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{{Short description|Digital audio format}}
{{otheruses}}
{{Other uses}}
{{Distinguish|MPEG-3}}
{{Use dmy dates|date=August 2017}}
{{Use American English|date=September 2023}}
{{Infobox file format {{Infobox file format
| name = MPEG-1 Audio Layer 3 | name = MP3
| icon = | icon = Mp3.svg
| logo = | icon_size = 200px
| caption = | _noextcode = on
| extension = <tt>.mp3</tt> | extension = {{code|.mp3}}<br />{{code|.bit}} (before 1995)<ref name="mp3-name" />
| _nomimecode = on
| mime = audio/mpeg
| mime = {{plainlist|
* {{code|audio/mpeg}}<ref name="rfc3003" />
* {{code|audio/MPA}}<ref name="rfc3555" />
* {{code|audio/mpa-robust}}<ref name="rfc5219" />
}}
| type code = | type code =
| uniform type = | uniform type =
| owner = ], Ernst Eberlein, Heinz Gerhäuser, ], Jürgen Herre and ] (all of ]),<ref>{{Cite web|url=https://www.mp3-history.com/en/the_mp3_team.html|title=The mp3 team|website=Fraunhofer IIS|access-date=12 June 2020|archive-date=14 July 2020|archive-url=https://web.archive.org/web/20200714004713/https://www.mp3-history.com/en/the_mp3_team.html|url-status=live}}</ref> and others
| magic =
| released = {{start date and age|df=y|1991|12|06}}<ref>{{Cite book |vauthors=Patel K, Smith BC, Rowe LA |title=Proceedings of the first ACM international conference on Multimedia - MULTIMEDIA '93 |chapter=Performance of a software MPEG video decoder |date=1993-09-01 |chapter-url=https://dl.acm.org/doi/10.1145/166266.166274 |series=ACM Multimedia |location=New York City |publisher=Association for Computing Machinery |pages=75–82 |doi=10.1145/166266.166274 |isbn=978-0-89791-596-0 |s2cid=3773268 |access-date=15 December 2021 |archive-date=15 December 2021 |archive-url=https://web.archive.org/web/20211215125939/https://dl.acm.org/doi/10.1145/166266.166274 |url-status=live }} Reference 3 in the paper is to Committee Draft of Standard ISO/IEC 11172, December 6, 1991.</ref>
| owner =
| latest release version = ISO/IEC 13818-3:1998
| genre = Audio
| latest release date = {{Start date and age|1998|04|df=y}}
| type = ] ]
| container for = | container for =
| contained by = | contained by = ]
| extended from = | extended from =
| extended to = | extended to =
| standards = {{ubl |]<ref name="11172-3" /> |]<ref name="13818-3" />}}
| standard =
| open = Yes<ref>{{Cite web|url=https://www.iis.fraunhofer.de/en/ff/amm/consumer-electronics/mp3.html|title=MP3 technology at Fraunhofer IIS|archive-url=https://web.archive.org/web/20210815043015/https://www.iis.fraunhofer.de/en/ff/amm/consumer-electronics/mp3.html |archive-date=2021-08-15 |website=Fraunhofer IIS|access-date=12 June 2020}}</ref>
| free = Expired patents<ref>{{cite tech report |publisher=Library of Congress |location=Washington, D.C. |series=Sustainability of Digital Formats |type=Full draft |title=MP3 (MPEG Layer III Audio Encoding) |date=3 May 2017 |url=https://www.loc.gov/preservation/digital/formats/fdd/fdd000012.shtml |access-date=1 December 2021}}</ref>
| url =
}} }}
'''] Audio Layer 3''', more commonly referred to as '''MP3''', is a popular ] encoding format. It uses a ] ] ] that is designed to greatly reduce the amount of data required to represent the audio recording, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. It was invented by a team of European engineers at ], ], ] and ], who worked in the framework of the ] ] digital radio research program, and it became an ]/] standard in ].


'''MP3''' (formally '''MPEG-1 Audio Layer III''' or '''MPEG-2 Audio Layer III''')<ref name="rfc5219" /> is a ] for ] developed largely by the ] in Germany under the lead of ].<ref>{{Cite web|url=https://www.youtube.com/watch?v=cuU16whZ-Fs|title=73. "Father" of the MP3, Karlheinz Brandenburg|date=13 July 2015 |via=www.youtube.com|access-date=2 January 2023|archive-date=2 January 2023|archive-url=https://web.archive.org/web/20230102160404/https://www.youtube.com/watch?v=cuU16whZ-Fs|url-status=live}}</ref><ref>{{Cite web|url=https://www.internethistorypodcast.com/2015/07/on-the-20th-birthday-of-the-mp3-an-interview-with-the-father-of-the-mp3-karlheinz-brandenburg/|title=On the 20th Birthday of the MP3, An Interview With The "Father" of the MP3, Karlheinz Brandenburg|access-date=2 January 2023|archive-date=2 January 2023|archive-url=https://web.archive.org/web/20230102160403/https://www.internethistorypodcast.com/2015/07/on-the-20th-birthday-of-the-mp3-an-interview-with-the-father-of-the-mp3-karlheinz-brandenburg/|url-status=live}}</ref> It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original ] audio to most listeners; for example, compared to ], MP3 compression can commonly achieve a 75–95% reduction in size, depending on the ].<ref>{{cite web |date=27 July 2017 |title=MP3 (MPEG Layer III Audio Encoding) |url=https://www.loc.gov/preservation/digital/formats/fdd/fdd000012.shtml |url-status=live |archive-url=https://web.archive.org/web/20170814015755/https://www.loc.gov/preservation/digital/formats/fdd/fdd000012.shtml |archive-date=14 August 2017 |access-date=9 November 2017 |publisher=The Library of Congress}}</ref> In popular usage, ''MP3'' often refers to ] of sound or music recordings stored in the MP3 ] (.mp3) on consumer electronic devices.
MP3 is an audio-specific format. The compression takes off certain sounds that cannot be heard by the listener, i.e. outside the normal human hearing range. It provides a representation of ]–encoded audio in much less space than straightforward methods, by using ] models to discard components less audible to human hearing, and recording the remaining information in an efficient manner. Similar principles are used by ], an image compression format.


Originally defined in 1991 as the third audio format of the ] standard, it was retained and further extended—defining additional bit rates and support for more ]—as the third audio format of the subsequent ] standard. MP3 as a ] commonly designates files containing an ] of MPEG-1 Audio or MPEG-2 Audio encoded data, without other complexities of the MP3 standard. Concerning ], which is its most apparent element to end-users, MP3 uses ] to encode data using inexact approximations and the partial discarding of data, allowing for a large reduction in ]s when compared to uncompressed audio. The combination of small size and acceptable fidelity led to a boom in the distribution of music over the ] in the late 1990s, with MP3 serving as an enabling technology at a time when ] and storage were still at a premium. The MP3 format soon became associated with controversies surrounding ], ], and the file-] and ] services ] and ], among others. With the advent of ]s (including "MP3 players"), a product category also including ], MP3 support remains near-universal and a ] for digital audio.
==Development==
Modern lossy bit compression technologies, including MPEG, MP3, etc, are based on the early work of Prof Oscar Bonello of the University of Buenos Aires, Argentina. He was involved in Studio equipment design for Broadcast radio automation. At the same time he taught Acoustics at the University (he is the author of the "Bonello Criterion" for room acoustics design), Psychoacoustics being his main field of research. In 1983 he started researching the idea of using the Critical Band Masking principle (a property of the ear) in order to reduce the bit stream needed to encode an audio signal. The masking principle was discovered in 1924 and further developed by Egan-Hake and Richard Ehmer in 1959. Bonello's work created, in 1987, the world's first bit compression system, named ECAM, working in real time and implemented by hardware on an IBM PC computer. This plug in card and the associated control software was demonstrated for the first time in 1988 as a fully working product named ] and introduced to the world at the international NAB Radio Exhibition in Atlanta, USA on 1990. The basic Bonello implementation is now used in MP3 and other systems. Bonello refuses to apply for any patents around this technology.
<ref>
Masking by Tones vs Noise Bands
Richard Ehmer
ASA Journal, Vol 3, Number 9,
September 1959
</ref>
<ref>
The invention of Audicom
http://www.solidynepro.com/indexahtmlp_Hist-ENG,t.htm
</ref>


