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{{Short description|American video game magazine}} | |||
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{{for|the Italian magazine|Game Pro}} | |||
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{{Infobox magazine | |||
'''''GamePro''''' is an ] ] published monthly. The magazine was first established in ] in ] by Pat Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. Its website is located at . | |||
| title = GamePro | |||
| logo = GamePro logo.png | |||
| logo_size = 250px | |||
| image_file = GamePro Cover May 2010.png | |||
| image_size = | |||
| image_alt = | |||
| image_caption = May 2010 issue cover: '']'' | |||
| editor = ] | |||
| editor_title = Vice President, Content | |||
| previous_editor = | |||
| staff_writer = | |||
| frequency = Monthly | |||
| circulation = | |||
| category = ] | |||
| company = ] | |||
| publisher = | |||
| firstdate = Magazine: {{start date and age|1989|4}}<br>Website: {{start date and age|1998}} | |||
| country = United States | |||
| finaldate = Magazine: Winter 2011<br>Website: 2011 | |||
| based = ] | |||
| language = English | |||
| website = (archived) | |||
| issn = 1042-8658 | |||
| oclc = 19231826 | |||
}} | |||
'''''GamePro''''' was an American multiplatform ] media company that published online and print content covering the ], ] and ]. The magazine featured content on various ]s, ]s and ]s. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held ] (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. | |||
Lacking a sound distribution strategy after publishing the first issue, the founding management team sought a major publisher and found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other IDG executives, Jim McBrian and Roger Strukhoff, the magazine quickly became a fast-growing success. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established GamePro as a large, profitable magazine worldwide. | |||
Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in ]) with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming.<ref name="gpmedia">{{cite web | url=http://www.gamepromedia.com/press-releases/view/182 |archive-date=2011-07-28 | archive-url=https://web.archive.org/web/20110728084611/http://www.gamepromedia.com/press-releases/view/182 | title= Gamepro Media Redesigns Print and Online Editions to Enthusiastic Response | access-date=2010-02-11}}</ref> Despite the shutdown of U.S. operations, the magazine continues to operate internationally in France, Germany, and Spain.<ref>{{cite news |last1=Hardawar |first1=Devindra |title=So long childhood: GamePro magazine has been shut down |url=https://venturebeat.com/games/gamepro-shut-down/ |access-date=July 10, 2023 |work=] |date=November 30, 2011}}</ref> | |||
Over the years, the GamePro offices have moved from ] to ] and ] before arriving at their current location in downtown San Francisco. | |||
GamePro.com was officially launched in 1998. Updated daily, the website's content included feature articles, news, previews, reviews, ] and videos covering video games, video game hardware and the entertainment gaming industry. The website also included user content such as forums, reviews and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in the print magazine.<ref name="gpmedia"/> The website was based at Gamepro's headquarters in ] from 1998 to 2002 and then in ] from 2002 to 2011. | |||
The magazine was known for its editors using ]-like ] and monikers when reviewing games. This led to some accusations within the gaming community that its content is aimed more so at younger and more casual gamers than its competition. As of ], however, ''GamePro'' has ceased to use the avatars due to a change in the overall design and layout of the magazine. | |||
== History and establishment == | |||
''GamePro'' is also known for is its ProTips, small pieces of gameplay advice used as screenshot captions. It also has a section known as Code Vault (formerly S.W.A.T.Pro), where ] are posted. | |||
''Gamepro'' was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. They worked out of their houses throughout the ] before leasing their first office in ], ] at the end of 1989.<ref>{{cite magazine|date=January 1997|title=100 Issues... Over 200 Writers!|url=https://archive.org/details/GamePro_Issue_100_Volume_09_Number_01_1997-01_IDG_Publishing_US/page/n39/mode/2up|magazine=GamePro|publisher=]|issue=100|pages=38–39}}</ref> Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other <ref>{{dead link|date=September 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> executives, Jim McBrian and Roger Strukhoff, the magazine was acquired, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established ''Gamepro'' as a large, profitable worldwide publication.<ref>{{cite news|url=http://findarticles.com/p/articles/mi_m0EIN/is_2002_Sept_23/ai_91910470/|title=Industry Leading Video Gaming Magazine Delivers Authoritative Gaming Editorial To Over 3 Million Male Teens Each Month|date=September 23, 2002|work=]|access-date=2002-09-23|url-status=dead|archive-url=https://web.archive.org/web/20100327192623/http://findarticles.com/p/articles/mi_m0EIN/is_2002_Sept_23/ai_91910470/|archive-date=March 27, 2010}}</ref> Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first edition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue a secondary role creating a number of the double page spreads for the very popular monthly Pro Tips section. The magazine had a monthly circulation of 300,000<ref>{{cite web|url=https://www.newspapers.com/clip/117575481/the-boston-globe/|title=Magazine aimed at video game users|newspaper=]|page=56|date=January 1, 1990|accessdate=January 30, 2023|via=]}}</ref> | |||
] | |||
There was also a ] called '']''. The show was hosted by ] and Brennan Howard. The show was short lived due to competition with a similar program entitled ''Video Power''. Early in its lifespan the magazine also included comic-book pages about the adventures of a superhero named GamePro who was a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the GamePro editorial characters. | |||
Over the years, the Gamepro offices have moved from ] (1989–1991) to ] (1991–1998) to ] (1998–2002) and lastly ]. In 1993, the company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines. | |||
''GamePro'' has appeared in several international editions, including Germany, Turkey, Australia, Brazil, and Greece. Some of these publications share the US content, while others share only the name and logo and generate original material. | |||
The magazine was known for its editors using ]-like ] and monikers when reviewing games. As of January 2004, however, ''Gamepro'' ceased to use the avatars due to a change in the overall design and layout of the magazine. Meanwhile, editorial voices carried over to the community on its online sister publication, www.gamepro.com. | |||
In February 2006, GamePro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an older and more mature audience. | |||
There was a ] called '']''. The show was hosted by ] and Brennan Howard. The show was nationally syndicated for one year, then moved to cable (USA and Sci-Fi) for a second year. | |||
==Criticism== | |||
''GamePro'' has been heavily criticized by hardcore gamers, who often see the magazine as one for casual gamers that pretends to be otherwise. Many older hardcore gamers have taken issue with the layout, the writing, the reviews, and the reviewers (particularly the code names of the reviewers) themselves. However, since GamePro has traditionally targeted a younger market, a more lightweight approach would logically alienate older gamers looking for a more "serious" approach. The magazine only recently stated they would be more of a casual gamer's magazine. | |||
In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show (CES). Realizing an opportunity, the team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo. The industry backed E3 and Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history. | |||
''GamePro'' was criticized for running a review of '']'' for the ], based on a near-final but not 100% complete build of the game. Builds of 90% completion or higher are often supplied to publications for their review consideration, but in this case, a few months after the review appeared, the game was cancelled by the publisher, yet the review remained. However, the author of that review, Dan Elektro, has stated that the code was deemed reviewable and supplied by the game's publisher, Sierra, as part of an exclusive first review arrangement, even if it is the case that no other outlet reviewed the app. GamePro printed a cover story earlier that year on the game, and part of the deal was to obtain the first reviewable when the publisher deemed it ready for review. Some of the criticism for this first review came from competing publications (notably former ] staff member Che Chou), so it's difficult to determine objectivity among the outrage. | |||
