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{{short description|Video game}}
{{more citations needed|date=October 2017}} {{more citations needed|date=October 2017}}

{{Infobox video game {{Infobox video game
| title = Shattered Union | title = Shattered Union
| image = Shattered Union.jpg | image = Shattered Union.jpg
| caption = American cover art | caption = North American cover art
| developer = ] | developer = ]
| publisher = ] | publisher = ]
| designer = | designer = Franz Felsl<br>Daniel Eichling
| programmer = Brent Smith
| engine =
| artist = Todd Bergantz
| released = {{vgrelease|NA|October 17, 2005|EU|October 21, 2005|WW|October 25, 2006 (])}}
| composer = Mason B. Fisher<br>Rick Fox
| engine =
| released = {{vgrelease|NA|October 17, 2005|EU|October 21, 2005}}
| genre = ] | genre = ]
| modes = ], ] | modes = ], ]
| platforms = ], ] | platforms = ], ]
}} }}
'''''Shattered Union''''' is a ] ] developed by ] and published by ] in October 2005.

'''''Shattered Union''''' is a ] ] developed by ] and published by ] in 2005.


==Plot== ==Plot==
] territory highlighted]] ] territory highlighted]]


The narration of the game, including its backstory and its cutscenes, is provided by ].
''Shattered Union'' is set in an alternate history version of the United States. In 2008, David Jefferson Adams has been elected as the 44th ] following a disputed election and a tie vote in the ] (and subsequent ]), becoming the most hated and unpopular president in ]. A combination of foreign terrorist attacks and poor economic conditions contributes to civil unrest. As a result, rioting springs up all throughout the ], resulting in ]. In response, President Adams uses the ] and declares ] on many areas of the country, but it is particularly concentrated in the West Coast.


In 2008, David Jefferson Adams becomes the 44th ] following a disputed election and a tie vote in the ] (and subsequent ]), becoming the most hated and unpopular president in U.S. history.
Four years later, during the 2012 U.S. Presidential Election, the ] disqualifies all the popular presidential candidates from several states, effectively handing Adams his reelection. The public reacts violently when incumbent Adams accepts a second term.


A combination of foreign terrorist attacks and poor economic conditions contributes to civil unrest. As a result, rioting springs up all throughout the United States, with ] becoming an increasing threat. In response, President Adams uses the ] and declares ] on many areas of the country, but it is particularly concentrated on the West Coast.
During the ] in ] on the night of January 20, 2013, a low-yield ] is detonated in an apparent ], presumably having been concealed there in advance. The ] is sufficient to destroy most of the city, killing Adams, his cabinet, and most of the ], effectively ], resulting in the United States being thrust into total chaos.


Four years later, during the ], the ] disqualifies all the popular presidential candidates from several states, effectively handing Adams his reelection. The public reacts violently when incumbent Adams accepts a second term.
The ] meets in an emergency session, and votes to send ] to the ] to secure international interests and protection of European citizens in the United States. As secessionist sentiment rises in America, the governor of ] declares home rule, and California secedes from the Union on April 15, 2013. ] follows a few days later on April 17, 2013, taking neighboring states with it and re-forming the ]. Other factions form in the following months, and by 2014, all hopes for a peaceful resolution are gone and the ] begins.


During the ] in ], on the night of January 20, 2013, a low-yield ] is detonated in an apparent ], presumably having been concealed there in advance. The ] is sufficient to destroy most of the city, killing Adams, his cabinet, and most of the ], effectively ] and thrusting the already unstable United States into total chaos.
Early in the war, ] invades and occupies ], using the expanded operations of the European Union as an excuse. The invasion is personally led by President Nicholai Vladekov, an ex-general and former ] hardliner, who claims that Alaska was never really part of the United States, and that Russia is merely reclaiming its former territory. What little resistance does occur is confused and disorganized, making the invasion largely unopposed.


