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{{Infobox character | |||
| name = Deneir | |||
| image = | |||
| caption = | |||
| first = "Down-to-earth Divinity" – '']'' #54 (October 1981) | |||
| creator = ] | |||
| alias = | |||
| race = Deity | |||
| gender = Male | |||
| title = Lord of All Glyphs and Images <br> The Scribe of Oghma | |||
| alignment = ] | |||
| home = 2E: Library of All Knowledge (])<br>3E: House of Knowledge | |||
| series = ] | |||
| lbl21 = ] | |||
| data21 = Lesser | |||
| lbl22 = ] | |||
| data22 = Literature, Art, Knowledge, Glyphs, Images, Cartography, Scholars | |||
| lbl23 = ] | |||
| data23 = | |||
| lbl24 = ] | |||
| data24 = ] | |||
}} | |||
'''Deneir''' ({{IPAc-en|d|ə|ˈ|n|ɪər}} {{respell|də|NEER|'}})<ref name="FRCS1E"/> is a fictional minor ] on ], a fictional sub-continent in the ] ] of the '']'' ] ]. | |||
==Publication history== | |||
] created Deneir for his home ''Dungeons & Dragons'' game, set in the ].<ref name="Dragon 54">], Dragon magazine #54 - "Down-to-earth divinity" (October 1981)</ref> | |||
===''Advanced Dungeons & Dragons'' 1st edition (1977–1988)=== | |||
Deneir first appeared within ''Dungeons & Dragons'' as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in '']'' #54 (October 1981). Deneir is introduced as Lord of All Glyphs and Images, god of literature and art, a neutral good demigod from the plane of the ]. He is described as being connected to ], and depicted as an old, balding sage with a flaming white beard, said to have manufactured the artifact ]'s Quill, and ascribed by his ] to have written most ]. Deneir's alliances among the gods are also described: "Oghma is served by ] on one hand, and by ] and Deneir on the other." Deneir is commonly worshipped by ], illusionists, ], ], as well as characters employed as poets, artists, scribes, and sages.<ref name="Dragon 54"/> | |||
Deneir later officially appeared as one of the major deities for the ] ], in the '']'''s "Cyclopedia of the Realms" booklet (1987).<ref name="FRCS1E">{{cite book | isbn =0-88038-472-7 | title = ] | author = ], ] and Karen S. Martin | year = 1987 | publisher = Wizard of the Coast}}</ref> | |||
===''Advanced Dungeons & Dragons'' 2nd edition (1989–1999)=== | |||
Deneir was described in the hardback '']'' (1990),<ref>] and ]. '']'' (], 1990)</ref> the revised '']'' (1993) in the "Running the Realms" booklet,<ref>{{cite book | title=] | author = Ed Greenwood | year = 1993|id = ASIN B000K06S2E }}</ref> and ''Faiths & Avatars'' (1996).<ref name="F&A">], and ]. '']'' (TSR, 1996)</ref> | |||
His role in the cosmology of the ] campaign setting was described in '']'' (1996).<ref>]. '']'' (], 1996)</ref> | |||
Deneir is described as one of the good deities that ] can serve in the supplement ''Warriors of Heaven'' (1999).<ref>]. '']'' (TSR, 1999)</ref> | |||
===''Dungeons & Dragons'' 3.0 edition (2000–2002)=== | |||
Deneir appears as one of the major deities of the Forgotten Realms setting again, in '']'' (2001),<ref>{{cite book | title = ] | author = ] | year = 2001 | publisher = Wizard of the Coast | isbn = 0-7869-1836-5 |display-authors=etal}}</ref> and is further detailed in '']'' (2002).<ref>], and ]. '']'' (Wizards of the Coast, 2002)</ref> | |||
<!--===''Dungeons & Dragons'' 3.5 edition (2003–2007)=== | |||
Did he appear anywhere in 3.5?--> | |||
<!--===''Dungeons & Dragons'' 4th edition (2008–)=== | |||
Let's wait and see who's in the new Forgotten Realms Campaign Setting--> | |||
===''Dungeons & Dragons'' 5th edition (2014–)=== | |||
Deneir appears as one of the Deities of the Forgotten Realms in the ''Player's Handbook'' (2014). His alignment is listed as Neutral Good.<ref>Mearls and Crawford. '']'' (Wizards of the Coast, 2014)</ref> | |||
==Description== | |||
], ], ], and Deneir are known as the Gods of Knowledge and Invention.<ref name="F&A"/> | |||
Deneir answers the prayers of his organized priests, but he has also been known to choose a person who truly follows Deneir's ideals—to invent, to create, to learn. He himself seems to have a problem with some of his strictly-organized orders, whose devotion to a hierarchy and their duties impedes with his followers learning and inventing, to the point of there being little joy in their work. The two Chosen (Pertelope and ]) shown so far were both more relaxed about rules and hierarchy, capable of teasing or joking with their more staid brethren. These two Chosen were granted direct access to divine spells, rather than having to study and pray for them. Their god-given power exceeded that of older Deneiran priests.{{Or|date=February 2008}} | |||
Despite their generally laid back attitude, the teachings of Deneir also dictate that his followers create with a conscience and refrain from casually designing weapons of war or death. | |||
==References== | |||
{{Reflist}} | |||
==Further reading== | |||
*], ''Canticle'', Cleric Quintet Book 1, Wizard of the Coast, 1991. | |||
*], ''In Sylvan Shadows'', Cleric Quintet Book 2, Wizard of the Coast, 1992. | |||
*], ''Night Masks'', Cleric Quintet Book 3, Wizard of the Coast, 1992. | |||
*], ''The Fallen Fortress'', Cleric Quintet Book 4, Wizard of the Coast, 1993. | |||
*], ''The Chaos Curse'', Cleric Quintet Book 5, Wizard of the Coast, 1994. | |||
*], ''The Ghost King'', Transitions Book 3, Wizard of the Coast, 2009. | |||
{{D&D topics}} | |||
] | |||
] |
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