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{{Short description|2011 action-adventure video game}} | |||
{{Infobox VG | |||
{{good article}} | |||
{{Use mdy dates|date=February 2012}} | |||
{{Infobox video game | |||
| title = Infamous 2 | | title = Infamous 2 | ||
| image = |
| image = Infamous 2.png | ||
| caption = Official logo | |||
| developer = ] | | developer = ] | ||
| publisher = ] | | publisher = ] | ||
| |
| director = Nate Fox | ||
| composer = ]<br />] & ]<br />]<br />Jonathan Mayer | |||
| series = | |||
| series = '']'' | |||
| engine = | |||
| released = 2011 | |||
| genre = ] ] | |||
| modes = ] | |||
| ratings = | |||
| platforms = ] | | platforms = ] | ||
| released = {{Video game release|NA|June 7, 2011|EU|June 8, 2011|AUS|June 9, 2011|UK|June 10, 2011}} | |||
| media = ] | |||
| genre = ] | |||
| input = ] | |||
| modes = ] | |||
}} | }} | ||
'''''Infamous 2''''' is an upcoming ] ] ] for the ] video game console developed by ] and published by ]. The game is the sequel to the ] video game, '']''. | |||
'''''Infamous 2''''' (stylized as '''''inFAMOUS 2''''') is a 2011 ] ] developed by ] and published by ] for the ]. The second installment in the '']'' series, it is the sequel to the 2009 video game '']''. | |||
==Plot== | |||
The game follows the events of ] with ] as the main protagonist once again. The game will take place in a new city called New Marais, a New Orleans-inspired city, and will involve Cole opposing the Beast.<ref name="GI Preview">{{cite web |url=http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx |title=July Cover Revealed: Infamous 2 |author=Joe Juba |date=June 4, 2010 |publisher=] |accessdate=30 May 2010}}</ref> The game begins with Cole fighting the Beast and barely escaping with his life. He, along with his friend Zeke, flee to New Marais and prepare for Cole's inevitable encounter with the Beast while combating The Militia, a shadowy group led by a man named Bertrand. The Militia has taken over New Marais in an attempt to keep all super powered or abnormal things away and do not take a liking to Cole. Cole will combat the Militia, explore New Marais, and learn about himself, Kessler, and The First Sons along the way.<ref>http://moviestinger.com/high-quality-infamous-2-scans-from-july-game-informer/</ref> | |||
==Gameplay== | |||
Cole will still have powers from the last game, such as induction grind, but will get new powers, such as the ionic vortex, a tornado that shoots lightning. Cole will have a weapon for melee combat, which looks like a giant . Cole will also have control over ice. | |||
The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based ] which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's ] system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story. | |||
==Development== | |||
] | |||
Gaming journals reported the likelihood of a sequel to ''Infamous'' due to a ] post made by actor ] reporting on auditioning for the role of Cole in the game's sequel.<ref>{{cite web | url = http://g4tv.com/thefeed/blog/post/699926/Sucker-Punch-Auditioning-For-inFamous-2-Possibly-Recasting-Main-Character.html | title = Sucker Punch Auditioning For inFamous 2, Possibly Recasting Main Character | first =Patrick | last = Kelpick | date = 2009-10-13 | accessdate = 2009-10-13 | publisher = ] }}</ref> In April 2010 it was reported that Sony had purchased the domain name 'infamousthegame.com', increasing speculation that a sequel was in development.<ref>{{cite web |url=http://ps3.ign.com/articles/108/1087082p1.html |title=inFamous 2 Domain Registered by Sony |author=Martin Robinson |date=April 30, 2010 |publisher=] |accessdate=May 30, 2010}}</ref> The game was officially unveiled when '']'' released the cover for their July 2010 issue which features a ten page preview of the game.<ref name="GI Preview"/> | |||
Development on ''Infamous 2'' began immediately after Sucker Punch finished the first ''Infamous'', led by returning game director Nate Fox. The game's music was composed by ], ], the band ], and Jonathan Mayer. Both the game's music and fictional city were inspired by ]. Jason Cottle, the original voice actor for Cole, was replaced by ] as Sucker Punch wanted somebody who could perform Cole's physical reactions with ], a new addition to the series. | |||
==References== | |||
{{Reflist|2}} | |||
The game was generally well received by gaming media upon release. Praise was particularly directed at its city design, traversal, and graphics, though it was criticized for its Karma system and camera. A ] titled '']'' was released on October 25, 2011. '']'', a standalone sequel for the ], was released on March 21, 2014. | |||
==External links== | |||
* {{official|http://www.infamousthegame.com}} | |||
* {{wikia|infamous|The Infamous Wiki}} | |||
== Gameplay == | |||
''Infamous 2 '' is an ] set in an ] environment and played from a ]. The player controls Cole in the world of New Marais. Cole's electricity-based powers are used in movement, offense and defense in combat, and either for better or worse in dealing with the citizens of New Marais.<ref name="IGN Review"/><ref>{{cite web|last1=Chapman|first1=Peter|title=Review: inFamous 2|url=http://www.thesixthaxis.com/2011/06/08/review-infamous-2/|website=TheSixthAxis.com|date=June 8, 2011|access-date=August 2, 2015|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304195738/http://www.thesixthaxis.com/2011/06/08/review-infamous-2/|url-status=live}}</ref> Cole can climb buildings and other structures,<ref name="IGN Review"/> ] along power cables and powered train rails, and hover for a short time.<ref name="IGN Review"/> Cole can engage in melee combat with enemies using a weapon called the Amp.<ref name="Gamespot Review" /> The game features many different powers, ranging from simple electric bolts to large electric rockets.<ref name=manual/> | |||
] can be seen.]] | |||
In order for Cole to use his powers, he must have stored electrical power, represented by an energy meter on the player's ] (HUD).<ref name=manual>{{cite web|title=inFAMOUS 2|url=http://cdn.us.playstation.com/pscomauth/groups/public/documents/webasset/inf_ps3_manual.pdf|website=PlayStation.com|publisher=]|access-date=August 3, 2015|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304100928/http://cdn.us.playstation.com/pscomauth/groups/public/documents/webasset/inf_ps3_manual.pdf|url-status=live}}</ref> The player can recharge Cole by draining electricity from powered sources, recharging also restores Cole's health,<ref name=manual/> though Cole's health can regenerate over time without recharging.<ref>{{cite web|last1=Villalobos|first1=Louie|title=Review: inFamous 2 raises the electrical bar|url=http://archive.azcentral.com/business/consumer/articles/2011/06/13/20110613infamous-2-review.html|work=]|publisher=]|access-date=August 19, 2015|date=June 13, 2011|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304063222/http://archive.azcentral.com/business/consumer/articles/2011/06/13/20110613infamous-2-review.html|url-status=live}}</ref> Many powers are acquired over the course of the game. The player can use ]s to increase powers' effectiveness or unlock new powers.<ref name="IGN Review"/> Experience points are awarded for actions including defeating enemies, healing citizens and completing missions.<ref name=manual/> The player can use such powers to destroy environmental scenery such as towers and stone columns.<ref>{{cite web|last1=Gallegos|first1=Anthony|title=Gamescom: Cole Blows Crap Up In Infamous 2|url=http://www.ign.com/articles/2010/08/18/gamescom-cole-blows-crap-up-in-infamous-2|publisher=]. ]|access-date=August 2, 2015|date=August 18, 2010|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924173701/http://www.ign.com/articles/2010/08/18/gamescom-cole-blows-crap-up-in-infamous-2|url-status=live}}</ref> Depending on the player's choices, the player can gain ice or fire powers from the game's female protagonists, Kuo and Nix.<ref name="IGN Review"/> Additionally, passive abilities based on Karma level called Karmic Boosts can be unlocked.<ref name=manual/> | |||
Starting in a neutral position, Karma can reach up to Hero on the Good side or Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or killing them to restore Cole's health, will affect the Karma level in either direction.<ref name=manual/> Normal story missions may also alter the Karma level. During the game the player will encounter Karma moments, the Karma moments are delivered with 3D cutscenes and character-driven dialogue,<ref name=spkarma/> the action pauses and the player has two actions that can be taken, always a Good and Evil option. There are also Good and Evil side missions in the game as well as random events which provide Karma decisions.<ref name=gametrailers/> Completion of Karma awarding missions helps gain access to unique powers based on the Karma level.<ref name=manual/> The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game.<ref name=spkarma>{{cite web|title=inFAMOUS 2 Karma Revealed|url=http://blog.us.playstation.com/2011/02/01/infamous-2-morality-revealed-meet-the-companions/|work=]|date=February 2011|publisher=]|access-date=August 4, 2015|archive-date=September 30, 2015|archive-url=https://web.archive.org/web/20150930123712/http://blog.us.playstation.com/2011/02/01/infamous-2-morality-revealed-meet-the-companions/|url-status=live}}</ref> Karma also influences the way that citizens view Cole<ref name=manual/> in addition to altering Cole's appearance and certain aspects of the game's story.<ref name=reviewgr/> Citizens may throw rocks at and turn on Cole if he has Evil Karma or take pictures of and compliment Cole if he has Good Karma. | |||
