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{{short description|Fictional organization in the Dune franchise created by Frank Herbert}} {{short description|Fictional organization in the Dune franchise created by Frank Herbert}}
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{{Infobox fictional element {{Infobox fictional element
|name = Spacing Guild |name = Spacing Guild
|colour = #DAA520
|image = Guild Navigator-Dune (1984).jpg |image = Guild Navigator-Dune (1984).jpg
|caption = Mutated ] suspended in a tank filled with ] gas, accompanied by Guild agents, from the ] film '']'' (1984). |caption = Mutated Guild Navigator suspended in a tank filled with ] gas, accompanied by Guild agents, as depicted in the ] film '']'' (1984).
|source = ] |source = ]
|source_type = franchise |source_type = franchise
Line 12: Line 14:
|genre = ] |genre = ]
|type = Organization |type = Organization
|uses = |uses = Controls a monopoly on space travel and banking
|traits = Control the monopoly on space travel and banking
|affiliation =
}} }}


The '''Spacing Guild''' is an organization in ]'s ] ] that possesses a ] on ] and banking. '''Guild Navigators''' (alternately '''Guildsmen''' or '''Steersmen'''){{efn|Frank Herbert refers to the Navigators alternately as "Guild Steersmen" beginning with ''Dune Messiah'' (1969). It may also be noted that starting in ''Dune'' (1965), Herbert uses the term "Guildsman" alternately for both Navigators and Guild agents.}} use the drug ] (also called "the spice") to achieve limited ], a form of ] that allows them to successfully navigate "]" and safely guide enormous ]s called ]s across interstellar space instantaneously.
The '''Spacing Guild''' is an organization in ]'s ] ]. With its ] on ] and banking, the power of the Guild is balanced against that of the ] as well as of the assembled noble Houses of the ].<ref name="Dune 3-point">{{cite book |last=Herbert |first=Frank |author-link=Frank Herbert |title=] |year=1965 |quote=We've a three-point civilization: the Imperial Household balanced against the Federated Great Houses of the Landsraad, and between them, the Guild with its damnable monopoly on interstellar transport.}}</ref> Mutated ]s use the spice drug ] to achieve limited ], allowing them to successfully navigate "]" and safely guide enormous ] ]s from planet to planet instantaneously. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them; although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.<ref name="Dune">{{cite book |last=Herbert |first=Frank |title=Dune |url=https://archive.org/details/dune0000herb |url-access=registration |date=1965 }}</ref> It is noted in '']'' (1965) that Houses of the Imperium may contract with the Guild to be removed "to a place of safety outside the System"; in the past, some Houses in danger of ruin or defeat have "become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium".<ref name="Dune"/> The Guild controls a "] planet" (or planets) known as ] intended for such "defeated Houses of the Imperium ... Location(s) known only to the Guild and maintained inviolate under the Guild Peace".<ref name="Tupile">{{cite book |last=Herbert |first=Frank |title=Dune |url=https://archive.org/details/dune0000herb |url-access=registration |chapter=Terminology of the Imperium: TUPILE |date=1965}}</ref>


The power of the Guild is balanced against that of the ] as well as of the assembled noble Houses of the ]. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.
John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in '']'' (2008).<ref>{{cite book|editor-first=Kevin R.|editor-last=Grazier|editor-link=Kevin Grazier|title=]: An Unauthorized Exploration into the Real Science Behind Frank Herbert's Fictional Universe|series=Psychology of Popular Culture|year=2008|location=Dallas, TX|publisher=]|isbn=1-933771-28-3|chapter=Navigators and the Spacing Guild|author1-first=John C.|author1-last=Smith|pages=}}</ref>


==Navigators==
==The original series==
In the ''Dune'' series, enormous starships called heighliners employ a scientific phenomenon known as the ] to "fold space" and thereby travel great distances across the universe instantaneously.<ref name="Dune">{{cite book |last=Herbert |first=Frank |title=] |year=1965}}</ref> Navigators are able to use a limited form of prescience to safely navigate interstellar space.<ref name="Appendix III">{{cite book |last=Herbert |first=Frank |title=Dune |chapter=Appendix III: Report on Bene Gesserit Motives and Purposes |year=1965}}</ref> Navigators are humans who mutated through the consumption of and exposure to massive amounts of the drug melange.<ref name="Messiah">{{cite book |last=Herbert |first=Frank |title=] |year=1969 }}</ref> Control of these Navigators gives the Spacing Guild its monopoly on interstellar travel and banking, making the organization a balance of power against the ] and the assembled noble Houses of the ].<ref name="Dune"/>


===''Dune''=== ===Description===
]'' (2006)]]
In ''Dune'', ] defeats ] ] in a battle on Arrakis. He demands first the Emperor's daughter for a wife, which would make Paul heir to the throne, and second that the Emperor immediately step down. The demands are coupled with a threat to destroy the spice. After Paul becomes the Kwisatz Haderach, he discovers the extent of the Guild's dependence on spice, and that without it they are "blind" and unable to navigate interstellar travel. Since the destruction of spice would end all interstellar transit, the Guild sides with Paul, threatening to strand the Emperor and his troops on Arrakis if he does not relinquish the throne.<ref name="Dune"/>
To enable their prescience, Guild Navigators not only consume large quantities of the spice, but are also continuously immersed in highly concentrated amounts of orange spice gas.<ref name="Messiah"/> This level of extreme and extended exposure causes their bodies to atrophy and mutate over time, their heads and extremities elongating, and causing them to become vaguely aquatic in appearance.<ref name="Messiah"/><ref>{{Cite web|url=https://screenrant.com/dune-biggest-differences-denis-villeneuve-david-lynch-versions/|title=''Dune'': 10 Biggest Differences Between the 2021 and 1984 Versions|first=Kayleena|last=Pierce-Bohen|date=October 30, 2021|website=]|access-date=October 26, 2022}}</ref> The first external sign of melange-induced metabolic change is visible in the eyes, as the drug tints the ] and ] to a dark shade of blue, called "blue-in-blue" or "the Eyes of Ibad,"<ref name="Terminology">{{cite book |last=Herbert |first=Frank |title=Dune |chapter=Terminology of the Imperium |year=1965}}</ref> "a total blue so dark as to be almost black."<ref name="Dune"/> This is a common side effect in all spice addicts.<ref name="Dune"/>


