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The {{nihongo|'''Chaos Emeralds''' |カオス エメラルド|Kaosu Emerarudo}} are seven ]al ]s from the '']'' ]s. The Chaos Emeralds have mystical properties and abilities, and the holder of them all can use them for a variety of purposes, including transforming into a powerful ]. Each emerald is an everlasting source of energy and is capable of floating in the air on its own power. The emeralds are commonly and traditionally collected within a Special Stage. While they were more like "bonus" items in the early games of the series, the Chaos Emeralds became necessary plot devices in ''Sonic Adventure'', and that trend has continued throughout the later 3D games. | |||
==Game Background== | |||
In the original ] release of ] there were only six Chaos Emeralds and when they were all collected they gave the player no special abilities, disappearing at the games end. When sega released ] they became the ''The Seven Chaos Emeralds'' and if the player collected them all as Sonic he could achieve a super form. ] changed the color sceme of the emeralds slightly and altered their shape. During ] the players could collect a set of 14 emeralds transforming the original seven into super emeralds ganting Sonic the ability to transform into ] while Tails and Knuckles could only achieve a standard super form. | |||
Other Sonic games have also had many different character oriented abilities and also many varying shapes and colors usually going with a common theme. | |||
The Chaos Emeralds in themselves are usually used to power machines, for weapons of mass destruction,<ref name="Sonic1">Game manual from ]</ref> Chaos powers, and activating ].<ref name="Sonic 2 Guide">''Sonic the Hedgehog 2: The Official Solid Gold Guide'' by Tony Takoushi</ref> The energy can also be given from one super form to another character to allow that person to achieve a super form of his own, as seen at the end of '']''<ref name="Heroes">In-game cutscene from ]</ref> and '']''.<ref name="Sonic06">In-game cutscene from ]</ref> And some cutscenes and gameplay times have shown that accessing their powers is possible without being in direct possession of an Emerald, the user is merely required to be close to one or more of them.<ref name="Using Emerald powers w/o Chaos Emerald">In ], Perfect Chaos drains the Emeralds power as they float around his head without making physical contact, in ], Shadow uses Chaos Control while Rouge is nearby holding 3 Emeralds, Biolizard uses Chaos Control while nearby all 7 Emeralds sit on the Shrine of the Master Emerald. In ], Black Doom uses a fully powered Chaos Control while the 7 Emeralds are nearby orbiting Shadow's head and float toward him, but don't touch him.</ref>. | |||
The 7 Emeralds and the Super Sonic transformation were widely viewed as a ] to '']'' and the ] transformations within. When asked if comments about this were received from '']'' creator ], former ] executive producer ] smiled and said no.<ref name="Super Sonic DBZ">{{cite web |url=http://sonicjam.wikidot.com/aii2005:dec30 |title=Sonic Jam: Sonic Magazine with Yuji Naka: |accessdate=2007-09-22 |format=HTML }}</ref> | |||
<!-- Unencyclopedic content on this section has been removed. It is appropriate for a Sonic fan site or FAQ, but not appropriate for Misplaced Pages. --> | |||
==Role in the games== | |||
Throughout most of the early games, ] tries to obtain the Chaos Emeralds in order to fuel his doomsday weapons. The player can choose to collect the Emeralds in their Special Stages in order to unlock a "good ending", a super form, or both.<ref name="Sonic1"/> | |||
In '']'', the Chaos Emeralds were collected by Eggman in order to feed ], the former guardian of the Chao and Emeralds, who can change its form every time it received one of the gems. With all seven, it became Perfect Chaos, and used up all of the negative energy in all seven Emeralds before dropping the unpowered and colorless Emeralds onto the ground. Sonic then picked up all seven emeralds and used the positive energy to become Super Sonic and neutralize Perfect Chaos.<ref name="SA">In-game cutscene from ]</ref> | |||
