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{{Short description|2015 multiplayer video game}} | ||
{{Good article}} | {{Good article}} | ||
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{{Use dmy dates|date=October 2018}} | ||
{{Infobox video game | {{Infobox video game | ||
| title = Agar.io | | title = Agar.io | ||
| image = Agar.io |
| image = Agar.io Logo.png | ||
| caption = |
| caption = Logo | ||
| publisher = ] | | publisher = ] | ||
| platforms = ], ], ] | | platforms = ], ], ], ] | ||
| released = '''Browser'''<br />28 April 2015<ref>{{cite web|last1=Irmak|first1=Şafak|title=İnternetin Yeni Çılgınlığı: Agar.io|url=http://www.webtekno.com/oyun/internetin-yeni-cilginligi-agar-io-h7483.html|website=Webtekno|language=tr|trans-title=The Internet's new craze: Agar.io}}</ref><br />'''Android |
| released = '''Browser'''<br />28 April 2015<ref>{{cite web|last1=Irmak|first1=Şafak|title=İnternetin Yeni Çılgınlığı: Agar.io|url=http://www.webtekno.com/oyun/internetin-yeni-cilginligi-agar-io-h7483.html|website=Webtekno|date=14 May 2015|language=tr|trans-title=The Internet's new craze: Agar.io|access-date=7 August 2015|archive-date=11 October 2016|archive-url=https://web.archive.org/web/20161011073809/http://www.webtekno.com/oyun/internetin-yeni-cilginligi-agar-io-h7483.html|url-status=live}}</ref><br />'''Android'''<br />7 July 2015<br />'''iOS, iPadOS'''<br/>8 July 2015<br/> | ||
| genre = ] | | genre = ] | ||
| modes = ] | | modes = ] | ||
| designer = Matheus Valadares<ref>{{cite web|title=Agar.io, le nouveau jeu phénomène sur iPhone/iPad et Android|url=http://www.pockett.net/n27164_iPhone_Agar_io_le_nouveau_jeu_phenomene_sur_iPhone_iPad_et_Android|website=Pockett.net|language=fr|access-date=7 August 2015|url-status=dead|archive-url=https://web.archive.org/web/20160917151840/http://www.pockett.net/n27164_iPhone_Agar_io_le_nouveau_jeu_phenomene_sur_iPhone_iPad_et_Android|archive-date=17 September 2016}}</ref> | | designer = Matheus Valadares<ref>{{cite web|title=Agar.io, le nouveau jeu phénomène sur iPhone/iPad et Android|url=http://www.pockett.net/n27164_iPhone_Agar_io_le_nouveau_jeu_phenomene_sur_iPhone_iPad_et_Android|website=Pockett.net|language=fr|access-date=7 August 2015|url-status=dead|archive-url=https://web.archive.org/web/20160917151840/http://www.pockett.net/n27164_iPhone_Agar_io_le_nouveau_jeu_phenomene_sur_iPhone_iPad_et_Android|archive-date=17 September 2016}}</ref> | ||
}} | }} | ||
⚫ | '''''Agar.io'''''{{efn|Sometimes called or pronounced "agario" ({{IPAc-en|ˈ|eɪ|ɡ|ɑːr|iː|oʊ|,_|ˈ|ɑː|-}}) |
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⚫ | '''''Agar.io'''''{{efn|Sometimes called or pronounced "agario" ({{IPAc-en|ˈ|eɪ|ɡ|ɑːr|iː|oʊ|,_|ˈ|ɑː|-}})}} is a ] ] created by Brazilian developer Matheus Valadares. Players control one or more circular ] in a map representing a ]. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. Each player starts with one cell, but players can split a cell into two once it reaches a sufficient mass, allowing them to control multiple cells. The name comes from the substance ], used to culture bacteria.<ref name="Takahashi" /> | ||
⚫ | The game was released to positive critical reception; critics particularly praised its simplicity, competition, and mechanics, while criticism targeted its repetitive gameplay. Largely due to ] on social networks, it was a quick success, becoming one of the most popular |
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⚫ | The game was released to positive critical reception; critics particularly praised its simplicity, competition, and mechanics, while criticism targeted its repetitive gameplay. Largely due to ] on social networks, it was a quick success, becoming one of the most popular ] and ]s in its first year. The mobile version of ''Agar.io'' for ] was released on 8 July 2015 and ] on 7 July 2015 by ]. The browser version was released in June 2015 by ].<ref>{{Cite web |title=Agar.io 🕹️ Play on CrazyGames |url=https://www.crazygames.com/game/agario |access-date=2023-09-27 |website=www.crazygames.com |language=en}}</ref> ''Agar.io'' has inspired similar web games called "]", including games with a similar objective but different characters, and games that incorporate elements of other genres like ]s.<ref name="Takahashi">{{cite web |last1=Takahashi |first1=Dean |date=11 February 2017 |title=The surprising momentum behind games like Agar.io |url=https://venturebeat.com/2017/02/11/the-surprising-momentum-behind-io-games-like-agar-io/ |access-date=5 May 2018 |work=] |archive-date=11 February 2017 |archive-url=https://web.archive.org/web/20170211172633/https://venturebeat.com/2017/02/11/the-surprising-momentum-behind-io-games-like-agar-io/ |url-status=live }}</ref> | ||
==Gameplay== | ==Gameplay== | ||
], an ].]] | ], an ].]] | ||
⚫ | The objective of ''Agar.io'' is to grow a cell on a ] by swallowing both randomly generated |
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⚫ | The objective of ''Agar.io'' is to grow a cell on a ] by swallowing both randomly generated cells, known as "]", which slightly increases a cell's mass, and other smaller cells (players), without being swallowed by even larger cells.<ref name=":2" /> The browser version currently holds five game modes: FFA (Free-For-All), ], Teams, Experimental, and Party. The mobile version of the game includes Classic (like FFA), Rush Mode, Burst, and Battle Royale. The goal of the game is to obtain the largest cell; players must restart from a small cell when all their cells are eaten by larger players or fountain viruses. Players can change their cell's appearance with predefined words, phrases, symbols, or skins.<ref name="turkeypolitics">{{cite web |last1=Grayson |first1=Nathan |date=May 26, 2015 |title=A Game That's Become A Political Battleground |url=http://kotaku.com/a-game-thats-become-a-political-battleground-1707084641 |access-date=13 July 2015 |website=] |archive-date=29 May 2015 |archive-url=https://web.archive.org/web/20150529220521/http://kotaku.com/a-game-thats-become-a-political-battleground-1707084641 |url-status=live }}</ref> The more mass a cell has, the more slowly it will move.