In the original 1965 novel '']'', ] notes that the Guild is "as jealous of its privacy as it is of its monopoly," and that not even their own agents ever see Navigators.<ref name="Dune"/> Leto's son ] wonders if they are mutated to the point of no longer appearing human.<ref name="Dune"/> At the end of the novel, two self-identified Guild Navigators accompanying Emperor ] are described as "fat" but not otherwise non-human.<ref name="Dune"/> The Guild Navigator Edric, introduced in the first chapter of '']'' (1969), is called a "humanoid fish," and described in his tank of spice gas as "an elongated figure, vaguely humanoid with finned feet and hugely fanned membranous hands—a fish in a strange sea."<ref name="Messiah"/> The Navigators' "elongated and repositioned limbs and organs" are noted in '']''.<ref name="Heretics">{{cite book |last=Herbert |first=Frank |title=] |year=1984}}</ref> In 1985's '']'', ] notes that "Navigators were forever bathed in the orange gas of melange, their features often fogged by the vapors," that they possess a "tiny v of a mouth" and "ugly flap of nose" and that "Mouth and nose appeared small on a Navigator's gigantic face with its pulsing temples."<ref name="Chapterhouse">{{cite book |last=Herbert |first=Frank |title=] |year=1985}}</ref> She also notes that their mutated voices require translation devices, describing "the singsong ]s of the Navigator's voice with its simultaneous mechtranslation into impersonal ]."<ref name="Chapterhouse"/>
In 'Appendix A' of ''Dune'', Herbert wrote that the Guild, along with the ] order, had been responsible for the standardization of religion in the Dune universe; they promoted the adoption of the ] and offered protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit.<ref name="Dune"/>


In an unused passage by Frank Herbert from ''Dune Messiah'' published in '']'' (2005), Edric is described as surviving without spice gas once a hole is opened in his tank, though his prescient abilities are practically useless in this state.<ref name="Road to Dune">{{cite book |last=Herbert |first=Frank |author2=Brian Herbert |author2-link=Brian Herbert |author3=Kevin J. Anderson |author3-link=Kevin J. Anderson |title=] |year=2005}}</ref>
As discussed by Reverend Mother Mohiam and Paul Atreides at the beginning of the novel, the Guild arose in the aftermath of the Butlerian Jihad, when "thinking machines" that nearly overthrew humanity were defeated. This resulted in a general aversion to technologies that perfected Artificial Intelligence, which in turn led to various groups attempting to perfect the human mind and physical capacity, using incredibly refined training and psychoactive drugs. There was a chaotic period when "real sorcerers" from these different schools of human development rivaled each other, but at the same time made great new strides towards their goals - Mohiam calls it "a time of deep contrasts". From this competition, the various schools gradually coalesced into two formalized orders: the Spacing Guild, and the Bene Gesserit. Neither of them, however, actively tried to openly seize power over all of humanity and rule directly, instead sharing power with the Emperor and the Great Houses, and influencing events from the shadows. Paul later concludes that the Guild (and by extension the Bene Gesserit) did this out of a belief that any political empire is finite, ending sooner or later: the only way to guarantee their continual existence was to be a "parasite", propping up one imperial dynasty until it collapsed, then simply switching to support the next one.


==Plotlines==
===''Dune Messiah''===
===Original series===
Navigators are made ] by the spice (a requirement of being a pilot), and are sometimes utilized as such: In '']'' (1969), a Navigator named ] takes part in a plot to assassinate the Emperor, Paul Atreides. The presence of a prescient hides the activities of that person, and those around him, from other prescients; Edric's involvement is solely to protect the conspirators from Paul's prescient sight.<ref name="Messiah">{{cite book |last=Herbert |first=Frank |title=] |date=1969 }}</ref>
====''Dune''====
In '']'' (1965), the Spacing Guild enjoys a profitable monopoly on interstellar travel and commerce. Though powerful, the Spacing Guild has never actively tried to openly seize power over all of humanity and rule directly, instead sharing power with the Emperor and the Great Houses, and influencing events from the shadows. ] concludes that the Guild does this out of a belief that any political empire is finite, ending sooner or later. The only way to guarantee their continual existence is to be a "parasite", propping up one imperial dynasty until it collapses, then simply switching to support the next one. At the end of the novel, Paul deposes ] ] by seizing control of ], the only source of the all-important drug ]. Paul has learned the extent of the Guild's dependence on spice, and that without it they are "blind" and unable to navigate interstellar travel. The Guild is forced to side with Paul, threatening to strand the Emperor and his troops on Arrakis if he does not relinquish the throne.<ref name="Dune"/>


In 'Appendix A' of ''Dune'', Herbert wrote that the Guild, along with the Bene Gesserit order, had been responsible for the standardization of religion in the universe by promoting the adoption of the ] and offering protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit.<ref name="Dune"/> Houses of the Imperium may contract with the Guild to be removed "to a place of safety outside the System". Some Houses in danger of ruin or defeat have "become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium".<ref name="Dune"/> The Guild controls a "sanctuary planet" (or planets) known as Tupile, intended for such "defeated Houses of the Imperium ... Location(s) known only to the Guild and maintained inviolate under the Guild Peace".<ref name="Terminology"/>
===''God Emperor of Dune''===
In '']'' (1981), ] has secured complete control over of the scarce melange reserves through ], making the Guild completely dependent on him.


====''Dune Messiah''====
Leto II also notes in one occasion:
In '']'' (1969), the Navigator ] engages in a conspiracy to dethrone Emperor Paul Atreides, joined by the ] ] ], the ] Reverend Mother ], and Paul's embittered consort, ] of ].<ref name="SR">{{Cite web|url=https://screenrant.com/dune-movie-2021-denis-villeneuve-no-guild-good/|title=Why It's a Good Thing the ''Dune'' Movie Doesn't Include the Guild|first=Adam|last=Felman|date=April 3, 2022|website=]|access-date=October 25, 2022}}</ref> With their endless need for melange, the Spacing Guild has a vested interest in breaking Paul's stranglehold over the spice supply. Edric's involvement also protects the conspirators from discovery, as his prescience hides the activities of himself and those around him from other prescients, like Paul. The plot ultimately fails, and Edric and Mohiam are executed by ] naib ] on orders from Paul's sister ].<ref name="Messiah"/>
{{quote|Who has ever heard of ]? ... You think a man designed the first Guild ship? Your history books told you it was ]? They lied. It was his mistress, Norma. She gave him the design, along with five children. He thought his ego would take no less. In the end, the knowledge that he had not really fulfilled his own image, that was what destroyed him.<ref name="GEoD">{{cite book |last=Herbert |first=Frank |title=] |date=1981 }}</ref>}}


