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{{Short description|Machine for processing data and performing calculations}} | |||
{{dablink|For the IEEE magazine see ].}} | |||
{{Other uses|Computer (disambiguation)}} | |||
{{Pp-semi-indef}} | |||
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{{multiple image|perrow = 2|total_width=300 | |||
| image1 = ENIAC-changing_a_tube.jpg | alt1 = Man replacing one vacuum tube out of hundreds in early computer | |||
| image2 = IBM System360 Mainframe.jpg | alt2 = Computer room with multiple computer cabinets and operating panel | |||
| image3 = LYF WATER 2 Smartphone.JPG | alt3 = Smartphone with rainbow-like display held in a hand | |||
| image4 = ThinkCentre S50.jpg | alt4 = Black desktop computer with monitor on top and keyboard in front | |||
| image5 = Gamecube-console.jpg | alt5 = Purple video game console with attached controller | |||
| image6 = Summit (supercomputer).jpg | alt6 = Rows of large, dark computer cabinets in warehouse-like room | |||
| footer = Computers and computing devices from different eras—left to right, top to bottom: | |||
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|Early vacuum tube computer (]) | |||
|] computer (]) | |||
|] (] Water 2) | |||
|] (IBM ] with monitor) | |||
|] (Nintendo ]) | |||
|] (IBM ]) | |||
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A '''computer''' is a ] that can be ] to automatically ] sequences of ] or ] (]). Modern ] computers can perform generic sets of operations known as ]. These programs enable computers to perform a wide range of tasks. The term '''computer system''' may refer to a nominally complete computer that includes the ], ], ], and ] equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a ] or ]. | |||
] ].]] | |||
A broad range of ] and ] use computers as ]s, including simple special-purpose devices like ]s and ]s, and factory devices like ]s. Computers are at the core of general-purpose devices such as ]s and ]s such as ]s. Computers power the ], which links billions of computers and users. | |||
A '''computer''' is a ] for manipulating data according to a list of instructions. | |||
Early computers were meant to be used only for calculations. Simple manual instruments like the ] have aided people in doing calculations since ancient times. Early in the ], some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for ]s. More sophisticated electrical machines did specialized ] calculations in the early 20th century. The first ] electronic calculating machines were developed during ], both ] and using ]s. The first ] ]s in the late 1940s were followed by the ]-based ] (MOS transistor) and ] chip technologies in the late 1950s, leading to the ] and the ] in the 1970s. The speed, power, and versatility of computers have been increasing dramatically ever since then, with ]s increasing at a rapid pace (] noted that counts doubled every two years), leading to the ] during the late 20th and early 21st centuries. | |||
Computers take numerous physical forms. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers. <ref>In 1946, ] consumed an estimated 174 kW. By comparison, a typical personal computer may use around 400 W; over four hundred times less. {{Ref harvard|kempf1961|Kempf 1961|a}}</ref> Today, computers can be made small enough to fit into a ] and be powered from a ]. Society has come to recognize ]s and their portable equivalent, the ], as icons of the ]; they are what most people think of as "a computer". However, the most common form of computer in use today is by far the ]. Embedded computers are small, simple devices that are often used to control other devices—for example, they may be found in machines ranging from ] to ]s, ]s, and even ]. | |||
Conventionally, a modern computer consists of at least one ], typically a ] (CPU) in the form of a ], together with some type of ], typically ] chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored ]. Peripheral devices include input devices (], ], ], etc.), output devices (], ], etc.), and ] that perform both functions (e.g. ]). Peripheral devices allow information to be retrieved from an external source, and they enable the results of operations to be saved and retrieved. | |||
].]] | |||
{{TOC limit|3}} | |||
The ability to store and execute programs makes computers extremely versatile and distinguishes them from ]s. The ] is a mathematical statement of this versatility: Any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a ] to a ] are all able to perform the same computational tasks so long as time and storage capacity are not considerations. | |||
== Etymology == | |||
==History of computing== | |||
], with microscope and calculator, 1952|alt=A human computer.]] | |||
{{main|History of computing}} | |||
It was not until the mid-20th century that the word acquired its modern definition; according to the '']'', the first known use of the word ''computer'' was in a different sense, in a 1613 book called ''The Yong Mans Gleanings'' by the English writer ]: "I haue {{sic}} read the truest computer of Times, and the best Arithmetician that euer {{sic|nolink=y}} breathed, and he reduceth thy dayes into a short number." This usage of the term referred to a ], a person who carried out calculations or ]s. The word continued to have the same meaning until the middle of the 20th century. During the latter part of this period, women were often hired as computers because they could be paid less than their male counterparts.{{Sfn|Evans|2018|p=23}} By 1943, most human computers were women.{{Sfn|Smith|2013|p=6}} | |||
The '']'' gives the first attested use of ''computer'' in the 1640s, meaning 'one who calculates'; this is an "agent noun from compute (v.)". The ''Online Etymology Dictionary'' states that the use of the term to mean {{" '}}calculating machine' (of any type) is from 1897." The ''Online Etymology Dictionary'' indicates that the "modern use" of the term, to mean 'programmable digital electronic computer' dates from "1945 under this name; theoretical from 1937, as '']''".<ref>{{cite web |title=computer (n.) |url=http://www.etymonline.com/index.php?term=computer |url-status=live |access-date=2021-08-19 |website=Online Etymology Dictionary |language=en-US |archive-date=16 November 2016 |archive-url=https://web.archive.org/web/20161116065135/http://www.etymonline.com/index.php?term=computer }}</ref> The name has remained, although modern computers are capable of many higher-level functions. | |||
] was one of the first programmable devices.]] | |||
== History == | |||
It is difficult to define any one device as the earliest computer. The very definition of a computer has changed and it is therefore impossible to identify the first computer. Many devices once called "computers" would no longer qualify as such by today's standards. | |||
{{Main|History of computing|History of computing hardware}} | |||
{{For timeline|Timeline of computing}} | |||
=== Pre-20th century === | |||
Originally, the term "computer" referred to a person who performed numerical calculations (a ]), often with the aid of a ]. Examples of early mechanical computing devices included the ], the ] and arguably the ] and the ] (which dates from about 150-100 BC). The end of the ] saw a re-invigoration of European mathematics and engineering, and ]'s 1623 device was the first of a number of mechanical calculators constructed by European engineers. | |||
], a ] dating back to ]]] | |||
Devices have been used to aid computation for thousands of years, mostly using ] with ]. The earliest counting device was most likely a form of ]. Later record keeping aids throughout the ] included calculi (clay spheres, cones, etc.) which represented counts of items, likely livestock or grains, sealed in hollow unbaked clay containers.{{efn|According to {{harvnb|Schmandt-Besserat|1981}}, these clay containers contained tokens, the total of which were the count of objects being transferred. The containers thus served as something of a ] or an accounts book. In order to avoid breaking open the containers, first, clay impressions of the tokens were placed on the outside of the containers, for the count; the shapes of the impressions were abstracted into stylized marks; finally, the abstract marks were systematically used as numerals; these numerals were finally formalized as numbers.<br />Eventually the marks on the outside of the containers were all that were needed to convey the count, and the clay containers evolved into clay tablets with marks for the count. {{harvnb|Schmandt-Besserat|1999}} estimates it took 4000 years.}}<ref>{{Cite book|first=Eleanor|last=Robson|author-link=Eleanor Robson|year=2008 |title=Mathematics in Ancient Iraq|isbn=978-0-691-09182-2|page=5|publisher=Princeton University Press }}: calculi were in use in Iraq for primitive accounting systems as early as 3200–3000 BCE, with commodity-specific counting representation systems. Balanced accounting was in use by 3000–2350 BCE, and a ] was in use 2350–2000 BCE.</ref> The use of ] is one example. | |||
] ({{lang|zh|算盘}}). The number represented on this ] is 6,302,715,408.]] | |||
However, none of those devices fit the modern definition of a computer because they could not be programmed. In 1801, ] made an improvement to the ] that used a series of ] as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability. | |||
The ] was initially used for arithmetic tasks. The ] was developed from devices used in ] as early as 2400 BCE. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European ], a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.<ref>{{Cite book |author=Flegg, Graham. |title=Numbers through the ages |date=1989 |publisher=Macmillan Education|isbn=0-333-49130-0|location=Houndmills, Basingstoke, Hampshire |language=en-US |oclc=24660570}}</ref> | |||
], dating back to ] circa 150–100 BCE, is an early ] device.]] | |||
In 1837, ] was the first to conceptualize and design a fully programmable mechanical computer that he called "The ]".<ref>The Analytical Engine should not be confused with Babbage's ] which was a non-programmable mechanical calculator.</ref> Due to limited finance, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine. | |||
The ] is believed to be the earliest known mechanical ], according to ].<ref> {{Webarchive|url=https://web.archive.org/web/20080428070448/http://www.antikythera-mechanism.gr/project/general/the-project.html |date=28 April 2008 }}, The Antikythera Mechanism Research Project. Retrieved 1 July 2007.</ref> It was designed to calculate astronomical positions. It was discovered in 1901 in the ] off the Greek island of ], between ] and ], and has been dated to approximately {{circa|100 BCE}}. Devices of comparable complexity to the Antikythera mechanism would not reappear until the fourteenth century.<ref>{{Cite journal |last=Marchant |first=Jo |date=1 November 2006 |title=In search of lost time |journal=Nature |volume=444 |issue=7119 |pages=534–538 |doi=10.1038/444534a |pmid=17136067 |bibcode=2006Natur.444..534M |s2cid=4305761 |doi-access=free | issn = 0028-0836}}</ref> | |||
Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The ] was a ] invented by ] in the early 11th century.<ref name="Wiet">G. Wiet, V. Elisseeff, P. Wolff, J. Naudu (1975). ''History of Mankind, Vol 3: The Great medieval Civilisations'', p. 649. George Allen & Unwin Limited, ].</ref> The ] was invented in the ] in either the 1st or 2nd centuries BCE and is often attributed to ]. A combination of the planisphere and ], the astrolabe was effectively an analog computer capable of working out several different kinds of problems in ]. An astrolabe incorporating a mechanical ] computer<ref>Fuat Sezgin. "Catalogue of the Exhibition of the Institute for the History of Arabic-Islamic Science (at the Johann Wolfgang Goethe University", Frankfurt, Germany), Frankfurt Book Fair 2004, pp. 35 & 38.</ref><ref>{{cite journal |first=François |last=Charette |title=Archaeology: High tech from Ancient Greece |journal=Nature |volume=444 |issue=7119 |pages=551–552 |year=2006 |doi=10.1038/444551a|pmid=17136077 |bibcode=2006Natur.444..551C |s2cid=33513516 |doi-access=free }}</ref> and ]-wheels was invented by Abi Bakr of ], ] in 1235.<ref>{{cite journal|first1=Silvio A.|last1=Bedini|first2=Francis R.|last2=Maddison|year=1966|title=Mechanical Universe: The Astrarium of Giovanni de' Dondi|journal=Transactions of the American Philosophical Society|volume=56|issue=5|pages=1–69|jstor=1006002|doi=10.2307/1006002}}</ref> Abū Rayhān al-Bīrūnī invented the first mechanical geared ] astrolabe,<ref>{{cite journal|first=Derek de S.|last=Price|author-link=Derek J. de Solla Price|year=1984|title=A History of Calculating Machines|journal=IEEE Micro|volume=4|number=1|pages=22–52|doi=10.1109/MM.1984.291305}}</ref> an early fixed-]d knowledge processing machine<ref name=Oren>{{cite journal|first=Tuncer|last=Őren|author-link=Tuncer Őren|year=2001|title=Advances in Computer and Information Sciences: From Abacus to Holonic Agents|url=http://www.site.uottawa.ca/~oren/pubs/pubs-2001-02-Tubitak.pdf|journal=Turk J Elec Engin|volume=9|number=1|pages=63–70|access-date=21 April 2016|archive-date=15 September 2009|archive-url=https://web.archive.org/web/20090915033859/http://www.site.uottawa.ca/~oren/pubs/pubs-2001-02-Tubitak.pdf|url-status=live}}</ref> with a ] and gear-wheels,<ref>] (1985). "Al-Biruni's mechanical calendar", ''Annals of Science'' '''42''', pp. 139–163.</ref> {{circa|1000 AD}}. | |||
Large-scale automated data processing of punched cards was performed for the ] by ]s designed by ] and manufactured by the ], which later became ]. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the ], ], the ] (thermionic valve) and the ]. | |||
The ], a calculating instrument used for solving problems in proportion, ], multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation. | |||
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated ]s, which used a direct mechanical or ] model of the problem as a basis for ]. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers. | |||
The ] was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage. | |||
{{Early computer characteristics}} | |||
]]] | |||
A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by ] in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult {{Ref harvard|shannon1940|Shannon 1940|a}}. Notable achievements include: | |||
The ] was invented around 1620–1630, by the English clergyman ], shortly after the publication of the concept of the ]. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as ]s such as logarithms and exponentials, circular and ] trigonometry and other ]. Slide rules with special scales are still used for quick performance of routine calculations, such as the ] circular slide rule used for time and distance calculations on light aircraft. | |||
In the 1770s, ], a Swiss ], built a mechanical doll (]) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically "programmed" to read instructions. Along with two other complex machines, the doll is at the Musée d'Art et d'Histoire of ], ], and still operates.<ref>{{cite web |date=11 July 2013 |title=The Writer Automaton, Switzerland |url=http://www.chonday.com/Videos/the-writer-automaton |publisher=chonday.com |access-date=28 January 2015 |archive-date=20 February 2015 |archive-url=https://web.archive.org/web/20150220154407/http://www.chonday.com/Videos/the-writer-automaton }}</ref> | |||
] was one of the first computers to implement the stored program (]) architecture.]] | |||
* ]'s ] "Z machines". The ] (1941) was the first working machine featuring ] arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be ], therefore being the world's first operational computer. | |||
* The ] (1941) which used vacuum tube based ], binary numbers, and ]. | |||
* The secret British ] (1944), which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for ] German wartime codes. | |||
* The ] (1944), a large-scale electromechanical computer with limited programmability. | |||
* The US Army's ] ] (1946), which used ] arithmetic and was the first general purpose electronic computer, although it initially had an inflexible architecture which essentially required rewiring to change its programming. | |||
In 1831–1835, mathematician and engineer ] devised a ], which through a system of pulleys and cylinders could predict the ] for every year from 0 CE (that is, 1 BCE) to 4000 CE, keeping track of leap years and varying day length. The ] invented by the Scottish scientist ] in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location. | |||
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the '''stored program architecture''' or ]. This design was first formally described by ] in the paper "]", published in 1945. A number of projects to develop computers based on the stored program architecture commenced around this time, the first of these being completed in ]. The first to be demonstrated working was the ] (SSEM) or "Baby". However, the ], completed a year after SSEM, was perhaps the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann's paper—]—was completed but didn't see full-time use for an additional two years. | |||
The ], a mechanical analog computer designed to solve ]s by ], used wheel-and-disc mechanisms to perform the integration. In 1876, Sir William Thomson had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ]s.<ref name="scientific-computing.com">Ray Girvan, , {{webarchive|url=https://web.archive.org/web/20121103094710/http://www.scientific-computing.com/scwmayjun03computingmachines.html|date=3 November 2012}}, ''Scientific Computing World'', May/June 2003.</ref> In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The ] was the advance that allowed these machines to work. Starting in the 1920s, ] and others developed mechanical differential analyzers. | |||
Nearly all modern computers implement some form of the stored program architecture, making it the single trait by which the word "computer" is now defined. By this standard, many earlier devices would no longer be called computers by today's definition, but are usually referred to as such in their historical context. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the ]. The design made the universal computer a practical reality. | |||
In the 1890s, the Spanish engineer ] began to develop a series of advanced ] that could solve real and complex roots of ]s,<ref>{{Cite journal |last=Torres |first=Leonardo |author-link=Leonardo Torres Quevedo |date=1895-10-10 |title=Memória sobre las Máquinas Algébricas |url=https://quickclick.es/rop/pdf/publico/1895/1895_tomoI_28_01.pdf |journal=Revista de Obras Públicas |language=es |issue=28 |pages=217–222}}</ref><ref name="MaquinasAlgebricasLTQ">Leonardo Torres. '''', Misericordia, 1895.</ref><ref name="Thomas2008">{{Cite journal |last=Thomas |first=Federico |date=2008-08-01 |title=A short account on Leonardo Torres' endless spindle |url=https://www.sciencedirect.com/science/article/pii/S0094114X07001231 |journal=] |publisher=] |volume=43 |issue=8 |pages=1055–1063 |doi=10.1016/j.mechmachtheory.2007.07.003 |issn=0094-114X|hdl=10261/30460 |hdl-access=free }}</ref><ref name="Gomez-JaureguiGutierrez-GarciaGonzález-RedondoIglesiasManchadoOtero2022">{{Cite journal |last1=Gomez-Jauregui |first1=Valentin |last2=Gutierrez-Garcia |first2=Andres |last3=González-Redondo |first3=Francisco A. |last4=Iglesias |first4=Miguel |last5=Manchado |first5=Cristina |last6=Otero |first6=Cesar |date=2022-06-01 |title=Torres Quevedo's mechanical calculator for second-degree equations with complex coefficients|journal=] |publisher=] |volume=172 |issue=8|page=104830 |doi=10.1016/j.mechmachtheory.2022.104830|s2cid=247503677 |doi-access=free |hdl=10902/24391 |hdl-access=free }}</ref> which were published in 1901 by the ].<ref>{{cite journal|date=1901|first=Leonardo|language=fr|last=Torres Quevedo|publisher=Impr. nationale (París)|title=Machines á calculer|url=https://gallica.bnf.fr/ark:/12148/bpt6k840139b?rk=21459;2 |journal=Mémoires Présentés par Divers Savants à l'Académie des Scienes de l'Institut de France |volume=XXXII}}<!-- auto-translated by Module:CS1 translator --></ref> | |||
] are miniaturized devices that often implement stored program ]s.]] | |||
=== First computer === | |||
]-based computers were in use throughout the 1950s, but were largely replaced in the 1960s by ]-based devices, which were smaller, faster, cheaper, used less power and were more reliable. These factors allowed computers to be produced on an unprecedented commercial scale. By the 1970s, the adoption of ] technology and the subsequent creation of ]s such as the ] caused another leap in size, speed, cost and reliability. By the 1980s, computers had become sufficiently small and cheap to replace simple mechanical controls in domestic appliances such as ]. Around the same time, computers became widely accessible for personal use by individuals in the form of ]s and the now ubiquitous ]. In conjunction with the widespread growth of the ] since the 1990s, personal computers are becoming as common as the ] and the ] and almost all modern electronic devices contain a computer of some kind. | |||
] | |||
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|image1 = Difference engine plate 1853.jpg | |||
|caption1 = A diagram of a portion of Babbage's ] | |||
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|caption2 = The Difference Engine Number 2 at the ] laboratory in Seattle | |||
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], an English mechanical engineer and ], originated the concept of a programmable computer. Considered the "]",<ref>{{cite book |author=Halacy, Daniel Stephen |title=Charles Babbage, Father of the Computer |url=https://archive.org/details/charlesbabbagefa00hala |url-access=registration |year=1970 |publisher=Crowell-Collier Press |isbn=978-0-02-741370-0 }}</ref> he conceptualized and invented the first ] in the early 19th century. | |||
==Stored program architecture== | |||
{{main|Computer program|Computer programming}} | |||
