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| title = Battlefield 1942 | title = Battlefield 1942
| image = Battlefield 1942 Box Art.jpg | image = Battlefield 1942 Box Art.jpg
| developer = ] | developer = ]
| publisher = ]<br />] (OS X) | publisher = ]{{efn|] published the Mac OS X version.}}
| director = Johan Persson | director = Johan Persson
| producer = Lars Gustavsson | producer = Lars Gustavsson
| designer = Romain de Waubert de Genlis | designer = Romain de Waubert de Genlis
| programmer = Johan Persson | programmer = Johan Persson
| artist = Stefan Vukanovic | artist = {{Unbulleted list|Stefan Vukanović|Riccard Linde}}
| writer = | writer =
| composer = Joel Eriksson | composer = Joel Eriksson
| series = '']'' | series = '']''
| engine = Refractor 1 | engine =
| platforms = ], ] | platforms = ], ]
| released = '''Windows'''{{vgrelease|NA|10 September 2002<ref>{{Cite web |last=GameSpot Staff |date=August 27, 2002 |title=''Battlefield 1942'' ship date confirmed |url=http://www.gamespot.com/pc/action/battlefield1942/news_2878592.html |archive-url=https://web.archive.org/web/20040904080046/http://www.gamespot.com/pc/action/battlefield1942/news_2878592.html |archive-date=September 4, 2004 |access-date=July 4, 2024 |website=]}}</ref><ref>{{Cite web |last=Parker |first=Sam |date=September 11, 2002 |title=''Battlefield 1942'' ships |url=http://www.gamespot.com/pc/action/battlefield1942/news_2879959.html |archive-url=https://web.archive.org/web/20040929025921/http://www.gamespot.com/pc/action/battlefield1942/news_2879959.html |archive-date=September 29, 2004 |access-date=July 4, 2024 |website=]}}</ref>|AU|14 September 2002<ref>{{Cite web |title=''Battlefield 1942'' PC |url=http://www.gamesmarket.com.au/details.cfm?ProdID=3168& |archive-url=https://web.archive.org/web/20030512020754/http://www.gamesmarket.com.au/details.cfm?ProdID=3168& |archive-date=May 12, 2003 |access-date=July 4, 2024 |website=GamesMarket}}</ref>|EU|20 September 2002<ref>{{Cite web |last=Bramwell |first=Tom |date=September 20, 2002 |title=What's New? |url=https://www.eurogamer.net/article-46695 |access-date=July 4, 2024 |website=]}}</ref>}}'''Mac OS X'''{{vgrelease|NA|28 June 2004<ref>{{Cite web |last=Largent |first=Andy |date=June 28, 2004 |title=Aspyr Ships ''Battlefield 1942'' & ''Shrek 2'' |url=https://www.insidemacgames.com/historical/news/index.php%3Fdate=2004-06-28.html |access-date=July 4, 2024 |website=]}}</ref>}}
| released = '''Microsoft Windows'''{{vgrelease|NA|10 September 2002|EU|20 September 2002}}'''Mac OS X'''{{vgrelease|NA|28 June 2004}}
| genre = ] | genre = ]
| modes = ], ] | modes = ], ]
}} }}


'''''Battlefield 1942''''' is a 2002 ] ] developed by ] and published by ] for ] and ]. The game can be played in ] mode against the ] or in ] mode against players on the ] or in a ]. It is a popular platform for ] developers, with many released modifications that alter the gameplay and theme. '''''Battlefield 1942''''' is a 2002 ] ] developed by ] and published by ] for ] and ]. The game can be played in ] mode against the ] or in ] mode against players on the ] or in a ]. It is a popular platform for ] developers, with many released modifications that alter the gameplay and theme.


In-game, players assume the role of one of five classes of ]: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various ] ] and ]s, navigate ]s, ]s, and ]s, man ] defenses, drive ]s, ]s and ]s, and take control of ] and mounted ]s.<ref>{{cite web |title=BattleField 1942 Photo Gallery |url=http://b-42.webs.com/ |access-date=9 August 2014}}</ref> In-game, players assume the role of one of five classes of ]: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various ] ] and ]s, navigate ]s, ]s, and ]s, man ] defenses, drive ]s, ]s and ]s, and take control of ] and mounted ]s.<ref>{{cite web |title=BattleField 1942 Photo Gallery |url=http://b-42.webs.com/ |access-date=9 August 2014 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224110337/https://b-42.webs.com/ |url-status=live }}</ref>


Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the ], ], ], ], and ] Fronts. Combat is between the ]s and the ]. The location determines which nation-specific armies are used (for example, on the ] map, it is ] versus the ], while on the ] map, it is ] versus the ]). The maps in ''Battlefield 1942'' are based on real battles and are somewhat realistically portrayed. Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the ], ], ], ], and ] Fronts. Combat is between the ] and the ]. The location determines which nation-specific armies are used (for example, on the ] map, it is ] versus the ], while on the ] map, it is ] versus the ]). The maps in ''Battlefield 1942'' are based on real battles and are somewhat realistically portrayed.


Upon release, ''Battlefield 1942'' received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the '']'' game series. Upon release, ''Battlefield 1942'' received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the '']'' game series.


== Gameplay == == Gameplay ==
] ]


The gameplay of ''Battlefield 1942'' generally has a more ] focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. ''Battlefield 1942'' was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality not only favoring individualism but simultaneously encouraging teamwork and coordination. The gameplay of ''Battlefield 1942'' generally has a more ] focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. ''Battlefield 1942'' was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.


The default gameplay mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can ] from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no "spawn" points or the popular term "tickets" loses. The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for ], often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.


A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may ] instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.
Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.

Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, their team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose, and as they hold on these spawn points reduces, the tickets start dropping at a much quicker pace. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 respawns or deaths on average for every player if they hold their starting spawn points.


=== Roles === === Roles ===
The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different roles of infantry that the player can assume the role: ], Assault, ], Anti-tank, and ]. The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: ], Assault, ], Anti-tank, and ].


Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high ] and the ability to provide spotting for artillery shelling against an enemy position (unlike other games with a similar feature, other player characters must also supply the artillery fire); however, the ] is not designed to be used in close-quarter combat and players frequently treat this role as just a plain ] role by not providing ] for artillery. Assault is the standard role and provides very aggressive firepower. The Anti-tank role specializes against vehicles and tanks, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal (himself and other players), but his ] has less stopping power than the Assault's weapons. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy ], which are highly effective against both enemy infantry and vehicles, and lastly, ]s, which destroy enemy vehicles on contact. Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high ] and the ability to provide ] for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their ] has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy ], which are highly effective against both enemy infantry and vehicles, and ]s, which destroy enemy vehicles on contact.