New Marais is built on two islands,<ref>{{cite web|title=inFAMOUS 2 Review|url=http://www.gametrailers.com/reviews/10pr6p/infamous-2-review|work=]|publisher=]|access-date=August 4, 2015|date=June 7, 2011|archive-date=July 29, 2015|archive-url=https://web.archive.org/web/20150729145438/http://www.gametrailers.com/reviews/10pr6p/infamous-2-review|url-status=live}}</ref> and the player must work through main story missions on the first island before being able to access the next one, though future missions may involve the first island. The player can undertake side missions to make the city safer.<ref name="IGN Review"/> A feature called User Generated Content, or UGC, allows players to make their own missions and share them through ] for others to play.<ref name="IGN Review"/> Scattered around the city are hundreds of "Blast Shards" which Cole can collect to increase the amount of electricity he can store.<ref name="IGN Review"/> There are also "Dead Drops" that help to reveal more of the back-story in the game.<ref name="IGN Review"/> A ] on the player's HUD shows their location in New Marais and what is nearby.<ref name=manual/> The mini-map can be used to locate Blast Shards, Dead Drops and power sources. | |||
== Plot == | |||
=== Story === | |||
A month following the events of ''Infamous'', Cole (]) and his friend Zeke (Caleb Moody) meet with NSA agent Lucy Kuo (]), who informs them that Dr. Sebastian Wolfe (]), the man responsible for creating the Ray Sphere that gave Cole his powers, has developed an even stronger version that would give him enough strength to stop the Beast. Before they can depart for Wolfe's lab in New Marais, the Beast attacks Empire City. Cole tries to fight him off, but even his most powerful attack proves useless, resulting in the Beast draining Cole of most of his powers. The group is subsequently forced to flee as Empire City is completely and utterly destroyed. | |||
Arriving in New Marais, Cole and his allies learn that energy magnate Joseph Bertrand III (]), an anti-Conduit ], has seized control of the city. Aware of Wolfe's intentions, Bertrand has his private army, the Militia, destroy the doctor's lab. Rescuing Wolfe, Cole learns that he has developed the Ray Field Inhibitor, a device capable of stripping Conduits of their powers. Before he can help Cole locate the energy cores needed to power the RFI, which also allows Cole to regain most of his stolen powers along with a few new ones, he is killed by the Militia, who also takes Kuo captive. While working to free her, Cole and Zeke meet Roscoe Laroche, a Vietnam veteran who leads a resistance movement opposed to Bertrand, and Nix (]), a Conduit with the ability to manipulate and ignite a black, napalm-like substance, who has been waging war on the Militia. Using intelligence gathered by Zeke, Cole, and Nix, locate a secret lab where Kuo, revealed to be a Conduit, has been forced to transfer her ice-generating powers to an army of human mercenaries controlled by Bertrand. The two free her but release the mentally unstable mercenaries into the city in the process. | |||
With Kuo and Nix's help, Cole undermines Bertrand's influence over New Marais, eventually discovering that Bertrand, who is also a Conduit, has been transforming large numbers of kidnapped civilians into mutant monsters to terrorize the people into supporting him. After exposing Bertrand's plans, Nix explains that when she was young, Bertrand, then a member of the First Sons, used a Ray Sphere built by Wolfe to gain powers, killing hundreds of innocent people, including her mother. After realizing that his powers could only turn him into a deformed monster, Bertrand vowed to cleanse the world of Conduits by unleashing hordes of them upon the world in the hope that humans would ultimately rebel and exterminate them. With the Conduits and the resistance movement joining forces, Bertrand is killed in his mutated form, ending his authoritarian rule. | |||
With the Beast in New Marais, Cole reunites with John White (]), who he thought had died in the process of destroying the first Ray Sphere. John admits that he has become the Beast and gives Cole a vision of humanity perishing from a plague born of the radiation from the Empire City Incident. As Conduits are immune, White uses his newfound powers to activate the Conduit gene in plague victims, claiming that the only way Cole can save the world is to turn his back on humanity. After locating and absorbing the last core, Cole prepares to activate the RFI. However, he realizes that while doing so will cure the plague, it will kill every Conduit on Earth. Kuo abandons humanity out of fear and sides with White, while Nix sides with humanity since she will no longer be unique in a world of conduits. | |||
==== Ending ==== | |||
In the good ending, Cole sides with humanity. Cole and Nix work to charge the RFI, while Laroche and most of his followers sacrifice themselves to hold back the Beast. Nix eventually sacrifices herself as well, injuring the Beast and leaving Cole with just enough time to finish the process and supercharge his powers. After defeating the Beast, Cole activates the device, killing himself, Kuo, the Beast, and thousands of other Conduits, even those who had not yet developed their powers; yet, the plague is completely and permanently erased, saving everyone. In honor of Cole's heroism, he is given the posthumous title of "Patron Saint of New Marais." As Zeke takes his coffin out to sea for burial, a lightning bolt in the form of a question mark strikes in the distance. | |||
In the evil ending, Cole sides with White, causing Nix and Zeke to turn against him and steal the RFI. Together with Kuo and the Beast, Cole rampages through New Marais, killing Laroche and what remains of the Militia. He eventually catches up with his former friends, killing them and destroying the RFI. The Beast, weak from overusing his power, dies after tasking Cole and Kuo with finishing his plan and transferring his powers over to Cole. Fully embracing his role as the new Beast, Cole prepares to build a new era for the Conduits. | |||
== Development and release == | |||
Gaming journals reported the likelihood of a sequel to ''Infamous'' due to a ] post made by actor ] reporting on auditioning for the role of Cole in the game's sequel.<ref>{{cite web|last=Kelpick|first=Patrick|date=October 13, 2009|title=Sucker Punch Auditioning For inFamous 2, Possibly Recasting Main Character |url=http://www.g4tv.com/thefeed/blog/post/699926/sucker-punch-auditioning-for-infamous-2-possibly-recasting-main-character-updated/|url-status=dead|archive-url=https://web.archive.org/web/20160304122147/http://www.g4tv.com/thefeed/blog/post/699926/sucker-punch-auditioning-for-infamous-2-possibly-recasting-main-character-updated/|archive-date=March 4, 2016|access-date=October 13, 2009|work=]}}</ref> In April 2010, Sony purchased the domain name "infamousthegame.com", increasing speculation that a sequel was in development.<ref>{{cite web |last=Robinson |first=Martin |title=inFamous 2 Domain Registered by Sony |url=http://ps3.ign.com/articles/108/1087082p1.html |publisher=IGN |date=April 30, 2010 |access-date=May 30, 2010 |archive-date=May 31, 2010 |archive-url=https://web.archive.org/web/20100531192030/http://ps3.ign.com/articles/108/1087082p1.html |url-status=live }}</ref> The game was unveiled on June 4, 2010, when '']'' released the cover for their July 2010 issue which featured a preview of the game.<ref name="GI-Preview" /> Development of ''Infamous 2'' started immediately after the first ''Infamous'' had finished development.<ref name=euroint2>{{cite news |last=Yin-Poole |first=Wesley |title=Sucker Punch on inFamous 2 – Interview |url=http://www.eurogamer.net/articles/2010-09-27-sucker-punch-talks-infamous-2-interview?page=2 |work=] |date=September 28, 2010 |access-date=August 16, 2015 |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924042717/http://www.eurogamer.net/articles/2010-09-27-sucker-punch-talks-infamous-2-interview?page=2 |url-status=live }}</ref> Sucker Punch hired their own ] staff to test and report bugs for the game. Game director Nate Fox, director of the original, also directed ''Infamous 2''.<ref>{{cite web|last1=Tran|first1=Edmond|title=Infamous 2 Interview With Nate Fox|url=http://www.gamespot.com/videos/infamous-2-interview-with-nate-fox/2300-6308973/|work=]|publisher=]|access-date=August 19, 2015|date=April 17, 2011|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225110838/https://www.gamespot.com/videos/infamous-2-interview-with-nate-fox/2300-6308973/|url-status=live}}</ref> The core development team consisted of 65 to 75 people, an amount considered "small".<ref name=nzint/> | |||