<ref name="pcgamer">{{cite web |last1=Livingston |first1=Christopher |date=27 May 2015 |title=Agario: the dot-gobbling browser game that's a hit on Twitch |url=http://www.pcgamer.com/agario-the-dot-gobbling-browser-game-thats-a-hit-on-twitch/ |access-date=6 August 2015 |website=] |archive-date=29 May 2015 |archive-url=https://web.archive.org/web/20150529182044/http://www.pcgamer.com/agario-the-dot-gobbling-browser-game-thats-a-hit-on-twitch/ |url-status=live }}</ref> Cells will gradually lose a small amount of mass over time.<ref name="lemonde1">{{cite news |date=3 August 2015 |title=Comment battre vos collègues au jeu en ligne Agar.io |trans-title=How to beat your colleagues in the online game Agar.io |url=https://www.lemonde.fr/pixels/article/2015/08/03/comment-battre-vos-collegues-au-jeu-en-ligne-agar-io_4709759_4408996.html |url-status=live |archive-url=https://web.archive.org/web/20151117031306/http://www.lemonde.fr/pixels/article/2015/08/03/comment-battre-vos-collegues-au-jeu-en-ligne-agar-io_4709759_4408996.html |archive-date=17 November 2015 |access-date=May 5, 2023 |newspaper=] |language=fr}}</ref> | ||
Viruses are green, spiky circles that split cells that consume it. Viruses are normally randomly generated, but can also be generated when receiving enough mass, to the point of splitting into two, hence creating a new virus.<ref name="lemonde2">{{cite web|title=Comment battre vos collègues au jeu en ligne Agar.io|trans-title=How to beat your colleagues in the online game Agar.io|url=http://www.lemonde.fr/pixels/article/2015/08/03/comment-battre-vos-collegues-au-jeu-en-ligne-agar-io_4709759_4408996.html|website=Le Monde|language=fr}} "Il doit composer avec les autres compétiteurs, mais aussi avec les virus, des boules de taille moyenne qui feront éclater les joueurs les plus gros en plusieurs morceaux, les laissant vulnérables ... Il est possible de faire se dupliquer les virus en leur tirant dessus plusieurs fois avec la touche W." ("They must deal with other competitors, but also with viruses, balls of medium size that split the biggest players into several pieces, leaving them vulnerable ... It is possible to duplicate viruses by shooting them several times with the W key.")</ref> | |||
Viruses are green, spiky circles that split cells that consume them into many smaller cells, rendering them vulnerable and attractive targets to other players. Players can hide under viruses if their cell is small enough and their name short enough. Viruses are normally randomly generated, but players can also cause viruses to split in two by "feeding" them mass—typically in the direction of another nearby cell which the player wants to consume. Consuming a virus will change your mass by +100 and red viruses change your mass by +200.<ref name="lemonde1" /> | |||
⚫ | Players can split their cell into two |
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Red viruses look similar to regular ones, except for their color. They will consume/eat cells that have less than 200 mass, spitting out their mass equivalent in food/dots. When a green virus is fed to a red one, the red virus will consume it, spitting out the equivalent mass. Cells with mass greater than 200 can swallow the red virus, which achieves the same effect as a regular virus, but the player will be rewarded with 200 mass instead of the regular 100, red viruses only spawn in Experimental and Battle Royale mode. | |||
⚫ | ==Development== | ||
''Agar.io'' was announced on ] on 28 April 2015 by Matheus Valadares, a 19-year-old Brazilian developer, after completing "voar.io", a similar game that involved ] orbiting the Earth.<ref name="4chan">{{cite web|url=https://archived.moe/v/thread/292440446/|title=No.292440446|last1=Anonymous|website=4chan (archived by archived.moe)|access-date=16 April 2016}}</ref> Written in ] and ], the game was developed in a few days.<ref name="interview">{{cite web|title=Efsane oyunun geliştiricisi ile kısa bir söyleşi yaptık|url=http://kafakutu.com/2015/05/13/efsane-oyunun-gelistiricisi-ile-kisa-bir-soylesi-yaptik/|website=Kafakutu|date=13 May 2015|access-date=26 August 2015|language=tr|archive-url=https://web.archive.org/web/20150826020526/http://kafakutu.com/2015/05/13/efsane-oyunun-gelistiricisi-ile-kisa-bir-soylesi-yaptik/|archive-date=26 August 2015}}</ref> The game originally did not have a name, and users had to connect to Valadares' ] in order to play. The name ''Agar.io'' was suggested by an anonymous user on 4chan, as other ] such as cell.io were already taken.<ref name="4chan" /> Valadares continued updating and adding new features to the game, such as an ] and an "experimental" game mode for testing experimental features.<ref>{{cite web|url=http://blog.miniclip.com/2015/10/03/the-new-agar-io-mobile-update-whats-new/|title=The new Agar.io mobile update – what's new?|work=Miniclip|date=3 October 2015}}</ref> One week later, ''Agar.io'' entered ] with Valadares announcing a future ] version of the game for download. He planned to include features in the Steam version not available in the browser version, including additional gamemodes, custom styling, and an account system. It was approved for listing on ] due to community interest.<ref name="steamgreenlight">{{cite web|title = Steam Greenlight: Agar.io|url = http://steamcommunity.com/sharedfiles/filedetails/?id=436491794&searchtext=agar.io|publisher = ]|access-date = 16 June 2015|url-status = dead|archive-url = https://web.archive.org/web/20150618085953/http://steamcommunity.com/sharedfiles/filedetails/?id=436491794&searchtext=agar.io|archive-date = 18 June 2015|df = dmy-all}}</ref> However, the Greenlight program was shut down in 2017,<ref>{{cite web |last1=Sarkar |first1=Samit |title=Valve shuts down Steam Greenlight, replacing it next week |url=https://www.polygon.com/2017/6/6/15749692/steam-direct-launch-date-valve-greenlight |website=Polygon |access-date=26 December 2018 |date=2017}}</ref> and the announced game has yet to be released. | |||
