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{{Short description|1997 action-adventure video game}} | |||
{{About|the video game|the wrestler known as Alundra Blayze|Debrah Miceli}} | {{About|the video game|the wrestler known as Alundra Blayze|Debrah Miceli}} | ||
{{Use dmy dates|date=November 2019}} | {{Use dmy dates|date=November 2019}} | ||
{{Infobox video game | {{Infobox video game | ||
| image = Alundra.jpg | | image = Alundra.jpg | ||
| alt = The word "Alundra" appears in the center of the cover art, with a blue swirl design in the background. An anime-style male elf wields a sword in a defensive stance next to the words. | |||
⚫ | |||
| caption = European cover art featuring the titular character Alundra | |||
⚫ | | publisher = {{vgrelease|JP|]|NA|]|EU|]}} | ||
| developer = ]{{efn|Additional work by ].<ref>{{cite web |year=2021 |title=JAPANスタジオ作品一覧 1998年~1994年 |trans-title=List of Japan Studio works 1998–1994 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |url-status=dead |archive-url=https://web.archive.org/web/20210226134223/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |archive-date=26 February 2021 |access-date=1 March 2021 |publisher=] |language=ja}}</ref>}} | |||
⚫ | | publisher = {{vgrelease|JP|]|NA|]|EU|]}} | ||
| director = Yasuhiro Ohori | | director = Yasuhiro Ohori | ||
| producer = Takahiro Kaneko<br>Hideaki Kikukawa<br>Akira Sato | | producer = Takahiro Kaneko<br>Hideaki Kikukawa<br>Akira Sato | ||
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| composer = ] | | composer = ] | ||
| platforms = ] | | platforms = ] | ||
| released = {{Video game release|JP|11 April 1997<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?a=page_h_title&title_id=8717|title=アランドラ / ファミ通.com|website=www.famitsu.com|access-date=23 July 2018|archive-url=https://web.archive.org/web/20180723095656/https://www.famitsu.com/cominy/?a=page_h_title&title_id=8717|archive-date=23 July 2018|url-status=live}}</ref>|NA| |
| released = {{Video game release|JP|11 April 1997<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?a=page_h_title&title_id=8717|title=アランドラ / ファミ通.com|website=www.famitsu.com|access-date=23 July 2018|archive-url=https://web.archive.org/web/20180723095656/https://www.famitsu.com/cominy/?a=page_h_title&title_id=8717|archive-date=23 July 2018|url-status=live}}</ref>|NA|7 January 1998<ref>{{Cite web |date=1999-10-13 |title=Working Designs Home Page |url=http://209.76.69.2/ |access-date=2023-04-30 |archive-url=https://web.archive.org/web/19991013061927/http://209.76.69.2/ |archive-date=13 October 1999 }}</ref>|UK|March 1998<ref name="CVG"/>|EU|5 June 1998<ref name="GameFAQs">{{cite web |url=https://gamefaqs.gamespot.com/ps/196598-alundra/data |title=Alundra Release Information for PlayStation |website=] |accessdate=6 January 2019 |archive-url=https://web.archive.org/web/20190107072657/https://gamefaqs.gamespot.com/ps/196598-alundra/data |archive-date=7 January 2019 |url-status=live }}</ref>}} | ||
| genre = ] | | genre = ] | ||
| modes = ] | | modes = ] | ||
| title = Alundra | |||
}} | }} | ||
{{nihongo|'''''Alundra'''''|アランドラ|Arandora}}, released in Europe as '''''The Adventures of Alundra''''', is an ] video game developed by ] for the ] |
{{nihongo|'''''Alundra'''''|アランドラ|Arandora}}, released in Europe as '''''The Adventures of Alundra''''', is an ] ] developed by ] and published by ] for the ]. It was originally released in 1997 in Japan, January 1998 in North America by ] and June 1998 in PAL territories by Sony-owned ].<ref name=":0"/> | ||
The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's ]s. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression,<ref name="gamingbolt">{{cite web|url=http://gamingbolt.com/awesome-games-that-time-forgot-alundra|title=Awesome Games That Time Forgot: Alundra|author=George Reith|date=17 June 2010|website=Gaming Bolt|publisher=]|archive-url=https://web.archive.org/web/20150119081513/http://gamingbolt.com/awesome-games-that-time-forgot-alundra|archive-date=19 January 2015|url-status=live|accessdate=14 January 2015}}</ref> fate, religion, and the essence of human existence.<ref name="platformnation">{{Cite web|url=http://www.platformnation.com/2010/10/27/alundra-psn-review/|title=Platform Nation's Alundra Review|archive-url=https://web.archive.org/web/20101029003048/http://www.platformnation.com/2010/10/27/alundra-psn-review/|archive-date=29 October 2010|url-status=dead|access-date=30 November 2010}}</ref> | The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's ]s. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression,<ref name="gamingbolt">{{cite web|url=http://gamingbolt.com/awesome-games-that-time-forgot-alundra|title=Awesome Games That Time Forgot: Alundra|author=George Reith|date=17 June 2010|website=Gaming Bolt|publisher=]|archive-url=https://web.archive.org/web/20150119081513/http://gamingbolt.com/awesome-games-that-time-forgot-alundra|archive-date=19 January 2015|url-status=live|accessdate=14 January 2015}}</ref> fate, religion, and the essence of human existence.<ref name="platformnation">{{Cite web|url=http://www.platformnation.com/2010/10/27/alundra-psn-review/|title=Platform Nation's Alundra Review|archive-url=https://web.archive.org/web/20101029003048/http://www.platformnation.com/2010/10/27/alundra-psn-review/|archive-date=29 October 2010|url-status=dead|access-date=30 November 2010}}</ref> | ||
