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{{Italic title}}
{{Short description|2004 video game}}
{{pp-move-indef|small=yes}}
{{Use mdy dates|date=April 2022}}
{{Infobox VG
{{Infobox video game
| show image = yes
| title = Half-Life 2 | title = Half-Life 2
| image = Half-Life 2 cover.jpg
| composer = Kelly Bailey
| developer = ]{{efn|] developed the Nvidia Shield version.|lead=yes}}
| image = ]
| publisher = Valve
| caption = <small>One of the box covers for ''Half-Life 2'', showing ] main protagonist, ]</small>
| developer = ] | writer = ]
| artist = ]
| publisher = Valve Corporation<br />]
| composer = ]
| distributor = Valve Corporation<br />]
| series = '']''
| engine = ] (Build 4295)
| series = '']'' | engine = ]
| platforms = {{Unbulleted list|]|]|]|]|]|]|]}}
| released = {{collapsible list|title=Nov 16, 2004|
| released = {{Collapsible list|title={{nobold|November 16, 2004}}|'''Windows'''{{Video game release|WW|November 16, 2004}}'''Xbox'''{{Video game release|NA|November 15, 2005|EU|November 18, 2005}}'''Xbox 360'''{{Video game release|NA|October 10, 2007|EU|October 19, 2007|AU|October 25, 2007}}'''PlayStation 3'''{{Video game release|NA|December 11, 2007|EU|December 14, 2007|AU|December 20, 2007}}'''Mac OS X'''{{Video game release|WW|May 26, 2010}}'''Linux'''{{Video game release|WW|May 9, 2013}}'''Android'''{{Video game release|WW|May 12, 2014}}}}
'''Windows'''<br />
| genre = ]
{{vgrelease||Nov 16, 2004<ref name="GS-HL2ReleaseSummary">{{cite web | last = | first = | authorlink = | coauthors = | title = ''Half-Life 2'': Release Summary | work = GameSpot | publisher = CNET Networks, Inc. | date = | url = http://www.gamespot.com/pc/action/halflife2/similar.html?mode=versions | doi = | accessdate = 2008-07-09}}</ref>}}
| modes = ]
'''Mac OS X'''<br />
{{vgrelease||May 26, 2010<ref name='Steam News 3872'>{{cite web | url = http://store.steampowered.com/news/3872/ | title = Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two Updates Released | accessdate = 2010-05-26 | date = 2010-05-26 | work = ] | publisher = ]}}</ref>}}
'''Xbox'''<br />
{{vgrelease||Nov 15, 2005<ref name="GS-HL2ReleaseSummary"/>}}
'''Xbox 360'''<br />
{{vgrelease||Oct 10, 2007<ref name="GS-OBReleaseSummary">{{cite web | last = | first = | authorlink = | coauthors = | title = ''The Orange Box'': Release Summary | work = GameSpot | publisher = CNET Networks, Inc. | date = | url = http://www.gamespot.com/ps3/action/halflife2episode2/similar.html?mode=versions | doi = | accessdate = 2008-07-09}}</ref>}}
'''PlayStation 3'''<br />
{{vgrelease||Dec 11, 2007<ref name="GS-OBReleaseSummary"/>}}
}} }}
| genre = ]
| modes = Singleplayer
| ratings = {{vgratings|ESRB=M|BBFC=15|OFLC=MA15+|PEGI=16+}}
| platforms = {{collapsible list|title=PC, Console|Windows XP, Windows Vista, Windows 7, Mac OS X, Xbox, Xbox 360, PlayStation 3<ref name='Steam App 220'>{{cite web | url = http://store.steampowered.com/app/220/ | title = Half-Life 2 | accessdate = 2010-05-26 | work = ] | publisher = ]}}</ref>}}
| distribution = Physical, Download
| media = CD, Download, DVD, Blu-ray Disc
| requirements =


'''''Half-Life 2'''''<!--Do not add stylization in this since it's only used in box art and title screen.--> is a 2004 ] (FPS) game developed and published by ]. It was published for ] on Valve's digital distribution service, ]. Like the original '']'' (1998), ''Half-Life 2'' is played entirely from a ] perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and ]. The player controls ], who joins a resistance to liberate Earth from the ], a multidimensional alien empire.
<center>''']'''</center>


''Half-Life 2'' was created using Valve's ] game engine, which was developed simultaneously. Development lasted five years and cost US$40{{nbsp}}million. Valve's president, ], set his team the goal of redefining the FPS genre. They integrated the ] physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterisation, with more detailed character models and animations.
* ] ] or later
* 1.7 ] ] or ] ] (3.0 Ghz recommended)
* 512 ] of ] (1 GB recommended)
* ] 8.1 ] (DirectX 9.0 recommended)
* ] with ] or ]
* ] ]
* Input - ] & ]


Valve announced ''Half-Life 2'' at ] with a release date of September of that year. They failed to meet the release date, leading to fan backlash. In October, the unfinished source code was published online, leading to more backlash and damage to the team's morale.
<center>''']'''</center>


''Half-Life 2'' was released on Steam on November 16, 2004. It won 39 ] awards and, like its predecessor, has been cited as one of the most influential FPS games and among the ]. It was ] to the ], the ], the ], ], and ]. By 2011, it had sold 12 million copies. ''Half-Life 2'' was followed by the free extra level '']'' (2005) and the ] sequels '']'' (2006) and '']'' (2007). In 2020, after canceling '']'' and ], Valve released a prequel, '']''.
* ] v] or later
* Intel processor
* 1 ] of ]
* ] or ] or higher
* ] with ] or ]
* ] ]
* Input - ] & ]
}}


== Gameplay ==
'''''Half-Life 2''''', the sequel to the highly acclaimed '']'', is a ] ] ] ] and a signature title in the ]. Developed by ], it was initially released for ] on November 16, 2004, following a protracted five-year,<ref name="developmenttime">{{cite web | url = http://www.gamespot.com/features/6112889/p-3.html | title = Behind the Games: The Final Hours of ''Half-Life 2'' (Part III) | last = Keighley | first = Geoff | work = GameSpot | publisher = CNET Networks, Inc. | accessdate = 2006-07-09}}</ref> $40 million<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=76582 | title = Valve Talks ''Episode Two'' Interview | last = Bramwell | first = Tom | work = Eurogamer | date = 2007-05-21 | accessdate = 2008-09-22}}</ref> development cycle, during which a substantial part of the project was leaked and distributed on the internet.<ref name="sourcecodeleak">{{cite web | url = http://www.gamespot.com/pc/action/halflife2/news_6076314.html | title = ''Half Life 2'' Source Leaked | last = Parker | first = Sam | work = GameSpot | date = 2003-10-02 | accessdate = 2008-09-22}}</ref>
Like the original '']'' (1998), ''Half-Life 2'' is a single-player ] (FPS) in which players control ].<ref name="Marcone-2004">{{Cite web |last=Marcone |first=Julian |date=2004-12-02 |title=Half-Life 2 |url=https://arstechnica.com/gaming/2004/12/hl2/ |access-date=2023-10-07 |website=] |language=en-us}}</ref> It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through ].<ref name="Marcone-2004" /> Weapons include a pistol, submachine gun, shotgun, and the powerful Combine pulse rifle.<ref name="Marcone-2004" /> With the ] item, enemy antlions become allies and can be called to the player or sent to attack enemies.<ref name="Marcone-2004" />


''Half-Life 2'' introduces detailed ].<ref name="Stanton-2014" /> With the new ], players can repel objects or pull them from a distance.<ref name="Marcone-2004" /> For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back.<ref name="Marcone-2004" /><ref name="gamesradarreview" /> The player must also use physics to solve puzzles.<ref name="ignreview" /> ''Half-Life 2'' also adds vehicle sections in which the player controls an airboat and a dune buggy.<ref name="Marcone-2004" />
The game was developed alongside ] and ]. It introduced the popular ] and, because of Steam, is the first video game to require online ].<ref name="onlineactivation">{{cite web | url = http://au.pc.gamespy.com/pc/half-life-2/558931p1.html | title= Doug Lombardi of Valve Software. | last = Van Autrijve | first = Rainier | work = GameSpy | publisher = IGN Entertainment, Inc. | date = 2004-10-21 | accessdate = 2009-11-06}}</ref><ref>{{cite web | url = http://pc.ign.com/articles/400/400985p1.html | title = ''Half-Life 2'' Preview | last = Butts | first = Steve | work = IGN | publisher = IGN Entertainment | date = 2003-05-08 | accessdate = 2008-09-22}}</ref>


== Plot ==
Like its predecessor, ''Half Life 2'' was met with near-unanimous critical acclaim,<ref name="gamerankings">{{cite web | url = http://www.gamerankings.com/htmlpages4/914642.asp | title = ''Half-Life 2'' PC Reviews | work = GameRankings | accessdate = May 19, 2006}}</ref><ref name="metacritic">{{cite web | url = http://www.metacritic.com/games/platforms/pc/halflife2 | title = ''Half-Life 2'' PC Reviews | work = Metacritic |accessdate = May 20, 2006}}</ref> and was praised for its advanced ], ], ], ], ], and ]. The game won 39 "]" awards,<ref name =
]
"valve">{{cite web | url = http://www.valvesoftware.com/awards.html
After the ] at the ], a multidimensional alien empire known as the ] has conquered Earth. Approximately twenty years after being placed in stasis, ] is inserted into a train bound for City 17 by the ] (]). Helped by the undercover Resistance member ] (Shapiro), Gordon attempts to reach the laboratory of ] (]) but is subdued by Combine officers. He is rescued by ] (]), who guides him to the laboratory. Kleiner's attempt to teleport Gordon to the Resistance base fails, and Gordon is momentarily teleported to the Citadel, the skyscraper headquarters of ] (]), the former Black Mesa administrator and the Combine's ]. Gordon progresses to the base using the city's canal system using an ], eluding Combine forces.
| title = Valve Awards | publisher = Valve Corporation | accessdate =
2008-09-22}}</ref> and several publications have named it "Game of the Decade".<ref name="guardian1">{{cite news| url=http://www.guardian.co.uk/technology/gamesblog/2009/dec/16/games-events2 | work=The Guardian | location=London | title=The Gamesblog 50 games of the Noughties: number one | first=Keith | last=Stuart | date=2009-12-17 | accessdate=2010-03-31}}</ref><ref name="crispygamer1">{{cite web |title=Game of the Decade: Championship Round |date= 2009-12-11 |url=http://www.crispygamer.com/features/2009-12-11/game-of-the-decade-championship-round.aspx |publisher=''CrispyGamer''|accessdate=2010-04-02}}</ref><ref name="reviewsontherun1">{{cite web |title=Best Games of 2004 |url=http://www.reviewsontherun.com/index/index/vid_id/20429/rp/10 |publisher=Reviewsontherun|accessdate=2010-04-05}}</ref><ref name="autogenerated1">{{cite web |title=Best Games Overall
|url=http://uk.ign.com/decade/best-games-decade.html |publisher=] |accessdate=2010-04-05}}</ref> Over 6.5 million copies of ''Half-Life 2'' were sold at retail by December 3, 2008, making it a best selling PC game.<ref name="hl2sales">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21319|title=Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises|publisher=]|date=December 3, 2008|accessdate=December 3, 2008}}</ref> This figure does not include the significant number of sales through Steam.<ref name="gamasutra0508">{{cite web|first=Chris |last=Remo|url=http://www.gamasutra.com/php-bin/news_index.php?story=18843|title=Valve: PC Has 'Perception Problem,' Piracy Reflects 'Unserved Customers'|publisher=]|date=2008-05-30|accessdate=2008-12-03}}</ref> ] reported on February 9, 2011 that the game has sold 12 million copies.<ref>http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html</ref> Singled out for praise was the scene where Gabe Newell tearfully confesses his homosexuality. The game is seen as a major factor in acceptance of LGBT in video gaming.


At the base, Gordon reunites with Alyx's father, ] (]), and meets ] (]). Alyx introduces Gordon to her pet robot, ], and gives Gordon the gravity gun. Combine forces storm the base and capture Eli and Mossman. Gordon diverts through the zombie-infested town of ], aided by its lone inhabitant, ] (]), to a Resistance outpost whose occupants provide him with a ]. He drives along the coastline of depleted water levels to reach the Combine prison of Nova Prospekt, where Eli and Mossman are being held. Gordon and Alyx reunite, locate Eli, and discover that Mossman is a Combine spy. Before they can stop her, Mossman teleports herself and Eli to the Citadel. The teleporter explodes moments after Gordon and Alyx use it to escape Nova Prospekt.
==Gameplay==
]. Along the bottom of the screen the player's health, suit damage mitigation level and ammunition are displayed, and the player is carrying a pulse rifle.]]
''Half-Life 2'' is a ] and, like its predecessor '']'', permanently casts the player as ]. The sequel has the same combat mechanics as ''Half-Life'', duplicating its health, weapon, and item systems. A similar variety of enemies is also present: some carry firearms and coordinate in groups, some can throw grenades and use powerful weapons, and others rely on strong melee attacks or quick movement. Weapons in the game include conventional human guns and alien Combine weaponry. Gordon can kill enemies directly with weapons, or indirectly with environmental hazards such as exploding barrels and gas fires. Two sections of the game feature armed vehicles, an air boat and a beach buggy.


Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed, during which time the Resistance has used the attack on Nova Prospekt to launch an armed rebellion against the Combine. Aided by Barney and Dog, Gordon fights his way to the Citadel. Inside, a security system vaporizes his weapons but inadvertently super-charges the gravity gun; this helps Gordon climb the tower. He is captured and taken in a transport pod to Breen's private office, near the Citadel's apex, where he and Mossman are waiting with Eli and Alyx as captives. Breen reveals that he plans to use them as leverage to negotiate with the Combine, contradicting what he had told Mossman.<ref name="darkenergy while-face-to-face2">{{Cite video game |title=Half-Life 2 |developer=] |publisher=Valve |platform=], ], ], ], ] |level=Chapter 13: Dark Energy |date=November 16, 2004 |quote='''Dr. Breen''': Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine.}}</ref> Angered, Mossman frees the captives and Breen attempts to escape using a teleporter. Gordon destroys the reactor and Breen falls into the abyss. Moments after the reactor explodes, the G-Man reappears and freezes time, praises Gordon's actions, and returns him to stasis.
The game's physics simulation allowed the introduction of new environmental puzzles through makeshift mechanical systems. Unlike the scripted, button-centric puzzles of ''Half-Life'', these revolve around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight, and buoyancy. For instance, in the first chapter, Gordon is asked to stack up crates and barrels and climb on them to escape through a high window. Midway through the game, the player gains access to the "gravity gun", which allows players to grab small objects from a distance, manipulate them into position or to fling them away at high speeds. The gravity gun is used both in puzzle solving and combat.


