Revision as of 05:14, 26 May 2007 edit164.107.223.217 (talk) →Reception← Previous edit | Latest revision as of 21:02, 30 December 2024 edit undoElegantEgotist (talk | contribs)Extended confirmed users7,653 edits →Music | ||
(902 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{Short description|2003 video game}} | |||
{{plot}} | |||
{{Use mdy dates|date=August 2021}} | |||
{{Infobox CVG| title = Silent Hill 3 | |||
{{Good article}} | |||
| image = ] | |||
{{Infobox video game | |||
| developer = ]<br />] | |||
| title = Silent Hill 3 | |||
| publisher = ] | |||
| image = Sh3 boxart.jpg | |||
| designer = | |||
| caption = European cover art | |||
| engine = | |||
| developer = ]{{Efn|Team Silent was a group in ].|lead=yes}} | |||
| released = <small><sup>''']'''</sup></small> ], ]<br/><small><sup>''']'''</sup></small> ], ]<br/><small><sup>''']'''</sup></small> ], ] | |||
| publisher = ] | |||
| genre = ]/] | |||
| director = Kazuhide Nakazawa | |||
| modes = ] | |||
| producer = ] | |||
| ratings = ]: Mature (M), ]: 15, ] : 18+, ] : 15/C | |||
| programmer = Yukinori Ojima | |||
| platforms = ] <br> ] | |||
| |
| artist = ] | ||
| writer = ] | |||
| requirements = | |||
| composer = Akira Yamaoka | |||
| input = | |||
| series = '']'' | |||
| platforms = {{Unbulleted list|]|]}} | |||
| released = '''PlayStation 2'''{{Video game release|EU|May 23, 2003|JP|July 3, 2003|NA|August 5, 2003}}'''Windows'''{{Video game release|EU|October 31, 2003|NA|November 21, 2003}} | |||
| genre = ] | |||
| modes = ] | |||
}} | }} | ||
'''''Silent Hill 3''''' is the third installment in the ] ]. The game was released in ] on ], ], in ] on ], 2003 and in ] on ], ]. It was released for the ] and ]. | |||
{{nihongo foot|'''''Silent Hill 3'''''|サイレントヒル 3|Sairento Hiru Surī|group=lower-alpha|lead=yes}} is a 2003 ] developed by ], a group in ], and published by ]. The game was released from May to August, originally for the ]. The third installment in the '']'' series and a direct sequel to the ], it follows ], a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for ] was released later in November, and a remastered ] version was released as part of the '']'', for the ] and ] in 2012. | |||
The game is staged seventeen years after the ],<ref>http://www.translatedmemories.com/bookpgs/Pg08-09AlessasHistory.jpg</ref> and is centered on a teenage girl named ] who is drawn into Silent Hill's bizarre reality and must enter the town itself to resolve the situation. She ultimately discovers she is a part of the plans of the ] and becomes caught in a conflict within the cult itself. | |||
Originally planned to be a ], as a result of the initially slow sales of '']'' in Japan, ''Silent Hill 3'' was developed almost simultaneously alongside another installment in the series, '']'' (2004). Among the influences on ''Silent Hill 3'' are the film '']'' and the works of horror novelist ]. ''Silent Hill 3'' sold over 300,000 copies by November 2003 and was well-received by critics, garnering praise for its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments; although there was minor criticism of the game's short length, camera, and gameplay mechanics. Its plot was loosely adapted into the 2012 film '']''. | |||
{{spoilers}} | |||
==Gameplay== | |||
== Summary of Silent Hill 3 == | |||
] | |||
''Silent Hill 3'' is a ] video game in which the player takes control of ], a teenager who awakens from a nightmare in a shopping mall and tries to return home to her father, while navigating environments that oscillate between reality and the Otherworld, a bloodier, supernatural version of it.<ref name="review_ign">{{Cite web|url=http://www.ign.com/articles/2003/08/05/silent-hill-3-2 |title=IGN: Silent Hill 3 Review (PS2) |publisher=IGN |first=Douglass |last=Perry |date=August 5, 2003 |access-date=August 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20121217061053/http://www.ign.com/articles/2003/08/05/silent-hill-3-2 |archive-date=December 17, 2012 }}</ref> Gameplay in ''Silent Hill 3'' resembles closely that of its two predecessors,<ref name="review_gamerev">{{Cite web | url = http://www.gamerevolution.com/oldsite/games/ps2/adventure/silent_hill_3.htm | title = Game Revolution Playstation 2 Review Page – Silent Hill 3 | publisher = Game Revolution | first = Chris | last = Hudak | date = August 3, 2003 | access-date = August 30, 2008 | url-status = dead | archive-url = https://web.archive.org/web/20120926141627/http://www.gamerevolution.com/review/silent-hill-3 | archive-date = September 26, 2012 }}</ref> with gameplay set in the ] and divided among elements of combat, exploration, and puzzle-solving.<ref name="review_gamespot">{{Cite web|url=http://uk.gamespot.com/ps2/adventure/silenthill3/review.html |title=Silent Hill 3 for PlayStation 2 Review |publisher=GameSpot |first=Tyler |last=Winegarner |date=August 6, 2003 |access-date=August 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20070717042714/http://uk.gamespot.com/ps2/adventure/silenthill3/review.html |archive-date=July 17, 2007 }}</ref> The difficulty of both the combat and puzzle elements of the game can be set separately.<ref name="review_gamezone_pc">{{Cite web|url=http://pc.gamezone.com/gzreviews/r20477.htm |title=Silent Hill 3 Review – PC |publisher=GameZone |first=Tha |last=Wiz |date=December 18, 2003 |access-date=August 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080920153359/http://pc.gamezone.com/gzreviews/r20477.htm |archive-date=September 20, 2008 }}</ref> In the case of the puzzle difficulties, there is a considerable difference between the "medium" difficulty level and the "hard" difficulty level; one of the puzzles on the "medium" level requires only simple pattern recognition, while the "hard" difficulty level version of the same puzzle requires knowledge of ] ] to complete.<ref name="review_gamerev" /> | |||
To aid in exploration, Heather obtains a flashlight and radio early on, the latter of which crackles when monsters are in proximity.<ref name="review_ign_pc">{{Cite web|url=http://uk.pc.ign.com/articles/445/445781p1.html |title=IGN: Silent Hill 3 Review (PC) |publisher=IGN |date=December 11, 2003 |access-date=August 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080929205744/http://uk.pc.ign.com/articles/445/445781p1.html |archive-date=September 29, 2008 }}</ref> She can find "]" restoratives, such as first aid kits and energy drinks; beef jerky, used to lure monsters away from her path; and a range of firearms and melee weapons to fend off the monsters with.<ref name="review_gamespot"/> She can also block and perform side-step maneuvers to avoid enemies.<ref name="review_gamerev" /> Heather will also update any relevant maps of the area with notes on locked doors, inaccessible areas, and potential clues to puzzles.<ref name="review_gamespy"/> While the floor plans of the various environments largely remains consistent between reality and the Otherworld, certain areas may be rendered inaccessible in the Otherworld, with barriers or bottomless gulfs appearing in the street, for example.<ref name="review_gamerev" /> The game also features unlockable weapons and costumes.<ref name="review_gamespy">{{Cite web|url=http://uk.ps2.gamespy.com/playstation-2/silent-hill-3/6085p1.html |title=GameSpy.com – Review – Silent Hill 3 (PS2) |publisher=GameSpy.com |first=Bryn |last=Williams |date=August 10, 2003 |access-date=August 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110711072109/http://uk.ps2.gamespy.com/playstation-2/silent-hill-3/6085p1.html |archive-date=July 11, 2011 }}</ref> | |||
{{spoiler}} | |||
==Plot== | |||
] is a seventeen year old girl. One day, while running an errand for her father at the local mall, she falls asleep inside a restaurant known as Happy Burger and dreams about Silent Hill. She finds herself wandering through the nightmare version of ], armed with a switchblade, a length of steel pipe, a pistol, and a submachine gun. After fighting her way past several demonic-looking monsters, Heather makes her way up the stairs where the 'Monster Coaster' is located, and is almost mowed down on the tracks by a roller coaster. | |||