After working on his ] he announced his invention in 1822, in a paper to the ], titled "Note on the application of machinery to the computation of astronomical and mathematical tables".<ref>{{cite web |last1=O'Connor |first1=John J. |last2=Robertson |first2=Edmund F. |author-link2=Edmund F. Robertson |date=1998 |url=http://www-gap.dcs.st-and.ac.uk/~history/Mathematicians/Babbage.html |title=Charles Babbage |work=MacTutor History of Mathematics archive |publisher=School of Mathematics and Statistics, University of St Andrews, Scotland |access-date=2006-06-14 |archive-url=https://web.archive.org/web/20060616002258/http://www-gap.dcs.st-and.ac.uk/~history/Mathematicians/Babbage.html |archive-date=2006-06-16 }}</ref> He also designed to aid in navigational calculations, in 1833 he realized that a much more general design, an ], was possible. The input of programs and data was to be provided to the machine via ]s, a method being used at the time to direct mechanical ]s such as the ]. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The engine would incorporate an ], ] in the form of ] and ], and integrated ], making it the first design for a general-purpose computer that could be described in modern terms as ].<ref name="babbageonline">{{cite web |date=19 January 2007 |title=Babbage |url=http://www.sciencemuseum.org.uk/onlinestuff/stories/babbage.aspx?page=5 |access-date=1 August 2012 |work=Online stuff |publisher=Science Museum |archive-date=7 August 2012 |archive-url=https://web.archive.org/web/20120807185334/http://www.sciencemuseum.org.uk/onlinestuff/stories/babbage.aspx?page=5 }}</ref><ref>{{cite web |last=Graham-Cumming |first=John |date=23 December 2010 |title=Let's build Babbage's ultimate mechanical computer |url=https://www.newscientist.com/article/mg20827915.500-lets-build-babbages-ultimate-mechanical-computer.html |url-status=live |access-date=1 August 2012 |work=opinion |publisher=New Scientist |language=en-US |archive-date=5 August 2012 |archive-url=https://web.archive.org/web/20120805050111/http://www.newscientist.com/article/mg20827915.500-lets-build-babbages-ultimate-mechanical-computer.html }}</ref> | |||
The defining feature of modern computers which distinguishes them from all other machines is that they can be ]. That is to say that a list of ] (the ]) can be given to the computer and it will store them and carry them out at some time in the future. | |||
The machine was about a century ahead of its time. All the parts for his machine had to be made by hand – this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the ] to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed to political and financial difficulties as well as his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless, his son, ], completed a simplified version of the analytical engine's computing unit (the ''mill'') in 1888. He gave a successful demonstration of its use in computing tables in 1906. | |||
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's ] and are generally carried out (]) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or ]). Furthermore, jump instructions may be made to happen ] so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support ]s by providing a type of jump that "remembers" the location it jumped from and another instruction to return to that point. | |||
=== Electromechanical calculating machine === | |||
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the ] within the program and it is what allows the computer to perform tasks repeatedly without human intervention. | |||
].]] | |||
In his work ''Essays on Automatics'' published in 1914, ] wrote a brief history of Babbage's efforts at constructing a mechanical Difference Engine and Analytical Engine. The paper contains a design of a machine capable to calculate formulas like <math>a^x(y - z)^2</math>, for a sequence of sets of values. The whole machine was to be controlled by a ] program, which was complete with provisions for ]. He also introduced the idea of ].<ref name="LTQ1914es">L. Torres Quevedo. ''Ensayos sobre Automática – Su definicion. Extension teórica de sus aplicaciones,'' Revista de la Academia de Ciencias Exacta, Revista 12, pp. 391–418, 1914.</ref><ref>Torres Quevedo, Leonardo. , pp. 575–583, Revista de Obras Públicas, 19 November 1914.</ref><ref>Ronald T. Kneusel. '','' Springer, pp. 84–85, 2017. {{ISBN|978-3-319-50508-4}}</ref> In 1920, to celebrate the 100th anniversary of the invention of the ], Torres presented in Paris the Electromechanical Arithmometer, which allowed a user to input arithmetic problems through a ], and computed and printed the results,{{Sfn|Randell|1982|p=6, 11–13}}<ref name="Randell1982p109">B. Randell. ''Electromechanical Calculating Machine,'' The Origins of Digital Computers, pp.109–120, 1982.</ref>{{sfn|Bromley|1990}}<ref>Cristopher Moore, Stephan Mertens. '','' Oxford, England: Oxford University Press, p. 291, 2011. {{ISBN|978-0-199-23321-2}}.</ref> demonstrating the feasibility of an electromechanical analytical engine.<ref>Randell, Brian. , p. 545, Digital Computers: Origins, Encyclopedia of Computer Science, January 2003.</ref> | |||
Comparatively, person using a ] can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example: | |||
=== Analog computers === | |||
mov #0,sum ; set sum to 0 | |||
{{Main|Analog computer}} | |||
mov #1,num ; set num to 1 | |||
]'s third tide-predicting machine design, 1879–81]] | |||
loop: add num, sum ; add num to sum | |||
During the first half of the 20th century, many scientific ] needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for ]. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.<ref name="stanf">{{cite book |url=http://plato.stanford.edu/entries/computing-history/ |title=The Modern History of Computing |publisher=Stanford Encyclopedia of Philosophy |year=2017 |language=en-US |access-date=7 January 2014 |archive-date=12 July 2010 |archive-url=https://web.archive.org/web/20100712072148/http://plato.stanford.edu/entries/computing-history/ |url-status=live }}</ref> The first modern analog computer was a ], invented by ] (later to become Lord Kelvin) in 1872. The ], a mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in 1876 by ], the elder brother of the more famous Sir William Thomson.<ref name="scientific-computing.com" /> | |||
add #1,num ; add 1 to num | |||
cmp num,#1000 ; compare num to 1000 | |||
ble loop ; if num <= 1000, go back to 'loop' | |||
halt ; end of program. stop running | |||
The art of mechanical analog computing reached its zenith with the ], built by H. L. Hazen and ] at ] starting in 1927. This built on the mechanical integrators of ] and the torque amplifiers invented by H. W. Nieman. A dozen of these devices were built before their obsolescence became obvious. By the 1950s, the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remained in use during the 1950s in some specialized applications such as education (]) and aircraft (]s). | |||
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.<ref>This program was designed for the ] ] and shows some typical things a computer can do. All the text after the semicolons are ]s for the benefit of human readers. These have no significance to the computer and are ignored. {{Ref harvard|digital1972|Digital Equipment Corporation 1972|a}}</ref> | |||
=== Digital computers === | |||
However, computers cannot "think" for themselves in the sense that they only solve problems in exactly the way they are programmed to. An intelligent human faced with the above addition task might soon realize that instead of actually adding up all the numbers one can simply use the equation | |||
==== Electromechanical ==== | |||
: <math>1+2+3+...+n = {{n(n+1)} \over 2}</math> | |||
]'s 1937 ] laid the foundations of digital computing, with his insight of applying Boolean algebra to the analysis and synthesis of switching circuits being the basic concept which underlies all electronic digital computers.<ref>{{Cite book |url=https://books.google.com/books?id=081H96F1enMC |title=A Brief History of Computing |date=2008 |publisher=Springer London |isbn=978-1-84800-083-4 |editor-last=O’Regan |editor-first=Gerard |location=London |pages=28 |language=en |doi=10.1007/978-1-84800-084-1}}</ref><ref name=":1">{{Cite web |last=Tse |first=David |author-link=David Tse |date=2020-12-22 |title=How Claude Shannon Invented the Future |url=https://www.quantamagazine.org/how-claude-shannons-information-theory-invented-the-future-20201222/ |access-date=2024-11-05 |website=Quanta Magazine}}</ref> | |||
By 1938, the ] had developed an electromechanical analog computer small enough to use aboard a ]. This was the ], which used trigonometry to solve the problem of firing a torpedo at a moving target. During ] similar devices were developed in other countries as well. | |||
and arrive at the correct answer (500,500) with little work. Many modern computers are able to make some decisions that speed up the execution of some programs by "guessing" about the outcomes of certain jump instructions and re-arranging the order of instructions slightly without changing their meaning (], ], and ]). However, computers cannot intuitively determine a more efficient way to perform the task given to them because they do not have an overall understanding of what the task, or the "big picture", is.<ref>Attempts are often made to create programs that can overcome this fundamental limitation of computers. Software that mimics learning and adaptation is part of ].</ref> In other words, a computer programmed to add up the numbers one by one as in the example above would do exactly that without regard to efficiency or alternative solutions. | |||
]'s ], the first fully automatic, digital (electromechanical) computer]] | |||
===Programs=== | |||
Early digital computers were ]; electric switches drove mechanical relays to perform the calculation. These devices had a low operating speed and were eventually superseded by much faster all-electric computers, originally using ]s. The ], created by German engineer ] in 1939 in ], was one of the earliest examples of an electromechanical relay computer.<ref name="Part 4 Zuse">{{cite web|url=http://www.epemag.com/zuse/part4a.htm|title=Part 4: Konrad Zuse's Z1 and Z3 Computers|last=Zuse|first=Horst|work=The Life and Work of Konrad Zuse|publisher=EPE Online|access-date=17 June 2008 |archive-url=https://web.archive.org/web/20080601210541/http://www.epemag.com/zuse/part4a.htm |archive-date=1 June 2008}}</ref> | |||
] containing one line from a ] program. The card reads: "Z(1) = Y + W(1)" and is labelled "PROJ039" for identification purposes.]] | |||
], inventor of the modern computer<ref name="Bellis">{{cite web |last=Bellis |first=Mary |date=15 May 2019 |orig-date=First published 2006 at inventors.about.com/library/weekly/aa050298.htm |title=Biography of Konrad Zuse, Inventor and Programmer of Early Computers |url=https://www.thoughtco.com/konrad-zuse-modern-computer-4078237 |url-status=live |archive-url=https://web.archive.org/web/20201213003237/https://www.thoughtco.com/konrad-zuse-modern-computer-4078237 |archive-date=13 December 2020 |access-date=3 February 2021 |website=thoughtco.com |publisher=Dotdash Meredith |quote=Konrad Zuse earned the semiofficial title of 'inventor of the modern computer'{{who|date=February 2023}}.}}</ref><ref>{{Cite web|url=https://www.computerhope.com/issues/ch001335.htm|title=Who is the Father of the Computer?|website=ComputerHope}}</ref>]] | |||
In practical terms, a ''']''' might include anywhere from a dozen instructions to many millions of instructions for something like a ] or a ]. A typical modern computer can execute billions of instructions every second and nearly never make a mistake over years of operation. | |||
In 1941, Zuse followed his earlier machine up with the ], the world's first working electromechanical ], fully automatic digital computer.<ref>{{Cite book|last=Zuse|first=Konrad|author-link=Konrad Zuse|title=The Computer – My Life ''Translated by McKenna, Patricia and Ross, J. Andrew from:'' Der Computer, mein Lebenswerk (1984)|place=Berlin/Heidelberg|publisher=Springer-Verlag|orig-date=1984|year=2010|language=en|isbn=978-3-642-08151-4}}</ref><ref>{{cite news |last=Salz Trautman |first=Peggy |date=20 April 1994 |title=A Computer Pioneer Rediscovered, 50 Years On |newspaper=] |url=https://www.nytimes.com/1994/04/20/news/20iht-zuse.html |access-date=15 February 2017 |archive-date=4 November 2016 |archive-url=https://web.archive.org/web/20161104051054/http://www.nytimes.com/1994/04/20/news/20iht-zuse.html }}</ref> The Z3 was built with 2000 ]s, implementing a 22 ] ] that operated at a ] of about 5–10 ].<ref>{{cite book|last=Zuse|first=Konrad|author-link=Konrad Zuse|title=Der Computer. Mein Lebenswerk.|edition=3rd|year=1993|publisher=Springer-Verlag|location=Berlin|language=de|isbn=978-3-540-56292-4|page=55}}</ref> Program code was supplied on punched ] while data could be stored in 64 words of memory or supplied from the keyboard. It was quite similar to modern machines in some respects, pioneering numerous advances such as ]s. Rather than the harder-to-implement decimal system (used in ]'s earlier design), using a ] system meant that Zuse's machines were easier to build and potentially more reliable, given the technologies available at that time.<ref>{{cite web|url=https://goremotesupport.com/blog/crash-the-story-of-it-zuse|title=Crash! The Story of IT: Zuse|access-date=1 June 2016|archive-url=https://web.archive.org/web/20160918203643/https://goremotesupport.com/blog/crash-the-story-of-it-zuse/|archive-date=18 September 2016}}</ref> The Z3 was not itself a universal computer but could be extended to be ].<ref name="rojas-ieee">{{cite journal|last=Rojas |first=R. |s2cid=14606587 |title=How to make Zuse's Z3 a universal computer |journal=IEEE Annals of the History of Computing |volume=20 |issue=3 |pages=51–54 |year=1998 |doi=10.1109/85.707574 |author-link=Raúl Rojas}}</ref><ref name="rojas-universal">{{cite web |last=Rojas |first=Raúl |title=How to Make Zuse's Z3 a Universal Computer |url=http://www.inf.fu-berlin.de/users/rojas/1997/Universal_Computer.pdf |url-status=live |access-date=2015-09-28 |website=fu-berlin.de |archive-date=9 August 2017 |archive-url=https://web.archive.org/web/20170809123935/http://www.inf.fu-berlin.de/users/rojas/1997/Universal_Computer.pdf }}</ref> | |||
Zuse's next computer, the ], became the world's first commercial computer; after initial delay due to the Second World War, it was completed in 1950 and delivered to the ].<ref name="OReganZuse">{{Cite book |last=O'Regan |first=Gerard |title=A Brief History of Computing |publisher=Springer Nature |year=2010 |isbn=978-3-030-66599-9 |page=65 |language=en-US}}</ref> The computer was manufactured by Zuse's own company, ], which was founded in 1941 as the first company with the sole purpose of developing computers in Berlin.<ref name="OReganZuse" /> The Z4 served as the inspiration for the construction of the ], the first Swiss computer and one of the first in Europe.<ref>{{Cite book |last=Bruderer |first=Herbert |title=Milestones in Analog and Digital Computing |publisher=Springer |year=2021 |isbn=978-3-03040973-9 |edition=3rd |pages=1009, 1087}}</ref> | |||
Large computer programs may take teams of ]s years to write and the probability of the entire program having been written completely in the manner intended is unlikely. Errors in computer programs are called ]. Sometimes bugs are benign and do not affect the usefulness of the program, in other cases they might cause the program to completely fail (]), in yet other cases there may be subtle problems. Sometimes otherwise benign bugs may be used for malicious intent, creating a ]. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design. <ref>It is not universally true that bugs are solely due to programmer oversight. Computer hardware may fail or may itself have a fundamental problem that produces unexpected results in certain situations. For instance, the ] caused some ] ]s in the early 1990s to produce inaccurate results for certain ] division operations. This was caused by a flaw in the microprocessor design and resulted in a partial recall of the affected devices.</ref> | |||
==== Vacuum tubes and digital electronic circuits ==== | |||
In most computers, individual instructions are stored as ] with each instruction being given a unique number (its operation code or ] for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions, the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the ] after the ] computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in ]s. | |||
{{Anchor|Digital computer|Digital}} | |||
Purely ] elements soon replaced their mechanical and electromechanical equivalents, at the same time that digital calculation replaced analog. The engineer ], working at the ] in London in the 1930s, began to explore the possible use of electronics for the ]. Experimental equipment that he built in 1934 went into operation five years later, converting a portion of the ] network into an electronic data processing system, using thousands of ]s.<ref name="stanf" /> In the US, ] and ] of ] developed and tested the ] (ABC) in 1942,<ref>{{cite news |date=15 January 1941 |title=notice |work=Des Moines Register}}</ref> the first "automatic electronic digital computer".<ref>{{cite book|title=The First Electronic Computer|author=Arthur W. Burks|year=1989|publisher=University of Michigan Press |url={{GBurl|id=_Zja6hoP4psC}}|isbn=0-472-08104-7|access-date=1 June 2019}}</ref> This design was also all-electronic and used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating drum for memory.<ref name=Copeland2006>{{Cite book|last=Copeland|first=Jack|year=2006|title=Colossus: The Secrets of Bletchley Park's Codebreaking Computers|location=Oxford|publisher=]|pages=101–115|isbn=978-0-19-284055-4}}</ref> | |||
], the first ] programmable computing device, was used to break German ciphers during World War II. It is seen here in use at ] in 1943.|alt=Two women are seen by the Colossus computer.]] | |||
While it is possible to write computer programs as long lists of numbers (]) and this technique was used with many early computers,<ref>Even some later computers were commonly programmed directly in machine code. Some ]s like the ] ] could be programmed directly from a panel of switches. However, this method was usually used only as part of the ] process. Most modern computers boot entirely automatically by reading a boot program from some ].</ref> it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a ] such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's ]. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed ]s) tend to be unique to a particular type of computer. This means that an ] computer (such as may be found in a ] or a ]) cannot understand the machine language of an ] or the ] computer that might be in a ].<ref>However, there is sometimes some form of machine language compatibility between different computers. An ] compatible microprocessor like the ] ] is able to run most of the same programs that an ] microprocessor can, as well as programs designed for earlier microprocessors like the Intel ]s and ]. This contrasts with very early commercial computers, which were often one-of-a-kind and totally incompatible with other computers.</ref> | |||
During World War II, the British code-breakers at ] achieved a number of successes at breaking encrypted German military communications. The German encryption machine, ], was first attacked with the help of the electro-mechanical ]s which were often run by women.<ref name=":0">{{Cite news |last=Miller |first=Joe |date=November 10, 2014 |title=The woman who cracked Enigma cyphers |language=en-GB |work=BBC News |url=https://www.bbc.com/news/technology-29840653 |url-status=live |access-date=October 14, 2018 |archive-date=10 November 2014 |archive-url=https://web.archive.org/web/20141110140239/https://www.bbc.com/news/technology-29840653 }}</ref><ref>{{Cite news |last=Bearne |first=Suzanne |date=July 24, 2018 |title=Meet the female codebreakers of Bletchley Park |url=https://www.theguardian.com/careers/2018/jul/24/meet-the-female-codebreakers-of-bletchley-park |url-status=live |access-date=October 14, 2018 |website=The Guardian |language=en |archive-date=7 February 2019 |archive-url=https://web.archive.org/web/20190207020226/https://www.theguardian.com/careers/2018/jul/24/meet-the-female-codebreakers-of-bletchley-park }}</ref> To crack the more sophisticated German ] machine, used for high-level Army communications, ] and his colleagues commissioned Flowers to build the ].<ref name=Copeland2006 /> He spent eleven months from early February 1943 designing and building the first Colossus.<ref>{{Cite news |title=Bletchley's code-cracking Colossus |language=en-US |work=BBC |url=http://news.bbc.co.uk/2/hi/technology/8492762.stm |access-date=2021-11-24 |archive-date=4 February 2010 |archive-url=https://web.archive.org/web/20100204035124/http://news.bbc.co.uk/2/hi/technology/8492762.stm |url-status=live }}</ref> After a functional test in December 1943, Colossus was shipped to Bletchley Park, where it was delivered on 18 January 1944<ref name="The Colossus Computer">{{cite web|url=http://www.tnmoc.org/colossus-rebuild-story|title=Colossus – The Rebuild Story|website=The National Museum of Computing|access-date=7 January 2014|archive-url=https://web.archive.org/web/20150418230306/http://www.tnmoc.org/colossus-rebuild-story|archive-date=18 April 2015}}</ref> and attacked its first message on 5 February.<ref name="Copeland2006" /> | |||