In ''Sonic Adventure 2'', Sonic and ] had the ability to use the Chaos Emeralds to utilize "]", an ability that alters time and space to ] or freeze time. (However, Sonic didn't know that he could use Chaos Control until he absolutely had to in order to save himself from a sticky situation; furthermore, Sonic managed to use the ability with a ''fake'' emerald.)<ref name="SA2">In-game cutscene from ]</ref> | |||
In Sonic Rivals, Silver has returned and does not remember anyone; just that he is once again trying to save the world from Eggman Nega. Eggman Nega has a camera that seems to have the power of a Chaos Emerald. The camera locks a person/character in a card and freezes time for that person. The cards give off almost the same power of the Chaos Emeralds, like they are an unending power source. | |||
In '']'', Sonic becomes Super Sonic, and allows Tails and Knuckles to use the Chaos Emerald energy to transform into imitations of their super forms, the only visual changes being two spheres of golden energy surrounding Tails and Knuckles.<ref name="Heroes"/> | |||
In '']'', the Emeralds were found throughout the stages again (except this time, they're obtained by beating the stage they're in), and Shadow used their miraculous powers to slowly reassemble his memories with each emerald. Shadow collected all seven by the end of the game, only to let them be stolen by the evil alien ], who used them to warp the Black Comet to Earth's surface with Chaos Control. Shadow then used the chaos emeralds to transform in Super Shadow to defeat Black Doom.<ref name="Shadow">In-game cutscene from ]</ref> | |||
In the 2006 game '']'' the Emeralds fully take on the power to "transform thoughts into power",<ref name="Sonic06"/> just as the Master Emerald was said to be capable of doing in ''Sonic Adventure''. | |||
It has been hinted in '']'' that the Chaos Emeralds have the ability to think and are capable of decision. They also seem to want to aid Sonic and others which is why they remain stable around the characters. | |||
In '']'', the Chaos Emeralds appear as part of Sonic's Final Smash. He also holds a Blue Chaos Emerald during one of his victory shots. | |||
==Appearance== | |||
===Amount=== | |||
In the first game of the series, '']'', there were six Chaos Emeralds.<ref name="Sonic1"/> This was also true for the ]/] games '']'', '']'', '']'' and '']''. The amount was extended to seven Emeralds in '']'' for the ],<ref name="Sonic2">Game Manual from ]</ref> and that number has been consistent ever since, with three exceptions. ] features 16 emeralds. An eighth, golden Emerald can be found in '']'' by entering a code at the Sound Test and can not be seen normally, except by a debug mode glitch in the locked on version where trying to jump on a Super Emerald after using debug mode to bypass the fight with Knuckles gives you access to the golden Super Emerald. '']'' features eight Emeralds as part of the story; in order to travel to the ], the player must collect all the Chaos Emeralds by defeating the eight characters that hold them. The widely accepted reason for this is because there are eight fighters, and so ] added another Chaos Emerald. In '']'', Chaos Emeralds were part of a major plot in the ''Quest for the Chaos Emeralds'' saga. ], ] stole Prof. Caninestein's time machine to travel back in time to steal four Chaos Emeralds, each with a unique power. One has the power to grant its bearer ], another grants ], another has the power to make people and things ], and the last one can bring ] things (and maybe even dead people) to life. Anyone who harnesses the power of all four jewels becomes an all-powerful ]. Robotnik did just that, and ] and ] had to bring all of their past selves to stop him. In the ] series, Chaos Emeralds have made no appearances whatsoever. Although, there were equally powerful items like the Deep Power Stones that made Sonic and ] go super. In '']'', a Chaos Emerald holds ]'s homeland, the ] afloat. In the anime '']'', Sonic and his friends recover the lost Chaos Emeralds (it should be noted that in the ], when an electrical object is near a chaos emerald it goes haywire). Unlike the three American animated shows, Sonic uses the jewels to become ]. In the anime film ], Chaos Emeralds once again made no appearance, and neither did Power Rings. | |||
===Colors=== | |||
The colors of the Chaos Emeralds are nowadays ], ], ], ], ]/], ], and ]. These are also the seven components of the ]. This has not always been the case. | |||
