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{{Short description|1997 video game}} | |||
{{Unreferenced|date=February 2007}} | |||
{{Infobox |
{{Infobox video game | ||
| title = Street Fighter III | | title = Street Fighter III | ||
| image = |
| image = Street Fighter III flyer.png | ||
| caption = European arcade flyer | |||
| caption = A promotional European flyer for ''Street Fighter III'', featuring ] prominently. Although ] and ] were returning characters, Alex was promoted as the lead character over them. | |||
| developer = ] | | developer = ] | ||
| publisher = '''Arcade''' <br /> Capcom <br /> '''Dreamcast''' {{vgrelease|] / ]|Capcom}}{{vgrelease|PAL|]}} | |||
| publisher = ] | |||
| producer = Tomoshi Sadamoto <br> ] (general producer) <br> ] (general producer) | |||
| designer = ] <small>(producer)</small></br>Yasuhiro Seto, Tomonori Ohmura, Obata Shinichiro, Halachie du Harais, Hidetoshi Ishizawa <small>(planner)</small> | |||
| designer = Yasuhiro Seto <br> Tomonori Ohmura <br> Shinichiro Obata | |||
| release = ] | |||
| composer = Hideki Okugawa<br> Yuki Iwai | |||
| genre = ] | |||
| programmer = Kazuhito Nakai<br>Tate<br>Yas | |||
| artist = Ball Boy<br>Q<br>Yu-suke<br>D Kurita | |||
| series = '']'' | |||
| release = '''Arcade'''<br />{{vgrelease|JP|February 28, 1997<ref>{{cite web | url=https://www.streetfighter.com/en/35th/history.html | title=HISTORY | Street Fighter 35th Anniversary Site | CAPCOM }}</ref>|EU|February 1997|NA|March 5, 1997<ref>{{Cite web |date=1997-06-16 |title=Capcom: Buzz Bin |url=http://capcom.com/buzzbin/main.html |access-date=2023-10-05 |archive-url=https://web.archive.org/web/19970616083457/http://capcom.com/buzzbin/main.html |archive-date=1997-06-16 }}</ref>}}'''Dreamcast'''<br />{{vgrelease|JP|December 16, 1999<ref>{{Cite web |author=I. G. N. Staff |date=1999-10-21 |title=New Capcom Japanese Release Dates |url=https://www.ign.com/articles/1999/10/21/new-capcom-japanese-release-dates |access-date=2023-04-21 |website=IGN |language=en}}</ref>|NA|June 20, 2000<ref>{{Cite web |date=2001-04-19 |title=Street Fighter III: Double Impact Now Available|url=http://www.capcom.com/news/news.xpml?prid=100015 |access-date=2023-04-21 |archive-url=https://web.archive.org/web/20010419152512/http://www.capcom.com/news/news.xpml?prid=100015 |archive-date=2001-04-19 }}</ref>|EU|September 15, 2000}} | |||
| genre = ] | |||
| modes = Up to 2 players simultaneously | | modes = Up to 2 players simultaneously | ||
| arcade system = ] | |||
| cabinet = Upright | |||
| platforms = ], ] | |||
| arcade system = ] | |||
| display = ], 512 x 512 (Horizontal), 4096 colors | |||
| input = 8-way ], 6 ] | |||
| platforms = ], ], ], ] | |||
}} | }} | ||
'''''Street Fighter III''''' is a ] produced by ], released in ] on Capcom's ] hardware, which is a continuation of the famous '']'' series. | |||
{{nihongo|'''''Street Fighter III: New Generation'''''|ストリートファイターIII -New Generation-|lead=yes}} is a 1997 ] in ]'s '']'' series, originally released as a ]. The game, which was designed as a direct ] to '']'' (1991), initially discarded every previous character except for ] and ] (hence the "''New Generation''" subtitle), introducing an all-new roster led by ]. Likewise, a new antagonist named ] took over ]{{'}}s role from the previous games as the new ] character. | |||
The game was produced in three editions, each adding more characters as well as making minor modifications to the ]: | |||
* ''Street Fighter III: New Generation'' | |||
* ''Street Fighter III 2nd Impact: Giant Attack'' | |||
* ''Street Fighter III 3rd Strike: Fight for the Future'' | |||
''Street Fighter III'' was produced for the ]-based ] hardware,<ref>{{cite magazine|last=Webb|first=Marcus |title=Street Fighter 3 in December|magazine=]|issue=23 |publisher=] |date=November 1996|page=22}}</ref> which allowed for more elaborate ] graphics than the ]-based '']'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. Despite the popularity of 3D ] fighting games at the time, Capcom decided to keep this game in 2D; 3D graphics were instead implemented in the spin-off game, '']''. | |||
The original ''Street Fighter III'' and ''2nd Impact'' follows the same storyline (much like the first two ''Alpha'' games), while ''3rd Strike'' is a continuation of both (much like ''Alpha 3''). | |||
''Street Fighter III'' was followed by two updates: '']'' in ] and '']'' in ]. A single home version of the game was released for the ] in 1999 and 2000, in a two-in-one compilation titled ''Street Fighter III: Double Impact'', which also includes ''2nd Impact''. ''Street Fighter III'' received a mainly positive reception, although did not manage to be a hit like its predecessor; it was followed up by '']'' (2008)''.'' | |||
==History== | |||
A ] to '']'' was in high demand, due to the popularity of the ''Street Fighter II'' and its four revisions (''Champion Edition'', ''Hyper Fighting'', ''Super'' and ''Super Turbo''). Rather than releasing a sequel, Capcom created four updates (each one taking about as long as a sequel generally would at the time) to ''Street Fighter II'', and created a prequel spin-off series called '']'' before finally creating ''Street Fighter III''. Some fans began to become impatient with Capcom's unwillingness to release a true sequel (and this was one cause for the rise of the rival ] in the U. S.), while others saw the constant fine-tuning as an effort to make sure the game would be known for its great gameplay. | |||
==Gameplay== | |||
