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'''''Dying Light 2 Stay Human''''' is a 2022 ] developed and published by ]. The sequel to '']'' (2015), the game was released on February 4, 2022 for ], ], ], ], and ]. A ] version for the cloud is in development. The game received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release. '''''Dying Light 2 Stay Human''''' is a 2022 ] developed and published by ]. The game is a sequel to '']'', and was released for ], ], ], ], and ] on 4 February 2022. A ] for the ] is in development. It received generally favorable reviews, with praise directed at the combat, ] system, and ], but criticism for the story. It sold 5 million units in its first month of release.


== Gameplay == ==Gameplay==
] to quickly traverse the city.]] ] to quickly traverse the city.]]
''Dying Light 2 Stay Human'' is an ] ] video game featuring a ]-themed ]. Set 22 years after '']'', it stars a new protagonist named Aiden Caldwell (voiced by ]), who has various ] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free running experience. Tools such as a ] and a ] also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.<ref>{{cite news|url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml|title=Dying Light 2 lets you destroy entire areas in the city|first=Darren|last=Nakamura|work=]|date=June 20, 2019|access-date=June 25, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621143318/https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml|url-status=live}}</ref> Long-range weapons such as ], ], and ] can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web|url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview|title=Dying Light 2's dark age parkour looks solid, but the narrative feels risky|first=Charlie|last=Hall|work=]|date=June 11, 2019|access-date=June 25, 2019|archive-date=June 11, 2019|archive-url=https://web.archive.org/web/20190611204303/https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview|url-status=live}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Dying Light 2 new zombie types explained with official concept art|first=Alex|last=Avard|work=]|date=Mar 11, 2019|access-date=November 1, 2019|archive-date=March 14, 2019|archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|url-status=live}}</ref> During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight, or explore the safe interior of buildings to find items.<ref>{{cite web|url=https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/|title=How Dying Light 2's day/night system completely transforms the city|date=June 14, 2021|access-date=February 14, 2022|work=]|archive-date=February 14, 2022|archive-url=https://web.archive.org/web/20220214101457/https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/|url-status=live}}</ref> ''Dying Light 2'' is an ] ] video game featuring a ]-themed ]. Set 22 years after '']'', it stars a new protagonist named Aiden Caldwell (voiced by ]), who has various ] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a ] and a ] also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using ]. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.<ref>{{cite news |url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |title=Dying Light 2 lets you destroy entire areas in the city |first=Darren |last=Nakamura |work=] |date=2019-06-20 |access-date=2019-06-25 |archive-date=2019-06-21 |archive-url=https://web.archive.org/web/20190621143318/https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |url-status=live}}</ref> Long-range weapons such as ], ], and ] can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web |url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |title=Dying Light 2's dark age parkour looks solid, but the narrative feels risky |first=Charlie |last=Hall |work=] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-11 |archive-url=https://web.archive.org/web/20190611204303/https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |url-status=live}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |title=Dying Light 2 new zombie types explained with official concept art |first=Alex |last=Avard |work=] |date=Mar 11, 2019 |access-date=2019-11-01 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref> During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.<ref>{{cite web |url=https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |title=How Dying Light 2's day/night system completely transforms the city |date=2021-06-14 |access-date=2022-02-14 |work=] |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |url-status=live}}</ref>


The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.<ref>{{cite web|url=https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/|title=Techland promises diversity in Dying Light 2 (updated)|first=Jeff|last=Grubb|work=]|date=June 20, 2018|access-date=March 1, 2021|archive-date=June 20, 2018|archive-url=https://web.archive.org/web/20180620223657/https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/|url-status=live}}</ref> The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/|title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling|first=Alissandro|last=Fillari|date=June 15, 2019|access-date=June 25, 2019|work=]|archive-date=June 26, 2019|archive-url=https://web.archive.org/web/20190626120139/https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/|url-status=live}}</ref> Players can activate windmills to attract survivors and merchants to set up settlements.<ref>{{cite web|url=https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002|title=Dying Light 2 windmills: How to activate windmills and all windmill locations in Dying Light 2|first=Hirun|last=Cyrer|work=]|date=February 4, 2022|access-date=February 14, 2022|archive-date=February 14, 2022|archive-url=https://web.archive.org/web/20220214101457/https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002|url-status=live}}</ref> As the player explores the city, they will find inhibitors, which can be used to increase Aiden's ] or ].<ref>{{cite web|url=https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station|title=Dying Light 2 guide: Inhibitors locations|first=Jeffery|last=Parkin|work=]|date=February 4, 2022|access-date=February 14, 2022|archive-date=February 14, 2022|archive-url=https://web.archive.org/web/20220214101457/https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station|url-status=live}}</ref> Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how ]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web|url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2|title=Your choices can wipe out entire settlements in Dying Light 2:Stay Human|first=Johnny|last=Chiodoni|work=]|date=June 11, 2019|access-date=June 25, 2019|archive-date=June 26, 2019|archive-url=https://web.archive.org/web/20190626120141/https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2|url-status=live}}</ref> Like its predecessor, the game features four-player ].<ref>{{cite web|url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/|title=Why co-op is going to be one of the coolest parts of Dying Light 2|first=Josh|last=West|work=]|date=March 14, 2019|access-date=June 25, 2019|archive-date=April 7, 2019|archive-url=https://web.archive.org/web/20190407054756/https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/|url-status=live}}</ref> The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.<ref>{{cite web |url=https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |title=Techland promises diversity in Dying Light 2 (updated) |first=Jeff |last=Grubb |work=] |date=2018-06-20 |access-date=2021-03-01 |archive-date=2018-06-20 |archive-url=https://web.archive.org/web/20180620223657/https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |url-status=live}}</ref> The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling |first=Alissandro |last=Fillari |date=2019-06-15 |access-date=2019-06-25 |work=] |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |url-status=live}}</ref> Players can activate windmills to attract survivors and merchants to set up settlements.<ref>{{cite web |url=https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |title=Dying Light 2 windmills: How to activate windmills and all windmill locations in Dying Light 2 |first=Hirun |last=Cyrer |work=] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |url-status=live}}</ref> As the player explores the city, they will find inhibitors, which can be used to increase Aiden's ] or ].<ref>{{cite web |url=https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |title=Dying Light 2 guide: Inhibitors locations |first=Jeffery |last=Parkin |work=] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |url-status=live}}</ref> Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how ]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web |url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |title=Your choices can wipe out entire settlements in Dying Light 2:Stay Human |first=Johnny |last=Chiodoni |work=] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120141/https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |url-status=live}}</ref> Like its predecessor, the game features four-player ].<ref>{{cite web |url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |title=Why co-op is going to be one of the coolest parts of Dying Light 2 |first=Josh |last=West |work=] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-04-07 |archive-url=https://web.archive.org/web/20190407054756/https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |url-status=live}}</ref>


==Story== ==Story==

===Setting=== ===Setting===
The 2014 zombie outbreak in Harran (depicted in '']'') ended with the death of all of the city's citizens, with no reported survivors. The Global Relief Effort (GRE) is able to develop a vaccine for the Harran Virus, ending the threat of the zombie pandemic. Despite promises to cease all research on the virus, the GRE continued experimenting on it in secret for military purposes. In 2021, a mutated variant of the virus named Tachytransmissive Harran Virus (THV) escapes a GRE lab and starts a second pandemic that spreads faster than the first, sweeping across the world in an event called "The Fall". The vaccine and Antizin are ineffective against the new strain of THV, but its effects can be suppressed with ultraviolet light. The game takes place after the events of '']''; the 2015 rabies-like outbreak in the fictional country of Harran (the setting of ''Dying Light'') ended with the “death” of all of the people in Harran. The international organization called the Global Relief Effort (GRE) was eventually able to develop a vaccine for the Harran Virus, ending the threat of a global pandemic, but the GRE continued experimenting on the virus in secret, intending to use it as a ].


