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{{short description|2019 |
{{short description|2019 video game}} | ||
{{Use mdy dates|date=December 2022}} | {{Use mdy dates|date=December 2022}} | ||
{{Infobox video game | {{Infobox video game | ||
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| developer = ] | | developer = ] | ||
| publisher = ] | | publisher = ] | ||
| series = '']'' | |||
| director = ] | | director = ] | ||
| producer = {{ubl|Blair Brown|Jordan Klein|Paul Hatfield|Rhonda Cox|Colin Campbell}} | | producer = {{ubl|Blair Brown|Jordan Klein|Paul Hatfield|Rhonda Cox|Colin Campbell}} | ||
| programmer = Jiesang Song | | programmer = Jiesang Song | ||
| artist = Ken Feldman<br>Chris Sutton | | artist = Ken Feldman<br>Chris Sutton | ||
| writer = Aaron Contreras | |||
| writer = {{ubl|'''Narrative lead:'''|Aaron Contreras|'''Written by:'''|Aaron Contreras|Manny Hagopian|Matt Michnovetz|Megan Fausti|'''Story by:'''|Aaron Contreras|Matt Michnovetz|Stig Asmussen}}| composer = ]<br>] | |||
| designer = Jason de Heras<br />Jeff Magers | |||
| composer = ]<br>] | |||
| engine = ] | | engine = ] | ||
| platforms = {{ubl|]|]|]|]|]|]}} | | platforms = {{ubl|]|]|]|]|]|]}} | ||
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| modes = ] | | modes = ] | ||
}} | }} | ||
'''''Star Wars Jedi: Fallen Order''''' is a 2019 ] developed by ] and published by ]. The story is set in the '']'' universe, five years after '']''. It follows ] ], who becomes a target of the ] and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen ]. The player can use Kestis' ] and Force powers to defeat enemies, including stormtroopers, wild beasts and bounty hunters. The game adopts a ] style of level design where new areas are accessed as Cal unlocks skills and abilities. | '''''Star Wars Jedi: Fallen Order''''' is a 2019 ] developed by ] and published by ]. The story is set in the '']'' universe, five years after '']''. It follows ] ], who becomes a target of the ] and is hunted throughout the galaxy by the ] while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen ]. The player can use Kestis' ] and ] to defeat enemies, including ], wild beasts and bounty hunters. The game adopts a ] style of level design where new areas are accessed as Cal unlocks skills and abilities. | ||
''Star Wars Jedi: Fallen Order'' was directed by ], who joined Respawn in 2014. The game began development as an original title unrelated to ''Star Wars'', but Electronic Arts felt the action would work well as a ''Star Wars'' game, convincing ] to authorize and consult on the project. The game's visuals were influenced by '']'' and '']'', while the combat and levels were inspired by '']'', '']'', and '']''. The game's voice cast includes ] as Cal Kestis and ] as his mentor Cere Junda. ] provided the voice for Cal's companion droid BD-1, while ] reprised his role from ''Rogue One'' as ]. The music, composed by ] and ], was recorded at ] with the ] and the ] of London. | |||
''Star Wars Jedi: Fallen Order'' was released for ], ], and ] in November 2019, and for ] and ] in June 2021. The game received generally favorable reviews from critics, who praised the game's combat, characters, performance, and world design, though it received criticisms for the technical issues at release. It sold over 10 million units by 2020. It was nominated for several end-of-the-year accolades, including Best Action/Adventure Game at ]. A sequel, '']'', was released in April 2023. | |||
==Gameplay== | ==Gameplay== | ||
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''Star Wars Jedi: Fallen Order'' is an ] played from a ]. The player can use their lightsaber to strike at enemies, or block incoming attacks. Blocking an attack depletes a character's block meter, opening them up to attack when the meter hits zero. If the player blocks just before an attack, this will ] the attack or deflect a projectile, causing their opponent's block meter to fall more quickly, opening them up for attack. Some enemies will glow red when they attempt to launch an unblockable attack. The player can either sidestep, dodge, or interrupt the attack by using Force abilities.<ref name="RPS preview">{{cite web |url=https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-combat-guide-tips-on-how-to-hone-your-combat-abilities-and-defeat-any-foe |title=Star Wars Jedi: Fallen Order combat guide - tips on how to hone your combat abilities and defeat any foe |first=Ollie |last=Toms |work=] |date=November 22, 2019 |access-date=September 11, 2022 |archive-date=April 21, 2021 |archive-url=https://web.archive.org/web/20210421010758/https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-combat-guide-tips-on-how-to-hone-your-combat-abilities-and-defeat-any-foe |url-status=live}}</ref> The player has one lightsaber at the beginning of the game, and they can earn the ability to dual-wield a double-bladed lightsaber later in the game.<ref name="GRadar Gameplay">{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-tips/ |title=12 Star Wars Jedi: Fallen Order tips to awaken the force in you |first=Ben |last=Tyer |work=] |date=June 11, 2011 |access-date=September 11, 2022 |archive-date=February 1, 2022 |archive-url=https://web.archive.org/web/20220201112416/https://www.gamesradar.com/star-wars-jedi-fallen-order-tips/ |url-status=live}}</ref><ref>{{cite web |url=https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-lightsaber-colors-double-bladed-and-dual-wield-upgrades-2 |title=Star Wars Jedi: Fallen Order lightsaber colors, double bladed and dual wield upgrades |first=Ollie |last=Toms |work=] |date=August 21, 2021 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152734/https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-lightsaber-colors-double-bladed-and-dual-wield-upgrades-2 |url-status=live}}</ref> | ''Star Wars Jedi: Fallen Order'' is an ] played from a ]. The player can use their lightsaber to strike at enemies, or block incoming attacks. Blocking an attack depletes a character's block meter, opening them up to attack when the meter hits zero. If the player blocks just before an attack, this will ] the attack or deflect a projectile, causing their opponent's block meter to fall more quickly, opening them up for attack. Some enemies will glow red when they attempt to launch an unblockable attack. The player can either sidestep, dodge, or interrupt the attack by using Force abilities.<ref name="RPS preview">{{cite web |url=https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-combat-guide-tips-on-how-to-hone-your-combat-abilities-and-defeat-any-foe |title=Star Wars Jedi: Fallen Order combat guide - tips on how to hone your combat abilities and defeat any foe |first=Ollie |last=Toms |work=] |date=November 22, 2019 |access-date=September 11, 2022 |archive-date=April 21, 2021 |archive-url=https://web.archive.org/web/20210421010758/https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-combat-guide-tips-on-how-to-hone-your-combat-abilities-and-defeat-any-foe |url-status=live}}</ref> The player has one lightsaber at the beginning of the game, and they can earn the ability to dual-wield a double-bladed lightsaber later in the game.<ref name="GRadar Gameplay">{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-tips/ |title=12 Star Wars Jedi: Fallen Order tips to awaken the force in you |first=Ben |last=Tyer |work=] |date=June 11, 2011 |access-date=September 11, 2022 |archive-date=February 1, 2022 |archive-url=https://web.archive.org/web/20220201112416/https://www.gamesradar.com/star-wars-jedi-fallen-order-tips/ |url-status=live}}</ref><ref>{{cite web |url=https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-lightsaber-colors-double-bladed-and-dual-wield-upgrades-2 |title=Star Wars Jedi: Fallen Order lightsaber colors, double bladed and dual wield upgrades |first=Ollie |last=Toms |work=] |date=August 21, 2021 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152734/https://www.rockpapershotgun.com/star-wars-jedi-fallen-order-lightsaber-colors-double-bladed-and-dual-wield-upgrades-2 |url-status=live}}</ref> | ||
The player has access to several ]s, which are used in both combat and puzzle scenarios. The player begins the game with a "force slow" ability that slows down enemies, and slowly earns more force powers such as wall-run, double-jump, force-push, and force-pull, allowing them to reach previously inaccessible areas.<ref name="RPS preview" /> The usage of these Force powers is governed by the Force meter, which will replenish |
The player has access to several ]s, which are used in both combat and puzzle scenarios. The player begins the game with a "force slow" ability that slows down enemies, and slowly earns more force powers such as wall-run, double-jump, force-push, and force-pull, allowing them to reach previously inaccessible areas.<ref name="RPS preview" /> The usage of these Force powers is governed by the Force meter, which will replenish when the player damages an enemy using regular attacks.<ref name="game manual">{{cite web |url=https://eaassets-a.akamaihd.net/eahelp/manuals/star-wars-jedi-fallen-order-pc_ukanz.pdf |title=Star Wars Jedi: Fallen Order Game Manual |work=] |publisher=EA Help |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152736/https://eaassets-a.akamaihd.net/eahelp/manuals/star-wars-jedi-fallen-order-pc_ukanz.pdf |url-status=live}}</ref> As players progress in the game, they gain skill points which can be used to upgrade their combat skills, which are divided into three major categories: Survival, Lightsaber, and Force.<ref name="GRadar Gameplay" /> Enemy types include wild beasts native to certain planets, as well as stormtroopers, droids, and Jedi-hunting Purge Troopers.<ref name="RPS preview" /> The game's ] include Inquisitors, bounty hunters, larger wild beasts, and large vehicles such as AT-STs.<ref>{{cite web |url=https://www.pcgamesn.com/star-wars-jedi-fallen-order/bosses-all-boss-fights |title=Star Wars Jedi: Fallen Order bosses: every boss in the game and tips on beating them |first=Jordan |last=Forward |work=] |date=November 22, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152734/https://www.pcgamesn.com/star-wars-jedi-fallen-order/bosses-all-boss-fights |url-status=live}}</ref> Some of the bosses are part of the main story, while others are optional.<ref name="RPS preview" /> Throughout the game, the player is accompanied by a droid named BD-1. The droid helps the player access chests and terminals, as well as healing them using Stim Canisters.<ref name="game manual" /> | ||
The game adopts the "]" style of exploration and progression. It features five major explorable planets that players can return to regularly; Bogano, Zeffo, Kashyyyk, Dathomir and Ilum.<ref>{{cite web |url=https://www.usgamer.net/articles/how-to-unlock-all-planets-in-star-wars-jedi-fallen-order |title=How to Unlock All Planets in Star Wars Jedi Fallen Order |first=Joel |last=Franey |work=] |date=March 26, 2021 |access-date=September 11, 2022 |archive-date=July 29, 2022 |archive-url=https://web.archive.org/web/20220729200521/https://www.usgamer.net/articles/how-to-unlock-all-planets-in-star-wars-jedi-fallen-order |url-status=live}}</ref> The starship ''Stinger Mantis'' serves as the small hub area where the player can talk to ]s, and is used to travel between planets.<ref>{{cite web |url=https://www.pcgamesn.com/star-wars-jedi-fallen-order/stinger-mantis-ship-customisation |title=Star Wars Jedi: Fallen Order has no load screens and gives you a customisable ship |first=Richard |last=Scott-Jones |work=] |date=June 9, 2019 |access-date=September 11, 2022 |archive-date=April 13, 2021 |archive-url=https://web.archive.org/web/20210413043911/https://www.pcgamesn.com/star-wars-jedi-fallen-order/stinger-mantis-ship-customisation |url-status=live}}</ref> On each planet, the locations are interconnected, and players can find shortcuts to traverse areas more quickly. Many areas can only be accessed once the player unlocks new abilities or items.<ref>{{cite web |url=https://mashable.com/article/star-wars-jedi-fallen-order-review |title='Star Wars Jedi: Fallen Order' is a terrific and welcome surprise |first=Adam |last=Rosenberg |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152735/https://mashable.com/article/star-wars-jedi-fallen-order-review |url-status=live}}</ref> When requested, BD-1 projects a holographic map of the planet, including the location of the player's objectives. Doors that can be opened are highlighted in green, and gates that cannot be opened yet are highlighted in red.<ref name="game manual"/> As the player explores different locations, BD-1 occasionally requests to scan items, granting players a small amount of experience points. Exploration reveals chests, which unlock cosmetic items that change the appearance of the player, their ship, and BD-1. The player can find "essence" items that give a permanent increases to their health or force meter, as well as "echoes" that reveal more of the game's story.<ref>{{cite web |url=https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20960267/beginners-guide-tips-tricks |title=Star Wars Jedi: Fallen Order beginner's guide |first=Jeffery |last=Parkin |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=November 16, 2019 |archive-url=https://web.archive.org/web/20191116144039/https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20960267/beginners-guide-tips-tricks |url-status=live}}</ref> BD-1 can be upgraded to help with navigation and combat, though some upgrades can be easily missed.<ref>{{cite web |url=https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20961707/all-ability-upgrades-force-droid-bd-1-zipline-force-pull-push-climbing-scomp-link |title=Fallen Order guide: All lightsaber, Force, and droid upgrades |first=Ryan |last=Gillian |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=August 7, 2022 |archive-url=https://web.archive.org/web/20220807103358/https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20961707/all-ability-upgrades-force-droid-bd-1-zipline-force-pull-push-climbing-scomp-link |url-status=live}}</ref> Each level contains "meditation circles" where the player can save the game, spend skill points to update their character, and rest to recover health, healing items, and force energy. However, resting causes all enemies to respawn. Dying in battle costs players experience points, though lost XP can be regained by damaging the opponent that has previously killed the player.<ref>{{cite web |url=https://www.vg247.com/star-wars-jedi-fallen-order-soulsborne-bonfires-death-penalty |title=Star Wars Jedi: Fallen Order has its own take on Soulsborne bonfires, healing items and the penalty for dying |first=Sherif |last=Saed |work=] |date=October 17, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2021 |archive-url=https://web.archive.org/web/20210912210534/https://www.vg247.com/star-wars-jedi-fallen-order-soulsborne-bonfires-death-penalty |url-status=live}}</ref> | The game adopts the "]" style of exploration and progression. It features five major explorable planets that players can return to regularly; Bogano, Zeffo, Kashyyyk, Dathomir and Ilum.<ref>{{cite web |url=https://www.usgamer.net/articles/how-to-unlock-all-planets-in-star-wars-jedi-fallen-order |title=How to Unlock All Planets in Star Wars Jedi Fallen Order |first=Joel |last=Franey |work=] |date=March 26, 2021 |access-date=September 11, 2022 |archive-date=July 29, 2022 |archive-url=https://web.archive.org/web/20220729200521/https://www.usgamer.net/articles/how-to-unlock-all-planets-in-star-wars-jedi-fallen-order |url-status=live}}</ref> The starship ''Stinger Mantis'' serves as the small hub area where the player can talk to ]s, and is used to travel between planets.<ref>{{cite web |url=https://www.pcgamesn.com/star-wars-jedi-fallen-order/stinger-mantis-ship-customisation |title=Star Wars Jedi: Fallen Order has no load screens and gives you a customisable ship |first=Richard |last=Scott-Jones |work=] |date=June 9, 2019 |access-date=September 11, 2022 |archive-date=April 13, 2021 |archive-url=https://web.archive.org/web/20210413043911/https://www.pcgamesn.com/star-wars-jedi-fallen-order/stinger-mantis-ship-customisation |url-status=live}}</ref> On each planet, the locations are interconnected, and players can find shortcuts to traverse areas more quickly. Many areas can only be accessed once the player unlocks new abilities or items.<ref>{{cite web |url=https://mashable.com/article/star-wars-jedi-fallen-order-review |title='Star Wars Jedi: Fallen Order' is a terrific and welcome surprise |first=Adam |last=Rosenberg |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152735/https://mashable.com/article/star-wars-jedi-fallen-order-review |url-status=live}}</ref> When requested, BD-1 projects a holographic map of the planet, including the location of the player's objectives. Doors that can be opened are highlighted in green, and gates that cannot be opened yet are highlighted in red.<ref name="game manual"/> As the player explores different locations, BD-1 occasionally requests to scan items, granting players a small amount of experience points. Exploration reveals chests, which unlock cosmetic items that change the appearance of the player, their ship, and BD-1. The player can find "essence" items that give a permanent increases to their ] or force meter, as well as "echoes" that reveal more of the game's story.<ref>{{cite web |url=https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20960267/beginners-guide-tips-tricks |title=Star Wars Jedi: Fallen Order beginner's guide |first=Jeffery |last=Parkin |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=November 16, 2019 |archive-url=https://web.archive.org/web/20191116144039/https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20960267/beginners-guide-tips-tricks |url-status=live}}</ref> BD-1 can be upgraded to help with navigation and combat, though some upgrades can be easily missed.<ref>{{cite web |url=https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20961707/all-ability-upgrades-force-droid-bd-1-zipline-force-pull-push-climbing-scomp-link |title=Fallen Order guide: All lightsaber, Force, and droid upgrades |first=Ryan |last=Gillian |work=] |date=November 15, 2019 |access-date=September 11, 2022 |archive-date=August 7, 2022 |archive-url=https://web.archive.org/web/20220807103358/https://www.polygon.com/star-wars-jedi-fallen-order-guide/2019/11/15/20961707/all-ability-upgrades-force-droid-bd-1-zipline-force-pull-push-climbing-scomp-link |url-status=live}}</ref> Each level contains "meditation circles" where the player can ] the game, spend skill points to update their character, refill Stim Canisters, and rest to recover health, healing items, and force energy. However, resting causes all enemies to respawn. Dying in battle costs players experience points, though lost XP can be regained by damaging the opponent that has previously killed the player.<ref>{{cite web |url=https://www.vg247.com/star-wars-jedi-fallen-order-soulsborne-bonfires-death-penalty |title=Star Wars Jedi: Fallen Order has its own take on Soulsborne bonfires, healing items and the penalty for dying |first=Sherif |last=Saed |work=] |date=October 17, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2021 |archive-url=https://web.archive.org/web/20210912210534/https://www.vg247.com/star-wars-jedi-fallen-order-soulsborne-bonfires-death-penalty |url-status=live}}</ref> | ||
