Revision as of 21:52, 22 June 2020 editNeo-Jay (talk | contribs)Autopatrolled, Extended confirmed users53,769 edits →External links: used Template:Official← Previous edit | Revision as of 18:06, 26 June 2020 edit undoUngulates (talk | contribs)Extended confirmed users654 edits Add COIN info and Twilight Struggle stuffTag: Visual editNext edit → | ||
Line 5: | Line 5: | ||
GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. However, Crane and Shrum soon split acrimoniously with GMT, and founded their own company, the Fresno Gaming Association.{{fact|date=January 2020}} | GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. However, Crane and Shrum soon split acrimoniously with GMT, and founded their own company, the Fresno Gaming Association.{{fact|date=January 2020}} | ||
In the 1990s GMT pioneered a pre-order system called "Project 500" or "P500", which the ''Washington Post'' characterized as a "Kickstarter before Kickstarter that allowed fans to vote with their wallets on which GMT games should come to market".<ref name=gaynor/> Customers pre-order a title and production does not begin until a set minimum of orders had been reached. This system has been adopted by other wargame publishers. GMT was successful during the 1990s, when other war game publishers were failing, which has been credited in part to their innovative P500 system.<ref>{{cite book |url=https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=1043&context=newport-papers&usg=AOvVaw05cUmvNMyrDxrB_h2ZvgB5 |format=PDF |title=On Wargaming: How Wargames Have Shaped History and how They May Shape the Future |publisher=Navel War College Press |author=Matthew B. Caffrey Jr. |year=2019 |page=396 |archive-url=https://web.archive.org/web/20200125165749/https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=1043&context=newport-papers&usg=AOvVaw05cUmvNMyrDxrB_h2ZvgB5 |archive-date=2020-01-25 |url-status=live}}</ref> | In the 1990s GMT pioneered a pre-order system called "Project 500" or "P500", which the ''Washington Post'' characterized as a "] before Kickstarter that allowed fans to vote with their wallets on which GMT games should come to market".<ref name=gaynor/> Customers pre-order a title and production does not begin until a set minimum of orders had been reached. This system has been adopted by other wargame publishers. GMT was successful during the 1990s, when other war game publishers were failing, which has been credited in part to their innovative P500 system.<ref>{{cite book |url=https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=1043&context=newport-papers&usg=AOvVaw05cUmvNMyrDxrB_h2ZvgB5 |format=PDF |title=On Wargaming: How Wargames Have Shaped History and how They May Shape the Future |publisher=Navel War College Press |author=Matthew B. Caffrey Jr. |year=2019 |page=396 |archive-url=https://web.archive.org/web/20200125165749/https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=1043&context=newport-papers&usg=AOvVaw05cUmvNMyrDxrB_h2ZvgB5 |archive-date=2020-01-25 |url-status=live}}</ref> | ||
GMT is known for publishing the COIN series of games, which started with ''Andean Abyss: Insurgency and Counterinsurgency in Columbia'' by Volko Ruhnke, a CIA instructor. |
GMT is known for publishing the ] series of games, which started with ''Andean Abyss: ]'' by Volko Ruhnke, a CIA instructor. Most COIN titles feature four playable factions commanding ] forces or conventional ] forces, both trying to win the ] of the local population. The games focus on historical conflicts such as the ], ], ], and others.<ref>{{Cite news|author=Hall|first=Charlie|date=June 22, 2017|title=The art and craft of making board games for the CIA|work=Polygon|url=https://www.polygon.com/2017/6/22/15730254/cia-board-game-volko-ruhnke-coin-series-gmt-games|url-status=live|access-date=2018-06-13}}</ref> | ||
In 2018, GMT began creating |
GMT's best-known game may be ''],'' a card-driven strategy game about the global ].<ref name="Roeder">{{cite web|last=Roeder|first=Oliver|date=December 31, 2014|title=Designing The Best Board Game On The Planet|url=https://fivethirtyeight.com/features/designing-the-best-board-game-on-the-planet/|access-date=July 7, 2019|website=FiveThirtyEight}} With .</ref> In 2018, GMT began creating ] and ] adaptations for some of their titles, including ''Twilight Struggle'' and ''Labyrinth: The War on Terror''.<ref name=zacny>{{cite web |url=https://www.vice.com/en_us/article/vbj7pb/gmt-games-already-make-great-tabletop-wargames-now-theyre-going-digital |title=GMT Games Already Make Great Tabletop Wargames, Now They're Going Digital |work=] |author=Rob Zacny |date=July 25, 2018 |accessdate=January 23, 2020}}</ref> | ||
GMT was about to publish ''Scramble for Africa'' in 2019, but pulled the title after controversy erupted about its subject matter, as reported in the ''New York Times''.<ref>{{cite web |url=https://www.nytimes.com/2019/08/01/style/board-games-cancel-culture.html |title=Should Board Gamers Play the Roles of Racists, Slavers and Nazis? |work=] |author=Kevin Draper |date=August 1, 2019 |accessdate=January 23, 2020}}</ref> | GMT was about to publish ''Scramble for Africa'' in 2019, but pulled the title after controversy erupted about its subject matter, as reported in the ''New York Times''.<ref>{{cite web |url=https://www.nytimes.com/2019/08/01/style/board-games-cancel-culture.html |title=Should Board Gamers Play the Roles of Racists, Slavers and Nazis? |work=] |author=Kevin Draper |date=August 1, 2019 |accessdate=January 23, 2020}}</ref> |
Revision as of 18:06, 26 June 2020
GMT Games is a California-based wargaming publisher founded in 1990. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. The Washington Post called GMT "the modern hobby's highest-profile wargame publisher". Wargamer Magazine called them a "house-name in table-top wargaming". VICE News said they published "some of the best wargame design of the last twenty years."
GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. However, Crane and Shrum soon split acrimoniously with GMT, and founded their own company, the Fresno Gaming Association.
In the 1990s GMT pioneered a pre-order system called "Project 500" or "P500", which the Washington Post characterized as a "Kickstarter before Kickstarter that allowed fans to vote with their wallets on which GMT games should come to market". Customers pre-order a title and production does not begin until a set minimum of orders had been reached. This system has been adopted by other wargame publishers. GMT was successful during the 1990s, when other war game publishers were failing, which has been credited in part to their innovative P500 system.
GMT is known for publishing the COIN series of games, which started with Andean Abyss: Insurgency and Counterinsurgency in Columbia by Volko Ruhnke, a CIA instructor. Most COIN titles feature four playable factions commanding guerrilla forces or conventional military forces, both trying to win the hearts and minds of the local population. The games focus on historical conflicts such as the Cuban Revolution, Vietnam War, Gallic Wars, and others.
GMT's best-known game may be Twilight Struggle, a card-driven strategy game about the global Cold War. In 2018, GMT began creating Windows and mobile adaptations for some of their titles, including Twilight Struggle and Labyrinth: The War on Terror.
GMT was about to publish Scramble for Africa in 2019, but pulled the title after controversy erupted about its subject matter, as reported in the New York Times.
Games
Some of the better-known games produced by GMT Games include:
- American Revolution (series)
- Andean Abyss
- Asia Engulfed
- Barbarossa (series)
- Barbarossa to Berlin
- Battle Line
- Blackbeard, revised edition
- Chandragupta
- Churchill
- COIN Series
- Combat Commander
- Commands & Colors: Ancients - a block game with card-driven action, based upon tactical combat in the Classical Period.
- Cuba Libre
- A Distant Plain
- Dominant Species
- Down in Flames - a card driven game of WW2 air combat
- Europe Engulfed
- Fading Glory
- Falling Sky
- Fields of Fire
- Fire In The Lake
- For The People, revised edition
- Fort Sumter
- Glory (series)
- Great Battles of History (series)
- Great Battles of the American Civil War (series)
- Here I Stand
- Hellenes
- Invasion: Sicily
- Ivanhoe
- June 6th
- Kutuzov
- Liberty Or Death
- Labyrinth
- MBT
- Napoleonic Wars, The
- Navajo Wars
- Next War (series)
- No Retreat! (series)
- Operation Dauntless
- Panzer (series)
- Paths of Glory
- Pursuit of Glory
- Reds!
- Red Winter
- Roads to Leningrad
- Roads to Moscow
- Sword of Rome
- SPQR
- Space Empires 4x and its expansion Space Empires: Close Encounters
- Talon and its expansion Talon 1000
- Triumph & Tragedy
- Twilight Struggle
- Unconditional Surrender!
- U.S. Civil War
- Wellington
- Wilderness War - a game set in the French and Indian War
- Wing Leader
- A World At War
References
- Jason Albert (January 10, 2014). "In the world of war games, Volko Ruhnke has become a hero". The Washington Post. Retrieved January 17, 2014.
- ^ Michael J. Gaynor (July 17, 2018). "They created maybe the best board game ever. Now, Putin is making it relevant again". The Washington Post. Archived from the original on 2018-09-07.
- Joe Robinson (July 24, 2018). "GMT Games are bringing Labyrinth, COIN games and more to digital". Wargamer. Retrieved January 23, 2020.
- ^ Rob Zacny (July 25, 2018). "GMT Games Already Make Great Tabletop Wargames, Now They're Going Digital". Vice News. Retrieved January 23, 2020.
- Matthew B. Caffrey Jr. (2019). On Wargaming: How Wargames Have Shaped History and how They May Shape the Future (PDF). Navel War College Press. p. 396. Archived from the original on 2020-01-25.
- Hall, Charlie (June 22, 2017). "The art and craft of making board games for the CIA". Polygon. Retrieved 2018-06-13.
{{cite news}}
: CS1 maint: url-status (link) - Roeder, Oliver (December 31, 2014). "Designing The Best Board Game On The Planet". FiveThirtyEight. Retrieved July 7, 2019. With prototype map.
- Kevin Draper (August 1, 2019). "Should Board Gamers Play the Roles of Racists, Slavers and Nazis?". The New York Times. Retrieved January 23, 2020.
External links
This wargame-related article is a stub. You can help Misplaced Pages by expanding it. |