''Silent Hill 3'' takes place in the fictional universe of the ''Silent Hill'' series, 17 years after the ]. It opens with Heather's (Heather Morris) nightmare of being trapped in a derelict amusement park and killed by the roller coaster. She awakens in a burger restaurant within a shopping mall, but before she can leave the mall and return home to her father Harry Mason, private detective Douglas Cartland (Richard Grosse) confronts her, claiming to have information about her birth. Heather evades him and discovers that the mall is mostly abandoned except for monsters. She then encounters Claudia (]), a mysterious woman who hints that Heather will be instrumental in bringing about paradise on earth.<ref name="Shopping Mall">{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Shopping Mall}}</ref> Heather soon finds herself in the Otherworld version of the mall—a monster-filled, bloodstained, and decaying alternate world—and eventually returns to the original shopping mall, where she finds Douglas again. He confesses that Claudia had hired him to find her, though denies prior knowledge of the Otherworld or of any greater agenda of Claudia's. Heather leaves the mall and resolves to go home on the subway.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Return from Otherworld Shopping Mall}}</ref> When she returns home to her apartment, she discovers that her father was murdered on Claudia's orders. Claudia informs her that Harry's murder was out of revenge and to engender hatred in Heather. Before leaving, Claudia tells her that she will be waiting for her in the town of Silent Hill.<ref name="Silent Hill 3">{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Harry's Apartment}}</ref> | |||
Intent on killing Claudia, Heather resolves to go to Silent Hill and accepts Douglas' offer to drive her there.<ref name="Silent Hill 3"/> On the journey there, Heather learns from a journal left by Harry that she was the baby left to him at the end of ]. Because she is the reincarnation of Alessa, the girl originally intended to birth the cult's god, Claudia intends for her to bring forth the god.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Driving to Silent Hill}}</ref> Arriving in the seemingly abandoned and fog-shrouded town, Heather sets out to find a man named Leonard in a local hospital, being told by a member of the cult named Vincent that Leonard was in possession of a powerful ], the Seal of ]. Revealed to be Claudia's abusive father, Leonard intends to dispose of Claudia as cult leader and attacks Heather after learning that she is not a member of the cult. Heather defeats him, taking the Seal of Metatron.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Brookhaven Hospital}}</ref> She journeys to the local church of the cult through a local amusement park at Douglas' request, who—despite being a member of the cult—opposes Claudia's goals.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Motel}}</ref> When Heather arrives at the amusement park, she finds him wounded, having tried to stop Claudia. He considers killing Heather to stop the god from being born but decides against it.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Lakeside Amusement Park}}</ref> Heather reaches the church and learns that Claudia, who was Alessa's childhood friend, intends to bring about the god's birth to remake the world into a paradise. Heather confronts her and vomits out the fetal deity, which was nourished by her hatred, using a supernatural substance given to her by Harry before his death to expel the god. Claudia promptly swallows the fetus to Heather's horror in an attempt to complete the birthing process of the god. Claudia is snatched away by an archangel of the cult to the chapel below, where she is found to have given birth and disappeared (with Heather presuming her dead). Heather then defeats the newly born god, before taking time to mourn her father.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Church}}</ref> | |||
After the coaster incident in her dream, Heather wakes up from the nightmare. Shaking it off as a bad dream, she exits the burger joint and calls her father and lets him know that she is on her way home. She encounters a detective named ], who was hired by a cult known as ] to find Heather. Heather thinks that he is a stalker and ducks into the ladies' restroom. She jumps out the window, but her way out is blocked on both ends, forcing her to find another way through the mall. Inside the employee's area there are strange monsters lurking around. Inside a clothing store, Heather finds a handgun to defend herself with. | |||
Three endings appear in the game. The "Normal" ending, which is the only ending available on the first play-through of the game, sees Heather and Douglas survive,{{efn|Heather also reverts back to her birth name Cheryl}} while in the "Possessed" ending, Heather kills Douglas.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Normal Ending}}</ref><ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Possessed Ending}}</ref> In the "Revenge" ending, which is a joke ending accessible by performing certain in-game actions, Heather reunites with Harry, and Harry orders ]s to blow up Silent Hill.<ref>{{cite video game|title=Silent Hill 3|developer=Konami (Team Silent)|publisher=Konami|date=May 23, 2003|platform=PlayStation 2|level=Revenge ending}}</ref> | |||
As Heather wanders through the mall, she encounters a woman dressed in all black who identifies herself as ], and hired Douglas to find Heather. Claudia tells her, "Remember me, and your true self as well," and that she will lead them to Paradise "with blood stained hands." Heather then comes down with a serious migraine, as if she was trying to remember something from long ago as Claudia departs. It is later told that Claudia is the daughter of Leonard Wolf, another leader of the Order. | |||
==Development== | |||
When Heather enters an elevator, its descent causes a radio to drop from the ceiling, which emits static whenever monsters are nearby. The elevator doors open up revealing a second, more sinister-looking elevator that indicates a crossover into another reality. After riding the second elevator down, Heather then finds herself inside a nightmare version of the mall. Even though she is frightened, she manages to make it back to the real world after a battle with an enormous worm in the mall's depths. | |||
''Silent Hill 3'' was created by ], a production group within ].<ref>{{Cite web |archive-url=https://web.archive.org/web/20041012044127/http://www.konamityo.com/games/lineup/soft_ps2.html |archive-date=October 12, 2004 |title=ゲームソフト プレイステーション2 |publisher=]|url=http://www.konamityo.com/games/lineup/soft_ps2.html}}</ref><ref>{{Cite web|url=http://ps2.ign.com/articles/094/094863p1.html |title=E3 2001: Silent Hill 2 Interview |date=May 17, 2001 |work=] |publisher=IGN Entertainment, Inc. |access-date=December 26, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110525030314/http://ps2.ign.com/articles/094/094863p1.html |archive-date=May 25, 2011 }}</ref><ref>{{Cite web |url=http://top100.ign.com/2007/ign_top_game_97.html |title=IGN Top 100 Games 2007: 97 Silent Hill 2 |year=2007 |work=] |publisher=IGN Entertainment, Inc. |access-date=December 26, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100616184955/http://top100.ign.com/2007/ign_top_game_97.html |archive-date=June 16, 2010 }}</ref> Development on the ] version began after the release of '']'' in September 2001, and was carried out almost simultaneously with development of another ''Silent Hill'' title that was intended to explore a different direction for the franchise and not be part of the main, numbered series;<ref name="sh4interview2">{{Cite web|url=http://www.eurogamer.net/article.php?article_id=56424 |title=Silent Hill 4: Two Guys In A Room Interview |publisher=Eurogamer |date=July 25, 2004 |access-date=September 2, 2008 |first=Kristan |last=Reed |url-status=live |archive-url=https://web.archive.org/web/20071010145135/http://www.eurogamer.net/article.php?article_id=56424 |archive-date=October 10, 2007 }}</ref> known as ''Room 302'', this game would eventually become integrated into the main series as '']''.<ref name="sh4interview">{{Cite web|url=http://www.1up.com/do/previewPage?cId=3134705&a=all |archive-url=https://archive.today/20120629093901/http://www.1up.com/do/previewPage?cId=3134705&a=all |url-status=dead |archive-date=June 29, 2012 |date=September 17, 2004 |access-date=September 2, 2008 |title=Silent Hill 4: The Room Preview |publisher=1UP }}</ref> The development team for this iteration was smaller than that working on ''Silent Hill 2'', with around 40 people working on the game, made up of the core team from the second title and some newcomers.<ref name="interview_ign" /> A smaller group of Konami Computer Entertainment Tokyo staff later developed a port for ].<ref>{{Cite video game|title=Silent Hill 3|developer=] |publisher=] |date=October 31, 2003|platform=]|scene=staff credits}}</ref> | |||