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The gameplay involves extensive exploration of the island and various dungeons, with an emphasis on challenging ], real-time ] combat, and ],<ref name="destructoid"/> as well as interaction with ]s in the village of Inoa. The main gameplay innovation is a dream walking mechanic, where Alundra can enter people's dreams, with each of the dream levels having its own unique twist based upon the dreamer's personality and traits.<ref name="gamingbolt"/> | The gameplay involves extensive exploration of the island and various dungeons, with an emphasis on challenging ], real-time ] combat, and ],<ref name="destructoid"/> as well as interaction with ]s in the village of Inoa. The main gameplay innovation is a dream walking mechanic, where Alundra can enter people's dreams, with each of the dream levels having its own unique twist based upon the dreamer's personality and traits.<ref name="gamingbolt"/> | ||
Upon release, ''Alundra'' earned critical acclaim as well as some initial commercial success. It was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles,<ref name="destructoid"/> and expansive ] exploration. A sequel |
Upon release, ''Alundra'' earned critical acclaim as well as some initial commercial success. It was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles,<ref name="destructoid"/> and expansive ] exploration. A sequel, '']'', which has very little in common with the original, was released in 1999.{{fact|date=January 2025}} | ||
== Gameplay == | == Gameplay == | ||
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Another dreamwalker, Meia, from the clan Elna arrives to the city and helps Alundra fight off the nightmares of the villagers. Later in the game, it is revealed that the demon, Melzas, has disguised himself as a god, and he is the source of all the nightmares of the village. His goal is to make the villagers pray for their god, and thus make Melzas himself gain power from their prayers. Ronan, the priest of the village, was also on the side of Melzas and helped him to deceive the villagers, and keep them praying for Melzas, the false god. Once Alundra discovers the truth, he gathers the information and items needed to access Melzas' palace to defeat the demon. After Melzas is destroyed, Alundra and Meia bid farewell to the villagers and depart together, before going their separate ways. | Another dreamwalker, Meia, from the clan Elna arrives to the city and helps Alundra fight off the nightmares of the villagers. Later in the game, it is revealed that the demon, Melzas, has disguised himself as a god, and he is the source of all the nightmares of the village. His goal is to make the villagers pray for their god, and thus make Melzas himself gain power from their prayers. Ronan, the priest of the village, was also on the side of Melzas and helped him to deceive the villagers, and keep them praying for Melzas, the false god. Once Alundra discovers the truth, he gathers the information and items needed to access Melzas' palace to defeat the demon. After Melzas is destroyed, Alundra and Meia bid farewell to the villagers and depart together, before going their separate ways. | ||
== |
==Development== | ||
⚫ | ''Alundra'' is considered a ] to ]'s '']'' on the ],<ref name=":1">{{Cite web |url=https://www.maniac.de/extended/zelda-nein-danke-abenteuerliche-alternativen/ |title=Zelda? Nein danke! - Abenteuerliche Alternativen – Seite 7 von 12|last=Nickel |first=Thomas|date=21 February 2017|website=MANIAC.de|language=de-DE|access-date=15 May 2019}}</ref> particularly because several members of the game's programming and design team had worked on ''Landstalker''.<ref>{{cite magazine |title=Protos: Alundra|magazine=] |issue=99|publisher=]|date=October 1997|page=47}}</ref> ''Alundra'' producer Yasuhiro Ohori previously worked on ''Landstalker'', while map designer Kenji Orihara previously worked on the '']'' series.<ref name="NG29">{{cite magazine |title=In the studio |magazine=] |date=15 April 1997 |issue=29 (May 1997) |page=17 |url=https://retrocdn.net/images/b/b7/NextGeneration_US_29.pdf#page=19}}</ref> | ||
===protagonist=== | |||
*'''Alundra''', the ] and ], is an ] from the clan of Elna, the Dreamwalkers. He comes to Inoa because of a recurring dream in which a mysterious figure who calls Alundra "Releaser" tells him that he must save the villagers from the evil of Melzas. His ship is caught in a storm and he is later found washed ashore unconscious. After arriving, he starts being blamed by the townsfolk for all of the terrible happenings that occur. Alundra is a silent protagonist. | |||
