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{{short description|Fictional species in the Half-Life series}} #REDIRECT ]
{{Redirect category shell|1=
{{Distinguish|Vorticon}}
{{R with history}}
{{Infobox fictional race
{{R with wikidata item}}
|name=Vortigaunt
{{R to section}}
|colour= #FF8000
|image=]
|caption=A Vortigaunt, as seen in '']''
|series=]
|other_names =Xenotherium subservilia
|first='']'' (1998)
|creator={{plainlist|
*Dhabih Eng
*Chuck Jones}}
}} }}

'''Vortigaunts''' are a fictional extra-dimensional ] in the ] of ]s by ]. In '']'' and its three expansions, Vortigaunts are frequently encountered by the player as hostile ]s in ''Half-Life'' and later as allies in '']''. The Vortigaunts are depicted in ''Half-Life'' as being an enslaved race in an ] called ], subservient to a large creature called the ], which itself is a slave to undisclosed masters. In ''Half-Life 2'', the Vortigaunts have broken free of their slavery following ]'s killing of the ] at the end of ''Half-Life'', and actively assist the player and other humans in resisting the ] occupation of ].

Vortigaunts were used as playable characters in the ] expansion '']'' in the bonus chapter "Xen Attacks". They are unlockable via getting A rank on all chapters.

Vortigaunts are shown as a very communal and cultural race, believing in a force that binds the fabric of the universe and each Vortigaunt together, as well as producing a tradition of poetry and music. Vortigaunts also display the ability to summon and command electrical energy without the need for technology. This ability is used for various activities, such as a means of attack, powering electrical equipment, and healing.

] provides the voice for the Vortigaunts in ''Half-Life 2'',<ref>{{cite web|url=http://www.allgame.com/game.php?id=43775&tab=credits|title=''Half-Life 2'' – Credits|publisher=]|access-date=2009-08-31}}</ref> and was partially chosen due to his role as the alien in the film '']''.<ref name="raising the bar">{{cite book|title=]|publisher=]|first=David|last=Hodgson|date=2004|isbn=978-0-7615-4364-0}}</ref> In ''Episode Two'', the Vortigaunts' voicing was done by ].<ref>{{cite web|url=http://www.allgame.com/game.php?id=50489&tab=credits|title=''The Orange Box'' – Credits|publisher=]|access-date=2009-08-31}}</ref>

The fictional creatures have received a range of critical responses from their various appearances. In addition to their role within the ''Half-Life'' series, Vortigaunts have been adapted for ] productions and have been made into a ] by Valve.

==Character design==
The Vortigaunts in both ''Half-Life'' and ''Half-Life 2'' were designed by ]ists Dhabih Eng and Chuck Jones.<ref name="raising the bar"/> Initially, Vortigaunts were planned to begin ''Half-Life'' as enemy non-player characters, which the player has to win over as allies and lead in rebellion. This idea, however, proved impractical and was abandoned in favor of keeping the Vortigaunts as adversaries.<ref name="raising the bar"/> The plan re-emerged for ''Half-Life 2'', in which the species are active allies of the player. The Vortigaunts in ''Half-Life 2'' were originally going to be fully integrated in ] alongside the humans under Combine rule. This did not reach fruition; due to the focus on developing the city combat, the resources to accomplish this were not available. As there were so few resulting Vortigaunts in the city, the developers instead decided to involve the Vortigaunts far more substantially in the sections of the game taking place in the countryside surrounding the city. The few Vortigaunts placed inside the city were used to hint at the story arc for the Vortigaunts later in the game.<ref name="CVG">{{cite web|url=http://www.computerandvideogames.com/article.php?id=147512|title=PC Interview: Looking Back... ''Half-Life 2: Episode One''|work=]|publisher=]|date=2006-10-12|access-date=2009-08-31}}</ref> Midway through ''Half-Life 2'', the player witnesses a scene with a deceased Vortigaunt in a prison. Originally, the developers were intending to feature this Vortigaunt as an ally character who, if players rescue him, would fight enemy characters alongside the player. The developers liked this idea, but it was too late in the development to attempt this; instead, the idea was preserved for use in ''Episode Two''.<ref name="CVG"/> The concept was later showcased in an ''Episode Two'' trailer shown at the ] in 2006.<ref>{{cite web|url=http://www.gameinformer.com/News/Story/200608/N06.0824.1746.35287.htm |archive-url=https://archive.is/20120731115011/http://www.gameinformer.com/News/Story/200608/N06.0824.1746.35287.htm |url-status=dead |archive-date=2012-07-31 |title=GC 2006: New ''Half-Life 2: Episode Two'' Details Emerge |work=] |publisher=] |first=Billy |last=Berghammer |date=2006-08-24 |access-date=2009-08-31 }}</ref>