Colossus was the world's first ] programmable computer.<ref name="stanf" /> It used a large number of valves (vacuum tubes). It had paper-tape input and was capable of being configured to perform a variety of ]al operations on its data, but it was not Turing-complete. Nine Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1,500 thermionic valves (tubes), but Mark II with 2,400 valves, was both five times faster and simpler to operate than Mark I, greatly speeding the decoding process.<ref>{{Cite news |last1=Randell|first1=Brian|author-link1=Brian Randell|last2=Fensom|first2=Harry|last3=Milne|first3=Frank A.|title=Obituary: Allen Coombs|newspaper=The Independent|date=15 March 1995|url=https://www.independent.co.uk/news/people/obituary-allen-coombs-1611270.html|access-date=18 October 2012|archive-date=3 February 2012|archive-url=https://web.archive.org/web/20120203042657/http://www.independent.co.uk/news/people/obituary-allen-coombs-1611270.html|url-status=live}}</ref><ref>{{Cite news |last=Fensom|first=Jim|title=Harry Fensom obituary|date=8 November 2010|url=https://www.theguardian.com/theguardian/2010/nov/08/harry-fensom-obituary|access-date=17 October 2012|newspaper=The Guardian|archive-date=17 September 2013|archive-url=https://web.archive.org/web/20130917220225/http://www.theguardian.com/theguardian/2010/nov/08/harry-fensom-obituary|url-status=live}}</ref> | |||
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract ]s that are able to express the needs of the ] more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a ].<ref>High level languages are also often ] rather than compiled. Interpreted languages are translated into machine code on the fly by another program called an ].</ref> Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various ]s. | |||
] was the first ], Turing-complete device, and performed ballistics trajectory calculations for the ].]] | |||
The task of developing large software systems is an immense intellectual effort. It has proven, historically, to be very difficult to produce software with an acceptably high reliability, on a predictable schedule and budget. The academic and professional discipline of ] concentrates specifically on this problem. | |||
The ]<ref>John Presper Eckert Jr. and John W. Mauchly, Electronic Numerical Integrator and Computer, United States Patent Office, US Patent 3,120,606, filed 26 June 1947, issued 4 February 1964, and invalidated 19 October 1973 after court ruling on '']''.</ref> (Electronic Numerical Integrator and Computer) was the first electronic ] computer built in the U.S. Although the ENIAC was similar to the Colossus, it was much faster, more flexible, and it was Turing-complete. Like the Colossus, a "program" on the ENIAC was defined by the ] of its patch cables and switches, a far cry from the ] electronic machines that came later. Once a program was written, it had to be mechanically set into the machine with manual resetting of plugs and switches. The programmers of the ENIAC were six women, often known collectively as the "ENIAC girls".{{Sfn|Evans|2018|p=39}}{{Sfn|Light|1999|p=459}} | |||
It combined the high speed of electronics with the ability to be programmed for many complex problems. It could add or subtract 5000 times a second, a thousand times faster than any other machine. It also had modules to multiply, divide, and square root. High speed memory was limited to 20 words (about 80 bytes). Built under the direction of ] and ] at the University of Pennsylvania, ENIAC's development and construction lasted from 1943 to full operation at the end of 1945. The machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors.<ref name="Eniac">{{cite web|url=http://www.techiwarehouse.com/engine/a046ee08/Generations-of-Computer|title=Generations of Computer|publisher=techiwarehouse.com|access-date=7 January 2014|archive-url=https://web.archive.org/web/20150702211455/http://www.techiwarehouse.com/engine/a046ee08/Generations-of-Computer/|archive-date=2 July 2015}}</ref> | |||
===Example=== | |||
] | |||
Suppose a computer is being employed to drive a ]. A simple stored program might say: | |||
=== Modern computers === | |||
# Turn off all of the lights | |||
# Turn on the red light | |||
# Wait for sixty seconds | |||
# Turn off the red light | |||
# Turn on the green light | |||
# Wait for sixty seconds | |||
# Turn off the green light | |||
# Turn on the amber light | |||
# Wait for two seconds | |||
# Turn off the amber light | |||
# Jump to instruction number (2) | |||
==== Concept of modern computer ==== | |||
With this set of instructions, the computer would cycle the light continually through red, green, amber and back to red again until told to stop running the program. | |||
The principle of the modern computer was proposed by ] in his seminal 1936 paper,<ref>{{cite journal|doi=10.1112/plms/s2-42.1.230|last=Turing|first=A. M.|year=1937|title=On Computable Numbers, with an Application to the Entscheidungsproblem|journal=Proceedings of the London Mathematical Society|series=2 |volume=42|number=1|pages=230–265|s2cid=73712 }}</ref> ''On Computable Numbers''. Turing proposed a simple device that he called "Universal Computing machine" and that is now known as a ]. He proved that such a machine is capable of computing anything that is computable by executing instructions (program) stored on tape, allowing the machine to be programmable. The fundamental concept of Turing's design is the ], where all the instructions for computing are stored in memory. ] acknowledged that the central concept of the modern computer was due to this paper.<ref>{{cite book |last=Copeland |first=Jack |author-link=Jack Copeland |year=2004 |title=The Essential Turing |quote-page=22|quote=von Neumann ... firmly emphasized to me, and to others I am sure, that the fundamental conception is owing to Turing—insofar as not anticipated by Babbage, Lovelace and others.}} Letter by ] to ], 1972.</ref> Turing machines are to this day a central object of study in ]. Except for the limitations imposed by their finite memory stores, modern computers are said to be ], which is to say, they have ] execution capability equivalent to a universal Turing machine. | |||
==== Stored programs ==== | |||
However, suppose there is a simple on/off ] connected to the computer that is intended be used to make the light flash red while some maintenance operation is being performed. The program might then instruct the computer to: | |||
{{Main|Stored-program computer}} | |||
], the first electronic ]]] | |||
Early computing machines had fixed programs. Changing its function required the re-wiring and re-structuring of the machine.<ref name="Copeland2006" /> With the proposal of the stored-program computer this changed. A stored-program computer includes by design an ] and can store in memory a set of instructions (a ]) that details the ]. The theoretical basis for the stored-program computer was laid out by ] in his 1936 paper. In 1945, Turing joined the ] and began work on developing an electronic stored-program digital computer. His 1945 report "Proposed Electronic Calculator" was the first specification for such a device. John von Neumann at the ] also circulated his '']'' in 1945.<ref name="stanf" /> | |||
The ] was the world's first ]. It was built at the ] in England by ], ] and ], and ran its first program on 21 June 1948.<ref>{{cite journal |last=Enticknap |first=Nicholas |title=Computing's Golden Jubilee |journal=Resurrection |issue=20 |date=Summer 1998 |url=http://www.cs.man.ac.uk/CCS/res/res20.htm#d |issn=0958-7403 |access-date=19 April 2008 |archive-url=https://web.archive.org/web/20120109142655/http://www.cs.man.ac.uk/CCS/res/res20.htm#d |archive-date=9 January 2012 }}</ref> It was designed as a ] for the ], the first ] digital storage device.<ref>{{cite journal|title=Early computers at Manchester University|journal=Resurrection|volume=1|issue=4|date=Summer 1992|url=http://www.cs.man.ac.uk/CCS/res/res04.htm#g|issn=0958-7403|access-date=7 July 2010|archive-url=https://web.archive.org/web/20170828010743/http://www.cs.man.ac.uk/CCS/res/res04.htm#g|archive-date=28 August 2017}}</ref> Although the computer was described as "small and primitive" by a 1998 retrospective, it was the first working machine to contain all of the elements essential to a modern electronic computer.<ref>{{cite web|url=http://www.computer50.org/mark1/contemporary.html|title=Early Electronic Computers (1946–51)|publisher=University of Manchester|access-date=16 November 2008|archive-url=https://web.archive.org/web/20090105031620/http://www.computer50.org/mark1/contemporary.html|archive-date=5 January 2009}}</ref> As soon as the Baby had demonstrated the feasibility of its design, a project began at the university to develop it into a practically useful computer, the ]. | |||
# Turn off all of the lights | |||
# Turn on the red light | |||
# Wait for sixty seconds | |||
# Turn off the red light | |||
# Turn on the green light | |||
# Wait for sixty seconds | |||
# Turn off the green light | |||
# Turn on the amber light | |||
# Wait for two seconds | |||
# Turn off the amber light | |||
# If the maintenance switch is NOT turned on then jump to instruction number 2 | |||
# Turn on the red light | |||
# Wait for one second | |||
# Turn off the red light | |||
# Wait for one second | |||
# Jump to instruction number 11 | |||
The Mark 1 in turn quickly became the prototype for the ], the world's first commercially available general-purpose computer.<ref name=NapperMK1>{{cite web |last=Napper |first=R. B. E. |title=Introduction to the Mark 1 |url=http://www.computer50.org/mark1/mark1intro.html |publisher=The University of Manchester |access-date=4 November 2008 |archive-url=https://web.archive.org/web/20081026080604/http://www.computer50.org/mark1/mark1intro.html |archive-date=26 October 2008 }}</ref> Built by ], it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to ] labs in ].<ref>{{cite web|publisher=]|title=Our Computer Heritage Pilot Study: Deliveries of Ferranti Mark I and Mark I Star computers|url=http://www.ourcomputerheritage.org/wp/|archive-url=https://web.archive.org/web/20161211201840/http://www.ourcomputerheritage.org/wp/|archive-date=11 December 2016|access-date=9 January 2010}}</ref> In October 1947 the directors of British catering company ] decided to take an active role in promoting the commercial development of computers. Lyons's ] computer, modelled closely on the Cambridge ] of 1949, became operational in April 1951<ref>{{cite web |last=Lavington |first=Simon |title=A brief history of British computers: the first 25 years (1948–1973). |publisher=] |url=http://www.bcs.org/server.php? |access-date=10 January 2010 |archive-date=5 July 2010 |archive-url=https://web.archive.org/web/20100705050757/http://www.bcs.org/server.php }}</ref> and ran the world's first routine office computer ]. | |||
In this manner, the computer is either running the instructions from number (2) to (11) over and over or it's running the instructions from (11) down to (16) over and over, depending on the position of the switch.<ref>Although this is a simple program, it contains a '']''. If the traffic signal is showing red when someone switches the "flash red" switch, it will cycle through green once more before starting to flash red as instructed. This bug is quite easy to fix by changing the program to repeatedly test the switch throughout each "wait" period—but writing large programs that have no bugs is exceedingly difficult.</ref> | |||
== |
==== Transistors ==== | ||
{{Main|Transistor|History of the transistor}} | |||
{{main|Central processing unit|Microprocessor}} | |||
{{Further|Transistor computer|MOSFET}} | |||
A general purpose computer has four main sections: the ] (ALU), the ], the ], and the input and output devices (collectively termed I/O). These parts are interconnected by ], often made of groups of ]s. | |||
<!-- ] redirects here --> | |||
] (BJT)]] | |||
The concept of a ] was proposed by ] in 1925. ] and ], while working under ] at ], built the first working ], the ], in 1947, which was followed by Shockley's ] in 1948.<ref name="Lee">{{cite book |last1=Lee |first1=Thomas H. |title=The Design of CMOS Radio-Frequency Integrated Circuits |date=2003 |publisher=] |isbn=978-1-139-64377-1 |url=https://web.stanford.edu/class/archive/ee/ee214/ee214.1032/Handouts/HO2.pdf |access-date=31 July 2019 |archive-date=9 December 2019 |archive-url=https://web.archive.org/web/20191209032130/https://web.stanford.edu/class/archive/ee/ee214/ee214.1032/Handouts/HO2.pdf }}</ref><ref name="Puers">{{cite book |last1=Puers |first1=Robert |last2=Baldi |first2=Livio |last3=Voorde |first3=Marcel Van de |last4=Nooten |first4=Sebastiaan E. van |title=Nanoelectronics: Materials, Devices, Applications, 2 Volumes |date=2017 |publisher=] |isbn=978-3-527-34053-8 |page=14 |url={{GBurl|id=JOqVDgAAQBAJ|p=14}} |access-date=31 July 2019 }}</ref> From 1955 onwards, transistors replaced ]s in computer designs, giving rise to the "second generation" of computers. Compared to vacuum tubes, transistors have many advantages: they are smaller, and require less power than vacuum tubes, so give off less heat. ]s were much more reliable than vacuum tubes and had longer, indefinite, service life. Transistorized computers could contain tens of thousands of binary logic circuits in a relatively compact space. However, early junction transistors were relatively bulky devices that were difficult to manufacture on a ] basis, which limited them to a number of specialized applications.<ref name="Moskowitz">{{cite book |last1=Moskowitz |first1=Sanford L. |title=Advanced Materials Innovation: Managing Global Technology in the 21st century |date=2016 |publisher=] |isbn=978-0-470-50892-3 |pages=165–167 |url={{GBurl|id=2STRDAAAQBAJ|p=165}} |access-date=28 August 2019 }}</ref> | |||
At the ], a team under the leadership of ] designed and built a machine using the newly developed transistors instead of valves.{{sfn|Lavington|1998|pp=34–35}} Their first ] and the first in the world, was ], and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz clock waveforms and in the circuitry to read and write on its magnetic ], so it was not the first completely transistorized computer. That distinction goes to the ] of 1955,<ref name="ieeexplore.ieee">{{cite journal |last=Cooke-Yarborough |first=E. H. |date=June 1998 |title=Some early transistor applications in the UK |url=https://ieeexplore.ieee.org/document/689507 |url-status=dead |journal=Engineering Science & Education Journal |volume=7 |issue=3 |pages=100–106 |doi=10.1049/esej:19980301 |doi-broken-date=7 December 2024 |issn=0963-7346 |archive-url=https://web.archive.org/web/20201108041817/https://ieeexplore.ieee.org/document/689507 |archive-date=8 November 2020 |access-date=7 June 2009}} {{subscription required}}.</ref> built by the electronics division of the ] at ].<ref name="ieeexplore.ieee" /><ref>{{cite book |last=Cooke-Yarborough |first=E. H. |title=Introduction to Transistor Circuits |publisher=Oliver and Boyd |year=1957 |location=Edinburgh, Scotland |page=139}}</ref> | |||
The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a ] (CPU). Early CPUs were comprised of many separate components but since the mid-1970s CPUs have typically been constructed on a single ] called a '']''. | |||
] (MOS transistor), showing ] (G), body (B), source (S) and drain (D) terminals. The gate is separated from the body by an insulating layer (pink).]] | |||
===Control unit=== | |||
{{main|CPU design|Control unit}} | |||
The ] (MOSFET), also known as the MOS transistor, was invented at Bell Labs between 1955 and 1960<ref name=":03">{{Cite journal |last1=Huff |first1=Howard |last2=Riordan |first2=Michael |date=2007-09-01 |title=Frosch and Derick: Fifty Years Later (Foreword) |url=https://iopscience.iop.org/article/10.1149/2.F02073IF |journal=The Electrochemical Society Interface |volume=16 |issue=3 |pages=29 |doi=10.1149/2.F02073IF |issn=1064-8208}}</ref><ref>{{Cite journal |last1=Frosch |first1=C. J. |last2=Derick |first2=L |date=1957 |title=Surface Protection and Selective Masking during Diffusion in Silicon |url=https://iopscience.iop.org/article/10.1149/1.2428650 |journal=Journal of the Electrochemical Society |language=en |volume=104 |issue=9 |pages=547 |doi=10.1149/1.2428650}}</ref><ref>{{Cite journal |last=Kahng |first=D. |date=1961 |title=Silicon-Silicon Dioxide Surface Device |url=https://doi.org/10.1142/9789814503464_0076 |journal=Technical Memorandum of Bell Laboratories |pages=583–596 |doi=10.1142/9789814503464_0076 |isbn=978-981-02-0209-5}}</ref><ref>{{Cite book |last=Lojek |first=Bo |title=History of Semiconductor Engineering |date=2007 |publisher=Springer-Verlag Berlin Heidelberg |isbn=978-3-540-34258-8 |location=Berlin, Heidelberg |page=321}}</ref><ref>{{Cite journal |last1=Ligenza |first1=J. R. |last2=Spitzer |first2=W. G. |date=1960 |title=The mechanisms for silicon oxidation in steam and oxygen |url=https://linkinghub.elsevier.com/retrieve/pii/0022369760902195 |journal=Journal of Physics and Chemistry of Solids |language=en |volume=14 |pages=131–136 |bibcode=1960JPCS...14..131L |doi=10.1016/0022-3697(60)90219-5}}</ref><ref name="Lojek12023">{{cite book |last1=Lojek |first1=Bo |title=History of Semiconductor Engineering |date=2007 |publisher=] |isbn=9783540342588 |page=120}}</ref> and was the first truly compact transistor that could be miniaturized and mass-produced for a wide range of uses.<ref name="Moskowitz"/> With its ],<ref>{{cite journal |last1=Motoyoshi |first1=M. |s2cid=29105721 |title=Through-Silicon Via (TSV) |journal=Proceedings of the IEEE |date=2009 |volume=97 |issue=1 |pages=43–48 |doi=10.1109/JPROC.2008.2007462 |issn=0018-9219}}</ref> and much lower power consumption and higher density than bipolar junction transistors,<ref>{{cite news |last=Young |first=Ian |date=12 December 2018 |title=Transistors Keep Moore's Law Alive |language=en-US |work=] |url=https://www.eetimes.com/author.asp?section_id=36&doc_id=1334068 |url-status=live |access-date=18 July 2019 |archive-date=24 September 2019 |archive-url=https://web.archive.org/web/20190924091622/https://www.eetimes.com/author.asp?section_id=36 }}</ref> the MOSFET made it possible to build ].<ref name="computerhistory-transistor">{{cite web |last=Laws |first=David |date=4 December 2013 |title=Who Invented the Transistor? |url=https://www.computerhistory.org/atchm/who-invented-the-transistor/ |url-status=live |access-date=20 July 2019 |website=] |archive-date=13 December 2013 |archive-url=https://web.archive.org/web/20131213221601/https://www.computerhistory.org/atchm/who-invented-the-transistor/ }}</ref><ref name="Hittinger">{{cite journal |last1=Hittinger |first1=William C. |title=Metal-Oxide-Semiconductor Technology |journal=Scientific American |date=1973 |volume=229 |issue=2 |pages=48–59 |issn=0036-8733|jstor=24923169 |doi=10.1038/scientificamerican0873-48 |bibcode=1973SciAm.229b..48H }}</ref> In addition to data processing, it also enabled the practical use of MOS transistors as ] storage elements, leading to the development of MOS ], which replaced earlier ] in computers. The MOSFET led to the ],<ref>{{cite book |last1=Malmstadt |first1=Howard V. |last2=Enke |first2=Christie G. |last3=Crouch |first3=Stanley R. |title=Making the Right Connections: Microcomputers and Electronic Instrumentation |date=1994 |publisher=] |isbn=978-0-8412-2861-0 |page=389 |url={{GBurl|id=lyJGAQAAIAAJ}} |quote=The relative simplicity and low power requirements of MOSFETs have fostered today's microcomputer revolution. |access-date=28 August 2019 }}</ref> and became the driving force behind the ].<ref>{{cite book |author1-link=Jerry G. Fossum |last1=Fossum |first1=Jerry G. |last2=Trivedi |first2=Vishal P. |title=Fundamentals of Ultra-Thin-Body MOSFETs and FinFETs |date=2013 |publisher=] |isbn=978-1-107-43449-3 |page=vii |url={{GBurl|id=zZJfAAAAQBAJ|pg=PR7}} |access-date=28 August 2019 }}</ref><ref name="uspto">{{cite web |last=Marriott |first=J. W. |date=June 10, 2019 |title=Remarks by Director Iancu at the 2019 International Intellectual Property Conference |url=https://www.uspto.gov/about-us/news-updates/remarks-director-iancu-2019-international-intellectual-property-conference |archive-url=https://web.archive.org/web/20191217200937/https://www.uspto.gov/about-us/news-updates/remarks-director-iancu-2019-international-intellectual-property-conference |archive-date=17 December 2019 |access-date=20 July 2019 |website=]}}</ref> The MOSFET is the most widely used transistor in computers,<ref name="kahng">{{cite web |title=Dawon Kahng |url=https://www.invent.org/inductees/dawon-kahng |url-status=live |access-date=27 June 2019 |website=] |archive-date=27 October 2019 |archive-url=https://web.archive.org/web/20191027062651/https://www.invent.org/inductees/dawon-kahng }}</ref><ref name="atalla">{{cite web|title=Martin Atalla in Inventors Hall of Fame, 2009|url=https://www.invent.org/inductees/martin-john-m-atalla|access-date=21 June 2013|archive-date=19 September 2019|archive-url=https://web.archive.org/web/20190919204631/https://www.invent.org/inductees/martin-john-m-atalla|url-status=live}}</ref> and is the fundamental building block of ].<ref name="triumph">{{cite AV media |title=Triumph of the MOS Transistor |url=https://www.youtube.com/watch?v=q6fBEjf9WPw |archive-url=https://web.archive.org/web/20210818215224/https://www.youtube.com/watch?v=q6fBEjf9WPw |archive-date=2021-08-18 |via=YouTube |publisher=] |access-date=21 July 2019 |date=6 August 2010}}</ref> | |||
The control unit (often called a control system or central controller) directs the various components of a computer. It reads and interprets (decodes) instructions in the program one by one. The control system decodes each instruction and turns it into a series of control signals that operate the other parts of the computer.<ref>The control unit's rule in interpreting instructions has varied somewhat in the past. While the control unit is solely responsible for instruction interpretation in most modern computers, this is not always the case. Many computers include some instructions that may only be partially interpreted by the control system and partially interpreted by another device. This is especially the case with specialized computing hardware that may be partially self-contained. For example, ], the first modern stored program computer to be designed, used a central control unit that only interpreted four instructions. All of the arithmetic-related instructions were passed on to its arithmetic unit and further decoded there.</ref> Control systems in advanced computers may change the order of some instructions so as to improve performance. | |||
