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{{short description|1980 video game}} | |||
{{otheruses}} | |||
{{About|the video game|the character|Pac-Man (character)|the series of games|List of Pac-Man video games{{!}}List of ''Pac-Man'' video games|other uses}} | |||
{{Infobox CVG | |||
{{pp-vandalism|small=yes}} | |||
|title=Pac-man | |||
{{Use American English|date=July 2019}} | |||
|image=] | |||
{{Use mdy dates|date=July 2019}} | |||
|caption=A screenshot from the original arcade version of the game, showing the ghosts in their starting positions at the center of the screen and Pac-Man below. Four Energizers are visible near the corners of the screen. | |||
{{Infobox video game | |||
|width = 300px | |||
| title = Pac-Man | |||
|developer=] | |||
| image = Pac flyer.png | |||
|publisher=] (] in Japan) | |||
| caption = North American arcade flyer | |||
|distributor= | |||
| developer = ] | |||
|designer=] - Game Designer<br />Hideyuki Mokajima San- Programmer<br />Toshio Kai - Sound & Music | |||
| publisher = {{vgrelease|JP/DE|Namco<ref>{{cite web |title=Video Game Flyers: Puck Man, Namco (Germany) |url=https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3286 |website=The Arcade Flyer Archive |access-date=8 April 2021}}</ref>|NA/FRA|]<ref>{{cite web |title=Video Game Flyers: Pac-Man, Midway Manufacturing Co. (France) |url=https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3136 |website=The Arcade Flyer Archive |access-date=8 April 2021}}</ref>}} | |||
|version= | |||
| designer = ] | |||
|released=<small><sup>''']'''</sup></small> ], ]<ref name="classicgaming">{{cite web | url = http://www.classicgaming.com/features/articles/pacmanseries/ | title = "Pac-Man: The Phenomenon: Part 1" | author = Goldberg, Marty | publisher = Classicgaming.com | date = 2002-01-31 | accessdate = 2006-07-31 }}</ref><ref name="thocp">{{cite web | title = "Timeline History of Computing: Industrial Era 1978-1979" | publisher = ''The History of Computing Project'' | author = Robat, Cornelis | url = http://www.thocp.net/timeline/1978.htm|accessdate = 2006-08-06}}</ref><br /><small><sup>''']'''</sup></small> ] ], ], ], ], ] | |||
| programmer = Shigeo Funaki<br />Shigeichi Ishimura | |||
|genre=] | |||
| composer = Shigeichi Ishimura<br />Toshio Kai | |||
|modes=Up to 2 players, alternating turns | |||
| artist = ]<ref>{{cite web|url=https://www.siliconera.com/former-namco-pixel-artist-hiroshi-mr-dotman-ono-has-died/|title=Former Namco Pixel Artist Hiroshi 'Mr. Dotman' Ono Has Died|website=]|date=October 17, 2021|access-date=October 17, 2021|last=Kiya|first=Andrew}}</ref> | |||
|ratings= | |||
|platforms=] |
| platforms = {{collapsible list|title=]|], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ]}} | ||
| released = {{vgrelease|JP|July 1980<ref name="Pac-Man Official Website">{{cite web |title=Pac-Man Official Website – History |url=https://pacman.com/en/history/ |website=Pac-Man Official Website |access-date=26 April 2022}}</ref>|WW|December 1980}} | |||
|media= | |||
| genre = ] | |||
|requirements= | |||
| modes = 1-2 players alternating turns | |||
|input=4-way ] | |||
| series = '']'' | |||
|cabinet=Standard upright, mini-upright, and cocktail | |||
|arcade system=] | |||
|cpu={{z80|1|3.072}} | |||
|sound=1x ] (3-channel mono) @ 3.072 ] | |||
|display= Vertically oriented, 224 × 288, 16 ] colors | |||
}} | }} | ||
'''''Pac-Man,''''' originally called {{nihongo foot|'''''Puck Man'''''|パックマン|Pakkuman|lead=yes|group=lower-alpha}} in Japan, is a 1980 ] developed and released by ] for ]. In North America, the game was released by ] as part of its licensing agreement with Namco America. The player controls ], who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. | |||
'''''Pac-Man''''' is an ] developed by ] and licensed for distribution in the USA by ], first released in Japan in ].<ref name="classicgaming"/><ref name="thocp"/> Immensely popular from its original release to the present day, ''Pac-Man'' is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of ] ]. Upon its release, the game became a social phenomenon<ref name="salon">{{cite web | author = Green, Chris | year = ], ] | url = http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html | title = Pac-Man | publisher = Salon.com | accessmonthday = February 12 | accessyear = 2006}}</ref> that sold a bevy of merchandise and also inspired ] and a Top 40 ].<ref name="pacmanfever">{{cite web | url = http://www.gamespot.com/gamespot/features/video/vg_music/p3_01.html | title = "A Brief Timeline of Video Game Music"|author = McDonald, Glenn|date = 2004-03-29|publisher = ] | accessdate = 2006-07-31 }}</ref> | |||
Game development began in early 1979, directed by ] with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports.{{sfn|Lammers|1986|page=265}}<ref name="pac-man-at-40">{{cite web |url=https://www.cnn.com/style/article/pac-man-40-anniversary-history/index.html |title=Pac-Man at 40: The eating icon that changed gaming history|last=Prisco|first=Jacopo|date=2020-05-21|website=cnn.com|publisher=]|access-date=2023-01-23}}</ref> Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth, '''kuchi''' ({{langx|ja|]}}). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of ''Puck Man'' was derived from the Japanese phrase ''paku paku taberu'', which refers to gobbling something up; the title was changed to ''Pac-Man'' for the North American release. | |||
When ''Pac-Man'' was released, most arcade video games in North America were primarily ] such as '']'' and '']'' or '']''; the most visible minority were sports games (mostly derivative of '']''). Pac-Man succeeded by creating a new genre and appealing to both males and females.<ref name="classicgaming"/> ''Pac-Man'' is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.<ref name="1up">{{cite web | url = http://www.1up.com/do/feature?cId=3122102 | title = "The Essential 50: Part 10 - Pac Man"|author = Parish, Jeremy|year = 2004|publisher = ] | accessdate = 2006-07-31 }}</ref> The character also appears in over 30 officially licensed games and sequels, as well as in numerous unauthorized clones and bootlegs.{{Fact|date=March 2007}} | |||
''Pac-Man'' was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single, "]", by ]. The character of Pac-Man has become the official mascot of ].<ref>{{Cite web |date=2007-10-16 |title=Pacman: The Phenomenon - Part 1 - Classic Gaming |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=249 |access-date=2023-02-19 |archive-url=https://web.archive.org/web/20071016203822/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=249 |archive-date=October 16, 2007 }}</ref> The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue ({{as of|2016|lc=yes}}) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the ]. | |||
==Gameplay== | ==Gameplay== | ||
] | |||
In Pac-Man, the player controls Pac-Man running around a maze, eating pac-dots. When all dots are eaten, you get taken to the next stage where you have another set of dots to eat. There are also 4 ghosts that roam the maze that try to eat Pac-Man. If a ghost succeeds in this, Pac-Man will lose a life, the game is over when you have lost all of your lives. In each maze there are 4 big glowing pac-dots called "power pellets". When Pac-Man eats a power pellet, he gets the super power to eat the ghosts. When Pac-Man is powered up, the ghosts will turn blue and will try to get away. Eating a ghost will score you extra points, score increases for the more ghosts you eat using only one power pellet. When ghosts are eaten, their eyes float back to the ghost den where they get regenerated back into a new ghost, the ghost will then exit the den and continue to chase Pac-Man. When Pac-Man's power is running out, the blue ghosts will start flashing blue and white for a few seconds to warn you that they're about to turn back into their dangerous colors and chase Pac-Man again. As the levels get higher, the effect of the power pellets lasts less and less time. Fruits appear in the middle of the maze sometimes, Pac-Man can eat these for bonus points. As the levels get higher, the fruit score more points. | |||
''Pac-Man'' is an ]<ref name="Maynard"/> ] video game; the player controls ] through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations. | |||
==History== | |||
The game was developed primarily by Namco employee ] over eighteen months. The original title was pronounced {{nihongo|''pakku-man''|パックマン}} and was inspired by the Japanese ] phrase {{nihongo|''paku-paku taberu''|パクパク食べる}},<ref name="powerup">{{cite book | author = ] | title = ] | publisher = Brady Games|year = 2005|id=ISBN 0-7440-0424-1}}</ref> where ''paku-paku'' describes (the sound of) the mouth movement when widely opened and then closed in succession.<ref name="paku-paku">{{cite web | title="Daijisen Dictionary entry for ぱくぱく (''paku-paku''), in Japanese" | accessdate = 2007-01-27|url=http://dic.yahoo.co.jp/dsearch?enc=UTF-8&p=%E3%81%B1%E3%81%8F%E3%81%B1%E3%81%8F&dtype=0&dname=0na&stype=0&pagenum=1&index=14705600}}</ref><!-- Original Japanese characters would be desirable if anyone knows them. --> Although it is often cited that the character’s shape was inspired by a ] missing a slice,<ref name="salon"/> he admitted in a 1986 interview that it was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, ''kuchi'' (口) as well as the basic concept of eating.<ref name="lammers">{{cite book |last= Lammers |first= Susan M. |others= |title= Programmers at Work: Interviews |year= 1986 |publisher= Microsoft Press |location= New York |id= ISBN 0-914845-71-3}}</ref> Iwatani's efforts to appeal to a wider audience — beyond the typical demographics of young boys and ]s — would eventually lead him to adding elements of a ]. The result was a game he entitled ''PUCK MAN''. When first launched in ] in ] by Namco, the game received a lukewarm response, as '']'' and other games of similar type were far more popular at the time.<ref name="classicgaming"/> | |||
If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique ] (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him.<ref name="CNBC.com">{{Cite web |url=https://www.cnbc.com/2011/03/03/five-things-you-never-knew-about-pacman.html |title=Five Things You Never Knew About Pac-Man |author=Chris Morris|date=2011-03-03 |website=] |access-date=2022-11-08|url-status=live |archive-url=https://web.archive.org/web/20121015061417/https://www.cnbc.com/id/41888021 |archive-date=October 15, 2012}}</ref> | |||
The following year, however, the game was picked up for manufacture in the ] by ] division ], under the altered title ''Pac-Man'' (see below). American audiences welcomed a breakaway from conventions set by ''Space Invaders'', which resulted in unprecedented popularity and revenue that rivaled its successful predecessor, as even Iwatani was impressed with U.S. sales.<ref name="lammers"/> The game soon became a worldwide phenomenon within the ], resulting in numerous sequels and merchandising tie-ins. Pac-Man’s success bred imitation, and an entire genre of maze-chase video games soon emerged, but none equalled the original in profit or popularity. | |||
Placed near the four corners of the maze are large flashing "energizers" or "power pellets". When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts flash white before turning back into their normal forms. Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the center box; the item can be eaten for bonus points. To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels. | |||
] | |||
Competitors and distributors were taken completely by surprise by ''Pac-Man''’s success in North America in 1980. Marketing executives who saw ''Pac-Man'' at a trade show prior to release completely overlooked the game (along with the now classic '']''), while they looked to a racing car game called '']'' as the game to outdo that year.<ref>{{cite web | url = http://www.classicgaming.com/rotw/defender.shtml | author = Bowen, Kevin | title = Game of the Week: ''Defender'' | publisher = ClassicGaming.com | date = 2001 | accessdate = 2006-08-17}}</ref><ref>{{cite web | url = http://www.arcade-history.com/index.php?page=detail&id=614 | title = Defender | publisher = Arcade-History.com | author = Bousiges, Alexis | accessdate = 2006-08-17 }}</ref> The appeal of ''Pac-Man'' was such that the game caught on immediately with the public; it quickly became far more popular than anything seen in the game industry before. ''Pac-Man'' outstripped ] as the greatest selling arcade game of the time,<ref>{{cite web | url = http://thedoteaters.com/p2_stage4.php | title = Player 2 Stage 4: Two Superstars | publisher = The Dot Eaters | accessdate = 2006-08-17 }}</ref> and would go on to sell over 350,000 units.<ref>{{cite web | url = http://www.classicgaming.com/rotw/pacman.shtml | title = Game of the Week: ''Pac-Man'' | author = Bowen, Kevin | publisher = ClassicGaming.com | date = 2001 | accessdate = 2006-08-17 }}</ref> | |||
The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration, eventually disappearing entirely. An ] causes the 256th level to load improperly, rendering it impossible to complete.<ref>{{cite book |title=Cult Fiction |last1=Dwyer |first1=James |last2=Dwyer |first2=Brendan |publisher=Paused Books |year=2014 |isbn=9780992988401 |page=14}}</ref> This is known as a ]. | |||
===Localization=== | |||
For the North American market, the name was changed from ''PUCK MAN'' to ''Pac-Man'' (actually closer to the original Japanese pronunciation) because ''puck'' was similar in spelling and pronunciation to ], and vandals could easily change it. Both ''PUCK MAN'' and ''Pac-Man'' machines can be found throughout Europe. | |||
{{clear}} | |||
] | |||
When Midway released ''Pac-Man'' in the United States, the company also redesigned the cabinet's artwork, as the Namco-style artwork was more costly to mass produce, as well as being considered too stylish for the American market. ''PUCK MAN'' was painted overall white featuring multicolored artwork on both sides with cheerful Puck-Man characters in different poses while ''Pac-Man'' was painted yellow, with very simple and easy-to-stencil artwork on both sides and front. | |||
==Development== | |||
The unique and original game design inspired game publishers to be innovative rather than conservative, and encouraged them to speculate on game designs that broke from existing genres. ''Pac-Man'' introduced an element of humor into video games that designers sought to imitate, and appealed to a wider demographic than the teenage boys who flocked to the action-oriented games. Many popular video games of the 1980s, including '']'', '']'', and '']'' partially owe their publication to the success of ''Pac-Man''.{{Fact|date=February 2007}} | |||
After acquiring the struggling Japanese division of ] in 1974, video game developer ] began producing its own video games in-house, as opposed to licensing them from other developers and distributing them in Japan.<ref name="nytimes nakamura">{{cite web |url=https://www.nytimes.com/2017/01/30/business/pac-man-masaya-nakamura-dead.html?_r=0 |title=Masaya Nakamura, Whose Company Created Pac-Man, Dies at 91 |first=Jonathan |last=Sobel |date=January 30, 2017 |access-date=January 30, 2017 |work=]}}</ref><ref name="Ultimate History"/> Company president ] created a small video game development group within the company and ordered them to study several ]-produced microcomputers to potentially create games with.<ref name="AAN">{{cite book |author1=Microcomputer BASIC Editorial Department |title=All About Namco |date=December 1986 |publisher=Dempa Shimbun |isbn=978-4885541070 |language=ja}}</ref><ref name="Supercade">{{cite book |title=Supercade |last=Burnham |first=Van |year=2001 |publisher=MIT Press |location=Cambridge |isbn=0-262-02492-6 |page=181}}</ref> One of the first people assigned to this division was a 24-year-old employee named ].<ref name="Programmers At Work"/> He created Namco's first video game '']'' in 1978, which while unsuccessful helped the company gain a stronger foothold in the quickly-growing video game industry.<ref name="4Gamer">{{cite web |last1=Kurokawa |first1=Fumio |title=ビデオゲームの語り部たち 第4部:石村繁一氏が語るナムコの歴史と創業者・中村雅哉氏の魅力 |url=https://www.4gamer.net/games/999/G999905/20180313040/ |language=ja |website=] |publisher=Aetas |access-date=2 August 2019 |archive-url=https://web.archive.org/web/20190801205701/https://www.4gamer.net/games/999/G999905/20180313040/ |archive-date=1 August 2019 |date=17 March 2018}}</ref><ref name="Akagi">{{cite book|last=Masumi|first= Akagi |title=It Started With Pong |publisher=Amusement News Agency |year=2005 |pages=183–184}}</ref> He assisted in the production of two sequels, '']'' and '']'', both released in 1979.<ref>{{cite web |title=Bomb Bee - Videogame by Namco |url=http://www.arcade-museum.com/game_detail.php?game_id=7179 |website=] |publisher=The International Arcade Museum |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20170802063946/http://www.arcade-museum.com/game_detail.php?game_id=7179 |archive-date=2 August 2017}}</ref><ref>{{cite web |title=Cutie Q - Videogame by Namco |url=https://www.arcade-museum.com/game_detail.php?game_id=7462 |website=] |publisher=The International Arcade Museum |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20171016144809/https://www.arcade-museum.com/game_detail.php?game_id=7462 |archive-date=16 October 2017}}</ref> | |||
], at the 2011 ]]] | |||
The ] lists ''Pac-Man'' as the #1 video game of all time on its "Top 10 Most Popular Video games" list.<ref>{{cite web | url = http://www.klov.com/TOP100.html|title = The Top Coin-Operated Videogames of All Times |author = McLemore, Greg|publisher = ]|accessdate = 2006-07-22 }}</ref> ''Pac-Man'', and other ] of the same general type, are often cited as an identifying cultural experience of ], particularly its older members, sometimes called ]. | |||
The Japanese video game industry had surged in popularity with games such as '']'' and '']'', which led to the market being flooded with similar titles from other manufacturers in an attempt to cash in on the success.<ref name="Eurogamer Interview"/><ref name="Iwatani">{{cite book|last=Iwatani |first=Toru |title=Introduction to Pac-Man's Game Science |publisher=] |year=2005 |page=33}}</ref> Iwatani felt that arcade games only appealed to men for their crude graphics and violence,<ref name="Eurogamer Interview"/> and that arcades in general were seen as seedy environments.<ref name="Time"/> For his next project, Iwatani chose to create a non-violent, cheerful video game that appealed mostly to women,<ref name="Power-Up"/> as he believed that attracting women and couples into arcades would potentially make them appear to be much more family friendly in tone.<ref name="Eurogamer Interview"/> Iwatani began thinking of things that women liked to do in their time; he decided to center his game around eating, basing this on women liking to eat desserts and other sweets.<ref name="Q&A"/> His game was initially called ''Pakkuman'', based on the Japanese onomatopoeia term "paku paku taberu",<ref>{{cite web |title=Top 25 Smartest Moves in Gaming |url=http://archive.gamespy.com/articles/july03/25smartest/index6.shtml |archive-url=https://web.archive.org/web/20090218003840/http://archive.gamespy.com/articles/july03/25smartest/index6.shtml |archive-date=February 18, 2009 |publisher=Gamespy.com |access-date=July 26, 2010}}</ref> referencing the mouth movement of opening and closing in succession.<ref name="Power-Up">{{cite book| first=Chris | last=Kohler |year=2005|title=Power-Up: How Japanese Video Games Gave the World an Extra Life|publisher=]|pages=51–52|isbn=0-7440-0424-1|url=https://books.google.com/books?id=auMTAQAAIAAJ|access-date=July 16, 2019}}</ref> | |||
The game that later became ''Pac-Man'' began development in early 1979 and took a year and five months to complete, the longest for a video game up to that point.<ref name="Dossier">{{cite web |last1=Pittman |first1=Jamey |title=The Pac-Man Dossier |url=https://www.gamasutra.com/view/feature/132330/the_pacman_dossier.php |website=Gamasutra |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20200109075706/https://www.gamasutra.com/view/feature/132330/the_pacman_dossier.php |archive-date=9 January 2020 |date=23 February 2009}}</ref> Iwatani enlisted the help of nine other Namco employees to assist in production, including composer Toshio Kai, programmer Shigeo Funaki, and hardware engineer Shigeichi Ishimura.<ref name="Szczepaniak">{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers |date=11 August 2014 |isbn=978-0992926007 |pages=201 |publisher=SMG Szczepaniak |edition=First |url=https://archive.org/details/TheUntoldHistoryOfJapaneseGameDevelopersVol.2JohnSzczepaniak/page/n361?q=cutie+q |access-date=12 August 2019}}</ref> Care was taken to make the game appeal to a "non-violent" audience, particularly women, with its usage of simple gameplay and cute, attractive character designs.<ref name="Dossier"/><ref name="Time"/> When the game was being developed, Namco was underway with designing '']'', which used a then-revolutionary RGB color display, allowing sprites to use several colors at once instead of using colored strips of cellophane that was commonplace at the time;<ref name="Dossier"/> this technological accomplishment allowed Iwatani to greatly enhance his game with bright pastel colors, which he felt would help attract players.<ref name="Dossier"/> The idea for energizers was a concept Iwatani borrowed from ], a cartoon character that temporarily acquires superhuman strength after eating a can of spinach;<ref name="Q&A"/> it is believed that Iwatani was partly inspired by a Japanese children's story about a creature that protected children from monsters by devouring them.<ref name="Dossier"/> Frank Fogleman, the co-founder of ], believes that the maze-chase gameplay of ''Pac-Man'' was inspired by ]'s '']'' (1979), a similar arcade game that was popular in Japan.<ref name="Horowitz 2018 p3-6">{{Cite book|title=The Sega Arcade Revolution, A History in 62 Games|last=Horowitz|first=Ken|publisher=]|year=2018|isbn=978-1-4766-3196-7|ref=refHorowitz2018|pages=24–26}}</ref> | |||
{| class="wikitable" align=right | |||
|- | |||
! Fruit/Object | |||
! Point value | |||
! Board(s) | |||
|- align=center | |||
| Cherries | |||
| 100 | |||
| 1 | |||
|- align=center | |||
| Strawberry | |||
| 300 | |||
| 2 | |||
|- align=center | |||
| Peach | |||
| 500 | |||
| 3-4 | |||
|- align=center | |||
| Apple | |||
| 700 | |||
| 5-6 | |||
|- align=center | |||
| Melon | |||
| 1000 | |||
| 7-8 | |||
|- align=center | |||
| ] flagship | |||
| 2000 | |||
| 9-10 | |||
