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{{short description|First-person shooter video game franchise}}
{{about|the video game series|its first release|Far Cry (video game)|the film|Far Cry (film)}}
{{About|the video game series|its first release|Far Cry (video game){{!}}''Far Cry'' (video game)|the film|Far Cry (film){{!}}''Far Cry'' (film)|other uses}}
{{Infobox VG series
{{Use mdy dates|date=June 2018}}
| title = Far Cry
{{Infobox video game series
| image = ]
| caption = | title = Far Cry
| image = Far Cry logo.svg
| developer = ] (2004)<br />] (2005–present)
| publisher = ] | genre = ]
| developer = ] <small>(2004)</small><br/>] <small>(2005–2019)</small><br/>] <small>(2018–)</small>
| first release version = '']''
| publisher = ]
| first release date = March 23, 2004
| platforms = ]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]
| latest release version = '']''
| latest release date = November 18, 2014 | first release version = '']''
| first release date = March 23, 2004
| genre = ]
| latest release version = '']''
| platforms = ], ], ], ], ], ], ], ]
| latest release date = October 7, 2021
| platform of origin = ]
| website =
}} }}


The '''''Far Cry''''' series is a franchise of ] ], named after the first game of the series. The first game, ']', was developed by ] in Germany and published by ] on March 23, 2004 for ]. ''Far Cry'' received positive reviews upon release. The original game has been followed by three sequels: '']'', '']'' and '']'', and spawned many spin-off games, including '']'', '']'', '']'', '']'' and '']''. '''''Far Cry''''' is an ] ] of ], all of which have been published by ]. The first game, '']'', was developed by ] to premiere their ] software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by ] with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for ] gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for ], saw a number of ports to ]s, which changed several elements and are therefore considered standalone releases.


The ''Far Cry'' games, due to the history of their development, do not have any significant shared narrative elements, but instead share a theme of placing the player in a wilderness environment where they must help fight against one or more despots that control the region as well as surviving against wild animals that roam the open spaces. The ''Far Cry'' games feature a single-player campaign with later titles also offering co-operative campaign support. The games also offer competitive multiplayer options and the ability for users to edit the games' maps for these matches. The ''Far Cry'' games have generally been well received, with praise for their open world gameplay and antagonists, but criticism for their lack of innovation, and are considered commercial successes.
A 2008 English-language German movie entitled '']'' was based on the game.


==Premise and gameplay==
The ''Far Cry'' franchise has been known for putting players in exotic ] environments, from the ] to the plains of ]. The series has also included an immersive map editing program that lets players create and share their own custom maps for use in multiplayer.
The main ''Far Cry'' games are ]s (FPS) with ] elements. Whereas the first ''Far Cry'' and its spin-offs/remakes were typical FPS with discrete ], ''Far Cry 2'' and the subsequent games have adapted an ]-style of gameplay, with main story and side missions and optional quests to complete.

There are minimal narrative elements or chronology between the games. Instead, the ''Far Cry'' games have generally shared the theme of taking the player to "a lawless frontier" where "values and laws of today are non-functional", along with elements of having to survive in the wilderness including hunting and crafting.<ref name="torontostar fc">{{Cite web | url = https://www.thestar.com/business/2016/02/28/far-cry-primal-unleashes-the-beasts.html | title = 'Far Cry Primal' unleashes the beasts | first = Raju | last = Mudhar | date = February 28, 2016 | access-date = March 25, 2017 | work = ] | archive-date = September 23, 2020 | archive-url = https://web.archive.org/web/20200923164355/https://www.thestar.com/business/2016/02/28/far-cry-primal-unleashes-the-beasts.html | url-status = live }}</ref> The player often needs to work with ]s attempting to regain control of a region from a ruling party, and may have to pit different sides of a conflict against each other through their actions. Some of the series' games have been more rooted in realistic conflicts, while others have involved elements of the ] or ].<ref>{{Cite web | url = https://www.vg247.com/2015/01/14/future-of-far-cry/ | title = It's decision time for Far Cry: return to the gutter or look to the stars | first = Matt | last = Martin | date = January 14, 2015 | access-date = May 25, 2017 | work = ] | archive-date = November 16, 2018 | archive-url = https://web.archive.org/web/20181116153009/https://www.vg247.com/2015/01/14/future-of-far-cry/ | url-status = live }}</ref> Ubisoft Montreal, the principal developers of the series, do consider that all games share the same common fictional universe, and have reused some minor characters to maintain that, but otherwise anticipate each game can be enjoyed as a standalone title without knowledge of the other games.<ref name="DSInterview">{{cite web|url=http://www.digitalspy.com/gaming/interviews/a592636/far-cry-4-interview-alex-hutchinson-on-kyrat-pagan-min-and-co-op.html#~pmnhi0dIkd5ao1|title=Far Cry 4 interview: Alex Hutchinson on Kyrat, Pagan Min and co-op|first=Matthew|last=Reynolds|work=]|date=August 29, 2014|access-date=August 25, 2015|archive-date=September 6, 2015|archive-url=https://web.archive.org/web/20150906103649/http://www.digitalspy.com/gaming/interviews/a592636/far-cry-4-interview-alex-hutchinson-on-kyrat-pagan-min-and-co-op.html#~pmnhi0dIkd5ao1|url-status=live}}</ref>

==History==
{{Video game timeline
| compressempty = yes
| subtitle = Main series in bold
| 2004 = ''''']'''''
| 2005 = '']''
| 2006a = '']''
| 2006b = '']''
| 2006c = '']''
| 2007 = '']''
| 2008 = ''''']'''''
| 2012 = ''''']'''''
| 2013 = '']''
| 2014 = ''''']'''''
| 2016 = '']''
| 2018 = ''''']'''''
| 2019 = '']''
| 2021 = ''''']'''''
}}

===Origins with Crytek (2004–2007)===
The first '']'' game was developed by the German studio ], and premiered their ] software. One of Crytek's goals with the CryEngine was to be able to render realistic outdoor spaces with large viewing distances, which was a unique feature compared with other game engines at the time of its release.<ref name="x-isle"/> The CryEngine was originally demonstrated as a tech demo at ] (E3) 1999 under the name ''X-Isle: Dinosaur Island'' specifically aimed at ] graphics processors. The demo allowed the user to explore a virtual tropical island populated with dinosaurs, showcasing the size of the virtual world that the CryEngine could handle.<ref name="x-isle"/> Following E3 1999, they secured a deal with NVIDIA to distribute ''X-Isle'' alongside all NVIDIA cards as benchmarking software, as at the time the CryEngine was the most demanding game engine on the market. ] made a deal with Crytek to build out ''X-Isle'' into a full ] title and obtained publishing rights for this title.<ref name="x-isle">{{cite web | url = https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption | title = THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION | first = Charlie | last = Hall | date = July 11, 2013 | access-date = May 31, 2017 | work = ] | archive-date = March 22, 2017 | archive-url = https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption | url-status = live }}</ref>

This game develops the story of player-character Jack Carver, who stumbles upon the genetic research of Dr. Krieger and the Krieger Corporation, on a fictional Micronesia island, to create powerful Trigen Beasts as weapons later sold to mercenaries. ''Far Cry'' released in March 2004 for ] to critical praise and strong sales, with over 730,000 units sold in the first four months.<ref name="730k">{{cite web | url=http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=c2VuZGVyPUFMTCZjb21faWQ9MjUwJmZpbHRlcl90eXBlPS0xJmZpbHRlcl9tb250aD0tMSZmaWx0ZXJfeWVhcj0yMDA0 | title=First quarter sales : million | publisher=Ubisoft | access-date=August 2, 2006 | archive-date=February 10, 2008 | archive-url=https://web.archive.org/web/20080210034554/http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=c2VuZGVyPUFMTCZjb21faWQ9MjUwJmZpbHRlcl90eXBlPS0xJmZpbHRlcl9tb250aD0tMSZmaWx0ZXJfeWVhcj0yMDA0 | url-status=live }}</ref>

Following ''Far Cry''{{'}}s release, Crytek, wanting to show that CryEngine had other applications, signed a deal in July 2004 to develop a gaming franchise with publisher ] (EA), a direct competitor to Ubisoft. This franchise became the '']'' series, and through which Crytek continued to improve their CryEngine.<ref name="x-isle"/><ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=4066 | title = EA Sign Crytek | first = David | last = Jenkins | date = July 23, 2004 | access-date = May 30, 2017 | work = ] | archive-date = November 12, 2017 | archive-url = https://web.archive.org/web/20171112074544/https://www.gamasutra.com/php-bin/news_index.php?story=4066 | url-status = live }}</ref> With Crytek unable to work with them, Ubisoft assigned its studio ] to help port the title to the various ] through the '']'' and '']'' titles.<ref>{{Cite web | url = http://www.eurogamer.net/articles/news110106farcry | title = New Far Cry from Ubisoft | first = Tom | last = Bramwell | date = January 11, 2006 | access-date = May 30, 2017 | work = ] | archive-date = November 12, 2017 | archive-url = https://web.archive.org/web/20171112073904/http://www.eurogamer.net/articles/news110106farcry | url-status = live }}</ref> These titles required Ubisoft Montreal to rework much of the game as the consoles at this point in time were not as powerful as personal computers, and could not handle the wide open levels without performance problems. These games created more linear levels from the original ''Far Cry'', added campaigns and multiplayer modes, and in some cases, changed the game's narrative to less-realistic outcomes.<ref name="ign fc3"/> In March 2006, Ubisoft acquired all rights to the ''Far Cry'' series and a perpetual license for the CryEngine version used in the development of ''Far Cry''.<ref>{{cite web | url = http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry | title = UBISOFT ACQUIRES RIGHTS TO FAR CRY | first = Wade | last = Steel | date = March 30, 2006 | access-date = May 30, 2017 | work = ] | archive-date = March 20, 2017 | archive-url = https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry | url-status = live }}</ref> Ubisoft Montreal remained the principal studio developing all future ''Far Cry'' games.

===Shifts to internal development (2008–2011)===
'']'' was announced by Ubisoft in July 2007 and featured two significant changes from the previous ''Far Cry'' games. First, it premiered the use of the Dunia Engine, a modified form of the licensed CryEngine by Ubisoft Montreal.<ref>{{cite web | url = https://www.engadget.com/2008/01/24/far-cry-2-teaser-debuts-dunia-engine/ | title = Far Cry 2 teaser debuts Dunia Engine | first = James | last = Random-Wiley | date = January 24, 2008 | access-date = May 31, 2017 | work = ] | archive-date = May 2, 2019 | archive-url = https://web.archive.org/web/20190502141600/https://www.engadget.com/2008/01/24/far-cry-2-teaser-debuts-dunia-engine/ | url-status = live }}</ref> The ] engine was developed alongside ''Far Cry 2'' to make a fully open-world game as well as adding realistic physics and destroyable environments.<ref>{{cite web | url = http://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php | title = In-Depth: Far Cry 2's Guay Talks Dunia Engine, State Of PC | first = Christian | last = Nutt | date = July 9, 2008 | access-date = May 30, 2017 | work = ] | archive-date = April 9, 2019 | archive-url = https://web.archive.org/web/20190409000437/https://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php | url-status = live }}</ref><ref name="fc2 making">{{cite web | url = http://www.gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php | title = The making of Far Cry 2 | first = Chris | last = Hocking | date = September 15, 2017 | access-date = May 30, 2017 | work = ] | archive-date = June 3, 2019 | archive-url = https://web.archive.org/web/20190603161251/https://gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php | url-status = live }}</ref> Second, rather than continuing in the narrative of the first ''Far Cry'', it created a more open-ended narrative, featuring nine playable characters and the means for the player to create their own stories with the other ] in the game with an advanced ] system.<ref name="fc2 making"/> Part of the reason the narrative from ''Far Cry'' was dropped was that its main character Jack Carver was not memorable with players,<ref>{{cite journal |last=Osborn |first=Chuck |date=October 2007 |title=Far Cry 2: Survival Guide to Africa |journal=PC Gamer |volume=14 |issue=10 |page=24 |issn=1080-4471}}</ref> and that the ending of the game, particularly with the changes made for ''Instincts'' and ''Vengeance'', took a significant turn into science fiction, something that the developers wanted to avoid with ''Far Cry 2''.<ref name="fc2 making"/><ref name="ign fc3"/> Ubisoft also recognized that through the various console versions that players would be tired of the tropic setting as well as fearing that Crytek's project with EA was also set in a tropic location, and thus opted to change the locale to the plains of Africa.<ref name="ign fc3">{{cite web | url = http://in.ign.com/far-cry-3-pc/57055/feature/the-secret-history-of-far-cry-3 | title = The Secret History of Far Cry 3 | first = Shunal | last = Doke | date = February 13, 2014 | access-date = May 31, 2017 | work = ] | archive-date = September 5, 2017 | archive-url = https://web.archive.org/web/20170905235338/http://in.ign.com/far-cry-3-pc/57055/feature/the-secret-history-of-far-cry-3 | url-status = live }}</ref> For ''Far Cry 2'', the game takes place in a fictional African county in the midst of a civil war that is being financially funded by a figure known as the Jackal, whom the player-character, a mercenary for hire, is tasked to bring down with the help of other mercenaries and locals.