== Development == == Development ==
In 2000, ] acquired Refraction Games (developers of '']'') and inherited the in-development ''Battlefield 1942''.<ref name="Pelit">{{cite web |url=https://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |title=Digital Illusions – taisteluni |trans-title=Digital Illusions – My Struggle |author=nnirvi |date=2 November 2006 |website=] |access-date=3 November 2018 |archive-url=https://web.archive.org/web/20160801084943/http://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |archive-date=1 August 2016 |url-status=live |df=dmy-all }}</ref> The game was originally proposed by DICE as a ] exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.<ref>{{Cite web|url=http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|title=Battlefield Could Have Been Exclusive to GameCube|last=Ronaghan|first=Neal|website=Nintendo World Report|archive-url=https://web.archive.org/web/20170211113436/http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|archive-date=11 February 2017|url-status=live|access-date=21 January 2018}}</ref> The game was developed by a team of 14 people at ].<ref>{{cite web |title=E3 2016: How EA Plans To Discover The Next Rocket League |url=http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league |first=Brian |last=Albert |website=] |date=15 June 2016 |access-date=18 June 2016}}</ref> ''Battlefield 1942'' was built on the formula of the less well-known and successful '']'' video game, set in an ] ]. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in ''Battlefield 2''. A Macintosh-compatible version of ''Battlefield 1942'' was made and released by ] in mid-2004. An ] version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.<ref>{{cite web |title=Battlefield 1942 announced for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/ |first=Shahed |last=Ahmed |website=] |date=23 January 2001 |access-date=14 August 2017}}</ref><ref>{{cite web |title=Battlefield 1942 canceled for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/ |first=Giancarlo |last=Varanini |website=GameSpot |date=14 January 2003 |access-date=14 August 2017}}</ref> In 2000, ] acquired Refraction Games (developers of '']'') and inherited the in-development ''Battlefield 1942''.<ref name="Pelit">{{cite web |url=https://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |title=Digital Illusions – taisteluni |trans-title=Digital Illusions – My Struggle |author=nnirvi |date=2 November 2006 |website=] |access-date=3 November 2018 |archive-url=https://web.archive.org/web/20160801084943/http://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |archive-date=1 August 2016 |url-status=live }}</ref> The game was originally proposed by DICE as a ] exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.<ref>{{Cite web|url=http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|title=Battlefield Could Have Been Exclusive to GameCube|last=Ronaghan|first=Neal|website=Nintendo World Report|archive-url=https://web.archive.org/web/20170211113436/http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|archive-date=11 February 2017|url-status=live|access-date=21 January 2018}}</ref> The game was developed by a team of 14 people at ].<ref>{{cite web |title=E3 2016: How EA Plans To Discover The Next Rocket League |url=http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league |first=Brian |last=Albert |website=] |date=15 June 2016 |access-date=18 June 2016 |archive-date=17 June 2016 |archive-url=https://web.archive.org/web/20160617150625/http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league |url-status=live }}</ref> ''Battlefield 1942'' was built on the formula of the less well-known and successful '']'' video game, set in an ] ]. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in ''Battlefield 2''. A Macintosh-compatible version of ''Battlefield 1942'' was made and released by ] in mid-2004. An ] version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.<ref>{{cite web |title=Battlefield 1942 announced for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/ |first=Shahed |last=Ahmed |website=] |date=23 January 2001 |access-date=14 August 2017 |archive-date=15 August 2017 |archive-url=https://web.archive.org/web/20170815025616/https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/ |url-status=live }}</ref><ref>{{cite web |title=Battlefield 1942 canceled for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/ |first=Giancarlo |last=Varanini |website=GameSpot |date=14 January 2003 |access-date=14 August 2017 |archive-date=15 August 2017 |archive-url=https://web.archive.org/web/20170815025726/https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/ |url-status=live }}</ref>


== Expansions == == Expansions ==
Two expansion packs would be released for ''Battlefield 1942'', '']'' (adding the ]) and '']'', both adding various new gameplay modes, maps, and game concepts. ''The Road to Rome'' focuses on the Italian battles, allowing players to play as the ] or as the ].<ref>{{cite web |title=''Battlefield 1942'' Official website |url=http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |author=Victorrfr |publisher=] |date=16 September 2002 |archive-url=https://web.archive.org/web/20080916125206/http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |archive-date=16 September 2008 |url-status=dead |df=dmy-all |access-date=16 September 2008}}</ref> ''Secret Weapons of WWII'' focuses on prototypical, experimental, and rarely used weapons and vehicles (such as ]s), and added subfactions to the German and British Armies, the German ] ] and ]. Accompany each were ] to the base game that fixed ], and added extra content (such as the Battle of Britain map) to the base game. ''Battlefield 1942 Deluxe Edition'' includes the original game and ''Battlefield 1942: The Road To Rome'', and the ''Battlefield 1942: World War II Anthology'' added ''Battlefield 1942: Secret Weapons of WWII'' expansion pack. ''Battlefield 1942: The Complete Collection'' later added '']'' and ''Battlefield Vietnam WWII Mod''. Two expansion packs would be released for ''Battlefield 1942'', '']'' (adding the ]) and '']'', both adding various new gameplay modes, maps, and game concepts. ''The Road to Rome'' focuses on the Italian battles, allowing players to play as the ] or as the ].<ref>{{cite web |title=''Battlefield 1942'' Official website |url=http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |author=Victorrfr |publisher=] |date=16 September 2002 |archive-url=https://web.archive.org/web/20080916125206/http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |archive-date=16 September 2008 |url-status=dead |access-date=16 September 2008}}</ref> ''Secret Weapons of WWII'' focuses on prototypical, experimental, and rarely used weapons and vehicles (such as ]s), and added subfactions to the German and British Armies, the German ] ] and ]. Accompany each were ] to the base game that fixed ], and added extra content (such as the Battle of Britain map) to the base game. ''Battlefield 1942 Deluxe Edition'' includes the original game and ''Battlefield 1942: The Road To Rome'', and the ''Battlefield 1942: World War II Anthology'' added ''Battlefield 1942: Secret Weapons of WWII'' expansion pack. ''Battlefield 1942: The Complete Collection'' later added '']'' and ''Battlefield Vietnam WWII Mod''.