In 2021, a mutated variant of the virus, named the Tachytransmissive Harran Virus (THV), escaped a GRE lab and started a second, more deadly pandemic that spread faster than the first, sweeping across the world and causing millions to transform into monsters. In an event called "The Fall", the GRE’s vaccine and "Antizin" (antidote that delays the symptoms) became ineffective against the new strain of THV, but if an individual were to be infected their symptoms could be suppressed with ultraviolet light, which could also be used to ward off and harm the infected.
By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades.


By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades.
The main protagonist Aiden Caldwell is a Pilgrim, an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia.

The main protagonist Aiden Caldwell is a Pilgrim: an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia.


===Plot=== ===Plot===
] provided the voice and motion capture for Lawan, a major character in the game.]] ] provided the voice and motion capture for Lawan, a major character in the game.]]
Aiden makes his way to the city of Villedor after being notified that there is an informant that knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and Mia when they were children, in hopes that Waltz knows Mia's location. Aiden meets the informant, but is bitten by a Volatile and infected. The informant gives Aiden a working GRE electronic key, warning him that if Waltz gets his hands on it, Villedor is doomed. He instructs Aiden to take the key to the "Fish Eye" and hand it to a woman named Lawan. The informant is captured and executed by Waltz while Aiden flees, making his way further into Villedor. ] (founder of parkour) provided the motion capture for Hakon.]]Aiden, a 20 year old survivor of the Fall and a Pilgrim—a brave traveler who delivers goods and information between settlements—has been making his way to the city of Villedor. After being told by Spike how to contact a man named Dylan who knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and his sister Mia when they were children to find a cure for THV, but were separated due to a terrible incident in the lab, Aiden contacts Dylan over the radio & meets with him. However, Aiden is attacked & bitten by a Volatile and becomes infected with THV. After traveling through the tunnel,{{Which?|date=September 2024}} and saving Dylan from a group of Renegades, Dylan gives Aiden a working GRE electronic key, warning him that if Waltz were to get his hands on it, Villedor would be doomed. He then instructs Aiden to take the key to the "Fish Eye", and find a woman named Lawan. Dylan proceeds to open a fan duct, and sends Aiden through before shutting & locking it. Aiden watches as Waltz executes Dylan and then proceeds to chase Aiden, making his way further into Villedor.


Aiden makes his way to the Bazaar, one of the main settlements in Villedor. Due to Aiden’s lack of a biomarker, a device which tracks the progress of a person's infection, he is nearly hanged by the Bazaar’s residents but is saved by Hakon, one of the locals. Hakon explains that tensions in Villedor are high due to a Peacekeeper officer, Lucas, having been recently murdered, with the Peacekeepers believing that the survivors of the Bazaar are responsible, risking the outbreak of war between the two factions. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central district, where the Fish Eye is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie or Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war. Aiden eventually finds his way to the Bazaar, a large settlement in old Villedor run by a group of people called Survivors. Aiden is nearly killed due to his lack of a biomarker—an electronic device that tracks the progression of THV—but is saved by Hakon, a former Nightrunner. Hakon explains that tensions in Villedor are high due to the recent murder of a high ranking Peacekeeper officer, Lucas. The Peacekeepers believe that the survivors of the Bazaar are responsible due to their hatred of the Peacekeepers, and risk of a war between the two factions seems imminent. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central loop, where the Fish Eye is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie, or with Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war.


Regardless of who Aiden sides with, he discovers that Hakon killed Lucas on Waltz's orders. Waltz confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before Lawan intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. Lawan reveals that she was also one of Waltz's test subjects and seeks revenge against him, and that Lucas was murdered by Waltz after originally finding the GRE key. With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, and the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to all of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database. Regardless of who Aiden sides with, he discovers that Hakon was the one who killed Lucas, on Waltz's orders. If players choose to help Hakon after he is shot, Aiden comes across a person who is attempting to kill him, and discovers the person is a woman. After making his way to an abandoned GRE tunnel, Aiden is met by Aitor, who may be either angry or friendly depending on the player's choices. Waltz suddenly appears in the tunnel & confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him, and kills all of the Peacekeepers except for Aitor. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before the mysterious woman intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. The woman reveals herself to be Lawan, and explains that she seeks revenge against Waltz because she was also one of his test subjects. She also reveals that Lucas was murdered by Waltz after originally finding the GRE key.


With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, as well as the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to the rest of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database.
After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, where the GRE database is located. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol calling missile strikes to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his infection and kills Veronika just as a missile destroys the Observatory and Waltz escapes with the key.


After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, which had originally been inaccessible due to being bombarded by THV GenMod.{{Clarify|date=September 2024}} At the observatory Veronica claims they can find the location of a GRE database. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol, which initiates missile bombardments to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his THV infection and kills Veronika just as a missile destroys the Observatory, allowing Waltz to escape with the key.
Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably turn. However, he cannot stop Lawan from going after the leader of the Renegades, Colonel Williams. Williams claims he originally stopped the missile strikes, but Waltz has resumed them. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of supplies. Lawan rescues Hakon after he tries to protect them from the Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on.


Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably fully succumb to the infection. After a deal between the Survivors, Peacekeepers, and Renegades goes horribly wrong, Aiden has a choice to either stay & help Frank, or go after a getaway van, containing members of the Renegades. Either way, once he finishes his tasks, Aiden meets Colonel Williams, leader of the Renegades & former military colonel of Villedor. Williams claims he originally stopped the missile bombardments from destroying Villedor, but Waltz has resumed them, which resulted in Waltz being able to take Williams' men. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of food, water, and basic necessities. Lawan rescues Hakon after he tries to protect them from Waltz's Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on.
Aiden confronts Waltz, who reveals that Aiden's memories were incorrect, and that Mia is actually Waltz's daughter who he has been trying to cure for the past 15 years. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan.

Aiden confronts Waltz, who reveals that Aiden's memories were suppressed, and that Mia is actually Waltz's daughter, who he has been trying to cure of an aggressive strain of THV, for the past 15 years since the military incident. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan.


* If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him. * If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him.
* If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden. * If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden.