The game began development before the PlayStation launched in 1994 and took three years to complete. It originally began development as an ]. According to Ohori, the team decided there would be "no experience points" but instead "the player accumulates experience" themselves so that by "the end of the game, even someone who sucked at the outset will find they’ve gotten way better at the action."<ref>{{cite news |title=Alundra – 1997 Developer Interview |url=https://shmuplations.com/alundra/ |access-date=26 February 2022 |work=Shmuplations |date=13 December 2021}}</ref> | |||
*'''Meia''' is also part of the clan of Elna. She is also seeking to destroy Melzas. She has a troubled past that is eventually revealed during the course of the game. | |||
===Antagonists=== | |||
*'''Melzas''' is an ancient and powerful demon. Though he was imprisoned long ago by the Guardians of the Seal, he has returned and is terrorizing the villagers of Inoa. He is the primary villain of the storyline. | |||
*'''Ronan''' is the priest of the village's church, the Sanctuary. From Alundra's first arrival in Inoa, Ronan constantly acts to turn the villagers against him due to his hidden agenda. | |||
*'''Zazan''' is the leader of a clan of white ]-like creatures known as the Murgg. He is being commanded by Melzas to destroy Inoa and steal the seven crests. | |||
*'''Zorgia''' is a powerful demon and a servant of Melzas. He is vicious, cruel, sadistic, and utterly loyal to his master. | |||
==Development== | |||
⚫ | The music for ''Alundra'' was composed by ].<ref name=":KOT">{{Cite web |url=https://kotaku.com/alundra-my-big-beautiful-elven-son-play-us-some-songs-1845554936 |title=Alundra, My Big Beautiful Elven Son, Play Us Some Songs|last=Gach |first=Ethan|date=11 March 2020|website=]|access-date=12 November 2020}}</ref> | ||
⚫ | ''Alundra''{{'}}s game world contains over 7,000 screens.<ref name="NG29"/> The music for ''Alundra'' was composed by ].<ref name=":KOT">{{Cite web |url=https://kotaku.com/alundra-my-big-beautiful-elven-son-play-us-some-songs-1845554936 |title=Alundra, My Big Beautiful Elven Son, Play Us Some Songs|last=Gach |first=Ethan|date=11 March 2020|website=]|access-date=12 November 2020}}</ref> | ||
⚫ | ''Alundra'' is considered a ] to ]'s '']'' on the ],<ref name=":1">{{Cite web |url=https://www.maniac.de/extended/zelda-nein-danke-abenteuerliche-alternativen/ |title=Zelda? Nein danke! - Abenteuerliche Alternativen – Seite 7 von 12|last=Nickel |first=Thomas|date=21 February 2017|website=MANIAC.de|language=de-DE|access-date=15 May 2019}}</ref> particularly because several members of the game's programming and design team had worked on ''Landstalker''.<ref>{{cite magazine |title=Protos: Alundra|magazine=] |issue=99|publisher=]|date=October 1997|page=47}}</ref> | ||
==Release== | ==Release== | ||
The game was published by ] in Japan, ] in North America, and ] in Europe. | The game was published by ] in Japan, ] in North America, and ] in Europe. | ||
Later, ''Alundra'' was released as a downloadable game on the PSone Classics service for the ].<ref>{{cite web |url=http://www.jp.playstation.com/software/title/jp9000npji00044_000000000000000001.html |title=アランドラ|date=10 October 2007|work=PlayStation.com(Japan)|publisher=Sony|archive-url=https://web.archive.org/web/20080514141813/http://www.jp.playstation.com/software/title/jp9000npji00044_000000000000000001.html|archive-date=14 May 2008 |url-status=live|accessdate=26 May 2008}}</ref> | |||
The game was followed up by '']'' in 1999. The sequel uses 3D graphics instead of the 2D that the original had.<ref name=":1" /> Later, ''Alundra'' was released as a downloadable game on the PSone Classics service for the ].<ref>{{cite web |url=http://www.jp.playstation.com/software/title/jp9000npji00044_000000000000000001.html |title=アランドラ|date=10 October 2007|work=PlayStation.com(Japan)|publisher=Sony|archive-url=https://web.archive.org/web/20080514141813/http://www.jp.playstation.com/software/title/jp9000npji00044_000000000000000001.html|archive-date=14 May 2008 |url-status=live|accessdate=26 May 2008}}</ref> | |||
==Reception== | ==Reception== | ||
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<!-- Aggregators --> | <!-- Aggregators --> | ||
| GR = 84%<ref name=GR>{{cite web |url=https://www.gamerankings.com/ps/196598-alundra/index.html |title=Alundra for PlayStation |website=] |accessdate=6 January 2021 |archive-url=https://web.archive.org/web/20191209014041/https://www.gamerankings.com/ps/196598-alundra/index.html |archive-date=9 December 2019 |url-status=dead}}</ref> | | GR = 84%<ref name=GR>{{cite web |url=https://www.gamerankings.com/ps/196598-alundra/index.html |title=Alundra for PlayStation |website=] |accessdate=6 January 2021 |archive-url=https://web.archive.org/web/20191209014041/https://www.gamerankings.com/ps/196598-alundra/index.html |archive-date=9 December 2019 |url-status=dead}}</ref> | ||