== Development ==
Like ''Half-Life'', the game does not have cutscenes, and little formal explanation of the story is given. Instead, the player is expected to deduce the details from hints and clues. Many of these are presented in high detail, interactive, non-combat scenes, which feature expressive character conversations.
Development of ''Half-Life 2'' began in June 1999, six months after the release of the original '']''. It was developed by a team of 82, or around 100 people including voice actors.<ref name="Geoff-2016">{{Cite web |last=Geoff |first=Keighley |author-link=Geoff Keighley |date=April 28, 2016 |title=The Final Hours of Half-Life 2 |url=https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |url-status=live |archive-url=https://web.archive.org/web/20191226173658/https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ |archive-date=December 26, 2019 |access-date=November 30, 2019 |website=] |language=en-US}}</ref><ref name="Musgrove-2004">{{Cite web |last=Musgrove |first=Mike |date=November 16, 2004 |title=Half-Life 2's Real Battle |url=https://www.washingtonpost.com/wp-dyn/articles/A52849-2004Nov15.html?nav=rss_technology |url-status=live |archive-url=https://web.archive.org/web/20121025083004/http://www.washingtonpost.com/wp-dyn/articles/A52849-2004Nov15.html?nav=rss_technology |archive-date=October 25, 2012 |access-date=September 27, 2021 |newspaper=]}}</ref> Valve's president, ], wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If ''Half-Life 2'' isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team."<ref name="Geoff-2016" /> Newell gave his team no deadline and a "virtually unlimited" budget, promising to fund the project himself if necessary.<ref name="Geoff-2016" /> They used Valve's new in-house ], ], developed simultaneously.<ref name="Geoff-2016" />


=== Setting and characters ===
==Synopsis==
Whereas ''Half-Life'' was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel. One concept had the player teleporting between planets, which was discarded as it would make continuity between levels difficult. At the suggestion of the art director, ], who was Bulgarian, the team settled on a city in an Eastern European location. In this early concept, players would start the game by boarding the ''Borealis'', an ] bound for the city.<ref name="Geoff-2016" /> ] was conceived as a small rail depot built on an old prison in the wasteland and grew from a stopping-off point to the destination itself.<ref name="raisebar2">{{Cite book |last=Hodgson |first=David |title=Half-Life 2: Raising the Bar |publisher=Prima Games |year=2004 |isbn=978-0-7615-4364-0 |page=216}}</ref>
''Half-Life 2'' presents an Earth enslaved by a multidimensional empire, the ]. The game is set in and around the fictional Eastern European ], a number of years after the events of '']''. During ''Half-Life'', the scientists at the ] inadvertently opened portals to an alien world. In the period between ''Half-Life'' and its sequel, the portals attracted the attention of the Combine. The Combine took over Earth quickly in the "Seven Hour War", and enslaved the remaining humans into former cities, using an energy field to subdue the ability for humans to procreate. City 17 became the central point for the Combine, where they constructed their gigantic ], and where ], the human representative that negotiated the end of the Combine war and now City 17's supervisor, has set up his office. A small human resistance group remains underground and hidden from the Combine's troops.


After observing how players had connected to minor characters in ''Half-Life'', the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of the psychologist ], who had researched how facial muscles express emotion.<ref name="Geoff-2016" /> The writer ] created family relationships between the characters, saying that it was a "basic dramatic unit everyone understands" but rarely used in games.<ref name="Geoff-2016" /> The voice cast included ], ] and ].<ref name="Musgrove-2004" />
===Plot===
The game begins as ] is brought out of stasis by the mysterious ]. Gordon soon joins an underground resistance, organized by fellow friends and scientists from ], including ] and ], the daughter of his former colleague, ]. After a failed attempt to teleport the player to ] from ]'s laboratory, Gordon embarks on foot. After finding an air boat and passing through the old canals, he eventually reaches Black Mesa East, several miles from the city. Gordon is reintroduced to Eli, and is briefed by ] about the current state of affairs. After Alyx introduces ] and the gravity gun, the lab comes under Combine attack, and Eli is captured and taken to the Combine prison ], while Mossman cannot be found. Gordon and Alyx make separate ways to Nova Prospekt; Gordon is forced to detour through the zombie infested town of Ravenholm, with the help of ]. After venturing through a mine and combating snipers along a rail line, Gordon helps one of the resistance leaders, ], defend Lighthouse Point from an impending Combine attack.


=== Physics and design ===
After traveling Highway 17 and crossing an ]-infested beach, Freeman and Alyx reach Nova Prospekt.<ref name = "hl2guideIX">{{cite web | url = http://www.hlfallout.net/articles.php/novaprospekt_36/ | title = Chapter IX: Nova Prospekt | work = Half-Life Fallout |archiveurl=http://web.archive.org/web/20071224020337/http://www.hlfallout.net/articles.php/novaprospekt_36/ |archivedate=2007-12-24| accessdate = 2010-04-06}}</ref> They locate Eli, and discover that Mossman is a Combine informant. Before they can stop her, she teleports herself and Eli back to City 17's Citadel. They attempt to follow, but are caught in a teleporter malfunction that destroys the facility.
]
Valve integrated the ], which simulates real-world physics,<ref name="Stanton-2014">{{Cite web |last=Stanton |first=Rich |date=November 16, 2014 |title=''Half-Life 2'': 10 years on |url=https://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on |url-status=live |archive-url=https://web.archive.org/web/20190726132459/https://www.eurogamer.net/articles/2014-11-16-half-life-2-10-years-on |archive-date=July 26, 2019 |access-date=December 1, 2019 |website=] |language=en}}</ref> to reinforce the player's sense of presence and create new gameplay.<ref name="Geoff-2016" /> To experiment, they created a minigame, Zombie Basketball, in which players used a physics-manipulating gun to throw zombies through hoops.<ref name="Geoff-2016" /> In mid-2000,<ref>{{cite web |last1=Corporation |first1=Valve |title=Half-Life 2 Anniversary Archive: SIGGRAPH 2000 Demo |url=https://www.youtube.com/watch?v=wU4yPEFXzo0 |publisher=Valve Corporation |date=15 November 2024}}</ref> to test the physics and ], Valve built a battle between rioting citizens and police.<ref name="Geoff-2016" />


In late 2001, Valve began creating a ], hoping to demonstrate it at ] the next year.<ref name="Geoff-2016" /> For several months, Newell let the team work without his input so he could provide unbiased feedback, and focused on developing ], Valve's upcoming digital distribution service. The team presented the showreel to Newell, showcasing physics, environments such as the ''Borealis'', and a dialogue-heavy scene with the scientist character Dr. Kleiner. Newell felt the showreel did not adequately show how the physics would affect gameplay and that the Kleiner scene was overlong. Reflecting on the feedback, Laidlaw concluded that the character drama had to support interactivity and gameplay.<ref name="Geoff-2016" />
They rematerialize in Kleiner's lab, but a week's time has passed, and the resistance has mobilized against the Combine, turning City 17 into a war zone.<ref name = "hl2guideX">{{cite web | url = http://www.hlfallout.net/articles.php/entanglement_48/ | title = Chapter X: Entanglement | work = Half-Life Fallout |archiveurl=http://web.archive.org/web/20080113173820/http://www.hlfallout.net/articles.php/entanglement_48/ |archivedate=2008-01-13| accessdate = 2010-04-06}}</ref> During the battle, Alyx is captured by the Combine and taken to the Citadel.<ref name = "hl2guideXI">{{cite web | url = http://www.hlfallout.net/articles.php/anticitizenone_53/ |archiveurl=http://web.archive.org/web/20080113165938/http://www.hlfallout.net/articles.php/anticitizenone_53/ |archivedate=2008-01-13| title = Chapter XI: Anticitizen One | work = Half-Life Fallout |accessdate = 2010-04-06}}</ref>


In September 2002, the team completed a second showreel, featuring a buggy race along the City 17 coast, an encounter with headcrabs on a pier, an alien strider attacking the city, and a greatly shortened Kleiner sequence. In October, Newell told the team they would announce ''Half-Life 2'' at E3 2003 and release it by the end of the year.<ref name="Geoff-2016" /> As with the original ''Half-Life'', the team split into "cabals" working on different levels. Designers created levels using placeholder shapes and surfaces, which then were worked on by the artists.<ref name="Geoff-2016" />
Gordon enters the Citadel to rescue Alyx and Eli, but is caught in a Combine trap that destroys all of his weapons except for the gravity gun; instead, the energy enhances the gravity gun's capabilities and allows Gordon to escape and dispatch platoons of Combine. Eventually, Gordon is captured and taken to Dr. Breen's office, where he and Dr. Mossman are waiting with Eli and Alyx in captivity. Dr. Breen begins to explain his plan for further conquest of the humans by the Combine, contrary to what he told Dr. Mossman. Angered, Dr. Mossman frees Gordon, Alyx, and Eli. Dr. Breen tries to escape through a Dark Energy Portal, but Freeman and Alyx pursue him and destroy the reactor.<ref name = "hl2guideXIV">{{cite web | url = http://www.hlfallout.net/articles.php/darkenergy_39/ | title = Chapter XIV: Dark Energy | work = Half-Life Fallout |archiveurl=http://web.archive.org/web/20071222203204/http://www.hlfallout.net/articles.php/darkenergy_39/ |archivedate=2007-12-22| accessdate = 2010-04-06}}</ref> Before the explosion engulfs the pair, the G-Man reappears, and places Gordon back into stasis.


=== Announcement and delay ===
==Development==
Valve announced ''Half-Life 2'' at E3 2003, with demonstrations of the characters, animation and physics. The reaction was positive, and the game won the E3 Game of the Show award.<ref>{{Cite news |title=E3 2003 wiki |agency=IGN |issue=June 8, 2003 |url=https://www.ign.com/wikis/e3/E3_2003 |url-status=live |access-date=January 2, 2021 |archive-url=https://web.archive.org/web/20210126125703/https://www.ign.com/wikis/e3/E3_2003 |archive-date=January 26, 2021}}</ref> Newell also announced a release date of September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it was clear they would miss it. Rumors spread of a delay. On September 23, Valve released a statement targeting a release for the holiday season, leading to fan backlash.<ref name="Geoff-2016" />
]
For ''Half-Life 2'', ] developed a new ] called the ], which handles the game's visual, audio, and ] elements. The Source engine comes packaged with a heavily modified version of the ] that allows for an extra dimension of interactivity in both single-player and online environments.<ref>{{cite web|accessdate=2008-09-23|url=http://pc.gamespy.com/articles/501/501838p1.html|title=Havok's Half-Life 2 Marketing Campaign |publisher=GameSpy|date=2004-03-25|author=Fudge, James }}</ref> The engine can be easily upgraded because it is separated in modules. When coupled with ], it becomes easy to roll out new features. One such example is ], which Valve first demonstrated in a free downloadable level called '']'' for owners of ''Half-Life 2''.<ref>{{cite web|accessdate=2008-09-23|url=http://www.gamespot.com/pc/action/halflife2/news.html?sid=6136768|title=Half-Life 2 finds Lost Coast |publisher=GameSpot|date=2005-10-27|author=Surette, Tim }}</ref> HDR is now part of all Valve games. Several other games use the Source engine, including '']'' and '']'', both of which were also developed by Valve.<ref>{{cite news|title=Impressive add-on to Day of Defeat |work=New Straits Times|date=2005-12-29|author=Tang, Lee Yu}}</ref>


Newell had been hesitant to announce a delay without a new release date. He said later: "We were paralyzed. We knew we weren't going to make the date we promised, and that was going to be a huge fiasco and really embarrassing. But we didn't have a new date to give people either."<ref name="Geoff-2016" /> The ] manufacturer ] had arranged a promotional event on ] to coincide with the planned release of ''Half-Life 2.'' Unable to pull out of the event, Newell gave a prepared speech, demonstrated the Source engine, and left without addressing questions.<ref name="Geoff-2016" />
Integral to ''Half-Life 2'' on both the ] and ] platforms is the ] content delivery system developed by Valve Corporation. All ''Half-Life 2'' players on PC are required to have Steam installed and a valid account in order to play.<ref>{{cite web|url=http://pc.ign.com/articles/566/566202p1.html |title=IGN: Half-Life 2 Review |publisher=Pc.ign.com |author=Dan Adams |date= |accessdate=2008-09-21}}</ref> Steam allows customers to purchase games and other software straight from the developer and have them ]ed directly to their computer as well as receiving "micro updates." These updates also make ] the game harder to do and has thus far been somewhat successful in staving off ] and playability for users with ].<ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/4041289.stm |title=BBC NEWS &#124; Technology &#124; Ban hits Half-Life 2 pirates hard |publisher=News.bbc.co.uk |date=Last Updated: |accessdate=2008-09-21}}</ref> Steam can also be used for finding and playing multiplayer games through an integrated server browser and friends list, and game data can be backed up with a standard CD or DVD burner. Steam and a customer’s purchased content can be downloaded onto any computer, as long as that account is only logged in at one location at a given time. The usage of Steam has not gone without controversy.<ref>{{cite web|url=http://www.megagames.com/news/html/previews/half-life2-behindthenoise.shtml |title=Half-Life 2 - Behind the Noise&nbsp;— MegaGames previews |publisher=Megagames.com |date= |accessdate=2008-09-21}}</ref> Some users have reported numerous problems with Steam, sometimes being serious enough to prevent a reviewer from recommending a given title available on the service. In other cases, review scores have been lowered.<ref>{{cite web|url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=pc&game=halflife2 |title=Half-Life 2 Review for PC&nbsp;— Gaming Age |publisher=Gaming-age.com |date= |accessdate=2008-09-21}}</ref> Long download times, seemingly unnecessary updates, and verification checks are criticisms leveled by critics of the system’s use for single-player games such as ''Half-Life 2''.<ref>{{cite web|url=http://www.netjak.com/review.php/780 |title=Half-Life 2 - Windows Review |publisher=Netjak.com |date= |accessdate=2008-09-21|archiveurl = http://web.archive.org/web/20080519100857/http://www.netjak.com/review.php/780 |archivedate = May 19, 2008|deadurl=yes}}</ref><ref>{{cite web|url=http://www.sharkyextreme.com/features/games/article.php/3449611 |title=Sharky Extreme&nbsp;— Half-Life 2 Review |publisher=Sharkyextreme.com |date= |accessdate=2008-09-21}}</ref>