With the addition of a ] update released in 2020, players can access the Meditation Arena through the meditation circles. The arena offers combat challenges where the player fights waves of enemies based on locations from the main game. Completing a challenge awards the player with up to three stars, based on the player's health. These stars can be used to unlock cosmetic changes for BD-1. The Meditation Arena includes a battle grid, where players can select their abilities and opponents for a custom challenge.<ref>{{cite web |url=https://www.nme.com/news/gaming-news/free-star-wars-jedi-fallen-order-dlc-with-new-game-modes-announced-2659651 |title=EA launches free 'Star Wars Jedi: Fallen Order' DLC with new game modes |first=Surej |last=Singh |work=] |date=May 5, 2020 |access-date=September 11, 2022 |archive-date=October 16, 2021 |archive-url=https://web.archive.org/web/20211016001604/https://www.nme.com/news/gaming-news/free-star-wars-jedi-fallen-order-dlc-with-new-game-modes-announced-2659651 |url-status=live}}</ref> | With the addition of a ] update released in 2020, players can access the Meditation Arena through the meditation circles. The arena offers combat challenges where the player fights waves of enemies based on locations from the main game. Completing a challenge awards the player with up to three stars, based on the player's health. These stars can be used to unlock cosmetic changes for BD-1. The Meditation Arena includes a battle grid, where players can select their abilities and opponents for a custom challenge.<ref>{{cite web |url=https://www.nme.com/news/gaming-news/free-star-wars-jedi-fallen-order-dlc-with-new-game-modes-announced-2659651 |title=EA launches free 'Star Wars Jedi: Fallen Order' DLC with new game modes |first=Surej |last=Singh |work=] |date=May 5, 2020 |access-date=September 11, 2022 |archive-date=October 16, 2021 |archive-url=https://web.archive.org/web/20211016001604/https://www.nme.com/news/gaming-news/free-star-wars-jedi-fallen-order-dlc-with-new-game-modes-announced-2659651 |url-status=live}}</ref> | ||
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''Star Wars Jedi: Fallen Order'' takes place five years after the events of '']'', in which the democratic ] was replaced by the totalitarian ], which effectively controls the galaxy and oversaw the near-extermination of the Republic's peacekeepers, the ]. The game follows ] ] ] (]), one of the few survivors of the Empire's ], who embarks on a mission to try and rebuild the Jedi Order while being hunted by the Second Sister (Elizabeth Grullón) and her partner, the Ninth Sister (]), both trained by the ] ] (]) as part of the ]. | ''Star Wars Jedi: Fallen Order'' takes place five years after the events of '']'', in which the democratic ] was replaced by the totalitarian ], which effectively controls the galaxy and oversaw the near-extermination of the Republic's peacekeepers, the ]. The game follows ] ] ] (]), one of the few survivors of the Empire's ], who embarks on a mission to try and rebuild the Jedi Order while being hunted by the Second Sister (Elizabeth Grullón) and her partner, the Ninth Sister (]), both trained by the ] ] (]) as part of the ]. | ||
During his journey, Cal is joined by several allies, including former Jedi Knight-turned-mercenary Cere Junda (]); her friend Greez Dritus (]), owner and pilot of the ''Stinger Mantis''; BD-1 (]), a small ] previously owned by Jedi Master Eno Cordova (]); and Merrin (Tina Ivlev), one of the last surviving members of the ] clan of ]. Other characters include ] (]), the leader of the Partisan rebel movement against the Empire that was featured in previous ''Star Wars'' media; ] Taron Malicos (]), who usurped leadership of ]; and Cal's former Jedi Master, Jaro Tapal (]), who is featured in flashbacks alongside several ] (]). | During his journey, Cal is joined by several allies, including former Jedi Knight-turned-mercenary Cere Junda (]); her friend Greez Dritus (]), owner and pilot of the ''Stinger Mantis''; BD-1 (]), a small ] previously owned by Jedi Master Eno Cordova (]); and Merrin (Tina Ivlev), one of the last surviving members of the ] clan of ]. Other characters include ] (]), the leader of the Partisan rebel movement against the Empire that was featured in previous ''Star Wars'' media; ] Taron Malicos (]), who usurped leadership of ]; Wookiee chieftain Tarfful, who leads the Wookiee resistance against the Empire and first appeared in '']''; and Cal's former Jedi Master, Jaro Tapal (]), who is featured in flashbacks alongside several ] (]). | ||
=== Plot === | === Plot === | ||
Five years after the Republic's conversion into the Empire and the Great Jedi Purge, former Padawan Cal Kestis is hiding from the Empire on the planet Bracca, where he works as a scrapper salvaging ships from the ]. An Imperial probe catches Cal using the Force to save his friend Prauf, and two ]s—the Second Sister and the Ninth Sister—are sent to capture the Jedi. After the Second Sister kills Prauf for speaking up against the Empire, Cal makes his escape. He is rescued by former Jedi Knight Cere Junda and pilot Greez Dritus, who transport him on their ship, the ''Stinger Mantis''. | Five years after the ], former Padawan Cal Kestis is hiding from the Empire on the planet Bracca, where he works as a scrapper salvaging ships from the ]. An Imperial probe catches Cal using the Force to save his friend Prauf, and two ]s—the Second Sister and the Ninth Sister—are sent to capture the Jedi. After the Second Sister kills Prauf for speaking up against the Empire, Cal makes his escape. He is rescued by former ] Cere Junda and pilot Greez Dritus, who transport him on their ship, the ''Stinger Mantis''. | ||
Cere takes Cal to the planet Bogano in the hopes that he can access an ancient vault. On the way to the vault, Cal befriends a small droid named BD-1, who shows him a message from Cere's former Jedi Master, Eno Cordova. It reveals that the vault was built by an ancient civilization called the Zeffo and that a Jedi Holocron containing a list of Force-sensitive children has been hidden inside by Cordova. Cere believes the list could help rebuild the Jedi Order, but the only way to access the vault is by following Cordova's path. Cal heads to the Zeffo homeworld and explores an ancient temple, finding a clue pointing to Cordova's friend, the ] chieftain ]. On ], Cal encounters notorious insurgent ]. Cal helps Gerrera free several Wookiees enslaved by the Empire. | Cere takes Cal to the planet Bogano in the hopes that he can access an ancient vault. On the way to the vault, Cal befriends a small ] named BD-1, who shows him a message from Cere's former Jedi Master, Eno Cordova. It reveals that the vault was built by an ancient civilization called the Zeffo and that a Jedi Holocron containing a list of Force-sensitive children has been hidden inside by Cordova. Cere believes the list could help rebuild the Jedi Order, but the only way to access the vault is by following Cordova's path. Cal heads to the Zeffo homeworld and explores an ancient temple, finding a clue pointing to Cordova's friend, the ] chieftain ]. On ], Cal encounters notorious insurgent ]. Cal helps Gerrera free several Wookiees enslaved by the Empire. | ||
Unable to |
Unable to locate Tarfful, Cal revisits Zeffo in search of additional clues but is unexpectedly ambushed by the Second Sister, who unveils herself as Trilla Suduri, Cere's former Padawan. Trilla explains her capture by the Empire after Cere's betrayal under ] and warns Cal of the inevitable betrayal by Cere as well. Cal discovers the necessity of a Zeffo artifact known as an Astrium to access the vault but is captured by a Haxion Brood ], forcing him into a gladiatorial arena owned by the Haxion boss, Sorc Tormo. Following a rescue mission by Cere and Greez, Cal returns to Kashyyyk, where Tarfful instructs him to investigate the pinnacle of the Origin Tree. At that location, Cal uncovers another recording by Cordova, revealing the presence of an Astrium within a Zeffo tomb on ], but his exploration is interrupted by an encounter with the Ninth Sister, whom he manages to defeat. | ||
On Dathomir, Cal's progress is impeded by an army of ]s led by Nightsister Merrin, who blames the Jedi for ] during the Clone Wars. Cal has a flashback of his former master Jaro Tapal sacrificing himself to protect him during ], and the ] of Cal's lightsaber is destroyed. He meets former Jedi Taron Malicos, who crash-landed on Dathomir during the Purge and succumbed to the dark side of the Force, usurping leadership of the planet. Malicos seeks to learn the Nightsisters' magic and tries to tempt Cal to the dark side, but the latter refuses and flees after Merrin attacks them both. Aboard the ''Stinger Mantis'', Cere admits she cut her connection to the Force after briefly falling to the dark side upon learning Trilla became an Inquisitor. After traveling to ] to rebuild his lightsaber, Cal returns to Dathomir, where he retrieves the Astrium and overcomes his guilt over Jaro's death. He then defeats Malicos with the unexpected aid of Merrin, who agrees to join the ''Stinger Mantis'' crew. | On Dathomir, Cal's progress is impeded by an army of ]s led by Nightsister Merrin, who blames the Jedi for ] during the Clone Wars. Cal has a flashback of his former master Jaro Tapal sacrificing himself to protect him during ], and the ] of Cal's lightsaber is destroyed. He meets former Jedi Taron Malicos, who crash-landed on Dathomir during the Purge and succumbed to the dark side of the Force, usurping leadership of the planet. Malicos seeks to learn the Nightsisters' magic and tries to tempt Cal to the dark side, but the latter refuses and flees after Merrin attacks them both. Aboard the ''Stinger Mantis'', Cere admits she cut her connection to the Force after briefly falling to the dark side upon learning Trilla became an Inquisitor. After traveling to ] to rebuild his lightsaber, Cal returns to Dathomir, where he retrieves the Astrium and overcomes his guilt over Jaro's death. He then defeats Malicos with the unexpected aid of Merrin, who agrees to join the ''Stinger Mantis'' crew. | ||
Back on Bogano, Cal unlocks the vault, experiencing a vision where he rebuilds the Jedi Order, but they are defeated and tortured by the Empire, whom he eventually joins. After escaping the vision, Trilla attacks him and steals the Holocron. Cere reassumes her role as a Jedi and ] Cal before the pair infiltrate the Fortress Inquisitorius on ]'s oceanic moon Nur to recover the Holocron. After battling their way through almost an entire company of ], they reach Trilla, whom Cal defeats, taking back the Holocron. Cere reconciles with Trilla, but before the latter can be fully redeemed, ] appears and |
Back on Bogano, Cal unlocks the vault, experiencing a vision where he rebuilds the Jedi Order, but they are defeated and tortured by the Empire, whom he eventually joins. After escaping the vision, Trilla attacks him and steals the Holocron. Cere reassumes her role as a Jedi and ] Cal before the pair infiltrate the Fortress Inquisitorius on ]'s oceanic moon Nur to recover the Holocron. After battling their way through almost an entire company of ], they reach Trilla, whom Cal defeats, taking back the Holocron. Cere reconciles with Trilla, but before the latter can be fully redeemed, ] suddenly appears and murders Trilla for her failure. Unable to defeat Vader, Cal and Cere escape from his grasp and are saved from drowning by Merrin. The crew celebrates their success on the ''Stinger Mantis'', until they realize that the children listed on the Holocron will only be in more danger if they become Jedi. Cal destroys the Holocron with his lightsaber and asks his crew where they should go next. | ||
==Development== | ==Development== | ||
Following his exit from ]'s ], ], who had previously directed '']'', joined ] in 2014. He served as the studio's game director, leading the studio's second development team while the first development team was working on the '']'' games. Prior to the game's development, Respawn discussed the possibility of making a ''Star Wars'' game with publisher Electronic Arts (EA), who controlled an exclusive license from Lucasfilm to develop new Star Wars games. This plan did not go through.<ref name="GI Feature 1"/><ref>{{cite web |url=https://www.gamespot.com/articles/e3-2014-veteran-god-of-war-dev-joins-titanfall-studio/1100-6420459/ |title=E3 2014: Veteran God of War Dev Joins Titanfall Studio |archive-url=https://web.archive.org/web/20181231120052/https://www.gamespot.com/articles/e3-2014-veteran-god-of-war-dev-joins-titanfall-studio/1100-6420459/f |archive-date=December 31, 2018 |first=Eddie |last=Makuch |work=] |publisher=] |date=June 12, 2014 |access-date=April 14, 2019}}</ref> When this plan did not go through, Respawn began development on an original game concept, and EA felt the project could work well as a ''Star Wars'' game.<ref>{{cite web |url=https://www.gamespot.com/articles/jedi-fallen-order-didnt-start-out-as-a-star-wars-g/1100-6467511/ |title=Jedi Fallen Order Didn't Start Out As A Star Wars Game - E3 2019 |archive-url=https://web.archive.org/web/20220406042519/https://www.gamespot.com/articles/jedi-fallen-order-didnt-start-out-as-a-star-wars-g/1100-6467511/ |archive-date=April 6, 2022 |first=Hussain |last=Tamoor |work=] |publisher=] |date=June 13, 2019 |access-date=June 8, 2022}}</ref> As owner of the ''Star Wars'' intellectual property, ] was protective of the Jedi as a "sacred" part of the franchise, and encouraged Respawn to make a shooter game about a smuggler or bounty hunter. However, Asmussen pushed back with his vision, convincing Lucasfilm to focus on a game with Jedi and lightsaber combat. Lucasfilm would continue to check in with Asmussen and Respawn, ensuring the game's fidelity to the ''Star Wars'' setting.<ref>{{cite web |url=https://www.polygon.com/interviews/2019/6/11/18658217/star-wars-fallen-order-jedi-lightsabers-respawn-entertainment-lucasfilm-canon |title=Respawn had to earn lightsabers and Jedi in Fallen Order |first=Dave |last=Tech |work=] |date=June 11, 2019 |access-date=September 11, 2022 |archive-date=July 6, 2022 |archive-url=https://web.archive.org/web/20220706003911/https://www.polygon.com/interviews/2019/6/11/18658217/star-wars-fallen-order-jedi-lightsabers-respawn-entertainment-lucasfilm-canon |url-status=live}}</ref> Visually, the game was heavily inspired by '']'' and '']''.<ref name="retransversal"/> The team also took inspirations from '']'', which took place in the same period.<ref>{{cite magazine |url=https://www.gameinformer.com/exclusive/2019/06/26/24-interesting-tidbits-we-learned-about-star-wars-jedi-fallen-order |title=24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order |first=Kyle |last=Hilliard |magazine=] |date=June 26, 2019 |access-date=September 12, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204232953/https://www.gameinformer.com/exclusive/2019/06/26/24-interesting-tidbits-we-learned-about-star-wars-jedi-fallen-order |url-status= |
