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{{Infobox video game | ||
| title = Mortal Kombat: Armageddon | |||
| image = |
| image = MKAPS2.jpg | ||
| caption = North American PS2 cover artwork | |||
| developer = ] | |||
| developer = ]<small> (PS2/Xbox)</small><br>]<small> (Wii)</small> | |||
| publisher = ] | |||
| publisher = ]<br>] (Wii reprint only) | |||
| designer = | |||
| series = '']'' | |||
| engine = | |||
| engine = ] | |||
| released = 10/9/2006 - N.A.<br> 10/20/2006 - Europe (PS2 only)<br> Q1 2007 (Wii version) | |||
| platforms = ], ], ] | |||
| genre = ] | |||
| released = '''PlayStation 2'''{{vgrelease|NA|October 9, 2006<ref name="release">{{Cite web |date=2006-11-03 |title=Midway Press Release: PR 2006-10-09 A |url=http://www.midway.com/rxpage/mpr_4700.html |access-date=2023-03-19 |archive-url=https://web.archive.org/web/20061103024709/http://www.midway.com/rxpage/mpr_4700.html |archive-date=2006-11-03 }}</ref>|AU|October 26, 2006<ref>{{Cite web |last=Jastrzab |first=Jeremy |date=October 9, 2006 |title=Updated Australian release list, 9/10/06 |url=http://palgn.com.au/article.php?title=Updated+Australian+release+list,+9/10/06&id=5482&sid=2f008f5195307bca9b26bfee6cee8617 |archive-url=https://web.archive.org/web/20070314140052/http://palgn.com.au/article.php?title=Updated+Australian+release+list,+9/10/06&id=5482&sid=2f008f5195307bca9b26bfee6cee8617 |archive-date=March 14, 2007 |access-date=July 30, 2024 |website=PALGN}}</ref>|EU|October 27, 2006<ref>{{Cite news |date=2006-10-27 |title=Thompson attacks Mortal Kombat |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/news271006thompsonkombat |access-date=2023-03-19 |archive-date=2023-03-19 |archive-url=https://web.archive.org/web/20230319234233/https://www.eurogamer.net/news271006thompsonkombat |url-status=live }}</ref>}}'''Xbox'''{{vgrelease|NA|October 16, 2006<ref name="release"/>}}'''Wii'''{{vgrelease|NA|May 29, 2007<ref>{{Cite web |date=2008-10-01 |title=Midway Press Release:PR 2007-05-29 A |url=http://www.midway.com/rxpage/mpr_11903.html |access-date=2023-03-19 |archive-url=https://web.archive.org/web/20081001171950/http://www.midway.com/rxpage/mpr_11903.html |archive-date=2008-10-01 }}</ref>|AU|June 14, 2007<ref>{{Cite web |title=''Mortal Kombat Armageddon'' |url=http://www.palgn.com.au/ |archive-url=https://web.archive.org/web/20070613074737/http://www.palgn.com.au/ |archive-date=June 13, 2007 |access-date=July 25, 2024 |website=PALGN |quote=Out June 14th}}</ref>|EU|June 15, 2007}} | |||
| modes = 1-8 players. Online play | |||
| genre = ] | |||
| ratings = ]: Mature(M); | |||
| modes = ], ] | |||
| platforms = ], ], ] | |||
| director = ] | |||
| media = | |||
| writer = John Vogel | |||
| requirements = | |||
| programmer = Michael Boon <br> Alan Villani <br> Joshua Chapman <br> Paul Hyman | |||
| input = | |||
| designer = Jim Terdina <br> Jay Biondo <br> Nick Shin | |||
| artist = Steve Beran <br> Tony Goskie <br> Carlos Pesina | |||
| producer = John Podlasek | |||
| composer = Chase Ashbaker<br />Rich Carle<br />Brian Chard | |||
}} | }} | ||
'''''Mortal Kombat: Armageddon''''' is a 2006 ] and it is the seventh main installment in the '']'' franchise and a sequel to 2004's '']''. The ] and ] versions were released in October 2006, with a ] version released on May 29, 2007 in North America. The ] version was not released in ] territories.<ref name="no PAL release">{{cite web | author=DArqueBishop | title=No Xbox PAL Version of Mortal Kombat: Armageddon | date=2006-08-11 | work=Mortal Kombat Online | url=http://www.mortalkombatonline.com/content/News/read.cds?article=799 | access-date=2006-10-02 | archive-date=2016-03-03 | archive-url=https://web.archive.org/web/20160303190300/http://www.mortalkombatonline.com/content/News/read.cds?article=799 | url-status=live }}</ref> Chronologically the final chapter in the original ''Mortal Kombat'' storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters. The story follows a warrior named Taven after being awakened who goes on a journey to defeat his evil brother leading up to the Armageddon war to determine the fate of the ''Mortal Kombat'' universe. | |||
The gameplay retains many of the same elements from the previous ''Mortal Kombat'' titles '']'' and '']'', including characters' multiple fighting styles. Instead of the prescripted ] of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. The game also includes the story-based Konquest mode from ''Deception'', now casting the player as the warrior Taven, who must defeat his evil brother Daegon. Succeeding its predecessor's "Puzzle Kombat" ] is "Motor Kombat", a cartoonish driving game influenced by '']''. | |||
'''''Mortal Kombat: Armageddon''''' is the latest title in the '']'' ] series. It is projected to be released for the ] and ] game consoles in October 2006, with a ] version announced for early 2007. There are currently no known plans to release an Xbox version in ] territories. | |||
The game was well-received, particularly for the large number of playable characters and the Konquest mode. However, reviewers criticized the use of the same engine from the previous two games as well as the similar play styles between characters. Reaction to the game's custom Fatality feature was also mixed. | |||
On ], ], it was revealed that ] registered the Internet domain name ''MKArmageddon.com'' on ], 2005. In addition to breaking the news on the domain name, added that ''Mortal Kombat: Armageddon'' will feature an enhanced and improved fighting engine used in the previous games, as well as an expanded Konquest mode and that the game would remain on current generation consoles to make these improvements possible. | |||
''Armageddon'' is the final ''Mortal Kombat'' game for ] and the first for ] with its release for the ]. The next game in the series, the ] title '']'', was released exclusively on seventh generation consoles. The main storyline of the series was later revisited in the ], the first production from the newly-formed ]. | |||
On ], 2005, an online chat event was organized by ''Mortal Kombat Online'', known as Fight Night. ] publicly stated that the next ''Mortal Kombat'' game "will have a brand spanking new feature that we are ''very, very'' excited to announce." '']'' producer, Shaun Himmerick, stated at the chat, "while no platforms have been announced yet, but there is plenty of life left in these current systems." According to ], ''Mortal Kombat: Armageddon'' will have more characters than any other ''Mortal Kombat'' game. | |||
==Gameplay== | |||
==Character roster and information== | |||
Originally, ''Armageddon'' was billed as featuring every single fighter from only the six main installments of the franchise thus far. However, as game progress ensued, developers went on to add characters that were exclusive to the renditions of such titles (for example, Chameleon from '']'' and Rain from '']'') to the final roster. | |||
===Fighting system=== | |||
] | |||
] version gameplay screenshot, showing a fight between the zombie ] and ]]] | |||
As of now, the roster of confirmed fighters consists of the following: | |||
], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], and ]. | |||
Each character possesses two fighting styles (instead of the three previously available in ''Deadly Alliance'' and ''Deception''), one hand-to-hand and one weapon.<ref>{{cite news |first= Gregory |last= McDougal |title= One Last Fight to The Death |date= 2006-11-24 |url= https://www.washingtonpost.com/wp-dyn/content/article/2006/11/23/AR2006112300492.html |newspaper= The Washington Post |access-date= 2009-11-20 |archive-date= 2008-08-21 |archive-url= https://web.archive.org/web/20080821094532/http://www.washingtonpost.com/wp-dyn/content/article/2006/11/23/AR2006112300492.html |url-status= live }}</ref> Some of the larger bosses, like Onaga, have only one fighting style available.<ref>{{cite web |author=Jeff Haynes |url=http://ps2.ign.com/articles/732/732625p1.html |title=Mortal Kombat: Armageddon Progress Report |publisher=] |date=2006-09-13 |access-date=2011-08-14 |url-status=dead |archive-url=https://web.archive.org/web/20110709213755/http://ps2.ign.com/articles/732/732625p1.html |archive-date=2011-07-09 }}</ref> Other characters, such as Smoke and Mokap, do not have a weapon style, but a second unarmed style. ''Armageddon'' also introduces two new combat systems: the Air Kombat combo system which is similar to '']'' series' Air Combo and was also first shown in '']'' action spin-off game; and a '']'' series' combo breaker-styled Parry system. | |||