According to series writer ], one of the most important goals with ''Episode Two'' was to expand on the Vortigaunts as characters, as opposed to just "purveyors of bugbait or Xen ]".<ref name="play">{{cite web|url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=587 |title=Interview – Valve Software |work=] |publisher=Fusion Publishing |first=Mike |last=Griffin |date=2008-05-21 |access-date=2009-08-31 |url-status=dead |archive-url=https://web.archive.org/web/20091018065127/http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content |archive-date=2009-10-18 }}</ref> As such, Valve added new behaviours, new animations, and new audio to the Vortigaunts.<ref name="play"/> ] devices called "Vorti-Cells" were to be encountered in ''Half-Life 2''. They were meant to siphon power from captive Vortigaunts in City 17. The player would then be able to free Vortigaunts from these devices to gain their assistance.<ref name="raising the bar"/>

==Attributes==
===Society===
Vortigaunts are very intelligent and social creatures. In ''Half-Life'', they serve as basic ground units for the ] forces, often supporting heavier troops fighting the player and the humans in the ]. They are capable of developing intelligent strategies and tactics to take on their enemies.<ref name="VortHL2"/> Initially, Vortigaunts are enslaved to the ], a large creature on Xen, who, in turn, claims it is a slave to unknown superiors.<ref>{{cite video game | title = ] | developer = ] | date = 1998| platform = ]| level = Interloper| quote='''Nihilanth''': Their slaves, we are their slaves, we are.}}</ref> On Xen, the Vortigaunts are used as factory workers and drones.<ref name="interloper"/> In ''Half-Life 2'', Vortigaunts indicate that this slavery has lasted for generations.<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote='''Vortigaunt''': We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again.}}</ref> Despite this, Vortigaunts are shown to have developed an intellectual culture, valuing poetry,<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote='''Vortigaunt''': Our finest poet describes it thus: Gallum galla gilla ma.}}</ref> music<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote='''Vortigaunt''': Your song we sing and shall sing for eternity.}}</ref> and philosophy.<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote='''Vortigaunt''': We are mindful of the words of our greatest philosopher: Kpnnum gninin vogenuk!}}</ref> In addition, Vortigaunts practise the husbandry of ], large insectoids that live in underground hives, as an ancestral tradition. The death of the Nihilanth at the hands of ] at the end of ''Half-Life'' frees the Vortigaunts from their slavery;<ref name="freedom">{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote = '''Vortigaunt''': While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us.}}</ref> consequently the Vortigaunts see Freeman as a ].