Early in its lifespan, the magazine also included comic book pages about the adventures of a superhero named Gamepro who was a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the ''Gamepro'' editorial characters. | |||
==LamePro== | |||
Every April as an April Fools day prank, GamePro prints a 2-5 page satiristic spoof of their magazine named LamePro, whose title is a play on GamePro's title. The spoof contains humorous prank game titles and fake news, not unlike ]. It seems that no one is safe from the LamePro satirical arm, even themselves. Many other game magazines have been the butt of the joke of LamePro. | |||
''Gamepro'' also appeared in several international editions, including France, Germany, Spain, Portugal, Italy, Turkey, Australia, Brazil and Greece. Some of these publications share the North American content, while some others share only the name and logo but do feature different content. | |||
LamePro, however, is not without its own controversy. While some game magazines have taken LamePro as a chance to laugh at themselves and each other, other have been very offended at the types of jokes that it prints. In 2000, a spoof ad in the satire made reference to a then newer (and short-lived) game magazine called "Incite: Videogames". At an industry charity auction, Incite bid and won on advertising space within GamePro; in the spirit of charity, GamePro agreed to advertise its own competition, even though it could be considered vaguely tasteless (a mailman delivering a copy of Incite to a female's door, with the legend "It must be that time of the month"). However, in the next LamePro, a fake ad for a magazine named "Inspite" was used as bird-cage lining, with the white-background ad saying "You get what you pay for," making reference to the first Incite issue costing 99 cents on newsstands. The following month, Incite responded in their Letters To The Editor section, spouting off in their subwords "Get it, GamePROSE," and many supposed fans of their magazine defending them against the spoof ad. During the remainder of the magazine's 10-month lifespan, Incite ran the "GamePROSE" quote in every issue. (It should be noted that two editors left GamePro to work for Incite, and the title "GamePROSE" was suggested by another GamePro editor for GamePro's own letter column during their tenure.) | |||
Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality. The first steps; build a large online network of web sites and rebuild the editorial team. Enter: George Jones, industry veteran. | |||
In 2005, another spoof ad had a similar effect, and also had an even greater controversy. The spoof was on account of gaming supersite ]. Once again, on a white background, the ad showed a phony game site screenshot, with a logo similar to IGN's, spelling out "GNO.com" and the phrase "You can't spell ignorance without GNO." This sparked a letter to one of IGN's staff members who does a weekly feedback column on the site, and, in answering to one's e-mail concerning the spoof, mentioned humorlessly that Gamepro wasn't mature at all for taking such a shot at IGN. | |||
In February 2006, ''Gamepro''<nowiki>'</nowiki>s online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an older and more mature audience. | |||
However, that wasn't the biggest concern in the 2005 edition. Just a few weeks after the issue hit newsstands, word came out that there was an actual site on the internet that had the address GNO.com. The site was actually an internet publishing site, and Gamepro a few months later ran an apology in their letters section, saying that they had no prior knowledge about the site existing before the issue had been released. | |||
In August 2006, the Gamepro online team spun off a new cheats site, GamerHelp.com. It was shortly followed by a video game information aggregation site, Games.net, and a dedicated gaming downloads site, GameDownloads.com. | |||
==GamePro's Main Sections (Current as of April 2006) == | |||
* '''Head-2-Head (formerly known as "The Mail"):''' A Letters To The Editor section that features responses to the letters, as well (although this doesn't mean that every letter published will have a response tagged after it). They began doing a "Letter Of The Month" special in 2004, with the winning letter's author winning a particular prize, different every so often. This section has also recently begun to feature a Reader Review from their website on a particular game as a way to entice other readers to visit their site and do the same. | |||
Under the new leadership of George Jones, ''Gamepro'' magazine underwent a massive overhaul in the March 2007 issue. While losing some of the more dated elements of the magazine, the new arrangement focused on five main insertions: HD game images, more reviews and previews per issue, www.gamepro.com community showcase, user contributions and insider news. However the German Gamepro website is still run, however this time, by "]" as their partner, as that website have a message at the top of the screen saying "Partner of GameStar" (Note: This is written in German) | |||
* '''Art Attack:''' Envelope and original artwork based on video games that are sent in by readers. A monthy best for these are also picked, with prizes given out similar to the letters section. | |||
* '''Buyers Beware:''' A consumer advocacy section in which readers send in complains about issues with defective and malfunctioning games, perepherals, systems, and the like. Currently, Gamepro is the only publication to feature such a column. Every once in a while, the column steers away from its usual formula to feature an issue that is a current widespread issue. It's not uncommon for Gamepro to slam a game company in this column for poor customer support if warranted. This is also the only Gamepro column to be authored by the same editor since its debut in 1994: The Watch Dog. | |||
In 2009, Gamepro's 20th anniversary coincided with 20-year industry veteran John Davison joining the newly named Gamepro Media team in October 2009 as executive vice president of content.<ref name="gpmedia2">{{cite news|url=http://www.gamepromedia.com/press-releases/view/170|title=Leading Game Media Executive Tapped for Top Editorial Slot at IDG's Gamepro Media|date=October 6, 2009|work=Gamepromedia.com|access-date=2009-10-06|url-status=dead|archive-url=https://web.archive.org/web/20110103233427/http://www.gamepromedia.com/press-releases/view/170|archive-date=2011-01-03}}</ref> Under Davison's direction, the magazine and website were redesigned in early 2010 with an editorial shift toward focusing on the people and culture of gaming. The redesigned magazine and website were met with an enthusiastic audience response.<ref name="gpmedia"/> | |||
* '''ProNews:''' Gamepro's News section. This section first appeared in the back of the magazine after the reviews, but found its way to the front of the magazine in 1996 to follow suit with other game magazines. This section has shapeshifted over the years to include various "game watches", a random quote generation sidebar called "Static" that seemily disappeared after 2003. Gamepro Labs, which used to be a separate column, now appears as a part of this section. | |||
In addition to announcing the hire of Davison in October 2009, the company also announced an "aggressive growth plan throughout 2009 and beyond, with numerous online media initiatives to deepen consumer engagement and create new opportunities for advertisers." Plans included partnering with sister company IDG TechNetwork to build a "boutique online network of sites."<ref name="gpmedia2"/> The result was the introduction of the Gamepro Media Network. | |||
In September 2010, Gamepro Media announced a new alliance with online magazine ''The Escapist'' offering marketers joint advertising programs for reaching an unduplicated male audience.<ref>{{cite news|url=http://www.gamepromedia.com/press-releases/view/221|title=GamePro and The Escapist Alliance Changes How Marketers Reach Male Gamers|date=September 8, 2010|work=Gamepromedia.com|access-date=2010-09-07|url-status=dead|archive-url=https://web.archive.org/web/20110717142504/http://www.gamepromedia.com/press-releases/view/221|archive-date=2011-07-17}}</ref> The partnership was named the Gamepro Escapist Media Group. | |||
In November 2010, ] joined Gamepro Media as its new vice-president of content, replacing John Davison, who resigned in September 2010.<ref>{{cite news|url=http://www.gamepromedia.com/press-releases/view/241|title=IDG Gamepro Media Appoints Seasoned Publishing Executive to Vice President, Content|date=November 8, 2010|work=Gamepromedia.com|access-date=2010-11-08|url-status=bot: unknown|archive-url=https://web.archive.org/web/20110103233836/http://www.gamepromedia.com/press-releases/view/241|archive-date=2011-01-03}}</ref> | |||