|- align=center | |||
| Bell | |||
| 3000 | |||
| 11-12 | |||
|- align=center | |||
| Key | |||
| 5000 | |||
| 13 and up | |||
|} | |||
Near the corners of the maze are four large round power-up objects known as "energizers" or "power pellets", which provide Pac-Man with the temporary ability to eat the ghosts. The ghosts turn a deep blue and reverse direction immediately when Pac-Man eats an energizer, and they move more slowly while they are vulnerable. The ghosts are worth 200, 400, 800, and 1600 points, in sequence. The values reset back to 200 each time another Power Pellet is eaten, so it is advantageous for the player to eat all four ghosts on each pellet. If a ghost is eaten, its eyes return to the "ghost pen" where it is regenerated in its normal colour. (This may happen while the other ghosts are still blue, if the ghost is near the pen when eaten.) The ghosts flash white up to five times before they become dangerous again. The amount of time the ghosts remain vulnerable varies from one board to the next, but the time period generally becomes shorter as the game progresses. After a certain number of boards,{{Fact|date=February 2007}} the ghosts no longer turn blue at all, though eating an energizer still causes them to reverse direction. | |||
Iwatani has often claimed that the character of Pac-Man was designed after the shape of a pizza with a missing slice while he was at lunch; in a 1986 interview he said that this was only half-true,<ref name="Programmers At Work">{{cite book |last=Lammers |first=Susan M. |title=Programmers at Work: Interviews |year=1986 |page= |publisher=Microsoft Press |location=New York |isbn=0-914845-71-3 |url=https://archive.org/details/programmersatwor00lamm_0/page/266 |url-access=registration}}</ref> and that the Pac-Man character was also based on him rounding out and simplifying the Japanese character "kuchi" (]), meaning "mouth".<ref name="salon"/><ref name="Programmers At Work"/> The four ghosts were made to be cute, colorful and appealing, using bright, pastel colors and expressive blue eyes.<ref name="Dossier"/> Iwatani had used this idea before in ''Cutie Q'', which features similar ghost-like characters, and decided to incorporate it into ''Pac-Man''.<ref name="Eurogamer Interview">{{cite web |last1=Purchese |first1=Robert |title=Iwatani: Pac-Man was made for women |url=https://www.eurogamer.net/articles/iwatani-pac-man-was-made-for-women |website=] |access-date=19 August 2019 |archive-url=https://web.archive.org/web/20190304181633/https://www.eurogamer.net/articles/iwatani-pac-man-was-made-for-women |archive-date=4 March 2019 |date=20 May 2010}}</ref> He was inspired by the television series '']'' and the manga '']''.<ref name="Q&A"/> Ghosts were chosen as the game's main antagonists because they were used as villainous characters in animation.<ref name="Q&A">{{cite magazine |last1=Kohler |first1=Chris |title=Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating |url=https://www.wired.com/2010/05/pac-man-30-years/ |magazine=] |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20190712174728/https://www.wired.com/2010/05/pac-man-30-years/ |archive-date=12 July 2019 |date=21 May 2010}}</ref> The idea for the fruit bonuses was based on graphics displayed on slot machines, which often use symbols such as cherries and bells.<ref>{{cite web |last1=Iwatani |first1=Toru |title=The Development of Pac-Man |url=https://www.glitterberri.com/developer-interviews/the-development-of-pacman/ |website=Game Staff List Association Japan |archive-url=https://web.archive.org/web/20190213032515/https://www.glitterberri.com/developer-interviews/the-development-of-pacman/ |archive-date=February 13, 2019 |date=2003}}</ref> | |||
The 240 regular dots on each level are worth ten points each, and energizers are worth fifty points each. Additionally, prizes commonly referred to as “fruit” (even though several of them are not ]s) appear twice during each board just below the ghost pen — eating a fruit scores extra bonus points. The prizes change throughout the game, and their point values increase (see the table at right). | |||
Originally, Namco president Masaya Nakamura had requested that all of the ghosts be red and thus indistinguishable from one another.<ref name="Business Insider"/> Iwatani believed that the ghosts should be different colors, and he received unanimous support from his colleagues for this idea.<ref name="Business Insider">{{cite web |last1=England |first1=Lucy |title=When Pac-Man was invented there was a huge internal fight with the CEO over what colour the ghosts should be |url=http://www.businessinsider.com/pac-man-ghosts-were-almost-all-one-color-2015-6 |website=Business Insider |access-date=19 August 2019 |archive-url=https://web.archive.org/web/20170807132255/http://www.businessinsider.com/pac-man-ghosts-were-almost-all-one-color-2015-6 |archive-date=7 August 2017 |date=11 June 2015}}</ref> The ghosts were programmed to have their own distinct personalities, so as to keep the game from becoming too boring or impossibly difficult to play.<ref name="Dossier"/><ref>{{cite journal |last=Mateas |first=Michael |title=Expressive AI: Games and Artificial Intelligence |url=http://www.lcc.gatech.edu/~mateas/publications/MateasDIGRA2003.pdf |year=2003 |journal=Proceedings of Level up: Digital Games Research Conference, Utrecht, Netherlands |url-status=dead |archive-url=https://web.archive.org/web/20120514225846/http://www.lcc.gatech.edu/~mateas/publications/MateasDIGRA2003.pdf |archive-date=May 14, 2012 |access-date=September 21, 2007 }}</ref> Each ghost's name gives a hint to its strategy for tracking down Pac-Man: Shadow ("Blinky") always chases Pac-Man, Speedy ("Pinky") tries to get ahead of him, Bashful ("Inky") uses a more complicated strategy to zero in on him, and Pokey ("Clyde") alternates between chasing him and running away.<ref name="Dossier"/> (The ghosts' Japanese names are おいかけ, ''chase''; まちぶせ, ''ambush''; きまぐれ, ''fickle''; and おとぼけ, ''playing dumb'', respectively.) To break up the tension of constantly being pursued, humorous intermissions between Pac-Man and Blinky were added.<ref name="Iwatani"/> The sound effects were among the last things added to the game,<ref name="Dossier"/> created by Toshio Kai.<ref name="Time">{{cite magazine |last1=Peckham |first1=Matt |title=Pac-Man Creator Toru Iwatani on the Character's Past and Future |url=https://time.com/3892662/pac-mans-35-years/ |magazine=] |publisher=] |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20190607072436/http://time.com/3892662/pac-mans-35-years/ |archive-date=7 June 2019 |date=22 May 2015}}</ref> In a design session, Iwatani noisily ate fruit and made gurgling noises to describe to Kai how he wanted the eating effect to sound.<ref name="Time"/> Upon completion, the game was titled ''Puck Man'', based on the working title and the titular character's distinct hockey puck-like shape.<ref name="Ultimate History"/> | |||
==Release== | |||
A widely-circulated{{Fact|date=February 2007}} false rumour states that far into the game, an extremely rare item would appear, either a bar of ] worth 10 000 points or a ] worth 25 000. In reality, there are no such items. | |||
Location testing for ''Puck Man'' began on May 22, 1980, in Shibuya, Tokyo. Non-gamers responded well to it, finding it easy to learn, while arcade regulars were not impressed.<ref name="Q&A"/> A private showing for the game was done in June, followed by a nationwide release in July.<ref name="Ultimate History"/> Eyeing the game's success in Japan, Namco initialized plans to bring the game to the international market, particularly the United States.<ref name="Dossier"/> Before showing the game to distributors, Namco America made a number of changes, such as altering the names of the ghosts.<ref name="Dossier"/> Another was the game's title, as executives at Namco were worried that vandals would change the "P" in ''Puck Man'' to an "F".<ref name="Ultimate History"/><ref>{{cite web |website=] |title=This Guy Has a Rare Arcade Cabinet. Is It Real? |author=Brian Ashcraft |date=October 27, 2011 |url=http://kotaku.com/5853782/this-guy-has-a-rare-arcade-cabinet-is-it-real/ |url-status=live |archive-url=https://web.archive.org/web/20130520230643/http://kotaku.com/5853782/this-guy-has-a-rare-arcade-cabinet-is-it-real/ |archive-date=May 20, 2013}}</ref> Masaya Nakamura chose to rename it to ''Pac-Man'', as he felt it was closer to the game's original Japanese title of ''Pakkuman''.<ref name="Ultimate History"/> In Europe, the game was released under both titles.<ref>{{cite magazine |date=November 1981 |title=Arcade Action: Beat the Machine |url=https://www.solvalou.com/arcade/reviews/158/428 |magazine=] |publisher=] |location=United Kingdom |page=28 |issue=1}}</ref> After ''Puck Man'' was ruled out but before ''Pac-Man'' was decided upon, early American promotional material used the name ''Snapper''.<ref>{{cite web |website=Flyer Fever |title=Namco Video Games Catalog (1978-1980) |date=April 8, 2023 |url=https://www.flyerfever.com/namco-video-games-catalog-1978-1980/ |url-status=live |archive-url=https://web.archive.org/web/20231128203320/https://www.flyerfever.com/namco-video-games-catalog-1978-1980/ |archive-date=November 28, 2023}}</ref> | |||
When Namco presented ''Pac-Man'' and '']'' to potential distributors at the 1980 AMOA tradeshow in November,<ref>{{cite news|url=https://www.americanradiohistory.com/Archive-All-Music/Cash-Box/80s/1980/CB-1980-11-15.pdf|title=Coin Machines|date=15 November 1980|access-date=20 March 2020|agency=]}}</ref> executives believed that ''Rally-X'' would be the best-selling game of that year.<ref name="Ultimate History"/><ref>{{cite magazine |title=Atari Spectacularly Fails to Do the Math |magazine=] |issue=26 |publisher=] |date=February 1997 |page=47}}</ref> According to '']'' magazine, both ''Pac-Man'' and ''Rally-X'' received mild attention at the show. Namco had initially approached ] to distribute ''Pac-Man'', but Atari refused the offer.<ref name="PM94">{{cite magazine |title=Pac-Man gobbles his way into the industry |magazine=] |date=December 1994 |volume=20 |issue=13 |pages=22, 24, 26 |url=https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/22}}</ref> ] subsequently agreed to distribute both ''Pac-Man'' and ''Rally-X'' in North America, announcing their acquisition of the manufacturing rights on November 22<ref>{{cite news |title=Midway Bows New 'Pac-Man' Video |url=https://www.americanradiohistory.com/Archive-All-Music/Cash-Box/80s/1980/CB-1980-11-22.pdf |access-date=20 March 2020 |agency=] |date=22 November 1980 |page=42}}</ref> and releasing them in December.<ref>{{cite book |title=Midway Pac-Man Parts and Operating Manual |chapter-url=http://www.arcade-museum.com/manuals-videogames/P/Pac-Man.pdf |access-date=July 20, 2009 |date=December 1980 |publisher=] |location=Chicago, Illinois |chapter=Game Board Schematic |url-status=live |archive-url=https://web.archive.org/web/20150923222824/http://www.arcade-museum.com/manuals-videogames/P/Pac-Man.pdf |archive-date=September 23, 2015}}</ref> | |||
Pac-Man is awarded a bonus life one time only, at 10 000 points (the default setting; ]es inside the machine can change the required points to 15 000 or 20 000 or disable the bonus life altogether). | |||
==Ports== | |||
During Pac-Man gameplay, lives are usually lost by "digging your own grave"; it is easy to situate Pac-Man within the maze so that escape from the ghosts is impossible. | |||
''Pac-Man'' was ported to several home video game systems and personal computers; the most infamous of these is the 1982 ], designed by ] and published by ]<ref>{{Cite journal|last=Lapetino|first=Tim|date=2018|title=The Story of PAC-MAN on Atari 2600|journal=Retro Gamer Magazine|volume=179|pages=18–23}}</ref> This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts.<ref>{{Cite news |title=Creating a World of Clones |newspaper=] |page=16 |date=October 9, 1983}}</ref><ref>{{Cite journal |last=Thompson |first=Adam |title=The King of Video Games is a Woman |journal=Creative Computing Video and Arcade Games |volume=1 |issue=2 |page=65 |date=Fall 1983 |url=http://www.atarimagazines.com/cva/v1n2/mspacman.php |url-status=live |archive-url=https://web.archive.org/web/20090706072650/http://www.atarimagazines.com/cva/v1n2/mspacman.php |archive-date=July 6, 2009}}</ref><ref>{{Cite journal |last=Ratcliff |first=Matthew |title=Classic Cartridges II |journal=Antic |volume=7 |issue=4 |page=24 |date=August 1988 |url=http://www.atarimagazines.com/v7n4/classicii.html |url-status=live |archive-url=https://web.archive.org/web/20100524113605/http://www.atarimagazines.com/v7n4/classicii.html |archive-date=May 24, 2010}}</ref> However, it was a commercial success, selling over seven million copies. Atari released versions for the ], ], ], ], ]s, ], ], and the ]. A port for the ] was released in 1983, a version that is considered as a significant improvement over the Atari 2600 version.<ref name="Racing">{{cite book|title= Racing the Beam: The Atari Video Computer System|last1=Montfort|first1=Nick|last2=Bogost|first2=Ian|publisher=]|year=2009|isbn=978-0-262-01257-7|pages=–79|chapter=Pac-Man|title-link=Racing the Beam}}</ref> | |||
Namco released a version for the ] in 1984 as one of the console's first third-party titles,<ref name="FC Book">{{cite book |author1=Tokyo Metropolitan Museum of Photography |author-link1=Tokyo Photographic Art Museum |title=Family Computer 1983 - 1994 |date=2003 |publisher=Otashuppan |location=Japan |isbn=4872338030}}</ref> as well as a port for the ] computer.<ref>{{cite news |title=Dempa Micomsoft Super Soft Catalogue |url=https://archive.org/details/MicomsoftSuperSoftCatalogue19845/page/n3 |access-date=14 July 2019 |publisher=Dempa |date=May 1984 |page=4}}</ref> The Famicom version was later released in North America for the Nintendo Entertainment System by ], a subsidiary of ]. Tengen produced an unlicensed version of the game in a black cartridge shell, released during a time when Tengen and Nintendo were in disagreements over the latter's stance on quality control for its consoles; this version was re-released by Namco as an official title in 1993, featuring a new cartridge label and box. The Famicom version was released for the ] in 1990 as a budget title for the Disk Writer kiosks in retail stores.<ref name="FC Book"/> The same year, Namco released a port of ''Pac-Man'' for the ], which allowed for two-player co-operative play via the ] peripheral. A version for the ] was released a year later, which likewise enabled support for multiplayer. In celebration of the game's 20th anniversary in 1999, Namco re-released the Game Boy version for the ], bundled with '']'' and titled ''Pac-Man: Special Color Edition''.<ref>{{cite web |last1=Harris |first1=Craig |title=Pac-Man: Special Color Edition |url=https://www.ign.com/articles/1999/09/04/pac-man-special-color-edition |website=IGN |access-date=31 July 2019 |archive-url=https://web.archive.org/web/20181019163930/https://www.ign.com/articles/1999/09/04/pac-man-special-color-edition |archive-date=19 October 2018 |date=3 September 1999}}</ref> The same year, Namco and ] co-published a port for the ], which came with a circular "Cross Ring" that attached to the d-pad to restrict it to four-directional movement.<ref name="HGamer NGPC">{{cite web |last1=Hannley |first1=Steve |title=Pocket Power: Pac-Man |url=https://www.hardcoregamer.com/2013/07/06/pocket-power-pac-man/46429/ |website=Hardcore Gamer |access-date=2 February 2020 |archive-url=https://web.archive.org/web/20171207003802/https://www.hardcoregamer.com/2013/07/06/pocket-power-pac-man/46429/ |archive-date=7 December 2017 |date=6 July 2013}}</ref> | |||
===Intermissions=== | |||
During the opening boards of the game, the linearity of the game's progression is interrupted by "intermissions" - humorous animated scenes featuring Pac-Man and the ghosts. There are three different intermissions: | |||
In 2001, Namco released a port of ''Pac-Man'' for various Japanese ]s, being one of the company's first mobile game releases.<ref name="Softbank 1">{{cite web |author1=Softbank |title=「パックマン」「ギャラクシアン」が携帯電話に登場! |url=https://nlab.itmedia.co.jp/games/gsnews/0101/18/news14.html |website=Soft Bank News |access-date=22 September 2019 |archive-url=https://web.archive.org/web/20190527211901/https://nlab.itmedia.co.jp/games/gsnews/0101/18/news14.html |archive-date=27 May 2019 |date=18 January 2001}}</ref> The Famicom version of the game was re-released for the ] in 2004 as part of the ''Famicom Mini'' series, released to commemorate the 25th anniversary of the Famicom; this version was released in North America and Europe under the '']'' label.<ref>{{cite web |last1=Harris |first1=Craig |title=Classic NES Series: Pac-Man |url=https://www.ign.com/articles/2004/06/04/classic-nes-series-pac-man |website=] |access-date=2 February 2020 |archive-url=https://web.archive.org/web/20190430151748/https://www.ign.com/articles/2004/06/04/classic-nes-series-pac-man |archive-date=30 April 2019 |date=4 June 2004}}</ref> ] released ''Pac-Man'' for ] mobile devices in 2005.<ref>{{cite news|title=Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew|url=http://www.allbusiness.com/technology/software-services-applications-internet/14737270-1.html|access-date=22 February 2012|agency=]|year=2010}}</ref> The arcade original was released for the ] service in 2006, featuring achievements and online leaderboards. In 2009 a version for ] devices was published; this release was rebranded as ''Pac-Man + Tournaments'' in 2013, featuring new mazes and leaderboards. The NES version was released for the ] in 2007. A ] version was released in 2011,<ref>{{cite web |last1=Pierce |first1=David |title=Roku 2 gets new firmware, games; Pac-Man, Galaga, and more |url=https://www.theverge.com/2011/10/31/2526587/roku-2-firmware-update-games |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20161113081212/http://www.theverge.com/2011/10/31/2526587/roku-2-firmware-update-games |archive-date=13 November 2016 |date=31 October 2011}}</ref> alongside a port of the Game Boy release for the ]. ''Pac-Man'' was one of four titles released under the '']'' brand, which was published for the ], ] and ] in 2016.<ref>{{cite web |last1=Romano |first1=Sal |title=Bandai Namco bringing classic Arcade Game Series to PS4, Xbox One, and PC |url=http://gematsu.com/2015/12/bandai-namco-bringing-classic-arcade-game-series-ps4-xbox-one-pc |website=Gematsu |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20171020084020/http://gematsu.com/2015/12/bandai-namco-bringing-classic-arcade-game-series-ps4-xbox-one-pc |archive-date=20 October 2017 |date=21 December 2015}}</ref> In 2021, according to ], it was announced that ] would release ''Pac-Man'', along with '']'', for the ] and PlayStation 4 as part of its '']'' series, marking the first two Namco games to be included as part of the series. | |||
#Blinky chases Pac-Man off the screen. Blinky reappears as a vulnerable blue monster coming the opposite direction, being chased by a giant Pac-Man. This intermission plays after Board 2. | |||
#Blinky chases Pac-Man across the screen, but his pelt gets caught on a tack in the floor, and part of it is ripped off revealing his pinkness. This intermission plays after Board 5. | |||
#Blinky, with the corner of his pelt sewn back on, chases Pac-Man across the screen. Blinky reappears coming back the opposite direction, pinked, dragging his pelt behind him. This intermission plays after Boards 9, 13 and 17. | |||