Following his exit from ]'s ], ], who had previously directed '']'', joined ] in 2014. He served as the studio's game director, leading the studio's second development team while the first development team was working on the '']'' games. Prior to the game's development, Respawn discussed the possibility of making a ''Star Wars'' game with publisher Electronic Arts (EA), who controlled an exclusive license from Lucasfilm to develop new Star Wars games. This plan did not go through.<ref name="GI Feature 1"/><ref>{{cite web |url=https://www.gamespot.com/articles/e3-2014-veteran-god-of-war-dev-joins-titanfall-studio/1100-6420459/ |title=E3 2014: Veteran God of War Dev Joins Titanfall Studio |archive-url=https://web.archive.org/web/20181231120052/https://www.gamespot.com/articles/e3-2014-veteran-god-of-war-dev-joins-titanfall-studio/1100-6420459/f |archive-date=December 31, 2018 |first=Eddie |last=Makuch |work=] |publisher=] |date=June 12, 2014 |access-date=April 14, 2019}}</ref> When this plan did not go through, Respawn began development on an original game concept, and EA felt the project could work well as a ''Star Wars'' game.<ref>{{cite web |url=https://www.gamespot.com/articles/jedi-fallen-order-didnt-start-out-as-a-star-wars-g/1100-6467511/ |title=Jedi Fallen Order Didn't Start Out As A Star Wars Game - E3 2019 |archive-url=https://web.archive.org/web/20220406042519/https://www.gamespot.com/articles/jedi-fallen-order-didnt-start-out-as-a-star-wars-g/1100-6467511/ |archive-date=April 6, 2022 |first=Hussain |last=Tamoor |work=] |publisher=] |date=June 13, 2019 |access-date=June 8, 2022}}</ref> As owner of the ''Star Wars'' intellectual property, ] was protective of the Jedi as a "sacred" part of the franchise, and encouraged Respawn to make a shooter game about a smuggler or bounty hunter. However, Asmussen pushed back with his vision, convincing Lucasfilm to focus on a game with Jedi and lightsaber combat. Lucasfilm would continue to check in with Asmussen and Respawn, ensuring the game's fidelity to the ''Star Wars'' setting.<ref>{{cite web |url=https://www.polygon.com/interviews/2019/6/11/18658217/star-wars-fallen-order-jedi-lightsabers-respawn-entertainment-lucasfilm-canon |title=Respawn had to earn lightsabers and Jedi in Fallen Order |first=Dave |last=Tech |work=] |date=June 11, 2019 |access-date=September 11, 2022 |archive-date=July 6, 2022 |archive-url=https://web.archive.org/web/20220706003911/https://www.polygon.com/interviews/2019/6/11/18658217/star-wars-fallen-order-jedi-lightsabers-respawn-entertainment-lucasfilm-canon |url-status=live}}</ref> Visually, the game was heavily inspired by '']'' and '']''.<ref name="retransversal"/> The team also took inspirations from '']'', which took place in the same period.<ref>{{cite magazine |url=https://www.gameinformer.com/exclusive/2019/06/26/24-interesting-tidbits-we-learned-about-star-wars-jedi-fallen-order |title=24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order |first=Kyle |last=Hilliard |magazine=] |date=June 26, 2019 |access-date=September 12, 2022 |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204232953/https://www.gameinformer.com/exclusive/2019/06/26/24-interesting-tidbits-we-learned-about-star-wars-jedi-fallen-order |url-status=dead}}</ref> | ||
===Narrative=== | ===Narrative=== | ||
Line 67: | Line 68: | ||
The writing team described "trauma" as one of the main themes, telling a story about how people react in moments of desperation. This was reflected through Cal's growing confidence in his abilities, and his gradual trust of his companions as they resist the Empire.<ref name="TIME magazine">{{cite magazine |url=https://time.com/5737129/respawn-entertainment-star-wars-fallen-order/ |title=How Respawn Entertainment Made the Best 'Star Wars' Video Game of the Past Decade |first=Matthew |last=Gault |magazine=] |date=November 22, 2019 |access-date=September 11, 2022 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020010248/https://time.com/5737129/respawn-entertainment-star-wars-fallen-order/ |url-status=live}}</ref><ref name="DVG">{{cite web |url=https://www.businessinsider.com/star-wars-jedi-fallen-order-story-interview-heros-journey-inspiration-2019-11#like-the-original-star-wars-movie-fallen-order-is-a-story-about-growth-2 |title='Star Wars Jedi: Fallen Order' returned to the franchise's roots, and the result is an authentic 'Star Wars' experience fan will love |first=Kevin |last=Webb |work=Business Insider |date=November 16, 2019 |access-date=September 11, 2022 |archive-date=November 19, 2019 |archive-url=https://web.archive.org/web/20191119143733/https://www.businessinsider.com/star-wars-jedi-fallen-order-story-interview-heros-journey-inspiration-2019-11#like-the-original-star-wars-movie-fallen-order-is-a-story-about-growth-2 |url-status=live}}</ref> ] provided voice and motion capture for the character. The game chose a human protagonist as more relatable than an alien, and also decided he should be male to differentiate from ], the female lead in the sequel trilogy.<ref>{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-alien-hero/ |title=Star Wars Jedi: Fallen Order director says a non-human hero would be cool but it could "alienate a lot of people" |first=Connor |last=Sheridan |work=] |date=July 9, 2019 |access-date=September 11, 2022 |archive-date=January 19, 2021 |archive-url=https://web.archive.org/web/20210119195259/https://www.gamesradar.com/star-wars-jedi-fallen-order-alien-hero/ |url-status=live}}</ref> Elizabeth Grullon provided the voice for the Second Sister. The character's British accent was improvised during the recording sessions as she "had a strong intuition" that Trilla had a British dialect when she first read the script. The character, along with the Ninth Sister, first appeared in the ] comic series '']''.<ref>{{cite web |url=https://www.usgamer.net/articles/jedi-fallen-orders-second-sister-interview |title=Jedi: Fallen Order's Second Sister on Redemption for Trilla, Improvising Her Accent, and the Scene Where She Cried |first=Hirun |last=Cryer |work=] |date=February 3, 2020 |access-date=September 11, 2022 |archive-date=July 29, 2022 |archive-url=https://web.archive.org/web/20220729223620/https://www.usgamer.net/articles/jedi-fallen-orders-second-sister-interview |url-status=live}}</ref> | The writing team described "trauma" as one of the main themes, telling a story about how people react in moments of desperation. This was reflected through Cal's growing confidence in his abilities, and his gradual trust of his companions as they resist the Empire.<ref name="TIME magazine">{{cite magazine |url=https://time.com/5737129/respawn-entertainment-star-wars-fallen-order/ |title=How Respawn Entertainment Made the Best 'Star Wars' Video Game of the Past Decade |first=Matthew |last=Gault |magazine=] |date=November 22, 2019 |access-date=September 11, 2022 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020010248/https://time.com/5737129/respawn-entertainment-star-wars-fallen-order/ |url-status=live}}</ref><ref name="DVG">{{cite web |url=https://www.businessinsider.com/star-wars-jedi-fallen-order-story-interview-heros-journey-inspiration-2019-11#like-the-original-star-wars-movie-fallen-order-is-a-story-about-growth-2 |title='Star Wars Jedi: Fallen Order' returned to the franchise's roots, and the result is an authentic 'Star Wars' experience fan will love |first=Kevin |last=Webb |work=Business Insider |date=November 16, 2019 |access-date=September 11, 2022 |archive-date=November 19, 2019 |archive-url=https://web.archive.org/web/20191119143733/https://www.businessinsider.com/star-wars-jedi-fallen-order-story-interview-heros-journey-inspiration-2019-11#like-the-original-star-wars-movie-fallen-order-is-a-story-about-growth-2 |url-status=live}}</ref> ] provided voice and motion capture for the character. The game chose a human protagonist as more relatable than an alien, and also decided he should be male to differentiate from ], the female lead in the sequel trilogy.<ref>{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-alien-hero/ |title=Star Wars Jedi: Fallen Order director says a non-human hero would be cool but it could "alienate a lot of people" |first=Connor |last=Sheridan |work=] |date=July 9, 2019 |access-date=September 11, 2022 |archive-date=January 19, 2021 |archive-url=https://web.archive.org/web/20210119195259/https://www.gamesradar.com/star-wars-jedi-fallen-order-alien-hero/ |url-status=live}}</ref> Elizabeth Grullon provided the voice for the Second Sister. The character's British accent was improvised during the recording sessions as she "had a strong intuition" that Trilla had a British dialect when she first read the script. The character, along with the Ninth Sister, first appeared in the ] comic series '']''.<ref>{{cite web |url=https://www.usgamer.net/articles/jedi-fallen-orders-second-sister-interview |title=Jedi: Fallen Order's Second Sister on Redemption for Trilla, Improvising Her Accent, and the Scene Where She Cried |first=Hirun |last=Cryer |work=] |date=February 3, 2020 |access-date=September 11, 2022 |archive-date=July 29, 2022 |archive-url=https://web.archive.org/web/20220729223620/https://www.usgamer.net/articles/jedi-fallen-orders-second-sister-interview |url-status=live}}</ref> | ||
The ship ''Stinger Mantis'' was designed by ''Star Wars'' artist ]. Its captain Greez Dritus belongs to a new alien species made for ''Fallen Order''. According to Asmussen, the character was inspired by "] and Mr. Furley from '']''". BD-1 took two years to design. Throughout the game, Cal gradually bonded with BD-1, a relationship which Asmussen compared to that of ] and his animal companions ] and ].<ref name="GI Feature 1" /> The droid was initially codenamed "bird dog", as its design was reminiscent to that of a bird, while having the personality of a dog.<ref>{{cite magazine |url=https://www.gameinformer.com/exclusive/2019/06/15/exclusive-in-depth-profile-on-star-wars-jedi-fallen-orders-new-droid-bd-1 |title=Exclusive In-Depth Profile On Star Wars Jedi: Fallen Order's New Droid, BD-1 |first=Kyle |last=Hilliard |magazine=] |date=June 15, 2019 |access-date=September 11, 2022 |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818122352/https://www.gameinformer.com/exclusive/2019/06/15/exclusive-in-depth-profile-on-star-wars-jedi-fallen-orders-new-droid-bd-1 |url-status= |
The ship ''Stinger Mantis'' was designed by ''Star Wars'' artist ]. Its captain Greez Dritus belongs to a new alien species made for ''Fallen Order''. According to Asmussen, the character was inspired by "] and Mr. Furley from '']''". BD-1 took two years to design. Throughout the game, Cal gradually bonded with BD-1, a relationship which Asmussen compared to that of ] and his animal companions ] and ].<ref name="GI Feature 1" /> The droid was initially codenamed "bird dog", as its design was reminiscent to that of a bird, while having the personality of a dog.<ref>{{cite magazine |url=https://www.gameinformer.com/exclusive/2019/06/15/exclusive-in-depth-profile-on-star-wars-jedi-fallen-orders-new-droid-bd-1 |title=Exclusive In-Depth Profile On Star Wars Jedi: Fallen Order's New Droid, BD-1 |first=Kyle |last=Hilliard |magazine=] |date=June 15, 2019 |access-date=September 11, 2022 |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818122352/https://www.gameinformer.com/exclusive/2019/06/15/exclusive-in-depth-profile-on-star-wars-jedi-fallen-orders-new-droid-bd-1 |url-status=dead}}</ref> As a companion robot, Respawn designed it to be very "personable", and described it as Cal's best friend. The team initially design a bolster for BD-1 so he could fly around, but later settled for a bipedal design because the team wanted him to be an exploration droid. It has a pair of big eyes, which allow him to scan different objects and project a map hologram. The team initially brainstormed about giving the droid lines of dialogue, though ultimately decided to work with ] to create its beeping sounds.<ref name="GI Feature 1" /> Cal was initially envisioned as a "tinkerer" who would create BD-1 from scraps, and BD-1 would serve as Cal's backpack. This idea was abandoned. Early design of the BD-1 is reminiscent to that of ] from the sequel trilogy, though they had to change its design once they saw the trailer for '']''. Purge Troopers were created in conjunction with Marvel Comics. While they were first seen in the abovementioned ''Dark Lord of the Sith'' comic book series, ''Fallen Order'' would mark their first appearance as enemy combatants.<ref>{{cite magazine |url=https://www.gameinformer.com/star-wars-celebration/2019/04/13/an-interview-with-the-creators-of-star-wars-jedi-fallen-order |title=An Interview With The Creators Of Star Wars Jedi: Fallen Order |first=Andrew |last=Reiner |magazine=] |date=April 13, 2019 |access-date=September 11, 2022 |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107234831/https://www.gameinformer.com/star-wars-celebration/2019/04/13/an-interview-with-the-creators-of-star-wars-jedi-fallen-order |url-status=dead}}</ref> | ||
===Gameplay=== | ===Gameplay=== | ||
Respawn wanted players to explore the world without needing excessive guidance.<ref name="GI Feature 1"/> The team was inspired by the design of '']'', in |
Respawn wanted players to explore the world without needing excessive guidance.<ref name="GI Feature 1"/> The team was inspired by the design of '']'', in particular how frequent new upgrades are offered to players. The team believed that the game's Metroidvania structure enabled players to explore each location freely, while allowing the team to deliver occasional handcrafted moments.<ref name="GI Feature 1"/> "Re-traversal" was one of the game's core design pillars.<ref name="retransversal">{{cite web |url=https://venturebeat.com/games/jedi-fallen-order-the-satisfaction-of-creating-new-star-wars-canon/ |title=Jedi: Fallen Order — The satisfaction of creating new Star Wars canon |first=Mike |last=Minotti |work=] |date=October 18, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152734/https://venturebeat.com/games/jedi-fallen-order-the-satisfaction-of-creating-new-star-wars-canon/ |url-status=live}}</ref> The Force powers, in particular, were described as "lock-and-key mechanisms" which can be used to solve puzzles and unlock secret areas.<ref>{{cite web |url=https://www.gamespot.com/articles/star-wars-jedi-fallen-orders-exploration-inspired-/1100-6467974/ |title=Star Wars Jedi: Fallen Order's Exploration Inspired By Metroid |first=Jeremy |last=Winslow |work=] |date=June 21, 2019 |access-date=September 11, 2022 |archive-date=May 27, 2022 |archive-url=https://web.archive.org/web/20220527005419/https://www.gamespot.com/articles/star-wars-jedi-fallen-orders-exploration-inspired-/1100-6467974/ |url-status=live}}</ref> The game's Metroidvania design further reflected Cal's narrative growth as a character as he became more confident in himself and his connection with the Force.<ref name="VG247 interview">{{cite web |url=https://www.vg247.com/star-wars-jedi-fallen-order-interview |title=Star Wars Jedi: Fallen Order interview - how Respawn integrated exploration into a combat-first lightsaber game |first=Alex |last=Donaldson |work=] |date=October 18, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152803/https://www.vg247.com/star-wars-jedi-fallen-order-interview |url-status=live}}</ref> The game does not feature a ] system, as the team believed that players would explore each location more thoroughly and look for shortcuts when they are not allowed to skip through the critical path.<ref>{{cite web |url=https://www.usgamer.net/articles/why-star-wars-jedi-fallen-order-doesnt-have-fast-travel |title=Why Star Wars Jedi: Fallen Order Doesn't Have Fast Travel |first=Kat |last=Bailey |work=] |date=October 17, 2019 |access-date=September 11, 2022 |archive-date=September 7, 2022 |archive-url=https://web.archive.org/web/20220907140341/https://www.usgamer.net/articles/why-star-wars-jedi-fallen-order-doesnt-have-fast-travel |url-status=live}}</ref> | ||