''Gamepro'' ended monthly publication after over 22 years with its October 2011 issue. Shortly after that issue, the magazine changed to ''Gamepro Quarterly'', which was a quarterly publication using higher quality paper stock as well as being larger and thicker than all of the previous standard magazine issues. ''Gamepro Quarterly'' hit newsstands within the first half of November 2011.<ref>Editor's Letter, Gamepro Issue #267 (erroneously labeled 277 on the cover) October 2011</ref> The quarterly endeavor lasted for only one issue before being scrapped. On November 30, it was announced that ''Gamepro'' as a magazine and a website would be shutting down on December 5, 2011. ''Gamepro'' then became part of the ] website as a small section of the site covering the latest video games, run by the PC World staff.<ref>{{cite news | url=http://www.industrygamers.com/news/gamepro-is-closed/ | title= Gamepro is Closed}}{{dead link|date=November 2016}}</ref> | |||
==Content== | |||
=== Main sections === | |||
{{unreferenced section|date=March 2018}} | |||
In February 2010, the magazine's main sections were:- | |||
* '''Inside:''' A redesigned table of contents page listing the major pieces and games in the issue. | |||
* '''From the Editor:''' A column found at the beginning of the magazine from the editor introducing features or big games covered in that month's issue. | |||
* '''Inbox:''' User feedback and letter of the month. | |||
** '''Art Attack:''' Reader art sent into the magazine. That month's best art would win a game-related prize. | |||
* '''Editorials:''' Articles on varying topics by freelance writers and individuals working in the game industry. | |||
* '''Spawn Point:''' Front of magazine sections featuring behind-the-scenes game news and insights, interviews, game previews and a calendar of "gamer-culture events". | |||
* '''The Bonus Level:''' A short guide to "essential geek gear", including video game releases, books and game-related items for sale at various websites. | |||
* '''Features:''' Any cover stories or featured games/issues that warrant a separate article would be told here. | * '''Features:''' Any cover stories or featured games/issues that warrant a separate article would be told here. | ||
* '''Reviews:''' This section was initially named "'''''ProViews'''''" and later renamed to "'''''ProReviews'''''". The reviews format changed over the years, although the original basic format remained the same: One reviewer speaks for the entire ''Gamepro'' staff about a particular game. The magazine initially began by giving each platform its own section of reviews. Near the end of 2005, ''Gamepro'' changed this format to have only one review for any game released on more than one platform, describing any differences that one platform may have over another with that particular game, and giving separate scores for each platform's version of the game. During 2006, another aspect of the reviews debuted, called "Key Moment", in which the reviewer names one particular instance or a standout piece of the game that led them to the decision they made in a short, one sentence description. "Key Moment" was eventually replaced by "Pros" and "Cons", found with the review score, which briefly list any issues that stand out with the game, both good and bad. | |||
* '''Previews (formerly known as "Short ProShots" and then "Sneak Previews"):''' A peek at games in development, telling of the projected release dates of games and what to expect out of them. When this column first appeared, it was in the back of the magazine, with only minscule information. In 1996, it was moved to the front of the magazine after the features. It was shortly after the rearranging in 1996 that Gamepro started a new approach to the previews, labeling previews as either "First Look", where they first saw the game as only a movie and only have information on storyline and features in the game, and "Hands-On", where the editor providing the preview got to play a preview build (incomplete copy) of the game provided by the publisher in order to tell of any first impressions of how the game could be and describes any problems in the game that the publisher could fix before the final release. Also added for a short time in 1996 was a "percent complete bar" graphic that noted how far along the game was. This graphic was dropped in 1999 during the 10th Anniversary redesign. | |||
* '''Parting Shot:''' With the major overhaul of the magazine in the February 2010 issue, Opening Shots was dropped, and Parting Shot went from being art from a particular game showcased at the back of the magazine, to a look back at the issue of Gamepro that appeared that month 10 years ago. | |||
* '''Reviews (known as "ProReviews"):''' The reviews format has changed over the years, but the basic format has stayed the same: One reviewer speaks for the entire Gamepro group about a particular game. The magazine first started by giving each system its own section of reviews. Near the end of 2005, Gamepro changed this to have one review for any game that would be released for more than one system, describing any differences one system may have over another with that particular game, and giving scores for both systems' versions of the game separately. | |||
=== Retired sections === | |||
* '''Opening Shots/Parting Shot:''' Use of higher quality HD images and bigger, more detailed screen shots throughout the magazine. "Opening Shots" is a new screen grab gallery at the front of the magazine, while "Parting Shot" is art from a game showcased at the back of the magazine. | |||
* '''The Hub:''' Section dedicated to the Gamepro.com online community. Back of the magazine highlights of reader reviews, comments, new "Ask the Pros" question of the month, community leaders profile highlights, featured forum threads and the new Head2Head: User feedback and letter of the month. Every week, the Hub gets a new Featured Member. | |||
** '''Ask The Pros:''' Returns from the past in this new, online version of user submitted question (online) and answered by the editor of relative expertise. | |||
** '''Head2Head:''' User feedback and letter of the month return to new subsection in rear of each issue. | |||
* '''Previews (formerly known as "Short ProShots" and then "Sneak Previews"):''' A peek at games in development, telling of the projected release dates of games and what to expect out of them. When this column first appeared, it was in the back of the magazine, with only minuscule information. In 1996, it was moved to the front of the magazine after the features. It was shortly after the rearranging in 1996 that ''GamePro'' started a new approach to the previews, labeling previews as either "First Look", where they may have only seen a video and only had information on storyline and features in the game, and "Hands-On", where the editor providing the preview got to play an early build of the game and described any first impressions of the game. Also added for a short time in 1996 was a "percent complete bar" graphic that noted how far along the game was. This graphic was dropped in 1999 during the 10th Anniversary redesign. | |||
* '''Games To Go:''' Reviews and previews of games for portable game systems. | * '''Games To Go:''' Reviews and previews of games for portable game systems. | ||
* '''Sports |
* '''The Sports Page:''' Previews and reviews of sports games. When this section debuted in 1993, each review and preview got its own "headline" to give the section a newspaper feel. By the end of 1996, the newspaper-style headlines were only used for one or two reviews each issue and never for previews, and they were dropped entirely in 1999 for the 10th Anniversary redesign. This section was also the first section to have the "multiplatform game review" tactic described above, in 2003. | ||
* '''Role Players Realm:''' Reviews and |
* '''Role Players Realm:''' Reviews, previews, and walkthroughs of ] (RPGs). Often a walkthrough for a game would be serialized across two or three issues. During slow months for RPGs, the section would be padded with fantasy-themed video games from other genres. | ||
* '''Code Vault ( |
* '''Code Vault (formerly "C.S.A.T. Pro"):''' Video game cheats, strategies, tactics, tips, secrets and easter eggs revealed. Both game companies and readers sent in submissions for this section, with a random prize to the reader who sent in the best tip (usually a game). When this section debuted as C.S.A.T. Pro, C.S.A.T. stood for "Cheats, Strategies and Tactics". In 2002 this feature was renamed "Code Vault" so as to match the name of ''Gamepro''{{'}}s short-lived cheat-code spinoff magazines. | ||
* '''Head-2-Head (formerly known as "The Mail"):''' A ] section. They began doing a "Letter Of The Month" special in 2004, with the winning letter's author winning a particular prize. This section had begun to feature a Reader Review from their website on a particular game as a way to entice other readers to visit their site and do the same. Throughout the magazine's lifespan, this section was in the front of the magazine. However, as of April 2007's redesign, the section has been moved to the back of the magazine. | |||