''Pac-Man'' is included in many ], including '']'' (1995),<ref>{{cite magazine|title=Review Crew: Namco Arcade Classics |magazine=]|issue=82|publisher=Sendai Publishing|date=May 1996|page=34}}</ref> '']'' (1999),<ref>{{cite web |last1=Fielder |first1=Joe |title=Namco Museum 64 Review |url=https://www.gamespot.com/reviews/namco-museum-64-review/1900-2544859/ |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190512172203/https://www.gamespot.com/reviews/namco-museum-64-review/1900-2544859/ |archive-date=12 May 2019 |date=28 April 2000}}</ref> '']'' (2005),<ref>{{cite web |last1=Parish |first1=Jeremy |title=Namco Museum Battle Collection |url=http://www.1up.com/do/reviewPage?cId=3143275&did=1 |website=] |publisher=] |date=30 August 2005 |archive-url=https://web.archive.org/web/20160603183328/http://www.1up.com/reviews/namco-museum_2 |archive-date=3 June 2016 |access-date=12 August 2020}}</ref> '']'' (2007), '']'' (2009),<ref>{{cite web |last1=Roper |first1=Chris |title=Namco Museum Essentials Review |url=https://www.ign.com/articles/2009/07/21/namco-museum-essentials-review |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190429211839/https://www.ign.com/articles/2009/07/21/namco-museum-essentials-review |archive-date=29 April 2019 |date=21 July 2009}}</ref> and '']'' (2010).<ref>{{cite web |last1=Buchanan |first1=Levi |title=Namco Museum Megamix Review |url=https://www.ign.com/articles/2010/11/22/namco-museum-megamix-review |website=] |access-date=14 July 2019 |archive-url=https://web.archive.org/web/20190216185805/https://www.ign.com/articles/2010/11/22/namco-museum-megamix-review |archive-date=16 February 2019 |date=22 November 2010}}</ref> In 1996, it was re-released for arcades as part of '']'', alongside '']'', '']'' and special "Arrangement" remakes of all three titles.<ref>{{cite news |title=Retroview - Namco Classic Collection 2 |url=https://archive.org/details/edgeuk033/page/n65/mode/2up/search/Classic?q=Namco+Classic+Collection+Vol.+2 |access-date=3 March 2020 |agency=] |issue=33 |date=May 1996 |page=79}}</ref><ref>{{cite web |author1=Bobinator |title=Pac-Man Arrangement |url=http://www.hardcoregaming101.net/pac-man-arrangement/ |website=Hardcore Gaming 101 |access-date=11 October 2019 |archive-url=https://web.archive.org/web/20190819134929/http://www.hardcoregaming101.net/pac-man-arrangement/ |archive-date=19 August 2019 |date=18 August 2019}}</ref> ] included ''Pac-Man'' in '']'' (1995) as a way to help attract video game companies to its ] operating system.<ref>{{cite news |title=Windows 95 Gets Into The Game |url=https://archive.org/details/ElectronicEntertainment20Aug1995? |access-date=12 August 2020 |agency=Electronic Entertainment |issue=20 |publisher=] |date=August 1995 |page=48}}</ref> Namco released the game in the third volume of ''Namco History'' in Japan in 1998.<ref>{{cite web |title=キャラクターモノ大特集の「NAMCO HISTORY VOL.3」6月発売 |url=https://pc.watch.impress.co.jp/docs/article/980327/game.htm |website=PC Watch |publisher=Impress Group |access-date=12 August 2020 |archive-url=https://web.archive.org/web/20160326204810/https://pc.watch.impress.co.jp/docs/article/980327/game.htm |archive-date=26 March 2016 |language=ja |date=27 March 1998}}</ref> The 2001 ] compilation '']'' compiles ''Pac-Man'', '']'', ''Pac-Attack'' and '']'' onto one cartridge.<ref name="NL PM Collection">{{cite web |last1=Latshaw |first1=Tim |title=Pac-Man Collection |url=http://www.nintendolife.com/reviews/wiiu-eshop/pac_man_collection_gba |website=] |access-date=1 August 2019 |archive-url=https://web.archive.org/web/20190430001541/http://www.nintendolife.com/reviews/wiiu-eshop/pac_man_collection_gba |archive-date=30 April 2019 |date=17 June 2014}}</ref> ''Pac-Man'' is a hidden extra in the arcade game ''Ms. Pac-Man/Galaga - Class of 1981'' (2001).<ref>{{cite web |last1=Harris |first1=John |title=Passing Through Ghosts in Pac-Man |url=https://www.gamasutra.com/blogs/JohnHarris/20170328/294597/Passing_Through_Ghosts_in_PacMan.php |website=Gamasutra |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190412124442/https://www.gamasutra.com/blogs/JohnHarris/20170328/294597/Passing_Through_Ghosts_in_PacMan.php |archive-date=12 April 2019 |date=28 March 2017}}</ref><ref>{{cite web |title=Ms. Pac-Man/Galaga - Class of 1981 - Videogame by Namco |url=https://www.arcade-museum.com/game_detail.php?game_id=8784 |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190613234301/https://www.arcade-museum.com/game_detail.php?game_id=8784 |archive-date=13 June 2019}}</ref> A similar cabinet was released in 2005 that featured ''Pac-Man'' as the centerpiece.<ref>{{cite web |title=Pac-Man 25th Anniversary - Videogame by Namco |url=https://www.arcade-museum.com/game_detail.php?game_id=13351 |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190325035909/https://www.arcade-museum.com/game_detail.php?game_id=13351 |archive-date=25 March 2019}}</ref> '']'' (1993) and '']'' (2002) have ''Pac-Man'' as an unlockable extra. Alongside the Xbox 360 remake '']'', it was ported to the ] in 2012 as part of '']''.<ref>{{cite web |last1=Wahlgren |first1=Jon |title=Pac-Man & Galaga Dimensions Review (3DS) |url=http://www.nintendolife.com/reviews/2011/07/pac_man_and_galaga_dimensions_3ds |archive-url=https://web.archive.org/web/20190616231512/http://www.nintendolife.com/reviews/2011/07/pac_man_and_galaga_dimensions_3ds |archive-date=16 June 2019 |website=] |date=27 July 2011 |access-date=13 July 2019}}</ref> The 2010 ] game '']'' and its 2011 3DS remake include ''Pac-Man'' as a bonus game, alongside the arcade versions of '']'' and '']''.<ref>{{cite web |author1=IGN Staff |title=Pac-Man Party has Gone Gold for Wii |url=https://www.ign.com/articles/2010/10/25/pac-man-party-has-gone-gold-for-wii |website=] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190713195824/https://www.ign.com/articles/2010/10/25/pac-man-party-has-gone-gold-for-wii |archive-date=13 July 2019 |date=25 October 2010}}</ref><ref>{{cite web |last1=Miller |first1=Zachary |title=Pac-Man Party 3D Review |url=http://www.nintendoworldreport.com/review/28591/pac-man-party-3d-nintendo-3ds |website=Nintendo World Report |access-date=14 July 2019 |archive-url=https://web.archive.org/web/20190214005925/http://www.nintendoworldreport.com/review/28591/pac-man-party-3d-nintendo-3ds |archive-date=14 February 2019 |date=2 December 2011}}</ref> In 2014, ''Pac-Man'' was included in the compilation title '']'' for the Xbox 360, PlayStation 3 and PC, alongside several other ''Pac-Man'' games.<ref name="Engadget PM Museum">{{cite web |last1=Cavalli |first1=Earnest |title=Pac-Man Museum arrives February 25, free Ms. Pac-Man DLC in tow |url=https://www.engadget.com/2014/01/30/pac-man-museum-arrives-february-25-free-ms-pac-man-dlc-in-tow/ |website=] |access-date=31 July 2019 |archive-url=https://web.archive.org/web/20190731221308/https://www.engadget.com/2014/01/30/pac-man-museum-arrives-february-25-free-ms-pac-man-dlc-in-tow/?guce_referrer=aHR0cHM6Ly93d3cuZW5nYWRnZXQuY29tLzIwMTQvMDEvMzAvcGFjLW1hbi1tdXNldW0tYXJyaXZlcy1mZWJydWFyeS0yNS1mcmVlLW1zLXBhYy1tYW4tZGxjLWluLXRvdy8&guce_referrer_sig=AQAAABb5KPYKm3qK1-hBWygDv7NG64wd4xSxmagJ5pthLkjBC7ZyidN9n49cujiKnaEhgnbIc0915T9GzH822pkbHX-n1q5-HgdkoW9-2ClIFEGZAfeuY7ioqni0_lYLeREYgkGvbp3HOtQWc_hA50QgaCoJ2g6PQpHGzkLqu-EsLjv0&_guc_consent_skip=1564611213 |archive-date=31 July 2019 |date=30 January 2014}}</ref> The NES version is one of 30 games included in the ].<ref>{{cite web |last1=Webster |first1=Andrew |title=Nintendo is releasing a miniature NES with 30 built-in games |website=] |url=https://www.theverge.com/2016/7/14/12187296/nintendo-nes-classic-edition-announced-price-games |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190607054430/https://www.theverge.com/2016/7/14/12187296/nintendo-nes-classic-edition-announced-price-games |archive-date=7 June 2019 |date=14 June 2016}}</ref> | |||
===Perfect play=== | |||
A "perfect ''Pac-Man'' game" is defined<ref name="oafe"></ref> as one where the player completes all 256 levels with a maximum point score and without losing a life. The first such game was verified by the ] Intergalactic Scoreboard on ], ].<ref>{{cite web | url = http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3229&vi=3365|title = Pac-Man at the Twin Galaxies Official Scoreboard|publisher = ]|accessdate = 2006-07-22}}</ref> ], of Hollywood, FL, achieved the feat in six hours. To attain the maximum possible score of 3,333,360 points, it was necessary for Mitchell to eat every fruit, every Power Pellet, every blue ghost and every dot for 256 boards without losing a single life.<ref name="mitchell">Ramsey, David. "". ''Oxford American'' issue 53. Spring 2006.</ref> | |||
==Reception== | |||
===Split-screen level=== | |||
{{Video game reviews | |||
] | |||
| Allgame = {{Rating|5|5}} (Arcade)<ref>{{cite web |last1=Alan Weiss |first1=Brett |title=Pac-Man |url=http://www.allgame.com/game.php?id=428 |website=] |publisher=Allmedia |access-date=2 February 2020 |archive-url=https://web.archive.org/web/20141114094356/http://www.allgame.com/game.php?id=428 |archive-date=14 November 2014 |date=1998}}</ref><br /> {{rating|4|5}} (NES)<ref>{{cite web |last1=Alan Weiss |first1=Brett |title=Pac-Man |url=http://www.allgame.com/game.php?id=15048&tab=review |website=] |publisher=Allmedia |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20141114201129/http://www.allgame.com/game.php?id=15048&tab=review |archive-date=14 November 2014 |date=1998}}</ref> | |||
| CVG = 9/10 (Atari 400/800)<ref name="CVG">{{cite news |title=Atari - Pac-Man |url=https://archive.org/stream/computer-video-games-magazine-017/CVG017_Mar_1983#page/n106/mode/1up |access-date=1 February 2020 |agency=] |issue=17 |date=March 1983 |page=7}}</ref> | |||
| EuroG = 10/10 (Virtual Console)<ref name="EuroG Review">{{cite web |last1=Pickering |first1=Chris |title=Pac-Man |url=https://www.eurogamer.net/articles/pac-man-review |website=] |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20191008105126/https://www.eurogamer.net/articles/pac-man-review |archive-date=8 October 2019 |date=31 October 2007}}</ref> | |||
| IGN = 7/10 (Neo Geo Pocket)<ref name="IGN NGPC">{{cite web |last1=Harris |first1=Craig |title=Pac-Man - Neo Geo Pocket Color |url=https://www.ign.com/articles/1999/09/04/pac-man-2 |website=] |access-date=1 February 2020 |archive-url=https://web.archive.org/web/20200201220951/https://www.ign.com/articles/1999/09/04/pac-man-2 |archive-date=1 February 2020 |date=3 September 1999}}</ref> | |||
| rev1 = ''Computer Games'' | |||
| rev1Score = Classic (computers)<ref name="CG1985">{{cite magazine |title=1985 Software Buyer's Guide |magazine=Computer Games |date=February 1985 |volume=3 |issue=5 |publisher=Carnegie Publications |location=United States |pages=11–8, 51–8 |url=https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up}}</ref> <br /> Positive (IBM PC)<ref>{{cite magazine |title=Conversion Capsules: Hit Games in New Formats |magazine=Computer Games |date=December 1984 |volume=3 |issue=4 |publisher=Carnegie Publications |location=United States |pages=62–3 |url=https://archive.org/details/Computer_Games_Vol_3_No_4_1984-12_Carnegie_Publications_US/page/n61/mode/2up}}</ref> | |||
| rev2 = '']'' | |||
| rev2Score = 80% (Game Boy)<ref name="MMachines">{{cite news |author1=Matt |author2=Julian |title=Pac-Man review - Nintendo Gameboy |url=http://www.meanmachinesmag.co.uk/review/78/pacman.php |access-date=1 February 2020 |agency=] |issue=4 |date=January 1991 |archive-url=https://web.archive.org/web/20190724014141/http://www.meanmachinesmag.co.uk/review/78/pacman.php |archive-date=24 July 2019}}</ref> | |||
| rev3 = ''Popular Computing Weekly'' | |||
| rev3Score = {{rating|4|5}} (VIC-20)<ref name="PCW">{{cite news |last1=Miller |first1=David |title=Power Pills |url=https://archive.org/stream/popular-computing-weekly-1984-07-05/PopularComputing_Weekly_Issue_1984-07-05#page/n19/mode/1up |access-date=1 February 2020 |agency=Popular Computing Weekly |date=5 July 1984 |page=29}}</ref> | |||
| award1Pub = ] | |||
| award1 = Best Commercial Arcade Game<ref name="AA81"/> | |||
| award2Pub = ] (VSDA) | |||
| award2 = Best Videogame<ref name="VSDA"/> | |||
| award3Pub = ] (2001) | |||
| award3 = Greatest Video Game<ref name="Dixons"/> | |||
| award4Pub = '']'' | |||
| award4 = Most Popular Game<ref name="Top100"/> | |||
}} | |||
Upon its North American debut at AMOA 1980, the game initially received a mild response. '']'' magazine previewed the game and called it "a cute game which appears to grow on players, something which cute games are not prone to do," saying that there's "more to the game than at first appears" but criticized the sound as a drawback, saying it is "good for awhile, then becomes annoying." Upon release, the game exceeded expectations with wide critical and commercial success.<ref name="PM94"/> | |||
This game technically has no end; the player will be given new boards to clear as long as Pac-Man does not lose all of his lives. However, due to a glitch in the game, the right side of the ]th board is a garbled mess of text and symbols rendering the level unplayable. This occurs because of a bug in the subroutine that draws the fruit at the bottom of the screen that indicate the current level. Normally, at most 7 fruits are displayed, regardless of the current screen, but since the level number is stored in a single byte, level 255 ("FF" in ]) rolls over to 0 in the subroutine, and 256 fruit are drawn, corrupting the bottom of the screen and the entire right half of the maze. Enthusiasts refer to this as the "Final Level," the "Split-Screen Level," or simply as the ending. Although there are claims that someone with enough knowledge of the maze pattern can play through it, it is generally considered impossible to be cleared via legitimate means. | |||
===Commercial performance=== | |||
However, in December 1982, an eight-year-old boy named ] received a letter from ] ] congratulating him on a worldwide record of 6,131,940 points,{{Fact|date=March 2007}} a score only possible if the player has passed the ]. Whether or not this event happened as described has remained in heated debate amongst video game circles since its supposed occurrence. In September, 1983, Walter Day, Chief Scorekeeper at the Twin Galaxies Intergalactic Scoreboard, took the U.S. National Video Game Team on a tour of the East Coast to visit video game players who claimed they could get through the "Split-Screen." No video game player could demonstrate this ability. Later, in 1999, ] offered $100,000 to anyone who could provably pass through the Split-Screen Level before ], ]; there is no evidence that anyone could.<ref name="mitchell"/> | |||
When it was first released in Japan, ''Pac-Man'' was initially only a modest success; Namco's own '']'' (1979) had quickly outdone the game in popularity because its predominately male player base was familiar with its shooting gameplay as opposed to ''Pac-Man''{{'}}s cute characters and maze-chase theme.<ref name="Dossier"/> ''Pac-Man'' eventually became very successful in Japan,<ref>{{cite book |last1=Lammers |first1=Susan M. |title=Programmers at Work: Interviews |date=1986 |publisher=] |isbn=978-0-914845-71-3 |pages=262–3 |url=https://archive.org/details/programmersatwor00lamm_0/page/262/mode/2up |url-access=registration|ref=CITEREFLammers1986b}}</ref> where it went on to be Japan's highest-grossing ] according to the annual ''{{ill|Game Machine|ja|ゲームマシン|vertical-align=sup}}'' charts,<ref name="GM159">{{cite magazine|title=ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機|trans-title=Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines|magazine=]|issue=159|publisher=]|date=15 February 1981|page=2|lang=ja|url=https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2|archive-url=https://web.archive.org/web/20200201000303/https://onitama.tv/gamemachine/pdf/19810215p.pdf|archive-date=1 February 2020|url-status=live}}</ref> dethroning '']'' (1978) which had topped the annual charts for two years in a row and leading to a shift in the Japanese market away from space shooters towards action games featuring comical characters.<ref>{{cite magazine|title="Pole Position" No. 1 Video Game: ''Game Machine''{{'}}s "The Year's Best Three AM Machines" Survey Results|magazine=]|issue=207|publisher=]|date=1 March 1983|page=30|url=https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16|archive-url=https://web.archive.org/web/20200131232040/https://onitama.tv/gamemachine/pdf/19830301p.pdf|archive-date=31 January 2020|url-status=live}}</ref> ''Pac-Man'' was Japan's fourth highest-grossing arcade game of 1981.<ref>{{cite magazine|title="Donkey Kong" No.1 Of '81 — ''Game Machine's Survey Of "The Year's Best Three AM Machines"'' —|magazine=]|issue=182|publisher=]|date=15 February 1982|page=30|url=https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16|archive-url=https://web.archive.org/web/20200131232143/https://onitama.tv/gamemachine/pdf/19820215p.pdf|archive-date=31 January 2020|url-status=live}}</ref> | |||
In North America, Midway had limited expectations prior to release, initially manufacturing 5,000 units for the US, before it caught on upon release there.<ref name="Cash-Box"/> Some arcades purchased entire rows of ''Pac-Man'' cabinets.<ref name="Ultimate History"/> It became a nationwide success. Upon release in 1980, it was earning about {{US$|8.1|long=no}} million per week in the United States.<ref>{{cite news |title=Arcade games a bigger draw than the movies |url=https://news.google.com/newspapers?id=5P0hAAAAIBAJ&sjid=0KQFAAAAIBAJ&dq=arcade%20game&pg=922%2C2509334 |access-date=6 March 2022 |work=] |date=July 27, 1981}}</ref> Within one year, more than 100,000 arcade units had been sold which grossed more than {{US$|1|long=no}} billion in ].<ref>{{Cite book |title=Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time |author1=Bill Loguidice |author2=Matt Barton |name-list-style=amp |publisher=] |year=2009 |isbn=978-0-240-81146-8 |url=https://books.google.com/books?id=M_bFdsP9L7oC |access-date=April 23, 2011 |page=181 |quote=The machines were well worth the investment; in total, they raked in over a billion dollars worth of quarters in the first year alone. |url-status=live |archive-url=https://web.archive.org/web/20130514120916/http://books.google.com/books?id=M_bFdsP9L7oC |archive-date=May 14, 2013}}</ref><ref name="Wolf-73">{{Cite book |title=The video game explosion: a history from PONG to PlayStation and beyond |author=Mark J. P. Wolf |publisher=] |year=2008 |isbn=978-0-313-33868-7 |page=73 |url=https://books.google.com/books?id=XiM0ntMybNwC&pg=PA73 |access-date=April 10, 2011 |quote=It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars. One study estimated that it had been played more than 10 billion times during the twentieth century. |url-status=live |archive-url=https://web.archive.org/web/20160418024806/https://books.google.com/books?id=XiM0ntMybNwC&pg=PA73 |archive-date=April 18, 2016}}</ref> It overtook ]'s '']'' (1979) as the best-selling arcade game in the country,<ref>{{Cite book |title=The medium of the video game |author=Mark J. P. Wolf |publisher=] |year=2001 |isbn=0-292-79150-X |page=44 |url=https://books.google.com/books?id=lKZriBxbcwQC&pg=PA44 |access-date=April 9, 2011 |url-status=live |archive-url=https://web.archive.org/web/20160418062304/https://books.google.com/books?id=lKZriBxbcwQC&pg=PA44 |archive-date=April 18, 2016}}</ref> and surpassed the film '']'' (1977) with more than {{US$|1|long=no}} billion in revenue.<ref>{{cite journal |title=Electronic and Computer Games: The History of an Interactive Medium |journal=] |year=1988 |volume=29 |issue=2 |pages=52–73 |doi=10.1093/screen/29.2.52 |quote=Revenue from the game Pac-Man alone was estimated to exceed that from the cinema box-office success Star Wars. |last1=Haddon |first1=L. | issn = 0036-9543}}</ref><ref>{{cite web |url=http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=261 |title=Game of the Week: ''Pac-Man'' |author=Kevin "Fragmaster" Bowen |publisher=] |year=2001 |access-date=April 9, 2011 |url-status=live |archive-url=https://web.archive.org/web/20111001232751/http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=261 |archive-date=October 1, 2011}}</ref> ''Pac-Man'' was the United States' highest-grossing ],<ref name="C18">{{cite magazine |title=1981 Jukebox/Games Route Survey |magazine=] |date=31 October 1981 |page=C-18 |url=https://archive.org/details/cashbox43unse_22/page/n75 |publisher=Cash Box Pub. Co.}}</ref><ref name="C91">{{cite magazine |title=Authoritative Industry Sources Acclaim: Pac-Man Top Video Game of the Year |magazine=] |date=26 December 1981 |page=91 |url=https://archive.org/details/cashbox43unse_30/page/91 |publisher=Cash Box Pub. Co.}}</ref> and second highest ].<ref name="cashbox">{{cite magazine |title=1982 Jukebox / Games Route Survey |magazine=] |date=20 November 1982 |page=53 |url=https://archive.org/details/cashbox44unse_23/page/53 |publisher=Cash Box Pub. Co.}}</ref> By 1982, it was estimated to have had 30 million active players across the United States.<ref>{{cite journal |title=Men's wear, Volume 185 |journal=Men's Wear |year=1982 |volume=185 |url=https://books.google.com/books?id=59ZOAAAAYAAJ&q=donkey+kong+arcade+revenue |access-date=February 28, 2012 |publisher=]}}</ref> The game's success was partly driven by its popularity among female audiences, becoming "the first commercial videogame to involve large numbers of women as players" according to Midway's Stan Jarocki, with ''Pac-Man'' being the favorite coin-op game among ] through 1982.<ref>{{cite magazine |last=Worley |first=Joyce |title=Move Over Guys, Here Come the Gals... Women Join the Arcade Revolution |magazine=] |date=May 1982 |volume=1 |issue=3 |pages=30–2 |url=https://archive.org/details/Electronic_Games_Volume_01_Number_03_1982-05_Reese_Communications_US/page/n29/mode/2up}}</ref> Among the nine arcade games covered by ''How to Win Video Games'' (1982), ''Pac-Man'' was the only one with females accounting for a majority of players.<ref name="howtowin">{{Cite book |title=How to Win Video Games |publisher=Pocket Books |year=1982 |isbn=978-0-671-45841-6 |pages=82–90 | url=https://archive.org/stream/book_how_to_win_video_games#page/n81/mode/2up}}</ref> | |||
Through tinkering, the details of the Split-Screen Level can be revealed. As playable through arcade game emulator ] some ] of the game are equipped with a "rack test" within the DIP switches which will automatically clear a level of all pellets as soon as it begins. This method not only makes reaching the long-mythical 256th board easier (thus making detailed analysis possible) but also allows a demonstration of what happens after the board has been cleared: | |||
]) by Japanese company ]]] | |||
The number of arcade units sold had tripled to 400,000 by 1982, receiving an estimated total of between seven billion coins<ref name="kao45">{{cite book|first=Kao|last=John|date=1989|title=The Industry |url=https://archive.org/details/entrepreneurship0000kaoj/page/44/mode/2up|publisher=Englewood Cliffs|page=45|accessdate=April 1, 2023}}</ref> and {{US$|6|long=no}} billion.<ref name="John1999">{{cite book |title=Uncle John's Legendary Lost Bathroom Reader |date=September 1999 |publisher=] |isbn=978-1-879682-74-0 |page=373 |url=https://books.google.com/books?id=OdxLduEdxmcC |quote=In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.}}</ref><ref name="John2012">{{cite book |title=Uncle John's Legendary Lost Bathroom Reader |date=November 2012 |publisher=] |isbn=978-1-60710-670-8 |page=348 |url=https://books.google.com/books?id=QClZDwAAQBAJ&pg=PT348 |quote=In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.}}</ref><ref name="Stern">{{cite book |last1=Stern |first1=Jane |last2=Stern |first2=Michael |title=Jane & Michael Stern's Encyclopedia of Pop Culture: An A to Z Guide of Who's who and What's What, from Aerobics and Bubble Gum to Valley of the Dolls and Moon Unit Zappa |date=1992 |publisher=] |isbn=978-0-06-055343-2 |page=373 |url=https://books.google.com/books?id=7AAi0VbjGU8C |quote="I think we have the Mickey Mouse of the 1980s," said one Pac-Man executive when it was noted that Americans were spending about $6 billion per year on the game and its spinoffs}}</ref> In a 1983 interview, Nakamura said that though he did expect ''Pac-Man'' to be successful, "I never thought it would be this big."<ref name="nytimes nakamura" /> ''Pac-Man'' is the best-selling arcade game of all time, with total estimated earnings ranging from {{nowrap|10 billion}} coins<ref name="Wolf-73"/><ref name="CNN-Morris"/> and $3.5 billion ($7.7 billion adjusted for inflation)<ref>{{cite web |url=http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time |title=Top 10 Highest-Grossing Arcade Games of All Time |date=January 1, 2016 |work=] |access-date=January 3, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160111065518/http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time |archive-date=January 11, 2016}}</ref> to {{US$|6|long=no}} billion<ref name="John1999"/><ref name="John2012"/><ref name="Stern"/> ({{US$|{{Inflation|US|6|1982}}|long=no}} billion adjusted for inflation) in arcades. ''Pac-Man'' and '']'' also topped the US ''RePlay'' ] charts for 23 months, from ]<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=February–December 1982}}</ref> through ]<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January–December 1983}}</ref> up until ].<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January–February 1984}}</ref> | |||
