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{{Short description|Neologism describing a form of literature}}
'''Ergodic literature''' is ] that requires special effort to navigate. The term is derived from the ] words ''ergon'', meaning "work" and ''hodos'', meaning "path". It's an experimental way of narrative and it's also named as non-lineal literature.
{{About|the literary neologism|other uses|Ergodic (disambiguation)}}
'''Ergodic literature''' is a term ] by ] in his 1997 book ''Cybertext&mdash;Perspectives on Ergodic Literature'' to describe literature in which nontrivial effort is required for the reader to traverse the text. The term is derived from the ] words ''ergon'', meaning "work", and ''hodos'', meaning "path".<ref name="Cybertext" /> It is associated with the concept of ] and describes a cybertextual process that includes a semiotic sequence that the concepts of "reading" do not account for.<ref>{{Cite book|title=The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media|last1=Gendolla|first1=Peter|last2=Schäfer|first2=Jörgen|date=2007|publisher=Transaction Publishers|isbn=9783899424935|location=Piscataway, NJ|pages=71}}</ref>


== Concept ==
This can mean having to click on ]s to follow the text, or to have to use ]s to continue reading in a new place. This is different from conventional "nonergodic" literature that almost never requires the reader to do anything beyond simply turning pages and moving their eyes. In this ], the user -not only reader- have to make complex semiotic operations to construct the reading. ''Ergodic texts'' demands on who was reading, to play an active role.
Aarseth's book contains the most commonly cited definition of ergodic literature:


<blockquote>In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no ] responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.<ref name="Cybertext">{{cite book|title=Cybertext&mdash;Perspectives on Ergodic Literature|last=Aarseth|first=Espen J.|publisher=Johns Hopkins University Press|year=1997|isbn=978-0801855795|pages=1–2}}</ref>{{rp|1}}</blockquote>
The term was coined by ] in his book ''Cybertext. Perspectives on Ergodic Literature,''. Though it might suppose that this kind of literature was born in the second half of the 20th century, at the same time as computers, the fact is that the theoretical people of this literature often mention ] as the first sample of this literature. Also known as the ''Book of Changes,'' the text is from the time of the ] (1122-770 B.C.). The ''I Ching'' is made up of sixty-four symbols, named hexagrams, which are the ] combinations of six whole or broken changing lines - which is why it's also called the ''Book of Changes''. A hexagram has a main text and other six, smaller than the main text, one for each line. By manipulating three coins or forty-nine ] stalks you can combine two hexagrams which contain the answer to a question you had written previously.


In addition to the above definition, Aarseth explained ergodic literature as two-fold: a normal text and a machine capable of producing several manifestations of a text.<ref>{{Cite book|title=Agency and Media Reception: Experiencing Video Games, Film, and Television|last=Eichner|first=Susanne|date=2014|publisher=Springer Science & Business Media|isbn=9783658046729|location=Berlin|pages=112}}</ref> One of the major innovations of the concept of ergodic literature is that it is not medium-specific so long as the medium has the ability to produce an iteration of the text. ] researchers have tended to focus on the medium of the text, stressing that it is for instance paper-based or electronic. Aarseth broke with this basic assumption that the medium was the most important distinction, and argued that the mechanics of texts need not be medium-specific.
Another good example of ergodic literature is ''Composition No.1,'' a novel on cards written by ] in ].


Ergodic literature is not defined by medium, but by the way in which the text functions. Thus, both paper-based and electronic texts can be ergodic: "The ergodic work of ] is one that in a material sense includes the rules for its own use, a work that has certain requirements built in that automatically distinguishes between successful and unsuccessful users."<ref name=Cybertext/>{{rp|179}}
See also


== Cybertext ==
* ]
{{Main|Cybertext}}
* ]
] is a subcategory of ergodic literature that Aarseth defines as "texts that involve calculation in their production of scriptons".<ref name="Cybertext" />{{rp|75}} The process of reading printed matter, in contrast, involves "trivial" extranoematic effort, that is, merely moving one's eyes along lines of text and turning pages. Thus, ] of the simple node and link variety is ergodic literature but not cybertext. A non-trivial effort is required for the reader to traverse the text, as the reader must constantly select which link to follow, but a link, when clicked, will always lead to the same node. A chat bot such as ] is a cybertext because when the reader types in a sentence, the text-machine actually performs calculations on the fly that generate a textual response. The ] is likewise cited as an example of cybertext because it contains the rules for its own reading. The reader carries out the calculation but the rules are clearly embedded in the text itself.