''Far Cry 2'' was released in October 2008, and was critically praised and commercially successful, with over 2.9 million in sales by 2009.<ref>{{cite web |url=http://www.videogamer.com/xbox360/prince_of_persia/news/far_cry_2_generated_sales_of_2_9_million.html |title=Far Cry 2 generated sales of 2.9 million - Prince of Persia (2008) for Xbox 360 News |publisher=Videogamer.com |access-date=August 1, 2012 |archive-date=September 26, 2012 |archive-url=https://web.archive.org/web/20120926170008/http://www.videogamer.com/xbox360/prince_of_persia/news/far_cry_2_generated_sales_of_2_9_million.html |url-status=live }}</ref> However, the game's director, ], noted that internally, much of the design of ''Far Cry 2'' was haphazard.<ref name="fc2 making"/> ''Far Cry 2'' had a polarizing reception from players over some of the gameplay features that were implemented to make the game feel ] and immerse the player into the world. Some of these disputed mechanics included the random onset of ] that would impact the character's vision and movement until they obtained and took medicine for it, a weapon decay system that would cause guns picked up from enemies to wear down and break over use, military checkpoints that a player could clear out but which would become repopulated with enemies minutes later, and the game's buddy system, where the player could call a selected non-player character to help their character in battle, but only for a short while and would not be available until the player reached a safe house to rest.<ref name="usgamer fc2">{{cite web | url = https://www.usgamer.net/articles/far-cry-2-retrospective-deep-dive | title = There's Still No Other Shooter Quite Like Far Cry 2: Remembering Far Cry's Most Polarizing Entry | first = Doc | last = Burford | date = March 28, 2018 | access-date = March 28, 2018 | work = ] | archive-date = March 29, 2018 | archive-url = https://web.archive.org/web/20180329015236/https://www.usgamer.net/articles/far-cry-2-retrospective-deep-dive | url-status = dead }}</ref>

===Expansion as series (2012–ongoing)===
Pre-production work for ''Far Cry 3'' had reportedly started just after ''Far Cry 2'' was shipped, with plans to keep it as a narrative sequel, but in the few years that followed, many of the development leads for ''Far Cry 2'' left the studio. The project had a significant shift of locale, returning to a tropical island theme similar to ''Far Cry'' while retaining the open-world nature of ''Far Cry 2''. They also looked to keep the key elements of ''Far Cry 2''{{'}}s open world that worked but add in more features to make it feel like a living world but with purpose behind how they designed it. This led to the development of the ] engine to implement some open-world features such as weather system, which premiered in ''Far Cry 3''.<ref>{{cite web|url=https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu|title=Far Cry 3 PC Performance Test: Graphics & CPU|date=December 6, 2012 |publisher=Kotaku.com|access-date=February 27, 2018|archive-date=November 7, 2018|archive-url=https://web.archive.org/web/20181107005601/https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu|url-status=live}}</ref> Several of the questionable gameplay elements of ''Far Cry 2'' were eliminated.<ref name="usgamer fc2"/> Further, to make this world meaningful, they eliminated the multiple player-characters and instead provided one character that they could write a strong narrative around.<ref>{{Cite web | url = http://www.ign.com/articles/2013/01/30/the-development-secrets-of-far-cry-3 | title = THE DEVELOPMENT SECRETS OF FAR CRY 3 | first = Mitch | last = Dyer | date = January 30, 2013 | access-date = May 30, 2017 | work = ] | archive-date = October 26, 2013 | archive-url = https://web.archive.org/web/20131026144234/http://www.ign.com/articles/2013/01/30/the-development-secrets-of-far-cry-3 | url-status = live }}</ref> Within ''Far Cry 3'', the player-character is part of a group of adventuring tourists caught by the pirate ] who has tortured the island's native population. The introduction of a well-defined villain character in Vaas that was the focal point for much of the game further redefined how the ''Far Cry'' games going forward would be presented, each centered around a similar crafted character central to the game's plot.<ref>{{cite web | url = https://www.ign.com/articles/how-far-cry-villains-were-created | title = How Far Cry's Iconic Villains Were Created | first1 = Dale | last1 = Driver | first2 = Matt | last2 = Purslow | date = October 3, 2021 | accessdate = October 4, 2021 | work = ] | archive-date = October 7, 2021 | archive-url = https://web.archive.org/web/20211007160625/https://www.ign.com/articles/how-far-cry-villains-were-created | url-status = live }}</ref> ''Far Cry 3'' was formally announced in 2011 and released in November 2012. Though ''Far Cry 3'' presented some controversial elements within its narrative, it received critical acclaim and had sold more than 10 million units by 2014.<ref>{{cite web|url=http://www.gamespot.com/articles/watch-dog-ships-9-million-copies-helping-ubisoft-s/1100-6423279/|title=Watch Dog Ships 9 Million Copies, Helping Ubisoft Sales Rise Sharply|author=Eddie Makuch|work=]|date=October 30, 2014|access-date=October 31, 2014|archive-date=November 1, 2014|archive-url=https://web.archive.org/web/20141101142249/http://www.gamespot.com/articles/watch-dog-ships-9-million-copies-helping-ubisoft-s/1100-6423279/|url-status=live}}</ref>

The basic gameplay of ''Far Cry 3'' established the series' general approach that was used in the next main series' iterations but shifted locales from the tropical setting. These games included '']'' (2014), set in the fictional Himalayan country of Kyrat ruled by the tyrannical ] and his Royal Army,<ref>{{cite web|url=http://www.gamespot.com/articles/far-cry-4-story-details-emerge/1100-6419756/|title=Far Cry 4 story details emerge|first=Chris|last=Pereira|date=May 20, 2014|access-date=August 26, 2015|work=]|archive-url=https://web.archive.org/web/20150829111422/http://www.gamespot.com/articles/far-cry-4-story-details-emerge/1100-6419756/|archive-date=August 29, 2015|url-status=live}}</ref> '']'' (2018), taking place in fictional Hope County in Montana where a ] Eden's Gate, led by ], has locked down the region,<ref>{{cite web|url=https://www.gamespot.com/articles/far-cry-5s-first-trailer-release-date-and-many-mor/1100-6450356/|title=''Far Cry 5''{{'}}s first trailer, release date, and many more details revealed|first=Eddie|last=Makuch|work=]|date=May 26, 2017|access-date=May 26, 2017|archive-date=June 8, 2020|archive-url=https://web.archive.org/web/20200608224329/https://www.gamespot.com/articles/far-cry-5s-first-trailer-reveals-release-date-and-/1100-6450356/|url-status=live}}</ref> and '']'' (2021), set on a fictional Cuba-like island in the midst of revolution which "El Presidente" Antón Castillo rules as a dictator.<ref>{{Cite web | url = https://www.vg247.com/2020/07/12/far-cry-6-release-date-trailer/ | title = Far Cry 6 lets you recruit a sausage dog called Chorizo – here's the trailer and some screens | first = Kirk | last = McKeand | date = July 12, 2020 | access-date = July 12, 2020 | work = ] | archive-date = July 17, 2020 | archive-url = https://web.archive.org/web/20200717105615/https://www.vg247.com/2020/07/12/far-cry-6-release-date-trailer/ | url-status = live }}</ref> All these games maintained the theme of a lawless land and required the player to rely on a number of gameplay skills beyond combat, such as hunting and crafting to a degree, to succeed.<ref name="torontostar fc"/> Each iteration of the games has used the Dunia 2 engine with further enhancements to improve performance and take advantage of newer technologies.<ref>{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | title = Is Far Cry 2's tech really more advanced than Far Cry 5's? | first = Alex | last = Battaglia | date = April 10, 2018 | access-date = July 13, 2020 | work = ] | archive-date = October 5, 2019 | archive-url = https://web.archive.org/web/20191005223615/https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | url-status = live }}</ref>

Extending from the main games were smaller side games that were built using the main games' existing maps and assets. The first of these was '']'', released in May 2013, following its announcement by Ubisoft on the previous ]. The game, a standalone title, was an experiment release developed by Dean Evans that worked atop the existing ''Far Cry 3'' assets, reskinning some of the game's existing maps and geometry. It took a tongue-in-cheek approach to the culture of the 1980s.<ref>{{Cite web | url = https://www.polygon.com/2014/1/28/5319662/dean-evans-blood-dragon-ubisoft-next-game | title = Blood Dragon was one of creator Dean Evans' tamer ideas | first = Alexa Ray | last = Corriea | date = January 28, 2014 | access-date = May 30, 2017 | work = ] | archive-date = March 18, 2017 | archive-url = https://web.archive.org/web/20170318105142/http://www.polygon.com/2014/1/28/5319662/dean-evans-blood-dragon-ubisoft-next-game | url-status = live }}</ref> It became a commercial success with more than 1 million units sold.<ref>{{cite web|url=http://www.destructoid.com/far-cry-3-blood-dragon-sales-surpass-1-million-mark-261490.phtml|title=Far Cry 3: Blood Dragon sales surpass 1 million mark|work=]|first=Kyle|last=MacGregor|date=September 8, 2013|access-date=September 8, 2013|archive-date=September 10, 2013|archive-url=https://web.archive.org/web/20130910215136/http://www.destructoid.com/far-cry-3-blood-dragon-sales-surpass-1-million-mark-261490.phtml|url-status=live}}</ref> Its success led to similar "reskins" for the next two main games in '']'' (2016) (from ''Far Cry 4'')<ref>{{cite magazine|url=http://www.gameinformer.com/games/far_cry_primal/b/xboxone/archive/2015/10/06/far-cry-creators-take-the-series-back-to-the-stone-age.aspx|title=Far Cry's Creators Take The Series Back To The Stone Age|first=Jeff|last=Cork|magazine=]|date=October 6, 2015|access-date=October 7, 2015|archive-date=October 7, 2015|archive-url=https://web.archive.org/web/20151007203947/http://www.gameinformer.com/games/far_cry_primal/b/xboxone/archive/2015/10/06/far-cry-creators-take-the-series-back-to-the-stone-age.aspx|url-status=dead}}</ref> and '']'' (2019) (from ''Far Cry 5'').<ref>{{cite web|url=https://www.eurogamer.net/articles/2018-12-07-far-cry-new-dawn-is-a-post-apocalyptic-spin-on-the-series|title=Far Cry New Dawn is a post-apocalyptic spin on the series|first=Martin|last=Robinson|work=]|date=December 7, 2018|access-date=December 7, 2018|archive-date=March 30, 2019|archive-url=https://web.archive.org/web/20190330014211/https://www.eurogamer.net/articles/2018-12-07-far-cry-new-dawn-is-a-post-apocalyptic-spin-on-the-series|url-status=live}}</ref>

While Ubisoft has yet to formally announce further ''Far Cry'' games after ''Far Cry 6'', reports emerged in November 2021 that the next ''Far Cry'' game would be a ] similar to Ubisoft's plans for the next '']'' game, codenamed ''Assassin's Creed Infinity''.<ref>{{cite web | url = https://www.gamespot.com/articles/far-cry-7-is-a-live-service-game-similar-to-assassins-creed-infinity-report/1100-6497943/ | title = Far Cry 7 Is A Live Service Game Similar To Assassin's Creed Infinity - Report | first = Eddie | last = Makuch | date = November 11, 2021 | accessdate = November 12, 2021 | work = ] | archive-date = November 11, 2021 | archive-url = https://web.archive.org/web/20211111201011/https://www.gamespot.com/articles/far-cry-7-is-a-live-service-game-similar-to-assassins-creed-infinity-report/1100-6497943/ | url-status = live }}</ref> Around the same time, Dan Hay, executive producer for the ''Far Cry'' series since ''Far Cry 3'', announced his departure from Ubisoft Montreal to pursue other opportunities.<ref>{{cite web | url = https://www.videogameschronicle.com/news/far-crys-boss-has-left-ubisoft/ | title = Far Cry's boss has left Ubisoft | first = Andy | last = Robinson | date = November 11, 2021 | accessdate = November 12, 2021 | work = ] | archive-date = November 11, 2021 | archive-url = https://web.archive.org/web/20211111222203/https://www.videogameschronicle.com/news/far-crys-boss-has-left-ubisoft/ | url-status = live }}</ref>