In '']'' (1985), a "very powerful" Navigator is described as "one of the Edrics", suggesting a possible breeding plan or use of ]s.<ref name="Chapterhouse"/>
===''Heretics of Dune'' and ''Chapterhouse: Dune''===
In the fifth and sixth novels of the series, '']'' (1984) and '']'' (1985), 5,000 years after the reign of Paul Atreides (a period that includes 3,500 years of Leto II's reign and 1,500 years following his death), the ] have seized control of Junction, the old Spacing Guild complex above ]. The technocrats of ] develop technology that the Ixians and the Administrative faction of the Spacing Guild refer to as "compilers". These compilers perform calculations very similar to computers, nearly violating the prohibitions against "]" that were imposed following the ] several millennia before. These compilers eliminate the need for the Navigators, and the strategic disadvantage that this aspect of melange dependency has become, because the Navigators' abilities are slowly being compromised by the severe reductions in the availability of spice resulting from the destruction of Dune and the sandworms on that planet, and the strict control by the Bene Gesserit, who maintain a monopoly over the largest stockpiles of melange. The prescient rule of Leto II that lasted 3,500 years has shown the universe the perils of prescience, namely that the entire universe can be locked into the vision of a single entity, giving that entity absolute power. The Guild, facing obsolescence and suspicion, couples itself with Ix in decline; Navigators continue to exist, but their importance in the universe is severely diminished.<ref name="Heretics">{{cite book |last=Herbert |first=Frank |title=] |date=1984 }}</ref><ref name="Chapterhouse">{{cite book |last=Herbert |first=Frank |title=] |date=1985 }}</ref>


====''God Emperor of Dune''====
As Paul Atreides notes in ''Dune'', it was the Spacing Guild's obsession with the "safe path" that led them "ever into stagnation", and brought on their eventual obsolescence.<ref name="Dune"/>
In '']'' (1981), ] has secured complete control over of the scarce melange reserves through ], making the Guild completely dependent on him. He also notes in the novel that though history has attributed the design of the first Guild ship to ], it was actually Venport's mistress ] who designed it.<ref name="GEoD">{{cite book |last=Herbert |first=Frank |title=] |date=1981 }}</ref>

====''Heretics of Dune'' and ''Chapterhouse: Dune''====
The fifth and sixth novels of the series, '']'' (1984) and ''Chapterhouse: Dune'' (1985), are set 5,000 years after the reign of Paul Atreides, a period that includes 3,500 years of Leto II's reign and 1,500 years following his death. The warlike ] have seized control of '''{{visible anchor|Junction}}''', the old Spacing Guild complex above ]. The technocrats of ] develop technology that the Ixians and the Administrative faction of the Spacing Guild refer to as "compilers". These compilers perform calculations very similar to computers, nearly violating the prohibitions against "]" that were imposed following the ] several millennia before. These compilers eliminate the need for the Navigators, and the strategic disadvantage that this aspect of melange dependency has become, because the Navigators' abilities are slowly being compromised by the severe reductions in the availability of spice resulting from the destruction of Dune and the sandworms on that planet, and the strict control by the Bene Gesserit, who maintain a monopoly over the largest stockpiles of melange. The prescient rule of Leto II that lasted 3,500 years has shown the universe the perils of prescience, namely that the entire universe can be locked into the vision of a single entity, giving that entity absolute power. The Guild, facing obsolescence and suspicion, couples itself with Ix in decline; Navigators continue to exist, but their importance in the universe is severely diminished.<ref name="Heretics"/><ref name="Chapterhouse"/> As Paul Atreides notes in ''Dune'', it was the Spacing Guild's obsession with the "safe path" that led them "ever into stagnation", and brought on their eventual obsolescence.<ref name="Dune"/>

===Sequels===
After publishing six ], Frank Herbert's son ] and author ] released two sequel novels, '']'' (2006) and '']'' (2007), which complete the original series and wrap up storylines that began with Frank Herbert's ''Heretics of Dune''.<ref>{{cite web|url=https://www.nytimes.com/2006/09/24/books/review/Itzkoff.t.html|title=Across the Universe: ''Dune'' Babies|last=Itzkoff|first=Dave|date=September 24, 2006|website=]|archive-url=https://web.archive.org/web/20151024031606/http://www.nytimes.com/2006/09/24/books/review/Itzkoff.t.html|archive-date=October 24, 2015|url-status=live|access-date=October 22, 2022}}</ref><ref>{{cite web|url=https://www.publishersweekly.com/978-0-7653-1293-8|title=''Sandworms of Dune'' Review|website=]|date=July 23, 2007|page=40|archive-url=https://web.archive.org/web/20141017194752/https://www.publishersweekly.com/978-0-7653-1293-8|archive-date=October 17, 2014|url-status=live|access-date=October 22, 2022}}</ref> The works were based on a 30-page outline by Frank Herbert for a sequel to ''Chapterhouse Dune'' he dubbed ''Dune 7''.<ref name="AMC notes 2009-08">{{cite web |last=Neuman |first=Clayton |date=August 17, 2009 |url=https://www.amc.com/talk/2009/08/winds-of-dune-a |archive-url=https://web.archive.org/web/20090921011119/http://blogs.amctv.com/scifi-scanner/2009/08/brian-herbert-interview.php |archive-date=September 21, 2009 |url-status=live |title=''Winds of Dune'' Author Brian Herbert on Flipping the Myth of Jihad |publisher=AMC |access-date=June 16, 2020 |quote=I got a call from an estate attorney who asked me what I wanted to do with two safety deposit boxes of my dad's ... in them were the notes to ''Dune 7''—it was a 30-page outline. So I went up in my attic and found another 1,000 pages of working notes.}}</ref>

In ''Hunters of Dune'', the Navigator '''Edrik''' fears his kind's obsolescence when the Spacing Guild itself (pressured by a shortage of melange) begins funding the development of superior ] navigation technology that would not require Navigators. Seeking an alternative source of spice to break the Bene Gesserit monopoly, Edrik meets with ], the last of the ], hoping that he can rediscover the method of producing melange in ]s (a secret believed lost when the Bene Tleilax were destroyed by the ]). However, Uxtal is in the forced service of the ] ], and her price for his expertise is Edrik's help transporting a certain cargo. He agrees, delivering by heighliner the ] that destroy the planet ], where the Bene Gesserit are mass-producing weapons and armed battleships. Uxtal is ultimately unsuccessful, but the ] he creates of deceased Tleilaxu Master ] later offers Edrik something better in exchange for sanctuary—the genetic knowledge for the Guild to create their own, optimized ] to produce melange.<ref name="Hunters">{{cite book |last1=Herbert |first1=Brian |first2=Kevin J. |last2=Anderson|title=] |year=2006}}</ref>