==== Integrated circuits ==== | |||
A key component common to all CPUs is the ], a special memory cell (a ]) that keeps track of which location in memory the next instruction is to be read from.<ref>Instructions often occupy more than one memory address, so the program counters usually increases by the number of memory locations required to store one instruction.</ref> | |||
{{Main|Integrated circuit|Invention of the integrated circuit}} | |||
{{Further|Planar process|Microprocessor}} | |||
] | |||
] instruction would be decoded by the control system.]] | |||
The next great advance in computing power came with the advent of the ] (IC). | |||
The idea of the integrated circuit was first conceived by a radar scientist working for the ] of the ], ]. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality Electronic Components in ], on 7 May 1952.<ref> {{webarchive |url=https://web.archive.org/web/20130511181443/http://www.epn-online.com/page/22909/the-hapless-tale-of-geoffrey-dummer-this-is-the-sad-.html |date=11 May 2013 }}, (n.d.), (HTML), ''Electronic Product News'', accessed 8 July 2008.</ref> | |||
The first working ICs were invented by ] at ] and ] at ].<ref>{{Cite web|first=Jack|last=Kilby|author-link=Jack Kilby|title=Nobel lecture|publisher=Nobel Foundation|year=2000|location=Stockholm|url=http://nobelprize.org/nobel_prizes/physics/laureates/2000/kilby-lecture.pdf|access-date=15 May 2008|archive-date=29 May 2008|archive-url=https://web.archive.org/web/20080529024119/http://nobelprize.org/nobel_prizes/physics/laureates/2000/kilby-lecture.pdf|url-status=live}}</ref> Kilby recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated example on 12 September 1958.<ref name="TIJackBuilt"> {{Webarchive|url=https://web.archive.org/web/20150501073820/http://www.ti.com/corp/docs/kilbyctr/jackbuilt.shtml |date=1 May 2015 }}, (c. 2008), (HTML), Texas Instruments, Retrieved 29 May 2008.</ref> In his patent application of 6 February 1959, Kilby described his new device as "a body of semiconductor material ... wherein all the components of the electronic circuit are completely integrated".<ref>Jack S. Kilby, Miniaturized Electronic Circuits, United States Patent Office, US Patent 3,138,743, filed 6 February 1959, issued 23 June 1964.</ref><ref>{{cite book |last=Winston |first=Brian |title=Media Technology and Society: A History: From the Telegraph to the Internet |url={{GBurl|id=gfeCXlElJTwC|p=221}} |year=1998 |publisher=Routledge |isbn=978-0-415-14230-4 |page=221 |access-date=6 June 2020}}</ref> However, Kilby's invention was a ] (hybrid IC), rather than a ] (IC) chip.<ref name="Saxena140">{{cite book |last1=Saxena |first1=Arjun N. |title=Invention of Integrated Circuits: Untold Important Facts |date=2009 |publisher=] |isbn=978-981-281-445-6 |page=140 |url={{GBurl|id=-3lpDQAAQBAJ|p=140}} |access-date=28 August 2019 }}</ref> Kilby's IC had external wire connections, which made it difficult to mass-produce.<ref name="nasa">{{cite web |title=Integrated circuits |url=https://www.hq.nasa.gov/alsj/ic-pg3.html |website=] |access-date=13 August 2019 |archive-date=21 July 2019 |archive-url=https://web.archive.org/web/20190721173218/https://www.hq.nasa.gov/alsj/ic-pg3.html |url-status=live }}</ref> | |||
The control system's function is as follows—note that this is a simplified description and some of these steps may be performed concurrently or in a different order depending on the type of CPU: | |||
Noyce also came up with his own idea of an integrated circuit half a year later than Kilby.<ref>]'s Unitary circuit, {{Ref patent |country=US |number=2981877|status=patent|gdate=1961-04-25|title=Semiconductor device-and-lead structure |assign1=]}}.</ref> Noyce's invention was the first true monolithic IC chip.<ref name="computerhistory1959">{{cite web |title=1959: Practical Monolithic Integrated Circuit Concept Patented |url=https://www.computerhistory.org/siliconengine/practical-monolithic-integrated-circuit-concept-patented/ |website=] |access-date=13 August 2019 |archive-date=24 October 2019 |archive-url=https://web.archive.org/web/20191024144046/https://www.computerhistory.org/siliconengine/practical-monolithic-integrated-circuit-concept-patented/ |url-status=live }}</ref><ref name="nasa"/> His chip solved many practical problems that Kilby's had not. Produced at Fairchild Semiconductor, it was made of ], whereas Kilby's chip was made of ]. Noyce's monolithic IC was ] using the ], developed by his colleague ] in early 1959. In turn, the planar process was based on ] and Lincoln Derick work on semiconductor surface passivation by silicon dioxide.<ref>{{Cite journal |last1=Frosch |first1=C. J. |last2=Derick |first2=L. |date=1957 |title=Surface Protection and Selective Masking during Diffusion in Silicon |url=https://iopscience.iop.org/article/10.1149/1.2428650 |journal=Journal of the Electrochemical Society |language=en |volume=104 |issue=9 |pages=547 |doi=10.1149/1.2428650}}</ref><ref>{{Cite patent|number=US2802760A|title=Oxidation of semiconductive surfaces for controlled diffusion|gdate=1957-08-13|invent1=Lincoln|invent2=Frosch|inventor1-first=Derick|inventor2-first=Carl J.|url=https://patents.google.com/patent/US2802760A}}.</ref><ref name="Moskowitz4">{{cite book |last1=Moskowitz |first1=Sanford L. |url=https://books.google.com/books?id=2STRDAAAQBAJ&pg=PA168 |title=Advanced Materials Innovation: Managing Global Technology in the 21st century |date=2016 |publisher=] |isbn=978-0-470-50892-3 |page=168}}</ref><ref>{{cite book |last1=Lécuyer |first1=Christophe |url=https://books.google.com/books?id=LaZpUpkG70QC&pg=PA62 |title=Makers of the Microchip: A Documentary History of Fairchild Semiconductor |last2=Brook |first2=David C. |last3=Last |first3=Jay |date=2010 |publisher=MIT Press |isbn=978-0-262-01424-3 |pages=62–63}}</ref><ref>{{cite book |last1=Claeys |first1=Cor L. |url=https://books.google.com/books?id=bu22JNYbE5MC&pg=PA27 |title=ULSI Process Integration III: Proceedings of the International Symposium |date=2003 |publisher=] |isbn=978-1-56677-376-8 |pages=27–30}}</ref><ref name="Lojek1204">{{cite book |last1=Lojek |first1=Bo |title=History of Semiconductor Engineering |date=2007 |publisher=] |isbn=9783540342588 |page=120}}</ref> | |||
# Read the code for the next instruction from the cell indicated by the program counter. | |||
# Decode the numerical code for the instruction into a set of commands or signals for each of the other systems. | |||
# Increment the program counter so it points to the next instruction. | |||
# Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code. | |||
# Provide the necessary data to an ALU or register. | |||
# If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation. | |||
# Write the result from the ALU back to a memory location or to a register or perhaps an output device. | |||
# Jump back to step (1). | |||
Modern monolithic ICs are predominantly MOS (]) integrated circuits, built from ]s (MOS transistors).<ref name="Kuo">{{cite journal |last1=Kuo |first1=Yue |title=Thin Film Transistor Technology—Past, Present, and Future |journal=The Electrochemical Society Interface |date=1 January 2013 |volume=22 |issue=1 |pages=55–61 |doi=10.1149/2.F06131if |bibcode=2013ECSIn..22a..55K |url=https://www.electrochem.org/dl/interface/spr/spr13/spr13_p055_061.pdf |issn=1064-8208 |doi-access=free |access-date=31 July 2019 |archive-date=29 August 2017 |archive-url=https://web.archive.org/web/20170829042321/http://www.electrochem.org/dl/interface/spr/spr13/spr13_p055_061.pdf |url-status=live }}</ref> The earliest experimental MOS IC to be fabricated was a 16-transistor chip built by Fred Heiman and Steven Hofstein at ] in 1962.<ref name="computerhistory-digital">{{cite web |title=Tortoise of Transistors Wins the Race – CHM Revolution |url=https://www.computerhistory.org/revolution/digital-logic/12/279 |website=] |access-date=22 July 2019 |archive-date=10 March 2020 |archive-url=https://web.archive.org/web/20200310142421/https://www.computerhistory.org/revolution/digital-logic/12/279 |url-status=live }}</ref> ] later introduced the first commercial MOS IC in 1964,<ref>{{cite web|url=http://www.computerhistory.org/semiconductor/timeline/1964-Commecial.html|title=1964 – First Commercial MOS IC Introduced|website=]|access-date=31 July 2019|archive-date=22 December 2015|archive-url=https://web.archive.org/web/20151222203215/http://www.computerhistory.org/semiconductor/timeline/1964-Commecial.html|url-status=live}}</ref> developed by Robert Norman.<ref name="computerhistory-digital"/> Following the development of the ] (silicon-gate) MOS transistor by Robert Kerwin, ] and John Sarace at Bell Labs in 1967, the first ] MOS IC with ]s was developed by ] at Fairchild Semiconductor in 1968.<ref>{{cite web |title=1968: Silicon Gate Technology Developed for ICs |url=https://www.computerhistory.org/siliconengine/silicon-gate-technology-developed-for-ics/ |website=] |access-date=22 July 2019 |archive-date=29 July 2020 |archive-url=https://web.archive.org/web/20200729145834/https://www.computerhistory.org/siliconengine/silicon-gate-technology-developed-for-ics/ |url-status=live }}</ref> The MOSFET has since become the most critical device component in modern ICs.<ref name="Kuo" /> | |||
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of ]). | |||
] photograph of a ], an early 1970s microprocessor integrating 3500 transistors on a single chip]] | |||
It is noticeable that the sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program - and indeed, in some more complex CPU designs, there is another yet smaller computer called a ] that runs a ] program that causes all of these events to happen. | |||
The development of the MOS integrated circuit led to the invention of the ],<ref name="computerhistory1971">{{cite web |title=1971: Microprocessor Integrates CPU Function onto a Single Chip |url=https://www.computerhistory.org/siliconengine/microprocessor-integrates-cpu-function-onto-a-single-chip/ |website=] |access-date=22 July 2019 |archive-date=12 August 2021 |archive-url=https://web.archive.org/web/20210812104243/https://www.computerhistory.org/siliconengine/microprocessor-integrates-cpu-function-onto-a-single-chip/ |url-status=live }}</ref><ref name="Colinge2016">{{cite book |last1=Colinge |first1=Jean-Pierre |last2=Greer |first2=James C. |title=Nanowire Transistors: Physics of Devices and Materials in One Dimension |date=2016 |publisher=] |isbn=978-1-107-05240-6 |page=2 |url={{GBurl|id=FvjUCwAAQBAJ|p=2}} |access-date=31 July 2019 }}</ref> and heralded an explosion in the commercial and personal use of computers. While the subject of exactly which device was the first microprocessor is contentious, partly due to lack of agreement on the exact definition of the term "microprocessor", it is largely undisputed that the first single-chip microprocessor was the ],<ref>{{Cite web|title=Intel's First Microprocessor—the Intel 4004 |publisher=Intel Corp. |date=November 1971 |url=http://www.intel.com/museum/archives/4004.htm |access-date=17 May 2008 |archive-date=13 May 2008 |archive-url=https://web.archive.org/web/20080513221700/http://www.intel.com/museum/archives/4004.htm}}</ref> designed and realized by Federico Faggin with his silicon-gate MOS IC technology,<ref name="computerhistory1971"/> along with ], ] and ] at ].{{efn|The Intel 4004 (1971) die was 12 mm<sup>2</sup>, composed of 2300 transistors; by comparison, the Pentium Pro was 306 mm<sup>2</sup>, composed of 5.5 million transistors.<ref>{{cite book |last1=Patterson |first1=David |last2=Hennessy |first2=John |year=1998 |title=Computer Organization and Design |location=San Francisco |publisher=] |isbn=978-1-55860-428-5 |pages= |url=https://archive.org/details/computerorganiz000henn}}</ref>}}<ref name="ieee">], , ''IEEE Solid-State Circuits Magazine'', Winter 2009, ].</ref> In the early 1970s, MOS IC technology enabled the ] of more than 10,000 transistors on a single chip.<ref name="Hittinger"/> | |||
] (SoCs) are complete computers on a ] (or chip) the size of a coin.<ref name="networkworld.com">{{Cite web|url=https://www.networkworld.com/article/3154386/7-dazzling-smartphone-improvements-with-qualcomms-snapdragon-835-chip.html|title=7 dazzling smartphone improvements with Qualcomm's Snapdragon 835 chip|date=3 January 2017|access-date=5 April 2019|archive-date=30 September 2019|archive-url=https://web.archive.org/web/20190930224934/https://www.networkworld.com/article/3154386/7-dazzling-smartphone-improvements-with-qualcomms-snapdragon-835-chip.html|url-status=live}}</ref> They may or may not have integrated ] and ]. If not integrated, the RAM is usually placed directly above (known as ]) or below (on the opposite side of the ]) the SoC, and the flash memory is usually placed right next to the SoC. This is done to improve data transfer speeds, as the data signals do not have to travel long distances. Since ENIAC in 1945, computers have advanced enormously, with modern SoCs (such as the Snapdragon 865) being the size of a coin while also being hundreds of thousands of times more powerful than ENIAC, integrating billions of transistors, and consuming only a few watts of power. | |||
===Arithmetic/logic unit (ALU)=== | |||
{{main|Arithmetic logic unit}} | |||
=== Mobile computers === | |||
The ALU is capable of performing two classes of operations: arithmetic and logic. | |||
The first ] were heavy and ran from mains power. The {{convert|50|lb|abbr=on}} ] was an early example. Later portables such as the ] and ] were considerably lighter but still needed to be plugged in. The first laptops, such as the ], removed this requirement by incorporating batteries – and with the continued miniaturization of computing resources and advancements in portable battery life, portable computers grew in popularity in the 2000s.<ref>{{cite news|url=https://arstechnica.com/uncategorized/2008/12/global-notebook-shipments-finally-overtake-desktops/|title=Global notebook shipments finally overtake desktops|work=Ars Technica|first=David|last=Chartier|date=23 December 2008|access-date=14 June 2017|archive-date=4 July 2017|archive-url=https://web.archive.org/web/20170704180604/https://arstechnica.com/uncategorized/2008/12/global-notebook-shipments-finally-overtake-desktops/|url-status=live}}</ref> The same developments allowed manufacturers to integrate computing resources into cellular mobile phones by the early 2000s. | |||
These ]s and ] run on a variety of operating systems and recently became the dominant computing device on the market.<ref>{{cite web|author=IDC|title=Growth Accelerates in the Worldwide Mobile Phone and Smartphone Markets in the Second Quarter, According to IDC|date=25 July 2013|url=http://www.idc.com/getdoc.jsp?containerId=prUS24239313|archive-url=https://web.archive.org/web/20140626022208/http://www.idc.com/getdoc.jsp?containerId=prUS24239313|archive-date=26 June 2014}}</ref> These are powered by ] (SoCs), which are complete computers on a microchip the size of a coin.<ref name="networkworld.com"/> | |||
The set of arithmetic operations that a particular ALU supports may be limited to adding and subtracting or might include multiplying or dividing, ] functions (sine, cosine, etc) and ]s. Some can only operate on whole numbers (]s) whilst others use ] to represent ]s—albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return ] (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?"). | |||
== Types == | |||
Logic operations involve ] logic: ], ], ] and ]. These can be useful both for creating complicated ]s and processing ]. | |||
{{See also|Classes of computers}} | |||
Computers can be classified in a number of different ways, including: | |||
=== By architecture === | |||
] computers contain multiple ALUs so that they can process several instructions at the same time. ] and computers with ] and ] features often provide ALUs that can perform arithmetic on ] and ]. | |||
* ] | |||
* Digital computer | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
=== By size, form-factor and purpose === | |||
===Memory=== | |||
{{see also|List of computer size categories}} | |||
{{main|Computer storage}} | |||
] was popular main memory for computers through the 1960s until it was completely replaced by semiconductor memory.]] | |||
* ] | |||
A computer's memory may be viewed as a list of cells into which numbers may be placed or read. Each cell has a numbered "address" and can store a single number. The computer may be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595". The information stored in memory may represent practically anything. Letters, numbers, even computer instructions may be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is up to the software to give significance to what the memory sees as nothing but a series of numbers. | |||
* ] | |||
* ] (term no longer used),<ref>{{Cite web|url=https://books.google.com/ngrams/graph?content=Minicomputer&year_start=1800&year_end=2019&corpus=26&smoothing=3&direct_url=t1;,Minicomputer;,c0|title=Google Books Ngram Viewer|website=books.google.com}}</ref> ] | |||
* Server | |||
** ] | |||
** ] | |||
** ] | |||
* Personal computer | |||
** ] | |||
** ] (term no longer used)<ref>{{Cite web|url=https://books.google.com/ngrams/graph?content=Microcomputer&year_start=1800&year_end=2019&corpus=26&smoothing=3&direct_url=t1;,Microcomputer;,c0|title=Google Books Ngram Viewer|website=books.google.com}}</ref> | |||
*** ] (term fallen into disuse)<ref>{{Cite web|url=https://books.google.com/ngrams/graph?content=Home+computer&year_start=1800&year_end=2019&corpus=26&smoothing=3&direct_url=t1;,Home+computer;,c0|title=Google Books Ngram Viewer|website=books.google.com}}</ref> | |||
** ] | |||
*** ] | |||
*** Slimline desktop | |||
**** ] (] computers, video editing PCs and the like, this term is no longer used)<ref>{{Cite web|url=https://books.google.com/ngrams/graph?content=Multimedia+computer&year_start=1800&year_end=2019&corpus=26&smoothing=3&direct_url=t1;,Multimedia+computer;,c0|title=Google Books Ngram Viewer|website=books.google.com}}</ref> | |||
**** ] | |||
*** ] | |||
*** ] (]s, Mini PCs) | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
*** ] | |||
** ] | |||
*** ] | |||
*** ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] (Also known as an Application Processor or AP if it lacks circuitry such as radio circuitry) | |||
* ] | |||
== Hardware == | |||
In almost all modern computers, each memory cell is set up to store ]s in groups of eight ]s (called a ]). Each byte is able to represent 256 different numbers; either from 0 to 255 or -128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in ] notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer may store any kind of information in memory as long as it can be somehow represented in numerical form. Modern computers have billions or even trillions of bytes of memory. | |||
{{Main|Computer hardware|Computer hardware#Personal computer{{!}}Personal computer hardware|Central processing unit|Microprocessor}}] | |||
The term ''hardware'' covers all of those parts of a computer that are tangible physical objects. ], computer chips, graphic cards, sound cards, memory (RAM), motherboard, displays, power supplies, cables, keyboards, printers and "mice" input devices are all hardware. | |||
The CPU contains a special set of memory cells called ]s that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. Since data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed. | |||
Computer main memory comes in two principal varieties: ] or RAM and ] or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is pre-loaded with data and software that never changes, so the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM is erased when the power to the computer is turned off while ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the ] that orchestrates loading the computer's ] from the hard disk drive into RAM whenever the computer is turned on or reset. In ]s, which frequently do not have disk drives, all of the software required to perform the task may be stored in ROM. Software that is stored in ROM is often called ] because it is notionally more like hardware than software. ] blurs the distinction between ROM and RAM by retaining data when turned off but being rewritable like RAM. However, flash memory is typically much slower than conventional ROM and RAM so its use is restricted to applications where high speeds are not required. <ref>Flash memory also may only be rewritten a limited number of times before wearing out, making it less useful for heavy random access usage. {{Ref harvard|verma1988|Verma 1988|a}}</ref> | |||
In more sophisticated computers there may be one or more RAM ] which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part. | |||
===Input/output (I/O)=== | |||
{{main|Input/output}} | |||
]s are common I/O devices used with computers.]] | |||
I/O is the means by which a computer receives information from the outside world and sends results back. Devices that provide input or output to the computer are called ]s. On a typical ], peripherals include inputs like the keyboard and ], and outputs such as the ] and ]. ]s, ]s and ]s serve as both inputs and outputs. ] is another form of I/O. | |||
Practically any device that can be made to interface digitally may be used as I/O. The computer in the ] of a modern ] might read the position of the pedals and steering wheel, the output of the ] and devices that monitor the speed of each wheel. The output devices include the various lights and gauges that the driver sees as well as the engine controls such as the spark ignition circuits and fuel injection systems. In a digital wristwatch, the computer reads the buttons and causes numbers and symbols to be shown on the ]. | |||
Often, I/O devices are complex computers in their own right with their own CPU and memory. A ] might contain fifty or more tiny computers that perform the calculations necessary to display ]. Modern ]s contain many smaller computers that assist the main CPU in performing I/O. | |||