In the experimental mode, feeding a virus will push it instead of englarging it, making it easier to split other players. | |||
⚫ | |||
⚫ | Players can split their cell evenly into two (if the starting mass is odd, the cells’ masses will differ slightly), to a limit of 16 cells at once. One of the two evenly divided cells will be shot in the direction of the cursor when the space bar was pressed. This can be used as a ranged attack to shoot a cell in order to swallow other smaller cells or to escape an attack and move quickly around the map.<ref name="theweek">{{cite web |date=20 July 2015 |title=Agar.io: a guide to the hit game – and the best tips to win |url=https://www.theweek.co.uk/64437/agario-what-is-the-hit-game-and-what-are-the-best-tips-to-win |url-status=live |archive-url=https://web.archive.org/web/20150721004336/http://www.theweek.co.uk/64437/agario-what-is-the-hit-game-and-what-are-the-best-tips-to-win |archive-date=21 July 2015 |access-date=5 August 2015 |website=]}}</ref> Split cells merge back into one cell if a bigger cell of the same player consumes it. Aside from feeding viruses, players can release a small fraction of their mass to feed other cells, an action commonly recognized as an intention to team with another player.<ref name="lemonde1" /> | ||
==History== | |||
⚫ | === Development === | ||
''Agar.io'' was created by nineteen-year-old Brazilian developer Matheus Valadares, written in ] and ]. Valadares shared an ] to the game for ] on the ] video game board /v/ and game development forums, before releasing it on the domain ''agar.io'' on 28 April 2015. It is named after ], a substance used to grow ].<ref name=":0">{{Cite journal |last=Lindsey |first=Cameron |date=March 2019 |title=Agar.io: The Game's in the Name |url=https://journals.sagepub.com/doi/abs/10.1177/1555412018821483?journalCode=gaca |journal=] |volume=14 |issue=2 |pages=154–169 |doi=10.1177/1555412018821483 |s2cid=150281404 |url-access=subscription |access-date=5 May 2023 |archive-date=5 May 2023 |archive-url=https://web.archive.org/web/20230505130241/https://journals.sagepub.com/doi/abs/10.1177/1555412018821483?journalCode=gaca |url-status=live }}</ref><ref name=":3">{{Cite news |last=Castello |first=Jay |last2= |first2= |date=2018-02-22 |title=The rise and rise of .io games |language=en |work=] |url=https://www.rockpapershotgun.com/the-rise-and-rise-of-io-games |access-date=2023-05-06 |archive-date=6 May 2023 |archive-url=https://web.archive.org/web/20230506131433/https://www.rockpapershotgun.com/the-rise-and-rise-of-io-games |url-status=live }}</ref> Valadares continued to experiment with adding new features{{Emdash}}experimental mode was created specifically for this purpose.<ref>{{cite web |last=Smith |first=Sam |date=3 October 2015 |title=The new Agar.io mobile update – what's new? |url=http://blog.miniclip.com/2015/10/03/the-new-agar-io-mobile-update-whats-new/ |url-status=dead |archive-url=https://web.archive.org/web/20160102045359/http://blog.miniclip.com/2015/10/03/the-new-agar-io-mobile-update-whats-new/ |archive-date=2 January 2016 |access-date=17 December 2015 |work=]}}</ref> He thought about adding more complex biological features like ] and ], but ultimately decided to strip the game down to its current simple mechanics. In-game advertisements covered server costs.<ref name=":4">{{Cite web |last=Christian |first=Jon |date=January 5, 2016 |title=A Browser Game Called Agar.io Got Googled More In 2015 Than 'Fallout 4' |url=https://www.vice.com/en/article/jpgq9y/a-browser-game-called-agario-got-googled-more-in-2015-than-fallout-4 |access-date=2023-05-07 |website=] |language=en |archive-date=7 May 2023 |archive-url=https://web.archive.org/web/20230507095041/https://www.vice.com/en/article/jpgq9y/a-browser-game-called-agario-got-googled-more-in-2015-than-fallout-4 |url-status=live }}</ref> | |||
=== Popularity === | |||
Valadares never marketed ''Agar.io'' outside of his single post on 4chan, where he received feedback and users formed "cartels" to get on the in-game leaderboard.<ref name=":4" /> Its initial success is instead attributed to its popularity among online content creators such as ] and ] streamers. Only a week later, the YouTube channel ] uploaded a gameplay video of ''Agar.io''. On 30 May, ], a YouTuber who then had over 42 million subscribers, uploaded the first of nine ''Agar.io'' videos and called it his "new favourite game". However, he stated in the video that his fans had been requesting an ''Agar.io'' video for a long period of time{{Emdash}}it had already become popular via ] across social media.<ref name=":0" /><ref name=":3" /><ref name=":1">{{Cite magazine |last=Burgess |first=Matt |date=April 12, 2016 |title=How addictive simplicity made Agar.io a global hit |url=https://www.wired.co.uk/article/agario-miniclip-game-viral-success-pewdiepie-youtube |url-access=limited |access-date=May 5, 2023 |magazine=]}}</ref>{{Efn|Valadares had submitted the game through ] on May 3. Despite quickly receiving approval, ''Agar.io'' was never released on the ] platform. Cameron Lindsey, writing in the journal '']'', supposed this was because of its existing popularity as a browser game.<ref name=":0" />}} Dedicated ''Agar.io'' YouTubers saw their subscriber counts quickly rise.<ref name=":5">{{Cite web |last=Takahashi |first=Dean |date=2016-03-03 |title=Darwinian bacteria survival game Agar.io has bagged 2B views on YouTube |url=https://venturebeat.com/business/agar-io-bacteria-game-gets-2b-views-on-youtube/ |access-date=2023-05-05 |website=VentureBeat |language=en-US}}</ref> | |||
Commentators also suggested ''Agar.io''<nowiki/>'s accessibility as a free ], as well as the addictiveness of its simple and intuitive mechanics, as reasons for its unexpected success.<ref name=":3" /><ref name=":1" /> | |||