The combat of the game was described to be "thoughtful" and "methodical".<ref>{{cite web |url=https://venturebeat.com/business/star-wars-jedi-fallen-order-interview-how-respawn-designed-the-game-for-thoughtful-combat/ |title=Star Wars Jedi: Fallen Order interview — How Respawn designed the game for thoughtful combat |first=Dean |last=Takahashi |work=] |date=April 13, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152735/https://venturebeat.com/business/star-wars-jedi-fallen-order-interview-how-respawn-designed-the-game-for-thoughtful-combat/ |url-status=live}}</ref> The team decided early in development that Jedi warriors focus on "precision and efficiency". It was not combo-based, as the team did not want players to mash buttons. Instead, the game was about striking at enemies and using Force abilities at the right moments and catching enemies off guard. The player must study an opponent's move set and react to them accordingly with different tactics and timing of attack.<ref name="GI Feature 1">{{cite magazine |url=https://www.gameinformer.com/feature/2019/06/08/the-true-power-of-the-force |title=The True Power of the Force |first=Andrew |last=Reiner |magazine=] |date=June 8, 2019 |access-date=September 11, 2022 |archive-date=August 31, 2020 |archive-url=https://web.archive.org/web/20200831064131/https://www.gameinformer.com/feature/2019/06/08/the-true-power-of-the-force |url-status= |
The combat of the game was described to be "thoughtful" and "methodical".<ref>{{cite web |url=https://venturebeat.com/business/star-wars-jedi-fallen-order-interview-how-respawn-designed-the-game-for-thoughtful-combat/ |title=Star Wars Jedi: Fallen Order interview — How Respawn designed the game for thoughtful combat |first=Dean |last=Takahashi |work=] |date=April 13, 2019 |access-date=September 11, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152735/https://venturebeat.com/business/star-wars-jedi-fallen-order-interview-how-respawn-designed-the-game-for-thoughtful-combat/ |url-status=live}}</ref> The team decided early in development that Jedi warriors focus on "precision and efficiency". It was not combo-based, as the team did not want players to mash buttons. Instead, the game was about striking at enemies and using Force abilities at the right moments and catching enemies off guard. The player must study an opponent's move set and react to them accordingly with different tactics and timing of attack.<ref name="GI Feature 1">{{cite magazine |url=https://www.gameinformer.com/feature/2019/06/08/the-true-power-of-the-force |title=The True Power of the Force |first=Andrew |last=Reiner |magazine=] |date=June 8, 2019 |access-date=September 11, 2022 |archive-date=August 31, 2020 |archive-url=https://web.archive.org/web/20200831064131/https://www.gameinformer.com/feature/2019/06/08/the-true-power-of-the-force |url-status=dead}}</ref> To stay true to the ''Star Wars'' universe, Cal can kill stormtroopers with one hit using his lightsaber. To make the combat more challenging, some enemies were designed with natural armor, and others were given a Block meter.<ref name="VG247 interview"/> To balance between challenging and accessible gameplay, the team looked for a middle ground between '']'', '']'', and games developed by ] such as '']'' and '']''.<ref>{{cite web |url=https://variety.com/2019/digital/features/star-wars-jedi-fallen-order-respawn-vince-zampella-lucasfilm-1203373525/ |title='Star Wars Jedi: Fallen Order': Respawn CEO on Telling the Story Behind 'Becoming a Jedi' |first=Alex |last=Stedman |work=] |date=October 17, 2019 |access-date=September 11, 2022 |archive-date=August 28, 2022 |archive-url=https://web.archive.org/web/20220828114608/https://variety.com/2019/digital/features/star-wars-jedi-fallen-order-respawn-vince-zampella-lucasfilm-1203373525/ |url-status=live}}</ref><ref>{{cite web |url=https://www.ign.com/articles/2019/06/10/respawn-looked-to-wind-waker-metroid-dark-souls-for-star-wars-jedi-fallen-orders-combat-difficulty-e3-2019 |title=Respawn Looked to Wind Waker, Metroid, Dark Souls For Star Wars Jedi: Fallen Order's Combat Difficulty - E3 2019 |first=Adam |last=Bankhurst |work=] |date=June 11, 2019 |access-date=September 11, 2022 |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412213101/https://www.ign.com/articles/2019/06/10/respawn-looked-to-wind-waker-metroid-dark-souls-for-star-wars-jedi-fallen-orders-combat-difficulty-e3-2019 |url-status=live}}</ref> In particular, the team did not want the game to be unforgiving or punishing.<ref>{{cite magazine |url=https://www.gameinformer.com/2019/06/08/the-metroid-and-dark-souls-inspirations-of-star-wars-jedi-fallen-order |title=The Metroid And Dark Souls Inspirations Of Star Wars Jedi: Fallen Order |first=Andrew |last=Reiner |magazine=] |date=June 8, 2019 |access-date=September 12, 2022 |archive-date=May 23, 2022 |archive-url=https://web.archive.org/web/20220523110914/https://www.gameinformer.com/2019/06/08/the-metroid-and-dark-souls-inspirations-of-star-wars-jedi-fallen-order |url-status=dead}}</ref> The team introduced ] modes that mainly change enemy aggression, as well as the player's parry timing and health loss. Even in the most difficult game mode, the design team wanted Cal's weapons to deliver lethal damage.<ref>{{cite web |url=https://www.pcgamer.com/star-wars-is-for-everyone-how-fallen-order-adds-difficulty-options-to-dark-souls-inspired-combat/ |title='Star Wars is for everyone': How Fallen Order adds difficulty options to Dark Souls-inspired combat |first=Wes |last=Fenlon |work=] |date=October 17, 2019 |access-date=September 11, 2022 |archive-date=September 7, 2022 |archive-url=https://web.archive.org/web/20220907141243/https://www.pcgamer.com/star-wars-is-for-everyone-how-fallen-order-adds-difficulty-options-to-dark-souls-inspired-combat/ |url-status=live}}</ref> As moments of ] were rare in the ''Star Wars'' films, Lucasfilm and Respawn agreed that the game would not feature human dismemberment.<ref>{{cite web |url=https://www.theverge.com/tldr/2019/11/5/20948530/star-wars-jedi-fallen-order-dismember-stormtroopers-respawn-entertainment-lucasfilm |title=Here's why Star Wars Jedi: Fallen Order won't let you dismember stormtroopers |first=Chaim |last=Gartenberg |date=November 5, 2019 |access-date=September 11, 2022 |archive-date=January 29, 2021 |archive-url=https://web.archive.org/web/20210129013657/https://www.theverge.com/tldr/2019/11/5/20948530/star-wars-jedi-fallen-order-dismember-stormtroopers-respawn-entertainment-lucasfilm |url-status=live}}</ref> | ||
===Music=== | ===Music=== | ||
] and ] served as the game's composers.<ref name="music"/> The former had previously composed the scores for '']'' and '']'' while the latter had collaborated with the studio on the '']'', '']'', and '']''. The score was recorded at ] with the ] and the ] of London.<ref name="GI Feature 1"/> According to the game's audio director Nick Laviers, the game's music was designed to evoke those from the original film trilogy, being both "futuristic" while having a "1970s, warm and familiar technology vibe".<ref>{{cite web |url=https://www.engadget.com/2019-06-13-star-wars-jedi-fallen-order-respawn-interview.html |title='Star Wars Jedi: Fallen Order' is a delicate balance of light and dark |first=Nick |last=Summers |work=] |date=June 13, 2019 |access-date=September 12, 2022 |archive-date=October 7, 2021 |archive-url=https://web.archive.org/web/20211007051102/https://www.engadget.com/2019-06-13-star-wars-jedi-fallen-order-respawn-interview.html |url-status=live}}</ref> Haab described the score of the game as "dark", with some songs bordering on "gothic horror". The team felt that Cal's theme was challenging to create, since they did not want to foreshadow too much of his character development and his heroic journey. Haab intentionally avoided listening to established ''Star Wars'' music in order to create something new for ''Fallen Order''.<ref name="music">{{cite web |url=https://www.forbes.com/sites/joshweiss/2019/11/13/scared-you-will-bejedi-fallen-order-is-basically-a-star-wars-horror-story-composers-say/?sh=75e7a2e3626f |title=Scared, You Will Be—'Jedi: Fallen Order' Is The Darkest Chapter In The 'Star Wars' Universe, Composers Say |first=Joss |last=Weiss |work=] |date=November 13, 2019 |access-date=September 12, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152745/https://connatix-d.openx.net/v/1.0/av?auid=539961198&schain=1.0,1!connatix.com,679698455578581,1,,,,&url=www.forbes.com%2Fsites%2Fjoshweiss%2F2019%2F11%2F13%2Fscared-you-will-bejedi-fallen-order-is-basically-a&cb=e98c85d8-6146-4197-b637-458eafbac8d7&vwd=526&vht=296&gdpr=0&gdpr_consent=undefined&us_privacy= |url-status=live}}</ref> |
] and ] served as the game's composers.<ref name="music"/> The former had previously composed the scores for '']'' and '']'' while the latter had collaborated with the studio on the '']'', '']'', and '']''. The score was recorded at ] with the ] and the ] of London.<ref name="GI Feature 1"/> According to the game's audio director Nick Laviers, the game's music was designed to evoke those from the original film trilogy, being both "futuristic" while having a "1970s, warm and familiar technology vibe".<ref>{{cite web |url=https://www.engadget.com/2019-06-13-star-wars-jedi-fallen-order-respawn-interview.html |title='Star Wars Jedi: Fallen Order' is a delicate balance of light and dark |first=Nick |last=Summers |work=] |date=June 13, 2019 |access-date=September 12, 2022 |archive-date=October 7, 2021 |archive-url=https://web.archive.org/web/20211007051102/https://www.engadget.com/2019-06-13-star-wars-jedi-fallen-order-respawn-interview.html |url-status=live}}</ref> Haab described the score of the game as "dark", with some songs bordering on "gothic horror". The team felt that Cal's theme was challenging to create, since they did not want to foreshadow too much of his character development and his heroic journey. Haab intentionally avoided listening to established ''Star Wars'' music in order to create something new for ''Fallen Order''.<ref name="music">{{cite web |url=https://www.forbes.com/sites/joshweiss/2019/11/13/scared-you-will-bejedi-fallen-order-is-basically-a-star-wars-horror-story-composers-say/?sh=75e7a2e3626f |title=Scared, You Will Be—'Jedi: Fallen Order' Is The Darkest Chapter In The 'Star Wars' Universe, Composers Say |first=Joss |last=Weiss |work=] |date=November 13, 2019 |access-date=September 12, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152745/https://connatix-d.openx.net/v/1.0/av?auid=539961198&schain=1.0,1!connatix.com,679698455578581,1,,,,&url=www.forbes.com%2Fsites%2Fjoshweiss%2F2019%2F11%2F13%2Fscared-you-will-bejedi-fallen-order-is-basically-a&cb=e98c85d8-6146-4197-b637-458eafbac8d7&vwd=526&vht=296&gdpr=0&gdpr_consent=undefined&us_privacy= |url-status=live}}</ref> | ||
A ] for the game was released on August 21, 2020. It is over 3 hours long and it was produced by the composers Barton and Haab, Nick Laviers, Alan Meyerson, and ] President of Music Steve Schnur.<ref>{{Cite web |url=https://celluloidtunes.no/star-wars-jedi-fallen-order-gordy-haab-stephen-barton/ |title=Star Wars Jedi: Fallen Order (Gordy Haab & Stephen Barton) - Celluloid Tunes |date=2020-09-02 |access-date=2023-08-09 |website=Celluloid Tunes |last=dos Santos |first=Tiago}}</ref><ref>{{Cite web |url=https://listen.tidal.com/album/151973446/credits |title=Credits / Star Wars Jedi: Fallen Order (Original Video Game Soundtrack) / Stephen Barton – TIDAL |access-date=2023-08-09 |website=]|date=August 21, 2020 }}</ref><ref>{{Cite web |url=https://www.discogs.com/artist/1629279-Steve-Schnur |title=Steve Schnur, Discography, Discogs |access-date=2023-08-09 |website=]}}</ref> | |||
Mongolian ] band ] wrote and recorded a song, "Sugaan Essena", which featured prominently in the game. The song lyrics were written in Mongolian, then translated into a fictional ''Star Wars'' language.<ref name="thehu">{{cite news |title=How Mongolian Band the HU Made a Song for 'Star Wars' in an Alien Language |url=https://www.revolvermag.com/music/how-mongolian-band-hu-made-song-star-wars-alien-language |access-date=February 28, 2020 |work=Revolver |date=February 18, 2020 |language=en |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019092133/https://www.revolvermag.com/music/how-mongolian-band-hu-made-song-star-wars-alien-language |url-status=live}}</ref> | |||
==Release== | ==Release== | ||
The project was revealed by publisher ] to be a third-person action-adventure game set in the ''Star Wars'' universe in May 2016.<ref>{{cite web |url=https://www.eurogamer.net/articles/2016-05-04-titanfall-developer-respawn-is-making-a-third-person-star-wars-game |title=Titanfall developer Respawn is making a third-person Star Wars game |archive-url=https://web.archive.org/web/20180912140557/https://www.eurogamer.net/articles/2016-05-04-titanfall-developer-respawn-is-making-a-third-person-star-wars-game |archive-date=September 12, 2018 |first=Wesley |last=Yin-Poole |work=] |publisher=Gamer Network |date=May 4, 2016 |access-date=April 14, 2019}}</ref> Publisher ] announced the game at ],<ref>{{cite web |url=https://www.polygon.com/e3/2018/6/9/17443230/respawn-star-wars-jedi-fallen-order-release-date-ea-play |title=Respawn's Star Wars game is called Star Wars Jedi: Fallen Order |archive-url=https://web.archive.org/web/20180623110215/https://www.polygon.com/e3/2018/6/9/17443230/respawn-star-wars-jedi-fallen-order-release-date-ea-play |archive-date=June 23, 2018 |first=Michael |last=McWhertor |work=] |publisher=] |date=June 9, 2018 |access-date=April 14, 2019}}</ref> At ], Electronic Arts showcased a 15-minute demo of the game.<ref>{{cite web |title=Watch Star Wars Jedi: Fallen Order's E3 gameplay trailer |url=https://www.theverge.com/2019/6/8/18656499/star-wars-jedi-fallen-trailer-gameplay-ps4-xbox-ea-e3-2019 |access-date=June 10, 2019 |website=The Verge |date=June 8, 2019 |archive-date=August 20, 2019 |archive-url=https://web.archive.org/web/20190820154303/https://www.theverge.com/2019/6/8/18656499/star-wars-jedi-fallen-trailer-gameplay-ps4-xbox-ea-e3-2019 |url-status=live}}</ref> The game's development was completed on October 18, 2019, with Respawn confirming it had been declared ], indicating it was being prepared for duplication and release.<ref>{{cite web |url=https://www.gamespot.com/articles/star-wars-jedi-fallen-order-has-gone-gold/1100-6470683/ |title=Star Wars Jedi: Fallen Order Has Gone Gold |first=Jordan |last=Ramee |work=] |date=October 18, 2019 |access-date=September 12, 2022 |archive-date=September 7, 2022 |archive-url=https://web.archive.org/web/20220907160100/https://www.gamespot.com/articles/star-wars-jedi-fallen-order-has-gone-gold/1100-6470683/ |url-status=live}}</ref> It was released for ], ], and ] on November 15, 2019, a month before the theatrical release of '']''.<ref>{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-release-date/ |title=Star Wars Jedi: Fallen Order release date is official and it's coming in November |archive-url=https://web.archive.org/web/20190414073510/https://www.gamesradar.com/star-wars-jedi-fallen-order-release-date/ |archive-date=April 14, 2019 |first=Connor |last=Sheridan |work=] |publisher=] |date=April 13, 2019 |access-date=April 14, 2019}}</ref> The release of ''Star Wars Jedi: Fallen Order'' marked EA's return to ], eight years after releasing games exclusively on its own ] platform.<ref>{{cite web |url=https://www.polygon.com/2019/10/29/20938069/ea-games-steam-valve-electronic-arts-star-wars-jedi-fallen-order |title=EA games are coming back to Steam |first=Patricia |last=Hernandez |work=] |date=October 29, 2019 |access-date=September 12, 2022 |archive-date=August 26, 2022 |archive-url=https://web.archive.org/web/20220826045405/https://www.polygon.com/2019/10/29/20938069/ea-games-steam-valve-electronic-arts-star-wars-jedi-fallen-order |url-status=live}}</ref> The game was released in two editions: a Standard Edition, and a Deluxe Edition. The Deluxe Edition featured exclusive skins for BD-1 and the ''Stinger Mantis'', a digital artbook, and a "Director's Cut" behind the scenes video.<ref>{{cite magazine |url=https://www.gameinformer.com/e3-2019/2019/06/08/star-wars-jedi-fallen-orders-special-edition-and-pre-order-bonuses-detailed |title=Star Wars Jedi: Fallen Order's Special Edition And Pre-Order Bonuses Detailed |first=Suriel |last=Vasquez |magazine=] |date=June 8, 2019 |access-date=September 12, 2022 |archive-date=May 5, 2021 |archive-url=https://web.archive.org/web/20210505211703/https://www.gameinformer.com/e3-2019/2019/06/08/star-wars-jedi-fallen-orders-special-edition-and-pre-order-bonuses-detailed |url-status= |