== History ==
] encoding began as the ] (DAB) project managed by ] of the ''Deutsche Forschungs- und Versuchsanstalt für Luft- und Raumfahrt'' (later on called ''Deutsches Zentrum für Luft- und Raumfahrt'', ]) in ]. This project was financed by the European Union as a part of the ] research program where it was commonly known as EU-147, which ran from 1987 to 1994.
The ] (MPEG) designed MP3 as part of its ], and later ], standards. MPEG-1 Audio (MPEG-1 Part 3), which included MPEG-1 Audio Layer I, II, and III, was approved as a committee draft for an ]/] standard in 1991,<ref name="cd-1991" /><ref name="neuron2-cd-1991" /> finalized in 1992,<ref name="dis-1992" /> and published in 1993 as ISO/IEC 11172-3:1993.<ref name="11172-3" /> An MPEG-2 Audio (MPEG-2 Part 3) extension with lower sample and bit rates was published in 1995 as ISO/IEC 13818-3:1995.<ref name="13818-3" /><ref name="mpeg-audio-faq-bc" /> It requires only minimal modifications to existing MPEG-1 decoders (recognition of the MPEG-2 bit in the header and addition of the new lower sample and bit rates).


=== Background ===
As a doctoral student at Germany's University of Erlangen-Nuremberg, ] began working on digital music compression in the early 1980s, focusing on how people perceive music. He completed his doctoral work in 1989 and became an assistant professor at Erlangen-Nuremberg. While there, he continued to work on music compression with scientists at the Fraunhofer Society (in 1993 he joined the staff of the Fraunhofer Institute).
{{See|Linear predictive coding|Modified discrete cosine transform}}
<ref>
How MP3 Was Born
by Jack Ewing
BusinessWeek.com.
March 5, 2007.
http://www.businessweek.com/print/globalbiz/content/mar2007/gb20070305_707122.htm
</ref>


The MP3 ] algorithm takes advantage of a perceptual limitation of human hearing called ]. In 1894, the American physicist ] reported that a tone could be rendered inaudible by another tone of lower frequency.<ref name="Mayer1894" /> In 1959, Richard Ehmer described a complete set of auditory curves regarding this phenomenon.<ref name="Ehmer1959" /> Between 1967 and 1974, ] did work in the areas of tuning and masking of critical frequency-bands,<ref name="Zwicker" /><ref name="Eberhard" /> which in turn built on the fundamental research in the area from ] and his collaborators at ].<ref name="Fletcher" />
In ], there were two proposals available: ] (known as ''Layer 2''.The Musicam technique, as proposed by ] (The Netherlands), ] (France) and ] (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power associated with the encoding of high quality compressed audio. The Musicam format, based on ], was a key to settle the basis of the MPEG Audio compression format (sampling rates, structure of frames, headers, number of samples per frame). Its technology and ideas were fully incorporated into the definition of ISO MPEG Audio Layer I and Layer II and further on of the Layer III (MP3) format. Under the chairmanship of Professor Mussmann (]) the editing of the standard was made under the responsibilities of ] (Layer I) and ] (Layer II).


Perceptual coding was first used for ] compression with ] (LPC),<ref name="Schroeder2014">{{cite book |last1= Schroeder |first1= Manfred R. |title= Acoustics, Information, and Communication: Memorial Volume in Honor of Manfred R. Schroeder |date= 2014 |publisher= Springer |isbn= 978-3-319-05660-9 |chapter= Bell Laboratories |page= 388 |chapter-url= https://books.google.com/books?id=d9IkBAAAQBAJ&pg=PA388}}</ref> which has origins in the work of ] (]) and Shuzo Saito (]) in 1966.<ref>{{cite journal |last1= Gray |first1= Robert M. |title= A History of Realtime Digital Speech on Packet Networks: Part II of Linear Predictive Coding and the Internet Protocol |journal= Found. Trends Signal Process. |date= 2010 |volume= 3 |issue= 4 |pages= 203–303 |doi= 10.1561/2000000036 |url= https://ee.stanford.edu/~gray/lpcip.pdf |issn= 1932-8346 |doi-access= free |access-date= 14 July 2019 |archive-date= 9 October 2022 |archive-url= https://ghostarchive.org/archive/20221009/https://ee.stanford.edu/~gray/lpcip.pdf |url-status= live }}</ref> In 1978, ] and ] at Bell Labs proposed an LPC speech ], called ], that used a ] coding-algorithm exploiting the masking properties of the human ear.<ref name="Schroeder2014"/><ref>{{cite book |last1= Atal |first1= B. |last2= Schroeder |first2= M. |title= ICASSP '78. IEEE International Conference on Acoustics, Speech, and Signal Processing |chapter= Predictive coding of speech signals and subjective error criteria |date= 1978 |volume= 3 |pages= 573–576 |doi= 10.1109/ICASSP.1978.1170564}}</ref> Further optimization by Schroeder and Atal with J.L. Hall was later reported in a 1979 paper.<ref name="Schroeder1979"/> That same year, a psychoacoustic masking codec was also proposed by M. A. Krasner,<ref name="Krasner" /> who published and produced hardware for speech (not usable as music bit-compression), but the publication of his results in a relatively obscure ] Technical Report<ref>{{cite web|last1= Krasner|first1= M. A.|title= Digital Encoding of Speech Based on the Perceptual Requirement of the Auditory System (Technical Report 535)|url= https://apps.dtic.mil/dtic/tr/fulltext/u2/a077355.pdf|ref= Lincoln Laboratory, MIT|date= 18 June 1979|url-status= live|archive-url= https://web.archive.org/web/20170903070321/https://www.dtic.mil/dtic/tr/fulltext/u2/a077355.pdf|archive-date= 3 September 2017}}</ref> did not immediately influence the mainstream of psychoacoustic codec-development.
A ] consisting of ] (The Netherlands), ] (Germany), ] (Italy), ] (France), ] (Germany) took ideas from Musicam and ASPEC, added some of their own ideas and created MP3, which was designed to achieve the same quality at 128 ] as ] at 192 kb/s.