The ] meets in an emergency session, and votes to send ] to the ] to secure international interests and protection of European citizens in the United States. As ] sentiment rises in America, the governor of ] declares home rule, and California secedes from the Union on April 15, 2013. ] follows a few days later, on April 17, 2013, taking neighboring states with it and re-forming the ]. The ] is reborn shortly afterwards, declaring independence, as does the Pacific Northwest following attempts by Californian militias to march into Oregon. At some point Hawaii also becomes independent. The Great Plains are the last to breakaway, leaving the remainder of the original government operating as a loose confederation in New England. By 2014, all hopes for a peaceful resolution are gone, and the Second American Civil War begins.
Later, ] reveals the results of its investigation regarding the Inauguration Day bombing. President Vladekov had been dealing weapons on the black market for more nearly thirty years, and masterminded the D.C. bombing as part of his goal to disrupt the world economy, so that Russia could regain its military dominance, and more easily control Europe. Protests throughout Russia force Vladekov to declare martial law in Moscow.


Early in the war, ] invades and occupies ], using the expanded military operations of the European Union as an excuse. The invasion is personally led by President Nicholai Vladekov, an ex-general and former ] hardliner, who claims that Alaska was never really part of the United States and that Russia is merely reclaiming its former territory. What little resistance does occur is confused and disorganized, making the invasion largely unopposed.
After the former ] is unified under one faction, the independent Commonwealth of ] agrees to join the new government. Vladekov refuses to cede control of Alaska, so the faction's forces prepare to invade the state and drive the Russians out of ]. A closing cinematic depicts the aftermath of the war.

Later, ] reveals the results of its investigation regarding the Inauguration Day bombing. President Vladekov had been dealing weapons on the black market for more than thirty years and masterminded the D.C. bombing as part of his goal to disrupt the world economy so that Russia could regain its military dominance, and more easily control Europe. Protests throughout Russia force Vladekov to declare martial law in Moscow.

After the former ] is unified under one faction, the independent Commonwealth of ] agrees to join the new government. Vladekov refuses to cede control of Alaska, so the faction's forces prepare to invade the state and drive the Russians out of North America. A closing cinematic depicts the aftermath of the war.


If the invasion fails, the reunified U.S. is still suffering unrest and faces an uncertain future. If the invasion succeeds and the player faction's reputation is very good, the troubled American states are "united again under uncommon greatness" – a leader whose merciful acts and strategic and tactical brilliance will be spoken of for centuries to come. If the player faction's reputation is very bad, the U.S. transforms into a new fascist state, "one that will never again feel the sting of dissent". If the invasion fails, the reunified U.S. is still suffering unrest and faces an uncertain future. If the invasion succeeds and the player faction's reputation is very good, the troubled American states are "united again under uncommon greatness" – a leader whose merciful acts and strategic and tactical brilliance will be spoken of for centuries to come. If the player faction's reputation is very bad, the U.S. transforms into a new fascist state, "one that will never again feel the sting of dissent".
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*'''California Commonwealth''': ], ], ], ] *'''California Commonwealth''': ], ], ], ]

*'''Commonwealth of Hawaii''': ] (non-playable faction) *'''Commonwealth of Hawaii''': ] (non-playable faction)

*'''Confederacy''': ], ], ], ], ], ], ], ], ], ] *'''Confederacy''': ], ], ], ], ], ], ], ], ], ]
*'''European Union Occupation''': ], ], ], ], ], ]

*'''European Union Occupation''': ], ], ], ], ], ]

*'''Great Plains Federation''': ], ], ], ], ], ], ], ], ], ], ] *'''Great Plains Federation''': ], ], ], ], ], ], ], ], ], ], ]

*'''New England Alliance''': ], ], ], ], ], ], ], ], ], ], ] *'''New England Alliance''': ], ], ], ], ], ], ], ], ], ], ]
*'''Pacifica''': ], ], ], ], ], ]

*'''Pacifica''': ], ], ], ], ], ]

*'''Republic of Texas''': ], ], ], ] *'''Republic of Texas''': ], ], ], ]

*'''Russia''': ] (only multiplayer) *'''Russia''': ] (only multiplayer)


==Gameplay== ==Gameplay==
The game is based on a hex grid system. The various factions left over when the country broke apart (see below) wage warfare in numerous territories. The amount of income the player gets each round of attacks is based on how many territories he controls. When attacking a territory, the player selects which of his units to deploy to that area on the Deployment screen. If a unit is deployed to one area, it cannot be redeployed to another until that round of attacks is over. Each side can choose to either manually place their units on the battlefield where they want them to be, or have the computer do it for them automatically, with the Manual and Auto buttons on the deployment screen. The game is based on a hex grid system. The various factions wage warfare in numerous territories. The player's income is based on how many territories they control. When attacking a territory, the player selects which of their units to deploy on the deployment screen. Units deployed to one area cannot be redeployed to another until that round of attacks is over. Each side can choose to either manually place their units on the battlefield or have the computer do it for them automatically.