In ''Sandworms of Dune'' (2007), the sequel to ''Hunters'' and finale of the original ''Dune'' series, the Spacing Guild has begun replacing its Navigators with the more cost-effective Ixian navigation devices and cutting off the Navigators' supply of melange. More and more Navigators are dying from withdrawal of the spice—including Ardrae, "one of the oldest remaining Navigators"<ref name="Sandworms 180">{{cite book |last1=Herbert |first1=Brian |first2=Kevin J. |last2=Anderson |title=] |year=2007 |publisher=] |isbn=978-0-7653-1293-8 |page= }}</ref>—and many defect and disappear into space rather than allow the devices on their ships. All are unaware that ] infiltrators are behind the plan, plotting their own takeover of the universe.<ref name="Sandworms">{{cite book |last=Herbert |author2=Anderson |title=Sandworms of Dune |year=2007}}</ref> Waff works in secret, hidden on Edrik's own heighliner, on genetically engineering his "advanced" sandworms. He accomplishes this by altering the ] of the ] stage and creating an aquatic form of the worms, which are then released into the oceans of ]. Adapting to their new environment, these "seaworms" quickly flourish, eventually producing a highly concentrated form of spice, dubbed "]."<ref name="Sandworms"/> Edrik and the ultraspice are later intercepted by Face Dancer leader ], who seizes the valuable optimized melange. He incapacitates Edrik by damaging his tank and releasing its spice gas, soon destroying the entire heighliner to rid himself of the Navigator altogether.<ref name="Sandworms 217">{{cite book |last=Herbert |author2=Anderson |title=Sandworms of Dune |year=2007|pages=217–218}}</ref>


===Prequels=== ===Prequels===
The '']'' prequel trilogy (1999–2001) by Brian Herbert and Anderson, set immediately before the events of ''Dune'', explores the previously-unexplained process of becoming a Navigator through the story of '''D'murr Pilru'''. D'murr, a human native of the technology-producing planet ], goes through the training process and physical transformation to become a full Navigator.<ref name="Prelude">{{cite serial |last1=Herbert |first1=Brian |last2=Anderson |first2=Kevin J. |title=] |date=1999–2001}}</ref> In '']'' (2001), D'murr is piloting one of two heighliners which ] uses to secretly test the synthetic melange created by the ] in their ]. The flawed spice disrupts and confuses D'murr's thoughts, feelings and prescience. Disastrously, the first heighliner emerges from foldspace at the wrong point, striking the defensive shields of ] and plummeting into the atmosphere to its destruction. Affected by the tainted melange, D'murr misguides his ship out of the known universe and collapses. As his spice supply is replaced with genuine melange, D'murr uses the last of his strength to return the ship safely to Junction, home of the Guild headquarters, before dying.<ref name="House Corrino">{{cite book |last1=Herbert |first1=Brian |last2=Anderson |first2=Kevin J. |title=] |year=2001 }}</ref>
In '']'' (2001), the third novel in the '']'' ] ] by ] and ] (1999–2001), it is reiterated that Aurelius Venport is believed to have founded the Guild. In the Brian Herbert/Kevin J. Anderson '']'' prequel series (2002–2004), however, it is confirmed that his lover Norma Cenva, a mathematical genius with great psychic power, had in fact invented the space-folding ships which would eventually be called heighliners. Ever uncaring about her own fame, Norma credits the invention to Aurelius as a gift to him in '']'' (2004). Norma discovers that an excessive dose of melange allows her to safely navigate the ships using prescience; she allows herself to mutate to perfect the process, becoming the first Navigator. Aurelius and Norma's son ] establish the Foldspace Shipping Company and find the ten volunteers to become the initial group of Navigators. After consolidating its hold on the space travel industry during the events of '']'', this company, now called "Venport Holdings" or even "VenHold", evolves into the Guild of the later novels.{{citation needed|date=January 2015}} VenHold originally has the monopoly on foldspace travel, granted to Aurelius Venport by Serena Butler. However, decades after the end of the Butlerian Jihad, Emperor Jules revokes the monopoly in order to curry political favor, resulting in several rival foldspace companies springing up, such as Celestial Transport and EsconTran. These new companies, however, are unable to provide 100% safe transportation due to their lack of Navigators, the creation process of whom is a proprietary secret tightly held by VenHold. Director Josef Venport ruthlessly crushes the competition and even executes a rival CEO.
Josef Venport's desire for restoring his family's monopoly and thirst for knowledge put him in conflict with the Butlerians, a radical religious sect that follows the teachings of the late Rayna Butler under the leadership of Manford Torondo. Realizing that the weak Emperor Salvador Corrino is unwilling to crush the Butlerians, Venport lures him out to Arrakis and has him eaten by a sandworm. Unfortunately for him, Salvador's sabotaged ship manages to return to Salusa Secundus and report the truth to the newly-crowned Emperor Roderick, Salvador's brother. Roderick swears vengeance on Venport. Just then, Torondo gets his hands on a cache of atomics, which he uses to obliterate VenHold's main planet. Eventually, imperial forces track down Venport's secret laboratory and invade. Norma Cenva offers Josef a chance to survive by becoming a Navigator. She then folds space to the bridge of the imperial flagship and strikes a deal with the Emperor, agreeing to dissolve VenHold in exchange for Roderick sparing her and all her Navigators and also establishing the Spacing Guild.


In the '']'' prequel trilogy (2002–2004) by Brian Herbert and Anderson, unappreciated scientist Norma Cenva creates the ], which allows a ship to fold space, traveling great distances instantaneously. Her future husband, entrepreneur Aurelius Venport, begins mass-producing the ships which are eventually known as heighliners. The technique proves to be unsafe, however, as one in ten flights ends in the ship's destruction due to navigational difficulties. Desperate for a solution, Norma consumes increasing amounts of melange to improve her thinking and concentration. Full immersion in a tank of spice gas deforms her body, but ultimately bestows on her the prescient ability to plot a safe path for a heighliner through foldspace. As the first Navigator, Norma begins a training program to produce enough Navigators to pilot a fleet of heighliners. Over 80 years later, she puts the creation of the Spacing Guild in motion through her descendant, Josef Venport.<ref name="Legends">{{cite serial |last1=Herbert |first1=Brian |last2=Anderson |first2=Kevin J. |title=] |date=2002–2004}}</ref>
==The ''Dune'' games==