In January 2006, '']'' magazine broke the story by presenting an early character list and render of those confirmed to appear in ''Mortal Kombat: Armageddon''. Of the existing roster, a notable absentee from the article was Motaro, the sub-boss in '']''. It was also unknown if Noob Saibot and Smoke would remain as a team, as they were in '']''. | |||
Also new to the series is the ability to create a ]. These custom fatalities are a constant series of commands that players input until the Fatality ends. This method of performing Fatalities replaces the character-specific Fatalities of previous ''Mortal Kombat'' games, where gamers would simply enter one input and view the Fatality cinematically. As the player adds each input, less time is allowed for further inputs and some moves cannot be repeated. There are eleven levels that can be achieved with Kreate a Fatality, the lowest being a basic Fatality and the highest an "Ultimate Fatality". The greater the number of inputs for the Fatality, the more koins (the in-game currency) are given to the player. | |||
A small controversy arose from the trailer released in March 2006, which features all the characters on two sides (good characters running towards neutral and evil characters). Simply put, sworn enemies are seen running along side each other, while some settled disputes appear to be revived as former allies are on opposing sides. Because much of the story behind ''Armageddon'' had yet to be revealed, the reason for this was unclear. During an interview, Ed Boon said that the developers wanted a battle between two large forces in the video - preferable to having a third, smaller side of neutral characters. Also that in terms of story, character alliances would be more complex than simply two-sided. | |||
===Konquest=== | |||
The demonstration of the game at ] in May 2006 showed a different way of selecting characters than previous ''Mortal Kombat'' titles. The screen had a two-sided panel with half the roster on each side. Only 16 characters were selectable, one of which would be a character from the “Kreate a Kombatant” feature. The Konquest Mode introduced the character of Taven. Blaze was prominently featured in the build, suggesting that he may appear as the main boss of Armageddon. | |||
The Konquest mode in ''Armageddon'' is a combination of the same mode seen in ''Deception'' with elements borrowed from the spin-off adventure title '']''. The storyline centers on Taven and Daegon, two brothers who were put in suspended animation because their mother Delia (a sorceress) and their father Argus (the Edenian protector god) foresaw a cataclysmic event brought about by the ''Mortal Kombat'' fighters. Their awakening leads into the Konquest mode, which in turn leads into the game's standard play. | |||
Taven is the main hero that the player controls in Konquest, while Daegon, his brother, is the primary antagonist, plotting with villains such as Shinnok and the Red Dragon Clan in order to destroy both his brother and Blaze to attain full godhood for himself. Certain weapons are available at times in Konquest mode, which appear to handle very much like those found in ''Shaolin Monks''. Various relics can be collected, one for each Kombatant (except Taven, ], the two fighters that the player can create in the PS2 version, and additionally ] in the ] version), throughout this mode.<ref>{{cite web |title= Armageddon Relics |url= http://faqs.ign.com/articles/738/738696p1.html |access-date= 2009-08-25 |archive-date= 2009-05-19 |archive-url= https://web.archive.org/web/20090519084252/http://faqs.ign.com/articles/738/738696p1.html |url-status= dead }}</ref> Konquest unlocks characters' alternate costumes and other rewards in the rest of the game, while successfully completing the Konquest entirely will unlock Taven for arcade play. Meat, Daegon, and Blaze can be unlocked by collecting enough relics. | |||
] | |||
The September 2006 issue of the '']'' (which some subscribers received as early as July ), featured a preview of ''Armageddon''. The preview had a new version of the select screen, different from the one seen at E3. This screen has 64 squares in total and is one-sided. Noob Saibot and Smoke had been separated. Motaro and Meat were present for the first time. Taven and Daegon, another character from Konquest Mode, were both included as playable characters. There were also two squares with question marks over them. | |||
===Kreate-a-Fighter=== | |||
In the same issue, the preview mentioned that ] would appear in ] for the first time. However, the extent of her appearance was then unknown, because she had not been seen in any released screenshots of the game. | |||
] | |||
In addition to the choice of over 60 characters, ''Armageddon'' gives players the ability to create, design and use new fighters in the game. From the number of options, there are potentially thousands of different kombinations available. During production, the game offered at least 14 different character classes,<ref name="PS2.IGN MK:A">{{cite web |author=Haynes, Jeff |title=GC 2006: Mortal Kombat Armageddon |date=2006-09-23 |work=] |url=http://ps2.ign.com/articles/727/727834p1.html |access-date=2006-10-02 |archive-date=2006-10-19 |archive-url=https://web.archive.org/web/20061019143332/http://ps2.ign.com/articles/727/727834p1.html |url-status=live }}</ref> which include Humans, Tarkatans, Mercenaries, Black Dragon Members, Ninjas, Retro Ninjas, etc.<ref name="kreate fighter one">{{cite web |title=TMK E3 MKA Video #11 | date=2006-06-11 |work=] |url=https://www.youtube.com/watch?v=1xg3fdOUnWA |archive-url=https://ghostarchive.org/varchive/youtube/20211221/1xg3fdOUnWA |archive-date=2021-12-21 |url-status=live|access-date=2006-10-02}}{{cbignore}}</ref> However, after the game's release, only one preset was available to the two genders, Sorcerer to Male, and Tarkatan to Female. Although the clothing of each class is still available, it must be individually unlocked, and cannot be preset. All these presets can be unlocked by unlocking each piece of clothing that makes up that class. The preset will then appear under the preset menu. | |||
Players can give their character a unique fighting style, by changing their stance/win pose animation and assigning different (already named) attacks to the buttons on their controller. There is a range of swords and axes (the only weapons available) and special moves to choose from. Most moves and costume items need to be purchased with Koins earned in the game's other modes, though some moves and items are available for free from the beginning. The fighters can also be given their own storyline. If a player uses their creation to finish a single-player game, they will see the ending that the player designed for them, although the ending will cut off after roughly twelve lines or if the last line consists of one word.<ref name="IGN preview pg two">{{cite web |author=Haynes, Jeff |title=Mortal Kombat: Armageddon Progress Report, page 2 |date=2006-09-13 |work=] |url=http://forums.midway.com/all_things_mk_armageddon/b10762/24906257/p1/ |access-date=2006-10-02 |url-status=dead |archive-url=https://web.archive.org/web/20061025104252/http://forums.midway.com/all_things_mk_armageddon/b10762/24906257/p1/ |archive-date=2006-10-25 }}</ref> They can also be used in multiplayer games and online, using the PlayStation 2's ] or ], although the online service for both versions has since been terminated. The ending that the game shows is the same text that the player inputs as the fighter's biography. | |||
On ], Midway released a slightly modified character select screen, showing four locked boxes in place of Taven, Daegon, Meat and Blaze. Two “Kreate a Kombatant” icons replaced the question marks, and Chameleon was confirmed as a playable character. | |||
===Motor Kombat=== | |||
On ], a new, updated version of the ''Game Informer'' render was released with Motaro, Chameleon and Meat added. It also featured updated looks for Scorpion, Reptile, Noob Saibot, Sektor, and Sareena. Khameleon, Taven, and Daegon are still absent from the roster. Interestingly, Stryker is still wearing his classic ''Mortal Kombat 3'' costume, and wasn't updated, even though both of his costumes for ''Armageddon'' have been shown to be different. This could indicate that there may be more then two unlockable costumes per character. | |||
The ] in ''Mortal Kombat: Armageddon'' is named "Motor Kombat". True to the name, ] compared it to '']'' in the September 2006 issue of ''Official Xbox Magazine''. Each of the characters has a customized ], as well as their own special moves. The Motor Kombat characters keep their cartoonish "super deformed" style that was introduced in ''Deception''<nowiki>'</nowiki>s "Puzzle Kombat" mode. It also includes style-based fatalities for characters, and death traps. The cars are based on the characters' looks and personalities; for instance, Baraka's car has blades on the front bumper as an homage to Baraka's forearm blades and Scorpion's car is powered by a fire-breathing skull as an homage to his "Toasty" Fatality. | |||