In each area there are various forms of terrain, each with its own effect on how a unit moves. Roads enable much faster movement, but decrease the unit's defense score. Forests, mountains, swamps, and other such terrain greatly decrease unit movement, but most increase defense. Cities do not have much of an effect on a unit's movement (unless a road runs through it, in which case it is increased), but increase the unit's defense. If not crossed by a bridge, rivers heavily hinder unit movement, slowing down infantry, requiring a whole day (turn) to cross for some vehicle units, and completely blocking other units, which must search for an intact bridge. Two units, enemy or allied, can never occupy the same hex at once. In each area, there are various forms of terrain, each with a unique effect on how units move. Roads enable much faster movement but decrease the unit's defense. Forests, mountains, swamps, and other such terrain greatly decrease unit movement, but most increase defense. Cities have little effect on a unit's movement unless a road runs through it, but they increase units' defense. If not crossed at a bridge, rivers heavily hinder or block unit movement. Two units, enemy or allied, can never occupy the same hex at once.


Combat itself takes the form of one unit directly engaging another, without outside interference from any other units which might be in the area. The attacking unit always fires first. If the defending unit is still alive following the first strike, it will retaliate against the attacking unit. Each unit can only attack once per turn and retaliate once per turn, unless a sidebar power enables another attack. Air attacks are always retaliated against, provided that the unit has an anti-air score and will not get killed by the air unit's attack first. During combat, one unit directly engages another, without outside interference from any other units. The attacking unit always fires first. If the defending unit is still alive, it retaliates. Without special abilities, each unit can only attack and retaliate once per turn. Anti-air units always retaliate against air units as long as they survive the opening attack.


Each unit type has three statistics for attacking: effectiveness against ] (EI), effectiveness against vehicles (EV), and effectiveness against air units (EA). If the attacker's effectiveness stat against the unit type of the defender is higher than the defender's armor rating, damage will be done according to Attacker Effectiveness # - Defender Armor #. If not, no damage or extremely low damage will be done. Some units are specialized to only be able to attack a single type of unit. If enough damage is done to a unit, it will be destroyed. Each unit type has an effectiveness rating against ] (EI), vehicles (EV), and air units (EA). If the attacker's effectiveness rating is higher than the defender's, damage is done according to subtracting the values. Otherwise, no damage or extremely low damage is done. Some units are specialized to only be able to attack a single type of unit. If enough damage is done to a unit, it is destroyed.


The objective of the battle is either to destroy all the enemy's units or capture enough objective towns to control the battlefield. Objective towns can be identified for both their Objective Point worth and position on the Map screen, and can be made visible on the main battle screen using the Objective button (flag). The objective of the battle is either to destroy all the enemy's units or capture enough objective towns to control the battlefield. Objective towns each have a point value. Special abilities, known as "sidebar powers", recharge over time and are gained based on the game is played for example, by causing collateral damage.

On the left side of the screen are the Sidebar Powers. These powers recharge over time, and the amount of time until they are usable again is shown over their picture/button. In the campaign, depending on his political rating (judged by how much Collateral Damage (see below) he inflicts), the player will get more powers of varying type.

===Unit data===
In battle, if the player clicks on one of his own units, a bar will appear in the lower right corner. This bar shows all the immediate stats for the unit, including EI, EV, and EA stats, their armor rating (how much attack power a unit can shrug off before it takes damage), their health rating (how much more damage the unit can take until it dies) and their gas level. Gas is required for vehicle and helicopter units to move- moving one hex drains one point of gas. If a unit runs out of fuel, it can still attack within its range, but it cannot move for a turn or so until it is resupplied. Infantry, obviously, do not require fuel.