* '''Buyers Beware:''' A consumer advocacy section in which readers send in complaints about defective and malfunctioning games, peripherals, systems, and the like. ''Gamepro'' was the only publication to feature such a column.{{citation needed|date=June 2017}} Every once in a while, the column steered away from its usual formula to feature a current widespread issue. Whenever possible, ''GamePro'' contacted the relevant game company and a company representative would directly answer the reader's query, sometimes with the editor putting in additional advice or critical comments if he considered the company's response inadequate. This was the only ''Gamepro'' column to be authored by the same editor since its debut in 1994: The Watch Dog. This section migrated onto Gamepro.com as of the April 2007 redesign, and was seemingly dropped from the print magazine. | |||
* '''ProNews:''' ''Gamepro''{{'}}s news section. This section first appeared in the back of the magazine after the reviews, but found its way to the front of the magazine in 1996 to follow suit with other game magazines. This section has shape-shifted over the years to include various "game watches", a random quote generation sidebar called "Static" that seemingly disappeared after 2003. Gamepro Labs, which used to be a separate column, then appeared as a part of this section. | |||
* '''Hot At The Arcades:''' Previews and reviews of cabinet arcade games. This section appeared regularly for about 5 years after the magazine debuted. The section still appeared every now and again, but was absent for the most part since 1997 due to the steady decline of arcades. This section was at times folded into the Pro news section. | |||
* '''Overseas Prospects:''' Import games were featured and sometimes reviewed. This section is still in the magazine, but appears only rarely. | |||
* '''Video Game Survival Guide:''' Originally titled "16-Bit Survival Guide" when the ] and ] were on the last year of their respective runs, to review those games that were still being released for the systems. This was changed to reflect other game systems that were close to, or even past, the end of their commercial lifespan. | |||
* '''Adventures of Gamepro:''' The Adventures of Gamepro was a comic strip run in the early issues of the magazine detailing the adventures of a superhero named after the magazine. He was a gamer drawn into the realm of video games to fight off evil creatures taking over game after game called the Evil Darklings. | |||
===Rating scale=== | |||
Also, near the end of 2005, the Head-2-Head, Buyers Beware, and Pro-News sections were grouped as subsections, still separate, under a main heading called "Loading". | |||
At first, games were rated by five categories: Graphics, Sound, Gameplay, FunFactor, and Challenge.<ref name="GPro88">{{cite magazine|date=January 1996|title=Cart Queries|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n17/mode/2up|magazine=GamePro|publisher=]|issue=78|page=17|quote=... back then the Control category was called Gameplay ...}}</ref> Later the "Challenge" category was dropped and the "Gameplay" category was renamed "Control".<ref name="GPro88"/> The ratings were initially on a scale of 1.0 to 5.0, in increments of 0.5, but a possible 0.5 score was later added. The first game to receive such a score was '']'' for the ]. Starting in October 1990, each score was accentuated with a cartoon face (The Gamepro Dude) depicting different expressions for different ratings.<ref>{{cite magazine|date=January 1997|title=The Magazine Biz|url=https://archive.org/details/GamePro_Issue_100_Volume_09_Number_01_1997-01_IDG_Publishing_US/page/n25/mode/2up|magazine=GamePro|publisher=]|issue=100|page=24}}</ref> The ratings faces remained in use until about 2002. ''GamePro''{{'}}s reviews became esteemed enough that some games would display their ''GamePro'' ratings on their retail boxes. | |||
After 2002, the category system was eliminated in favor of a single overall rating for each game on a scale of 1.0 to 5.0 stars. A graphic of five stars were shown alongside the written review. The number of stars a game earned was indicated by the number of solid stars (e.g., a game's 4-star rating was represented by showing 4 solid stars and one hollow star). No game ever received less than one star. An Editors' Choice Award was given to a game that earned either 4.5 or 5.0 stars. | |||
===Retired Sections=== | |||
* '''Ask The Pros:''' Readers got to send letters into the magazine for help with a particular game. This section moved to SWATPro Magazine in 1993, and was retired when SWATPro Magazine ceased publication in 1995. In May of 2006, Ask the Pros made a return on GamePro.com, and appears to be popular judging by the level of promotion and the number of columns written by the "Pros." | |||
===Role-Player's Realm=== | |||
* '''Hot At The Arcades:''' Previews and reviews of cabinet arcade games were featured. This section appeared regularly for about 5 years after the magazine debuted. The section still appears every now and again, but it has been absent for the most part since 1997 due to the steady decline of arcades in general. This section has at times been folded into the Pronews section. | |||
''GamePro'' had a "Role-Player's Realm" section dedicated to the coverage and reviews of ]s. In the January 1997 issue, they published a list of "The Top Ten Best RPGs Ever" which consisted of the following games:<ref>"Role-Players Realm", ''GamePro'', issue 110 (January 1997), page 144</ref> | |||
* '''Overseas Prospects:''' Import games were featured and sometimes reviewed. This section is still in the magazine, but appears only rarely. | |||
* '''GeekSpeak:''' Explanations of technical terms, such as ] and ] in ]. | |||
#'']'' (]) | |||
#'']'' (]) | |||
#''] / ]'' (]) | |||
#'']'' (Super NES) | |||
#'']'' (]) | |||
#'']'' (Super NES) | |||
#'']'' (Super NES) | |||
#'']'' (Super NES) | |||
#'']'' (Genesis) | |||
#'']'' (Super NES) | |||
Later in 2008, ''GamePro'' published another list of "The 26 Best RPGs of the All Time", the top ten of which consisted of the following games:<ref>{{cite magazine| author=GamePro Staff | title=The 26 Best RPGs of the All Time | url=http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/ | magazine=GamePro | date=November 5, 2008 | access-date=February 14, 2011|archive-url=https://web.archive.org/web/20110215002132/http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4|archive-date=2011-02-15 }}</ref> | |||
#'']'' | |||
#'']'' | |||
#'']'' | |||
#'']'' | |||
#'']'' | |||
#'']'' | |||
#] | |||
#'']'' | |||
#'']'' | |||
#'']'' | |||
===ProTips=== | |||
''GamePro'' is credited with coming up with the concept of "Protip", a short piece of advice as if spoken by an expert usually attached to an image, which was explained by former writer Dan Amrich that as part of their editorial process, they were encouraged to caption the three-to-seven images used in an article with such advice. | |||
One purported image from a ''GamePro'' review of '']'' (1993) had a caption for an image of one of the game's bosses as "PROTIP: To defeat the Cyberdemon, shoot at it until it dies". The apparent advice, which is ] and self-evident for players of ]s like ''Doom'', was widely mocked and created a ] of similarly obvious ProTips added as captions to pictures. However, the image was revealed to be a fake, created as an April Fools' joke for a fansite doomworld.com.<ref>{{Cite web|url=http://www.eurogamer.net/articles/2016-06-27-the-truth-about-dooms-protip-meme |title=The truth about Doom's "ProTip" meme |first=Jeffrey |last=Matulef |date=June 27, 2016 |access-date=June 27, 2016 |work=] |url-status=live |archive-url=https://web.archive.org/web/20160628135748/http://www.eurogamer.net/articles/2016-06-27-the-truth-about-dooms-protip-meme |archive-date=June 28, 2016 }}</ref> | |||
===''Lamepro''=== | |||
==Editorial Characters == | |||
{{unreferenced section|date=March 2018}} | |||
When GamePro began, the magazine only had a limited amount of editors on staff, but the small start-up wanted to give the illusion that they were bigger. Therefore, they created character names, and each writer generated articles under mulitple nicknames. The monikers caught on and became a tradition, one that's continued to this day. Many of the names, according to GamePro, are a play on the personalities, interests, and/or past jobs that the real person behind the persona has, and the editors choose their own name (while some they have admitted to being just "bad puns," such as Miss Spell and Bad Hare). After the first few years, most editors picked one name they liked and stuck with it. | |||
Every April until 2007, as an ] prank, ''Gamepro'' printed a 2-5 page satirical spoof of the magazine called ''Lamepro'', a parody of ''Gamepro''<nowiki>'</nowiki>s own official title. The feature contained humorous game titles and fake news similar to ], though some content, such as ways to get useless game glitches (games getting stuck, reset, or otherwise), was real. The section parodied GamePro itself, as well as other game magazines. | |||