=== Leak ===
The book, '']'', revealed many of the game’s original settings and action that were cut down or removed from the game. ''Half-Life 2'' was originally intended to be a darker game with grittier artwork, where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases. ] was originally intended to be a small Combine rail depot built on an old prison in the wasteland. Eventually, Nova Prospekt grew from a stopping-off point along the way to the destination itself.<ref name="raisebar">{{cite book | author = Hodgson, David | year = 2004 | title = Half-Life 2: Raising the Bar | publisher = Prima Games | isbn = 0-7615-4364-30-7615-4364-3}}</ref>
On September 19, the ''Half-Life 2'' ] was obtained by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. According to Gembe, he shared it with another person, who leaked the code online in early October.<ref name="Parkin-2014" /> Fans soon ] a playable version of ''Half-Life 2'', revealing how unfinished it was. The leaks damaged morale at Valve and slowed development.<ref name="Geoff-2016" /> Fans also provided Valve with the details of people involved in the leaks.<ref name="Musgrove-2004" /> In March 2004, Gembe contacted Newell, saying he was a fan and had not acted maliciously. Newell worked with the ] to invite Gembe to a fake job interview, planning to have him arrested in the United States; however, police arrested him in Germany.<ref name="Parkin-2014">{{Cite web |last=Parkin |first=Simon |date=May 25, 2014 |title=The boy who stole Half-Life 2 |url=https://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article |url-status=live |archive-url=https://web.archive.org/web/20191128020137/https://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article |archive-date=November 28, 2019 |access-date=December 1, 2019 |website=Eurogamer |language=en}}</ref> In November 2006, Gembe was sentenced to two years' ].<ref name="Parkin-2014" /> Valve implemented new policies to protect against leaks, such as requiring journalists to attend their office to play it before release.<ref name="Musgrove-2004" />


===Leak=== === Final months ===
In 2004, the team returned after Christmas to long hours, stressful working conditions, and no guarantee that ''Half-Life 2'', which was costing $1 million a month to develop, would be finished soon. However, Newell felt that momentum was gathering, with the team producing about three hours of gameplay per month. In March, they created the first version playable from start to finish and stopped development for a week to play through the game. Major changes by this point included the cutting of the ''Borealis'', the replacement of the jet ski with a hovercraft, and introducing the physics-manipulating gravity gun earlier in the game. Feedback was positive across the company. Newell recalled: "The fact that you could go from one end of the game to the other was a really big thing for us. Then we knew it just had to get better ''–'' but it was all there."<ref name="Geoff-2016" /> After several months of bug fixes and ], ''Half-Life 2'' was completed on October 13, 2004.<ref name="Geoff-2016" />
''Half-Life 2'' was merely a rumor until a strong impression at ] in May 2003 launched it into high levels of hype where it won several awards for best in show. It had a release date of September 2003, but was delayed. This pushing back of ''HL2''’s release date came in the wake of the ] of ]'s internal network<ref name="leak delays release">{{cite web |url=http://www.technewsworld.com/story/31783.html |title=Half Life 2 Source-Code Leak Delays Debut |work=TechNewsWorld |accessdate=February 14, 2007}}</ref> through a null session connection to Tangis which was ] in Valve's network and a subsequent upload of an ] shell, resulting in the ] of the game's ] and many other files including maps, models and a playable early version of Half-Life Source and Counter-Strike Source in early September 2003.<ref name="source code leak">{{cite news |url=http://money.cnn.com/2003/10/07/commentary/game_over/column_gaming/ |title=Playable Version of Half-Life 2 Stolen |work=CNN Money |accessdate=February 14, 2007 | date=2003-10-07}}</ref> On October 2, 2003, Valve CEO ] publicly explained in the HalfLife2.net forums<ref></ref> the events that Valve experienced around the time of the leak, and requested users to track down the perpetrators if possible.


== Release ==
In June 2004, Valve Software announced in a press release that the ] had arrested several people suspected of involvement in the source code leak.<ref name="axel g arrest">{{cite web |url=http://play.tm/story/3764 |title='Phatbot' man linked with Half-Life 2 leak |work=play.tm |accessdate=February 16, 2007}}</ref> Valve claimed the game had been leaked by a German ] named Axel Gembe. Gembe later contacted Newell through e-mail (also providing an unreleased document planning the E3 events). Gembe was led into believing that Valve wanted to employ him as an in-house security auditor. He was to be offered a flight to the USA and was to be arrested on arrival by the FBI. When the German government became aware of the plan, Gembe was arrested in Germany instead, and put on trial for the leak as well as other computer crimes in November 2006, such as the creation of ], a highly successful trojan which harvested users' data.<ref>Infosecurity 2008 Threat Analysis, page 16, ISBN 1-59749-224-8 ISBN 978-1-59749-224-9</ref><ref>{{cite web|url=http://online.wsj.com/public/article_print/SB116900488955878543-yrMHYlacFyxijV14BxFZfXeU1_8_20070216.html |title=How Legal Codes Can Hinder Hacker Cases&nbsp;— WSJ.com |publisher=Online.wsj.com |date= |accessdate=2008-09-21}} {{dead link| date=June 2010 | bot=DASHBot}}</ref><ref></ref>
Valve made a 1&nbsp;GB portion of ''Half-Life 2'' available for download in an encrypted format through Steam on August 26, 2004. On the day of release, Steam customers were able to pay, unlock the files, and play the game immediately, without having to wait for the game to download.<ref>{{Cite web |last=Adams |first=David |date=August 18, 2004 |title=Gabe Newell on CS: Source, HL2 Preloads |url=http://pc.ign.com/articles/540/540054p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090113161546/http://pc.ign.com/articles/540/540054p1.html |archive-date=January 13, 2009 |access-date=September 21, 2008 |website=]}}</ref> In retail, distribution of the game was handled by ] through their ] subsidiary.<ref>{{Cite web |date=November 9, 2004 |title=Game industry's Steam-powered war |url=https://www.gamespot.com/articles/game-industrys-steam-powered-war/1100-6112757/ |url-status=live |archive-url=https://web.archive.org/web/20211221135802/https://www.gamespot.com/articles/game-industrys-steam-powered-war/1100-6112757/ |archive-date=December 21, 2021 |access-date=December 21, 2021 |website=]}}</ref>


A ] version with the file size of a single CD was made available in December 2004 at the website of ] manufacturer ], who teamed up with Valve for the game. The demo contains a portion of two chapters: ''Point Insertion'' and ''"We Don't Go To Ravenholm..."''.<ref>{{Cite web |title=Half-Life 2 Demo now available |url=http://ati.amd.com/gitg/promotions/halflife2demo/index.html |url-status=dead |archive-url=https://web.archive.org/web/20081206061933/http://ati.amd.com/gitg/promotions/halflife2demo/index.html |archive-date=December 6, 2008 |access-date=October 3, 2008 |website=ATI}}</ref> The soundtrack was written by ]. The soundtrack, containing most of the music from ''Half-Life 2'' and many tracks from the original ''Half-Life'', was included with the ''Half-Life 2'' "Gold Edition" and sold separately from Valve's online store.<ref>{{Cite web |date=September 27, 2013 |title=Half Life 2 Packages Revealed |url=http://ie.ign.com/articles/2004/09/29/half-life-2-packages-revealed |website=IGN}}</ref> In 2022, fans discovered that the ] used for a corpse model originated from a photograph of a corpse published in a medical textbook, leading to criticism.<ref>{{Cite web |last=Troughton |first=James |date=2022-12-21 |title=Half-Life 2 Fans Discover That Corpse Model Was Ripped From Real Medical Book |url=https://www.thegamer.com/half-life-2-fans-discover-that-corpse-model-was-ripped-from-real-medical-book/ |access-date=2023-06-21 |website=TheGamer |language=en}}</ref><ref>{{Cite web |last=Zwiezen |first=Zack |date=2022-12-22 |title=Fans Discover Half-Life 2 Corpse Has Actual Dead Human's Face |url=https://kotaku.com/half-life-2-creepy-corpse01-mdl-face-dead-guy-explained-1849925387 |access-date=2023-06-21 |website=Kotaku |language=en}}</ref>
At the trial in November 2006 in Germany, Gembe was sentenced to two years' probation. In imposing the sentence, the judge took into account such factors as Gembe's difficult childhood and the fact that he was taking steps to improve his situation.<ref name="axel g sentencing details">{{cite web |url=http://online.wsj.com/public/article_print/SB116900488955878543-yrMHYlacFyxijV14BxFZfXeU1_8_20070216.html |title=How Legal Codes Can Hinder Hacker Cases |work=Wall Street Journal Online |accessdate=April 12, 2008}} {{dead link| date=June 2010 | bot=DASHBot}}</ref>


=== Dispute with Vivendi ===
===Ports and Updates===
On September 20, 2004, '']'' reported that Sierra's parent company, ], was in a legal battle with Valve over the distribution of ''Half-Life 2'' to ]. Cyber cafés were important for the gaming market in Asia, where PC and broadband penetration per capita were much lower in most territories.<ref>{{Cite web |last=Feldman |first=Curt |date=December 15, 2004 |title=Valve vs. Vivendi dogfight heats up in US District Court |url=http://www.gamespot.com/pc/action/halflife2/news_6107712.html |url-status=live |archive-url=https://web.archive.org/web/20070930145805/http://www.gamespot.com/pc/action/halflife2/news_6107712.html |archive-date=September 30, 2007 |access-date=September 21, 2008 |website=GameSpot}}</ref>
On December 22, 2005, Valve released a ] version of the Source game engine that theoretically takes advantage of ] processor-based systems running ], ], ], or ]. This update, delivered via Steam, enabled ''Half-Life 2'' and other Source-based games to run natively on 64 bit processors, bypassing the ]. ], one of the founders of Valve, stated that this is "an important step in the evolution of our game content and tools," and that the game benefits greatly from the update.<ref name="amd64">{{cite web | url = http://store.steampowered.com/news/496/ | title= VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD | work = Steam Powered |accessdate= March 23, 2006}}</ref> The response to the release varied: some users reported huge performance boosts, while technology site Techgage found several stability issues and no notable frame rate improvement.<ref name="techgage">{{cite web |first=Rob |last=Williams| url = http://techgage.com/article/half-life_2_64-bit_-_reason_to_get_excited | title= Review: Half-Life 2: 64-Bit&nbsp;— Reason to get excited? | work = Techgage | accessdate= 2006-03-23}}</ref> At the time of release, 64-bit users reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.<ref name="64-bit problems">{{cite web | url = http://www.planetamd64.com/index.php?showtopic=29521 | title= Latest Steam Update&nbsp;— Half-Life 2 x64 Broken| publisher= PlanetAMD64| accessdate = 2008-09-21}}<br />{{cite news | url = http://developer.valvesoftware.com/Half-Life_2:_Episode_One_Error_Reports#A_Bunch_of_Finger_Pointing | title= A Bunch of Finger Pointing|praca= Half-Life 2: Episode One Error Reports| publisher= Valve Developer Community| accessdate = 2008-09-21|date=2006-06-04}}</ref>


According to Vivendi, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi could distribute ''Half-Life 2'' to cyber cafés&nbsp;— not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of ] in Seattle, Washington, ruled that Vivendi and its affiliates are not authorized to distribute (directly or indirectly) Valve games through cyber cafés for ] activities according to the parties' current publishing agreement. Zilly also ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.<ref>{{Cite news |date=November 30, 2004 |title=Half-Life 2 maker wins legal case |work=BBC |url=http://news.bbc.co.uk/2/hi/technology/4054643.stm |url-status=live |access-date=October 3, 2008 |archive-url=https://web.archive.org/web/20090208192206/http://news.bbc.co.uk/2/hi/technology/4054643.stm |archive-date=February 8, 2009}}</ref>
An ] ] published by Electronic Arts was released on November 15, 2005. While subject to positive reception, critics cited its lack of ] and frame-rate issues as problems, and the game received somewhat lower scores than its PC counterpart.<ref name="xbox reviews">{{cite web | url = http://www.gamerankings.com/htmlpages2/582864.asp?q=Half-Life%202 | title= Half-Life 2 reviews | work = GameRankings | accessdate= July 13, 2006}}</ref>


On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi was also to notify distributors and cyber cafés that had been licensed by Vivendi that only Valve had the authority to distribute cyber café licenses; their licenses were revoked and switched to Valve's.<ref>{{Cite web |title=Valve cyber café program |url=http://store.steampowered.com/?area=cybercafespPublisher=Valve |url-status=live |archive-url=https://web.archive.org/web/20080921205315/http://store.steampowered.com/?area=cybercafespPublisher%3DValve |archive-date=September 21, 2008 |access-date=March 6, 2007}}</ref> Valve partnered with Electronic Arts for the retail distribution of its games, including the Xbox version of ''Half-Life 2''.<ref>{{Cite web |last=Fahey |first=Rob |date=July 19, 2005 |title=EA to publish Half-Life 2 Xbox, distribute Valve PC titles |url=https://www.gamesindustry.biz/articles/ea-to-publish-half-life-2-xbox-distribute-valve-pc-titles |url-status=live |archive-url=https://web.archive.org/web/20181001182147/https://www.gamesindustry.biz/articles/ea-to-publish-half-life-2-xbox-distribute-valve-pc-titles |archive-date=October 1, 2018 |access-date=December 21, 2021 |website=]}}</ref>
During Electronic Arts’s summer press event on July 13, 2006, ], cofounder of Valve Corporation, announced that ''Half-Life 2'' would ship on next-generation consoles (specifically, the ] and ]) along with episodes '']'' and '']'', '']'', and '']''<ref name="nextgenconfirmation">{{cite web | url = http://www.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6156496 | title= ''Half-Life 2: Episode Two'' pushed to 2007? | last = Thorson | first = Tor | work = GameSpot | publisher = CNET Networks, Inc. | date = 2006-08-24 | accessdate = 2008-09-22}}</ref> in a package called '']''. The ] version was released on October 10, 2007 as both a retail boxed copy, and as a download available through Valve’s ]. The Xbox 360 version was also released on October 10, 2007. A PlayStation 3 version was released on December 11, 2007.<ref>{{cite web|accessdate=2008-10-03|url=http://www.usatoday.com/tech/columnist/marcsaltzman/2007-10-18-orangebox_N.htm|title='Orange Box' packs action, value |work=USA Today|date=2007-10-18 }}</ref>


=== Retail editions ===
On May 26, 2010, ''Half-Life 2'', along with episodes '']'' and '']'', was released for ].<ref name="osx_announce">{{cite web|url=http://store.steampowered.com/news/3569/|title=Valve to Deliver Steam & Source on the Mac|date=2010-03-08|publisher=Valve Corporation|accessdate=8 March 2010}}</ref> '']'' was made available for the platform on May 13, 2010, and Mac support for '']'' was added on June 10, 2010, completing the '']'' package.<ref name="tf2_osx_release">{{cite web|url=http://store.steampowered.com/news/3928/|title=Valve updates TF2 with Mac support|publisher=Valve Corporation}}</ref> Valve began selling The Orange Box for Mac OS X on May 26, 2010, despite the notable absence of Team Fortress for about a month.
''Half-Life 2'' was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, ''Half-Life 2'' had three packages that a customer could order. The basic version ("Bronze") includes only ''Half-Life 2'' and ''Counter-Strike: Source'', whereas the "Silver" and "Gold" editions also include '']'' and ''Day of Defeat: Source'' (ports of the original ''Half-Life'' and the ''Day of Defeat'' mod to the new engine). The "Gold Edition" additionally includes merchandise, such as a baseball cap, a ] and CD containing the soundtrack used in ''Half-Life 2''.