''Motor Kombat'' features online play, as well as offline support for up to four players (two players in the PS2 version) with a split-screen display. In the game, players can knock their opponents into various deathtraps on the courses, like rolling pins, stones, crushers, slippery snow caves filled with stalagmites, and endless pits. The character roster for ''Motor Kombat'' is Scorpion, Sub-Zero, Bo' Rai Cho, Jax, Baraka, Raiden, Kitana, Mileena, Cyrax and Johnny Cage. | |||
On ], Midway released a number of screenshots of ''Armageddon'', one of which showed how Motaro would appear in the game - two legs less than his original four-legged design. A few days later on ], it was confirmed that Khameleon will not appear in the PlayStation 2 and Xbox versions of the game. Later, the mentioning of PS2 and Xbox was removed from the statement, seeming to imply that Khameleon will also not be in the Wii version. | |||
== |
==Plot== | ||
In Edenia, the sorceress Delia has a vision of the future where the forces of good and evil will engage in a final battle of Mortal Kombat that threatens to end all realms. In an effort to spare the Realms, Delia’s husband Argus (an Elder God) constructs a pyramid where the battle will take place and has his sons, Taven and Daegon, put into dormant states in caverns. Delia instructs her Elemental, Blaze, to signal their dragons to awaken them just before final battle commences. | |||
In the September 2006 issue of ''Official Xbox Magazine'', it is stated that the retooled ] mode will feature new character Taven and his brother Daegon. The apparent storyline states the brothers were put in suspended animation because their mother, a sorceress and their father, the edenian protector god, foresaw a cataclysmic event brought about by the ''Mortal Kombat'' fighters. Their awakening leads into the Konquest mode, which in turn leads into the game's standard play. | |||
In the future, Taven is awakened by his dragon Orin in Earthrealm and is told that he and Daegon will be competing against each other in their quest. Wishing to speak with his father, Taven teleports to his father’s temple and fights several members of the Black Dragon as well as mysterious warriors in red only to find it deserted. He eventually finds a message left to him and Daegon by Argus stating that they will be competing to take his place as an Elder God by defeating Blaze and that he has left weapons for each of them. When Taven finds both weapons are missing, he is suddenly stunned unconscious by Sektor. Despite being imprisoned on a Tekunin warship, Taven manages to free himself and defeat Sektor before escaping back to Orin’s portal. | |||
Though it has been confirmed that players will use Taven in Konquest, it is unknown how Daegon will play into it. | |||
Taven then travels to his mother's temple in the mountains where she has left armor for Daegon and himself. Upon reaching the Temple, Taven finds that it has been occupied by the Lin Kuei and is forced to fight through their assassins including Frost and their Grand Master Sub-Zero. Upon defeating the latter, Taven retrieves his armor and is soon attacked by Dark Lin-Kuei. Alongside Sub-Zero, Taven defeats the attackers after fighting both Smoke and Noob Saibot. With Taven’s assistance, Sub-Zero reveals the identity of the mysterious warriors attacking him as the Red Dragon and that they are based out of Charred Mountain. | |||
Successfully completing Konquest will unlock Taven and Daegon for arcade play. | |||
Upon traveling through the portal, Taven is forced to fight Fujin when the latter warns him to return to Edenia. Taven reluctantly defeats the wind god and proceeds to the Red Dragon stronghold and finds Daegon, who is now much older. Despite being reunited, Daegon reveals himself as the leader of the Red Dragon and his intention to kill Taven in order to kill Blaze first. Taven then fights several enemies and eventually finds Daegon’s dragon Caro, who had been imprisoned and experimented on. Upon being freed, Caro reveals that he had accidentally awoken Daegon earlier than planned which resulted in Daegon seeking out and murdering Argus and Delia upon learning the true nature of the competition. Hoping to atone for his mistake, Caro informs Taven that Daegon has gone to the Netherrealm and stays behind to destroy the Red Dragon stronghold. | |||
==New features== | |||
===Kreate a Kombatant=== | |||
Arriving in the Netherrealm, Taven repels an ambush by Drahmin before noticing Shinnok being attacked by Li Mei. Believing that he is still an Elder God, Taven comes to Shinnok’s defense and is later tasked to help reclaim his Spire in exchange for answers of Daegon’s whereabouts. After Taven defeats Havik, Sheeva, and Kintaro, Shinnok reclaims his throne and informs Taven that Daegon has returned to Earthrealm and transports him there. However, it is revealed that Shinnok is actually assisting Daegon and has informed other warriors of the contest’s prize in order to eliminate all the competitors. | |||
] | |||
Upon returning to Orin’s cave, Taven finds him mortally wounded from an attack by Quan Chi. On the verge of death, Orin keeps Quan Chi’s portal open to prevent Taven from remaining trapped in the cave with him. Vowing revenge, Taven goes through the portal and arrives at Shao Khan’s palace in Outworld. After reaching the palace dungeons, Taven fights and defeats Mileena and comes across a captive Shujinko who informs him of a meeting taking place in Shao Kahn’s throne room. After fighting through Goro and Reiko, Taven reaches the meeting between Quan Chi, Shang Tsung, Onaga, and Shao Khan where they agree to an alliance to take possession of the contests prize before transporting themselves to Argus’s pyramid. Before he can follow however, Taven is confronted by Raiden who reveals he has made a deal with Shao Khan to assist him in exchange for Earthrealm’s independence. Shocked at Raiden’s betrayal, Taven defeats him before taking Quan Chi’s portal to Edenia. | |||
Ed Boon said at E3: | |||
"There have been a number of create-a-character modes in wrestling and boxing games but we wanted to expand on the areas players had control over," | |||
"We thought it was important to let them define their attacks as well as the look of their fighters." That’s why Armageddon lets players set their fighting styles, right down to the attack associated with each button. | |||
About how it would work with its ]/] ability: | |||
"It will really be interesting to see how people will play Armageddon online when they have about 60 existing characters to choose from as well as the ability to take their created fighter and go online against other created fighters," | |||
"The idea of taking your created fighter online and seeing how they measure up to other players’ fighters is going to create the most exciting and unpredictable fighting experience ever." | |||
Once through the portal, Taven fights and defeats Scorpion before being confronted by Daegon. Before they can fight however, they are interrupted by The ] ] who informs them that the competition has been corrupted and that they’re fighting in the wrong place. Transported to the edge of the crater, Taven and Daegon engage in a final battle. Although Taven ultimately kills Daegon, he becomes disillusioned with the quest and refuses to go further until Blaze reveals the true nature of the quest. | |||
So far, the KAK feature seems to only have a human form to work with, though ] and ] features were available. Kreate-a-Fighter includes the ability to assign Taunts. | |||
With all the fighters engaged in Mortal Kombat in the crater, Blaze reveals that it will be the epicenter of the apocalypse unless the quest is fulfilled. With their respective armors being the catalysts for ending Armageddon, only Taven and Daegon are meant to defeat Blaze with one of two outcomes occurring depending on which brother completed the quest first and will either destroy all the warriors or strip them of powers and abilities. | |||
Cinder recently confirmed that there will be 14 different character classes availible in KAK. | |||
Reclaiming his sword from his fallen brother, Taven travels through a portal and fights his way to the top of the pyramid to confront Blaze. Taven manages to defeat Blaze and becomes an Elder God. However, neither outcome occurs and instead the fighters' power are increased. Taven vows to use his status as Elder God to find another solution to prevent Armageddon. | |||