It has been argued that these distinctions are not entirely clear and scholars still debate the fine points of the definitions.<ref name="Clarifying">{{cite web|url=https://grandtextauto.soe.ucsc.edu/2005/08/12/clarifying-ergodic-and-cybertext/|title=Clarifying Ergodic and Cybertext|first=Noah|last=Wardrip-Fruin|work=Grand Text Auto|date=August 12, 2005}}</ref>
Examples of ergodic literature online:
*
*
*
*
*


The concepts of cybertext and ergodic literature were of seminal importance to new media studies, in particular literary approaches to digital texts and to game studies.

==Examples==

Examples given by Aarseth include a diverse group of texts. All these examples require non-trivial effort from the reader, who must participate actively in the construction of the text.

{| class="wikitable"
|+ Examples of ergodic literature
|-
! Title !! Creator !! Format or description
|-
| (No specific example or location is identified) || ] || Stone wall inscriptions of the temples in ancient ] that are connected two-dimensionally (on one wall) or three dimensionally (from wall to wall or room to room)
|-
| The '']'' || China, as old as 900 BCE || A divination text in which bundles of ] are arranged to form numbers
|-
| '']'' || ] || A poem or series of poems whose words "are spread out in several directions to form a picture on the page, with no clear sequence in which to be read"
|-
| '']'' || ] || A set of children's novels written in the second person in which the reader makes choices throughout, leading to a number of different possible endings
|-
| '']'' || ] || A novel with shuffleable pages
|-
| '']'' || ] || A set of ten sonnets, with each line on a separate card strip. All ten sonnets have not just the same rhyme scheme but the same rhyme sounds, so any lines from a sonnet can be combined with any from the other nine.
|-
| '']'' || ] || "book in a box," 1969. A first and last chapter are specified; 25 remaining chapters are designed to be read in any order.
|-
| '']'' || ] || A novel, published in folio format with 1,334 pages, told mostly in three shifting columns, presenting the text in the form of notes, collages, and typewritten pages.
|-
| '']'' || ] || Three cross-referenced mini-encyclopedias, sometimes contradicting each other, each compiled from the sources of one of the major Abrahamic religions. Additionally, a ballet adaption was staged at ].
|-
| '']'' || ] || Described as "A novel for crossword fans"
|-
| '']'' || ] || A 999-line poem titled "Pale Fire", written by the fictional poet ], with a foreword, lengthy commentary and index written by Shade's neighbor and academic colleague, ].
|-
|'']''
|]
|A “series of novels” that can be read both linearly and non-linearly by navigating through an index of characters and stories, which Perec thought of as hypertext links.
|-
| '']'' || ] || An early ] ] created from 1964 to 1966 at ]
|-
| '']'' || ] and ] || An ] program that generates English language prose at random
|-
| '']'' || ] || Electronic literature, published by ], known as one of the first works of hypertext fiction.
|-
| '']'' || Adrienne Eisen || Hypertext fiction that allows the reader to choose storylines throughout.
|-
| ''Multi-User Dungeon'' (aka '']'') || ] and ] || A text-based multiplayer real-time virtual world
|-
| '']'' || ] || A text-based multiplayer real-time virtual world
|-
| '']'' || ] || Three stories, told through a series of letters and postcards between the two main characters. Every page features a postcard or a letter enclosed in an envelope.
|-
| '']''<ref>{{cite web|url=https://logger.believermag.com/post/2014/03/10/the-case-of-s-or-the-metatextual-pleasure-of|title=The Case of S., or, the Metatextual Pleasure of Ergodic Works|date=March 10, 2014|work=The Believer Logger|access-date=March 15, 2017|archive-date=March 17, 2017|archive-url=https://web.archive.org/web/20170317054243/https://logger.believermag.com/post/2014/03/10/the-case-of-s-or-the-metatextual-pleasure-of|url-status=dead}}</ref> || ] and ] || Composed of the novel ] (by a fictional author), hand-written notes filling the book's margins, and loose supplementary materials.
|-
| '']'' || ] || A novel with a very unusual layout, presented as a story about a manuscript about a movie about a house that is larger on the inside than the outside.
|-
| '']''<ref>{{cite web | url=https://www.leggeredistopico.com/2023/01/18/recensione-poena-damni-di-dimitris-lyacos/ | title=Recensione: Poena Damni di Dimitris Lyacos | date=18 January 2023 }}</ref><ref>{{cite web | url=https://www.booked4books.com/ergodic-literature-the-most-interactive-book-genre-ever/ | title=Ergodic Literature – the Most Interactive Book Genre Ever | date=8 March 2024 }}</ref> || ] || Simultaneously a novella, a poem, and a journal, as a sequence of fragmented diary entries
|-
| '']'' || ] || A ] novel containing riddles, puzzles, anagrams, palindromes, and a considerable amount of word play.
|-
| '']'' || ] || A ] novel which can be read according to two different sequences of chapters
|-
| ''] || ] || A ] presented as fourteen separate works packaged within a box. Each component work has a distinct presentation—including a mock ], newspaper, ] and ]—and can be read in any order.
|-
|'']''
|]
|A Japanese adventure game on the ] which is told through two simultaneous perspectives, each displayed on a separate screen
|-
|'']''
|]
|A ] novel told in part through ephemera such as declassified documents, artworks, graphics, and a novel within the novel
|-
|'']''
|] & ]
|"''A Thousand Plateaus'' is written as a 'rhizome,' that is, as allowing immediate connections between any of its points. Because of this rhizomatic structure, a traditional summary of the 'theses' and arguments of ''A Thousand Plateaus'' is either downright impossible, or at best, would be much too complex to attempt in an encyclopedia article."<ref>{{Cite web |title=Gilles Deleuze |url=https://plato.stanford.edu/entries/deleuze/#ThouPlat |work=]}}</ref>
|}