The ] (DCT), a type of ] for lossy compression, proposed by ] in 1972, was developed by Ahmed with T. Natarajan and ] in 1973; they published their results in 1974.<ref>{{cite journal |last= Ahmed |first= Nasir |author-link= N. Ahmed |title= How I Came Up With the Discrete Cosine Transform |journal= ] |date= January 1991 |volume= 1 |issue= 1 |pages= 4–5 |doi= 10.1016/1051-2004(91)90086-Z |bibcode= 1991DSP.....1....4A |url= https://www.scribd.com/doc/52879771/DCT-History-How-I-Came-Up-with-the-Discrete-Cosine-Transform |access-date= 19 November 2019 |archive-date= 10 June 2016 |archive-url= https://web.archive.org/web/20160610013109/https://www.scribd.com/doc/52879771/DCT-History-How-I-Came-Up-with-the-Discrete-Cosine-Transform |url-status= live }}</ref><ref>{{Citation |first1= Nasir |last1= Ahmed |author1-link= N. Ahmed |first2= T. |last2= Natarajan |first3= K. R. |last3= Rao |title= Discrete Cosine Transform |journal= IEEE Transactions on Computers |date= January 1974 |volume= C-23 |issue= 1 |pages= 90–93 |doi= 10.1109/T-C.1974.223784|s2cid= 149806273 }}</ref><ref>{{Citation |last1= Rao |first1= K. R. |author-link1= K. R. Rao |last2= Yip |first2= P. |title= Discrete Cosine Transform: Algorithms, Advantages, Applications |publisher= Academic Press |location= Boston |year= 1990 |isbn= 978-0-12-580203-1}}</ref> This led to the development of the ] (MDCT), proposed by J. P. Princen, A. W. Johnson and A. B. Bradley in 1987,<ref>J. P. Princen, A. W. Johnson und A. B. Bradley: ''Subband/transform coding using filter bank designs based on time domain aliasing cancellation'', IEEE Proc. Intl. Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2161–2164, 1987</ref> following earlier work by Princen and Bradley in 1986.<ref>John P. Princen, Alan B. Bradley: ''Analysis/synthesis filter bank design based on time domain aliasing cancellation'', IEEE Trans. Acoust. Speech Signal Processing, ''ASSP-34'' (5), 1153–1161, 1986</ref> The MDCT later became a core part of the MP3 algorithm.<ref name="Guckert">{{cite web |last1= Guckert |first1= John |title= The Use of FFT and MDCT in MP3 Audio Compression |url= http://www.math.utah.edu/~gustafso/s2012/2270/web-projects/Guckert-audio-compression-svd-mdct-MP3.pdf |website= ] |date= Spring 2012 |access-date= 14 July 2019 |archive-date= 12 February 2021 |archive-url= https://web.archive.org/web/20210212022237/http://www.math.utah.edu/~gustafso/s2012/2270/web-projects/Guckert-audio-compression-svd-mdct-MP3.pdf |url-status= live }}</ref>
All algorithms were approved in ], finalized in ] as part of ], the first standard suite by ], which resulted in the international standard '']/] 11172-3'', published in ]. Further work on MPEG audio was finalized in ] as part of the second suite of MPEG standards, ], more formally known as international standard '']/] 13818-3'', originally published in ].


Ernst Terhardt and other collaborators constructed an algorithm describing auditory masking with high accuracy in 1982.<ref name="Terhardt1982" /> This work added to a variety of reports from authors dating back to Fletcher, and to the work that initially determined critical ratios and critical bandwidths.
Compression efficiency of encoders is typically defined by the bit rate because compression rate depends on the bit depth and ] of the input signal. Nevertheless, there are often published compression rates that use the ] parameters as references (44.1 ], 2 channels at 16 bits per channel or 2x16 bit). Sometimes the ] (DAT) SP parameters are used (48 kHz, 2x16 bit). Compression ratios with this reference are higher, which demonstrates the problem of the term ''compression ratio'' for lossy encoders.


In 1985, Atal and Schroeder presented ] (CELP), an LPC-based perceptual speech-coding algorithm with auditory masking that achieved a significant ] for its time.<ref name="Schroeder2014"/> ]'s refereed ''Journal on Selected Areas in Communications'' reported on a wide variety of (mostly perceptual) audio compression algorithms in 1988.<ref name="Voice Coding for Communications" /> The "Voice Coding for Communications" edition published in February 1988 reported on a wide range of established, working audio bit compression technologies,<ref name="Voice Coding for Communications" /> some of them using auditory masking as part of their fundamental design, and several showing real-time hardware implementations.
Karlheinz Brandenburg used a CD recording of ]'s song "]" to assess the MP3 ]. This song was chosen because of its softness and simplicity, making it easier to hear imperfections in the compression format during playbacks. Some jokingly refer to Suzanne Vega as "The mother of MP3". Some more critical audio excerpts (], ], ], ...) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.


== Going public == === Development ===
The genesis of the MP3 technology is fully described in a paper from Professor Hans Musmann,<ref name="musmann">Genesis of the MP3 Audio Coding Standard in IEEE Transactions on Consumer Electronics, IEEE, Vol. 52, Nr. 3, pp. 1043–1049, August 2006</ref> who chaired the ISO MPEG Audio group for several years. In December 1988, MPEG called for an audio coding standard. In June 1989, 14 audio coding algorithms were submitted. Because of certain similarities between these coding proposals, they were clustered into four development groups. The first group was ASPEC, by ], ], ], Deutsche and ]. The second group was ], by ], ], ITT and ]. The third group was ATAC (ATRAC Coding), by ], ], ] and ]. And the fourth group was ], by ] and BTRL.<ref name="musmann"/>
A reference simulation software implementation, written in the C language and known as ISO 11172-5, was developed by the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). Working in non-real time on a number of operating systems, it was able to demonstrate the first real time hardware decoding (DSP based) of compressed audio. Some other real time implementation of MPEG Audio encoders were available for the purpose of digital broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes.


The immediate predecessors of MP3 were "Optimum Coding in the Frequency Domain" (OCF),<ref name="Brandenburg" /> and Perceptual Transform Coding (PXFM).<ref name="Johnston1988" /> These two codecs, along with block-switching contributions from Thomson-Brandt, were merged into a codec called ASPEC, which was submitted to MPEG, and which won the quality competition, but that was mistakenly rejected as too complex to implement. The first practical implementation of an audio perceptual coder (OCF) in hardware (Krasner's hardware was too cumbersome and slow for practical use), was an implementation of a psychoacoustic transform coder based on ] ] chips.
Later, on ] ] the ] released the first software MP3 encoder called ]. The ] ''.mp3'' was chosen by the Fraunhofer team on ], ] (previously, the files had been named ''.bit''). With the first real-time software MP3 player ] (released ], ]) many people were able to encode and playback MP3 files on their PCs. Because of the relatively small ]s back in that time (~ 500 ]) the technology was essential to store non-instrument based (see: ] and ]) music for listening on a computer.


Another predecessor of the MP3 format and technology is to be found in the perceptual codec MUSICAM based on an integer arithmetics 32 sub-bands filter bank, driven by a psychoacoustic model. It was primarily designed for Digital Audio Broadcasting (digital radio) and digital TV, and its basic principles were disclosed to the scientific community by CCETT (France) and IRT (Germany) in Atlanta during an IEEE-] conference in 1991,<ref>Y.F. Dehery, et al. (1991) A MUSICAM source codec for Digital Audio Broadcasting and storage Proceedings IEEE-ICASSP 91 pages 3605–3608 May 1991</ref> after having worked on MUSICAM with Matsushita and Philips since 1989.<ref name="musmann"/>
== MP2 ==
In October 1993, ] (''MPEG-1 Audio Layer 2'') files appeared on the ] and were often played back using the ''] MPEG Audio Player'', and later in a program for ] by ] called ], which was initially released on ], ] (MAPlay was also ported to ]).