] | |||
Once everything is back to normal, Heather heads for the subway. However, Douglas stops her. Heather assumes that the private investigator is in league with Claudia and leaves the bewildered man alone. As with the mall, the subway is deserted, with the exception of the odd monster. Heather even has a close call when she narrowly avoids being run over by a subway car. Heather takes the aforementioned subway to the sewers and shoots her way through and after electrocuting a monster (that lives in the water) with a hair dryer, she finds an exit and reaches two buildings that are being renovated. | |||
''Silent Hill 3'' was originally planned to be a ], not a direct sequel to the first ''Silent Hill'' game, as a result of the initially slow sales and fan criticism of ''Silent Hill 2'' in Japan. According to ], this decision wasted considerable development time and part of the game's budget. Eventually, the plan was discarded, with most of the early work produced between September 2001 and September 2002 being almost completely scrapped; although the concept of a ''Silent Hill'' rail shooter was later explored with '']'' in 2007. ''Silent Hill 3''{{'}}s final version was developed from scratch in less than nine months, between September 2002 and May 2003.<ref>{{Cite web|url=https://bloody-disgusting.com/video-games/3547958/masahiro-ito-silent-hill-3-originally-planned-rail-shooter/|title=Masahiro Ito: 'Silent Hill 3' Was Originally Planned as a Rail Shooter|author=Wilson, Mike|work=]|date=February 19, 2019|access-date=November 17, 2019}}</ref> | |||
It is inside the second building that while inspecting a bathtub, Heather enters the nightmare world once again. She also runs into a man named Vincent, who is also a member of the same cult as Claudia, but share different views on where the cult should go. Heather's exit from the building is blocked by a large monster, and can only be done away with after she recants a spell from a childhood fairytale. After getting rid of the monster, Heather is brought back to the normal world and escapes the construction site. | |||
Like all ''Silent Hill'' games, one of ''Silent Hill 3''{{'}}s influences is the film '']'':<ref name="interview_ign">{{Cite web|url=http://ps2.ign.com/articles/362/362071p1.html |title=IGN: Silent Hill 3 Interview |publisher=IGN |access-date=September 2, 2008 |date=June 12, 2002 |url-status=live |archive-url=https://web.archive.org/web/20071130013751/http://ps2.ign.com/articles/362/362071p1.html |archive-date=November 30, 2007 }}</ref> one of the subway platforms is named Bergen Street Station, the station Jacob was inquiring about at the beginning of the film.<ref name="review_gamespot" /> The developers also cited horror writer ] as another of their influences.<ref name="interview_ign" /> ''Silent Hill 3'' incorporates references drawn from real-life actors and actresses. Douglas Cartland's name came from American actor ].<ref name="sh3character"/> The developers stated that his name "just seemed to suit him" and that there was no true connection to his namesake. During the sketching process, his character was modeled after actors ] and ].<ref name="sh3character"/> It was noted even during the concept designs that Cartland was designed as a middle-aged detective. Claudia Wolf's character was considered the most difficult to design.<ref name="sh3character"/> Early sketches revealed that the creators wanted to dress her like a holy woman, and at one point she had a shaved head, with her body covered with tattoos, however, the creators thought that this way of showing her malevolent side was too obvious.<ref name="sh3character"/> Eventually, the creators decided to model her on ], and then remove her eyebrows, so that the appearance was slightly skewed.<ref name="sh3character"/> She was first named "Christie", but it was deemed too "cute" and the character was eventually named after Italian actress ].<ref name="sh3character"/> Vincent's name originated from actor ] in connection with his unshaven look.<ref name="sh3character"/> Early designs were based on actor ] and focused on capturing a look of "derangement and moodiness."<ref name="sh3character">{{cite book|title=Book of Lost Memories|publisher=Konami|year=2003|pages=66–67|chapter=Silent Hill 3 Character Commentary}}</ref> | |||
Upon arriving at her apartment, she discovers the body of her father, ], having been brutally murdered while in his living room. After temporarily grieving over her father's death, Heather follows the blood trail to the apartment's rooftop, where Claudia awaits. Her explanation for Harry's murder is for his interference 17 years ago in Silent Hill, and that killing Harry would fill Heather's heart full of hatred. Claudia merely tells her that she wasn't the one that killed him, only that she gave the order to her companion, a monster known as the 'Missionary' (or Scraper). Claudia tells Heather that she will be waiting for her in Silent Hill. | |||
A remastered ] version was released as part of the '']'', for the ]<ref>{{Cite web|url=http://au.ps3.ign.com/articles/117/1172284p1.html |title=Silent Hill Collection, NGP Title Announced |author=Eykemans, Peter |work=] |date=June 3, 2011 |publisher=IGN Entertainment, Inc |access-date=July 5, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110607033912/http://au.ps3.ign.com/articles/117/1172284p1.html |archive-date=June 7, 2011 }}</ref> and the ]<ref>{{Cite web|url=http://uk.xbox360.ign.com/articles/118/1188438p1.html?RSSwhen2011-08-17_100200&RSSid=1188438 |title=Gamescom: Silent Hill HD Collection Hitting Xbox 360 |date=August 17, 2011 |author=Reilly, Jim |work=] |publisher=IGN Entertainment, Inc |access-date=August 21, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120327034608/http://uk.xbox360.ign.com/articles/118/1188438p1.html?RSSwhen2011-08-17_100200&RSSid=1188438 |archive-date=March 27, 2012 }}</ref> on March 20, 2012.<ref name="GameSpot dates">{{Cite web|url=http://www.gamespot.com/news/silent-hill-hd-collection-delayed-further-report-6362858 |title=Silent Hill HD Collection delayed further – Report |date=February 29, 2012 |author=Makuch, Eddie |work=] |publisher=] |access-date=March 1, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120301074544/http://www.gamespot.com/news/silent-hill-hd-collection-delayed-further-report-6362858 |archive-date=March 1, 2012 }}</ref> | |||
Once the Missionary is taken care of, Heather finds Douglas inside the apartment. After their following verbal altercation, Heather pays her final respects to her father. Douglas offers to drive her to Silent Hill, which she agrees to, wanting to avenge her father's death. Douglas also gives her a map of Silent Hill - a gift from Vincent - and tells her that Vincent says to look for a man named Leonard Wolf, Claudia's father. Douglas also gives Heather a book addressed to her from her late father, one that recounts Harry's search for his daughter ''Cheryl Mason'' and the events that lead up to Harry's encounter of the Demon God and Heather's own origin. | |||
=== |
===Music=== | ||