''Street Fighter III: New Generation'', or alternately, ''Three: A New Generation of Street Fighters'' (as it was called on the American marquee), was the true sequel to ''Street Fighter II'', and retained the duo of ] and ] (the only characters to be in every ''Street Fighter'' game since the original). Because of the high number of animation frames used per character (the most fluidly animated fighting game sprites as of now), the original edition of ''Street Fighter III'' only included ten characters; however, the second and third editions of the games slowly added new characters, as well as reintroducing ] and ]. Some fans were put off by some of the added characters, viewing them as overly exotic and reminiscent of the '']'' series (''Vampire'' in ]) more than anything from the ''Street Fighter II'' series or even the ''Street Fighter Alpha'' series. Many were also disappointed in the lack of more classic characters from previous ''Street Fighter'' games. The later updates were named ''2nd Impact'' and ''3rd Strike''. ''3rd Strike'' is notable for being the first commercially released high profile title having a soundtrack comprised largely of ] and ] compositions, both technically complex subsets of the overarching ] moniker from underground rave music fame. Heavy influences of note include ] and ] genres of music. | |||
{{see also|Street Fighter#Gameplay|l1=Gameplay of the Street Fighter series}} | |||
Like its predecessors, ''Street Fighter III'' is a one-on-one fighting game, in which two fighters use a variety of attacks and special moves to knock out their opponent. The gameplay of the original ''Street Fighter III'' has several new abilities and features introduced. Some abilities are also taken from other Capcom fighting games, such as players being able to dash or retreat like in the '']'' series,<ref>{{cite magazine |title=Finally Street Fighter 3!|magazine=] |issue=16|publisher=]|date=February 1997|pages=6–7}}</ref> as well as performing super jumps and quick stands after falling from an attack like in '']''. The game also introduced leap attacks, which are small jumping attacks used against crouching opponents. As well, the player cannot perform aerial guards like in the ''Street Fighter Alpha'' series, which are replaced by parrying ("blocking" in the Japanese version).<ref name=EGM92>{{cite magazine|title=Rewriting the Street Fighter Legend|magazine=]|issue=92|publisher=]|date=March 1997 |pages=64–76}}</ref> | |||
The 1994 fighting game '']'' is often credited with the first parry system. The main new feature is the ability to parry an opponent's attack, by deflecting any incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this allows the player to defend against Special Moves and even Super Arts without sustaining the normal minor damage that blocking normally would incur. However, parrying requires precise timing.<ref name=EGM92/> | |||
While not unsuccessful, the series' success was hindered by a number of factors: it was released during the decline of arcade gaming (caused in part by increased mass market appeal of console gaming due to the flashier graphical prowess of then current gen console's gaming finally reaching past the level gamers would previously only be able to experience in an arcade setting), ] fighting games such as '']'' were on the rise, its old school gameplay had a much steeper learning curve, wasn't as visually flashy as other 2D/3D fighting games, and the decline of fighting games in general as a popular genre. None of the three ''Street Fighter III'' games were able to match the success of the ''Street Fighter II'', ''Street Fighter Alpha'', or ''Marvel vs. Capcom'' series. The most current release of the series is a port of ''3rd Strike'', which was sold as a stand alone game on the ] and ] (in Japan and the ]) is included as part of the '']'' on the ] (in North America) and ]. The first two games in the series are only available on the Dreamcast as part of ''Street Fighter III: Double Impact''. | |||
The other new feature introduced in ''Street Fighter III'' is Super Arts. This is a powerful special move similar to a Super Combo in ''Super Turbo'' and the ''Alpha'' games.<ref name=EGM92/> After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle.<ref name=EGM92/> Like the Super Combo gauge in previous games, the player has a Super Art gauge which will fill up as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled.<ref name=EGM92/> Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up. The players can now cancel a special move into a Super Art, a technique borrowed from '']''. | |||
Street Fighter III: Third Strike was also released in a stand alone format, completely separate from the Anniversary Collection for the PS2, but only in Japan. Released alongside it was a Limited Edition of the same PS2 version which included a bonus DVD of "master" player bouts, a SFIII guide, and a 500 piece jigsaw puzzle. Both versions are currently out of print, however on December 11 2006 in Japan a CapKore version of the standard PS2 version was released. | |||
Among the elaborated sprites include multiple hit stun sprites, including a new "turned-around state," in which a character is turned around (his or her back faces the opponent) after being hit. Only certain attacks can put characters in a turned-around state, and grabs and throws can now be comboed, as it typically takes longer for an attacked character to recover from this new type of hit stun. | |||
==Gameplay== | |||
] | |||
] | |||
] | |||
A significant technical addition to the games was "offensive blocking" (known to ] and ] fans as ''Parrying''), and differs from simple ''Blocking'' (guarding in the ] version) such that the player performing a successful ''Parry'' has no ''Block Stun''. After ''Blocking'' an attack, the defending player enters a brief period of ''Block Stun'' where they cannot immediately react with any hostile actions. However, as a defensive action, a ''Red Parry'' (a ''Parry'' executed during ''Block Stun'') can be attempted should the attacker continue their barrage of attacks. | |||