== Development == ==Development==
''Dying Light 2 Stay Human'' is developed and published by ]. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web|url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php|title=Building interesting emergence in Dying Light 2|first=Bryant|last=Francis|work=]|date=June 25, 2019|access-date=June 25, 2019|archive-date=June 26, 2019|archive-url=https://web.archive.org/web/20190626120139/https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php|url-status=live}}</ref> ''Dying Light 2'' was developed and published by ]. The team intended to invoke a sense of loss and dread, and also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web |url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |title=Building interesting emergence in Dying Light 2 |first=Bryant |last=Francis |work=] |date=2019-06-25 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |url-status=live}}</ref>


The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached ] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/|title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment|first=Patrick|last=Faller|work=]|date=June 13, 2018|access-date=June 25, 2019|archive-date=June 15, 2018|archive-url=https://web.archive.org/web/20180615100512/https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/|url-status=live}}</ref> After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web|url=https://www.gamesradar.com/history-and-future-of-dying-light-2/|title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far|first=Alex|last=Avard|work=]|date=March 14, 2019|access-date=June 25, 2019|archive-date=June 26, 2019|archive-url=https://web.archive.org/web/20190626120139/https://www.gamesradar.com/history-and-future-of-dying-light-2/|url-status=live}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/> The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached ] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment |first=Patrick |last=Faller |work=] |date=2018-06-13 |access-date=2019-06-25 |archive-date=2018-06-15 |archive-url=https://web.archive.org/web/20180615100512/https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |url-status=live}}</ref> After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web |url=https://www.gamesradar.com/history-and-future-of-dying-light-2/ |title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far |first=Alex |last=Avard |work=] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamesradar.com/history-and-future-of-dying-light-2/ |url-status=live}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/>


The story focuses on a new, modern "]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on '']'', a game widely praised for its writing and story. The narrative design prompts players to care about the ]s and encourages players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a ] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web|url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/|title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones|first=Rachel|last=Weber|work=]|date=March 12, 2019|access-date=June 25, 2019|archive-date=June 30, 2018|archive-url=https://web.archive.org/web/20180630042404/https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/|url-status=live}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including '']'' and '']'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they ]d into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Exclusive: Dying Light 2's new zombie types explained with official concept art|first=Alex|last=Avard|work=]|date=March 11, 2019|access-date=June 25, 2019|archive-date=March 14, 2019|archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|url-status=live}}</ref> The story focuses on a new, modern "]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on '']'', a game widely praised for its writing and story. The narrative design prompts players to care about the ]s and encourages players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a ] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web |last=Weber |first=Rachel |date=2019-03-12 |title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones |url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2018-06-30 |archive-url=https://web.archive.org/web/20180630042404/https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |url-status=live}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including '']'' and '']'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web |last=Avard |first=Alex |date=2019-03-11 |title=Exclusive: Dying Light 2's new zombie types explained with official concept art |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref>


Due to ] allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''. He has since filed a libel lawsuit and denied sexual misconduct of any kind calling the allegations malicious and false.<ref>{{cite web | url = https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php | title = Dying Light 2 writer Chris Avellone accused of sexual assault and harassment | first = Chris | last = Kerr | date = June 22, 2020 | access-date = June 22, 2020 | work = ] | archive-date = June 22, 2020 | archive-url = https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php | url-status = live }}</ref> Due to ] allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''. He has since filed a libel lawsuit and denied sexual misconduct of any kind, calling the allegations malicious and false.<ref>{{cite web |last=Kerr |first=Chris |date=2020-06-22 |title=Dying Light 2 writer Chris Avellone accused of sexual assault and harassment |url=https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |work=] |language=en-US |access-date=2020-06-22 |archive-date=2020-06-22 |archive-url=https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |url-status=live}}</ref>


==Release== ==Release==
The game was announced at ] during the Xbox press conference by Avellone as ''Dying Light 2''.<ref>{{cite magazine |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |magazine=] |date=June 10, 2018 |access-date=10 June 2018 |archive-date=June 11, 2018 |archive-url=https://web.archive.org/web/20180611011815/https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |url-status=live }}</ref> ] distributes the game and provided marketing efforts in North America.<ref>{{cite magazine|url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation|title=Dying Light 2 Will Be At Square Enix's E3 Presentation|first=Imran|last=Khan|magazine=]|date=May 31, 2019|access-date=June 26, 2019|archive-date=June 2, 2019|archive-url=https://web.archive.org/web/20190602194820/https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation|url-status=live}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=25 July 2019 |access-date=20 November 2019 |archive-date=July 26, 2019 |archive-url=https://web.archive.org/web/20190726001756/https://wccftech.com/dying-light-2-interview-e3-2019/ |url-status=live }}</ref> On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.<ref>{{Cite web|url=https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date|title=Dying Light 2 Delayed with No New Release Date - IGN|date=November 2021|access-date=January 20, 2020|archive-date=January 21, 2020|archive-url=https://web.archive.org/web/20200121035942/https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date|url-status=live}}</ref> On May 27, 2021, a digital event was held and a December 7, 2021 release date was revealed, alongside the game's title adding the subtitle of ''Stay Human''.<ref>{{cite magazine|url=https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences|title=New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences|first=Liana|last=Ruppert|magazine=]|date=May 27, 2021|access-date=May 27, 2021|archive-date=May 27, 2021|archive-url=https://web.archive.org/web/20210527193413/https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences|url-status=live}}</ref> Along with the release date, a promotional comic detailing the apocalypse and showcasing a new variant infected was released digitally with a physical release coming in Q4 2021. The game was delayed to February 4, 2022.<ref>{{Cite tweet |user=DyingLightGame |last=Light |first=Dying |date=September 14, 2021 |number=1437749218324537345 |title=Update regarding release date. |access-date=September 14, 2021}}</ref> The comic received mixed reviews, with praise directed towards the art and criticism aimed at the story and characters. On September 23, 2021, a ] version of ''Dying Light 2 Stay Human'' was confirmed for the ] console during a ] presentation, set to release on the same day as the other platforms.<ref name="NL cites DL2SH Switch cloud game">{{Cite web |url=https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |title=Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed |first=Thomas |last=Whitehead |date=September 23, 2021 |website=] |access-date=September 24, 2021 |archive-date=September 24, 2021 |archive-url=https://web.archive.org/web/20210924001703/https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |url-status=live }}</ref> This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms.<ref>{{cite web|url=https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch|title=Dying Light 2 delayed on Switch|first=Matt|last=Wales|work=]|date=January 19, 2022|access-date=February 2, 2022|archive-date=February 2, 2022|archive-url=https://web.archive.org/web/20220202184334/https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch|url-status=live}}</ref> The game was announced at ] during the ] press conference by Avellone as ''Dying Light 2'' with a 6-minutes demo.<ref>{{cite magazine |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |magazine=] |date=2018-06-10 |access-date=2018-06-10 |archive-date=2018-06-11 |archive-url=https://web.archive.org/web/20180611011815/https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |url-status=live }}</ref> At Xbox's ] press conference, the game was shown again, with an early 2020 release window. ] distributes the game and provided marketing efforts in North America.<ref>{{cite magazine |url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |title=Dying Light 2 Will Be At Square Enix's E3 Presentation |first=Imran |last=Khan |magazine=] |date=2019-05-31 |access-date=2019-06-26 |archive-date=2019-06-02 |archive-url=https://web.archive.org/web/20190602194820/https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |url-status=dead}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=2019-07-25 |access-date=2019-11-20 |archive-date=2019-07-26 |archive-url=https://web.archive.org/web/20190726001756/https://wccftech.com/dying-light-2-interview-e3-2019/ |url-status=live }}</ref> In January 2020, Techland announced that the game would be delayed out of its 2020 window to allow additional development time, with no new release date given at the time.<ref>{{cite web |url=https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |title=Dying Light 2 Delayed with No New Release Date - IGN |date=2020-01-20 |access-date=2020-01-20 |archive-date=2020-01-21 |archive-url=https://web.archive.org/web/20200121035942/https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |url-status=live}}</ref> In May 2021, a digital event was held and a 7 December 2021 release date was revealed, alongside the game's title adding the subtitle of ''Stay Human''.<ref>{{cite magazine |url=https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |title=New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences |first=Liana |last=Ruppert |magazine=] |date=2021-05-27 |access-date=2021-05-27 |archive-date=2021-05-27 |archive-url=https://web.archive.org/web/20210527193413/https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |url-status=dead}}</ref> In September 2021, the game was delayed to 4 February 2022.<ref>{{Cite tweet |user=DyingLightGame |last=Light |first=Dying |date=2021-09-14 |number=1437749218324537345 |title=Update regarding release date. |access-date=2021-09-14}}</ref>
On 23 September 2021, a ] version of ''Dying Light 2'' was confirmed for the ] console during a ] presentation, set to release on the same day as the other platforms.<ref name="NL cites DL2SH Switch cloud game">{{cite web |url=https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |title=Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed |first=Thomas |last=Whitehead |date=2021-09-23 |website=] |access-date=2021-09-24 |archive-date=2021-09-24 |archive-url=https://web.archive.org/web/20210924001703/https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |url-status=live }}</ref> This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms, but as of May 2024, it has yet to be released.<ref>{{cite web |url=https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |title=Dying Light 2 delayed on Switch |first=Matt |last=Wales |work=] |date=2022-01-19 |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202184334/https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |url-status=live}}</ref>