This codec incorporated into a broadcasting system using COFDM modulation was demonstrated on air and in the field<ref>{{cite web | url = http://www.americanradiohistory.com/Archive-BC/BC-1991/BC-1991-04-15.pdf | title = A DAB commentary from Alan Box, EZ communication and chairman NAB DAB task force }}</ref> with Radio Canada and CRC Canada during the NAB show (Las Vegas) in 1991. The implementation of the audio part of this broadcasting system was based on a two-chip encoder (one for the subband transform, one for the psychoacoustic model designed by the team of ] (IRT Germany), later known as psychoacoustic model I) and a real-time decoder using one ] DSP chip running an integer arithmetics software designed by Y.F. Dehery's team (CCETT, France). The simplicity of the corresponding decoder together with the high audio quality of this codec using for the first time a 48&nbsp;kHz ], a 20 bits/sample input format (the highest available sampling standard in 1991, compatible with the AES/EBU professional digital input studio standard) were the main reasons to later adopt the characteristics of MUSICAM as the basic features for an advanced digital music compression codec.
Initially the only encoder available for MP2 production was the Xing Encoder, accompanied by the program ], a ] used for extracting CD audio tracks to ].


During the development of the MUSICAM encoding software, Stoll and Dehery's team made thorough use of a set of high-quality audio assessment material<ref>{{cite book | url = https://tech.ebu.ch/publications/sqamcd | title = EBU SQAM CD Sound Quality Assessment Material recordings for subjective tests | date = 2008-10-07 | access-date = 8 February 2017 | archive-date = 11 February 2017 | archive-url = https://web.archive.org/web/20170211162447/https://tech.ebu.ch/publications/sqamcd | url-status = live }}</ref> selected by a group of audio professionals from the European Broadcasting Union, and later used as a reference for the assessment of music compression codecs. The subband coding technique was found to be efficient, not only for the perceptual coding of high-quality sound materials but especially for the encoding of critical percussive sound materials (drums, ],...), due to the specific temporal masking effect of the MUSICAM sub-band filterbank (this advantage being a specific feature of short transform coding techniques).
The ] (IUMA) is generally recognized as the start of the on-line music revolution. IUMA was the Internet's first high-fidelity music web site, hosting thousands of authorized MP2 recordings before MP3 or the web was popularized.


As a doctoral student at Germany's ], ] began working on digital music compression in the early 1980s, focusing on how people perceive music. He completed his doctoral work in 1989.<ref name="BusinessWeek_2007" /> MP3 is directly descended from OCF and PXFM, representing the outcome of the collaboration of Brandenburg — working as a postdoctoral researcher at AT&T-Bell Labs with James D. Johnston ("JJ") of AT&T-Bell Labs — with the ], Erlangen (where he worked with ] and four other researchers – "The Original Six"<ref>{{Cite book|title=How Music Got Free: The End of an Industry, the Turn of the Century, and the Patient Zero of Piracy|last=Witt|first=Stephen|publisher=Penguin Books|year=2016|isbn=978-0-14-310934-1|location=United States of America|page=13|quote=Brandenburg and Grill were joined by four other Fraunhofer researchers. Heinz Gerhauser oversaw the institute´s audio research group; ] was a hardware specialist; Ernst Eberlein was a signal processing expert; Jurgen Herre was another graduate student whose mathematical prowess rivaled Brandenburg´s own. In later years this group would refer to themselves as "the original six".}}</ref>), with relatively minor contributions from the MP2 branch of psychoacoustic sub-band coders. In 1990, Brandenburg became an assistant professor at Erlangen-Nuremberg. While there, he continued to work on music compression with scientists at the ]'s ]. In 1993, he joined the staff of Fraunhofer HHI.<ref name="BusinessWeek_2007" /> An acapella version of the song "]" by ] was the first song used by Brandenburg to develop the MP3 format. It was used as a benchmark to see how well MP3's compression algorithm handled the human voice. Brandenburg adopted the song for testing purposes, listening to it again and again each time he refined the compression algorithm, making sure it did not adversely affect the reproduction of Vega's voice.<ref name="Sterne2012_Vega" /> Accordingly, he dubbed Vega the "Mother of MP3".<ref name="motherofmp3" /> Instrumental music had been easier to compress, but Vega's voice sounded unnatural in early versions of the format. Brandenburg eventually met Vega and heard Tom's Diner performed live.
== Internet ==
In the first half of 1995 through the late ], MP3 files began to spread on the ]. MP3's popularity began to rise rapidly with the advent of ]'s audio player ] (released in 1997), the Unix audio player ] and the peer-to-peer file sharing network ] (released in 1999). These programs made it simple for average users to play back, create, share and collect MP3s.


=== Standardization ===
The small size of MP3 files has enabled widespread ] ] of music, which would previously have been near impossible. The major record companies, who argue that such free sharing of music reduces sales, reacted to this by pursuing law-suits against ], which was eventually closed down, and eventually against individual users who engaged in file sharing.
In 1991, two available proposals were assessed for an MPEG audio standard: ] (<u>M</u>asking pattern adapted <u>U</u>niversal <u>S</u>ubband <u>I</u>ntegrated <u>C</u>oding <u>A</u>nd <u>M</u>ultiplexing) and ASPEC (<u>A</u>daptive <u>S</u>pectral <u>P</u>erceptual <u>E</u>ntropy <u>C</u>oding). The MUSICAM technique, proposed by ] (Netherlands), ] (France), the ] (Germany), and Matsushita (Japan),<ref>Digital Video and Audio Broadcasting Technology: A Practical Engineering Guide (Signals and Communication Technology) {{ISBN|3-540-76357-0}} p. 144: "In the year 1988, the MASCAM method was developed at the Institut für Rundfunktechnik (IRT) in Munich in preparation for the digital audio broadcasting (DAB) system. From MASCAM, the MUSICAM (masking pattern universal subband integrated coding and multiplexing) method was developed in 1989 in cooperation with CCETT, Philips and Matsushita."</ref> was chosen due to its simplicity and error robustness, as well as for its high level of computational efficiency.<ref name="santa-clara-1990" /> The MUSICAM format, based on ], became the basis for the MPEG Audio compression format, incorporating, for example, its frame structure, header format, sample rates, etc.


While much of MUSICAM technology and ideas were incorporated into the definition of MPEG Audio Layer I and Layer II, the filter bank alone and the data structure based on 1152 samples framing (file format and byte-oriented stream) of MUSICAM remained in the Layer III (MP3) format, as part of the computationally inefficient hybrid ] bank. Under the chairmanship of Professor Musmann of the ], the editing of the standard was delegated to Leon van de Kerkhof (Netherlands), Gerhard Stoll (Germany), and Yves-François Dehery (France), who worked on Layer I and Layer II. ASPEC was the joint proposal of AT&T Bell Laboratories, Thomson Consumer Electronics, Fraunhofer Society, and ].<ref name="Aspec" /> It provided the highest coding efficiency.
Despite the popularity of MP3, online music retailers often use other proprietary formats that are encrypted (known as ]) to prevent users from using purchased music in ways not specifically authorised by the record companies. The record companies argue that this is necessary to prevent the files from being made available on peer-to-peer file sharing networks. However, this has other side effects such as preventing users from playing back their purchased music on different types of devices. Some services, such as ], continue to offer the MP3 format, which allows users to playback their music on virtually any device.


A ] consisting of van de Kerkhof, Stoll, ] (] VP for Media), Yves-François Dehery, Karlheinz Brandenburg (Germany) and James D. Johnston (United States) took ideas from ASPEC, integrated the filter bank from Layer II, added some of their ideas such as the joint stereo coding of MUSICAM and created the MP3 format, which was designed to achieve the same quality at 128&nbsp;] as ] at {{nowrap|192 kbit/s}}.
==Encoding audio==
The ] standard does not include a precise specification for an MP3 encoder.
The decoding algorithm and file format, as a contrast, are well defined.
Implementers of the standard were supposed to devise their own algorithms suitable for removing parts of the information in the raw audio (or rather its ] representation in the frequency domain). During encoding 576 time domain samples are taken and are transformed to 576 frequency domain samples. If there is a ], 192 samples are taken instead of 576. This is done to limit the temporal spread of quantization noise accompanying the transient. (See ].)