The project was revealed by publisher ] to be a third-person action-adventure game set in the ''Star Wars'' universe in May 2016.<ref>{{cite web |url=https://www.eurogamer.net/articles/2016-05-04-titanfall-developer-respawn-is-making-a-third-person-star-wars-game |title=Titanfall developer Respawn is making a third-person Star Wars game |archive-url=https://web.archive.org/web/20180912140557/https://www.eurogamer.net/articles/2016-05-04-titanfall-developer-respawn-is-making-a-third-person-star-wars-game |archive-date=September 12, 2018 |first=Wesley |last=Yin-Poole |work=] |publisher=Gamer Network |date=May 4, 2016 |access-date=April 14, 2019}}</ref> Publisher ] announced the game at ],<ref>{{cite web |url=https://www.polygon.com/e3/2018/6/9/17443230/respawn-star-wars-jedi-fallen-order-release-date-ea-play |title=Respawn's Star Wars game is called Star Wars Jedi: Fallen Order |archive-url=https://web.archive.org/web/20180623110215/https://www.polygon.com/e3/2018/6/9/17443230/respawn-star-wars-jedi-fallen-order-release-date-ea-play |archive-date=June 23, 2018 |first=Michael |last=McWhertor |work=] |publisher=] |date=June 9, 2018 |access-date=April 14, 2019}}</ref> At ], Electronic Arts showcased a 15-minute demo of the game.<ref>{{cite web |title=Watch Star Wars Jedi: Fallen Order's E3 gameplay trailer |url=https://www.theverge.com/2019/6/8/18656499/star-wars-jedi-fallen-trailer-gameplay-ps4-xbox-ea-e3-2019 |access-date=June 10, 2019 |website=The Verge |date=June 8, 2019 |archive-date=August 20, 2019 |archive-url=https://web.archive.org/web/20190820154303/https://www.theverge.com/2019/6/8/18656499/star-wars-jedi-fallen-trailer-gameplay-ps4-xbox-ea-e3-2019 |url-status=live}}</ref> The game's development was completed on October 18, 2019, with Respawn confirming it had been declared ], indicating it was being prepared for duplication and release.<ref>{{cite web |url=https://www.gamespot.com/articles/star-wars-jedi-fallen-order-has-gone-gold/1100-6470683/ |title=Star Wars Jedi: Fallen Order Has Gone Gold |first=Jordan |last=Ramee |work=] |date=October 18, 2019 |access-date=September 12, 2022 |archive-date=September 7, 2022 |archive-url=https://web.archive.org/web/20220907160100/https://www.gamespot.com/articles/star-wars-jedi-fallen-order-has-gone-gold/1100-6470683/ |url-status=live}}</ref> It was released for ], ], and ] on November 15, 2019, a month before the theatrical release of '']''.<ref>{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-release-date/ |title=Star Wars Jedi: Fallen Order release date is official and it's coming in November |archive-url=https://web.archive.org/web/20190414073510/https://www.gamesradar.com/star-wars-jedi-fallen-order-release-date/ |archive-date=April 14, 2019 |first=Connor |last=Sheridan |work=] |publisher=] |date=April 13, 2019 |access-date=April 14, 2019}}</ref> The release of ''Star Wars Jedi: Fallen Order'' marked EA's return to ], eight years after releasing games exclusively on its own ] platform.<ref>{{cite web |url=https://www.polygon.com/2019/10/29/20938069/ea-games-steam-valve-electronic-arts-star-wars-jedi-fallen-order |title=EA games are coming back to Steam |first=Patricia |last=Hernandez |work=] |date=October 29, 2019 |access-date=September 12, 2022 |archive-date=August 26, 2022 |archive-url=https://web.archive.org/web/20220826045405/https://www.polygon.com/2019/10/29/20938069/ea-games-steam-valve-electronic-arts-star-wars-jedi-fallen-order |url-status=live}}</ref> The game was released in two editions: a Standard Edition, and a Deluxe Edition. The Deluxe Edition featured exclusive skins for BD-1 and the ''Stinger Mantis'', a digital artbook, and a "Director's Cut" behind the scenes video.<ref>{{cite magazine |url=https://www.gameinformer.com/e3-2019/2019/06/08/star-wars-jedi-fallen-orders-special-edition-and-pre-order-bonuses-detailed |title=Star Wars Jedi: Fallen Order's Special Edition And Pre-Order Bonuses Detailed |first=Suriel |last=Vasquez |magazine=] |date=June 8, 2019 |access-date=September 12, 2022 |archive-date=May 5, 2021 |archive-url=https://web.archive.org/web/20210505211703/https://www.gameinformer.com/e3-2019/2019/06/08/star-wars-jedi-fallen-orders-special-edition-and-pre-order-bonuses-detailed |url-status=dead}}</ref> One of these cosmetics that were available through pre-ordering the game, the orange lightsaber crystal, was later made available through an update to all players.<ref>{{Cite web |last=Olson |first=Mathew |date=January 15, 2020 |title=Everyone Can Have an Orange Lightsaber in Star Wars Jedi: Fallen Order Now, As a Treat |url=https://www.usgamer.net/articles/everyone-can-have-an-orange-lightsaber-in-star-wars-jedi-fallen-order-now-as-a-treat |access-date=August 16, 2020 |website=USgamer |language=en |archive-date=August 6, 2020 |archive-url=https://web.archive.org/web/20200806064233/https://www.usgamer.net/articles/everyone-can-have-an-orange-lightsaber-in-star-wars-jedi-fallen-order-now-as-a-treat |url-status=live}}</ref> At launch, the game received criticisms for its abundance of ]s. Respawn once considered delaying the title to further polish the game, but ultimately decided to release the game during the holiday season.<ref>{{cite web |url=https://www.usgamer.net/articles/respawn-considered-delaying-jedi-fallen-order-to-smooth-out-its-rampant-bugs |title=Respawn Considered Delaying Jedi: Fallen Order to Smooth out Its Rampant Bugs |first=Caty |last=McCarthy |work=] |date=February 15, 2020 |access-date=September 12, 2022 |archive-date=August 14, 2022 |archive-url=https://web.archive.org/web/20220814111700/https://www.usgamer.net/articles/respawn-considered-delaying-jedi-fallen-order-to-smooth-out-its-rampant-bugs |url-status=live}}</ref> | ||
A ] version was released on November 24, 2020.<ref name="gspot connect 04-2020">{{cite web |url=https://www.gamespot.com/articles/google-stadia-adding-star-wars-jedi-fallen-order-o/1100-6476549/ |title=Google Stadia Adding Star Wars Jedi: Fallen Order, Octopath Traveler, And More Games |first=Kevin |last=Knezevic |date=April 28, 2020 |access-date=April 28, 2020 |work=] |archive-date=September 28, 2020 |archive-url=https://web.archive.org/web/20200928225209/https://www.gamespot.com/articles/google-stadia-adding-star-wars-jedi-fallen-order-o/1100-6476549/ |url-status=live}}</ref> A photo mode for the game was added in December 2019.<ref>{{cite web |url=https://www.polygon.com/2019/12/11/21010971/star-wars-jedi-fallen-order-patch-notes-update-december-2019-pc-ps4-xbox-one |title=Star Wars Jedi: Fallen Order patch adds photo mode, stops ruining lightsaber builds |first=Owen |last=S. Good |work=] |date=December 11, 2019 |access-date=September 12, 2022 |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408211211/https://www.polygon.com/2019/12/11/21010971/star-wars-jedi-fallen-order-patch-notes-update-december-2019-pc-ps4-xbox-one |url-status=live}}</ref> On January 12, 2021, a free update was released that improved performance when running the game with backwards compatibility on ] and ].<ref>{{Cite web |last=Hall |first=Charlie |date=January 12, 2021 |title=Star Wars Jedi: Fallen Order next-gen update improves frame rates, resolution |url=https://www.polygon.com/2021/1/12/22226832/star-wars-jedi-fallen-order-next-gen-update-ps5-xbox-series-x |url-status=live |access-date=June 11, 2021 |website=Polygon |archive-date=January 12, 2021 |archive-url=https://web.archive.org/web/20210112160056/https://www.polygon.com/2021/1/12/22226832/star-wars-jedi-fallen-order-next-gen-update-ps5-xbox-series-x}}</ref> Native versions for the PlayStation 5 and Xbox Series X/S were released on June 11, 2021. The new versions improved the game's technical performance and stability, added support for higher ], and vastly improved loading times. The update was free to those who owned either the PlayStation 4 or Xbox One versions of the game.<ref>{{Cite web |last=Holt |first=Kris |date=June 11, 2021 |title=Star Wars: Jedi Fallen Order free upgrade for PS5 and Xbox Series X/S is here |url=https://www.engadget.com/star-wars-jedi-fallen-order-ps5-xbox-series-xs-release-date-034555281.html |url-status=live |access-date=June 11, 2021 |website=Engadget |archive-date=June 11, 2021 |archive-url=https://web.archive.org/web/20210611200913/https://www.engadget.com/star-wars-jedi-fallen-order-ps5-xbox-series-xs-release-date-034555281.html}}</ref> A free update with new cosmetics, game modes, and combat challenges was released on May 4, 2020, coinciding with ].<ref>{{cite web |last=Winslow |first=Jeremy |date=May 6, 2020 |title=Star Wars Jedi: Fallen Order Patch Notes: Update Adds New Game Plus Mode And More |url=https://www.gamespot.com/articles/star-wars-jedi-fallen-order-patch-notes-update-add/1100-6476792/ |access-date=May 7, 2020 |work=] |archive-date=January 5, 2021 |archive-url=https://web.archive.org/web/20210105013938/https://www.gamespot.com/articles/star-wars-jedi-fallen-order-patch-notes-update-add/1100-6476792/ |url-status=live}}</ref> | A ] version was released on November 24, 2020.<ref name="gspot connect 04-2020">{{cite web |url=https://www.gamespot.com/articles/google-stadia-adding-star-wars-jedi-fallen-order-o/1100-6476549/ |title=Google Stadia Adding Star Wars Jedi: Fallen Order, Octopath Traveler, And More Games |first=Kevin |last=Knezevic |date=April 28, 2020 |access-date=April 28, 2020 |work=] |archive-date=September 28, 2020 |archive-url=https://web.archive.org/web/20200928225209/https://www.gamespot.com/articles/google-stadia-adding-star-wars-jedi-fallen-order-o/1100-6476549/ |url-status=live}}</ref> A photo mode for the game was added in December 2019.<ref>{{cite web |url=https://www.polygon.com/2019/12/11/21010971/star-wars-jedi-fallen-order-patch-notes-update-december-2019-pc-ps4-xbox-one |title=Star Wars Jedi: Fallen Order patch adds photo mode, stops ruining lightsaber builds |first=Owen |last=S. Good |work=] |date=December 11, 2019 |access-date=September 12, 2022 |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408211211/https://www.polygon.com/2019/12/11/21010971/star-wars-jedi-fallen-order-patch-notes-update-december-2019-pc-ps4-xbox-one |url-status=live}}</ref> On January 12, 2021, a free update was released that improved performance when running the game with backwards compatibility on ] and ].<ref>{{Cite web |last=Hall |first=Charlie |date=January 12, 2021 |title=Star Wars Jedi: Fallen Order next-gen update improves frame rates, resolution |url=https://www.polygon.com/2021/1/12/22226832/star-wars-jedi-fallen-order-next-gen-update-ps5-xbox-series-x |url-status=live |access-date=June 11, 2021 |website=Polygon |archive-date=January 12, 2021 |archive-url=https://web.archive.org/web/20210112160056/https://www.polygon.com/2021/1/12/22226832/star-wars-jedi-fallen-order-next-gen-update-ps5-xbox-series-x}}</ref> Native versions for the PlayStation 5 and Xbox Series X/S were released on June 11, 2021. The new versions improved the game's technical performance and stability, added support for higher ], and vastly improved loading times. The update was free to those who owned either the PlayStation 4 or Xbox One versions of the game.<ref>{{Cite web |last=Holt |first=Kris |date=June 11, 2021 |title=Star Wars: Jedi Fallen Order free upgrade for PS5 and Xbox Series X/S is here |url=https://www.engadget.com/star-wars-jedi-fallen-order-ps5-xbox-series-xs-release-date-034555281.html |url-status=live |access-date=June 11, 2021 |website=Engadget |archive-date=June 11, 2021 |archive-url=https://web.archive.org/web/20210611200913/https://www.engadget.com/star-wars-jedi-fallen-order-ps5-xbox-series-xs-release-date-034555281.html}}</ref> A free update with new cosmetics, game modes, and combat challenges was released on May 4, 2020, coinciding with ].<ref>{{cite web |last=Winslow |first=Jeremy |date=May 6, 2020 |title=Star Wars Jedi: Fallen Order Patch Notes: Update Adds New Game Plus Mode And More |url=https://www.gamespot.com/articles/star-wars-jedi-fallen-order-patch-notes-update-add/1100-6476792/ |access-date=May 7, 2020 |work=] |archive-date=January 5, 2021 |archive-url=https://web.archive.org/web/20210105013938/https://www.gamespot.com/articles/star-wars-jedi-fallen-order-patch-notes-update-add/1100-6476792/ |url-status=live}}</ref> | ||
===Tie-in media=== | ===Tie-in media=== | ||
In September 2019, Marvel Comics published a tie-in comic prequel series, ''Star Wars Jedi: Fallen Order – Dark Temple''. Written by ] and illustrated by Paolo Villanelli, it follows Cere and her master Eno Cordova as they explore the planet Ontotho.<ref>{{cite magazine |url=https://www.gameinformer.com/e3-2019/2019/06/11/a-star-wars-jedi-fallen-order-prequel-comic-is-coming-soon |title=A Star Wars Jedi: Fallen Order Prequel Comic Is Coming Soon |first=Kyle |last=Hilliard |magazine=] |date=June 11, 2019 |access-date=September 12, 2022 |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407193158/https://www.gameinformer.com/e3-2019/2019/06/11/a-star-wars-jedi-fallen-order-prequel-comic-is-coming-soon |url-status= |
In September 2019, Marvel Comics published a tie-in comic prequel series, ''Star Wars Jedi: Fallen Order – Dark Temple''. Written by ] and illustrated by Paolo Villanelli, it follows Cere and her master Eno Cordova as they explore the planet Ontotho.<ref>{{cite magazine |url=https://www.gameinformer.com/e3-2019/2019/06/11/a-star-wars-jedi-fallen-order-prequel-comic-is-coming-soon |title=A Star Wars Jedi: Fallen Order Prequel Comic Is Coming Soon |first=Kyle |last=Hilliard |magazine=] |date=June 11, 2019 |access-date=September 12, 2022 |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407193158/https://www.gameinformer.com/e3-2019/2019/06/11/a-star-wars-jedi-fallen-order-prequel-comic-is-coming-soon |url-status=dead}}</ref> In December 2019, Respawn added an outfit based on BD-1 to its online ] video game '']''.<ref>{{cite web |url=https://www.vg247.com/free-apex-legends-pathfinder-skin-inspired-by-jedi-fallen-order |title=Get this free Jedi: Fallen Order-inspired skin in Apex Legends when you log in |first=Sherif |last=Saed |work=] |date=December 6, 2022 |access-date=September 12, 2022 |archive-date=September 12, 2022 |archive-url=https://web.archive.org/web/20220912152804/https://www.vg247.com/free-apex-legends-pathfinder-skin-inspired-by-jedi-fallen-order |url-status=live}}</ref> ] produced three figures in the ] range for Cal Kestis (and BD-1), the Second Sister and the Purge Stormtrooper, with this selection of designs being adapted by ] into Funko Pop! figures.<ref>{{Cite web |title="Jedi: Fallen Order" Collectibles You Can Get Today |url=https://bleedingcool.com/collectibles/jedi-fallen-order-funko-pops-black-series/ |access-date=August 16, 2020 |website=bleedingcool.com |date=November 13, 2019 |archive-date=August 5, 2020 |archive-url=https://web.archive.org/web/20200805011849/https://bleedingcool.com/collectibles/jedi-fallen-order-funko-pops-black-series/ |url-status=live}}</ref> Starting from March 2022, Cal's lightsaber hilt can be purchased at Dok-Ondar's Den of Antiquities in ] in ], and ] after winning a fan poll in 2020.<ref>{{cite magazine |url=https://www.gameinformer.com/gamer-culture/2022/03/23/cal-kestis-lightsaber-from-stars-wars-jedi-fallen-order-arrives-at-disneys |title=Cal Kestis' Lightsaber From Stars Wars Jedi: Fallen Order Arrives At Disney's Galaxy's Edge Parks This Week |first=Marcus |last=Stewart |magazine=] |date=March 23, 2022 |access-date=September 12, 2022 |archive-date=March 26, 2022 |archive-url=https://web.archive.org/web/20220326160252/https://www.gameinformer.com/gamer-culture/2022/03/23/cal-kestis-lightsaber-from-stars-wars-jedi-fallen-order-arrives-at-disneys |url-status=dead}}</ref> At ] 2022, ] revealed a BD-1 Lego model based on the game.<ref>{{cite web |url=https://www.eurogamer.net/lego-star-wars-jedi-fallen-order-bd-1-making-its-way-to-a-galaxy-very-very-close |title=Lego Star Wars Jedi: Fallen Order BD-1 making its way to a galaxy very, very close |date=May 30, 2022 |first=Victoria |last=Kennedy |access-date=September 12, 2022 |work=] |archive-date=June 3, 2022 |archive-url=https://web.archive.org/web/20220603110110/https://www.eurogamer.net/lego-star-wars-jedi-fallen-order-bd-1-making-its-way-to-a-galaxy-very-very-close |url-status=live}}</ref> | ||
==Reception== | ==Reception== | ||
===Critical response=== | ===Critical response=== | ||
{{Video game reviews | {{Video game reviews | ||
| MC = PC: 81/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game |
| MC = PC: 81/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/star-wars-jedi-fallen-order/critic-reviews/?platform=pc |title=Star Wars Jedi: Fallen Order for PC Reviews |website=] |publisher=] |access-date=November 21, 2019 |archive-date=February 25, 2021 |archive-url=https://web.archive.org/web/20210225105331/https://www.metacritic.com/game/pc/star-wars-jedi-fallen-order |url-status=live}}</ref><br />PS4: 79/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/star-wars-jedi-fallen-order/critic-reviews/?platform=playstation-4 |title=Star Wars Jedi: Fallen Order for PlayStation 4 Reviews |website=] |publisher=] |access-date=November 20, 2019 |archive-date=November 22, 2020 |archive-url=https://web.archive.org/web/20201122184759/https://www.metacritic.com/game/playstation-4/star-wars-jedi-fallen-order |url-status=live}}</ref><br />XONE: 81/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/star-wars-jedi-fallen-order/critic-reviews/?platform=xbox-one |title=Star Wars Jedi: Fallen Order for Xbox One Reviews |website=] |publisher=] |access-date=November 20, 2019 |archive-date=January 17, 2021 |archive-url=https://web.archive.org/web/20210117164813/https://www.metacritic.com/game/xbox-one/star-wars-jedi-fallen-order |url-status=live}}</ref> | ||