In '']'' (2001), the Spacing Guild plays the role of a subhouse. It has its own private army with which it can back up its demands. The Guild uses its Heighliners to transport troops from the various homeworlds to Arrakis. Later in the game, they become evil, building an "Emperor Worm" through which they hope to rule the Universe. Depending on which House you use, and whether or not you win or lose, the campaign end cutscenes are different.{{citation needed|date=January 2015}}
After consolidating its hold on the space travel industry during the events of '']'' (2012), this company, now called "Venport Holdings" or even "VenHold", evolves into the Guild of the later novels. VenHold originally has the monopoly on foldspace travel, granted to Aurelius Venport by ]. However, decades after the end of the Butlerian Jihad, Emperor Jules revokes the monopoly in order to curry political favor, resulting in several rival foldspace companies springing up, such as Celestial Transport and EsconTran. These new companies, however, are unable to provide 100% safe transportation due to their lack of Navigators, the creation process of whom is a proprietary secret tightly held by VenHold. Director Josef Venport ruthlessly crushes the competition and even executes a rival CEO. Josef Venport's desire for restoring his family's monopoly and thirst for knowledge put him in conflict with the Butlerians, a radical religious sect that follows the teachings of the late Rayna Butler under the leadership of Manford Torondo. Realizing that the weak Emperor Salvador Corrino is unwilling to crush the Butlerians, Venport lures him out to Arrakis and has him eaten by a sandworm. Unfortunately for him, Salvador's sabotaged ship manages to return to Salusa Secundus and report the truth to the newly-crowned Emperor Roderick, Salvador's brother. Roderick swears vengeance on Venport. Just then, Torondo gets his hands on a cache of atomics, which he uses to obliterate VenHold's main planet. Eventually, imperial forces track down Venport's secret laboratory and invade. Norma offers Josef a chance to survive by becoming a Navigator. She then folds space to the bridge of the imperial flagship and strikes a deal with the Emperor, agreeing to dissolve VenHold in exchange for Roderick sparing her and all her Navigators, and also establishing the Spacing Guild.

==Depictions==

===Film and television===
In ]'s 1984 film '']'', the Navigator's mutation affects his entire body, and he resembles a giant newt or worm with a heavily deformed head, V-shaped mouth and vestigial limbs.<ref>{{Cite web|url=https://www.tor.com/2021/09/21/close-reads-the-iconic-weirdness-of-david-lynchs-dune/|title=David Lynch's ''Dune'' Kept Science Fiction Cinema Strange|first=Lincoln|last=Michel|date=September 21, 2021|website=]|access-date=October 26, 2022}}</ref><ref>{{Cite web|url=https://www.digitaltrends.com/movies/david-lynch-dune-is-better-weirder-than-you-remember/|title=David Lynch's ''Dune'' Is Better (and Weirder) than You Remember|date=October 26, 2021|website=Digital Trends|access-date=October 26, 2022}}</ref> The Navigator is not shown to have the blue-in-blue eyes of a spice addict. The 2000 miniseries ] portrays the Navigator as a withered figure with a humanoid head, blue-in-blue eyes and arms which have mutated into wings with elongated webbed fingers. The 2003 sequel miniseries ] presents Edric as a sleek, golden humanoid with an elongated head and limbs, and feathery appendages.<ref name="SR"/> Though Navigators are not present in ]'s 2021 film '']'', Guild representatives are depicted as humanoids in white, cloaked space suits with opaque helmet visors.<ref name="Empire">{{Cite web|url=https://www.empireonline.com/movies/features/dune-spoiler-interview-denis-villeneuve-ending-paul-dreams-and-part-two/|first=Ben|last=Travis|title=''Dune'' Spoiler Interview: Denis Villeneuve on the Ending, Paul's Dreams, and What's Coming in ''Part Two''|website=]|date=November 16, 2021|access-date=October 19, 2022}}</ref><ref>{{Cite web|url=https://nerdbot.com/2021/11/19/daily-dune-those-werent-guild-navigators-on-caladan/|title=Daily ''Dune'': Those Weren't Guild Navigators on Caladan|first=Mary Anne|last=Butler|website=NerdBot|date=November 19, 2021|access-date=October 26, 2022}}</ref> Villeneuve explained:
{{blockquote|We don't see the Navigators in this first part... I tried to keep all the space-travelling as mysterious as possible, like almost bringing some kind of mysticism or sacred relationship with that part of the movie. Everything involving space is just evocated and very mysterious.<ref name="Empire"/>}}
Writing for '']'', Adam Felman opined that the limited inclusion of the Guild in Villeneuve's film helped prevent the story from becoming convoluted.<ref name="SR"/>

===Games===
The Spacing Guild is a sub-faction in the ] video game '']'' (2001).<ref>{{cite magazine |first=Star |last=Dingo |date=June 21, 2001 |url=http://www.gamepro.com/computer/pc/games/reviews/14850.shtml |title=''Emperor: Battle For Dune'' Review for PC |magazine=] |publisher=] |archive-url=https://web.archive.org/web/20041205182122/http://www.gamepro.com/computer/pc/games/reviews/14850.shtml |archive-date=December 5, 2004 |url-status=dead |access-date=April 26, 2022}}</ref><ref>{{Cite web|url=https://www.gamerstemple.com/game-reviews/pc/43/emperor-battle-for-dune-review|title=''Emperor: Battle for Dune'' Review |website=The Gamers' Temple |date=July 19, 2005 |access-date=October 26, 2022}}</ref> It has its own private army with which it can back up its demands. The Guild uses its heighliners to transport troops of the three player Houses (], ] and ]) from their homeworlds to Arrakis. The Guild also uses its Navigators to pilot their NIAB ("Navigator in a Boat") Tanks, a hover tank that projects a single electrical bolt, and NIAP ("Navigators in a Plane") Flyers, an aerial version of the NIAB Tank, although without any weapons of its own. The NIAB Tank also has the ability to fold-space for short distances on the battlefield.<ref>{{Cite web|url=https://www.g4li.org/emperor-battle-for-dune/niab-tank.html|title=NIAB Tank - ''Emperor: Battle for Dune''|first=Daniel|last=Schnieders|date=July 28, 2022|website=Games for Learning|access-date=October 21, 2022}}</ref> One mission in the game involves the three House attacking each other on a Guild heighliner.<ref>{{cite magazine |last=Kapalka |first=Jason |url=https://www.cgwmuseum.org/galleries/issues/cgw_206.pdf |title=The Emperor Has No Clue (''Emperor: Battle for Dune'' Review) |magazine=] |publisher=] |issue=206 |date=September 2001 |pages=86–87; 109–115 |access-date=April 26, 2022}}</ref> The Guild forces in the game can also deploy a unit called the Maker, an infantry unit somewhat resembling both a Navigator and a small sandworm, armed with an electrical weapon. Later in the game, the Spacing Guild attempts to seize control of the universe by building an "Emperor Worm".