The boxed retail copies of the game come in two editions — Standard and "Collector's Edition". The "Collector's Edition" differs from the physical items in the "Gold Edition", and includes a T-shirt and sample of the ] strategy guide.<ref>{{Cite web |last=Adams |first=David |date=September 29, 2004 |title=Half-Life 2 Packages Revealed |url=https://www.ign.com/articles/2004/09/29/half-life-2-packages-revealed |url-status=live |archive-url=https://web.archive.org/web/20171004090921/http://www.ign.com/articles/2004/09/29/half-life-2-packages-revealed |archive-date=October 4, 2017 |access-date=May 31, 2022 |website=IGN}}</ref> Both the disc and Steam versions require Steam to be installed and active for play to occur.<ref>{{Cite web |last=Van Autrijve |first=Rainier |date=October 6, 2004 |title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC) |url=http://pc.gamespy.com/pc/half-life-2/554654p1.html |url-status=live |archive-url=https://web.archive.org/web/20081006131105/http://pc.gamespy.com/pc/half-life-2/554654p1.html |archive-date=October 6, 2008 |access-date=October 3, 2008 |website=GameSpy}}</ref>
==Reception==
{{VG Reviews
| state = plain
| Edge = 10/10<ref name=edgereview />
| GameSpot = 9.0<ref name=gamespotreview />
| GamePro = 10/10<ref name=gameproreview />
| GSpy = {{rating|5|5}}<ref name=gamespyreview />
| IGN = 9.7/10<ref name=ignreview />
| MaxPC = 11/10<ref name=maximumpcreview />
| PCGUS = 98%<ref name=pcgamerreview />
| rev1 = '']''
| rev1Score = {{rating|4|4}}<ref name=cincin />
| rev2 = '']''
| rev2Score = Positive<ref name=nytreview />
| GR = 96%<ref name=gamerankings />
| MC = 96%<ref name=metacriticreview />
}}
{{see also|The Orange Box#Reception|l1=Critical response to ''The Orange Box''}}
''Half-Life 2''’s public reception was overwhelmingly positive in terms of reviews, acclaim and sales. As of 2008, 6.5 million retail copies have been sold, but this does not include Steam purchases, which would most likely put the game at an estimated 8.3&nbsp;– 8.6 million copies sold.<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=21319 | title = Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises | publisher = ] | first = Chris | last = Remo | date = 2008-12-03 | accessdate = 2008-12-03 }}</ref> The game became one of the most critically acclaimed video games in history. It received an aggregated score of 96% on both ] and ].<ref name=autogenerated1>{{cite web|accessdate=2008-09-22|url=http://www.gamerankings.com/htmlpages2/914642.asp?q=half-life%202|title= Half-Life 2 - PC |publisher=Game Rankings }}</ref><ref name=metacriticreview>{{cite web|accessdate=2008-09-22|url=http://www.metacritic.com/games/platforms/pc/halflife2?q=half-life%202|title=Half-Life 2 |publisher=Metacritic }}</ref> Sources such as ],<ref name="gamespyreview">{{cite web | url = http://pc.gamespy.com/pc/half-life-2/566585p1.html | title = Half-Life 2 review | work = GameSpy | accessdate = May 20, 2006}}</ref> '']'',<ref name = "cincin">{{cite web | url = http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html | title = Half-Life 2: A Tech Masterpiece | work = Cincinnati Enquirer | accessdate = May 20, 2006|archiveurl=http://web.archive.org/web/20060316101825/http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html|archivedate=March 16, 2006}}</ref> and '']''<ref name="nytreview">{{cite news | url = http://www.nytimes.com/2004/11/25/technology/circuits/25game.html?_r=4&ex=1102400752&ei=1&en=e3a5cf6f48defd10&oref=slogin&oref=slogin&oref=slogin&oref=slogin | title = A Big Sequel That’s Worthy of Its Lineage | work = The New York Times | accessdate = May 20, 2006 | first=Charles | last=Herold | date=2004-11-25}}</ref> have given perfect reviewing scores, and others such as '']''<ref name=pcgamerreview>{{cite journal|title=Half-Life 2|journal=PC Gamer|month=December | year=2004|page=48}}</ref> and ]<ref name = "ignreview">{{cite web | url = http://pc.ign.com/articles/566/566202p1.html | title = ''Half-Life 2'' Review | work = IGN | accessdate = May 20, 2006}}</ref> gave near-perfect scores, while the game became the fifth title to receive '']'' magazine’s ten-out-of-ten score.<ref name = "edgereview">{{cite web | url = http://www.edge-online.co.uk/edgedb/ | archiveurl = http://web.archive.org/web/20070429124358/http://www.edge-online.co.uk/edgedb/ | archivedate=2007-04-29 | title = Reviews Database | work = Edge Online | accessdate = September 3, 2006}}</ref> Critics who applauded the game cited the advanced graphics and physics<ref name = "gameproreview">{{cite web | url = http://www.gamepro.com.au/index.php/id;1181166017;fp;2;fpid;36 | title = Half-Life 2 - Australian Review (Reviews) | work = GamePro | accessdate = May 21, 2006}}</ref><ref name = nytreview /> '']'' awarded ''Half-Life 2'' an unprecedented 11 on their rating scale which normally peaks at 10, and named it the "best game ever made".<ref name=maximumpcreview>{{cite journal|title=Half-Life 2 Review |journal=Maximum PC|month=January | year=2005 | url = http://dl.maximumpc.com/Archives/MPC0105-web.pdf}}</ref> In a review of ''The Orange Box'', IGN stated that although Half Life has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC.<ref>{{cite web |first=Hilary |last= Goldstein|title=The Orange Box Review |date=2007-10-09 |url=http://xbox360.ign.com/articles/826/826062p1.html |publisher='''IGN''' |accessdate=2010-05-29}}</ref> GameSpot's review of ''The Orange Box'' noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PS3 version was that it had was a noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but they were a significant irritation.<ref>{{cite web |first=Jason |last=Ocampo |title=The Orange Box Review for PlayStation 3 |url=http://www.gamespot.com/ps3/action/halflife2episode2/review.html |date=2007-12-12 |publisher=''GameSpot'' |accessdate=2010-05-29}}</ref>


In September 2005, ] distributed the "Game of the Year Edition" of ''Half-Life 2''. Compared to the original CD release of ''Half-Life 2'', the "Game of the Year Edition" also includes ''Half-Life: Source''.
Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with complications making it difficult to install and lack of support.<ref name = nytreview />


===Awards=== === Ports ===
In 2006, Valve partnered with ] to release ''Half-Life 2: Survivor'', an ] for the Japanese market.<ref name="gamespot">{{Cite web |date=November 29, 2005 |title=Half-Life 2 to hit Japanese arcades |url=https://www.gamespot.com/articles/half-life-2-to-hit-japanese-arcades/1100-6140527/ |url-status=live |archive-url=https://web.archive.org/web/20170411135522/https://www.gamespot.com/articles/half-life-2-to-hit-japanese-arcades/1100-6140527/ |archive-date=April 11, 2017 |access-date=April 10, 2017 |website=]}}</ref><ref>{{Cite web |last=Gantayat |first=Anoop |date=February 17, 2006 |title=AOU 2006: Half-Life 2 Survivor Debuts |url=http://www.ign.com/articles/2006/02/17/aou-2006-half-life-2-survivor-debuts |url-status=live |archive-url=https://web.archive.org/web/20170411061306/http://www.ign.com/articles/2006/02/17/aou-2006-half-life-2-survivor-debuts |archive-date=April 11, 2017 |access-date=April 10, 2017 |website=]}}</ref> Valve re-released ''Half-Life 2'' as part of the 2007 compilation '']'' for Windows, ] and ].<ref>{{Cite news |date=October 18, 2007 |title=Orange Box packs action, value |work=USA Today |url=https://www.usatoday.com/tech/columnist/marcsaltzman/2007-10-18-orangebox_N.htm |url-status=live |access-date=October 3, 2008 |archive-url=https://web.archive.org/web/20090106051332/http://www.usatoday.com/tech/columnist/marcsaltzman/2007-10-18-orangebox_N.htm |archive-date=January 6, 2009}}</ref> On May 26, 2010, ''Half-Life 2, Episode One'' and ''Episode Two'' were released for ].<ref name="osx announce">{{Cite web |date=May 26, 2010 |title=Steam For Mac Launch: Week 3 |url=https://store.steampowered.com/oldnews/3874 |url-status=live |archive-url=https://web.archive.org/web/20210401234032/https://store.steampowered.com/oldnews/3874 |archive-date=April 1, 2021 |access-date=August 16, 2024 |website=Steam |publisher=Valve}}</ref> In 2013, Valve ported ''Half-Life 2'' to Linux<ref>{{Cite web |date=May 10, 2013 |title='Half-Life 2' Hits Linux, Available on Steam |url=https://www.omgubuntu.co.uk/2013/05/half-life-2-steam-linux |url-status=live |archive-url=https://web.archive.org/web/20210412135230/https://www.omgubuntu.co.uk/2013/05/half-life-2-steam-linux |archive-date=April 12, 2021 |access-date=March 2, 2021 |website=OMG! Ubuntu! |language=en-GB}}</ref> and released a free update adding support for the ] ] headset.<ref name="Polygon: Valve gives">{{Cite web |last=Blagdon |first=Jeff |date=May 10, 2013 |title=Valve gives 'Half-Life 2' official Oculus Rift support |url=https://www.theverge.com/2013/5/10/4317926/half-life-2-gets-official-oculus-rift-support |url-status=live |archive-url=https://web.archive.org/web/20130607044302/http://www.theverge.com/2013/5/10/4317926/half-life-2-gets-official-oculus-rift-support |archive-date=June 7, 2013 |access-date=May 10, 2013 |website=] |publisher=]}}</ref> An ]-exclusive port for ] was released on May 12, 2014.<ref>{{Cite web |last=Salov |first=Vlav |date=May 12, 2014 |title=''Half-Life 2'' and ''Portal'' arrive on Android, but only for the Shield |url=https://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android |url-status=live |archive-url=https://web.archive.org/web/20170102040929/http://www.theverge.com/2014/5/12/5709518/half-life-2-and-portal-arrive-on-android |archive-date=January 2, 2017 |access-date=March 16, 2017 |website=]}}</ref>
''Half-Life 2'' earned 39 ] awards,<ref name="valve"/> including Overall Game of the Year at IGN, GameSpot’s Award for Best Shooter, GameSpot’s Reader’s Choice&nbsp;— PC Game of the Year Award, Game of the Year from The Academy of Interactive Arts & Sciences, and "Best Game" with the ], where it was also given various awards for technology, characters, and writing. Edge magazine awarded Half Life 2 with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004 ], picking up six awards, more than any other game that night, with awards including "Best Game" and "Best Online and Multiplayer."<ref name = "BBC">{{cite news | url = http://news.bbc.co.uk/2/hi/technology/4308315.stm | title = Half-Life 2 sweeps Bafta awards | work = BBC News | accessdate = May 22, 2006 | date=2005-03-01}}</ref>


=== Updates ===
] awarded ''Half-Life 2'' the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".<ref>{{cite web|accessdate=2008-09-23|url=http://www.gamepro.com/article/news/158708/guinness-world-records-gamers-edition-comes-mar-11/|title=Guinness World Records: Gamer's Edition comes Mar. 11 |work=GamePro|date=2008-01-28|author=Snow, Blake }}</ref> In 2009, '']'' put ''Half-Life 2'' 5th on their list of "The Top 200 Games of All Time", saying that "With Half-Life 2, Valve redefined the way first-person shooters were created".<ref name="gi_best">{{cite journal|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|month=December|year=2009|journal=]|issn=1067-6392|oclc=27315596}}</ref>
Valve released a ] mode, ''],'' in 2004.<ref>{{Cite web |last=Adams |first=David |date=December 1, 2004 |title=Half-Life 2 Deathmatch Released |url=http://www.ign.com/articles/2004/12/01/half-life-2-deathmatch-released |url-status=live |archive-url=https://web.archive.org/web/20121108095226/http://www.ign.com/articles/2004/12/01/half-life-2-deathmatch-released |archive-date=November 8, 2012 |access-date=March 23, 2014 |website=]}}</ref> In 2005, Valve released an extra level, '']'', as a free download to anyone who purchased ''Half-Life 2''.<ref>{{Cite web |last=Pinckard |first=Jane |date=October 27, 2005 |title=Lost Coast Out Now |url=http://www.1up.com/do/newsStory?cId=3145123 |url-status=dead |archive-url=https://web.archive.org/web/20071031171241/http://www.1up.com/do/newsStory?cId=3145123 |archive-date=October 31, 2007 |access-date=November 20, 2008 |publisher=1UP}}</ref> ''Lost Coast'' acted as a ], showcasing new lighting techniques and high-dynamic-range rendering in the ].<ref name="Marks-2020">{{Cite web |last=Marks |first=Tom |date=March 23, 2020 |title=Valve Explains Why Half-Life 2: Episode 3 Was Never Made |url=https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made |url-status=live |archive-url=https://web.archive.org/web/20200323171744/https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made |archive-date=March 23, 2020 |access-date=March 23, 2020 |website=]}}</ref>