There will also be a question-mark button next to the basic stats. Clicking this gives the player a more detailed setup of stats, including its Movement rating (the tire; how many hexes a unit can move per turn), its Attack Range (the target; how many hexes away from itself the unit can attack), its ] (binoculars; how far away from itself the unit can see), and its ] rating (explosion; how much damage the unit will do depends on the surrounding environment when it attacks).

As units survive multiple combats they also increase in rank. Higher ranked units gain bonuses to their attack, defense, and health.

===Specific units===
There are three general types and nine general classes of units. The types are ], Vehicles, and Aircraft. The classes are One-Time Use units, Infantry, Light Armor, Medium Armor, Heavy Armor, ], ], Helicopters, and Aircraft. Each class has a variety of specific units, varying in effectiveness with cost.

====One-time use units====
These are units that a faction can purchase for use in a single battle. These include defensive towers and ], fixed artillery, and ].

====Infantry====
There are three varieties of infantry units, each with its own specialized purpose. Commando-style units are effective against infantry and vehicles, but have no anti-air ability. ] are able to attack aircraft and vehicles. ] are the weakest in direct combat, but have the ability to construct and place barbed wire, ] (an anti-vehicle ]), and ] that damage enemies which move over them.

====Light, medium, and heavy armor====
All three of these are varieties of armor, with similar abilities and differing mainly in cost to attack points. Armor is a primarily anti-vehicle class, but some varieties are more effective against infantry. Light armor is armored personnel carriers like the M2/M3 Bradley, medium armor is light tanks like the EU's French-made AMX-30, and heavy armor consists of main battle tanks like the M1 Abrams and the EU's German-made Leopard 2. In addition, 6 out of the 7 factions fields a unique, more expensive heavy armor unit, such as the slow-moving but extremely well armed and armored Hood tank fielded by the Republic of Texas.

====Artillery====
Similar to fighters and bombers, artillery units are powerful support units, but possessing many significant limitations. A target must be at least two hexes away for artillery to fire on it, leaving such units vulnerable to close-up attacks. Artillery units can also do little to defend themselves in most cases, with only a few out of all in the game having any real armor and/or anti-air capability. However, artillery units have the longest firing range of any unit type in the game- up to five hexes away. Though they require extensive support and are vulnerable by themselves, artillery units are extremely powerful and can prove devastating if used in significant numbers. One of the factions fields a unique self-propelled artillery.

====Anti-air====
Anti-air units have low or nonexistent ratings against armor and moderate to nonexistent ratings against infantry, but they are unparalleled in their ability to destroy any airborne unit. In addition, each anti-air unit has a "radius of protection" around it; any fighter or bomber unit attacking another unit within that radius gets attacked by the AA unit as well as the defending unit.

====Helicopters====
With the longest line-of-sight, the highest per-turn movement rate, and unimpeded by terrain, helicopters make both good scout and combat units. They can move from one front of attack to another with high speed, and are effective against most types of units. A significant downside to helicopters is that they cannot capture or hold objectives, which means they can only act as support. Helicopters also attract considerable attention from enemy fighter aircraft and AA units, meaning they ultimately require much support from a faction's other air and ground forces.

====Aircraft====
Aircraft do not move along the field like other units- they are based at an Airfield and are called in via the Air Strike command menu. There are two types of aircraft: fighter and bomber. Both are extreme in their cost of purchase and capability in combat, but have significant limitations. AA fire and enemy fighters are a significant threat to both types of aircraft- if the enemy has two or more such units in range of an area where a fighter or bomber is ordered to attack, the aircraft will be destroyed.

Fighter craft have no ground attack capability- they can only fight against other aircraft. Fighters can also "patrol" an area from around a hex visible to the player, lending their line-of-sight to it and their protection to the units below- if an enemy aircraft tries to attack a unit within the radius of the fighter's patrol sweep, it is intercepted- but not always shot down- by the fighter. Patrols reset after one turn of both the player and the enemy. Fighters always cause damage to other fighters in battles, even if the other fighter shoots them down; however, a patrolling fighter attacking another craft coming into its patrol radius (if not directly attacked itself) does not suffer retaliatory attack.