==Analysis==
{{Clarify section|date=April 2024}}
John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in '']'' (2008).<ref>{{cite book|editor-first=Kevin R.|editor-last=Grazier|editor-link=Kevin Grazier|title=]: An Unauthorized Exploration into the Real Science Behind Frank Herbert's Fictional Universe|series=Psychology of Popular Culture|year=2008|location=Dallas, TX|publisher=]|isbn=978-1-933771-28-1|chapter=Navigators and the Spacing Guild|author1-first=John C.|author1-last=Smith|pages=}}</ref>

==Notes==
{{notelist}}


==References== ==References==
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Fictional organization in the Dune franchise created by Frank Herbert
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Spacing Guild
Dune franchise element
Mutated Guild Navigator suspended in a tank filled with spice gas, accompanied by Guild agents, as depicted in the David Lynch film Dune (1984).
First appearance
Created byFrank Herbert
GenreScience fiction
In-universe information
TypeOrganization
FunctionControls a monopoly on space travel and banking

The Spacing Guild is an organization in Frank Herbert's science fiction Dune universe that possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) use the drug melange (also called "the spice") to achieve limited prescience, a form of precognition that allows them to successfully navigate "folded space" and safely guide enormous starships called heighliners across interstellar space instantaneously.

The power of the Guild is balanced against that of the Padishah Emperor as well as of the assembled noble Houses of the Landsraad. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.

Navigators

In the Dune series, enormous starships called heighliners employ a scientific phenomenon known as the Holtzman effect to "fold space" and thereby travel great distances across the universe instantaneously. Navigators are able to use a limited form of prescience to safely navigate interstellar space. Navigators are humans who mutated through the consumption of and exposure to massive amounts of the drug melange. Control of these Navigators gives the Spacing Guild its monopoly on interstellar travel and banking, making the organization a balance of power against the Padishah Emperor and the assembled noble Houses of the Landsraad.

Description

Edrik in his spice tank, as depicted on the cover of Hunters of Dune (2006)

To enable their prescience, Guild Navigators not only consume large quantities of the spice, but are also continuously immersed in highly concentrated amounts of orange spice gas. This level of extreme and extended exposure causes their bodies to atrophy and mutate over time, their heads and extremities elongating, and causing them to become vaguely aquatic in appearance. The first external sign of melange-induced metabolic change is visible in the eyes, as the drug tints the sclera and iris to a dark shade of blue, called "blue-in-blue" or "the Eyes of Ibad," "a total blue so dark as to be almost black." This is a common side effect in all spice addicts.

In the original 1965 novel Dune, Duke Leto Atreides notes that the Guild is "as jealous of its privacy as it is of its monopoly," and that not even their own agents ever see Navigators. Leto's son Paul wonders if they are mutated to the point of no longer appearing human. At the end of the novel, two self-identified Guild Navigators accompanying Emperor Shaddam IV are described as "fat" but not otherwise non-human. The Guild Navigator Edric, introduced in the first chapter of Dune Messiah (1969), is called a "humanoid fish," and described in his tank of spice gas as "an elongated figure, vaguely humanoid with finned feet and hugely fanned membranous hands—a fish in a strange sea." The Navigators' "elongated and repositioned limbs and organs" are noted in Heretics of Dune. In 1985's Chapterhouse: Dune, Lucilla notes that "Navigators were forever bathed in the orange gas of melange, their features often fogged by the vapors," that they possess a "tiny v of a mouth" and "ugly flap of nose" and that "Mouth and nose appeared small on a Navigator's gigantic face with its pulsing temples." She also notes that their mutated voices require translation devices, describing "the singsong ululations of the Navigator's voice with its simultaneous mechtranslation into impersonal Galach."

In an unused passage by Frank Herbert from Dune Messiah published in The Road to Dune (2005), Edric is described as surviving without spice gas once a hole is opened in his tank, though his prescient abilities are practically useless in this state.

Plotlines

Original series

Dune

In Dune (1965), the Spacing Guild enjoys a profitable monopoly on interstellar travel and commerce. Though powerful, the Spacing Guild has never actively tried to openly seize power over all of humanity and rule directly, instead sharing power with the Emperor and the Great Houses, and influencing events from the shadows. Paul Atreides concludes that the Guild does this out of a belief that any political empire is finite, ending sooner or later. The only way to guarantee their continual existence is to be a "parasite", propping up one imperial dynasty until it collapses, then simply switching to support the next one. At the end of the novel, Paul deposes Padishah Emperor Shaddam IV by seizing control of Arrakis, the only source of the all-important drug melange. Paul has learned the extent of the Guild's dependence on spice, and that without it they are "blind" and unable to navigate interstellar travel. The Guild is forced to side with Paul, threatening to strand the Emperor and his troops on Arrakis if he does not relinquish the throne.

In 'Appendix A' of Dune, Herbert wrote that the Guild, along with the Bene Gesserit order, had been responsible for the standardization of religion in the universe by promoting the adoption of the Orange Catholic Bible and offering protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit. Houses of the Imperium may contract with the Guild to be removed "to a place of safety outside the System". Some Houses in danger of ruin or defeat have "become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium". The Guild controls a "sanctuary planet" (or planets) known as Tupile, intended for such "defeated Houses of the Imperium ... Location(s) known only to the Guild and maintained inviolate under the Guild Peace".

Dune Messiah

In Dune Messiah (1969), the Navigator Edric engages in a conspiracy to dethrone Emperor Paul Atreides, joined by the Tleilaxu Face Dancer Scytale, the Bene Gesserit Reverend Mother Gaius Helen Mohiam, and Paul's embittered consort, Princess Irulan of House Corrino. With their endless need for melange, the Spacing Guild has a vested interest in breaking Paul's stranglehold over the spice supply. Edric's involvement also protects the conspirators from discovery, as his prescience hides the activities of himself and those around him from other prescients, like Paul. The plot ultimately fails, and Edric and Mohiam are executed by Fremen naib Stilgar on orders from Paul's sister Alia Atreides.

In Chapterhouse Dune (1985), a "very powerful" Navigator is described as "one of the Edrics", suggesting a possible breeding plan or use of gholas.

God Emperor of Dune

In God Emperor of Dune (1981), God Emperor Leto II has secured complete control over of the scarce melange reserves through hydraulic despotism, making the Guild completely dependent on him. He also notes in the novel that though history has attributed the design of the first Guild ship to Aurelius Venport, it was actually Venport's mistress Norma Cenva who designed it.

Heretics of Dune and Chapterhouse: Dune

The fifth and sixth novels of the series, Heretics of Dune (1984) and Chapterhouse: Dune (1985), are set 5,000 years after the reign of Paul Atreides, a period that includes 3,500 years of Leto II's reign and 1,500 years following his death. The warlike Honored Matres have seized control of Junction, the old Spacing Guild complex above Gammu. The technocrats of Ix develop technology that the Ixians and the Administrative faction of the Spacing Guild refer to as "compilers". These compilers perform calculations very similar to computers, nearly violating the prohibitions against "thinking machines" that were imposed following the Butlerian Jihad several millennia before. These compilers eliminate the need for the Navigators, and the strategic disadvantage that this aspect of melange dependency has become, because the Navigators' abilities are slowly being compromised by the severe reductions in the availability of spice resulting from the destruction of Dune and the sandworms on that planet, and the strict control by the Bene Gesserit, who maintain a monopoly over the largest stockpiles of melange. The prescient rule of Leto II that lasted 3,500 years has shown the universe the perils of prescience, namely that the entire universe can be locked into the vision of a single entity, giving that entity absolute power. The Guild, facing obsolescence and suspicion, couples itself with Ix in decline; Navigators continue to exist, but their importance in the universe is severely diminished. As Paul Atreides notes in Dune, it was the Spacing Guild's obsession with the "safe path" that led them "ever into stagnation", and brought on their eventual obsolescence.