===Multitasking=== | |||
{{main|Computer multitasking}} | |||
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by having the computer switch rapidly between running each program in turn. One means by which this is done is with a special signal called an ] which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer may return to that task later. If several programs are running "at the same time", then the interrupt generator may be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, many programs may seem to be running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn. | |||
Before the era of cheap computers, the principle use for multitasking was to allow many people to share the same computer. | |||
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly - in direct proportion to the number of programs it is running. However, most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run at the same time without unacceptable speed loss. | |||
===Multiprocessing=== | |||
{{main|Multiprocessing}} | |||
] designed many supercomputers that used multiprocessing heavily.]] | |||
Some computers may divide their work between one or more separate CPUs, creating a multiprocessing configuration. Traditionally, this technique was utilized only in large and powerful computers such as ]s, ]s and ]. However, multiprocessor and ] (multiple CPUs on a single integrated circuit) personal and laptop computers have become widely available and are beginning to see increased usage in lower-end markets as a result. | |||
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers.<ref>However, it is also very common to construct supercomputers out of many pieces of cheap commodity hardware; usually individual computers connected by networks. These so-called ]s can often provide supercomputer performance at a much lower cost than customized designs. While custom architectures are still used for most of the most powerful supercomputers, there has been a proliferation of cluster computers in recent years. {{Ref harvard|top5002006|TOP500 2006|a}}</ref> They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of a the available resources at once. Supercomputers usually see usage in large-scale ], ], and ] applications, as well as with other so-called "]" tasks. | |||
===Networking and the Internet=== | |||
{{main|Computer networking|Internet}} | |||
] on the Internet.]] | |||
Computers have been used to coordinate information in multiple locations since the 1950s, with the US military's ] system the first large-scale example of such a system, which led to a number of special-purpose commercial systems like ]. | |||
In the 1970s, computer engineers at research institutions throughout the US began to link their computers together using telecommunications technology. This effort was funded by ARPA (now ]), and the ] that it produced was called the ]. The technologies that made the Arpanet possible spread and evolved. In time, the network spread beyond academic and military institutions and became known as the ]. The emergence of networking involved a redefinition of the nature and boundaries of the computer. In the words of ] and ] (of ]), "the network is the computer". Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like ] and the ], combined with the development of cheap, fast networking technologies like ] and ] saw computer networking become ubiquitous almost everywhere. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of ] regularly connect to the ] to communicate and receive information. "Wireless" networking, often utilizing ] networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments. | |||
==Further topics== | |||
===Hardware=== | |||
The term '''hardware''' covers all of those parts of a computer that are tangible objects. Circuits, displays, power supplies, cables, keyboards, printers and mice are all hardware. | |||
=== History of computing hardware === | |||
{{Main|History of computing hardware}} | |||
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{| class="wikitable" | {| class="wikitable" | ||
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| rowspan="2" | First |
| rowspan="2" | First generation<br />(mechanical/electromechanical) || Calculators || ], ], ], ] | ||
|- | |- | ||
| Programmable |
| Programmable devices || ], ], ], ], ], ], ], ] | ||
|- | |- | ||
| rowspan="2" | Second |
| rowspan="2" | Second generation<br />(vacuum tubes) || Calculators || ], ], ], ] | ||
|- | |- | ||
| Programmable |
| ] || ], ], ], ], ], ], ], ], ], ], ], ], ], ] | ||
|- | |- | ||
| rowspan=" |
| rowspan="3" | Third generation<br />(discrete ]s and SSI, MSI, LSI ]s) || ] || ], ], ], ] | ||
|- | |- | ||
| ] || ], ], ], ] | | ] || ], ], ], ], ], ] | ||
|- | |- | ||
| ] || ] | |||
| rowspan="9" | Fourth Generation (VLSI integrated circuits) || Minicomputer || ], ] | |||
|- | |- | ||
| rowspan="8" | Fourth generation<br />(] integrated circuits) || Minicomputer || ], ] | |||
| ] microcomputer || ], ] | |||
|- | |- | ||
| ] microcomputer || ], ], ], ], ], ] | | ] microcomputer || ], ] | ||
|- | |- | ||
| ] microcomputer || ], ], ] | | ] microcomputer || ], ], ], ], ], ] | ||
|- | |- | ||
| ] |
| ] ]|| ], ], ] | ||
|- | |- | ||
| ] microcomputer || ], ], ], ] | |||
| ] microcomputer <ref>Most major 64-bit ]s are extensions of earlier designs. All of the architectures listed in this table existed in 32-bit forms before their 64-bit incarnations were introduced.</ref>|| ], ], ], ] | |||
|- | |- | ||
| ] microcomputer{{efn|Most major 64-bit ] architectures are extensions of earlier designs. All of the architectures listed in this table, except for Alpha, existed in 32-bit forms before their 64-bit incarnations were introduced.}}|| ], ], ], ], ], ], ] | |||
| ] || ], ] | |||
|- | |- | ||
| ] || ], ] | |||
| ] || ], ], ], ] (PDA), ], ], ] | |||
|- | |- | ||
| Personal computer || ], ], Laptop computer, ] (PDA), ], ], ] | |||
| ] || | |||
|- | |- | ||
| rowspan=" |
| rowspan="6" | Theoretical/experimental || ] || ] | ||
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|} | |} | ||
=== Other hardware topics === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+'''Other Hardware Topics''' | |||
|- | |- | ||
| rowspan="3" | ] (]) || Input || ], ], ], ] | | rowspan="3" | ] device (]) || Input || ], ], ], ], ], ], ] | ||
|- | |- | ||
| Output || ], ] | | Output || ], ], ] | ||
|- | |- | ||
| Both || ], ], ] drive, ] | | Both || ] drive, ], ] drive, ] | ||
|- | |- | ||
| rowspan="2" | ] |
| rowspan="2" | ] || Short range || ], ], ], ] | ||
|- | |||
| Long range (]) || ], ], ] | |||
|- | |- | ||
| Long range (]ing) || ], ], ] | |||
|} | |} | ||
A general-purpose computer has four main components: the ] (ALU), the ], the ], and the ] (collectively termed I/O). These parts are interconnected by ], often made of groups of ]s. Inside each of these parts are thousands to trillions of small ] which can be turned off or on by means of an ]. Each circuit represents a ] (binary digit) of information so that when the circuit is on it represents a "1", and when off it represents a "0" (in positive logic representation). The circuits are arranged in ]s so that one or more of the circuits may control the state of one or more of the other circuits. | |||
===Software=== | |||
'''Software''' refers to parts of the computer that have no material form; programs, data, protocols, etc are all software. When software is stored in hardware that cannot easily be modified (such as ] ] in an ]), it is sometimes termed firmware to indicate that it falls into an area of uncertainty between hardware and software. | |||
=== Input devices === | |||
When unprocessed data is sent to the computer with the help of input devices, the data is processed and sent to output devices. The input devices may be hand-operated or automated. The act of processing is mainly regulated by the CPU. Some examples of input devices are: | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
=== Output devices === | |||
The means through which computer gives output are known as output devices. Some examples of output devices are: | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
=== Control unit === | |||
{{Main|CPU design|Control unit}} | |||
] instruction would be decoded by the control system]] | |||
The ] (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into control signals that activate other parts of the computer.{{efn|The control unit's role in interpreting instructions has varied somewhat in the past. Although the control unit is solely responsible for instruction interpretation in most modern computers, this is not always the case. Some computers have instructions that are partially interpreted by the control unit with further interpretation performed by another device. For example, ], one of the earliest stored-program computers, used a central control unit that interpreted only four instructions. All of the arithmetic-related instructions were passed on to its arithmetic unit and further decoded there.}} Control systems in advanced computers may change the order of execution of some instructions to improve performance. | |||
A key component common to all CPUs is the ], a special memory cell (a ]) that keeps track of which location in memory the next instruction is to be read from.{{efn|Instructions often occupy more than one memory address, therefore the program counter usually increases by the number of memory locations required to store one instruction.}} | |||
The control system's function is as follows— this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU: | |||
# Read the code for the next instruction from the cell indicated by the program counter. | |||
# Decode the numerical code for the instruction into a set of commands or signals for each of the other systems. | |||
# Increment the program counter so it points to the next instruction. | |||
# Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code. | |||
# Provide the necessary data to an ALU or register. | |||
# If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation. | |||
# Write the result from the ALU back to a memory location or to a register or perhaps an output device. | |||
# Jump back to step (1). | |||
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of ]). | |||
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a ], which runs a ] program that causes all of these events to happen. | |||
=== Central processing unit (CPU) === | |||
{{Main|Central processing unit|Microprocessor}} | |||
The control unit, ALU, and registers are collectively known as a ] (CPU). Early CPUs were composed of many separate components. Since the 1970s, CPUs have typically been constructed on a single ] chip called a '']''. | |||
=== Arithmetic logic unit (ALU) === | |||
{{Main|Arithmetic logic unit}} | |||
The ALU is capable of performing two classes of operations: arithmetic and logic.<ref>{{Cite book |author=Eck |first=David J. |title=The Most Complex Machine: A Survey of Computers and Computing |publisher=A K Peters, Ltd. |year=2000 |isbn=978-1-56881-128-4 |page=54}}</ref> The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, ] functions such as sine, cosine, etc., and ]s. Some can operate only on whole numbers (]s) while others use ] to represent ]s, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return ] (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?"). Logic operations involve ]: ], ], ], and ]. These can be useful for creating complicated ] and processing ]. | |||
] computers may contain multiple ALUs, allowing them to process several instructions simultaneously.<ref>{{Cite book |author=Kontoghiorghes |first=Erricos John |title=Handbook of Parallel Computing and Statistics |publisher=CRC Press |year=2006 |isbn=978-0-8247-4067-2 |page=45}}</ref> ] and computers with ] and ] features often contain ALUs that can perform arithmetic on ] and ]. | |||
=== Memory === | |||
{{Main|Computer memory|Computer data storage}} | |||
] (using ]) was the ] of choice in the 1960s, until it was replaced by ] (using ] memory cells).]] | |||
A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number. The computer can be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595." The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers. | |||
In almost all modern computers, each ] is set up to store ]s in groups of eight bits (called a ]). Each byte is able to represent 256 different numbers (2<sup>8</sup> = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in ] notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory. | |||
The CPU contains a special set of memory cells called ] that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed. | |||
Computer main memory comes in two principal varieties: | |||
* ] or RAM | |||
* ] or ROM | |||
RAM can be read and written to anytime the CPU commands it, but ROM is preloaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the ] that orchestrates loading the computer's ] from the hard disk drive into RAM whenever the computer is turned on or reset. In ], which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called ], because it is notionally more like hardware than software. ] blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.{{efn|Flash memory also may only be rewritten a limited number of times before wearing out, making it less useful for heavy random access usage.{{sfn|Verma|Mielke|1988}} }} | |||
In more sophisticated computers there may be one or more RAM ], which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part. | |||
=== Input/output (I/O) === | |||
{{Main|Input/output}} | |||
]s are common storage devices used with computers.]] | |||
I/O is the means by which a computer exchanges information with the outside world.<ref>{{Cite book |author=Eadie |first=Donald |title=Introduction to the Basic Computer |publisher=Prentice-Hall |year=1968 |page=12}}</ref> Devices that provide input or output to the computer are called ]s.<ref>{{Cite book |author=Barna |first1=Arpad |url=https://archive.org/details/introductiontomi0000barn/page/85 |title=Introduction to Microcomputers and the Microprocessors |last2=Porat |first2=Dan I. |publisher=Wiley |year=1976 |isbn=978-0-471-05051-3 |page=}}</ref> On a typical personal computer, peripherals include input devices like the keyboard and ], and output devices such as the ] and ]. ]s, ] drives and ]s serve as both input and output devices. ]ing is another form of I/O. | |||
I/O devices are often complex computers in their own right, with their own CPU and memory. A ] might contain fifty or more tiny computers that perform the calculations necessary to display ].{{Citation needed|date=December 2007}} Modern ]s contain many smaller computers that assist the main CPU in performing I/O. A 2016-era flat screen display contains its own computer circuitry. | |||
=== Multitasking === | |||
{{Main|Computer multitasking}} | |||
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.<ref>{{Cite book |author=Peek |first1=Jerry |url=https://archive.org/details/learningunixoper00jerr/page/130 |title=Learning the UNIX Operating System: A Concise Guide for the New User |last2=Todino |first2=Grace |last3=Strang |first3=John |publisher=O'Reilly |year=2002 |isbn=978-0-596-00261-9 |page=}}</ref> One means by which this is done is with a special signal called an ], which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time". then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn.<ref>{{Cite book |author=Davis |first=Gillian M. |title=Noise Reduction in Speech Applications |publisher=CRC Press |year=2002 |isbn=978-0-8493-0949-6 |page=111}}</ref> | |||
Before the era of inexpensive computers, the principal use for multitasking was to allow many people to share the same computer. Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the ] it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss. | |||
=== Multiprocessing === | |||
{{Main|Multiprocessing}} | |||
] designed many supercomputers that used multiprocessing heavily.]] | |||
Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed in only large and powerful machines such as ]s, ]s and ]. Multiprocessor and ] (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result. | |||
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general-purpose computers.{{efn|However, it is also very common to construct supercomputers out of many pieces of cheap commodity hardware; usually individual computers connected by networks. These so-called ]s can often provide supercomputer performance at a much lower cost than customized designs. While custom architectures are still used for most of the most powerful supercomputers, there has been a proliferation of cluster computers in recent years.{{sfn|TOP500|2006|p={{page needed|date=March 2022}}}} }} They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful for only specialized tasks due to the large scale of program organization required to use most of the available resources at once. Supercomputers usually see usage in large-scale ], ], and ] applications, as well as with other so-called "]" tasks. | |||
== Software == | |||
{{Main|Software}} | |||
''Software'' refers to parts of the computer which do not have a material form, such as programs, data, protocols, etc. Software is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical ] from which the system is built. Computer software includes computer programs, ] and related non-executable ], such as ] or ]. It is often divided into ] and ]. Computer hardware and software require each other and neither can be realistically used on its own. When software is stored in hardware that cannot easily be modified, such as with ] ] in an ] computer, it is sometimes called "firmware". | |||
{| class="wikitable" | {| class="wikitable" | ||
|+''']''' | |||
|- | |- | ||
| rowspan="7" | ] || ] |
| rowspan="7" | ] /System Software | ||
|| ] and ] || ], ], ], ] (]), ], ] | |||
|- | |- | ||
| |
| ] || ], ] | ||
|- | |- | ||
| ] || ], ], ] | | ] || ], ], ], ], ], ], ], ], ], ], ], ] | ||
|- | |- | ||
| ] || ], ], ], ], ] | | ] || ] (QDOS), ], ], ], ] | ||
|- | |- | ||
| ] || ], ] | | ] || ], ] (previously OS X and Mac OS X) | ||
|- | |- | ||
| ] and ] || ] | | ] and ] || ] | ||
|- | |- | ||
| Experimental || ], ] |
| Experimental || ], ]–], ] | ||
|- | |- | ||
| rowspan="2" | ] || ] || ], ], ] | | rowspan="2" | ] || ] || ], ], ], ] | ||
|- | |- | ||
| Programming library || ] | | Programming library || ], ] | ||
|- | |- | ||
| rowspan="2" | ] || ] || ], ], ], ], ] | | rowspan="2" | ] || ] || ], ], ], ], ] | ||
|- | |- | ||
| ] || ], ], ], ], ] | | ] || ], ], ], ], ] | ||
|- | |- | ||
| rowspan=" |
| rowspan="2" | ] || ] (]) || ], ], ], ] Photon, ], ], ] | ||
|- | |- | ||
| ] || ], ] | | ] || ], ] | ||
|- | |- | ||
| rowspan="9" | ] Software | |||
| Other || | |||
|| ] || ], ], ], ], Scheduling & Time management, ], ] | |||
|- | |- | ||
| Internet Access || ], ], ], ], ] | |||
| rowspan="9" | ] || ] || ], ], ], ], Scheduling & Time management, ], ] | |||
|- | |||
| ] Access || ], ], ], ], ] | |||
|- | |- | ||
| Design and manufacturing || ], ], Plant management, Robotic manufacturing, Supply chain management | | Design and manufacturing || ], ], Plant management, Robotic manufacturing, Supply chain management | ||
|- | |- | ||
| ] || ], ], ], ], ], ], ] | | ] || ], ], ], ], ], ], ] | ||
|- | |- | ||
| ] || ], ], Mixing, ], ] | | ] || ], ], ], ], ] | ||
|- | |- | ||
| |
| Software engineering || ], ], ], ], ], ], ], ], ] | ||
|- | |- | ||
| Educational || ], ], ], ] | | Educational || ], ], ], ] | ||
|- | |- | ||
| ] || ], Arcade, ], Simulation, ], ], ], ] | | ] || ], ], ], ], ], ], ], ] | ||
|- | |- | ||
| Misc || ], ], ], ]/]s, ] | | Misc || ], ], ], ]/]s, ] | ||
|} | |} | ||
=== |
=== Languages === | ||
There are thousands of different programming languages—some intended for general purpose, others useful for only highly specialized applications. | |||
Programming languages provide various ways of specifying programs for computers to run. Unlike ]s, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into ] by a ] or an ] before being run, or translated directly at run time by an ]. Sometimes programs are executed by a hybrid method of the two techniques. There are thousands of different programming languages—some intended to be general purpose, others useful only for highly specialized applications. | |||
<!-- ATTENTION! AUTHORS: Please do not add every programming language in existence into this table—there are vastly too many of them—and the right place for listing obscure languages is in the 'List of ...' articles referenced below. Please only add very COMMONLY and CURRENTLY used or highly historically relevant languages to the lists below or else things will rapidly spiral out of control. | |||
<!-- ATTENTION! AUTHORS: | |||
Please do not add every programming language in existence into this table - there | |||
are vastly too many of them - and the right place for listing obscure languages | |||
is in the 'List of...' articles referenced below. | |||
Please only add very COMMONLY and CURRENTLY used languages to the lists below or | |||
else things will rapidly spiral out of control. | |||
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|} | |} | ||
=== Programs === | |||
===Professions and organizations=== | |||
The defining feature of modern computers which distinguishes them from all other machines is that they can be ]. That is to say that some type of ] (the ]) can be given to the computer, and it will process them. Modern computers based on the ] often have machine code in the form of an ]. In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for ]s and ]s for example. A typical modern computer can execute billions of instructions per second (]) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of ]s years to write, and due to the complexity of the task almost certainly contain errors. | |||