==Main series== ==Main series==
{{VG Series Reviews
| game1 = ]
| mc1 = (PC) 89<ref>{{cite web |url=https://www.metacritic.com/game/far-cry/critic-reviews/?platform=pc |title=''Far Cry'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310095155/https://www.metacritic.com/game/pc/far-cry |url-status=live }}</ref>
| game2 = ]
| mc2 = (PC) 85<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-2/critic-reviews/?platform=pc |title=''Far Cry 2'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=February 9, 2010 |archive-url=https://web.archive.org/web/20100209070234/http://www.metacritic.com/games/platforms/pc/farcry2 |url-status=live }}</ref><br/>(PS3) 85<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-2/critic-reviews/?platform=playstation-3 |title=''Far Cry 2'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=February 27, 2010 |archive-url=https://web.archive.org/web/20100227085725/http://www.metacritic.com/games/platforms/ps3/farcry2 |url-status=live }}</ref><br/>(X360) 85<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-2/critic-reviews/?platform=xbox-360 |title=''Far Cry 2'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=February 27, 2010 |archive-url=https://web.archive.org/web/20100227044744/http://www.metacritic.com/games/platforms/xbox360/farcry2 |url-status=live }}</ref>
| game3 = ]
| mc3 = (PC) 88<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3/critic-reviews/?platform=pc |title=''Far Cry 3'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=April 23, 2019 |archive-url=https://web.archive.org/web/20190423002959/https://www.metacritic.com/game/pc/far-cry-3 |url-status=live }}</ref><br/>(PS3) 90<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3/critic-reviews/?platform=playstation-3 |title=''Far Cry 3'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=January 19, 2019 |archive-url=https://web.archive.org/web/20190119091355/https://www.metacritic.com/game/playstation-3/far-cry-3 |url-status=live }}</ref><br/>(X360) 91<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3/critic-reviews/?platform=xbox-360 |title=''Far Cry 3'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=June 10, 2019 |archive-url=https://web.archive.org/web/20190610112346/https://www.metacritic.com/game/xbox-360/far-cry-3 |url-status=live }}</ref>
| game4 = ]
| mc4 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-4/critic-reviews/?platform=pc |title=''Far Cry 4'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=November 22, 2014 |archive-url=https://web.archive.org/web/20141122080027/http://www.metacritic.com/game/pc/far-cry-4 |url-status=live }}</ref><br/>(PS4) 85<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-4/critic-reviews/?platform=playstation-4 |title=''Far Cry 4'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=November 19, 2014 |archive-url=https://web.archive.org/web/20141119190024/http://www.metacritic.com/game/playstation-4/far-cry-4 |url-status=live }}</ref><br/>(XONE) 82<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-4/critic-reviews/?platform=xbox-one |title=''Far Cry 4'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=November 12, 2014 |archive-url=https://web.archive.org/web/20141112125028/http://www.metacritic.com/game/xbox-one/far-cry-4 |url-status=live }}</ref>
| game5 = ]
| mc5 = (PC) 78<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-5/critic-reviews/?platform=pc |title=''Far Cry 5'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=April 3, 2019 |archive-url=https://web.archive.org/web/20190403224836/https://www.metacritic.com/game/pc/far-cry-5 |url-status=live }}</ref><br/>(PS4) 81<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-5/critic-reviews/?platform=playstation-4 |title=''Far Cry 5'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=April 23, 2019 |archive-url=https://web.archive.org/web/20190423105831/https://www.metacritic.com/game/playstation-4/far-cry-5 |url-status=live }}</ref><br/>(XONE) 82<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-5/critic-reviews/?platform=xbox-one |title=''Far Cry 5'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=January 12, 2019 |archive-url=https://web.archive.org/web/20190112120122/https://www.metacritic.com/game/xbox-one/far-cry-5 |url-status=live }}</ref>
| game6 = ]
| mc6 = (PC) 74 <br/>(PS5) 73 <br/>(XBOX X/S) 79
}}


===''Far Cry'' (2004)=== ===''Far Cry'' (2004)===
{{Main|Far Cry (video game)}} {{Main|Far Cry (video game)}}
''Far Cry'', the first game in the series, was developed as an open-ended first-person shooter by German studio ], being the first title to use their ] software. The game is set on a mysterious ] in ], where ex-special forces operative Jack Carver must use various weapons, tools, and his surroundings to survive against hostile mercenaries that control the islands while searching for the journalist who was accompanying him and who went missing. As Jack explores the islands, he uncovers the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.
''Far Cry'' is a first-person shooter computer game developed by ] Studios from ] and published by ] on March 23, 2004 for ].


The game was published by ] on March 23, 2004, for ]. It received generally positive reviews, with praise for its visuals, gameplay mechanics, and the level of freedom given to the player, and sold 730,000 units within four months of release.
''Far Cry'' sold 730,000 units within four months of release. The game's story follows an ex Special Forces operator named Jack Carver, who is stranded on a mysterious ] in ]. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.


===''Far Cry 2'' (2008)=== ===''Far Cry 2'' (2008)===
{{Main|Far Cry 2}} {{Main|Far Cry 2}}
The plot revolves around "The Jackal" who has turned two fictional factions in ] against each other. The game's sandbox gameplay has been highly touted, allowing the player access to 50&nbsp;km<sup>2</sup> of African terrain, complete with open ], forests, animals, and towns. The game was released on October 21, 2008 in North America and October 24, 2008 in Europe. ''Far Cry 2'' was developed by ] and published by Ubisoft for Microsoft Windows, ] and ] on October 21, 2008, in North America, October 23 in Australia, and October 24 in Europe. The game is set in a fictional ]n state where an arms smuggler known as "The Jackal" is selling weapons to two factions engaged in a civil war. The player assumes the role of a mercenary sent to find and kill the Jackal, who is inflaming the conflict. The game's sandbox gameplay has been highly touted, allowing the player access to 50&nbsp;km<sup>2</sup> of African terrain, complete with open ], forests, animals, and towns. ''Far Cry 2'' also puts more emphasis on realism compared to other games in the series, incorporating features such as weapon jamming and ], which the player character gets infected with at the start of the game and must thereafter regularly take medication to avoid dying.

''Far Cry 2'' received generally positive reviews from critics for its setting, visuals, and open-ended gameplay, although some criticized its writing, ], and technical issues. A number of players also found some aspects of the gameplay, mainly those related to the game's focus on realism, overly repetitive and tedious. The game sold three million copies worldwide within four months of release.

A ] shooter version of the game for ]s was developed and published by ].


===''Far Cry 3'' (2012)=== ===''Far Cry 3'' (2012)===
{{Main|Far Cry 3}} {{Main|Far Cry 3}}
''Far Cry 3'' was developed by Ubisoft Montreal using feedback from ''Far Cry 2'', and published by Ubisoft for Microsoft Windows, PlayStation 3, and Xbox 360 on November 29, 2012, in Australia, November 30 in Europe, and December 4 in North America. It was later re-released on the ] and ] on June 26, 2018. Ahead of release, the game was heavily promoted by Ubisoft with various ]s, ] and crossovers. ''Far Cry 3'' takes place on the fictional Rook Islands, a tropical archipelago. After a vacation goes awry, protagonist Jason Brody, an ordinary American tourist, must learn the ways of the jungle to survive and rescue his friends, who have been captured by the insane ] and his gang of pirates to be sold into slavery.
The plot revolves around Jason Brody and his friends, American tourists who arrive on an unmarked set of islands in the Pacific and are abducted by pirates who lay claim to the land, led by the insane Vaas. Jason escapes, and must learn the ways of the jungle to survive and rescue his friends.

The game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in North America.
Larger in scope and ambition than its predecessors, ''Far Cry 3'' received largely positive reviews, with praise for its characters (in particular Vaas), world design, visuals, progression, and gameplay, though the multiplayer modes received some criticism. The game has sold nearly ten million copies in its lifetime, and was nominated for multiple year-end accolades in 2012, including ] and Best Shooter.


===''Far Cry 4'' (2014)=== ===''Far Cry 4'' (2014)===
{{Main|Far Cry 4}} {{Main|Far Cry 4}}
Set in the fictional country of Kyrat in the ] region (most likely ]), which is currently ruled by a despotic self-appointed king named Pagan Min.<ref name="GameRant">{{cite web|url=http://gamerant.com/far-cry-4-trailer-e3-2014/|title='Far Cry 4' E3 2014 Trailer Introduces New Villain & Protagonist|last=Shaw-Williams|first=Hannah|work=GameRant.com|date=June 9, 2014}}</ref> The protagonist, Ajay Ghale, is caught in a war and has to overthrow Min, when he is instructed by his late mother to travel again, from the U.S., to his homeland to spread her ashes there. The game was released on November 18, 2014 in Australia and North America, and November 20, 2014 in Europe.<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2014/05/15/far-cry-4-announced-for-2014|title=Far Cry 4 Announced for 2014|last=Dyer|first=Mitch|work=ign.com|date=May 15, 2014}}</ref> ''Far Cry 4'' was developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on November 18, 2014, in Australia and North America, and November 20 in Europe.<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2014/05/15/far-cry-4-announced-for-2014|title=Far Cry 4 Announced for 2014|last=Dyer|first=Mitch|work=ign.com|date=May 15, 2014|access-date=June 21, 2014|archive-date=December 11, 2015|archive-url=https://web.archive.org/web/20151211053215/http://www.ign.com/articles/2014/05/15/far-cry-4-announced-for-2014|url-status=live}}</ref> The game was originally conceptualized as a direct sequel to ''Far Cry 3'', before it was turned into a standalone story like the other games in the series. The game is set in the fictional country of Kyrat in the ] region, ruled by a despotic self-appointed king named ].<ref name="GameRant">{{cite web|url=http://gamerant.com/far-cry-4-trailer-e3-2014/|title='Far Cry 4' E3 2014 Trailer Introduces New Villain & Protagonist|last=Shaw-Williams|first=Hannah|work=GameRant.com|date=June 9, 2014|access-date=June 10, 2014|archive-date=July 14, 2015|archive-url=https://web.archive.org/web/20150714105049/http://gamerant.com/far-cry-4-trailer-e3-2014/|url-status=live}}</ref> The protagonist, Ajay Ghale, becomes caught in a civil war and must overthrow Min, after he is instructed by his late mother to travel again, from the U.S., to his homeland to spread her ashes there. Aspects of the game's story were inspired by the 1996–2006 ].

''Far Cry 4'' received positive reviews for its world design, visuals, soundtrack, and characters as well as new gameplay additions and the wealth of content. However, the story had a more divisive reception, and the game was criticized for its lack of innovation from ''Far Cry 3''. The game had the biggest launch in the franchise's history, selling seven million copies by the end of 2014.

===''Far Cry 5'' (2018)===
{{main|Far Cry 5}}
''Far Cry 5'' was developed by Ubisoft Montreal and ]. Announced in early 2017, it was released worldwide on March 27, 2018, for Microsoft Windows, PlayStation 4, and Xbox One.<ref>{{cite web | url = https://www.pcgamesn.com/far-cry-5/far-cry-5-co-op | title = Cults, cops and co-op in Far Cry 5: five things you need to know | first = Matt | last = Purslow | date = May 26, 2017 | access-date = May 26, 2017 | work = ] | archive-date = December 5, 2021 | archive-url = https://web.archive.org/web/20211205073051/https://www.pcgamesn.com/far-cry-5/far-cry-5-co-op | url-status = live }}</ref> The game is set in modern-day ] in the fictional Hope County, which is controlled by a ] called the Project at Eden's Gate, led by "The Father" ] and his siblings. Players assume the role of a customizable sheriff's deputy who becomes entangled in a violent conflict between the cult and the resisting residents of Hope County who have seen their friends and family taken or killed by the cult. The game was heavily inspired by several ] events in modern history, such as the ] and the ]. The development team sought to capture the despondent social climate after the events and re-purpose it for the game.

''Far Cry 5'' received generally positive reviews for its world design, visuals, gameplay, and soundtrack, although the narrative and some of the characters received criticism. It also became the subject of controversy after being announced alongside a period of heightened political conflicts. The game was a commercial success and became the fastest-selling title in the franchise, grossing over $310 million in its first week of sales.