== Reception == == Reception ==
{{Video game reviews {{Video game reviews
| MC = 89/100<ref name=MC>{{cite web |title=Battlefield 1942 for PC Reviews |url=http://www.metacritic.com/game/pc/battlefield-1942 |website=] |publisher=] |access-date=11 April 2015}}</ref> | MC = 89/100<ref name=MC>{{cite web |title=Battlefield 1942 for PC Reviews |url=https://www.metacritic.com/game/battlefield-1942/critic-reviews/?platform=pc |website=] |publisher=] |access-date=11 April 2015 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308064824/https://www.metacritic.com/game/pc/battlefield-1942 |url-status=live }}</ref>
| CGW = {{Rating|4.5|5}}<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf |first=Tom |last=Price |magazine=] |issue=222 |date=January 2003 |pages=116–17 |access-date=15 August 2017}}</ref> | CGW = {{Rating|4.5|5}}<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf |first=Tom |last=Price |magazine=] |issue=222 |date=January 2003 |pages=116–17 |access-date=15 August 2017 |archive-date=18 April 2021 |archive-url=https://web.archive.org/web/20210418103649/http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf |url-status=live }}</ref>
| Edge = 7/10<ref>{{cite magazine |title=Battlefield 1942 |author=Edge staff |magazine=] |issue=116 |date=November 2002}}</ref> | Edge = 7/10<ref>{{cite magazine |title=Battlefield 1942 |author=Edge staff |magazine=] |issue=116 |date=November 2002}}</ref>
| EuroG = 9/10<ref>{{cite web |title=Battlefield 1942 |url=http://www.eurogamer.net/articles/r_bf1942_pc |first=Martin |last=Taylor |website=] |date=28 September 2002 |access-date=15 August 2017}}</ref> | EuroG = 9/10<ref>{{cite web |title=Battlefield 1942 |url=http://www.eurogamer.net/articles/r_bf1942_pc |first=Martin |last=Taylor |website=] |date=28 September 2002 |access-date=15 August 2017 |archive-date=30 May 2015 |archive-url=https://web.archive.org/web/20150530123401/http://www.eurogamer.net/articles/r_bf1942_pc |url-status=live }}</ref>
| GI = 9/10<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |first=Kristian |last=Brogger |magazine=] |issue=115 |date=November 2002 |page=146 |archive-url=https://web.archive.org/web/20080627162805/http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |archive-date=27 June 2008 |url-status=dead |access-date=15 August 2017}}</ref> | GI = 9/10<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |first=Kristian |last=Brogger |magazine=] |issue=115 |date=November 2002 |page=146 |archive-url=https://web.archive.org/web/20080627162805/http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |archive-date=27 June 2008 |url-status=dead |access-date=15 August 2017}}</ref>
| GameRev = A−<ref>{{cite web |title=Battlefield 1942 Review |url=http://www.gamerevolution.com/review/36135-battlefield-1942-review |first=Ben |last=Silverman |publisher=] |date=September 2002 |archive-url=https://web.archive.org/web/20150530184631/http://www.gamerevolution.com/review/battlefield-1942 |archive-date=30 May 2015 |url-status=live |access-date=15 August 2017}}</ref> | GameRev = A−<ref>{{cite web |title=Battlefield 1942 Review |url=http://www.gamerevolution.com/review/36135-battlefield-1942-review |first=Ben |last=Silverman |publisher=] |date=September 2002 |archive-url=https://web.archive.org/web/20150530184631/http://www.gamerevolution.com/review/battlefield-1942 |archive-date=30 May 2015 |url-status=live |access-date=15 August 2017}}</ref>
| GSpot = 8.8/10<ref name=GSpot>{{cite web |title=Battlefield 1942 Review |url=https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/ |first=Scott |last=Osborne |website=GameSpot |date=16 September 2002 |access-date=14 August 2017}}</ref> | GSpot = 8.8/10<ref name=GSpot>{{cite web |title=Battlefield 1942 Review |url=https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/ |first=Scott |last=Osborne |website=GameSpot |date=16 September 2002 |access-date=14 August 2017 |archive-date=12 November 2020 |archive-url=https://web.archive.org/web/20201112023217/https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/ |url-status=live }}</ref>
| GSpy = {{Rating|4.5|5}}<ref>{{cite web |title=GameSpy: Battlefield 1942 |url=http://pc.gamespy.com/pc/battlefield-1942/545027p1.html |first=Sal |last=Accardo |publisher=] |date=24 September 2002 |access-date=15 August 2017}}</ref> | GSpy = {{Rating|4.5|5}}<ref>{{cite web |title=GameSpy: Battlefield 1942 |url=http://pc.gamespy.com/pc/battlefield-1942/545027p1.html |first=Sal |last=Accardo |publisher=] |date=24 September 2002 |access-date=15 August 2017 |archive-date=19 January 2014 |archive-url=https://web.archive.org/web/20140119133139/http://pc.gamespy.com/pc/battlefield-1942/545027p1.html |url-status=live }}</ref>
| GameZone = 8.7/10<ref>{{cite web |title=Battlefield 1942 - PC - Review |url=http://www.gamezone.com/reviews/battlefield_1942_pc_review |first=Kevin |last=Krause |publisher=GameZone |date=2 October 2002 |archive-url=https://web.archive.org/web/20080930205309/http://pc.gamezone.com/gzreviews/r16144.htm |archive-date=30 September 2008 |url-status=live |access-date=15 August 2017}}</ref> | GameZone = 8.7/10<ref>{{cite web |title=Battlefield 1942 - PC - Review |url=http://www.gamezone.com/reviews/battlefield_1942_pc_review |first=Kevin |last=Krause |publisher=GameZone |date=2 October 2002 |archive-url=https://web.archive.org/web/20080930205309/http://pc.gamezone.com/gzreviews/r16144.htm |archive-date=30 September 2008 |url-status=live |access-date=15 August 2017}}</ref>
| IGN = 9.3/10<ref name=IGN>{{cite web |title=Battlefield 1942 |url=http://www.ign.com/articles/2002/09/16/battlefield-1942 |first=Steve |last=Butts |website=IGN |date=16 September 2002 |access-date=14 August 2017}}</ref> | IGN = 9.3/10<ref name=IGN>{{cite web |title=Battlefield 1942 |url=http://www.ign.com/articles/2002/09/16/battlefield-1942 |first=Steve |last=Butts |website=IGN |date=16 September 2002 |access-date=14 August 2017 |archive-date=28 February 2021 |archive-url=https://web.archive.org/web/20210228052431/https://www.ign.com/articles/2002/09/16/battlefield-1942 |url-status=live }}</ref>
| PCGUS = 91%<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.pcgamer.com/archives/2005/06/battlefield_194.html |first=Dan |last=Morris |magazine=] |date=December 2002 |page=126 |archive-url=https://web.archive.org/web/20060315140919/http://www.pcgamer.com/archives/2005/06/battlefield_194.html |archive-date=15 March 2006 |url-status=dead |access-date=15 August 2017}}</ref> | PCGUS = 91%<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.pcgamer.com/archives/2005/06/battlefield_194.html |first=Dan |last=Morris |magazine=] |date=December 2002 |page=126 |archive-url=https://web.archive.org/web/20060315140919/http://www.pcgamer.com/archives/2005/06/battlefield_194.html |archive-date=15 March 2006 |url-status=dead |access-date=15 August 2017}}</ref>
| rev1 = '']'' | rev1 = '']''
| rev1Score = A<ref>{{cite magazine |title=Battlefield 1942 |url=http://ew.com/article/2002/10/11/battlefield-1942/ |first=Erik |last=Wolpaw |magazine=] |issue=677 |date=11 October 2002 |page=86 |access-date=14 August 2017}}</ref> | rev1Score = A<ref>{{cite magazine |title=Battlefield 1942 |url=http://ew.com/article/2002/10/11/battlefield-1942/ |first=Erik |last=Wolpaw |magazine=] |issue=677 |date=11 October 2002 |page=86 |access-date=14 August 2017 |archive-date=25 February 2021 |archive-url=https://web.archive.org/web/20210225213615/https://ew.com/article/2002/10/11/battlefield-1942/ |url-status=live }}</ref>
}} }}