==See also==
* ]
* ]
* ]
* ]
* '']''
* ]
* ]


== References ==
{{lit-stub}}
{{compu-stub}} {{reflist}}


]] ]
]
]

Latest revision as of 19:07, 4 January 2025

Neologism describing a form of literature This article is about the literary neologism. For other uses, see Ergodic (disambiguation).

Ergodic literature is a term coined by Espen J. Aarseth in his 1997 book Cybertext—Perspectives on Ergodic Literature to describe literature in which nontrivial effort is required for the reader to traverse the text. The term is derived from the Greek words ergon, meaning "work", and hodos, meaning "path". It is associated with the concept of cybertext and describes a cybertextual process that includes a semiotic sequence that the concepts of "reading" do not account for.

Concept

Aarseth's book contains the most commonly cited definition of ergodic literature:

In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no extranoematic responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.

In addition to the above definition, Aarseth explained ergodic literature as two-fold: a normal text and a machine capable of producing several manifestations of a text. One of the major innovations of the concept of ergodic literature is that it is not medium-specific so long as the medium has the ability to produce an iteration of the text. New media researchers have tended to focus on the medium of the text, stressing that it is for instance paper-based or electronic. Aarseth broke with this basic assumption that the medium was the most important distinction, and argued that the mechanics of texts need not be medium-specific.

Ergodic literature is not defined by medium, but by the way in which the text functions. Thus, both paper-based and electronic texts can be ergodic: "The ergodic work of art is one that in a material sense includes the rules for its own use, a work that has certain requirements built in that automatically distinguishes between successful and unsuccessful users."

Cybertext

Main article: Cybertext

Cybertext is a subcategory of ergodic literature that Aarseth defines as "texts that involve calculation in their production of scriptons". The process of reading printed matter, in contrast, involves "trivial" extranoematic effort, that is, merely moving one's eyes along lines of text and turning pages. Thus, hypertext fiction of the simple node and link variety is ergodic literature but not cybertext. A non-trivial effort is required for the reader to traverse the text, as the reader must constantly select which link to follow, but a link, when clicked, will always lead to the same node. A chat bot such as ELIZA is a cybertext because when the reader types in a sentence, the text-machine actually performs calculations on the fly that generate a textual response. The I Ching is likewise cited as an example of cybertext because it contains the rules for its own reading. The reader carries out the calculation but the rules are clearly embedded in the text itself.

It has been argued that these distinctions are not entirely clear and scholars still debate the fine points of the definitions.

The concepts of cybertext and ergodic literature were of seminal importance to new media studies, in particular literary approaches to digital texts and to game studies.

Examples

Examples given by Aarseth include a diverse group of texts. All these examples require non-trivial effort from the reader, who must participate actively in the construction of the text.