===''Far Cry 6'' (2021)===
{{main|Far Cry 6}}
''Far Cry 6'' was developed by Ubisoft Toronto and published by Ubisoft for Microsoft Windows, PlayStation 4, ], Xbox One, ], ], and ] on October 7, 2021.<ref>{{cite web | url = https://www.ign.com/articles/far-cry-6-delayed-until-after-march-2021 | title = Far Cry 6 Delayed Until After March 2021 | first = Matt | last = T.M. Kim | date = October 29, 2020 | access-date = October 29, 2020 | work = ] | archive-date = February 9, 2021 | archive-url = https://web.archive.org/web/20210209195046/https://www.ign.com/articles/far-cry-6-delayed-until-after-march-2021 | url-status = live }}</ref> The game is set on the fictional island of Yara (loosely based on modern-day ]), ruled by ] dictator Antón Castillo (portrayed by ]) who seeks to bring his son, Diego (]), to be his heir amidst a revolutionary uprising by freedom fighters.<ref>{{cite web | url = https://www.gamespot.com/articles/far-cry-6-confirmed-with-clip-featuring-breaking-b/1100-6479577/?ftag=CAD-01-10abi2f | title = Far Cry 6 Confirmed With Clip Featuring Breaking Bad's Giancarlo Esposito | first = Steve | last = Watts | date = July 10, 2020 | access-date = July 10, 2020 | work = ] | archive-date = April 25, 2021 | archive-url = https://web.archive.org/web/20210425142308/https://www.gamespot.com/articles/halo-infinite-graphics-will-get-better-and-better-/1100-6480138/ | url-status = live }}</ref> Players assume the role of guerilla fighter Dani Rojas, attempting to topple Castillo and his regime. The game was inspired by several ]s of recent history, primarily the ] of 1953–1959, and features the return of several elements from earlier ''Far Cry'' titles, such as a tropical setting and a fully voiced protagonist.

''Far Cry 6'' received generally mixed reviews. Although the setting, visuals, Esposito's performance, and the minor improvements to the series' gameplay formula were praised, the lack of innovation and the aging design were criticized.


==Spin-offs== ==Spin-offs==
{{VG Series Reviews
| game1 = ]
| mc1 = (Xbox) 85<ref>{{cite web |url=https://www.metacritic.com/game/far-cry/critic-reviews/?platform=xbox |title=''Far Cry Instincts'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=May 22, 2019 |archive-url=https://web.archive.org/web/20190522062539/https://www.metacritic.com/game/xbox/far-cry-instincts |url-status=live }}</ref>
| game2 = ]
| mc2 = (Xbox) 78<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-instincts-evolution/critic-reviews/?platform=xbox |title=''Far Cry Instincts: Evolution'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=May 8, 2019 |archive-url=https://web.archive.org/web/20190508155329/https://www.metacritic.com/game/xbox/far-cry-instincts-evolution |url-status=live }}</ref>
| game3 = ]
| mc3 = (X360) 78<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-instincts-predator/critic-reviews/?platform=xbox-360 |title=''Far Cry Instincts: Predator'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=May 7, 2019 |archive-url=https://web.archive.org/web/20190507195013/https://www.metacritic.com/game/xbox-360/far-cry-instincts-predator |url-status=live }}</ref>
| game4 = ]
| mc4 = (Wii) 38<ref>{{cite web |url=https://www.metacritic.com/game/far-cry/critic-reviews/?platform=wii |title=''Far Cry Vengeance'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=February 18, 2019 |archive-url=https://web.archive.org/web/20190218010452/https://www.metacritic.com/game/wii/far-cry-vengeance |url-status=live }}</ref>
| game5 = ]
| mc5 = (PC) 81<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3-blood-dragon/critic-reviews/?platform=pc |title=''Far Cry 3: Blood Dragon'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190330035240/https://www.metacritic.com/game/pc/far-cry-3-blood-dragon |url-status=live }}</ref><br/>(PS3) 82<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3-blood-dragon/critic-reviews/?platform=playstation-3 |title=''Far Cry 3: Blood Dragon'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=March 3, 2019 |archive-url=https://web.archive.org/web/20190303022347/https://www.metacritic.com/game/playstation-3/far-cry-3-blood-dragon |url-status=live }}</ref><br/>(X360) 80<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-3-blood-dragon/critic-reviews/?platform=xbox-360 |title=''Far Cry 3: Blood Dragon'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=January 9, 2019 |archive-url=https://web.archive.org/web/20190109042457/https://www.metacritic.com/game/xbox-360/far-cry-3-blood-dragon |url-status=live }}</ref>
| game6 = ]
| mc6 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-primal/critic-reviews/?platform=pc |title=''Far Cry Primal'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190330084956/https://www.metacritic.com/game/pc/far-cry-primal |url-status=live }}</ref><br/>(PS4) 76<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-primal/critic-reviews/?platform=playstation-4 |title=''Far Cry Primal'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=March 6, 2019 |archive-url=https://web.archive.org/web/20190306214744/https://www.metacritic.com/game/playstation-4/far-cry-primal |url-status=live }}</ref><br/>(XONE) 77<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-primal/critic-reviews/?platform=xbox-one |title=''Far Cry Primal'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=December 22, 2018 |archive-url=https://web.archive.org/web/20181222050843/https://www.metacritic.com/game/xbox-one/far-cry-primal |url-status=live }}</ref>
| game7 = ]
| mc7 = (PC) 73<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-new-dawn/critic-reviews/?platform=pc |title=''Far Cry New Dawn'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019124239/https://www.metacritic.com/game/pc/far-cry-new-dawn |url-status=live }}</ref><br/>(PS4) 71<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-new-dawn/critic-reviews/?platform=playstation-4 |title=''Far Cry New Dawn'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019161141/https://www.metacritic.com/game/playstation-4/far-cry-new-dawn |url-status=live }}</ref><br/>(XONE) 75<ref>{{cite web |url=https://www.metacritic.com/game/far-cry-new-dawn/critic-reviews/?platform=xbox-one |title=''Far Cry New Dawn'' Reviews |publisher=] |access-date=April 14, 2019 |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019182542/https://www.metacritic.com/game/xbox-one/far-cry-new-dawn |url-status=live }}</ref>
}}


===''Far Cry Instincts''=== ===''Far Cry Instincts'' (2005)===
{{Main|Far Cry Instincts}} {{Main|Far Cry Instincts}}
Developed and published by Ubisoft for the ] console, it resembles the earlier PC game ''Far Cry''. However, the gameplay is not as open-ended as the latter. It makes up for this by including extra multiplayer modes through the Xbox Live service, alongside new abilities (feral powers) and a map creator mode which allows the users to create their own maps for multiplayer. Ports were also planned for the ] and ], however, due to unknown reasons, these ports were never released.


''Far Cry Instincts'' is a port of the original ''Far Cry'' for the ], developed and published by Ubisoft on September 27, 2005. Although it is a port, the game is less open-ended, due to the console's technical limitations, and features several new elements, including an altered storyline, new weapons, an extra multiplayer mode through the Xbox Live service, a map creator, and 'feral abilities', and is therefore considered a separate release. Ports for the ] and ] were cancelled.
===''Far Cry Instincts: Evolution''===

===''Far Cry Instincts: Evolution'' (2006)===
{{Main|Far Cry Instincts: Evolution}} {{Main|Far Cry Instincts: Evolution}}
A sequel to ''Far Cry Instincts'', released for the Xbox on March 27, 2006. Evolution includes a new single-player campaign, although it is considerably shorter than the campaign found in ''Far Cry Instincts''. The game also includes new weapons and vehicles, as well as an expanded map-maker and an extra multiplayer mode. Maps that are created on the Xbox version of 'Instincts' can not be transferred to the Xbox 360 version. A sequel to ''Far Cry Instincts'', released for the Xbox on March 27, 2006, ''Evolution'' features a new single-player campaign, albeit considerably shorter than that of ''Instincts'', as well as new weapons, vehicles, an expanded mapmaker and an extra multiplayer mode. Maps that are created on the Xbox version of ''Instincts'' cannot be transferred to the Xbox 360 version.


===''Far Cry Instincts: Predator''=== ===''Far Cry Instincts: Predator'' (2006)===
{{Main|Far Cry Instincts: Predator}} {{Main|Far Cry Instincts: Predator}}
''Far Cry Instincts: Predator'', an Xbox 360 title, was released on the same day as Evolution. It includes graphically enhanced versions of both ''Far Cry Instinct''s and ''Evolution''. ''Far Cry Instincts: Predator'', released for the Xbox 360 on the same day as ''Far Cry Instincts: Evolution'', includes graphically enhanced versions of both ''Instincts'' and ''Evolution''.

It featured a map editor in which the player can create maps. Characters on online play are basic clones of Jack Carver but can be edited; the character still has the tattoo "Karma" on his shooting arm.

===''Far Cry Vengeance''===


===''Far Cry Vengeance'' (2006)===
{{Main|Far Cry Vengeance}} {{Main|Far Cry Vengeance}}
A video game developed and published by Ubisoft for the ] console, released on December 12, 2006 in North America. It is the second Wii game released in North America to have a M-rated ESRB. Its storyline is similar to ''Far Cry Instincts: Evolution'', the previous Xbox title. ''Far Cry Vengeance'' has pretty much the same story as ''Evolution'', but also features three new levels, new weapons and vehicles, and changed controls. ''Far Cry Vengeance'' is a port of ''Far Cry Instincts: Evolution'' for the ], developed and published by Ubisoft on December 12, 2006, in North America, January 5, 2007, in Europe, and February 28 in Australia. The game features changed controls, new weapons and vehicles, and three additional levels.


===''Paradise Lost''=== ===''Paradise Lost'' (2007)===
{{Main|Far Cry Instincts#Paradise Lost}} {{Main|Paradise Lost (video game)}}
''Paradise Lost'' is a rail shooter arcade game port of ''Far Cry Instincts'' developed by ] and published by Ubisoft in 2007. Its light guns are similar to those of Aliens: Extermination. Players use stationary turrets armed with rockets and grenades as power-ups. ''Paradise Lost'' is a rail shooter arcade game port of ''Far Cry Instincts'' developed by ] and published by Ubisoft in 2007. Players use stationary turrets armed with rockets and grenades as power-ups.


===''Far Cry 3: Blood Dragon''=== ===''Far Cry 3: Blood Dragon'' (2013)===
{{Main|Far Cry 3: Blood Dragon}} {{Main|Far Cry 3: Blood Dragon}}
Is a stand-alone "expansion pack" based on the world of ''Far Cry 3''. Although ''Blood Dragon'' does not continue the story of ''Far Cry 3'', it shares the same game engine and gameplay mechanics. News of its development was leaked by the Brazilian ratings board, which awarded an 18+ certification based on the title's references to violence, sex, and drugs. The game's retrospective story, characters and visual style are inspired by 1980's action movies, especially the films of ], such as '']'', '']'', and '']'', and ] in '']'', '']'', and '']''. Other film/television references include '']'', '']'', '']'' and '']'', among others. Pre-orders of the PC version received a digital copy of the soundtrack, produced by Melbourne, Australia-based Power Glove. Due to the success of the title, Ubisoft CEO Yves Guillemot has stated that the game may also get a retail release. ''Blood Dragon'' is a stand-alone "expansion pack" based on the world of ''Far Cry 3''. Although ''Blood Dragon'' does not continue the story of ''Far Cry 3'', it shares the same game engine and gameplay mechanics. News of its development was leaked by the Brazilian ratings board, which awarded an 18+ certification based on the title's references to violence, sex, and drugs. The game's retrospective story, characters and visual style are inspired by 1980s action movies, especially those starring ], such as '']'', '']'', and '']'', and ], like '']'', '']'', and '']''. Other film/television references include '']'', '']'', '']'' and '']'', among others. Pre-orders of the PC version received a digital copy of the soundtrack, produced by Melbourne, Australia-based Power Glove. Due to the success of the title, Ubisoft CEO Yves Guillemot has stated that the game may also get a retail release.