In the United States, ''Battlefield 1942'' sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led '']'' to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all ''Battlefield'' computer games, including ''Battlefield 1942'', had reached 2.7 million units in the United States by August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=25 August 2006 |magazine=] |archive-date=17 October 2012 |url-status=dead }}</ref> In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),<ref name=deutschgold>{{cite web | archive-url=https://web.archive.org/web/20030223165239/http://www.vud.de/presse/dezember2002.php3 | url=http://www.vud.de:80/presse/dezember2002.php3 | title=UD-SALES-AWARDS Dezember 2002 | date=December 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=23 February 2003 | url-status=dead | access-date=3 November 2018 | df=dmy-all }}</ref> indicating sales of at least 100,000 units across Germany, Austria and Switzerland.<ref name=gameprogold>{{cite magazine | archive-url=https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | url=https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | title=VUD-Gold-Awards 2003 | author=Horn, Andre | date=14 January 2004 | magazine=] | archive-date=18 July 2018 | url-status=live }}</ref> The game sold more than 3 million copies by July 2004.<ref>{{cite web|first=Marc|last=Weingarten|url=https://www.newspapers.com/clip/84947573/|title=War's new fronts|newspaper=]|page=30|date=July 11, 2004|accessdate=September 8, 2021|via=]}}</ref> In the United States, ''Battlefield 1942'' sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led '']'' to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all ''Battlefield'' computer games, including ''Battlefield 1942'', had reached 2.7 million units in the United States by August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=25 August 2006 |magazine=] |archive-date=17 October 2012 |url-status=dead }}</ref> In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),<ref name=deutschgold>{{cite web | archive-url=https://web.archive.org/web/20030223165239/http://www.vud.de/presse/dezember2002.php3 | url=http://www.vud.de:80/presse/dezember2002.php3 | title=UD-SALES-AWARDS Dezember 2002 | date=December 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=23 February 2003 | url-status=dead | access-date=3 November 2018 }}</ref> indicating sales of at least 100,000 units across Germany, Austria and Switzerland.<ref name=gameprogold>{{cite magazine | archive-url=https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | url=https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | title=VUD-Gold-Awards 2003 | author=Horn, Andre | date=14 January 2004 | magazine=] | archive-date=18 July 2018 | url-status=live }}</ref> The game sold more than 3 million copies by July 2004.<ref>{{cite web|first=Marc|last=Weingarten|url=https://www.newspapers.com/clip/84947573/|title=War's new fronts|newspaper=]|page=30|date=July 11, 2004|accessdate=September 8, 2021|via=]|archive-date=26 March 2023|archive-url=https://web.archive.org/web/20230326173346/https://www.newspapers.com/clip/84947573/the-los-angeles-times/|url-status=live}}</ref>


The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the ] website ].<ref name=MC/> At 6th annual Interactive Achievement Awards, ''Battlefield 1942'' received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 ''Battlefield 1942'' was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.<ref>{{cite web |title=Årtiondets svenska spel är Battlefield 1942 |trans-title=The Swedish game of the decade is Battlefield 1942 |url=http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |publisher=Dataspelsbranschen |language=sv |access-date=25 March 2010 |archive-url=https://web.archive.org/web/20100329000728/http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |archive-date=29 March 2010 |url-status=dead }}</ref> The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the ] website ].<ref name=MC/> At 6th annual Interactive Achievement Awards, ''Battlefield 1942'' received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 ''Battlefield 1942'' was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.<ref>{{cite web |title=Årtiondets svenska spel är Battlefield 1942 |trans-title=The Swedish game of the decade is Battlefield 1942 |url=http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |publisher=Dataspelsbranschen |language=sv |access-date=25 March 2010 |archive-url=https://web.archive.org/web/20100329000728/http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |archive-date=29 March 2010 |url-status=dead }}</ref>
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'']'' and '']'' named ''Battlefield 1942'' the best multiplayer computer game and best overall computer game of 2002; it tied with '']'' for the latter award in ''Computer Games Magazine''.<ref name=cgm12th>{{cite journal | author=Staff | journal=] | title=Best of the Year 2002; 12th Annual ''Computer Games'' Awards |date=March 2003 | issue=148 | pages=58–61 }}</ref><ref name=pcgamerusawards2003 /> It also won ''GameSpot''{{'}}s annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories.<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=] | archive-date=February 7, 2003 | url-status=dead }}</ref> ''PC Gamer US''{{'}}s editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."<ref name=pcgamerusawards2003>{{cite journal |date=March 2003 | title=The Ninth Annual ''PC Gamer'' Awards | volume=10 | number=3 | pages=48–50, 54, 58, 60, 66, 68, 70 | journal=] | author=((The Editors of ''PC Gamer'')) }}</ref> '']'' and '']'' named ''Battlefield 1942'' the best multiplayer computer game and best overall computer game of 2002; it tied with '']'' for the latter award in ''Computer Games Magazine''.<ref name=cgm12th>{{cite journal | author=Staff | journal=] | title=Best of the Year 2002; 12th Annual ''Computer Games'' Awards |date=March 2003 | issue=148 | pages=58–61 }}</ref><ref name=pcgamerusawards2003 /> It also won ''GameSpot''{{'}}s annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories.<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=] | archive-date=February 7, 2003 | url-status=dead }}</ref> ''PC Gamer US''{{'}}s editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."<ref name=pcgamerusawards2003>{{cite journal |date=March 2003 | title=The Ninth Annual ''PC Gamer'' Awards | volume=10 | number=3 | pages=48–50, 54, 58, 60, 66, 68, 70 | journal=] | author=((The Editors of ''PC Gamer'')) }}</ref>


The ] awarded ''Battlefield 1942'' with four honors at the 6th Annual ] (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Innovation in Computer Gaming" and "Outstanding Achievement in Online Gameplay"; it was also nominated for "Outstanding Achievement in Game Design".<ref>{{cite web | url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340 | title=''Battlefield 1942'' | author=] | accessdate=February 17, 2022 }}</ref> The ] awarded ''Battlefield 1942'' with four honors at the ] (now known as the ]): "]", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "]"; it also received a nomination for "]".<ref>{{cite web | url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340 | title=''Battlefield 1942'' | author=] | accessdate=February 17, 2022 | archive-date=17 February 2022 | archive-url=https://web.archive.org/web/20220217173800/https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340 | url-status=live }}</ref>