"...players will also have the ability to spare their favorite fighters this fate by spawning their own characters: there are at least 14 separate character classes that players will have available to them, with hundreds of choices, making the literal combination of created characters in the millions." | |||
* This ending was deemed non-canon with the release of '']''. In the canon ending, Taven is killed, and Shao Kahn is the one who defeats Blaze, granting him godlike powers. Raiden, the only other Armageddon survivor, is brutally beaten by Shao Kahn. But before Shao Kahn can land the killing blow, Raiden sends a message to his past self in order to stop Shao: "He must win." | |||
===Kreate a Fatality=== | |||
==Characters== | |||
Also new to the series, is the ability to "create" a fatality. It is actually a constant input of commands until you are unable to put anything else in and the fatality ends, and as such, it is very mix and match and so players may not see the same fatality twice. | |||
{{Main|List of Mortal Kombat characters}} | |||
The ] and ] versions of ''Armageddon'' contain 62 fighters (as well as two extra slots for user created characters), the most of any ''Mortal Kombat'' or tournament fighter game to date. Only two characters, ] and ], are new to the series, while ] makes her playable debut on non-portable consoles, and ] makes his debut as a legitimate character. The ] version contains all the original characters from both the original versions, as well as exclusive character ] from the ] port of '']'', increasing the roster to 63. | |||
Playable characters in '''bold''' are returning characters with new designs or characters entirely new to the series. The rest of the roster's character models are recycled from '']'', '']'' and '']''. | |||
It has been mentioned that as it stands currently, there will be at least 10 levels of fatalities (i.e.3 attacks = Level 3), but you may be able to string even more together if you are very good at preforming consecutive Fatalitys. Boon also mentioned that you would be graded on your fatalities, hinting that perhaps higher level fatalities will yield more koins in reward. Also your fatality will have a different name depending on the amount of attacks strung together. These include Bloody Fatality and Brutal Fatality. | |||
{| | |||
*1: Fatality | |||
|- | |||
*2: Deadly Fatality | |||
| valign="top" | | |||
*3: Killer Fatality | |||
* ] | |||
*4: Bloody Fatality | |||
* ] | |||
*5: Mortal Fatality | |||
* ''']''' | |||
*6: Brutal Fatality | |||
* ] | |||
*7: Evil Fatality | |||
* ''']''' | |||
*8: Vicious Fatality | |||
* ] | |||
*9: Savage Fatality | |||
* ''']''' | |||
*10: Extreme Fatality | |||
* ] | |||
*11: Great Fatality | |||
* ] | |||
*12: Godly Fatality | |||
* ] | |||
* ] | |||
* ] | |||
* ''']''' | |||
* ] | |||
* ] | |||
* ] | |||
| valign="top" | | |||
*] | |||
* ] | |||
* ''']''' | |||
* ] | |||
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== |
==Development== | ||
''Armageddon'' contains every single playable fighter from the six main fighting game installments of the franchise and their upgraded versions, not counting the adventure games like '']'' and ''Shaolin Monks''. ], a secret character from the ] version of '']'' (not to be confused with the male Chameleon) was absent from the ] and ] versions of ''Armageddon'', but was added to the character roster of the ] version due to fan demand.<ref>{{cite web | title = MK Fighter of the Wiik: Khameleon | publisher = IGN | date = 2007-05-11 | url = http://media.wii.ign.com/media/845/845775/vids_1.html | access-date = 2007-10-25 | url-status = dead | archive-url = https://web.archive.org/web/20070421030314/http://media.wii.ign.com/media/845/845775/vids_1.html | archive-date = 2007-04-21 }}</ref> | |||
] | |||
The "Krypt" feature in the game's story mode included an unused concept video of Ermac's ''MK: Deception'' biography, which was intended to be the first of a series of animated bios but no others were created.<ref name="No bios">{{cite web | author=DArqueBishop | title=No Character Biographies for Mortal Kombat: Armageddon. | date=2006-10-16 | work=Mortal Kombat Online | url=http://www.mortalkombatonline.com/content/News/read.cds?article=907 | access-date=2007-01-17 | archive-date=2007-03-08 | archive-url=https://web.archive.org/web/20070308225551/http://www.mortalkombatonline.com/content/News/read.cds?article=907 | url-status=live }}</ref> Only seventeen total characters in ''Armageddon'' received official still-image biographies.<ref>{{cite web |url=http://forums.midway.com/all_things_mk_armageddon/b10762/26819000/p1/?17 |title=Midway Boards - All Bios released so far... 5/30/07 |publisher=Forums.midway.com |access-date=2011-08-14 |url-status=dead |archive-url=https://web.archive.org/web/20110719235328/http://forums.midway.com/all_things_mk_armageddon/b10762/26819000/p1/?17 |archive-date=2011-07-19 }}</ref> | |||
''Mortal Kombat: Armageddon''<nowiki>'</nowiki>s mini-game is named "Motor Kombat". True to the name, Ed Boon compares it to '']'' in the September 2006 issue of ''Official Xbox Magazine''. Each of the characters has a customized ], as well as their own special moves. The Motor Kombat characters will keep their cartoonish big-head style that was introduced in ''Deception'''s "Puzzle Kombat" mode. It will also include style based fatalities for characters, also death traps. | |||
==Release== | |||
Motor Kombat will have Xbox Live support, as well as off-line support for up to four players with a split-screen display. In the game, players will be able to knock their opponents into various deathtraps on the courses. | |||
The ] version was released in stores on October 9, 2006, while the ] version was released on October 16, with a ] version released on May 29, 2007 in North America. The ] version was not released in ] territories.<ref name="no PAL release"/> It was later released as part of the ''Mortal Kombat Kollection'' on September 29, 2008 for the ]. | |||
A "Premium" edition was released in North America for the ], featuring the following content in a steelbook case: a 60-minute bonus DVD with a ''History of Fatalities'' documentary and new videos for more than 50 characters, an animation cel of the cover art autographed by creator Ed Boon, and an arcade-perfect version of '']'' included on the main disc. There are four package design variations, some exclusive to certain stores featuring different character sets or the Mortal Kombat dragon emblem. | |||
The character roster for Motor Kombat is Scorpion, Sub-Zero, Bo' Rai Cho, Jax, Baraka, Raiden, Kitana, Mileena, Cyrax, and Johnny Cage. | |||
The ] version of ''Armageddon'' has a new motion-based control system, along with compatibility with the classic and GameCube controllers. It has a new Endurance Mode, a Wii Remote Training Mode, new menu screens, and Khameleon as a playable character. However, this version does not have online features. | |||
==Additional information== | |||
''Mortal Kombat: Armageddon'' will sum up everything that happened since the first ''Mortal Kombat'' game, presumably ending in the destruction of the ''Mortal Kombat'' universe (hence the title). It will be the final decider on who will die or who will live and will end the generation of ''MK'' fighters. In a sense, ''Armageddon'' is "wiping the slate clean", allowing the series to come back with a fresh start. | |||
==Reception== | |||
This will allow the series to enter the next generation consoles with the next generation of ''Mortal Kombat'' fighters. While there is no clear information about who will survive, let alone who will emerge as the winner of this latest battle, Ed Boon has already strongly suggested that such fan favorites like Scorpion and Sub-Zero have a high possibility of returning in future Mortal Kombat games. Some believe the premise of Mortal Kombat characters not returning a bit farfetched as not one MK character hasn't returned from the dead, as they are all seen in MKA. ( Even elder Sub-Zero came back as Noob Saibot). But that is what this game is here to do, wipe the slate clean of all characters that are creating clutter in the MK universe. | |||
{{video game reviews | |||