Techland promised to support the game with ] and updates for at least five years after the game's launch.<ref>{{cite web|url=https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/|title=Techland promises five years of updates for Dying Light 2|first=Ted|last=Litchfield|work=]|date=January 6, 2022|accessdate=April 6, 2022|archive-date=April 6, 2022|archive-url=https://web.archive.org/web/20220406143258/https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/|url-status=live}}</ref> A ] mode was added in April 2022.<ref>{{cite web|url=https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus|title=Dying Light 2 to get new game plus mode this month|first=Petrana|last=Radulovic|work=]|date=April 6, 2022|accessdate=April 6, 2022|archive-date=April 6, 2022|archive-url=https://web.archive.org/web/20220406143258/https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus|url-status=live}}</ref> The first story downloadable content, ''Bloody Ties'', which introduced a Roman gladiator-style arena, was released on November 19, 2022.<ref>{{Cite web|last=Galekovic|first=Filip|url=https://gamerant.com/dying-light-2-bloody-ties-dlc/|title=Dying Light 2 Releases Bloody Ties DLC|website=Game Rant|date=November 10, 2022|access-date=November 16, 2022|archive-date=November 16, 2022|archive-url=https://web.archive.org/web/20221116105859/https://gamerant.com/dying-light-2-bloody-ties-dlc/|url-status=live}}</ref> Techland promised to support the game with ] and updates for at least five years after the game's launch.<ref>{{cite web |url=https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |title=Techland promises five years of updates for Dying Light 2 |first=Ted |last=Litchfield |work=] |date=2022-01-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |url-status=live}}</ref> A ] mode was added in April 2022.<ref>{{cite web |url=https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |title=Dying Light 2 to get new game plus mode this month |first=Petrana |last=Radulovic |work=] |date=2022-04-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |url-status=live}}</ref> The first story downloadable content, ''Bloody Ties'', which introduced a Roman gladiator-style arena, was released on 19 November 2022.<ref>{{cite web |last=Galekovic |first=Filip |url=https://gamerant.com/dying-light-2-bloody-ties-dlc/ |title=Dying Light 2 Releases Bloody Ties DLC |website=Game Rant |date=2022-11-10 |access-date=2022-11-16 |archive-date=2022-11-16 |archive-url=https://web.archive.org/web/20221116105859/https://gamerant.com/dying-light-2-bloody-ties-dlc/ |url-status=live}}</ref> On 18 April 2024, Techland introduced Nightmare Mode as the highest difficulty setting for ''Dying Light 2''.<ref>{{Cite web |last=Papadopoulos |first=John |date=2024-04-18 |title=Dying Light 2 Nightmare Mode Update Released & Detailed |url=https://www.dsogaming.com/patches/dying-light-2-nightmare-mode-update-released-detailed/ |access-date=2024-04-18 |website=DSOGaming |language=en-US}}</ref> This mode was first announced in September 2023 with a roadmap of future additions.<ref>{{Cite web |last=Palumbo |first=Alessio |date=2023-09-29 |title=Dying Light 2 Roadmap Shows the Game Is Getting Firearms, Weapon Repairs and Much More |url=https://wccftech.com/dying-light-2-roadmap-shows-the-game-is-getting-firearms-weapon-repairs-and-much-more/ |access-date=2024-04-18 |website=Wccftech |language=en-US}}</ref> On 20 August 2024 at ] 2024, Techland revealed a new ''Dying Light'' game called ''Dying Light: The Beast'', featuring the return of Kyle Crane, the protagonist of the first game.<ref>{{Cite web |first=Rebekah |last=Valentine Posted |date=2024-08-20 |title=New Dying Light Officially Announced at gamescom 2024 |url=https://in.ign.com/news/213266/new-dying-light-officially-announced-at-gamescom-2024 |access-date=2024-08-20 |website=IGN India |language=en-in}}</ref> ''The Beast'' has quickly become the most-wishlisted game in the ''Dying Light'' franchise, surpassing one million wishlists just ten weeks after its announcement.<ref>{{Cite web |date=2024-11-12 |title=Dark new zombie survival game blasts past 1 million wishlists |url=https://www.pcgamesn.com/dying-light-the-beast/1-million-wishlists |access-date=2024-11-13 |website=PCGamesN |language=en-US}}</ref> Techland will be offering ''The Beast'' at no extra cost to current owners of the ''Dying Light 2'' Ultimate Edition, delivering a full standalone instead of the planned second story downloadable content.