{{clear}} {{clear}}


== Sequels == == Franchise ==
{{main|Battlefield (video game series)}}
In March 2004, '']'' was released. In 2005, a sequel set in the modern era, '']'' was released. In 2006, a sequel set in the future era, '']'' was released. On 8 July 2009, '']'' was released for ] and on ] one day later. The '']'' series was launched in 2008, followed by '']'', in October 2011 on ]' ] network. '']'' was released in October 2013. '']'', a cops and robbers style battlefield, launched on 17 March 2015. '']'', a ] based title, was released on 21 October 2016. '']'' was released worldwide for ], ], and ] on 20 November 2018. This was the first time since ''Battlefield 1943'' that the series saw a return to a ] theater of operations, and the first since ''Battlefield 1942'' set outside the ].{{citation needed|date=August 2020}} On 19 November 2021, Battlefield 2042 was released for Xbox One, PlayStation 4, Microsoft Windows, ], and ]. ''Battlefield 1942'' was the first in the '']'' series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included '']'' in 2004, '']'' in 2005, '']'' in 2006, '']'' in 2009, '']'' in 2008 and ], '']'' in 2011, '']'' in 2013, '']'', a cops-and-robbers spinoff, in 2015, '']'', a ] based title, in 2016, '']'', the first time since ''Battlefield 1943'' that the series saw a return to a ] theater of operations, and the first since ''Battlefield 1942'' set outside the ]{{citation needed|date=August 2020}} in 2018, and '']'' in 2021. All of these releases have been overseen by ], with ''Hardline'' being developed by ], with additional developers like ], ] and ] providing additional development.


== Mods == == Mods ==
An October 2004 public release from EA noted the game's modding community.<ref name=autogenerated1>{{cite web |title=Community update |url=http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |publisher=Electronic Arts |date=7 October 2004 |archive-url=https://web.archive.org/web/20070308223156/http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |archive-date=8 March 2007 |url-status=dead |access-date=14 August 2017}}</ref> An October 2004 public release from EA noted the game's modding community.<ref name=autogenerated1>{{cite web |title=Community update |url=http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |publisher=Electronic Arts |date=7 October 2004 |archive-url=https://web.archive.org/web/20070308223156/http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |archive-date=8 March 2007 |url-status=dead |access-date=14 August 2017}}</ref>


Like '']'' and some other popular FPS games, ''Battlefield 1942'' spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a ]. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel '']'' and '']'', some mods have released a new version or have continued development with that game. ''Battlefield Vietnam'' uses an updated version of the ''Refractor 2'' ]. Some mods have switched to the computer games '']'', '']'' while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX<ref>{{cite web |title=Eve of Destruction - REDUX|url=http://www.eod-game.com/ |publisher=Agger Interactive}}</ref> and FinnWars<ref>{{cite web |title=FinnWars (2015)|url=http://www.finnwars.com/ |publisher=Iceflake Studios, Ltd}}</ref>). Like '']'' and some other popular FPS games, ''Battlefield 1942'' spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a ]. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel '']'' and '']'', some mods have released a new version or have continued development with that game. ''Battlefield Vietnam'' uses an updated version of the ''Refractor 2'' ]. Some mods have switched to the computer games '']'', '']'' while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX<ref>{{cite web|title=Eve of Destruction - REDUX|url=http://www.eod-game.com/|publisher=Agger Interactive|access-date=18 September 2017|archive-date=30 April 2016|archive-url=https://web.archive.org/web/20160430152430/http://www.eod-game.com/|url-status=live}}</ref> and FinnWars<ref>{{cite web|title=FinnWars (2015)|url=http://www.finnwars.com/|publisher=Iceflake Studios, Ltd|access-date=18 September 2017|archive-date=11 September 2017|archive-url=https://web.archive.org/web/20170911204455/http://finnwars.com/|url-status=live}}</ref>).