The Atari 2600 version of the game sold over {{nowrap|8 million}} copies,{{efn|name=PacMan|7,271,844 in 1982. 684,569 in 1983.<ref name="Atari">{{cite book |title=Cartridge Sales Since 1980 |publisher=]}} Via {{cite episode |title=The Agony & The Ecstasy |series=Once Upon Atari |date=August 10, 2003 |number=4 |minutes=23 |publisher=Scott West Productions}}</ref> {{formatnum:{{#expr:21279+15784}}|}} in 1986. 61,685 in 1987. 3,885 in 1988. 34,374 in 1989. 2,166 in 1990.<ref name="Vendel">{{Cite web|last=Vendel|first=Curt|date=May 28, 2009|title=Site News|url=http://www.atarimuseum.com/whatsnew/2009-MAY-28.html|url-status=dead|archive-url=https://web.archive.org/web/20101206090952/http://www.atarimuseum.com/whatsnew/2009-MAY-28.html|archive-date=2010-12-06|access-date=2021-11-27|website=Atari Museum}}</ref>}} making it the ].<ref>{{cite web| url = http://retro.ign.com/articles/903/903024p1.html| title = Top 10 Best-Selling Atari 2600 Games| first = Levi| last = Buchanan| date = August 26, 2008| publisher=]| access-date =July 15, 2009 |archive-url=https://web.archive.org/web/20081028231456/http://retro.ign.com/articles/903/903024p1.html |archive-date=28 October 2008}}</ref> In addition, ]'s tabletop mini-arcade unit sold over {{nowrap|1.5 million}} units in 1982,<ref>{{cite journal|title=Coleco Mini-Arcades Go Gold|journal=Arcade Express|date=August 15, 1982|volume=1|issue=1|url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf|access-date=3 February 2012|page=4|archive-url=https://web.archive.org/web/20120914135153/http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf|archive-date=14 September 2012|url-status=live}}</ref><ref>{{cite news|title=More Mini-Arcades Coming From Coleco|work=Arcade Express|date=January 30, 1983|volume=1|issue=13|page=2|url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n13.pdf#page=2|archive-url=https://web.archive.org/web/20121114124852/http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n13.pdf|archive-date=November 14, 2012|url-status=live}}</ref> the ''Pac-Man'' ] sold more than 500,000 units the same year,<ref>{{cite magazine |last1=Shea |first1=Tom |title=Shrinking Pac-Man leads game-wristwatch market |magazine=] |date=20 December 1982 |volume=4 |issue=50 |pages=44–5 |url=https://books.google.com/books?id=FTAEAAAAMBAJ&pg=PA44 |publisher=] |issn=0199-6649}}</ref> the ] (Famicom) version and its 2004 ] re-release sold a combined 598,000 copies in Japan,<ref>{{cite web |title=Game Search (based on Famitsu data) |url=https://sites.google.com/site/gamedatalibrary/game-search |website=Game Data Library |access-date=16 March 2020 |archive-url=https://web.archive.org/web/20190424035430/https://sites.google.com/site/gamedatalibrary/game-search |archive-date=24 April 2019 |date=1 March 2020}}</ref><ref>{{cite web|title=Namco (Japan sales, 2000-2006)|url=http://garaph.info/gamesearch.php?publisher=Namco&opt=0|publisher=Garaph (based on ] data)|access-date=17 March 2012|date=2005-07-28}}</ref> the ] version sold {{formatnum:{{#expr:29716+5223+72}}|}} cartridges between 1986 and 1988,<ref name="Vendel"/> the ] version sold {{formatnum:{{#expr:24973+9214+7992+84+96}}|}} copies in 1986 and 1990,<ref name="Vendel"/> Thunder Mountain's 1986 budget release for home computers received a Diamond certification from the ] in 1989 for selling over 500,000 copies,<ref name="megahits">{{cite journal | author=Worley, Joyce | title=Mega Hits: The Best of the Best | journal=] | issue=11 | date=December 1989 | url=https://archive.org/details/Video_Games_Computer_Entertainment_Issue_11_December_1989 | pages=130–132, 137, 138 }}</ref> and mobile phone ports have sold over {{nowrap|30 million}} paid downloads {{as of|2010|lc=y}}.<ref>{{cite web |title=Namco Networks' PAC-MAN Franchise Surpasses 30 Million Paid Transactions in the United States on Brew |url=https://www.businesswire.com/news/home/20100630005033/en/Namco-Networks%E2%80%99-PAC-MAN-Franchise-Surpasses-30-Million |website=] |publisher=] |access-date=8 August 2020 |archive-url=https://web.archive.org/web/20170629204316/https://www.businesswire.com/news/home/20100630005033/en/Namco-Networks%E2%80%99-PAC-MAN-Franchise-Surpasses-30-Million |archive-date=29 June 2017 |date=30 June 2010}}</ref> ''II Computing'' also listed the ] port tenth on the magazine's list of top ] games as of late 1985, based on sales and market-share data.<ref>{{cite journal |url=https://archive.org/stream/II_Computing_Vol_1_No_1_Oct_Nov_85_Premiere#page/n51/mode/2up |title=Top Software: A List of Favorites |journal=II Computing |date=Oct–Nov 1985 |access-date=January 28, 2015 |last1=Ciraolo |first1=Michael |page=51 |archive-url=https://web.archive.org/web/20160313041801/https://archive.org/stream/II_Computing_Vol_1_No_1_Oct_Nov_85_Premiere |archive-date=March 13, 2016}}</ref> {{As of|2016}}, all versions of ''Pac-Man'' are estimated to have grossed a total of more than {{US$|12|long=no}} billion in revenue.<ref>{{cite news |last1=Leack |first1=Jonathan |title=World of Warcraft Leads Industry With Nearly $10 Billion In Revenue |url=https://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue |access-date=27 February 2021 |work=] |date=26 January 2017}}</ref> | |||
Because the right side of the map does not exist, Pac-Man and the ghosts can move freely throughout the right side of the screen, barring some of the garbled symbols which are fractured pieces of the maze. Other symbols also entail power pills, which must be eaten for the player to continue (unlike the unglitched boards, if Pac-Man loses a life, the pills on the right side of the screen will reset after being eaten). Because the maze fracture blockades are "placed" in many locations, it is difficult - if not impossible - to locate them all. | |||
===Accolades=== | |||
If the board is cleared, the game restarts from the first board without error, once again repeating through 256. However, while the power-ups and intermissions repeat from the opening of the game, the monsters will retain their speed and invulnerability to power pellets from the later boards. {{-}} | |||
''Pac-Man'' was awarded "Best Commercial Arcade Game" at the ].<ref name="AA81">"1981 Arcade Awards" – ''Electronic Games'' March 1982, pages 46–49.</ref> ''Pac-Man'' also won the ]'s VSDA Award for Best Videogame.<ref name="VSDA">{{cite magazine|title=Pac-Man Scores!|magazine=]|date=January 1983|volume=1|issue=11|url=https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%2011%20%28January%201983%29/page/n12|page=12}}</ref> In 2001, ''Pac-Man'' was voted the greatest video game of all time by a ] poll in the UK.<ref name="Dixons">{{cite news |title=Pac Man 'greatest video game' |url=http://news.bbc.co.uk/1/hi/entertainment/new_media/1653809.stm |access-date=March 13, 2012 |date=November 13, 2001 |agency=] |url-status=live |archive-url=https://web.archive.org/web/20061218040931/http://news.bbc.co.uk/1/hi/entertainment/new_media/1653809.stm |archive-date=December 18, 2006}}</ref> The '']'' listed ''Pac-Man'' as the most popular game of all time.<ref name="Top100">{{cite web |title=The Top Coin-Operated Videogames of All Time |url=https://www.arcade-museum.com/TOP100.php |website=] |publisher=The International Arcade Museum |access-date=10 October 2021}}</ref> The list aggregator site Playthatgame currently ranks Pac-Man as the #53rd top game of all-time & game of the year.<ref>{{cite web |last1=Jeroen te Strake |first1=Peter Searle |title=Thebiglist |url=http://playthatgame.co.uk/?action=mainlist |website=Playthatgame.co.uk |access-date=Jan 5, 2020}}</ref> | |||
== |
===Impact=== | ||
], Spain]] | |||
===Ports=== | |||
''Pac-Man'' is considered by many to be one of the most influential video games of all time.<ref name="1up_influential" /><ref>{{cite web |last=Wilson |first=Jeffrey L. |at=1. Pac-Man (1980) |url=https://www.pcmag.com/slideshow_viewer/0,3253,l%253D251652%2526a%253D251651%2526po%253D10,00.asp?p=n |title=The 10 Most Influential Video Games of All Time |work=] |access-date=April 19, 2012 |date=June 11, 2010 |url-status=live |archive-url=https://web.archive.org/web/20120411203009/http://www.pcmag.com/slideshow_viewer/0%2C3253%2Cl%3D251652%26a%3D251651%26po%3D10%2C00.asp?p=n |archive-date=April 11, 2012}}</ref><ref>, '']'', September 20, 2007</ref> The game established the ] genre,<ref name="1up_influential" /> was the first video game to make use of ]s,<ref>{{cite web |url=http://www.1up.com/do/feature?cId=3151392 |title=Playing With Power: Great Ideas That Have Changed Gaming have from 1UP.com |work=1Up.com |access-date=November 4, 2015 |archive-date=November 12, 2016 |archive-url=https://web.archive.org/web/20161112211813/http://www.1up.com/do/feature?cId=3151392 |url-status=dead }}</ref> and the individual ghosts have deterministic ] (AI) that reacts to player actions.<ref name="consalvo">{{cite book |last=Consalvo |first=Mia |year=2016 |title=Atari to Zelda: Japan's Videogames in Global Contexts |pages=193–4 |url=https://books.google.com/books?id=tH3TCwAAQBAJ&pg=PA193 |publisher=] |isbn=978-0262034395}}</ref> ''Pac-Man'' is considered one of the first video games to have demonstrated the potential of ];<ref name="1up_influential"/><ref>{{cite book|last1=DeMaria|first1=Rusel|last2=Wilson|first2=Johnny L.|title=High Score!: The Illustrated History of Electronic Games|date=2003|publisher=McGraw-Hill/Osborne|location=New York|isbn=0-07-223172-6|page=62|edition=2}}</ref> its title character was the first original gaming ], it increased the appeal of video games with ], and it was gaming's first broad ] success.<ref name="1up_influential">{{cite web |url=http://www.1up.com/do/feature?cId=3122102 |title=The Essential 50 Part 10 -- Pac-Man from 1UP.com |work=1Up.com |access-date=November 4, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20151003105413/http://www.1up.com/features/essential-50-pac-man |archive-date=2015-10-03}}</ref> It is often cited as the first game with ]s (in the form of brief comical interludes about ] and ] chasing each other),<ref name="gamesradarimportant">{{cite web |url=https://www.gamesradar.com/gamings-most-important-evolutions/ |title=Gaming's most important evolutions |date=October 8, 2010 |work=GamesRadar+ |access-date=November 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20131107072239/http://www.gamesradar.com/gamings-most-important-evolutions/ |archive-date=November 7, 2013}}</ref>{{rp|2}} though actually '']'' employed a similar style of between-level intermissions in 1979.<ref>{{cite web |title=Space Invaders Part II |url=https://www.arcade-history.com/?n=space-invaders-part-ii&page=detail&id=2543 |website=Arcade History}}</ref> | |||
''Pac-Man'' is one of the few games to have been consistently re-released for over two decades. In the 1980s, it was released for the ], Atari 5200, Atari 8-Bit Computers (400/800/etc.), Intellivision and Commodore 64, and the ] (1987 and 1990). In the handheld world, it was released on the ] (1991), ] (1991), ] (1999), '']'' for the ] (1999), Apple ]s (fifth generation), '']'' for the ] (2001), and it is unlockable in '']'' for the '']''. However, it has been most widely distributed in Namco's long-running ] series, starting on the ] in ] and continuing to this day on every major console (as well as the ] and ]) with the ] (2005). An ] port was released via ] on ], ]. Pac-Man is also available in its original form as part of the ] service. On ], ] a port was released for play on the popular iPod music player along with other arcade/puzzle games. Pac-Man was never ported to the ] home video game system. However, there have been efforts to hack the pre-existing ] cartridge to create the original Pac-Man (as well as other Pac-Variants) for it . | |||
''Pac-Man'' was a turning point for the ] industry, which had previously been dominated by space ]s since '']'' (1978). ''Pac-Man'' popularized a genre of "character-led" ]s, leading to a wave of character action games involving ]s in 1981, such as ]'s prototypical ] '']'', ]'s '']'' and ]'s '']''.<ref name="DK">{{cite news |title=Donkey Kong |url=https://www.retrogamer.net/retro_games80/donkey-kong-4/ |access-date=4 May 2021 |work=] |publisher=] |date=13 September 2008}}</ref> ''Pac-Man'' was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player's location, the enemies, and the energizers.<ref name="Maynard">{{cite book |last1=Maynard |first1=Ashley E. |last2=Subrahmanyam |first2=Kaveri |last3=Greenfield |first3=Patricia M. |chapter=Technology and the Development of Intelligence: From the Loom to the Computer |editor-last1=Sternberg |editor-first1=Robert J. |editor-last2=Preiss |editor-first2=David D. |title=Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities |date=13 May 2005 |publisher=] |isbn=978-1-136-77805-6 |pages=29–54 (32) |chapter-url=https://books.google.com/books?id=VZgVId2jGXIC&pg=PA32}}</ref> | |||
] cartridge]] | |||
Maze games became popular on home computers after the release of ''Pac-Man''. Some of them appeared before official ports and garnered more attention from consumers, and sometimes lawyers, as a result. These include '']'' (1981) and '']'' (1982) for the Apple II, '']'' (1981) for the Atari 8-bit computers, '']'' (1981) for the TRS-80, and '']'' (1981) for the Odyssey². Namco produced several other maze games, including '']'' (1980), '']'' (1982), '']'' (1992), and '']'' (1994).{{Citation needed|date=May 2021}} Atari sued ] for creating ''K.C. Munchkin'' in the case '']'', leading to ''Munchkin'' being pulled from store shelves under court order.<ref name=":2">{{Cite news|title=CourtVille: Why Unclear Laws Put EA v. Zynga Up for Grabs|language=en-US|magazine=Wired|url=https://www.wired.com/2012/08/ea-sues-zynga/|access-date=2021-05-30|issn=1059-1028}}</ref> No major competitors emerged to challenge ''Pac-Man'' in the maze subgenre.<ref name=":3">{{Cite book|last=Vaidhyanathan|first=Siva|url=https://books.google.com/books?id=G_2gBwAAQBAJ&q=kc+munchkin&pg=PA169|title=Copyrights and Copywrongs: The Rise of Intellectual Property and How it Threatens Creativity|date=2001-08-01|publisher=NYU Press|isbn=978-0-8147-8834-9|language=en}}</ref> | |||
Namco has repeatedly re-released this game in arcades. In 2001, Namco released a ''20-Year Reunion'' game that combined ''Ms. Pac-Man'' and '']'' in one cabinet. To play the original Pac-Man on this machine, move the joystick in this order on the "Press Start Button" that appears after one inserts one's coins: up, up, up, down, down, down, left, right, left, right, left. If done correctly, one should hear a sound, and Ms. Pac-Man will change color. Press the Ms. Pac-Man start button, and one will be able to play Pac-Man. It should be noted that '']'' machines are far easier to locate in today's arcades than a dedicated Pac-Man. In 2005, Namco released a board openly featuring all three of the games on the ''20-Year Reunion'' board in honor of ''Pac-Man'''s 25th Anniversary. | |||
''Pac-Man'' inspired 3D variants of the concept, such as '']'' (1982),<ref>{{cite web |title=Monster Maze |url=http://www.atarimania.com/game-atari-400-800-xl-xe-monster-maze_3491.html}}</ref> '']'' (1982), and early ]s such as '']'' (1987; which had similar character designs).<ref name="gamesradarimportant" />{{rp|5}}<ref>{{cite web |title=25 years of Pac-Man |publisher=MeriStation |date=July 4, 2005 |url=http://www.meristation.com/v3/des_articulo.php?pic=DC&id=cw42b7458f0dfc7&idj=&idp=&tipo=art&c=1&pos=7 |access-date=May 6, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110929150234/http://www.meristation.com/v3/des_articulo.php?pic=DC&id=cw42b7458f0dfc7&idj=&idp=&tipo=art&c=1&pos=7 |archive-date=September 29, 2011}} ()</ref> ] credited ''Pac-Man'' as the game that had the biggest influence on his career;<ref>{{cite web |last=Bailey |first=Kat |title=These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier |url=http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/ |publisher=Joystiq |access-date=April 2, 2012 |date=March 9, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20170202004044/http://www.engadget.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/ |archive-date=February 2, 2017 }}</ref> '']'' includes a ''Pac-Man'' level from a first-person perspective.<ref>{{Cite book |title=Book of Games: The Ultimate Reference on PC & Video Games |publisher=Book of Games |year=2006 |isbn=82-997378-0-X |page=24 |url=https://books.google.com/books?id=cllMaThkYlIC&pg=PA24 |access-date=May 6, 2011 |url-status=live |archive-url=https://web.archive.org/web/20161122175354/https://books.google.com/books?id=cllMaThkYlIC&pg=PA24 |archive-date=November 22, 2016}}</ref><ref>{{Cite book |title=Game developer |volume=2 & 5 |publisher=] |year=1995 |url=https://books.google.com/books?id=9zg9AQAAIAAJ |access-date=June 6, 2011 |page=62 |quote=If you made it to the secret Pac-Man level in Castle Wolfenstein, you know what I mean (Pac-Man never would have made it as a three-dimensional game). Though it may be less of a visual feast, two dimensions have a well-established place as an electronic gaming format. |url-status=live |archive-url=https://web.archive.org/web/20161122191415/https://books.google.com/books?id=9zg9AQAAIAAJ |archive-date=November 22, 2016}}</ref> Many post-''Pac-Man'' titles include ]s that briefly turn the tables on the enemy.{{clarify|date=January 2024}} The game's artificial intelligence inspired programmers who later worked for companies like ].<ref name="consalvo" /> | |||
Namco's wireless division released a line of PAC-MAN games for the cell phone in 2002, starting with the original arcade version and following up with '''Pac-Man''' game extensions like '''Pac-Man Bowling''' and '''Pac-Man Pinball'''. This division (Namco Networks America Inc.) also launched a networked game, '''Ms. Pac-Man For Prizes''', in 2004. Pac-Man mobile games are available on both ] and ] platforms across major cellular carriers, as well as on Palm PDAs and Windows PC phones. | |||
== |
==Reviews== | ||
Reviewing home console versions in 1982, '']'' magazine called the ] implementation a "splendidly reproduced" version of the arcade game, noting a difference in maze layouts for the television screen. It considered the ] version to have "much weaker graphics", but to still be one of the best games for that console. In both cases the reviewer felt that the ] controls were harder to use than those of the arcade machine, and that "attempts to make quick turns are often frustrated".<ref>{{cite web | url=https://archive.org/details/games-34-1982-december/page/n51/mode/2up | title=GAMES Magazine #34 | date=December 1982 }}</ref> | |||
{{main|Pac-Man (Atari 2600)}} | |||
==Legacy== | |||
The Atari 2600 version of Pac-Man was developed and published by Atari in ]. It was the first ] of the arcade game, Atari being the licensee for the ] rights. Although Atari sold seven million units, out of a ten-million 2600-user base, this port may have been rushed to market and its quality was widely criticized. Atari, having manufactured twelve million cartridges under the expectation that the game would increase the number of sales of the console, was left with a large unsold inventory which had to be written-off, incurring in large financial losses for the company. This was one of the catalysts that led to the ]. | |||
]]] | |||
] has awarded the ''Pac-Man'' series eight records in ''Guinness World Records: Gamer's Edition 2008'', including "Most Successful Coin-Operated Game". On June 3, 2010, at the NLGD Festival of Games, the game's creator, Toru Iwatani, officially received the certificate from Guinness World Records for ''Pac-Man'' having had the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005 and mentioned in the ''Guinness World Records: Gamer's Edition 2008'', awarded in 2010.<ref name="nlgd" /> In 2009, ''Guinness World Records'' listed Pac-Man as the most recognizable video game character in the United States, recognized by 94% of the population, above ] who was recognized by 93% of the population.<ref>{{cite news |last1=Turi |first1=Tim |title=Gain Knowledge From Guinness 2010 Gamer's Edition |url=https://www.gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |archive-url=https://web.archive.org/web/20091223064711/http://gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |url-status=dead |archive-date=December 23, 2009 |access-date=13 December 2021 |magazine=] |date=December 21, 2009}}</ref> In 2015, ] inducted ''Pac-Man'' to its ].<ref>{{cite web |title=Pac-Man |url=https://www.museumofplay.org/games/pac-man/ |website=] |publisher=] |access-date=6 May 2022}}</ref> The Pac-Man character and game series became an icon of ]. | |||
====Gallery==== | |||
{| style="margin:0 auto;" class="toccolours" align=center cellpadding=5 | |||
!bgcolor="#CCCCFF" colspan="8" align="center"| <big>Port screenshots</big> | |||
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| ] || ] || ] || ] | |||
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| ] (1982) || ] (1983) || ] (1983) || ] (1983) | |||
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| ] || ] || ] || ] | |||
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| ] (1984) || ] (1984) || ] (1991) || ] (2006) | |||
|} | |||
The game has inspired various real-life recreations, involving real people or robots. One event called ] set a Guinness World Record for "Largest ''Pac-Man'' Game" in 2004.<ref>{{cite web |url=http://www.pacmanhattan.com/about.php |title=About Pac-Manhattan |publisher=Pac-Manhattan |year=2004 |access-date=July 3, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090508155903/http://pacmanhattan.com/about.php |archive-date=May 8, 2009}}</ref><ref>{{cite web |url=http://pacman.elstonj.com |title=Roomba Pac-Man Web Site |access-date=October 10, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20091109104243/http://pacman.elstonj.com/ |archive-date=November 9, 2009 }}</ref><ref>{{cite web |first=Dominic |last=Lau |url=http://www.cs.sfu.ca/news/index.cgi/articles/2007-11-15-1.html |archive-url=https://web.archive.org/web/20090530004141/http://www.cs.sfu.ca/news/index.cgi/articles/2007-11-15-1.html |archive-date=May 30, 2009 |title=Pacman in Vancouver |publisher=SFU Computing Science |access-date=July 3, 2009}}</ref> | |||
===Sequels=== | |||
{{main|List of Pac-Man sequels}} | |||