In the original '']'', the six Emeralds were blue, yellow, red, green, pink and gray. A seventh, purple Emerald was added to the roster in '']'', after which '']'' replaced the pink emerald with a cyan one, and the yellow Emerald with an orange one. The orange Emerald was reverted back to yellow again in ''Sonic Adventure'', and the colors of the Emeralds have remained essentially constant ever since. with the grey emerald sometimes being rendered as white. It was revealed in '']'' that the negative energy within the Emeralds gives them their colors, as after Chaos used the Emerald's energy to become Perfect Chaos the emeralds are shown to be clear. | |||
Certain games have used their own unique colors for the emeralds. In '']'', they are all blue. In '']'', they are all green. In '']'', the Blue Emerald is absent, replaced with an orange one. | |||
In the ''Sonic the Hedgehog'' comic series by ], the emeralds were spread across seven locations in the galaxy and there were hundreds of them. Each location had its own unique emerald color, with the total number of colors being seven. A later plot development led to all Emeralds of a certain color being fused together as one, resulting in the seven emeralds of the games. A black emerald served as a prison for ] (see ''Sonic the Hedgehog'' #80), but it is not specifically stated to be a chaos emerald. | |||
In the '']'' series, the emeralds are blue, yellow, red, green, orange, grey and purple. | |||
==Power source== | |||
As revealed in '']'', Chaos Emeralds have both positive energy and negative energy. The negative energy is accessed by negative feelings while the positive energy is harnessed/activated by friendship, as revealed when Tails says, ''"Negative forces aren't the only way to empower the Chaos Emeralds. Our positive feelings toward each other can make them work!"''<ref name="SA"/> Also, in Sonic Rush, Sonic told Blaze that realizing her feelings to her friends would help make the Emeralds work. However, it is shown that the negative energies of the Chaos Emeralds are what gives them their color (As seen in Sonic Adventure and Sonic Rush). | |||
Although the Emeralds are described as having unlimited energy,<ref name="SA"/> which is why they are often sought after by other characters, having all seven allows the energy to be tapped into more efficiently, as seen in '']'', after the ] Eclipse Cannon was fired with six emeralds, it was described as taking far too long to charge back up without the seventh.<ref name="SA2"/>. Despite destroying a good portion of the moon by harnessing six emeralds, the Eclipse Cannon was only able to destroy a large city by using five Emeralds. | |||
==Super transformation== | |||
'''Super transformation''' is a frequently recurring ] feature and story element that allows the player to play as a powered up version of the character, traditionally obtained by collecting all of the ] in addition to 50 ], as was the case in the ] games starting with '']''.<ref name="Sonic 2 Guide">''Sonic the Hedgehog 2: The Official Solid Gold Guide'' by Tony Takoushi</ref> The player can also collect the ], activate the ], or break open an Item box with an "S" on it.<ref name="S Box">This item is accessed through the use of the debug mode in '']'', '']'', and the combined games '']'' and '']''.</ref> | |||
===Features=== | |||
Super transformation generally gives the character enhanced speed, similar to using a "High Speed" power up. The transformation also originally gave the character the same effect as the "Invincible" power up.<ref name="Sonic 2 Guide"/> As of ''Sonic & Knuckles'' (and all games since), taking damage while using super transformation will result in the character being thrown back a small distance.<ref name="Sonic Adventure Guide">''Sonic Adventure: Official Strategy Guide'' by BradyGames</ref> Even with the transformation enabled, during gameplay the character can still die by falling in a bottomless pit, being crushed, or drowning.<ref name="Sonic 3 Guide">''Sonic 3 - Secrets of the Games - Official Play Guide'' by Carlton Books</ref> Also, in Sonic the Hedgehog (2006 release), ] is capable of damaging Sonic even when under super transformation. | |||
]''.]] | |||