A crossover title with the '']'' series, '']'' is based on ''Far Cry 3: Blood Dragon and'' was released in June 2016. A remastered version of ''Blood Dragon'' is included in the ] of ''Far Cry 6''.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-06-13-far-cry-6s-season-pass-will-include-a-remastered-copy-of-far-cry-3-blood-dragon | title = Far Cry 6's season pass will include a remastered copy of Far Cry 3: Blood Dragon | first = Vikki | last = Blake | date = June 13, 2021 | accessdate = June 13, 2021 | work = ] | archive-date = June 13, 2021 | archive-url = https://web.archive.org/web/20210613151141/https://www.eurogamer.net/articles/2021-06-13-far-cry-6s-season-pass-will-include-a-remastered-copy-of-far-cry-3-blood-dragon | url-status = live }}</ref>
===''Far Cry Primal''===
{{Main|Far Cry Primal}}
Announced in October 2015, '']'' will release on February 23, 2016 for the ], ], and in March 2016 for ]. It will be set in the year 10,000 BC. ''Far Cry Primal'' is currently in development by Ubisoft Montreal.<ref>{{cite web|url=http://www.gamespot.com/articles/far-cry-primal-trailer-release-date-gameplay-detai/1100-6431181/?ftag=MKT5490f8a|title=Far Cry Primal Trailer, Release Date, Gameplay Details Officially Released|first=Tamoor|last=Hussain|work=]|date=October 6, 2015|accessdate=October 7, 2015}}</ref>


===''Far Cry Primal'' (2016)===
==History==
{{Main|Far Cry Primal}}
{| style="float:right; margin:0 0 1ex 2em; font-size:11px; line-height:90%;" cellspacing="0" cellpadding="4"
Announced in October 2015,<ref>{{cite web|url=http://www.gamespot.com/articles/far-cry-primal-trailer-release-date-gameplay-detai/1100-6431181/?ftag=MKT5490f8a|title=Far Cry Primal Trailer, Release Date, Gameplay Details Officially Released|first=Tamoor|last=Hussain|work=]|date=October 6, 2015|access-date=October 7, 2015|archive-date=October 14, 2015|archive-url=https://web.archive.org/web/20151014195831/http://www.gamespot.com/articles/far-cry-primal-trailer-release-date-gameplay-detai/1100-6431181/?ftag=MKT5490f8a|url-status=live}}</ref> ''Far Cry Primal'' is a spin-off to ''Far Cry 4'', developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 4 and Xbox One on February 23, 2016, and for Microsoft Windows on March 1, 2016. The game is set during the ], in the fictional Oros valley in ] and ], and follows the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe. ''Primal'' received generally mixed to positive reviews. While the concept, world design, and certain gameplay mechanics, such as the ability to tame animals, were praised, the story and characters were seen as inferior compared to previous ''Far Cry'' games. Most critics also felt that, because of the game's setting, there was a significant lack of weapons to utilize, leading to a repetitive gameplay design.
|+'''Timeline of release years'''<br><br>
|-
| 2004 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2005 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2006 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>— '']''<br><br>— '']''<br><br>
|-
| 2007 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2008 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2009 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
|-
| 2010 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
|-
| 2011 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
|-
| 2012 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2013 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|-
| 2014 —
! style="width:15px; background:#ccc; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;"|
| <br>— '']''<br><br>
|}
The game's story follows a former US Army Special Forces operative Jack Carver, who is stranded on a mysterious archipelago. He is searching for a female journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.

The terrain in ''Far Cry'' varies greatly. Set on a ] archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese WWII-era fortifications and bunkers.

The unveiling of ''Far Cry 2'' took place on July 19, 2007 in Paris, France, by head company Ubisoft. Ubisoft stated that the game had been in development by the Ubisoft Montreal team, and would be released on October 23, 2008.

The protagonist of previous ''Far Cry'' games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original ''Far Cry'' in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. The game's producer, Louis-Pierre Pharand, said that the single-player game will "potentially have close to 50 hours of game play". Lead designer Clint Hocking stated that at least 100 hours are needed to experience all of the game's content.

A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay with developer commentary, was presented in Leipzig in August 2007. The demonstration showed off the gameplay involving gunfights and driving sequences, and unique features such as first aid and physical maps were also shown. It also showcased several graphical features tying in directly with the gameplay, such as procedural breakage of vegetation and its regeneration over time, dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.

In August 2010, PC Gamer reported that development of ''Far Cry 3'' was in "full swing" at Ubisoft Montreal. In the same month, Game and Swedish retailer Webhallen listed the game for a 2010 release, which did not happen. In January 2011, Ubisoft declined to comment on speculation that ''Far Cry 3'' would be hitting shelves in October after Game Informer listed the game as an October arrival in its 2011 preview feature.

In February, the '']'' suggested that the game was due for release at the end of 2011 as the following quote suggested, "Start taking the malaria medicine in preparation: ''Far Cry 3'' could be arriving before the end of the year." This statement was withdrawn in next month's edition where it was stated that the game would be shown on 2011's E3 and that the release date would be bumped back to 2012. In May, the CVs of a couple of stuntmen listed ''Far Cry 3'' as one of their previous projects.

''Far Cry 3'' features a sandbox editor. Furthermore, after confirmations of PC split screen on the ''Far Cry 3'' official site as well as content delivery service ], the feature was dropped days before release.

The game's writer Jeffrey Yohalem claimed that the intention of the game's plot was to make a statement about "what shooting means and what it does to humanity". The game's protagonist Jason Brody is not a trained soldier, but rather an everyman who is forced to become a killer over the course of the game. Yohalem claims that as a result the game examines "what happens when that guy is put into a situation where he has to survive minute by minute and save his friends? Will he pick up a gun and how does that affect him? This is a story about a normal guy who picks up a gun and that can't end well". Producer Dan Hay emphasized that the emotional "turns" in the characters were a major theme in the game, stating that "that was the emotional thing we wanted and when we first saw it, it was with Vaas". Hay further commented that the game merged the systemic feel and emotional feel from the previous two ''Far Cry'' games in order to take the game in a "very, very surprising direction".

==Games and reception==
{| border="2" cellpadding="10" cellspacing="0" style="margin: 2em 2em 2em 0; background: #f9f9f9; border: 2px #aaa solid; border-collapse: collapse; font-size: 100%;"
! Title
! Release date
! Platform(s)
! ]
! ]
! Information
|-
|'']''
|2004
|<small>]<small>
|89.38%<ref name="gamerankings">{{Cite web |url=http://www.gamerankings.com/pc/371314-far-cry/index.html |title=Far Cry (PC) |publisher=] |accessdate=2012-12-13}}</ref>
|89/100<ref name="metacritic">{{cite web|url=http://www.metacritic.com/game/pc/far-cry|title=Far Cry Critic Reviews for PC|work=]|accessdate=2012-12-13}}</ref>
|<small>''Far Cry'' is a first-person shooter computer game developed by ] Studios from ] and published by ] on March 23, 2004 for ]. Far Cry sold 730,000 units within four months of release. The game's story follows an ex Special Forces operator named Jack Carver, who is stranded on a mysterious ] in ]. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<small>
|-
|'']''
|2005
|<small>]<small>
|86.67%
|85/100
|<small>''Far Cry Instincts'' is a video game developed and published by Ubisoft for the ] console. It was planned for ] and ] as well but those versions were canceled. There are some significant changes from the ] game ''Far Cry''. As ''Instincts'' was designed more with consoles in mind, the maps are less open-ended since consoles were incapable of rendering the PC version's vast islands. It makes up for this by including extra multiplayer modes through the ] service, alongside new abilities (feral powers) and a map creator mode which allows the users to create their own maps for ].<small>
|-
|'']''
|2006
|]
|76.62%
|78/100
|<small>''Far Cry Instincts: Evolution'' is a sequel to ''Instincts'' and was released for the Xbox on March 27, 2006. ''Evolution'' includes a new single-player campaign, although it is considerably shorter than the campaign found in ''Far Cry Instincts''. The storyline focuses on Jack Carver's work for a woman named Kade, which results in him being hunted by local governments due to a ] during a botched arms deal.<small>
|-
|'']''
|2006
|]
|77.03%
|78/100
|<small>''Far Cry Instincts: Predator'', an ] title, was released on the same day as ''Evolution''. It includes graphically enhanced versions of both ''Far Cry Instincts'' and ''Evolution''.<small>
|-
|'']''
|2006
|]
|37.71%
|38/100
|<small>''Far Cry Vengeance'' is a video game developed and published by Ubisoft for the ] console. It was released on December 12, 2006. ''Far Cry: Vengeance'' is similar to ''Far Cry Instincts: Evolution'' in that ''Vengeance'' has essentially the same story as ''Evolution'', and also features three new levels, new weapons and vehicles, and different controls.<small>
|-
|'']''
|2007
|]
|N/A
|N/A
|<small>''Paradise Lost'' is an ] version of ''Far Cry Instincts'' released in 2007 by ].<small>
|-
|'']''
|2008
|], ], ]
|84.42%
|85/100
|<small>'']'' is the second installment in the series. Players choose their character from among nine different mercenaries, none of whom are Jack Carver, though some argued that Carver is The Jackal character. Both have very similar traits and descriptions.


===''Far Cry New Dawn'' (2019)===
The plot revolves around "The Jackal" who has turned two fictional factions in ] against each other. The player must stop him in the 50&nbsp;km<sup>2</sup> open world. The AI is said to be highly intelligent, both with respect to the player and their surroundings. The game's 'sandbox' game play has been highly touted, allowing the player access to 50&nbsp;km<sup>2</sup> of African terrain, complete with open ], forests, animals, and towns. The game was released on October 21, 2008 in North America and October 24, 2008 in Europe.<small>
{{Main|Far Cry New Dawn}}
|-
''Far Cry New Dawn'' is a spin-off and sequel to ''Far Cry 5'', developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One on February 15, 2019. The game is set seventeen years after one of the possible endings of ''Far Cry 5'' and follows the survivors of a nuclear war as they attempt to rebuild their community, with players assuming the role of an unnamed and highly customizable Captain. The game takes place on a modified version of ''Far Cry 5''<nowiki/>'s map and introduces several elements from the ] genre, including an upgradeable home base and increased reliance on crafting from limited supplies. ''New Dawn'' received generally mixed reviews, with praise for its world design and gameplay and criticism for its narrative and similarities to ''Far Cry 5 and'' was less financially successful than both ''Far Cry 5'' and ''Far Cry Primal''.
|'']''
|2012
|], ], ]
|89.18%
|91/100
| <small>Jason Brody and his friends, American tourists arrive on an unmarked set of islands and are abducted by pirates who lay claim to the land, led by the insane Vaas. Jason escapes, and must learn the ways of the jungle to survive and rescue his friends.<small>
|-
|'']''
|2013
|], ], ]
|83.85%
|80/100
|<small>'']'' is a stand-alone expansion to the 2012 open-world FPS Far Cry 3, developed by Ubisoft Montreal. The game takes place on a bizarre open-world island crawling with evil and stars '80s action man ] ('']'' and '']'') in the role of eye-patched protagonist Sergeant Rex Power Colt, whose mission it is to defeat a rogue cyborg army.<small>
|-
|''Far Cry: The Wild Expedition''
|2014
|], ], ]
|
|
|<small>''Far Cry: The Wild Expedition'' is a compilation consisting of the original ''Far Cry'', ''Far Cry 2'', ''Far Cry 3'' and ''Far Cry 3: Blood Dragon''. The original ''Far Cry'' is an HD remake titled ''Far Cry Classic''. It also got a standalone release on ] and ].<ref name="Purchese">{{cite web|url=http://www.eurogamer.net/articles/2014-01-07-far-cry-the-wild-expedition-is-a-compilation|title=Far Cry: The Wild Expedition is a compilation|last=Purchese|first=Robert|date=9 January 2014|work=]|publisher=Gamer Network|accessdate=10 January 2014}}</ref><small>
|-
|''Far Cry: Compilation''
|2014
|], ], ]
|
|
|<small>''Far Cry Compilation'' is only a compilation consisting of ''Far Cry 2'', ''Far Cry 3'' and ''Far Cry 3: Blood Dragon'', to celebrate the 10-year anniversary of the Far Cry brand and how it’s redefined the first person shooter drama.<ref name="Purchese"/><small>
|-
|'']''
|2014
|], ], ], ], ]
|85.00%
|87/100
|<small>'']'' takes place in the fictional ] region (most likely ]) named Kyrat. The player assumes the role of Ajay Ghale attempting to fulfill his mother's dying wish by spreading her Ashes in Kyrat. Ghale gets caught in the mists of a brutal civil war between the Golden Path and Pagan Min's Royal Army. Players will be able to craft their own stories as they travel through this exotic open world, using new and updated weapons and vehicles as well as wits to survive.<small>
|}


===''Far Cry VR: Dive Into Insanity'' (2021)===
==Game directors and writers==
''Far Cry VR: Dive Into Insanity'' is a ] set in the same tropical island location as '']''. Released on June 1, 2021, it features ] as its central antagonist.<ref name="Ubisoft®">{{cite web | title=Far Cry VR: Dive Into Insanity Coming In 2021 | website=Ubisoft® | url=https://news.ubisoft.com/en-us/article/2EbTA7G2v7vt3IAtgYxt1o/far-cry-vr-dive-into-insanity-coming-in-2021 | access-date=2021-06-21 | archive-date=June 24, 2021 | archive-url=https://web.archive.org/web/20210624201604/https://news.ubisoft.com/en-us/article/2EbTA7G2v7vt3IAtgYxt1o/far-cry-vr-dive-into-insanity-coming-in-2021 | url-status=live }}</ref>
{| class="wikitable" style="width:99%;"
|-
! Games
! Director
! Writer(s)
|-
| '']''
| style="text-align:center;"| ]
| style="text-align:center;"| ]
|-
| '']''
| style="text-align:center;"| Clint Hocking
| style="text-align:center;"| Armand Constantine, Susan O'Connor & Patrick Redding
|-
| '']''
| style="text-align:center;"| Patrick Plourde & Patrik Méthé
| style="text-align:center;"| ], ] & Li Kuo
|-
| '']''
| style="text-align:center;"| Dean Evans & Alexandre Letendre
| style="text-align:center;"| Lucien Soulban
|-
| '']''
| style="text-align:center;"| Alex Hutchinson & Patrik Méthé
| style="text-align:center;"| C.J. Kershner, Lucien Soulban, Liz Albl & Li Kuo
|}


==Main game series characters== == Other media ==
===Live-action adaptations===
{| class="wikitable" style="text-align:center" width=99%
*A direct-to-video-film, '']'', released in 2008 was directed by ] and stars ] as Jack Carver. The film follows Jack Carver, an ex-special forces soldier turned boatman who is hired by a journalist to investigate a top-secret military base on a nearby island. The film received negative reviews with most critics saying it does the games no justice.
*''The Far Cry Experience'' is a four-part ] released in 2012 that serves as a prequel to the events of '']''. It features ] playing a fictionalized version of himself who is captured by Vaas (played by ]) and his pirates and becomes the subject of Vaas's torture show.
*In 2013, it was reported that a ''Far Cry'' film was in development by ], along with a '']'' and '']'' film,<ref>{{Cite web |url=https://variety.com/2013/film/news/ubisoft-to-make-movies-based-on-watch-dogs-far-cry-rabbids-exclusive-1200496209/ |title=Ubisoft To Make Movies Based on 'Watch Dogs,' 'Far Cry,' 'Rabbids' (EXCLUSIVE) |date=June 12, 2013 |access-date=December 9, 2017 |archive-date=April 25, 2016 |archive-url=https://web.archive.org/web/20160425025934/http://variety.com/2013/film/news/ubisoft-to-make-movies-based-on-watch-dogs-far-cry-rabbids-exclusive-1200496209/ |url-status=live }}</ref> although there has been no news about the project since.
*''Inside Eden's Gate'' is a short film released on March 5, 2018, as a tie-in prequel to '']''. It follows three filmmakers investigating the rumors surrounding the Project at Eden's Gate and encountering ] (played by ]) and the other members of the Seed family.