==Characters== | |||
''Parrying'' defends against the ''Chip Damage'' (a.k.a. "Cheap" or "Cheesy" as in the Alpha series) normally inflicted when ''Blocking'' an opponent's ''Special Attack'' or ''Super Art''. Although reduced from its normal damage, a ''Blocked Special Attack'' or ''Super Art'' causes minuscule but noticeable ''Chip Damage'', allowing attackers the opportunity to at least partially punish the overly defensive player who chooses to simply ''Block'' all incoming attacks, thus motivating a player to attempt a ''Parry''. | |||
* ] - As usual, Ryu seeks to better his skills and find worthy opponents.<ref name=EGM92/> Voiced by Wataru Takagi in ''New Generation'' and ''2nd Impact'', and by ] in ''3rd Strike''. | |||
* ] - As the current U.S. martial arts champion, Ken seeks to test his strength against his old friend and rival Ryu, once again. Voiced by Koji Tobe in ''New Generation'' and ''2nd Impact'', and ] in ''3rd Strike''. | |||
* ] - The lead character of the ''Street Fighter III'' series. He fights with close-range grappling techniques and powerful punches. His initial goal is to avenge the defeat of his friend Tom at the hands of Gill.<ref name=EGM92/> He later gets defeated by Ryu in Third Strike. Voiced by Michael Sommers in ''New Generation'' and ''2nd Impact'', and Patrick Gallagan in ''3rd Strike''. | |||
* ] - A gentleman British boxer who seeks to recover his late father's antique ] convertible from Gill. Voiced by Bruce Robertson in ''New Generation'' and ''2nd Impact'', and by Francis Diakowsky in ''3rd Strike''. | |||
* ] - An African princess from Kenya who uses the fighting style of ]. She seeks to make new friends. All of her attacks use her legs or feet, even the punch button attacks and throws.<ref name=EGM92/> Voiced by Kaoru Fujino in ''New Generation'' and ''2nd Impact'', and Mie Midori in ''3rd Strike''. | |||
* ] - An aspiring female ninja who is sent to retrieve the G File from Gill's organization. Voiced by ] in all three games in the series. | |||
* ] - A Russian man who was kidnapped and experimented on by Gill's organization.<ref name=EGM92/> He seeks revenge only to get trapped and barely escape later on. Voiced by Michael X. Sommers in ''New Generation'' and ''2nd Impact'', and by Lawrence Bayne in ''3rd Strike''. | |||
* ] - A seclusive hermit who seeks a fighter worthy to inherit his fighting style.<ref name=EGM92/> He binds one arm while fighting, to keep from accidentally killing his opponent (except when performing specific special techniques). Voiced by Kan Tokumaru in ''New Generation'' and ''2nd Impact'', and by ] in ''3rd Strike''. | |||
* ] - A young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. Voice by ] in ''New Generation'' and ''2nd Impact'', and ] in ''3rd Strike''. | |||
* ] - Twin kung fu experts from Hong Kong who are guardians of their hometown. While the two brothers are head-swaps, their move sets are identical and they share the same slot in the player select screen, but Yang was given a separate moveset and slot in ''2nd Impact''. Yun was voiced by Koji Tobe in ''New Generation'' and ''2nd Impact'', and by ] in ''3rd Strike''. Yang was voiced by ] in ''New Generation'' and ''2nd Impact'', and by ] in ''3rd Strike''. | |||
* ] - The leader of a secret organization which seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in ''New Generation'' and ''3rd Strike'', and for most of the characters in ''2nd Impact''. Gill is only playable in the console versions of the series. Voiced by Bruce Robertson in ''New Generation'' and ''2nd Impact'', and Lawrence Bayne in ''3rd Strike''. | |||
==Development== | |||
''Parrying's'' inclusion in the fighting genre allows both players to instantly wrest control of the fight's momentum, moving it away from excessive "sitting in the corner and blocking" and "attacking relentlessly" that hinders most fighting games' restrictive combat flow. The lure of a ''Parry's'' potential success or failure, offers the attacking and defending players myriad options for mind games, since at any time the player's attack can be used against the player. | |||
Capcom announced that ''Street Fighter III'' was in development during a March 27, 1996 meeting in Tokyo.<ref>{{cite magazine|last=Webb |first=Marcus |title=Capcom's Plan |magazine=]|issue=20|publisher=] |date=August 1996|page=18}}</ref> They later stated that development took more than two years.<ref name="NGen29">{{cite magazine |last=Webb |first=Marcus |date=May 1997 |title=Street Fighter 3 Arrives |url=https://retrocdn.net/images/b/b7/NextGeneration_US_29.pdf#page=30 |magazine=] |publisher=] |page=28 |issue=29 |quote=The game had its U.S. debut at a mid-March tradeshow.}}</ref> | |||
The game was first unveiled at the September 1996 ] show, in the form of a few minutes of footage incorporated into Capcom's PR demo tape.<ref>{{cite magazine|last1=Levy|first1=Stuart |last2=Semrad|first2=Ed |author3=Sushi-X|title=JAMMA: Capcom Finally Unveils Street Fighter III!!! |magazine=]|issue=88 |publisher=]|date=November 1996 |pages=162–9}}</ref> In an interview shortly before this show, Capcom senior planner ] stated that it would be impossible to convert ''Street Fighter III'' to any of the home consoles then on the market.<ref>{{cite magazine |title=The Capcom Interview|magazine=]|issue=12 |publisher=]|date=October 1996|page=19}}</ref> This prompted rumors that it would be ported to the then-upcoming ].