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{{about|the video game|the character|Shadow the Hedgehog}} {{Short description|2005 video game}}
{{Use British English|date=July 2016}} {{Use mdy dates|date=December 2024}}
{{Use dmy dates|date=July 2016}}
{{Infobox video game {{Infobox video game
| title = Shadow the Hedgehog | title = Shadow the Hedgehog
| image = Shadow the Hedgehog Coverart.png | image = Shadow the Hedgehog Coverart.png
| alt = The game's cover art. An anthropomorphic black hedgehog with spiky hair holds a handgun and other weapons, striking an attacking pose with an unhappy expression on his face. A stylized explosion is visible in the background. The words "Shadow the Hedgehog" adorn the top of the screen, as does a red logo that resembles the hedgehog's head.<!-- Please do not change to "250px" or "256px" method. See template instructions. If image is wrong size, your user preferences are to blame, not this command. --> | alt = The game's cover art. A black and red hedgehog with spiky hair holds a handgun and other weapons, striking an attacking pose with an unhappy expression on his face. A stylized explosion is visible in the background. The words "Shadow the Hedgehog" adorn the top of the screen, as does a red logo that resembles the hedgehog's head.
| developer = ]
| publisher = ]
| series = '']''
| developer = ] | engine = ]
| platforms = {{cslist|]|]|]}}
| publisher = ]
| released = {{Video game release|NA|November 15, 2005|EU|November 18, 2005|JP|December 15, 2005|KR|}}
| series = '']''
| genre = ], ]
| engine = ]
| modes = ], ]
| platforms = ]<br />]<br />]
| director = ]
| released = '''GameCube, PlayStation 2 and Xbox'''{{vgrelease|NA=November 15, 2005|PAL=November 18, 2005}}{{vgrelease|JP=December 15, 2005|Korea|KR|December 22, 2005}}'''PlayStation Network'''<br>{{vgrelease|JP=June 19, 2013|Korea|KR|August 7, 2013}}
| genre = ] | producer = ]
| designer = Takashi Iizuka
| modes = ] + ]
| programmer = Takeshi Sakakibara
| director = ]
| producer = ] | artist = ]
| designer = Takashi Iizuka | writer = Takashi Iizuka
| composer = ]<br />Yutaka Minobe<br />]<br />Mariko Nanba
| artist = ]
| writer = Takashi Iizuka
| composer = ]<br>Yutaka Minobe<br>]<br>]
}} }}
{{nihongo|'''''Shadow the Hedgehog'''''|シャドウ・ザ・ヘッジホッグ|Shadō za Hejjihoggu|lead=yes}} is a 2005 ] ] developed by ], the former United States division of ]'s ], and published by Sega. The game is the first to feature ] from Sega's ] as the main character, and was revealed at the March 2005 ] event. ''Shadow the Hedgehog'' is the third developed by Sega Studio USA, and is the first ''Sonic'' game to be ] by the ]. {{nihongo foot|'''''Shadow the Hedgehog'''''|シャドウ・ザ・ヘッジホッグ|Shadō za Hejjihoggu|lead=yes|group=lower-alpha}} is a 2005 ] developed by ] and published by ]. It is a ] from the '']'' series starring the character ]. It follows the ]c Shadow's attempts to learn about his past during an ]. Gameplay is similar to previous ''Sonic'' games, featuring fast-paced platforming and ] collecting, but introduces ] and ] elements. Shadow uses a variety of weapons to defeat enemies and complete missions that determine the plot and playable levels.


Sega Studios USA chose to make a game featuring Shadow to capitalize on his popularity and resolve plot mysteries that began with his introduction in '']'' (2001). ''Shadow the Hedgehog'' was written and directed by ] and produced by ], with music by ]. Iizuka strove to attract an older audience; Shadow's character allowed the team to use a darker tone and elements otherwise considered inappropriate for the series.
Following the trend of recent ''Sonic'' games such as '']'' and '']'', ''Shadow the Hedgehog'' is a 3D ]. Most levels have three possible missions&mdash;"Hero," "Dark," or "Normal"&mdash;that the player may choose to complete, while some have only "Hero" and "Dark" missions. The missions completed determine the game's plot and subsequently playable levels, a feature referenced by the game's tagline, "Hero or villain? You decide." The plot centers on the attempt of Shadow, a creation of ]'s grandfather, ], to learn about his past while suffering from ]. To defeat enemies, Shadow can use various weapons and special attacks.


''Shadow the Hedgehog'' was developed for the ], ] and ] ]s. The game received polarizing reviews; reviewers criticized its controls and "dark" theme, especially the addition of guns, and other weapons to traditional ''Sonic'' gameplay, but praised its replay value, while its ] was mixed. ''Shadow the Hedgehog'' was revealed at the March 2005 ] event. It was released for the ], ], and ] in North America and Europe in November 2005 and in Japan in December. It received generally unfavorable reviews<!-- DO NOT CHANGE TO "MIXED" AS THIS IS NOT WHAT METACRITIC SAYS. Thank you. --> from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional ''Sonic'' gameplay. However, some praised its ], and the game was commercially successful, selling 2.06 million copies by March 2007. Over time, the game has developed a ].<ref name=":0">{{cite web|url=https://www.inverse.com/gaming/we-almost-had-a-very-different-shadow-the-hedgehog|access-date=July 18, 2024|title=Inverse: "We Almost Had a Very Different Shadow the Hedgehog"|language=en|website=]|date=May 30, 2024|archive-date=July 17, 2024|archive-url=https://web.archive.org/web/20240717194224/https://www.inverse.com/gaming/we-almost-had-a-very-different-shadow-the-hedgehog|url-status=live}}</ref>


==Gameplay== ==Gameplay==
''Shadow the Hedgehog'' is a ] that incorporates elements of ] gameplay. Like previous games in the ''Sonic'' series, basic gameplay involves running quickly, collecting ], and destroying enemies.<ref name="GSPS2">{{cite web|url=http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archiveurl=https://web.archive.org/web/20090202035043/http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archivedate=February 2, 2009|title=''Shadow the Hedgehog'' for PS2 Review|publisher=GameSpot|date=November 21, 2005|accessdate=January 26, 2009}}</ref><ref name="1UP PS2">{{cite web|last=Sewart|first=Greg|date=January 12, 2006|archiveurl=http://www.webcitation.org/6U6mYaVqw|archivedate=November 8, 2012|url=http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS|title=Reviews: Shadow the Hedgehog for PS2|publisher=]|accessdate=January 26, 2009}}</ref> Shadow collects rings as a form of health; when he is attacked by an enemy, ten of his rings bounce away from him in all directions. If he is hit by an enemy while not having any rings, he loses a life.<ref name="gtreview">{{cite web|url=http://www.gametrailers.com/reviews/w4qjz9/shadow-the-hedgehog-review|title=Shadow the Hedgehog - Review|publisher=GameTrailers|date=November 16, 2005|accessdate=January 31, 2009}}</ref> Each level is completed by undertaking a mission, and each mission is labeled "Hero," "Dark," or "Normal."<ref name="ign_interview"/> The "Hero" missions involve completing tasks for the ''Sonic'' series' heroic characters or on one occasion, Doctor Eggman<ref name="profiles">{{cite web|title=Sonic the Hedgehog Character Profiles|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|publisher=]|date=October 14, 2005|accessdate=January 31, 2009}}</ref> and the "Dark" missions involve completing tasks for the Black Arms or Doctor Eggman. The "Normal" missions involve simply reaching the Chaos Emerald or goal at the end of the level.<ref name="ign_interview"/> All enemies attack Shadow regardless of the mission chosen.<ref name="1UP PS2"/><ref name="gtreview"/> The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities.<ref name="ign_interview"/><ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|archiveurl=http://www.webcitation.org/6U6mkD81a|archivedate=November 15, 2014|title=Shadow the Hedgehog for GameCube Overview|publisher=]|last=Deci|first=TJ|accessdate=January 26, 2009}}</ref> Each level features ]s that advance the story, and several levels also feature ].<ref name="GSreview"/> ''Shadow the Hedgehog'' is a ] that incorporates elements from the ] genre and elements from the ] genre. Like previous games in the ''Sonic'' series, basic gameplay involves running quickly, collecting ], tricky platforming and destroying enemies.<ref name="GSPS2">{{cite web|url=http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archive-url=https://web.archive.org/web/20090202035043/http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|archive-date=February 2, 2009 |title=''Shadow the Hedgehog'' for PS2 Review|website=]|date=November 21, 2005|access-date=January 26, 2009}}</ref><ref name="1UP PS2">{{cite web |last=Sewart |first=Greg |date=January 12, 2006 |archive-url=https://web.archive.org/web/20121108105236/http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS |archive-date=November 8, 2012 |url=http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS |title=Reviews: Shadow the Hedgehog for PS2 |website=] |access-date=January 26, 2009 |url-status=dead }}</ref> Shadow collects rings as a form of health; when he is attacked by an enemy or takes damage from the environment, ten of his rings bounce away from and form into a circle around him. When Shadow has no rings and takes damage from an enemy he dies, loses a life and goes back to the last checkpoint, which also serve as teleportation devices, allowing Shadow to return to different sections of the current level.<ref name="gtreview">{{cite web|url=https://www.youtube.com/watch?v=F98zy227aRQ|title=Shadow the Hedgehog Review|publisher=GameTrailers|date=February 27, 2016|orig-year=November 16, 2005, later uploaded to YouTube|access-date=May 18, 2018|archive-date=May 7, 2019|archive-url=https://web.archive.org/web/20190507012313/https://www.youtube.com/watch?v=F98zy227aRQ&gl=US&hl=en|url-status=live}}</ref> Each level is completed by undertaking a mission, and each mission is labelled "Hero," "Dark," or "Normal".<ref name="ign_interview"/> The "Hero" missions involve completing tasks for the ''Sonic'' series' heroic characters, or ] on one occasion,<ref name="profiles">{{cite web|title=Sonic the Hedgehog Character Profiles|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|website=]|date=October 14, 2005|access-date=January 31, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619212721/http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|url-status=live}}</ref> and the "Dark" missions involve completing tasks for either Black Doom or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or Goal Ring at the end of the stage.<ref name="ign_interview"/> Examples of non-neutral mission objectives include killing all enemies in the stages, destroying an aircraft flying to the end of the level, or activating or destroying objects in the stage.<ref>{{cite book|url=https://books.google.com/books?id=FsMiFq738rMC&q=shadow+the+hedgehog+review|title=Shadow the Hedgehog: Prima Official Game Guide|first=Gerald|last=Guess|date=November 1, 2005|publisher=Prima Games|isbn=9780761551959|access-date=March 15, 2019|via=Google Books}}</ref> All enemies attack Shadow regardless of the mission chosen.<ref name="1UP PS2"/><ref name="gtreview"/> The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities.<ref name="ign_interview"/><ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158 |archive-url=https://web.archive.org/web/20141114131027/http://www.allgame.com/game.php?id=47158 |archive-date=November 14, 2014 |title=Shadow the Hedgehog for GameCube Overview |publisher=] |last=Deci |first=TJ |access-date=January 26, 2009 |url-status=dead }}</ref> Each level features ]s that advance the story, and seven levels also feature ].<ref name="GSreview"/> There are 326 possible paths to take in ''Shadow the Hedgehog'', and each pathway is individually named.<ref>{{cite book|url=https://books.google.com/books?id=FsMiFq738rMC&q=shadow+the+hedgehog+326+paths|title=Shadow the Hedgehog: Prima Official Game Guide|first=Gerald|last=Guess|date=November 1, 2005|publisher=Prima Games|isbn=9780761551959|access-date=March 1, 2019|via=Google Books}}</ref>