===Animated series===
! rowspan="2" width="15%" | Character
It was announced that Ubisoft are teaming with ] to develop an animated series titled '']''.<ref>{{cite web|url=https://www.hollywoodreporter.com/news/ubisoft-planning-animated-tv-adaptations-popular-game-franchises-1246162|title=Ubisoft Planning Animated TV Adaptations of Popular Game Franchises (Exclusive)|work=The Hollywood Reporter|author=Patrick Shanley|date=October 10, 2019|access-date=October 11, 2019|archive-date=October 10, 2019|archive-url=https://web.archive.org/web/20191010153341/https://www.hollywoodreporter.com/news/ubisoft-planning-animated-tv-adaptations-popular-game-franchises-1246162|url-status=live}}</ref> It was announced to be in production for ] during June 2021, with Bobbypills leading the animation and Balak as creative director.<ref>{{cite web | url = https://www.gamespot.com/articles/netflix-announces-far-cry-blood-dragon-spinoff-animated-series/1100-6492735/ | title = Netflix Announces Far Cry Blood Dragon Spinoff Animated Series | first = Mat | last = Elfing | date = June 11, 2021 | accessdate = June 11, 2021 | work = ] | archive-date = June 11, 2021 | archive-url = https://web.archive.org/web/20210611165842/https://www.gamespot.com/articles/netflix-announces-far-cry-blood-dragon-spinoff-animated-series/1100-6492735/ | url-status = live }}</ref> The series was released on October 19th, 2023 <ref>{{cite web | url = https://www.imdb.com/title/tt14837566/ | title = IMDb entry for Captain Laserhawk: A Blood Dragon Remix | date = August 15, 2024 | accessdate = August 15, 2024 | work = ] }}</ref>
! colspan="4" align="center" | ''Voice Actors''
|-
! align="center" width="10%" | '']''<br />(2004)
! align="center" width="10%"| '']''<br />(2008)
! align="center" width="10%" | '']''<br />(2012)
! align="center" width="10%" | '']''<br />(2014)
|-
! Jack Carver
| colspan="1" | Peter Thias
| colspan="3" style="background:lightgrey;" |
|-
! Harlan Doyle
| colspan="1" |Cornell Womack
| colspan="3" style="background:lightgrey;" |
|-
! Valerie Constantine
| colspan="1" | Adriana Anderson
| colspan="3" style="background:lightgrey;" |
|-
! Dr. George Wilhelm Krieger
| colspan="1" | Robert Burns
| colspan="3" style="background:lightgrey;" |
|-
! Colonel Richard Crowe
| colspan="1" | Ken Samuels
| colspan="3" style="background:lightgrey;" |
|-
! The Jackal
| colspan="1" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="2" style="background:lightgrey;" |
|-
! Reuben Oluwagembi
| colspan="1" style="background:lightgrey;" |
| colspan="1" | Andy Marshall
| colspan="2" style="background:lightgrey;" |
|-
! Oliver Tambossa
| colspan="1" style="background:lightgrey;" |
| colspan="1" | Bayo Akinfemi
| colspan="2" style="background:lightgrey;" |
|-
! Dr. Leonid Gakumba
| colspan="1" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="2" style="background:lightgrey;" |
|-
! Flora Guillen
| colspan="1" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="2" style="background:lightgrey;" |
|-
! Jason Brody
| colspan="2" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="1" style="background:lightgrey;" |
|-
! Riley Brody
| colspan="2" style="background:lightgrey;" |
| colspan="1" | Alex Harrouch
| colspan="1" style="background:lightgrey;" |
|-
! Vaas Montenegro
| colspan="2" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="1" style="background:lightgrey;" |
|-
! Hoyt Volker
| colspan="2" style="background:lightgrey;" |
| colspan="1" | Steve Cumyn
| colspan="1" style="background:lightgrey;" |
|-
! Liza Snow
| colspan="2" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="1" style="background:lightgrey;" |
|-
! Citra Talugmai
| colspan="2" style="background:lightgrey;" |
| colspan="1" | Faye Kingslee
| colspan="1" style="background:lightgrey;" |
|-
! Dr. Alec Earnhardt
| colspan="2" style="background:lightgrey;" |
| colspan="1" | Martin Kevan
| colspan="1" style="background:lightgrey;" |
|-
! Keith Ramsay
| colspan="2" style="background:lightgrey;" |
| colspan="1" | ]
| colspan="1" style="background:lightgrey;" |
|-
! Agent Willis Huntley
| colspan="2" style="background:lightgrey;" |
| colspan="2" | ]
|-
! Hurk
| colspan="2" style="background:lightgrey;" |
| colspan="2" | ]
|-
! Ajay Ghale
| colspan="3" style="background:lightgrey;" |
| colspan="1" | James A. Woods
|-
! Pagan Min
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Yuma
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Paul "De Pleur" Harmon
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Noore
| colspan="3" style="background:lightgrey;" |
| colspan="1" | Mylène Dinh-Robic
|-
! Amita
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Sabal
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Raju
| colspan="3" style="background:lightgrey;" |
| colspan="1" | Saad Siddiqui
|-
! Kirat
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Rabi Ray Rana
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Kalinag
| colspan="3" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Bhadra
| colspan="3" style="background:lightgrey;" |
| colspan="1" | Dharini Woollcombe
|}


=== Board game ===
==Spin-off game series characters==
On September 20, 2021, it was announced that board game publisher Funforge would partner with Ubisoft to create a ] based on the franchise titled ''Far Cry Beyond''.<ref>{{Cite web|date=2021-09-20|title=A Far Cry Board Game is Coming in 2021|url=https://www.boardgamehalv.com/a-far-cry-board-game-is-coming-in-2021/|access-date=2021-09-28|website=Board Game Halv|language=en-US|archive-date=September 28, 2021|archive-url=https://web.archive.org/web/20210928162447/https://www.boardgamehalv.com/a-far-cry-board-game-is-coming-in-2021/|url-status=live}}</ref>
{| class="wikitable" style="text-align:center" width=99%


===Novels===
! rowspan="2" width="15%" | Character
*German-language novels by Michael T. Bhatty:
! colspan="5" align="center" | ''Voice Actors''
**''Far Cry: Götterdämmerung'' (Panini, 2007, {{ISBN|3-8332-1568-2}}) - an expanded novelization of the original '']'' game.
|-
**''Far Cry 2: Blutige Diamanten'' (Panini, 2008, {{ISBN|3-8332-1742-1}}) - a prequel to '']''.
! align="center" width="10%" | '']''<br />(2005)
*''Far Cry: Absolution'' (2018) by Urban Waite – a prequel to '']''.
! align="center" width="10%"| '']''<br />(2006)
! align="center" width="10%"| '']''<br />(2006)
! align="center" width="10%" | '']''<br />(2006)
! align="center" width="10%" | '']''<br />(2013)
|-
! Jack Carver
| colspan="3" | ]
| colspan="1" |unknown
| colspan="1" style="background:lightgrey;" |
|-
! Harlan Doyle
| colspan="2" | Mark Camacho
| colspan="3" style="background:lightgrey;" |
|-
! Sgt. Valerie Cortez
| colspan="2" | Luis de Cespedes
| colspan="3" style="background:lightgrey;" |
|-
! Dr. George Wilhelm Krieger
| colspan="1" | Robert Burns
| colspan="4" style="background:lightgrey;" |
|-
! Colonel Richard Crowe
| colspan="1" | John Topor
| colspan="4" style="background:lightgrey;" |
|-
! Sgt. Rex 'Power' Colt
| colspan="4" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Dr. Elizabeth Darling
| colspan="4" style="background:lightgrey;" |
| colspan="1" | ]
|-
! T.T. 'Spider' Brown
| colspan="4" style="background:lightgrey;" |
| colspan="1" | ]
|-
! Colonel Ike Sloan
| colspan="4" style="background:lightgrey;" |
| colspan="1" | Danny Blanco Hall
|-
! Dr. Carlyle
| colspan="4" style="background:lightgrey;" |
| colspan="1" | ]
|}


==Film== ===Comics===
*''Far Cry: Rite of Passage'' (2021) - a ] published by ] as a tie-in to ''Far Cry 6''. It features the game's primary antagonist, ], recounting cautionary tales to his son Diego about the rise and fall of previous villains in the series (Vaas Montenegro, Pagan Min, and Joseph Seed).
*A ] released in 2008 was directed by ], the film received negative reviews with most critics saying it does the games no justice.
*'']'', a 2021 manga one-shot by Hiromu Nagase published by '']'' in collaboration with Ubisoft. The story depicts a young Vaas Montenegro.<ref name=TGamer>{{Cite web |url=https://www.thegamer.com/jump-ubisoft-manga-far-cry-division/ |title=Jump Is Collaborating With Ubisoft For Manga One-Shots Based On Its Games |date=April 14, 2021 |access-date=2022-12-17 |website=The Gamer |last=Zalace |first=Jacqueline |archive-date=December 17, 2022 |archive-url=https://web.archive.org/web/20221217200825/https://www.thegamer.com/jump-ubisoft-manga-far-cry-division/ |url-status=live }}</ref><ref name=CBRmanga>{{Cite web |url=https://www.cbr.com/ubisoft-manga-plus-far-cry-assassins-creed-adaptations/ |title=Ubisoft's Jump+ Collaboration Turns Fan-Favorite Games Into Manga |date=May 12, 2021 |access-date=2022-12-17 |website=Comic Book Resources |last=Kishikawa |first=Molly |archive-date=December 17, 2022 |archive-url=https://web.archive.org/web/20221217201338/https://www.cbr.com/ubisoft-manga-plus-far-cry-assassins-creed-adaptations/ |url-status=live }}</ref>
*An official ''Far Cry'' film is currently in development by ] along with Watch Dogs and Rabbids films.<ref></ref>
*''Inside'', a 2021 manga one-shot published by '']'' in collaboration with Ubisoft. The story follows a young man as he plays ''Far Cry 4'' and begins pondering the morality of the characters.<ref name=TGamer/><ref name=CBRmanga/>
*''Far Cry: Esperanza's Tears'', published by Ablaze in October 2022 is a prequel comic to ''Far Cry 6''.<ref>{{Cite web |url=https://bleedingcool.com/comics/far-cry-6-prequel-esperanzas-tears-from-ablaze-in-october-2022/ |title=Far Cry 6 Prequel, Esperanza's Tears, From Ablaze In October 2022 |date=July 23, 2022 |access-date=2023-01-17 |website=Bleeding Cool |last=Johnston |first=Rich |archive-date=January 17, 2023 |archive-url=https://web.archive.org/web/20230117085436/https://bleedingcool.com/comics/far-cry-6-prequel-esperanzas-tears-from-ablaze-in-october-2022/ |url-status=live }}</ref>