==''PC Games''== | |||
Once an editor leaves GamePro, the name is respectfully retired, although the magazine retains all copyrights to the character. The names are rarely if ever used again, unless that writer returns (as was the case with Boba Fatt and Manny LaMancha, both of whom contributed work as freelance writers after their original runs with the magazine). | |||
What was called a "sister publication" to ''GamePro'', ''PC Games'', was published by IDG until 1999.<ref name=circulation /> It was founded in August 1988, but changed its name to ''Electronic Entertainment'' in late 1993 and ''PC Entertainment'' in early 1996. The title reverted to ''PC Games'' in June 1996.<ref name=gamesetwatch>{{cite web | archive-url=https://web.archive.org/web/20100206185138/http://www.gamesetwatch.com/2010/01/column_game_mag_weaseling_pc_g_1.php | url=http://www.gamesetwatch.com/2010/01/column_game_mag_weaseling_pc_g_1.php | title=COLUMN: 'Game Mag Weaseling': PC Game Mag Obscurity | author=Gifford, Kevin | date=January 31, 2010 | work=] | archive-date=February 6, 2010 | url-status=live }}</ref> Its website was merged with several other IDG properties, including ''GamePro'' Online, to form the IDG Games Network in late 1997.<ref name=wired>{{cite web | archive-url=https://web.archive.org/web/20180413040357/https://www.wired.com/1997/11/idg-prepares-gaming-info-network/ | url=https://www.wired.com/1997/11/idg-prepares-gaming-info-network/ | title=IDG Prepares Gaming Info Network | date=November 20, 1997 | author=Brown, Janelle | archive-date=April 13, 2018 | url-status=live | work=] }}</ref> The print version of ''PC Games'' was the fourth-largest computer game magazine in the United States during 1998, with a circulation of 169,281. In March 1999, it was purchased and closed by ];<ref name=circulation>{{cite web | archive-url=https://web.archive.org/web/20000817175052/http://www.gamecenter.com/News/Item/0,3,0-2558,00.html | url=http://www.gamecenter.com:80/News/Item/0,3,0-2558,00.html | title=Imagine Shuts Down ''PC Games'' | work=] | date=March 10, 1999 | author=Asher, Mark | archive-date=August 17, 2000 | url-status=dead | access-date=August 8, 2018 | df=mdy-all }}</ref><ref name=sfgate>{{cite web | archive-url=https://web.archive.org/web/20150105001515/https://www.sfgate.com/business/article/Gaming-Magazines-Dig-In-for-Showdown-in-S-F-2929884.php | url=https://www.sfgate.com/business/article/Gaming-Magazines-Dig-In-for-Showdown-in-S-F-2929884.php | title=Gaming Magazines Dig In for Showdown in S.F. | date=May 20, 1999 | author=Fost, Dan | work=] | archive-date=January 5, 2015 | url-status=live }}</ref> its April 1999 issue was its last.<ref name=gamedailypro /> Following this event, Imagine sent former subscribers of ''PC Games'' issues of '']'' and '']'' in its place.<ref name=gamesetwatch /><ref name=gamedailypro>{{cite web | archive-url=https://web.archive.org/web/20010525113218/http://www.gamedaily.com/news/march_99/3_8/index.shtml | url=http://www.gamedaily.com:80/news/march_99/3_8/index.shtml | title=Gain a Portal, Lose a Magazine | date=March 8, 1999 | archive-date=May 25, 2001 | author=Staff | work=] | url-status=dead | access-date=August 8, 2018 | df=mdy-all }}</ref> According to ], the move came as part of IDG's rebranding effort to lean more heavily on the ''GamePro'' name: coverage of computer games was thereafter centralized at PCGamePro.com, and in the "''PC GamePro''" section of ''GamePro''{{'}}s print edition.<ref name=gamedailypro /> | |||
==''Australian GamePro''== | |||
Many editor names have came and gone. However, there have been many names in the magazine's bylines that many longtime readers remember. Some of these names: | |||
{{Infobox magazine | |||
| title = Australian GamePro | |||
| logo = Australian_Gamepro_logo.jpg | |||
| image_file = Australian_GamePro.jpg | |||
| image_alt = | |||
| image_caption = ''Australian GamePro'' (issue 17) | |||
| editor = Chris Stead | |||
| editor_title = Editor | |||
| previous_editor = Stuart Clarke | |||
| staff_writer = | |||
| frequency = Bi-monthly | |||
| circulation = | |||
| category = Video game journalism | |||
| company = IDG | |||
| publisher = | |||
| firstdate = 10 November 2003 | |||
| finaldate = February 2007 | |||
| based = ] | |||
| country = Australia | |||
| language = English | |||
| website = | |||
| issn = 1448-8825 | |||
}} | |||
''Australian GamePro'' was a bi-monthly ]s ] published by IDG from 10 November 2003<ref name=pcw/> to February 2007.<ref>{{cite news|title=Australian gaming magazines are in danger of becoming extinct following|url=https://www.madman.com.au/news/australian-gaming-magazines-are-in-danger-of-becoming-extinct-following/|accessdate=11 December 2015|work=Madman Entertainment|date=27 February 2007 |archiveurl=https://web.archive.org/web/20151222124112/https://www.madman.com.au/news/australian-gaming-magazines-are-in-danger-of-becoming-extinct-following/ |archivedate=22 December 2015}}</ref> The founding editor was Stuart Clarke,<ref name=pcw>{{cite news|title=Australian GamePro appoints editor|url=http://www.pcworld.idg.com.au/article/72703/australian_gamepro_appoints_editor/|accessdate=11 December 2015|work=PC World|date=5 September 2003 |archiveurl=https://web.archive.org/web/20151222124254/http://www.pcworld.idg.com.au/article/72703/australian_gamepro_appoints_editor/ |archivedate=22 December 2015}}</ref> who was succeeded in January 2006 by Chris Stead. According to the latter, the magazine had doubled its sales from 2006 to 2007, but the decision to discontinue the publication came as a result of internal restructuring. | |||
=== Special issues === | |||
* Bro Buzz | |||
The ''Australian GamePro'' team put together a number of special issues, including: | |||
* Dr. Zombie (writes articles and runs the art department; he's also the illustrator for the magazine and creates all the GamePro characters) | |||
* ''Ultimate PSP Buyer's Guide'' | |||
*Jonny K | |||
* ''Ultimate Nintendo Buyer's Guide'' | |||
*T-Mac | |||
* ''Ultimate Xbox 360 Buyer's Guide'' | |||
*Fart of War | |||
* ''Your Complete Guide to Online Gaming'' | |||
*AgentMarmalade | |||
* ''Australian GamePro Presents World of Warcraft'' | |||
*Rice Burner | |||
*RebelPrincess | |||
*Lunchbox | |||
* Scary Larry (probably the most popular editor in GamePro's history and also the best-known because of his outspoken nature in writing reviews. He left the magazine in 1999 to have more time with his family) | |||
* Earth Angel | |||
* Tommy Glide | |||
* Air Hendrix | |||
* Major Mike (formerly of EGM) | |||
* D-Pad Destroyer | |||
* Four-Eyed Dragon | |||
* Johnny Ballgame (left to become the editor in chief of the short-lived Incite Gaming magazine in 1999. Now works for IGN) | |||
* The Rookie (later changed his name to The Enforcer; also left to write for Incite in 1999) | |||
* Dan Elektro (also wrote under Bad Hare; he revealed his dual identities in forum posting upon leaving the magazine in 2004.) | |||
* Vicious Sid | |||
* Miss Spell (reviewed games on occasion, but mostly worked in the magazine's design department) | |||
* Boba Fatt (never worked at the magazine full-time, but was a contracted freelance writer for several years) | |||
* Slasher Quan (one of the few GamePro editors to have his persona moved to a different magazine; he kept it when he moved to Diehard ]; online editor Syriel also kept his moniker intact when moving to Hardcore Gamer magazine.) | |||
==References== | |||
In 2006, Gamepro.com received a revamp, and in turn, another tradition was seemily dropped: That editors would not reveal their true names, as the editor bio sections of Gamepro.com may show the editor's true name (seemily in the event that an editor chooses). Also, both in the magazine (in the "Ask The Pros" sidebar of "Head-2-Head") and on the site, a picture of the editor is shown, albeit in an interpolated rotoscoping style, and some editors, such as Major Mike and Bro Buzz, have still kept secret their true identity. The Watch Dog's indenity is also kept secret, probably due to the column he maintains, Buyer's Beware, and the backlash one might receive for writing the column and the scathling criticisms of game company's customer support that the column is known for publishing. | |||
{{reflist}} | |||
==External links== | |||
Also, in 1994 and 1995, a total of four people who won The ] World Game Championships got to write reviews under their own personas for Gamepro, the 1994 winners got to write reviews for ] (Dark Mark and Fred Dread), while the 1995 winners got to write reviews for the ] version of ]. The tournament went defunct after 1995. | |||
* {{webarchive|url=https://web.archive.org/*/http://www.gamepro.com/|title=Gamepro.com: Official Gamepro website}} | |||
* {{Cite web |url=http://www.gamepromedia.com/ |title=GameproMedia.com: Online media kit |access-date=2010-04-23 |archive-url=https://web.archive.org/web/20100722063808/http://www.gamepromedia.com/ |archive-date=2010-07-22 |url-status=dead }} | |||