] ] to shoot a GUN soldier. The game's mature themes and its addition of guns were two major areas of criticism.|alt=The hedgehog from the cover shoots a single bullet from a machine gun-like firearm at a human soldier who attempts to do the same. The setting is a disheveled city street at night with tall buildings surrounding the area and an elevated highway overhead.]]
New gameplay features distinguish ''Shadow the Hedgehog'' from previous ''Sonic'' series games. For example, Shadow can use guns to combat enemies, adding an element of ] gameplay.<ref name="gtreview"/> Parts of the scenery, such as ]s, can also be used as weapons.<ref name="ign_interview"/> Another new feature is the ability to drive vehicles, such as ]s and alien aircraft.<ref name="GSPS2"/><ref name="gtreview"/> Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassible acid-covered areas.<ref name="GSreview"/> New gameplay features distinguish ''Shadow the Hedgehog'' from previous ''Sonic'' games. For example, Shadow can pick up and use guns to fight enemies.<ref name="gtreview"/> Parts of the scenery, like ]s, can also be used as weapons.<ref name="ign_interview"/> Another new feature is the ability to drive vehicles, such as ]s and an alien aircraft.<ref name="GSPS2"/><ref name="gtreview"/> Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassable acid-covered areas.<ref name="GSreview"/>


As in most ''Sonic'' series games, the Chaos Emeralds play a major role; they help Shadow remember his past<ref name="NWR">{{cite web|title=Nintendo World Report - GC Preview: Shadow the Hedgehog|url=http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|date=September 7, 2005|last=Castaneda|first=Karl|publisher=]|accessdate=February 4, 2009}}</ref> and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers, and he can perform Chaos Blast after filling the Dark Gauge by defeating G.U.N. soldiers.<ref name="GSPS2"/> As in most ''Sonic'' series games, the Chaos Emeralds play a major role; they help Shadow remember his past<ref name="NWR">{{cite web|title=Nintendo World Report GC Preview: Shadow the Hedgehog|url=http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|date=September 7, 2005|last=Castaneda|first=Karl|publisher=Nintendo World Report|access-date=February 4, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619190131/http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|url-status=live}}</ref> and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers (or by doing other heroic acts such as; putting out fires and healing wounded soldiers), and he can perform Chaos Blast after filling the Dark Gauge by defeating GUN soldiers (or other evil acts such as; healing the enemies or destroying scenery).<ref name="GSPS2"/>


The game includes a ]<ref name="IGN"/> that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically ] to separate each player's view. Each player chooses one of the available characters&mdash;Shadow, two metallic versions of him, and ] variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's sidekick character in some stages.<ref name="GSreview"/> The game includes a ]<ref name="IGN">{{cite web|title=IGN: Shadow the Hedgehog|url=http://xbox.ign.com/objects/734/734826.html|url-status=dead|archive-url=https://web.archive.org/web/20101209144700/http://xbox.ign.com/objects/734/734826.html|archive-date=December 9, 2010|access-date=May 5, 2009|website=IGN}}</ref> that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically ] to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and ] variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's hero sidekick characters (the player cannot control Doom's Eye or Dr. Eggman) in the stages; however, this feature only appears in the GameCube and PlayStation 2 versions of the game, but not the Xbox version.<ref name="GSreview"/>

==Plot==


==Synopsis==
===Characters=== ===Characters===
{{further|List of Sonic the Hedgehog characters}} {{further|List of Sonic the Hedgehog characters}}
Shadow the Hedgehog, the game's titular protagonist, was created fifty years before the game's events by ] in an orbital military research ] known as the ARK. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to be able to harness the powers of the Chaos Emeralds. At the end of '']'', his first in-game appearance,<ref name="press_release"/> he was presumed dead, but he returned in '']'' with amnesia that persists into the events of ''Shadow the Hedgehog''.<ref name="gtreview"/><ref name="allgame"/> Shadow the Hedgehog, the protagonist, was created fifty years before the game's events by ] in an orbital military research ] known as the ARK. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to harness the powers of the Chaos Emeralds. To his horror, Shadow witnessed GUN raid the ARK and shoot his best friend and granddaughter of Gerald, ], killing her. Shadow was presumed dead at the end of '']'', his first in-game appearance,<ref name="press_release"/> but he returned in '']'' and suffers ].<ref name="gtreview"/><ref name="allgame"/>


The Guardian Units of Nations (G.U.N.) is the military of Earth's government, the United Federation, and it is directed by the G.U.N. Commander. When completing "Hero" missions, Shadow usually helps G.U.N. and heroic characters from the ''Sonic'' series, including ], ], ], ], ], ], ],<ref name="profiles"/> ] and ].<ref name="espio">{{cite video game|quote='''Espio:''' Damn! We've been detected!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Their aim is to protect Earth from ] and the Black Arms aliens. In one "Hero" mission of Sky Troops, Shadow assists Eggman battle the Black Arms. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Eggman, each of who wants the Chaos Emeralds for himself. The Guardian Units of Nations (GUN) is the military of Earth's government, the United Federation, and is directed by the GUN Commander,{{efn|Identified as "Commander Abraham Tower" in later series entries}} who harbors a personal hatred of Shadow. When completing "Hero" missions, Shadow usually helps GUN and heroic characters from the ''Sonic'' series, including ], ], ], ], ], ], ],<ref name="profiles"/> ], and ].<ref name="espio">{{cite video game|quote='''Espio:''' Damn! We've been detected!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. ], the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.


===Story=== ===Plot===
] mission at the end of the game. The colored lines that connect levels show how the completion of certain missions affects the storyline.|alt=A diagram shows twenty-four white boxes, representing levels, arranged to show the possible progressions through the game.]] ]
At the beginning, Shadow suffers from ]. Other than after the events of '']'' that took place three months prior, Shadow remembers only two things: his name and "that gruesome image" of his attempt to escape the space station ARK with ]'s granddaughter ]. He remembers her death by gunshot from soldiers of the military group G.U.N.<ref name="Herald Sun"/> Having gone through a room filled with androids that look like him in the events of ''Sonic Heroes'', Shadow wonders if he too is an android.<ref name="press_release"/> The game begins with Shadow reminiscing outside the city of Westopolis when the alien race Black Arms drop out of the sky and invade the city. One Black Arms alien, Doom's Eye, approaches Shadow, and the Black Arms leader Black Doom tells Shadow of an old agreement Shadow made: to bring Black Doom the Chaos Emeralds.<ref>{{cite video game|quote='''Black Doom:''' Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised.|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Stunned that Black Doom knew his name, Shadow searches for the Chaos Emeralds to learn about his past.<ref>{{cite video game|quote='''Shadow:''' If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Shadow suffers from amnesia, only able to remember two things: his name and his attempt to escape the Space Colony ARK with his creator Gerald Robotnik's granddaughter ], who was killed by GUN soldiers.<ref name="Herald Sun"/> While Shadow is trying to remember what happened in his past outside the city of Westopolis, an alien race called the Black Arms drops out of the sky and invades the city. ], the Black Arms' leader, contacts Shadow and tells him of an old promise made to bring the Chaos Emeralds to him.<ref>{{cite video game|quote='''Black Doom:''' Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised.|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Stunned that Black Doom knows his name, Shadow searches for the Chaos Emeralds to learn about his past.<ref>{{cite video game|quote='''Shadow:''' If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref>


The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories.<ref name="GSPS2"/><ref name="press_release"/> He can choose to help Eggman or the Black Arms (Dark), to help G.U.N. and the series' heroic characters (Hero), or to help neither and keep the Chaos Emeralds for himself (Normal).<ref name="NWR"/> The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses.<ref>{{cite video game|quote='''Shadow:''' Finally... I've got ALL the Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> The possible ending events range from planning to defeat the Black Arms<ref>{{cite video game|quote='''Shadow:''' With the power of these Emeralds, Black Doom and his army are finished!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> to planning to destroy the planet.<ref name="damn planet">{{cite video game|quote='''Shadow:''' With the power of these Emeralds, I'm going to destroy this damn planet!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories.<ref name="GSPS2"/><ref name="press_release"/> He can choose to help Doctor Eggman, the Black Arms, or GUN and the series' heroic characters, or he can choose to help neither and keep the Chaos Emeralds for himself.<ref name="NWR"/> The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses.<ref>{{cite video game|quote='''Shadow:''' Finally... I've got ALL the Chaos Emeralds!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> The possible ending events range from helping the heroes destroy the Black Arms to planning to destroy the planet.<ref>{{cite video game|quote='''Shadow:''' With the power of these Emeralds, Black Doom and his army are finished!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref><ref name="damn planet">{{cite video game|quote='''Shadow:''' With the power of these Emeralds, I'm going to destroy this damn planet!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref>