In March 2016, ''Agar.io'' videos reached two billion views on YouTube.<ref name=":5" /> '']'' said in 2021 that ''Agar.io'' still maintained an active core fanbase.<ref name=":2" /> | |||
=== Mobile game === | |||
⚫ | After meeting with him in ], mobile game publisher ] began working with Valadares at the end of April 2015. They were attracted by ''Agar.io''<nowiki/>'s wide appeal; the game already had five million daily players and Miniclip executive producer Jamie Cason stated that their staff were all playing it within a week.<ref name="Takahashi" /><ref name=":1" /> Miniclip released mobile ports of ''Agar.io'' on the ] and ] on July 8.<ref name=":0" /> It became the number one app on the App Store in the United States, United Kingdom and 32 other countries.<ref>{{cite web |last1=Gordon |first1=Scott Adam |date=July 30, 2015 |title=Agar.io: can the Play Store's top game continue to grow? |url=https://www.androidpit.com/agario-interview-will-the-play-store-s-top-game-eat-the-world |url-status=dead |archive-url=https://web.archive.org/web/20150907220650/https://www.androidpit.com/agario-interview-will-the-play-store-s-top-game-eat-the-world |archive-date=7 September 2015 |access-date=26 August 2015 |website=AndroidPit}}</ref> | ||
==Reception== | ==Reception== | ||
''Agar.io'' was praised for the addictive nature of its simple gameplay and graphics. '']'' included it on its list of the best browser games.<ref>{{Cite web |last1=Hadley |first1=Jupiter |last2=Palmer |first2=Philip |last3=Macgregor |first3=Jody |last4=Morton |first4=Lauren |title=The best browser games |url=https://www.pcgamer.com/best-browser-games/ |access-date=May 12, 2023 |website=] |date=9 May 2022 |archive-date=10 April 2023 |archive-url=https://web.archive.org/web/20230410221530/https://www.pcgamer.com/best-browser-games/ |url-status=live }}</ref> | |||
''Agar.io'' was released to a positive critical reception. Particular praise was given to the simplicity, competition, and mechanics of the game. '']'' described the game as "a good abstraction of the fierce survival-of-the-fittest competition that you sometimes see on the microscopic level."<ref name="engadget">{{cite web|last1=Fingas|first1=Jon|title=Agar.io brings massively multiplayer games to the Petri dish|url=https://www.engadget.com/2015/06/01/agar-io/|website=Engadget|access-date=16 June 2015}}</ref> ''Toucharcade'' praised its simplicity, strategic element, and "personality."<ref>{{cite web|last1=Carter|first1=Chris|title='Agar.io' Review – The Amoeba Boys (and Girls)|url=http://toucharcade.com/2015/07/28/agario-review/|website=Toucharcade|access-date=10 August 2015}}</ref> | |||
Criticism was mainly targeted towards its repetitiveness and the controls of the mobile version. Tom Christiansen of ''Gamezebo'' was mixed on the game, saying that there was "nothing to hold my attention" and that it was "highly repetitive, overall |
'']'' described the game as "a good abstraction of the fierce survival-of-the-fittest competition that you sometimes see on the microscopic level."<ref name="engadget">{{cite web |last1=Fingas |first1=Jon |title=Agar.io brings massively multiplayer games to the Petri dish |url=https://www.engadget.com/2015/06/01/agar-io/ |access-date=16 June 2015 |website=Engadget |date=June 2015 |archive-date=18 June 2015 |archive-url=https://web.archive.org/web/20150618082917/http://www.engadget.com/2015/06/01/agar-io/ |url-status=live }}</ref> '']'' praised its simplicity, strategic element, and "personality".<ref name=":7">{{cite web |last1=Carter |first1=Chris |date=July 28, 2015 |title='Agar.io' Review – The Amoeba Boys (and Girls) |url=https://toucharcade.com/2015/07/28/agario-review/ |url-status=live |archive-url=https://web.archive.org/web/20150729154850/http://toucharcade.com/2015/07/28/agario-review/ |archive-date=29 July 2015 |access-date=10 August 2015 |website=]}}</ref> It was chosen by ''SFGATE'' as App of the Week in August 2015.<ref>{{Cite web |last=Kaul |first=Greta |date=2015-08-14 |title=App of the week: Agar.io |url=https://www.sfgate.com/news/article/App-of-the-week-Agar-io-6445526.php |access-date=2023-05-05 |website=] |language=en-US |archive-date=5 May 2023 |archive-url=https://web.archive.org/web/20230505141330/https://www.sfgate.com/news/article/App-of-the-week-Agar-io-6445526.php |url-status=live }}</ref> Criticism was mainly targeted towards its repetitiveness and the controls of the mobile version. Tom Christiansen of '']'' was mixed on the game, saying that there was "nothing to hold my attention" and that it was "highly repetitive, overall".<ref>{{cite web |last1=Christiansen |first1=Tom |title=Agar.io Review: Bursting Your Bubble |url=https://www.gamezebo.com/reviews/agar-io-review-bursting-your-bubble/|archive-url=https://web.archive.org/web/20150716001427/http://www.gamezebo.com/2015/07/14/agar-io-review-bursting-bubble/ |archive-date=16 July 2015 |access-date=17 December 2015 |website=Gamezebo|date=14 July 2015 }}</ref> '']'', reviewing the mobile version, described its controls as "floaty".<ref>{{cite web |last1=Fox |first1=Glen |title=Agar.io review |url=http://www.pocketgamer.co.uk/r/Android/Agario/review.asp?c=66459 |website=] |date=14 July 2015 |publisher=Steel Media |access-date=12 August 2015 |archive-date=3 March 2016 |archive-url=https://web.archive.org/web/20160303175231/http://www.pocketgamer.co.uk/r/Android/Agario/review.asp?c=66459 |url-status=live }}</ref><ref>{{cite web |publisher=Pocket Gamer |url=https://www.pocketgamer.com/agar-io/ludicrously-popular-browser-game-agar-io-is-now-available-on-ios-and-android/ |url-status=live |title=Ludicrously popular browser game agar.io is now available on iOS and Android |date=10 July 2015 |access-date=26 July 2023 |archive-date=23 July 2023 |archive-url=https://web.archive.org/web/20230723074448/https://www.pocketgamer.com/agar-io/ludicrously-popular-browser-game-agar-io-is-now-available-on-ios-and-android/ }}</ref> | ||