== Reception == ==Reception==
=== Critical reception === ===Critical reception===
{{Video game reviews {{Video game reviews
| MC = PC: 77/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/dying-light-2-stay-human |title=Dying Light 2 Stay Human for PC Reviews |website=] |access-date=March 29, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204001818/https://www.metacritic.com/game/pc/dying-light-2-stay-human |url-status=live }}</ref><br />PS5: 76/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human |title=Dying Light 2 Stay Human for PlayStation 5 Reviews |website=] |access-date=March 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204001819/https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human |url-status=live }}</ref><br />XSXS: 77/100<ref name="MCXSXS">{{cite web |url=https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human |title=Dying Light 2 Stay Human for Xbox Series X Reviews |website=] |access-date=February 10, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204015621/https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human |url-status=live }}</ref> | MC = PC: 77/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=pc |title=Dying Light 2 Stay Human for PC Reviews |website=] |access-date=2022-03-29 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001818/https://www.metacritic.com/game/pc/dying-light-2-stay-human |url-status=live }}</ref><br />PS5: 76/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=playstation-5 |title=Dying Light 2 Stay Human for PlayStation 5 Reviews |website=] |access-date=2022-03-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001819/https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human |url-status=live }}</ref><br />XSXS: 76/100<ref name="MCXSXS">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=xbox-series-x |title=Dying Light 2 Stay Human for Xbox Series X Reviews |website=] |access-date=2022-02-10 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204015621/https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human |url-status=live }}</ref>
| Destruct = 7.5/10<ref>{{cite web |last=Carter |first=Chris |date=February 2, 2022 |url=https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |title=Review: Dying Light 2 |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203211021/https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |url-status=live }}</ref> | Destruct = 7.5/10<ref>{{cite web |last=Carter |first=Chris |date=2022-02-02 |url=https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |title=Review: Dying Light 2 |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203211021/https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |url-status=live }}</ref>
| EZA = 7/10<ref>{{cite web |last=Moore |first=Ben |date=February 4, 2022 |url=https://easyallies.com/#!/review/dying-light-2-stay-human |title=Review: Dying Light 2 Stay Human |publisher=] |access-date=February 2, 2022 |archive-date=September 2, 2017 |archive-url=https://archive.ph/20170902041336/https://easyallies.com/%23!/review/resident-evil-7-biohazard#!/review/dying-light-2-stay-human |url-status=live }}</ref> | EZA = 7/10<ref>{{cite web |last=Moore |first=Ben |date=2022-02-04 |url=https://easyallies.com/#!/review/dying-light-2-stay-human |title=Review: Dying Light 2 Stay Human |publisher=] |access-date=2022-02-02 |archive-date=2017-09-02 |archive-url=https://archive.today/20170902041336/https://easyallies.com/%23!/review/resident-evil-7-biohazard#!/review/dying-light-2-stay-human |url-status=live }}</ref>
| EGM = {{Rating|3|5}}<ref>{{cite web |last=Goroff |first=Michael |date=February 2, 2022 |url=https://egmnow.com/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203032942/https://egmnow.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | EGM = 3/5<ref>{{cite web |last=Goroff |first=Michael |date=2022-02-02 |url=https://egmnow.com/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203032942/https://egmnow.com/dying-light-2-stay-human-review/ |url-status=live }}</ref>
| GI = 9.5/10<ref>{{cite web |last=Reiner |first=Andrew |date=February 2, 2022 |url=https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |title=Dying Light 2 Stay Human Review - An Apocalypse Renaissance |publisher=] |access-date=February 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204052246/https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |url-status=live }}</ref> | GI = 9.5/10<ref>{{cite web |last=Reiner |first=Andrew |date=2022-02-02 |url=https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |title=Dying Light 2 Stay Human Review - An Apocalypse Renaissance |publisher=] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204052246/https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |url-status=dead }}</ref>
| GSpot = 6/10<ref>{{cite web |url= https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |title= Dying Light 2 Review: Look Before You Leap |last= Delany |first= Mark |date= 8 February 2022 |website= Gamespot |access-date= 9 February 2022 |archive-date= February 9, 2022 |archive-url= https://web.archive.org/web/20220209065720/https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |url-status= live }}</ref> | GSpot = 6/10<ref>{{cite web |url= https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |title= Dying Light 2 Review: Look Before You Leap |last= Delany |first= Mark |date= 2022-02-08 |website= Gamespot |access-date= 2022-02-09 |archive-date= 2022-02-09 |archive-url= https://web.archive.org/web/20220209065720/https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |url-status= live }}</ref>
| GameRev = {{Rating|6.5|10}}<ref>{{cite web |last=Ashworth |first=Mack |date=February 2, 2022 |url=https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |title=Dying Light 2 Review |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203073045/https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |url-status=live }}</ref> | GameRev = 6.5/10<ref>{{cite web |last=Ashworth |first=Mack |date=2022-02-02 |url=https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |title=Dying Light 2 Review |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203073045/https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |url-status=live }}</ref>
| GRadar = {{Rating|3.5|5}}<ref>{{cite web |last=Hurley |first=Leon |date=February 2, 2022 |url=https://www.gamesradar.com/dying-light-2-review-stay-human/ |title=Dying Light 2 review: "A big game and, for the most part, a good one" |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203154022/https://www.gamesradar.com/dying-light-2-review-stay-human/ |url-status=live }}</ref> | GRadar = 3.5/5<ref>{{cite web |last=Hurley |first=Leon |date=2022-02-02 |url=https://www.gamesradar.com/dying-light-2-review-stay-human/ |title=Dying Light 2 review: "A big game and, for the most part, a good one" |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203154022/https://www.gamesradar.com/dying-light-2-review-stay-human/ |url-status=live }}</ref>
| HCG = 3.5/5<ref>{{cite web |last=Dunsmore |first=Kevin |date=February 2, 2022 |url=https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |title=Review: Dying Light 2 Stay Human |publisher=Hardcore Gamer |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203144048/https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |url-status=live }}</ref> | HCG = 3.5/5<ref>{{cite web |last=Dunsmore |first=Kevin |date=2022-02-02 |url=https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |title=Review: Dying Light 2 Stay Human |publisher=Hardcore Gamer |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203144048/https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |url-status=live }}</ref>
| IGN = 7/10<ref>{{cite web |last=Northup |first=Travis |date=February 2, 2022 |url=https://www.ign.com/articles/dying-light-2-stay-human-review |title=Dying Light 2 Stay Human Review |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203201151/https://www.ign.com/articles/dying-light-2-stay-human-review |url-status=live }}</ref> | IGN = 7/10<ref>{{cite web |last=Northup |first=Travis |date=2022-02-02 |url=https://www.ign.com/articles/dying-light-2-stay-human-review |title=Dying Light 2 Stay Human Review |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203201151/https://www.ign.com/articles/dying-light-2-stay-human-review |url-status=live }}</ref>
| JXV = 17/20<ref>{{Cite web|date=February 2, 2022|url=https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm|title=Test Dying Light 2 : une nouvelle référence du jeu en monde ouvert ?|website=]|access-date=February 2, 2022|archive-date=February 2, 2022|archive-url=https://web.archive.org/web/20220202150331/https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm|url-status=live}}</ref> | JXV = 17/20<ref>{{cite web |date=2022-02-02 |url=https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |title=Test Dying Light 2 : une nouvelle référence du jeu en monde ouvert ? |website=] |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202150331/https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |url-status=live}}</ref>
| PCGUS = 84/100<ref>{{cite web |last=Livingston |first=Christopher |date=February 2, 2022 |url=https://www.pcgamer.com/dying-light-2-stay-human-review/ |title=Dying Light 2: Stay Human review |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203182630/https://www.pcgamer.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | PCGUS = 84/100<ref>{{cite web |last=Livingston |first=Christopher |date=2022-02-02 |url=https://www.pcgamer.com/dying-light-2-stay-human-review/ |title=Dying Light 2: Stay Human review |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203182630/https://www.pcgamer.com/dying-light-2-stay-human-review/ |url-status=live }}</ref>
| PCGN = 6/10<ref>{{cite web |last=Bailey |first=Dustin |date=February 2, 2022 |url=https://www.pcgamesn.com/dying-light-2/review-stay-human |title=Dying Light 2 review – a leap too far |publisher=] |access-date=February 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204022212/https://www.pcgamesn.com/dying-light-2/review-stay-human |url-status=live }}</ref> | PCGN = 6/10<ref>{{cite web |last=Bailey |first=Dustin |date=2022-02-02 |url=https://www.pcgamesn.com/dying-light-2/review-stay-human |title=Dying Light 2 review – a leap too far |publisher=] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204022212/https://www.pcgamesn.com/dying-light-2/review-stay-human |url-status=live }}</ref>
| PSQ = {{Rating|7|10}}<ref>{{cite web |last=Croft |first=Liam |date=February 2, 2022 |url=https://www.pushsquare.com/reviews/ps5/dying-light-2 |title=Dying Light 2 Review (PS5) |publisher=] |access-date=February 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204035017/https://www.pushsquare.com/reviews/ps5/dying-light-2 |url-status=live }}</ref> | PSQ = 7/10<ref>{{cite web |last=Croft |first=Liam |date=2022-02-02 |url=https://www.pushsquare.com/reviews/ps5/dying-light-2 |title=Dying Light 2 Review (PS5) |publisher=] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204035017/https://www.pushsquare.com/reviews/ps5/dying-light-2 |url-status=live }}</ref>
| SN = 7/10<ref>{{cite web |last=Chandler |first=Sam |date=February 2, 2022 |url=https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |title=Dying Light 2 Stay Human review: Surviving on the edge |publisher=] |access-date=February 2, 2022 |archive-date=February 3, 2022 |archive-url=https://web.archive.org/web/20220203131119/https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |url-status=live }}</ref> | SN = 7/10<ref>{{cite web |last=Chandler |first=Sam |date=2022-02-02 |url=https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |title=Dying Light 2 Stay Human review: Surviving on the edge |publisher=] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203131119/https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |url-status=live }}</ref>
| VG247 = {{Rating|4|5}}<ref>{{cite web |last=Broadwell |first=Josh |date=February 2, 2022 |url=https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |title=Dying Light 2 review - unique and exhilarating, messy and uneven |publisher=] |access-date=February 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204064916/https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |url-status=live }}</ref> | VG247 = 4/5<ref>{{cite web |last=Broadwell |first=Josh |date=2022-02-02 |url=https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |title=Dying Light 2 review - unique and exhilarating, messy and uneven |publisher=] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204064916/https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |url-status=live }}</ref>
| VG = 7/10<ref>{{cite web |last=Wise |first=Josh |date=February 2, 2022 |url=https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=VideoGamer.com |access-date=February 2, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204020754/https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |url-status=live }}</ref> | VG = 7/10<ref>{{cite web |last=Wise |first=Josh |date=2022-02-02 |url=https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=VideoGamer.com |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204020754/https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |url-status=live }}</ref>
}} }}