|IGN = 8.5/10 (PS2, Xbox)<ref name="IGN review">{{cite web | url = http://uk.xbox.ign.com/articles/738/738087p1.html | title = REVIEWS: Mortal Kombat: Armageddon (Xbox) "The end is here -- has the Mortal Kombat franchise survived?" | date = 2006-10-09 | last = Haynes | first = Jeff | publisher = IGN | access-date = 2007-10-05 | url-status = dead | archive-url = https://web.archive.org/web/20120216111117/http://uk.xbox.ign.com/articles/738/738087p1.html | archive-date = 2012-02-16 }}</ref><br />7.8/10 (Wii)<ref name="IGN review (Wii)">{{cite web | url = http://uk.wii.ign.com/articles/792/792147p1.html | title = REVIEWS: Mortal Kombat: Armageddon (Wii) "Midway brings its acclaimed fighter to Wii with new gesture controls. Is the end experience better?" | date = 2007-05-25 | last = Casamassina | first = Matt | publisher = IGN | access-date = 2007-10-05 | archive-date = 2012-02-16 | archive-url = https://web.archive.org/web/20120216003251/http://uk.wii.ign.com/articles/792/792147p1.html | url-status = live }}</ref> | |||
| GSpot = 7.0/10 (PS2, Xbox)<ref name="Gamespot review">{{cite web | url = http://uk.gamespot.com/ps2/action/mortalkombatarmageddon/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews | title = Reviews = Mortal Kombat: Armageddon (PS2) | date = 2006-10-10 | last = Kasavin | first = Greg | publisher = ] | access-date = 2007-10-05 | url-status = dead | archive-url = https://web.archive.org/web/20121009172053/http://uk.gamespot.com/mortal-kombat-armageddon/reviews/mortal-kombat-armageddon-review-6159519/ | archive-date = 2012-10-09 }}</ref><br />7.5/10 (Wii)<ref name="Gamespot review (Wii)">{{cite web | url = http://uk.gamespot.com/wii/action/mortalkombatarmageddon/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Reviews = Mortal Kombat: Armageddon (Wii) | date = 2007-06-05 | last = Gerstmann | first = Jeff | publisher = ] | access-date = 2007-10-05 | url-status = dead | archive-url = https://web.archive.org/web/20121009172118/http://uk.gamespot.com/mortal-kombat-armageddon/reviews/mortal-kombat-armageddon-review-6171983/ | archive-date = 2012-10-09 }}</ref> | |||
|GI = 8.25/10 (PS2, Xbox)<ref name="Game Informer review">{{cite web | url = http://www.gameinformer.com/Games/Review/200612/R06.1009.1552.16812.htm?CS_pid=210941 | title = Mortal Kombat: Armageddon (Xbox) review | publisher = Game Informer | last = Reiner | first = Andrew | access-date = 2007-10-05 |archive-url = https://web.archive.org/web/20071011055104/http://gameinformer.com/Games/Review/200612/R06.1009.1552.16812.htm?CS_pid=210941 |archive-date = October 11, 2007}}</ref><br />7.5 (Wii)<ref name="Game Informer review (Wii)">{{cite web | url = http://www.gameinformer.com/Games/Review/200706/R07.0530.1554.47906.htm?CS_pid=230059 | title = Mortal Kombat: Armageddon (Wii) review | publisher = Game Informer | last = Reeves | first = Ben | access-date = 2007-10-05 |archive-url = https://web.archive.org/web/20071011055115/http://gameinformer.com/Games/Review/200706/R07.0530.1554.47906.htm?CS_pid=230059 |archive-date = October 11, 2007}}</ref> | |||
|GT = 8.6/10,<ref name="Gametrailers Review">{{cite web | url = http://www.gametrailers.com/gamepage.php?id=2464 | title = Mortal Kombat: Armageddon (PS2) | date = 2006-10-11 | publisher = ] | access-date = 2007-10-05 | archive-date = 2011-03-22 | archive-url = https://web.archive.org/web/20110322003918/http://www.gametrailers.com/game/mortal-kombat-armageddon/2464?id=2464 | url-status = live }}</ref> <br> 7.6 (Wii)<ref name="Gametrailers Review (Wii)">{{cite web | url = http://www.gametrailers.com/gamepage.php?id=4160 | title = Mortal Kombat: Armageddon (Wii) | date = 2006-05-24 | publisher = ] | access-date = 2007-10-05 | archive-date = 2010-04-30 | archive-url = https://web.archive.org/web/20100430070022/http://www.gametrailers.com/game/mortal-kombat-armageddon/4160?id=4160 | url-status = live }}</ref> | |||
| EuroG = 5/10<ref name="Eurogamer review">{{cite web | url = http://www.eurogamer.net/game.php?game_id=5456 | title = Mortal Kombat: Armageddon (PS2) review | publisher = Eurogamer | last = Albiges | first = Luke | access-date = 2007-10-05 | archive-url = https://web.archive.org/web/20120923103609/http://www.eurogamer.net/games/mortal-kombat-armageddon-ps2 | archive-date = 2012-09-23 | url-status = dead }}</ref> | |||
|GR = Xbox: 78%<ref name="gamerankings_Xbox">{{cite web | title=Mortal Kombat: Armageddon (Xbox) at Game Rankings | url=http://www.gamerankings.com/htmlpages2/931478.asp | access-date=October 5, 2007 | archive-date=May 14, 2012 | archive-url=https://web.archive.org/web/20120514035830/http://www.gamerankings.com/xbox/931478-mortal-kombat-armageddon/index.html | url-status=live }}</ref><br />PS2: 76%<ref name="gamerankings_PS2">{{cite web | title=Mortal Kombat: Armageddon (PS2) at Game Rankings | url=http://www.gamerankings.com/htmlpages2/931479.asp | access-date=October 5, 2007 | archive-date=March 27, 2012 | archive-url=https://web.archive.org/web/20120327005423/http://www.gamerankings.com/ps2/931479-mortal-kombat-armageddon/index.html | url-status=live }}</ref><br />Wii: 72%<ref name="gamerankings_Wii">{{cite web | title=Mortal Kombat: Armageddon (Wii) at Game Rankings | url=http://www.gamerankings.com/htmlpages2/934714.asp | access-date=October 5, 2007 | archive-date=April 27, 2012 | archive-url=https://web.archive.org/web/20120427044619/http://www.gamerankings.com/wii/934714-mortal-kombat-armageddon/index.html | url-status=live }}</ref> | |||
}} | |||
Reception for ''Mortal Kombat: Armageddon'' has been generally favorable. The game was often praised for including a complete character roster; '']'' stated that "the inclusion of 62 total warriors is a massive achievement,"<ref name="IGN review"/> while '']'' said that "nothing really comes close to what Midway has thrown together here."<ref name="Game Informer review"/> '']'' praised the Konquest mode, "which was such a low point of ''MK: Deception,'' as one of the relative strengths of ''MK: Armageddon''."<ref name="Gamespot review"/> | |||
Reception to the Kreate-A-Fatality feature was mixed. While ''GameSpot'' called it "a disappointing replacement to the classics," ''IGN'' noted not having set fatalities added variety to gameplay. The reception to the Kreate-A-Fighter mode was also mixed, where some noted limitations yet with others like '']'' saying they "haven't seen a character creation tool this robust since ]."<ref name="GameSpy review">{{cite web | url = http://uk.ps2.gamespy.com/playstation-2/mortal-kombat-armageddon/740836p1.html | title = Mortal Kombat: Armageddon (PS2) Review | date = 2006-10-20 | author = Li C. Kuo | publisher = ] | access-date = 2007-10-05 | archive-date = 2007-11-12 | archive-url = https://web.archive.org/web/20071112072243/http://uk.ps2.gamespy.com/playstation-2/mortal-kombat-armageddon/740836p1.html | url-status = live }}</ref> | |||
'''ARENAS''' | |||
*Goro's Lair, redesigned in 3D for Mortal Kombat: ArmageddonThe Pit (MK1-MKT-MKD) (Not seen in any in-fight screenshots, but was featured in menu artwork, showing Scorpion and Sub-Zero in the arena). | |||
*Goro's Lair (MK1~MK2~MKT-MK4) - without deathtraps | |||
*Wastelands (MK2-MKT) - with a deathtrap (5 burning catapults) | |||
*Living Forest (MK2~MKT-MK4~MKD) - Stated in an interview with Ed Boon. | |||
*Armory (MK2-MKT) - with two deathtraps (a roller and lava) | |||
*The Portal (MK2~MKT-MKD) - Seen in early screenshot featuring a random KAF and Sub-Zero. | |||
*Kahn's Arena (Battle Arena) (MK2-MKT) - with 4 deathtraps (lava pool, acid pool, spikes and rollers) | |||
*Subway (MK3~UMK3-MKT) - with the classical deathtrap (2 trains) | |||
*Bell Tower (MK3-UMK3-MKT) - with a deathtrap (five spikes) | |||
*Soul Chamber (MK3-UMK3-MKT-MKG) - shown in a versus screen featuring Darrius and Chameleon. | |||
*Prison (Tekunin Warship) (MK4~MKG) - with a deathtrap (a helix on the rooftop) | |||
*Reptile's Lair (MK4~MKG) Shown in a new screenshot featuring Frost & Shang Tsung. | |||
*Wind World (MK4~MKG) - Seen in a picture of Motaro and Sub Zero fighting. | |||
*Lava Shrine (MKDA) - Shown in a video featuring Havik's trading kard. | |||
*Sky Temple (MKD) - Seen in new artwork featuring Liu Kang and Shang Tsung on the official website. | |||
*Hell's Foundry (MKD) - Shown in a video featuring Havik's trading kard. | |||
*Lumber Mill (MKA) - Shown in artwork on the Armageddon site. | |||
*Blaze's Pyramid (MKA) - Shown in artwork on the Armageddon site. | |||
*The Pit 2(MK2) - Confirmed to be in the game at a Gaming Convention in Europe | |||
*Rain's Sanctuary(MKA)- Leaked to the media by Midway executive. Screenshots show an arena in the sky with 2 death-traps. | |||
*Mileena's Dungeon(MKA)- Revealed at Mortal Mania 2006. Artwork shown reveals several death-traps. | |||
*Lost(UMK3-MKT)- Artwork leaked to the public by C.E.O of Midway. This arena will have 2 death-traps. | |||
*Deadpool(MK2-MKT-MKD)- Seen in video at Mortal Mania 2006 in Europe. | |||
*Black Dragon Training Grounds(MKA)- Exposed 'accidentally' at Mortal Mania2006 in Spain. | |||
*Tarkatan Feeding Grounds(MKA)- Shown in artwork in secret part of the Armageddon site. | |||