The compromise in super transformation is that the power is sustained by Rings during gameplay. It originally took 50 Rings to enable the transformation, which are then gradually drained over time. Starting with '']'', players are no longer allowed to manually transform, but are simply given the ability through the story. The rings are only used as a gameplay mechanic to limit how long the form can last. The exception to this was '']'', where only one Ring is needed. Running out of Rings in a final boss battle results in an instant loss of a life, usually due to the character being in unsurvivable conditions such as over a flooded city street, in the cold of space or the magma filled core of a planet. | |||
Another general super transformation ability is flight. This was originally unique to Super Sonic as he would fly above the ground at maximum speed, and take to full flight at the end of ''Sonic the Hedgehog 2''. The ability is now shared by all transformations and is a defining trait. A character can also hover in midair as, beginning with '']'', the transformation is usually used in areas high above the ground.<ref name="Sonic Adventure 2 Guide">''Sonic Adventure 2: Prima's Official Strategy Guide'' by Kaizen Media Group</ref> The air can also act as the ground as shown in '']'', enabling the player to use the same controls as if in a regular level.<ref name="Sonic Heroes Guide">''Sonic Heroes: Prima's Official Strategy Guide'' by Kaizen Media Group</ref> | |||
Although it is a power up in itself, the super transformation can be powered up further. To do this, the player must collect all seven of the Chaos Emeralds and reactivate them in their powered up state as the "Super Emeralds." Once transformed, the character will then leave ]s in its ] and be given an ability to instantly kill all enemies on screen (excluding boss battles). This was seen only in ''Sonic the Hedgehog 3 & Knuckles''.<ref name="S&K Guide">''Sonic & Knuckles'' by Michael Teitelbaum and Ron Zalme</ref> | |||
If multiple people are around when the chaos emeralds are being used they can both enter "Super Form" (such as Sonic Adventure 2 Battle, Sonic Heroes, and the 2006 Sonic the Hedgehog), however, even though there can be multiple users, they share the same amount of rings that keeps them in "Super Form". | |||
==Chaos Control== | |||
{{Redirect|Chaos Control|the topic of ] with a similar name|control of chaos}} | |||
Although ] is the first to be seen using Chaos Control in ], the earliest known user of the ability is ], the ] leader, as he could very well be over 2000 years old (as he states before the "Sky Troops" stage in ] that he visited Earth around that time years ago). Black Doom demonstrated that he could use Chaos Control by teleporting the Black Comet, the Black Arms homeworld, down to the surface of Earth. In the Shadow the Hedgehog game, Chaos Control is described as being enhanced with each Chaos Emerald added to its usage, until reaching full power with all 7 Emeralds.<ref name="ShadowTH cutscenes">In ], Black Doom says "The Emeralds amplify the space-time control powers of Chaos Control. We need them to charge to full power."</ref> | |||
Its use in the games has been inconsistent. Although cutscenes<ref name="Chaos Emerald and Chaos Control cutscenes">In ], Sonic states: "It's not his speed, he must be using the Chaos Emerald to warp," Shadow later says: "It was a Chaos Emerald, wasn't it? But... there's no way you could have activated the Chaos Control... using an Emerald that's fake." In ], Shadow says: "With a Chaos Emerald, I control time and space."</ref> and official bios<ref name="Chaos Emerald and Chaos Control manuals and websites">The Sonic Adventure 2 manual states: "Shadow has a special ability called 'Chaos Control' which allows him to warp time and space using Chaos Emeralds." ] manual states: "...and can use a technique known as 'Chaos Control' to distort time and space using the Chaos Emeralds." The Sonic Rivals webpage states: "Possessing the power to use Chaos Emeralds to perform Chaos Control, he has the ability to manipulate time and space." A translation of Sonic Channel by FreeTranslation.com says: "It is given the ability of "the chaos control" that distorts a/the time and space by using a/the chaos emerald."