''Dying Light 2 Stay Human'' received "generally favorable" reviews, according to ] ].<ref name="MCPC"/><ref name="MCPS5"/><ref name="MCXSXS"/> ''Dying Light 2'' received "generally favorable" reviews, according to ] ].<ref name="MCPC"/><ref name="MCPS5"/><ref name="MCXSXS"/>


'']'' praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "''Dying Light 2'' feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game".<ref>{{Cite web|last=Zwiezen|first=Zack|title=Dying Light 2: The Kotaku Review|url=https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376|date=February 2, 2022|access-date=February 3, 2022|website=]|archive-date=February 3, 2022|archive-url=https://web.archive.org/web/20220203152459/https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376|url-status=live}}</ref> '']'' criticized the story, specifically the voice acting and writing, "''''{{'}}s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy".<ref>{{Cite web|last=Machkovech|first=Sam|date=February 2, 2022|title=Mini-review: No, I don't want to play Dying Light 2 for 500 hours|url=https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/|access-date=February 3, 2022|website=]|archive-date=February 6, 2022|archive-url=https://web.archive.org/web/20220206042208/https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/|url-status=live}}</ref> While criticizing the narrative's exposition-heavy dialogue, '']'' enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, ''Dying Light 2'' makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights".<ref>{{Cite web|last=Good|first=Owen S.|date=February 2, 2022|title=Dying Light 2 review: Story or gameplay, which would you save?|url=https://www.polygon.com/reviews/22913452/dying-light-2-review-techland|access-date=February 3, 2022|website=]|archive-date=February 4, 2022|archive-url=https://web.archive.org/web/20220204232337/https://www.polygon.com/reviews/22913452/dying-light-2-review-techland|url-status=live}}</ref> '']'' liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill".<ref>{{Cite web|last=Robinson|first=Martin|date=February 2, 2022|title=Dying Light 2 review - brutal blockbuster that's inelegant but hugely entertaining|url=https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review|access-date=February 3, 2022|website=]|archive-date=February 4, 2022|archive-url=https://web.archive.org/web/20220204030920/https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review|url-status=live}}</ref> '']'' felt the changes to nightime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".<ref>{{Cite news|last=Castle|first=Matthew|date=February 2, 2022|title=Dying Light 2: Stay Human review: polished sequel lacks bite|work=]|url=https://www.rockpapershotgun.com/dying-light-2-stay-human-review|access-date=February 3, 2022|archive-date=February 4, 2022|archive-url=https://web.archive.org/web/20220204133737/https://www.rockpapershotgun.com/dying-light-2-stay-human-review|url-status=live}}</ref> '']'' praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "''Dying Light 2'' feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game".<ref>{{cite web |last=Zwiezen |first=Zack |title=Dying Light 2: The Kotaku Review |url=https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |date=2022-02-02 |access-date=2022-02-03 |website=] |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203152459/https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |url-status=live}}</ref> '']'' criticized the story, specifically the voice acting and writing, "''''{{'}}s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy".<ref>{{cite web |last=Machkovech |first=Sam |date=2022-02-02 |title=Mini-review: No, I don't want to play Dying Light 2 for 500 hours |url=https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |access-date=2022-02-03 |website=] |archive-date=2022-02-06 |archive-url=https://web.archive.org/web/20220206042208/https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |url-status=live}}</ref> While criticizing the narrative's exposition-heavy dialogue, '']'' enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, ''Dying Light 2'' makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights".<ref>{{cite web |last=Good |first=Owen S. |date=2022-02-02 |title=Dying Light 2 review: Story or gameplay, which would you save? |url=https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |access-date=2022-02-03 |website=] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204232337/https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |url-status=live}}</ref> '']'' liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill".<ref>{{cite web |last=Robinson |first=Martin |date=2022-02-02 |title=Dying Light 2 review - brutal blockbuster that's inelegant but hugely entertaining |url=https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |access-date=2022-02-03 |website=] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204030920/https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |url-status=live}}</ref> '']'' felt the changes to nighttime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".<ref>{{Cite news |last=Castle |first=Matthew |date=2022-02-02 |title=Dying Light 2: Stay Human review: polished sequel lacks bite |work=] |url=https://www.rockpapershotgun.com/dying-light-2-stay-human-review |access-date=2022-02-03 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204133737/https://www.rockpapershotgun.com/dying-light-2-stay-human-review |url-status=live}}</ref>


A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.<ref>{{Cite web|url=https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes|title=Dying Light 2's Day One Patch Includes over 1,000 Fixes|date=February 2, 2022|access-date=February 5, 2022|archive-date=February 5, 2022|archive-url=https://web.archive.org/web/20220205035252/https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes|url-status=live}}</ref> A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.<ref>{{cite web |url=https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |title=Dying Light 2's Day One Patch Includes over 1,000 Fixes |date=2022-02-02 |access-date=2022-02-05 |archive-date=2022-02-05 |archive-url=https://web.archive.org/web/20220205035252/https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |url-status=live}}</ref>