''Pac-Man'' spawned numerous sequels, though none of them were as popular as the original. Of these, the most significant title was '']''. Originally created as an unauthorized hack of the original game called ''Crazy Otto'' by a small group known as ], it was eventually sold to Bally Midway without Namco's permission. ''Crazy Otto'' was actually seen in a photograph in '']'' magazine, mislabeled as the original ''Pac-Man''.<ref name="time">{{cite news | author = Skow, John | date = ] | title = Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive | publisher = ] }}</ref> The game featured several improvements and changes from the original ''Pac-Man'', including faster gameplay, more mazes, new intermissions, and moving bonus items. Some consider ''Ms. Pac-Man'' to be a superior game to the original, and even the best in the entire series.<ref name="1up"/> Eventually Bally Midway struck a deal with Namco to make ''Ms. Pac-Man'' an officially licensed sequel, although the American company continued to release several unauthorized spin-off games later on, such as '']'', '']'' and '']''. These other titles were generally considered inferior and unimportant, serving to oversaturate the market for ''Pac-Man'' games.<ref name="klovms">{{cite web|url = http://www.klov.com/M/Ms._Pac-Man.html|title = Ms. Pac-Man|publisher = ] | accessdate = 2006-07-31 }}</ref><ref name="salon"/> | |||
The business term "]" in ] refers to a ] target that attempts to reverse the situation and instead acquire its attempted acquirer, a reference to ''Pac-Man''{{'}}s energizers.<ref>{{cite news |title=Origins of the 'Pac-Man' Defense |url=https://www.nytimes.com/1988/01/23/business/origins-of-the-pac-man-defense.html |work=The New York Times |access-date=November 20, 2010 |date=January 23, 1988 |url-status=live |archive-url=https://web.archive.org/web/20120214163345/http://www.nytimes.com/1988/01/23/business/origins-of-the-pac-man-defense.html |archive-date=February 14, 2012}}</ref> The "Pac-Man ]" is named for a cosmetic resemblance to the character, in the mathematical study of the ].<ref>{{Cite book |last1=Selinger |first1=Nikita |last2=Lyubich |first2=Mikhail |last3=Dudko |first3=Dzmitry |date=March 3, 2017 |title=Pacman renormalization and self-similarity of the Mandelbrot set near Siegel parameters |language=en |arxiv=1703.01206|bibcode=2017arXiv170301206D }}</ref><ref>{{Cite book |last1=Lyubich |first1=Mikhail |last2=Dudko |first2=Dzmitry |date=August 30, 2018 |title=Local connectivity of the Mandelbrot set at some satellite parameters of bounded type |language=en |arxiv=1808.10425|bibcode=2018arXiv180810425D }}</ref> The game's popularity has led to "Pac-Man" being adopted as a nickname, such as by boxer ]<ref>{{cite web |last=Brunell |first=Evan |title=Popular Video Game Pac-Man Celebrates 30th Anniversary |url=http://www.nesn.com/2010/05/popular-video-game-pacman-celebrates-30th-anniversary.html |publisher=] |access-date=April 11, 2012 |date=May 22, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100722004002/http://www.nesn.com/2010/05/popular-video-game-pacman-celebrates-30th-anniversary.html |archive-date=July 22, 2010}}</ref> and the ] player ]. | |||
===Clones and bootlegs=== | |||
{{main|List of Pac-Man clones}} | |||
, was one of many clones and bootlegs to be released.]] | |||
Unauthorized "pirate" versions of the game were also created, most notably '']'' (a mangling of "Hungry-Man"), one variant of which replaced the Pac-Man character with the head of ]. There was another hack of Hangly-Man called ] made in 1981 by Phi. In this game, one plays as a ], and the ] are replaced by four ]. | |||
In 2012, the Pac-Man was inducted into the permanent collection of the ] (MoMA) in New York City. This addition was part of an initial selection (Wave 1) of ].<ref>{{Cite web |last=Antonelli |first=Paola |last2=Galloway |first2=Paul |date=November 3, 2022 |title=When Video Games Came to the Museum |url=https://www.moma.org/magazine/articles/798 |access-date=February 16, 2024 |website=]}}</ref> | |||
Another popular ] game was ''Piranha'', which replaced Pac-Man with a munching ]. The maze was replaced with a ], and the ghosts were replaced with ]. (In an earlier variant, they were little more than ghosts with extended ] for the tentacles). A brief reference to the game was even included in the ''Pac-Man'' TV series, when in an underwater scene, a fish is shown eating a ghost-squid. | |||
On August 21, 2016, in the ], during a video which showcases Tokyo as the host of the ], a small segment shows Pac-Man and the ghosts racing and eating dots on a ].<ref>{{cite web |url=https://mynintendonews.com/2016/08/22/mario-pac-man-showed-up-in-the-rio-2016-olympics-closing-ceremony/ |title=Mario & Pac-Man Showed Up in the Rio 2016 Olympics Closing Ceremony |date=August 22, 2016 |access-date=December 30, 2016 |url-status=live |archive-url=https://web.archive.org/web/20170205122711/https://mynintendonews.com/2016/08/22/mario-pac-man-showed-up-in-the-rio-2016-olympics-closing-ceremony/ |archive-date=February 5, 2017}}</ref> | |||
]'s software division, Acornsoft, released an exceptionally accurate clone of Pac-Man called '']'' for their ] and ] home computers. After allegedly receiving a sternly worded ] letter from Atari, Acornsoft modified the game, changing the maze layout and character graphics. | |||
===Merchandise=== | |||
In addition, soon after the release of the original ''Pac-Man'', many other maze-themed video games entered the arcade market ('']'', '']'', '']'' and '']'' being the most prominent). In the home video game market, '']'' was actually withdrawn after Atari successfully sued its creator, citing its imitation of the ''Pac-Man'' characters as blatant and undisguised. | |||
A wide variety of ''Pac-Man'' merchandise have been marketed with the character's image. By 1982, Midway had about 95-105 licensees selling ''Pac-Man'' merchandise, including major companies, such as ] selling a ''Pac-Man'' telephone. There were more than 500 ''Pac-Man'' related products.<ref name="Cash-Box">{{cite magazine |last1=Ressner |first1=Jeffrey |title=Stan Jarocki: Expanded Player Base Is The Key To The Future |magazine=] |date=20 November 1982 |pages=52–56 (56) |url=https://archive.org/details/cashbox44unse_23/page/56 |publisher=Cash Box Pub. Co.}}</ref> | |||
] sold ''Pac-Man'' themed merchandise at its stores since the game's initial popularity in the 1980s. This has included collectible ] and ] cups. In 2023, 7-Eleven included ''Pac-Man'' in its Spring 2023 marketing material including at ] and ] banner locations, and sold more merchandise around the game as well as rebranding some of its products after the ghosts. This included its house blend coffee (Clyde's Coffee Blend), two Slurpee flavors (Blinky's Cherry & Inky's Blueberry Raz), and a special limited time only cappuccino flavor (Pinky's Strawberry White Chocolate Cappuccino), the latter of which came out pink to match the ghost.<ref>{{cite web | url=https://corp.7-eleven.com/corp-press-releases/7-and-8209-eleven-inc-and-pac-man-give-fans-the-chance-to-take-their-game-play-to-the-next-level | title=Wednesday, February 22, 2023 PR: 7‑Eleven, Inc. And PAC-MAN Give Fans the Chance to Take their Game Play to the Next Level | access-date=May 1, 2023 | archive-date=May 1, 2023 | archive-url=https://web.archive.org/web/20230501025951/https://corp.7-eleven.com/corp-press-releases/7-and-8209-eleven-inc-and-pac-man-give-fans-the-chance-to-take-their-game-play-to-the-next-level | url-status=dead }}</ref> | |||
Several handheld versions were released in 1981, most using ] technology. The playability of most handheld games of this age was limited by today's standards, since each ghost and Pac-Man position was represented by an immovable fixed-cell character that lit up accordingly. Game titles included the following: | |||
* PacMan by Tomy | |||
* PacMan2 by Entex | |||
* Pac-Man by Coleco. As the official adaptation of the game, Coleco Pac-Man was shaped like a miniature Midway arcade cabinet. | |||
* Epoch Man by Epoch—]-based, this game can be seen in '']'' (1983) in Russ's hand. | |||
''Pac-Man'' themed merchandise sales had exceeded {{US$|1|long=no}} billion in the US by 1982.<ref name="kao45"/><ref>{{cite web|first=Jane|last=Wollman|url=https://archive.org/details/sim_popular-computing_1982-12_2_2/page/n83/mode/2up|title=Pac-Mania|magazine=]|page=81|date=December 1982|accessdate=April 1, 2023}}</ref> ''Pac-Man'' related merchandise products included ]s, ], accessories (such as a $20,000 ''Ms. Pac-Man'' ] with 14 ] gold), ]s, ]s, ],<ref name="Cash-Box"/> ]s, toys and pasta. | |||
] released a clone called ''Munch Man'' for the ] home computer line in 1982, in which the player lays down a "track" (or "links", in Munch Man parlance), as he progresses through the maze instead of eating pills – a change made by TI to avoid possible lawsuits from Midway. | |||
'']'' released an exclusive set of a PAC-MAN arcade machine for their ''Lego Icons'' line. A ''Lego'' version of PAC-MAN, Clyde, and Blinky are featured on the top of the machine, with a minifigure playing a miniature version of the machine.<ref>{{cite web|url=https://thebrickblogger.com/2023/08/brick-breakdown-lego-pac-man-arcade-machine/|title=Brick Breakdown: LEGO PAC-MAN Arcade Machine|last=Reed|first=William|date=August 30, 2023|access-date=August 25, 2024|website=TheBrickBlogger.com|publisher=The Brick Blogger}}</ref> | |||
In 1981, ] released ]/]. This game was a dual bootleg of Pac-Man and Galaxian. One could change the game with the Dip Switch. In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly. | |||
===Television=== | |||
] released ] in 1981. Here Pac-Man was replaced with a thief stealing coins from a bank vault. The Ghosts were replaced with police, and the thief could temporarily block passages with doors. A popular port of this game was released for the ] in 1982. | |||
The '']'' animated television series produced by ] aired on ] from 1982 to 1983.<ref>{{cite web |title=The Pac-Page (including database of ''Pac-Man'' merchandise and TV show reference) |publisher=] |url=http://pac-man.classicgaming.gamespy.com/ |archive-url=https://web.archive.org/web/20090416044015/http://pac-man.classicgaming.gamespy.com/ |archive-date=April 16, 2009 |access-date=May 7, 2011}}</ref> It was the highest-rated ] show in the US during late 1982.<ref name="Cash-Box"/> | |||
A computer-generated animated series produced by ], ], ], ] and ] titled '']'' aired on ] from June 15, 2013, to May 25, 2015.<ref>White, Cindy. (June 17, 2010) {{webarchive|url=https://web.archive.org/web/20100621234419/http://tv.ign.com/articles/109/1099961p1.html |date=June 21, 2010}}. IGN.com. Retrieved July 7, 2010.</ref><ref>Morris, Chris. (June 17, 2010) . Variety.com. Retrieved July 7, 2010.</ref> | |||
In the 1990s, Microhard/Magic Games released ]. This was a maze game and a clone of Pac-Man and Ms. Pac-Man featuring nudity. | |||
===Literature=== | |||
Also in the 1990s, ] released a game called Maniac, which merged Pac-Man with the game of ] against a time limit. One notable feature was the turbo boost, temporarily making Pac-Man go faster. Upon acquiring this turbo boost, the phrase "Thunderbirds are go!" would be heard. Another feature was added background music. | |||
The original ''Pac-Man'' game plays a key role in the plot of ]'s video game-themed science fiction novel '']''.<ref>{{cite web |last1=Jackson |first1=Josh |title=22 Differences Between the Ready Player One Book and Movie |url=https://www.pastemagazine.com/movies/ready-player-one/difference-between-ready-player-one-book-and-movie |website=] |access-date=23 May 2024 |archive-url=https://web.archive.org/web/20210412232403/https://www.pastemagazine.com/movies/ready-player-one/difference-between-ready-player-one-book-and-movie/ |archive-date=April 12, 2021 |date=March 29, 2018 |url-status=live}}</ref> | |||
=== Music === | |||
In 1992, ] released a Pac-Man clone called CD-Man. CD-Man ate dots and ran from enemies such as spiders and sharks. | |||
The ] song "]" (1981) went to No. 9 on the ] charts,<ref name="timemag" /> and received a ] for more than 1 million records sold by 1982,<ref>{{Cite news |title=Popular Computing |publisher=McGraw-Hill |date=1982 |url=http://www.time.com/time/magazine/article/0,9171,921174,00.html |access-date=August 14, 2010 |quote=Pac-Man Fever went gold almost instantly with 1 million records sold. |url-status=dead |archive-url=https://web.archive.org/web/20110122151527/http://www.time.com/time/magazine/article/0%2C9171%2C921174%2C00.html |archive-date=January 22, 2011}}</ref> and a total of 2.5 million copies sold as of 2008.<ref>{{cite book |last=Turow |first=Joseph |title=Media Today: An Introduction to Mass Communication |year=2008 |publisher=Taylor & Francis |isbn=978-0-415-96058-8 |url=https://books.google.com/books?id=KusZ29rZHYIC&pg=PA554 |edition=3rd |access-date=January 29, 2012 |page=554 |url-status=live |archive-url=https://web.archive.org/web/20161122202438/https://books.google.com/books?id=KusZ29rZHYIC&pg=PA554 |archive-date=November 22, 2016}}</ref> More than one million copies of the group's '']'' album (1982) were sold.<ref> . RIAA.com. Retrieved November 1, 2009.</ref> | |||
In 1982, ] recorded a parody of "]" by ] as "Pac-Man". It was eventually released in 2017 as part of '']''.<ref>{{cite web |last1=Grosinger |first1=Matt |title=Weird Al Talks His Previously Unreleased Song "Pac-Man", Which You Can Finally Hear! |url=http://nerdist.com/weird-al-pac-man-box-set/ |website=] |access-date=February 20, 2017 |date=February 16, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20170221005937/http://nerdist.com/weird-al-pac-man-box-set/ |archive-date=February 21, 2017 }}</ref><ref>{{cite web |last1=Liptak |first1=Andrew |title=Listen to a previously unreleased Weird Al Beatles parody, Pac-Man |url=https://www.theverge.com/2017/2/18/14658500/weird-al-unreleased-beatles-parody-pac-man |website=] |publisher=] |access-date=February 20, 2017 |date=February 18, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170219224706/http://www.theverge.com/2017/2/18/14658500/weird-al-unreleased-beatles-parody-pac-man |archive-date=February 19, 2017}}</ref> In 1992, ] (with the name Power-Pill) released '']'', a techno album which consists mostly of samples from the game. | |||
In 1993, ] wrote a Pac-Man clone for the ] series of calculator. | |||
The character appears in the music video for ]'s "]", released in 2000. Here, the character is portrayed as a ] addict. | |||
In 1995, ] released ], a clone similar to ] with some ]-style elements. This was followed up by a sequel called ]; in this version Pac-Man is orange and wears sunglasses. | |||
On July 20, 2020, ] and ], released a track entitled "]" as a part of Gorillaz' '']'' series to commemorate the game's ], with the music video depicting the band's frontman, ], playing a Gorillaz-themed Pac-Man arcade game.<ref>{{Cite web|date=July 20, 2020|title=GORILLAZ: SONG MACHINE SEASON 1 EPISODE 5 'PAC-MAN' FT SCHOOLBOY Q|url=https://www.nastylittleman.com/2020/07/20/gorillaz-song-machine-season-1-episode-5-pac-man-ft-schoolboy-q/|website=Nasty Little Man}}</ref> | |||
In 1999, ] released ''Multi Champ Deluxe''. Multi Champ Deluxe is an adult-oriented multi-game system in which the player chooses a girl and then one of six games, with the object being to win the game to save the girl. The games include a clone of Pac-Man. | |||
===Film=== | |||
In 2000, Genie released ] which teamed up Pac-man and ]. Player 1 controls Puckman and Player 2 controls ]'s head. | |||
The Pac-Man character appears in the film '']'' (2015), with ] playing series creator Toru Iwatani. Iwatani makes a cameo at the beginning of the film as an arcade technician.<ref>{{Cite web |url=http://www.philstar.com/movies/2014/07/23/1349432/classic-video-game-characters-unite-film-pixels |archive-url=https://web.archive.org/web/20140723010101/http://www.philstar.com/movies/2014/07/23/1349432/classic-video-game-characters-unite-film-pixels |title=Classic video game characters unite via film 'Pixels' |work=Philstar |date=July 23, 2014 |access-date=July 23, 2014 |url-status=dead |archive-date=July 23, 2014}}</ref><ref>Tarek Bazley: </ref> ''Pac-Man'' is referenced and makes an appearance in the 2017 film '']'' and the video game, '']''.<ref>{{cite news |title=Guardians of the Galaxy Vol. 2 redeems a gaming icon on screen |url=https://www.polygon.com/2017/5/8/15581962/guardians-of-the-galaxy-2-easter-egg |work=] |date=May 8, 2017}}</ref> The game, the character, and the ghosts all appear in the film '']'',<ref name="trailer2">{{cite web | url=https://www.youtube.com/watch?v=_q6DDm-3urE | archive-url=https://ghostarchive.org/varchive/youtube/20211030/_q6DDm-3urE| archive-date=2021-10-30| title = Wreck-It Ralph Trailer #2 | publisher = Walt Disney Animation Studios via YouTube |date=September 12, 2012 | access-date=September 12, 2012}}{{cbignore}}</ref><ref name=NineThings>{{cite web | last1 = Cooper | first1 = Hollander | last2 = Gilbert | first2 = Henry | title = Wreck-it Ralph – 9 amazing things you couldn't possibly know about the movie | url=http://www.gamesradar.com/wreck-it-ralph-9-amazing-things-you-couldnt-possibly-know-about-movie/ | access-date = October 23, 2012 | publisher = Games Radar | date = October 19, 2012}}</ref> as well as the sequel '']''. | |||
In '']'', Kirito and his friends beat a ] game called ''PAC-Man 2026'', which is loosely based on '']''.<ref>{{cite web |url=http://www.aljazeera.com/news/2015/05/pac-man-35-video-game-changed-world-150524104416978.html |title=Pac-man at 35: The video game that changed the world |access-date=May 26, 2015 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20150526095324/http://www.aljazeera.com/news/2015/05/pac-man-35-video-game-changed-world-150524104416978.html |archive-date=May 26, 2015}}. Al Jazeera English, May 25, 2015</ref> In the Japanese ] film ''Kamen Rider Heisei Generations: Dr. Pac-Man vs. Ex-Aid & Ghost with Legend Riders'', a Pac-Man-like character is the main villain.<ref>{{Cite web |url=http://tokusatsunetwork.com/2016/11/shiro-sano-cast-dr-pacman-kamen-rider-heisei-generations/ |title=Shiro Sano Cast as Dr. Pacman in Kamen Rider Heisei Generations |work=Tokusatsu Network |date=November 5, 2016}}</ref> | |||
] has released several 3D clones of Pac-Man, including 3D Maze Man, 3D Chomper, and 3D Ms. Maze. These were made without license, and prompted a lawsuit including Hasbro, Atari America and Elorg. The games have not been discontinued as a term of the settlement. | |||
In the 2010 film '']'', the titular character makes reference to the original Japanese name. | |||
''Grandpa Pac-Man'' was an unofficial sequel created by Lafe Travis Games for the PC, and is available as ]. Grandpa Pac-Man has 13 mazes to master, 12 intermissions, and 30 different prizes to gobble up. | |||
The 2018 film '']'' uses ''Pac-Man'' as a strong plot element in the story of a 1999 couch-bound man who attempts to beat the game (and encounters the famous Level 256 glitch) before the ] occurs.<ref>{{Cite web |url=https://www.nytimes.com/2019/03/28/movies/relaxer-review.html |title=Relaxer Review: Help! He's Sitting and He Can't Get Up |work=Jeannette Catsoulis |date=March 28, 2019}}</ref> | |||
In 2003, an ] Pac-Man clone called Njam was released. The source code is freely available under ] license, and besides regular gameplay it features two multiplayer modes where players can play either together or against each other. It also has networking support, so up to four players can play simultaneously. The game is available on ], ], ] and many other operating systems. | |||
Various attempts for a feature film based on Pac-Man have been planned since the peak of the original game's popularity. Following the release of ''Ms. Pac-Man'', a feature film was being developed, but never reached an agreement.<ref>{{Cite book |url=http://archive.org/details/cashbox44unse_23 |title=Cash Box |date=1982-11-20 |publisher=Cash Box Pub. Co. |others=William and Mary Libraries Special Collections Research Center}}</ref> In 2008, a live-action film based on the series was in development at ].<ref>. Crystalsky.com. Retrieved August 11, 2008.</ref><ref>Jaafar, Ali (May 19, 2008) . Variety.com. Retrieved September 4, 2008.</ref> In 2022, plans for a live-action ''Pac-Man'' film were revived at Wayfarer Studios, based on an idea by Chuck Williams.<ref>{{Cite web |last=Galuppo |first=Mia |date=2022-08-08 |title=Live-Action Pac-Man Movie in the Works from Wayfarer, Bandai Namco (Exclusive) |url=https://www.hollywoodreporter.com/movies/movie-news/pac-man-movie-live-action-1235194679/ |access-date=2022-08-08 |website=The Hollywood Reporter |language=en-US}}</ref><ref>{{Cite web |last=Radulovic |first=Petrana |date=2022-08-08 |title=New Pac-Man movie will be live action, somehow |url=https://www.polygon.com/23297171/pac-man-movie-bandai-namco-wayfarer |access-date=2022-08-08 |website=Polygon |language=en-US}}</ref><ref>{{Cite web |last=Rubin |first=Rebecca |date=2022-08-08 |title=Pac-Man Live-Action Movie in the Works From 'Jane the Virgin' Actor Justin Baldoni |url=https://variety.com/2022/film/news/pac-man-movie-live-action-1235335996/ |access-date=2022-08-08 |website=Variety |language=en-US}}</ref> | |||
]'s new interactive channel, Game Lounge, features a game called Hot Wheels Monster Truck Smashdown. A red monster truck takes the place of Pac-Man, and other monster trucks replace the ghosts, but otherwise, the game plays very much like regular Pac-Man. | |||
=== Other gaming media === | |||
] Digital Set Top boxes also feature a Pac-Man clone game, along with a clone of ] and a clone of ] as part of their extras included in their menus. | |||
In 1982, ] released a board game based on ''Pac-Man''.<ref>{{cite web |last1=Coopee |first1=Todd |title=Pac-Man Turns 35! |url=https://toytales.ca/pac-man-turns-35/ |website=ToyTales.ca |date=May 20, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904081506/https://toytales.ca/pac-man-turns-35/ |archive-date=September 4, 2015}}</ref> Players move up to four Pac-Man characters (traditional yellow plus red, green, and blue) plus two ghosts as per the throws of a pair of dice. The two ghost pieces were randomly packed with one of four colors.<ref>{{cite web |url=http://www.noisetosignal.org/2009/06/the-mb-official-pac-man-board-game.html |title=The MB Official Pac-Man Board Game |access-date=November 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151110044121/http://www.noisetosignal.org/2009/06/the-mb-official-pac-man-board-game.html |archive-date=November 10, 2015}}</ref> | |||
Sticker manufacturer ] included ] with its ''Pac-Man'' stickers. The card packages contain a ''Pac-Man'' style maze with all points along the path hidden with opaque coverings. From the starting position, the player moves around the maze while scratching off the coverings to score points.<ref>{{cite web |url=http://pacstar.mycoldwater.com/zindex.htm |title=The Pac-Star: Pac-Man Rub-Offs Section Index |access-date=November 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151222005141/http://pacstar.mycoldwater.com/zindex.htm |archive-date=December 22, 2015}}</ref> | |||