</ref> often claim that the ]s allow the use of Chaos Control, Shadow the Hedgehog has used it several times during gameplay and a few cutscenes without a visible Emerald, such as in ] and ].<ref name="Sonic Battle cutscene">In the script for ], EMERL: "I don't want you whining about how you didn't have your "Chaos Emerald" and stuff!" SHADOW: "I no longer need it. I have Maria in my heart."</ref> ] further explained that Chaos Control is also possible with a fake Emerald which has the same wavelength and properties.<ref name="SA2 cutscene">In the script for ], TAILS: "It has the same wavelength, and properties, but is less powerful than the real one," SONIC: "(The same wavelength and properties... But, can I do this?)," later SONIC: "Whoa... I wasn't sure if I could pull that one off. Somehow I managed to use the Chaos Control..."</ref> | |||
The ] takes a more consistent approach. According to Knuckles, Guardians have the ability to tap into the "Chaos Force" to use techniques like Chaos Control without a Chaos Emerald. However, Shadow is able to use Chaos Control without an Emerald, thus the Ultimate Lifeform can be included among them. | |||
===Other Chaos Powers=== | |||
Appearing first in the 2-player mode of '']'' and then canonized in the final level of '']'' and '']'', '''Chaos Spear''' is an attack whereby bolts of energy are thrown at an opponent. Another related power, that first appeared in the game '']'', is '''Chaos Blast'''. It is a large explosion of energy radiating outward from its creator. These powers have been altered and expanded upon with game-specific abilities by subsequent video games. | |||
==Master Emerald== | |||
] | |||
The {{nihongo|'''Master Emerald'''|マスー エメラルド|Masutā Emerarudo}} is a large, green ]. It has unbound power, and is used to keep the Angel Island afloat in the sky. The Master Emerald also has the power to fully control everything that the Chaos Emeralds do, as according to the ancient saying from ]: "The servers are the 7 Chaos. Chaos is power, power enriched by the heart. The controller is the one that unifies the chaos." The Master Emerald also possesses the ability to both negate and empower the Chaos Emeralds, meaning it can stop the energy of the Chaos Emeralds, or enhance them, as seen in '']'' and '']'', respectively. Only descendants of ]'s tribe are capable of controlling it.<ref name="jp profile">{{cite web |url=http://sonic.sega.jp/chara/knuckles/index.html |title=Sonic Channel|accessdate=2008-05-06 |format=HTML }}</ref> Although, in '']'', ] also absorbed its energy to obtain an enhanced form very similar to ]. | |||
The Master Emerald can be shattered into any number of pieces, but can always be put back together flawlessly, with no loss of power. | |||
==Guardians== | |||
The Chaos Emeralds were originally guarded by ], a mutated chao that protected both the Emerald Shrine and the other Chao that lived there.<ref name="Chaos Sonic Channel profile">{{cite web |author=Sonic Team |publisher = Sega of Japan |url=http://sonic.sega.jp/chara/chaos/ |title=Chaos official character profile |accessdate=2007-09-24}}</ref> | |||
] found Chaos and the Chao in her ancient ] tribe. She loved them and cared for them, but ] found out about them and wanted the power of the Emeralds for himself. He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the negative power of the Emeralds, became Perfect Chaos, and destroyed the majority of the Echidna tribe. Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own consciousness in the process. The Chao lived on and bred, however.<ref name="SA"/> | |||
This is the point at which the Echidnas took over in protecting the Emeralds. Knuckles is the Echidna that protects them in the time of the current ''Sonic the Hedgehog'' time line, and also the only Echidna left according to the ] manual (in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence). | |||
==References== | |||
<div class="references-small"> | |||
In addition to information taken from the ''Sonic the Hedgehog'' games themselves, content from the instruction booklets of the U.S. and Japanese versions of the games were also used as references for this article. | |||
<references/> | |||
<br/> {{SonicFeatures}} | |||
{{DEFAULTSORT:Chaos Emeralds}} | |||
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Revision as of 19:44, 27 June 2008
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