Completing all ten endings unlocks the game's true ending in which Black Doom uses Chaos Control, enhanced by the power of all seven Chaos Emeralds, to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Humans are a great energy source for us... they will be well-kept.}}</ref> and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis in those who inhale it.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' A special weapon... this gas, once released, is quickly absorbed into your bloodstream. In a moment, total paralysis will hit your nervous system.}}</ref><ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' The end is near, now. Before long, the gas from this Comet will have spread over the entire planet.}}</ref> Shadow then confronts Black Doom after the "Last Way" level, where he discovers that Professor Gerald Robotnik created the ARK's Eclipse Cannon weapon to destroy the Black Comet.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Gerald:''' Shadow...it's up to YOU and only YOU can stop them! I developed the Eclipse Cannon...it's the only weapon that can destroy that Black Comet. Shadow, you are the only hope... to save mankind as we know it. The future of this planet depends on...YOU!}}</ref> During their confrontation, Black Doom reveals that Shadow was created using Black Doom's blood,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Don't you know? You were created from MY blood.}}</ref> and Black Doom then attempts to control Shadow through ] but fails.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Well, well, well...seems like you're immune to my mind control.}}</ref> This prompts Black Doom to transform into Devil Doom.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Have it your way, Shadow. So be it...be prepared to meet your maker! Your past, present, and future ends here...TODAY! Prepare to die! Say goodbye Shadow as you witness my true wrath!}}</ref> In response, Shadow uses the Chaos Emeralds to transform into Super Shadow and defeats Black Doom.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Im...impossible! I am the supreme being that rules this universe! I am the immortal life form! I am the ultimate power! Gaaaah! / '''Shadow:''' This is the end of you, and the end to my cursed past.}}</ref> Shadow then transports the Black Comet into outer space using Chaos Control and obliterates it using the ARK's Eclipse Cannon.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Shadow:''' Only one thing left to do... To put the past behind me! Chaos ... Control!}}</ref> His friends are elated,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Tails:''' YEAH...he did it! The Black Comet is destroyed! / '''Sonic:''' Shadow...that was SWEET! / '''Rouge:''' I hope he's OK. / '''Amy:''' I'm sure he's fine, Rouge. After all, he is Shadow! / '''Eggman:''' How about giving me back those Chaos Emeralds now? / '''Knuckles:''' Hey, get back here you creep!}}</ref> as are people at G.U.N. headquarters.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''President:''' How ironic... After the way we all treated him, he saved us all in the end. We were all wrong about the professor. ... Let us pay homage to Professor Gerald! Let's work to ensure peace and prosperity for a brighter future! What do you say, Commander? / '''Commander:''' Excellent idea, Mr. President.}}</ref> Shadow is then shown in the ARK's control room holding up a photograph of Maria and Gerald. He tosses the photograph aside, declaring "Goodbye forever... Shadow the Hedgehog," and leaves the room.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Shadow:''' Goodbye forever... Shadow the Hedgehog.}}</ref> Completing all ten endings unlocks the game's true ending. After collecting all the Chaos Emeralds, Black Doom uses Chaos Control to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Humans are a great energy source for us... they will be well-kept.}}</ref> and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis to those who inhale it.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' A special weapon... this gas, once released, is quickly absorbed into your bloodstream. In a moment, total paralysis will hit your nervous system.}}</ref><ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' The end is near, now. Before long, the gas from this Comet will have spread over the entire planet.}}</ref> Immune to the paralysis, Shadow confronts Black Doom, who reveals Gerald had promised him the Chaos Emeralds to complete his plan in exchange for his blood, which Gerald used to create Shadow.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' The professor was in development of the ultimate life force but he needed my help. So we made a deal... I helped him and he promised to deliver me the SEVEN Chaos Emeralds. That's how you were created, Shadow. You would help us do both!}}</ref> He attempts to use this physical connection to mind control Shadow.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' That's right... You are a part of me... do you feel that? I can control you...}}</ref> The Chaotix discover and play a message Gerald recorded for Shadow, revealing he created the ARK's Eclipse Cannon to destroy the Black Comet as atonement for working with Black Doom, asking Shadow to stop the Black Arms.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Gerald:''' Shadow...it's up to YOU and only YOU can stop them! I developed the Eclipse Cannon...it's the only weapon that can destroy that Black Comet. Shadow, you are the only hope... to save mankind as we know it. The future of this planet depends on...YOU!}}</ref> Shadow resists Black Doom's control,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Well, well, well...seems like you're immune to my mind control.}}</ref> and Black Doom transforms into a giant beast form called Devil Doom;<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Have it your way, Shadow. So be it...be prepared to meet your maker! Your past, present, and future ends here...TODAY! Prepare to die! Say goodbye Shadow as you witness my true wrath!}}</ref> in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Eggman:''' Shadow... can you hear me? This might be the last chance I have to speak to you so... what I said about having created you... it was all a lie... everyone thought you died during that horrible incident... but I rescued you with one of my robots... you lost your memory that's all... you really are the ultimate lifeform my grandfather created!}}</ref> Shadow kills Devil Doom<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Black Doom:''' Im...impossible! I am the supreme being that rules this universe! I am the immortal life form! I am the ultimate power! Gaaaah! / '''Shadow:''' This is the end of you, and the end to my cursed past.}}</ref> and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Shadow:''' Only one thing left to do... To put the past behind me! Chaos ... Control!}}</ref> His friends are elated,<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Tails:''' YEAH...he did it! The Black Comet is destroyed! / '''Sonic:''' Shadow...that was SWEET! / '''Rouge:''' I hope he's OK. / '''Amy:''' I'm sure he's fine, Rouge. After all, he is Shadow! / '''Eggman:''' How about giving me back those Chaos Emeralds now? / '''Knuckles:''' Hey, get back here you creep!}}</ref> as are people at GUN headquarters.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''President:''' How ironic... After the way we all treated him, he saved us all in the end. We were all wrong about the professor. ... Let us pay homage to Professor Gerald! Let's work to ensure peace and prosperity for a brighter future! What do you say, Commander? / '''Commander:''' Excellent idea, Mr. President.}}</ref> Shadow is then seen in the ARK's observation deck holding up a photograph of Maria and Gerald. Recalling Maria's last words to him, "Goodbye forever... Shadow the Hedgehog", Shadow discards the photograph and walks away.<ref>{{cite video game|title=Shadow the Hedgehog|developer=Sega Studio USA|quote='''Shadow:''' Goodbye forever... Shadow the Hedgehog.}}</ref>


==Development== ==Development==
{{Quote box|quote="Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In ''Sonic the Hedgehog'', your typical mission was to go out and beat the bad guys, it gives the players a choice to either take the side of the good hero guys or to take the side of the bad buys<!-- Please do not change "buys" to "guys". The former is what the actual interview says.--> ]''], giving the player the option to choose in the game."|source=—]'s ]<ref name="preview"/>|width=300px|align=right}} {{Quote box|quote="Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In ''Sonic the Hedgehog'', your typical mission was to go out and beat the bad guys, but in ''Shadow the Hedgehog'', it gives the players a choice to either take the side of the good guys or to take the side of the bad guys, giving the player the option to choose in the game."|source=—]'s ]<ref name="preview"/>|width=300px|align=right}}
''Shadow the Hedgehog'' was developed by ], the now-defunct United States division of ]'s ], and published by Sega.<ref name="allgame"/> Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005 inauguration of ] into the ].<ref name="1up_announce">{{cite web|url=http://www.1up.com/do/newsStory?cId=3138746|title=Sega Reveals Sonic Adventure 3|first=Matt|last=Leone|accessdate=January 28, 2009|date=March 8, 2005|publisher=]}}</ref> Sega formally announced development of the game for the ], ], and ] video game consoles on March 23, 2005.<ref name="press_release">{{cite web|url=http://www.nintendoworldreport.com/newsArt.cfm?artid=10414|title=News Article: Sega Confirms Shadow the Hedgehog|accessdate=January 28, 2009|date=March 23, 2004|first=Lasse|last=Pallesen|publisher=Nintendo World Report}}</ref> The same year, Sega released the game in North America on November 15, in Europe on November 18, and in Japan on December 15.<ref name="IGN">{{cite web|title=IGN: Shadow the Hedgehog|url=http://xbox.ign.com/objects/734/734826.html|publisher=IGN|accessdate=May 5, 2009}}</ref>


''Shadow the Hedgehog'' was developed by ], the now-defunct United States division of ]'s ], and published by Sega.<ref name="allgame"/> Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005, inauguration of ] into the ].<ref name="1up_announce">{{cite web|url=http://www.1up.com/do/newsStory?cId=3138746|title=Sega Reveals Sonic Adventure 3|first=Matt|last=Leone|access-date=January 28, 2009|date=March 8, 2005|website=]|url-status=dead|archive-url=https://web.archive.org/web/20060426172702/http://www.1up.com/do/newsStory?cId=3138746|archive-date=April 26, 2006}}</ref> Sega formally announced development of the game for the ], ], and ] video game consoles on March 23, 2005.<ref name="press_release">{{cite web|url=http://www.nintendoworldreport.com/newsArt.cfm?artid=10414|title=News Article: Sega Confirms Shadow the Hedgehog|access-date=January 28, 2009|date=March 23, 2004|first=Lasse|last=Pallesen|publisher=Nintendo World Report|archive-date=April 17, 2009|archive-url=https://web.archive.org/web/20090417180428/http://www.nintendoworldreport.com/newsArt.cfm?artid=10414|url-status=live}}</ref> The same year, Sega released the game in North America on November 15, 2005,<ref name="IGN US date">{{cite web|last=Adams|first=David|title=Shadow the Hedgehog Burrows into Stores|url=http://xbox.ign.com/articles/667/667197p1.html|url-status=dead|archive-url=https://web.archive.org/web/20070831033243/http://xbox.ign.com/articles/667/667197p1.html|archive-date=August 31, 2007|access-date=May 5, 2009|website=IGN}}</ref> in Europe on November 18, 2005,<ref>{{Cite web |title=Shadow the Hedgehog |url=http://www.eurogamer.net/games/shadow-hedgehog |access-date=December 9, 2023 |website=Eurogamer.net |archive-url=https://web.archive.org/web/20150405002155/http://www.eurogamer.net/games/shadow-hedgehog |archive-date=April 5, 2015 |language=en}}</ref> and Japan on December 15, 2005.<ref name="IGN JP Date">{{cite web|title=Now Playing in Japan|url=https://www.ign.com/articles/2005/12/19/now-playing-in-japan-8|access-date=July 12, 2021|website=IGN|date=December 19, 2005|archive-date=July 12, 2021|archive-url=https://web.archive.org/web/20210712202148/https://www.ign.com/articles/2005/12/19/now-playing-in-japan-8|url-status=live}}</ref><ref name="ShadowTheHedgehogGameSpot">{{cite web|archive-url=https://web.archive.org/web/20090619213456/http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|archive-date=June 19, 2009 |url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for GameCube – Shadow the Hedgehog GameCube Game – Shadow the Hedgehog Game|website=]|access-date=February 8, 2009}}</ref>
]'s ], who had worked on the ''Sonic the Hedgehog'' series since 1993, targeted a younger audience with previous ''Sonic'' games and wanted to target an older audience with ''Shadow the Hedgehog''.<ref name="preview">{{cite web|title=Shadow the Hedgehog Preview from 1UP.com|url=http://www.1up.com/do/previewPage?cId=3140992&did=1|publisher=1UP.com|last=Klepek|first=Patrick|date=May 24, 2005|accessdate=February 9, 2009}}</ref> The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in ''Sonic Adventure 2''.<ref name="press_release"/> The team felt that Shadow's design—inspired by films such as '']'', '']'', and the ]—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a ''Sonic'' game.<ref name="ign_interview">{{cite web|url=http://uk.cube.ign.com/articles/645/645487p1.html|title=Shadow the Interview|publisher=IGN|accessdate=January 28, 2009|date=August 25, 2005|first=Juan|last=Castro}}</ref> Sonic Team's ] stated in an interview with ] that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.<ref name="talks"/> The game features several ] cutscenes produced by ].<ref>{{cite web|title=Sonic the Hedgehog|url=http://www.di-o-matic.com/press/success/blur-sonic.html|website=Di-O-Matic.com|archiveurl=https://web.archive.org/web/20160408191405/http://www.di-o-matic.com/press/success/blur-sonic.html|archivedate=8 April 2016}}</ref> The game also contains profanities, including instances of ''damn'' and ''hell'' spoken by Shadow<ref name="damn planet"/><ref>{{cite video game|quote='''Shadow:''' Where's that damn fourth Chaos Emerald?|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref><ref>{{cite video game|quote='''Shadow:''' Damn, not here...|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref><ref>{{cite video game|quote='''Shadow:''' Yes, doctor, you will regret ever having created me. You're going straight to hell!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> and other characters such as Espio,<ref name="espio"/> the G.U.N. Commander,<ref>{{cite video game|quote='''G.U.N. Commander:''' The black creatures will feel their own bloody hell!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Knuckles,<ref>{{cite video game|quote='''Knuckles:''' Damn! A dead end!|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> and Sonic. Profanity and the use of guns, both firsts for the ''Sonic'' series, generated some pre-release controversy.<ref name="gtreview"/><ref name="talks">{{cite web|title=Sega's Yuji Naka Talks!|url=http://cube.gamespy.com/articles/654/654735p1.html|date=September 30, 2005|last=Kemps|first=Heidi|publisher=GameSpy|accessdate=December 30, 2009}}</ref> The ] assigned the game a rating of E10+ for "fantasy violence" and "mild language."<ref name="GSPS2"/>