As the use of computers has spread throughout society, there are an increasing number of careers involving computers. Following the theme of hardware, software and firmware, the brains of people who work in the industry are sometimes known irreverently as wetware or "meatware". | |||
==== Stored program architecture ==== | |||
{{Main|Computer program|Computer programming}} | |||
], the world's first electronic ], at the ] in Manchester, England]] | |||
This section applies to most common ]–based computers. | |||
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's ] and are generally carried out (]) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or ]). Furthermore, jump instructions may be made to happen ] so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support ]s by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction. | |||
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the ] within the program and it is what allows the computer to perform tasks repeatedly without human intervention. | |||
Comparatively, a person using a pocket ] can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. The following example is written in the ]: | |||
{{Clear}} | |||
<syntaxhighlight lang="asm"> | |||
begin: | |||
addi $8, $0, 0 # initialize sum to 0 | |||
addi $9, $0, 1 # set first number to add = 1 | |||
loop: | |||
slti $10, $9, 1000 # check if the number is less than 1000 | |||
beq $10, $0, finish # if odd number is greater than n then exit | |||
add $8, $8, $9 # update sum | |||
addi $9, $9, 1 # get next number | |||
j loop # repeat the summing process | |||
finish: | |||
add $2, $8, $0 # put sum in output register | |||
</syntaxhighlight> | |||
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in a fraction of a second. | |||
==== Machine code ==== | |||
In most computers, individual instructions are stored as ] with each instruction being given a unique number (its operation code or ] for short). The command to add two numbers together would have one opcode; the command to multiply them would have a different opcode, and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture.<ref>{{cite book |last1=Cragon |first1=Harvey |title=Computer Architecture and Implementation |date=2000 |publisher=Cambridge University Press |isbn=978-0-521-65168-4 |page=5 |url={{GBurl|id=_ykfBAWBkxoC}} |access-date=10 June 2022 |archive-date=30 July 2022 |archive-url=https://web.archive.org/web/20220730093353/https://www.google.com/books/edition/Computer_Architecture_and_Implementation/_ykfBAWBkxoC |url-status=live }}</ref><ref>{{cite book |last1=Xu |first1=Zhiwei |last2=Zhang |first2=Jialin |title=Computational Thinking: A Perspective on Computer Science |date=2021 |publisher=Springer |location=Singapore |isbn=978-981-16-3848-0 |page=60 |url={{GBurl|id=s2RXEAAAQBAJ}} |access-date=10 June 2022 |quote=It is called the stored program architecture or stored program model, also known as the von Neumann architecture. We will use these terms interchangeably. |archive-date=30 July 2022 |archive-url=https://web.archive.org/web/20220730093353/https://www.google.com/books/edition/Computational_Thinking_A_Perspective_on/s2RXEAAAQBAJ |url-status=live }}</ref> In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the ] after the ] computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in ]s. | |||
While it is possible to write computer programs as long lists of numbers (]) and while this technique was used with many early computers,{{efn|Even some later computers were commonly programmed directly in machine code. Some ]s like the DEC ] could be programmed directly from a panel of switches. However, this method was usually used only as part of the ] process. Most modern computers boot entirely automatically by reading a boot program from some ].}} it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a ] such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's ]. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. | |||
] containing one line from a ] program. The card reads: "Z(1) = Y + W(1)" and is labeled "PROJ039" for identification purposes.]] | |||
==== Programming language ==== | |||
{{Main|Programming language}} | |||
Programming languages provide various ways of specifying programs for computers to run. Unlike ]s, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into ] by a ] or an ] before being run, or translated directly at run time by an ]. Sometimes programs are executed by a hybrid method of the two techniques. | |||
===== Low-level languages ===== | |||
{{Main|Low-level programming language}} | |||
Machine languages and the assembly languages that represent them (collectively termed ''low-level programming languages'') are generally unique to the particular architecture of a computer's central processing unit (]). For instance, an ] CPU (such as may be found in a ] or a ]) cannot understand the machine language of an ] CPU that might be in a ].{{efn|However, there is sometimes some form of machine language compatibility between different computers. An ] compatible microprocessor like the AMD ] is able to run most of the same programs that an ] microprocessor can, as well as programs designed for earlier microprocessors like the Intel ]s and ]. This contrasts with very early commercial computers, which were often one-of-a-kind and totally incompatible with other computers.}} Historically a significant number of other CPU architectures were created and saw extensive use, notably including the MOS Technology 6502 and 6510 in addition to the Zilog Z80. | |||
===== High-level languages ===== | |||
{{Main|High-level programming language}} | |||
Although considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract ]s that are able to express the needs of the ] more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a ].{{efn|High level languages are also often ] rather than compiled. Interpreted languages are translated into machine code on the fly, while running, by another program called an ].}} High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various ]s. | |||
==== Program design ==== | |||
Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the programming constructs within languages, devising or using established procedures and algorithms, providing data for output devices and solutions to the problem as applicable.<ref name="Leach2016">{{cite book |author=Leach |first=Ronald J. |url={{GBurl|id=8W2mCwAAQBAJ}} |title=Introduction to Software Engineering |date=27 January 2016 |publisher=CRC Press |isbn=978-1-4987-0528-8 |page=11 |access-date=26 November 2022}}</ref> As problems become larger and more complex, features such as subprograms, modules, formal documentation, and new paradigms such as object-oriented programming are encountered.<ref name="Zhu2005">{{cite book |author=Zhu |first=Hong |url={{GBurl|id=rqRVbb0SKjEC}} |title=Software Design Methodology: From Principles to Architectural Styles |date=22 March 2005 |publisher=Elsevier |isbn=978-0-08-045496-2 |pages=47–72 |access-date=26 November 2022}}</ref> Large programs involving thousands of line of code and more require formal software methodologies.<ref name="Leach2016b">{{cite book |author=Leach |first=Ronald J. |url={{GBurl|id=8W2mCwAAQBAJ}} |title=Introduction to Software Engineering |date=27 January 2016 |publisher=CRC Press |isbn=978-1-4987-0528-8 |page=56 |access-date=26 November 2022}}</ref> The task of developing large ] systems presents a significant intellectual challenge.<ref name="Knight2012">{{cite book |author=Knight |first=John |url={{GBurl|id=fn06DwAAQBAJ}} |title=Fundamentals of Dependable Computing for Software Engineers |date=12 January 2012 |publisher=CRC Press |isbn=978-1-4665-1821-6 |page=186 |access-date=26 November 2022}}</ref> Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult;<ref name="Brooks1975">{{cite book |author1=Brooks (Jr.) |first=Frederick P. |url={{GBurl|id=gWgPAQAAMAAJ}} |title=The Mythical Man-month: Essays on Software Engineering |date=1975 |publisher=Addison-Wesley Publishing Company |isbn=978-0-201-00650-6 |access-date=26 November 2022}}</ref> the academic and professional discipline of software engineering concentrates specifically on this challenge.<ref name="Sommerville2007">{{cite book |author=Sommerville |first=Ian |url={{GBurl|id=B7idKfL0H64C}} |title=Software Engineering |date=2007 |publisher=Pearson Education |isbn=978-0-321-31379-9 |pages=4–17 |access-date=26 November 2022}}</ref> | |||
==== Bugs ==== | |||
{{Main|Software bug}} | |||
] computer]] | |||
Errors in computer programs are called "]". They may be benign and not affect the usefulness of the program, or have only subtle effects. However, in some cases they may cause the program or the entire system to "]", becoming unresponsive to input such as ] clicks or keystrokes, to completely fail, or to ].<ref>{{Cite web |title=Why do computers crash? |url=https://www.scientificamerican.com/article/why-do-computers-crash/ |access-date=2022-03-03 |website=Scientific American |language=en |archive-date=1 May 2018 |archive-url=https://web.archive.org/web/20180501093613/https://www.scientificamerican.com/article/why-do-computers-crash/ |url-status=live }}</ref> Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an ], code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.{{efn|It is not universally true that bugs are solely due to programmer oversight. Computer hardware may fail or may itself have a fundamental problem that produces unexpected results in certain situations. For instance, the ] caused some ] microprocessors in the early 1990s to produce inaccurate results for certain ] division operations. This was caused by a flaw in the ] design and resulted in a partial recall of the affected devices.}} Admiral ], an American computer scientist and developer of the first ], is credited for having first used the term "bugs" in computing after a dead moth was found shorting a relay in the ] computer in September 1947.<ref name="taylor84">{{cite magazine | |||
|first=Alexander L. III | |||
|last=Taylor | |||
|url=http://www.time.com/time/printout/0,8816,954266,00.html | |||
|archive-url=https://web.archive.org/web/20070316082637/http://www.time.com/time/printout/0,8816,954266,00.html | |||
|archive-date=16 March 2007 | |||
|title=The Wizard Inside the Machine | |||
|magazine=] | |||
|date=16 April 1984 | |||
|access-date =17 February 2007}}</ref> | |||
== Networking and the Internet == | |||
{{Main|Computer network{{!}}Computer networking|Internet}} | |||
] on the Internet]] | |||
Computers have been used to coordinate information between multiple physical locations since the 1950s. The U.S. military's ] system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as ].<ref>{{Cite book |author=Hughes |first=Agatha C. |title=Systems, Experts, and Computers |publisher=] |year=2000 |isbn=978-0-262-08285-3 |page=161 |quote=The experience of SAGE helped make possible the first truly large-scale commercial real-time network: the SABRE computerized airline reservations system.}}</ref> | |||
In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now ]), and the ] that resulted was called the ].<ref>{{cite arXiv|title=A Brief History of the Internet|last1=Leiner|first1=Barry M. |last2=Cerf|first2=Vinton G. |last3=Clark|first3=David D. |last4=Kahn|first4=Robert E. |last5=Kleinrock|first5=Leonard |last6=Lynch|first6=Daniel C. |last7=Postel|first7=Jon |last8=Roberts|first8=Larry G. |last9=Wolf|first9=Stephen |year=1999|eprint=cs/9901011}}<!-- Additional cite journal parameters: |bibcode=1999cs........1011L |url=http://www.isoc.org/internet/history/brief.shtml|publisher=]|access-date=20 September 2008|url-status=dead --></ref> The technologies that made the Arpanet possible spread and evolved. In time, the network spread beyond academic and military institutions and became known as the Internet. | |||
The emergence of networking involved a redefinition of the nature and boundaries of computers. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s, computer networking become almost ubiquitous, due to the spread of applications like e-mail and the ], combined with the development of cheap, fast networking technologies like ] and ]. | |||
The number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. "Wireless" networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments. | |||
{{Clear}} | |||
== Unconventional computers == | |||
{{Main|Human computer}} | |||
{{See also|Harvard Computers}} | |||
A computer does not need to be ], nor even have a ], nor ], nor even a ]. While popular usage of the word "computer" is synonymous with a personal electronic computer,{{efn|According to the '']'' (6th ed, 2007), the word ''computer'' dates back to the mid 17th century, when it referred to "A person who makes calculations; specifically a person employed for this in an observatory etc."}} a typical modern definition of a computer is: "''A device that computes'', especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information."<ref>{{cite web |url=http://thefreedictionary.com/computer |title=Definition of computer |publisher=Thefreedictionary.com |access-date=29 January 2012 |archive-date=26 December 2009 |archive-url=http://arquivo.pt/wayback/20091226162252/http%3A//www.thefreedictionary.com/computer |url-status=live }}</ref> According to this definition, any device that ''processes information'' qualifies as a computer. | |||
== Future == | |||
There is active research to make unconventional computers out of many promising new types of technology, such as ], ], ], and ]. Most computers are universal, and are able to calculate any ], and are limited only by their memory capacity and operating speed. However different designs of computers can give very different performance for particular problems; for example quantum computers can potentially break some modern encryption algorithms (by ]) very quickly. | |||
=== Computer architecture paradigms === | |||
There are many types of ]s: | |||
* ] vs. ] | |||
* ] vs. ] | |||
* ] (NUMA) computers | |||
* ] vs. ] | |||
* ] vs. ] | |||
* ] | |||
Of all these ]s, a quantum computer holds the most promise for revolutionizing computing.<ref>{{cite book |last1=Dumas II |first1=Joseph D. |url={{GBurl|id=ZWaUurOwMPQC|q=quantum%20computers}} |title=Computer Architecture: Fundamentals and Principles of Computer Design |date=2005 |publisher=CRC Press |isbn=978-0-8493-2749-0 |page=340 |language=en |access-date=9 November 2020}}</ref> ]s are a common abstraction which can apply to most of the above ] or ] paradigms. The ability to store and execute lists of instructions called ] makes computers extremely versatile, distinguishing them from ]s. The ] is a mathematical statement of this versatility: any computer with a ] is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, any type of computer (], ], ], etc.) is able to perform the same computational tasks, given enough time and storage capacity. | |||
=== Artificial intelligence === | |||
A computer will solve problems in exactly the way it is programmed to, without regard to efficiency, alternative solutions, possible shortcuts, or possible errors in the code. Computer programs that learn and adapt are part of the emerging field of ] and ]. Artificial intelligence based products generally fall into two major categories: ]s and ] systems. Rule-based systems attempt to represent the rules used by human experts and tend to be expensive to develop. Pattern-based systems use data about a problem to generate conclusions. Examples of pattern-based systems include ], font recognition, translation and the emerging field of on-line marketing. | |||
== Professions and organizations == | |||
As the use of computers has spread throughout society, there are an increasing number of careers involving computers. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ |
|+] | ||
|- | |- | ||
| Hardware-related || ], ], ] | | Hardware-related || ], ], ], ], ], ] | ||
|- | |- | ||
| Software-related || ], ], ], ], ] | | Software-related || ], ], ], ], Information technology, ], ], Software engineering, ], ] | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ |
|+] | ||
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|- | |- | ||
| Professional |
| Professional societies || ], ], ], ], ] | ||
|- | |- | ||
| ]/] |
| ]/] groups || ], ], ] | ||
|} | |} | ||
==See also== | == See also == | ||
{{Div col|colwidth=18em}} | |||
{{Wiktionary}} | |||
* ] | |||
{{Wikiquote|Computers}} | |||
* ] | |||
* ] | |||
* ] | |||
* ] | * ] | ||
* ] | |||
* ] | |||
* ] and ] | |||
* ] | * ] | ||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] (list of most powerful computers) | |||
* ] | |||
{{div col end}} | |||
==Notes== | == Notes == | ||
{{ |
{{notelist}} | ||
==References== | == References == | ||
{{Reflist|30em}} | |||
== Sources == | |||
<div class="references-small"> | |||
{{Refbegin|30em}} | |||
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| author = Kempf, Karl | |||
* {{cite book |ref=BERK |last=Berkeley |first=Edmund |year=1949 |title=Giant Brains, or Machines That Think |url=https://archive.org/details/in.ernet.dli.2015.285568 |publisher=John Wiley & Sons }} | |||
| title = Historical Monograph: Electronic Computers Within the Ordnance Corps | |||
* {{cite book |last=Bromley |first=Allan G. |contribution=Difference and Analytical Engines |title=Computing Before Computers |editor-first=William |editor-last=Aspray |publisher=Iowa State University Press |location=Ames |pages=59–98 |url=http://ed-thelen.org/comp-hist/CBC-Ch-02.pdf |archive-url=https://ghostarchive.org/archive/20221009/http://ed-thelen.org/comp-hist/CBC-Ch-02.pdf |archive-date=2022-10-09 |url-status=live |date=1990 |isbn=978-0-8138-0047-9}} | |||
| publisher = ] (]) | |||
* {{cite journal |ref=AIKEN |last=Cohen |first=Bernard |year=2000 |title=Howard Aiken, Portrait of a computer pioneer |journal=Physics Today |volume=53 |issue=3 |pages=74–75 |publisher=The MIT Press |location=Cambridge, Massachusetts|isbn=978-0-262-53179-5 |bibcode=2000PhT....53c..74C |doi=10.1063/1.883007 |doi-access=free}} | |||
| url = http://ed-thelen.org/comp-hist/U-S-Ord-61.html | |||
* {{cite book|last=Collier|first=Bruce|title=The little engine that could've: The calculating machines of Charles Babbage|year=1970|publisher=Garland Publishing|isbn=978-0-8240-0043-1|url=http://robroy.dyndns.info/collier/index.html|ref=COLLIER|access-date=24 October 2013|archive-date=20 January 2007|archive-url=https://web.archive.org/web/20070120190231/http://robroy.dyndns.info/collier/index.html|url-status=live}} | |||
| date = 1961 | |||
* {{cite book |ref=COUFFIGNAL |last=Couffignal |first=Louis |year=1933 |title=Les machines à calculer; leurs principes, leur évolution |publisher=Gauthier-Villars |location=Paris }} | |||
}} | |||
* {{Cite book |ref=DEC |author=Digital Equipment Corporation |publisher=Digital Equipment Corporation |location=] |title=PDP-11/40 Processor Handbook |url=https://www.minttwist.com/wp-content/uploads/2016/06/D-09-30-PDP11-40-Processor-Handbook.pdf |year=1972 |author-link=Digital Equipment Corporation |access-date=27 November 2017 |archive-date=1 December 2017 |archive-url=https://web.archive.org/web/20171201030856/https://www.minttwist.com/wp-content/uploads/2016/06/D-09-30-PDP11-40-Processor-Handbook.pdf |url-status=live }} | |||
* {{note label|phillips2000|Phillips 2000|a}} {{cite web | |||
* {{Cite journal |ref=SWADE |first=Doron D. |last=Swade |title=Redeeming Charles Babbage's Mechanical Computer |journal=Scientific American |date=February 1993 |volume=268 |issue=2 |pages=86–91 |jstor=24941379 |bibcode=1993SciAm.268b..86S |doi=10.1038/scientificamerican0293-86 }} | |||
| last = Phillips | |||
* {{cite book |ref=JACWEB |last=Essinger |first=James |year=2004 |title=Jacquard's Web, How a hand loom led to the birth of the information age |publisher=Oxford University Press |isbn=978-0-19-280577-5 |url-access=registration |url=https://archive.org/details/jacquardswebhowh0000essi }} | |||
| first = Tony | |||
* {{Cite book|last=Evans|first=Claire L.|title=Broad Band: The Untold Story of the Women Who Made the Internet|publisher=Portfolio/Penguin|year=2018|isbn=978-0-7352-1175-9|location=New York|url={{GBurl|id=C8ouDwAAQBAJ|q=9780735211759|pg=PP1}}|access-date=9 November 2020}} | |||
| publisher = American Mathematical Society | |||
* {{cite book |ref=FELT |last=Felt |first=Dorr E. |title=Mechanical arithmetic, or The history of the counting machine |publisher=Washington Institute |location=Chicago |year=1916 |url=https://archive.org/details/mechanicalarithm00feltrich }} | |||
| year = 2000 | |||
* {{cite book |ref=IFRAH |last=Ifrah |first=Georges |year=2001 |title=The Universal History of Computing: From the Abacus to the Quantum Computer |location=New York |publisher=John Wiley & Sons |isbn=978-0-471-39671-0 |url=https://archive.org/details/unset0000unse_w3q2 }} | |||
| title = The Antikythera Mechanism I | |||
* {{Cite book|last=Lavington |first=Simon |title=A History of Manchester Computers |year=1998 |edition=2nd |publisher=The British Computer Society |location=Swindon |isbn=978-0-902505-01-8 }} | |||
| url = http://www.math.sunysb.edu/~tony/whatsnew/column/antikytheraI-0400/kyth1.html | |||
* {{cite book |ref=LIGO |last=Ligonnière |first=Robert |year=1987 |title=Préhistoire et Histoire des ordinateurs |publisher=Robert Laffont |location=Paris |isbn=978-2-221-05261-7 }} | |||
| accessdate = 2006-04-05 | |||
* {{Cite journal|last=Light|first=Jennifer S.|date=1999|title=When Computers Were Women|journal=Technology and Culture|volume=40|issue=3|pages=455–483|doi=10.1353/tech.1999.0128|jstor=25147356|s2cid=108407884}} | |||
}} | |||
* {{cite web |ref={{harvid|TOP500|2006}} |url=http://www.top500.org/lists/2006/11/overtime/Architectures |title=Architectures Share Over Time |access-date=27 November 2006 |last=Meuer |first=Hans |author-link=Hans Meuer |author2=Strohmaier, Erich |author3=Simon, Horst |author4=Dongarra, Jack |author4-link=Jack Dongarra |date=13 November 2006 |publisher=] |archive-date=20 February 2007 |archive-url=https://web.archive.org/web/20070220095222/http://www.top500.org/lists/2006/11/overtime/Architectures }} | |||
* {{note label|shannon1940|Shannon 1940|a}} {{cite paper | |||