=== Non-video games === | |||
In 1982, ] released a ] based on Pac-Man<ref name="xent">{{cite web|url = http://www.x-entertainment.com/articles/0770/|title =" Milton Bradley's PAC-MAN Board Game!"|publisher = ] | date = 2003-04-14 | accessdate = 2006-07-31 }}</ref><ref>. The Great Game Database. </ref> and another based on Ms. Pac-Man.<ref>. The Great Game Database.</ref> Several other pocket games and a card game were also produced.<ref>{{cite web | url = http://www.zutco.com/toy_game_1.htm | title = "Pac-Man non-video games" | author = Gill, Chuck & Vicki | publisher = | accessdate = 2006-07-31 }}</ref> | |||
===Perfect scores and other records=== | |||
A group of students from the Computer Science department of ] had developed a "life-sized" Pac-Man system, using laptops and ] to track the location of the dots, ghost, and the Pac-Man. It has become a regular activity of Computer Science Frosh Week, and is usually played in ]. | |||
A perfect score on the original ''Pac-Man'' arcade game is 3,333,360 points, achieved when the player obtains the maximum score on the first 255 levels by eating every dot, energizer, fruit and blue ghost without losing a life, then uses all six lives to obtain the maximum possible number of points on level 256.<ref>{{cite web |url=http://www.oafe.net/yo/pacplu.php |title=Pac-Man review at OAFE |publisher=Oafe.net |access-date=November 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121021153000/http://www.oafe.net/yo/pacplu.php |archive-date=October 21, 2012}}</ref><ref name="Mitchell">{{cite web |last=Ramsey |first=David |title=The Perfect Man |url=http://www.oxfordamericanmag.com/content.cfm?ArticleID=58&Entry=Home |archive-url=https://web.archive.org/web/20080229043301/http://www.oxfordamericanmag.com/content.cfm?ArticleID=58&Entry=Home |archive-date=February 29, 2008 |publisher=Oxford American |access-date=November 13, 2012}}</ref> | |||
The first person to achieve a publicly witnessed and verified perfect score without manipulating the game's hardware to freeze play was ], who performed the feat on July 3, 1999.<ref name="Mitchell" /><ref>{{cite web |url=http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3229&vi=3365 |title=Pac-Man at the Twin Galaxies Official Scoreboard |publisher=] |access-date=December 28, 2015 |archive-url=https://web.archive.org/web/20080726053417/http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3229&vi=3365 |archive-date=July 26, 2008 |url-status=dead}}</ref> Some record keeping organizations removed Mitchell's score after a 2018 investigation by ] concluded that two unrelated '']'' score performances submitted by Mitchell had not used an unmodified original circuit board.<ref>{{Cite web |url=https://www.twingalaxies.com/feed_details.php/1047/billy-mitchells-donkey-kong-and-all-other-records-removed/4 |title=Dispute Decision: Billy Mitchell's Donkey Kong & All Other Records Removed}}</ref> As of July 2020, seven other gamers had achieved perfect ''Pac-Man'' scores on original arcade hardware.<ref>{{cite web |title=Twin Galaxies – Pac-Man (Arcade) – Points |url=https://www.twingalaxies.com/game/pac-man/arcade/points-factory-speed/page/1?ref=fbshare |access-date=January 2, 2019}}</ref> The world record for the fastest completion of a perfect score, according to Twin Galaxies, is held by David Race with a time of 3 hours, 28 minutes, 49 seconds.<ref>{{cite web |title=Pac-Man ] |first=David |last=Race |publisher=David Race |url=https://www.youtube.com/watch?v=QyA7LtJzwdc |access-date=January 5, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160102123336/https://www.youtube.com/watch?v=QyA7LtJzwdc |archive-date=January 2, 2016}}</ref> | |||
Pac-Man is also available to download and play on 5th-generation ]s. | |||
In December 1982, eight-year-old boy Jeffrey R. Yee received a letter from United States president ] congratulating him on a world record score of 6,131,940 points, possible only if he had passed level 256.<ref name="Mitchell" /> In September 1983, ], chief scorekeeper at Twin Galaxies at the time, took the ] on a tour of the East Coast to visit gamers who claimed the ability to pass that level. None demonstrated such an ability. In 1999, Billy Mitchell offered $100,000 to anyone who could pass level 256 before January 1, 2000. The offer expired with the prize unclaimed.<ref name="Mitchell" /> | |||
==Pac-Man in popular culture== | |||
{{main|Pac-Man in popular culture}} | |||
A great deal of ''Pac-Man'' merchandise was marketed in the 1980s, from ]s to ]s to hand-held video game imitations to pasta. There was also the aforementioned Saturday morning TV ] called '']''. This show, based on the game, was produced by ] and lasted two years, from ] to ]. It was also the basis for a Pac-Man ] special titled ''Christmas Comes to Pac-Land''. In the series and the special, the "nicknames" given to Pac-Man's enemies in the game — Blinky, Pinky, Inky and Clyde — became their official names, and Sue was a new ghost, colored purple. They were led by the evil Mezmaron, who employed them in his plots to raid the Power Pellet Forest. | |||
After announcing in 2018 that it would no longer recognize the first perfect score on ''Pac-Man'', Guinness World Records reversed that decision and reinstated Billy Mitchell's 1999 performance on June 18, 2020.<ref>{{Cite web|date=2020-06-18|title=Retro gaming pariah Billy Mitchell has Guinness records reinstated|url=https://www.espn.com/esports/story/_/id/29330854/retro-gaming-pariah-billy-mitchell-guinness-records-reinstated|access-date=2020-06-18|website=ESPN.com|language=en}}</ref> | |||
The makers of the ] ] feature-film '']'' sneaked a tiny Pac-Man into one quick shot when ] is ordering the tanks to be sent out, giving the character a movie ] in effect.<ref>. The Easter Egg Archive. Accessed on ].</ref> | |||
==Remakes and sequels== | |||
A Pac-Man-inspired set of ] is located near Grazely, Reading, England, viewable by satellite imaging. | |||
{{further|Pac-Man (franchise)}} | |||
{{see also|List of Pac-Man clones}} | |||
''Pac-Man'' was followed by a series of sequels, remakes, and re-imaginings, and is one of the longest-running video game franchises in history. The first of these was '']'', developed by the American-based ] and published by Midway in 1982. The character's gender was changed to female in response to ''Pac-Man''{{'}}s popularity with women, with new mazes, moving bonus items, and faster gameplay being implemented to increase its appeal. ''Ms. Pac-Man'' is one of the best-selling arcade games in North America, where ''Pac-Man'' and ''Ms. Pac-Man'' had become the most successful machines in the history of the ] industry.<ref>{{cite magazine |title=Past Presidents See Dip In Video Collections |magazine=] |date=20 November 1982 |page=56 |url=https://archive.org/details/cashbox44unse_23/page/56 |publisher=Cash Box Pub. Co.}}</ref> Legal concerns raised over who owned the game caused ''Ms. Pac-Man'' to become owned by Namco, who assisted in production of the game. ''Ms. Pac-Man'' inspired its own line of remakes, including '']'' (2000), and '']'', and is included in many Namco and ''Pac-Man'' collections for consoles. | |||
] named Pac-Man "Man of the Year" in September ]. So great was Pac-Man's appeal at the time that it is one of very few MAD covers that does not feature ]]] | |||
In the ]-oriented ] '']'', Gabe is almost always seen wearing a yellow shirt with a black outline of Pac-Man. Other strips reveal that his room is decorated with Pac-Man sheets and matching curtains, and his car's license plate reads "PCMNFN" (Pac-Man Fan). ], the Penny Arcade artist who uses Gabe as an alter-ego, actually has a tattoo of Pac-Man eating pellets around his arm. | |||
Namco's own follow-up to the original was '']'', released in 1982. This was followed by the Japan-exclusive '']'' in 1983.<ref>{{cite web |last1=Parish |first1=Jeremy |title=Remembering Pac & Pal, Pac-Man's Strangest Arcade Adventure |url=https://www.usgamer.net/articles/weekly-classic-pacpal |website=] |access-date=23 February 2020 |archive-url=https://web.archive.org/web/20180123175821/https://www.usgamer.net/articles/weekly-classic-pacpal |archive-date=23 January 2018 |date=23 July 2013}}</ref> Midway produced many other ''Pac-Man'' sequels during the early 1980s, including '']'' (1982), '']'' (1983), '']'' (1983), and '']'' (1984). Other games include the isometric '']'' (1987), the side-scrollers '']'' (1984), '']'' (1994), and '']'' (1995),<ref>{{cite journal|title=Pac-In-Time |journal=]|issue=6|publisher=]|date=June 1995|pages=113–4|url=https://archive.org/details/nextgen-issue-006/page/n125/mode/2up}}</ref> the 3D platformer '']'' (1999), and the puzzle games '']'' (1991) and '']'' (2005). Iwatani designed ''Pac-Land'' and ''Pac-Mania'', both of which remain his favorite games in the series. '']'', published for the ] in 2007, was Iwatani's final game before leaving the company. Its neon visuals and fast-paced gameplay was met with acclaim,<ref>{{cite web |url=https://www.metacritic.com/game/pac-man-championship-edition/critic-reviews/?platform=xbox-360 |title=Pac-Man Championship Edition for Xbox 360 Reviews |website=] |publisher=] |access-date=25 April 2020}}</ref> leading to the creation of '']'' (2010) and '']'' (2016).<ref>{{cite web |last1=Hatfield |first1=Daemon |url=http://uk.xboxlive.ign.com/articles/113/1134848p1.html |title=Pac-Man Championship Edition DX Review |publisher=] |access-date=25 March 2020 |date=16 November 2010 |url-status=dead |archive-url=https://web.archive.org/web/20101119160028/http://uk.xboxlive.ign.com/articles/113/1134848p1.html |archive-date=19 November 2010}}</ref> | |||
'']'', another ] ], also uses Pac-Man in one of its logos. The logo is identical to Pac-Man; however, it is colored blue instead of yellow, and has a cat-like tail added to it, along with tiny cat-like ears atop it. | |||
]'s ] ] versions of the game yielded 1.5 million units sold in 1982.<ref>{{cite journal |title=Mini-Arcades 'Go Gold' |journal=] |date=November 1982 |volume=1 |issue=9 |url=https://archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up |access-date=February 5, 2012 |page=13 |url-status=live |archive-url=https://web.archive.org/web/20120813230736/http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov |archive-date=August 13, 2012}}</ref><ref>{{cite journal |title=Coleco Mini-Arcades Go Gold |journal=Arcade Express |date=August 15, 1982 |volume=1 |issue=1 |url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf |access-date=February 3, 2012 |page=4 |url-status=live |archive-url=https://web.archive.org/web/20121108044413/http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf |archive-date=November 8, 2012}}</ref> ] produced a ''Pac-Man'' ] ] game with a simplified maze also in 1982.<ref>{{cite web |title=The Official Midway's Pac-Man Game Watch Instruction Manual |type=booklet |publisher=] |url=http://www.handheldmuseum.com/Manuals/Nelsonic-PacManWatch.pdf |access-date=November 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150924024827/http://www.handheldmuseum.com/Manuals/Nelsonic-PacManWatch.pdf |archive-date=September 24, 2015}}</ref> | |||
The 2004 movie '']'' featured a live version of Pac-Man played on "Coconut Pete's" tropical island, in which four bikini-clad girls would chase one man through a hedge maze; drinking from a cup of alcohol was the equivalent of a Power Pellet. Other characters dressed in costumes resembling the various fruit pieces of the game. | |||
] sold a downloadable Windows PC version of ''Pac-Man'' in 2009 which also includes an enhanced mode which replaces all of the original sprites with the sprites from '']''. Namco Networks made a downloadable bundle which includes its PC version of ''Pac-Man'' and its port of '']'' called '']''. In 2010, ] announced the release of the game on ] as an Xbox Live game.<ref>{{cite web |url=http://www.bestwp7games.com/a-quick-look-at-some-of-the-new-wp7-games-from-namco.html |title=A quick look at some of the new WP7 games from Namco |date=November 9, 2010 |work=BestWP7Games |url-status=dead |archive-url=https://web.archive.org/web/20101112002527/http://www.bestwp7games.com/a-quick-look-at-some-of-the-new-wp7-games-from-namco.html |archive-date=November 12, 2010}}</ref> | |||
Pac-Man appears as a character in the '']'' episode "]". In a comic twist, ] is revealed to actually be Pac-Man himself, but in ]. | |||
{{anchor|Google Pac-Man}}For the weekend of May 21–23, 2010, ] changed the logo on its homepage to a playable version of the game<ref>{{cite web |title=Google gets Pac-Man fever |url=http://news.cnet.com/8301-13772_3-20005528-52.html |publisher=cnet |date=May 21, 2010 |url-status=live |archive-url=https://web.archive.org/web/20101027001141/http://news.cnet.com/8301-13772_3-20005528-52.html |archive-date=October 27, 2010}}</ref> in recognition of the 30th anniversary of the game's release. The ] version of ''Pac-Man'' was estimated to have been played by more than 1 billion people worldwide in 2010,<ref>{{cite web |url=https://www.mirror.co.uk/news/uk-news/google-gives-pac-man-boost-with-over-223613 |title=Google gives Pac-Man boost with over 1 billion playing Goggle Doodle game in three days |work=Mirror |last=Fricker |first=Martin |date=May 24, 2010 |access-date=August 25, 2021}}</ref> so Google later gave the game its own page.<ref>{{cite web |title=Pac-Man |url=https://www.google.com/pacman/ |access-date=November 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20120829041556/http://www.google.com/pacman/ |archive-date=August 29, 2012}}</ref> | |||
In ]'s music video for "]", flares arranged in the shape of Pac-Man are shown in the background of some scenes. | |||
In April 2011, Soap Creative published '']'', working together with ] and Namco-Bandai to celebrate ''Pac-Man''{{'}}s 30th anniversary. It is a multiplayer browser-based game with user-created, interlocking mazes.<ref>{{cite web |title=World's Biggest Pac-Man Is Web Sensation |url=https://abcnews.go.com/Technology/worlds-biggest-pac-man-online-game-international-web/story?id=13417709&singlePage=true |author=Ki Mae Huessner |publisher=ABC News Internet Ventures |access-date=April 13, 2013 |url-status=live |archive-url=https://web.archive.org/web/20140415195034/https://abcnews.go.com/Technology/worlds-biggest-pac-man-online-game-international-web/story?id=13417709&singlePage=true |archive-date=April 15, 2014}}</ref> | |||
In the animated series ], on the episode ], there is a Pac-Man like screen with the kid's heads. After the scene, Philly Phil pulls grapes out of the hole. Also, Eddie makes the classic "Wakka wakka wakka" noise. | |||
For ] in 2017, Google created a playable of the game on ] where users were able to play the game using the map onscreen.<ref>{{Cite web|last=Garun|first=Natt|date=2017-03-31|title=Google Maps morphs into Ms. Pac-Man for April Fools' Day|url=https://www.theverge.com/2017/3/31/15136848/google-maps-april-fools-ms-pac-man-easter-egg|access-date=2021-12-27|website=The Verge|language=en}}</ref> | |||
Pac-Man is shown for almost thirty seconds at high speed in the 1982 cult movie ]. | |||
A ''Pac-Man''-themed ] package for '']'' was released in 2020 in commemoration of the game's ]. This pack introduced a ghost called 'Creepy', based on the ].<ref>{{Cite web|url=https://www.ign.com/articles/pac-man-40th-anniversary-minecraft-twitch-stream-live-studio-ai|title=Pac-Man Celebrates 40th Anniversary With Minecraft DLC, a Game You Play on Twitch, and Weird AI Programs|website=IGN|date=May 22, 2020|language=en|access-date=June 1, 2020}}</ref> | |||
===Atheist Icon=== | |||
During the height of Pac-Man's popularity, Pac-Man was adopted as the mascot of the ].{{Fact}} His popularity as a widely-known ] made him an instant atheist ], attracting many young people to atheism{{Fact}}. Then-president of the Atheist Student Organization was heard to remark, during the ] Atheist Student Conference that although Pac-Man was a popular symbol, "a true atheist would never run from ghosts." {{Fact}} | |||
==Technology== | |||
===Other video games=== | |||
The original arcade system board had one ]A processor, running at 3.072 MHz, 16 kbyte of ROM and 3 kbyte of static RAM. Of those 1 kbyte each was for video RAM, color RAM and generic program RAM. There were two custom chips on the board: the 285 sync bus controller and the 284 video RAM addresser, but daughterboards made only from standard parts were also widely used instead. Video output was (analog) component video with composite sync. A further 8 kbyte of character ROM was used for characters, background tiles and sprites and an additional 1 kbit of static RAM was used to hold 4bpp sprite data for one scanline and was written to during the horizontal blanking period preceding each line. Sprite size was always 16x16 pixels, one of the four colors per pixel was for transparency (of the background). | |||
]'' series.]] | |||
Namco often puts the characters of Pac-Man into their other games, as actual opponents or subtle references. Some of the most prominent uses include the '']'' series of games and '']''. In addition, similar to '']'', Pac-Man appears as a statue in '']'', and also as a part of alternative costume of Presea that is based on the Namco character ]. In another ''Tales'' game, '']'', playable character Jade Curtiss's main outfit has a belt with a buckle shaped like Pac-Man. Because of this, the Pac-Man appears to be eating the belt holes, much like an in-game Pac-Man eating dots. ]'s 1P costume in Soul Calibur II and III both feature a Pac-Man emblem on her necklace. | |||
The monitor was installed 90 degree rotated clockwise, the first visible scanline started in the top right corner and ends in the bottom right corner. The horizontal blanking period, which starts after the level indicator at the bottom is drawn, had a duration of 96 pixel clock ticks, enough time to fetch 4 bytes of sprite data per 16 clock ticks for 6 sprites. Although attribute memory exists for them, sprites 0 and 7 are unusable: Their pixel fetch timing windows are occupied by the bottom level indicator (which just precedes the hblank) for sprite 0 and two rows of characters at the top of the screen, which just follow the hblank, for sprite 7.<ref>{{cite book|url=https://www.arcade-museum.com/manuals-videogames/P/Pac-Man.pdf|title=Midway's Pac-Man Parts and Operating Manual|date=December 1980}}</ref> | |||
Pac-Man is a playable character in the '']'' and '']'' games; in fact, Pac-Man is one of the first non-Nintendo characters to appear in a Nintendo game. ] and the red ghost Blinky are also playable. ], a Namco character, always wears a blue cap with a little Pac-Man on it. Curiously, this mark was erased in ''Namco x Capcom'', in which Pac-Man's only appearance is as a statue in a single stage. | |||
==Notes== | |||
Pac-Man made a guest appearance in '']'' (1981), also once known as ''Kick''. The object of Kickman was to catch falling balloons on the head of a unicycle rider. In some levels of the game, a Pac-Man might descend and, with his familiar sound effects, eat the already-caught balloons for bonus points. Ghosts appeared as well in higher levels. | |||
{{notelist}} | |||
{{Clear}} | |||
==References== | |||
''Anna Kournikova's Smash Court Tennis'' featured Pac-Man as a secret unlockable character. He looked exactly like his 3D render. To unlock him, the player had to complete the Times Square court under "Street Tournament" six times. | |||
{{reflist|refs= | |||
<ref name="salon">{{cite news |last=Green |first=Chris |date=June 17, 2002 |url=http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html |title=Pac-Man |work=Salon.com |access-date=February 12, 2006 |url-status=live |archive-url=https://web.archive.org/web/20051225025334/http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html |archive-date=December 25, 2005}}</ref> | |||
In '']'' (1992), there was a secret level which was a remake of one of the mazes in Pac-Man, complete with Pac-Man ghosts which would chase the player. They could not be killed. The dots were replaced with treasure items and the power pills were replaced with extra lives. | |||
<ref name="timemag">{{cite news |url=http://www.time.com/time/magazine/article/0,9171,921174,00.html |title=Pac-Man Fever |work=Time Magazine |date=April 5, 1982 |access-date=October 15, 2009 |archive-url=https://web.archive.org/web/20110122151527/http://www.time.com/time/magazine/article/0%2C9171%2C921174%2C00.html |archive-date=January 22, 2011 |quote=Columbia Records' Pac-Man Fever ... was No. 9 on the Billboard Hot 100 last week. |url-status=dead}}</ref> | |||
In '']'', Pac-Man appeared as a card/weapon that was unlocked by performing a combo involving fruit. | |||
<ref name="Ultimate History">{{cite book|last=Kent |first=Steven L. |author-link=Steven L. Kent |title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World |date=2002 |publisher=Random House International |location=New York |isbn=978-0-7615-3643-7 |oclc=59416169 |url=https://books.google.com/books?id=PTrcTeAqeaEC |url-status=live |archive-url=https://web.archive.org/web/20160624183529/https://books.google.com/books?id=PTrcTeAqeaEC&printsec=frontcover |archive-date=June 24, 2016 }}</ref>{{rp|page=143}} | |||
A carving of Pac-Man eating a pill, along with a ghost from Pac-Man, could be seen in the fighting game ]. | |||
<ref name="CNN-Morris">{{cite news |title=Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters. He also loved to eat a lot of pellets. |date=May 10, 2005 |author=Chris Morris |publisher=CNN |url=https://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm |access-date=April 23, 2011 |quote=In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century. |url-status=live |archive-url=https://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm |archive-date=May 15, 2011}}</ref> | |||
In '']'', when Daxter needed the codes to get into the KG Sky Factory, he went through a ''Pac-Man''-like game to get the codes. | |||
<ref name=nlgd>{{cite web |author=Martijn Müller |title=Pac-Man wereldrecord beklonken en het hele verhaal |url=http://www.ng-gamer.nl/game-nieuws/11117_pacman-wereldrecord-beklonken-en-het-hele-verhaal/ |url-status=dead |archive-url=https://web.archive.org/web/20120227102904/http://www.ng-gamer.nl/game-nieuws/11117_pacman-wereldrecord-beklonken-en-het-hele-verhaal/ |archive-date=February 27, 2012 |language=nl |publisher=] |date=June 3, 2010 |access-date=November 3, 2015}}</ref> | |||
In '']'', a map showing the protagonist's travel through Berlin changed into a ''Pac-Man'' game. | |||