<ref>{{cite magazine|url=https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n3|title=News - E3 '96: 3DO? - M2 Dream List|magazine=]|issue=12|publisher=]|date=July 1996|page=4}}</ref><ref>{{cite magazine|author=The Q |url=https://retrocdn.net/index.php?title=File%3AEGM_US_089.pdf&page=34|title=Gaming Gossip|magazine=]|issue=89|publisher=]|date=December 1996|page=34}}</ref> In January 1997, ] witnessed a demonstration of the game in development on ] and ], so IGN and its anonymous insider speculated that the game might join the launch of the upcoming 64DD peripheral in Japan, which was scheduled for late 1997. Capcom referred to the Nintendo 64 release as "just a rumor",<ref>{{cite web|url=https://ign.com/articles/1997/03/27/street-fighter-iii-aims-for-64dd|title=Street Fighter III Aims for 64DD|website=IGN |date=March 26, 1997 |access-date=February 23, 2019}}</ref> and Nintendo would coincidentally delay the launch of the 64DD peripheral until December 1999 anyway. Amending Mikami's earlier statement, in late 1997 Capcom said it might be possible to port ''Street Fighter III'' to the ] if one of the console's RAM expansion cartridges were used.<ref>{{cite magazine |first=Ed |last=Semrad |title=OP: Ed |magazine=]|issue=100 |publisher=] |date=November 1997|page=238}}</ref> | |||
Due to ''Parrying's'' open ended nature, the player is enabled to freely decide the appropriate response to the ''Parried'' attack given the situation. This differs from the limited ''Attack Reversal'' system of ] or ], which, upon the defender's successful execution, automatically initiates a predetermined attack. | |||
''Parrying'' may seem daunting initially, just as any skill that requires practice. To perform a ''Parry'' simply tap '''toward''' the opponent on the joystick to defend ''High'' and ''Overhead'' attacks (or '''down''', when the attack would hit ''Low''). ''Parrying'' too soon or too late leaves the character wide open to receive the intended attack. There is only a small window of ''Attack Frames'' (the portion of the attack that can cause damage) in which a ''Parry'' can be successful. This occurs just as the opponent's attack would make contact with the player. | |||
Because this and the next two ''Street Fighter III'' games run on the CPS III engine, more elaborate 2D sprites were created. Each character is made up from approximately 700–1200 individually drawn frames of animation,<ref name=EGM92/><ref>{{cite web|url=http://www.crunchyroll.com/anime-news/2012/01/06/capcom-usa-interested-in-return-to-games-with-2d-art |title=Capcom USA Interested in Return to Games with 2D Art |publisher=Crunchyroll |date=January 5, 2012 |access-date=December 21, 2013}}</ref> with the game running at 60 frames per second. | |||
''3rd Strike'' broadened the time-span in which a player can successfully execute a parry; increasing its appeal and functionality over its predecessors. As players skillfully learn to parry commonly used attacks, such as quick "pokes" (attacks with fast execution, high priority, good range and safe recovery), varying attack vectors comes into focus, as abusing the same tactics makes for predictable patterns. | |||
General producer ] explained the controversial decision to keep the series in 2D: "We feel that 3D is not really suitable for the head-to-head fighting ... and, to be frank, Capcom doesn't really have the techniques to display high quality graphics in 3D."<ref>{{cite magazine|title=2D or Not 2D? Capcom Answers with SFIII |magazine=] |issue=26|publisher=]|date=February 1997|page=23}}</ref> | |||
The Air Block, which was introduced in the ''Alpha'' series, was removed (along with the Block Meter) in order to keep with the differing rhythm of the game, and to limit defensive options while airborne. | |||
=== Release === | |||
The Super Arts system is similar to most super moves in 2D fighters, where attacks inflicting damage and those that miss completely, allow the player to build enough meter until it is full. However, in ''Street Fighter III'', the player selects one of three Super Arts before a match starts, this causes for a more specific direction to be taken with how players plan to play their character. Each Super Art has its own meter length, and amount of "stocks" it can hold. Other fighting games tend to have one static meter length to equate that enough meter has been acquired to use any of the multiple "Supers" available to that combatant. While this may seem less restricted due to the larger amount of attack options this opens up, enabling too many moves actually confines a defending player due to their increased vulnerablility. While Super Arts take a longer time to charge up, and can only be stocked once, some accumulate stocks quickly and allow for up to as many as three consecutive executions of that Super Art. | |||
The game's name as it appears on the arcade cabinet is ''Three: A New Generation of Street Fighters''.<ref name="NGen29" /><ref>{{KLOV game|id=9823}}</ref> | |||
In 1999, Capcom released ''Street Fighter III: Double Impact'' (''Street Fighter III: W Impact'' in ]) for the ], a compilation containing the original game and ''2nd Impact''. The compilation features an Arcade, Versus, Training, and Option Mode for both games, as well as a "Parry Attack Mode" in ''2nd Impact'', where the player can test parrying skills in the game's bonus round. This compilation also allows players to use Gill (in both games) and Shin Akuma (in ''2nd Impact'' only), who are exclusively computer-controlled characters in the arcade version. | |||