The soundtrack for ''Silent Hill 3'' was composed by ]. It was released in Europe on March 25, 2003<ref name="VGMdbEU">{{Cite web|url=http://vgmdb.net/album/8016 |series=KOE-CDS-300 |title=SILENT HILL 3 original soundtrack |publisher=VGMdb.net |access-date=June 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150711100554/http://vgmdb.net/album/8016 |archive-date=July 11, 2015 }}</ref> and in Japan on July 16, 2003.<ref name="VGMdbJP">{{Cite web|url=http://vgmdb.net/album/1079 |series=KOLA-038 |title=SILENT HILL 3 ORIGINAL SOUNDTRACKS |publisher=VGMdb.net |access-date=June 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150711095216/http://vgmdb.net/album/1079 |archive-date=July 11, 2015 }}</ref> The song "You're Not Here" was included in the PS2 port of '']'',<ref>{{Cite web|url=http://www.gamespot.com/ps2/puzzle/ddrextreme/hints.html |title=Dance Dance Revolution Extreme Hints & Cheats |access-date=September 21, 2008 |publisher=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20090227114145/http://www.gamespot.com/ps2/puzzle/ddrextreme/hints.html |archive-date=February 27, 2009 }}</ref> and is also included in the ''Silent Hill Experience'' ] media pack.<ref>{{Cite web|url=http://psp.gamezone.com/gzreviews/r28636.htm |title=Silent Hill Experience Review – PSP |first=Louis |last=Bedigian |date=April 11, 2006 |access-date=August 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20071130043321/http://psp.gamezone.com/gzreviews/r28636.htm |archive-date=November 30, 2007 }}</ref> The game's soundtrack is the first using vocals prominently. Most of the vocalized tracks are performed by ] (credited as Melissa Williamson); with ] providing the chant on the track "Prayer" as well as the vocals on the ending theme, "Hometown".<ref>{{Cite web|first=Michael |last=Johnson |url=http://games.monstersatplay.com/review/soundtrack/silent_hill_3_ost.php |title=Silent Hill 3 Original Soundtracks |access-date=September 21, 2008 |publisher=Monsters at Play |url-status=dead |archive-url=https://web.archive.org/web/20080703170310/http://games.monstersatplay.com/review/soundtrack/silent_hill_3_ost.php |archive-date=July 3, 2008 }}</ref> {{Clear}} | |||
Heather and Douglas arrive in Silent Hill the following day. The town itself still is deserted and covered by the ever-present fog. After stopping in a local hotel, they decide to split up and search the town. Heather then heads for Brookhaven Hospital, while Douglas goes over to search the former cult leader's home. | |||
Heather searches the hospital for clues to Claudia's whereabouts. During her time there, she discovers a hospital patient named Stanley Coleman has an unhealthy obsession with her, and that Leonard is imprisoned within the hospital. | |||
As with the mall and construction site, Heather enters the nightmare realm once again. It is here that she encounters Leonard. Unfortunately, Leonard has degenerated into a monster and attacks Heather. After battling Leonard, Heather acquires the Seal of Metatron, and she returns to the inn, where Vincent has awaited her return. | |||
Vincent relays a message allegedly from Douglas, telling her the Church is her next stop. In order to get there, Heather must go through Lakeside Amusement Park. Heather doubts the message is really from Douglas, yet decides to head on once again, only to find that when she arrives at the park, she enters the nightmare world once again. As in her dream, Heather follows the path to the roller coaster, only this time around, she manages to jump off the tracks to safety before she is run over. | |||
Following several close calls inside a haunted house, she comes across a wounded Douglas, telling him to stay there and wait for her as she carries on. Heather eventually finds herself in the same area of the amusement park Harry was over seventeen years ago. On the carousel, Heather encounters an evil manifestation of her dark memory, otherwise known as the "Memory of Alessa", seemingly covered in blood or burns. Once Heather defeats her dark memory, she finds the memories of Alessa for herself and continues on, reaching the church. She encounters Claudia inside the chapel and tells her that she is Alessa returned, telling Claudia that she likes the world just the way it is. Claudia explains that there is too much suffering in the world and the God of her cult will change all that. Heather explains that suffering is a fact of life and that reality must be confronted. However, Heather once again feels a severe stomach pain coming on, unable to stop Claudia once again. | |||
Further into the church, she encounters Vincent inside the library, who tells her the seal of metatron is the key to defeating Claudia. However, upon the final confrontation, the item is useless against Claudia, who then kills him for his treachery. Heather once again begins to feel the effects of carrying the God inside her, but is able to reject the birth, much to Claudia's dismay. | |||
Using the pendant Harry gave as a gift to her, she finds it contains a small amount of ], the red liquid that was found when Harry made his way through Silent Hill years earlier. Heather swallows it and she becomes violently ill, vomiting the bloody fetus of the Demon God onto the floor. After taunting Claudia that "God didn't make it," Heather is about to squash it under her heel when Claudia shoves her to the side and picks up the fetus and ingests it, disgusting Heather. | |||
Claudia falls through a hole, and Heather follows her. Inside the hidden chamber, Claudia is nowhere to be seen. Heather then discovers the monstrosity that is in the room with her; a repulsive monster with a skeletal body and reptilian female face. Due to Claudia, the Order's God has been reborn. Heather defeats the God, just as her father had before her, and after defeating it stomps its head in with her boot and finally avenges her father. | |||
] | |||
==Endings== | |||
{{spoilers}} | |||
*'''Normal ("Good"):''' In this ending, Heather returns to the amusement park after beating the game. While there she acts very strangely as she approaches Douglas. She wields a knife and seems unresponsive. She acts as if she is about to kill Douglas but then suddenly stops and tells him she is just kidding and playing a joke. Douglas makes a comment on how she has a twisted sense of humour. She then insists that Douglas call her Cheryl, which is the name her father, Harry, originally gave her. Douglas then asks if she is also considering going back to her original ] color, to which she replies that blondes have more fun. The game closes with the credits rolling over a picture of Heather visiting Harry's grave as the song ''Hometown'' plays, sung by ]. In the ''Book of Lost Memories'', an official story guide from the creators of Silent Hill, this is the only ending analyzed and can be interpreted as the true ending.<ref>http://www.translatedmemories.com/bookpgs/Pg70-71SH3Ending.jpg</ref> | |||
*'''Possessed ("Bad"):''' Heather appears to come out of a daze. She sees Douglas lying before her, stabbed to death. She realizes that she is holding her knife in her hand, and that it is soaked with blood. Some feel this alludes to the prophecy, which contains the sentence "leading believers to paradise with blood stained hands," and that this relates to Heather somehow. To get the "Possessed" ending, the player must have already finished the game at least once, with Heather accumulating a certain number of "points" throughout the second attempt. Points are accumulated through killing creatures (10 points each), taking damage (1 point with each attack), or forgiving the confessor (1,000 points). The player must accumulate 4,000 points to receive this ending. | |||
*'''Revenge:''' Just as in '']'' and '']'', ''Silent Hill 3'' has a ] ending. After doing what is necessary to attain this ending, a story-board\comic-like ending commences. Heather returns home to find that her father and protagonist of the first game, Harry Mason, is not dead, and is in fact sitting at a table drinking tea with an alien. James Sunderland, the protagonist from ''Silent Hill 2'', can be seen in the background, hiding behind a curtain. Heather, who seems unfazed by the fact that an alien is present, informs her father of all the horrors and events that she has experienced in Silent Hill. Harry, clearly upset, vows revenge on the town for wronging his daughter. He jump-kicks a wooden board, held by James, clean in two pieces in a fit of rage, as Heather and the alien look on and cheer. The next scene portrays the town being obliterated in a UFO attack similar to a 1950s science fiction B-horror movie. The credit sequence then begins, with an unseen Japanese man coaxing an unseen chorus of what sounds to be Japanese men impersonating children into singing an odd song, entitled ''Silent Hill no Uta'' ("Silent Hill's Song") about the ''Silent Hill 3'' characters, featuring silly jabs at each of the characters. They then appear to be gunned down by anonymous machine gun fire. This ending cannot be acquired on the first playthrough, and requires that the player kill at least 30 monsters with the "Heather Beam" before entering Harry's apartment. | |||