Examples of ergodic literature
Title Creator Format or description
(No specific example or location is identified) Ancient Egyptians Stone wall inscriptions of the temples in ancient Egypt that are connected two-dimensionally (on one wall) or three dimensionally (from wall to wall or room to room)
The I Ching China, as old as 900 BCE A divination text in which bundles of yarrow stalks are arranged to form numbers
Calligrammes Apollinaire A poem or series of poems whose words "are spread out in several directions to form a picture on the page, with no clear sequence in which to be read"
Choose Your Own Adventure Edward Packard A set of children's novels written in the second person in which the reader makes choices throughout, leading to a number of different possible endings
Composition No. 1, Roman Marc Saporta A novel with shuffleable pages
One Hundred Thousand Billion Poems Raymond Queneau A set of ten sonnets, with each line on a separate card strip. All ten sonnets have not just the same rhyme scheme but the same rhyme sounds, so any lines from a sonnet can be combined with any from the other nine.
The Unfortunates B. S. Johnson "book in a box," 1969. A first and last chapter are specified; 25 remaining chapters are designed to be read in any order.
Bottom's Dream Arno Schmidt A novel, published in folio format with 1,334 pages, told mostly in three shifting columns, presenting the text in the form of notes, collages, and typewritten pages.
Dictionary of the Khazars Milorad Pavić Three cross-referenced mini-encyclopedias, sometimes contradicting each other, each compiled from the sources of one of the major Abrahamic religions. Additionally, a ballet adaption was staged at Madlenianum Opera and Theatre.
Landscape Painted with Tea Milorad Pavić Described as "A novel for crossword fans"
Pale Fire Vladimir Nabokov A 999-line poem titled "Pale Fire", written by the fictional poet John Shade, with a foreword, lengthy commentary and index written by Shade's neighbor and academic colleague, Charles Kinbote.
Life: A User's Manual Georges Perec A “series of novels” that can be read both linearly and non-linearly by navigating through an index of characters and stories, which Perec thought of as hypertext links.
ELIZA Joseph Weizenbaum An early natural language processing computer program created from 1964 to 1966 at MIT
Racter William Chamberlain and Thomas Etter An artificial intelligence program that generates English language prose at random
Afternoon: a story Michael Joyce Electronic literature, published by Eastgate Systems, known as one of the first works of hypertext fiction.
Six Sex Scenes Adrienne Eisen Hypertext fiction that allows the reader to choose storylines throughout.
Multi-User Dungeon (aka MUD1) Roy Trubshaw and Richard Bartle A text-based multiplayer real-time virtual world
TinyMUD James Aspnes A text-based multiplayer real-time virtual world
The Griffin and Sabine Trilogy Nick Bantock Three stories, told through a series of letters and postcards between the two main characters. Every page features a postcard or a letter enclosed in an envelope.
S. J. J. Abrams and Doug Dorst Composed of the novel Ship of Theseus (by a fictional author), hand-written notes filling the book's margins, and loose supplementary materials.
House of Leaves Mark Z. Danielewski A novel with a very unusual layout, presented as a story about a manuscript about a movie about a house that is larger on the inside than the outside.
Z213: Exit Dimitris Lyacos Simultaneously a novella, a poem, and a journal, as a sequence of fragmented diary entries
Avalovara Osman Lins A stream-of-consciousness novel containing riddles, puzzles, anagrams, palindromes, and a considerable amount of word play.
Hopscotch Julio Cortazar A stream-of-consciousness novel which can be read according to two different sequences of chapters
Building Stories Chris Ware A graphic novel presented as fourteen separate works packaged within a box. Each component work has a distinct presentation—including a mock Little Golden Book, newspaper, broadsheet and flip book—and can be read in any order.
999: Nine Hours, Nine Persons, Nine Doors Kotaru Uchikoshi A Japanese adventure game on the Nintendo DS which is told through two simultaneous perspectives, each displayed on a separate screen
XX Rian Hughes A science fiction novel told in part through ephemera such as declassified documents, artworks, graphics, and a novel within the novel
A Thousand Plateaus Gilles Deleuze & Felix Guattari "A Thousand Plateaus is written as a 'rhizome,' that is, as allowing immediate connections between any of its points. Because of this rhizomatic structure, a traditional summary of the 'theses' and arguments of A Thousand Plateaus is either downright impossible, or at best, would be much too complex to attempt in an encyclopedia article."

See also

References

  1. ^ Aarseth, Espen J. (1997). Cybertext—Perspectives on Ergodic Literature. Johns Hopkins University Press. pp. 1–2. ISBN 978-0801855795.
  2. Gendolla, Peter; Schäfer, Jörgen (2007). The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media. Piscataway, NJ: Transaction Publishers. p. 71. ISBN 9783899424935.
  3. Eichner, Susanne (2014). Agency and Media Reception: Experiencing Video Games, Film, and Television. Berlin: Springer Science & Business Media. p. 112. ISBN 9783658046729.
  4. Wardrip-Fruin, Noah (August 12, 2005). "Clarifying Ergodic and Cybertext". Grand Text Auto.
  5. "The Case of S., or, the Metatextual Pleasure of Ergodic Works". The Believer Logger. March 10, 2014. Archived from the original on March 17, 2017. Retrieved March 15, 2017.
  6. "Recensione: Poena Damni di Dimitris Lyacos". 18 January 2023.
  7. "Ergodic Literature – the Most Interactive Book Genre Ever". 8 March 2024.
  8. "Gilles Deleuze". Stanford Encyclopedia of Philosophy.
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