] |access-date=June 4, 2010 |archive-url=https://web.archive.org/web/20100606175308/http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx |archive-date=June 6, 2010 |url-status=dead }}</ref> and a screenshot of Cole's final character design (right).<ref name="DesignChange">{{cite web |last=Miller |first=Greg |title=SDCC 10: Infamous 2 – They're Changing Cole Back |url=http://uk.ps3.ign.com/articles/110/1108060p1.html |work=] |date=July 23, 2010 |access-date=October 31, 2010 |archive-date=July 26, 2010 |archive-url=https://web.archive.org/web/20100726163129/http://uk.ps3.ign.com/articles/110/1108060p1.html |url-status=live }}</ref>]] | |||
When designing ''Infamous 2'', Sucker Punch decided to look at everything that could be improved, saying "everything was on the table".<ref name=nzint/> Due to negative feedback from fans, they redesigned the main character, Cole.<ref name=euroint/> Cole initially underwent many changes, to the extent of making him look like a different character.<ref name="DesignChange" /><ref>{{cite web|last=McElroy|first=Griffin|date=June 18, 2010|title=Preview: inFamous 2|url=http://www.joystiq.com/2010/06/18/preview-infamous-2|url-status=dead|archive-url=https://web.archive.org/web/20110629125334/http://www.joystiq.com/2010/06/18/preview-infamous-2|archive-date=June 29, 2011|access-date=October 31, 2010|work=]|publisher=]}}</ref> However, after being "taken aback by the uproar of fan support for the original Cole,"<ref name="Char-Change">{{cite web|date=August 24, 2010|title=PlayStation 3 News Articles: inFamous 2 Developer Interview|url=http://uk.playstation.com/ps3/news/articles/detail/item301356/inFamous-2-developer-interview/?site_locale=en_GB|url-status=dead|archive-url=https://web.archive.org/web/20121016233804/http://uk.playstation.com/ps3/news/articles/detail/item301356/inFamous-2-developer-interview/?site_locale=en_GB|archive-date=October 16, 2012|access-date=June 7, 2011|website=PlayStation.com|publisher=]}}</ref> Sucker Punch combined elements of the original with the new design.<ref name="Char-Change" /> Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice with the use of their new ] technology.<ref name="Char-Change" /><ref>{{cite web |last=Langshaw |first=Mark |title='InFamous 2' Voice Actor Unveiled |url=http://www.digitalspy.co.uk/gaming/news/a230410/infamous-2-voice-actor-unveiled.html |work=] |date=June 20, 2010 |access-date=June 7, 2011 |archive-date=July 8, 2011 |archive-url=https://web.archive.org/web/20110708113849/http://www.digitalspy.co.uk/gaming/news/a230410/infamous-2-voice-actor-unveiled.html |url-status=live }}</ref> | |||
The 3D ]s were improved with motion capture technology to create a more cinematic experience.<ref name="Char-Change" /> The stylized comic-like cut scenes from the first game carried over into the sequel, though they were reserved for bigger moments in the game. The 3D cutscenes were used to tell the story going on in the moment, while the comic-like cutscenes were used to tell a large piece of the story in a short amount of time.<ref name="nzint">{{cite web|last1=Bell|first1=Alan|date=May 17, 2011|title=inFAMOUS 2 Developer Interview|url=http://nzgamer.com/features/963/infamous-2-developer-interview.html|url-status=dead|archive-url=https://web.archive.org/web/20160304044619/http://nzgamer.com/features/963/infamous-2-developer-interview.html|archive-date=March 4, 2016|access-date=August 4, 2015|website=NZGamer.com}}</ref> In addition to the cut scenes, the moral element of the original also transferred to the sequel. When incorporating the player's Karma decisions from the first game into the second, it was found challenging to balance the effects of importing saves from the original ''Infamous'' and keeping the game interesting for those who did not.<ref name="Char-Change"/> The melee combat in the game was redesigned from the original with finishing moves being added. A large focus on the melee combat was the presentation, which was meant to make the player feel super-powered.<ref name=variety>{{cite web|last1=Yin-Poole|first1=Wesley|title=Eurogamer Expo Sessions: Sucker Punch presents inFAMOUS 2|url=http://www.eurogamer.net/articles/2010-10-01-eurogamer-expo-sessions-sucker-punch-presents-infamous-2-interview?page=1|work=]|access-date=August 5, 2015|date=October 1, 2010}}</ref> | |||
The game's fictional city, New Marais, was inspired by New Orleans, though many other southern influences were mixed and matched.<ref name=i2int>{{cite web|title=inFamous 2 Interview|url=http://blog.eu.playstation.com/2010/08/20/infamous-2-interview/|work=]|publisher=]|access-date=August 2, 2015|date=August 20, 2010|archive-date=September 19, 2015|archive-url=https://web.archive.org/web/20150919041643/http://blog.eu.playstation.com/2010/08/20/infamous-2-interview/|url-status=live}}</ref><ref name="pasteint">{{cite web|last1=Hamilton|first1=Kirk|date=February 4, 2011|title=Recreating The World of New Orleans in Sucker Punch's InFamous 2|url=http://www.pastemagazine.com/articles/2011/02/recreating-the-world-of-new-orleans-in-infamous-2.html?a=1|url-status=dead|archive-url=https://web.archive.org/web/20150924122646/http://www.pastemagazine.com/articles/2011/02/recreating-the-world-of-new-orleans-in-infamous-2.html?a=1|archive-date=September 24, 2015|access-date=August 5, 2015|work=]|publisher=]}}</ref> It was thought New Orleans was architecturally the "coolest city in America" and well suited to a superhero who climbs<ref name=pasteint/> and also allowed Sucker Punch to have environmental variety.<ref name=variety/> New Marais was designed to have distinct neighborhoods with tonal as well as architectural shifts between them.<ref name=variety/><ref name=pasteint/> Parkour elements, such as the game's grind rails, were integrated more into the environment to improve the flow of it, while powers such as the vertical grind, were incorporated into the parkour.<ref name=variety/> The goal of the city was to have a "big old jungle gym".<ref name=variety2>{{cite web|last1=Yin-Poole|first1=Wesley|title=Eurogamer Expo Sessions: Sucker Punch presents inFAMOUS 2|url=http://www.eurogamer.net/articles/2010-10-01-eurogamer-expo-sessions-sucker-punch-presents-infamous-2-interview?page=2|work=]|access-date=August 14, 2015|date=October 1, 2010|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924042734/http://www.eurogamer.net/articles/2010-10-01-eurogamer-expo-sessions-sucker-punch-presents-infamous-2-interview?page=2|url-status=live}}</ref> Street musicians were added to the city because they were considered an integral part of the New Orleans vibe.<ref name=pasteint/> '']'' was seen by game director Nate Fox as extremely inspirational and stated that the city's role in the story was something they wanted to replicate in ''Infamous 2''.<ref name=pasteint/> | |||
The game's music was composed by ], ], ], the New Orleans band ], and Jonathan Mayer. All of the music was recorded live with a total of four hours of music being recorded. Starting from the first day of recording, the music was composed in a year. Many of the music's sounds were produced unconventionally, with some of the largest percussion coming from things such as fingernails on an amplified tin plate. Collaboration was considered a major part of writing the music, with the composers "ripping each other off." Themes were composed for the main characters, such as Cole and Nix. A ] system was developed for non-mission gameplay. The game would track a music tension value with thresholds set to determine what the music would be. While missions used the dynamic music system too, the music was laid out more like a movie with set music occurring for specific events. The music of the game was inspired by the city, meant to be "organic" compared to the industrial and electronic music of the first ''Infamous''.<ref name="music">{{cite web|last1=Moore|first1=Bo|date=April 25, 2011|title=Interview: Galactic's Stanton Moore and SCEA Music Manager Jonathan Mayer Talk The Music of inFamous 2|url=http://www.pastemagazine.com/articles/2011/04/interview-galactics-stanton-moore-and-scea-music-m.html|url-status=dead|archive-url=https://web.archive.org/web/20160304112442/http://www.pastemagazine.com/articles/2011/04/interview-galactics-stanton-moore-and-scea-music-m.html|archive-date=March 4, 2016|access-date=August 5, 2015|work=]|publisher=]}}</ref> The score was released as two soundtracks, ''Infamous 2 The Blue Soundtrack'' and ''Infamous 2 The Red Soundtrack''.<ref>{{cite web|title=inFamous 2: The Blue Soundtrack|url=http://rateyourmusic.com/release/album/various_artists_f2/infamous_2__the_blue_soundtrack/|work=]|access-date=August 7, 2015}}</ref>{{deprecated source|certain=y|date=November 2024}}<ref>{{cite web|title=inFamous 2: The Red Soundtrack|url=https://rateyourmusic.com/release/album/various_artists_f2/infamous_2__the_red_soundtrack/|work=]|access-date=August 7, 2015}}</ref>{{deprecated source|certain=y|date=November 2024}} | |||