Vortigaunts possess their own method of vocal communication, "flux shifting", which they can be heard using in ''Half-Life 2''. This method of communication involves both speakers vocalising at the same time and cannot be understood by other species who lack the auditory anatomy to interpret the sounds.<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Sandtraps| quote='''Vortigaunt #1''': The Freeman must excuse us. It is rude of us to commune by flux shifting in front of those whose vortal inputs are impaired. / '''Vortigaunt #2''': Yes, we will vocalize in your auditory language as a matter of courtesy. / '''Vortigaunt #1''': Unless we wish to say unflattering things about you. / '''Vortigaunt #2''': Just so.}}</ref> In addition to standard conversation, flux shifting can be used by Vortigaunts to communicate over long distances. Vortigaunts use scattered English words in ''Half-Life'' to taunt the player, although by ''Half-Life 2'' they have learned to speak at least the English language fluently, albeit using archaic words and grammatical structures. In addition, the Vortigaunts believe in a binding life-force referred to as the "Vortessence".<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote = '''Vortigaunt''': Communion of the Vortessence. And that other: a deeper mystery. No deeper than the void itself.}}</ref> The exact nature of the Vortessence is left unclear, although it is revealed that Vortigaunts believe the Vortessence is the fabric of the universe and connects everything.<ref>{{cite video game | title = ] | developer = ] | date = 2004| platform = ]| level = Water Hazard| quote = '''Vortigaunt''': We are a tapestry woven of Vortessence. It is the same for you if only you would see it.}}</ref>

===Depiction===
In general, a Vortigaunt is a somewhat ] figure with two legs and two arms, but has an additional arm protruding from its thorax. Vortigaunts have mottled green skin and ] legs, allowing them to move quickly. Typically, Vortigaunts have a slightly hunched posture. In addition, Vortigaunts have sharp teeth, clawed hands, strong senses, and their faces are dominated by a large red eye.<ref name="VortHL2E"/> In ''Half-Life'', this eye is surrounded by five smaller eyes,<ref name="VortHL1"/> although, in ''Half-Life 2'', this has been reduced to three smaller eyes.<ref name="VortHL2"/> A key aspect of the Vortigaunts is their ability to summon energy to their command without the need for any equipment. In-game, this ability is most commonly used as a means of attack, with Vortigaunts' hurling the energy towards foes in the form of green electrical bolts.<ref name="VortHL1"/> In addition, Vortigaunts have been shown to be able to use the energy for other purposes, such as assisting in repair work, removing rubble and blockages, recharging the player's ] or powering up electrical generators.<ref name="VortHL2"/> Enslaved Vortigaunts are depicted with green collars and shackles,<ref name="VortHL1"/> although the means by which these control Vortigaunts is not explored. Vortigaunts are not typically seen wearing clothing, although several Vortigaunts are observed wearing lab coats and chef's clothing in the course of ''Half-Life 2'' and its expansions. Vortigaunts are depicted as ]; the player can observe Vortigaunts' eating human corpses in ''Half-Life''<ref>{{cite web|url=http://planethalflife.gamespy.com/View.php?view=hlstrategies.detail&id=14&game=4 |title=''Half-Life'' Walkthrough: Lambda Core |work=Planet Half-Life |publisher=] |access-date=2008-05-26 |url-status=dead |archive-url=https://web.archive.org/web/20110810183251/http://planethalflife.gamespy.com/View.php?view=hlstrategies.detail&id=14&game=4 |archive-date=2011-08-10 }}</ref> and cooking ]s in ''Half-Life 2'',<ref name="WaterHazard"/> although ''Half-Life 2'' also shows Vortigaunts working in kitchens with chef hats, preparing soups and salads, suggesting that Vortigaunts are ]s.<ref>{{cite web|url=http://planethalflife.gamespy.com/View.php?view=HL2Walkthroughs.Detail&id=16&game=3 |title=''Half-Life 2'' Walkthrough—Chapter 5: Black Mesa East |work=Planet Half-Life |publisher=] |access-date=2008-05-26 |url-status=dead |archive-url=https://web.archive.org/web/20121113112249/http://planethalflife.gamespy.com/View.php?view=HL2Walkthroughs.Detail&id=16&game=3 |archive-date=2012-11-13 }}</ref>

==Appearances==
===''Half-Life''===
]