* | |||
* {{Cite web |url=http://www.gamedownloads.com/ |title=GameDownloads.com: A Gamepro Media Network website |access-date=2010-04-25 |archive-url=https://web.archive.org/web/20100317143921/http://www.gamedownloads.com/ |archive-date=2010-03-17 |url-status=dead }} | |||
* | |||
* {{Cite web |url=http://api.gamepro.com/ |title=Gamepro API |access-date=2010-04-25 |archive-url=https://web.archive.org/web/20110717142656/http://api.gamepro.com/ |archive-date=2011-07-17 |url-status=dead }} | |||
* | |||
*] on the ] | |||
* | |||
===GamePro Media international websites=== | |||
==External links == | |||
* | * | ||
* | * | ||
* {{Cite web |url=http://gamepro.fr/ |title=Gamepro France |access-date=2017-06-01 |archive-url=https://web.archive.org/web/20070603192218/http://gamepro.fr/ |archive-date=2007-06-03 |url-status=dead }} | |||
* | |||
* | |||
* | |||
* {{Cite web |url=http://www.gamez.nl/ |title=Gamez Netherlands |access-date=2010-04-25 |archive-url=http://webarchive.loc.gov/all/20020913091011/http://www.gamez.nl/ |archive-date=2002-09-13 |url-status=dead }} | |||
* {{Cite web |url=http://gamestar.it/ |title=Gamestar Italy |access-date=2017-09-09 |archive-url=https://web.archive.org/web/20100208213025/http://gamestar.it/ |archive-date=2010-02-08 |url-status=dead }} | |||
* | |||
* | |||
{{IDG}} | |||
] | |||
{{Video game critics}} | |||
] | |||
] | |||
] | |||
{{DEFAULTSORT:Gamepro}} | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Latest revision as of 20:49, 23 October 2024
American video game magazineThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "GamePro" – news · newspapers · books · scholar · JSTOR (March 2018) (Learn how and when to remove this message) |
May 2010 issue cover: Tom Clancy's Splinter Cell: Conviction | |
Vice President, Content | Julian Rignall |
---|---|
Categories | Video game journalism |
Frequency | Monthly |
First issue | Magazine: April 1989; 35 years ago (1989-04) Website: 1998; 27 years ago (1998) |
Final issue | Magazine: Winter 2011 Website: 2011 |
Company | IDG |
Country | United States |
Based in | Oakland, California |
Language | English |
Website | Gamepro.com (archived) |
ISSN | 1042-8658 |
OCLC | 19231826 |
GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.
Originally published in 1989, GamePro magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming. Despite the shutdown of U.S. operations, the magazine continues to operate internationally in France, Germany, and Spain.
GamePro.com was officially launched in 1998. Updated daily, the website's content included feature articles, news, previews, reviews, screenshots and videos covering video games, video game hardware and the entertainment gaming industry. The website also included user content such as forums, reviews and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in the print magazine. The website was based at Gamepro's headquarters in San Francisco from 1998 to 2002 and then in Oakland, California from 2002 to 2011.
History and establishment
Gamepro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. They worked out of their houses throughout the San Francisco Bay Area before leasing their first office in Redwood City, California at the end of 1989. Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other executives, Jim McBrian and Roger Strukhoff, the magazine was acquired, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established Gamepro as a large, profitable worldwide publication. Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first edition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue a secondary role creating a number of the double page spreads for the very popular monthly Pro Tips section. The magazine had a monthly circulation of 300,000
Over the years, the Gamepro offices have moved from Redwood City (1989–1991) to San Mateo (1991–1998) to San Francisco (1998–2002) and lastly Oakland. In 1993, the company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines.
The magazine was known for its editors using comic book-like avatars and monikers when reviewing games. As of January 2004, however, Gamepro ceased to use the avatars due to a change in the overall design and layout of the magazine. Meanwhile, editorial voices carried over to the community on its online sister publication, www.gamepro.com.
There was a TV show called GamePro TV. The show was hosted by J. D. Roth and Brennan Howard. The show was nationally syndicated for one year, then moved to cable (USA and Sci-Fi) for a second year.
In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show (CES). Realizing an opportunity, the team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo. The industry backed E3 and Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history.
Early in its lifespan, the magazine also included comic book pages about the adventures of a superhero named Gamepro who was a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the Gamepro editorial characters.
Gamepro also appeared in several international editions, including France, Germany, Spain, Portugal, Italy, Turkey, Australia, Brazil and Greece. Some of these publications share the North American content, while some others share only the name and logo but do feature different content.
Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality. The first steps; build a large online network of web sites and rebuild the editorial team. Enter: George Jones, industry veteran.
In February 2006, Gamepro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an older and more mature audience.
In August 2006, the Gamepro online team spun off a new cheats site, GamerHelp.com. It was shortly followed by a video game information aggregation site, Games.net, and a dedicated gaming downloads site, GameDownloads.com.
Under the new leadership of George Jones, Gamepro magazine underwent a massive overhaul in the March 2007 issue. While losing some of the more dated elements of the magazine, the new arrangement focused on five main insertions: HD game images, more reviews and previews per issue, www.gamepro.com community showcase, user contributions and insider news. However the German Gamepro website is still run, however this time, by "GameStar" as their partner, as that website have a message at the top of the screen saying "Partner of GameStar" (Note: This is written in German)
In 2009, Gamepro's 20th anniversary coincided with 20-year industry veteran John Davison joining the newly named Gamepro Media team in October 2009 as executive vice president of content. Under Davison's direction, the magazine and website were redesigned in early 2010 with an editorial shift toward focusing on the people and culture of gaming. The redesigned magazine and website were met with an enthusiastic audience response.
In addition to announcing the hire of Davison in October 2009, the company also announced an "aggressive growth plan throughout 2009 and beyond, with numerous online media initiatives to deepen consumer engagement and create new opportunities for advertisers." Plans included partnering with sister company IDG TechNetwork to build a "boutique online network of sites." The result was the introduction of the Gamepro Media Network.
In September 2010, Gamepro Media announced a new alliance with online magazine The Escapist offering marketers joint advertising programs for reaching an unduplicated male audience. The partnership was named the Gamepro Escapist Media Group.
In November 2010, Julian Rignall joined Gamepro Media as its new vice-president of content, replacing John Davison, who resigned in September 2010.
Gamepro ended monthly publication after over 22 years with its October 2011 issue. Shortly after that issue, the magazine changed to Gamepro Quarterly, which was a quarterly publication using higher quality paper stock as well as being larger and thicker than all of the previous standard magazine issues. Gamepro Quarterly hit newsstands within the first half of November 2011. The quarterly endeavor lasted for only one issue before being scrapped. On November 30, it was announced that Gamepro as a magazine and a website would be shutting down on December 5, 2011. Gamepro then became part of the PC World website as a small section of the site covering the latest video games, run by the PC World staff.
Content
Main sections
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (March 2018) (Learn how and when to remove this message) |
In February 2010, the magazine's main sections were:-
- Inside: A redesigned table of contents page listing the major pieces and games in the issue.
- From the Editor: A column found at the beginning of the magazine from the editor introducing features or big games covered in that month's issue.
- Inbox: User feedback and letter of the month.
- Art Attack: Reader art sent into the magazine. That month's best art would win a game-related prize.
- Editorials: Articles on varying topics by freelance writers and individuals working in the game industry.