| MC = 86/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game |
| MC = 86/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game/alundra/critic-reviews/?platform=playstation |title=Alundra for PlayStation Reviews |website=] |accessdate=13 January 2010 |archive-url=https://web.archive.org/web/20101125012842/http://www.metacritic.com/game/playstation/alundra |archive-date=25 November 2010 |url-status=live}}</ref> | ||
<!-- Reviewers --> | <!-- Reviewers --> | ||
| |
| CVG = {{Rating|3|5}}<ref name="CVG">{{cite magazine |title=Alundra |magazine=] |date=11 March 1998 |issue=197 (April 1998) |pages=50–3 |url=https://archive.org/details/Computer_and_Video_Games_Issue_197_1998-04_EMAP_Images_GB/page/n49/mode/2up}}</ref> | ||
| EGM = 8.625/10<ref name=EGM103>{{cite magazine |first1=John |last1=Ricciardi |last2=Boyer |first2=Crispin |last3=Rickards |first3=Kelly |author4=Sushi-X |title=Review Crew: Alundra |magazine=] |publisher=] |issue=103 |date=February 1998 |page=111 |url=https://archive.org/details/ElectronicGamingMonthly103/page/n114}}</ref> | |||
| Fam = 31/40<ref name=":0"/> | | Fam = 31/40<ref name=":0"/> | ||
| GI = 8.5/10<ref>{{cite |
| GI = 8.5/10<ref>{{cite magazine|url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jan98&doc=alundra |title=Alundra - PlayStation - Review |magazine=] |date=13 September 1999 |accessdate=11 March 2016 |url-status=dead |archive-url=https://web.archive.org/web/19990913013009/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jan98&doc=alundra |archive-date=13 September 1999 }}</ref> | ||
| GSpot = 8.8/10<ref name=GSpot>{{cite web|url= |
| GSpot = 8.8/10<ref name=GSpot>{{cite web|url=https://www.gamespot.com/reviews/alundra-review/1900-2546558/|title=Alundra Review|first=Chris |last=Johnston |date=8 January 1998|accessdate=24 April 2022|website=]}}</ref> | ||
| IGN = 8.5/10<ref name=IGNr>{{cite web|first=Jay |last=Boor |url=http://uk.psx.ign.com/articles/152/152018p1.html|title=Alundra - PlayStation review|website=IGN|date=9 January 1998|accessdate=28 June 2012|url-status=dead|archive-url=https://web.archive.org/web/20100216164940/http://uk.psx.ign.com/articles/152/152018p1.html|archive-date=16 February 2010}}</ref> | | IGN = 8.5/10<ref name=IGNr>{{cite web|first=Jay |last=Boor |url=http://uk.psx.ign.com/articles/152/152018p1.html|title=Alundra - PlayStation review|website=IGN|date=9 January 1998|accessdate=28 June 2012|url-status=dead|archive-url=https://web.archive.org/web/20100216164940/http://uk.psx.ign.com/articles/152/152018p1.html|archive-date=16 February 2010}}</ref> | ||
| NGen= {{rating|4|5}}<ref name=NG/> | | NGen= {{rating|4|5}}<ref name=NG/> | ||
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| rev3Score = 9/10<ref>{{cite journal|title=Alundra|journal=]| date=January 1998 |url=http://www.workingdesigns.com/games/playstation/alundra/reviews/index.html|archive-url=https://web.archive.org/web/20041217165435/http://www.workingdesigns.com/games/playstation/alundra/reviews/index.html|archive-date=17 December 2004|accessdate=10 February 2012}}</ref> | | rev3Score = 9/10<ref>{{cite journal|title=Alundra|journal=]| date=January 1998 |url=http://www.workingdesigns.com/games/playstation/alundra/reviews/index.html|archive-url=https://web.archive.org/web/20041217165435/http://www.workingdesigns.com/games/playstation/alundra/reviews/index.html|archive-date=17 December 2004|accessdate=10 February 2012}}</ref> | ||
| award1Pub = '']'' | | award1Pub = '']'' | ||
| award1 = ] ( |
| award1 = ] (runner-up),<ref name=EGM104>''Electronic Gaming Monthly'', issue 104, March 1998, Editors' Choice Awards, page 90.</ref> <br>Game of the Month<ref name=EGM103/> | ||
| award2Pub = '']'' | | award2Pub = '']'' | ||
| award2 = Best Role-Playing Game (2nd Place)<ref name="GamePro118">''GamePro'', issue 118 (July 1998), pages 38-39</ref> | | award2 = Best Role-Playing Game (2nd Place)<ref name="GamePro118">''GamePro'', issue 118 (July 1998), pages 38-39</ref> | ||
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}} | }} | ||
The game had sold 143,114 copies in Japan by the end of 1997.<ref>{{cite web|url=http://geimin.net/da/db/1997_ne_fa/index.php|title=Video game software sales in 1997|work=Geimin.net|archive-url=https://web.archive.org/web/20150628204000/http://geimin.net/da/db/1997_ne_fa/index.php|archive-date=28 June 2015|url-status=live|accessdate=10 February 2012}}</ref> Following its North American release, Working Designs sold over 100,000 copies of the game in North America within a single month in early 1998.<ref name="gamingbolt" /> | |||
⚫ | ''Alundra'' was well received upon release.<ref name=gamingbolt/> It has a score of 86 out of 100 at ] based on 9 reviews, making it the sixth highest-rated PlayStation title of 1997,<ref name=MC/> and held an 84% at ] based on 13 reviews at the time of the site's closure in 2019.<ref name=GR/> Critics hailed the game for its deep and often maddening challenge, particularly the puzzles |