Sonic Team's ] and series co-creator ] led development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the ''Sonic the Hedgehog'' series since 1993, targeted a younger audience with previous ''Sonic'' games and wanted to attract an older audience with ''Shadow the Hedgehog''.<ref name="preview">{{cite web|url=http://www.1up.com/do/previewPage?cId=3140992&did=1|title=Shadow the Hedgehog Preview from 1UP.com|last=Klepek|first=Patrick|date=May 24, 2005|website=1UP.com|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20121108105244/http://www.1up.com/previews/shadow-the-hedgehog_11|archive-date=November 8, 2012|url-status=dead|access-date=February 9, 2009}}</ref> The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in ''Sonic Adventure 2''.<ref name="press_release"/> The team felt that Shadow's design—inspired by films such as '']'', '']'', and the ]—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a ''Sonic'' game.<ref name="ign_interview">{{cite web|url=http://uk.cube.ign.com/articles/645/645487p1.html|title=Shadow the Interview|website=IGN|access-date=January 28, 2009|date=August 25, 2005|first=Juan|last=Castro|url-status=dead|archive-url=https://web.archive.org/web/20120311101211/http://uk.cube.ign.com/articles/645/645487p1.html|archive-date=March 11, 2012}}</ref> Naka stated in an interview with ] that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.<ref name="talks">{{cite web|title=Sega's Yuji Naka Talks!|url=http://cube.gamespy.com/articles/654/654735p1.html|date=September 30, 2005|last=Kemps|first=Heidi|publisher=GameSpy|access-date=December 30, 2009|archive-date=March 6, 2016|archive-url=https://web.archive.org/web/20160306212428/http://cube.gamespy.com/articles/654/654735p1.html|url-status=live}}</ref>
The game is the first in the series to use the ] cast from '']'' following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all cast members except for ] were replaced before the release of '']''.<ref>{{cite web|url=http://www.sonicstadium.org/2005/09/sonic-voiceover-cast-replaced/|title=Sonic Voiceover Cast Replaced|publisher=The Sonic Stadium|accessdate=November 17, 2014|date=September 12, 2005|first=Svend|last=Joscelyne}}</ref>


The game features several animated cutscenes produced by ].<ref>{{cite web|title=Sonic the Hedgehog|url=http://www.di-o-matic.com/press/success/blur-sonic.html|website=Di-O-Matic.com|archive-url=https://web.archive.org/web/20160408191405/http://www.di-o-matic.com/press/success/blur-sonic.html|archive-date=April 8, 2016}}</ref> The music of ''Shadow the Hedgehog'' was composed by ], with additional work by Yutaka Minobe, ], and ]. ''Lost and Found: Shadow the Hedgehog Vocal Trax'' is a ] album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original.<ref>{{cite magazine|url=http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|title="セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント!|magazine=]|language=ja|access-date=May 5, 2009|archive-date=June 19, 2009|archive-url=https://web.archive.org/web/20090619214856/http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|url-status=live}}</ref> Another soundtrack, ''Shadow the Hedgehog: Original Soundtrax'', was released on the same day. It contains both vocal and instrumental tracks from the game.<ref>{{cite web|url=https://www.amazon.com/SHADOW-THE-HEDGEHOG-OFFICIAL-SOUNDTRACK/dp/B00AYSTO1Y|title=Amazon.com – Shadow the Hedgehog: The Official Soundtrack|website=Amazon|access-date=April 28, 2013|archive-date=December 3, 2013|archive-url=https://web.archive.org/web/20131203191421/http://www.amazon.com/SHADOW-THE-HEDGEHOG-OFFICIAL-SOUNDTRACK/dp/B00AYSTO1Y|url-status=live}}</ref>
===Music===


In Japan, ''Shadow the Hedgehog'' was promoted through a collaboration with ] group ], whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow.<ref>{{cite news | first=Minoru | last=Funatsu | url=https://game.watch.impress.co.jp/docs/20051011/mflo.htm | title=セガ、m-floと「シャドウ・ザ・ヘッジホッグ」がコラボ m-flo「『ソニック』はゲームに革新を起こした! コラボができて感激」 | language=ja | work=Game Watch | date=October 11, 2005 | access-date=June 9, 2020 | archive-date=June 9, 2020 | archive-url=https://web.archive.org/web/20200609083427/https://game.watch.impress.co.jp/docs/20051011/mflo.htm | url-status=live }}</ref><ref>{{cite news | url=https://nlab.itmedia.co.jp/games/articles/0510/11/news051.html | title=m-floとシャドウがコラボ――「m-flo LOVES SHADOW THE HEDGEHOG」 | language=ja | work=ITMedia | date=October 11, 2005 | access-date=June 9, 2020 | archive-date=June 9, 2020 | archive-url=https://web.archive.org/web/20200609083422/https://nlab.itmedia.co.jp/games/articles/0510/11/news051.html | url-status=live }}</ref>
====''Lost and Found''====
''Lost and Found: Shadow the Hedgehog Vocal Trax'' is a ] album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original.<ref>{{cite web|title="セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント!|url=http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|language=Japanese|work=]|accessdate=May 5, 2009}}</ref>


''Shadow the Hedgehog'' was the first ''Sonic'' game to use the ] cast from '']'' following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all but ] were replaced before the release of '']''.<ref>{{cite web|url=http://www.sonicstadium.org/2005/09/sonic-voiceover-cast-replaced/|title=Sonic Voiceover Cast Replaced|publisher=The Sonic Stadium|access-date=November 17, 2014|date=September 12, 2005|first=Svend|last=Joscelyne|archive-date=November 21, 2015|archive-url=https://web.archive.org/web/20151121064154/http://www.sonicstadium.org/2005/09/sonic-voiceover-cast-replaced/|url-status=live}}</ref><ref>{{cite web|last1=Madden|first1=Orla|title=Ninterview: Meet Roger Craig Smith – Voice Actor for Sonic the Hedgehog / Chris Redfield|url=http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|website=Nintendo Life|date=March 13, 2013|publisher=Gamer Network|access-date=March 19, 2019|url-status=live|archive-url=https://web.archive.org/web/20170923050653/http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|archive-date=September 23, 2017}}</ref>
{{collapsible list|title=Track listing|
#"I Am... All of Me" (]) – 3:50
#"Almost Dead" (]) – 3:24
#"Waking Up" (]) - 3:20
#"E.G.G.M.A.N. Doc. Robeatnix Mix" (Remix Factory) - 3:38
#"Chosen One" (A2) - 4:11
#"All Hail Shadow" (]) - 3:23
#"Never Turn Back" (Crush 40) - 4:40
}}


Unlike most ''Sonic'' games, ''Shadow the Hedgehog''{{'s}} dialogue features mild profanity, including ''damn'' and ''hell''. The decision to include profanity and firearms was made early in development to create a more mature tone.<ref name="GSPS2" /> The ] ultimately assigned ''Shadow'' an E10+ rating for "fantasy violence" and "mild language".<ref name="GSPS2" />
====''Original Soundtrack''====
Another soundtrack, ''Shadow the Hedgehog: Original Soundtrax'', was also released on February 22, 2006. It contains both vocal and instrumental tracks from the game.<ref>{{cite web|title=Amazon.com - Shadow the Hedgehog: The Official Soundtrack|url=http://www.amazon.com/SHADOW-THE-HEDGEHOG-OFFICIAL-SOUNDTRACK/dp/B00AYSTO1Y|publisher=]|accessdate=April 28, 2013}}</ref>

{{collapsible list|title=Track listing: disc one|1=
{{columns-list|2|
*I Am... All of Me / Opening ver. (1:51)
*System: Main Menu (1:17)
*Event: Prologue (1:24)
*Westopolis (2:48)
*Event: Invaders (0:46)
*Event: Vast Nazca (0:22)
*Glyphic Canyon (2:30)
*Event: Doom's Eye (0:38)
*Digital Circuit (2:59)
*Lethal Highway (3:28)
*Boss: Black Bull (2:51)
*Event: Determination (1:05)
*Event: EG Control Room (0:24)
*Cryptic Castle (2:46)
*Event: Shut Your Mouth (0:38)
*Boss: Egg Breaker (1:02)
*Event: Flying with Tornado (0:25)
*Circus Park (3:08)
*Prison Island (2:35)
*Event: No Way Out (0:59)
*Death Ruins (2:23)
*Sky Troops (3:52)
*Event: Great Black Arms (0:40)
*Central City (2:05)
*Event: Preparation for Ritual (1:09)
*The ARK (2:49)
*Event: Shadow Incoming (0:27)
*Boss: Blue Falcon (2:56)
*Event: Eclipse Cannon (0:39)
*Event: Brief Relief (0:46)
*Event: I Know Professor... (0:26)
*G.U.N. Fortress (2:21)
*Event: Showdown (0:35)
*Boss: Black Doom (2:10)
*Ending: Evil Ending (1:03)
*Jingle: Awake Hero (0:15)
*Jingle: Awake Dark (0:39)
*Jingle: Chaos Control (0:26)
*Jingle: Chaos Control Slow ver. (0:32)
*Jingle: Round Clear (0:08)
*System: Battle Menu (1:10)
*Vengeance Is Mine- 2P vs. Battle (2:29)
*(Bonus Track) Digital Circuit: Remix ver. (2:06)
*(Bonus Track) Digital Circuit: Original ver. (1:45)
*(Bonus Track) Circus Park: Original ver. (3:02)
}}
}}
{{collapsible list|title=Track listing: disc two|1=
{{columns-list|2|
*System: Select (1:15)
*System: Story (1:03)
*Event: To the World of the Memory (0:53)
*Lost Impact (2:22)
*The Doom (2:04)
*Event: Foolish Humans (0:37)
*Boss: Heavy Dog (1:40)
*Event: All Torn Down (1:13)
*Air Fleet (2:37)
*Event: Team Chaotix (0:34)
*Event: Electrified (0:25)
*Mad Matrix (2:13)
*Event: Shadow Android (0:43)
*Iron Jungle (2:10)
*Lava Shelter (2:54)
*Event: I Refuse (0:44)
*Boss: Egg Dealer (2:05)
*Ending: Android Ending (0:51)
*Event: Strategy (1:28)
*Event: Recollection of the Ark (0:31)
*Event: Way to the Ark (0:18)
*Space Gadget (2:15)
*Cosmic Fall (2:45)
*Event: Perplexity (0:45)
*Event: Commander's Memories (1:27)
*Event: The Grudge (0:35)
*Event: If What You Say is True... (0:27)
*Ending: Sad Ending (1:03)
*Event: Feel the Black Power (0:48)
*Black Comet (3:12)
*Event: Sea of Sorrow (0:25)
*Event: Forth into the Black (0:38)
*Final Haunt (3:58)
*Event: Break You Down (0:46)
*Boss: Diablon (1:52)
*Ending: Hero Ending (1:05)
*Event: Definition of Insanity (0:18)
*Event: The World Came Crumbling Down (0:23)
*Event: My Perfect Plan (1:04)
*Event: Professor's Fault (0:28)
*Event: Between Dark and Dawn (1:56)
*The Last Way (2:27)
*Event: Hidden Memories (0:36)
*Event: The Real Truth (1:31)
*Event: Super Shadow (0:25)
*I Am... All of Me / Final Doom ver. (3:37)
*Event: The Messiah (0:35)
*Event: Finale (1:00)
*Event: I Am... The Story is Over (0:48)
}}
}}