=== Sales === ===Sales===
The retail version of the game debuted at No. 2 on the UK boxed chart, only behind '']''.<ref>{{cite web|url=https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts|title=Pokémon Legends: Arceus just holds off Dying Light 2 from No.1|first=Christopher|last=Dring|work=]|date=February 6, 2022|accessdate=April 8, 2022|archive-date=April 8, 2022|archive-url=https://web.archive.org/web/20220408043934/https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts|url-status=live}}</ref> It had a strong launch on ], with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release.<ref>{{cite magazine|url=https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak|title=Dying Light 2 PC Player Count Nearly Four Times More Than Dying Light's All-Time Peak|first=Wesley|last=LeBlanc|magazine=]|date=February 4, 2022|accessdate=April 8, 2022|archive-date=April 8, 2022|archive-url=https://web.archive.org/web/20220408043934/https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak|url-status=live}}</ref> According to the ], the physical version of the game was also the fourth best-selling video game in the US in February 2022.<ref>{{cite web|url=https://www.windowscentral.com/february-2022-npd|title=February 2022 NPD: Elden Ring is the bestselling game of the year so far|first=Samuel|last=Tolbert|work=Windows Central|date=March 11, 2022|accessdate=April 8, 2022|archive-date=April 1, 2022|archive-url=https://web.archive.org/web/20220401005825/https://www.windowscentral.com/february-2022-npd|url-status=live}}</ref> The game attracted 3 million players during its first week of release.<ref>{{cite magazine|url=https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer|title=What's Next For Dying Light 2: An Interview With Its Lead Game Designer|first=Wesley|last=LeBlanc|magazine=]|date=March 23, 2022|accessdate=April 8, 2022|archive-date=April 6, 2022|archive-url=https://web.archive.org/web/20220406115632/https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer|url-status=live}}</ref> In February 2022, the game sold 5 million units.<ref>{{Cite web|last=Makuch|first=Eddie|title=Dying Light 2 Sold 5 Million Copies In First Month, Original Game Passes 20 Million Sold|url=https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/|date=2022-04-22|access-date=2022-04-22|website=GameSpot|language=en|archive-date=April 22, 2022|archive-url=https://web.archive.org/web/20220422202222/https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/|url-status=live}}</ref> The retail version of the game debuted at No. 2 on the UK boxed chart, only behind '']''.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |title=Pokémon Legends: Arceus just holds off Dying Light 2 from No.1 |first=Christopher |last=Dring |work=] |date=2022-02-06 |accessdate=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |url-status=live}}</ref> It had a strong launch on ], with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |title=Dying Light 2 PC Player Count Nearly Four Times More Than Dying Light's All-Time Peak |first=Wesley |last=LeBlanc |magazine=] |date=2022-02-04 |access-date=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |url-status=dead}}</ref> According to the ], the physical version of the game was also the fourth best-selling video game in the US in February 2022.<ref>{{cite web |url=https://www.windowscentral.com/february-2022-npd |title=February 2022 NPD: Elden Ring is the bestselling game of the year so far |first=Samuel |last=Tolbert |work=Windows Central |date=2022-03-11 |accessdate=2022-04-08 |archive-date=2022-04-01 |archive-url=https://web.archive.org/web/20220401005825/https://www.windowscentral.com/february-2022-npd |url-status=live}}</ref> The game attracted 3 million players during its first week of release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |title=What's Next For Dying Light 2: An Interview With Its Lead Game Designer |first=Wesley |last=LeBlanc |magazine=] |date=2022-03-23 |access-date=2022-04-08 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406115632/https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |url-status=dead}}</ref> In February 2022, the game sold 5 million units.<ref>{{cite web |last=Makuch |first=Eddie |title=Dying Light 2 Sold 5 Million Copies In First Month, Original Game Passes 20 Million Sold |url=https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |date=2022-04-22 |access-date=2022-04-22 |website=GameSpot |language=en |archive-date=2022-04-22 |archive-url=https://web.archive.org/web/20220422202222/https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |url-status=live}}</ref>


The PlayStation 4 version of ''Dying Light 2'' was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The PlayStation 5 version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.<ref>{{cite web|last=Romano|first=Sal|date=February 10, 2022|url=https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22|title=Famitsu Sales: 1/31/22 – 2/6/22 |publisher=Gematsu|accessdate=April 7, 2022|archive-date=April 7, 2022|archive-url=https://web.archive.org/web/20220407212019/https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22|url-status=live}}</ref> The ] version of ''Dying Light 2'' was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The ] version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.<ref>{{cite web |last=Romano |first=Sal |date=2022-02-10 |url=https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |title=Famitsu Sales: 1/31/22 – 2/6/22 |publisher=Gematsu |accessdate=2022-04-07 |archive-date=2022-04-07 |archive-url=https://web.archive.org/web/20220407212019/https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |url-status=live}}</ref>


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== References == ==References==
{{reflist}} {{reflist}}


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Latest revision as of 21:05, 4 January 2025

2022 video game

2022 video game
Dying Light 2 Stay Human
Developer(s)Techland
Publisher(s)Techland
Director(s)
  • Adrian Ciszewski
  • Marc Albinet
Producer(s)
  • Paweł Marchewka
  • Eugen Harton
  • Adrian Sikora
Designer(s)Tymon Smektała
Programmer(s)Grzegorz Świstowski
Artist(s)
  • Katarzyna Tarnacka-Polito
  • Eric Cochonneau
  • Paweł Selinger
Writer(s)Piotr Szymanek
Composer(s)Olivier Deriviere
Platform(s)
Release
  • PS4, PS5, Windows, Xbox One, Xbox Series X/S
  • 4 February 2022
  • Nintendo Switch
  • TBA
Genre(s)Action role-playing, survival horror
Mode(s)Single-player, multiplayer

Dying Light 2 Stay Human is a 2022 action role-playing game developed and published by Techland. The game is a sequel to Dying Light, and was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 4 February 2022. A cloud version for the Nintendo Switch is in development. It received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release.

Gameplay

Aiden uses a paraglider to quickly traverse the city.

Dying Light 2 is an action role-playing survival horror video game featuring a zombie apocalyptic-themed open world. Set 22 years after Dying Light, it stars a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who has various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat. Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection. New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night. During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.

The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely. The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons. Players can activate windmills to attract survivors and merchants to set up settlements. As the player explores the city, they will find inhibitors, which can be used to increase Aiden's health or stamina. Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how non-playable characters view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs. Like its predecessor, the game features four-player cooperative multiplayer.

Story

Setting

The game takes place after the events of Dying Light; the 2015 rabies-like outbreak in the fictional country of Harran (the setting of Dying Light) ended with the “death” of all of the people in Harran. The international organization called the Global Relief Effort (GRE) was eventually able to develop a vaccine for the Harran Virus, ending the threat of a global pandemic, but the GRE continued experimenting on the virus in secret, intending to use it as a biological weapon.

In 2021, a mutated variant of the virus, named the Tachytransmissive Harran Virus (THV), escaped a GRE lab and started a second, more deadly pandemic that spread faster than the first, sweeping across the world and causing millions to transform into monsters. In an event called "The Fall", the GRE’s vaccine and "Antizin" (antidote that delays the symptoms) became ineffective against the new strain of THV, but if an individual were to be infected their symptoms could be suppressed with ultraviolet light, which could also be used to ward off and harm the infected.