*Johnny Cage's/Mokap's Studio(MKA)- Unveiled by Ed Boon in a private interview. | |||
*Edenian Battle Grounds(MKA)- Personally revealed by Ed Boon in a press conference in Spain, after Mortal Mania 2006, Spain. | |||
The game's engine was criticized for being built entirely upon that of the previous 3D ''Mortal Kombat'' titles. '']'' went as far as saying the system was not innovative. While many of the gameplay flaws in '']'' have been fixed (lack of a wake-up game that allows 50/50 attacks upon knocking down an opponent, and the slow jumping system, which prevents players from jumping over most projectiles, infinite combos), new ]es arise with the new Air Kombat and Parry systems. '']'' noted that despite the large choice of characters, "much of this number is made up by the huge number of clone characters" and that "so many characters look and play alike."<ref name="Eurogamer review"/> | |||
===Other info=== | |||
] | |||
] | |||
* The "Versus Screen" feature from previous titles in the Mortal Kombat series (''MK'' through ''MKG'') makes a fresh return in Armageddon, with animated backgrounds. | |||
* Techniques such as Breakers and Parries can be done in the air. | |||
* Weapons are available in Konquest mode, which appears very much like ''Shaolin Monks''. | |||
* The ] will be replaced with The Vault, and there will be only one type of Kurrency, which appears to be a gold coin. {{cn}} | |||
* There are alternate ways to unlock all the features. | |||
* Cinder has said that there will be 4 different limited editions featuring the following content: | |||
**A 60-minute bonus DVD with a History of Fatalities movie and new videos for more than 50 characters, an animation cell of the cover art autographed by creator Ed Boon and an arcade-perfect version of ''Ultimate Mortal Kombat 3''. | |||
**These limited edition will all have different metallic covers: Sindel/Shao Kahn, Kano/Sonya, and Johnny Cage/Goro. The fourth edition's box art will be identical to that of the "regular" edition of the game (the MK logo), but metallic. Cinder has posted what Premium Edition covers will be exclusive to what store: | |||
Wal-Mart - Kano/Sonya boxart, | |||
Best Buy - Shao Kahn/Sindel, | |||
EB Games/Gamestop - Johnny Cage/Goro, | |||
GameCrazy - Dragon Emblem | |||
*Also it was confirmed on IGN.com that MKA will be coming to the Nintendo Wii early 2007. | |||
Artcle from IGN: | |||
"We are extremely excited to be bringing the action of Mortal Kombat: Armageddon to the Nintendo Wii in early 2007," said Steve Allison, chief marketing officer, Midway. "Our Chicago studio, under the direction of Ed Boon, has been working extremely hard to make Armageddon stand out in a big way with the inclusion of the entire Mortal Kombat character lineup, the Motor Kombat mini-game, a new Konquest mode and several other innovative gameplay additions that help keep the franchise at the top of its genre. We're confident that Wii fans will truly appreciate the finished product when it's ready to hit store shelves." | |||
The game won the award for Best Fighting Game at the ] in 2006.<ref name="2006 Spike game Awards">{{cite web| title= Oblivion naps Spike TV honors| date= 2006-12-09| url= http://uk.gamespot.com/pc/rpg/theelderscrollsivoblivion/news.html?sid=6162929| access-date= 2006-12-09| url-status= dead| archive-url= https://web.archive.org/web/20070325175137/http://uk.gamespot.com/pc/rpg/theelderscrollsivoblivion/news.html?sid=6162929| archive-date= 2007-03-25}}</ref> ''IGN'' named it the Best PS2 Fighting Game.<ref name="IGN 2006 Awards">{{cite web | title= IGN 2006 Awards| date=2006-12-22 | url= http://bestof.ign.com/2006/ps2/6.html | archive-url= https://web.archive.org/web/20070110100903/http://bestof.ign.com/2006/ps2/6.html | url-status= dead | archive-date= January 10, 2007 | access-date=2006-12-22}}</ref> '']'' put ''Armageddon'' as the "Xbox Game of the Year" in a 2006 issue. Gaming Target put the game in its "52 Games We'll Still Be Playing From 2006" selection.<ref name="Gaming Target">{{cite web| title= Gaming Target: 52 Games We'll Still Be Playing From 2006| date= 2007-01-03| url= http://www.gamingtarget.com/article.php?artid=6371| access-date= 2007-01-03| archive-date= 2007-09-27| archive-url= https://web.archive.org/web/20070927201421/http://www.gamingtarget.com/article.php?artid=6371| url-status= live}}</ref> The ] nominated ''Armageddon'' for "]" at the ].<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=62 |title=2007 Awards Category Details Fighting Game of the Year |publisher=] |website=interactive.org |access-date=8 November 2023}}</ref> | |||
==Promotion== | |||
===Teaser trailer=== | |||
] | |||
The following is the narration of the Mortal Kombat: Armageddon teaser trailer, downloadable at the official website. | |||
{{Clear}} | |||
''Long ago, the gods foresaw that the fury of Mortal Kombat would lead to the destruction of the realms. Every warrior has been summoned to face this final challenge. Their survival will depend on your ability to... fight.'' | |||
==References== | |||
''Armageddon will put every warrior against each other to determine the greatest Champion. This epic battle will not be confined to the ground, and vast numbers of new warriors will be created to fight in this last, great contest. The final tournament begins now.'' | |||
{{reflist|30em}} | |||
''Mortal Kombat: Armageddon. Coming Fall, 2006. This title not yet rated.'' | |||
===E3 trailer=== | |||
Shortly prior to E3 2006, Midway released an E3 Trailer further detailing the features of the game. An opening slogan reads, "The code of the warrior demands the resolute acceptance of death". The following is the spoken narration of the trailer. | |||
''In the days of Armageddon, there will be no great heroes. The Elder Gods will guide you no longer. There will only be kombat.'' | |||
''Armageddon; the culmination of a Mortal Kombat saga. For the first time, select from more than 50 unique characters representing the entire Mortal Kombat fighting legacy, or use Kreate a Fighter to produce your own custom fighter. Define a look, create a distinctive fighting style, and build a unique personality. All with a deep level of detail, to give your MK warrior a deadly advantage, even online.'' | |||
''Kombatant's seemlessly transition between the air and the ground with aerial kombat. Turn the tables on your opponent with the new parry feature.'' | |||
''Travel through the realms on a quest leading to Armageddon.'' | |||
''Create your own Fatality, and for the first time, determine your opponent's demise.'' | |||
''Mortal Kombat: Armageddon. Coming Fall, 2006. This title not yet rated.'' | |||
===MKArmageddon.com=== | |||
On the 31st of July, the ''Armageddon'' website was updated with a new flash intro, which opened with: | |||
''Every fighter in a game of death... Who will survive to see... Armageddon.'' | |||
So far, the only other features of the site are accessible by clicking on the eye in the Dragon logo. These features are ], renders of the Wastelands and Bell Tower arenas, artwork of Shang Tsung with Liu Kang at the Sky Temple, Scorpion with Sub-Zero at The Pit,an artwork of Blaze's Pyramid, a curious picture of a man screaming on a city street and a wallpaper of Blaze, standing on top of his pyramid. | |||
==Official Links== | |||
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==External links== | ==External links== | ||
* | * at ] | ||
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Latest revision as of 23:35, 24 December 2024
2006 video gameMortal Kombat: Armageddon | |
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North American PS2 cover artwork | |
Developer(s) | Midway Games (PS2/Xbox) Just Games Interactive (Wii) |
Publisher(s) | Midway WB Games (Wii reprint only) |
Director(s) | Ed Boon |
Producer(s) | John Podlasek |
Designer(s) | Jim Terdina Jay Biondo Nick Shin |
Programmer(s) | Michael Boon Alan Villani Joshua Chapman Paul Hyman |
Artist(s) | Steve Beran Tony Goskie Carlos Pesina |
Writer(s) | John Vogel |
Composer(s) | Chase Ashbaker Rich Carle Brian Chard |
Series | Mortal Kombat |
Engine | RenderWare |
Platform(s) | PlayStation 2, Wii, Xbox |
Release | PlayStation 2Xbox
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat: Armageddon is a 2006 fighting game and it is the seventh main installment in the Mortal Kombat franchise and a sequel to 2004's Mortal Kombat: Deception. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters. The story follows a warrior named Taven after being awakened who goes on a journey to defeat his evil brother leading up to the Armageddon war to determine the fate of the Mortal Kombat universe.