Sequels

After publishing six Dune prequel novels, Frank Herbert's son Brian Herbert and author Kevin J. Anderson released two sequel novels, Hunters of Dune (2006) and Sandworms of Dune (2007), which complete the original series and wrap up storylines that began with Frank Herbert's Heretics of Dune. The works were based on a 30-page outline by Frank Herbert for a sequel to Chapterhouse Dune he dubbed Dune 7.

In Hunters of Dune, the Navigator Edrik fears his kind's obsolescence when the Spacing Guild itself (pressured by a shortage of melange) begins funding the development of superior Ixian navigation technology that would not require Navigators. Seeking an alternative source of spice to break the Bene Gesserit monopoly, Edrik meets with Uxtal, the last of the Lost Tleilaxu, hoping that he can rediscover the method of producing melange in axlotl tanks (a secret believed lost when the Bene Tleilax were destroyed by the Honored Matres). However, Uxtal is in the forced service of the Matre Superior Hellica, and her price for his expertise is Edrik's help transporting a certain cargo. He agrees, delivering by heighliner the Obliterators that destroy the planet Richese, where the Bene Gesserit are mass-producing weapons and armed battleships. Uxtal is ultimately unsuccessful, but the ghola he creates of deceased Tleilaxu Master Waff later offers Edrik something better in exchange for sanctuary—the genetic knowledge for the Guild to create their own, optimized sandworms to produce melange.

In Sandworms of Dune (2007), the sequel to Hunters and finale of the original Dune series, the Spacing Guild has begun replacing its Navigators with the more cost-effective Ixian navigation devices and cutting off the Navigators' supply of melange. More and more Navigators are dying from withdrawal of the spice—including Ardrae, "one of the oldest remaining Navigators"—and many defect and disappear into space rather than allow the devices on their ships. All are unaware that Face Dancer infiltrators are behind the plan, plotting their own takeover of the universe. Waff works in secret, hidden on Edrik's own heighliner, on genetically engineering his "advanced" sandworms. He accomplishes this by altering the DNA of the sandtrout stage and creating an aquatic form of the worms, which are then released into the oceans of Buzzell. Adapting to their new environment, these "seaworms" quickly flourish, eventually producing a highly concentrated form of spice, dubbed "ultraspice." Edrik and the ultraspice are later intercepted by Face Dancer leader Khrone, who seizes the valuable optimized melange. He incapacitates Edrik by damaging his tank and releasing its spice gas, soon destroying the entire heighliner to rid himself of the Navigator altogether.

Prequels

The Prelude to Dune prequel trilogy (1999–2001) by Brian Herbert and Anderson, set immediately before the events of Dune, explores the previously-unexplained process of becoming a Navigator through the story of D'murr Pilru. D'murr, a human native of the technology-producing planet Ix, goes through the training process and physical transformation to become a full Navigator. In House Corrino (2001), D'murr is piloting one of two heighliners which Count Fenring uses to secretly test the synthetic melange created by the Tleilaxu in their Project Amal. The flawed spice disrupts and confuses D'murr's thoughts, feelings and prescience. Disastrously, the first heighliner emerges from foldspace at the wrong point, striking the defensive shields of Wallach IX and plummeting into the atmosphere to its destruction. Affected by the tainted melange, D'murr misguides his ship out of the known universe and collapses. As his spice supply is replaced with genuine melange, D'murr uses the last of his strength to return the ship safely to Junction, home of the Guild headquarters, before dying.

In the Legends of Dune prequel trilogy (2002–2004) by Brian Herbert and Anderson, unappreciated scientist Norma Cenva creates the Holtzman engine, which allows a ship to fold space, traveling great distances instantaneously. Her future husband, entrepreneur Aurelius Venport, begins mass-producing the ships which are eventually known as heighliners. The technique proves to be unsafe, however, as one in ten flights ends in the ship's destruction due to navigational difficulties. Desperate for a solution, Norma consumes increasing amounts of melange to improve her thinking and concentration. Full immersion in a tank of spice gas deforms her body, but ultimately bestows on her the prescient ability to plot a safe path for a heighliner through foldspace. As the first Navigator, Norma begins a training program to produce enough Navigators to pilot a fleet of heighliners. Over 80 years later, she puts the creation of the Spacing Guild in motion through her descendant, Josef Venport.

After consolidating its hold on the space travel industry during the events of Sisterhood of Dune (2012), this company, now called "Venport Holdings" or even "VenHold", evolves into the Guild of the later novels. VenHold originally has the monopoly on foldspace travel, granted to Aurelius Venport by Serena Butler. However, decades after the end of the Butlerian Jihad, Emperor Jules revokes the monopoly in order to curry political favor, resulting in several rival foldspace companies springing up, such as Celestial Transport and EsconTran. These new companies, however, are unable to provide 100% safe transportation due to their lack of Navigators, the creation process of whom is a proprietary secret tightly held by VenHold. Director Josef Venport ruthlessly crushes the competition and even executes a rival CEO. Josef Venport's desire for restoring his family's monopoly and thirst for knowledge put him in conflict with the Butlerians, a radical religious sect that follows the teachings of the late Rayna Butler under the leadership of Manford Torondo. Realizing that the weak Emperor Salvador Corrino is unwilling to crush the Butlerians, Venport lures him out to Arrakis and has him eaten by a sandworm. Unfortunately for him, Salvador's sabotaged ship manages to return to Salusa Secundus and report the truth to the newly-crowned Emperor Roderick, Salvador's brother. Roderick swears vengeance on Venport. Just then, Torondo gets his hands on a cache of atomics, which he uses to obliterate VenHold's main planet. Eventually, imperial forces track down Venport's secret laboratory and invade. Norma offers Josef a chance to survive by becoming a Navigator. She then folds space to the bridge of the imperial flagship and strikes a deal with the Emperor, agreeing to dissolve VenHold in exchange for Roderick sparing her and all her Navigators, and also establishing the Spacing Guild.