Game journalists also noticed that the ability to choose usernames and skins enabled players to declare their support for ] causes and figures in-game. Some even formed alliances with players supporting the same causes. Others adopted ] and online platforms as their skins, as well as offensive usernames.<ref name=":7" /><ref>{{Cite web |last=Brandom |first=Russell |date=2015-08-16 |title=This online blob game has reduced me to a shell of a man |url=https://www.theverge.com/2015/8/16/9155133/agario-multiplayer-game-blob-strategy |access-date=2023-05-11 |website=] |language=en-US |archive-date=16 August 2023 |archive-url=https://web.archive.org/web/20230816153505/https://www.theverge.com/2015/8/16/9155133/agario-multiplayer-game-blob-strategy |url-status=live }}</ref> One reviewer jokingly recounted: "I've ... seen the Earth be swallowed by Pubes, Steam absorb EA, and France split in two and flee from Mars before being eaten by Your Mom's Ass (which was, quite frankly, enormous)."<ref name="pcgamer" /> | |||
⚫ | Because it was frequently propagated through social media and broadcast on ]<ref name="pcgamer" /> and ],<ref name="unocero">{{cite web|last1 = Matuk|first1 = Pablo|title = Agar.io, el nuevo y sencillo juego de moda|trans-title = Agar.io, the new and simple game in fashion|url = https://www.unocero.com/2015/07/31/agar-io-el-nuevo-y-sencillo-juego-de-moda/|website = Unocero|access-date = 7 August 2015|language = es|archive-url = https://web.archive.org/web/20150801093900/https://www.unocero.com/2015/07/31/agar-io-el-nuevo-y-sencillo-juego-de-moda/|archive-date = 1 August 2015|url-status = dead}}</ref> ''Agar.io'' was a quick success. The agar.io website (for the browser version) was ranked by ] as one of the 1,000 most visited websites<ref>{{cite web|title=agar.io Site Overview |url=http://www.alexa.com/siteinfo/agar.io |website=Alexa Internet |archive-url=https:// |
||
In the weeks leading up to the ], '']'' noticed that players using names related to Turkish politics were prevalent and often cooperated against other political parties.<ref name="turkeypolitics" /><ref>{{cite web |date=27 May 2015 |title=Web game becomes latest battlefield in Turkish politics |url=http://www.hurriyetdailynews.com/web-game-becomes-latest-battlefield-in-turkish-politics.aspx?pageID=238&nID=83041&NewsCatID=338 |access-date=10 August 2015 |website=] |archive-date=12 January 2016 |archive-url=https://web.archive.org/web/20160112012216/http://www.hurriyetdailynews.com/web-game-becomes-latest-battlefield-in-turkish-politics.aspx?pageID=238&nID=83041&NewsCatID=338 |url-status=live }}</ref> An article in the journal '']'' argued that the feature was the main reason for ''Agar.io''<nowiki/>'s success. It noted that ''Agar.io'' provided a platform for competing ideologies in a "survival of the fittest" simulation when they would instead be shut down on social media. In an effort to make the game more commercial, Miniclip improved moderation and removed the ] and ] skins, a move which was described as furthering the game from its original 4chan audience{{Emdash}}Valadares himself had refused to remove the Nazi skin on ].<ref name=":0" /><ref name=":3" /> | |||
''Agar.io'' has inspired similar web games called ".io games", including games with a similar objective but different characters, and games that incorporate elements of other genres like ]s.<ref name="Takahashi"/> Agar.io has also spawned several clone games with the same mechanics and theme, such as Gota.io. Nebulous.io is a similar game released for mobile. Zorb.io has similar mechanics, although it is played in a ].<ref name="12alts">{{Cite web|url=https://beebom.com/best-agar-io-alternatives/|title=12 Best Agar.io Alternatives: Games Like Agar.io|last=Sha|first=Arjun|date=24 September 2019|website=Beebom|access-date=2 September 2020}}</ref> | |||
⚫ | Because it was frequently propagated through social media and broadcast on ]<ref name="pcgamer" /> and ],<ref name="unocero">{{cite web|last1 = Matuk|first1 = Pablo|title = Agar.io, el nuevo y sencillo juego de moda|trans-title = Agar.io, the new and simple game in fashion|url = https://www.unocero.com/2015/07/31/agar-io-el-nuevo-y-sencillo-juego-de-moda/|website = Unocero|access-date = 7 August 2015|language = es|archive-url = https://web.archive.org/web/20150801093900/https://www.unocero.com/2015/07/31/agar-io-el-nuevo-y-sencillo-juego-de-moda/|archive-date = 1 August 2015|url-status = dead}}</ref> ''Agar.io'' was a quick success. The agar.io website (for the browser version) was ranked by ] as one of the 1,000 most visited websites<ref>{{cite web|title=agar.io Site Overview |url=http://www.alexa.com/siteinfo/agar.io |website=Alexa Internet |archive-url=https://web.archive.org/web/20150901055653/http://www.alexa.com/siteinfo/agar.io |archive-date=1 September 2015 |url-status=live }}</ref> and the mobile versions were downloaded more than ten million times during their first week,<ref name="conquer">{{cite web|title = How Agari.io conquered the App Store, without spending a penny|url = http://www.pocketgamer.co.uk/r/iPad/Agario/news.asp?c=66717|website = ]|date = 28 July 2015|access-date = 6 August 2015|archive-date = 1 August 2015|archive-url = https://web.archive.org/web/20150801212645/http://www.pocketgamer.co.uk/r/iPad/Agario/news.asp?c=66717|url-status = live}}</ref> and 113 million times as of December 2016.<ref name="113mil">{{cite news|url=https://www.pocketgamer.biz/news/64583/agario-113-million-downloads/|title=Agar.io amasses 113 million mobile downloads in 20 months|work=]|date=6 December 2016|access-date=2 September 2020|archive-date=22 September 2020|archive-url=https://web.archive.org/web/20200922092335/https://www.pocketgamer.biz/news/64583/agario-113-million-downloads/|url-status=live}}</ref> During 2015, ''Agar.io'' was ]'s most searched video game.