By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades.

The main protagonist Aiden Caldwell is a Pilgrim: an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia.

Plot

Rosario Dawson provided the voice and motion capture for Lawan, a major character in the game.
David Belle (founder of parkour) provided the motion capture for Hakon.

Aiden, a 20 year old survivor of the Fall and a Pilgrim—a brave traveler who delivers goods and information between settlements—has been making his way to the city of Villedor. After being told by Spike how to contact a man named Dylan who knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and his sister Mia when they were children to find a cure for THV, but were separated due to a terrible incident in the lab, Aiden contacts Dylan over the radio & meets with him. However, Aiden is attacked & bitten by a Volatile and becomes infected with THV. After traveling through the tunnel, and saving Dylan from a group of Renegades, Dylan gives Aiden a working GRE electronic key, warning him that if Waltz were to get his hands on it, Villedor would be doomed. He then instructs Aiden to take the key to the "Fish Eye", and find a woman named Lawan. Dylan proceeds to open a fan duct, and sends Aiden through before shutting & locking it. Aiden watches as Waltz executes Dylan and then proceeds to chase Aiden, making his way further into Villedor.

Aiden eventually finds his way to the Bazaar, a large settlement in old Villedor run by a group of people called Survivors. Aiden is nearly killed due to his lack of a biomarker—an electronic device that tracks the progression of THV—but is saved by Hakon, a former Nightrunner. Hakon explains that tensions in Villedor are high due to the recent murder of a high ranking Peacekeeper officer, Lucas. The Peacekeepers believe that the survivors of the Bazaar are responsible due to their hatred of the Peacekeepers, and risk of a war between the two factions seems imminent. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central loop, where the Fish Eye is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie, or with Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war.

Regardless of who Aiden sides with, he discovers that Hakon was the one who killed Lucas, on Waltz's orders. If players choose to help Hakon after he is shot, Aiden comes across a person who is attempting to kill him, and discovers the person is a woman. After making his way to an abandoned GRE tunnel, Aiden is met by Aitor, who may be either angry or friendly depending on the player's choices. Waltz suddenly appears in the tunnel & confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him, and kills all of the Peacekeepers except for Aitor. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before the mysterious woman intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. The woman reveals herself to be Lawan, and explains that she seeks revenge against Waltz because she was also one of his test subjects. She also reveals that Lucas was murdered by Waltz after originally finding the GRE key.

With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, as well as the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to the rest of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database.

After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, which had originally been inaccessible due to being bombarded by THV GenMod. At the observatory Veronica claims they can find the location of a GRE database. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol, which initiates missile bombardments to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his THV infection and kills Veronika just as a missile destroys the Observatory, allowing Waltz to escape with the key.

Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably fully succumb to the infection. After a deal between the Survivors, Peacekeepers, and Renegades goes horribly wrong, Aiden has a choice to either stay & help Frank, or go after a getaway van, containing members of the Renegades. Either way, once he finishes his tasks, Aiden meets Colonel Williams, leader of the Renegades & former military colonel of Villedor. Williams claims he originally stopped the missile bombardments from destroying Villedor, but Waltz has resumed them, which resulted in Waltz being able to take Williams' men. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of food, water, and basic necessities. Lawan rescues Hakon after he tries to protect them from Waltz's Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on.

Aiden confronts Waltz, who reveals that Aiden's memories were suppressed, and that Mia is actually Waltz's daughter, who he has been trying to cure of an aggressive strain of THV, for the past 15 years since the military incident. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan.

  • If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him.
  • If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden.

Development

Dying Light 2 was developed and published by Techland. The team intended to invoke a sense of loss and dread, and also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies. When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.

The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached Chris Avellone to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency. The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone. After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic. Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".

The story focuses on a new, modern "Dark Ages" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on The Witcher 3: Wild Hunt, a game widely praised for its writing and story. The narrative design prompts players to care about the non-playable characters and encourages players to be more sensitive about their presence and needs. Zombies, instead of being the main enemy like in the last game, become a narrative device that pressurize other non-playable characters to induce interesting drama and themes. The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including The Walking Dead and Game of Thrones, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.

Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with Dying Light 2. He has since filed a libel lawsuit and denied sexual misconduct of any kind, calling the allegations malicious and false.

Release

The game was announced at E3 2018 during the Xbox press conference by Avellone as Dying Light 2 with a 6-minutes demo. At Xbox's E3 2019 press conference, the game was shown again, with an early 2020 release window. Square Enix distributes the game and provided marketing efforts in North America. In January 2020, Techland announced that the game would be delayed out of its 2020 window to allow additional development time, with no new release date given at the time. In May 2021, a digital event was held and a 7 December 2021 release date was revealed, alongside the game's title adding the subtitle of Stay Human. In September 2021, the game was delayed to 4 February 2022.

On 23 September 2021, a cloud version of Dying Light 2 was confirmed for the Nintendo Switch console during a Nintendo Direct presentation, set to release on the same day as the other platforms. This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms, but as of May 2024, it has yet to be released.

Techland promised to support the game with downloadable content and updates for at least five years after the game's launch. A New Game Plus mode was added in April 2022. The first story downloadable content, Bloody Ties, which introduced a Roman gladiator-style arena, was released on 19 November 2022. On 18 April 2024, Techland introduced Nightmare Mode as the highest difficulty setting for Dying Light 2. This mode was first announced in September 2023 with a roadmap of future additions. On 20 August 2024 at Gamescom 2024, Techland revealed a new Dying Light game called Dying Light: The Beast, featuring the return of Kyle Crane, the protagonist of the first game. The Beast has quickly become the most-wishlisted game in the Dying Light franchise, surpassing one million wishlists just ten weeks after its announcement. Techland will be offering The Beast at no extra cost to current owners of the Dying Light 2 Ultimate Edition, delivering a full standalone instead of the planned second story downloadable content.

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 77/100
PS5: 76/100
XSXS: 76/100
Review scores
PublicationScore
Destructoid7.5/10
Easy Allies7/10
Electronic Gaming Monthly3/5
Game Informer9.5/10
GameRevolution6.5/10
GameSpot6/10
GamesRadar+3.5/5
Hardcore Gamer3.5/5
IGN7/10
Jeuxvideo.com17/20
PC Gamer (US)84/100
PCGamesN6/10
Push Square7/10
Shacknews7/10
VG2474/5
VideoGamer.com7/10

Dying Light 2 received "generally favorable" reviews, according to review aggregator Metacritic.

Kotaku praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "Dying Light 2 feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game". Ars Technica criticized the story, specifically the voice acting and writing, "'s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy". While criticizing the narrative's exposition-heavy dialogue, Polygon enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, Dying Light 2 makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights". Eurogamer liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill". Rock Paper Shotgun felt the changes to nighttime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".

A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.

Sales

The retail version of the game debuted at No. 2 on the UK boxed chart, only behind Pokémon Legends: Arceus. It had a strong launch on Steam, with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release. According to the NPD Group, the physical version of the game was also the fourth best-selling video game in the US in February 2022. The game attracted 3 million players during its first week of release. In February 2022, the game sold 5 million units.

The PlayStation 4 version of Dying Light 2 was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The PlayStation 5 version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.

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