* {{cite book |first=Maboth |last=Moseley |title=Irascible Genius, Charles Babbage, inventor |year=1964 |publisher=Hutchinson |location=London |ref=GENIUS }} | |||
| author = Shannon, Claude Elwood | |||
* {{cite web |url=http://www.cs.ncl.ac.uk/publications/articles/papers/398.pdf |title=From Analytical Engine to Electronic Digital Computer: The Contributions of Ludgate, Torres, and Bush |last1=Randell |first1=Brian |author-link1=Brian Randell |year=1982 |access-date=29 October 2013 |archive-url=https://web.archive.org/web/20130921055055/http://www.cs.ncl.ac.uk/publications/articles/papers/398.pdf |archive-date=21 September 2013}} | |||
| title = A symbolic analysis of relay and switching circuits | |||
* {{cite journal |last=Schmandt-Besserat |first=Denise |author-link=Denise Schmandt-Besserat |date=1999 |title=Tokens: The Cognitive Significance |journal=Documenta Praehistorica |volume=XXVI |url=http://www.laits.utexas.edu/ghazal/Chap1/dsb/chapter1.html |archive-url=https://web.archive.org/web/20120130084757/http://www.laits.utexas.edu/ghazal/Chap1/dsb/chapter1.html |archive-date=30 January 2012 }} | |||
| publisher = Massachusetts Institute of Technology | |||
* {{Cite journal |last=Schmandt-Besserat |first=Denise |author-link=Denise Schmandt-Besserat |year=1981 |title=Decipherment of the earliest tablets |journal=Science |volume=211 |issue=4479 |pages=283–285 |doi=10.1126/science.211.4479.283 |pmid=17748027 |bibcode=1981Sci...211..283S}} | |||
| url = http://hdl.handle.net/1721.1/11173 | |||
* {{Cite journal|last=Smith|first=Erika E.|date=2013|title=Recognizing a Collective Inheritance through the History of Women in Computing|journal=CLCWeb: Comparative Literature and Culture|volume=15|issue=1|pages=1–9 |doi=10.7771/1481-4374.1972|doi-access=free}} | |||
| date = 1940 | |||
* {{Cite conference |last1=Verma |first1=G. |last2=Mielke |first2=N. |title=Reliability performance of ETOX based flash memories |conference=IEEE International Reliability Physics Symposium |year=1988 }} | |||
}} | |||
* {{Cite book |ref= ZUSE |last=Zuse |first=Konrad |title=The Computer – My life |year=1993 |publisher=Pringler-Verlag |location=Berlin |isbn=978-0-387-56453-1 }} | |||
* {{note label|digital1972|Digital Equipment Corporation 1972|a}} {{cite book | |||
{{Refend}} | |||
| author = ] | |||
| publisher = Digital Equipment Corporation | |||
== External links == | |||
| location = ] | |||
* {{commons category-inline|Computers}} | |||
| title = PDP-11/40 Processor Handbook | |||
* {{sister-inline | |||
| url = http://bitsavers.vt100.net/dec/www.computer.museum.uq.edu.au_mirror/D-09-30_PDP11-40_Processor_Handbook.pdf | |||
|project=v | |||
| format = PDF | |||
|links=] | |||
| year = 1972 | |||
|short=yes}} | |||
}} | |||
* {{note label|verma1988|Verma 1988|a}} {{cite paper | |||
| author = Verma, G.; Mielke, N. | |||
| title = Reliability performance of ETOX based flash memories | |||
| publisher = IEEE International Reliability Physics Symposium | |||
| date = 1988 | |||
}} | |||
* {{note label|top5002006|TOP500 2006|a}} {{cite web | |||
| url = http://www.top500.org/lists/2006/11/overtime/Architectures | |||
| title = Architectures Share Over Time | |||
| accessdate=2006-11-27 | |||
| last = Meuer | |||
| first = Hans | |||
| authorlink = Hans Meuer | |||
| coauthors = Strohmaier, Erich; Simon, Horst; ] | |||
| date = ] | |||
| publisher = ] | |||
}} | |||
* {{cite book | |||
| last = Stokes | |||
| first = Jon | |||
| title = Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture | |||
| year = 2007 | |||
| publisher = No Starch Press | |||
| location = San Francisco | |||
| id = ISBN 978-1-59327-104-6 | |||
}} | |||
</div> | |||
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Latest revision as of 10:53, 26 December 2024
Machine for processing data and performing calculations For other uses, see Computer (disambiguation).Computers and computing devices from different eras—left to right, top to bottom:
- Early vacuum tube computer (ENIAC)
- Mainframe computer (IBM System 360)
- Smartphone (LYF Water 2)
- Desktop computer (IBM ThinkCentre S50 with monitor)
- Video game console (Nintendo GameCube)
- Supercomputer (IBM Summit)
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.
A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.
Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II, both electromechanical and using thermionic valves. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power, and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (Moore's law noted that counts doubled every two years), leading to the Digital Revolution during the late 20th and early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, together with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joysticks, etc.), output devices (monitors, printers, etc.), and input/output devices that perform both functions (e.g. touchscreens). Peripheral devices allow information to be retrieved from an external source, and they enable the results of operations to be saved and retrieved.
Etymology
It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [sic] read the truest computer of Times, and the best Arithmetician that euer [sic] breathed, and he reduceth thy dayes into a short number." This usage of the term referred to a human computer, a person who carried out calculations or computations. The word continued to have the same meaning until the middle of the 20th century. During the latter part of this period, women were often hired as computers because they could be paid less than their male counterparts. By 1943, most human computers were women.
The Online Etymology Dictionary gives the first attested use of computer in the 1640s, meaning 'one who calculates'; this is an "agent noun from compute (v.)". The Online Etymology Dictionary states that the use of the term to mean "'calculating machine' (of any type) is from 1897." The Online Etymology Dictionary indicates that the "modern use" of the term, to mean 'programmable digital electronic computer' dates from "1945 under this name; theoretical from 1937, as Turing machine". The name has remained, although modern computers are capable of many higher-level functions.
History
Main articles: History of computing and History of computing hardware For a chronological guide, see Timeline of computing.Pre-20th century
Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was most likely a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, likely livestock or grains, sealed in hollow unbaked clay containers. The use of counting rods is one example.
The abacus was initially used for arithmetic tasks. The Roman abacus was developed from devices used in Babylonia as early as 2400 BCE. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.
The Antikythera mechanism is believed to be the earliest known mechanical analog computer, according to Derek J. de Solla Price. It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to approximately c. 100 BCE. Devices of comparable complexity to the Antikythera mechanism would not reappear until the fourteenth century.
Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the early 11th century. The astrolabe was invented in the Hellenistic world in either the 1st or 2nd centuries BCE and is often attributed to Hipparchus. A combination of the planisphere and dioptra, the astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer and gear-wheels was invented by Abi Bakr of Isfahan, Persia in 1235. Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar astrolabe, an early fixed-wired knowledge processing machine with a gear train and gear-wheels, c. 1000 AD.
The sector, a calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.
The slide rule was invented around 1620–1630, by the English clergyman William Oughtred, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions. Slide rules with special scales are still used for quick performance of routine calculations, such as the E6B circular slide rule used for time and distance calculations on light aircraft.
In the 1770s, Pierre Jaquet-Droz, a Swiss watchmaker, built a mechanical doll (automaton) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically "programmed" to read instructions. Along with two other complex machines, the doll is at the Musée d'Art et d'Histoire of Neuchâtel, Switzerland, and still operates.
In 1831–1835, mathematician and engineer Giovanni Plana devised a Perpetual Calendar machine, which through a system of pulleys and cylinders could predict the perpetual calendar for every year from 0 CE (that is, 1 BCE) to 4000 CE, keeping track of leap years and varying day length. The tide-predicting machine invented by the Scottish scientist Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.
The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-disc mechanisms to perform the integration. In 1876, Sir William Thomson had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators. In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that allowed these machines to work. Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers.
In the 1890s, the Spanish engineer Leonardo Torres Quevedo began to develop a series of advanced analog machines that could solve real and complex roots of polynomials, which were published in 1901 by the Paris Academy of Sciences.
First computer
A diagram of a portion of Babbage's Difference engineThe Difference Engine Number 2 at the Intellectual Ventures laboratory in SeattleCharles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable computer. Considered the "father of the computer", he conceptualized and invented the first mechanical computer in the early 19th century.
After working on his difference engine he announced his invention in 1822, in a paper to the Royal Astronomical Society, titled "Note on the application of machinery to the computation of astronomical and mathematical tables". He also designed to aid in navigational calculations, in 1833 he realized that a much more general design, an analytical engine, was possible. The input of programs and data was to be provided to the machine via punched cards, a method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The engine would incorporate an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.
The machine was about a century ahead of its time. All the parts for his machine had to be made by hand – this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the British Government to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed to political and financial difficulties as well as his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless, his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906.
Electromechanical calculating machine
In his work Essays on Automatics published in 1914, Leonardo Torres Quevedo wrote a brief history of Babbage's efforts at constructing a mechanical Difference Engine and Analytical Engine. The paper contains a design of a machine capable to calculate formulas like , for a sequence of sets of values. The whole machine was to be controlled by a read-only program, which was complete with provisions for conditional branching. He also introduced the idea of floating-point arithmetic. In 1920, to celebrate the 100th anniversary of the invention of the arithmometer, Torres presented in Paris the Electromechanical Arithmometer, which allowed a user to input arithmetic problems through a keyboard, and computed and printed the results, demonstrating the feasibility of an electromechanical analytical engine.
Analog computers
Main article: Analog computerDuring the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers. The first modern analog computer was a tide-predicting machine, invented by Sir William Thomson (later to become Lord Kelvin) in 1872. The differential analyser, a mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in 1876 by James Thomson, the elder brother of the more famous Sir William Thomson.
The art of mechanical analog computing reached its zenith with the differential analyzer, built by H. L. Hazen and Vannevar Bush at MIT starting in 1927. This built on the mechanical integrators of James Thomson and the torque amplifiers invented by H. W. Nieman. A dozen of these devices were built before their obsolescence became obvious. By the 1950s, the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remained in use during the 1950s in some specialized applications such as education (slide rule) and aircraft (control systems).
Digital computers
Electromechanical
Claude Shannon's 1937 master's thesis laid the foundations of digital computing, with his insight of applying Boolean algebra to the analysis and synthesis of switching circuits being the basic concept which underlies all electronic digital computers.
By 1938, the United States Navy had developed an electromechanical analog computer small enough to use aboard a submarine. This was the Torpedo Data Computer, which used trigonometry to solve the problem of firing a torpedo at a moving target. During World War II similar devices were developed in other countries as well.
Early digital computers were electromechanical; electric switches drove mechanical relays to perform the calculation. These devices had a low operating speed and were eventually superseded by much faster all-electric computers, originally using vacuum tubes. The Z2, created by German engineer Konrad Zuse in 1939 in Berlin, was one of the earliest examples of an electromechanical relay computer.
In 1941, Zuse followed his earlier machine up with the Z3, the world's first working electromechanical programmable, fully automatic digital computer. The Z3 was built with 2000 relays, implementing a 22 bit word length that operated at a clock frequency of about 5–10 Hz. Program code was supplied on punched film while data could be stored in 64 words of memory or supplied from the keyboard. It was quite similar to modern machines in some respects, pioneering numerous advances such as floating-point numbers. Rather than the harder-to-implement decimal system (used in Charles Babbage's earlier design), using a binary system meant that Zuse's machines were easier to build and potentially more reliable, given the technologies available at that time. The Z3 was not itself a universal computer but could be extended to be Turing complete.
Zuse's next computer, the Z4, became the world's first commercial computer; after initial delay due to the Second World War, it was completed in 1950 and delivered to the ETH Zurich. The computer was manufactured by Zuse's own company, Zuse KG, which was founded in 1941 as the first company with the sole purpose of developing computers in Berlin. The Z4 served as the inspiration for the construction of the ERMETH, the first Swiss computer and one of the first in Europe.
Vacuum tubes and digital electronic circuits
Purely electronic circuit elements soon replaced their mechanical and electromechanical equivalents, at the same time that digital calculation replaced analog. The engineer Tommy Flowers, working at the Post Office Research Station in London in the 1930s, began to explore the possible use of electronics for the telephone exchange. Experimental equipment that he built in 1934 went into operation five years later, converting a portion of the telephone exchange network into an electronic data processing system, using thousands of vacuum tubes. In the US, John Vincent Atanasoff and Clifford E. Berry of Iowa State University developed and tested the Atanasoff–Berry Computer (ABC) in 1942, the first "automatic electronic digital computer". This design was also all-electronic and used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating drum for memory.
During World War II, the British code-breakers at Bletchley Park achieved a number of successes at breaking encrypted German military communications. The German encryption machine, Enigma, was first attacked with the help of the electro-mechanical bombes which were often run by women. To crack the more sophisticated German Lorenz SZ 40/42 machine, used for high-level Army communications, Max Newman and his colleagues commissioned Flowers to build the Colossus. He spent eleven months from early February 1943 designing and building the first Colossus. After a functional test in December 1943, Colossus was shipped to Bletchley Park, where it was delivered on 18 January 1944 and attacked its first message on 5 February.
Colossus was the world's first electronic digital programmable computer. It used a large number of valves (vacuum tubes). It had paper-tape input and was capable of being configured to perform a variety of boolean logical operations on its data, but it was not Turing-complete. Nine Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1,500 thermionic valves (tubes), but Mark II with 2,400 valves, was both five times faster and simpler to operate than Mark I, greatly speeding the decoding process.
The ENIAC (Electronic Numerical Integrator and Computer) was the first electronic programmable computer built in the U.S. Although the ENIAC was similar to the Colossus, it was much faster, more flexible, and it was Turing-complete. Like the Colossus, a "program" on the ENIAC was defined by the states of its patch cables and switches, a far cry from the stored program electronic machines that came later. Once a program was written, it had to be mechanically set into the machine with manual resetting of plugs and switches. The programmers of the ENIAC were six women, often known collectively as the "ENIAC girls".
It combined the high speed of electronics with the ability to be programmed for many complex problems. It could add or subtract 5000 times a second, a thousand times faster than any other machine. It also had modules to multiply, divide, and square root. High speed memory was limited to 20 words (about 80 bytes). Built under the direction of John Mauchly and J. Presper Eckert at the University of Pennsylvania, ENIAC's development and construction lasted from 1943 to full operation at the end of 1945. The machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors.
Modern computers
Concept of modern computer
The principle of the modern computer was proposed by Alan Turing in his seminal 1936 paper, On Computable Numbers. Turing proposed a simple device that he called "Universal Computing machine" and that is now known as a universal Turing machine. He proved that such a machine is capable of computing anything that is computable by executing instructions (program) stored on tape, allowing the machine to be programmable. The fundamental concept of Turing's design is the stored program, where all the instructions for computing are stored in memory. Von Neumann acknowledged that the central concept of the modern computer was due to this paper. Turing machines are to this day a central object of study in theory of computation. Except for the limitations imposed by their finite memory stores, modern computers are said to be Turing-complete, which is to say, they have algorithm execution capability equivalent to a universal Turing machine.
Stored programs
Main article: Stored-program computerEarly computing machines had fixed programs. Changing its function required the re-wiring and re-structuring of the machine. With the proposal of the stored-program computer this changed. A stored-program computer includes by design an instruction set and can store in memory a set of instructions (a program) that details the computation. The theoretical basis for the stored-program computer was laid out by Alan Turing in his 1936 paper. In 1945, Turing joined the National Physical Laboratory and began work on developing an electronic stored-program digital computer. His 1945 report "Proposed Electronic Calculator" was the first specification for such a device. John von Neumann at the University of Pennsylvania also circulated his First Draft of a Report on the EDVAC in 1945.
The Manchester Baby was the world's first stored-program computer. It was built at the University of Manchester in England by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948. It was designed as a testbed for the Williams tube, the first random-access digital storage device. Although the computer was described as "small and primitive" by a 1998 retrospective, it was the first working machine to contain all of the elements essential to a modern electronic computer. As soon as the Baby had demonstrated the feasibility of its design, a project began at the university to develop it into a practically useful computer, the Manchester Mark 1.
The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer. Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam. In October 1947 the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. Lyons's LEO I computer, modelled closely on the Cambridge EDSAC of 1949, became operational in April 1951 and ran the world's first routine office computer job.
Transistors
Main articles: Transistor and History of the transistor Further information: Transistor computer and MOSFETThe concept of a field-effect transistor was proposed by Julius Edgar Lilienfeld in 1925. John Bardeen and Walter Brattain, while working under William Shockley at Bell Labs, built the first working transistor, the point-contact transistor, in 1947, which was followed by Shockley's bipolar junction transistor in 1948. From 1955 onwards, transistors replaced vacuum tubes in computer designs, giving rise to the "second generation" of computers. Compared to vacuum tubes, transistors have many advantages: they are smaller, and require less power than vacuum tubes, so give off less heat. Junction transistors were much more reliable than vacuum tubes and had longer, indefinite, service life. Transistorized computers could contain tens of thousands of binary logic circuits in a relatively compact space. However, early junction transistors were relatively bulky devices that were difficult to manufacture on a mass-production basis, which limited them to a number of specialized applications.
