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|developer = ]<ref name="4gamer1st" /> |developer = ]<ref name="4gamer1st" />
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|director = Mitsunori Takahashi<ref name="Staff">{{cite web |url=http://www.andriasang.com/e/blog/2010/09/13/dissidia_teaser_site/ |title=First Look: Dissidia Final Fantasy 012 |author=Anoop Gantayat |date=September 13, 2010 |work= |publisher=Andriasang |accessdate=December 14, 2010}}</ref> |director = Mitsunori Takahashi<ref name="Staff">{{cite web |url=http://www.andriasang.com/e/blog/2010/09/13/dissidia_teaser_site/ |title=First Look: Dissidia Final Fantasy 012 |author=Anoop Gantayat |date=September 13, 2010 |work= |publisher=Andriasang |accessdate=December 14, 2010}}</ref>
|writer = |writer = Daisuke Watanabe<br />]
|producer = |producer = ]<br />]
|artist = ]<ref name="Staff"/> |artist = Tetsuya Nomura<ref name="Staff"/>
|composer = ]<ref name="Staff"/> |composer = ]<ref name="Staff"/>
|engine = |engine =

Revision as of 04:46, 7 February 2011

Video game
Dissidia 012 Final Fantasy
Developer(s)Square Enix 1st Production Department
Publisher(s)Square Enix
Director(s)Mitsunori Takahashi
Producer(s)Yoshinori Kitase
Tetsuya Nomura
Artist(s)Tetsuya Nomura
Writer(s)Daisuke Watanabe
Motomu Toriyama
Composer(s)Takeharu Ishimoto
SeriesFinal Fantasy
Platform(s)PlayStation Portable
Genre(s)Fighting game
Mode(s)Single-player, two-player

Template:Nihongo title is an upcoming 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It is currently being developed by the company's 1st Production Department. The game is a follow-up to Dissidia: Final Fantasy, revealing what occurred before the events of its predecessor, and is due for release March 22, 2011 in North America.

Gameplay

Gameplay will be largely reminiscent of Dissidia: Final Fantasy along with a few changes. The game consists primarily of one-on-one battles, taking place on what's known as a battle map where the two characters duel. Players are able to perform two types of attacks: a Bravery attack and an HP attack. Both characters start with a set amount of Bravery points, the number of Bravery points being equivalent to the amount of damage dealt by an HP attack. Thus, the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack, as Bravery attacks do not cause any damage.

Additional Mechanics

The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks. Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.

The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.

Single-Player Mode

A screenshot showing the single-player mode of the game. The game's world map, with new characters Lightning, Kain and Tifa as the three member party.

The biggest change is within the single-player story mode of the game, which no longer occurs on a chess-like map. It is instead replaced by an RPG-like story mode taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay.

New Characters

The entire cast of the original Dissidia will be returning, along with several new characters. Returning characters will get a third costume and are expected to have new and tweaked abilities.

To date, eight new playable characters have been announced, along with one assisting character. Kain Highwind, Cecil Harvey's childhood friend and rival from Final Fantasy IV; Tifa Lockhart, Cloud Strife's childhood friend from Final Fantasy VII; Laguna Loire, the man who appears in Squall's dreams and the secondary protagonist of Final Fantasy VIII; Yuna, Tidus's love interest, female protagonist of Final Fantasy X; Vaan, a sky pirate and the protagonist of Final Fantasy XII; Lightning, a former soldier and the protagonist of Final Fantasy XIII. Kain is described as a specialist in high-speed aerial combat, while Lightning makes use of Final Fantasy XIII's Paradigm Shift feature in battle, allowing her to switch between the Commando, Ravager, and Medic roles using the PSP's shoulder buttons. During Square-Enix's 1st Production Event on January 18, 2011, it was revealed that Gilgamesh from Final Fantasy V and Prishe from Final Fantasy XI would be playable. Downloading the demo unlocks Aerith as a character assist. (i.e. not fully playable in the game) There will be more than a handful of new characters, but not necessarily an equal number of heroes and villains or factions like in the first game.

Character(s) Original game Japanese Voice actor English Voice actor
Kain Highwind Final Fantasy IV Kōichi Yamadera TBA
Gilgamesh Final Fantasy V TBA TBA
Tifa Lockhart Final Fantasy VII Ayumi Ito Rachael Leigh Cook
Laguna Loire Final Fantasy VIII Hiroaki Hirata TBA
Yuna Final Fantasy X Mayuko Aoki Hedy Burress
Prishe Final Fantasy XI Aya Hirano TBA
Vaan Final Fantasy XII Kensho Ono Bobby Edner
Lightning Final Fantasy XIII Maaya Sakamoto Ali Hillis

References

  1. Anoop Gantayat (September 18, 2010). "Date Set For Dissidia Duodecim Final Fantasy". Andriasang. Retrieved December 18, 2010.
  2. "DISSIDIA 012(duodecim) FINAL FANTASY TO LAUNCH IN NORTH AMERICA ON MARCH 22, 2011". Square Enix. January 20, 2011. Retrieved January 20, 2011.
  3. Bastien (2010-12-20). "Dissidia 012 : le 25 mars 2011 en Europe". Final Fantasy Ring. Retrieved 2010-12-24.
  4. ^ "「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況". 4Gamer.net (in Japanese). Aetas, Inc. January 18, 2011. Archived from the original on January 19, 2011. Retrieved January 19, 2011.{{cite web}}: CS1 maint: unrecognized language (link)
  5. ^ Anoop Gantayat (September 13, 2010). "First Look: Dissidia Final Fantasy 012". Andriasang. Retrieved December 14, 2010.
  6. Michael McWhertor (2010-09-07). "Final Fantasy Fighting Game Gets A Sequel Struck By Lightning". Kotaku. Gawker Media. Retrieved 2010-09-07.
  7. ^ Anoop Gantayat (November 22, 2010). "Dissidia 012 Final Fantasy: Vaan, EX Revenge and Breaks". Andriasang. Retrieved December 14, 2010.
  8. ^ Anoop Gantayat (December 15, 2010). "Dissidia Duodecim Final Fantasy Update". Andriasang. Retrieved December 14, 2010.
  9. Anoop Gantayat (December 20, 2010). . Andriasang. Retrieved December 19, 2010. {{cite web}}: Check |url= value (help)
  10. ^ Anoop Gantayat (October 26, 2010). "Dissidia 012 Final Fantasy Site Gets A Healthy Dose of Tifa". Andriasang. Retrieved December 14, 2010.
  11. 24 December 2010 Duodecim Final Fantasy Jump Festa trailer
  12. Bastien (2011-01-12). "Dissidia 012 : Yuna officialisée dans la presse". Final Fantasy Ring. Retrieved 2011-01-12.
  13. Ludwig Kietzmann (January 11, 2011). "Dissidia Duodecim demo unlocks Aerith assistant in full game". Joystiq. Retrieved January 11, 2011.
  14. Makoeyes987 (September 16, 2010). "Dissidia Final Fantasy Duodecim 012 Tetsuya Nomura Interview and More". The Lifestream. Retrieved February 2, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. "DISSIDIA 012(duodecim) FINAL FANTASY TO LAUNCH IN NORTH AMERICA ON MARCH 22, 2011". Square Enix. January 20, 2011. Retrieved January 20, 2011.

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