Revision as of 23:34, 21 August 2005 editFlooK (talk | contribs)380 edits copyedit← Previous edit |
Latest revision as of 21:09, 16 February 2024 edit undoGreekApple123 (talk | contribs)Extended confirmed users8,702 edits Improved categorizationTag: Visual edit |
(546 intermediate revisions by more than 100 users not shown) |
Line 1: |
Line 1: |
|
|
#REDIRECT ] |
|
'''Bunny hopping''' is a term used in ] to describe the movement of a player who travels across the game map by ]ing. The term is most used in online ]s to refer to act of jumping while pressing the movement keys to achieve faster speed or to evade weapons fire. |
|
|
|
|
|
|
|
{{Redirect category shell| |
|
This also results in a more effective ability to avoid being hit by incoming ] fire, such as ]s, ]s or other ]s. The player is able to do this more effectively due to the faster speed and also because the player avoids moving in a straight line. This makes it more complex and difficult for an attacker to lead a target and hit accurately. Linear compensation for the ] of the weapon not only has to be given for a moving target in the first ], but for ]s in the second dimension, and finally the jumps in the third dimension. An attacker therefore has to account for the irregular three-dimensional trajectory of the target. As zigzagging may sometimes actually make it slower for one to reach an intended destination, the faster speed of a jump when the player is jumping from zigzag to zigzag cancels this out. Thus, the speed is translated to a more effective evasion tactic rather than a more rapid form of travel. |
|
|
|
{{R with history}} |
|
|
|
|
|
{{r to section}} |
|
Bunny hopping is often used when the player is ]ed or attacked, without the player knowing where the attacker is. Bunny hopping is therefore often used in order to avoid being hit while the player rapidly seeks cover, a concealed or fortified position such as a ], or other ] players. The player can then regroup, locate the enemy, and ]. |
|
|
|
}} |
|
|
|
|
|
] |
|
In the games based on modern ] ] the term is often applied to ] which is slightly more difficult form of bunny hopping specific to those engines. |
|
|
|
|
|
In the ] sub-genre, the lack of realism introduced by this ability is often compensated for by limiting the effectiveness of consecutive jumps or by the introduction of limited ]. For example, in ], every jump consumes a large portion of stamina (in comparison to sprinting, which consumes it at a slower pace), and lower stamina results in slower, smaller jumps, and less accuracy. Thus bunny hopping can still be seen in those games, but it is much less effective and therefore less common. |
|
|
|
|
|
] |
|