Vortigaunts are first introduced as one of the primary enemies in ''Half-Life''. They are frequently encountered by players throughout ''Half-Life'' and its three expansions, '']'', '']'' and '']''. They are portrayed as one of the sentient races of ], often working in groups or with more heavily armored Xen troops.<ref name="VortHL1">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=HLGameInfo.Detail&id=7&game=4 |title=Life Forms |work=Planet Half-Life |publisher=] |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20100410063004/http://planethalflife.gamespy.com/View.php?view=HLGameInfo.Detail&id=7&game=4 |archive-date=2010-04-10 }}</ref> In the later stages of ''Half-Life'', Vortigaunts are seen working in factory-like environments, constructing or maturing the more heavily armored Xen troops in ]-like capsules under the direction of other aliens in the Xen hierarchy.<ref name="interloper">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=hlstrategies.detail&id=17&game=4 |title=''Half-Life'' Walkthrough: Interloper |work=Planet Half-Life |publisher=] |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20110808203841/http://planethalflife.gamespy.com/View.php?view=hlstrategies.detail&id=17&game=4 |archive-date=2011-08-08 }}</ref>

In the ] expansion ''Decay'', players have the opportunity to assume the role of two Vortigaunts if they score highly on all missions. In this bonus mission, entitled "Xen Attacks", two Vortigaunts, designated as Drone Subjects X-8973 and R-4913, are given a mission by the Nihilanth to retrieve a number of crystals stolen from Xen by human scientists from the ].<ref name="Decay">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=Previews.Detail&id=67 |title=''Half-Life: Decay'' |work=Planet Half-Life |publisher=] |date=2006-11-12 |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20080418020910/http://planethalflife.gamespy.com/View.php?view=Previews.Detail&id=67 |archive-date=2008-04-18 }}</ref>

===''Half-Life 2''===
The role of the Vortigaunts is drastically changed in ''Half-Life 2''. Now acting as allies to the player, Vortigaunts have been freed as a result of protagonist ] killing the Nihilanth at the end of ''Half-Life''. Instead of acting with hostility towards humanity, the Vortigaunts are actively engaged in assisting the human resistance against the ], a multi-dimensional empire that has invaded and occupied ] in between ''Half-Life'' and ''Half-Life 2''.<ref name="VortHL2"/> Vortigaunts are frequently seen at resistance compounds and stations,<ref name="WaterHazard">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=HL2Walkthroughs.Detail&id=15&game=3 |title=''Half-Life 2'' Walkthrough—Chapter 4: Water Hazard |work=Planet Half-Life |publisher=] |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20080312224556/http://planethalflife.gamespy.com/View.php?view=HL2Walkthroughs.Detail&id=15&game=3 |archive-date=2008-03-12 }}</ref> often performing maintenance work or providing help with experiments, and sometimes assist the player by using their energy abilities to recharge the player's ].<ref name="VortHL2">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=2&game=3 |title=''Half-Life 2'' Allies |work=Planet Half-Life |publisher=] |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20080413085731/http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=2&game=3 |archive-date=2008-04-13 }}</ref> However, a number of Vortigaunts are still in captivity, as at various points in the game, Vortigaunts are shown used as slave labor by the Combine; for example, one Vortigaunt is seen cleaning the floor of a Combine train station with a broom, wearing a similar collar to those worn in ''Half-Life''.<ref name="VortHL2"/>

Vortigaunts play a greater part in the story of the series in ''Half-Life 2''{{'}}s continuations, ''Episode One'' and ''Episode Two''. In ''Episode One'', Vortigaunts use unexplained powers to rescue ], the series' main female character, from the top of the Combine Citadel in ], saving her from the explosion of the Citadel's reactor at the end of ''Half-Life 2''.<ref name="VortHL2E">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=23&game=3 |title=''Half-Life 2: Episode Two'' Allies |work=Planet Half-Life |publisher=] |access-date=2008-05-23 |url-status=dead |archive-url=https://web.archive.org/web/20080411053327/http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=23&game=3 |archive-date=2008-04-11 }}</ref> The Vortigaunts also free Gordon Freeman from the ] imposed on him at the end of ''Half-Life 2'' by his enigmatic employer, the ], much to the G-Man's irritation.<ref>{{cite video game|title=] |developer=]| scene = Prologue |date=2006-06-01 |platform=] |quote='''G-Man:''' We'll see...about ''that''. }}</ref> ''Episode Two'' dedicates much of the early part of the game to the Vortigaunts, with a group of four Vortigaunts working to heal Alyx Vance after she is mortally wounded by a Combine ], while tracking and killing the Combine ] that fled the Citadel.<ref name="VortHL2E"/> One Vortigaunt accompanies the player and acts as combat support on an expedition into an antlion hive. In the latter stages of ''Episode Two'', several Vortigaunts are observed in the ] missile silo, performing various tasks to facilitate the launch of a satellite to close a Combine super portal.