*''Battlefield 1918'', A mod set during World War I which was first released in 2004 and as of December 2022 is still in active development.<ref>{{cite web | url=https://www.moddb.com/mods/battlefield-1918 | title=Battlefield 1918 mod | date=17 May 2011 | access-date=28 December 2022 | archive-date=28 December 2022 | archive-url=https://web.archive.org/web/20221228054957/https://www.moddb.com/mods/battlefield-1918 | url-status=live }}</ref> Battlefield 1918 was mentioned as an inspiration for Battlefield 1 by key DICE employee Lars Gustavsson in a 2016 interview.<ref>{{cite web | url=https://www.mcvuk.com/business-news/the-big-game-battlefield-1/ | title=The Big Game: Battlefield 1 | website=MCV | date=28 June 2016 | access-date=28 December 2022 | archive-date=28 December 2022 | archive-url=https://web.archive.org/web/20221228054955/https://www.mcvuk.com/business-news/the-big-game-battlefield-1/ | url-status=live }}</ref>
* ''Battlefield Interstate 1982'', mentioned in ''1UP'' ''"Free PC Games"'' December 2003 article. (''Free PC Games'' "1UP.ORG" December 2003.) * ''Battlefield Interstate 1982'', mentioned in ''1UP'' ''"Free PC Games"'' December 2003 article. (''Free PC Games'' "1UP.ORG" December 2003.)
* ''Battle G.I. Joe'' was reviewed on ], by Michael Klappenbach.<ref>{{cite web |title=G.I. Joe Battlefield: 1942 Mod |url=http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |first=Michael |last=Klappenbach |publisher=] |year=2005 |archive-url=https://web.archive.org/web/20050919143743/http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |archive-date=19 September 2005 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=G.I. Joe Mod - Planet Battlefield |url=http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |author=G.I. Joe Mod Team |publisher=] |date=27 October 2005 |archive-url=https://web.archive.org/web/20060128104042/http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |archive-date=28 January 2006 |url-status=dead |access-date=14 August 2017}}</ref> The mod was also contacted by ] for ] issues, as noted in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 /> * ''Battle G.I. Joe'' was reviewed on ], by Michael Klappenbach.<ref>{{cite web |title=G.I. Joe Battlefield: 1942 Mod |url=http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |first=Michael |last=Klappenbach |publisher=] |year=2005 |archive-url=https://web.archive.org/web/20050919143743/http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |archive-date=19 September 2005 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=G.I. Joe Mod - Planet Battlefield |url=http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |author=G.I. Joe Mod Team |publisher=] |date=27 October 2005 |archive-url=https://web.archive.org/web/20060128104042/http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |archive-date=28 January 2006 |url-status=dead |access-date=14 August 2017}}</ref> The mod was also contacted by ] for ] issues, as noted in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 />
* ''Desert Combat'', produced by ], was winner of FilePlanet's ''Best Mod of 2003 Award'' and many other reviews and awards, such as the March 2003 '']''.{{Citation needed|date=August 2015}} ''PC Gamer'' described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq."<ref name="pcgamerm2004m">{{cite magazine |title=MODS! |magazine=PC Gamer |date=March 2004}}</ref> Articles noted it was helped by the ], which increased the number of page views to approximately 15,000 per day,<ref name="cnn">{{cite web |title=War games see sales spike |url=https://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm |first=Chris |last=Morris |publisher=] |date=25 March 2003 |access-date=23 January 2007}}</ref> or even between 20,000 and 70,000.{{citation needed|date=August 2017}} Desert Combat was pointed out as having two mods of its own, ''DC Extended'' and ''Desert Combat Realism'' in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2>{{cite web |title=Am I Mod or Not? - An analysis of First Person Shooter Modification culture |url=http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf |publisher=GameSpace}}</ref> * ''Desert Combat'', produced by ], was winner of FilePlanet's ''Best Mod of 2003 Award'' and many other reviews and awards, such as the March 2003 '']''.{{Citation needed|date=August 2015}} ''PC Gamer'' described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq."<ref name="pcgamerm2004m">{{cite magazine |title=MODS! |magazine=PC Gamer |date=March 2004}}</ref> Articles noted it was helped by the ], which increased the number of page views to approximately 15,000 per day,<ref name="cnn">{{cite web |title=War games see sales spike |url=https://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm |first=Chris |last=Morris |publisher=] |date=25 March 2003 |access-date=23 January 2007 |archive-date=14 February 2007 |archive-url=https://web.archive.org/web/20070214071127/http://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm |url-status=live }}</ref> or even between 20,000 and 70,000.{{citation needed|date=August 2017}} Desert Combat was pointed out as having two mods of its own, ''DC Extended'' and ''Desert Combat Realism'' in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2>{{cite web |title=Am I Mod or Not? - An analysis of First Person Shooter Modification culture |url=http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf |publisher=GameSpace |access-date=31 August 2015 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224125535/http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf |url-status=live }}</ref>
* ''Eve Of Destruction'' was the winner of ''PC Gamer'' 2003 Mod of the Year.{{Citation needed|date=August 2015}} Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."<ref name="pcgamerm2003awards">{{cite magazine |title=10th Annual PC Gamer Awards |magazine=PC Gamer |date=March 2003}}</ref> * ''Eve Of Destruction'' was the winner of ''PC Gamer'' 2003 Mod of the Year.{{Citation needed|date=August 2015}} Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."<ref name="pcgamerm2003awards">{{cite magazine |title=10th Annual PC Gamer Awards |magazine=PC Gamer |date=March 2003}}</ref>
* ''Experience WWII'' was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.<ref name="pcgamerm2004m"/> * ''Experience WWII'' was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.<ref name="pcgamerm2004m"/>
* '']'' was featured in ''Pelit'' magazine in issue 9/2005, and ''PC Pelaaja'' in 2007. FinnWars is based in ] and ]s between Finland and the Soviet Union, as well as ] between Finland and Nazi Germany. * '']'' was featured in ''Pelit'' magazine in issue 9/2005, and ''PC Pelaaja'' in 2007. FinnWars is based in ] and ]s between Finland and the Soviet Union, as well as ] between Finland and Nazi Germany.
* ''Forgotten Hope'', a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS).<ref>{{cite web |title=Battlefield 1942 Mod Forgotten Hope Coming Soon |url=http://www.insidemacgames.com/news/story.php?ArticleID=12327 |first=Cord |last=Kruse |publisher=] |date=1 November 2005}}</ref> It was awarded the Macologist Mod of the Year Award by ] in 2006 after the mod was ported to the Mac.<ref>{{cite web |title=Macologist Mod of the Year |url=http://www.insidemacgames.com/news/story.php?ArticleID=12710 |first=Anthony |last=Wang |publisher=Inside Mac Games |date=16 January 2006}}</ref> It was followed by its 2006 ''Battlefield 2'' sequel, ''Forgotten Hope 2''. * ''Forgotten Hope'', a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS).<ref>{{cite web |title=Battlefield 1942 Mod Forgotten Hope Coming Soon |url=http://www.insidemacgames.com/news/story.php?ArticleID=12327 |first=Cord |last=Kruse |publisher=] |date=1 November 2005 |access-date=31 August 2015 |archive-date=24 September 2015 |archive-url=https://web.archive.org/web/20150924035426/http://www.insidemacgames.com/news/story.php?ArticleID=12327 |url-status=live }}</ref> It was awarded the Macologist Mod of the Year Award by ] in 2006 after the mod was ported to the Mac.<ref>{{cite web |title=Macologist Mod of the Year |url=http://www.insidemacgames.com/news/story.php?ArticleID=12710 |first=Anthony |last=Wang |publisher=Inside Mac Games |date=16 January 2006 |access-date=31 August 2015 |archive-date=24 September 2015 |archive-url=https://web.archive.org/web/20150924035437/http://www.insidemacgames.com/news/story.php?ArticleID=12710 |url-status=live }}</ref> It was followed by its 2006 ''Battlefield 2'' sequel, ''Forgotten Hope 2''.
* ''Galactic Conquest'' was noted for its permission to blatantly use Lucasarts Star Wars universe material in ''Am I Mod or Not?'' (Nieborg, 2005). It was mentioned in '']'' in April 2004.{{Citation needed|date=August 2015}} ''Galactic Conquest'' was reviewed on ]'s '']'' show in 2004.<ref>{{cite web |title='Galactic Conquest' (PC) Mod |url=http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |publisher=] |year=2005 |archive-url=https://web.archive.org/web/20070929123536/http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |archive-date=29 September 2007 |url-status=dead |access-date=14 August 2017}}</ref> * ''Galactic Conquest'' was noted for its permission to blatantly use Lucasarts Star Wars universe material in ''Am I Mod or Not?'' (Nieborg, 2005). It was mentioned in '']'' in April 2004.{{Citation needed|date=August 2015}} ''Galactic Conquest'' was reviewed on ]'s '']'' show in 2004.<ref>{{cite web |title='Galactic Conquest' (PC) Mod |url=http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |publisher=] |year=2005 |archive-url=https://web.archive.org/web/20070929123536/http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |archive-date=29 September 2007 |url-status=dead |access-date=14 August 2017}}</ref>
* ''HydroRacers'' was reviewed in '']'' in 2004 by Tony Lamb, and also the ''Madison Courier'' in June 2004.<ref>{{cite web |title=The Big Update - Hydroacers2 and HydroRacers S.I.M |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |publisher=Tracer Studio |date=18 April 2005 |archive-url=https://web.archive.org/web/20071111025000/http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=HydroRacers Media |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |publisher=Tracer Studios |archive-url=https://web.archive.org/web/20071111025005/http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref> * ''HydroRacers'' was reviewed in '']'' in 2004 by Tony Lamb, and also the ''Madison Courier'' in June 2004.<ref>{{cite web |title=The Big Update - Hydroacers2 and HydroRacers S.I.M |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |publisher=Tracer Studio |date=18 April 2005 |archive-url=https://web.archive.org/web/20071111025000/http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=HydroRacers Media |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |publisher=Tracer Studios |archive-url=https://web.archive.org/web/20071111025005/http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref>
* ''Siege'' was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 /> * ''Siege'' was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 />
* '']'' won the ''PC ACTION-Super Mod Award'' in edition 07/2006 of the German gaming-magazine PC ACTION.<ref>{{cite web |title=PC ACTION Super Mod 07/2006 |url=http://www.computec.de/index_2.cfm?menu=0203 |publisher=Computec |archive-url=https://web.archive.org/web/20070408202232/http://www.computec.de/index_2.cfm?menu=0203 |archive-date=8 April 2007 |url-status=dead |df=dmy-all |access-date=12 April 2007}}</ref> Also, it was featured on many Norwegian and Swedish media websites, including ], ] and IDG.<ref>{{cite news |title=Svensk invasjon på vei |trans-title=Swedish invasion on the way |url=http://www.vg.no/pub/vgart.hbs?artid=70586 |newspaper=Verdens Gang |date=5 August 2003 |language=sv |access-date=12 April 2007}}</ref><ref>{{cite news |title=Norge och Sverige slåss&nbsp;– i "Battlefield" |url=http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |author=Spela |newspaper=Aftonbladet |date=5 August 2003 |archive-url=https://web.archive.org/web/20031003193645/http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |archive-date=3 October 2003 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=Ta tilbake Jämtland og Härjedalen |url=http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |publisher=Trondheim Puls |date=18 September 2003 |archive-url=https://web.archive.org/web/20071212122052/http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |archive-date=12 December 2007 |url-status=dead |access-date=12 April 2007}}</ref><ref>{{cite web |title=Intervju: Johan "Zarkow" Munkestam |url=http://www.fz.se/artiklar/article.php?id=149 |first=Daniel |last=Johansson |publisher=FragZone Artiklar |date=16 December 2003 |archive-url=https://web.archive.org/web/20040701084419/http://www.fz.se/artiklar/article.php?id=149 |archive-date=1 July 2004 |url-status=dead |access-date=14 August 2017}}</ref> * '']'' won the ''PC ACTION-Super Mod Award'' in edition 07/2006 of the German gaming-magazine PC ACTION.<ref>{{cite web |title=PC ACTION Super Mod 07/2006 |url=http://www.computec.de/index_2.cfm?menu=0203 |publisher=Computec |archive-url=https://web.archive.org/web/20070408202232/http://www.computec.de/index_2.cfm?menu=0203 |archive-date=8 April 2007 |url-status=dead |access-date=12 April 2007}}</ref> Also, it was featured on many Norwegian and Swedish media websites, including ], ] and IDG.<ref>{{cite news |title=Svensk invasjon på vei |trans-title=Swedish invasion on the way |url=http://www.vg.no/pub/vgart.hbs?artid=70586 |newspaper=Verdens Gang |date=5 August 2003 |language=sv |access-date=12 April 2007 |archive-date=6 December 2005 |archive-url=https://web.archive.org/web/20051206092444/http://www.vg.no/pub/vgart.hbs?artid=70586 |url-status=live }}</ref><ref>{{cite news |title=Norge och Sverige slåss&nbsp;– i "Battlefield" |url=http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |author=Spela |newspaper=Aftonbladet |date=5 August 2003 |archive-url=https://web.archive.org/web/20031003193645/http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |archive-date=3 October 2003 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=Ta tilbake Jämtland og Härjedalen |url=http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |publisher=Trondheim Puls |date=18 September 2003 |archive-url=https://web.archive.org/web/20071212122052/http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |archive-date=12 December 2007 |url-status=dead |access-date=12 April 2007}}</ref><ref>{{cite web |title=Intervju: Johan "Zarkow" Munkestam |url=http://www.fz.se/artiklar/article.php?id=149 |first=Daniel |last=Johansson |publisher=FragZone Artiklar |date=16 December 2003 |archive-url=https://web.archive.org/web/20040701084419/http://www.fz.se/artiklar/article.php?id=149 |archive-date=1 July 2004 |url-status=dead |access-date=14 August 2017}}</ref>
* ''Who Dares Wins'' was reviewed in August 2005 ] edition of ''PC Gamer'' magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.<ref name="pcgamer2005">{{cite magazine |title=Who Dares Wins: Behind the Balaclava |date=October 2005 |magazine=PC Gamer}}</ref> * ''Who Dares Wins'' was reviewed in August 2005 ] edition of ''PC Gamer'' magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.<ref name="pcgamer2005">{{cite magazine |title=Who Dares Wins: Behind the Balaclava |date=October 2005 |magazine=PC Gamer}}</ref>