| GI = 8.75/10<ref name="GI">{{cite web |last=Reiner |first=Andrew |date=November 14, 2019 |url=https://www.gameinformer.com/review/star-wars-jedi-fallen-order/star-wars-jedi-fallen-order-review-a-turbulent-thrill-ride |title=Star Wars Jedi: Fallen Order Review – A Turbulent Thrill Ride |publisher=] |access-date=November 17, 2019 |archive-date=February 17, 2021 |archive-url=https://web.archive.org/web/20210217174333/https://www.gameinformer.com/review/star-wars-jedi-fallen-order/star-wars-jedi-fallen-order-review-a-turbulent-thrill-ride |url-status= |
| GI = 8.75/10<ref name="GI">{{cite web |last=Reiner |first=Andrew |date=November 14, 2019 |url=https://www.gameinformer.com/review/star-wars-jedi-fallen-order/star-wars-jedi-fallen-order-review-a-turbulent-thrill-ride |title=Star Wars Jedi: Fallen Order Review – A Turbulent Thrill Ride |publisher=] |access-date=November 17, 2019 |archive-date=February 17, 2021 |archive-url=https://web.archive.org/web/20210217174333/https://www.gameinformer.com/review/star-wars-jedi-fallen-order/star-wars-jedi-fallen-order-review-a-turbulent-thrill-ride |url-status=dead}}</ref> | ||
| GSpot = 8/10<ref name="GSpotRev">{{Cite web |url=https://www.gamespot.com/reviews/star-wars-jedi-fallen-order-review-never-tell-me-t/1900-6417364/ |title=Star Wars: Jedi Fallen Order Review – Never Tell Me The Odds |last=Hornshaw |first=Phil |date=November 15, 2019 |publisher=] |access-date=November 17, 2019 |archive-date=November 18, 2019 |archive-url=https://web.archive.org/web/20191118141338/https://www.gamespot.com/reviews/star-wars-jedi-fallen-order-review-never-tell-me-t/1900-6417364/ |url-status=live}}</ref> | | GSpot = 8/10<ref name="GSpotRev">{{Cite web |url=https://www.gamespot.com/reviews/star-wars-jedi-fallen-order-review-never-tell-me-t/1900-6417364/ |title=Star Wars: Jedi Fallen Order Review – Never Tell Me The Odds |last=Hornshaw |first=Phil |date=November 15, 2019 |publisher=] |access-date=November 17, 2019 |archive-date=November 18, 2019 |archive-url=https://web.archive.org/web/20191118141338/https://www.gamespot.com/reviews/star-wars-jedi-fallen-order-review-never-tell-me-t/1900-6417364/ |url-status=live}}</ref> | ||
| GRadar = {{Rating|4|5}}<ref name="GRadar">{{cite web |last=Tyrer |first=Ben |date=November 14, 2019 |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-review/ |title=Star Wars Jedi: Fallen Order review: "Gets what makes the series special" |publisher=] |access-date=November 17, 2019 |archive-date=December 21, 2020 |archive-url=https://web.archive.org/web/20201221031243/https://www.gamesradar.com/star-wars-jedi-fallen-order-review/ |url-status=live}}</ref> | | GRadar = {{Rating|4|5}}<ref name="GRadar">{{cite web |last=Tyrer |first=Ben |date=November 14, 2019 |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-review/ |title=Star Wars Jedi: Fallen Order review: "Gets what makes the series special" |publisher=] |access-date=November 17, 2019 |archive-date=December 21, 2020 |archive-url=https://web.archive.org/web/20201221031243/https://www.gamesradar.com/star-wars-jedi-fallen-order-review/ |url-status=live}}</ref> | ||
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}} | }} | ||
''Star Wars Jedi: Fallen Order'' received "generally favorable reviews |
''Star Wars Jedi: Fallen Order'' received "generally favorable" reviews from critics, according to ] website ].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Critics liked the game for being a self-contained ''Star Wars'' single-player title,<ref name="IGN"/><ref name="PCGUS Rev"/> and felt that ''Fallen Order'' had successfully combined distinct systems from multiple game genres together.<ref name="giantbombreview"/><ref name="VG247Rev"/><ref>{{cite web |url=https://www.theverge.com/2019/11/15/20965741/star-wars-jedi-fallen-order-review-xbox-ps4-pc-respawn |title=Jedi: Fallen Order shows that a good Star Wars game doesn't have to be original |first=Andrew |last=Webster |work=] |date=November 15, 2019 |access-date=September 12, 2022 |archive-date=July 27, 2022 |archive-url=https://web.archive.org/web/20220727145026/https://www.theverge.com/2019/11/15/20965741/star-wars-jedi-fallen-order-review-xbox-ps4-pc-respawn |url-status=live}}</ref> Many reviewers noted the game's subpar technical performance.<ref name="giantbombreview"/><ref>{{cite web |url=https://www.eurogamer.net/star-wars-jedi-fallen-order-review-solid-combat-mired-in-shallow-storytelling-and-technical-problems |title=Star Wars Jedi: Fallen Order review - solid combat mired in shallow storytelling and technical problems |first=Emma |last=Kent |work=] |date=November 16, 2019 |access-date=September 12, 2022 |archive-date=May 11, 2022 |archive-url=https://web.archive.org/web/20220511194552/https://www.eurogamer.net/star-wars-jedi-fallen-order-review-solid-combat-mired-in-shallow-storytelling-and-technical-problems |url-status=live}}</ref><ref name="GI"/> The success of ''Star Wars Jedi: Fallen Order'', alongside '']'', prompted Disney to encourage game developers to make more original games based on its properties.<ref>{{cite web |url=https://www.ign.com/articles/disney-wants-more-games-that-reimagine-its-stories-and-characters |title=Disney Wants More Games That Reimagine Its Stories and Characters |first=Chris |last=Priestman |work=] |date=February 14, 2020 |access-date=September 12, 2022 |archive-date=September 7, 2022 |archive-url=https://web.archive.org/web/20220907143914/https://www.ign.com/articles/disney-wants-more-games-that-reimagine-its-stories-and-characters |url-status=live}}</ref> | ||
The exploration aspect of the game was widely |
The exploration aspect of the game was widely praised. Andrew Reiner from '']'' described it as the game's "most dynamic and entertaining quality," though he felt some locations were designed in a "gamey" way that harmed immersion. He disliked sometimes having to revisit planets due to unimaginative narrative reasons.<ref name="GI"/> Hornshaw noted that each planet featured in the game was beautifully realized, and added that players were always well-rewarded for exploring off the beaten path.<ref name="GSpotRev"/> Ben Tyrer from '']'' praised the game's many locations as "intriguing", and compared the puzzles favorably to '']''.<ref name="GRadar"/> Stepleton applauded the team for their "attention to detail" and their devotion to stay true to the source materials, though he remarked the in-game ] were "offensively ugly".<ref name="IGN"/> Brad Shoemaker from '']'' disliked the lack of a fast travel option for making exploration a "chore" early in the game.<ref name="giantbombreview"/> Tom Senior from '']'' described the game's locations as "massive, tangled dungeon with a good mix of gorgeous exteriors and atmospheric Imperial bases", but he noted that the third-person exploration gameplay was "old-fashioned".<ref name="PCGUS Rev"/> | ||
The combat was praised by critics. Reiner noted each swing of the lightsaber felt impactful and each combat encounter was an intense experience.<ref name="GI"/> Hornshaw and Senior lauded the difficult nature of the game, likening it to '']''. Hornshaw further added that each combat encounter can be an "exciting, cerebral exercise" because enemies can easily defeat the player. Both remarked that despite its challenging gameplay, it was rewarding enough for players to feel like they are controlling a powerful Jedi knight. He enjoyed the game for not giving Cal too much power, which in turn, made the Empire a "frightening threat" due to the differences in power level between the two.<ref name="GSpotRev"/><ref name="PCGUS Rev"/> Tyrer remarked that the game was "demanding" but not "punishing" and praised the difficulty options for allowing players to fine tune their experience.<ref name="GRadar"/> '']''{{'}}s Sherif Saed felt that the parrying mechanics were sometimes inconsistent and frustrating, and criticized several combat encounters where players are overwhelmed by too many enemies.<ref name="VG247Rev"/> | The combat was praised by critics. Reiner noted each swing of the lightsaber felt impactful and each combat encounter was an intense experience.<ref name="GI"/> Hornshaw and Senior lauded the difficult nature of the game, likening it to '']''. Hornshaw further added that each combat encounter can be an "exciting, cerebral exercise" because enemies can easily defeat the player. Both remarked that despite its challenging gameplay, it was rewarding enough for players to feel like they are controlling a powerful Jedi knight. He enjoyed the game for not giving Cal too much power, which in turn, made the Empire a "frightening threat" due to the differences in power level between the two.<ref name="GSpotRev"/><ref name="PCGUS Rev"/> Tyrer remarked that the game was "demanding" but not "punishing" and praised the difficulty options for allowing players to fine tune their experience.<ref name="GRadar"/> '']''{{'}}s Sherif Saed felt that the parrying mechanics were sometimes inconsistent and frustrating, and criticized several combat encounters where players are overwhelmed by too many enemies.<ref name="VG247Rev"/> | ||
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===Sales=== | ===Sales=== | ||
In Japan, the ] version of ''Star Wars Jedi: Fallen Order'' sold 26,761 units within its first week on sale, which made it the fifth best-selling retail game of the week.<ref>{{cite web |last=Romano |first=Sal |date=November 20, 2019 |url=https://gematsu.com/2019/11/famitsu-sales-11-11-19-11-17-19 |title=Famitsu Sales: 11/11/19 – 11/17/19 |publisher=Gematsu |access-date=November 20, 2019 |archive-date=April 27, 2022 |archive-url=https://web.archive.org/web/20220427190624/https://www.gematsu.com/2019/11/famitsu-sales-11-11-19-11-17-19 |url-status=live}}</ref> In the United Kingdom, it was the second best-selling retail game during its first week on sale, behind '']'', with 66% of sales being for the PlayStation 4 version and the remaining 34% for the ] version.<ref>{{cite web |last=Dring |first=Christopher |date=November 17, 2019 |url=https://www.gamesindustry.biz/articles/2019-11-17-uk-charts-pok-mon-sword-and-shield-post-huge-opening-weekend-sales |title=UK Charts: Pokémon Sword and Shield post huge opening weekend sales |work=GamesIndustry.biz |access-date=November 20, 2019 |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408133826/https://www.gamesindustry.biz/articles/2019-11-17-uk-charts-pok-mon-sword-and-shield-post-huge-opening-weekend-sales |url-status=live}}</ref> It had the fourth most successful UK launch for a video game physical release in 2019.<ref>{{cite web |url=https://www.gamesindustry.biz/uk-charts-pok-mon-sword-and-shield-post-huge-opening-weekend-sales |title=UK Charts: Pokémon Sword and Shield post huge opening weekend sales |first=Christopher |last=Dring |work=] |date=November 17, 2019 |access-date=September 12, 2022 |archive-date=September 6, 2022 |archive-url=https://web.archive.org/web/20220906033532/https://www.gamesindustry.biz/uk-charts-pok-mon-sword-and-shield-post-huge-opening-weekend-sales |url-status=live}}</ref> In the United States, it was the second best-selling game in November and December 2019, only behind the ]. With only two months of sales, it was still the sixth best-selling game of the year in the US, and Respawn's most profitable premium title of all-time.<ref>{{cite web |url=https://venturebeat.com/business/december-2019-npd-call-of-duty-star-wars-close-out-2019-on-top/ |title=December 2019 NPD — Call of Duty, Star Wars close out 2019 on top |first=Jeff |last=Grubb |work=] |date=January 16, 2020 |access-date=September 12, 2022 |archive-date=August 26, 2022 |archive-url=https://web.archive.org/web/20220826011855/https://venturebeat.com/business/december-2019-npd-call-of-duty-star-wars-close-out-2019-on-top/ |url-status=live}}</ref> | |||
Electronic Arts confirmed that ''Star Wars Jedi: Fallen Order'' had the fastest-selling digital launch for any ''Star Wars'' game within its first two weeks on sale.<ref>{{cite web |url=https://www.businesswire.com/news/home/20191126005302/en/ |title=The Force Is Strong With Star Wars Jedi: Fallen Order |date=November 26, 2019 |work=] |access-date=November 27, 2019 |archive-date=November 27, 2019 |archive-url=https://web.archive.org/web/20191127224924/https://www.businesswire.com/news/home/20191126005302/en/ |url-status=live}}</ref> The game sold |
Electronic Arts confirmed that ''Star Wars Jedi: Fallen Order'' had the fastest-selling digital launch for any ''Star Wars'' game within its first two weeks on sale.<ref>{{cite web |url=https://www.businesswire.com/news/home/20191126005302/en/ |title=The Force Is Strong With Star Wars Jedi: Fallen Order |date=November 26, 2019 |work=] |access-date=November 27, 2019 |archive-date=November 27, 2019 |archive-url=https://web.archive.org/web/20191127224924/https://www.businesswire.com/news/home/20191126005302/en/ |url-status=live}}</ref> The game sold over 8 million units by the end of January 2020, exceeding EA's expectations.<ref name=":0">{{cite web |url=https://www.eurogamer.net/articles/2020-01-31-star-wars-jedi-fallen-order-beat-ea-expectations-by-selling-8m-copies |title=Star Wars Jedi: Fallen Order beat EA expectations by selling 8m copies |first=Emma |last=Kent |work=] |date=January 31, 2020 |access-date=January 31, 2020 |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104213445/https://www.eurogamer.net/articles/2020-01-31-star-wars-jedi-fallen-order-beat-ea-expectations-by-selling-8m-copies |url-status=live}}</ref> Over 10 million units were sold by the end of March 2020.<ref>{{cite web |url=https://venturebeat.com/2020/05/05/star-wars-jedi-fallen-order-tops-10-million-copies-sold/ |title=Star Wars Jedi: Fallen Order tops 10 million copies sold |first=Dean |last=Takahashi |work=] |date=May 5, 2020 |access-date=May 7, 2020 |archive-date=August 6, 2020 |archive-url=https://web.archive.org/web/20200806143037/https://venturebeat.com/2020/05/05/star-wars-jedi-fallen-order-tops-10-million-copies-sold/ |url-status=live}}</ref> By June 2021, the game had attracted over 20 million players.<ref>{{cite web |url=https://www.gamesradar.com/star-wars-jedi-fallen-order-surpasses-20-million-players/ |title=Star Wars Jedi: Fallen Order surpasses 20 million players |first=Hirun |last=Cryer |work=] |date=June 11, 2021 |access-date=September 12, 2022 |archive-date=July 19, 2022 |archive-url=https://web.archive.org/web/20220719182026/https://www.gamesradar.com/star-wars-jedi-fallen-order-surpasses-20-million-players/ |url-status=live}}</ref> | ||
===Awards=== | ===Awards=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Year !! Award !! Category !! Result !! Ref | ! Year !! Award !! Category !! Result !! Ref. | ||
|- | |- | ||
| style="text-align:center;" rowspan="6" | 2019 | | style="text-align:center;" rowspan="6" | 2019 | ||
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|- | |- | ||
| rowspan="2" | ] | | rowspan="2" | ] | ||
⚫ | | ] <small>(Greez)</small> | ||
⚫ | | {{Nom}} | ||
⚫ | | rowspan="2" style="text-align:center;" | <ref>{{cite web |last=Chalk |first=Andy |date=January 13, 2020 |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |publisher=] |access-date=January 17, 2020 |archive-date=March 3, 2020 |archive-url=https://web.archive.org/web/20200303212529/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live}}</ref><ref>{{cite web |last=Van Allen |first=Eric |date=February 14, 2020 |url=https://www.usgamer.net/articles/untitled-goose-game-wins-top-bill-at-the-2020-dice-awards |title=Untitled Goose Game Wins Top Bill at the 2020 D.I.C.E. Awards |publisher=] |access-date=February 14, 2020 |archive-date=February 14, 2020 |archive-url=https://web.archive.org/web/20200214054731/https://www.usgamer.net/articles/untitled-goose-game-wins-top-bill-at-the-2020-dice-awards |url-status=live}}</ref> | ||
⚫ | |- | ||
| ] | | ] | ||
| {{Won}} | | {{Won}} | ||
⚫ | | rowspan="2" style="text-align:center;" | <ref>{{cite web |last=Chalk |first=Andy |date=January 13, 2020 |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |publisher=] |access-date=January 17, 2020 |archive-date=March 3, 2020 |archive-url=https://web.archive.org/web/20200303212529/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live}}</ref><ref>{{cite web |last=Van Allen |first=Eric |date=February 14, 2020 |url=https://www.usgamer.net/articles/untitled-goose-game-wins-top-bill-at-the-2020-dice-awards |title=Untitled Goose Game Wins Top Bill at the 2020 D.I.C.E. Awards |publisher=] |access-date=February 14, 2020 |archive-date=February 14, 2020 |archive-url=https://web.archive.org/web/20200214054731/https://www.usgamer.net/articles/untitled-goose-game-wins-top-bill-at-the-2020-dice-awards |url-status=live}}</ref> | ||
⚫ | |- | ||
⚫ | | ] <small>(Greez)</small> | ||
⚫ | | {{Nom}} | ||
|- | |- | ||
| rowspan="7" | NAVGTR Awards | | rowspan="7" | NAVGTR Awards | ||