===''Half-Life: Alyx''===
The Vortigaunts return in '']'', once again as allies to the Resistance. Alyx first encounters an eccentric Vortigaunt named Gary while journeying through the Quarantine Zone. Gary makes vague allusions to Eli Vance's death in the distant future, and later narrowly saves Eli from falling to his death shortly afterwards.<ref name="alyxrecap">{{cite web |last1=Bailey |first1=Dustin |title=Half-Life: Alyx ending recap |url=https://www.pcgamesn.com/half-life-alyx/ending-explained-gordon-freeman |website=PCGamesN |access-date=26 March 2020}}</ref> In the course of her journey Alyx discovers that a massive Combine prison called "the Vault" is powered with the energy of captured Vortigaunts, one of whom Alyx frees. The Vortigaunt thanks her and promises to help her by releasing more of his kin so that they can take down the rest of the Combine substations that are keeping the Vault powered.<ref>{{cite web |last1=Feltham |first1=Jamie |title=Half-Life: Alyx’s Ending Explained – What It Means For The Series And VR |url=https://uploadvr.com/half-life-alyx-ending-explained/ |website=UploadVR |access-date=26 March 2020}}</ref> It is later revealed that the Combine are using the Vortigaunts to power the Vault because their harnessed energy is the only thing that can effectively contain the G-Man.<ref name="alyxrecap"/>

===Appearances in other media===
<!-- Gordon FROHMAN is not the same character as Gordon FREEMAN. He is a spoof character in the Comic being referenced. Please do not change his name to Freeman as it is NOT a typo. -->
The use of sandbox applications like '']'' have allowed for the Vortigaunt to be used in a variety of ]s and ] productions. For example, in the webcomic '']'', the inability for the players to harm allied non-player characters such as the Vortigaunt in ''Half-Life 2'' forms a recurring joke, where the protagonist Gordon <!-- This is NOT a typo. -->Frohman<!-- This is NOT a typo. --> constantly tries to shoot Vortigaunts due to their role as enemies in ''Half-Life''.<ref>{{cite web|url=http://www.hlcomic.com/index.php?date=2005-09-19|title=Issue #54|work=]|first=Christopher|last=Livingston|date=2005-09-19|access-date=2008-05-26}}</ref><ref>{{cite web|url=http://www.hlcomic.com/index.php?date=2006-04-14|title=Issue #137|work=]|first=Christopher|last=Livingston|date=2006-04-14|access-date=2008-05-26}}</ref> This eventually backfires on him, as when Vortigaunts try to rescue Frohman from the destruction of the Citadel, his hostile nature leads them to simply abandon him to his fate.<ref>{{cite web|url=http://www.hlcomic.com/index.php?date=2006-10-26|title=Issue #203|work=]|first=Christopher|last=Livingston|date=2006-10-26|access-date=2008-05-26}}</ref> Vortigaunts are occasionally featured in machinima productions, often taking on the roles of minor characters, such as janitors under Combine jurisdiction.<ref>{{cite web|url=http://litfusefilms.com/movies/combinenationepisodetwo/|title=''Combine Nation: Episode Two''|publisher=Lit Fuse Films|access-date=2008-05-26}}</ref> In addition, Vortigaunts are central to one ''Half-Life'' single-player ], ''POV – Point of View'', in which the player assumes the role of a Vortigaunt slave attacking Black Mesa.<ref>{{cite web|url=http://www.planetphillip.com/posts/point-of-view-half-life/|title=''Point of View'' – ''Half-Life''|publisher=PlanetPhillip|date=2008-04-07|access-date=2009-08-31}}</ref>