On December 22, 2005, Valve released a ] version of the Source engine for ] processor-based systems running ], ], ], or ]. This enabled ''Half-Life 2'' and other Source games to run ] on 64-bit processors, bypassing the ]. Newell said it was "an important step in the evolution of our game content and tools", and that the game benefited greatly from the update.<ref name="amd64">{{Cite web |date=December 22, 2005 |title=Valve unveils 64-bit source (TM) gaming technology developed in conjunction with AMD |url=http://store.steampowered.com/news/496/ |url-status=live |archive-url=https://web.archive.org/web/20100418034254/http://store.steampowered.com/news/496/ |archive-date=April 18, 2010 |access-date=March 23, 2006 |website=Steam Powered}}</ref> Some users reported major performance improvements, though the technology site ''Techgage'' found stability problems and no notable ] improvement.<ref name="techgage">{{Cite web |last=Williams |first=Rob |title=Review: Half-Life 2: 64-Bit&nbsp;— Reason to get excited? |url=http://techgage.com/article/half-life_2_64-bit_-_reason_to_get_excited |url-status=live |archive-url=https://web.archive.org/web/20061116010914/http://techgage.com/article/half-life_2_64-bit_-_reason_to_get_excited |archive-date=November 16, 2006 |access-date=March 23, 2006 |website=Techgage}}</ref> In January 2022, Valve updated ''Half-Life 2'' with a new interface designed for its portable ] device.<ref>{{Cite web |last=Subhan |first=Ishraq |date=January 27, 2022 |title=''Half-Life 2'''s UI is getting Steam Deck ready |url=https://www.eurogamer.net/articles/2022-01-27-half-life-2s-ui-is-getting-steam-deck-ready |url-status=live |archive-url=https://web.archive.org/web/20220228164310/https://www.eurogamer.net/articles/2022-01-27-half-life-2s-ui-is-getting-steam-deck-ready |archive-date=February 28, 2022 |access-date=February 28, 2022 |website=] |language=en}}</ref>
''Half-Life 2'' was selected by readers of The Guardian as the best game of the decade, with praise given especially to the environment design throughout the game. According to the newspaper, it "pushed the envelope for the genre, and set a new high watermark for ] narrative". One author commented: "Half Life 2 always felt like the European arthouse answer to the Hollywood bluster of ] and ]".<ref name="guardian1"/>


{{external media|float=right|video1=}}
''Half-Life 2'' won ]'s 'Game of the Decade'<ref name="crispygamer1"/> tournament style poll. It also won ]'s<ref name="reviewsontherun1"/> and ]'s<ref name="autogenerated1"/> best game of the decade.
On the game's 20th anniversary in November 2024, Valve made ''Half-Life 2'' temporarily free on Steam and updated it to incorporate ''Episode One'', ''Episode Two'' and ''Lost Coast'', improve graphics and controls, restore lost content, fix bugs and add developer commentary. ''Half-Life 2'' reached a new peak of 64,085 concurrent players on Steam, surpassing the previous record of 16,101 in August 2021.<ref>{{Cite web |last=Obedkov |first=Evgeny |date=2024-11-18 |title=Half-Life 2 breaks its CCU record, peaking at over 64k concurrent players thanks to 20th anniversary celebration |url=https://gameworldobserver.com/2024/11/18/half-life-2-record-64k-concurrent-players-anniversary |access-date=2024-11-21 |website=Game World Observer |language=en-US}}</ref> Valve also released a two-hour making-of documentary.<ref>{{cite web |last=Chalk |first=Andy |date=November 15, 2024 |title=Valve gets the original Half-Life 2 development team back together for a huge 20th anniversary update—and the game is now free on Steam |url=https://www.pcgamer.com/games/fps/valve-gets-the-original-half-life-2-development-team-back-together-for-a-huge-20th-anniversary-update-and-the-game-is-now-free-on-steam/ |accessdate=November 15, 2024 |work=]}}</ref>


=== Mods ===
In 2010, ] named in a poll by its readers, that Half-Life 2 was considered the best game of all time.<ref>{{cite web|first=Tom|last=Pakinkis|title=Half-Life 2 voted best ever PC game|date=2010-05-18|url=http://www.computerandvideogames.com/article.php?id=246454|publisher=]|accessdate=2010-06-01}}</ref>
{{See also|List of Source engine mods|Source SDK}}
Since the release of the Source engine ], a large number of ] (mods) have been developed by the ''Half-Life 2'' community. Mods vary in scale, from fan-created levels like '']'' and weapons, to partial conversions such as ''Rock 24'', ''Half-Life 2 Substance'' and ''SMOD'' (which modify the storyline and gameplay of the pre-existing game), ] and '']'' (which allow the player to experiment with the physics system in a ] mode), to ]s such as '']'', '']'', ''Zombie Master'' or '']'', the last of which transforms the game from a first-person shooter into a real-time strategy game.<ref>{{Cite web |last=Young |first=Tom |date=January 27, 2006 |title=Source Forts |url=http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=13 |url-status=dead |archive-url=https://web.archive.org/web/20110711071737/http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=13 |archive-date=July 11, 2011 |access-date=June 3, 2010 |website=]}}</ref><ref>{{Cite magazine |last=Francis |first=Tom |date=December 19, 2006 |title=Garry's Mod Review |url=http://www.computerandvideogames.com/152602/reviews/garrys-mod-review/?site=pcg |url-status=live |magazine=] |archive-url=https://web.archive.org/web/20130607042507/http://www.computerandvideogames.com/152602/reviews/garrys-mod-review/?site=pcg |archive-date=June 7, 2013 |access-date=June 3, 2010}}</ref>


Some mods take place in the ''Half-Life'' universe; others in completely original settings. Many more mods are still in development, including ''Lift'', ''The Myriad'', ''Operation Black Mesa'', and ''Infinite Finality''. Several multiplayer mods, such as '']'', a predominately sword-fighting game; '']'', which focuses on realistic modern infantry combat; and '']'' have been opened to the public as a beta.<ref>{{Cite web |last=Rogers |first=Thomas |date=February 18, 2014 |title=Pirates, Vikings, & Knights II Beta 2.0 |url=http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=194 |url-status=dead |archive-url=https://web.archive.org/web/20080304143009/http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=194 |archive-date=March 4, 2008 |access-date=June 3, 2010 |website=]}}</ref><ref name="insurgencywebpage">{{Cite web |title=Insurgency: Modern Infantry Combat |url=http://www.insmod.net |url-status=dead |archive-url=https://web.archive.org/web/20080210045223/http://www.insmod.net/ |archive-date=February 10, 2008 |access-date=February 4, 2008 |website=Insurgency Team}}</ref> In September 2022, after a decade of development, fans released ''Half Life 2: VR Mod,'' allowing ''Half-Life 2'' to be played in ].<ref>{{Cite web |date=2022-10-01 |title=Half-Life 2's Excellent VR Mod Is Almost Too Good To Be True |url=https://kotaku.com/half-life-2-vr-mod-alyx-pc-valve-steam-gordon-freeman-1849603782 |url-status=live |archive-url=https://web.archive.org/web/20221209062955/https://kotaku.com/half-life-2-vr-mod-alyx-pc-valve-steam-gordon-freeman-1849603782 |archive-date=December 9, 2022 |access-date=2022-12-09 |website=Kotaku |language=en}}</ref>
In the same year, GameInformer named Half-Life 2's Alyx Vance as one of the 30 Characters that Defined a Decade.


As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the ] program, allowing the mods to make full use of Steam's distribution and update capabilities.<ref>{{Cite web |date=September 22, 2008 |title=Steam News Update Friday, September 26, 2008 |url=http://storefront.steampowered.com/Steam/Marketing/message/1843/ |url-status=dead |archive-url=https://web.archive.org/web/20080928091100/http://storefront.steampowered.com/Steam/Marketing/message/1843/ |archive-date=September 28, 2008 |access-date=September 22, 2008 |website=] |publisher=]}}</ref> ''Half-Life 2'' introduced a community workshop as part of their 20th-anniversary update.<ref>{{cite web|last=Smith|first=Graham|date=November 16, 2024|access-date=November 17, 2024|website=RockPaperShotgun.com|url=https://www.rockpapershotgun.com/half-life-2-is-20-years-old-and-has-been-updated-with-steam-workshop-support-and-developer-commentary|title=Half-Life 2 is 20 years old and has been updated with Steam Workshop support and developer commentary}}</ref> In 2023, ] announced ''Half-Life 2 RTX'', a collaboration with fan developers to add ] and other graphical upgrades using Nvidia's ] tools.<ref>{{Cite web |last=Zwiezen |first=Zack |date=2024-11-14 |title=That Half-Life 2 remaster is looking really good in new trailer |url=https://kotaku.com/half-life-2-hl2-rtx-remaster-remake-mod-nvidia-trailer-1851698957 |access-date=2024-11-23 |website=] |language=en}}</ref>
==Sequels==
{{main|Half-Life 2: Lost Coast|Half-Life 2: Episode One|Half-Life 2: Episode Two}}
Since the release of ''Half-Life 2'', Valve Corporation has released an additional level and two additional "expansion" sequels. The level, "]," takes place between the levels "Highway 17" and "Sandtraps" and is primarily a showcase for ] (HDR) technology. The first "expansion" sequel, '']'', takes place immediately after the events of ''Half-Life 2'', with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. '']'' continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, the latest hideout of the resistance. A further "episode" is set to be released in the future, dubbed '']''; being the last expansion, "in a trilogy."<ref name="ep2.ep3.confirmation">{{cite web | url = http://www.gamespot.com/pc/action/halflife2aftermath/news.html?sid=6151796l | title = Half-Life 2: Episode One gold, Two dated, Three announced | work = GameSpot |accessdate = May 25, 2006}}</ref> In an interview with ], Gabe Newell revealed that the ''Half-Life 2'' "episodes" are essentially ''Half-Life 3''.<ref name="eps.are.halflife3">{{cite web | url = http://www.eurogamer.net/article.php?article_id=65345&page=1 | title = Interview&nbsp;— Opening the Valve | work = Eurogamer | accessdate = June 7, 2006}}</ref> He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.<ref name="eps.are.halflife3" /> Newell admits that a more correct title for these episodes should have been "''Half-Life 3: Episode One''" and so forth, having referred to the episodes as ''Half-Life 3'' repeatedly through the interview.<ref name="eps.are.halflife3" />


==Mods== == Reception ==
=== Critical reception ===
{{main|List of Half-Life 2 mods}}
{{Video game reviews
Since the release of the Source engine ], a large number of ] (mods) have been developed by the ''Half-Life 2'' community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as ''Rock 24'', ''Half-Life 2 Substance'' and ''SMOD'' (which modify the storyline and gameplay of the pre-existing game), ] and ] (which allow the player to experiment with the physics system in a ] mode), to ] such as '']'', '']'', '']'' or '']'', the latter of which transforms the game from a first-person shooter into a real-time strategy game.<ref>{{cite web|first=Tom|last=Young|title=Source Forts
| MC = 96/100 (PC)<ref name="MC-PC" /><br />90/100 (Xbox)<ref name="MC-Xbox" />
|url=http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=13|date=2006-01-27|publisher=]|work=]|accessdate=2010-06-03}}</ref><ref>{{cite web|first=Tom|last=Francis|work=]|date=2006-12-19|title=Garry's Mod Review |url=http://www.computerandvideogames.com/article.php?id=152602&site=pcg |publisher=]|accessdate=2010-06-03}}</ref> Some mods take place in the ''Half-Life'' universe; others in completely original settings. Many more mods are still in development, including ''Lift'', ''The Myriad'', ''Operation Black Mesa'', and the ] single-player mod '']''.<ref>{{cite web |title=Half-Life 2 Minerva mod
| 1UP = A+<ref name="1UP">{{Cite web |last=Pfister |first=Andrew |date=January 17, 2005 |title=Half-Life 2 Review |url=http://www.1up.com/reviews/half-life-2_4 |archive-url=https://web.archive.org/web/20150402222427/http://www.1up.com/reviews/half-life-2_4 |archive-date=April 2, 2015 |access-date=September 20, 2022 |publisher=]}}</ref>
|date=2006-08-08 |author=PC Zone Staff |url=http://www.computerandvideogames.com/article.php?id=144068 |publisher='']''|accessdate=2010-06-02}}</ref> Several multiplayer mods, such as '']'', a predominately sword-fighting game, '']'', which focuses on realistic modern infantry combat and '']'' have been opened to the public as a beta.<ref>{{cite web|first=Thomas|last=Rogers|title=Pirates, Vikings, & Knights II Beta 2.0|url=http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=194|date=2008-02-18|publisher=]|work=]|accessdate=2010-06-03}}</ref><ref name="insurgencywebpage">{{cite web | url = http://www.insmod.net | title = Insurgency: Modern Infantry Combat | work = Insurgency Team |accessdate = February 4, 2008|archiveurl = http://web.archive.org/web/20080210045223/http://www.insmod.net |archivedate = February 10, 2008|deadurl=yes}}</ref> As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the ] program, allowing the mods to make full use of Steam's distribution and update capabilities.<ref>{{cite web |url=http://storefront.steampowered.com/Steam/Marketing/message/1843/ |title=Steam News Update Friday, September 26, 2008 |date=2008-09-26|publisher=]|work=]|accessdate=2008-09-27}}</ref>
| Edge = 10/10 (PC)<ref name="edgereview" />
| EuroG = 10/10 (PC)<ref name="europc" /><br />9/10 (Xbox)<ref name="euroxbox" />
| GamePro = {{rating|5|5}} (PC)<ref name="gameproreview" />
| GSpot = 9.2/10 (PC)<ref name="gamespotreview" />
| GSpy = {{rating|5|5}}<ref name="gamespyreview" />
| GRadar = {{rating|4.5|5}}<ref name="gamesradarreview" />
| IGN = 9.7/10 (PC)<ref name="ignreview" />
| MaxPC = 11/10<ref name="maximumpcreview" />
| PCGUS = 98%<ref name="pcgamerreview" />
| VG = 10/10<ref name="vgreview" />
| rev1 = '']''
| rev1Score = {{rating|4|4}}<ref name="cincin" />
| rev2 = '']''
| rev2Score = Positive<ref name="nytreview" />
}}