Additionally, the Super Art meter can be partially spent to execute ''EX Moves'' (a.k.a. EXtra special), (the ''ES'', a.k.a. ''Enhanced Special'' moves were first introduced in Capcom's ''Darkstalkers''), which are powered up versions of character's special moves. Although not as strong as a Super Art, a portion of the Super Art meter is consumed when using an ''EX Move''. The acknowledged upside to ''EX Moves'' lies in their utility to further attack variability when coupled by alternating strength of ''Special Attacks'', as all of which are performed to varying degrees of fierceness, using the three levels of attack buttons present in every ''Street Fighter'' game. For example, when performing Ken's Dragon Punch ''Special Move'', pressing ''Jab Punch'', the fastest attack button, executes a version of the ''Special Move'' which: covers less distance, does less damage, but executes more quickly than a ''Strong Punch'' or ''Fierce Punch''. The ''EX Move'' version travels the farthest distance, does the most damage and has causes additional hits. | |||
A move is EX'd by pressing two punch or kick buttons simultaneously, while performing the same directional motions the ''Special Move'' requires normally. A contributor to the complex ballet of ''3rd Strike'', ''EX Moves'' allow the player to choose between Super Art conservation for sudden, devastating Super Arts (such as Chun-Li's infamous ]) or a barrage of EX attacks. | |||
''New Generation'' was re-released in 2018 as part of the '']'' for the ], ], PC, and ]. | |||
While taunting is an available action in all three version of Street Fighter III, each character's taunt in "3rd Strike" is also accompanied by an additional benefit if completed successfully; for example, Ryu's taunt will lower his stun gauge, and Q's taunt raises his stamina. | |||
== |
=== Soundtrack === | ||
The soundtrack to the first game in the series was released on CD by First Smile Entertainment in 1997, and the ''3rd Strike'' original soundtrack was released by Mars Colony Music in 2000 with an arranged version afterward. The soundtrack to ''3rd Strike'' features three songs and announcer tracks by Canadian rapper ]. The themes for the games are predominantly ], with some ], ], house and techno elements. Yuki Iwai worked on the soundtracks for ''New Generation'' and ''2nd Impact'', and Hideki Okugawa worked on all three games. | |||
===Featured in all versions=== | |||
* ] - The new main character of the SF3 series who fights with close-range wrestling and quick rushing attacks. His goal is to avenge the defeat of his friend Tom at the hands of Gill. | |||
* ] - A British boxer who is trying to retrieve an antique car that Gill has stolen. His character is an homage to anime series '']'' and '']''. | |||
* ] - An African princess who uses the fighting style of ]. She seeks to make new friends. | |||
* ] (final boss. Selectable only in console versions. Although Twelve can use his Super Art X-Copy to transform into Gill when fighting against him.) - The leader of the secret organization known as the ], he wants to restore balance to the world. He can manipulate fire and ice. | |||
* ] - An aspiring ninja whose fight in the tournament is part of her final exam. She is very quick and agile. | |||
* ] (returns from '']'') - Knowing that Ryu has entered the tournament, Ken enters to test his strength against his old rival. | |||
* ] - His real name is Illia, and he is the initial result of the Illuminati's "G-Project", considered a failure by the organization. In Third Strike, he found a companion named Effie who follows him and mimicks his actions. | |||
* ] - An ancient hermit who seeks a fighter that is worthy to inherit his fighting style. He magically binds an arm in order to avoid harming his opponents. | |||
* ] (returns from '']'') - As usual, Ryu enters the tournament to better his skills and find worthy opponents. | |||
* ] - A young Brazilian fighter who is being trained by Ken, Sean wants to improve his skills and prove his ability. | |||
* ] (in the first version of ''Street Fighter III'', Yang was only an alternate version of Yun selectable only as if he was a palette-swap) - The twin brother of Yun, he fights alongside him, but desires to escape his shadow. | |||
* ] - A cocky fighter who, along with Yang, protects his hometown in Hong Kong. He's a happy-go-lucky person who likes to do things his own way. | |||
==Reception== | |||
===Introduced in ''2nd Impact''=== | |||
{{Video game reviews | |||
* ] (returns from '']'' as a secret character and has a non-playable "Shin" version. Was made a regular character in ''3rd Strike'' while his "Shin" version was removed.) - Continues to seek perfection through the way of the warrior. | |||
| title = | |||
* ] (inspired by the Andore enemies from the '']'' series, also a direct nod to professional wrestler ]) - A professional wrestler who wants to find a strong tag team partner. He is often accompanied by his manager, Poison. He is a rival to Alex. | |||
| subtitle = | |||
* ] - Gill's younger, bitter brother who wants to forcibly take the Illuminati from him. He can manipulate electricity and metal. | |||
| state = <!--plain/collapsible--> | |||
| align = right | |||
| na = true | |||
| NGen = Arcade:{{nbsp}}{{Rating|4|5}}<ref name=NG31/><br>Dreamcast:{{nbsp}}{{Rating|3|5}}<ref name="NGv3n10"/> | |||
<!-- | GamePro = Arcade:{{nbsp}} --> | |||
| Fam = Dreamcast:{{nbsp}}31/40<ref name="Famitsu"/> | |||
}} | |||
In Japan, ''Game Machine'' listed ''Street Fighter III'' on their April 1, 1997 issue as being the most successful arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=]|issue=538|publisher=]|date=1 April 1997|page=25|lang=ja}}</ref> However, the game struggled to break even in Japan, with a high budget of 1 billion yen ($8 million), while only selling 1,000 cabinets.<ref name=Polygoral/> Worldwide arcade sales estimates range from between 1,000 and 10,000 units sold.<ref name=Polygoral>{{cite news |last=Leone |first=Matt |title=Street Fighter 3: An oral history |url=https://www.polygon.com/2020/12/8/22151873/street-fighter-3-an-oral-history |access-date=29 April 2021 |work=] |date=8 December 2020 |url-status=live |archive-url=https://web.archive.org/web/20201218024356/https://www.polygon.com/2020/12/8/22151873/street-fighter-3-an-oral-history |archive-date=18 December 2020}}</ref> | |||