||
⚫ | ''Alundra'' was well received by critics upon release.<ref name=gamingbolt/> It has a score of 86 out of 100 at ] based on 9 reviews, making it the sixth highest-rated PlayStation title of 1997,<ref name=MC/> and held an 84% at ] based on 13 reviews at the time of the site's closure in 2019.<ref name=GR/> Critics hailed the game for its deep and often maddening challenge, particularly the puzzles.<ref name=EGM103/><ref name=GSpot/><ref name=IGNr/><ref name=NG/><ref name=GPror/> They said that, while the gameplay is derivative of '']'' series and '']'', it has enough original elements to stand on its own.<ref name=EGM103/><ref name=GSpot/><ref name=IGNr/><ref name=NG/><ref name=GPror/> '']'' stated that "Working Designs made a smart decision importing ''Alundra'', and any gamer looking for a unique challenge is guaranteed to appreciate it."<ref name=NG>{{cite magazine |title=Finals|magazine=]|issue=38|publisher=]|date=February 1998|page=110}}</ref> Jay Boor wrote in '']'', "Never have I been so tested and challenged since the old ] adventure title, ''LandStalker''. And Climax has made ''Alundra'' twice as hard, twice as challenging, and twice as good as its LandStalker counterpart."<ref name=IGNr/> | ||
⚫ | The music was applauded for its strong composition and appropriateness for the tone of the game.<ref name=GSpot/><ref name=IGNr/><ref name=GPror/> '']'' commented that "the game's heroic battle music will make you feel good about being the fighting savior of tormented sleepy souls."<ref name=GPror>{{cite magazine |author=Johnny Ballgame |title=Alundra |magazine=]|issue=113 |publisher=] |date=February 1998 |page=120}}</ref> Reviewers for '']'' (EGM) and '']'' also praised the translation as being noticeably more restrained |
||
⚫ | The music was applauded for its strong composition and appropriateness for the tone of the game.<ref name=GSpot/><ref name=IGNr/><ref name=GPror/> '']'' commented that "the game's heroic battle music will make you feel good about being the fighting savior of tormented sleepy souls."<ref name=GPror>{{cite magazine |author=Johnny Ballgame |title=Alundra |magazine=]|issue=113 |publisher=] |date=February 1998 |page=120}}</ref> Reviewers for '']'' (EGM) and '']'' also praised the translation as being noticeably more restrained than Working Designs' earlier projects, in which the humor was often overdone to the point where it compromised the mood.<ref name=EGM103/><ref name=GSpot/> ''GameSpot''{{'}}s Chris Johnston said that "For those who have bagged on WD for its past liberties with American humor, there is little to complain about here. ''Alundra'' is maturely written and has a tone and feel that fits the game to a T."<ref name=GSpot/> | ||
The one significantly criticized element of the game was the graphics. Both ''Next Generation'' and ''GamePro'' remarked that ''Alundra'' looks too much like a "]" game, with ''GamePro'' giving it a 4.5 out of 5 for sound, control, and fun factor but a 3.5 out of 5 for graphics.<ref name=NG/><ref name=GPror/> ''GameSpot'' found that it is sometimes difficult to judge height and depth, forcing the player to proceed by trial and error.<ref name=GSpot/> ''EGM''{{'}}s Sushi-X said the color palette is too dominated by "bland greens and tans", though he and the other three members of the review team were overall very impressed with the game's challenging dungeons and puzzles, giving it their "Game on the Month" award.<ref name=EGM103/> | The one significantly criticized element of the game was the graphics. Both ''Next Generation'' and ''GamePro'' remarked that ''Alundra'' looks too much like a "]" game, with ''GamePro'' giving it a 4.5 out of 5 for sound, control, and fun factor but a 3.5 out of 5 for graphics.<ref name=NG/><ref name=GPror/> ''GameSpot'' found that it is sometimes difficult to judge height and depth, forcing the player to proceed by trial and error.<ref name=GSpot/> ''EGM''{{'}}s Sushi-X said the color palette is too dominated by "bland greens and tans", though he and the other three members of the review team were overall very impressed with the game's challenging dungeons and puzzles, giving it their "Game on the Month" award.<ref name=EGM103/> | ||
''Electronic Gaming Monthly'' and ''GamePro'' both selected ''Alundra'' as the runner-up for their 1997 ] awards, coming second only to '']''.<ref name=EGM104/><ref name=GamePro118/> | ''Electronic Gaming Monthly'' and ''GamePro'' both selected ''Alundra'' as the runner-up for their 1997 ] awards, coming second only to '']''.<ref name=EGM104/><ref name=GamePro118/> During the ], the ] nominated ''Alundra'' for "Console Game of the Year" and "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=1998&idGame=749 |title=D.I.C.E. Awards By Video Game Details Alundra |publisher=] |website=interactive.org |access-date=27 July 2023}}</ref> | ||