The algorithms for MPEG-1 Audio Layer I, II and III were approved in 1991<ref name="cd-1991" /><ref name="neuron2-cd-1991" /> and finalized in 1992<ref name="dis-1992" /> as part of ], the first standard suite by ], which resulted in the international standard '''ISO/IEC 11172-3''' (a.k.a. ''MPEG-1 Audio'' or ''MPEG-1 Part 3''), published in 1993.<ref name = "11172-3" /> Files or data streams conforming to this standard must handle sample rates of 48k, 44100, and 32k and continue to be supported by current ]s and decoders. Thus the first generation of MP3 defined {{math|14 × 3 {{=}} 42}} interpretations of MP3 frame data structures and size layouts.
As a result, there are many different MP3 encoders available, each producing files of differing quality.
Comparisons are widely available, so it is easy for a prospective user of an encoder to research the best choice.
It must be kept in mind that an encoder that is proficient at encoding at higher bit rates (such as ], which is in widespread use for encoding at higher bit rates) is not necessarily as good at other, lower bit rates.


The compression efficiency of encoders is typically defined by the bit rate because the compression ratio depends on the ] and ] of the input signal. Nevertheless, compression ratios are often published. They may use the ] (CD) parameters as references (44.1 ], 2 channels at 16 bits per channel or 2×16 bit), or sometimes the ] (DAT) SP parameters (48&nbsp;kHz, 2×16 bit). Compression ratios with this latter reference are higher, which demonstrates the problem with the use of the term ''compression ratio'' for lossy encoders.
==Decoding audio==
Decoding, on the other hand, is carefully defined in the standard.
Most ]s are "] compliant", meaning that the decompressed output they produce from a given MP3 file will be the same (within a specified degree of ] tolerance) as the output specified mathematically in the .
The MP3 file has a standard format, which is a frame consisting of 384, 576, or 1152 samples (depends on MPEG version and layer) and all the frames have associated header information (32 bits)
and side information (9, 17, or 32 bytes, depending on MPEG version and stereo/mono). The header and side information help the decoder to decode the associated ] encoded data correctly.


Karlheinz Brandenburg used a CD recording of ]'s song "]" to assess and refine the MP3 ].<ref>{{cite web |title=The MP3: A History Of Innovation And Betrayal |url=https://www.npr.org/sections/therecord/2011/03/23/134622940/the-mp3-a-history-of-innovation-and-betrayal |website=NPR |access-date=3 August 2023 |date=2011-03-23 |archive-date=3 August 2023 |archive-url=https://web.archive.org/web/20230803092021/https://www.npr.org/sections/therecord/2011/03/23/134622940/the-mp3-a-history-of-innovation-and-betrayal |url-status=live }}</ref> This song was chosen because of its nearly ] nature and wide spectral content, making it easier to hear imperfections in the compression format during playbacks. This particular track has an interesting property in that the two channels are almost, but not completely, the same, leading to a case where Binaural Masking Level Depression causes spatial unmasking of noise artifacts unless the encoder properly recognizes the situation and applies corrections similar to those detailed in the MPEG-2 AAC psychoacoustic model. Some more critical audio excerpts (], triangle, ], etc.) were taken from the ] V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.{{cn|date=August 2023}}
Therefore, comparison of decoders is usually based on how computationally efficient they are (i.e., how much ] or ] time they use in the decoding process).


==Audio quality == === Going public ===
A reference simulation software implementation, written in the C language and later known as ''ISO 11172-5'', was developed (in 1991–1996) by the members of the ISO MPEG Audio committee to produce bit-compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). It was approved as a committee draft of the ISO/IEC technical report in March 1994 and printed as document CD 11172-5 in April 1994.<ref name="paris_press" /> It was approved as a draft technical report (DTR/DIS) in November 1994,<ref name="singapore_press" /> finalized in 1996 and published as international standard ISO/IEC TR 11172-5:1998 in 1998.<ref name="ISO/IEC TR 11172-5:1998" /> The ] in C language was later published as a freely available ISO standard.<ref name="Software_Simulation.zip" /> Working in non-real time on several operating systems, it was able to demonstrate the first real-time hardware decoding (DSP based) of compressed audio. Some other real-time implementations of MPEG Audio encoders and decoders<ref>{{Cite book|title=A high-quality sound coding standard for broadcasting, telecommunications and multimedia systems.|last=Dehery |first=Yves-Francois|publisher=Elsevier Science BV |year=1994|isbn= 978-0-444-81580-4 |location=The Netherlands |pages=53–64|quote= This article refers to a Musicam (MPEG Audio Layer II) compressed digital audio workstation implemented on a microcomputer used not only as a professional editing station but also as a server on Ethernet for a compressed digital audio library, therefore anticipating the future MP3 on Internet }}</ref> were available for digital broadcasting (radio ], television ]) towards consumer receivers and set-top boxes.
When creating an MP3 file, there is a trade-off between the amount of space used and the sound quality of the result. Typically, the creator of the MP3 file is allowed to set a ], which specifies how many ] the file may use per second of audio, for example, when ] a ] to this ]. The lower the bit rate used, the lower will be the audio qualitybut and the smaller the file size. Likewise, the higher the bit rate used, the higher quality and larger the file size the resulting MP3 will be.


On 7 July 1994, the Fraunhofer Society released the first software MP3 encoder, called ].<ref name="MP3_Todays_Technology" /> The ] ''.mp3'' was chosen by the Fraunhofer team on 14 July 1995 (previously, the files had been named ''.bit'').<ref name="mp3-name" /> With the first real-time software MP3 player ] (released 9 September 1995) many people were able to encode and play back MP3 files on their PCs. Because of the relatively small ]s of the era (≈500–1000 ]) lossy compression was essential to store multiple albums' worth of music on a home computer as full recordings (as opposed to ] notation, or ] files which combined notation with short recordings of instruments playing single notes).
MP3 files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate, "]s" (i.e., sounds that were not present in the original recording) may be audible in the reproduction. A good demonstration of compression artifacts is provided by the sound of applause: it is hard to compress because of its randomness and sharp attacks. Therefore compression artifacts can be heard as ringing or ].


==== Fraunhofer example implementation ====
As well as the bit rate of the encoded file, the quality of MP3 files depends on the quality of the encoder and the difficulty of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms, different encoders may feature quite different quality, even when targeting similar bit rates. As an example, in a public listening test featuring two different MP3 encoders at about 128kbps<ref>{{Citation
A hacker named SoloH discovered the ] of the "dist10" MPEG ] shortly after the release on the servers of the ]. He developed a higher-quality version and spread it on the internet. This code started the widespread ] and digital music distribution as MP3 over the internet.<ref>{{cite web |url-status=live |url=https://www.theatlantic.com/magazine/archive/2000/09/the-heavenly-jukebox/305141/ |archive-url=https://web.archive.org/web/20130430043648/https://www.theatlantic.com/magazine/archive/2000/09/the-heavenly-jukebox/305141/ |archive-date=30 April 2013 |website= ] |quote=To show industries how to use the codec, MPEG cobbled together a free sample program that converted music into MP3 files. The demonstration software created poor-quality sound, and Fraunhofer did not intend that it be used. The software's "source code"—its underlying instructions—was stored on an easily accessible computer at the University of Erlangen, from which it was downloaded by one SoloH, a hacker in the Netherlands (and, one assumes, a Star Wars fan). SoloH revamped the source code to produce software that converted compact-disc tracks into music files of acceptable quality. |url-access=subscription |title=The Heavenly Jukebox |first1=Charles C. |last1=Mann |date=September 2000 }}</ref><ref>'''' by Charles Fairchild. {{Webarchive|url=https://web.archive.org/web/20231015095150/https://books.google.com/books?id=3M2hAgAAQBAJ&dq=SoloH+mp3+source+code&pg=PT75 |date=15 October 2023 }}.</ref><ref> {{Webarchive|url=https://web.archive.org/web/20200919101723/https://ijoc.org/index.php/ijoc/article/viewFile/1765/989 |date=19 September 2020 }} by HENDRIK STORSTEIN SPILKER, SVEIN HÖIER, page 2072</ref><ref> (])</ref>
| last = Amorim
| first = Roberto
| author-link = http://www.rjamorim.com/home-en.html
| title = Results of 128kbps Extension Public Listening Test
| date = 2003-08-03
| year = 2003
| url = http://www.rjamorim.com/test/128extension/results.html
| accessdate = 2007-03-17 }}</ref>, one scored 3.66 on a 1–5 scale, while the other scored only 2.22.