===Introduced in ''3rd Strike''=== | |||
* ] (returns from '']'') - She is looking for a young orphan under her care who was kidnapped under mysterious circumstances. | |||
* ] - Since her father's death, Makoto's dojo has been floundering and she wants to gain prestige so that new students will come for training. | |||
* Q - Voiced by ]. Q is a mysterious figure, with a featureless facemask and a concealing overcoat. While he can be chosen as a playable character, he is a hidden boss as a computer-controlled opponent. | |||
* ] - He bears a grudge against all fighters since his father disappeared and his sister died. He has moves similar to ], but is not related to him. | |||
* ] - Voiced by ]. Twelve is one of the first successful soldiers of the Illuminati's "G-Project" experiment, and can shape his body into weapons. Twelve is ordered to hunt down and kill his prototype, Necro, as his first mission. | |||
'']'' reviewed the arcade version of the game, rating it four stars out of five, and stated that "The great mystery is why Capcom called this ''SFIII'' instead of leaving that honor for a more powerful and revolutionary 3D title. Gameplay in the ''SF'' series reached the ceiling of 2D possibilities a while ago, and as good as this game admittedly is, besides the stunning graphics there's little to distinguish it from the 11 games before."<ref name=NG31>{{cite magazine|title=Finals|magazine=]|issue=31|publisher=]|date=July 1997 |page=173}}</ref> '']'' similarly remarked that while the graphics are outstanding and the controls are flawless, the game lacks the innovation and series evolution that players expected it to deliver. They also said the new characters are a mix, with some of them seeming like they would be more appropriate for the '']'' series, and concluded that the game "makes you look forward to the next ''SF'' installment rather than getting you excited about playing this one repeatedly".<ref>{{cite magazine |author1=Johnny Ballgame |author2=Major Mike|title=Arcade Review: Street Fighter III|magazine=] |issue=105 |publisher=] |date=June 1997|page=31}}</ref> | |||
==External links== | |||
;Official | |||
* | |||
'']'' magazine scored ''Street Fighter III: Double Impact'', the Dreamcast version of the game, 31 out of 40.<ref name="Famitsu">{{cite magazine | title=''ドリームキャスト - ストリートファイターIII ダブルインパクト'' | magazine=Famitsu | issue=915 Pt.2 | page=50 | date=June 30, 2006 | language=ja | type=print}}</ref> | |||
;General resources | |||
*{{KLOV game|id=9823}} | |||
*{{KLOV game|id=9821|name=Street Fighter III: 2nd Impact: Giant Attack}} | |||
*{{KLOV game|id=9822|name=Street Fighter III: 3rd Strike: Fight for the Future}} | |||
* | |||
Jim Preston reviewed the Dreamcast version of the game for '']'', rating it three stars out of five, and stated that "It's a no-frills port of the arcade game that is great at a party but pointless for single players."<ref name="NGv3n10">{{cite magazine|last=Preston|first=Jim|title=Finals|magazine=]|volume=3|issue=10|publisher=]|date=October 2000|page=110}}</ref> | |||
;Fan Sites | |||
* | |||
* | |||
==References== | |||
{{Street Fighter series}} | |||
*{{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=ja|date=September 2000|isbn=4-88554-676-1|series=A.A. Game History Series | volume=1 |author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}} | |||
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Latest revision as of 11:28, 5 January 2025
1997 video game 1997 video gameStreet Fighter III | |
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European arcade flyer | |
Developer(s) | Capcom |
Publisher(s) | Arcade Capcom Dreamcast |
Producer(s) | Tomoshi Sadamoto Noritaka Funamizu (general producer) Yoshiki Okamoto (general producer) |
Designer(s) | Yasuhiro Seto Tomonori Ohmura Shinichiro Obata |
Programmer(s) | Kazuhito Nakai Tate Yas |
Artist(s) | Ball Boy Q Yu-suke D Kurita |
Composer(s) | Hideki Okugawa Yuki Iwai |
Series | Street Fighter |
Platform(s) | Arcade, Dreamcast |
Release | Arcade Dreamcast |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | CP System III |
Street Fighter III: New Generation (Japanese: ストリートファイターIII -New Generation-) is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. Despite the popularity of 3D polygonal fighting games at the time, Capcom decided to keep this game in 2D; 3D graphics were instead implemented in the spin-off game, Street Fighter EX.
Street Fighter III was followed by two updates: Street Fighter III: 2nd Impact in 1997 and Street Fighter III: 3rd Strike in 1999. A single home version of the game was released for the Dreamcast in 1999 and 2000, in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact. Street Fighter III received a mainly positive reception, although did not manage to be a hit like its predecessor; it was followed up by Street Fighter IV (2008).
Gameplay
See also: Gameplay of the Street Fighter seriesLike its predecessors, Street Fighter III is a one-on-one fighting game, in which two fighters use a variety of attacks and special moves to knock out their opponent. The gameplay of the original Street Fighter III has several new abilities and features introduced. Some abilities are also taken from other Capcom fighting games, such as players being able to dash or retreat like in the Darkstalkers series, as well as performing super jumps and quick stands after falling from an attack like in X-Men: Children of the Atom. The game also introduced leap attacks, which are small jumping attacks used against crouching opponents. As well, the player cannot perform aerial guards like in the Street Fighter Alpha series, which are replaced by parrying ("blocking" in the Japanese version).