<ref>{{cite web |last=Makuch |first=Eddie |date=16 December 2015 |title=2015's Top Trending US Games on Google Revealed, Number 1 May Surprise You |url=https://www.gamespot.com/articles/2015s-top-trending-us-games-on-google-revealed-num/1100-6433168/ |access-date=May 6, 2023 |work=] |archive-date=28 January 2023 |archive-url=https://web.archive.org/web/20230128165721/https://www.gamespot.com/articles/2015s-top-trending-us-games-on-google-revealed-num/1100-6433168/ |url-status=live }}</ref> It was Google's second-most searched game in the United States in 2016.<ref name="MostGoogled2016">{{Cite magazine |last=Fitzpatrick |first=Alex |date=13 December 2016 |title=These Were the Most-Googled Video Games of 2016 |url=https://time.com/4599919/these-were-the-most-googled-video-games-of-2016/ |access-date=9 August 2017 |magazine=Time}}</ref> A 2015 press release by ''Miniclip'' stated that ''Agar.io'' was listed as the fifth top game on YouTube's list of top games.<ref>{{Cite web|url=https://corporate.miniclip.com/press_release/agar-io-is-5-on-youtube-list-of-top-games/|title=Agar.io is #5 on YouTube's list of top games|website=corporate.miniclip.com|date=22 December 2015|access-date=3 April 2018|archive-date=23 August 2016|archive-url=https://web.archive.org/web/20160823214208/https://corporate.miniclip.com/press_release/agar-io-is-5-on-youtube-list-of-top-games/|url-status=dead}}</ref> | ||
During the campaigns of the ], ''Agar.io'' was used in ] as a medium of political advocacy; many players were naming their cells after Turkish political parties and references, with alliances formed between players with similar political views, battling against other players with opposing views.<ref>{{cite web|title=Web game becomes latest battlefield in Turkish politics|url=http://www.hurriyetdailynews.com/web-game-becomes-latest-battlefield-in-turkish-politics.aspx?pageID=238&nID=83041&NewsCatID=338|date=27 May 2015|website=Hurriyet Daily News|access-date=10 August 2015}}</ref> Some political parties have used ''Agar.io'' in campaign posters as a symbol of support.<ref name="turkeypolitics" /> | |||
== Similar ".io" games == | |||
''Agar.io'' was featured (including some details of its gameplay as well as a shot of an actual game) in episode 48 (]) of ] TV-series '']''.<ref>{{cite web|url=http://www.businessinsider.de/miniclip-agario-house-of-cards-season-4-frank-underwood-48-2016-3?r=UK&IR=T|title=Miniclip's Agar.io features in 'House of Cards' season 4|date=4 March 2016|work=Business Insider Deutschland|access-date=15 April 2016}}</ref> Its gameplay was compared to the presidential campaigning. | |||
⚫ | {{See also|.io}} | ||
Inspired by ''Agar.io''<nowiki/>'s success, Steven Howse released the snake-themed '']'' in March 2016. The game soon reached the top 10 most downloaded apps on iOS and Android, buoyed by the similar word-of-mouth and attention from YouTubers that had propelled ''Agar.io''. By June, ''Slither.io'' had hit over sixty million daily players.<ref name=":6">{{cite news |last=Needleman |first=Sarah E. |date=June 17, 2016 |title=As 'Slither.io' Goes Viral, Game's Creator Scrambles to Keep Up |work=] |url=https://www.wsj.com/articles/as-slither-io-goes-viral-games-creator-scrambles-to-keep-up-1466195058 |url-access=limited |access-date=March 14, 2017 |issn=0099-9660 |archive-date=14 December 2021 |archive-url=https://web.archive.org/web/20211214071132/https://www.wsj.com/articles/as-slither-io-goes-viral-games-creator-scrambles-to-keep-up-1466195058 |url-status=live }}</ref> It eclipsed ''Agar.io''<nowiki/>'s popularity,<ref name=":2">{{Cite web |last1=Nicol |first1=Will |last2=Hicks |first2=Michael |date=2021-03-28 |title=Eat and Be Eaten: How to Survive and Thrive in Agar.io |url=https://www.digitaltrends.com/gaming/agario-game-guide/ |access-date=2023-05-05 |website=] |language=en |archive-date=2 June 2019 |archive-url=https://web.archive.org/web/20190602183022/https://www.digitaltrends.com/gaming/agario-game-guide/ |url-status=live }}</ref> pushing it to second place to become the most Googled game of 2016.<ref>{{Cite web |last=Cowley |first=Ric |date=December 14, 2016 |title=Slither.io beats Agar.io to be the most Googled game of 2016 |url=https://www.pocketgamer.biz/news/64647/slitherio-most-googled-game-of-2016/ |access-date=2023-05-05 |website=PocketGamer.biz |archive-date=5 May 2023 |archive-url=https://web.archive.org/web/20230505130242/https://www.pocketgamer.biz/news/64647/slitherio-most-googled-game-of-2016/ |url-status=live }}</ref> | |||
The rapid rise of ''Agar.io'' and ''Slither.io'' led to the beginning of a new genre of browser games, dubbed "]" for the ] they use. Characterized by simple graphics and gameplay in a free for all multiplayer arena, .io games received around 192 million visits in 2017.<ref name="Takahashi" /><ref name=":3" /><ref name=":2" /> Many .io ] launched after ''Slither.io''{{Emdash}}Valadares released '']'' in July 2016. Miniclip also began developing new .io games.<ref name="Takahashi" /><ref>{{Cite web |last=Hodapp |first=Eli |date=21 July 2016 |title='Diep.io' Hits the App Store From the Creator of 'Agar.io' |url=https://toucharcade.com/2016/07/21/diep-io-hits-the-app-store-by-the-creator-of-agar-io/ |access-date=2023-05-05 |website=] |language=en-US |archive-date=16 August 2023 |archive-url=https://web.archive.org/web/20230816153517/https://toucharcade.com/2016/07/21/diep-io-hits-the-app-store-by-the-creator-of-agar-io/ |url-status=live }}</ref> | |||
⚫ | |||
*'']'' (another game developed by Matheus Valadares) | |||
==In popular culture== | |||
* In the fourth season of the television series '']'', the character Frank Underwood is briefly shown playing ''Agar.io''. Underwood compares its objective of eating smaller cells to get bigger to a ].<ref>{{Cite web |last=Schreier |first=Jason |author-link=Jason Schreier |date=2016-03-07 |title=House of Cards' Newest Video Game Cameo: Agario |url=https://kotaku.com/house-of-cards-newest-video-game-cameo-agario-1763364829 |access-date=2023-05-11 |website=Kotaku |language=en |archive-date=11 May 2023 |archive-url=https://web.archive.org/web/20230511102553/https://kotaku.com/house-of-cards-newest-video-game-cameo-agario-1763364829 |url-status=live }}</ref> | |||