''Half-Life 2'' has an aggregate score of 96/100 on ] based on 81 reviews. Sources such as ],<ref name=1UP/> '']'',<ref name="gamespyreview">{{Cite web |title=Half-Life 2 review |url=http://pc.gamespy.com/pc/half-life-2/566585p1.html |url-status=live |archive-url=https://web.archive.org/web/20060428054001/http://pc.gamespy.com/pc/half-life-2/566585p1.html |archive-date=April 28, 2006 |access-date=May 20, 2006 |website=GameSpy}}</ref> '']'',<ref name="cincin">{{Cite web |title=Half-Life 2: A Tech Masterpiece |url=http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html |archive-url=https://web.archive.org/web/20060316101825/http://www.cincinnati.com/freetime/games/reviews/120204_half-life2.html |archive-date=March 16, 2006 |access-date=May 20, 2006 |website=Cincinnati Enquirer}}</ref> '']'',<ref name="nytreview">{{Cite news |last=Herold |first=Charles |date=November 25, 2004 |title=A Big Sequel That's Worthy of Its Lineage |work=The New York Times |url=https://www.nytimes.com/2004/11/25/technology/circuits/a-big-sequel-thats-worthy-of-its-lineage.html |url-status=live |access-date=May 20, 2006 |archive-url=https://web.archive.org/web/20161020103350/http://www.nytimes.com/2004/11/25/technology/circuits/a-big-sequel-thats-worthy-of-its-lineage.html |archive-date=October 20, 2016}}</ref> and ''VideoGamer.com''<ref name="vgreview">{{Cite web |last=Dick |first=Robert |date=December 14, 2004 |title="Half-Life 2" Review |url=http://www.videogamer.com/pc/hl2/review.html |url-status=live |archive-url=https://web.archive.org/web/20150626120537/http://www.videogamer.com/pc/hl2/review.html |archive-date=June 26, 2015 |access-date=May 26, 2015 |website=VideoGamer.com}}</ref> gave it perfect scores, and others, such as '']'',<ref name="pcgamerreview">{{Cite journal |date=December 2004 |title=Half-Life 2 |journal=PC Gamer |page=48}}</ref> '']'',<ref name="ignreview">{{Cite web |date=November 15, 2004 |title=''Half-Life 2'' Review |url=https://www.ign.com/articles/2004/11/15/half-life-2-review |url-status=live |archive-url=https://web.archive.org/web/20060524133916/http://pc.ign.com/articles/566/566202p1.html |archive-date=May 24, 2006 |access-date=May 20, 2006 |website=IGN}}</ref> '']'',<ref name="gamesradarreview">{{Cite web |last=Brandon |first=John |date=December 18, 2007 |title=''Half-Life 2'' Review |url=http://www.gamesradar.com/half-life-2-review/ |url-status=live |archive-url=https://web.archive.org/web/20150527000046/http://www.gamesradar.com/half-life-2-review/ |archive-date=May 27, 2015 |access-date=May 26, 2015 |website=]}}</ref> and '']'',<ref name="europc">{{Cite web |last=Reed |first=Kristan |date=November 18, 2004 |title=''Half-Life 2'' PC Review |url=http://www.eurogamer.net/articles/r_half-life2_pc |url-status=live |archive-url=https://web.archive.org/web/20150624192250/http://www.eurogamer.net/articles/r_half-life2_pc |archive-date=June 24, 2015 |access-date=May 15, 2015 |website=]}}</ref><ref name="euroxbox">{{Cite web |last=Reed |first=Kristan |date=November 21, 2005 |title=''Half-Life 2'' Xbox Review |url=http://www.eurogamer.net/articles/r_halflife2_xbox |url-status=live |archive-url=https://web.archive.org/web/20150518085033/http://www.eurogamer.net/articles/r_halflife2_xbox |archive-date=May 18, 2015 |access-date=May 15, 2015 |website=]}}</ref> gave near-perfect scores. It was the fifth game to receive ten out of ten from '']''.<ref name="edgereview">{{Cite web |title=Reviews Database |url=http://www.edge-online.co.uk/edgedb/ |archive-url=https://web.archive.org/web/20070429124358/http://www.edge-online.co.uk/edgedb/ |archive-date=April 29, 2007 |access-date=September 3, 2006 |website=Edge Online}}</ref> Critics praised the graphics, physics, story and gameplay.<ref name="gameproreview">{{Cite magazine |title=Half-Life 2 - Australian Review (Reviews) |url=http://www.gamepro.com.au/index.php/id;1181166017;fp;2;fpid;36 |url-status=dead |magazine=GamePro |archive-url=https://web.archive.org/web/20080917115121/http://www.gamepro.com.au/index.php/id%3B1181166017%3Bfp%3B2%3Bfpid%3B36 |archive-date=September 17, 2008 |access-date=May 21, 2006}}</ref><ref name="nytreview" /> '']'' awarded ''Half-Life 2'' 11 on their rating scale which normally peaks at 10, calling it "the best game ever made".<ref name="maximumpcreview">{{Cite journal |date=January 2005 |title=Half-Life 2 Review |url=http://dl.maximumpc.com/Archives/MPC0105-web.pdf |url-status=dead |journal=Maximum PC |archive-url=https://web.archive.org/web/20100401052137/http://dl.maximumpc.com/Archives/MPC0105-web.pdf |archive-date=April 1, 2010 |access-date=March 13, 2010}}</ref>
==Distribution==
A 1&nbsp;] portion of ''Half-Life 2'' became available for pre-load through Steam on August 26, 2004. This meant that customers could begin to download encrypted game files to their computer before the game was released. When the game’s release date arrived, customers were able to pay for the game through Steam, unlock the files on their hard drives and play the game immediately, without having to wait for the whole game to download. The pre-load period lasted for several weeks, with several subsequent portions of the game being made available, to ensure all customers had a chance to download the content before the game was released.<ref>{{cite web | last = Adams | first = David | title = Gabe Newell on CS: Source, HL2 Preloads | work = ] | date = 2004-08-18 | url = http://pc.ign.com/articles/540/540054p1.html | accessdate = 2008-09-21}}</ref>


In the United States, ''Half-Life 2''{{'s}} PC version sold 680,000 copies and had earned $34.3 million by August 2006. It was the country's 17th best-selling PC game between January 2000 and August 2006.<ref name="edgesales">{{Cite magazine |date=August 25, 2006 |title=The Top 100 PC Games of the 21st Century |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url-status=dead |magazine=] |archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |archive-date=October 17, 2012}}</ref> It received a "Platinum" sales award from the ] (ELSPA),<ref name="platinumelspa">{{Cite web |title=ELSPA Sales Awards: Platinum |url=http://www.elspa.com:80/?i=3944 |url-status=dead |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |archive-date=May 15, 2009 |website=]}}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name="gamasutrasales">{{Cite web |last=Caoili |first=Eric |date=November 26, 2008 |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url-status=dead |archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |archive-date=September 18, 2017 |website=]}}</ref> '']'' reported on February 9, 2011, that the game had sold 12 million copies worldwide.<ref>{{Cite news |last=Chiang |first=Oliver |date=February 28, 2011 |title=The Master of Online Mayhem |work=Forbes |url=https://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html |url-status=live |archive-url=https://web.archive.org/web/20110213025041/http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html |archive-date=February 13, 2011}}</ref>
''Half-Life 2'' was simultaneously released through Steam, ], and on ] in several editions. Through Steam, ''Half-Life 2'' had three packages that a customer could order. The basic version ("Bronze") includes only ''Half-Life 2'' and ''Counter-Strike: Source'', whereas the "Silver" and "Gold" (collector’s edition) versions also include '']'' (ports of the original ''Half-Life'' and ''Day of Defeat'' mod to the new engine). The collector’s edition/Gold version additionally includes merchandise such as a ], a ], and a CD containing the soundtrack used in ''Half-Life 2''. Both the disc and Steam version require Steam to be installed and active for play.<ref>{{cite web|accessdate=2008-10-03|url=http://pc.gamespy.com/pc/half-life-2/554654p1.html|title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC) |publisher=GameSpy|date=2004-10-06|author=Autrijve, Rainier Van }}</ref>


In a review of ''The Orange Box'', IGN stated that although ''Half-Life 2'' has already been released through other media, the game itself is still enjoyable on a console. They also noted that the physics of ''Half-Life 2'' are impressive despite it being a console game. However, it was noted that the graphics on the Xbox 360 version of ''Half-Life 2'' were not as impressive as when it was released on the PC.<ref>{{Cite web |last=Goldstein |first=Hilary |date=October 9, 2007 |title=The Orange Box Review |url=http://xbox360.ign.com/articles/826/826062p1.html |url-status=live |archive-url=https://web.archive.org/web/20100418163632/http://xbox360.ign.com/articles/826/826062p1.html |archive-date=April 18, 2010 |access-date=May 29, 2010 |website=IGN}}</ref> GameSpot's review of ''The Orange Box'' noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.<ref name="gamespotreview">{{Cite web |last=Ocampo |first=Jason |date=December 12, 2007 |title=The Orange Box Review for PlayStation 3 |url=http://www.gamespot.com/reviews/the-orange-box-review/1900-6183951/ |url-status=live |archive-url=https://web.archive.org/web/20140302002221/http://www.gamespot.com/reviews/the-orange-box-review/1900-6183951/ |archive-date=March 2, 2014 |access-date=May 29, 2010 |website=GameSpot}}</ref>
A ] version with the file size of a single CD was later made available in December 2004 at the web site of ] manufacturer ], who teamed up with Valve for the game. The demo contains part of the opening level of the game, and also part of the chapter "We Don't Go To Ravenholm." In September 2005, ] distributed the ''Game of the Year'' edition of ''Half-Life 2''. Compared to the original CD-release of ''Half-Life 2'', the ''GOTY'' edition adds ''Half-Life: Source''.<ref>{{cite web|accessdate=2008-10-03|url=http://ati.amd.com/gitg/promotions/halflife2demo/index.html|title= Half-Life 2 Demo now available |publisher=ATI }}</ref>


Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.<ref name="nytreview" />
===Cafe Dispute===
On September 20, 2004, the gaming public learned through ] that ] parent company, ], was in a legal battle with Valve Software over the distribution of ''Half-Life 2'' to ]. This is important for the Asian PC gaming market where PC and broadband penetration per capita are much lower (except ], ], ], ], ] and ]). Therefore, cyber cafés are extremely popular for playing online games for large numbers of people.<ref>{{cite web|url=http://www.gamespot.com/pc/action/halflife2/news_6107712.html|accessdate=2008-09-21|title=Valve vs. Vivendi dogfight heats up in US District Court}}</ref>


=== Awards ===
According to Vivendi Universal Games, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi Universal Games could distribute ''Half-Life 2'' to cyber cafés&nbsp;— not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of ] in ], ruled that Vivendi Universal Games and its affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber cafés to end users for ] activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement’s limitation of liability clause.<ref>{{cite news|accessdate=2008-10-03|url=http://news.bbc.co.uk/2/hi/technology/4054643.stm|title=Half-Life 2 maker wins legal case |publisher=BBC|date=2004-11-30 }}</ref>
''Half-Life 2'' earned 39 ] awards,<ref name="valve">{{Cite web |title=Valve Awards |url=http://www.valvesoftware.com/awards.html |url-status=live |archive-url=https://web.archive.org/web/20140108083038/http://www.valvesoftware.com/awards.html |archive-date=January 8, 2014 |access-date=September 22, 2008 |website=Valve}}</ref> including Overall Game of the Year at ''IGN'', ''GameSpot''{{'s}} Award for Best Shooter, ''GameSpot''{{'s}} Reader's Choice&nbsp;— PC Game of the Year Award, "]" and "Computer Game of the Year" from the ], and "Best Game" with the ], where it was also given various awards for technology, characters, and writing.


The editors of '']'' nominated ''Half-Life 2'' for their 2004 "Single-Player Shooter of the Year" and overall "Game of the Year" awards, although it lost to '']'' and '']''. They wrote, "''Half-Life 2'', everyone's default pick to win this year, is indeed a fantastic roller coaster of a ride, not as great as the original but still leagues above most other shooters."<ref name="cgwpremier2004">{{Cite magazine |date=March 2005 |title=2004 Games of the Year |magazine=] |issue=249 |pages=56–67}}</ref>
On April 29, 2005, the two parties announced a settlement agreement. Under the agreement, Vivendi Universal Games would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi Universal Games also was to notify distributors and cyber cafés that had been licensed by Vivendi Universal Games that only Valve had the authority to distribute cyber café licenses, and hence their licenses were revoked and switched to Valve's.<ref>{{cite web|url=http://store.steampowered.com/?area=cybercafespPublisher=Valve|accessdate=2007-03-06|title=VALVE CYBER CAFÉ PROGRAM}}</ref>


''Edge'' awarded ''Half-Life 2'' with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004 ], picking up six awards, more than any other game that night, with awards including "Best Game" and "Best Online and Multiplayer."<ref name="BBC">{{Cite news |date=March 1, 2005 |title=Half-Life 2 sweeps Bafta awards |work=BBC News |url=http://news.bbc.co.uk/2/hi/technology/4308315.stm |url-status=live |access-date=May 22, 2006 |archive-url=https://web.archive.org/web/20051113120121/http://news.bbc.co.uk/2/hi/technology/4308315.stm |archive-date=November 13, 2005}}</ref> '']'' named ''Half-Life 2'' the fourth-best computer game of 2004. The editors call it "a masterful single-player experience that plays a constant game of one-upmanship with itself." It won the magazine's "Best Technology" (beating out '']'') and "Best Writing" awards, and was a runner-up in the "Best Sound Effects", "Best AI" and "Best Voice Acting" categories.<ref name="cgm14th">{{Cite magazine |date=March 2005 |title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |magazine=] |issue=172 |pages=48–56}}</ref>
==Soundtrack==
All listed tracks were composed by Kelly Bailey.<ref>{{cite web | url = http://www.soundtrackcollector.com/catalog/soundtrackdetail.php?movieid=73862 | title = Kelly Bailey Soundtrack | work = SoundtrackCollector | accessdate = 2008-09-21}}</ref> Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack containing nearly all the music from the game, along with three bonus tracks. This CD is available for separate purchase via the Valve online store.


'']'' awarded ''Half-Life 2'' the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".<ref>{{Cite magazine |last=Snow |first=Blake |date=January 28, 2008 |title=Guinness World Records: Gamer's Edition comes Mar. 11 |url=http://www.gamepro.com/article/news/158708/guinness-world-records-gamers-edition-comes-mar-11/ |magazine=GamePro |archive-url=https://web.archive.org/web/20090219133531/http://www.gamepro.com/article/news/158708/guinness-world-records-gamers-edition-comes-mar-11/ |archive-date=February 19, 2009 |access-date=September 22, 2008}}</ref> In 2009, '']'' put ''Half-Life 2'' 5th on their list of "The Top 200 Games of All Time", saying that "with ''Half-Life 2'', Valve redefined the way first-person shooters were created".<ref name="gi best">{{Cite magazine |date=December 2009 |title=The Top 200 Games of All Time |magazine=] |issue=200 |pages=44–79 |issn=1067-6392 |oclc=27315596}}</ref>
Tracks 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Tracks 44 to 51 are tracks from the game that did not appear on the soundtrack CD. Many of the tracks were retitled and carried over from the '']'' soundtrack; The names in parentheses are the original titles. Tracks 34, 41, and 42 are remixes.


