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Revision as of 11:07, 7 May 2017 editDisillusionedBitterAndKnackered (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers49,287 edits Reverted good faith edits by 65.35.133.18 (talk): See the Talk page discussion. . (TW)← Previous edit Revision as of 19:27, 8 May 2017 edit undoMasem (talk | contribs)Administrators187,576 edits Development: trademark dispute with ZeniMaxNext edit →
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In February 2016 the studio moved to Seattle, Washington to work on the game full-time.<ref name=":2">{{Cite web|url=http://www.onlysp.com/prey-for-the-gods-new-update-released-big-announcement-coming-this-summer/|title=Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP|date=2016-05-31|website=Only Single Player|language=en-US|access-date=2016-06-09}}</ref> In February 2016 the studio moved to Seattle, Washington to work on the game full-time.<ref name=":2">{{Cite web|url=http://www.onlysp.com/prey-for-the-gods-new-update-released-big-announcement-coming-this-summer/|title=Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP|date=2016-05-31|website=Only Single Player|language=en-US|access-date=2016-06-09}}</ref>

The game was originally named ''Prey of the Gods'' during it's Kickstarter campaign, which No Matter Studios filed for ] protection in May 2016; however ], who owns the trademark to the ''Prey'' name in the video game arena, issued an objection to the ''Prey of the Gods'' mark, citing that it was too similar to their ''Prey''. No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to ''Praey for the Gods'' in May 2017, just prior to the release of ZeniMax's '']''.<ref>{{cite web | url = https://www.polygon.com/2017/5/3/15534924/prey-for-the-gods-praey-for-the-gods-trademark-name-change | title = Prey for the Gods changes name to avoid fight with Bethesda's Prey | first = Allegra | last = Frank | date = May 3, 2017 | accessdate =May 8, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.polygon.com/2017/5/8/15572464/zenimax-bethesda-prey-for-the-dead-trademark | title= ZeniMax has to protect Prey, even if it looks like a bully while doing so | first = John | last = Warren | date = May 8, 2017 | accessdate = May 8, 2017 | work = ] }}</ref>


== References == == References ==

Revision as of 19:27, 8 May 2017

Video game
Praey for the Gods
Developer(s)No Matter Studios
Publisher(s)No Matter Studios
EngineUnity
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
Genre(s)Action-adventure, survival
Mode(s)Single-player

Praey for the Gods is an action-adventure survival game being developed by No Matter Studios.

Gameplay

The character will start off her journey on a frozen island without any equipment whatsoever, wherein she must find items, to survive dynamically generated weather, and climb onto massive bosses in order to defeat them.

The game has an exhaustion system. Therefore, everything the player does will affect the level of exhaustion. To illustrate, the player will walk slower in deep snow, and to spend too long or to run too fast will affect those levels. Said element will likewise slow down the player to the point where it is easier for the in-game giants can catch up. Furthermore, dodging and sprinting can actually help to avoid attacks but will also wear on the exhaustion system. One such way that a player can resolve this quandary of exhaustion is by resting.

When the player is exhausted their hunger, cold, and stamina states will lower. Locating campfires can help to refill their health, and exhaustion.

Players will track giants on the island and look to climb so as to defeat them, and use weapons they find on this island to approach these giants howsoever they choose.

Development

Development of Praey for the Gods began in 2014 in San Francisco. No Matter Studios, the developer of Praey for the Gods, consists of three people, Brian Parnell, Hung-Chien Liao, and Tim Wiese. They initially worked part-time on the game. On October 19, 2015 No Matter Studio revealed Praey for the Gods with a short trailer on YouTube.

In February 2016 the studio moved to Seattle, Washington to work on the game full-time.

The game was originally named Prey of the Gods during it's Kickstarter campaign, which No Matter Studios filed for trademark protection in May 2016; however ZeniMax Media, who owns the trademark to the Prey name in the video game arena, issued an objection to the Prey of the Gods mark, citing that it was too similar to their Prey. No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to Praey for the Gods in May 2017, just prior to the release of ZeniMax's Prey.

References

  1. "Prey for the Gods: The Game of Battling Bosses". 80.lv. Retrieved 2016-06-09.
  2. ^ "Prey for the Gods Developer Talks Shadow of the Colossus, Gameplay, Multiplayer | Hardcore Gamer". Retrieved 2016-06-09.
  3. ^ "Prey for the Gods Interview - New Details Revealed". Only Single Player. 2016-01-20. Retrieved 2016-06-09.
  4. ^ "Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP". Only Single Player. 2016-05-31. Retrieved 2016-06-09.
  5. "No Matter". preyforthegods.com. Retrieved 2016-06-09.
  6. Frank, Allegra (May 3, 2017). "Prey for the Gods changes name to avoid fight with Bethesda's Prey". Polygon. Retrieved May 8, 2017.
  7. Warren, John (May 8, 2017). "ZeniMax has to protect Prey, even if it looks like a bully while doing so". Polygon. Retrieved May 8, 2017.

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