==Reception== | ==Reception== | ||
{{Video game reviews | |||
{{Expand|date=April 2007}} | |||
| MC = 85/100 (PS2)<ref name="review_metacritic" /><br />72/100 (PC)<ref name="review_metacritic_pc" /> | |||
''Silent Hill 3'' has received positive reviews since its inception, garnering an 84% at ] for the PS2 version<ref>http://www.gamerankings.com/htmlpages2/561292.asp?q=Silent%20Hill%203</ref> and a 70% for the PC version<ref>http://www.gamerankings.com/htmlpages2/914765.asp?q=Silent%20Hill%203</ref> | |||
| GI = 8.25/10 (PS2)<ref name="gameinformer">{{cite magazine|magazine=]|title=Silent Hill 3|date=August 2003|page=88}}</ref> | |||
| Allgame = {{Rating|2.5|5}} (PS2)<ref name="AGls" /> | |||
| GameZone = 8.5/10 (PS2)<ref name="review_gamezone" /><br />8.0/10 (PC)<ref name="review_gamezone_pc" /> | |||
| GSpot = 8.4/10 (PS2)<ref name="review_gamespot" /><br /> 7.6/10 (PC)<ref name="review_gamespot_pc" /> | |||
| GSpy = 8.7/10 (PS2)<ref name="review_gamespy" /><br />6.8/10 (PC)<ref name="review_gamespy_pc" /> | |||
| IGN = 8.8/10 (PS2)<ref name="review_ign" /><br />9.0/10 (PC)<ref name="review_ign_pc" /> | |||
}} | |||
''Silent Hill 3'' received positive reviews, garnering an 85/100 rating at ] for the PlayStation 2 version,<ref name="review_metacritic">{{Cite web |title=Silent Hill 3 (ps2: 2003): Reviews |url=https://www.metacritic.com/game/silent-hill-3/ |url-status=live |archive-url=https://web.archive.org/web/20090626190508/http://www.metacritic.com/games/platforms/ps2/silenthill3 |archive-date=June 26, 2009 |access-date=August 30, 2008 |publisher=Metacritic}}</ref> and a 72/100 rating for the PC version.<ref name="review_metacritic_pc">{{Cite web|url=http://www.metacritic.com/games/platforms/pc/silenthill3 |title=Silent Hill 3 (pc: 2003): Reviews |access-date=August 30, 2008 |publisher=Metacritic |url-status=live |archive-url=https://web.archive.org/web/20090626182840/http://www.metacritic.com/games/platforms/pc/silenthill3 |archive-date=June 26, 2009 }}</ref> The PC version fared less well, with some reviewers drawing unfavourable comparisons to other combat-based games found on the PC platform,<ref name="review_gamespot_pc">{{Cite web|url=http://uk.gamespot.com/pc/adventure/silenthill3/review.html |archive-url=https://archive.today/20130110215218/http://uk.gamespot.com/pc/adventure/silenthill3/review.html |url-status=dead |archive-date=January 10, 2013 |title=Silent Hill 3 for PC Review |publisher=GameSpot |first=Scott |last=Osborne |date=December 9, 2003 |access-date=August 30, 2008 }}</ref> while others highlighted some technical issues, such as poor ] controller support.<ref name="review_gamespy_pc">{{Cite web|url=http://uk.pc.gamespy.com/pc/silent-hill-3/494461p1.html |title=GameSpy: Silent Hill 3 Review |publisher=GameSpy.com |first=Allen |last=Rausch |date=January 16, 2004 |access-date=August 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081001100553/http://uk.pc.gamespy.com/pc/silent-hill-3/494461p1.html |archive-date=October 1, 2008 }}</ref> | |||
Positive reactions were given to the general horror and atmosphere of the game,<ref name="review_gamerev" /><ref name="review_gamezone_pc" /> including "truly horrifying sections",<ref name="review_eurogamer">{{Cite web|url=http://www.eurogamer.net/article.php?article_id=52114 |title=Silent Hill 3 – Page 1 |publisher=Eurogamer |first=Kristan |last=Reed |date=May 22, 2003 |access-date=August 30, 2008 |url-status=live |archive-url=https://web.archive.org/web/20050415091118/http://www.eurogamer.net/article.php?article_id=52114 |archive-date=April 15, 2005 }}</ref> it "packs some genuine scares"<ref name="review_gamespy_pc" /> and "the feeling of eeriness and doom is almost overwhelming".<ref name="review_gamespy" /> The story told as part of the atmosphere was also received positively,<ref name="review_eurogamer" /> making for a "satisfying, coherent sequel",<ref name="review_gamepro">{{Cite web | url = http://www.gamepro.com/article/reviews/30592/silent-hill-3/ | title = Review: Silent Hill 3 (PS2) – from GamePro.com | publisher = GamePro | first = Star | last = Dingo | date = August 4, 2003 | access-date = August 30, 2008|archive-url=https://web.archive.org/web/20090627003050/http://www.gamepro.com/article/reviews/30592/silent-hill-3/|archive-date=June 27, 2009}}</ref> although its status as such meant that "it may be a little tough to follow for people who haven't played the first game", despite "a laudable effort to help people catch up".<ref name="review_gamespy_pc" /> In addition, the graphics, audio and production values were all credited with adding positively to the atmosphere. | |||
Overall, ] gave Silent Hill 3 a 7 for "good". Their article in September 2003's issue praised the game for staying true to the series and found only a few compromising points, such as the "inopportune" camera angles that occurred at "inopportune" times. Their first playthrough took only four hours which they found disappointing, saying that it left the storyline feeling rushed. They hailed the game as being the most lush and refined of the series on Playstation for the time though, and said that it was "...worth the trip for fans of the series and the genre." | |||
Negative criticism largely stemmed from the lack of any innovations in gameplay; the game "doesn't do anything major that the series hasn't done before",<ref name="review_gamezone">{{Cite web|url=http://ps2.gamezone.com/gzreviews/r20477.htm |title=Silent Hill 3 Review – PlayStation 2 |publisher=GameZone |first=Louis |last=Bedigian |date=August 11, 2003 |access-date=August 30, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081005232412/http://ps2.gamezone.com/gzreviews/r20477.htm |archive-date=October 5, 2008 }}</ref> "does little in term of innovation"<ref name="review_eurogamer" /> and "doesn't offer much beyond the other titles in the series".<ref name="review_gamespy" /> Also criticised was the game's camera and control system which, despite having been improved from previous games,<ref name="review_gamerev" /><ref name="review_gamezone" /> was described as "awkward, disorienting, and motion sickness-inducing".<ref name="review_gamespot_pc" /> Some criticism stemmed from the length of the game,<ref name="review_gamezone" /> as it "can be easily beaten in a handful of hours".<ref name="review_gamespy" /> '']'' found the story less compelling compared to the first two entries.<ref name="AGls">{{Cite web|last= Marriott |first=Scott Alan|url=http://www.allgame.com/game.php?id=39512&tab=review|title=Silent Hill 3 - Review|work=]|publisher=]|date=2003|access-date=2021-09-15|archive-url=https://web.archive.org/web/20141115153818/http://www.allgame.com/game.php?id=39512&tab=review|archive-date=2014-11-15|url-status=dead}}</ref> | |||
==Music== | |||
{{main|Silent Hill 3 Original Soundtracks}} | |||
The original soundtrack for ''Silent Hill 3'', composed by ], was released in ] on ], ] and its cataloged number is ''KOLA-038''. | |||
''Silent Hill 3'' sold over 300,000 copies by November 2003.<ref>{{Cite web|url=http://www.konami.co.jp/zaimu/0309/e/english.pdf |title=Consolidated Financial Results for the Six Months Ended September 30, 2003 |access-date=October 5, 2008 |publisher=Konami |date=November 13, 2003 |url-status=dead |archive-url=https://web.archive.org/web/20090205123623/http://www.konami.co.jp/zaimu/0309/e/english.pdf |archive-date=February 5, 2009 }}</ref> The game also topped sales charts in Japan upon its release, with 58,000 copies sold in the first three days.<ref>{{cite news|first=Rob |last=Fahey |title=Japan Charts: Silent Hill 3 brings terror to the top of the charts |url=http://www.gamesindustry.biz/articles/japan-charts-silent-hill-3-brings-terror-to-the-top-of-the-charts |publisher=Gamesindustry.biz |date=July 14, 2003 |access-date=October 5, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090628162049/http://www.gamesindustry.biz/articles/japan-charts-silent-hill-3-brings-terror-to-the-top-of-the-charts |archive-date=June 28, 2009 }}</ref> | |||