<!-- Unused references: | |||
In '']'', Mr. Burns plays a generic version of Ms. Pac-Man. | |||
<ref name="upi">{{cite web |url=http://www.upi.com/Entertainment_News/2010/05/22/Pac-Man-still-going-strong-at-30/UPI-74821274544243/ |title=Pac-Man still going strong at 30 |publisher=UPI.com |date=May 22, 2010 |access-date=May 22, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121022110136/http://www.upi.com/Entertainment_News/2010/05/22/Pac-Man-still-going-strong-at-30/UPI-74821274544243/ |archive-date=October 22, 2012}}</ref> | |||
<ref name="wired">{{cite news |url=https://www.wired.com/science/discoveries/news/2007/10/dayintech_1010 |work=Wired |title=Oct. 10, 1979: Pac-Man Brings Gaming into Pleistocene Era |date=October 10, 2007 |url-status=live |archive-url=https://web.archive.org/web/20131207034222/http://www.wired.com/science/discoveries/news/2007/10/dayintech_1010 |archive-date=December 7, 2013}}</ref> | |||
<ref name="gamespotsyn">{{cite web |url=http://www.gamespot.com/ds/action/pacnroll/review.html?tag=rvwBody |title=Pac 'n Roll Review |publisher=GameSpot.com |date=August 23, 2005 |access-date=May 22, 2012 |url-status=live |archive-url=https://web.archive.org/web/20110628234503/http://www.gamespot.com/ds/action/pacnroll/review.html?tag=rvwBody |archive-date=June 28, 2011}}</ref> | |||
<ref name="video game explosion">{{Cite journal |url=https://books.google.com/books?id=to5zEwOC9BcC&pg=PA74 |title=The video game explosion: A history from PONG to PlayStation and beyond |isbn=978-0-313-33868-7 |last=Wolf |first=Mark J. P. |year=2008}}</ref> | |||
<ref name="gamerevolution">http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue {{Bare URL inline|date=May 2022}}</ref> | |||
<ref name="Early, Chas; bt.com">{{cite web |url=https://www.home.bt.com/news/on-this-day/may-22-1980-iconic-video-game-character-pac-man-makes-his-first-appearance-11363982439694 |title=May 22, 1980: Iconic video game character Pac-Man makes his first appearance |author=Early, Chas |publisher=bt.com |date=May 21, 2019 |access-date=June 16, 2019}}</ref> | |||
<ref name="bandainamco">{{cite web |url=http://www.bandainamcogames.co.jp/bnours/hotnews/index.php?id=21 |archive-url=https://web.archive.org/web/20071230012914/http://www.bandainamcogames.co.jp/bnours/hotnews/index.php?id=21 |archive-date=December 30, 2007 |title=Bandai Namco press release for 25th Anniversary Edition |language=ja |quote={{lang|ja|2005年5月22日で生誕25周年を迎えた『パックマン』}} ("Pac-Man celebrates his 25th anniversary on May 22, 2005", seen in image caption) |author=Namco Bandai Games Inc. |publisher=bandainamcogames.co.jp/ |date=June 2, 2005 |access-date=October 10, 2007}}</ref> | |||
<ref name="wired_namcodispute">{{cite news |url=http://archive.wired.com/science/discoveries/news/2007/10/dayintech_1010 |title=Oct. 10, 1979: Pac-Man Brings Gaming into Pleistocene Era |quote= puts the date at May 22, 1980 and is planning an official 25th anniversary celebration next year. |first=Tony |last=Long |work=Wired |date=October 10, 2007 |access-date=October 10, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20140911050643/http://archive.wired.com/science/discoveries/news/2007/10/dayintech_1010 |archive-date=September 11, 2014}}</ref> | |||
<ref name="classicgaming">{{cite web |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=249 |title=Pac-Man: The Phenomenon: Part 1 |author=Goldberg, Marty |publisher=Arcadegaming.us |date=January 31, 2002 |access-date=July 31, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20071016203822/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=249 |archive-date=October 16, 2007}}</ref> | |||
<ref name="Brill-120">{{Cite book |title=America in the 1980s |author=Marlene Targ Brill |publisher=] |year=2009 |isbn=978-0-8225-7602-0 |page=120 |url=https://books.google.com/books?id=NjmhJKkoKW0C&pg=PT120 |access-date=May 1, 2011 |url-status=live |archive-url=https://web.archive.org/web/20160418054516/https://books.google.com/books?id=NjmhJKkoKW0C&pg=PT120 |archive-date=April 18, 2016}}</ref> | |||
--> | |||
}} | |||
==Further reading== | |||
In the section "Raiders of the Lost Arcade" of the '']'' episode "]", the Planet Express Crew and 'General' Pac-Man went through a Pac-Man maze. During this ] ate various in-game items, including the key, the dots (which he said tasted like stale marshmallows), the fruit and ] (who was okay because he "had another guy"). Pac-Man was inadvertently killed by laser fire from '']''. Fry asked ] to tend to the ]. | |||
* {{cite web |last=Trueman |first=Doug |date=November 10, 1999 |url=http://www.gamespot.com/features/vgs/universal/hist_pacman/ |url-status=dead |archive-url=http://arquivo.pt/wayback/20090626030309/http://www.gamespot.com/features/vgs/universal/hist_pacman/ |archive-date=June 26, 2009 |title=The History of Pac-Man |work=]}} Comprehensive coverage on the history of the entire series up through 1999. | |||
* Morris, Chris (May 10, 2005). "". '']''. | |||
In an episode of '']'' they showed a flashback of when ] broke up with Pac-Man and the ghosts try to cheer him up by letting him eat them, but he was too depressed to acknowledge them, instead sitting silently, staring ahead and smoking a cigarette. | |||
* Vargas, Jose Antonio (June 22, 2005). "". '']''. | |||
* Hirschfeld, Tom. '']'', Bantam Books, 1981. {{ISBN|0-553-20164-6}} Strategy guide for a variety of arcade games including ''Pac-Man''. Includes drawings of some of the common patterns. | |||
In '']'', a ''Family Guy'' movie, Brian is telling Stewie to get the fruit in a Pac-Man game. Stewie then replies with, "I can't get the fruit, there's a ghost right there!" | |||
==Games featuring Pac-Man== | |||
for '']''.]] | |||
''This list is incomplete; you can help by expanding it.'' | |||
*'']'' (1985): Along with Inky, the Special Flag from '']'' and Pooka from '']'', Pac-Man appears as one of the hidden Namco characters who appear sometimes after blowing up an enemy unit. He is worth 1000 points if picked up. | |||
*'']'' (1986): Pac-Man's role is exactly the same as in the original Sky Kid. | |||
*'']'' (1988): After buying a stock bomber from Miyuki Chan's shop or winning one from Dream Co., Ltd., Pac-Man will sit on the front of Yûichirô Tomari's or Sunday Chin's ship, held in place by a green claw. He sucks in all the enemies' shots and spits them back out at them. The more shots he sucks in, the bigger he becomes and the more powerful the shots he spits out will be. Only one player may have this special weapon at a time. | |||
*'']'' (1993): After getting the powerup which looks like Pac-Man's face, the nameless protagonist will turn into Pac-Man and all the enemies will turn into ghosts for a short time. He can eat them for bonus points. | |||
*'']'' (1994) and '']'' (1995): If the Number of Wins indicated by option is set to Fruit and one wins 40+ fights in Arcade Mode under two players, Pac-Man will appear as an icon. | |||
*'']'' (1995): Pac-Man stands on top of the ] logo after the announcer says the company's name as the camera zooms in on the logo and him over a white background. | |||
*A ] for '']'' was created that could change all of the enemy creatures to ''Pac-Man'' characters. All other features of the game remained the same. | |||
*'']'': Pac-Man is a magnus that can be obtained by combo-ing a large amount of fruit magnus. The version of Pac-Man from '']'' can be obtained in a similar way. | |||
*] features a racing team called the "Pac Racing Club" with cars decorated with the Pac-Man name and character. Also, upon unlocking every single car in the game, the player unlocks a Pac-Man car which is essentially a giant Pac-Man as he appears in ''Pac-Man World'' on wheels with an engine in the rear. | |||
*] features a Pac-Man race (unlocked when the player drives 3000km total) in which the player races as Pac-Man in a little red ] against the 4 ghosts on ]. If the player wins, they also unlock the ghosts to race as in Time Trial, Free Run and Vs. modes. | |||
*'']'' (2004): Features a grueling Pac Man boss race on a normal Ridge Racer track, after beating Pac-Man one unlocks the Pac-Man car. | |||
*'']'' (2006): Pac-Man is a magnus given to one to take care of by Quzman. He will eat any magnus that is around him, forcing one to 'trap' him between inedible magnus. After eating a certain number of magnus, he will transform into Pac-Land and eventually Pac-Mania. | |||
*A level for '']'' multiplayer was created as a tribute to ''Pac-Man'', . | |||
*A '']'' boss named Glamron uses a skill called "Pac-Man." This skill enables Glamron to rush directly into players it encounters. | |||
*'']'' (by Rareware) had a pac-man tribute secret level featuring pac-man styled game play in a maze where one used the games bulldozer to light beacons in the same way pac-man eats dots. | |||
*'']'' has a car in the Special class which is Pac-Man in a spaceship with a speed display shaped like Pac-Man. | |||
==References== | |||
<div class="references-small"> | |||
<references /> | |||
;Further reading | |||
* Trueman, Doug (], ]). "". '']''. Comprehensive coverage on the history of the entire series up through 1999. | |||
* Morris, Chris (], ]). "". ''CNN Money''. | |||
* Vargas, Jose Antonio (], ]). "". '']''. | |||
* at MameWorld. In-depth strategy guide, including basic techniques, chase patterns and ghost behavior. | |||
* Hirschfeld, Tom. ''How to Master the Video Games'', Bantam Books, 1981. ISBN 0-553-20164-6 Arcade strategy guide to several games including incarnations of Pac-Man. Includes hand drawings of some of the common patterns for use in the arcade Pac-Man. | |||
* Hirschfeld, Tom. ''How to Master Home Video Games'', Bantam Books, 1982. ISBN 0-553-20195-6 Follow-up guide covering home versions among others. | |||
</div> | |||
==See also== | |||
*'']'', Arcade machine from the Former Eastern Bloc, incorporating their answer to ''Pac-Man''. | |||
==External links== | ==External links== | ||
* {{Official website|https://www.pacman.com/}} | |||
* on ] | |||
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* on ''Arcade History'' | |||
;Official sites | |||
* {{KLOV game|id=10816}} | |||
* official page for the mobile phone port | |||
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;Other | |||
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* {{imdb title|id=0260264|title=Pac-Man}} | |||
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Latest revision as of 05:30, 31 December 2024
1980 video game This article is about the video game. For the character, see Pac-Man (character). For the series of games, see List of Pac-Man video games. For other uses, see Pac-Man (disambiguation).1980 video game
Pac-Man | |
---|---|
North American arcade flyer | |
Developer(s) | Namco |
Publisher(s) | |
Designer(s) | Toru Iwatani |
Programmer(s) | Shigeo Funaki Shigeichi Ishimura |
Artist(s) | Hiroshi Ono |
Composer(s) | Shigeichi Ishimura Toshio Kai |
Series | Pac-Man |
Platform(s) | Arcade |
Release |
|
Genre(s) | Maze |
Mode(s) | 1-2 players alternating turns |
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth, kuchi (Japanese: 口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the Japanese phrase paku paku taberu, which refers to gobbling something up; the title was changed to Pac-Man for the North American release.
Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single, "Pac-Man Fever", by Buckner & Garcia. The character of Pac-Man has become the official mascot of Bandai Namco Entertainment. The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time.
Gameplay
Pac-Man is an action maze chase video game; the player controls the eponymous character through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations.
If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique artificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him.
Placed near the four corners of the maze are large flashing "energizers" or "power pellets". When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts flash white before turning back into their normal forms. Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the center box; the item can be eaten for bonus points. To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.
The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration, eventually disappearing entirely. An integer overflow causes the 256th level to load improperly, rendering it impossible to complete. This is known as a kill screen.
Development
After acquiring the struggling Japanese division of Atari in 1974, video game developer Namco began producing its own video games in-house, as opposed to licensing them from other developers and distributing them in Japan. Company president Masaya Nakamura created a small video game development group within the company and ordered them to study several NEC-produced microcomputers to potentially create games with. One of the first people assigned to this division was a 24-year-old employee named Toru Iwatani. He created Namco's first video game Gee Bee in 1978, which while unsuccessful helped the company gain a stronger foothold in the quickly-growing video game industry. He assisted in the production of two sequels, Bomb Bee and Cutie Q, both released in 1979.
The Japanese video game industry had surged in popularity with games such as Space Invaders and Breakout, which led to the market being flooded with similar titles from other manufacturers in an attempt to cash in on the success. Iwatani felt that arcade games only appealed to men for their crude graphics and violence, and that arcades in general were seen as seedy environments. For his next project, Iwatani chose to create a non-violent, cheerful video game that appealed mostly to women, as he believed that attracting women and couples into arcades would potentially make them appear to be much more family friendly in tone. Iwatani began thinking of things that women liked to do in their time; he decided to center his game around eating, basing this on women liking to eat desserts and other sweets. His game was initially called Pakkuman, based on the Japanese onomatopoeia term "paku paku taberu", referencing the mouth movement of opening and closing in succession.
The game that later became Pac-Man began development in early 1979 and took a year and five months to complete, the longest for a video game up to that point. Iwatani enlisted the help of nine other Namco employees to assist in production, including composer Toshio Kai, programmer Shigeo Funaki, and hardware engineer Shigeichi Ishimura. Care was taken to make the game appeal to a "non-violent" audience, particularly women, with its usage of simple gameplay and cute, attractive character designs. When the game was being developed, Namco was underway with designing Galaxian, which used a then-revolutionary RGB color display, allowing sprites to use several colors at once instead of using colored strips of cellophane that was commonplace at the time; this technological accomplishment allowed Iwatani to greatly enhance his game with bright pastel colors, which he felt would help attract players. The idea for energizers was a concept Iwatani borrowed from Popeye the Sailor, a cartoon character that temporarily acquires superhuman strength after eating a can of spinach; it is believed that Iwatani was partly inspired by a Japanese children's story about a creature that protected children from monsters by devouring them. Frank Fogleman, the co-founder of Gremlin Industries, believes that the maze-chase gameplay of Pac-Man was inspired by Sega's Head On (1979), a similar arcade game that was popular in Japan.
Iwatani has often claimed that the character of Pac-Man was designed after the shape of a pizza with a missing slice while he was at lunch; in a 1986 interview he said that this was only half-true, and that the Pac-Man character was also based on him rounding out and simplifying the Japanese character "kuchi" (口), meaning "mouth". The four ghosts were made to be cute, colorful and appealing, using bright, pastel colors and expressive blue eyes. Iwatani had used this idea before in Cutie Q, which features similar ghost-like characters, and decided to incorporate it into Pac-Man. He was inspired by the television series Casper the Friendly Ghost and the manga Obake no Q-Taro. Ghosts were chosen as the game's main antagonists because they were used as villainous characters in animation. The idea for the fruit bonuses was based on graphics displayed on slot machines, which often use symbols such as cherries and bells. Originally, Namco president Masaya Nakamura had requested that all of the ghosts be red and thus indistinguishable from one another. Iwatani believed that the ghosts should be different colors, and he received unanimous support from his colleagues for this idea. The ghosts were programmed to have their own distinct personalities, so as to keep the game from becoming too boring or impossibly difficult to play. Each ghost's name gives a hint to its strategy for tracking down Pac-Man: Shadow ("Blinky") always chases Pac-Man, Speedy ("Pinky") tries to get ahead of him, Bashful ("Inky") uses a more complicated strategy to zero in on him, and Pokey ("Clyde") alternates between chasing him and running away. (The ghosts' Japanese names are おいかけ, chase; まちぶせ, ambush; きまぐれ, fickle; and おとぼけ, playing dumb, respectively.) To break up the tension of constantly being pursued, humorous intermissions between Pac-Man and Blinky were added. The sound effects were among the last things added to the game, created by Toshio Kai. In a design session, Iwatani noisily ate fruit and made gurgling noises to describe to Kai how he wanted the eating effect to sound. Upon completion, the game was titled Puck Man, based on the working title and the titular character's distinct hockey puck-like shape.
Release
Location testing for Puck Man began on May 22, 1980, in Shibuya, Tokyo. Non-gamers responded well to it, finding it easy to learn, while arcade regulars were not impressed. A private showing for the game was done in June, followed by a nationwide release in July. Eyeing the game's success in Japan, Namco initialized plans to bring the game to the international market, particularly the United States. Before showing the game to distributors, Namco America made a number of changes, such as altering the names of the ghosts. Another was the game's title, as executives at Namco were worried that vandals would change the "P" in Puck Man to an "F". Masaya Nakamura chose to rename it to Pac-Man, as he felt it was closer to the game's original Japanese title of Pakkuman. In Europe, the game was released under both titles. After Puck Man was ruled out but before Pac-Man was decided upon, early American promotional material used the name Snapper.
When Namco presented Pac-Man and Rally-X to potential distributors at the 1980 AMOA tradeshow in November, executives believed that Rally-X would be the best-selling game of that year. According to Play Meter magazine, both Pac-Man and Rally-X received mild attention at the show. Namco had initially approached Atari to distribute Pac-Man, but Atari refused the offer. Midway Manufacturing subsequently agreed to distribute both Pac-Man and Rally-X in North America, announcing their acquisition of the manufacturing rights on November 22 and releasing them in December.
Ports
Pac-Man was ported to several home video game systems and personal computers; the most infamous of these is the 1982 Atari 2600 conversion, designed by Tod Frye and published by Atari, Inc. This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts. However, it was a commercial success, selling over seven million copies. Atari released versions for the Intellivision, VIC-20, Commodore 64, Apple II, IBM PC compatibles, TI-99/4A, ZX Spectrum, and the Atari 8-bit computers. A port for the Atari 5200 was released in 1983, a version that is considered as a significant improvement over the Atari 2600 version.
Namco released a version for the Nintendo Famicom in 1984 as one of the console's first third-party titles, as well as a port for the MSX computer. The Famicom version was later released in North America for the Nintendo Entertainment System by Tengen, a subsidiary of Atari Games. Tengen produced an unlicensed version of the game in a black cartridge shell, released during a time when Tengen and Nintendo were in disagreements over the latter's stance on quality control for its consoles; this version was re-released by Namco as an official title in 1993, featuring a new cartridge label and box. The Famicom version was released for the Famicom Disk System in 1990 as a budget title for the Disk Writer kiosks in retail stores. The same year, Namco released a port of Pac-Man for the Game Boy, which allowed for two-player co-operative play via the Game Link Cable peripheral. A version for the Game Gear was released a year later, which likewise enabled support for multiplayer. In celebration of the game's 20th anniversary in 1999, Namco re-released the Game Boy version for the Game Boy Color, bundled with Pac-Attack and titled Pac-Man: Special Color Edition. The same year, Namco and SNK co-published a port for the Neo Geo Pocket Color, which came with a circular "Cross Ring" that attached to the d-pad to restrict it to four-directional movement.
In 2001, Namco released a port of Pac-Man for various Japanese mobile phones, being one of the company's first mobile game releases. The Famicom version of the game was re-released for the Game Boy Advance in 2004 as part of the Famicom Mini series, released to commemorate the 25th anniversary of the Famicom; this version was released in North America and Europe under the Classic NES Series label. Namco Networks released Pac-Man for BREW mobile devices in 2005. The arcade original was released for the Xbox Live Arcade service in 2006, featuring achievements and online leaderboards. In 2009 a version for iOS devices was published; this release was rebranded as Pac-Man + Tournaments in 2013, featuring new mazes and leaderboards. The NES version was released for the Wii Virtual Console in 2007. A Roku version was released in 2011, alongside a port of the Game Boy release for the 3DS Virtual Console. Pac-Man was one of four titles released under the Arcade Game Series brand, which was published for the Xbox One, PlayStation 4 and PC in 2016. In 2021, according to Nintendo Direct, it was announced that Hamster Corporation would release Pac-Man, along with Xevious, for the Nintendo Switch and PlayStation 4 as part of its Arcade Archives series, marking the first two Namco games to be included as part of the series.