Sucker Punch was using around 30% of the ] by the end of ''Infamous'', and for ''Infamous 2'', they were "creeping up over 50 and 60%, because know how to put things on to the Cell processor."<ref name=euroint>{{cite news |last=Yin-Poole |first=Wesley |title=Sucker Punch on inFamous 2 – Interview |url=http://www.eurogamer.net/articles/2010-09-27-sucker-punch-talks-infamous-2-interview?page=1 |work=] |date=September 28, 2010 |access-date=June 7, 2011}}</ref> With the additional power, Sucker Punch was able to "have more characters on-screen, more complicated shaders, and much greater layering".<ref name=i2int/> For the game, a new method of ] (AO) was developed, a hybrid of precomputed AO and dynamic AO. The new method was used to render contact shadows and self-occlusion for moveable objects and was meant to complement the other methods of AO already used.<ref>{{cite web|last1=Reed|first1=Nathan|title=Ambient Occlusion Fields and Decals in Infamous 2|url=http://www.gdcvault.com/play/1015320/Ambient-Occlusion-Fields-and-Decals|website=GDCVault.com|access-date=August 5, 2015|archive-date=August 31, 2015|archive-url=https://web.archive.org/web/20150831064849/http://www.gdcvault.com/play/1015320/Ambient-Occlusion-Fields-and-Decals|url-status=live}}</ref> | |||
On March 1, 2011, Sucker Punch announced a mission creation feature for ''Infamous 2'' that had been in development since 2009. A limited beta for testing this feature was released in April 2011.<ref name="ZimmermanUser-Created">{{cite web |last=Zimmerman |first=Chris |title=inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April |url=http://blog.us.playstation.com/2011/03/01/infamous-2-user-created-missions-give-infinite-possibilities-limited-beta-in-april |work=] |publisher=] |date=March 1, 2011 |access-date=June 15, 2011 |archive-date=June 30, 2011 |archive-url=https://web.archive.org/web/20110630093329/http://blog.us.playstation.com/2011/03/01/infamous-2-user-created-missions-give-infinite-possibilities-limited-beta-in-april/ |url-status=live }}</ref> Sucker Punch wanted to give players a way to continue enjoying the game after completing it and felt there was immense pressure to incorporate multiplayer and that many games were tacking it on. They considered ], though found it did not make for an experience you wanted to keep playing, saying "ultimately, the game still ends."<ref>{{cite web|date=May 4, 2011|title=inFamous 2: Sucker Punch Interview|url=http://www.nowgamer.com/infamous-2-sucker-punch-interview/|url-status=dead|archive-url=https://web.archive.org/web/20160304205755/http://www.nowgamer.com/infamous-2-sucker-punch-interview/|archive-date=March 4, 2016|access-date=August 4, 2015|website=NOWGamer.com|publisher=]}}</ref> | |||
In October 2011, it was announced that ] support would cover the whole game as part of an update which would come out sometime after ''Infamous: Festival of Blood'' was released, along with a new cutscene creation tool for the UGC creator.<ref name="BrianFlemingPSMoveSupport">{{cite web |last=Fleming |first=Brian |title=Sink Your Fangs Into InFAMOUS: Festival Of Blood Today |url=http://blog.eu.playstation.com/2011/10/26/sink-your-fangs-into-infamous-festival-of-blood-today |work=] |publisher=] |date=October 26, 2011 |access-date=October 26, 2011 |archive-date=October 28, 2011 |archive-url=https://web.archive.org/web/20111028202016/http://blog.eu.playstation.com/2011/10/26/sink-your-fangs-into-infamous-festival-of-blood-today/ |url-status=live }}</ref> The update was released on November 2, 2011.<ref>{{cite web|last1=North|first1=Dale|title=inFamous 2 PlayStation Move support is now available|url=http://www.destructoid.com/infamous-2-playstation-move-support-is-now-available-215043.phtml|work=]|access-date=August 17, 2015|date=November 2, 2011|archive-date=September 7, 2015|archive-url=https://web.archive.org/web/20150907224532/http://www.destructoid.com/infamous-2-playstation-move-support-is-now-available-215043.phtml|url-status=live}}</ref> | |||
=== Release === | |||
The game was released in North America on June 7, 2011, in Europe on June 8, 2011, in Australia on June 9, 2011, in the United Kingdom, Ireland, and Germany on June 10, 2011, and in Japan on July 7, 2011.<ref name="NA-Release">{{cite web |last=Lacson |first=Chuck |url=http://blog.us.playstation.com/2011/02/18/infamous-2-countdown-begins-release-date-pre-orders-hero-edition-announced |title=InFAMOUS 2 Countdown Begins: Release Date, Pre-Orders & HERO Edition Announced! |date=February 18, 2011 |work=] |publisher=] |access-date=February 18, 2011 |archive-date=February 19, 2011 |archive-url=https://web.archive.org/web/20110219234145/http://blog.us.playstation.com/2011/02/18/infamous-2-countdown-begins-release-date-pre-orders-hero-edition-announced/ |url-status=live }}</ref><ref name="EU-Dates">{{cite web |last=Linger |first=Elliott |title=inFamous 2 PAL Release Date Confirmed: 8th / 10th June |url=http://blog.eu.playstation.com/2011/05/17/infamous-2-pal-release-date-confirmed-8th-10th-june |work=] |publisher=] |date=May 17, 2011 |access-date=June 7, 2011 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606071349/http://blog.eu.playstation.com/2011/05/17/infamous-2-pal-release-date-confirmed-8th-10th-june/ |url-status=live }}</ref><ref name=dates>{{cite web|title=inFamous 2|url=http://www.giantbomb.com/infamous-2/3030-31150/releases/|work=]|publisher=]|access-date=August 7, 2015|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924050418/http://www.giantbomb.com/infamous-2/3030-31150/releases/|url-status=live}}</ref><!-- Deleted image removed: ] --> On February 18, 2011, before the game's release, ''Special Edition'' and ''Hero Edition'' versions of ''Infamous 2'' were announced for pre-order. The ''Special Edition'' included an Original Cole skin, a Golden Amp skin, and the Electrocution Grenade power. The ''Hero Edition'' included everything from the ''Special Edition'' but also included: a Cole MacGrath statue, a sportable sling pack modeled after Cole's, a Kessler skin, the Lightning Hook power,<ref name=special>{{cite web|last1=Linger|first1=Elliott|title=inFAMOUS 2: Packfront Unveil, Special Edition & Hero Edition|url=http://blog.eu.playstation.com/2011/02/18/infamous-2-packfront-unveil-special-edition-hero-edition/|work=]|publisher=]|access-date=August 4, 2015|date=February 18, 2011|archive-date=September 21, 2015|archive-url=https://web.archive.org/web/20150921202248/http://blog.eu.playstation.com/2011/02/18/infamous-2-packfront-unveil-special-edition-hero-edition/|url-status=live}}</ref> a Reaper skin, a ]'s cane skin, a samurai sword skin, a caveman club skin, the ''Infamous #1'' comic, and ''Infamous 2 The Red Soundtrack''.<ref>{{cite web|last1=Lacson|first1=Chuck|title=inFAMOUS 2 Hero Edition: The Unboxing|url=http://blog.us.playstation.com/2011/05/24/infamous-2-hero-edition-the-unboxing/|work=]|publisher=]|access-date=August 11, 2015|date=May 24, 2011|archive-date=September 8, 2015|archive-url=https://web.archive.org/web/20150908024616/http://blog.us.playstation.com/2011/05/24/infamous-2-hero-edition-the-unboxing/|url-status=live}}</ref> The Hero Edition came with all of the DLC except for the Stalker Grenades and the Sniper Blast powers, and the three extra Subway Missions, which are now all available via the ].<ref>{{cite web|title=inFAMOUS 2 Bonus Sucker Punch Mini-Missions|url=https://store.playstation.com/#!/en-us/infamous-2-bonus-sucker-punch-mini-missions/cid=UP9000-BCUS98125_00-SUBMSNUS00000000?emcid=ps-se-717|website=PlayStation.com|publisher=]|access-date=August 7, 2015|archive-date=May 12, 2016|archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-us/infamous-2-bonus-sucker-punch-mini-missions/cid=UP9000-BCUS98125_00-SUBMSNUS00000000?emcid=ps-se-717|url-status=live}}</ref><ref>{{cite web|title=inFAMOUS 2 Stalker Grenade|url=https://store.playstation.com/#!/en-us/infamous-2-stalker-grenade/cid=UP9000-BCUS98125_00-SUBGRNUS00000000?emcid=ps-se-717|website=PlayStation.com|publisher=]|access-date=August 7, 2015|archive-date=May 12, 2016|archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-us/infamous-2-stalker-grenade/cid=UP9000-BCUS98125_00-SUBGRNUS00000000?emcid=ps-se-717|url-status=live}}</ref><ref>{{cite web|title=inFAMOUS 2 Sniper Blast Power|url=https://store.playstation.com/#!/en-us/infamous-2-sniper-blast-power/cid=UP9000-BCUS98125_00-SCHICKUS00000000?emcid=ps-se-717|website=PlayStation.com|publisher=]|access-date=August 7, 2015|archive-date=May 12, 2016|archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-us/infamous-2-sniper-blast-power/cid=UP9000-BCUS98125_00-SCHICKUS00000000?emcid=ps-se-717|url-status=live}}</ref> | |||