Bombers, on the other hand, have no anti-air capability. They cannot patrol as fighters do, but instead are called into attack a single target and leave. The attacks of bombers can cause devastating damage to enemy units, and bombers are able to withstand more enemy fire than fighters. They are some of the most expensive units in the game, and the loss of even one to AA fire can sometimes mean an irreparable blow to that faction.


==Reception== ==Reception==
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| PCGUS_PC = 68%<ref>{{cite magazine |title=Shattered Union |magazine=] |publisher=Future US |date=January 2006 |page=70}}</ref> | PCGUS_PC = 68%<ref>{{cite magazine |title=Shattered Union |magazine=] |publisher=Future US |date=January 2006 |page=70}}</ref>
| rev1 = '']'' | rev1 = '']''
| rev1_PC = C+<ref>{{cite web |last=Tobias |first=Scott |date=February 8, 2006 |url=https://games.avclub.com/shattered-union-1798209011 |title=Shattered Union (PC) |website=] |publisher=] |archiveurl=https://web.archive.org/web/20080101231534/http://www.avclub.com/content/node/45193 |archivedate=January 1, 2008 |url-status=live |accessdate=March 20, 2018}}</ref> | rev1_PC = C+<ref>{{cite web |last=Tobias |first=Scott |date=February 8, 2006 |url=https://www.avclub.com/shattered-union-1798209011 |title=Shattered Union (PC) |website=] |publisher=] |archive-url=https://web.archive.org/web/20080101231534/http://www.avclub.com/content/node/45193 |archive-date=January 1, 2008 |url-status=live |access-date=March 20, 2018}}</ref>
| MC_PC = 67/100<ref name=MCPC>{{cite web |url=http://www.metacritic.com/game/pc/shattered-union |title=Shattered Union for PC Reviews |website=] |publisher=CBS Interactive |accessdate=March 20, 2018}}</ref> | MC_PC = 67/100<ref name=MCPC>{{cite web |url=https://www.metacritic.com/game/shattered-union/critic-reviews/?platform=pc |title=Shattered Union for PC Reviews |website=] |publisher=CBS Interactive |accessdate=March 20, 2018}}</ref>
| MC_XBOX = 66/100<ref name=MCXB>{{cite web |url=http://www.metacritic.com/game/xbox/shattered-union |title=Shattered Union for Xbox Reviews |website=Metacritic |publisher=CBS Interactive |accessdate=March 20, 2018}}</ref> | MC_XBOX = 66/100<ref name=MCXB>{{cite web |url=https://www.metacritic.com/game/shattered-union/critic-reviews/?platform=xbox |title=Shattered Union for Xbox Reviews |website=Metacritic |publisher=CBS Interactive |accessdate=March 20, 2018}}</ref>
}} }}


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Latest revision as of 02:18, 19 November 2024

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Shattered Union" – news · newspapers · books · scholar · JSTOR (October 2017) (Learn how and when to remove this message)
2005 video game
Shattered Union
North American cover art
Developer(s)PopTop Software
Publisher(s)2K
Designer(s)Franz Felsl
Daniel Eichling
Programmer(s)Brent Smith
Artist(s)Todd Bergantz
Composer(s)Mason B. Fisher
Rick Fox
Platform(s)Microsoft Windows, Xbox
Release
  • NA: October 17, 2005
  • EU: October 21, 2005
Genre(s)Turn-based tactics
Mode(s)Single-player, multiplayer

Shattered Union is a turn-based tactics video game developed by PopTop Software and published by 2K in October 2005.

Plot

Screenshot of the various factions with The Carolinas territory highlighted

The narration of the game, including its backstory and its cutscenes, is provided by Sara Kestelman.

In 2008, David Jefferson Adams becomes the 44th President of the United States following a disputed election and a tie vote in the Electoral College (and subsequent tie-breaker by the United States House of Representatives), becoming the most hated and unpopular president in U.S. history.

A combination of foreign terrorist attacks and poor economic conditions contributes to civil unrest. As a result, rioting springs up all throughout the United States, with domestic terrorism becoming an increasing threat. In response, President Adams uses the Homeland Security Act and declares martial law on many areas of the country, but it is particularly concentrated on the West Coast.