The 1994 fighting game Samurai Shodown II is often credited with the first parry system. The main new feature is the ability to parry an opponent's attack, by deflecting any incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this allows the player to defend against Special Moves and even Super Arts without sustaining the normal minor damage that blocking normally would incur. However, parrying requires precise timing.
The other new feature introduced in Street Fighter III is Super Arts. This is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. Like the Super Combo gauge in previous games, the player has a Super Art gauge which will fill up as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up. The players can now cancel a special move into a Super Art, a technique borrowed from Street Fighter EX.
Among the elaborated sprites include multiple hit stun sprites, including a new "turned-around state," in which a character is turned around (his or her back faces the opponent) after being hit. Only certain attacks can put characters in a turned-around state, and grabs and throws can now be comboed, as it typically takes longer for an attacked character to recover from this new type of hit stun.
Characters
- Ryu - As usual, Ryu seeks to better his skills and find worthy opponents. Voiced by Wataru Takagi in New Generation and 2nd Impact, and by Toru Okawa in 3rd Strike.
- Ken - As the current U.S. martial arts champion, Ken seeks to test his strength against his old friend and rival Ryu, once again. Voiced by Koji Tobe in New Generation and 2nd Impact, and Yuji Kishi in 3rd Strike.
- Alex - The lead character of the Street Fighter III series. He fights with close-range grappling techniques and powerful punches. His initial goal is to avenge the defeat of his friend Tom at the hands of Gill. He later gets defeated by Ryu in Third Strike. Voiced by Michael Sommers in New Generation and 2nd Impact, and Patrick Gallagan in 3rd Strike.
- Dudley - A gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. Voiced by Bruce Robertson in New Generation and 2nd Impact, and by Francis Diakowsky in 3rd Strike.
- Elena - An African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet, even the punch button attacks and throws. Voiced by Kaoru Fujino in New Generation and 2nd Impact, and Mie Midori in 3rd Strike.
- Ibuki - An aspiring female ninja who is sent to retrieve the G File from Gill's organization. Voiced by Yuri Amano in all three games in the series.
- Necro - A Russian man who was kidnapped and experimented on by Gill's organization. He seeks revenge only to get trapped and barely escape later on. Voiced by Michael X. Sommers in New Generation and 2nd Impact, and by Lawrence Bayne in 3rd Strike.
- Oro - A seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting, to keep from accidentally killing his opponent (except when performing specific special techniques). Voiced by Kan Tokumaru in New Generation and 2nd Impact, and by Takashi Matsuyama in 3rd Strike.
- Sean - A young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. Voice by Isshin Chiba in New Generation and 2nd Impact, and Mitsuo Iwata in 3rd Strike.
- Yun and Yang - Twin kung fu experts from Hong Kong who are guardians of their hometown. While the two brothers are head-swaps, their move sets are identical and they share the same slot in the player select screen, but Yang was given a separate moveset and slot in 2nd Impact. Yun was voiced by Koji Tobe in New Generation and 2nd Impact, and by Kentaro Ito in 3rd Strike. Yang was voiced by Wataru Takagi in New Generation and 2nd Impact, and by Masakazu Suzuki in 3rd Strike.
- Gill - The leader of a secret organization which seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in New Generation and 3rd Strike, and for most of the characters in 2nd Impact. Gill is only playable in the console versions of the series. Voiced by Bruce Robertson in New Generation and 2nd Impact, and Lawrence Bayne in 3rd Strike.
Development
Capcom announced that Street Fighter III was in development during a March 27, 1996 meeting in Tokyo. They later stated that development took more than two years.
The game was first unveiled at the September 1996 Japan Amusement Machine and Marketing Association show, in the form of a few minutes of footage incorporated into Capcom's PR demo tape. In an interview shortly before this show, Capcom senior planner Shinji Mikami stated that it would be impossible to convert Street Fighter III to any of the home consoles then on the market. This prompted rumors that it would be ported to the then-upcoming Panasonic M2. In January 1997, IGN witnessed a demonstration of the game in development on Nintendo 64 and 64DD, so IGN and its anonymous insider speculated that the game might join the launch of the upcoming 64DD peripheral in Japan, which was scheduled for late 1997. Capcom referred to the Nintendo 64 release as "just a rumor", and Nintendo would coincidentally delay the launch of the 64DD peripheral until December 1999 anyway. Amending Mikami's earlier statement, in late 1997 Capcom said it might be possible to port Street Fighter III to the Sega Saturn if one of the console's RAM expansion cartridges were used.
Because this and the next two Street Fighter III games run on the CPS III engine, more elaborate 2D sprites were created. Each character is made up from approximately 700–1200 individually drawn frames of animation, with the game running at 60 frames per second.
General producer Noritaka Funamizu explained the controversial decision to keep the series in 2D: "We feel that 3D is not really suitable for the head-to-head fighting ... and, to be frank, Capcom doesn't really have the techniques to display high quality graphics in 3D."
Release
The game's name as it appears on the arcade cabinet is Three: A New Generation of Street Fighters.
In 1999, Capcom released Street Fighter III: Double Impact (Street Fighter III: W Impact in Japan) for the Dreamcast, a compilation containing the original game and 2nd Impact. The compilation features an Arcade, Versus, Training, and Option Mode for both games, as well as a "Parry Attack Mode" in 2nd Impact, where the player can test parrying skills in the game's bonus round. This compilation also allows players to use Gill (in both games) and Shin Akuma (in 2nd Impact only), who are exclusively computer-controlled characters in the arcade version.
New Generation was re-released in 2018 as part of the Street Fighter 30th Anniversary Collection for the PlayStation 4, Xbox One, PC, and Nintendo Switch.
