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Revision as of 12:25, 16 August 2005 editLa goutte de pluie (talk | contribs)22,509 edits bah, "third dimension" is a red link← Previous edit Latest revision as of 21:09, 16 February 2024 edit undoGreekApple123 (talk | contribs)Extended confirmed users8,702 edits Improved categorizationTag: Visual edit 
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'''Bunny hopping''' is a term used in ], normally online ] to describe the movement of a player who travels across the game map by ]ing. In most games where the term is applied the act of jumping while pressing the movement keys results in a faster speed than moving by simple walking or running.


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This also results in a more effective ability to avoid being hit by incoming ] fire, such as ]s, ]s or other ]s. The player is able to do this more effectively due to the faster speed and also because the player avoids moving in a straight line. This makes it more complex and difficult for an attacker to lead a target and hit accurately. Linear compensation for the ] of the weapon not only has to be given for a moving target in the first ], but for ]s in the second dimension, and finally the jumps in the third dimension. An attacker therefore has to account for the irregular three-dimensional trajectory of the target.
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As zig-zagging may sometimes actually make it slower for one to reach an intended destination, the faster speed of a jump when the player is jumping from zig-zag to zig-zag cancels this out. Thus, the speed is translated to a more effective evasion tactic rather than a more rapid form of travel.
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Bunnyhopping is often used when the player is ]ed or attacked, without the player knowing where the attacker is. Bunnyhopping is therefore often used in order to avoid being hit while the player rapidly seeks cover, a concealed or fortified position such as a ], or other ] players. The player can then regroup, locate the enemy, and ].

In ] games the term is often applied to ] which is a specific and slightly more difficult form of bunny hopping.

In ]s, the lack of realism by this ability is compensated for by the introduction of limited ]. For example, in ], every jump consumes a large portion of stamina (as opposed to sprinting, which still consumes it but at a slower pace), and low stamina results in slower, smaller jumps, and less accuracy. Thus bunnyhopping can still be seen, but it is much less gratuitous and lasts only for a few seconds.

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Latest revision as of 21:09, 16 February 2024

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