==See also== ==Sales==
Ubisoft reports that through 2014, lifetime sales of the ''Far Cry'' franchise have exceeded 20 million units.<ref name="ubisoftgroup">{{cite web|url=http://www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx |title=Facts & Figures |publisher=] |year=2014 |access-date=July 21, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140721012750/http://www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx |archive-date=July 21, 2014 }}</ref> By September 2019, the series had accumulated a combined 50 million units in sales.<ref name="ubisoft 2019">{{cite web | url = https://www.pcgamesn.com/assassins-creed-sales | title = Assassin's Creed all-time sales top 140 million | first = Ali | last = Jones | date = September 27, 2019 | access-date = September 27, 2019 | work = ] | archive-date = September 27, 2019 | archive-url = https://web.archive.org/web/20190927144238/https://www.pcgamesn.com/assassins-creed-sales | url-status = live }}</ref><ref name="ubisoftgroup" /><ref>{{cite web|title=Ubisoft® reports third quarter 2014–15 sales|url=https://www.ubisoftgroup.com/comsite_common/en-US/images/pressrelease_downloadablemm_20150212_050959_ubisoftq3fy15englishfinaltcm99193930.pdf|publisher=]|access-date=February 13, 2015|archive-url=https://web.archive.org/web/20150213212843/https://www.ubisoftgroup.com/comsite_common/en-US/images/pressrelease_downloadablemm_20150212_050959_ubisoftq3fy15englishfinaltcm99193930.pdf|archive-date=February 13, 2015|date=February 13, 2015|url-status=live}}</ref><ref>Ubisoft. {{Webarchive|url=https://web.archive.org/web/20190925104407/https://news.ubisoft.com/en-us/article/321550/far-cry-5-breaks-franchise-sales-records |date=September 25, 2019 }} April 4, 2018. "Far Cry 5 now represents the second biggest launch ever for a Ubisoft game, following only Tom Clancy's The Division, with $310M USD in consumer spending through the first week." $310m / ~$60 per copy = ~5.16 million copies sold in the first week.</ref>
*'']


==References== ==References==
{{Reflist}}
<references/>


==External links== ==External links==
{{Commons category}}
{{Wikiquote}} {{Wikiquote}}
* *{{Official website|http://www.farcrygame.com/}}
* at ]
*


{{Far Cry series}} {{Far Cry series}}
{{Ubisoft}} {{Ubisoft}}


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Revision as of 00:27, 17 December 2024

First-person shooter video game franchise This article is about the video game series. For its first release, see Far Cry (video game). For the film, see Far Cry (film). For other uses, see Far Cry (disambiguation).

Video game series
Far Cry
Genre(s)First-person shooter
Developer(s)Crytek (2004)
Ubisoft Montreal (2005–2019)
Ubisoft Toronto (2018–)
Publisher(s)Ubisoft
Platform(s)Microsoft Windows
Xbox
Xbox 360
Wii
Arcade
PlayStation 3
PlayStation 4
Xbox One
Google Stadia
Amazon Luna
Xbox Series X/S
PlayStation 5
First releaseFar Cry
March 23, 2004
Latest releaseFar Cry 6
October 7, 2021

Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases.

The Far Cry games, due to the history of their development, do not have any significant shared narrative elements, but instead share a theme of placing the player in a wilderness environment where they must help fight against one or more despots that control the region as well as surviving against wild animals that roam the open spaces. The Far Cry games feature a single-player campaign with later titles also offering co-operative campaign support. The games also offer competitive multiplayer options and the ability for users to edit the games' maps for these matches. The Far Cry games have generally been well received, with praise for their open world gameplay and antagonists, but criticism for their lack of innovation, and are considered commercial successes.

Premise and gameplay

The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.

There are minimal narrative elements or chronology between the games. Instead, the Far Cry games have generally shared the theme of taking the player to "a lawless frontier" where "values and laws of today are non-functional", along with elements of having to survive in the wilderness including hunting and crafting. The player often needs to work with freedom fighters attempting to regain control of a region from a ruling party, and may have to pit different sides of a conflict against each other through their actions. Some of the series' games have been more rooted in realistic conflicts, while others have involved elements of the supernatural or science fiction. Ubisoft Montreal, the principal developers of the series, do consider that all games share the same common fictional universe, and have reused some minor characters to maintain that, but otherwise anticipate each game can be enjoyed as a standalone title without knowledge of the other games.

History

Release timelineMain series in bold
2004Far Cry
2005Far Cry Instincts
2006Far Cry Instincts: Evolution
Far Cry Instincts: Predator
Far Cry Vengeance
2007Paradise Lost
2008Far Cry 2
2009–2011
2012Far Cry 3
2013Far Cry 3: Blood Dragon
2014Far Cry 4
2015
2016Far Cry Primal
2017
2018Far Cry 5
2019Far Cry New Dawn
2020
2021Far Cry 6

Origins with Crytek (2004–2007)

The first Far Cry game was developed by the German studio Crytek, and premiered their CryEngine software. One of Crytek's goals with the CryEngine was to be able to render realistic outdoor spaces with large viewing distances, which was a unique feature compared with other game engines at the time of its release. The CryEngine was originally demonstrated as a tech demo at Electronic Entertainment Expo (E3) 1999 under the name X-Isle: Dinosaur Island specifically aimed at NVIDIA graphics processors. The demo allowed the user to explore a virtual tropical island populated with dinosaurs, showcasing the size of the virtual world that the CryEngine could handle. Following E3 1999, they secured a deal with NVIDIA to distribute X-Isle alongside all NVIDIA cards as benchmarking software, as at the time the CryEngine was the most demanding game engine on the market. Ubisoft made a deal with Crytek to build out X-Isle into a full AAA title and obtained publishing rights for this title.

This game develops the story of player-character Jack Carver, who stumbles upon the genetic research of Dr. Krieger and the Krieger Corporation, on a fictional Micronesia island, to create powerful Trigen Beasts as weapons later sold to mercenaries. Far Cry released in March 2004 for Microsoft Windows to critical praise and strong sales, with over 730,000 units sold in the first four months.

Following Far Cry's release, Crytek, wanting to show that CryEngine had other applications, signed a deal in July 2004 to develop a gaming franchise with publisher Electronic Arts (EA), a direct competitor to Ubisoft. This franchise became the Crysis series, and through which Crytek continued to improve their CryEngine. With Crytek unable to work with them, Ubisoft assigned its studio Ubisoft Montreal to help port the title to the various game consoles through the Far Cry Instincts and Far Cry Vengeance titles. These titles required Ubisoft Montreal to rework much of the game as the consoles at this point in time were not as powerful as personal computers, and could not handle the wide open levels without performance problems. These games created more linear levels from the original Far Cry, added campaigns and multiplayer modes, and in some cases, changed the game's narrative to less-realistic outcomes. In March 2006, Ubisoft acquired all rights to the Far Cry series and a perpetual license for the CryEngine version used in the development of Far Cry. Ubisoft Montreal remained the principal studio developing all future Far Cry games.

Shifts to internal development (2008–2011)

Far Cry 2 was announced by Ubisoft in July 2007 and featured two significant changes from the previous Far Cry games. First, it premiered the use of the Dunia Engine, a modified form of the licensed CryEngine by Ubisoft Montreal. The Dunia engine was developed alongside Far Cry 2 to make a fully open-world game as well as adding realistic physics and destroyable environments. Second, rather than continuing in the narrative of the first Far Cry, it created a more open-ended narrative, featuring nine playable characters and the means for the player to create their own stories with the other non-playable characters in the game with an advanced artificial intelligence system. Part of the reason the narrative from Far Cry was dropped was that its main character Jack Carver was not memorable with players, and that the ending of the game, particularly with the changes made for Instincts and Vengeance, took a significant turn into science fiction, something that the developers wanted to avoid with Far Cry 2. Ubisoft also recognized that through the various console versions that players would be tired of the tropic setting as well as fearing that Crytek's project with EA was also set in a tropic location, and thus opted to change the locale to the plains of Africa. For Far Cry 2, the game takes place in a fictional African county in the midst of a civil war that is being financially funded by a figure known as the Jackal, whom the player-character, a mercenary for hire, is tasked to bring down with the help of other mercenaries and locals.

Far Cry 2 was released in October 2008, and was critically praised and commercially successful, with over 2.9 million in sales by 2009. However, the game's director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was haphazard. Far Cry 2 had a polarizing reception from players over some of the gameplay features that were implemented to make the game feel diegetic and immerse the player into the world. Some of these disputed mechanics included the random onset of malaria that would impact the character's vision and movement until they obtained and took medicine for it, a weapon decay system that would cause guns picked up from enemies to wear down and break over use, military checkpoints that a player could clear out but which would become repopulated with enemies minutes later, and the game's buddy system, where the player could call a selected non-player character to help their character in battle, but only for a short while and would not be available until the player reached a safe house to rest.

Expansion as series (2012–ongoing)

Pre-production work for Far Cry 3 had reportedly started just after Far Cry 2 was shipped, with plans to keep it as a narrative sequel, but in the few years that followed, many of the development leads for Far Cry 2 left the studio. The project had a significant shift of locale, returning to a tropical island theme similar to Far Cry while retaining the open-world nature of Far Cry 2. They also looked to keep the key elements of Far Cry 2's open world that worked but add in more features to make it feel like a living world but with purpose behind how they designed it. This led to the development of the Dunia 2 engine to implement some open-world features such as weather system, which premiered in Far Cry 3. Several of the questionable gameplay elements of Far Cry 2 were eliminated. Further, to make this world meaningful, they eliminated the multiple player-characters and instead provided one character that they could write a strong narrative around. Within Far Cry 3, the player-character is part of a group of adventuring tourists caught by the pirate Vaas Montenegro who has tortured the island's native population. The introduction of a well-defined villain character in Vaas that was the focal point for much of the game further redefined how the Far Cry games going forward would be presented, each centered around a similar crafted character central to the game's plot. Far Cry 3 was formally announced in 2011 and released in November 2012. Though Far Cry 3 presented some controversial elements within its narrative, it received critical acclaim and had sold more than 10 million units by 2014.

The basic gameplay of Far Cry 3 established the series' general approach that was used in the next main series' iterations but shifted locales from the tropical setting. These games included Far Cry 4 (2014), set in the fictional Himalayan country of Kyrat ruled by the tyrannical Pagan Min and his Royal Army, Far Cry 5 (2018), taking place in fictional Hope County in Montana where a doomsday cult Eden's Gate, led by Joseph Seed, has locked down the region, and Far Cry 6 (2021), set on a fictional Cuba-like island in the midst of revolution which "El Presidente" Antón Castillo rules as a dictator. All these games maintained the theme of a lawless land and required the player to rely on a number of gameplay skills beyond combat, such as hunting and crafting to a degree, to succeed. Each iteration of the games has used the Dunia 2 engine with further enhancements to improve performance and take advantage of newer technologies.

Extending from the main games were smaller side games that were built using the main games' existing maps and assets. The first of these was Far Cry 3: Blood Dragon, released in May 2013, following its announcement by Ubisoft on the previous April Fools' Day. The game, a standalone title, was an experiment release developed by Dean Evans that worked atop the existing Far Cry 3 assets, reskinning some of the game's existing maps and geometry. It took a tongue-in-cheek approach to the culture of the 1980s. It became a commercial success with more than 1 million units sold. Its success led to similar "reskins" for the next two main games in Far Cry Primal (2016) (from Far Cry 4) and Far Cry New Dawn (2019) (from Far Cry 5).

While Ubisoft has yet to formally announce further Far Cry games after Far Cry 6, reports emerged in November 2021 that the next Far Cry game would be a live-service game similar to Ubisoft's plans for the next Assassin's Creed game, codenamed Assassin's Creed Infinity. Around the same time, Dan Hay, executive producer for the Far Cry series since Far Cry 3, announced his departure from Ubisoft Montreal to pursue other opportunities.

Main series

Aggregate review scores
Game Metacritic
Far Cry (PC) 89
Far Cry 2 (PC) 85
(PS3) 85
(X360) 85
Far Cry 3 (PC) 88
(PS3) 90
(X360) 91
Far Cry 4 (PC) 80
(PS4) 85
(XONE) 82
Far Cry 5 (PC) 78
(PS4) 81
(XONE) 82
Far Cry 6 (PC) 74
(PS5) 73
(XBOX X/S) 79

Far Cry (2004)

Main article: Far Cry (video game)

Far Cry, the first game in the series, was developed as an open-ended first-person shooter by German studio Crytek, being the first title to use their CryEngine software. The game is set on a mysterious archipelago in Micronesia, where ex-special forces operative Jack Carver must use various weapons, tools, and his surroundings to survive against hostile mercenaries that control the islands while searching for the journalist who was accompanying him and who went missing. As Jack explores the islands, he uncovers the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.

The game was published by Ubisoft on March 23, 2004, for Microsoft Windows. It received generally positive reviews, with praise for its visuals, gameplay mechanics, and the level of freedom given to the player, and sold 730,000 units within four months of release.