== Notes ==
{{Notelist}}


== References == == References ==
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== External links == == External links ==
* {{cite web|url=http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |title=''Battlefield 1942'' at EA Games |access-date=1 June 2015 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030602191340/http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |archive-date=2 June 2003 |df=dmy }} * {{cite web|url=http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |title=''Battlefield 1942'' at EA Games |access-date=1 June 2015 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030602191340/http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |archive-date=2 June 2003 }}
* {{cite web|url=http://global.dice.se/games/battlefield/ |title=''Battlefield 1942'' at DICE |access-date=2 September 2003 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030721201555/http://global.dice.se/games/battlefield/ |archive-date=21 July 2003 |df=dmy }} * {{cite web|url=http://global.dice.se/games/battlefield/ |title=''Battlefield 1942'' at DICE |access-date=2 September 2003 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030721201555/http://global.dice.se/games/battlefield/ |archive-date=21 July 2003 }}
* {{moby game|id=/windows/battlefield-1942}} * {{moby game|id=/windows/battlefield-1942}}
* {{IMDb title|0412486}} * {{IMDb title|0412486}}
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Latest revision as of 16:49, 28 November 2024

2002 video game

2002 video game
Battlefield 1942
Developer(s)Digital Illusions CE
Publisher(s)Electronic Arts
Director(s)Johan Persson
Producer(s)Lars Gustavsson
Designer(s)Romain de Waubert de Genlis
Programmer(s)Johan Persson
Artist(s)
  • Stefan Vukanović
  • Riccard Linde
Composer(s)Joel Eriksson
SeriesBattlefield
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: 10 September 2002
  • AU: 14 September 2002
  • EU: 20 September 2002
Mac OS X
  • NA: 28 June 2004
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines, and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns.

Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.

Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series.

Gameplay

Battlefield 1942 features combat both as infantry and in vehicles.

The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.

The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for respawning, often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.

A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may hide instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.

Roles

The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: Scout, Assault, Medic, Anti-tank, and Engineer.

Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high stopping power and the ability to provide spotting for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their sub-machine gun has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy explosives, which are highly effective against both enemy infantry and vehicles, and land mines, which destroy enemy vehicles on contact.