==Influences and trivia== | |||
''See ]'' | |||
==Film adaptation== | |||
==Sequels== | |||
{{Main|Silent Hill: Revelation}} | |||
A film adaptation of ''Silent Hill 3'', titled ''Silent Hill: Revelation 3D'', was released on October 26, 2012, by ].<ref>{{Cite web|url=http://bloody-disgusting.com/news/227687/open-road-to-distribute-silent-hill-revelation-3d-this-halloween/ |title=Open Road To Distribute 'Silent Hill: Revelation 3D' This Halloween!!!! |last=Miska |first=Brad |date=April 18, 2012 |work=] |access-date=April 22, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120420232235/http://bloody-disgusting.com/news/227687/open-road-to-distribute-silent-hill-revelation-3d-this-halloween/ |archive-date=April 20, 2012 }}</ref> The film is a sequel to ] of the first installment in the ''Silent Hill'' series.<ref>{{Cite web |url=http://uk.movies.ign.com/articles/116/1160092p1.html |title=Matrix's Moss Joins Silent Hill 2 |author=IGN staff |date=April 6, 2011 |publisher=] |access-date=June 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110410015653/http://uk.movies.ign.com/articles/116/1160092p1.html |archive-date=April 10, 2011 }}</ref> Directed by ],<ref>{{Cite web|url=http://www.ign.com/articles/2010/11/08/silent-hill-2-filming-this-winter |title=Silent Hill 2 Filming This Winter |author=Staff |date=November 8, 2010 |work=IGN |publisher=IGN Entertainment |access-date=May 4, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140508062634/http://www.ign.com/articles/2010/11/08/silent-hill-2-filming-this-winter |archive-date=May 8, 2014 }}</ref> it starred ] as Heather, ] as Vincent Cooper, ] as Harry Mason, ] as Claudia Wolf, and ] as Leonard Wolf.<ref name="Rotten Tomatoes">{{Cite web |title=Silent Hill: Revelation |url=http://www.rottentomatoes.com/m/silent_hill_revelation/ |url-status=live |archive-url=https://web.archive.org/web/20140806122934/http://www.rottentomatoes.com/m/silent_hill_revelation/ |archive-date=August 6, 2014 |access-date=May 4, 2014 |work=]}}</ref> | |||
==Notes== | |||
As of ], one ] title exists. A second is planned for an as yet unspecified next generation console. | |||
{{Notelist}} | |||
*'']'' (]) | |||
*'']'' (TBA) | |||
Additionally, a prequel is planned for release on the ]. | |||
*'']'' (2007) | |||
==References== | ==References== | ||
{{Reflist}} | |||
<references /> | |||
==External links== | ==External links== | ||
{{Commons category}} | |||
<!-- Would editors please refrain from posting links to foreign sites on this page, INCLUDING AND ESPECIALLY " http://www.the-silenthill.ru/ " ? This is the english Misplaced Pages, after all. --> | |||
*{{Moby game|/silent-hill-3}} | |||
* (Konami Europe) | |||
* (Konami Japan) | |||
* | |||
*{{MusicBrainz release|id=d728c7e1-c2e4-49cd-967f-4ec73ead25ad|name=Silent Hill 3}} | |||
*{{MusicBrainz release|id=b9fb3e67-f035-4ccf-9b71-d503cde3e69e|name=Silent Hill 3}} | |||
*{{moby game|id=/silent-hill-3}} | |||
* | |||
{{Silent Hill}} | {{Silent Hill}} | ||
{{Authority control}} | |||
] | ] | ||
] | ] | ||
] | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | ] | ||
] | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Latest revision as of 21:02, 30 December 2024
2003 video game2003 video game
Silent Hill 3 | |
---|---|
European cover art | |
Developer(s) | Team Silent |
Publisher(s) | Konami |
Director(s) | Kazuhide Nakazawa |
Producer(s) | Akira Yamaoka |
Programmer(s) | Yukinori Ojima |
Artist(s) | Masahiro Ito |
Writer(s) | Hiroyuki Owaku |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | |
Release | PlayStation 2Windows |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill 3 is a 2003 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from May to August, originally for the PlayStation 2. The third installment in the Silent Hill series and a direct sequel to the first Silent Hill game, it follows Heather, a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for Windows was released later in November, and a remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3 and Xbox 360 in 2012.
Originally planned to be a rail shooter, as a result of the initially slow sales of Silent Hill 2 in Japan, Silent Hill 3 was developed almost simultaneously alongside another installment in the series, Silent Hill 4: The Room (2004). Among the influences on Silent Hill 3 are the film Jacob's Ladder and the works of horror novelist Stephen King. Silent Hill 3 sold over 300,000 copies by November 2003 and was well-received by critics, garnering praise for its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments; although there was minor criticism of the game's short length, camera, and gameplay mechanics. Its plot was loosely adapted into the 2012 film Silent Hill: Revelation.
Gameplay
Silent Hill 3 is a survival horror video game in which the player takes control of Heather, a teenager who awakens from a nightmare in a shopping mall and tries to return home to her father, while navigating environments that oscillate between reality and the Otherworld, a bloodier, supernatural version of it. Gameplay in Silent Hill 3 resembles closely that of its two predecessors, with gameplay set in the third-person view and divided among elements of combat, exploration, and puzzle-solving. The difficulty of both the combat and puzzle elements of the game can be set separately. In the case of the puzzle difficulties, there is a considerable difference between the "medium" difficulty level and the "hard" difficulty level; one of the puzzles on the "medium" level requires only simple pattern recognition, while the "hard" difficulty level version of the same puzzle requires knowledge of Shakespearean plays to complete.
To aid in exploration, Heather obtains a flashlight and radio early on, the latter of which crackles when monsters are in proximity. She can find "health" restoratives, such as first aid kits and energy drinks; beef jerky, used to lure monsters away from her path; and a range of firearms and melee weapons to fend off the monsters with. She can also block and perform side-step maneuvers to avoid enemies. Heather will also update any relevant maps of the area with notes on locked doors, inaccessible areas, and potential clues to puzzles. While the floor plans of the various environments largely remains consistent between reality and the Otherworld, certain areas may be rendered inaccessible in the Otherworld, with barriers or bottomless gulfs appearing in the street, for example. The game also features unlockable weapons and costumes.
Plot
Silent Hill 3 takes place in the fictional universe of the Silent Hill series, 17 years after the events of the first game. It opens with Heather's (Heather Morris) nightmare of being trapped in a derelict amusement park and killed by the roller coaster. She awakens in a burger restaurant within a shopping mall, but before she can leave the mall and return home to her father Harry Mason, private detective Douglas Cartland (Richard Grosse) confronts her, claiming to have information about her birth. Heather evades him and discovers that the mall is mostly abandoned except for monsters. She then encounters Claudia (Donna Burke), a mysterious woman who hints that Heather will be instrumental in bringing about paradise on earth. Heather soon finds herself in the Otherworld version of the mall—a monster-filled, bloodstained, and decaying alternate world—and eventually returns to the original shopping mall, where she finds Douglas again. He confesses that Claudia had hired him to find her, though denies prior knowledge of the Otherworld or of any greater agenda of Claudia's. Heather leaves the mall and resolves to go home on the subway. When she returns home to her apartment, she discovers that her father was murdered on Claudia's orders. Claudia informs her that Harry's murder was out of revenge and to engender hatred in Heather. Before leaving, Claudia tells her that she will be waiting for her in the town of Silent Hill.