In 2009, ]'s Conrad Zimmerman described ''Alundra'' as a "fresh and innovative" game and "one of the finest examples of action/RPG gaming." He particularly praised it for featuring "a plot the likes of which I had never seen before in the genre," the strong "writing and characterizations," and the "clever and challenging puzzles."<ref name=destructoid>{{cite web|last=Zimmerman|first=Conrad|title=An RPG Draws Near! Alundra |url=http://www.destructoid.com/an-rpg-draws-near-alundra-125565.phtml|website=]|accessdate=30 January 2012|date=20 March 2009|archive-url=https://web.archive.org/web/20111104054923/http://www.destructoid.com/an-rpg-draws-near-alundra-125565.phtml|archive-date=4 November 2011|url-status=live}}</ref> | In 2009, ]'s Conrad Zimmerman described ''Alundra'' as a "fresh and innovative" game and "one of the finest examples of action/RPG gaming." He particularly praised it for featuring "a plot the likes of which I had never seen before in the genre," the strong "writing and characterizations," and the "clever and challenging puzzles."<ref name=destructoid>{{cite web|last=Zimmerman|first=Conrad|title=An RPG Draws Near! Alundra |url=http://www.destructoid.com/an-rpg-draws-near-alundra-125565.phtml|website=]|accessdate=30 January 2012|date=20 March 2009|archive-url=https://web.archive.org/web/20111104054923/http://www.destructoid.com/an-rpg-draws-near-alundra-125565.phtml|archive-date=4 November 2011|url-status=live}}</ref> | ||
==Sequel== | |||
{{Main|Alundra 2}} | |||
The game was followed up by '']'' in 1999. The sequel uses 3D graphics and has little in common with the original game.<ref name=":1" /> | |||
== Notes == | |||
<references group="lower-alpha" /> | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*{{moby game|id=/alundra}} | |||
* {{official website|https://web.archive.org/web/20080926084507/http://www.matrixsoft.co.jp/consumer/ps_alundra.html}} at ] {{in lang|ja}} | * {{official website|https://web.archive.org/web/20080926084507/http://www.matrixsoft.co.jp/consumer/ps_alundra.html}} at ] {{in lang|ja}} | ||
{{Landstalker series}} | {{Landstalker series}} | ||
⚫ | {{Matrix Software}} | ||
{{Authority control}} | {{Authority control}} | ||
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] | ] | ||
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Latest revision as of 02:46, 8 January 2025
1997 action-adventure video game This article is about the video game. For the wrestler known as Alundra Blayze, see Debrah Miceli.1997 video game
Alundra | |
---|---|
European cover art featuring the titular character Alundra | |
Developer(s) | Matrix Software |
Publisher(s) | |
Director(s) | Yasuhiro Ohori |
Producer(s) | Takahiro Kaneko Hideaki Kikukawa Akira Sato |
Designer(s) | Yasunaga Oyama |
Writer(s) | Ichiro Tezuka |
Composer(s) | Kōhei Tanaka |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Alundra (アランドラ, Arandora), released in Europe as The Adventures of Alundra, is an action-adventure video game developed by Matrix Software and published by Sony Computer Entertainment for the PlayStation. It was originally released in 1997 in Japan, January 1998 in North America by Working Designs and June 1998 in PAL territories by Sony-owned Psygnosis.
The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's dreams. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression, fate, religion, and the essence of human existence.
The gameplay involves extensive exploration of the island and various dungeons, with an emphasis on challenging puzzle solving, real-time action combat, and platforming, as well as interaction with non-player characters in the village of Inoa. The main gameplay innovation is a dream walking mechanic, where Alundra can enter people's dreams, with each of the dream levels having its own unique twist based upon the dreamer's personality and traits.
Upon release, Alundra earned critical acclaim as well as some initial commercial success. It was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles, and expansive overworld exploration. A sequel, Alundra 2, which has very little in common with the original, was released in 1999.
Gameplay
The gameplay style is top-down action-adventure, with a heavy emphasis on puzzle solving. A range of terrain and surfaces affect the player character, from sand, which causes the player character to move more slowly, to lava, which damages the player character. Upgrades throughout the game can help the player overcome many of these obstacles, encouraging exploration.
Plot
Alundra, the silent protagonist and player character, is an elf from the clan of Elna, the Dreamwalkers. He set out for a place called Inoa because of a recurring dream in which a mysterious figure who calls Alundra "Releaser" tells him that he must save the villagers from the evil of Melzas. The ship carrying Alundra is caught in a storm and is broken in half, leaving most of the crew dead and Alundra drifting unconscious.