Pac-Man is included in many Namco compilations, including Namco Museum Vol. 1 (1995), Namco Museum 64 (1999), Namco Museum Battle Collection (2005), Namco Museum DS (2007), Namco Museum Essentials (2009), and Namco Museum Megamix (2010). In 1996, it was re-released for arcades as part of Namco Classic Collection Vol. 2, alongside Dig Dug, Rally-X and special "Arrangement" remakes of all three titles. Microsoft included Pac-Man in Microsoft Return of Arcade (1995) as a way to help attract video game companies to its Windows 95 operating system. Namco released the game in the third volume of Namco History in Japan in 1998. The 2001 Game Boy Advance compilation Pac-Man Collection compiles Pac-Man, Pac-Mania, Pac-Attack and Pac-Man Arrangement onto one cartridge. Pac-Man is a hidden extra in the arcade game Ms. Pac-Man/Galaga - Class of 1981 (2001). A similar cabinet was released in 2005 that featured Pac-Man as the centerpiece. Pac-Man 2: The New Adventures (1993) and Pac-Man World 2 (2002) have Pac-Man as an unlockable extra. Alongside the Xbox 360 remake Pac-Man Championship Edition, it was ported to the Nintendo 3DS in 2012 as part of Pac-Man & Galaga Dimensions. The 2010 Wii game Pac-Man Party and its 2011 3DS remake include Pac-Man as a bonus game, alongside the arcade versions of Dig Dug and Galaga. In 2014, Pac-Man was included in the compilation title Pac-Man Museum for the Xbox 360, PlayStation 3 and PC, alongside several other Pac-Man games. The NES version is one of 30 games included in the NES Classic Edition.
Reception
ReceptionPublication | Score |
---|---|
AllGame | (Arcade) (NES) |
Computer and Video Games | 9/10 (Atari 400/800) |
Eurogamer | 10/10 (Virtual Console) |
IGN | 7/10 (Neo Geo Pocket) |
Computer Games | Classic (computers) Positive (IBM PC) |
Mean Machines | 80% (Game Boy) |
Popular Computing Weekly | (VIC-20) |
Publication | Award |
---|---|
Arcade Awards (1981) | Best Commercial Arcade Game |
Video Software Dealers Association (VSDA) | Best Videogame |
Dixons (2001) | Greatest Video Game |
Killer List of Videogames | Most Popular Game |
Upon its North American debut at AMOA 1980, the game initially received a mild response. Play Meter magazine previewed the game and called it "a cute game which appears to grow on players, something which cute games are not prone to do," saying that there's "more to the game than at first appears" but criticized the sound as a drawback, saying it is "good for awhile, then becomes annoying." Upon release, the game exceeded expectations with wide critical and commercial success.
Commercial performance
When it was first released in Japan, Pac-Man was initially only a modest success; Namco's own Galaxian (1979) had quickly outdone the game in popularity because its predominately male player base was familiar with its shooting gameplay as opposed to Pac-Man's cute characters and maze-chase theme. Pac-Man eventually became very successful in Japan, where it went on to be Japan's highest-grossing arcade game of 1980 according to the annual Game Machine charts, dethroning Space Invaders (1978) which had topped the annual charts for two years in a row and leading to a shift in the Japanese market away from space shooters towards action games featuring comical characters. Pac-Man was Japan's fourth highest-grossing arcade game of 1981.
In North America, Midway had limited expectations prior to release, initially manufacturing 5,000 units for the US, before it caught on upon release there. Some arcades purchased entire rows of Pac-Man cabinets. It became a nationwide success. Upon release in 1980, it was earning about $8.1 million per week in the United States. Within one year, more than 100,000 arcade units had been sold which grossed more than $1 billion in quarters. It overtook Atari's Asteroids (1979) as the best-selling arcade game in the country, and surpassed the film Star Wars (1977) with more than $1 billion in revenue. Pac-Man was the United States' highest-grossing arcade game of 1981, and second highest game of 1982. By 1982, it was estimated to have had 30 million active players across the United States. The game's success was partly driven by its popularity among female audiences, becoming "the first commercial videogame to involve large numbers of women as players" according to Midway's Stan Jarocki, with Pac-Man being the favorite coin-op game among female gamers through 1982. Among the nine arcade games covered by How to Win Video Games (1982), Pac-Man was the only one with females accounting for a majority of players.
The number of arcade units sold had tripled to 400,000 by 1982, receiving an estimated total of between seven billion coins and $6 billion. In a 1983 interview, Nakamura said that though he did expect Pac-Man to be successful, "I never thought it would be this big." Pac-Man is the best-selling arcade game of all time, with total estimated earnings ranging from 10 billion coins and $3.5 billion ($7.7 billion adjusted for inflation) to $6 billion ($19 billion adjusted for inflation) in arcades. Pac-Man and Ms. Pac-Man also topped the US RePlay cocktail arcade cabinet charts for 23 months, from February 1982 through 1983 up until February 1984.
The Atari 2600 version of the game sold over 8 million copies, making it the console's best-selling title. In addition, Coleco's tabletop mini-arcade unit sold over 1.5 million units in 1982, the Pac-Man Nelsonic Game Watch sold more than 500,000 units the same year, the Family Computer (Famicom) version and its 2004 Game Boy Advance re-release sold a combined 598,000 copies in Japan, the Atari 5200 version sold 35,011 cartridges between 1986 and 1988, the Atari 8-bit computer version sold 42,359 copies in 1986 and 1990, Thunder Mountain's 1986 budget release for home computers received a Diamond certification from the Software Publishers Association in 1989 for selling over 500,000 copies, and mobile phone ports have sold over 30 million paid downloads as of 2010. II Computing also listed the Atarisoft port tenth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data. As of 2016, all versions of Pac-Man are estimated to have grossed a total of more than $12 billion in revenue.
Accolades
Pac-Man was awarded "Best Commercial Arcade Game" at the 1982 Arcade Awards. Pac-Man also won the Video Software Dealers Association's VSDA Award for Best Videogame. In 2001, Pac-Man was voted the greatest video game of all time by a Dixons poll in the UK. The Killer List of Videogames listed Pac-Man as the most popular game of all time. The list aggregator site Playthatgame currently ranks Pac-Man as the #53rd top game of all-time & game of the year.
Impact
Pac-Man is considered by many to be one of the most influential video games of all time. The game established the maze chase game genre, was the first video game to make use of power-ups, and the individual ghosts have deterministic artificial intelligence (AI) that reacts to player actions. Pac-Man is considered one of the first video games to have demonstrated the potential of characters in the medium; its title character was the first original gaming mascot, it increased the appeal of video games with female audiences, and it was gaming's first broad licensing success. It is often cited as the first game with cutscenes (in the form of brief comical interludes about Pac-Man and Blinky chasing each other), though actually Space Invaders Part II employed a similar style of between-level intermissions in 1979.
Pac-Man was a turning point for the arcade video game industry, which had previously been dominated by space shoot 'em ups since Space Invaders (1978). Pac-Man popularized a genre of "character-led" action games, leading to a wave of character action games involving player characters in 1981, such as Nintendo's prototypical platform game Donkey Kong, Konami's Frogger and Universal Entertainment's Lady Bug. Pac-Man was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player's location, the enemies, and the energizers.
Maze games became popular on home computers after the release of Pac-Man. Some of them appeared before official ports and garnered more attention from consumers, and sometimes lawyers, as a result. These include Taxman (1981) and Snack Attack (1982) for the Apple II, Jawbreaker (1981) for the Atari 8-bit computers, Scarfman (1981) for the TRS-80, and K.C. Munchkin! (1981) for the Odyssey². Namco produced several other maze games, including Rally-X (1980), Dig Dug (1982), Exvania (1992), and Tinkle Pit (1994). Atari sued Philips for creating K.C. Munchkin in the case Atari, Inc. v. North American Philips Consumer Electronics Corp., leading to Munchkin being pulled from store shelves under court order. No major competitors emerged to challenge Pac-Man in the maze subgenre.
Pac-Man inspired 3D variants of the concept, such as Monster Maze (1982), Spectre (1982), and early first-person shooters such as MIDI Maze (1987; which had similar character designs). John Romero credited Pac-Man as the game that had the biggest influence on his career; Wolfenstein 3D includes a Pac-Man level from a first-person perspective. Many post-Pac-Man titles include power-ups that briefly turn the tables on the enemy. The game's artificial intelligence inspired programmers who later worked for companies like Bethesda.
Reviews
Reviewing home console versions in 1982, Games magazine called the Atari 5200 implementation a "splendidly reproduced" version of the arcade game, noting a difference in maze layouts for the television screen. It considered the Atari 2600 version to have "much weaker graphics", but to still be one of the best games for that console. In both cases the reviewer felt that the joystick controls were harder to use than those of the arcade machine, and that "attempts to make quick turns are often frustrated".
Legacy
Guinness World Records has awarded the Pac-Man series eight records in Guinness World Records: Gamer's Edition 2008, including "Most Successful Coin-Operated Game". On June 3, 2010, at the NLGD Festival of Games, the game's creator, Toru Iwatani, officially received the certificate from Guinness World Records for Pac-Man having had the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005 and mentioned in the Guinness World Records: Gamer's Edition 2008, awarded in 2010. In 2009, Guinness World Records listed Pac-Man as the most recognizable video game character in the United States, recognized by 94% of the population, above Mario who was recognized by 93% of the population. In 2015, The Strong National Museum of Play inducted Pac-Man to its World Video Game Hall of Fame. The Pac-Man character and game series became an icon of video game culture during the 1980s.
The game has inspired various real-life recreations, involving real people or robots. One event called Pac-Manhattan set a Guinness World Record for "Largest Pac-Man Game" in 2004.
The business term "Pac-Man defense" in mergers and acquisitions refers to a hostile takeover target that attempts to reverse the situation and instead acquire its attempted acquirer, a reference to Pac-Man's energizers. The "Pac-Man renormalization" is named for a cosmetic resemblance to the character, in the mathematical study of the Mandelbrot set. The game's popularity has led to "Pac-Man" being adopted as a nickname, such as by boxer Manny Pacquiao and the American football player Adam Jones.
In 2012, the Pac-Man was inducted into the permanent collection of the Museum of Modern Art (MoMA) in New York City. This addition was part of an initial selection (Wave 1) of fourteen video games.
On August 21, 2016, in the 2016 Summer Olympics closing ceremony, during a video which showcases Tokyo as the host of the 2020 Summer Olympics, a small segment shows Pac-Man and the ghosts racing and eating dots on a running track.
Merchandise
A wide variety of Pac-Man merchandise have been marketed with the character's image. By 1982, Midway had about 95-105 licensees selling Pac-Man merchandise, including major companies, such as AT&T selling a Pac-Man telephone. There were more than 500 Pac-Man related products.
7-Eleven sold Pac-Man themed merchandise at its stores since the game's initial popularity in the 1980s. This has included collectible Slurpee and Big Gulp cups. In 2023, 7-Eleven included Pac-Man in its Spring 2023 marketing material including at Speedway and Stripes banner locations, and sold more merchandise around the game as well as rebranding some of its products after the ghosts. This included its house blend coffee (Clyde's Coffee Blend), two Slurpee flavors (Blinky's Cherry & Inky's Blueberry Raz), and a special limited time only cappuccino flavor (Pinky's Strawberry White Chocolate Cappuccino), the latter of which came out pink to match the ghost.
Pac-Man themed merchandise sales had exceeded $1 billion in the US by 1982. Pac-Man related merchandise products included bumper stickers, jewellery, accessories (such as a $20,000 Ms. Pac-Man choker with 14 karat gold), bicycles, breakfast cereals, popsicles, t-shirts, toys and pasta.
Lego released an exclusive set of a PAC-MAN arcade machine for their Lego Icons line. A Lego version of PAC-MAN, Clyde, and Blinky are featured on the top of the machine, with a minifigure playing a miniature version of the machine.
Television
The Pac-Man animated television series produced by Hanna–Barbera aired on ABC from 1982 to 1983. It was the highest-rated Saturday morning cartoon show in the US during late 1982.
A computer-generated animated series produced by Bandai Namco Games, 41 Entertainment, Arad Productions, OLM Digital and Sprite Animation Studios titled Pac-Man and the Ghostly Adventures aired on Disney XD from June 15, 2013, to May 25, 2015.
Literature
The original Pac-Man game plays a key role in the plot of Ernest Cline's video game-themed science fiction novel Ready Player One.
Music
The Buckner & Garcia song "Pac-Man Fever" (1981) went to No. 9 on the Billboard Hot 100 charts, and received a Gold certification for more than 1 million records sold by 1982, and a total of 2.5 million copies sold as of 2008. More than one million copies of the group's Pac-Man Fever album (1982) were sold.
In 1982, "Weird Al" Yankovic recorded a parody of "Taxman" by the Beatles as "Pac-Man". It was eventually released in 2017 as part of Squeeze Box: The Complete Works of "Weird Al" Yankovic. In 1992, Aphex Twin (with the name Power-Pill) released Pac-Man, a techno album which consists mostly of samples from the game.
The character appears in the music video for Bloodhound Gang's "Mope", released in 2000. Here, the character is portrayed as a cocaine addict.
On July 20, 2020, Gorillaz and Schoolboy Q, released a track entitled "Pac-Man" as a part of Gorillaz' Song Machine series to commemorate the game's 40th anniversary, with the music video depicting the band's frontman, 2-D, playing a Gorillaz-themed Pac-Man arcade game.
Film
The Pac-Man character appears in the film Pixels (2015), with Denis Akiyama playing series creator Toru Iwatani. Iwatani makes a cameo at the beginning of the film as an arcade technician. Pac-Man is referenced and makes an appearance in the 2017 film Guardians of the Galaxy Vol. 2 and the video game, Marvel's Guardians of the Galaxy. The game, the character, and the ghosts all appear in the film Wreck-It Ralph, as well as the sequel Ralph Breaks the Internet.
In Sword Art Online The Movie: Ordinal Scale, Kirito and his friends beat a virtual reality game called PAC-Man 2026, which is loosely based on Pac-Man 256. In the Japanese tokusatsu film Kamen Rider Heisei Generations: Dr. Pac-Man vs. Ex-Aid & Ghost with Legend Riders, a Pac-Man-like character is the main villain.
In the 2010 film Scott Pilgrim vs. the World, the titular character makes reference to the original Japanese name.
The 2018 film Relaxer uses Pac-Man as a strong plot element in the story of a 1999 couch-bound man who attempts to beat the game (and encounters the famous Level 256 glitch) before the year 2000 problem occurs.
Various attempts for a feature film based on Pac-Man have been planned since the peak of the original game's popularity. Following the release of Ms. Pac-Man, a feature film was being developed, but never reached an agreement. In 2008, a live-action film based on the series was in development at Crystal Sky. In 2022, plans for a live-action Pac-Man film were revived at Wayfarer Studios, based on an idea by Chuck Williams.
Other gaming media
In 1982, Milton Bradley Company released a board game based on Pac-Man. Players move up to four Pac-Man characters (traditional yellow plus red, green, and blue) plus two ghosts as per the throws of a pair of dice. The two ghost pieces were randomly packed with one of four colors.
Sticker manufacturer Fleer included rub-off game cards with its Pac-Man stickers. The card packages contain a Pac-Man style maze with all points along the path hidden with opaque coverings. From the starting position, the player moves around the maze while scratching off the coverings to score points.
Perfect scores and other records
A perfect score on the original Pac-Man arcade game is 3,333,360 points, achieved when the player obtains the maximum score on the first 255 levels by eating every dot, energizer, fruit and blue ghost without losing a life, then uses all six lives to obtain the maximum possible number of points on level 256.
The first person to achieve a publicly witnessed and verified perfect score without manipulating the game's hardware to freeze play was Billy Mitchell, who performed the feat on July 3, 1999. Some record keeping organizations removed Mitchell's score after a 2018 investigation by Twin Galaxies concluded that two unrelated Donkey Kong score performances submitted by Mitchell had not used an unmodified original circuit board. As of July 2020, seven other gamers had achieved perfect Pac-Man scores on original arcade hardware. The world record for the fastest completion of a perfect score, according to Twin Galaxies, is held by David Race with a time of 3 hours, 28 minutes, 49 seconds.
In December 1982, eight-year-old boy Jeffrey R. Yee received a letter from United States president Ronald Reagan congratulating him on a world record score of 6,131,940 points, possible only if he had passed level 256. In September 1983, Walter Day, chief scorekeeper at Twin Galaxies at the time, took the U.S. National Video Game Team on a tour of the East Coast to visit gamers who claimed the ability to pass that level. None demonstrated such an ability. In 1999, Billy Mitchell offered $100,000 to anyone who could pass level 256 before January 1, 2000. The offer expired with the prize unclaimed.
After announcing in 2018 that it would no longer recognize the first perfect score on Pac-Man, Guinness World Records reversed that decision and reinstated Billy Mitchell's 1999 performance on June 18, 2020.
Remakes and sequels
Further information: Pac-Man (franchise) See also: List of Pac-Man clonesPac-Man was followed by a series of sequels, remakes, and re-imaginings, and is one of the longest-running video game franchises in history. The first of these was Ms. Pac-Man, developed by the American-based General Computer Corporation and published by Midway in 1982. The character's gender was changed to female in response to Pac-Man's popularity with women, with new mazes, moving bonus items, and faster gameplay being implemented to increase its appeal. Ms. Pac-Man is one of the best-selling arcade games in North America, where Pac-Man and Ms. Pac-Man had become the most successful machines in the history of the amusement arcade industry. Legal concerns raised over who owned the game caused Ms. Pac-Man to become owned by Namco, who assisted in production of the game. Ms. Pac-Man inspired its own line of remakes, including Ms. Pac-Man Maze Madness (2000), and Ms. Pac-Man: Quest for the Golden Maze, and is included in many Namco and Pac-Man collections for consoles.
Namco's own follow-up to the original was Super Pac-Man, released in 1982. This was followed by the Japan-exclusive Pac & Pal in 1983. Midway produced many other Pac-Man sequels during the early 1980s, including Pac-Man Plus (1982), Jr. Pac-Man (1983), Baby Pac-Man (1983), and Professor Pac-Man (1984). Other games include the isometric Pac-Mania (1987), the side-scrollers Pac-Land (1984), Hello! Pac-Man (1994), and Pac-In-Time (1995), the 3D platformer Pac-Man World (1999), and the puzzle games Pac-Attack (1991) and Pac-Pix (2005). Iwatani designed Pac-Land and Pac-Mania, both of which remain his favorite games in the series. Pac-Man Championship Edition, published for the Xbox 360 in 2007, was Iwatani's final game before leaving the company. Its neon visuals and fast-paced gameplay was met with acclaim, leading to the creation of Pac-Man Championship Edition DX (2010) and Pac-Man Championship Edition 2 (2016).
Coleco's tabletop Mini-Arcade versions of the game yielded 1.5 million units sold in 1982. Nelsonic Industries produced a Pac-Man LCD wristwatch game with a simplified maze also in 1982.
Namco Networks sold a downloadable Windows PC version of Pac-Man in 2009 which also includes an enhanced mode which replaces all of the original sprites with the sprites from Pac-Man Championship Edition. Namco Networks made a downloadable bundle which includes its PC version of Pac-Man and its port of Dig Dug called Namco All-Stars: Pac-Man and Dig Dug. In 2010, Namco Bandai announced the release of the game on Windows Phone 7 as an Xbox Live game.
For the weekend of May 21–23, 2010, Google changed the logo on its homepage to a playable version of the game in recognition of the 30th anniversary of the game's release. The Google Doodle version of Pac-Man was estimated to have been played by more than 1 billion people worldwide in 2010, so Google later gave the game its own page.
In April 2011, Soap Creative published World's Biggest Pac-Man, working together with Microsoft and Namco-Bandai to celebrate Pac-Man's 30th anniversary. It is a multiplayer browser-based game with user-created, interlocking mazes.
For April Fools' Day in 2017, Google created a playable of the game on Google Maps where users were able to play the game using the map onscreen.
A Pac-Man-themed downloadable content package for Minecraft was released in 2020 in commemoration of the game's 40th anniversary. This pack introduced a ghost called 'Creepy', based on the Creeper.
Technology
The original arcade system board had one Z80A processor, running at 3.072 MHz, 16 kbyte of ROM and 3 kbyte of static RAM. Of those 1 kbyte each was for video RAM, color RAM and generic program RAM. There were two custom chips on the board: the 285 sync bus controller and the 284 video RAM addresser, but daughterboards made only from standard parts were also widely used instead. Video output was (analog) component video with composite sync. A further 8 kbyte of character ROM was used for characters, background tiles and sprites and an additional 1 kbit of static RAM was used to hold 4bpp sprite data for one scanline and was written to during the horizontal blanking period preceding each line. Sprite size was always 16x16 pixels, one of the four colors per pixel was for transparency (of the background).
The monitor was installed 90 degree rotated clockwise, the first visible scanline started in the top right corner and ends in the bottom right corner. The horizontal blanking period, which starts after the level indicator at the bottom is drawn, had a duration of 96 pixel clock ticks, enough time to fetch 4 bytes of sprite data per 16 clock ticks for 6 sprites. Although attribute memory exists for them, sprites 0 and 7 are unusable: Their pixel fetch timing windows are occupied by the bottom level indicator (which just precedes the hblank) for sprite 0 and two rows of characters at the top of the screen, which just follow the hblank, for sprite 7.
Notes
- Japanese: パックマン, Hepburn: Pakkuman
- 7,271,844 in 1982. 684,569 in 1983. 37,063 in 1986. 61,685 in 1987. 3,885 in 1988. 34,374 in 1989. 2,166 in 1990.
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{{cite web}}
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{{cite book}}
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Further reading
- Trueman, Doug (November 10, 1999). "The History of Pac-Man". GameSpot. Archived from the original on June 26, 2009. Comprehensive coverage on the history of the entire series up through 1999.
- Morris, Chris (May 10, 2005). "Pac Man Turns 25". CNN Money.
- Vargas, Jose Antonio (June 22, 2005). "Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit". The Washington Post.
- Hirschfeld, Tom. How to Master the Video Games, Bantam Books, 1981. ISBN 0-553-20164-6 Strategy guide for a variety of arcade games including Pac-Man. Includes drawings of some of the common patterns.
External links
- Official website
- Pac-Man highscores on Twin Galaxies
- Pac-Man on Arcade History
- Pac-Man at the Killer List of Videogames
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