Intent on killing Claudia, Heather resolves to go to Silent Hill and accepts Douglas' offer to drive her there. On the journey there, Heather learns from a journal left by Harry that she was the baby left to him at the end of the first Silent Hill game. Because she is the reincarnation of Alessa, the girl originally intended to birth the cult's god, Claudia intends for her to bring forth the god. Arriving in the seemingly abandoned and fog-shrouded town, Heather sets out to find a man named Leonard in a local hospital, being told by a member of the cult named Vincent that Leonard was in possession of a powerful magical sigil, the Seal of Metatron. Revealed to be Claudia's abusive father, Leonard intends to dispose of Claudia as cult leader and attacks Heather after learning that she is not a member of the cult. Heather defeats him, taking the Seal of Metatron. She journeys to the local church of the cult through a local amusement park at Douglas' request, who—despite being a member of the cult—opposes Claudia's goals. When Heather arrives at the amusement park, she finds him wounded, having tried to stop Claudia. He considers killing Heather to stop the god from being born but decides against it. Heather reaches the church and learns that Claudia, who was Alessa's childhood friend, intends to bring about the god's birth to remake the world into a paradise. Heather confronts her and vomits out the fetal deity, which was nourished by her hatred, using a supernatural substance given to her by Harry before his death to expel the god. Claudia promptly swallows the fetus to Heather's horror in an attempt to complete the birthing process of the god. Claudia is snatched away by an archangel of the cult to the chapel below, where she is found to have given birth and disappeared (with Heather presuming her dead). Heather then defeats the newly born god, before taking time to mourn her father.
Three endings appear in the game. The "Normal" ending, which is the only ending available on the first play-through of the game, sees Heather and Douglas survive, while in the "Possessed" ending, Heather kills Douglas. In the "Revenge" ending, which is a joke ending accessible by performing certain in-game actions, Heather reunites with Harry, and Harry orders UFOs to blow up Silent Hill.
Development
Silent Hill 3 was created by Team Silent, a production group within Konami Computer Entertainment Tokyo. Development on the PlayStation 2 version began after the release of Silent Hill 2 in September 2001, and was carried out almost simultaneously with development of another Silent Hill title that was intended to explore a different direction for the franchise and not be part of the main, numbered series; known as Room 302, this game would eventually become integrated into the main series as Silent Hill 4: The Room. The development team for this iteration was smaller than that working on Silent Hill 2, with around 40 people working on the game, made up of the core team from the second title and some newcomers. A smaller group of Konami Computer Entertainment Tokyo staff later developed a port for Windows.
Silent Hill 3 was originally planned to be a rail shooter, not a direct sequel to the first Silent Hill game, as a result of the initially slow sales and fan criticism of Silent Hill 2 in Japan. According to Masahiro Ito, this decision wasted considerable development time and part of the game's budget. Eventually, the plan was discarded, with most of the early work produced between September 2001 and September 2002 being almost completely scrapped; although the concept of a Silent Hill rail shooter was later explored with Silent Hill: The Arcade in 2007. Silent Hill 3's final version was developed from scratch in less than nine months, between September 2002 and May 2003.
Like all Silent Hill games, one of Silent Hill 3's influences is the film Jacob's Ladder: one of the subway platforms is named Bergen Street Station, the station Jacob was inquiring about at the beginning of the film. The developers also cited horror writer Stephen King as another of their influences. Silent Hill 3 incorporates references drawn from real-life actors and actresses. Douglas Cartland's name came from American actor Douglas Fairbanks. The developers stated that his name "just seemed to suit him" and that there was no true connection to his namesake. During the sketching process, his character was modeled after actors Giancarlo Giannini and Ian Holm. It was noted even during the concept designs that Cartland was designed as a middle-aged detective. Claudia Wolf's character was considered the most difficult to design. Early sketches revealed that the creators wanted to dress her like a holy woman, and at one point she had a shaved head, with her body covered with tattoos, however, the creators thought that this way of showing her malevolent side was too obvious. Eventually, the creators decided to model her on Julianne Moore, and then remove her eyebrows, so that the appearance was slightly skewed. She was first named "Christie", but it was deemed too "cute" and the character was eventually named after Italian actress Claudia Cardinale. Vincent's name originated from actor Vincent Gallo in connection with his unshaven look. Early designs were based on actor Ethan Hawke and focused on capturing a look of "derangement and moodiness."
A remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3 and the Xbox 360 on March 20, 2012.
Music
The soundtrack for Silent Hill 3 was composed by Akira Yamaoka. It was released in Europe on March 25, 2003 and in Japan on July 16, 2003. The song "You're Not Here" was included in the PS2 port of Dance Dance Revolution Extreme, and is also included in the Silent Hill Experience UMD media pack. The game's soundtrack is the first using vocals prominently. Most of the vocalized tracks are performed by Mary Elizabeth McGlynn (credited as Melissa Williamson); with Joe Romersa providing the chant on the track "Prayer" as well as the vocals on the ending theme, "Hometown".
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 85/100 (PS2) 72/100 (PC) |
Publication | Score |
---|---|
AllGame | (PS2) |
Game Informer | 8.25/10 (PS2) |
GameSpot | 8.4/10 (PS2) 7.6/10 (PC) |
GameSpy | 8.7/10 (PS2) 6.8/10 (PC) |
GameZone | 8.5/10 (PS2) 8.0/10 (PC) |
IGN | 8.8/10 (PS2) 9.0/10 (PC) |
Silent Hill 3 received positive reviews, garnering an 85/100 rating at Metacritic for the PlayStation 2 version, and a 72/100 rating for the PC version. The PC version fared less well, with some reviewers drawing unfavourable comparisons to other combat-based games found on the PC platform, while others highlighted some technical issues, such as poor gamepad controller support.
Positive reactions were given to the general horror and atmosphere of the game, including "truly horrifying sections", it "packs some genuine scares" and "the feeling of eeriness and doom is almost overwhelming". The story told as part of the atmosphere was also received positively, making for a "satisfying, coherent sequel", although its status as such meant that "it may be a little tough to follow for people who haven't played the first game", despite "a laudable effort to help people catch up". In addition, the graphics, audio and production values were all credited with adding positively to the atmosphere.
Negative criticism largely stemmed from the lack of any innovations in gameplay; the game "doesn't do anything major that the series hasn't done before", "does little in term of innovation" and "doesn't offer much beyond the other titles in the series". Also criticised was the game's camera and control system which, despite having been improved from previous games, was described as "awkward, disorienting, and motion sickness-inducing". Some criticism stemmed from the length of the game, as it "can be easily beaten in a handful of hours". AllGame found the story less compelling compared to the first two entries.
Silent Hill 3 sold over 300,000 copies by November 2003. The game also topped sales charts in Japan upon its release, with 58,000 copies sold in the first three days.
Film adaptation
Main article: Silent Hill: RevelationA film adaptation of Silent Hill 3, titled Silent Hill: Revelation 3D, was released on October 26, 2012, by Open Road Films. The film is a sequel to the film adaptation of the first installment in the Silent Hill series. Directed by M. J. Bassett, it starred Adelaide Clemens as Heather, Kit Harington as Vincent Cooper, Sean Bean as Harry Mason, Carrie-Anne Moss as Claudia Wolf, and Malcolm McDowell as Leonard Wolf.
Notes
- Team Silent was a group in Konami Computer Entertainment Tokyo.