''Infamous 2'' – along with ''Infamous'' and ''Infamous: Festival of Blood'' – was released on August 28, 2012, as part of the '']'' under Sony's new line of PlayStation Collections for the PlayStation 3.<ref>{{cite web|url=http://blog.us.playstation.com/2012/08/06/never-stop-playing-with-playstation-collections/ |title=Never Stop Playing With PlayStation Collections |date=August 6, 2012 |last=Cardona |first=Christian |publisher=] |work=] |access-date=August 6, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121105062450/http://blog.us.playstation.com/2012/08/06/never-stop-playing-with-playstation-collections/ |archive-date=November 5, 2012 |df=mdy-all }}</ref> | |||
=== Collaborations === | |||
A six issue ], which bridges the stories of the first ''Infamous'' and ''Infamous 2'', was published by ].<ref>{{cite web|last1=Cheng|first1=Wilson|date=December 20, 2010|title=Sucker Punch Productions and DC Comics Announce the Illustrated inFAMOUS Comic Series|url=https://blog.playstation.com/2010/12/20/sucker-punch-productions-and-dc-comics-announce-the-illustrated-infamous-comic-series/amp/|access-date=August 19, 2015|work=]|publisher=]}}{{Dead link|date=September 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Cole appeared as a guest character for the PlayStation 3 and ] versions of '']''.<ref>{{cite web|last=Fahey|first=Mike|title=Street Fighter X Tekken Comes to the PlayStation Vita with an Infamous Addition|url=http://kotaku.com/5809249/street-fighter-x-tekken-comes-to-the-playstation-vita-with-an-infamous-addition/gallery/1|publisher=]|date=June 6, 2011|access-date=August 14, 2015|archive-date=October 17, 2012|archive-url=https://web.archive.org/web/20121017110125/http://kotaku.com/5809249/street-fighter-x-tekken-comes-to-the-playstation-vita-with-an-infamous-addition/gallery/1|url-status=live}}</ref> Additionally, Good and Evil Cole appeared as playable characters in the PlayStation 3 and PlayStation Vita exclusive '']''.<ref>{{cite web|last1=Cooper|first1=Hollander|title=PlayStation All-Stars Battle Royale roster – Who is in, and who do we want?|url=http://www.gamesradar.com/playstation-all-stars-battle-royal-roster-who-we-want-see-sonys-smash-bros-game/|work=]|access-date=August 6, 2015|date=February 27, 2013|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924132424/http://www.gamesradar.com/playstation-all-stars-battle-royal-roster-who-we-want-see-sonys-smash-bros-game/|url-status=live}}</ref> An ''Infamous 2'' mini-pack was released as ] to '']'', containing Good and Evil Cole costumes.<ref>{{cite web|last1=Levine|first1=Eric|title=New LittleBigPlanet 2 Packs Coming Soon: inFAMOUS 2, Toy Story, and FINAL FANTASY VII!|url=http://blog.us.playstation.com/2011/07/04/new-littlebigplanet-2-packs-coming-soon-infamous-2-toy-story-and-final-fantasy-vii/|work=]|publisher=]|access-date=August 6, 2015|date=July 4, 2011|archive-date=January 20, 2016|archive-url=https://web.archive.org/web/20160120211144/http://blog.us.playstation.com/2011/07/04/new-littlebigplanet-2-packs-coming-soon-infamous-2-toy-story-and-final-fantasy-vii/|url-status=live}}</ref> | |||
== Reception == | |||
{{Video game reviews | |||
| MC = 83/100<ref name="MC">{{cite web |title=inFamous 2 Reviews |url=https://www.metacritic.com/game/infamous-2/critic-reviews/?platform=playstation-3 |work=] |publisher=] |access-date=June 22, 2011 |archive-date=June 26, 2012 |archive-url=https://web.archive.org/web/20120626111210/http://www.metacritic.com/game/playstation-3/infamous-2 |url-status=live }}</ref> | |||
| 1UP = B+<ref name=1upreview>{{cite web|last1=Nguyen|first1=Thierry|title=InFamous 2 Review|url=http://www.1up.com/reviews/infamous-2-review|work=]|access-date=August 8, 2015|date=June 17, 2011|url-status=dead|archive-url=https://web.archive.org/web/20160305152120/http://www.1up.com/reviews/infamous-2-review|archive-date=March 5, 2016|df=mdy-all}}</ref> | |||
| EuroG = 8/10<ref name=eurrev>{{cite web|last1=Donlan|first1=Christian|title=inFamous 2 Review|url=http://www.eurogamer.net/articles/2011-05-31-infamous-2-review|work=]|access-date=August 8, 2015|date=June 2, 2015|archive-date=December 31, 2012|archive-url=https://web.archive.org/web/20121231022308/http://www.eurogamer.net/articles/2011-05-31-infamous-2-review|url-status=live}}</ref> | |||
| GI = 8.75/10<ref name="Game Informer Review">{{cite magazine |last=Reiner |first=Andrew |title=inFamous 2: A Heroic Attempt That Falls Just Short Of Greatness |url=http://www.gameinformer.com/games/infamous_2/b/ps3/archive/2011/06/01/a-heroic-attempt-that-falls-just-short-of-greatness.aspx |archive-url=https://web.archive.org/web/20110604114321/http://www.gameinformer.com/games/infamous_2/b/ps3/archive/2011/06/01/a-heroic-attempt-that-falls-just-short-of-greatness.aspx |url-status=dead |archive-date=June 4, 2011 |magazine=] |date=June 1, 2011 |access-date=June 10, 2011}}</ref> | |||
| GSpot = 7.5/10<ref name="Gamespot Review" /> | |||
| GSpy = {{Rating|4.5|5}}<ref name="GSpy Review">{{cite web|last=McGarvey|first=Sterling|url=http://ps3.gamespy.com/playstation-3/infamous-2/1172307p1.html|title=GameSpy: Infamous 2 Review – Page 1|work=]|date=June 5, 2011|access-date=June 12, 2012|archive-date=October 18, 2018|archive-url=https://web.archive.org/web/20181018055321/http://ps3.gamespy.com/playstation-3/infamous-2/1172307p1.html|url-status=live}}</ref> | |||
| GRadar = {{Rating|4|5}}<ref name=reviewgr>{{cite web |last=Reparaz |first=Mikel |url=http://www.gamesradar.com/infamous-2-review |title=InFamous 2 review |publisher=] |date=June 16, 2011 |access-date=June 12, 2012 |archive-date=October 18, 2018 |archive-url=https://web.archive.org/web/20181018055105/https://www.gamesradar.com/infamous-2-review/ |url-status=live }}</ref> | |||
| IGN = 9.0/10<ref name="IGN Review">{{cite web |last=Moriarty |first=Colin |title=Infamous 2 Review |url=http://au.ps3.ign.com/articles/117/1170808p1.html |work=] |date=May 27, 2011 |access-date=May 27, 2011 |archive-date=May 22, 2012 |archive-url=https://web.archive.org/web/20120522150636/http://au.ps3.ign.com/articles/117/1170808p1.html |url-status=live }}</ref> | |||
| GT = 9.2/10<ref name=gametrailers/> | |||
| GB = {{Rating|4|5}}<ref name=gbreview>{{cite web|last1=Shoemaker|first1=Brad|title=inFamous 2 Review|url=http://www.giantbomb.com/reviews/infamous-2-review/1900-387/|work=]|publisher=]|access-date=August 8, 2015|date=June 17, 2011|archive-date=October 18, 2018|archive-url=https://web.archive.org/web/20181018055646/https://www.giantbomb.com/reviews/infamous-2-review/1900-387/|url-status=live}}</ref> | |||
}} | |||
''Infamous 2'' received "generally positive reviews", according to ] ].<ref name="MC" /> | |||
The story of ''Infamous 2'' was divisive. Sterling McGarvey from ] thought the story was a "pulpy comic book narrative",<ref name="GSpy Review"/> Colin Moriarty of ] found the story well-delivered and "incredible",<ref name="IGN Review" /> and ]'s Christian Donlan found the endings of the game to be "genuinely satisfying" and an improvement on the overarching storyline of the series.<ref name=eurrev/> Conversely, Andrew Reiner of '']'' found the story disengaging with confusing narrative threads,<ref name="Game Informer Review"/> ]'s Brad Shoemaker felt the story was scattered and had too much going to find its center,<ref name=gbreview/> and Tom Mc Shea from ] described the story as bland and lacking a hook to invest the player in Cole's affairs.<ref name="Gamespot Review">{{cite web |last=Mc Shea |first=Tom |title=inFamous 2 Review |url=http://www.gamespot.com/reviews/infamous-2-review/1900-6316991/ |work=] |publisher=] |date=June 3, 2011 |access-date=July 17, 2014 |archive-date=June 17, 2014 |archive-url=https://web.archive.org/web/20140617131440/http://www.gamespot.com/reviews/infamous-2-review/1900-6316991/ |url-status=live }}</ref> | |||
IGN's Moriarty thought that New Marais was more living and breathing than Empire City and the overall look of the game was improved over the original.<ref name="IGN Review" /> ''Game Informer'''s Reiner saw the city as a "sightseeing marvel."<ref name="Game Informer Review"/> GameSpy's McGarvery found the game was much cleaner-looking than the first.<ref name="GSpy Review"/> GameSpot's Mc Shea noted the city's neighborhoods were varied and felt alive, and found the visuals "great-looking".<ref name="Gamespot Review"/> Eurogamer's Donlan wrote "New Marais is every bit as good at its job as Empire City was".<ref name=eurrev/> | |||