At the University of Manchester, a team under the leadership of Tom Kilburn designed and built a machine using the newly developed transistors instead of valves. Their first transistorized computer and the first in the world, was operational by 1953, and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz clock waveforms and in the circuitry to read and write on its magnetic drum memory, so it was not the first completely transistorized computer. That distinction goes to the Harwell CADET of 1955, built by the electronics division of the Atomic Energy Research Establishment at Harwell.
The metal–oxide–silicon field-effect transistor (MOSFET), also known as the MOS transistor, was invented at Bell Labs between 1955 and 1960 and was the first truly compact transistor that could be miniaturized and mass-produced for a wide range of uses. With its high scalability, and much lower power consumption and higher density than bipolar junction transistors, the MOSFET made it possible to build high-density integrated circuits. In addition to data processing, it also enabled the practical use of MOS transistors as memory cell storage elements, leading to the development of MOS semiconductor memory, which replaced earlier magnetic-core memory in computers. The MOSFET led to the microcomputer revolution, and became the driving force behind the computer revolution. The MOSFET is the most widely used transistor in computers, and is the fundamental building block of digital electronics.
Integrated circuits
Main articles: Integrated circuit and Invention of the integrated circuit Further information: Planar process and MicroprocessorThe next great advance in computing power came with the advent of the integrated circuit (IC). The idea of the integrated circuit was first conceived by a radar scientist working for the Royal Radar Establishment of the Ministry of Defence, Geoffrey W.A. Dummer. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality Electronic Components in Washington, D.C., on 7 May 1952.
The first working ICs were invented by Jack Kilby at Texas Instruments and Robert Noyce at Fairchild Semiconductor. Kilby recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated example on 12 September 1958. In his patent application of 6 February 1959, Kilby described his new device as "a body of semiconductor material ... wherein all the components of the electronic circuit are completely integrated". However, Kilby's invention was a hybrid integrated circuit (hybrid IC), rather than a monolithic integrated circuit (IC) chip. Kilby's IC had external wire connections, which made it difficult to mass-produce.
Noyce also came up with his own idea of an integrated circuit half a year later than Kilby. Noyce's invention was the first true monolithic IC chip. His chip solved many practical problems that Kilby's had not. Produced at Fairchild Semiconductor, it was made of silicon, whereas Kilby's chip was made of germanium. Noyce's monolithic IC was fabricated using the planar process, developed by his colleague Jean Hoerni in early 1959. In turn, the planar process was based on Carl Frosch and Lincoln Derick work on semiconductor surface passivation by silicon dioxide.
Modern monolithic ICs are predominantly MOS (metal–oxide–semiconductor) integrated circuits, built from MOSFETs (MOS transistors). The earliest experimental MOS IC to be fabricated was a 16-transistor chip built by Fred Heiman and Steven Hofstein at RCA in 1962. General Microelectronics later introduced the first commercial MOS IC in 1964, developed by Robert Norman. Following the development of the self-aligned gate (silicon-gate) MOS transistor by Robert Kerwin, Donald Klein and John Sarace at Bell Labs in 1967, the first silicon-gate MOS IC with self-aligned gates was developed by Federico Faggin at Fairchild Semiconductor in 1968. The MOSFET has since become the most critical device component in modern ICs.
The development of the MOS integrated circuit led to the invention of the microprocessor, and heralded an explosion in the commercial and personal use of computers. While the subject of exactly which device was the first microprocessor is contentious, partly due to lack of agreement on the exact definition of the term "microprocessor", it is largely undisputed that the first single-chip microprocessor was the Intel 4004, designed and realized by Federico Faggin with his silicon-gate MOS IC technology, along with Ted Hoff, Masatoshi Shima and Stanley Mazor at Intel. In the early 1970s, MOS IC technology enabled the integration of more than 10,000 transistors on a single chip.
System on a Chip (SoCs) are complete computers on a microchip (or chip) the size of a coin. They may or may not have integrated RAM and flash memory. If not integrated, the RAM is usually placed directly above (known as Package on package) or below (on the opposite side of the circuit board) the SoC, and the flash memory is usually placed right next to the SoC. This is done to improve data transfer speeds, as the data signals do not have to travel long distances. Since ENIAC in 1945, computers have advanced enormously, with modern SoCs (such as the Snapdragon 865) being the size of a coin while also being hundreds of thousands of times more powerful than ENIAC, integrating billions of transistors, and consuming only a few watts of power.
Mobile computers
The first mobile computers were heavy and ran from mains power. The 50 lb (23 kg) IBM 5100 was an early example. Later portables such as the Osborne 1 and Compaq Portable were considerably lighter but still needed to be plugged in. The first laptops, such as the Grid Compass, removed this requirement by incorporating batteries – and with the continued miniaturization of computing resources and advancements in portable battery life, portable computers grew in popularity in the 2000s. The same developments allowed manufacturers to integrate computing resources into cellular mobile phones by the early 2000s.
These smartphones and tablets run on a variety of operating systems and recently became the dominant computing device on the market. These are powered by System on a Chip (SoCs), which are complete computers on a microchip the size of a coin.
Types
See also: Classes of computersComputers can be classified in a number of different ways, including:
By architecture
- Analog computer
- Digital computer
- Hybrid computer
- Harvard architecture
- Von Neumann architecture
- Complex instruction set computer
- Reduced instruction set computer
By size, form-factor and purpose
See also: List of computer size categories- Supercomputer
- Mainframe computer
- Minicomputer (term no longer used), Midrange computer
- Server
- Personal computer
- Workstation
- Microcomputer (term no longer used)
- Home computer (term fallen into disuse)
- Desktop computer
- Tower desktop
- Slimline desktop
- Multimedia computer (non-linear editing system computers, video editing PCs and the like, this term is no longer used)
- Gaming computer
- All-in-one PC
- Nettop (Small form factor PCs, Mini PCs)
- Home theater PC
- Keyboard computer
- Portable computer
- Thin client
- Internet appliance
- Laptop computer
- Mobile computer
- Wearable computer
- Single-board computer
- Plug computer
- Stick PC
- Programmable logic controller
- Computer-on-module
- System on module
- System in a package
- System-on-chip (Also known as an Application Processor or AP if it lacks circuitry such as radio circuitry)
- Microcontroller
Hardware
Main articles: Computer hardware, Personal computer hardware, Central processing unit, and MicroprocessorThe term hardware covers all of those parts of a computer that are tangible physical objects. Circuits, computer chips, graphic cards, sound cards, memory (RAM), motherboard, displays, power supplies, cables, keyboards, printers and "mice" input devices are all hardware.
History of computing hardware
Main article: History of computing hardwareOther hardware topics
Peripheral device (input/output) | Input | Mouse, keyboard, joystick, image scanner, webcam, graphics tablet, microphone |
Output | Monitor, printer, loudspeaker | |
Both | Floppy disk drive, hard disk drive, optical disc drive, teleprinter | |
Computer buses | Short range | RS-232, SCSI, PCI, USB |
Long range (computer networking) | Ethernet, ATM, FDDI |
A general-purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires. Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a "1", and when off it represents a "0" (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.
Input devices
When unprocessed data is sent to the computer with the help of input devices, the data is processed and sent to output devices. The input devices may be hand-operated or automated. The act of processing is mainly regulated by the CPU. Some examples of input devices are:
- Computer keyboard
- Digital camera
- Graphics tablet
- Image scanner
- Joystick
- Microphone
- Mouse
- Overlay keyboard
- Real-time clock
- Trackball
- Touchscreen
- Light pen
Output devices
The means through which computer gives output are known as output devices. Some examples of output devices are:
Control unit
Main articles: CPU design and Control unitThe control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into control signals that activate other parts of the computer. Control systems in advanced computers may change the order of execution of some instructions to improve performance.
A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.
The control system's function is as follows— this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:
- Read the code for the next instruction from the cell indicated by the program counter.
- Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
- Increment the program counter so it points to the next instruction.
- Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
- Provide the necessary data to an ALU or register.
- If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
- Write the result from the ALU back to a memory location or to a register or perhaps an output device.
- Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a microcode program that causes all of these events to happen.
Central processing unit (CPU)
Main articles: Central processing unit and MicroprocessorThe control unit, ALU, and registers are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components. Since the 1970s, CPUs have typically been constructed on a single MOS integrated circuit chip called a microprocessor.
Arithmetic logic unit (ALU)
Main article: Arithmetic logic unitThe ALU is capable of performing two classes of operations: arithmetic and logic. The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can operate only on whole numbers (integers) while others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return Boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?"). Logic operations involve Boolean logic: AND, OR, XOR, and NOT. These can be useful for creating complicated conditional statements and processing Boolean logic.
Superscalar computers may contain multiple ALUs, allowing them to process several instructions simultaneously. Graphics processors and computers with SIMD and MIMD features often contain ALUs that can perform arithmetic on vectors and matrices.
Memory
Main articles: Computer memory and Computer data storageA computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number. The computer can be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595." The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers.
In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (2 = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed.
Computer main memory comes in two principal varieties:
- random-access memory or RAM
- read-only memory or ROM
RAM can be read and written to anytime the CPU commands it, but ROM is preloaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer's operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.
In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part.
Input/output (I/O)
Main article: Input/outputI/O is the means by which a computer exchanges information with the outside world. Devices that provide input or output to the computer are called peripherals. On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O. I/O devices are often complex computers in their own right, with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics. Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O. A 2016-era flat screen display contains its own computer circuitry.
Multitasking
Main article: Computer multitaskingWhile a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn. One means by which this is done is with a special signal called an interrupt, which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time". then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn.
Before the era of inexpensive computers, the principal use for multitasking was to allow many people to share the same computer. Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss.
Multiprocessing
Main article: MultiprocessingSome computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed in only large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general-purpose computers. They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful for only specialized tasks due to the large scale of program organization required to use most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called "embarrassingly parallel" tasks.
Software
Main article: SoftwareSoftware refers to parts of the computer which do not have a material form, such as programs, data, protocols, etc. Software is that part of a computer system that consists of encoded information or computer instructions, in contrast to the physical hardware from which the system is built. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. It is often divided into system software and application software. Computer hardware and software require each other and neither can be realistically used on its own. When software is stored in hardware that cannot easily be modified, such as with BIOS ROM in an IBM PC compatible computer, it is sometimes called "firmware".
Languages
There are thousands of different programming languages—some intended for general purpose, others useful for only highly specialized applications.
Lists of programming languages | Timeline of programming languages, List of programming languages by category, Generational list of programming languages, List of programming languages, Non-English-based programming languages |
Commonly used assembly languages | ARM, MIPS, x86 |
Commonly used high-level programming languages | Ada, BASIC, C, C++, C#, COBOL, Fortran, PL/I, REXX, Java, Lisp, Pascal, Object Pascal |
Commonly used scripting languages | Bourne script, JavaScript, Python, Ruby, PHP, Perl |
Programs
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (the program) can be given to the computer, and it will process them. Modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language. In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.
Stored program architecture
Main articles: Computer program and Computer programmingThis section applies to most common RAM machine–based computers.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. The following example is written in the MIPS assembly language:
begin: addi $8, $0, 0 # initialize sum to 0 addi $9, $0, 1 # set first number to add = 1 loop: slti $10, $9, 1000 # check if the number is less than 1000 beq $10, $0, finish # if odd number is greater than n then exit add $8, $8, $9 # update sum addi $9, $9, 1 # get next number j loop # repeat the summing process finish: add $2, $8, $0 # put sum in output register
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in a fraction of a second.
Machine code
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode; the command to multiply them would have a different opcode, and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers, it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.
Programming language
Main article: Programming languageProgramming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.
Low-level languages
Main article: Low-level programming languageMachine languages and the assembly languages that represent them (collectively termed low-level programming languages) are generally unique to the particular architecture of a computer's central processing unit (CPU). For instance, an ARM architecture CPU (such as may be found in a smartphone or a hand-held videogame) cannot understand the machine language of an x86 CPU that might be in a PC. Historically a significant number of other CPU architectures were created and saw extensive use, notably including the MOS Technology 6502 and 6510 in addition to the Zilog Z80.
High-level languages
Main article: High-level programming languageAlthough considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler. High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.
Program design
Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the programming constructs within languages, devising or using established procedures and algorithms, providing data for output devices and solutions to the problem as applicable. As problems become larger and more complex, features such as subprograms, modules, formal documentation, and new paradigms such as object-oriented programming are encountered. Large programs involving thousands of line of code and more require formal software methodologies. The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.
Bugs
Main article: Software bugErrors in computer programs are called "bugs". They may be benign and not affect the usefulness of the program, or have only subtle effects. However, in some cases they may cause the program or the entire system to "hang", becoming unresponsive to input such as mouse clicks or keystrokes, to completely fail, or to crash. Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an exploit, code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design. Admiral Grace Hopper, an American computer scientist and developer of the first compiler, is credited for having first used the term "bugs" in computing after a dead moth was found shorting a relay in the Harvard Mark II computer in September 1947.
Networking and the Internet
Main articles: Computer networking and InternetComputers have been used to coordinate information between multiple physical locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as Sabre.
In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now DARPA), and the computer network that resulted was called the ARPANET. The technologies that made the Arpanet possible spread and evolved. In time, the network spread beyond academic and military institutions and became known as the Internet.
The emergence of networking involved a redefinition of the nature and boundaries of computers. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s, computer networking become almost ubiquitous, due to the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL.
The number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. "Wireless" networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.
Unconventional computers
Main article: Human computer See also: Harvard ComputersA computer does not need to be electronic, nor even have a processor, nor RAM, nor even a hard disk. While popular usage of the word "computer" is synonymous with a personal electronic computer, a typical modern definition of a computer is: "A device that computes, especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information." According to this definition, any device that processes information qualifies as a computer.
Future
There is active research to make unconventional computers out of many promising new types of technology, such as optical computers, DNA computers, neural computers, and quantum computers. Most computers are universal, and are able to calculate any computable function, and are limited only by their memory capacity and operating speed. However different designs of computers can give very different performance for particular problems; for example quantum computers can potentially break some modern encryption algorithms (by quantum factoring) very quickly.
Computer architecture paradigms
There are many types of computer architectures:
- Quantum computer vs. Chemical computer
- Scalar processor vs. Vector processor
- Non-Uniform Memory Access (NUMA) computers
- Register machine vs. Stack machine
- Harvard architecture vs. von Neumann architecture
- Cellular architecture
Of all these abstract machines, a quantum computer holds the most promise for revolutionizing computing. Logic gates are a common abstraction which can apply to most of the above digital or analog paradigms. The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a minimum capability (being Turing-complete) is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, any type of computer (netbook, supercomputer, cellular automaton, etc.) is able to perform the same computational tasks, given enough time and storage capacity.
Artificial intelligence
A computer will solve problems in exactly the way it is programmed to, without regard to efficiency, alternative solutions, possible shortcuts, or possible errors in the code. Computer programs that learn and adapt are part of the emerging field of artificial intelligence and machine learning. Artificial intelligence based products generally fall into two major categories: rule-based systems and pattern recognition systems. Rule-based systems attempt to represent the rules used by human experts and tend to be expensive to develop. Pattern-based systems use data about a problem to generate conclusions. Examples of pattern-based systems include voice recognition, font recognition, translation and the emerging field of on-line marketing.
Professions and organizations
As the use of computers has spread throughout society, there are an increasing number of careers involving computers.
Hardware-related | Electrical engineering, Electronic engineering, Computer engineering, Telecommunications engineering, Optical engineering, Nanoengineering |
Software-related | Computer science, Computer engineering, Desktop publishing, Human–computer interaction, Information technology, Information systems, Computational science, Software engineering, Video game industry, Web design |
The need for computers to work well together and to be able to exchange information has spawned the need for many standards organizations, clubs and societies of both a formal and informal nature.
Standards groups | ANSI, IEC, IEEE, IETF, ISO, W3C |
Professional societies | ACM, AIS, IET, IFIP, BCS |
Free/open source software groups | Free Software Foundation, Mozilla Foundation, Apache Software Foundation |
See also
- Computability theory
- Computer security
- Glossary of computer hardware terms
- History of computer science
- List of computer term etymologies
- List of computer system manufacturers
- List of fictional computers
- List of films about computers
- List of pioneers in computer science
- Outline of computers
- Pulse computation
- TOP500 (list of most powerful computers)
- Unconventional computing
Notes
- According to Schmandt-Besserat 1981, these clay containers contained tokens, the total of which were the count of objects being transferred. The containers thus served as something of a bill of lading or an accounts book. In order to avoid breaking open the containers, first, clay impressions of the tokens were placed on the outside of the containers, for the count; the shapes of the impressions were abstracted into stylized marks; finally, the abstract marks were systematically used as numerals; these numerals were finally formalized as numbers.
Eventually the marks on the outside of the containers were all that were needed to convey the count, and the clay containers evolved into clay tablets with marks for the count. Schmandt-Besserat 1999 estimates it took 4000 years. - The Intel 4004 (1971) die was 12 mm, composed of 2300 transistors; by comparison, the Pentium Pro was 306 mm, composed of 5.5 million transistors.
- Most major 64-bit instruction set architectures are extensions of earlier designs. All of the architectures listed in this table, except for Alpha, existed in 32-bit forms before their 64-bit incarnations were introduced.
- The control unit's role in interpreting instructions has varied somewhat in the past. Although the control unit is solely responsible for instruction interpretation in most modern computers, this is not always the case. Some computers have instructions that are partially interpreted by the control unit with further interpretation performed by another device. For example, EDVAC, one of the earliest stored-program computers, used a central control unit that interpreted only four instructions. All of the arithmetic-related instructions were passed on to its arithmetic unit and further decoded there.
- Instructions often occupy more than one memory address, therefore the program counter usually increases by the number of memory locations required to store one instruction.
- Flash memory also may only be rewritten a limited number of times before wearing out, making it less useful for heavy random access usage.
- However, it is also very common to construct supercomputers out of many pieces of cheap commodity hardware; usually individual computers connected by networks. These so-called computer clusters can often provide supercomputer performance at a much lower cost than customized designs. While custom architectures are still used for most of the most powerful supercomputers, there has been a proliferation of cluster computers in recent years.
- Even some later computers were commonly programmed directly in machine code. Some minicomputers like the DEC PDP-8 could be programmed directly from a panel of switches. However, this method was usually used only as part of the booting process. Most modern computers boot entirely automatically by reading a boot program from some non-volatile memory.
- However, there is sometimes some form of machine language compatibility between different computers. An x86-64 compatible microprocessor like the AMD Athlon 64 is able to run most of the same programs that an Intel Core 2 microprocessor can, as well as programs designed for earlier microprocessors like the Intel Pentiums and Intel 80486. This contrasts with very early commercial computers, which were often one-of-a-kind and totally incompatible with other computers.
- High level languages are also often interpreted rather than compiled. Interpreted languages are translated into machine code on the fly, while running, by another program called an interpreter.
- It is not universally true that bugs are solely due to programmer oversight. Computer hardware may fail or may itself have a fundamental problem that produces unexpected results in certain situations. For instance, the Pentium FDIV bug caused some Intel microprocessors in the early 1990s to produce inaccurate results for certain floating point division operations. This was caused by a flaw in the microprocessor design and resulted in a partial recall of the affected devices.
- According to the Shorter Oxford English Dictionary (6th ed, 2007), the word computer dates back to the mid 17th century, when it referred to "A person who makes calculations; specifically a person employed for this in an observatory etc."
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External links
- Media related to Computers at Wikimedia Commons
- Wikiversity has a quiz on this article
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