- Japanese: サイレントヒル 3, Hepburn: Sairento Hiru Surī
- Heather also reverts back to her birth name Cheryl
References
- ^ Perry, Douglass (August 5, 2003). "IGN: Silent Hill 3 Review (PS2)". IGN. Archived from the original on December 17, 2012. Retrieved August 30, 2008.
- ^ Hudak, Chris (August 3, 2003). "Game Revolution Playstation 2 Review Page – Silent Hill 3". Game Revolution. Archived from the original on September 26, 2012. Retrieved August 30, 2008.
- ^ Winegarner, Tyler (August 6, 2003). "Silent Hill 3 for PlayStation 2 Review". GameSpot. Archived from the original on July 17, 2007. Retrieved August 30, 2008.
- ^ Wiz, Tha (December 18, 2003). "Silent Hill 3 Review – PC". GameZone. Archived from the original on September 20, 2008. Retrieved August 30, 2008.
- ^ "IGN: Silent Hill 3 Review (PC)". IGN. December 11, 2003. Archived from the original on September 29, 2008. Retrieved August 30, 2008.
- ^ Williams, Bryn (August 10, 2003). "GameSpy.com – Review – Silent Hill 3 (PS2)". GameSpy.com. Archived from the original on July 11, 2011. Retrieved August 30, 2008.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Shopping Mall.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Return from Otherworld Shopping Mall.
- ^ Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Harry's Apartment.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Driving to Silent Hill.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Brookhaven Hospital.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Motel.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Lakeside Amusement Park.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Church.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Normal Ending.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Possessed Ending.
- Konami (Team Silent) (May 23, 2003). Silent Hill 3 (PlayStation 2). Konami. Level/area: Revenge ending.
- "ゲームソフト プレイステーション2". Konami Computer Entertainment Tokyo, Inc. Archived from the original on October 12, 2004.
- "E3 2001: Silent Hill 2 Interview". IGN. IGN Entertainment, Inc. May 17, 2001. Archived from the original on May 25, 2011. Retrieved December 26, 2010.
- "IGN Top 100 Games 2007: 97 Silent Hill 2". IGN. IGN Entertainment, Inc. 2007. Archived from the original on June 16, 2010. Retrieved December 26, 2010.
- Reed, Kristan (July 25, 2004). "Silent Hill 4: Two Guys In A Room Interview". Eurogamer. Archived from the original on October 10, 2007. Retrieved September 2, 2008.
- "Silent Hill 4: The Room Preview". 1UP. September 17, 2004. Archived from the original on June 29, 2012. Retrieved September 2, 2008.
- ^ "IGN: Silent Hill 3 Interview". IGN. June 12, 2002. Archived from the original on November 30, 2007. Retrieved September 2, 2008.
- Konami Computer Entertainment Tokyo, Inc. (October 31, 2003). Silent Hill 3 (Microsoft Windows). Konami of Europe GmbH. Scene: staff credits.
- Wilson, Mike (February 19, 2019). "Masahiro Ito: 'Silent Hill 3' Was Originally Planned as a Rail Shooter". Bloody Disgusting. Retrieved November 17, 2019.
- ^ "Silent Hill 3 Character Commentary". Book of Lost Memories. Konami. 2003. pp. 66–67.
- Eykemans, Peter (June 3, 2011). "Silent Hill Collection, NGP Title Announced". IGN. IGN Entertainment, Inc. Archived from the original on June 7, 2011. Retrieved July 5, 2011.
- Reilly, Jim (August 17, 2011). "Gamescom: Silent Hill HD Collection Hitting Xbox 360". IGN. IGN Entertainment, Inc. Archived from the original on March 27, 2012. Retrieved August 21, 2011.
- Makuch, Eddie (February 29, 2012). "Silent Hill HD Collection delayed further – Report". GameSpot. CBS Interactive. Archived from the original on March 1, 2012. Retrieved March 1, 2012.
- "SILENT HILL 3 original soundtrack". KOE-CDS-300. VGMdb.net. Archived from the original on July 11, 2015. Retrieved June 4, 2015.
- "SILENT HILL 3 ORIGINAL SOUNDTRACKS". KOLA-038. VGMdb.net. Archived from the original on July 11, 2015. Retrieved June 4, 2015.
- "Dance Dance Revolution Extreme Hints & Cheats". GameSpot. Archived from the original on February 27, 2009. Retrieved September 21, 2008.
- Bedigian, Louis (April 11, 2006). "Silent Hill Experience Review – PSP". Archived from the original on November 30, 2007. Retrieved August 30, 2008.
- Johnson, Michael. "Silent Hill 3 Original Soundtracks". Monsters at Play. Archived from the original on July 3, 2008. Retrieved September 21, 2008.
- ^ "Silent Hill 3 (ps2: 2003): Reviews". Metacritic. Archived from the original on June 26, 2009. Retrieved August 30, 2008.
- ^ "Silent Hill 3 (pc: 2003): Reviews". Metacritic. Archived from the original on June 26, 2009. Retrieved August 30, 2008.
- "Silent Hill 3". Game Informer. August 2003. p. 88.
- ^ Marriott, Scott Alan (2003). "Silent Hill 3 - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 15, 2021.
- ^ Bedigian, Louis (August 11, 2003). "Silent Hill 3 Review – PlayStation 2". GameZone. Archived from the original on October 5, 2008. Retrieved August 30, 2008.
- ^ Osborne, Scott (December 9, 2003). "Silent Hill 3 for PC Review". GameSpot. Archived from the original on January 10, 2013. Retrieved August 30, 2008.
- ^ Rausch, Allen (January 16, 2004). "GameSpy: Silent Hill 3 Review". GameSpy.com. Archived from the original on October 1, 2008. Retrieved August 30, 2008.
- ^ Reed, Kristan (May 22, 2003). "Silent Hill 3 – Page 1". Eurogamer. Archived from the original on April 15, 2005. Retrieved August 30, 2008.
- Dingo, Star (August 4, 2003). "Review: Silent Hill 3 (PS2) – from GamePro.com". GamePro. Archived from the original on June 27, 2009. Retrieved August 30, 2008.
- "Consolidated Financial Results for the Six Months Ended September 30, 2003" (PDF). Konami. November 13, 2003. Archived from the original (PDF) on February 5, 2009. Retrieved October 5, 2008.
- Fahey, Rob (July 14, 2003). "Japan Charts: Silent Hill 3 brings terror to the top of the charts". Gamesindustry.biz. Archived from the original on June 28, 2009. Retrieved October 5, 2008.
- Miska, Brad (April 18, 2012). "Open Road To Distribute 'Silent Hill: Revelation 3D' This Halloween!!!!". Bloody Disgusting. Archived from the original on April 20, 2012. Retrieved April 22, 2012.
- IGN staff (April 6, 2011). "Matrix's Moss Joins Silent Hill 2". IGN. Archived from the original on April 10, 2011. Retrieved June 27, 2011.
- Staff (November 8, 2010). "Silent Hill 2 Filming This Winter". IGN. IGN Entertainment. Archived from the original on May 8, 2014. Retrieved May 4, 2014.
- "Silent Hill: Revelation". Rotten Tomatoes. Archived from the original on August 6, 2014. Retrieved May 4, 2014.
External links
Silent Hill | |||||
---|---|---|---|---|---|
Games |
| ||||
Characters | |||||
Media | |||||
- 2003 video games
- 2000s horror video games
- Konami games
- PlayStation 2 games
- Psychological horror games
- Silent Hill games
- Single-player video games
- Survival horror video games
- Video game sequels
- Video games scored by Akira Yamaoka
- Video games featuring female protagonists
- Video games set in amusement parks
- Video games set in Maine
- Video games set in psychiatric hospitals
- Video games about cults
- Windows games
- Video games developed in Japan