GameSpot's Mc Shea considered movement through the city a pleasure, but many fights tedious.<ref name="Gamespot Review"/> Eurogamer's Donlan stated ''Infamous 2'' is "video games' true master of parkour" and found the combat struggled to match the thrills of traversal but that the combat had improved since the original.<ref name=eurrev2>{{cite web|last1=Donlan|first1=Christian|title=inFamous 2 Review|url=http://www.eurogamer.net/articles/2011-05-31-infamous-2-review?page=2|work=]|access-date=August 16, 2015|date=June 2, 2015|archive-date=August 2, 2015|archive-url=https://web.archive.org/web/20150802092420/http://www.eurogamer.net/articles/2011-05-31-infamous-2-review?page=2|url-status=live}}</ref> ''Game Informer'''s Reiner enjoyed combat, describing the situations as "amazing open-world superhero fights."<ref name="Game Informer Review"/> Giant Bomb's Brad Shoemaker felt enemies were overwhelming at times during combat like in the original ''Infamous''.<ref name=gbreview/> Mc Shea found the pacing uneven and the morality system "laughable". Shoemaker felt the powers of Good and Evil Cole were better balanced than in the first game and saw morality as only a gateway to cutscenes and the possible powers.<ref name=gbreview/> ]'s reviewer said the morality system did not provide tough decisions, but provided two dramatically different gameplay experiences.<ref name=gametrailers>{{cite web |url=http://www.gametrailers.com/gamereview.php?id=13391 |title=inFAMOUS 2: Reviews, Trailers, and Interviews |work=] |publisher=] |access-date=June 12, 2012 |archive-date=August 20, 2011 |archive-url=https://web.archive.org/web/20110820033558/http://www.gametrailers.com/gamereview.php?id=13391 |url-status=live }}</ref> Both Mc Shea and Reiner thought UGC was a "great" addition to the game.<ref name="Gamespot Review"/><ref name="Game Informer Review"/> ] reviewer Thierry Nguyen hoped Sucker Punch would mix the combat and traversal of the game with the pacing and storytelling of the first ''Infamous'' to create an "utterly fantastic" superhero game.<ref name=1upreview/> | |||
GameSpot's Mc Shea found that problems would occur during precise climbing because of Cole getting "sucked" towards objects during climbing, though found it made climbing easier in other aspects.<ref name="Gamespot Review"/> Giant Bomb's Brad Shoemaker also appreciated the way Cole would be drawn to things while climbing but found that it led to frustrating moments where Cole would grab onto the wrong area.<ref name=gbreview/> IGN's Moriarty criticized the game's camera, calling it "wonky",<ref name="IGN Review" /> while GameSpy's McGarvey thought the game needed a better targeting system as the camera could not consistently keep up with the action.<ref name="GSpy Review"/> Eurogamer's Donlan found the ] was low, though the ] improved from the first game.<ref name=eurrev/> Shoemaker also noticed the frame rate had been mostly corrected since the first, making the game more fluid.<ref name=gbreview/> | |||
The game was listed on IGN's Top 25 PlayStation 3 Games, achieving rank 14.<ref>{{cite web|last1=Ingenito|first1=Vince|title=IGN's Top 25 PlayStation 3 Games|url=http://www.ign.com/articles/2013/09/03/igns-top-25-playstation-3-games|work=]|access-date=August 20, 2015|date=September 3, 2013|archive-date=April 14, 2014|archive-url=https://web.archive.org/web/20140414083554/http://www.ign.com/articles/2013/09/03/igns-top-25-playstation-3-games|url-status=live}}</ref> ''Infamous 2'' received a nomination for ] at the ],<ref>{{cite web|title=INFAMOUS 2|url=http://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1174|work=]|date=August 20, 2015|access-date=August 20, 2015|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924050538/http://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1174|url-status=live}}</ref> as well as a nomination for Best PS3 Game at the 2011 ].<ref>{{cite web|last1=Nunneley|first1=Stephany|title=Full list of VGA 2011 nominees posted by Spike, MGS: Rising teaser hits|url=http://www.vg247.com/2011/11/16/fill-list-of-vga-nominees-posted-by-spike/|work=]|access-date=August 20, 2015|date=November 16, 2011|archive-date=October 18, 2018|archive-url=https://web.archive.org/web/20181018061330/https://www.vg247.com/2011/11/16/fill-list-of-vga-nominees-posted-by-spike/|url-status=live}}</ref> | |||
=== Sales === | |||
According to the ], ''Infamous 2'' sold 369,200 copies in North America during the month of June<ref>{{cite web|last1=Orry|first1=James|title=LA Noire holds off inFamous 2 and Duke in US June chart|url=http://www.videogamer.com/xbox360/la_noire/news/la_noire_holds_off_infamous_2_and_duke_in_us_june_chart.html|work=VideoGamer.com|access-date=August 8, 2015|date=July 15, 2011|archive-date=September 25, 2015|archive-url=https://web.archive.org/web/20150925115728/http://www.videogamer.com/xbox360/la_noire/news/la_noire_holds_off_infamous_2_and_duke_in_us_june_chart.html|url-status=live}}</ref> and was the third highest selling game of the month, though the best selling ] of the month according to Sony.<ref>{{cite web|last1=Sinclair|first1=Brendan|title=L.A. Noire, Duke Nukem top slumping June sales – NPD|url=http://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/|publisher=]|access-date=August 8, 2015|date=July 14, 2011|archive-date=July 17, 2015|archive-url=https://web.archive.org/web/20150717083948/http://www.gamespot.com/articles/la-noire-duke-nukem-top-slumping-june-sales-npd/1100-6323657/|url-status=live}}</ref> | |||
== Continuation == | |||
{{Main|Infamous: Festival of Blood}} | |||
A ] for ''Infamous 2'', titled ''Infamous: Festival of Blood'', was announced at ]<ref name=gcanenem>{{cite web|last1=Schramm|first1=Ken|title=InFamous 2 Festival Of Blood Revealed At Gamescom|url=http://blog.eu.playstation.com/2011/08/16/infamous-2-festival-of-blood-revealed-at-gamescom/|work=]|publisher=]|access-date=August 19, 2015|date=August 16, 2011|archive-date=March 7, 2016|archive-url=https://web.archive.org/web/20160307222931/https://blog.eu.playstation.com/2011/08/16/infamous-2-festival-of-blood-revealed-at-gamescom/|url-status=live}}</ref> and released on October 25, 2011.<ref name=festrelease>{{cite web|last1=Fleming|first1=Brian|title=inFAMOUS: Festival of Blood hits PSN Today with PS Move Support|url=http://blog.us.playstation.com/2011/10/25/infamous-festival-of-blood-hits-psn-today-with-ps-move-support/|work=]|publisher=]|access-date=August 19, 2015|date=October 25, 2011|archive-date=September 7, 2015|archive-url=https://web.archive.org/web/20150907000922/http://blog.us.playstation.com/2011/10/25/infamous-festival-of-blood-hits-psn-today-with-ps-move-support/|url-status=live}}</ref> A vampire-themed spinoff,<ref name=festrelease/> ''Infamous: Festival of Blood'' features a non-] story set in New Marais.<ref>{{cite web|last1=Moriarty|first1=Colin|title=Making Up Stories In Infamous 2: Festival of Blood|url=http://www.ign.com/articles/2011/10/17/making-up-stories-in-infamous-2-festival-of-blood|work=]|access-date=August 19, 2015|date=October 17, 2011|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924181507/http://www.ign.com/articles/2011/10/17/making-up-stories-in-infamous-2-festival-of-blood|url-status=live}}</ref> The story follows an infected Cole that must kill the vampire which bit him in order to save his soul. The game featured new enemies and powers.<ref name=gcanenem/><ref>{{cite web|last1=Moore|first1=Collin|title=Drink Up inFAMOUS: Festival of Blood on Tuesday|url=http://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/|work=]|publisher=]|access-date=August 19, 2015|date=October 21, 2011|archive-date=September 5, 2015|archive-url=https://web.archive.org/web/20150905183058/http://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/|url-status=live}}</ref> A stand-alone sequel to ''Infamous 2'', titled '']'', was announced at PlayStation Meeting 2013 for PlayStation 4<ref name=polyss>{{cite web|last1=Farokhmanesh|first1=Megan|title=Infamous: Second Son coming exclusively to PS4 from developer Sucker Punch|url=http://www.polygon.com/2013/2/20/4009042/playstation-4-sucker-punch-infamous-second-son|work=]|access-date=August 19, 2015|date=February 20, 2013|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924124004/http://www.polygon.com/2013/2/20/4009042/playstation-4-sucker-punch-infamous-second-son|url-status=live}}</ref> and was released worldwide on March 31, 2014.<ref>{{cite web|last1=Yin-Poole|first1=Wesley|title=inFamous Second Son release date announced|url=http://www.eurogamer.net/articles/2013-11-15-infamous-second-son-release-date-announced|work=]|access-date=August 19, 2015|date=November 15, 2013|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924134154/http://www.eurogamer.net/articles/2013-11-15-infamous-second-son-release-date-announced|url-status=live}}</ref> The game takes place seven years after ''Infamous 2'' and follows Delsin Rowe, a new protagonist in the city of ].<ref name=polyss/> | |||
== References == | |||
{{Reflist|30em}} | |||
== External links == | |||
{{Wikiquote|Infamous#Infamous_2|Infamous 2}} | |||
* {{Webarchive|url=https://web.archive.org/web/20140331224250/http://www.suckerpunch.com/index.php?option=com_content&view=category&layout=blog&id=62&Itemid=115 |date=March 31, 2014 }} at ] | |||
* {{MobyGames|id=/infamous-2|name=''Infamous 2''}} | |||
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Latest revision as of 01:58, 4 December 2024
2011 action-adventure video game2011 video game
Infamous 2 | |
---|---|
Developer(s) | Sucker Punch Productions |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Nate Fox |
Composer(s) | James Dooley Brain & Melissa Galactic Jonathan Mayer |
Series | Infamous |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Infamous 2 (stylized as inFAMOUS 2) is a 2011 action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 3. The second installment in the Infamous series, it is the sequel to the 2009 video game Infamous.