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| Audio of the Year | | Audio of the Year | ||
| {{Nom}} | | {{Nom}} | ||
| rowspan="8" style="text-align:center;" | |
| rowspan="8" style="text-align:center;" | <ref>{{cite web |last=Tangcay |first=Jazz |date=May 6, 2020 |url=https://variety.com/2020/music/news/death-stranding-gaming-gang-awards-winners-list-1234600151/ |title='Death Stranding' Sweeps Gaming's G.A.N.G. Awards With Six Wins Including Audio of the Year |publisher=] |access-date=May 7, 2020 |archive-date=May 7, 2020 |archive-url=https://web.archive.org/web/20200507133753/https://variety.com/2020/music/news/death-stranding-gaming-gang-awards-winners-list-1234600151/ |url-status=live}}</ref> | ||
|- | |- | ||
| Music of the Year | | Music of the Year | ||
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== Sequel == | == Sequel == | ||
{{Main|Star Wars Jedi: Survivor}} | {{Main|Star Wars Jedi: Survivor}} | ||
In January 2022, Respawn confirmed it was developing a sequel to ''Jedi: Fallen Order'', with ] returning as director.<ref name="SW EA">{{cite web |url=https://www.theverge.com/2022/1/25/22900615/respawn-star-wars-games-jedi-fallen-order-sequel |title=Apex Legends studio Respawn is making three new Star Wars games |first=Andrew |last=Webster |work=] |date=January 25, 2022 |access-date=January 26, 2022 |archive-date=April 28, 2022 |archive-url=https://web.archive.org/web/20220428202620/https://www.theverge.com/2022/1/25/22900615/respawn-star-wars-games-jedi-fallen-order-sequel |url-status=live}}</ref> Titled '' |
In January 2022, Respawn confirmed it was developing a sequel to ''Jedi: Fallen Order'', with ] returning as director.<ref name="SW EA">{{cite web |url=https://www.theverge.com/2022/1/25/22900615/respawn-star-wars-games-jedi-fallen-order-sequel |title=Apex Legends studio Respawn is making three new Star Wars games |first=Andrew |last=Webster |work=] |date=January 25, 2022 |access-date=January 26, 2022 |archive-date=April 28, 2022 |archive-url=https://web.archive.org/web/20220428202620/https://www.theverge.com/2022/1/25/22900615/respawn-star-wars-games-jedi-fallen-order-sequel |url-status=live}}</ref> Titled ''Star Wars Jedi: Survivor'', it was unveiled in May and was released in April 2023 for ], ], and ].<ref>{{cite web |title=Star Wars Jedi: Survivor Announced, First Trailer and 2023 Release Revealed |url=https://www.ign.com/articles/star-wars-jedi-survivor-trailer-revealed-2023 |last=Kim |first=Matt |website=] |date=May 27, 2022 |access-date=May 27, 2022 |archive-date=May 27, 2022 |archive-url=https://web.archive.org/web/20220527210401/https://www.ign.com/articles/star-wars-jedi-survivor-trailer-revealed-2023 |url-status=live}}</ref> Respawn collaborated with ] for this sequel, which is set five years after ''Fallen Order''.<ref>{{cite web |title=Respawn and Lucasfilm Games Unveil Star Wars Jedi: Survivor, the Next Epic Chapter in the Acclaimed Action-Adventure. Series |url=https://www.businesswire.com/news/home/20220527005043/en/Respawn-and-Lucasfilm-Games-Unveil-Star-Wars-Jedi-Survivor-the-Next-Epic-Chapter-in-the-Acclaimed-Action-Adventure-Series |last=Gwaltney |first=Javy |website=Business Wire |date=May 27, 2022 |access-date=May 28, 2022 |archive-date=May 27, 2022 |archive-url=https://web.archive.org/web/20220527224349/https://www.businesswire.com/news/home/20220527005043/en/Respawn-and-Lucasfilm-Games-Unveil-Star-Wars-Jedi-Survivor-the-Next-Epic-Chapter-in-the-Acclaimed-Action-Adventure-Series |url-status=live}}</ref> | ||
A tie-in novel titled '']'' was released on March 7, 2023. The book was written by ], and bridges the events between ''Fallen Order'' and ''Survivor''.<ref>{{cite web |url=https://www.eurogamer.net/star-wars-jedi-fallen-order-book-spin-off-to-set-up-sequel |title=Star Wars Jedi: Fallen Order book spin-off to set up sequel |first=Tom |last=Phillips |work=] |date=August 19, 2022 |access-date=September 12, 2022 |archive-date=August 31, 2022 |archive-url=https://web.archive.org/web/20220831135215/https://www.eurogamer.net/star-wars-jedi-fallen-order-book-spin-off-to-set-up-sequel |url-status=live}}</ref> | A tie-in novel titled '']'' was released on March 7, 2023. The book was written by ], and bridges the events between ''Fallen Order'' and ''Survivor''.<ref>{{cite web |url=https://www.eurogamer.net/star-wars-jedi-fallen-order-book-spin-off-to-set-up-sequel |title=Star Wars Jedi: Fallen Order book spin-off to set up sequel |first=Tom |last=Phillips |work=] |date=August 19, 2022 |access-date=September 12, 2022 |archive-date=August 31, 2022 |archive-url=https://web.archive.org/web/20220831135215/https://www.eurogamer.net/star-wars-jedi-fallen-order-book-spin-off-to-set-up-sequel |url-status=live}}</ref> | ||
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== External links == | == External links == | ||
{{Commons category}} | |||
* {{official website|https://www.ea.com/games/starwars/jedi-fallen-order?isLocalized}} | * {{official website|https://www.ea.com/games/starwars/jedi-fallen-order?isLocalized}} | ||
{{Star Wars Jedi}} | |||
{{Respawn}} | {{Respawn}} | ||
{{Star Wars games}} | {{Star Wars games}} | ||
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Latest revision as of 06:06, 30 December 2024
2019 video game
2019 video game
Star Wars Jedi: Fallen Order | |
---|---|
Developer(s) | Respawn Entertainment |
Publisher(s) | Electronic Arts |
Director(s) | Stig Asmussen |
Producer(s) |
|
Designer(s) | Jason de Heras Jeff Magers |
Programmer(s) | Jiesang Song |
Artist(s) | Ken Feldman Chris Sutton |
Writer(s) | Aaron Contreras |
Composer(s) | Stephen Barton Gordy Haab |
Engine | Unreal Engine 4 |
Platform(s) | |
Release |
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Star Wars Jedi: Fallen Order is a 2019 action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The story is set in the Star Wars universe, five years after Star Wars: Episode III – Revenge of the Sith. It follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order. The player can use Kestis' lightsaber and Force powers to defeat enemies, including stormtroopers, wild beasts and bounty hunters. The game adopts a Metroidvania style of level design where new areas are accessed as Cal unlocks skills and abilities.
Star Wars Jedi: Fallen Order was directed by Stig Asmussen, who joined Respawn in 2014. The game began development as an original title unrelated to Star Wars, but Electronic Arts felt the action would work well as a Star Wars game, convincing Lucasfilm to authorize and consult on the project. The game's visuals were influenced by Rogue One and Star Wars Rebels, while the combat and levels were inspired by Metroid Prime, Dark Souls, and The Legend of Zelda: Wind Waker. The game's voice cast includes Cameron Monaghan as Cal Kestis and Debra Wilson as his mentor Cere Junda. Ben Burtt provided the voice for Cal's companion droid BD-1, while Forest Whitaker reprised his role from Rogue One as Saw Gerrera. The music, composed by Stephen Barton and Gordy Haab, was recorded at Abbey Road Studios with the London Symphony Orchestra and the Bach Choir of London.
Star Wars Jedi: Fallen Order was released for PlayStation 4, Windows, and Xbox One in November 2019, and for PlayStation 5 and Xbox Series X/S in June 2021. The game received generally favorable reviews from critics, who praised the game's combat, characters, performance, and world design, though it received criticisms for the technical issues at release. It sold over 10 million units by 2020. It was nominated for several end-of-the-year accolades, including Best Action/Adventure Game at The Game Awards 2020. A sequel, Star Wars Jedi: Survivor, was released in April 2023.
Gameplay
Star Wars Jedi: Fallen Order is an action-adventure video game played from a third-person perspective. The player can use their lightsaber to strike at enemies, or block incoming attacks. Blocking an attack depletes a character's block meter, opening them up to attack when the meter hits zero. If the player blocks just before an attack, this will parry the attack or deflect a projectile, causing their opponent's block meter to fall more quickly, opening them up for attack. Some enemies will glow red when they attempt to launch an unblockable attack. The player can either sidestep, dodge, or interrupt the attack by using Force abilities. The player has one lightsaber at the beginning of the game, and they can earn the ability to dual-wield a double-bladed lightsaber later in the game.
The player has access to several Force powers, which are used in both combat and puzzle scenarios. The player begins the game with a "force slow" ability that slows down enemies, and slowly earns more force powers such as wall-run, double-jump, force-push, and force-pull, allowing them to reach previously inaccessible areas. The usage of these Force powers is governed by the Force meter, which will replenish when the player damages an enemy using regular attacks. As players progress in the game, they gain skill points which can be used to upgrade their combat skills, which are divided into three major categories: Survival, Lightsaber, and Force. Enemy types include wild beasts native to certain planets, as well as stormtroopers, droids, and Jedi-hunting Purge Troopers. The game's bosses include Inquisitors, bounty hunters, larger wild beasts, and large vehicles such as AT-STs. Some of the bosses are part of the main story, while others are optional. Throughout the game, the player is accompanied by a droid named BD-1. The droid helps the player access chests and terminals, as well as healing them using Stim Canisters.
The game adopts the "Metroidvania" style of exploration and progression. It features five major explorable planets that players can return to regularly; Bogano, Zeffo, Kashyyyk, Dathomir and Ilum. The starship Stinger Mantis serves as the small hub area where the player can talk to non-playable characters, and is used to travel between planets. On each planet, the locations are interconnected, and players can find shortcuts to traverse areas more quickly. Many areas can only be accessed once the player unlocks new abilities or items. When requested, BD-1 projects a holographic map of the planet, including the location of the player's objectives. Doors that can be opened are highlighted in green, and gates that cannot be opened yet are highlighted in red. As the player explores different locations, BD-1 occasionally requests to scan items, granting players a small amount of experience points. Exploration reveals chests, which unlock cosmetic items that change the appearance of the player, their ship, and BD-1. The player can find "essence" items that give a permanent increases to their health or force meter, as well as "echoes" that reveal more of the game's story. BD-1 can be upgraded to help with navigation and combat, though some upgrades can be easily missed. Each level contains "meditation circles" where the player can save the game, spend skill points to update their character, refill Stim Canisters, and rest to recover health, healing items, and force energy. However, resting causes all enemies to respawn. Dying in battle costs players experience points, though lost XP can be regained by damaging the opponent that has previously killed the player.
With the addition of a Star Wars Day update released in 2020, players can access the Meditation Arena through the meditation circles. The arena offers combat challenges where the player fights waves of enemies based on locations from the main game. Completing a challenge awards the player with up to three stars, based on the player's health. These stars can be used to unlock cosmetic changes for BD-1. The Meditation Arena includes a battle grid, where players can select their abilities and opponents for a custom challenge.
Synopsis
Setting and characters
Cameron MonaghanDebra WilsonMonaghan and Wilson did voice work and motion capture as Cal Kestis and Cere Junda respectively.Star Wars Jedi: Fallen Order takes place five years after the events of Revenge of the Sith, in which the democratic Galactic Republic was replaced by the totalitarian Galactic Empire, which effectively controls the galaxy and oversaw the near-extermination of the Republic's peacekeepers, the Jedi Order. The game follows Jedi Padawan Cal Kestis (Cameron Monaghan), one of the few survivors of the Empire's Great Jedi Purge, who embarks on a mission to try and rebuild the Jedi Order while being hunted by the Second Sister (Elizabeth Grullón) and her partner, the Ninth Sister (Misty Lee), both trained by the Sith Lord Darth Vader (Scott Lawrence) as part of the Imperial Inquisitors program.
During his journey, Cal is joined by several allies, including former Jedi Knight-turned-mercenary Cere Junda (Debra Wilson); her friend Greez Dritus (Daniel Roebuck), owner and pilot of the Stinger Mantis; BD-1 (Ben Burtt), a small droid previously owned by Jedi Master Eno Cordova (Tony Amendola); and Merrin (Tina Ivlev), one of the last surviving members of the Nightsister clan of Dathomir. Other characters include Saw Gerrera (Forest Whitaker), the leader of the Partisan rebel movement against the Empire that was featured in previous Star Wars media; Dark Jedi Taron Malicos (Liam McIntyre), who usurped leadership of Dathomir; Wookiee chieftain Tarfful, who leads the Wookiee resistance against the Empire and first appeared in Star Wars Episode III: Revenge of the Sith; and Cal's former Jedi Master, Jaro Tapal (Travis Willingham), who is featured in flashbacks alongside several clone troopers (Dee Bradley Baker).
Plot
Five years after the Republic's conversion into the Empire and the Great Jedi Purge, former Padawan Cal Kestis is hiding from the Empire on the planet Bracca, where he works as a scrapper salvaging ships from the Clone Wars. An Imperial probe catches Cal using the Force to save his friend Prauf, and two Inquisitors—the Second Sister and the Ninth Sister—are sent to capture the Jedi. After the Second Sister kills Prauf for speaking up against the Empire, Cal makes his escape. He is rescued by former Jedi Knight Cere Junda and pilot Greez Dritus, who transport him on their ship, the Stinger Mantis.
Cere takes Cal to the planet Bogano in the hopes that he can access an ancient vault. On the way to the vault, Cal befriends a small droid named BD-1, who shows him a message from Cere's former Jedi Master, Eno Cordova. It reveals that the vault was built by an ancient civilization called the Zeffo and that a Jedi Holocron containing a list of Force-sensitive children has been hidden inside by Cordova. Cere believes the list could help rebuild the Jedi Order, but the only way to access the vault is by following Cordova's path. Cal heads to the Zeffo homeworld and explores an ancient temple, finding a clue pointing to Cordova's friend, the Wookiee chieftain Tarfful. On Kashyyyk, Cal encounters notorious insurgent Saw Gerrera. Cal helps Gerrera free several Wookiees enslaved by the Empire.
Unable to locate Tarfful, Cal revisits Zeffo in search of additional clues but is unexpectedly ambushed by the Second Sister, who unveils herself as Trilla Suduri, Cere's former Padawan. Trilla explains her capture by the Empire after Cere's betrayal under torture and warns Cal of the inevitable betrayal by Cere as well. Cal discovers the necessity of a Zeffo artifact known as an Astrium to access the vault but is captured by a Haxion Brood bounty hunter, forcing him into a gladiatorial arena owned by the Haxion boss, Sorc Tormo. Following a rescue mission by Cere and Greez, Cal returns to Kashyyyk, where Tarfful instructs him to investigate the pinnacle of the Origin Tree. At that location, Cal uncovers another recording by Cordova, revealing the presence of an Astrium within a Zeffo tomb on Dathomir, but his exploration is interrupted by an encounter with the Ninth Sister, whom he manages to defeat.
On Dathomir, Cal's progress is impeded by an army of revenants led by Nightsister Merrin, who blames the Jedi for the massacre of her people during the Clone Wars. Cal has a flashback of his former master Jaro Tapal sacrificing himself to protect him during Order 66, and the kyber crystal of Cal's lightsaber is destroyed. He meets former Jedi Taron Malicos, who crash-landed on Dathomir during the Purge and succumbed to the dark side of the Force, usurping leadership of the planet. Malicos seeks to learn the Nightsisters' magic and tries to tempt Cal to the dark side, but the latter refuses and flees after Merrin attacks them both. Aboard the Stinger Mantis, Cere admits she cut her connection to the Force after briefly falling to the dark side upon learning Trilla became an Inquisitor. After traveling to Ilum to rebuild his lightsaber, Cal returns to Dathomir, where he retrieves the Astrium and overcomes his guilt over Jaro's death. He then defeats Malicos with the unexpected aid of Merrin, who agrees to join the Stinger Mantis crew.