Development

In 2000, DICE acquired Refraction Games (developers of Codename Eagle) and inherited the in-development Battlefield 1942. The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy. The game was developed by a team of 14 people at Digital Illusions. Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.

Expansions

Two expansion packs would be released for Battlefield 1942, Battlefield 1942: The Road to Rome (adding the Italian Front) and Battlefield 1942: Secret Weapons of WWII, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army. Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as jet packs), and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompany each were patches to the base game that fixed bugs, and added extra content (such as the Battle of Britain map) to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic89/100
Review scores
PublicationScore
Computer Gaming World
Edge7/10
Eurogamer9/10
Game Informer9/10
GameRevolutionA−
GameSpot8.8/10
GameSpy
GameZone8.7/10
IGN9.3/10
PC Gamer (US)91%
Entertainment WeeklyA

In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006. In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland. The game sold more than 3 million copies by July 2004.

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic. At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.

Scott Osborne of GameSpot called it a "comic book version of WWII." The publication later named it the best computer game of September 2002. Steve Butts of IGN praised the multiplayer, but said that "the single-player game leaves much to be desired."

PC Gamer US and Computer Games Magazine named Battlefield 1942 the best multiplayer computer game and best overall computer game of 2002; it tied with No One Lives Forever 2 for the latter award in Computer Games Magazine. It also won GameSpot's annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories. PC Gamer US's editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."

The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "Online Gameplay of the Year"; it also received a nomination for "Outstanding Achievement in Game Design".

Franchise

Main article: Battlefield (video game series)

Battlefield 1942 was the first in the Battlefield series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included Battlefield Vietnam in 2004, Battlefield 2 in 2005, Battlefield 2142 in 2006, Battlefield 1943 in 2009, Battlefield: Bad Company in 2008 and the 2010 sequel, Battlefield 3 in 2011, Battlefield 4 in 2013, Battlefield Hardline, a cops-and-robbers spinoff, in 2015, Battlefield 1, a World War I based title, in 2016, Battlefield V, the first time since Battlefield 1943 that the series saw a return to a World War II theater of operations, and the first since Battlefield 1942 set outside the Pacific Ocean theater of World War II in 2018, and Battlefield 2042 in 2021. All of these releases have been overseen by DICE, with Hardline being developed by Visceral Games, with additional developers like Criterion Games, EA Gothenburg and Ripple Effect Studios providing additional development.

Mods

An October 2004 public release from EA noted the game's modding community.

Like Half-Life and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a software development kit. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel Battlefield Vietnam and Battlefield 2, some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2 game engine. Some mods have switched to the computer games Söldner: Secret Wars, Half-Life 2 while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX and FinnWars).

  • Battlefield 1918, A mod set during World War I which was first released in 2004 and as of December 2022 is still in active development. Battlefield 1918 was mentioned as an inspiration for Battlefield 1 by key DICE employee Lars Gustavsson in a 2016 interview.
  • Battlefield Interstate 1982, mentioned in 1UP "Free PC Games" December 2003 article. (Free PC Games "1UP.ORG" December 2003.)
  • Battle G.I. Joe was reviewed on About.com, by Michael Klappenbach. The mod was also contacted by Hasbro for IP issues, as noted in Am I Mod or Not? (Nieborg, 2005)
  • Desert Combat, produced by Trauma Studios, was winner of FilePlanet's Best Mod of 2003 Award and many other reviews and awards, such as the March 2003 PC Magazine. PC Gamer described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq." Articles noted it was helped by the Iraq War, which increased the number of page views to approximately 15,000 per day, or even between 20,000 and 70,000. Desert Combat was pointed out as having two mods of its own, DC Extended and Desert Combat Realism in Am I Mod or Not? (Nieborg, 2005)
  • Eve Of Destruction was the winner of PC Gamer 2003 Mod of the Year. Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."
  • Experience WWII was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.
  • FinnWars was featured in Pelit magazine in issue 9/2005, and PC Pelaaja in 2007. FinnWars is based in Winter and Continuation Wars between Finland and the Soviet Union, as well as Lapland War between Finland and Nazi Germany.
  • Forgotten Hope, a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS). It was awarded the Macologist Mod of the Year Award by Inside Mac Games in 2006 after the mod was ported to the Mac. It was followed by its 2006 Battlefield 2 sequel, Forgotten Hope 2.
  • Galactic Conquest was noted for its permission to blatantly use Lucasarts Star Wars universe material in Am I Mod or Not? (Nieborg, 2005). It was mentioned in Edge in April 2004. Galactic Conquest was reviewed on TechTV's X-Play show in 2004.
  • HydroRacers was reviewed in PC Zone in 2004 by Tony Lamb, and also the Madison Courier in June 2004.
  • Siege was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. Am I Mod or Not? (Nieborg, 2005)
  • SilentHeroes won the PC ACTION-Super Mod Award in edition 07/2006 of the German gaming-magazine PC ACTION. Also, it was featured on many Norwegian and Swedish media websites, including VG, Aftonbladet and IDG.
  • Who Dares Wins was reviewed in August 2005 UK edition of PC Gamer magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.

Notes

  1. Aspyr published the Mac OS X version.

References

  1. "Battlefield 1942 PC". GamesMarket. Archived from the original on 12 May 2003. Retrieved 4 July 2024.
  2. GameSpot Staff (27 August 2002). "Battlefield 1942 ship date confirmed". GameSpot. Archived from the original on 4 September 2004. Retrieved 4 July 2024.
  3. Parker, Sam (11 September 2002). "Battlefield 1942 ships". GameSpot. Archived from the original on 29 September 2004. Retrieved 4 July 2024.
  4. Bramwell, Tom (20 September 2002). "What's New?". Eurogamer. Retrieved 4 July 2024.
  5. Largent, Andy (28 June 2004). "Aspyr Ships Battlefield 1942 & Shrek 2". Inside Mac Games. Retrieved 4 July 2024.
  6. "BattleField 1942 Photo Gallery". Archived from the original on 24 February 2021. Retrieved 9 August 2014.
  7. nnirvi (2 November 2006). "Digital Illusions – taisteluni" [Digital Illusions – My Struggle]. Pelit. Archived from the original on 1 August 2016. Retrieved 3 November 2018.
  8. Ronaghan, Neal. "Battlefield Could Have Been Exclusive to GameCube". Nintendo World Report. Archived from the original on 11 February 2017. Retrieved 21 January 2018.
  9. Albert, Brian (15 June 2016). "E3 2016: How EA Plans To Discover The Next Rocket League". IGN. Archived from the original on 17 June 2016. Retrieved 18 June 2016.
  10. Ahmed, Shahed (23 January 2001). "Battlefield 1942 announced for the Xbox". GameSpot. Archived from the original on 15 August 2017. Retrieved 14 August 2017.
  11. Varanini, Giancarlo (14 January 2003). "Battlefield 1942 canceled for the Xbox". GameSpot. Archived from the original on 15 August 2017. Retrieved 14 August 2017.
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