==Reception== ==Reception==
{{Video game reviews {{Video game reviews
| width = 26m
<!-- Aggregators --> <!-- Aggregators -->
| GR = (GC) 53.10%<ref name=GRGC /><br />(Xbox) 52.15%<ref name=GRXBOX /><br />(PS2) 49.27%<ref name=GRPS2 /> | MC = (GC) 51/100<ref name=MCGC /><br />(Xbox) 49/100<ref name=MCXBOX /><br />(PS2) 45/100<ref name=MCPS2 />
| MC = (GC) 51/100<ref name=MCGC /><br />(Xbox) 49/100<ref name=MCXBOX /><br />(PS2) 45/100<ref name=MCPS2 />
<!-- Reviewers --> <!-- Reviewers -->
| 1UP = (PS2) D-<ref name="1UP PS2"/><br>(GC & Xbox) C+<ref name="1UP GC">{{cite web|archiveurl=http://www.webcitation.org/6U6mc3abV|archivedate=August 5, 2011|last=Bettenhausen|first=Shane|date=November 23, 2005|url=http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS|title=Reviews: Shadow the Hedgehog for GameCube|publisher=]|accessdate=January 26, 2009}}</ref> | 1UP = (PS2) D−<ref name="1UP PS2"/><br />(GC & Xbox) C+<ref name="1UP GC">{{cite web |archive-url=https://web.archive.org/web/20110805033735/http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS |archive-date=August 5, 2011 |last=Bettenhausen |first=Shane |date=November 23, 2005 |url=http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS |title=Reviews: Shadow the Hedgehog for GameCube |website=] |access-date=January 26, 2009 |url-status=dead }}</ref>
| Allgame = {{Rating|2|5}}<ref name="allgame"/> | Allgame = {{Rating|2|5}}<ref name="allgame"/>
| EuroG = 5/10<ref name="eurogamer"/> | EuroG = 5/10<ref name="eurogamer"/>
| GI = 4/10<ref name="Game Informer"/> | GI = 4/10, 2/10<ref name="Game Informer"/>
| GSpot = (GC & Xbox) 4.8/10<ref name="GSreview"/><br>(PS2) 4.7/10<ref name="GSPS2"/> | GSpot = (GC & Xbox) 4.8/10<ref name="GSreview"/><br />(PS2) 4.7/10<ref name="GSPS2"/>
| GSpy = {{Rating|2|5}}<ref name="gamespy"/> | GSpy = {{Rating|2|5}}<ref name="gamespy"/>
| GT = 8.3/10<ref name="gtreview"/> | GT = 8.3/10<ref name="gtreview"/>
| IGN = (GC & Xbox) 4.9/10<ref name="IGNreview"/><br>(PS2) 4.7/10<ref>{{cite web|last=Casamassina|first=Matt|url=http://ps2.ign.com/articles/667/667941p1.html|title=Shadow the Hedgehog Review for PS2|date=November 17, 2005|publisher=IGN|accessdate=January 26, 2009}}</ref> | IGN = (GC & Xbox) 4.9/10<ref name="IGNreview"/><br />(PS2) 4.7/10<ref>{{cite web|last=Casamassina|first=Matt|url=http://ps2.ign.com/articles/667/667941p1.html|title=Shadow the Hedgehog Review for PS2|date=November 17, 2005|website=IGN|access-date=January 26, 2009|archive-date=April 14, 2012|archive-url=https://web.archive.org/web/20120414085457/http://ps2.ign.com/articles/667/667941p1.html|url-status=dead}}</ref>
| NP = 8.0/10<ref name="NP"/> | NP = 8/10<ref name="NP"/>
| OXMUK = 7.0/10<ref name="OXMUK"/> | OXMUK = 7/10<ref name="OXMUK"/>
| XPlay = {{Rating|1|5}}<ref name="xplayreview"/> | XPlay = {{Rating|1|5}}<ref name="xplayreview"/>
<!-- Custom reviewers --> <!-- Custom reviewers -->
| rev1 = '']'' | rev1 = '']''
| rev1Score = 3.5/5<ref name="Herald Sun"/> | rev1Score = {{Rating|3.5|5}}<ref name="Herald Sun"/>
| rev2 = '']'' | rev2 = '']''
| rev2Score = {{Rating|2|5}}<ref name="thetimes"/> | rev2Score = {{Rating|2|5}}<ref name="thetimes"/>
}} }}
''Shadow the Hedgehog'' received generally unfavorable reviews from critics. Aggregating review websites ] and ] gave the GameCube version 53.10% and 51/100,<ref name=GRGC>{{cite web|url=http://www.gamerankings.com/gamecube/926672-shadow-the-hedgehog/index.html|title=Shadow the Hedgehog (GameCube) reviews at|publisher=]|accessdate=2012-11-18}}</ref><ref name=MCGC>{{cite web|url=http://www.metacritic.com/game/gamecube/shadow-the-hedgehog|title=Shadow the Hedgehog for GameCube Reviews, Ratings, Credits, and More at Metacritic|accessdate=2012-11-18}}</ref> the Xbox version 52.15% and 49/100<ref name=GRXBOX>{{cite web|url=http://www.gamerankings.com/xbox/927124-shadow-the-hedgehog/index.html|title=Shadow the Hedgehog (Xbox) reviews at|publisher=]|accessdate=2012-11-18}}</ref><ref name=MCXBOX>{{cite web|url=http://www.metacritic.com/game/xbox/shadow-the-hedgehog|title=Shadow the Hedgehog for Xbox Reviews, Ratings, Credits, and More at Metacritic|accessdate=2012-11-18}}</ref> and the PlayStation 2 version 49.27% and 45/100.<ref name=GRPS2>{{cite web|url=http://www.gamerankings.com/ps2/926671-shadow-the-hedgehog/index.html|title=Shadow the Hedgehog (PlayStation 2) reviews at|publisher=]|accessdate=2012-11-18}}</ref><ref name=MCPS2>{{cite web|url=http://www.metacritic.com/game/playstation-2/shadow-the-hedgehog|title=Shadow the Hedgehog for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic|accessdate=2012-11-18}}</ref> However, it was voted the best game of 2005 in the '']'' Reader Awards and named the "Best Platformer" of 2005 by '']'' readers (receiving more votes than the staff's choice, '']'').<ref>{{cite magazine|title=Jetix Magazine Reader Awards 2006|issue=26|date=August 4, 2006|magazine=]|publisher=]}}</ref><ref>{{cite magazine|title=2005 ''Nintendo Power'' Awards|magazine=Nintendo Power|volume=19|issue=203|date=May 2006|page=56}}</ref> It was also a commercial success: Sega Sammy's 2006 financial report recorded sales of 1.59 million units.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|page=47|publisher=Sega Sammy Holdings|date=July 2006|accessdate=2015-01-28}}</ref> The game was later released as a part of three budget lines: ] and ] for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively)<ref>{{cite web|archiveurl=https://web.archive.org/web/20110911122820/http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|archivedate=September 11, 2011|url=http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for PlayStation 2 - Shadow the Hedgehog PlayStation 2 Game - Shadow the Hedgehog Game|publisher=GameSpot|accessdate=September 17, 2010}}</ref> and ] for the GameCube (250,000 in North America).<ref>{{cite web|archiveurl=https://web.archive.org/web/20090619213456/http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|archivedate=June 19, 2009|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for GameCube - Shadow the Hedgehog GameCube Game - Shadow the Hedgehog Game|publisher=]|accessdate=February 8, 2009}}</ref> ''Shadow the Hedgehog'' on GameCube received "mixed or average" reviews while the PlayStation 2 and Xbox versions received "generally unfavorable" reviews<!-- DO NOT CHANGE TO "MIXED" AS THIS IS NOT WHAT METACRITIC SAYS. Thank you. --> from critics on ] ], many of which were highly critical of its gameplay mechanics and differences from other ''Sonic'' games.<ref name=MCGC>{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=gamecube|title=Shadow the Hedgehog for GameCube Reviews, Ratings, Credits, and More at Metacritic|website=]|access-date=November 18, 2012|archive-date=December 14, 2011|archive-url=https://web.archive.org/web/20111214100443/http://www.metacritic.com/game/gamecube/shadow-the-hedgehog|url-status=live}}</ref><ref name=MCXBOX>{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=xbox|title=Shadow the Hedgehog for Xbox Reviews, Ratings, Credits, and More at Metacritic|website=]|access-date=November 18, 2012|archive-date=April 29, 2012|archive-url=https://web.archive.org/web/20120429113806/http://www.metacritic.com/game/xbox/shadow-the-hedgehog|url-status=live}}</ref><ref name=MCPS2>{{cite web|url=https://www.metacritic.com/game/shadow-the-hedgehog/critic-reviews/?platform=playstation-2|title=Shadow the Hedgehog for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic|website=]|access-date=November 18, 2012|archive-date=April 29, 2012|archive-url=https://web.archive.org/web/20120429123054/http://www.metacritic.com/game/playstation-2/shadow-the-hedgehog|url-status=live}}</ref><ref name="GRXBOX">{{cite web|title=Shadow the Hedgehog (Xbox) reviews at|url=http://www.gamerankings.com/xbox/927124-shadow-the-hedgehog/index.html|url-status=dead|archive-url=https://web.archive.org/web/20160304031934/http://www.gamerankings.com/xbox/927124-shadow-the-hedgehog/index.html|archive-date=March 4, 2016|access-date=November 18, 2012|publisher=]}}</ref> However, it was voted the best game of 2005 in the '']'' Reader Awards and named the "Best Platformer" of 2005 by '']'' readers (receiving more votes than the staff's choice, '']'').<ref>{{cite magazine|title=Jetix Magazine Reader Awards 2006|issue=26|date=August 4, 2006|magazine=]|publisher=]}}</ref><ref>{{cite magazine|title=2005 ''Nintendo Power'' Awards|magazine=Nintendo Power|volume=19|issue=203|date=May 2006|page=56}}</ref> ''Shadow the Hedgehog'' was also a commercial success: Sega reported 1.59 million units sold from its release to March 2006<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|page=47|date=July 2006|access-date=November 27, 2017|archive-date=March 30, 2016|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|url-status=live}}</ref> and 470,000 units sold in the U.S. from March 2006 to March 2007,<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|page=15|date=May 14, 2007|access-date=November 27, 2017|archive-date=July 29, 2016|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|url-status=live}}</ref> for total sales of at least 2.06 million. The game was later released as a part of three budget lines: ] and ] for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively)<ref>{{cite web|archive-url=https://web.archive.org/web/20110911122820/http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|archive-date=September 11, 2011 |url=http://www.gamespot.com/ps2/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for PlayStation 2 Shadow the Hedgehog PlayStation 2 Game Shadow the Hedgehog Game|website=GameSpot|access-date=September 17, 2010}}</ref> and ] for the GameCube (250,000 in North America).<ref name="ShadowTheHedgehogGameSpot" />


Critics derided the game's unwelcome sense of maturity for a ''Sonic'' series game, especially the addition of guns and other weapons.<ref name="NP">{{cite magazine|last=Thomason|first=Steve|date=January 2006|magazine=]|issue=199|page=111}} In ''Nintendo Power''{{'}}s final issue in December 2012, Thomason recanted his 8.0 score, stating, "I was young, stupid, and had an inexplicable weakness for any game starring hedgehogs. I apologize profusely to anyone who bought that abomination on account of my misguided praise." See {{cite magazine|url=http://i1.wp.com/nintendorks.net/wp-content/uploads/2012/12/NP285_Editors.jpg|magazine=Nintendo Power|date=December 2012|issue=285|last=Thomason|first=Steve|title=Power Players: Nintendo Power editors past and present recall their favorite memories of the magazine|page=11}}</ref> '']'' staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans."<ref name="Game Informer"/> ] staff writer Tom Bramwell felt that "the game's other selling point&nbsp;– its darker edge&nbsp;– not really meant for us."<ref name="eurogamer"/> ]'s '']'' and ] staff writer Patrick Klepek thought similarly.<ref name="gamespy"/><ref name="xplayreview"/> In contrast, ''Nintendo Power'' staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence."<ref name="NP"/> In addition, '']'' reassured readers, "Don't worry, Shadow the Hedgehog isn't half as 'urban' or quite as 'gangsta' as it first seems."<ref name="OXMUK"/> Hegelson panned the game's "laughable" plot, saying it "makes no sense", while noting that various ''Sonic'' conventions undermined its attempts to be "mature" or "edgy".<ref name="Game Informer"/> Many critics derided the game's sense of maturity for a ''Sonic'' game, especially the addition of guns and other weapons.<ref name="NP">{{cite magazine|last=Thomason|first=Steve|title=Shadow the Hedgehog Review|date=January 2006|magazine=]|issue=199|page=111}} In ''Nintendo Power''{{'}}s final issue in December 2012, Thomason recanted his 8.0 score, stating, "I was young, stupid, and had an inexplicable weakness for any game starring hedgehogs. I apologize profusely to anyone who bought that abomination on account of my misguided praise." See {{cite magazine|url=http://i1.wp.com/nintendorks.net/wp-content/uploads/2012/12/NP285_Editors.jpg|magazine=Nintendo Power|date=December 2012|issue=285|last=Thomason|first=Steve|title=Power Players: Nintendo Power editors past and present recall their favorite memories of the magazine|page=11|access-date=July 1, 2014|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304102207/http://i1.wp.com/nintendorks.net/wp-content/uploads/2012/12/NP285_Editors.jpg|url-status=dead}}</ref> '']'' staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it's also ill-advised and almost feels like a betrayal to longtime fans."<ref name="Game Informer"/> '']'' staff writer Tom Bramwell felt that "the game's other selling point&nbsp;– its darker edge&nbsp;– not really meant for us."<ref name="eurogamer"/> ]'s '']'' and '']'' staff writer Patrick Klepek thought similarly.<ref name="gamespy"/><ref name="xplayreview"/> In contrast, ''Nintendo Power'' staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence."<ref name="NP"/> In addition, '']'' reassured readers, "Don't worry, ''Shadow the Hedgehog'' isn't half as 'urban' or quite as 'gangsta' as it first seems."<ref name="OXMUK"/> Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various ''Sonic'' conventions undermined its attempts to be "mature" or "edgy".<ref name="Game Informer"/>


