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{{short description|2007 video game}} {{short description|2007 computer game}}
{{pp-pc|small=yes}} {{pp-pc|small=yes}}
{{Infobox video game {{Infobox computer game
|title = Akinator |title = Akinator
|image = Akinator.svg |image = Akinator.svg
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|released = 2007 |released = 2007
|genre = ] |genre = ]
|modes = ] |modes = ]
|director = |director =
|designer = |designer =
|composer = |composer =
}} }}
'''''Akinator''''' is a ] developed by French company Elokence. During gameplay, it attempts to determine what fictional or real-life character the player is thinking of by asking a series of questions (like the game '']''). It uses an ] program that learns the best questions to ask through its experience with players. '''''Akinator''''' is a ] developed by French company Elokence. During gameplay, it attempts to determine what fictional or real-life character the player is thinking of by asking a series of questions (like the game '']''). It uses an ] program that learns the best questions to ask through its experience with players.


==Gameplay== ==Gameplay==

Revision as of 10:01, 16 September 2021

2007 computer game

2007 video game
Akinator
Developer(s)Elokence
EngineLimule
Platform(s)
Release2007
Genre(s)Twenty questions
Mode(s)Single-player

Akinator is a computer game developed by French company Elokence. During gameplay, it attempts to determine what fictional or real-life character the player is thinking of by asking a series of questions (like the game Twenty Questions). It uses an artificial intelligence program that learns the best questions to ask through its experience with players.

Gameplay

Before beginning the questionnaire, the players must think of a real or fictional character. Akinator initiates a series of questions, with "Yes", "No", "Probably", "Probably not" and "Don't know" as possible answers, to narrow down the potential character. If the answer is narrowed down to a single likely option before 25 questions are asked, the program will automatically ask whether the character it chose is correct. If the character is guessed wrong few times in a row, then the game will prompt the user to input the character's name, to expand its database of choices.

Development

The game is based on the Limule program made by Elokence, and runs on an internally designed algorithm.

Reception

L'Express rated Akinator a 5 out of 5 on their list of iPhone Apps of the Week for September 9, 2009. Excite France stated that Akinator "is just that interactive. It is revolutionary, attractive, and entertaining."

In Europe, the game reached its peak popularity in 2009.

References

  1. ^ Franz Lichtenegger (July 12, 2017). "Warum kann der "Akinator" noch immer unsere Gedanken lesen?". Vice (magazine) (in German). Retrieved August 22, 2021.
  2. ^ Jen Chaney (August 3, 2010). "Summer time-waster: Stumping the Akinator". The Washington Post. Retrieved June 23, 2011.
  3. "Akinator, el genio que leerá tu mente". Medio Tiempo (in Spanish). October 19, 2010. Retrieved June 23, 2011.
  4. "Paybuddy, Stand o'food et Akinator". L'Express (in French). September 9, 2009. Retrieved June 23, 2011.
  5. "Akinator, vraiment le plus fort!". Excite France (in French). November 23, 2008. Retrieved June 23, 2011.

External links

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