==Notes== | ==Notes== | ||
{{ |
{{Notelist}} | ||
==References== | ==References== | ||
{{ |
{{Reflist|30em}} | ||
==Further reading== | |||
* {{Cite web |last=Valadares |first=Matheus |date=May 13, 2015 |title=Efsane oyunun geli̇şti̇ri̇ci̇si̇ i̇le kisa bi̇r söyleşi̇ yaptik |trans-title=We had a short interview with the developer of the legendary game |url=http://kafakutu.com/2015/05/13/efsane-oyunun-gelistiricisi-ile-kisa-bir-soylesi-yaptik/ |url-status=dead |archive-url=https://web.archive.org/web/20150515112428/http://kafakutu.com/2015/05/13/efsane-oyunun-gelistiricisi-ile-kisa-bir-soylesi-yaptik/ |archive-date=May 15, 2015 |website=Kafakutu}} | |||
==External links== | ==External links== | ||
* {{Official website| |
* {{Official website|https://agar.io/}} | ||
* | |||
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Latest revision as of 02:17, 20 December 2024
2015 multiplayer video game2015 video game
Agar.io | |
---|---|
Logo | |
Publisher(s) | Miniclip |
Designer(s) | Matheus Valadares |
Platform(s) | Browser, Android, iOS, iPadOS |
Release | Browser 28 April 2015 Android 7 July 2015 iOS, iPadOS 8 July 2015 |
Genre(s) | Casual |
Mode(s) | Multiplayer |
Agar.io is a massive multiplayer online action game created by Brazilian developer Matheus Valadares. Players control one or more circular cells in a map representing a Petri dish. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. Each player starts with one cell, but players can split a cell into two once it reaches a sufficient mass, allowing them to control multiple cells. The name comes from the substance agar, used to culture bacteria.
The game was released to positive critical reception; critics particularly praised its simplicity, competition, and mechanics, while criticism targeted its repetitive gameplay. Largely due to word of mouth on social networks, it was a quick success, becoming one of the most popular browser and mobile games in its first year. The mobile version of Agar.io for iOS was released on 8 July 2015 and Android on 7 July 2015 by Miniclip. The browser version was released in June 2015 by CrazyGames. Agar.io has inspired similar web games called ".io games", including games with a similar objective but different characters, and games that incorporate elements of other genres like shooter games.
Gameplay
The objective of Agar.io is to grow a cell on a Petri dish by swallowing both randomly generated cells, known as "agar", which slightly increases a cell's mass, and other smaller cells (players), without being swallowed by even larger cells. The browser version currently holds five game modes: FFA (Free-For-All), Battle Royale, Teams, Experimental, and Party. The mobile version of the game includes Classic (like FFA), Rush Mode, Burst, and Battle Royale. The goal of the game is to obtain the largest cell; players must restart from a small cell when all their cells are eaten by larger players or fountain viruses. Players can change their cell's appearance with predefined words, phrases, symbols, or skins. The more mass a cell has, the more slowly it will move. Cells will gradually lose a small amount of mass over time.
Viruses are green, spiky circles that split cells that consume them into many smaller cells, rendering them vulnerable and attractive targets to other players. Players can hide under viruses if their cell is small enough and their name short enough. Viruses are normally randomly generated, but players can also cause viruses to split in two by "feeding" them mass—typically in the direction of another nearby cell which the player wants to consume. Consuming a virus will change your mass by +100 and red viruses change your mass by +200.
Red viruses look similar to regular ones, except for their color. They will consume/eat cells that have less than 200 mass, spitting out their mass equivalent in food/dots. When a green virus is fed to a red one, the red virus will consume it, spitting out the equivalent mass. Cells with mass greater than 200 can swallow the red virus, which achieves the same effect as a regular virus, but the player will be rewarded with 200 mass instead of the regular 100, red viruses only spawn in Experimental and Battle Royale mode.
In the experimental mode, feeding a virus will push it instead of englarging it, making it easier to split other players.
Players can split their cell evenly into two (if the starting mass is odd, the cells’ masses will differ slightly), to a limit of 16 cells at once. One of the two evenly divided cells will be shot in the direction of the cursor when the space bar was pressed. This can be used as a ranged attack to shoot a cell in order to swallow other smaller cells or to escape an attack and move quickly around the map. Split cells merge back into one cell if a bigger cell of the same player consumes it. Aside from feeding viruses, players can release a small fraction of their mass to feed other cells, an action commonly recognized as an intention to team with another player.
History
Development
Agar.io was created by nineteen-year-old Brazilian developer Matheus Valadares, written in JavaScript and C++. Valadares shared an IP address to the game for playtesting on the 4chan video game board /v/ and game development forums, before releasing it on the domain agar.io on 28 April 2015. It is named after agar, a substance used to grow cell cultures. Valadares continued to experiment with adding new features—experimental mode was created specifically for this purpose. He thought about adding more complex biological features like photosynthesis and mitochondria, but ultimately decided to strip the game down to its current simple mechanics. In-game advertisements covered server costs.