Reviewers also criticized the game's controls, especially Shadow's homing attack causing unexpected character deaths. ''Game Informer''{{'}}s Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death."<ref name="Game Informer">{{cite magazine|url=http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|title=''Shadow the Hedgehog'' for GameCube Review|magazine=]|date=January 2006|last=Helgeson|first=Matt|accessdate=March 27, 2009|archiveurl = https://web.archive.org/web/20060526221039/http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511 |archivedate = May 26, 2006|deadurl=yes}}</ref> ''Nintendo Power'', ''X-Play'', Eurogamer, ''Official Xbox Magazine'', and GameSpy agreed.<ref name="eurogamer">{{cite web|last=Bramwell|first=Tom|date=November 15, 2005|url=http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|title=Shadow the Hedgehog Review|publisher=]|accessdate=March 27, 2009}}</ref><ref name="gamespy">{{cite web|url=http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|title=GameSpy: Shadow the Hedgehog Review|last=Klepek|first=Patrick|date=November 16, 2005|publisher=]|accessdate=March 27, 2009}}</ref><ref name="NP"/><ref name="OXMUK">{{cite web|url=http://www.computerandvideogames.com/article.php?id=130786&site=cvg|title=Xbox Review: Shadow the Hedgehog|publisher='']''|date=December 6, 2005|accessdate=March 27, 2009}}</ref><ref name="xplayreview">{{cite web|url=http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|title=Reviews: Shadow the Hedgehog|publisher='']''|accessdate=March 27, 2009}}</ref> Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of ] felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim.<ref name="GSreview">{{cite web|last=Mueller|first=Greg|url=http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|title=Shadow the Hedgehog for GameCube review|publisher=GameSpot|date=November 21, 2005|accessdate=June 25, 2014}}</ref> ] staff writer ], ] staff writer Greg Sewart, ''Game Informer'', ''X-Play'', GameSpy, and ]'s '']'' also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls.<ref name="1UP PS2"/><ref name="Game Informer"/><ref name="gamespy"/><ref name="IGNreview">{{cite web|last=Casamassina|first=Matt|url=http://cube.ign.com/articles/667/667843p1.html|title=IGN: Shadow the Hedgehog Review for GameCube|date=November 17, 2005|publisher=]|accessdate=January 28, 2009}}</ref><ref name="xplayreview"/><ref name="thetimes">{{cite news|date=January 7, 2006|title=Shadow The Hedgehog|newspaper=]|page=14}}</ref> However, Thomason claimed that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."<ref name="NP"/> Reviewers also noted the game's controls, especially Shadow's homing attack causing unexpected character deaths. ''Game Informer''{{'}}s Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death."<ref name="Game Informer">{{cite magazine|url=http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|title=''Shadow the Hedgehog'' for GameCube Review|magazine=]|date=January 2006|last=Helgeson|first=Matt|access-date=March 27, 2009|archive-url = https://web.archive.org/web/20060526221039/http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511 |archive-date=May 26, 2006 |url-status=dead}}</ref> ''Nintendo Power'', ''X-Play'', ''Eurogamer'', ''Official Xbox Magazine'', and ''GameSpy'' agreed.<ref name="eurogamer">{{cite web|last=Bramwell|first=Tom|date=November 15, 2005|url=http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|title=Shadow the Hedgehog Review|website=]|access-date=March 27, 2009|archive-date=October 9, 2012|archive-url=https://web.archive.org/web/20121009011533/http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|url-status=live}}</ref><ref name="gamespy">{{cite web|url=http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|title=GameSpy: Shadow the Hedgehog Review|last=Klepek|first=Patrick|date=November 16, 2005|publisher=]|access-date=March 27, 2009|archive-date=March 18, 2012|archive-url=https://web.archive.org/web/20120318010235/http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|url-status=live}}</ref><ref name="NP"/><ref name="OXMUK">{{cite magazine|date=December 6, 2005|title=Xbox Review: Shadow the Hedgehog|url=http://www.computerandvideogames.com/article.php?id=130786&site=cvg|magazine=]|archive-url=https://web.archive.org/web/20090620034427/http://www.computerandvideogames.com/article.php?id=130786&site=cvg|archive-date=June 20, 2009|access-date=March 27, 2009}}</ref><ref name="xplayreview">{{cite web|title=Reviews: Shadow the Hedgehog|url=http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|url-status=dead|archive-url=https://web.archive.org/web/20070403154543/http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|archive-date=April 3, 2007|access-date=March 27, 2009|publisher=]}}</ref> Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of '']'' felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim.<ref name="GSreview">{{cite web|last=Mueller|first=Greg|url=http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|title=Shadow the Hedgehog for GameCube review|website=GameSpot|date=November 21, 2005|access-date=June 25, 2014|archive-date=January 5, 2014|archive-url=https://web.archive.org/web/20140105040739/http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|url-status=live}}</ref> '']'' staff writer ], '']'' staff writer Greg Sewart, ''Game Informer'', ''X-Play'', GameSpy, and ]'s '']'' also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls.<ref name="1UP PS2"/><ref name="Game Informer"/><ref name="gamespy"/><ref name="IGNreview">{{cite web|last=Casamassina|first=Matt|url=http://cube.ign.com/articles/667/667843p1.html|title=IGN: Shadow the Hedgehog Review for GameCube|date=November 17, 2005|website=]|access-date=January 28, 2009|archive-date=March 4, 2012|archive-url=https://web.archive.org/web/20120304104548/http://cube.ign.com/articles/667/667843p1.html|url-status=dead}}</ref><ref name="xplayreview"/><ref name="thetimes">{{cite news|date=January 7, 2006|title=Shadow The Hedgehog|newspaper=]|page=14}}</ref> However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."<ref name="NP"/>


The ] received mixed comments. Mueller called some of them "extremely frustrating".<ref name="GSreview"/> Helgeson stated that the fast-paced "levels are poorly designed", and Andrew Reiner, who wrote a second-opinion review for ''Game Informer'', called the level design "disastrous".<ref name="Game Informer"/> ''Official Xbox Magazine'' was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D ''Sonic'' gamers, particularly those who had enjoyed '']''.<ref name="OXMUK"/> GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the ''Sonic'' universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball."<ref name="gtreview"/> Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise.<ref name="1UP GC"/> Casamassina deplored the "stupid level design", adding that "Just because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome."<ref name="IGNreview"/> GameSpy observed that "the areas are much less open than in previous ''Sonic'' games, but the level designers haven't taken advantage of the constraints."<ref name="gamespy"/> ''Nintendo Power'' singled out the difficulty of the missions that require the player to locate objects.<ref name="NP"/> The ] received mixed comments. Mueller called some levels "extremely frustrating".<ref name="GSreview"/> Helgeson stated that the fast-paced levels are "poorly designed", and Andrew Reiner, who wrote a second-opinion review for ''Game Informer'', called the level design "disastrous".<ref name="Game Informer"/> ''Official Xbox Magazine'' was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D ''Sonic'' gamers, particularly those who had enjoyed '']''.<ref name="OXMUK"/> ''GameTrailers'' found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the ''Sonic'' universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball."<ref name="gtreview"/> Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise.<ref name="1UP GC"/> Casamassina disliked the "stupid level design", saying that "ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome."<ref name="IGNreview"/> ''GameSpy'' observed that "the areas are much less open than in previous ''Sonic'' games, but the level designers haven't taken advantage of the constraints."<ref name="gamespy"/> ''Nintendo Power'' singled out the difficulty of the missions that require the player to locate objects.<ref name="NP"/>


However, critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack."<ref name="gtreview"/> The ], Australia, publication '']'', ''Nintendo Power'', and ''Official Xbox Magazine'' thought similarly.<ref name="Herald Sun">{{cite journal|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|journal=]|issue=1|page=F02}}</ref><ref name="NP"/><ref name="OXMUK"/> GameSpot praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times."<ref name="GSreview"/> Bettenhausen thought that the morality system felt artificial, although he conceded that it did extend the game's replay value.<ref name="1UP GC"/> Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. ''GameTrailers'' stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack."<ref name="gtreview"/> The Australian publication '']'', ''Nintendo Power'', and ''Official Xbox Magazine'' thought similarly.<ref name="Herald Sun">{{cite journal|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|journal=]|issue=1|page=F02}}</ref><ref name="NP"/><ref name="OXMUK"/> ''GameSpot'' praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times."<ref name="GSreview"/> Bettenhausen thought that the morality system felt artificial, but said that it extended the game's replay value.<ref name="1UP GC"/>


== Legacy ==
{{Clear}}
''Shadow'' has developed a ] since its release.<ref name=":0" /><ref>{{Cite web |last=Gallagher |first=Eidhne |date=2024-12-28 |title=Shadow Shouldn't Return For Sonic The Hedgehog 4: Keanu Reeves Needs A Spinoff Instead |url=https://screenrant.com/sonic-hedgehog-4-shadow-not-return-spinoff-better-op-ed/ |access-date=2025-01-03 |website=ScreenRant |language=en |archive-date=December 28, 2024 |archive-url=https://web.archive.org/web/20241228201814/https://screenrant.com/sonic-hedgehog-4-shadow-not-return-spinoff-better-op-ed/ |url-status=live }}</ref><ref name=":1">{{Cite web |last=Donohoo |first=Timothy Blake |date=2024-12-28 |title=After Sonic the Hedgehog 3, the Franchise's Most Popular Anti-Hero Needs a Spinoff to Redeem a Controversial Game |url=https://www.cbr.com/sonic-the-hedgehog-3-shadow-spinoff-redeem-game/ |access-date=2025-01-03 |website=CBR |language=en}}</ref> However, Shadow did not appear as the main playable character in another game until 2024's '']'', in which ''Shadow the Hedgehog'' villain Black Doom returns for his second appearance in the video game series.<ref name=":1" /><ref>{{Cite web |last=Oloman |first=Jordan |date=2024-08-29 |title=Shadow the Hedgehog's dad wants the ultimate life-form to be evil again |url=https://www.polygon.com/gamescom/445837/shadow-generations-hands-on-preview |access-date=2024-12-06 |website=Polygon |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104514/https://www.polygon.com/gamescom/445837/shadow-generations-hands-on-preview |url-status=live }}</ref><ref>{{Cite web |last=Hubbard |first=Yasmine |date=2024-09-08 |title=I'm Shocked That Sonic x Shadow Generations Revived Black Doom |url=https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/ |access-date=2024-12-06 |website=Siliconera |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104514/https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/ |url-status=live }}</ref> In 2022, fans LimblessVector and dreamsyntax released '']'', a ] for ''Shadow the Hedgehog'' aiming to address common criticisms of the game.<ref>{{Cite web |title=Meet The Modders Fixing The Bad Sonic Games Of Your Youth |url=https://www.gamespot.com/articles/meet-the-modders-fixing-the-bad-sonic-games-of-your-youth/1100-6511978/ |access-date=2025-01-05 |website=GameSpot |language=en-US}}</ref><ref>{{Cite web |last=Cripe |first=Michael |date=2022-10-11 |title=Shadow the Hedgehog Reloaded Remaster Mod Fixes Game's Problems |url=https://www.escapistmagazine.com/shadow-the-hedgehog-reloaded-remaster-mod-fixes/ |access-date=2025-01-05 |website=The Escapist |language=en-US}}</ref>