The gameplay retains many of the same elements from the previous Mortal Kombat titles Deadly Alliance and Deception, including characters' multiple fighting styles. Instead of the prescripted Fatalities of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. The game also includes the story-based Konquest mode from Deception, now casting the player as the warrior Taven, who must defeat his evil brother Daegon. Succeeding its predecessor's "Puzzle Kombat" mini game is "Motor Kombat", a cartoonish driving game influenced by Mario Kart.
The game was well-received, particularly for the large number of playable characters and the Konquest mode. However, reviewers criticized the use of the same engine from the previous two games as well as the similar play styles between characters. Reaction to the game's custom Fatality feature was also mixed.
Armageddon is the final Mortal Kombat game for sixth generation consoles and the first for seventh generation consoles with its release for the Wii. The next game in the series, the crossover title Mortal Kombat vs. DC Universe, was released exclusively on seventh generation consoles. The main storyline of the series was later revisited in the 2011 Mortal Kombat reboot, the first production from the newly-formed NetherRealm Studios.
Gameplay
Fighting system
Each character possesses two fighting styles (instead of the three previously available in Deadly Alliance and Deception), one hand-to-hand and one weapon. Some of the larger bosses, like Onaga, have only one fighting style available. Other characters, such as Smoke and Mokap, do not have a weapon style, but a second unarmed style. Armageddon also introduces two new combat systems: the Air Kombat combo system which is similar to Marvel vs. Capcom series' Air Combo and was also first shown in Mortal Kombat: Shaolin Monks action spin-off game; and a Killer Instinct series' combo breaker-styled Parry system.
Also new to the series is the ability to create a Fatality. These custom fatalities are a constant series of commands that players input until the Fatality ends. This method of performing Fatalities replaces the character-specific Fatalities of previous Mortal Kombat games, where gamers would simply enter one input and view the Fatality cinematically. As the player adds each input, less time is allowed for further inputs and some moves cannot be repeated. There are eleven levels that can be achieved with Kreate a Fatality, the lowest being a basic Fatality and the highest an "Ultimate Fatality". The greater the number of inputs for the Fatality, the more koins (the in-game currency) are given to the player.
Konquest
The Konquest mode in Armageddon is a combination of the same mode seen in Deception with elements borrowed from the spin-off adventure title Mortal Kombat: Shaolin Monks. The storyline centers on Taven and Daegon, two brothers who were put in suspended animation because their mother Delia (a sorceress) and their father Argus (the Edenian protector god) foresaw a cataclysmic event brought about by the Mortal Kombat fighters. Their awakening leads into the Konquest mode, which in turn leads into the game's standard play.
Taven is the main hero that the player controls in Konquest, while Daegon, his brother, is the primary antagonist, plotting with villains such as Shinnok and the Red Dragon Clan in order to destroy both his brother and Blaze to attain full godhood for himself. Certain weapons are available at times in Konquest mode, which appear to handle very much like those found in Shaolin Monks. Various relics can be collected, one for each Kombatant (except Taven, Chameleon, the two fighters that the player can create in the PS2 version, and additionally Khameleon in the Wii version), throughout this mode. Konquest unlocks characters' alternate costumes and other rewards in the rest of the game, while successfully completing the Konquest entirely will unlock Taven for arcade play. Meat, Daegon, and Blaze can be unlocked by collecting enough relics.
Kreate-a-Fighter
In addition to the choice of over 60 characters, Armageddon gives players the ability to create, design and use new fighters in the game. From the number of options, there are potentially thousands of different kombinations available. During production, the game offered at least 14 different character classes, which include Humans, Tarkatans, Mercenaries, Black Dragon Members, Ninjas, Retro Ninjas, etc. However, after the game's release, only one preset was available to the two genders, Sorcerer to Male, and Tarkatan to Female. Although the clothing of each class is still available, it must be individually unlocked, and cannot be preset. All these presets can be unlocked by unlocking each piece of clothing that makes up that class. The preset will then appear under the preset menu.
Players can give their character a unique fighting style, by changing their stance/win pose animation and assigning different (already named) attacks to the buttons on their controller. There is a range of swords and axes (the only weapons available) and special moves to choose from. Most moves and costume items need to be purchased with Koins earned in the game's other modes, though some moves and items are available for free from the beginning. The fighters can also be given their own storyline. If a player uses their creation to finish a single-player game, they will see the ending that the player designed for them, although the ending will cut off after roughly twelve lines or if the last line consists of one word. They can also be used in multiplayer games and online, using the PlayStation 2's online capability or Xbox Live, although the online service for both versions has since been terminated. The ending that the game shows is the same text that the player inputs as the fighter's biography.
Motor Kombat
The minigame in Mortal Kombat: Armageddon is named "Motor Kombat". True to the name, Ed Boon compared it to Mario Kart in the September 2006 issue of Official Xbox Magazine. Each of the characters has a customized go-kart, as well as their own special moves. The Motor Kombat characters keep their cartoonish "super deformed" style that was introduced in Deception's "Puzzle Kombat" mode. It also includes style-based fatalities for characters, and death traps. The cars are based on the characters' looks and personalities; for instance, Baraka's car has blades on the front bumper as an homage to Baraka's forearm blades and Scorpion's car is powered by a fire-breathing skull as an homage to his "Toasty" Fatality.
Motor Kombat features online play, as well as offline support for up to four players (two players in the PS2 version) with a split-screen display. In the game, players can knock their opponents into various deathtraps on the courses, like rolling pins, stones, crushers, slippery snow caves filled with stalagmites, and endless pits. The character roster for Motor Kombat is Scorpion, Sub-Zero, Bo' Rai Cho, Jax, Baraka, Raiden, Kitana, Mileena, Cyrax and Johnny Cage.
Plot
In Edenia, the sorceress Delia has a vision of the future where the forces of good and evil will engage in a final battle of Mortal Kombat that threatens to end all realms. In an effort to spare the Realms, Delia’s husband Argus (an Elder God) constructs a pyramid where the battle will take place and has his sons, Taven and Daegon, put into dormant states in caverns. Delia instructs her Elemental, Blaze, to signal their dragons to awaken them just before final battle commences.
In the future, Taven is awakened by his dragon Orin in Earthrealm and is told that he and Daegon will be competing against each other in their quest. Wishing to speak with his father, Taven teleports to his father’s temple and fights several members of the Black Dragon as well as mysterious warriors in red only to find it deserted. He eventually finds a message left to him and Daegon by Argus stating that they will be competing to take his place as an Elder God by defeating Blaze and that he has left weapons for each of them. When Taven finds both weapons are missing, he is suddenly stunned unconscious by Sektor. Despite being imprisoned on a Tekunin warship, Taven manages to free himself and defeat Sektor before escaping back to Orin’s portal.
Taven then travels to his mother's temple in the mountains where she has left armor for Daegon and himself. Upon reaching the Temple, Taven finds that it has been occupied by the Lin Kuei and is forced to fight through their assassins including Frost and their Grand Master Sub-Zero. Upon defeating the latter, Taven retrieves his armor and is soon attacked by Dark Lin-Kuei. Alongside Sub-Zero, Taven defeats the attackers after fighting both Smoke and Noob Saibot. With Taven’s assistance, Sub-Zero reveals the identity of the mysterious warriors attacking him as the Red Dragon and that they are based out of Charred Mountain.