Four years later, during the 2012 United States presidential election, the Supreme Court of the United States disqualifies all the popular presidential candidates from several states, effectively handing Adams his reelection. The public reacts violently when incumbent Adams accepts a second term.

During the Inauguration Ball in Washington, D.C., on the night of January 20, 2013, a low-yield tactical nuclear weapon is detonated in an apparent groundburst, presumably having been concealed there in advance. The yield is sufficient to destroy most of the city, killing Adams, his cabinet, and most of the U.S. Congress, effectively wiping out the presidential line of succession and thrusting the already unstable United States into total chaos.

The European Parliament meets in an emergency session, and votes to send peacekeepers to the Washington Metropolitan Area to secure international interests and protection of European citizens in the United States. As secessionist sentiment rises in America, the governor of California declares home rule, and California secedes from the Union on April 15, 2013. Texas follows a few days later, on April 17, 2013, taking neighboring states with it and re-forming the Republic of Texas. The Confederated States of America is reborn shortly afterwards, declaring independence, as does the Pacific Northwest following attempts by Californian militias to march into Oregon. At some point Hawaii also becomes independent. The Great Plains are the last to breakaway, leaving the remainder of the original government operating as a loose confederation in New England. By 2014, all hopes for a peaceful resolution are gone, and the Second American Civil War begins.

Early in the war, Russia invades and occupies Alaska, using the expanded military operations of the European Union as an excuse. The invasion is personally led by President Nicholai Vladekov, an ex-general and former Soviet hardliner, who claims that Alaska was never really part of the United States and that Russia is merely reclaiming its former territory. What little resistance does occur is confused and disorganized, making the invasion largely unopposed.

Later, Interpol reveals the results of its investigation regarding the Inauguration Day bombing. President Vladekov had been dealing weapons on the black market for more than thirty years and masterminded the D.C. bombing as part of his goal to disrupt the world economy so that Russia could regain its military dominance, and more easily control Europe. Protests throughout Russia force Vladekov to declare martial law in Moscow.

After the former contiguous United States is unified under one faction, the independent Commonwealth of Hawaii agrees to join the new government. Vladekov refuses to cede control of Alaska, so the faction's forces prepare to invade the state and drive the Russians out of North America. A closing cinematic depicts the aftermath of the war.

If the invasion fails, the reunified U.S. is still suffering unrest and faces an uncertain future. If the invasion succeeds and the player faction's reputation is very good, the troubled American states are "united again under uncommon greatness" – a leader whose merciful acts and strategic and tactical brilliance will be spoken of for centuries to come. If the player faction's reputation is very bad, the U.S. transforms into a new fascist state, "one that will never again feel the sting of dissent".

Factions

The factions in the game include the entirety or portions of the following states:

Gameplay

The game is based on a hex grid system. The various factions wage warfare in numerous territories. The player's income is based on how many territories they control. When attacking a territory, the player selects which of their units to deploy on the deployment screen. Units deployed to one area cannot be redeployed to another until that round of attacks is over. Each side can choose to either manually place their units on the battlefield or have the computer do it for them automatically.

In each area, there are various forms of terrain, each with a unique effect on how units move. Roads enable much faster movement but decrease the unit's defense. Forests, mountains, swamps, and other such terrain greatly decrease unit movement, but most increase defense. Cities have little effect on a unit's movement unless a road runs through it, but they increase units' defense. If not crossed at a bridge, rivers heavily hinder or block unit movement. Two units, enemy or allied, can never occupy the same hex at once.

During combat, one unit directly engages another, without outside interference from any other units. The attacking unit always fires first. If the defending unit is still alive, it retaliates. Without special abilities, each unit can only attack and retaliate once per turn. Anti-air units always retaliate against air units as long as they survive the opening attack.

Each unit type has an effectiveness rating against infantry (EI), vehicles (EV), and air units (EA). If the attacker's effectiveness rating is higher than the defender's, damage is done according to subtracting the values. Otherwise, no damage or extremely low damage is done. Some units are specialized to only be able to attack a single type of unit. If enough damage is done to a unit, it is destroyed.