Soundtrack
The soundtrack to the first game in the series was released on CD by First Smile Entertainment in 1997, and the 3rd Strike original soundtrack was released by Mars Colony Music in 2000 with an arranged version afterward. The soundtrack to 3rd Strike features three songs and announcer tracks by Canadian rapper Infinite. The themes for the games are predominantly drum and bass, with some jazz, hip-hop, house and techno elements. Yuki Iwai worked on the soundtracks for New Generation and 2nd Impact, and Hideki Okugawa worked on all three games.
Reception
ReceptionPublication | Score |
---|---|
Famitsu | Dreamcast: 31/40 |
Next Generation | Arcade: Dreamcast: |
In Japan, Game Machine listed Street Fighter III on their April 1, 1997 issue as being the most successful arcade game of the month. However, the game struggled to break even in Japan, with a high budget of 1 billion yen ($8 million), while only selling 1,000 cabinets. Worldwide arcade sales estimates range from between 1,000 and 10,000 units sold.
Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "The great mystery is why Capcom called this SFIII instead of leaving that honor for a more powerful and revolutionary 3D title. Gameplay in the SF series reached the ceiling of 2D possibilities a while ago, and as good as this game admittedly is, besides the stunning graphics there's little to distinguish it from the 11 games before." GamePro similarly remarked that while the graphics are outstanding and the controls are flawless, the game lacks the innovation and series evolution that players expected it to deliver. They also said the new characters are a mix, with some of them seeming like they would be more appropriate for the Darkstalkers series, and concluded that the game "makes you look forward to the next SF installment rather than getting you excited about playing this one repeatedly".
Famitsu magazine scored Street Fighter III: Double Impact, the Dreamcast version of the game, 31 out of 40.
Jim Preston reviewed the Dreamcast version of the game for Next Generation, rating it three stars out of five, and stated that "It's a no-frills port of the arcade game that is great at a party but pointless for single players."
References
- Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (in Japanese). Vol. 1. Dempa Publications, Inc. ISBN 4-88554-676-1.
- "HISTORY | Street Fighter 35th Anniversary Site | CAPCOM".
- "Capcom: Buzz Bin". 1997-06-16. Archived from the original on 1997-06-16. Retrieved 2023-10-05.
- "Street Fighter III: Double Impact Now Available". 2001-04-19. Archived from the original on 2001-04-19. Retrieved 2023-04-21.
- I. G. N. Staff (1999-10-21). "New Capcom Japanese Release Dates". IGN. Retrieved 2023-04-21.
- Webb, Marcus (November 1996). "Street Fighter 3 in December". Next Generation. No. 23. Imagine Media. p. 22.
- "Finally Street Fighter 3!". Sega Saturn Magazine. No. 16. Emap International Limited. February 1997. pp. 6–7.
- ^ "Rewriting the Street Fighter Legend". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. pp. 64–76.
- Webb, Marcus (August 1996). "Capcom's Plan". Next Generation. No. 20. Imagine Media. p. 18.
- ^ Webb, Marcus (May 1997). "Street Fighter 3 Arrives" (PDF). Next Generation. No. 29. Imagine Media. p. 28.
The game had its U.S. debut at a mid-March tradeshow.
- Levy, Stuart; Semrad, Ed; Sushi-X (November 1996). "JAMMA: Capcom Finally Unveils Street Fighter III!!!". Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 162–9.
- "The Capcom Interview". Sega Saturn Magazine. No. 12. Emap International Limited. October 1996. p. 19.
- "News - E3 '96: 3DO? - M2 Dream List". 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
- The Q (December 1996). "Gaming Gossip". Electronic Gaming Monthly. No. 89. Ziff Davis. p. 34.
- "Street Fighter III Aims for 64DD". IGN. March 26, 1997. Retrieved February 23, 2019.
- Semrad, Ed (November 1997). "OP: Ed". Electronic Gaming Monthly. No. 100. Ziff Davis. p. 238.
- "Capcom USA Interested in Return to Games with 2D Art". Crunchyroll. January 5, 2012. Retrieved December 21, 2013.
- "2D or Not 2D? Capcom Answers with SFIII". Next Generation. No. 26. Imagine Media. February 1997. p. 23.
- Street Fighter III at the Killer List of Videogames
- ^ "Finals". Next Generation. No. 31. Imagine Media. July 1997. p. 173.
- ^ Preston, Jim (October 2000). "Finals". Next Generation. Vol. 3, no. 10. Imagine Media. p. 110.
- ^ "ドリームキャスト - ストリートファイターIII ダブルインパクト". Famitsu (print) (in Japanese). No. 915 Pt.2. June 30, 2006. p. 50.
- "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 538. Amusement Press, Inc. 1 April 1997. p. 25.
- ^ Leone, Matt (8 December 2020). "Street Fighter 3: An oral history". Polygon. Archived from the original on 18 December 2020. Retrieved 29 April 2021.
- Johnny Ballgame; Major Mike (June 1997). "Arcade Review: Street Fighter III". GamePro. No. 105. IDG. p. 31.
External links
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- 1997 video games
- 2D fighting games
- Arcade video games
- Cancelled Panasonic M2 games
- CP System III games
- Dreamcast games
- Fighting games
- Multiplayer and single-player video games
- Rutubo Games games
- Street Fighter games
- Video game sequels
- Video games developed in Japan
- Video games set in 1997
- Video games set in Brazil
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- Video games set in Hong Kong
- Video games set in Japan
- Video games set in Kenya
- Video games set in Moscow
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- Virgin Interactive games
- Works about the Illuminati