=== Further versions ===
Quality is heavily dependent on the choice of encoder and encoding parameters. While quality around 128kbps was somewhere between annoying and acceptable with older encoders, modern MP3 encoders can provide very good quality at those bit rates<ref name="listening-test-128-2006">{{Citation
| last = Mares
| first = Sebastian
| author-link = http://www.maresweb.de/about/smares.php
| title = Results of Public, Multiformat Listening Test @ 128 kbps
| date = 2006–01
| year = 2006
| url = http://www.listening-tests.info/mf-128-1/results.htm
| accessdate = 2007-03-17 }}</ref> (01/2006). However, in 1998, MP3 at 128kbps was only providing quality equivalent to AAC-LC at 96kbps and MP2 at 192kbps<ref>{{cite paper
| author = David Meares, Kaoru Watanabe & Eric Scheirer
| title = Report on the MPEG-2 AAC Stereo Verification Tests
| publisher = ]
| date = 1998–02
| url = http://sound.media.mit.edu/mpeg4/audio/public/w2006.pdf
| format = PDF
| accessdate = 2007-03-17 }}</ref>.


Further work on MPEG audio<ref name="sydney1993" /> was finalized in 1994 as part of the second suite of MPEG standards, ], more formally known as international standard '''ISO/IEC 13818-3''' (a.k.a. ''MPEG-2 Part 3'' or backward compatible ''MPEG-2 Audio'' or ''MPEG-2 Audio BC''<ref name="mpeg-audio-faq-bc" />), originally published in 1995.<ref name="13818-3" /><ref name="Brandenburg1997" /> MPEG-2 Part 3 (ISO/IEC 13818-3) defined 42 additional bit rates and sample rates for MPEG-1 Audio Layer I, II and III. The new sampling rates are exactly half that of those originally defined in MPEG-1 Audio. This reduction in sampling rates serves to cut the available frequency fidelity in half while likewise cutting the bit rate by 50%. MPEG-2 Part 3 also enhanced MPEG-1's audio by allowing the coding of audio programs with more than two channels, up to 5.1 multichannel.<ref name="sydney1993" /> An MP3 coded with MPEG-2 results in half of the bandwidth reproduction of MPEG-1 appropriate for piano and singing.
The ] threshold of MP3 can be estimated to be at about 128k with good encoders on typical music as evidenced by its strong performance in the above test, however some particularly difficult material can require 192k or higher. As with all lossy formats, some samples can not be encoded to be transparent for all users.


A third generation of "MP3" style data streams (files) extended the ''MPEG-2'' ideas and implementation but was named ''MPEG-2.5'' audio since MPEG-3 already had a different meaning. This extension was developed at Fraunhofer IIS, the registered patent holder of MP3, by reducing the frame sync field in the MP3 header from 12 to 11 bits. As in the transition from MPEG-1 to MPEG-2, MPEG-2.5 adds additional sampling rates exactly half of those available using MPEG-2. It thus widens the scope of MP3 to include human speech and other applications yet requires only 25% of the bandwidth (frequency reproduction) possible using MPEG-1 sampling rates. While not an ISO-recognized standard, MPEG-2.5 is widely supported by both inexpensive Chinese and brand-name digital audio players as well as computer software-based MP3 encoders (]), decoders (FFmpeg) and players (MPC) adding {{math|3 × 8 {{=}} 24}} additional MP3 frame types. Each generation of MP3 thus supports 3 sampling rates exactly half that of the previous generation for a total of 9 varieties of MP3 format files. The sample rate comparison table between MPEG-1, 2, and 2.5 is given later in the article.<ref name="MPEG-2.5" /><ref name="MPEG-2.5-2" /> MPEG-2.5 is supported by LAME (since 2000), Media Player Classic (MPC), iTunes, and FFmpeg.
For digital stereophonic sounds, this transparency threshold of MP3 can be greatly reduced by using the Joint stereo coding mode based on stereo intensity redundancy removal. This feature further reduces the overall bit rate of a stereophonic sound down to 96 k. Unfortunately, in spite of a wide use of this feature in most MP3 files and all standardized encoders no official results of this transparency level were ever published due to strong lobbying and opposition of the professional music industry.


MPEG-2.5 was not developed by MPEG (see above) and was never approved as an international standard. MPEG-2.5 is thus an unofficial or proprietary extension to the MP3 format. It is nonetheless ubiquitous and especially advantageous for low-bit-rate human speech applications.
The simplest type of MP3 file uses one bit rate for the entire file — this is known as ''Constant Bit Rate'' (CBR) encoding. Using a constant bit rate makes encoding simpler and faster. However, it is also possible to create files where the bit rate changes throughout the file. These are known as ] (VBR) files. The idea behind this is that, in any piece of audio, some parts will be much easier to compress, such as silence or music containing only a few instruments, while others will be more difficult to compress. So, the overall quality of the file may be increased by using a lower bit rate for the less complex passages and a higher one for the more complex parts. With some encoders, it is possible to specify a given quality, and the encoder will vary the bit rate accordingly. Users who know a particular "quality setting" that is transparent to their ears can use this value when encoding all of their music, and not need to worry about performing personal listening tests on each piece of music to determine the correct settings.


{| class="wikitable sortable"
In a listening test, MP3 encoders at low bit rates performed significantly worse than those using more modern compression methods (such as AAC). In a 2004 public listening test at 32 kbit/s<ref name="listening-test-32-2004">{{Citation
|+MPEG Audio Layer III versions
| last = Amorim
|-
| first = Roberto
! Version
| author-link = http://www.rjamorim.com/
! International Standard{{ref label|mp3standard|*|}}
| title = Results of Dial-up bit rate public Listening Test
! First edition public release date
| date = 2004-07-11
! Latest edition public release date
| year = 2004
|-
| url = http://www.rjamorim.com/test/32kbps/results.html
| MPEG-1 Audio Layer III
| accessdate = 2007-03-17 }}</ref>, the LAME MP3 encoder scored only 1.79/5 — behind all modern encoders — with ] scoring 3.30/5.
| {{Webarchive|url=https://web.archive.org/web/20120528230220/http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=22412 |date=28 May 2012 }} (MPEG-1 Part 3)<ref name="11172-3" /><ref name="neuron2-cd-1991" />
| 1993
|
|-
| MPEG-2 Audio Layer III
| {{Webarchive|url=https://web.archive.org/web/20110511043216/http://www.iso.org/iso/iso_catalogue/catalogue_ics/catalogue_detail_ics.htm?csnumber=26797 |date=11 May 2011 }} (MPEG-2 Part 3)<ref name="13818-3" /><ref name="mp3tech-iso13818-3" />
| 1995
| 1998
|-
| MPEG-2.5 Audio Layer III
| nonstandard, Fraunhofer proprietary<ref name="MPEG-2.5" /><ref name="MPEG-2.5-2" />
|2000
|2008
|}
{{refbegin}}
{{note label|mp3standard|*|}}The ISO standard ISO/IEC 11172-3 (a.k.a. MPEG-1 Audio) defined three formats: the MPEG-1 Audio Layer I, Layer II and Layer III. The ISO standard ISO/IEC 13818-3 (a.k.a. MPEG-2 Audio) defined an extended version of MPEG-1 Audio: MPEG-2 Audio Layer I, Layer II, and Layer III. MPEG-2 Audio (MPEG-2 Part 3) should not be confused with MPEG-2 AAC (MPEG-2 Part 7&nbsp;– ISO/IEC 13818-7).<ref name="mpeg-audio-faq-bc" />
{{refend}}