The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to be able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.
Development on Infamous 2 began immediately after Sucker Punch finished the first Infamous, led by returning game director Nate Fox. The game's music was composed by James Dooley, Bryan Mantia, the band Galactic, and Jonathan Mayer. Both the game's music and fictional city were inspired by New Orleans. Jason Cottle, the original voice actor for Cole, was replaced by Eric Ladin as Sucker Punch wanted somebody who could perform Cole's physical reactions with motion capture, a new addition to the series.
The game was generally well received by gaming media upon release. Praise was particularly directed at its city design, traversal, and graphics, though it was criticized for its Karma system and camera. A standalone expansion titled Infamous: Festival of Blood was released on October 25, 2011. Infamous Second Son, a standalone sequel for the PlayStation 4, was released on March 21, 2014.
Gameplay
Infamous 2 is an action-adventure game set in an open world environment and played from a third-person perspective. The player controls Cole in the world of New Marais. Cole's electricity-based powers are used in movement, offense and defense in combat, and either for better or worse in dealing with the citizens of New Marais. Cole can climb buildings and other structures, grind along power cables and powered train rails, and hover for a short time. Cole can engage in melee combat with enemies using a weapon called the Amp. The game features many different powers, ranging from simple electric bolts to large electric rockets.
In order for Cole to use his powers, he must have stored electrical power, represented by an energy meter on the player's heads-up display (HUD). The player can recharge Cole by draining electricity from powered sources, recharging also restores Cole's health, though Cole's health can regenerate over time without recharging. Many powers are acquired over the course of the game. The player can use experience points to increase powers' effectiveness or unlock new powers. Experience points are awarded for actions including defeating enemies, healing citizens and completing missions. The player can use such powers to destroy environmental scenery such as towers and stone columns. Depending on the player's choices, the player can gain ice or fire powers from the game's female protagonists, Kuo and Nix. Additionally, passive abilities based on Karma level called Karmic Boosts can be unlocked.
Starting in a neutral position, Karma can reach up to Hero on the Good side or Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or killing them to restore Cole's health, will affect the Karma level in either direction. Normal story missions may also alter the Karma level. During the game the player will encounter Karma moments, the Karma moments are delivered with 3D cutscenes and character-driven dialogue, the action pauses and the player has two actions that can be taken, always a Good and Evil option. There are also Good and Evil side missions in the game as well as random events which provide Karma decisions. Completion of Karma awarding missions helps gain access to unique powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game. Karma also influences the way that citizens view Cole in addition to altering Cole's appearance and certain aspects of the game's story. Citizens may throw rocks at and turn on Cole if he has Evil Karma or take pictures of and compliment Cole if he has Good Karma.
New Marais is built on two islands, and the player must work through main story missions on the first island before being able to access the next one, though future missions may involve the first island. The player can undertake side missions to make the city safer. A feature called User Generated Content, or UGC, allows players to make their own missions and share them through PlayStation Network for others to play. Scattered around the city are hundreds of "Blast Shards" which Cole can collect to increase the amount of electricity he can store. There are also "Dead Drops" that help to reveal more of the back-story in the game. A mini-map on the player's HUD shows their location in New Marais and what is nearby. The mini-map can be used to locate Blast Shards, Dead Drops and power sources.
Plot
Story
A month following the events of Infamous, Cole (Eric Ladin) and his friend Zeke (Caleb Moody) meet with NSA agent Lucy Kuo (Dawn Olivieri), who informs them that Dr. Sebastian Wolfe (Michael Ensign), the man responsible for creating the Ray Sphere that gave Cole his powers, has developed an even stronger version that would give him enough strength to stop the Beast. Before they can depart for Wolfe's lab in New Marais, the Beast attacks Empire City. Cole tries to fight him off, but even his most powerful attack proves useless, resulting in the Beast draining Cole of most of his powers. The group is subsequently forced to flee as Empire City is completely and utterly destroyed.
Arriving in New Marais, Cole and his allies learn that energy magnate Joseph Bertrand III (Graham McTavish), an anti-Conduit demagogue, has seized control of the city. Aware of Wolfe's intentions, Bertrand has his private army, the Militia, destroy the doctor's lab. Rescuing Wolfe, Cole learns that he has developed the Ray Field Inhibitor, a device capable of stripping Conduits of their powers. Before he can help Cole locate the energy cores needed to power the RFI, which also allows Cole to regain most of his stolen powers along with a few new ones, he is killed by the Militia, who also takes Kuo captive. While working to free her, Cole and Zeke meet Roscoe Laroche, a Vietnam veteran who leads a resistance movement opposed to Bertrand, and Nix (Nika Futterman), a Conduit with the ability to manipulate and ignite a black, napalm-like substance, who has been waging war on the Militia. Using intelligence gathered by Zeke, Cole, and Nix, locate a secret lab where Kuo, revealed to be a Conduit, has been forced to transfer her ice-generating powers to an army of human mercenaries controlled by Bertrand. The two free her but release the mentally unstable mercenaries into the city in the process.
With Kuo and Nix's help, Cole undermines Bertrand's influence over New Marais, eventually discovering that Bertrand, who is also a Conduit, has been transforming large numbers of kidnapped civilians into mutant monsters to terrorize the people into supporting him. After exposing Bertrand's plans, Nix explains that when she was young, Bertrand, then a member of the First Sons, used a Ray Sphere built by Wolfe to gain powers, killing hundreds of innocent people, including her mother. After realizing that his powers could only turn him into a deformed monster, Bertrand vowed to cleanse the world of Conduits by unleashing hordes of them upon the world in the hope that humans would ultimately rebel and exterminate them. With the Conduits and the resistance movement joining forces, Bertrand is killed in his mutated form, ending his authoritarian rule.
With the Beast in New Marais, Cole reunites with John White (Phil LaMarr), who he thought had died in the process of destroying the first Ray Sphere. John admits that he has become the Beast and gives Cole a vision of humanity perishing from a plague born of the radiation from the Empire City Incident. As Conduits are immune, White uses his newfound powers to activate the Conduit gene in plague victims, claiming that the only way Cole can save the world is to turn his back on humanity. After locating and absorbing the last core, Cole prepares to activate the RFI. However, he realizes that while doing so will cure the plague, it will kill every Conduit on Earth. Kuo abandons humanity out of fear and sides with White, while Nix sides with humanity since she will no longer be unique in a world of conduits.
Ending
In the good ending, Cole sides with humanity. Cole and Nix work to charge the RFI, while Laroche and most of his followers sacrifice themselves to hold back the Beast. Nix eventually sacrifices herself as well, injuring the Beast and leaving Cole with just enough time to finish the process and supercharge his powers. After defeating the Beast, Cole activates the device, killing himself, Kuo, the Beast, and thousands of other Conduits, even those who had not yet developed their powers; yet, the plague is completely and permanently erased, saving everyone. In honor of Cole's heroism, he is given the posthumous title of "Patron Saint of New Marais." As Zeke takes his coffin out to sea for burial, a lightning bolt in the form of a question mark strikes in the distance.
In the evil ending, Cole sides with White, causing Nix and Zeke to turn against him and steal the RFI. Together with Kuo and the Beast, Cole rampages through New Marais, killing Laroche and what remains of the Militia. He eventually catches up with his former friends, killing them and destroying the RFI. The Beast, weak from overusing his power, dies after tasking Cole and Kuo with finishing his plan and transferring his powers over to Cole. Fully embracing his role as the new Beast, Cole prepares to build a new era for the Conduits.
Development and release
Gaming journals reported the likelihood of a sequel to Infamous due to a Twitter post made by actor David Sullivan reporting on auditioning for the role of Cole in the game's sequel. In April 2010, Sony purchased the domain name "infamousthegame.com", increasing speculation that a sequel was in development. The game was unveiled on June 4, 2010, when Game Informer released the cover for their July 2010 issue which featured a preview of the game. Development of Infamous 2 started immediately after the first Infamous had finished development. Sucker Punch hired their own QA staff to test and report bugs for the game. Game director Nate Fox, director of the original, also directed Infamous 2. The core development team consisted of 65 to 75 people, an amount considered "small".
When designing Infamous 2, Sucker Punch decided to look at everything that could be improved, saying "everything was on the table". Due to negative feedback from fans, they redesigned the main character, Cole. Cole initially underwent many changes, to the extent of making him look like a different character. However, after being "taken aback by the uproar of fan support for the original Cole," Sucker Punch combined elements of the original with the new design. Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice with the use of their new motion capture technology.
