Revision as of 03:30, 1 August 2014 editJesse Viviano (talk | contribs)Administrators17,419 edits Your edits to the articles regarding the GeForce 400 to 700 series are misleading. |
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Your edits to ], ], ], and ] are misleading. Primary sources like companies have lied about themselves and their products before, so secondary sources like newspapers (online or print), magazines (online or print), and TV stations that are at least one step removed from the subject being discussed trump what a primary source says unless the secondary source can be debunked. For example, Nvidia lied about how hot its G84 and G86 GPUs that went into laptop computers get, so they broke often because their heat sinks were designed around the bogus thermal specifications Nvidia gave those laptop computers, destroying those laptops. Enron and many other companies infamously lied about their financial health. A GeForce 2 series GPU will support Direct3D 7 to 9 but only partially. For example, vertex shaders will be executed on the CPU, and pixel shaders will not be executed, but the operating system will boot with Direct3D 9 installed and will fully accelerate any program written up to Direct3D versions up to 6. The Nvidia blog you keep citing fails to mention that features requiring new hardware in Direct3D 12 will not be implemented. This issue is mentioned in the article from The Tech Report, the secondary source I kept citing. If you can debunk that with another secondary source in discussion, then you will be welcome to mark these GPUs as fully Direct3D 12 compliant. |
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The GeForce 400 through 700 series will partially support Direct3D 12 in that they will execute Direct3D 12 programs that do not use any feature that requires hardware features that are introduced by Direct3D 12. None of the GPUs in these series will not be able to use such hardware features because that will require them to fully support all of the hardware features in Direct3D 11.2 at the minimum and the hardware features introduced by Direct3D 12. Only Intel and AMD have done so because Nvidia did not want to implement some hardware features mandatory for a complete Direct3D 11.1 implantation. Direct3D 11.2 did not introduce any hardware features, but requires Direct3D 11.1 hardware to be fully implemented. |
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See ] for Misplaced Pages policy. If you don't try to reach consensus and keep up your disruptive editing without discussing your viewpoints on the talk pages of the affected article, you can get blocked for being a disruptive editor. ] (]) 03:30, 1 August 2014 (UTC) |
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