Alundra is next seen washed ashore to an unknown beach, where a man named Jess finds and rescues him. Jess carries Alundra to his house at the village of Inoa and lets him sleep in his guest room. In the village, Alundra discovers he is a Dreamwalker, which means he has an ability to enter other peoples' dreams, and helps the villagers get rid of the nightmares that have been possessing them. Since Alundra's arrival, bad things begin to happen in the village, with various villagers being murdered in their dreams, which leaves them dead outside of their dreams as well. Some of the villagers eventually start blaming Alundra for what is happening.
Another dreamwalker, Meia, from the clan Elna arrives to the city and helps Alundra fight off the nightmares of the villagers. Later in the game, it is revealed that the demon, Melzas, has disguised himself as a god, and he is the source of all the nightmares of the village. His goal is to make the villagers pray for their god, and thus make Melzas himself gain power from their prayers. Ronan, the priest of the village, was also on the side of Melzas and helped him to deceive the villagers, and keep them praying for Melzas, the false god. Once Alundra discovers the truth, he gathers the information and items needed to access Melzas' palace to defeat the demon. After Melzas is destroyed, Alundra and Meia bid farewell to the villagers and depart together, before going their separate ways.
Development
Alundra is considered a spiritual sequel to Climax Entertainment's Landstalker on the Sega Genesis, particularly because several members of the game's programming and design team had worked on Landstalker. Alundra producer Yasuhiro Ohori previously worked on Landstalker, while map designer Kenji Orihara previously worked on the Shining Force series.
The game began development before the PlayStation launched in 1994 and took three years to complete. It originally began development as an action role-playing game. According to Ohori, the team decided there would be "no experience points" but instead "the player accumulates experience" themselves so that by "the end of the game, even someone who sucked at the outset will find they’ve gotten way better at the action."
Alundra's game world contains over 7,000 screens. The music for Alundra was composed by Kohei Tanaka.
Release
The game was published by Sony in Japan, Working Designs in North America, and Psygnosis in Europe.
Later, Alundra was released as a downloadable game on the PSone Classics service for the PlayStation 3.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 84% |
Metacritic | 86/100 |
Publication | Score |
---|---|
Computer and Video Games | |
Electronic Gaming Monthly | 8.625/10 |
Famitsu | 31/40 |
Game Informer | 8.5/10 |
GameSpot | 8.8/10 |
IGN | 8.5/10 |
Next Generation | |
PSExtreme | 90% |
Man!ac | 88/100 |
Ultra Game Players | 9/10 |
Publication | Award |
---|---|
Electronic Gaming Monthly | Role-Playing Game of the Year (runner-up), Game of the Month |
GamePro | Best Role-Playing Game (2nd Place) |
Metacritic | #6 Best Critic Reviewed PS1 Game of 1997 |
The game had sold 143,114 copies in Japan by the end of 1997. Following its North American release, Working Designs sold over 100,000 copies of the game in North America within a single month in early 1998.
Alundra was well received by critics upon release. It has a score of 86 out of 100 at Metacritic based on 9 reviews, making it the sixth highest-rated PlayStation title of 1997, and held an 84% at GameRankings based on 13 reviews at the time of the site's closure in 2019. Critics hailed the game for its deep and often maddening challenge, particularly the puzzles. They said that, while the gameplay is derivative of The Legend of Zelda series and Landstalker, it has enough original elements to stand on its own. Next Generation stated that "Working Designs made a smart decision importing Alundra, and any gamer looking for a unique challenge is guaranteed to appreciate it." Jay Boor wrote in IGN, "Never have I been so tested and challenged since the old Genesis adventure title, LandStalker. And Climax has made Alundra twice as hard, twice as challenging, and twice as good as its LandStalker counterpart."
The music was applauded for its strong composition and appropriateness for the tone of the game. GamePro commented that "the game's heroic battle music will make you feel good about being the fighting savior of tormented sleepy souls." Reviewers for Electronic Gaming Monthly (EGM) and GameSpot also praised the translation as being noticeably more restrained than Working Designs' earlier projects, in which the humor was often overdone to the point where it compromised the mood. GameSpot's Chris Johnston said that "For those who have bagged on WD for its past liberties with American humor, there is little to complain about here. Alundra is maturely written and has a tone and feel that fits the game to a T."
The one significantly criticized element of the game was the graphics. Both Next Generation and GamePro remarked that Alundra looks too much like a "16-bit" game, with GamePro giving it a 4.5 out of 5 for sound, control, and fun factor but a 3.5 out of 5 for graphics. GameSpot found that it is sometimes difficult to judge height and depth, forcing the player to proceed by trial and error. EGM's Sushi-X said the color palette is too dominated by "bland greens and tans", though he and the other three members of the review team were overall very impressed with the game's challenging dungeons and puzzles, giving it their "Game on the Month" award.
Electronic Gaming Monthly and GamePro both selected Alundra as the runner-up for their 1997 Best Role-Playing Game of the Year awards, coming second only to Final Fantasy VII. During the inaugural Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Alundra for "Console Game of the Year" and "Console Role-Playing Game of the Year".
In 2009, Destructoid's Conrad Zimmerman described Alundra as a "fresh and innovative" game and "one of the finest examples of action/RPG gaming." He particularly praised it for featuring "a plot the likes of which I had never seen before in the genre," the strong "writing and characterizations," and the "clever and challenging puzzles."