Depictions

Film and television

In David Lynch's 1984 film Dune, the Navigator's mutation affects his entire body, and he resembles a giant newt or worm with a heavily deformed head, V-shaped mouth and vestigial limbs. The Navigator is not shown to have the blue-in-blue eyes of a spice addict. The 2000 miniseries Frank Herbert's Dune portrays the Navigator as a withered figure with a humanoid head, blue-in-blue eyes and arms which have mutated into wings with elongated webbed fingers. The 2003 sequel miniseries Frank Herbert's Children of Dune presents Edric as a sleek, golden humanoid with an elongated head and limbs, and feathery appendages. Though Navigators are not present in Denis Villeneuve's 2021 film Dune, Guild representatives are depicted as humanoids in white, cloaked space suits with opaque helmet visors. Villeneuve explained:

We don't see the Navigators in this first part... I tried to keep all the space-travelling as mysterious as possible, like almost bringing some kind of mysticism or sacred relationship with that part of the movie. Everything involving space is just evocated and very mysterious.

Writing for Screen Rant, Adam Felman opined that the limited inclusion of the Guild in Villeneuve's film helped prevent the story from becoming convoluted.

Games

The Spacing Guild is a sub-faction in the real-time strategy video game Emperor: Battle for Dune (2001). It has its own private army with which it can back up its demands. The Guild uses its heighliners to transport troops of the three player Houses (Atreides, Harkonnen and Ordos) from their homeworlds to Arrakis. The Guild also uses its Navigators to pilot their NIAB ("Navigator in a Boat") Tanks, a hover tank that projects a single electrical bolt, and NIAP ("Navigators in a Plane") Flyers, an aerial version of the NIAB Tank, although without any weapons of its own. The NIAB Tank also has the ability to fold-space for short distances on the battlefield. One mission in the game involves the three House attacking each other on a Guild heighliner. The Guild forces in the game can also deploy a unit called the Maker, an infantry unit somewhat resembling both a Navigator and a small sandworm, armed with an electrical weapon. Later in the game, the Spacing Guild attempts to seize control of the universe by building an "Emperor Worm".

Analysis

This section may be confusing or unclear to readers. Please help clarify the section. There might be a discussion about this on the talk page. (April 2024) (Learn how and when to remove this message)

John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in The Science of Dune (2008).

Notes

  1. Frank Herbert refers to the Navigators alternately as "Guild Steersmen" beginning with Dune Messiah (1969). It may also be noted that starting in Dune (1965), Herbert uses the term "Guildsman" alternately for both Navigators and Guild agents.

References

  1. ^ Herbert, Frank (1965). Dune.
  2. Herbert, Frank (1965). "Appendix III: Report on Bene Gesserit Motives and Purposes". Dune.
  3. ^ Herbert, Frank (1969). Dune Messiah.
  4. Pierce-Bohen, Kayleena (October 30, 2021). "Dune: 10 Biggest Differences Between the 2021 and 1984 Versions". Screen Rant. Retrieved October 26, 2022.
  5. ^ Herbert, Frank (1965). "Terminology of the Imperium". Dune.
  6. ^ Herbert, Frank (1984). Heretics of Dune.
  7. ^ Herbert, Frank (1985). Chapterhouse: Dune.
  8. Herbert, Frank; Brian Herbert; Kevin J. Anderson (2005). The Road to Dune.
  9. ^ Felman, Adam (April 3, 2022). "Why It's a Good Thing the Dune Movie Doesn't Include the Guild". Screen Rant. Retrieved October 25, 2022.
  10. Herbert, Frank (1981). God Emperor of Dune.
  11. Itzkoff, Dave (September 24, 2006). "Across the Universe: Dune Babies". The New York Times. Archived from the original on October 24, 2015. Retrieved October 22, 2022.
  12. "Sandworms of Dune Review". Publishers Weekly. July 23, 2007. p. 40. Archived from the original on October 17, 2014. Retrieved October 22, 2022.
  13. Neuman, Clayton (August 17, 2009). "Winds of Dune Author Brian Herbert on Flipping the Myth of Jihad". AMC. Archived from the original on September 21, 2009. Retrieved June 16, 2020. I got a call from an estate attorney who asked me what I wanted to do with two safety deposit boxes of my dad's ... in them were the notes to Dune 7—it was a 30-page outline. So I went up in my attic and found another 1,000 pages of working notes.
  14. Herbert, Brian; Anderson, Kevin J. (2006). Hunters of Dune.
  15. Herbert, Brian; Anderson, Kevin J. (2007). Sandworms of Dune. Tor Books. p. 180. ISBN 978-0-7653-1293-8.
  16. ^ Herbert; Anderson (2007). Sandworms of Dune.
  17. Herbert; Anderson (2007). Sandworms of Dune. pp. 217–218.
  18. Herbert, Brian; Anderson, Kevin J. (1999–2001). Prelude to Dune.
  19. Herbert, Brian; Anderson, Kevin J. (2001). Dune: House Corrino.
  20. Herbert, Brian; Anderson, Kevin J. (2002–2004). Legends of Dune.
  21. Michel, Lincoln (September 21, 2021). "David Lynch's Dune Kept Science Fiction Cinema Strange". Tor.com. Retrieved October 26, 2022.
  22. "David Lynch's Dune Is Better (and Weirder) than You Remember". Digital Trends. October 26, 2021. Retrieved October 26, 2022.
  23. ^ Travis, Ben (November 16, 2021). "Dune Spoiler Interview: Denis Villeneuve on the Ending, Paul's Dreams, and What's Coming in Part Two". Empire. Retrieved October 19, 2022.
  24. Butler, Mary Anne (November 19, 2021). "Daily Dune: Those Weren't Guild Navigators on Caladan". NerdBot. Retrieved October 26, 2022.
  25. Dingo, Star (June 21, 2001). "Emperor: Battle For Dune Review for PC". GamePro. IDG Entertainment. Archived from the original on December 5, 2004. Retrieved April 26, 2022.
  26. "Emperor: Battle for Dune Review". The Gamers' Temple. July 19, 2005. Retrieved October 26, 2022.
  27. Schnieders, Daniel (July 28, 2022). "NIAB Tank - Emperor: Battle for Dune". Games for Learning. Retrieved October 21, 2022.
  28. Kapalka, Jason (September 2001). "The Emperor Has No Clue (Emperor: Battle for Dune Review)" (PDF). Computer Gaming World. No. 206. Ziff Davis. pp. 86–87, 109–115. Retrieved April 26, 2022.
  29. Smith, John C. (2008). "Navigators and the Spacing Guild". In Grazier, Kevin R. (ed.). The Science of Dune: An Unauthorized Exploration into the Real Science Behind Frank Herbert's Fictional Universe. Psychology of Popular Culture. Dallas, TX: BenBella Books. pp. 151–166. ISBN 978-1-933771-28-1.
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