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Revision as of 07:28, 21 November 2006 editSilentRage (talk | contribs)1,352 editsm One of the biggest Doom source ports. Removed notablitiy box. Please explain your reasonings on the talk page.← Previous edit Latest revision as of 06:00, 18 May 2023 edit undoHyphenation Expert (talk | contribs)Extended confirmed users10,533 edits Changed redirect target from List of Doom ports#List of source ports to List of Doom ports#Skulltag and ZandronumTag: Redirect target changed 
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'''Skulltag''' is a ] source port for the ] '']'' that is based on the source port ]. In many aspects it is more than just a client/server extension of ZDoom, adding new levels, monsters, weapons, graphics, sounds, level items, etc.


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==Playing Skulltag==
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Being a source port, Skulltag requires an ] (data) file from a purchased version of '']'' or '']'' to run it. An alternative to those who do not own Doom is ], a project aiming to create an original, free IWAD. However, players can only play against others with use the same IWAD (and version).
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==Multiplayer==
Influenced by '']'' and '']'' but established firmly in the gameplay style of Doom I & II, Skulltag's multiplayer game modes include Deathmatch, Cooperative, Instagib, Last Man Standing, and the mode that stays truest to the original Doom II deathmatch, Oldshool. There are also several Teamplay modes, such as ], ], Team Deathmatch, Team Last Man Standing, Team Instagib, and so on.

In the mode from which the sourceport derives its name, Skulltag, Players capture the enemy's Skull and take it to a central score pillar where they get points. It is similar to ] but more fluid, as the player does not need both Skulls to score.

===Netcode===
Among the major multiplayer sourceports of Doom, Skulltag currently posseses the optimal ]. As a result, its multiplayer is comparatively quite tolerent of high pings, letting a ] compete against an ] with minimum compensation for lag. This allows for a remarkably even keel between players using dial-up and players using broadband Internet connections, something as of yet lacking in ] and its more popular offshoot, ].

==Bots==
Redone in version 0.96, Skulltag includes Deathmatch Bot players that can be used in online servers or offline Skirmishes.
They do not perform well in other game modes, however. Bots have personalities and chat phrases based on their status (winning, hurt, killed, and so forth). The bots in skulltag are fairly "dumb". They will not go for a flag\skull in capture the flag mode \ skulltag mode.

==New Features==
===Weapons===
Weapons added to Skulltag are:
* ] — Based on the ''Quake III Arena'' weapon. Shoots a rapid-fire ] bullet.
* ] — Somewhat like the Grenade Launcher in the '']'' series. Shoots grenades at invariable shooting strength. Grenades will bounce off walls, ceilings, and floors and detonate upon hitting a player.
* ] — Generic "Spray and Pray" weapon, requires time for barrels to slow down. Shoots twice as fast as the '']'' chaingun, but less accurate.
* ] — Almost identical to the Railgun found in the ''Quake'' series. Shoots a high-powerful ] shot at infinite length.
The full set of '']'' weapons are also available. All weapons may be placed in maps, summoned via the console, or given to players at the start of a ] round. The Weapons bunk with their respective Doom equivalents (i.e. The Railgun is in the same slot as the Plasma Gun, and the Grenade Launcher is with the Rocket launcher). As a side note, this also shows that those weapons share the same form of ammunition used by their counterparts.

===Monsters===
Aside from weapons, new monsters are available. They can be placed in any kind of Skulltag map, or summoned. They do not appear in any maps included in Skulltag (because it does not include new singleplayer maps yet), but many ]s use them.
* Blood Demon — a twice as tough version of the demon.
* Dark Imp — a twice as tough imp with a faster fireball. black with purple fireballs.
* Super Shotgun Guy — A zombie that wields the super shotgun. This is the only monster with original sprites, the rest of the opponents are merely palette swaps of the enemy sprites from the game.
* Cacolantern — a twice as tough ] with a faster fireball.
* Abaddon — a three times as tough and faster black cacodemon that fires a volley of three powerful fireballs.
* Hectebus — a twice as powerful mancubus with a near-continuous spread attack. black with purple fireballs
* Belphegor — A variant of the ] and ], three times the health of a Hell Knight and twice the fire rate. red and black.

==External links==
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Latest revision as of 06:00, 18 May 2023

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