- Spawn Point: Front of magazine sections featuring behind-the-scenes game news and insights, interviews, game previews and a calendar of "gamer-culture events".
- The Bonus Level: A short guide to "essential geek gear", including video game releases, books and game-related items for sale at various websites.
- Features: Any cover stories or featured games/issues that warrant a separate article would be told here.
- Reviews: This section was initially named "ProViews" and later renamed to "ProReviews". The reviews format changed over the years, although the original basic format remained the same: One reviewer speaks for the entire Gamepro staff about a particular game. The magazine initially began by giving each platform its own section of reviews. Near the end of 2005, Gamepro changed this format to have only one review for any game released on more than one platform, describing any differences that one platform may have over another with that particular game, and giving separate scores for each platform's version of the game. During 2006, another aspect of the reviews debuted, called "Key Moment", in which the reviewer names one particular instance or a standout piece of the game that led them to the decision they made in a short, one sentence description. "Key Moment" was eventually replaced by "Pros" and "Cons", found with the review score, which briefly list any issues that stand out with the game, both good and bad.
- Parting Shot: With the major overhaul of the magazine in the February 2010 issue, Opening Shots was dropped, and Parting Shot went from being art from a particular game showcased at the back of the magazine, to a look back at the issue of Gamepro that appeared that month 10 years ago.
Retired sections
- Opening Shots/Parting Shot: Use of higher quality HD images and bigger, more detailed screen shots throughout the magazine. "Opening Shots" is a new screen grab gallery at the front of the magazine, while "Parting Shot" is art from a game showcased at the back of the magazine.
- The Hub: Section dedicated to the Gamepro.com online community. Back of the magazine highlights of reader reviews, comments, new "Ask the Pros" question of the month, community leaders profile highlights, featured forum threads and the new Head2Head: User feedback and letter of the month. Every week, the Hub gets a new Featured Member.
- Ask The Pros: Returns from the past in this new, online version of user submitted question (online) and answered by the editor of relative expertise.
- Head2Head: User feedback and letter of the month return to new subsection in rear of each issue.
- Previews (formerly known as "Short ProShots" and then "Sneak Previews"): A peek at games in development, telling of the projected release dates of games and what to expect out of them. When this column first appeared, it was in the back of the magazine, with only minuscule information. In 1996, it was moved to the front of the magazine after the features. It was shortly after the rearranging in 1996 that GamePro started a new approach to the previews, labeling previews as either "First Look", where they may have only seen a video and only had information on storyline and features in the game, and "Hands-On", where the editor providing the preview got to play an early build of the game and described any first impressions of the game. Also added for a short time in 1996 was a "percent complete bar" graphic that noted how far along the game was. This graphic was dropped in 1999 during the 10th Anniversary redesign.
- Games To Go: Reviews and previews of games for portable game systems.
- The Sports Page: Previews and reviews of sports games. When this section debuted in 1993, each review and preview got its own "headline" to give the section a newspaper feel. By the end of 1996, the newspaper-style headlines were only used for one or two reviews each issue and never for previews, and they were dropped entirely in 1999 for the 10th Anniversary redesign. This section was also the first section to have the "multiplatform game review" tactic described above, in 2003.
- Role Players Realm: Reviews, previews, and walkthroughs of role playing games (RPGs). Often a walkthrough for a game would be serialized across two or three issues. During slow months for RPGs, the section would be padded with fantasy-themed video games from other genres.
- Code Vault (formerly "C.S.A.T. Pro"): Video game cheats, strategies, tactics, tips, secrets and easter eggs revealed. Both game companies and readers sent in submissions for this section, with a random prize to the reader who sent in the best tip (usually a game). When this section debuted as C.S.A.T. Pro, C.S.A.T. stood for "Cheats, Strategies and Tactics". In 2002 this feature was renamed "Code Vault" so as to match the name of Gamepro's short-lived cheat-code spinoff magazines.
- Head-2-Head (formerly known as "The Mail"): A letters to the editor section. They began doing a "Letter Of The Month" special in 2004, with the winning letter's author winning a particular prize. This section had begun to feature a Reader Review from their website on a particular game as a way to entice other readers to visit their site and do the same. Throughout the magazine's lifespan, this section was in the front of the magazine. However, as of April 2007's redesign, the section has been moved to the back of the magazine.
- Buyers Beware: A consumer advocacy section in which readers send in complaints about defective and malfunctioning games, peripherals, systems, and the like. Gamepro was the only publication to feature such a column. Every once in a while, the column steered away from its usual formula to feature a current widespread issue. Whenever possible, GamePro contacted the relevant game company and a company representative would directly answer the reader's query, sometimes with the editor putting in additional advice or critical comments if he considered the company's response inadequate. This was the only Gamepro column to be authored by the same editor since its debut in 1994: The Watch Dog. This section migrated onto Gamepro.com as of the April 2007 redesign, and was seemingly dropped from the print magazine.
- ProNews: Gamepro's news section. This section first appeared in the back of the magazine after the reviews, but found its way to the front of the magazine in 1996 to follow suit with other game magazines. This section has shape-shifted over the years to include various "game watches", a random quote generation sidebar called "Static" that seemingly disappeared after 2003. Gamepro Labs, which used to be a separate column, then appeared as a part of this section.
- Hot At The Arcades: Previews and reviews of cabinet arcade games. This section appeared regularly for about 5 years after the magazine debuted. The section still appeared every now and again, but was absent for the most part since 1997 due to the steady decline of arcades. This section was at times folded into the Pro news section.
- Overseas Prospects: Import games were featured and sometimes reviewed. This section is still in the magazine, but appears only rarely.
- Video Game Survival Guide: Originally titled "16-Bit Survival Guide" when the Super NES and Genesis were on the last year of their respective runs, to review those games that were still being released for the systems. This was changed to reflect other game systems that were close to, or even past, the end of their commercial lifespan.
- Adventures of Gamepro: The Adventures of Gamepro was a comic strip run in the early issues of the magazine detailing the adventures of a superhero named after the magazine. He was a gamer drawn into the realm of video games to fight off evil creatures taking over game after game called the Evil Darklings.
Rating scale
At first, games were rated by five categories: Graphics, Sound, Gameplay, FunFactor, and Challenge. Later the "Challenge" category was dropped and the "Gameplay" category was renamed "Control". The ratings were initially on a scale of 1.0 to 5.0, in increments of 0.5, but a possible 0.5 score was later added. The first game to receive such a score was Battle Arena Toshinden URA for the Sega Saturn. Starting in October 1990, each score was accentuated with a cartoon face (The Gamepro Dude) depicting different expressions for different ratings. The ratings faces remained in use until about 2002. GamePro's reviews became esteemed enough that some games would display their GamePro ratings on their retail boxes.
After 2002, the category system was eliminated in favor of a single overall rating for each game on a scale of 1.0 to 5.0 stars. A graphic of five stars were shown alongside the written review. The number of stars a game earned was indicated by the number of solid stars (e.g., a game's 4-star rating was represented by showing 4 solid stars and one hollow star). No game ever received less than one star. An Editors' Choice Award was given to a game that earned either 4.5 or 5.0 stars.
Role-Player's Realm
GamePro had a "Role-Player's Realm" section dedicated to the coverage and reviews of role-playing video games. In the January 1997 issue, they published a list of "The Top Ten Best RPGs Ever" which consisted of the following games:
- The Legend of Zelda: A Link to the Past (Super NES)
- Final Fantasy 3 (Super NES)
- Lunar: Eternal Blue / Silver Star (Sega CD)
- Breath of Fire II (Super NES)
- Phantasy Star IV (Genesis)
- Secret of Mana (Super NES)
- Chrono Trigger (Super NES)
- Super Mario RPG (Super NES)
- Might and Magic II (Genesis)
- Final Fantasy 2 (Super NES)
Later in 2008, GamePro published another list of "The 26 Best RPGs of the All Time", the top ten of which consisted of the following games:
- Final Fantasy VII
- World of Warcraft
- The Legend of Zelda: Ocarina of Time
- Chrono Trigger
- Fallout 3
- Diablo II: Lord of Destruction
- Ultima series
- Xenogears
- The Legend of Zelda: A Link to the Past
- Star Wars: Knights of the Old Republic
ProTips
GamePro is credited with coming up with the concept of "Protip", a short piece of advice as if spoken by an expert usually attached to an image, which was explained by former writer Dan Amrich that as part of their editorial process, they were encouraged to caption the three-to-seven images used in an article with such advice.