The 3D cutscenes were improved with motion capture technology to create a more cinematic experience. The stylized comic-like cut scenes from the first game carried over into the sequel, though they were reserved for bigger moments in the game. The 3D cutscenes were used to tell the story going on in the moment, while the comic-like cutscenes were used to tell a large piece of the story in a short amount of time. In addition to the cut scenes, the moral element of the original also transferred to the sequel. When incorporating the player's Karma decisions from the first game into the second, it was found challenging to balance the effects of importing saves from the original Infamous and keeping the game interesting for those who did not. The melee combat in the game was redesigned from the original with finishing moves being added. A large focus on the melee combat was the presentation, which was meant to make the player feel super-powered.
The game's fictional city, New Marais, was inspired by New Orleans, though many other southern influences were mixed and matched. It was thought New Orleans was architecturally the "coolest city in America" and well suited to a superhero who climbs and also allowed Sucker Punch to have environmental variety. New Marais was designed to have distinct neighborhoods with tonal as well as architectural shifts between them. Parkour elements, such as the game's grind rails, were integrated more into the environment to improve the flow of it, while powers such as the vertical grind, were incorporated into the parkour. The goal of the city was to have a "big old jungle gym". Street musicians were added to the city because they were considered an integral part of the New Orleans vibe. Gabriel Knight: Sins of the Fathers was seen by game director Nate Fox as extremely inspirational and stated that the city's role in the story was something they wanted to replicate in Infamous 2.
The game's music was composed by James Dooley, Bryan "Brain" Mantia, Melissa Reese, the New Orleans band Galactic, and Jonathan Mayer. All of the music was recorded live with a total of four hours of music being recorded. Starting from the first day of recording, the music was composed in a year. Many of the music's sounds were produced unconventionally, with some of the largest percussion coming from things such as fingernails on an amplified tin plate. Collaboration was considered a major part of writing the music, with the composers "ripping each other off." Themes were composed for the main characters, such as Cole and Nix. A dynamic music system was developed for non-mission gameplay. The game would track a music tension value with thresholds set to determine what the music would be. While missions used the dynamic music system too, the music was laid out more like a movie with set music occurring for specific events. The music of the game was inspired by the city, meant to be "organic" compared to the industrial and electronic music of the first Infamous. The score was released as two soundtracks, Infamous 2 The Blue Soundtrack and Infamous 2 The Red Soundtrack.
Sucker Punch was using around 30% of the Cell processor by the end of Infamous, and for Infamous 2, they were "creeping up over 50 and 60%, because know how to put things on to the Cell processor." With the additional power, Sucker Punch was able to "have more characters on-screen, more complicated shaders, and much greater layering". For the game, a new method of ambient occlusion (AO) was developed, a hybrid of precomputed AO and dynamic AO. The new method was used to render contact shadows and self-occlusion for moveable objects and was meant to complement the other methods of AO already used.
On March 1, 2011, Sucker Punch announced a mission creation feature for Infamous 2 that had been in development since 2009. A limited beta for testing this feature was released in April 2011. Sucker Punch wanted to give players a way to continue enjoying the game after completing it and felt there was immense pressure to incorporate multiplayer and that many games were tacking it on. They considered cooperative gameplay, though found it did not make for an experience you wanted to keep playing, saying "ultimately, the game still ends."
In October 2011, it was announced that PlayStation Move support would cover the whole game as part of an update which would come out sometime after Infamous: Festival of Blood was released, along with a new cutscene creation tool for the UGC creator. The update was released on November 2, 2011.
Release
The game was released in North America on June 7, 2011, in Europe on June 8, 2011, in Australia on June 9, 2011, in the United Kingdom, Ireland, and Germany on June 10, 2011, and in Japan on July 7, 2011. On February 18, 2011, before the game's release, Special Edition and Hero Edition versions of Infamous 2 were announced for pre-order. The Special Edition included an Original Cole skin, a Golden Amp skin, and the Electrocution Grenade power. The Hero Edition included everything from the Special Edition but also included: a Cole MacGrath statue, a sportable sling pack modeled after Cole's, a Kessler skin, the Lightning Hook power, a Reaper skin, a Sly Cooper's cane skin, a samurai sword skin, a caveman club skin, the Infamous #1 comic, and Infamous 2 The Red Soundtrack. The Hero Edition came with all of the DLC except for the Stalker Grenades and the Sniper Blast powers, and the three extra Subway Missions, which are now all available via the PlayStation Store.
Infamous 2 – along with Infamous and Infamous: Festival of Blood – was released on August 28, 2012, as part of the Infamous Collection under Sony's new line of PlayStation Collections for the PlayStation 3.
Collaborations
A six issue Infamous comic series, which bridges the stories of the first Infamous and Infamous 2, was published by DC Comics. Cole appeared as a guest character for the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken. Additionally, Good and Evil Cole appeared as playable characters in the PlayStation 3 and PlayStation Vita exclusive PlayStation All-Stars Battle Royale. An Infamous 2 mini-pack was released as downloadable content to LittleBigPlanet 2, containing Good and Evil Cole costumes.
Reception
ReceptionAggregator | Score |
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Metacritic | 83/100 |
Publication | Score |
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1Up.com | B+ |
Eurogamer | 8/10 |
Game Informer | 8.75/10 |
GameSpot | 7.5/10 |
GameSpy | |
GamesRadar+ | |
GameTrailers | 9.2/10 |
Giant Bomb | |
IGN | 9.0/10 |
Infamous 2 received "generally positive reviews", according to review aggregator Metacritic.
The story of Infamous 2 was divisive. Sterling McGarvey from GameSpy thought the story was a "pulpy comic book narrative", Colin Moriarty of IGN found the story well-delivered and "incredible", and Eurogamer's Christian Donlan found the endings of the game to be "genuinely satisfying" and an improvement on the overarching storyline of the series. Conversely, Andrew Reiner of Game Informer found the story disengaging with confusing narrative threads, Giant Bomb's Brad Shoemaker felt the story was scattered and had too much going to find its center, and Tom Mc Shea from GameSpot described the story as bland and lacking a hook to invest the player in Cole's affairs.
IGN's Moriarty thought that New Marais was more living and breathing than Empire City and the overall look of the game was improved over the original. Game Informer's Reiner saw the city as a "sightseeing marvel." GameSpy's McGarvery found the game was much cleaner-looking than the first. GameSpot's Mc Shea noted the city's neighborhoods were varied and felt alive, and found the visuals "great-looking". Eurogamer's Donlan wrote "New Marais is every bit as good at its job as Empire City was".
GameSpot's Mc Shea considered movement through the city a pleasure, but many fights tedious. Eurogamer's Donlan stated Infamous 2 is "video games' true master of parkour" and found the combat struggled to match the thrills of traversal but that the combat had improved since the original. Game Informer's Reiner enjoyed combat, describing the situations as "amazing open-world superhero fights." Giant Bomb's Brad Shoemaker felt enemies were overwhelming at times during combat like in the original Infamous. Mc Shea found the pacing uneven and the morality system "laughable". Shoemaker felt the powers of Good and Evil Cole were better balanced than in the first game and saw morality as only a gateway to cutscenes and the possible powers. GameTrailers's reviewer said the morality system did not provide tough decisions, but provided two dramatically different gameplay experiences. Both Mc Shea and Reiner thought UGC was a "great" addition to the game. 1UP reviewer Thierry Nguyen hoped Sucker Punch would mix the combat and traversal of the game with the pacing and storytelling of the first Infamous to create an "utterly fantastic" superhero game.
GameSpot's Mc Shea found that problems would occur during precise climbing because of Cole getting "sucked" towards objects during climbing, though found it made climbing easier in other aspects. Giant Bomb's Brad Shoemaker also appreciated the way Cole would be drawn to things while climbing but found that it led to frustrating moments where Cole would grab onto the wrong area. IGN's Moriarty criticized the game's camera, calling it "wonky", while GameSpy's McGarvey thought the game needed a better targeting system as the camera could not consistently keep up with the action. Eurogamer's Donlan found the draw distance was low, though the frame rate improved from the first game. Shoemaker also noticed the frame rate had been mostly corrected since the first, making the game more fluid.
The game was listed on IGN's Top 25 PlayStation 3 Games, achieving rank 14. Infamous 2 received a nomination for Outstanding Achievement in Original Music Composition at the 15th Annual Interactive Achievement Awards, as well as a nomination for Best PS3 Game at the 2011 Spike Video Game Awards.
Sales
According to the NPD Group, Infamous 2 sold 369,200 copies in North America during the month of June and was the third highest selling game of the month, though the best selling SKU of the month according to Sony.
Continuation
Main article: Infamous: Festival of BloodA stand-alone expansion for Infamous 2, titled Infamous: Festival of Blood, was announced at Gamescom and released on October 25, 2011. A vampire-themed spinoff, Infamous: Festival of Blood features a non-canon story set in New Marais. The story follows an infected Cole that must kill the vampire which bit him in order to save his soul. The game featured new enemies and powers. A stand-alone sequel to Infamous 2, titled Infamous Second Son, was announced at PlayStation Meeting 2013 for PlayStation 4 and was released worldwide on March 31, 2014. The game takes place seven years after Infamous 2 and follows Delsin Rowe, a new protagonist in the city of Seattle.
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External links
- Infamous 2 Archived March 31, 2014, at the Wayback Machine at Sucker Punch Productions
- Infamous 2 at MobyGames
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