==Cultural impact==
===Merchandise===
] hat|alt=A green plush toy of a Vortigaunt sits against a gray wall. The toy is wearing a Santa Claus hat, leaving only the dominant red eye visible]]

The character of the Vortigaunt has been popular enough to inspire the creation of a Vortigaunt ]. The toy was designed by Dhabih Eng and was sold and distributed via Valve's online store.<ref name="Vorttoy">{{cite web|url=http://store.valvesoftware.com/productshowcase/productshowcase_HL2Vortigaunt.html|title=''HL2'' Vortigaunt Collectible|publisher=]|date=2006-12-05|access-date=2008-05-23 |archive-url = https://web.archive.org/web/20080313192453/http://store.valvesoftware.com/productshowcase/productshowcase_HL2Vortigaunt.html |archive-date = March 13, 2008}}</ref> The toy was released in December 2006 and due to the proximity to Christmas, the Vortigaunt was accompanied by a to-scale ] hat.<ref name="Vorttoy"/> Reviews of the plush toy were favorable, praising the toy as sturdy, as well as giving credit for its articulation and detail.<ref>{{cite web|url=http://www.expotv.com/videos/reviews/20/185/Half-Life-2-Vortigaunt-Plush-Toy/20298 |title=''Half-Life 2'': Vortigaunt Plush Toy Review |publisher=] |date=2006-12-18 |access-date=2008-05-27 |url-status=dead |archive-url=https://web.archive.org/web/20090415104157/http://www.expotv.com/videos/reviews/20/185/Half-Life-2-Vortigaunt-Plush-Toy/20298 |archive-date=2009-04-15 }}</ref>

===Reception===
The change of the Vortigaunts from enemy characters to allied characters in ''Half-Life 2'' was described as "intriguing" by reviewers, with '']'' stating that the Vortigaunts were one of the most interesting characters in the game, playing a role "somewhere between ] and ]".<ref name="PCZoneHL2">{{cite web|url=http://www.computerandvideogames.com/article.php?id=111902 |title=PC Review: ''Half-Life 2'' |publisher=] |work=] |date=2004-11-16 |access-date=2008-05-26 |url-status=dead |archive-url=https://web.archive.org/web/20061208035503/http://www.computerandvideogames.com/article.php?id=111902 |archive-date=2006-12-08 }}</ref>

The role of the Vortigaunts in ''Episode Two'' was met with more approval by critics, who described the Vortigaunt who accompanies the player in the early parts of the game as "a great joy to fight alongside", praising the improved artificial intelligence and noting that "the fact that they're not trying to intricately imitate real-life people" significantly aided the presentation of the Vortigaunts.<ref name="CVGEP2">{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=173331 |magazine=] |title=Review: ''Half-Life 2: Episode Two'' |first=Andy |last=Robinson |date=2007-10-10 |access-date=2008-05-26 |url-status=dead |archive-url=https://web.archive.org/web/20070624090605/http://computerandvideogames.com/article.php?id=173331 |archive-date=2007-06-24 }}</ref> In addition, ] praised the visual and character overhaul given to the Vortigaunt in ''Episode Two''.<ref name="IGNEP2">{{cite web|url=http://uk.pc.ign.com/articles/826/826067p1.html|title=''Half-Life 2: Episode Two'' Review|first=Dan|last=Adams|website=]|date=2007-10-09|access-date=2008-05-26}}</ref>

==References==
{{Reflist|30em}}

==External links==
*{{wikiquote-inline|All-Knowing Vortigaunt}}
* at Combine OverWiki, a ''Half-Life'' wiki

{{Half-Life}}
{{portal bar|Speculative fiction|Video games}}

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