Sequel
Main article: Alundra 2The game was followed up by Alundra 2 in 1999. The sequel uses 3D graphics and has little in common with the original game.
Notes
- Additional work by Sony Computer Entertainment Japan.
References
- "Working Designs Home Page". 13 October 1999. Archived from the original on 13 October 1999. Retrieved 30 April 2023.
- ^ "アランドラ [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 23 July 2018. Retrieved 23 July 2018.
- ^ "Alundra". Computer and Video Games. No. 197 (April 1998). 11 March 1998. pp. 50–3.
- "Alundra Release Information for PlayStation". GameFAQs. Archived from the original on 7 January 2019. Retrieved 6 January 2019.
- "JAPANスタジオ作品一覧 1998年~1994年" [List of Japan Studio works 1998–1994] (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on 26 February 2021. Retrieved 1 March 2021.
- ^ George Reith (17 June 2010). "Awesome Games That Time Forgot: Alundra". Gaming Bolt. Game Revolution. Archived from the original on 19 January 2015. Retrieved 14 January 2015.
- "Platform Nation's Alundra Review". Archived from the original on 29 October 2010. Retrieved 30 November 2010.
- ^ Zimmerman, Conrad (20 March 2009). "An RPG Draws Near! Alundra". Destructoid. Archived from the original on 4 November 2011. Retrieved 30 January 2012.
- "Alundra: Another Epic WD RPG". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 70.
- ^ Nickel, Thomas (21 February 2017). "Zelda? Nein danke! - Abenteuerliche Alternativen – Seite 7 von 12". MANIAC.de (in German). Retrieved 15 May 2019.
- "Protos: Alundra". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 47.
- ^ "In the studio" (PDF). Next Generation. No. 29 (May 1997). 15 April 1997. p. 17.
- "Alundra – 1997 Developer Interview". Shmuplations. 13 December 2021. Retrieved 26 February 2022.
- Gach, Ethan (11 March 2020). "Alundra, My Big Beautiful Elven Son, Play Us Some Songs". Kotaku. Retrieved 12 November 2020.
- "アランドラ". PlayStation.com(Japan). Sony. 10 October 2007. Archived from the original on 14 May 2008. Retrieved 26 May 2008.
- ^ "Alundra for PlayStation". GameRankings. Archived from the original on 9 December 2019. Retrieved 6 January 2021.
- ^ "Alundra for PlayStation Reviews". Metacritic. Archived from the original on 25 November 2010. Retrieved 13 January 2010.
- ^ Ricciardi, John; Boyer, Crispin; Rickards, Kelly; Sushi-X (February 1998). "Review Crew: Alundra". Electronic Gaming Monthly. No. 103. Ziff Davis. p. 111.
- "Alundra - PlayStation - Review". Game Informer. 13 September 1999. Archived from the original on 13 September 1999. Retrieved 11 March 2016.
- ^ Johnston, Chris (8 January 1998). "Alundra Review". GameSpot. Retrieved 24 April 2022.
- ^ Boor, Jay (9 January 1998). "Alundra - PlayStation review". IGN. Archived from the original on 16 February 2010. Retrieved 28 June 2012.
- ^ "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 110.
- Alex (February 1998). "Alundra". PS Extreme. Archived from the original on 17 December 2004. Retrieved 10 February 2012.
- Ehrle, Oliver (18 April 2019). "Alundra - im Klassik-Test (PS)". MANIAC.de (in German). Archived from the original on 20 April 2019. Retrieved 11 May 2019.
- "Alundra". Ultra Game Players. January 1998. Archived from the original on 17 December 2004. Retrieved 10 February 2012.
- ^ Electronic Gaming Monthly, issue 104, March 1998, Editors' Choice Awards, page 90.
- ^ GamePro, issue 118 (July 1998), pages 38-39
- "Video game software sales in 1997". Geimin.net. Archived from the original on 28 June 2015. Retrieved 10 February 2012.
- ^ Johnny Ballgame (February 1998). "Alundra". GamePro. No. 113. IDG. p. 120.
- "D.I.C.E. Awards By Video Game Details Alundra". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 27 July 2023.
External links
- Alundra at MobyGames
- Official website at Matrix Software (in Japanese)
Landstalker series | |
---|---|
Video games | |
Related |
Matrix Software | |
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Alundra series | |
Dragon Quest series | |
Final Fantasy series | |
Professor Layton series | |
Omega Labyrinth series | |
Other games |
- 1997 video games
- Action-adventure games
- Fantasy video games
- Matrix Software games
- PlayStation (console) games
- PlayStation (console)-only games
- Psygnosis games
- Sony Interactive Entertainment games
- Sony Interactive Entertainment franchises
- Video games developed in Japan
- Working Designs
- Single-player video games
- Video games about dreams
- Fictional elves
- Video games about nightmares
- Video games scored by Kohei Tanaka
- Video games set on fictional islands
- Japan Studio games
- Video games about elves