Upon traveling through the portal, Taven is forced to fight Fujin when the latter warns him to return to Edenia. Taven reluctantly defeats the wind god and proceeds to the Red Dragon stronghold and finds Daegon, who is now much older. Despite being reunited, Daegon reveals himself as the leader of the Red Dragon and his intention to kill Taven in order to kill Blaze first. Taven then fights several enemies and eventually finds Daegon’s dragon Caro, who had been imprisoned and experimented on. Upon being freed, Caro reveals that he had accidentally awoken Daegon earlier than planned which resulted in Daegon seeking out and murdering Argus and Delia upon learning the true nature of the competition. Hoping to atone for his mistake, Caro informs Taven that Daegon has gone to the Netherrealm and stays behind to destroy the Red Dragon stronghold.
Arriving in the Netherrealm, Taven repels an ambush by Drahmin before noticing Shinnok being attacked by Li Mei. Believing that he is still an Elder God, Taven comes to Shinnok’s defense and is later tasked to help reclaim his Spire in exchange for answers of Daegon’s whereabouts. After Taven defeats Havik, Sheeva, and Kintaro, Shinnok reclaims his throne and informs Taven that Daegon has returned to Earthrealm and transports him there. However, it is revealed that Shinnok is actually assisting Daegon and has informed other warriors of the contest’s prize in order to eliminate all the competitors.
Upon returning to Orin’s cave, Taven finds him mortally wounded from an attack by Quan Chi. On the verge of death, Orin keeps Quan Chi’s portal open to prevent Taven from remaining trapped in the cave with him. Vowing revenge, Taven goes through the portal and arrives at Shao Khan’s palace in Outworld. After reaching the palace dungeons, Taven fights and defeats Mileena and comes across a captive Shujinko who informs him of a meeting taking place in Shao Kahn’s throne room. After fighting through Goro and Reiko, Taven reaches the meeting between Quan Chi, Shang Tsung, Onaga, and Shao Khan where they agree to an alliance to take possession of the contests prize before transporting themselves to Argus’s pyramid. Before he can follow however, Taven is confronted by Raiden who reveals he has made a deal with Shao Khan to assist him in exchange for Earthrealm’s independence. Shocked at Raiden’s betrayal, Taven defeats him before taking Quan Chi’s portal to Edenia.
Once through the portal, Taven fights and defeats Scorpion before being confronted by Daegon. Before they can fight however, they are interrupted by The Evil Blaze who informs them that the competition has been corrupted and that they’re fighting in the wrong place. Transported to the edge of the crater, Taven and Daegon engage in a final battle. Although Taven ultimately kills Daegon, he becomes disillusioned with the quest and refuses to go further until Blaze reveals the true nature of the quest.
With all the fighters engaged in Mortal Kombat in the crater, Blaze reveals that it will be the epicenter of the apocalypse unless the quest is fulfilled. With their respective armors being the catalysts for ending Armageddon, only Taven and Daegon are meant to defeat Blaze with one of two outcomes occurring depending on which brother completed the quest first and will either destroy all the warriors or strip them of powers and abilities.
Reclaiming his sword from his fallen brother, Taven travels through a portal and fights his way to the top of the pyramid to confront Blaze. Taven manages to defeat Blaze and becomes an Elder God. However, neither outcome occurs and instead the fighters' power are increased. Taven vows to use his status as Elder God to find another solution to prevent Armageddon.
- This ending was deemed non-canon with the release of Mortal Kombat (2011). In the canon ending, Taven is killed, and Shao Kahn is the one who defeats Blaze, granting him godlike powers. Raiden, the only other Armageddon survivor, is brutally beaten by Shao Kahn. But before Shao Kahn can land the killing blow, Raiden sends a message to his past self in order to stop Shao: "He must win."
Characters
Main article: List of Mortal Kombat charactersThe PlayStation 2 and Xbox versions of Armageddon contain 62 fighters (as well as two extra slots for user created characters), the most of any Mortal Kombat or tournament fighter game to date. Only two characters, Daegon and Taven, are new to the series, while Sareena makes her playable debut on non-portable consoles, and Meat makes his debut as a legitimate character. The Wii version contains all the original characters from both the original versions, as well as exclusive character Khameleon from the Nintendo 64 port of Mortal Kombat Trilogy, increasing the roster to 63.
Playable characters in bold are returning characters with new designs or characters entirely new to the series. The rest of the roster's character models are recycled from Deadly Alliance, Deception and Shaolin Monks.
Development
Armageddon contains every single playable fighter from the six main fighting game installments of the franchise and their upgraded versions, not counting the adventure games like Special Forces and Shaolin Monks. Khameleon, a secret character from the Nintendo 64 version of Mortal Kombat Trilogy (not to be confused with the male Chameleon) was absent from the PlayStation 2 and Xbox versions of Armageddon, but was added to the character roster of the Wii version due to fan demand.
The "Krypt" feature in the game's story mode included an unused concept video of Ermac's MK: Deception biography, which was intended to be the first of a series of animated bios but no others were created. Only seventeen total characters in Armageddon received official still-image biographies.
Release
The PlayStation 2 version was released in stores on October 9, 2006, while the Xbox version was released on October 16, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. It was later released as part of the Mortal Kombat Kollection on September 29, 2008 for the PlayStation 2.
A "Premium" edition was released in North America for the PlayStation 2, featuring the following content in a steelbook case: a 60-minute bonus DVD with a History of Fatalities documentary and new videos for more than 50 characters, an animation cel of the cover art autographed by creator Ed Boon, and an arcade-perfect version of Ultimate Mortal Kombat 3 included on the main disc. There are four package design variations, some exclusive to certain stores featuring different character sets or the Mortal Kombat dragon emblem.
The Wii version of Armageddon has a new motion-based control system, along with compatibility with the classic and GameCube controllers. It has a new Endurance Mode, a Wii Remote Training Mode, new menu screens, and Khameleon as a playable character. However, this version does not have online features.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | Xbox: 78% PS2: 76% Wii: 72% |
Publication | Score |
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Eurogamer | 5/10 |
Game Informer | 8.25/10 (PS2, Xbox) 7.5 (Wii) |
GameSpot | 7.0/10 (PS2, Xbox) 7.5/10 (Wii) |
GameTrailers | 8.6/10, 7.6 (Wii) |
IGN | 8.5/10 (PS2, Xbox) 7.8/10 (Wii) |
Reception for Mortal Kombat: Armageddon has been generally favorable. The game was often praised for including a complete character roster; IGN stated that "the inclusion of 62 total warriors is a massive achievement," while Game Informer said that "nothing really comes close to what Midway has thrown together here." GameSpot praised the Konquest mode, "which was such a low point of MK: Deception, as one of the relative strengths of MK: Armageddon."
Reception to the Kreate-A-Fatality feature was mixed. While GameSpot called it "a disappointing replacement to the classics," IGN noted not having set fatalities added variety to gameplay. The reception to the Kreate-A-Fighter mode was also mixed, where some noted limitations yet with others like GameSpy saying they "haven't seen a character creation tool this robust since City of Heroes."
The game's engine was criticized for being built entirely upon that of the previous 3D Mortal Kombat titles. PSM went as far as saying the system was not innovative. While many of the gameplay flaws in Mortal Kombat: Deception have been fixed (lack of a wake-up game that allows 50/50 attacks upon knocking down an opponent, and the slow jumping system, which prevents players from jumping over most projectiles, infinite combos), new glitches arise with the new Air Kombat and Parry systems. Eurogamer noted that despite the large choice of characters, "much of this number is made up by the huge number of clone characters" and that "so many characters look and play alike."
The game won the award for Best Fighting Game at the Spike Video Game Awards in 2006. IGN named it the Best PS2 Fighting Game. Official Xbox Magazine put Armageddon as the "Xbox Game of the Year" in a 2006 issue. Gaming Target put the game in its "52 Games We'll Still Be Playing From 2006" selection. The Academy of Interactive Arts & Sciences nominated Armageddon for "Fighting Game of the Year" at the 10th Annual Interactive Achievement Awards.
References
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Out June 14th
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External links
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