Popularity
Valadares never marketed Agar.io outside of his single post on 4chan, where he received feedback and users formed "cartels" to get on the in-game leaderboard. Its initial success is instead attributed to its popularity among online content creators such as YouTubers and Twitch streamers. Only a week later, the YouTube channel Vinesauce uploaded a gameplay video of Agar.io. On 30 May, PewDiePie, a YouTuber who then had over 42 million subscribers, uploaded the first of nine Agar.io videos and called it his "new favourite game". However, he stated in the video that his fans had been requesting an Agar.io video for a long period of time—it had already become popular via word-of-mouth across social media. Dedicated Agar.io YouTubers saw their subscriber counts quickly rise.
Commentators also suggested Agar.io's accessibility as a free browser game, as well as the addictiveness of its simple and intuitive mechanics, as reasons for its unexpected success.
In March 2016, Agar.io videos reached two billion views on YouTube. Digital Trends said in 2021 that Agar.io still maintained an active core fanbase.
Mobile game
After meeting with him in Lisbon, mobile game publisher Miniclip began working with Valadares at the end of April 2015. They were attracted by Agar.io's wide appeal; the game already had five million daily players and Miniclip executive producer Jamie Cason stated that their staff were all playing it within a week. Miniclip released mobile ports of Agar.io on the App Store and Google Play on July 8. It became the number one app on the App Store in the United States, United Kingdom and 32 other countries.
Reception
Agar.io was praised for the addictive nature of its simple gameplay and graphics. PC Gamer included it on its list of the best browser games.
Engadget described the game as "a good abstraction of the fierce survival-of-the-fittest competition that you sometimes see on the microscopic level." TouchArcade praised its simplicity, strategic element, and "personality". It was chosen by SFGATE as App of the Week in August 2015. Criticism was mainly targeted towards its repetitiveness and the controls of the mobile version. Tom Christiansen of Gamezebo was mixed on the game, saying that there was "nothing to hold my attention" and that it was "highly repetitive, overall". Pocket Gamer, reviewing the mobile version, described its controls as "floaty".
Game journalists also noticed that the ability to choose usernames and skins enabled players to declare their support for geopolitical causes and figures in-game. Some even formed alliances with players supporting the same causes. Others adopted internet memes and online platforms as their skins, as well as offensive usernames. One reviewer jokingly recounted: "I've ... seen the Earth be swallowed by Pubes, Steam absorb EA, and France split in two and flee from Mars before being eaten by Your Mom's Ass (which was, quite frankly, enormous)."
In the weeks leading up to the June 2015 Turkish general election, Kotaku noticed that players using names related to Turkish politics were prevalent and often cooperated against other political parties. An article in the journal Games and Culture argued that the feature was the main reason for Agar.io's success. It noted that Agar.io provided a platform for competing ideologies in a "survival of the fittest" simulation when they would instead be shut down on social media. In an effort to make the game more commercial, Miniclip improved moderation and removed the Swastika and ISIS skins, a move which was described as furthering the game from its original 4chan audience—Valadares himself had refused to remove the Nazi skin on Reddit.
Because it was frequently propagated through social media and broadcast on Twitch and YouTube, Agar.io was a quick success. The agar.io website (for the browser version) was ranked by Alexa as one of the 1,000 most visited websites and the mobile versions were downloaded more than ten million times during their first week, and 113 million times as of December 2016. During 2015, Agar.io was Google's most searched video game. It was Google's second-most searched game in the United States in 2016. A 2015 press release by Miniclip stated that Agar.io was listed as the fifth top game on YouTube's list of top games.
Similar ".io" games
See also: .ioInspired by Agar.io's success, Steven Howse released the snake-themed Slither.io in March 2016. The game soon reached the top 10 most downloaded apps on iOS and Android, buoyed by the similar word-of-mouth and attention from YouTubers that had propelled Agar.io. By June, Slither.io had hit over sixty million daily players. It eclipsed Agar.io's popularity, pushing it to second place to become the most Googled game of 2016.
The rapid rise of Agar.io and Slither.io led to the beginning of a new genre of browser games, dubbed ".io games" for the domain name they use. Characterized by simple graphics and gameplay in a free for all multiplayer arena, .io games received around 192 million visits in 2017. Many .io shooters launched after Slither.io—Valadares released Diep.io in July 2016. Miniclip also began developing new .io games.
In popular culture
- In the fourth season of the television series House of Cards, the character Frank Underwood is briefly shown playing Agar.io. Underwood compares its objective of eating smaller cells to get bigger to a presidential campaign.
Notes
- Sometimes called or pronounced "agario" (/ˈeɪɡɑːriːoʊ, ˈɑː-/)
- Valadares had submitted the game through Steam Greenlight on May 3. Despite quickly receiving approval, Agar.io was never released on the Steam platform. Cameron Lindsey, writing in the journal Games and Culture, supposed this was because of its existing popularity as a browser game.
References
- Irmak, Şafak (14 May 2015). "İnternetin Yeni Çılgınlığı: Agar.io" [The Internet's new craze: Agar.io]. Webtekno (in Turkish). Archived from the original on 11 October 2016. Retrieved 7 August 2015.
- "Agar.io, le nouveau jeu phénomène sur iPhone/iPad et Android". Pockett.net (in French). Archived from the original on 17 September 2016. Retrieved 7 August 2015.
- ^ Takahashi, Dean (11 February 2017). "The surprising momentum behind games like Agar.io". VentureBeat. Archived from the original on 11 February 2017. Retrieved 5 May 2018.
- "Agar.io 🕹️ Play on CrazyGames". www.crazygames.com. Retrieved 27 September 2023.
- ^ Nicol, Will; Hicks, Michael (28 March 2021). "Eat and Be Eaten: How to Survive and Thrive in Agar.io". Digital Trends. Archived from the original on 2 June 2019. Retrieved 5 May 2023.
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Further reading
- Valadares, Matheus (13 May 2015). "Efsane oyunun geli̇şti̇ri̇ci̇si̇ i̇le kisa bi̇r söyleşi̇ yaptik" [We had a short interview with the developer of the legendary game]. Kafakutu. Archived from the original on 15 May 2015.