''Half-Life 2'' was selected by readers of '']'' as the best game of the decade, with particular praise for the environment design. The ''Guardian'' journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative".<ref name="guardian1">{{Cite news |last=Stuart |first=Keith |date=December 17, 2009 |title=The Gamesblog 50 games of the Noughties: number one |url=https://www.theguardian.com/technology/gamesblog/2009/dec/16/games-events2 |url-status=live |archive-url=https://web.archive.org/web/20131104210109/http://www.theguardian.com/technology/gamesblog/2009/dec/16/games-events2 |archive-date=November 4, 2013 |access-date=March 31, 2010 |work=] |location=London}}</ref> ''Half-Life 2'' won ]'s Game of the Decade<ref name="crispygamer1">{{Cite web |date=December 11, 2009 |title=Game of the Decade: Championship Round |url=http://www.crispygamer.com/features/2009-12-11/game-of-the-decade-championship-round.aspx |url-status=live |archive-url=https://web.archive.org/web/20100421081351/http://www.crispygamer.com/features/2009-12-11/game-of-the-decade-championship-round.aspx |archive-date=April 21, 2010 |access-date=April 2, 2010 |website=CrispyGamer}}</ref> tournament style poll. It also won ]'s,<ref name="reviewsontherun1">{{cite web |date=October 27, 2011 |title=Video Game Awards 2004 Winners |url=http://www.spike.com/articles/jhwbki/video-game-awards-video-game-awards-2004-winners |url-status=dead |archive-url=https://web.archive.org/web/20141223172214/http://www.spike.com/articles/jhwbki/video-game-awards-video-game-awards-2004-winners |archive-date=December 23, 2014 |access-date=December 12, 2024 |website=spike.com}}</ref> ''IGN''{{'s}}<ref>{{Cite web |title=Best Games Overall |url=http://uk.ign.com/decade/best-games-decade.html |url-status=dead |archive-url=https://web.archive.org/web/20100619022832/http://uk.ign.com/decade/best-games-decade.html |archive-date=June 19, 2010 |access-date=April 5, 2010 |website=IGN}}</ref> Best Game of the Decade and ] 2012 Game of the Decade.<ref name="spikeaward">{{Cite web |date=December 7, 2012 |title=Backstage with Game of the Decade and Game of the Year Winners |url=http://www.spike.com/video-clips/wek7t4/video-game-awards-backstage-with-game-of-the-decade-and-game-of-the-year-winners |url-status=live |archive-url=https://web.archive.org/web/20150622045721/http://www.spike.com/video-clips/wek7t4/video-game-awards-backstage-with-game-of-the-decade-and-game-of-the-year-winners |archive-date=June 22, 2015 |access-date=May 21, 2015 |website=]}}</ref> In December 2021, ''IGN'' named ''Half-Life 2'' the ninth-best game of all time.<ref name="I. G. N. Staff">{{Cite web |last=I. G. N. Staff |date=December 31, 2021 |title=The Top 100 Video Games of All Time |url=https://www.ign.com/articles/the-best-100-video-games-of-all-time |archive-url=https://web.archive.org/web/20220406155741/https://www.ign.com/articles/the-best-100-video-games-of-all-time?amp=1 |archive-date=April 6, 2022 |access-date=April 6, 2022 |website=IGN |language=en}}</ref>
{{tracklist
| collapsed = yes
| headline = ''Half-Life 2'' track listing
| title1 = Hazardous Environments (Valve Theme )
| length1 = 01:22
| title2 = ]
| length2 = 01:43
| title3 = ]
| length3 = 01:05
| title4 = ] Scan
| length4 = 01:38
| title5 = ]
| length5 = 01:30
| title6 = Requiem for Ravenholm
| length6 = 00:31
| title7 = Pulse Phase
| length7 = 00:45
| title8 = Ravenholm Reprise
| length8 = 00:50
| title9 = Probably Not A Problem
| length9 = 01:24
| title10 = ]
| length10 = 01:44
| title11 = ]
| length11 = 00:42
| title12 = Apprehension and Evasion
| length12 = 02:15
| title13 = Hunter Down
| length13 = 00:13
| title14 = Our Resurrected Teleport
| length14 = 01:09
| title15 = Miscount Detected
| length15 = 00:46
| title16 = Headhumper
| length16 = 00:06
| title17 = Triage at Dawn
| length17 = 00:43
| title18 = Combine Harvester
| length18 = 01:23
| title19 = Lab Practicum
| length19 = 02:52
| title20 = Nova Prospekt
| length20 = 01:55
| title21 = ]
| length21 = 00:53
| title22 = ]
| length22 = 02:50
| title23 = ]
| length23 = 01:09
| title24 = You're Not Supposed to Be Here
| length24 = 02:39
| title25 = Suppression Field
| length25 = 01:01
| title26 = Hard Fought
| length26 = 01:13
| title27 = ]
| length27 = 01:38
| title28 = Shadows Fore and Aft
| length28 = 01:24
| title29 = ] (Hurricane Strings)
| length29 = 01:33
| title30 = ] (Cavern Ambiance)
| length30 = 01:40
| title31 = Echoes of a Resonance Cascade (Space Ocean)
| length31 = 01:36
| title32 = Black Mesa Inbound (Vague Voices)
| length32 = 02:11
| title33 = Xen Relay (Threatening Short)
| length33 = 00:37
| title34 = Tracking Device (Credits / Closing Theme)
| length34 = 01:01
| title35 = Singularity (Traveling Through Limbo)
| length35 = 01:17
| title36 = ] (Dimensionless Deepness)
| length36 = 01:24
| title37 = Escape Array (Electric Guitar Ambiance)
| length37 = 01:24
| title38 = Negative Pressure (Steam in the Pipes)
| length38 = 01:55
| title39 = Tau-9 (Drums and Riffs)
| length39 = 02:03
| title40 = Something Secret Steers Us (Nuclear Mission Jam)
| length40 = 02:00
| title41 = Triple ] (Sirens in the Distance)
| length41 = 01:30
| title42 = Biozeminade Fragment (Alien Shock)
| length42 = 00:30
| title43 = Lambda Core (Diabolical Adrenaline Guitar)
| length43 = 01:44
| title44 = ]
| length44 = 00:39
| title45 = Highway 17
| length45 = 00:59
| title46 = A Red Letter Day
| length46 = 00:29
| title47 = Sand Traps
| length47 = 00:34
| title48 = ] (Remix)
| length48 = 01:45
| title49 = Trainstation PT. 1
| length49 = 01:30
| title50 = Trainstation PT. 2
| length50 = 01:12
| title51 = Radio
| length51 = 00:39
}}


{| class="wikitable plainrowheaders sortable"
==References==
|-
{{Reflist|2}}
! scope="col"| Award
! scope="col"| Category
! scope="col"| Recipient(s) and nominee(s)
! scope="col"| Result
! scope="col" class="unsortable" | {{Refh}}
|-
! scope="row" rowspan="4" | ] 2003
| Best of Show
| rowspan="4" | ''Half-Life 2''
| {{Won}}
| align="center" rowspan="12" | <ref>{{cite web |url=https://www.imdb.com/title/tt0374692/awards/ |title=Half-Life 2 Awards |publisher=] |access-date=30 October 2023}}</ref>
|-
| Best PC Game
| {{Won}}
|-
| Best Action Game
| {{Won}}
|-
| Special Commendation for Graphics
| {{Won}}
|-
! scope="row" rowspan="1" |] 2004
| Best of Show
| ''Half-Life 2''
| {{Nominated}}
|-
! scope="row"| ] 2003
| Most Anticipated Game
| ''Half-Life 2''
| {{Nominated}}
|-
! scope="row" rowspan="4"| ] 2004
| Game of the Year
| rowspan="4" | ''Half-Life 2''
| {{Nominated}}
|-
| Best PC Game
| {{Won}}
|-
| Best First-Person Action
| {{Nominated}}
|-
| Best Graphics
| {{Won}}
|-
! rowspan="1" scope="row" | ] 2012
| Best Game of the Decade
| ''Half-Life 2''
| {{Won}}
|-
! rowspan="1" scope="row" | ] 2005
| PC Game of the Year
| ''Half-Life 2''
| {{Won}}
|-
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| align="center" rowspan="6"| <ref>{{cite web |url=https://gamechoiceawards.com/archive/gdca_5th |title=Finalists & Winners: Honoring the Best Games of 2004 |publisher=] |website=gamechoiceawards.com |access-date=30 October 2023}}</ref>
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==External links== == Sequels ==
''Half-Life 2'' was followed by the ] sequels '']'' (2006) and '']'' (2007).<ref name="Marks-2020" /> After canceling '']'' and ],<ref>{{Citation |title=Details of Multiple Cancelled Valve Projects Revealed, Including Half-Life 3 - IGN |date=July 9, 2020 |url=https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve |access-date=July 19, 2020 |archive-url=https://web.archive.org/web/20200713154054/https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve |url-status=live |language=en |archive-date=July 13, 2020}}</ref> Valve released a prequel, '']'', in 2020.<ref>{{Cite web |last=McWhertor |first=Michael |date=November 18, 2019 |title=Valve's Half-Life series continues with Half-Life: Alyx for VR |url=https://www.polygon.com/2019/11/18/20970733/half-life-alyx-vr-release-date-valve-announcement |url-status=live |archive-url=https://web.archive.org/web/20191119134619/https://www.polygon.com/2019/11/18/20970733/half-life-alyx-vr-release-date-valve-announcement |archive-date=November 19, 2019 |access-date=November 21, 2019 |website=Polygon}}</ref>
{{Spoken Misplaced Pages|En-Half-Life_2.ogg|2006-12-22}}

{{wikiquote-inline|Half-Life#Half-Life 2 (2004)|''Half-Life 2''}}
== Notes ==
*
{{notelist}}
*

== References ==
{{reflist|30em|refs=

<ref name="MC-PC">{{Cite web |title=Half-Life 2 |url=https://www.metacritic.com/game/half-life-2/critic-reviews/?platform=pc |url-status=live |archive-url=https://web.archive.org/web/20100817224301/http://www.metacritic.com/game/pc/half-life-2 |archive-date=August 17, 2010 |access-date=September 22, 2008 |website=Metacritic}}</ref>

<ref name="MC-Xbox">{{Cite web |title=Half-Life 2 (Xbox) |url=https://www.metacritic.com/game/half-life-2/critic-reviews/?platform=xbox |url-status=live |archive-url=https://web.archive.org/web/20110830150538/http://www.metacritic.com/game/xbox/half-life-2 |archive-date=August 30, 2011 |access-date=September 12, 2011 |website=]}}</ref>
}}

== External links ==
{{Spoken Misplaced Pages|date=2024-04-17|Half-Life_2_Wikipedia_Article_Recording.ogg}}
* {{Official website|https://www.half-life.com/en/halflife2}}
*


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Latest revision as of 14:05, 11 January 2025

2004 video game

2004 video game
Half-Life 2
Developer(s)Valve
Publisher(s)Valve
Artist(s)Viktor Antonov
Writer(s)Marc Laidlaw
Composer(s)Kelly Bailey
SeriesHalf-Life
EngineSource
Platform(s)
Release November 16, 2004
  • Windows
    • WW: November 16, 2004
    Xbox
    • NA: November 15, 2005
    • EU: November 18, 2005
    Xbox 360
    • NA: October 10, 2007
    • EU: October 19, 2007
    • AU: October 25, 2007
    PlayStation 3
    • NA: December 11, 2007
    • EU: December 14, 2007
    • AU: December 20, 2007
    Mac OS X
    • WW: May 26, 2010
    Linux
    • WW: May 9, 2013
    Android
    • WW: May 12, 2014
Genre(s)First-person shooter
Mode(s)Single-player

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire.

Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US$40 million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterisation, with more detailed character models and animations.

Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They failed to meet the release date, leading to fan backlash. In October, the unfinished source code was published online, leading to more backlash and damage to the team's morale.

Half-Life 2 was released on Steam on November 16, 2004. It won 39 Game of the Year awards and, like its predecessor, has been cited as one of the most influential FPS games and among the best games ever made. It was ported to the Xbox, the Xbox 360, the PlayStation 3, macOS, and Linux. By 2011, it had sold 12 million copies. Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx.

Gameplay

Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman. It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences. Weapons include a pistol, submachine gun, shotgun, and the powerful Combine pulse rifle. With the pheromone item, enemy antlions become allies and can be called to the player or sent to attack enemies.

Half-Life 2 introduces detailed physics simulation. With the new gravity gun, players can repel objects or pull them from a distance. For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back. The player must also use physics to solve puzzles. Half-Life 2 also adds vehicle sections in which the player controls an airboat and a dune buggy.

Plot

A screenshot of the player engaging enemy antlions

After the alien invasion at the Black Mesa Research Facility, a multidimensional alien empire known as the Combine has conquered Earth. Approximately twenty years after being placed in stasis, Gordon Freeman is inserted into a train bound for City 17 by the G-Man (Michael Shapiro). Helped by the undercover Resistance member Barney Calhoun (Shapiro), Gordon attempts to reach the laboratory of Dr. Isaac Kleiner (Harry S. Robins) but is subdued by Combine officers. He is rescued by Alyx Vance (Merle Dandridge), who guides him to the laboratory. Kleiner's attempt to teleport Gordon to the Resistance base fails, and Gordon is momentarily teleported to the Citadel, the skyscraper headquarters of Dr. Wallace Breen (Robert Culp), the former Black Mesa administrator and the Combine's puppet ruler. Gordon progresses to the base using the city's canal system using an airboat, eluding Combine forces.

At the base, Gordon reunites with Alyx's father, Dr. Eli Vance (Robert Guillaume), and meets Dr. Judith Mossman (Michelle Forbes). Alyx introduces Gordon to her pet robot, Dog, and gives Gordon the gravity gun. Combine forces storm the base and capture Eli and Mossman. Gordon diverts through the zombie-infested town of Ravenholm, aided by its lone inhabitant, Father Grigori (Jim French), to a Resistance outpost whose occupants provide him with a dune buggy. He drives along the coastline of depleted water levels to reach the Combine prison of Nova Prospekt, where Eli and Mossman are being held. Gordon and Alyx reunite, locate Eli, and discover that Mossman is a Combine spy. Before they can stop her, Mossman teleports herself and Eli to the Citadel. The teleporter explodes moments after Gordon and Alyx use it to escape Nova Prospekt.

Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed, during which time the Resistance has used the attack on Nova Prospekt to launch an armed rebellion against the Combine. Aided by Barney and Dog, Gordon fights his way to the Citadel. Inside, a security system vaporizes his weapons but inadvertently super-charges the gravity gun; this helps Gordon climb the tower. He is captured and taken in a transport pod to Breen's private office, near the Citadel's apex, where he and Mossman are waiting with Eli and Alyx as captives. Breen reveals that he plans to use them as leverage to negotiate with the Combine, contradicting what he had told Mossman. Angered, Mossman frees the captives and Breen attempts to escape using a teleporter. Gordon destroys the reactor and Breen falls into the abyss. Moments after the reactor explodes, the G-Man reappears and freezes time, praises Gordon's actions, and returns him to stasis.

Development

Development of Half-Life 2 began in June 1999, six months after the release of the original Half-Life. It was developed by a team of 82, or around 100 people including voice actors. Valve's president, Gabe Newell, wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team." Newell gave his team no deadline and a "virtually unlimited" budget, promising to fund the project himself if necessary. They used Valve's new in-house game engine, Source, developed simultaneously.