In a retrospective review for '']'' following the release of ''Shadow Generations'', Kenneth Shepard described ''Shadow the Hedgehog'' as a "pretty solid" example of a 3D Sonic game, and said it "had some interesting ideas". Shepard praised the game's multiple branching narrative paths as "really compelling", calling its mission structure a "natural evolution" of the alternate story campaigns featured in other Sonic games of the time and saying it allowed players to "explore the deep (if overly convoluted) backstory of the antihero". However, Shepard also admitted that "''some'' of hate is deserved", criticizing the gunplay as "frustrating" and the vehicles as pointless, as it was generally faster to simply run as Shadow on foot. Nonetheless, he said the game was "a pretty fascinating reflection of a moment in both the Sonic franchise and pop culture at large".<ref>{{Cite web |last=Shepard |first=Kenneth |date=2024-11-15 |title=19 Years Ago, Shadow The Hedgehog Swore And Used A Gun And It's Better Than You Remember |url=https://kotaku.com/shadow-the-hedgehog-game-gamecube-ps2-xbox-2005-year-of-1851700937 |access-date=2024-12-21 |website=Kotaku |language=en |archive-date=December 21, 2024 |archive-url=https://web.archive.org/web/20241221102843/https://kotaku.com/shadow-the-hedgehog-game-gamecube-ps2-xbox-2005-year-of-1851700937 |url-status=live }}</ref> In another retrospective review, '']''{{'}}s Paul Cecchini called the game "fine" and similarly said it "had some cool ideas". Cecchini also commented on the lack of any ] of the game to modern platforms or other meaningful acknowledgement of or references to the game by Sega since its release, calling the release of ''Shadow Generations'' and its "unexpected" revival of Black Doom "significant" as a result.<ref>{{Cite web |last=Cecchini |first=Paul |date=2024-12-20 |title=Reappraising Shadow the Hedgehog, one of 2005's biggest misfires |url=https://www.eurogamer.net/reappraising-shadow-the-hedgehog-one-of-2005s-biggest-misfires |access-date=2025-01-03 |website=Eurogamer.net |language=en |archive-date=December 26, 2024 |archive-url=https://web.archive.org/web/20241226203428/https://www.eurogamer.net/reappraising-shadow-the-hedgehog-one-of-2005s-biggest-misfires |url-status=live }}</ref>

], who helped create cutscenes for ''Shadow the Hedgehog'',<ref>{{Cite video game|title=]|developer=]|platform=], ], ]|scene=Staff credits|publisher=]|date=November 15, 2005}}</ref> went on to direct the live-action '']'' film series produced by ].<ref>{{Cite web |last=Lang |first=Brent |date=2024-12-21 |title=‘Sonic the Hedgehog 3’ Director Jeff Fowler on Casting Keanu Reeves as Shadow, Bringing Back Jim Carrey and What’s Next for the Franchise |url=https://variety.com/2024/film/news/sonic-the-hedgehog-3-director-jeff-fowler-interview-keanu-reeves-casting-shadow-jim-carrey-retirement-1236256537/ |access-date=2025-01-03 |website=Variety |language=en-US |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104515/https://variety.com/2024/film/news/sonic-the-hedgehog-3-director-jeff-fowler-interview-keanu-reeves-casting-shadow-jim-carrey-retirement-1236256537/ |url-status=live }}</ref> The ] introduces the character of Shadow to the franchise, and uses some elements of his 2005 game.<ref name="and2005">{{Cite web |last=Yang |first=Katrina |date=June 12, 2024 |title=Everything We Know About Sonic the Hedgehog 3 (So Far) |url=https://www.cbr.com/sonic-the-hedgehog-3-everything-we-know/ |url-status=live |archive-url=https://web.archive.org/web/20240613111722/https://www.cbr.com/sonic-the-hedgehog-3-everything-we-know/ |archive-date=June 13, 2024 |access-date=August 26, 2024 |website=] |publisher=] |language=en-US |quote=according to screenwriters Pat Casey and Josh Miller, the third Sonic movie has taken great inspiration from the video games ''Sonic Adventures 2'' and ''Shadow the Hedgehog''}}</ref> Additionally, Fowler paid ] to some scenes from the game in the film's action sequences featuring Shadow.<ref>{{Cite web |last=Russell |first=Bradley |date=2024-12-16 |title=Sonic 3 director Jeff Fowler pays tribute to 2005's Shadow the Hedgehog by putting sequences from the bullet-heavy platformer directly into the threequel |url=https://www.gamesradar.com/entertainment/live-action-movies/sonic-3-director-jeff-fowler-pays-tribute-to-2005s-shadow-the-hedgehog-by-putting-sequences-from-the-bullet-heavy-platformer-directly-into-the-threequel/ |access-date=2025-01-03 |website=gamesradar |language=en |archive-date=January 3, 2025 |archive-url=https://web.archive.org/web/20250103104515/https://www.gamesradar.com/entertainment/live-action-movies/sonic-3-director-jeff-fowler-pays-tribute-to-2005s-shadow-the-hedgehog-by-putting-sequences-from-the-bullet-heavy-platformer-directly-into-the-threequel/ |url-status=live }}</ref> Fowler described the experience of adapting Shadow's character for the big screen as an honor, saying that he felt his career had come "full circle" from his involvement on ''Shadow''.<ref name="THRdec19">{{Cite web |last=Davids |first=Brian |date=December 19, 2024 |title='Sonic the Hedgehog 3' Director Jeff Fowler Talks "Artistic Consultant" Jim Carrey and 'Sonic 4' Chatter: "We'll See" |url=https://www.hollywoodreporter.com/movies/movie-features/sonic-the-hedgehog-3-jim-carrey-1236091080/ |access-date=December 20, 2024 |website=] |publisher=] |language=en-US}}</ref><ref name="RantConnection">{{Cite web |last=Graham-Lowery |first=Nathan |date=August 29, 2024 |title=Sonic The Hedgehog 3 Director Reveals Personal Connection To Shadow Ahead Of Villain's Debut |url=https://screenrant.com/sonic-the-hedgehog-3-director-jeff-fowler-shadow-history/ |url-status=live |archive-url=https://web.archive.org/web/20240830083502/https://screenrant.com/sonic-the-hedgehog-3-director-jeff-fowler-shadow-history/ |archive-date=August 30, 2024 |access-date=September 1, 2024 |website=] |publisher=] |language=en-US}}</ref>

==Notes==
{{Notelist}}


==References== ==References==
{{Reflist|30em}} {{Reflist}}


==External links== ==External links==
* {{Official website|http://sonic.sega.jp/shadow/}} {{in lang|ja}}
{{Portal|Sonic}}
* {{ja icon}} *
* , shown at the ] awards in 2005
* {{ja icon}}
* {{en icon}}


{{Sonic}} {{Sonic the Hedgehog}}
{{Sonic Team}}
{{Portal bar|Video games}}


{{featured article}} {{Featured article}}


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Latest revision as of 23:52, 8 January 2025

2005 video game

2005 video game
Shadow the Hedgehog
The game's cover art. A black and red hedgehog with spiky hair holds a handgun and other weapons, striking an attacking pose with an unhappy expression on his face. A stylized explosion is visible in the background. The words "Shadow the Hedgehog" adorn the top of the screen, as does a red logo that resembles the hedgehog's head.
Developer(s)Sega Studios USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Yuji Naka
Designer(s)Takashi Iizuka
Programmer(s)Takeshi Sakakibara
Artist(s)Kazuyuki Hoshino
Writer(s)Takashi Iizuka
Composer(s)Jun Senoue
Yutaka Minobe
Tomoya Ohtani
Mariko Nanba
SeriesSonic the Hedgehog
EngineRenderWare
Platform(s)
Release
  • NA: November 15, 2005
  • EU: November 18, 2005
  • JP: December 15, 2005
Genre(s)Platform, third-person shooter
Mode(s)Single-player, multiplayer

Shadow the Hedgehog is a 2005 platform game developed by Sega Studios USA and published by Sega. It is a spin-off from the Sonic the Hedgehog series starring the character Shadow. It follows the amnesiac Shadow's attempts to learn about his past during an alien invasion. Gameplay is similar to previous Sonic games, featuring fast-paced platforming and ring collecting, but introduces third-person shooter and nonlinear elements. Shadow uses a variety of weapons to defeat enemies and complete missions that determine the plot and playable levels.

Sega Studios USA chose to make a game featuring Shadow to capitalize on his popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2 (2001). Shadow the Hedgehog was written and directed by Takashi Iizuka and produced by Yuji Naka, with music by Jun Senoue. Iizuka strove to attract an older audience; Shadow's character allowed the team to use a darker tone and elements otherwise considered inappropriate for the series.

Shadow the Hedgehog was revealed at the March 2005 Walk of Game event. It was released for the GameCube, PlayStation 2, and Xbox in North America and Europe in November 2005 and in Japan in December. It received generally unfavorable reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value, and the game was commercially successful, selling 2.06 million copies by March 2007. Over time, the game has developed a cult following.

Gameplay

Shadow the Hedgehog is a platform game that incorporates elements from the third-person shooter genre and elements from the action-adventure genre. Like previous games in the Sonic series, basic gameplay involves running quickly, collecting rings, tricky platforming and destroying enemies. Shadow collects rings as a form of health; when he is attacked by an enemy or takes damage from the environment, ten of his rings bounce away from and form into a circle around him. When Shadow has no rings and takes damage from an enemy he dies, loses a life and goes back to the last checkpoint, which also serve as teleportation devices, allowing Shadow to return to different sections of the current level. Each level is completed by undertaking a mission, and each mission is labelled "Hero," "Dark," or "Normal". The "Hero" missions involve completing tasks for the Sonic series' heroic characters, or Doctor Eggman on one occasion, and the "Dark" missions involve completing tasks for either Black Doom or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or Goal Ring at the end of the stage. Examples of non-neutral mission objectives include killing all enemies in the stages, destroying an aircraft flying to the end of the level, or activating or destroying objects in the stage. All enemies attack Shadow regardless of the mission chosen. The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities. Each level features cutscenes that advance the story, and seven levels also feature boss battles. There are 326 possible paths to take in Shadow the Hedgehog, and each pathway is individually named.

The hedgehog from the cover shoots a single bullet from a machine gun-like firearm at a human soldier who attempts to do the same. The setting is a disheveled city street at night with tall buildings surrounding the area and an elevated highway overhead.
Shadow uses a submachine gun to shoot a GUN soldier. The game's mature themes and its addition of guns were two major areas of criticism.