LAME is the most advanced MP3 encoder.{{Citation needed|date=August 2021|reason=Bold claims require verifiable citations}} LAME includes a ] (VBR) encoding which uses a quality parameter rather than a bit rate goal. Later versions (2008+) support an ''n.nnn'' quality goal which automatically selects MPEG-2 or MPEG-2.5 sampling rates as appropriate for human speech recordings that need only 5512&nbsp;Hz bandwidth resolution.
It is also important to note that perceived quality can be influenced by listening environment (ambient noise), listener attention, and listener training.


=== Internet distribution ===
==Bit rate==
In the second half of the 1990s, MP3 files began to spread on the ], often via underground pirated song networks. The first known experiment in Internet distribution was organized in the early 1990s by the ], better known by the acronym IUMA. After some experiments<ref>{{cite web | url = https://archive.org/details/iuma-archive&tab=about | title = About Internet Underground Music Archive }}</ref> using uncompressed audio files, this archive started to deliver on the native worldwide low-speed Internet some compressed MPEG Audio files using the MP2 (Layer II) format and later on used MP3 files when the standard was fully completed. The popularity of MP3s began to rise rapidly with the advent of ]'s audio player ], released in 1997, which still had in 2023 a community of 80 million active users.<ref>{{Cite web |last=Vainilavičius |first=Justinas |date=15 November 2023 |title=Winamp is back after revamp; nostalgia-inducing looks intact |url=https://cybernews.com/news/winamp-is-back-after-revamp-nostalgia-inducing-looks-intact/ |access-date=8 December 2023 |website=cybernews |archive-date=4 December 2023 |archive-url=https://web.archive.org/web/20231204111949/https://cybernews.com/news/winamp-is-back-after-revamp-nostalgia-inducing-looks-intact/ |url-status=live }}</ref> In 1998, the first portable solid-state digital audio player ], developed by SaeHan Information Systems, which is headquartered in ], ], was released and the ] was sold afterward in 1998, despite legal suppression efforts by the ].<ref name="seattlepi" />
Several bit rates are specified in the MPEG-1 Layer 3 standard: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, and the available ] are 32, 44.1 and 48 ]. A sample rate of 44.1 kHz is almost always used since this is also used for ], the main source used for creating MP3 files. A greater variety of bit rates are used on the internet. 128 kbit/s is the most common since it typically offers very good audio quality in a relatively small space. 192 kbit/s is often used by those who notice artifacts at lower bit rates. By contrast, uncompressed audio as stored on a ] has a bit rate of 1411.2 kb/s (16 bits/sample &times; 44100 samples/second &times; 2 channels).


In November 1997, the website ] was offering thousands of MP3s created by independent artists for free.<ref name="seattlepi" /> The small size of MP3 files enabled widespread peer-to-peer ] of music ] from CDs, which would have previously been nearly impossible. The first large ] filesharing network, ], was launched in 1999. The ease of creating and sharing MP3s resulted in widespread ]. Major record companies argued that this free sharing of music reduced sales, and called it "]". They reacted by pursuing lawsuits against ], which was eventually shut down and later sold, and against individual users who engaged in file sharing.<ref name="Giesler" />
Some additional bit rates and sample rates were made available in the MPEG-2 and the (unofficial) MPEG-2.5 standards: bit rates of 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kb/s and sample rates of 8, 11.025, 12, 16, 22.05 and 24 kHz.


Unauthorized MP3 file sharing continues on next-generation ]. Some authorized services, such as ], ], ], ], ], ], ], the recording industry approved re-incarnation of ], and ] sell unrestricted music in the MP3 format.
Non-standard bit rates up to 640 kb/s can be achieved with the ] encoder and the freeformat option, but few MP3 players can play those files. Gabriel Bouvigne, a principal developer of the LAME project, says that the freeformat option is compliant with the standard but, according to the standard, decoders are only required to be able to decode streams up to 320 kbit/s.<ref>{{Citation
| last = Bouvigne
| first = Gabriel
| author-link = http://gabriel.mp3-tech.org/
| title = freeformat at 640 kbps and foobar2000, possibilities?
| date = 2006-11-28
| year = 2006
| url = http://www.hydrogenaudio.org/forums/index.php?s=&showtopic=38808&view=findpost&p=452751
| accessdate = 2007-03-17 }}</ref>


==File structure== == Design ==


=== File structure ===
]
{{Panorama
|image = File:Mp3filestructure.svg
|height = 400
|alt = Diagram of the structure of an MP3 file
|caption = Diagram of the structure of an MP3 file (MPEG version 2.5, not described here, changes the last bit of sync word to "0" as an indication, effectively moving one bit to the version field<ref name="MPEG-2.5-2" />).
}}


An MP3 file is made up of multiple MP3 frames, which consist of the MP3 header and the MP3 data. This sequence of frames is called an ]. Frames are independent items: one can cut the frames from a file and an MP3 player would be able to play it. The MP3 data is the actual audio payload. The diagram shows that the MP3 header consists of a ], which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the ] standard and two bits that indicate that layer 3 is being used, hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ depending on the MP3 file. ]/] 11172-3 defines the range of values for each section of the header along with the specification of the header. Most MP3 files today contain ] ], which precedes or follows the MP3 frames; this is also shown in the diagram. An MP3 file is made up of MP3 frames, which consist of a header and a data block. This sequence of frames is called an ]. Due to the "bit reservoir", frames are not independent items and cannot usually be extracted on arbitrary frame boundaries. The MP3 Data blocks contain the (compressed) audio information in terms of frequencies and amplitudes. The diagram shows that the MP3 Header consists of a ], which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the ] standard and two bits that indicate that layer 3 is used; hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ, depending on the MP3 file. ''ISO/IEC 11172-3'' defines the range of values for each section of the header along with the specification of the header. Most MP3 files today contain ] ], which precedes or follows the MP3 frames, as noted in the diagram. The data stream can contain an optional ].


] is done only on a frame-to-frame basis.<ref name="Limitations"/>
==Design limitations==
There are several limitations inherent to the MP3 format that can not be overcome by any MP3 encoder.


=== Encoding and decoding ===
Newer audio compression formats such as ] and ] no longer have these limitations.
In short, MP3 compression works by reducing the accuracy of certain components of sound that are considered (by psychoacoustic analysis) to be beyond the ] of most humans. This method is commonly referred to as perceptual coding or ] modeling.<ref name="Jayant1993" /> The remaining audio information is then recorded in a space-efficient manner using ] and ] algorithms.