One purported image from a GamePro review of Doom (1993) had a caption for an image of one of the game's bosses as "PROTIP: To defeat the Cyberdemon, shoot at it until it dies". The apparent advice, which is common sense and self-evident for players of first-person shooters like Doom, was widely mocked and created a meme of similarly obvious ProTips added as captions to pictures. However, the image was revealed to be a fake, created as an April Fools' joke for a fansite doomworld.com.
Lamepro
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Every April until 2007, as an April Fools' Day prank, Gamepro printed a 2-5 page satirical spoof of the magazine called Lamepro, a parody of Gamepro's own official title. The feature contained humorous game titles and fake news similar to The Onion, though some content, such as ways to get useless game glitches (games getting stuck, reset, or otherwise), was real. The section parodied GamePro itself, as well as other game magazines.
PC Games
What was called a "sister publication" to GamePro, PC Games, was published by IDG until 1999. It was founded in August 1988, but changed its name to Electronic Entertainment in late 1993 and PC Entertainment in early 1996. The title reverted to PC Games in June 1996. Its PC Games Online website was merged with several other IDG properties, including GamePro Online, to form the IDG Games Network in late 1997. The print version of PC Games was the fourth-largest computer game magazine in the United States during 1998, with a circulation of 169,281. In March 1999, it was purchased and closed by Imagine Publishing; its April 1999 issue was its last. Following this event, Imagine sent former subscribers of PC Games issues of PC Gamer US and PC Accelerator in its place. According to GameDaily, the move came as part of IDG's rebranding effort to lean more heavily on the GamePro name: coverage of computer games was thereafter centralized at PCGamePro.com, and in the "PC GamePro" section of GamePro's print edition.
Australian GamePro
Australian GamePro (issue 17) | |
Editor | Chris Stead |
---|---|
Former editors | Stuart Clarke |
Categories | Video game journalism |
Frequency | Bi-monthly |
First issue | 10 November 2003 |
Final issue | February 2007 |
Company | IDG |
Country | Australia |
Based in | Sydney |
Language | English |
ISSN | 1448-8825 |
Australian GamePro was a bi-monthly video games magazine published by IDG from 10 November 2003 to February 2007. The founding editor was Stuart Clarke, who was succeeded in January 2006 by Chris Stead. According to the latter, the magazine had doubled its sales from 2006 to 2007, but the decision to discontinue the publication came as a result of internal restructuring.
Special issues
The Australian GamePro team put together a number of special issues, including:
- Ultimate PSP Buyer's Guide
- Ultimate Nintendo Buyer's Guide
- Ultimate Xbox 360 Buyer's Guide
- Your Complete Guide to Online Gaming
- Australian GamePro Presents World of Warcraft
References
- ^ "Gamepro Media Redesigns Print and Online Editions to Enthusiastic Response". Archived from the original on 2011-07-28. Retrieved 2010-02-11.
- Hardawar, Devindra (November 30, 2011). "So long childhood: GamePro magazine has been shut down". VentureBeat. Retrieved July 10, 2023.
- "100 Issues... Over 200 Writers!". GamePro. No. 100. IDG. January 1997. pp. 38–39.
- IDG
- "Industry Leading Video Gaming Magazine Delivers Authoritative Gaming Editorial To Over 3 Million Male Teens Each Month". Business Wire. September 23, 2002. Archived from the original on March 27, 2010. Retrieved 2002-09-23.
- "Magazine aimed at video game users". The Boston Globe. January 1, 1990. p. 56. Retrieved January 30, 2023 – via Newspapers.com.
- ^ "Leading Game Media Executive Tapped for Top Editorial Slot at IDG's Gamepro Media". Gamepromedia.com. October 6, 2009. Archived from the original on 2011-01-03. Retrieved 2009-10-06.
- "GamePro and The Escapist Alliance Changes How Marketers Reach Male Gamers". Gamepromedia.com. September 8, 2010. Archived from the original on 2011-07-17. Retrieved 2010-09-07.
- "IDG Gamepro Media Appoints Seasoned Publishing Executive to Vice President, Content". Gamepromedia.com. November 8, 2010. Archived from the original on 2011-01-03. Retrieved 2010-11-08.
{{cite news}}
: CS1 maint: bot: original URL status unknown (link) - Editor's Letter, Gamepro Issue #267 (erroneously labeled 277 on the cover) October 2011
- "Gamepro is Closed".
- ^ "Cart Queries". GamePro. No. 78. IDG. January 1996. p. 17.
... back then the Control category was called Gameplay ...
- "The Magazine Biz". GamePro. No. 100. IDG. January 1997. p. 24.
- "Role-Players Realm", GamePro, issue 110 (January 1997), page 144
- GamePro Staff (November 5, 2008). "The 26 Best RPGs of the All Time". GamePro. Archived from the original on 2011-02-15. Retrieved February 14, 2011.
- Matulef, Jeffrey (June 27, 2016). "The truth about Doom's "ProTip" meme". Eurogamer. Archived from the original on June 28, 2016. Retrieved June 27, 2016.
- ^ Asher, Mark (March 10, 1999). "Imagine Shuts Down PC Games". CNET Gamecenter. Archived from the original on August 17, 2000. Retrieved August 8, 2018.
- ^ Gifford, Kevin (January 31, 2010). "COLUMN: 'Game Mag Weaseling': PC Game Mag Obscurity". GameSetWatch. Archived from the original on February 6, 2010.
- Brown, Janelle (November 20, 1997). "IDG Prepares Gaming Info Network". Wired. Archived from the original on April 13, 2018.
- Fost, Dan (May 20, 1999). "Gaming Magazines Dig In for Showdown in S.F." San Francisco Chronicle. Archived from the original on January 5, 2015.
- ^ Staff (March 8, 1999). "Gain a Portal, Lose a Magazine". GameDaily. Archived from the original on May 25, 2001. Retrieved August 8, 2018.
- ^ "Australian GamePro appoints editor". PC World. 5 September 2003. Archived from the original on 22 December 2015. Retrieved 11 December 2015.
- "Australian gaming magazines are in danger of becoming extinct following". Madman Entertainment. 27 February 2007. Archived from the original on 22 December 2015. Retrieved 11 December 2015.
External links
- Gamepro.com: Official Gamepro website at the Wayback Machine (archive index)
- "GameproMedia.com: Online media kit". Archived from the original on 2010-07-22. Retrieved 2010-04-23.
- Games.net: A Gamepro Media Network website
- "GameDownloads.com: A Gamepro Media Network website". Archived from the original on 2010-03-17. Retrieved 2010-04-25.
- Blogfaction.com: A Gamepro Media Network website
- "Gamepro API". Archived from the original on 2011-07-17. Retrieved 2010-04-25.
- Gamepro RetroMags Wiki article
- Archived Gamepro Magazines on the Internet Archive
- Archived Gamepro PDF scans on Retro CDN
GamePro Media international websites
- Gamepro Germany
- Gamestar Germany
- "Gamepro France". Archived from the original on 2007-06-03. Retrieved 2017-06-01.
- Gamepro TV Spain
- Gamepro en Español
- "Gamez Netherlands". Archived from the original on 2002-09-13. Retrieved 2010-04-25.
- "Gamestar Italy". Archived from the original on 2010-02-08. Retrieved 2017-09-09.
- Gamestar Hungary
- Gamestar Poland
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