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#REDIRECT ] |
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{{Orphan|date=March 2012}} |
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{{Redirect category shell|1= |
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{{Forgotten Realms Deity|fgcolor=#fff| |
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{{R to section}} |
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image=| |
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{{R from fictional character|Forgotten Realms deity}} |
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bgcolor=#000| |
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fgcolor=#fff| |
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name=Kor| |
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title=The Venerable <br> Old Kor| |
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home= Unknown| |
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power=Unknown (Great God)| |
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alignment=N/A| |
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portfolio=Wisdom| |
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alias=| |
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super=None| |
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}} |
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}} |
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In the '']'' ] ] '''Kor''' is the fictional god of wisdom in the '']'' ] which is set within the ] campaign setting. |
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==Publication history== |
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===Advanced Dungeons & Dragons 2nd edition (1989-1999)=== |
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Kor was introduced in the '']'' set (1992).<ref>] with Andria Hayday. '']'' (TSR, 1992)</ref> |
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==Description== |
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In the ] he is described as one of the so-called ] of the fictional continent of ] and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.<ref name="LoF50">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 50 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> |
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The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.<ref name="LoF50"/> Like other Zakharan gods, he is above such concerns as ], as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.<ref name="LoF45">{{cite book |author=Grubb, Jeff with Andria Hayday |title= Adventurer's Guide to Zakhara p. 45,46 |year=1992 |publisher=TSR |isbn=1-56076-329-9}}</ref> |
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His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.<ref name="LoF50"/> |
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Old Kor is mainly venerated by ]. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.<ref name="LoF50"/> |
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==References== |
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<references /> |
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{{D&D topics}} |
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] |
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{{ForgottenRealms-stub}} |
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{{D&D-char-stub}} |
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