The objective of the battle is either to destroy all the enemy's units or capture enough objective towns to control the battlefield. Objective towns each have a point value. Special abilities, known as "sidebar powers", recharge over time and are gained based on the game is played – for example, by causing collateral damage.

Reception

Reception
Aggregate score
AggregatorScore
PCXbox
Metacritic67/10066/100
Review scores
PublicationScore
PCXbox
EurogamerN/A6/10
Game Informer4/104/10
GameRevolutionC+N/A
GameSpot7.9/107.8/10
GameSpy
GameZone7.8/10N/A
IGN7.5/107.8/10
Official Xbox Magazine (US)N/A4.5/10
PC Gamer (US)68%N/A
The A.V. ClubC+N/A

Shattered Union received "average" reviews on both platforms according to the review aggregation website Metacritic. The gameplay was praised as being "simple but deep", and the concept was well liked, while criticisms included unbalanced AI and a total lack of any diplomacy features.

Legacy

Film adaptation

In 2009, Variety and Gamasutra reported that Jerry Bruckheimer was creating a movie adaptation of the video game to be distributed by Touchstone Pictures. J. Michael Straczynski was set to write the script.

References

  1. Scott, Ryan (January 2006). "Shattered Union" (PDF). Computer Gaming World. No. 258. Ziff Davis. p. 88. Archived from the original on May 17, 2006. Retrieved March 20, 2018.
  2. Rossignol, Jim (November 3, 2005). "Shattered Union (Xbox)". Eurogamer. Gamer Network. Retrieved March 20, 2018.
  3. ^ "Shattered Union". Game Informer. No. 153. GameStop. January 2006. p. 138.
  4. Hudak, Chris (December 19, 2005). "Shattered Union Review (PC)". Game Revolution. CraveOnline. Archived from the original on December 14, 2014. Retrieved March 20, 2018.
  5. Ocampo, Jason (October 27, 2005). "Shattered Union Review (PC)". GameSpot. CBS Interactive. Retrieved March 20, 2018.
  6. Ocampo, Jason (October 27, 2005). "Shattered Union Review (Xbox)". GameSpot. CBS Interactive. Retrieved March 20, 2018.
  7. Rausch, Allen (October 25, 2005). "GameSpy: Shattered Union (PC)". GameSpy. Ziff Davis. Retrieved March 20, 2018.
  8. Rausch, Allen (October 27, 2005). "GameSpy: Shattered Union (Xbox) [Incomplete]". GameSpy. Ziff Davis. Archived from the original on January 8, 2006. Retrieved March 20, 2018.
  9. Giacobbi, Kevin "BIFF" (November 9, 2005). "Shattered Union - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved March 20, 2018.
  10. Adams, Dan (October 31, 2005). "Shattered Union (PC)". IGN. Ziff Davis. Retrieved March 20, 2018.
  11. Adams, Dan (November 1, 2005). "Shattered Union (Xbox)". IGN. Ziff Davis. Archived from the original on January 2, 2008. Retrieved March 20, 2018.
  12. "Shattered Union". Official Xbox Magazine. Future US. February 2006. p. 79.
  13. "Shattered Union". PC Gamer. Future US. January 2006. p. 70.
  14. Tobias, Scott (February 8, 2006). "Shattered Union (PC)". The A.V. Club. The Onion. Archived from the original on January 1, 2008. Retrieved March 20, 2018.
  15. ^ "Shattered Union for PC Reviews". Metacritic. CBS Interactive. Retrieved March 20, 2018.
  16. ^ "Shattered Union for Xbox Reviews". Metacritic. CBS Interactive. Retrieved March 20, 2018.
  17. Graser, Marc (October 26, 2009). "More perfect 'Union' for Disney". Variety. Penske Media Corporation. Retrieved March 20, 2018.
  18. Alexander, Leigh (October 28, 2009). "2K's Shattered Union Getting The Film Treatment". Gamasutra. UBM plc.
  19. Callaham, John (October 27, 2009). "Babylon 5 creator to write Shattered Union movie". Big Download. AOL. Archived from the original on July 16, 2011. Retrieved March 20, 2018.

External links

PopTop Software
Games developed
Games produced
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