New gameplay features distinguish Shadow the Hedgehog from previous Sonic games. For example, Shadow can pick up and use guns to fight enemies. Parts of the scenery, like traffic signs, can also be used as weapons. Another new feature is the ability to drive vehicles, such as motorcycles and an alien aircraft. Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassable acid-covered areas.

As in most Sonic series games, the Chaos Emeralds play a major role; they help Shadow remember his past and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers (or by doing other heroic acts such as; putting out fires and healing wounded soldiers), and he can perform Chaos Blast after filling the Dark Gauge by defeating GUN soldiers (or other evil acts such as; healing the enemies or destroying scenery).

The game includes a two-player mode that retains the single-player mechanics but is set in one of three specially designed stages and uses a vertically split screen to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and palette-swapped variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's hero sidekick characters (the player cannot control Doom's Eye or Dr. Eggman) in the stages; however, this feature only appears in the GameCube and PlayStation 2 versions of the game, but not the Xbox version.

Synopsis

Characters

Further information: List of Sonic the Hedgehog characters

Shadow the Hedgehog, the protagonist, was created fifty years before the game's events by Prof. Gerald Robotnik in an orbital military research space colony known as the ARK. Robotnik was trying to unlock the secrets of eternal life on the government's orders and create the "Ultimate Life Form." To that end, Robotnik designed Shadow to harness the powers of the Chaos Emeralds. To his horror, Shadow witnessed GUN raid the ARK and shoot his best friend and granddaughter of Gerald, Maria Robotnik, killing her. Shadow was presumed dead at the end of Sonic Adventure 2, his first in-game appearance, but he returned in Sonic Heroes and suffers amnesia.

The Guardian Units of Nations (GUN) is the military of Earth's government, the United Federation, and is directed by the GUN Commander, who harbors a personal hatred of Shadow. When completing "Hero" missions, Shadow usually helps GUN and heroic characters from the Sonic series, including Sonic, Tails, Knuckles, Amy, Rouge, Omega, Vector, Charmy, and Espio. Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.

Plot

A diagram shows twenty-four boxes, representing levels, arranged to show the possible progressions through the game.
Completing "Neutral", "Dark" or "Hero" missions determine which levels are subsequently playable. Each box shown represents a level, and each small box represents a boss. The player's choices in each level affect the game's storyline. There are 326 possible paths.

Shadow suffers from amnesia, only able to remember two things: his name and his attempt to escape the Space Colony ARK with his creator Gerald Robotnik's granddaughter Maria, who was killed by GUN soldiers. While Shadow is trying to remember what happened in his past outside the city of Westopolis, an alien race called the Black Arms drops out of the sky and invades the city. Black Doom, the Black Arms' leader, contacts Shadow and tells him of an old promise made to bring the Chaos Emeralds to him. Stunned that Black Doom knows his name, Shadow searches for the Chaos Emeralds to learn about his past.

The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories. He can choose to help Doctor Eggman, the Black Arms, or GUN and the series' heroic characters, or he can choose to help neither and keep the Chaos Emeralds for himself. The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses. The possible ending events range from helping the heroes destroy the Black Arms to planning to destroy the planet.

Completing all ten endings unlocks the game's true ending. After collecting all the Chaos Emeralds, Black Doom uses Chaos Control to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source, and the Black Comet begins to release a nerve gas into the Earth's atmosphere that causes total paralysis to those who inhale it. Immune to the paralysis, Shadow confronts Black Doom, who reveals Gerald had promised him the Chaos Emeralds to complete his plan in exchange for his blood, which Gerald used to create Shadow. He attempts to use this physical connection to mind control Shadow. The Chaotix discover and play a message Gerald recorded for Shadow, revealing he created the ARK's Eclipse Cannon to destroy the Black Comet as atonement for working with Black Doom, asking Shadow to stop the Black Arms. Shadow resists Black Doom's control, and Black Doom transforms into a giant beast form called Devil Doom; in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android. Shadow kills Devil Doom and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon. His friends are elated, as are people at GUN headquarters. Shadow is then seen in the ARK's observation deck holding up a photograph of Maria and Gerald. Recalling Maria's last words to him, "Goodbye forever... Shadow the Hedgehog", Shadow discards the photograph and walks away.

Development

"Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In Sonic the Hedgehog, your typical mission was to go out and beat the bad guys, but in Shadow the Hedgehog, it gives the players a choice to either take the side of the good guys or to take the side of the bad guys, giving the player the option to choose in the game."

Sonic Team's Takashi Iizuka

Shadow the Hedgehog was developed by Sega Studios USA, the now-defunct United States division of Sega's Sonic Team, and published by Sega. Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005, inauguration of Sonic the Hedgehog into the Walk of Game. Sega formally announced development of the game for the GameCube, PlayStation 2, and Xbox video game consoles on March 23, 2005. The same year, Sega released the game in North America on November 15, 2005, in Europe on November 18, 2005, and Japan on December 15, 2005.

Sonic Team's Takashi Iizuka and series co-creator Yuji Naka led development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous Sonic games and wanted to attract an older audience with Shadow the Hedgehog. The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in Sonic Adventure 2. The team felt that Shadow's design—inspired by films such as Underworld, Constantine, and the Terminator series—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a Sonic game. Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.

The game features several animated cutscenes produced by Blur Studio. The music of Shadow the Hedgehog was composed by Jun Senoue, with additional work by Yutaka Minobe, Tomoya Ohtani, and Mariko Nanba. Lost and Found: Shadow the Hedgehog Vocal Trax is a video game soundtrack album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original. Another soundtrack, Shadow the Hedgehog: Original Soundtrax, was released on the same day. It contains both vocal and instrumental tracks from the game.

In Japan, Shadow the Hedgehog was promoted through a collaboration with Japanese hip hop group M-flo, whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow.

Shadow the Hedgehog was the first Sonic game to use the 4Kids cast from Sonic X following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all but Mike Pollock were replaced before the release of Sonic Free Riders.

Unlike most Sonic games, Shadow the Hedgehog's dialogue features mild profanity, including damn and hell. The decision to include profanity and firearms was made early in development to create a more mature tone. The ESRB ultimately assigned Shadow an E10+ rating for "fantasy violence" and "mild language".

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(GC) 51/100
(Xbox) 49/100
(PS2) 45/100
Review scores
PublicationScore
1Up.com(PS2) D−
(GC & Xbox) C+
AllGame
Eurogamer5/10
Game Informer4/10, 2/10
GameSpot(GC & Xbox) 4.8/10
(PS2) 4.7/10
GameSpy
GameTrailers8.3/10
IGN(GC & Xbox) 4.9/10
(PS2) 4.7/10
Nintendo Power8/10
Official Xbox Magazine (UK)7/10
X-Play
Herald Sun
The Times

Shadow the Hedgehog on GameCube received "mixed or average" reviews while the PlayStation 2 and Xbox versions received "generally unfavorable" reviews from critics on review aggregator Metacritic, many of which were highly critical of its gameplay mechanics and differences from other Sonic games. However, it was voted the best game of 2005 in the Official Jetix Magazine Reader Awards and named the "Best Platformer" of 2005 by Nintendo Power readers (receiving more votes than the staff's choice, Sonic Rush). Shadow the Hedgehog was also a commercial success: Sega reported 1.59 million units sold from its release to March 2006 and 470,000 units sold in the U.S. from March 2006 to March 2007, for total sales of at least 2.06 million. The game was later released as a part of three budget lines: Greatest Hits and Platinum Range for the PlayStation 2 (representing sales of at least 400,000 in North America and Europe, respectively) and Player's Choice for the GameCube (250,000 in North America).

Many critics derided the game's sense of maturity for a Sonic game, especially the addition of guns and other weapons. Game Informer staff writer Matt Helgeson said, "not only is this new 'adult' interpretation of Sonic painfully dumb, it's also ill-advised and almost feels like a betrayal to longtime fans." Eurogamer staff writer Tom Bramwell felt that "the game's other selling point – its darker edge – not really meant for us." G4's X-Play and GameSpy staff writer Patrick Klepek thought similarly. In contrast, Nintendo Power staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence." In addition, Official Xbox Magazine reassured readers, "Don't worry, Shadow the Hedgehog isn't half as 'urban' or quite as 'gangsta' as it first seems." Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various Sonic conventions undermined its attempts to be "mature" or "edgy".

Reviewers also noted the game's controls, especially Shadow's homing attack causing unexpected character deaths. Game Informer's Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death." Nintendo Power, X-Play, Eurogamer, Official Xbox Magazine, and GameSpy agreed. Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of GameSpot felt that the guns were nearly useless because of a lack of a target lock or manual aim, combined with an ineffective auto-aim. IGN staff writer Matt Casamassina, 1UP.com staff writer Greg Sewart, Game Informer, X-Play, GameSpy, and London's The Times also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls. However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."

The level design received mixed comments. Mueller called some levels "extremely frustrating". Helgeson stated that the fast-paced levels are "poorly designed", and Andrew Reiner, who wrote a second-opinion review for Game Informer, called the level design "disastrous". Official Xbox Magazine was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D Sonic gamers, particularly those who had enjoyed Sonic Heroes. GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the Sonic universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball." Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise. Casamassina disliked the "stupid level design", saying that "ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome." GameSpy observed that "the areas are much less open than in previous Sonic games, but the level designers haven't taken advantage of the constraints." Nintendo Power singled out the difficulty of the missions that require the player to locate objects.

Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack." The Australian publication Herald Sun, Nintendo Power, and Official Xbox Magazine thought similarly. GameSpot praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times." Bettenhausen thought that the morality system felt artificial, but said that it extended the game's replay value.

Legacy

Shadow has developed a cult following since its release. However, Shadow did not appear as the main playable character in another game until 2024's Shadow Generations, in which Shadow the Hedgehog villain Black Doom returns for his second appearance in the video game series. In 2022, fans LimblessVector and dreamsyntax released Shadow the Hedgehog: Reloaded, a ROM hack for Shadow the Hedgehog aiming to address common criticisms of the game.

In a retrospective review for Kotaku following the release of Shadow Generations, Kenneth Shepard described Shadow the Hedgehog as a "pretty solid" example of a 3D Sonic game, and said it "had some interesting ideas". Shepard praised the game's multiple branching narrative paths as "really compelling", calling its mission structure a "natural evolution" of the alternate story campaigns featured in other Sonic games of the time and saying it allowed players to "explore the deep (if overly convoluted) backstory of the antihero". However, Shepard also admitted that "some of hate is deserved", criticizing the gunplay as "frustrating" and the vehicles as pointless, as it was generally faster to simply run as Shadow on foot. Nonetheless, he said the game was "a pretty fascinating reflection of a moment in both the Sonic franchise and pop culture at large". In another retrospective review, Eurogamer's Paul Cecchini called the game "fine" and similarly said it "had some cool ideas". Cecchini also commented on the lack of any ports of the game to modern platforms or other meaningful acknowledgement of or references to the game by Sega since its release, calling the release of Shadow Generations and its "unexpected" revival of Black Doom "significant" as a result.

Jeff Fowler, who helped create cutscenes for Shadow the Hedgehog, went on to direct the live-action Sonic the Hedgehog film series produced by Paramount Pictures. The third film introduces the character of Shadow to the franchise, and uses some elements of his 2005 game. Additionally, Fowler paid homage to some scenes from the game in the film's action sequences featuring Shadow. Fowler described the experience of adapting Shadow's character for the big screen as an honor, saying that he felt his career had come "full circle" from his involvement on Shadow.

Notes

  1. Japanese: シャドウ・ザ・ヘッジホッグ, Hepburn: Shadō za Hejjihoggu
  2. Identified as "Commander Abraham Tower" in later series entries

References

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