Far Cry 2 (2008)

Main article: Far Cry 2

Far Cry 2 was developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360 on October 21, 2008, in North America, October 23 in Australia, and October 24 in Europe. The game is set in a fictional East African state where an arms smuggler known as "The Jackal" is selling weapons to two factions engaged in a civil war. The player assumes the role of a mercenary sent to find and kill the Jackal, who is inflaming the conflict. The game's sandbox gameplay has been highly touted, allowing the player access to 50 km of African terrain, complete with open savannah, forests, animals, and towns. Far Cry 2 also puts more emphasis on realism compared to other games in the series, incorporating features such as weapon jamming and malaria, which the player character gets infected with at the start of the game and must thereafter regularly take medication to avoid dying.

Far Cry 2 received generally positive reviews from critics for its setting, visuals, and open-ended gameplay, although some criticized its writing, artificial intelligence, and technical issues. A number of players also found some aspects of the gameplay, mainly those related to the game's focus on realism, overly repetitive and tedious. The game sold three million copies worldwide within four months of release.

A top-down shooter version of the game for mobile phones was developed and published by Gameloft.

Far Cry 3 (2012)

Main article: Far Cry 3

Far Cry 3 was developed by Ubisoft Montreal using feedback from Far Cry 2, and published by Ubisoft for Microsoft Windows, PlayStation 3, and Xbox 360 on November 29, 2012, in Australia, November 30 in Europe, and December 4 in North America. It was later re-released on the PlayStation 4 and Xbox One on June 26, 2018. Ahead of release, the game was heavily promoted by Ubisoft with various companion apps, webseries and crossovers. Far Cry 3 takes place on the fictional Rook Islands, a tropical archipelago. After a vacation goes awry, protagonist Jason Brody, an ordinary American tourist, must learn the ways of the jungle to survive and rescue his friends, who have been captured by the insane Vaas Montenegro and his gang of pirates to be sold into slavery.

Larger in scope and ambition than its predecessors, Far Cry 3 received largely positive reviews, with praise for its characters (in particular Vaas), world design, visuals, progression, and gameplay, though the multiplayer modes received some criticism. The game has sold nearly ten million copies in its lifetime, and was nominated for multiple year-end accolades in 2012, including Game of the Year and Best Shooter.

Far Cry 4 (2014)

Main article: Far Cry 4

Far Cry 4 was developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on November 18, 2014, in Australia and North America, and November 20 in Europe. The game was originally conceptualized as a direct sequel to Far Cry 3, before it was turned into a standalone story like the other games in the series. The game is set in the fictional country of Kyrat in the Himalayas region, ruled by a despotic self-appointed king named Pagan Min. The protagonist, Ajay Ghale, becomes caught in a civil war and must overthrow Min, after he is instructed by his late mother to travel again, from the U.S., to his homeland to spread her ashes there. Aspects of the game's story were inspired by the 1996–2006 Nepalese Civil War.

Far Cry 4 received positive reviews for its world design, visuals, soundtrack, and characters as well as new gameplay additions and the wealth of content. However, the story had a more divisive reception, and the game was criticized for its lack of innovation from Far Cry 3. The game had the biggest launch in the franchise's history, selling seven million copies by the end of 2014.

Far Cry 5 (2018)

Main article: Far Cry 5

Far Cry 5 was developed by Ubisoft Montreal and Ubisoft Toronto. Announced in early 2017, it was released worldwide on March 27, 2018, for Microsoft Windows, PlayStation 4, and Xbox One. The game is set in modern-day Montana in the fictional Hope County, which is controlled by a doomsday cult called the Project at Eden's Gate, led by "The Father" Joseph Seed and his siblings. Players assume the role of a customizable sheriff's deputy who becomes entangled in a violent conflict between the cult and the resisting residents of Hope County who have seen their friends and family taken or killed by the cult. The game was heavily inspired by several socio-political events in modern history, such as the Cold War and the September 11 attacks. The development team sought to capture the despondent social climate after the events and re-purpose it for the game.

Far Cry 5 received generally positive reviews for its world design, visuals, gameplay, and soundtrack, although the narrative and some of the characters received criticism. It also became the subject of controversy after being announced alongside a period of heightened political conflicts. The game was a commercial success and became the fastest-selling title in the franchise, grossing over $310 million in its first week of sales.

Far Cry 6 (2021)

Main article: Far Cry 6

Far Cry 6 was developed by Ubisoft Toronto and published by Ubisoft for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Stadia, and Amazon Luna on October 7, 2021. The game is set on the fictional island of Yara (loosely based on modern-day Cuba), ruled by fascist dictator Antón Castillo (portrayed by Giancarlo Esposito) who seeks to bring his son, Diego (Anthony Gonzalez), to be his heir amidst a revolutionary uprising by freedom fighters. Players assume the role of guerilla fighter Dani Rojas, attempting to topple Castillo and his regime. The game was inspired by several revolutions of recent history, primarily the Cuban Revolution of 1953–1959, and features the return of several elements from earlier Far Cry titles, such as a tropical setting and a fully voiced protagonist.

Far Cry 6 received generally mixed reviews. Although the setting, visuals, Esposito's performance, and the minor improvements to the series' gameplay formula were praised, the lack of innovation and the aging design were criticized.

Spin-offs

Aggregate review scores
Game Metacritic
Far Cry Instincts (Xbox) 85
Far Cry Instincts: Evolution (Xbox) 78
Far Cry Instincts: Predator (X360) 78
Far Cry Vengeance (Wii) 38
Far Cry 3: Blood Dragon (PC) 81
(PS3) 82
(X360) 80
Far Cry Primal (PC) 74
(PS4) 76
(XONE) 77
Far Cry New Dawn (PC) 73
(PS4) 71
(XONE) 75

Far Cry Instincts (2005)

Main article: Far Cry Instincts

Far Cry Instincts is a port of the original Far Cry for the Xbox, developed and published by Ubisoft on September 27, 2005. Although it is a port, the game is less open-ended, due to the console's technical limitations, and features several new elements, including an altered storyline, new weapons, an extra multiplayer mode through the Xbox Live service, a map creator, and 'feral abilities', and is therefore considered a separate release. Ports for the PlayStation 2 and GameCube were cancelled.

Far Cry Instincts: Evolution (2006)

Main article: Far Cry Instincts: Evolution

A sequel to Far Cry Instincts, released for the Xbox on March 27, 2006, Evolution features a new single-player campaign, albeit considerably shorter than that of Instincts, as well as new weapons, vehicles, an expanded mapmaker and an extra multiplayer mode. Maps that are created on the Xbox version of Instincts cannot be transferred to the Xbox 360 version.

Far Cry Instincts: Predator (2006)

Main article: Far Cry Instincts: Predator

Far Cry Instincts: Predator, released for the Xbox 360 on the same day as Far Cry Instincts: Evolution, includes graphically enhanced versions of both Instincts and Evolution.

Far Cry Vengeance (2006)

Main article: Far Cry Vengeance

Far Cry Vengeance is a port of Far Cry Instincts: Evolution for the Wii, developed and published by Ubisoft on December 12, 2006, in North America, January 5, 2007, in Europe, and February 28 in Australia. The game features changed controls, new weapons and vehicles, and three additional levels.

Paradise Lost (2007)

Main article: Paradise Lost (video game)

Paradise Lost is a rail shooter arcade game port of Far Cry Instincts developed by Global VR and published by Ubisoft in 2007. Players use stationary turrets armed with rockets and grenades as power-ups.

Far Cry 3: Blood Dragon (2013)

Main article: Far Cry 3: Blood Dragon

Blood Dragon is a stand-alone "expansion pack" based on the world of Far Cry 3. Although Blood Dragon does not continue the story of Far Cry 3, it shares the same game engine and gameplay mechanics. News of its development was leaked by the Brazilian ratings board, which awarded an 18+ certification based on the title's references to violence, sex, and drugs. The game's retrospective story, characters and visual style are inspired by 1980s action movies, especially those starring Arnold Schwarzenegger, such as Commando, The Terminator, and Predator, and Sylvester Stallone, like Cobra, First Blood, and Rocky IV. Other film/television references include RoboCop, Escape from New York, Scarface and Teenage Mutant Ninja Turtles, among others. Pre-orders of the PC version received a digital copy of the soundtrack, produced by Melbourne, Australia-based Power Glove. Due to the success of the title, Ubisoft CEO Yves Guillemot has stated that the game may also get a retail release.

A crossover title with the Trials series, Trials of the Blood Dragon is based on Far Cry 3: Blood Dragon and was released in June 2016. A remastered version of Blood Dragon is included in the season pass of Far Cry 6.

Far Cry Primal (2016)

Main article: Far Cry Primal

Announced in October 2015, Far Cry Primal is a spin-off to Far Cry 4, developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 4 and Xbox One on February 23, 2016, and for Microsoft Windows on March 1, 2016. The game is set during the Stone Age, in the fictional Oros valley in Central and Eastern Europe, and follows the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe. Primal received generally mixed to positive reviews. While the concept, world design, and certain gameplay mechanics, such as the ability to tame animals, were praised, the story and characters were seen as inferior compared to previous Far Cry games. Most critics also felt that, because of the game's setting, there was a significant lack of weapons to utilize, leading to a repetitive gameplay design.

Far Cry New Dawn (2019)

Main article: Far Cry New Dawn

Far Cry New Dawn is a spin-off and sequel to Far Cry 5, developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One on February 15, 2019. The game is set seventeen years after one of the possible endings of Far Cry 5 and follows the survivors of a nuclear war as they attempt to rebuild their community, with players assuming the role of an unnamed and highly customizable Captain. The game takes place on a modified version of Far Cry 5's map and introduces several elements from the RPG genre, including an upgradeable home base and increased reliance on crafting from limited supplies. New Dawn received generally mixed reviews, with praise for its world design and gameplay and criticism for its narrative and similarities to Far Cry 5 and was less financially successful than both Far Cry 5 and Far Cry Primal.

Far Cry VR: Dive Into Insanity (2021)

Far Cry VR: Dive Into Insanity is a virtual reality game set in the same tropical island location as Far Cry 3. Released on June 1, 2021, it features Vaas Montenegro as its central antagonist.

Other media

Live-action adaptations

  • A direct-to-video-film, Far Cry, released in 2008 was directed by Uwe Boll and stars Til Schweiger as Jack Carver. The film follows Jack Carver, an ex-special forces soldier turned boatman who is hired by a journalist to investigate a top-secret military base on a nearby island. The film received negative reviews with most critics saying it does the games no justice.
  • The Far Cry Experience is a four-part webseries released in 2012 that serves as a prequel to the events of Far Cry 3. It features Christopher Mintz-Plasse playing a fictionalized version of himself who is captured by Vaas (played by Michael Mando) and his pirates and becomes the subject of Vaas's torture show.
  • In 2013, it was reported that a Far Cry film was in development by Ubisoft Motion Pictures, along with a Watch Dogs and Raving Rabbids film, although there has been no news about the project since.
  • Inside Eden's Gate is a short film released on March 5, 2018, as a tie-in prequel to Far Cry 5. It follows three filmmakers investigating the rumors surrounding the Project at Eden's Gate and encountering Joseph Seed (played by Greg Bryk) and the other members of the Seed family.

Animated series

It was announced that Ubisoft are teaming with Adi Shankar to develop an animated series titled Captain Laserhawk: A Blood Dragon Remix. It was announced to be in production for Netflix during June 2021, with Bobbypills leading the animation and Balak as creative director. The series was released on October 19th, 2023

Board game

On September 20, 2021, it was announced that board game publisher Funforge would partner with Ubisoft to create a board game based on the franchise titled Far Cry Beyond.

Novels

  • German-language novels by Michael T. Bhatty:
  • Far Cry: Absolution (2018) by Urban Waite – a prequel to Far Cry 5.

Comics

  • Far Cry: Rite of Passage (2021) - a comic book miniseries published by Dark Horse Comics as a tie-in to Far Cry 6. It features the game's primary antagonist, Antón Castillo, recounting cautionary tales to his son Diego about the rise and fall of previous villains in the series (Vaas Montenegro, Pagan Min, and Joseph Seed).
  • Happy Vaas Day, a 2021 manga one-shot by Hiromu Nagase published by Jump in collaboration with Ubisoft. The story depicts a young Vaas Montenegro.
  • Inside, a 2021 manga one-shot published by Jump in collaboration with Ubisoft. The story follows a young man as he plays Far Cry 4 and begins pondering the morality of the characters.
  • Far Cry: Esperanza's Tears, published by Ablaze in October 2022 is a prequel comic to Far Cry 6.

Sales

Ubisoft reports that through 2014, lifetime sales of the Far Cry franchise have exceeded 20 million units. By September 2019, the series had accumulated a combined 50 million units in sales.

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