Back on Bogano, Cal unlocks the vault, experiencing a vision where he rebuilds the Jedi Order, but they are defeated and tortured by the Empire, whom he eventually joins. After escaping the vision, Trilla attacks him and steals the Holocron. Cere reassumes her role as a Jedi and knights Cal before the pair infiltrate the Fortress Inquisitorius on Mustafar's oceanic moon Nur to recover the Holocron. After battling their way through almost an entire company of stormtroopers, they reach Trilla, whom Cal defeats, taking back the Holocron. Cere reconciles with Trilla, but before the latter can be fully redeemed, Darth Vader suddenly appears and murders Trilla for her failure. Unable to defeat Vader, Cal and Cere escape from his grasp and are saved from drowning by Merrin. The crew celebrates their success on the Stinger Mantis, until they realize that the children listed on the Holocron will only be in more danger if they become Jedi. Cal destroys the Holocron with his lightsaber and asks his crew where they should go next.
Development
Following his exit from Sony's Santa Monica Studio, Stig Asmussen, who had previously directed God of War III, joined Respawn Entertainment in 2014. He served as the studio's game director, leading the studio's second development team while the first development team was working on the Titanfall games. Prior to the game's development, Respawn discussed the possibility of making a Star Wars game with publisher Electronic Arts (EA), who controlled an exclusive license from Lucasfilm to develop new Star Wars games. This plan did not go through. When this plan did not go through, Respawn began development on an original game concept, and EA felt the project could work well as a Star Wars game. As owner of the Star Wars intellectual property, Lucasfilm was protective of the Jedi as a "sacred" part of the franchise, and encouraged Respawn to make a shooter game about a smuggler or bounty hunter. However, Asmussen pushed back with his vision, convincing Lucasfilm to focus on a game with Jedi and lightsaber combat. Lucasfilm would continue to check in with Asmussen and Respawn, ensuring the game's fidelity to the Star Wars setting. Visually, the game was heavily inspired by Rogue One and Solo: A Star Wars Story. The team also took inspirations from Star Wars Rebels, which took place in the same period.
Narrative
Aaron Contreras led the game's writing team, which included Chris Avellone, and several writers experienced with the Star Wars setting from their work on The Clone Wars and Rebels. The team wanted to develop a story between the events of Episode III and IV, to explore recognizable Star Wars elements that had been under-utilized in other media. Level designer Jeff Magers described the events after Episode III as "a perfect place for a video game hero, as a flickering candle of light in a very dark place." The team wanted to evoke feelings of the original trilogy, while creating an "authentic" Jedi story and a classic hero journey. At the beginning of the game, Cal is not yet a Jedi, as his training ended abruptly as the Jedi were purged during Order 66. Fallen Order, therefore, was envisioned as a "David and Goliath story", focusing on "the classic battle of good versus evil".
The writing team described "trauma" as one of the main themes, telling a story about how people react in moments of desperation. This was reflected through Cal's growing confidence in his abilities, and his gradual trust of his companions as they resist the Empire. Cameron Monaghan provided voice and motion capture for the character. The game chose a human protagonist as more relatable than an alien, and also decided he should be male to differentiate from Rey, the female lead in the sequel trilogy. Elizabeth Grullon provided the voice for the Second Sister. The character's British accent was improvised during the recording sessions as she "had a strong intuition" that Trilla had a British dialect when she first read the script. The character, along with the Ninth Sister, first appeared in the Marvel comic series Darth Vader: Dark Lord of the Sith.
The ship Stinger Mantis was designed by Star Wars artist Doug Chiang. Its captain Greez Dritus belongs to a new alien species made for Fallen Order. According to Asmussen, the character was inspired by "John C. Reilly and Mr. Furley from Three's Company". BD-1 took two years to design. Throughout the game, Cal gradually bonded with BD-1, a relationship which Asmussen compared to that of Charlie Brown and his animal companions Snoopy and Woodstock. The droid was initially codenamed "bird dog", as its design was reminiscent to that of a bird, while having the personality of a dog. As a companion robot, Respawn designed it to be very "personable", and described it as Cal's best friend. The team initially design a bolster for BD-1 so he could fly around, but later settled for a bipedal design because the team wanted him to be an exploration droid. It has a pair of big eyes, which allow him to scan different objects and project a map hologram. The team initially brainstormed about giving the droid lines of dialogue, though ultimately decided to work with Ben Burtt to create its beeping sounds. Cal was initially envisioned as a "tinkerer" who would create BD-1 from scraps, and BD-1 would serve as Cal's backpack. This idea was abandoned. Early design of the BD-1 is reminiscent to that of BB-8 from the sequel trilogy, though they had to change its design once they saw the trailer for Star Wars: The Force Awakens. Purge Troopers were created in conjunction with Marvel Comics. While they were first seen in the abovementioned Dark Lord of the Sith comic book series, Fallen Order would mark their first appearance as enemy combatants.
Gameplay
Respawn wanted players to explore the world without needing excessive guidance. The team was inspired by the design of Metroid Prime, in particular how frequent new upgrades are offered to players. The team believed that the game's Metroidvania structure enabled players to explore each location freely, while allowing the team to deliver occasional handcrafted moments. "Re-traversal" was one of the game's core design pillars. The Force powers, in particular, were described as "lock-and-key mechanisms" which can be used to solve puzzles and unlock secret areas. The game's Metroidvania design further reflected Cal's narrative growth as a character as he became more confident in himself and his connection with the Force. The game does not feature a fast travel system, as the team believed that players would explore each location more thoroughly and look for shortcuts when they are not allowed to skip through the critical path.
The combat of the game was described to be "thoughtful" and "methodical". The team decided early in development that Jedi warriors focus on "precision and efficiency". It was not combo-based, as the team did not want players to mash buttons. Instead, the game was about striking at enemies and using Force abilities at the right moments and catching enemies off guard. The player must study an opponent's move set and react to them accordingly with different tactics and timing of attack. To stay true to the Star Wars universe, Cal can kill stormtroopers with one hit using his lightsaber. To make the combat more challenging, some enemies were designed with natural armor, and others were given a Block meter. To balance between challenging and accessible gameplay, the team looked for a middle ground between Metroid, The Legend of Zelda: Wind Waker, and games developed by FromSoftware such as Bloodborne and Dark Souls. In particular, the team did not want the game to be unforgiving or punishing. The team introduced difficulty modes that mainly change enemy aggression, as well as the player's parry timing and health loss. Even in the most difficult game mode, the design team wanted Cal's weapons to deliver lethal damage. As moments of dismemberment were rare in the Star Wars films, Lucasfilm and Respawn agreed that the game would not feature human dismemberment.
Music
Gordy Haab and Stephen Barton served as the game's composers. The former had previously composed the scores for Star Wars: The Old Republic and Star Wars: Battlefront while the latter had collaborated with the studio on the Titanfall, Uncharted, and Apex Legends. The score was recorded at Abbey Road Studios with the London Symphony Orchestra and the Bach Choir of London. According to the game's audio director Nick Laviers, the game's music was designed to evoke those from the original film trilogy, being both "futuristic" while having a "1970s, warm and familiar technology vibe". Haab described the score of the game as "dark", with some songs bordering on "gothic horror". The team felt that Cal's theme was challenging to create, since they did not want to foreshadow too much of his character development and his heroic journey. Haab intentionally avoided listening to established Star Wars music in order to create something new for Fallen Order. A soundtrack album for the game was released on August 21, 2020. It is over 3 hours long and it was produced by the composers Barton and Haab, Nick Laviers, Alan Meyerson, and Electronic Arts President of Music Steve Schnur. Mongolian folk metal band The Hu wrote and recorded a song, "Sugaan Essena", which featured prominently in the game. The song lyrics were written in Mongolian, then translated into a fictional Star Wars language.
Release
The project was revealed by publisher Electronic Arts to be a third-person action-adventure game set in the Star Wars universe in May 2016. Publisher Electronic Arts announced the game at E3 2018, At E3 2019, Electronic Arts showcased a 15-minute demo of the game. The game's development was completed on October 18, 2019, with Respawn confirming it had been declared gold, indicating it was being prepared for duplication and release. It was released for PlayStation 4, Windows, and Xbox One on November 15, 2019, a month before the theatrical release of Star Wars: The Rise of Skywalker. The release of Star Wars Jedi: Fallen Order marked EA's return to Steam, eight years after releasing games exclusively on its own Origin platform. The game was released in two editions: a Standard Edition, and a Deluxe Edition. The Deluxe Edition featured exclusive skins for BD-1 and the Stinger Mantis, a digital artbook, and a "Director's Cut" behind the scenes video. One of these cosmetics that were available through pre-ordering the game, the orange lightsaber crystal, was later made available through an update to all players. At launch, the game received criticisms for its abundance of software bugs. Respawn once considered delaying the title to further polish the game, but ultimately decided to release the game during the holiday season.
A Stadia version was released on November 24, 2020. A photo mode for the game was added in December 2019. On January 12, 2021, a free update was released that improved performance when running the game with backwards compatibility on PlayStation 5 and Xbox Series X/S. Native versions for the PlayStation 5 and Xbox Series X/S were released on June 11, 2021. The new versions improved the game's technical performance and stability, added support for higher resolutions, and vastly improved loading times. The update was free to those who owned either the PlayStation 4 or Xbox One versions of the game. A free update with new cosmetics, game modes, and combat challenges was released on May 4, 2020, coinciding with Star Wars Day.
Tie-in media
In September 2019, Marvel Comics published a tie-in comic prequel series, Star Wars Jedi: Fallen Order – Dark Temple. Written by Matthew Rosenberg and illustrated by Paolo Villanelli, it follows Cere and her master Eno Cordova as they explore the planet Ontotho. In December 2019, Respawn added an outfit based on BD-1 to its online battle royale video game Apex Legends. Hasbro produced three figures in the Star Wars: The Black Series range for Cal Kestis (and BD-1), the Second Sister and the Purge Stormtrooper, with this selection of designs being adapted by Funko into Funko Pop! figures. Starting from March 2022, Cal's lightsaber hilt can be purchased at Dok-Ondar's Den of Antiquities in Star Wars: Galaxy's Edge in Disneyland Resort, and Disney's Hollywood Studios after winning a fan poll in 2020. At Star Wars Celebration 2022, Lego revealed a BD-1 Lego model based on the game.
Reception
Critical response
ReceptionAggregator | Score |
---|---|
Metacritic | PC: 81/100 PS4: 79/100 XONE: 81/100 |
Publication | Score |
---|---|
Game Informer | 8.75/10 |
GameSpot | 8/10 |
GamesRadar+ | |
Giant Bomb | |
IGN | 9/10 |
PC Gamer (US) | 73/100 |
USgamer | 3.5/5 |
VentureBeat | 93/100 |
VG247 |
Star Wars Jedi: Fallen Order received "generally favorable" reviews from critics, according to review aggregator website Metacritic. Critics liked the game for being a self-contained Star Wars single-player title, and felt that Fallen Order had successfully combined distinct systems from multiple game genres together. Many reviewers noted the game's subpar technical performance. The success of Star Wars Jedi: Fallen Order, alongside Marvel's Spider-Man, prompted Disney to encourage game developers to make more original games based on its properties.
The exploration aspect of the game was widely praised. Andrew Reiner from Game Informer described it as the game's "most dynamic and entertaining quality," though he felt some locations were designed in a "gamey" way that harmed immersion. He disliked sometimes having to revisit planets due to unimaginative narrative reasons. Hornshaw noted that each planet featured in the game was beautifully realized, and added that players were always well-rewarded for exploring off the beaten path. Ben Tyrer from GamesRadar praised the game's many locations as "intriguing", and compared the puzzles favorably to Tomb Raider. Stepleton applauded the team for their "attention to detail" and their devotion to stay true to the source materials, though he remarked the in-game Wookiees were "offensively ugly". Brad Shoemaker from Giant Bomb disliked the lack of a fast travel option for making exploration a "chore" early in the game. Tom Senior from PC Gamer described the game's locations as "massive, tangled dungeon with a good mix of gorgeous exteriors and atmospheric Imperial bases", but he noted that the third-person exploration gameplay was "old-fashioned".
The combat was praised by critics. Reiner noted each swing of the lightsaber felt impactful and each combat encounter was an intense experience. Hornshaw and Senior lauded the difficult nature of the game, likening it to Sekiro: Shadows Die Twice. Hornshaw further added that each combat encounter can be an "exciting, cerebral exercise" because enemies can easily defeat the player. Both remarked that despite its challenging gameplay, it was rewarding enough for players to feel like they are controlling a powerful Jedi knight. He enjoyed the game for not giving Cal too much power, which in turn, made the Empire a "frightening threat" due to the differences in power level between the two. Tyrer remarked that the game was "demanding" but not "punishing" and praised the difficulty options for allowing players to fine tune their experience. VG247's Sherif Saed felt that the parrying mechanics were sometimes inconsistent and frustrating, and criticized several combat encounters where players are overwhelmed by too many enemies.
Reiner praised Cal as the game's protagonist and applauded the relationship between him and BD-1, likening the droid to a "friendly lapdog". He liked the story for its pacing and mystique and praised the flashback scenes for their character development. Phil Hornshaw from GameSpot also praised the droid's gameplay presence, which made it an inseparable part of the game. He enjoyed the narrative of the game, though he felt that it only started to excel when it began exploring the deepening friendship between Cal and the game's supporting characters. Cal was generally well-liked by critics, and the game's cast of supporting characters including Cere and Trilla also received praise. While Grubb praised the game's writing, he was disappointed that the story was a typical Star Wars story about light versus dark. Kat Bailey, writing for USgamer, added that the story progressed at a "breakneck speed", though she applauded the story's dark moments.
Sales
In Japan, the PlayStation 4 version of Star Wars Jedi: Fallen Order sold 26,761 units within its first week on sale, which made it the fifth best-selling retail game of the week. In the United Kingdom, it was the second best-selling retail game during its first week on sale, behind Pokémon Sword and Shield, with 66% of sales being for the PlayStation 4 version and the remaining 34% for the Xbox One version. It had the fourth most successful UK launch for a video game physical release in 2019. In the United States, it was the second best-selling game in November and December 2019, only behind the Call of Duty: Modern Warfare reboot. With only two months of sales, it was still the sixth best-selling game of the year in the US, and Respawn's most profitable premium title of all-time.
Electronic Arts confirmed that Star Wars Jedi: Fallen Order had the fastest-selling digital launch for any Star Wars game within its first two weeks on sale. The game sold over 8 million units by the end of January 2020, exceeding EA's expectations. Over 10 million units were sold by the end of March 2020. By June 2021, the game had attracted over 20 million players.
Awards
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2019 | Game Critics Awards | Best of Show | Nominated | |
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
Titanium Awards | Game of the Year | Won | ||
Best Game Design | Won | |||
Best Adventure Game | Won | |||
2020 | New York Game Awards | Great White Way Award for Best Acting in a Game (Debra Wilson) | Nominated | |
Guild of Music Supervisors Awards | Best Music Supervision in a Video Game | Nominated | ||
23rd Annual D.I.C.E. Awards | Adventure Game of the Year | Won | ||
Outstanding Achievement in Character (Greez) | Nominated | |||
NAVGTR Awards | Art Direction, Fantasy | Nominated | ||
Direction in a Game Cinema | Nominated | |||
Game, Franchise Action | Won | |||
Performance in a Drama, Lead (Cameron Monaghan) | Nominated | |||
Performance in a Drama, Supporting (Debra Wilson) | Nominated | |||
Sound Editing in a Game Cinema | Nominated | |||
Sound Effects | Won | |||
Pégases Awards 2020 | Best International Game | Nominated | ||
SXSW Gaming Awards | Video Game of the Year | Nominated | ||
Excellence in Gameplay | Nominated | |||
Excellence in SFX | Won | |||
Excellence in Visual Achievement | Nominated | |||
16th British Academy Games Awards | Audio Achievement | Nominated | ||
Narrative | Nominated | |||
18th Annual G.A.N.G. Awards | Audio of the Year | Nominated | ||
Music of the Year | Won | |||
Sound Design of the Year | Nominated | |||
Best Cinematic Cutscene Audio | Nominated | |||
Best Dialogue | Nominated | |||
Best Original Instrumental | Nominated | |||
Best Original Choral Composition ("Cordova's Theme") | Won | |||
Best Audio Mix | Nominated | |||
ASCAP Composers' Choice Awards | Video Game Score of the Year | Won | ||
The Game Awards 2020 | Best Action/Adventure Game | Nominated | ||
Society of Composers & Lyricists Award | Outstanding Original Score for Interactive Media | Won |
Sequel
Main article: Star Wars Jedi: SurvivorIn January 2022, Respawn confirmed it was developing a sequel to Jedi: Fallen Order, with Stig Asmussen returning as director. Titled Star Wars Jedi: Survivor, it was unveiled in May and was released in April 2023 for PlayStation 5, Windows, and Xbox Series X/S. Respawn collaborated with Lucasfilm Games for this sequel, which is set five years after Fallen Order.
A tie-in novel titled Star Wars Jedi: Battle Scars was released on March 7, 2023. The book was written by Sam Maggs, and bridges the events between Fallen Order and Survivor.
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