Setting and characters

Whereas Half-Life was set in a single location, the Black Mesa research facility, Valve wanted "a much more epic and global feel" for the sequel. One concept had the player teleporting between planets, which was discarded as it would make continuity between levels difficult. At the suggestion of the art director, Viktor Antonov, who was Bulgarian, the team settled on a city in an Eastern European location. In this early concept, players would start the game by boarding the Borealis, an icebreaker bound for the city. Nova Prospekt was conceived as a small rail depot built on an old prison in the wasteland and grew from a stopping-off point to the destination itself.

After observing how players had connected to minor characters in Half-Life, the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of the psychologist Paul Ekman, who had researched how facial muscles express emotion. The writer Marc Laidlaw created family relationships between the characters, saying that it was a "basic dramatic unit everyone understands" but rarely used in games. The voice cast included Louis Gossett Jr., Robert Guillaume and Robert Culp.

Physics and design

A square in City 17, showing the Source engine's lighting and shadow effects

Valve integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay. To experiment, they created a minigame, Zombie Basketball, in which players used a physics-manipulating gun to throw zombies through hoops. In mid-2000, to test the physics and non-player characters, Valve built a battle between rioting citizens and police.

In late 2001, Valve began creating a showreel, hoping to demonstrate it at E3 the next year. For several months, Newell let the team work without his input so he could provide unbiased feedback, and focused on developing Steam, Valve's upcoming digital distribution service. The team presented the showreel to Newell, showcasing physics, environments such as the Borealis, and a dialogue-heavy scene with the scientist character Dr. Kleiner. Newell felt the showreel did not adequately show how the physics would affect gameplay and that the Kleiner scene was overlong. Reflecting on the feedback, Laidlaw concluded that the character drama had to support interactivity and gameplay.

In September 2002, the team completed a second showreel, featuring a buggy race along the City 17 coast, an encounter with headcrabs on a pier, an alien strider attacking the city, and a greatly shortened Kleiner sequence. In October, Newell told the team they would announce Half-Life 2 at E3 2003 and release it by the end of the year. As with the original Half-Life, the team split into "cabals" working on different levels. Designers created levels using placeholder shapes and surfaces, which then were worked on by the artists.

Announcement and delay

Valve announced Half-Life 2 at E3 2003, with demonstrations of the characters, animation and physics. The reaction was positive, and the game won the E3 Game of the Show award. Newell also announced a release date of September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it was clear they would miss it. Rumors spread of a delay. On September 23, Valve released a statement targeting a release for the holiday season, leading to fan backlash.

Newell had been hesitant to announce a delay without a new release date. He said later: "We were paralyzed. We knew we weren't going to make the date we promised, and that was going to be a huge fiasco and really embarrassing. But we didn't have a new date to give people either." The graphics card manufacturer ATI had arranged a promotional event on Alcatraz Island to coincide with the planned release of Half-Life 2. Unable to pull out of the event, Newell gave a prepared speech, demonstrated the Source engine, and left without addressing questions.

Leak

On September 19, the Half-Life 2 source code was obtained by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. According to Gembe, he shared it with another person, who leaked the code online in early October. Fans soon compiled a playable version of Half-Life 2, revealing how unfinished it was. The leaks damaged morale at Valve and slowed development. Fans also provided Valve with the details of people involved in the leaks. In March 2004, Gembe contacted Newell, saying he was a fan and had not acted maliciously. Newell worked with the FBI to invite Gembe to a fake job interview, planning to have him arrested in the United States; however, police arrested him in Germany. In November 2006, Gembe was sentenced to two years' probation. Valve implemented new policies to protect against leaks, such as requiring journalists to attend their office to play it before release.

Final months

In 2004, the team returned after Christmas to long hours, stressful working conditions, and no guarantee that Half-Life 2, which was costing $1 million a month to develop, would be finished soon. However, Newell felt that momentum was gathering, with the team producing about three hours of gameplay per month. In March, they created the first version playable from start to finish and stopped development for a week to play through the game. Major changes by this point included the cutting of the Borealis, the replacement of the jet ski with a hovercraft, and introducing the physics-manipulating gravity gun earlier in the game. Feedback was positive across the company. Newell recalled: "The fact that you could go from one end of the game to the other was a really big thing for us. Then we knew it just had to get better but it was all there." After several months of bug fixes and playtesting, Half-Life 2 was completed on October 13, 2004.

Release

Valve made a 1 GB portion of Half-Life 2 available for download in an encrypted format through Steam on August 26, 2004. On the day of release, Steam customers were able to pay, unlock the files, and play the game immediately, without having to wait for the game to download. In retail, distribution of the game was handled by Vivendi Universal Games through their Sierra Entertainment subsidiary.

A demo version with the file size of a single CD was made available in December 2004 at the website of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains a portion of two chapters: Point Insertion and "We Don't Go To Ravenholm...". The soundtrack was written by Kelly Bailey. The soundtrack, containing most of the music from Half-Life 2 and many tracks from the original Half-Life, was included with the Half-Life 2 "Gold Edition" and sold separately from Valve's online store. In 2022, fans discovered that the texture used for a corpse model originated from a photograph of a corpse published in a medical textbook, leading to criticism.

Dispute with Vivendi

On September 20, 2004, GameSpot reported that Sierra's parent company, Vivendi Universal Games, was in a legal battle with Valve over the distribution of Half-Life 2 to cyber cafés. Cyber cafés were important for the gaming market in Asia, where PC and broadband penetration per capita were much lower in most territories.

According to Vivendi, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi could distribute Half-Life 2 to cyber cafés — not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of U.S. Federal District Court in Seattle, Washington, ruled that Vivendi and its affiliates are not authorized to distribute (directly or indirectly) Valve games through cyber cafés for pay-to-play activities according to the parties' current publishing agreement. Zilly also ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.

On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi was also to notify distributors and cyber cafés that had been licensed by Vivendi that only Valve had the authority to distribute cyber café licenses; their licenses were revoked and switched to Valve's. Valve partnered with Electronic Arts for the retail distribution of its games, including the Xbox version of Half-Life 2.

Retail editions

Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version ("Bronze") includes only Half-Life 2 and Counter-Strike: Source, whereas the "Silver" and "Gold" editions also include Half-Life: Source and Day of Defeat: Source (ports of the original Half-Life and the Day of Defeat mod to the new engine). The "Gold Edition" additionally includes merchandise, such as a baseball cap, a strategy guide and CD containing the soundtrack used in Half-Life 2.

The boxed retail copies of the game come in two editions — Standard and "Collector's Edition". The "Collector's Edition" differs from the physical items in the "Gold Edition", and includes a T-shirt and sample of the Prima strategy guide. Both the disc and Steam versions require Steam to be installed and active for play to occur.

In September 2005, Electronic Arts distributed the "Game of the Year Edition" of Half-Life 2. Compared to the original CD release of Half-Life 2, the "Game of the Year Edition" also includes Half-Life: Source.

Ports

In 2006, Valve partnered with Taito to release Half-Life 2: Survivor, an arcade game for the Japanese market. Valve re-released Half-Life 2 as part of the 2007 compilation The Orange Box for Windows, Xbox 360 and PlayStation 3. On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X. In 2013, Valve ported Half-Life 2 to Linux and released a free update adding support for the Oculus Rift virtual reality headset. An NVIDIA Shield Tablet-exclusive port for Android was released on May 12, 2014.

Updates

Valve released a deathmatch mode, Half-Life 2: Deathmatch, in 2004. In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2. Lost Coast acted as a technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine.

On December 22, 2005, Valve released a 64-bit version of the Source engine for x86-64 processor-based systems running Windows XP Professional x64 Edition, Windows Server 2003 x64, Windows Vista x64, or Windows Server 2008 x64. This enabled Half-Life 2 and other Source games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Newell said it was "an important step in the evolution of our game content and tools", and that the game benefited greatly from the update. Some users reported major performance improvements, though the technology site Techgage found stability problems and no notable frame rate improvement. In January 2022, Valve updated Half-Life 2 with a new interface designed for its portable Steam Deck device.

External videos
video icon 20th anniversary documentary on Half-Life 2 by Valve

On the game's 20th anniversary in November 2024, Valve made Half-Life 2 temporarily free on Steam and updated it to incorporate Episode One, Episode Two and Lost Coast, improve graphics and controls, restore lost content, fix bugs and add developer commentary. Half-Life 2 reached a new peak of 64,085 concurrent players on Steam, surpassing the previous record of 16,101 in August 2021. Valve also released a two-hour making-of documentary.

Mods

See also: List of Source engine mods and Source SDK

Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels like Minerva and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), SourceForts and Garry's Mod (which allow the player to experiment with the physics system in a sandbox mode), to total conversions such as Black Mesa, Dystopia, Zombie Master or Iron Grip: The Oppression, the last of which transforms the game from a first-person shooter into a real-time strategy game.

Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and Infinite Finality. Several multiplayer mods, such as Pirates, Vikings and Knights II, a predominately sword-fighting game; Insurgency: Modern Infantry Combat, which focuses on realistic modern infantry combat; and Jailbreak Source have been opened to the public as a beta. In September 2022, after a decade of development, fans released Half Life 2: VR Mod, allowing Half-Life 2 to be played in virtual reality.

As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the Steamworks program, allowing the mods to make full use of Steam's distribution and update capabilities. Half-Life 2 introduced a community workshop as part of their 20th-anniversary update. In 2023, Nvidia announced Half-Life 2 RTX, a collaboration with fan developers to add ray tracing and other graphical upgrades using Nvidia's Remix tools.

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic96/100 (PC)
90/100 (Xbox)
Review scores
PublicationScore
1Up.comA+
Edge10/10 (PC)
Eurogamer10/10 (PC)
9/10 (Xbox)
GamePro (PC)
GameSpot9.2/10 (PC)
GameSpy
GamesRadar+
IGN9.7/10 (PC)
Maximum PC11/10
PC Gamer (US)98%
VideoGamer.com10/10
The Cincinnati Enquirer
The New York TimesPositive

Half-Life 2 has an aggregate score of 96/100 on Metacritic based on 81 reviews. Sources such as 1UP, GameSpy, The Cincinnati Enquirer, The New York Times, and VideoGamer.com gave it perfect scores, and others, such as PC Gamer, IGN, GamesRadar, and Eurogamer, gave near-perfect scores. It was the fifth game to receive ten out of ten from Edge. Critics praised the graphics, physics, story and gameplay. Maximum PC awarded Half-Life 2 11 on their rating scale which normally peaks at 10, calling it "the best game ever made".

In the United States, Half-Life 2's PC version sold 680,000 copies and had earned $34.3 million by August 2006. It was the country's 17th best-selling PC game between January 2000 and August 2006. It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Forbes reported on February 9, 2011, that the game had sold 12 million copies worldwide.

In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other media, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are impressive despite it being a console game. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC. GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.

Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.

Awards

Half-Life 2 earned 39 Game of the Year awards, including Overall Game of the Year at IGN, GameSpot's Award for Best Shooter, GameSpot's Reader's Choice — PC Game of the Year Award, "Game of the Year" and "Computer Game of the Year" from the Interactive Achievement Awards, and "Best Game" with the Game Developers Choice Awards, where it was also given various awards for technology, characters, and writing.

The editors of Computer Gaming World nominated Half-Life 2 for their 2004 "Single-Player Shooter of the Year" and overall "Game of the Year" awards, although it lost to Painkiller and World of Warcraft. They wrote, "Half-Life 2, everyone's default pick to win this year, is indeed a fantastic roller coaster of a ride, not as great as the original but still leagues above most other shooters."

Edge awarded Half-Life 2 with its top honor of the year with the award for Best Game, as well as awards for Innovation and Visual Design. The game also had a strong showing at the 2004 British Academy Video Games Awards, picking up six awards, more than any other game that night, with awards including "Best Game" and "Best Online and Multiplayer." Computer Games Magazine named Half-Life 2 the fourth-best computer game of 2004. The editors call it "a masterful single-player experience that plays a constant game of one-upmanship with itself." It won the magazine's "Best Technology" (beating out Doom 3) and "Best Writing" awards, and was a runner-up in the "Best Sound Effects", "Best AI" and "Best Voice Acting" categories.

Guinness World Records awarded Half-Life 2 the world record for "Highest Rated Shooter by PC Gamer Magazine" in the Guinness World Records: Gamer's Edition 2008. Other records awarded the game in the book include, "Largest Digital Distribution Channel" for Valve's Steam service, "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary". In 2009, Game Informer put Half-Life 2 5th on their list of "The Top 200 Games of All Time", saying that "with Half-Life 2, Valve redefined the way first-person shooters were created".

Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". Half-Life 2 won Crispy Gamer's Game of the Decade tournament style poll. It also won Reviews on the Run's, IGN's Best Game of the Decade and Spike Video Game Awards 2012 Game of the Decade. In December 2021, IGN named Half-Life 2 the ninth-best game of all time.

Award Category Recipient(s) and nominee(s) Result Ref.
Game Critics Awards 2003 Best of Show Half-Life 2 Won
Best PC Game Won
Best Action Game Won
Special Commendation for Graphics Won
Game Critics Awards 2004 Best of Show Half-Life 2 Nominated
Spike Video Game Awards 2003 Most Anticipated Game Half-Life 2 Nominated
Spike Video Game Awards 2004 Game of the Year Half-Life 2 Nominated
Best PC Game Won
Best First-Person Action Nominated
Best Graphics Won
Spike Video Game Awards 2012 Best Game of the Decade Half-Life 2 Won
Golden Joystick Awards 2005 PC Game of the Year Half-Life 2 Won
8th Annual Interactive Achievement Awards Game of the Year Half-Life 2 Won
Computer Game of the Year Won
Computer First-Person Action Game of the Year Won
Outstanding Innovation in Computer Gaming Won
Outstanding Character Performance - Male Robert Guillaume as Dr. Eli Vance Won
Outstanding Achievement in Character or Story Development Half-Life 2 Nominated
Outstanding Achievement in Animation Won
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Gameplay Engineering Won
Outstanding Achievement in Visual Engineering Won
5th Annual Game Developers Choice Awards Best Game Half-Life 2 Won
Character Design Won
Game Design Nominated
Technology Won
Visual Arts Nominated
Writing Won
2nd British Academy Games Awards Best Game Half-Life 2 Won
PC Won
Action Game Won
Sunday Times Reader Award for Games Nominated
Animation Won
Art Direction Won
Online Multiplayer Won
Technical Direction Nominated
Game Audio Network Guild Awards Audio of the Year Half-Life 2 Nominated
Sound Design of the Year Nominated
Best Dialogue Nominated

Sequels

Half-Life 2 was followed by the episodic sequels Episode One (2006) and Episode Two (2007). After canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020.

Notes

  1. Nvidia Lightspeed Studios developed the Nvidia Shield version.

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