The MP3 encoding algorithm is generally split into four parts. Part 1 divides the audio signal into smaller pieces, called frames, and an MDCT filter is then performed on the output. Part 2 passes the sample into a 1024-point ] (FFT), then the ] model is applied and another MDCT filter is performed on the output. Part 3 quantifies and encodes each sample, known as noise allocation, which adjusts itself to meet the bit rate and ] requirements. Part 4 formats the ], called an audio frame, which is made up of 4 parts, the ], ], ], and ].<ref name="Guckert"/>
In technical terms, MP3 is limited in the following ways:


The ] standard does not include a precise specification for an MP3 encoder but does provide examples of psychoacoustic models, rate loops, and the like in the non-normative part of the original standard.<ref name="mpeg1" /> MPEG-2 doubles the number of sampling rates that are supported and MPEG-2.5 adds 3 more. When this was written, the suggested implementations were quite dated. Implementers of the standard were supposed to devise algorithms suitable for removing parts of the information from the audio input. As a result, many different MP3 encoders became available, each producing files of differing quality. Comparisons were widely available, so it was easy for a prospective user of an encoder to research the best choice. Some encoders that were proficient at encoding at higher bit rates (such as ]) were not necessarily as good at lower bit rates. Over time, LAME evolved on the SourceForge website until it became the de facto CBR MP3 encoder. Later an ABR mode was added. Work progressed on true ] using a quality goal between 0 and 10. Eventually, numbers (such as -V 9.600) could generate excellent quality low bit rate voice encoding at only {{nowrap|41 kbit/s}} using the MPEG-2.5 extensions.
* Bit rate is limited to a maximum of 320 kb/s (while some encoders can create higher bit rates, there is little-to-no support for these higher bit rate mp3s)
* Time resolution can be too low for highly transient signals, may cause some smearing of percussive sounds although this effect is to a great extent limited by the psychoacoustical properties of the Musicam polyphase filterbank (Layer II). Pre-echo is concealed due to the specific time-domain characteristics of the filter.
* Frequency resolution is limited by the small long block window size, decreasing coding efficiency
* No scale factor band for frequencies above 15.5/15.8 ]
* ] is done on a frame-to-frame basis
* ]/] overall delay is not defined, which means lack of official provision for ]. However, some encoders such as ] can attach additional metadata that will allow players that are aware of it to deliver seamless playback.


MP3 uses an overlapping MDCT structure. Each MPEG-1 MP3 frame is 1152 samples, divided into two granules of 576 samples. These samples, initially in the time domain, are transformed in one block to 576 ] by MDCT.<ref>{{cite web |last=Taylor |first=Mark |date=June 2000 |title=LAME Technical FAQ |url=https://lame.sourceforge.io/tech-FAQ.txt |access-date=9 December 2023 |archive-date=8 December 2023 |archive-url=https://web.archive.org/web/20231208232048/https://lame.sourceforge.io/tech-FAQ.txt |url-status=live }}</ref> MP3 also allows the use of shorter blocks in a granule, down to a size of 192 samples; this feature is used when a ] is detected. Doing so limits the temporal spread of quantization noise accompanying the transient (see ]). Frequency resolution is limited by the small long block window size, which decreases coding efficiency.<ref name="Limitations"/> Time resolution can be too low for highly transient signals and may cause smearing of percussive sounds.<ref name="Limitations" />
Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions.


Due to the tree structure of the filter bank, pre-echo problems are made worse, as the combined impulse response of the two filter banks does not, and cannot, provide an optimum solution in time/frequency resolution.<ref name="Limitations"/> Additionally, the combining of the two filter banks' outputs creates aliasing problems that must be handled partially by the "aliasing compensation" stage; however, that creates excess energy to be coded in the frequency domain, thereby decreasing coding efficiency.<ref>{{Cite book|last=Liberman|first=Serbio|title=DSP - The Technology Behind Multimedia|language=English}}</ref>
==ID3 and other tags==
:''Main articles: ] and ]''


Decoding, on the other hand, is carefully defined in the standard. Most ] are "] compliant", which means that the decompressed output that they produce from a given MP3 file will be the same, within a specified degree of ] tolerance, as the output specified mathematically in the ISO/IEC high standard document (ISO/IEC 11172-3). Therefore, the comparison of decoders is usually based on how computationally efficient they are (i.e., how much ] or ] time they use in the decoding process). Over time this concern has become less of an issue as ]s transitioned from MHz to GHz. Encoder/decoder overall delay is not defined, which means there is no official provision for ]. However, some encoders such as LAME can attach additional metadata that will allow players that can handle it to deliver seamless playback.
A "tag" in a compressed audio file is a section of the file that contains ] such as the title, artist, album, track number or other information about the file's contents.


=== Quality ===
], the most widespread standard tag formats are ], and the more recently introduced ].
When performing lossy audio encoding, such as creating an MP3 data stream, there is a trade-off between the amount of data generated and the sound quality of the results. The person generating an MP3 selects a bit rate, which specifies how many ] per second of audio is desired. The higher the bit rate, the larger the MP3 data stream will be, and, generally, the closer it will sound to the original recording. With too low a bit rate, ]s (i.e., sounds that were not present in the original recording) may be audible in the reproduction. Some audio is hard to compress because of its randomness and sharp attacks. When this type of audio is compressed, artifacts such as ringing or ] are usually heard. A sample of applause or a ] with a relatively low bit rate provides good examples of compression artifacts. Most subjective testings of perceptual codecs tend to avoid using these types of sound materials, however, the artifacts generated by percussive sounds are barely perceptible due to the specific temporal masking feature of the 32 sub-band filterbank of Layer II on which the format is based.


Besides the bit rate of an encoded piece of audio, the quality of MP3-encoded sound also depends on the quality of the encoder algorithm as well as the complexity of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms, different encoders do feature quite different quality, even with identical bit rates. As an example, in a public listening test featuring two early MP3 encoders set at about {{nowrap|128 kbit/s}},<ref name="Amorim" /> one scored 3.66 on a 1–5 scale, while the other scored only 2.22. Quality is dependent on the choice of encoder and encoding parameters.<ref name="listening-test-128-2006" />
APEv2 was originally developed for the ] (see ). APEv2 can coexist with ID3 tags in the same file or it can also be used by itself.


This observation caused a revolution in audio encoding. Early on bit rate was the prime and only consideration. At the time MP3 files were of the very simplest type: they used the same bit rate for the entire file: this process is known as ] (CBR) encoding. Using a constant bit rate makes encoding simpler and less CPU-intensive. However, it is also possible to optimize the size of the file by creating files where the bit rate changes throughout the file. These are known as variable bit rate. The bit reservoir and VBR encoding were part of the original MPEG-1 standard. The concept behind them is that, in any piece of audio, some sections are easier to compress, such as silence or music containing only a few tones, while others will be more difficult to compress. So, the overall quality of the file may be increased by using a lower bit rate for the less complex passages and a higher one for the more complex parts. With some advanced MP3 encoders, it is possible to specify a given quality, and the encoder will adjust the bit rate accordingly. Users that desire a particular "quality setting" that is ] to their ears can use this value when encoding all of their music, and generally speaking not need to worry about performing personal listening tests on each piece of music to determine the correct bit rate.
Tag editing functionality is often built-in to MP3 players and editors, but there also exist ]s dedicated to the purpose.


Perceived quality can be influenced by the listening environment (ambient noise), listener attention, listener training, and in most cases by listener audio equipment (such as sound cards, speakers, and headphones). Furthermore, sufficient quality may be achieved by a lesser quality setting for lectures and human speech applications and reduces encoding time and complexity. A test given to new students by ] Music Professor Jonathan Berger showed that student preference for MP3-quality music has risen each year. Berger said the students seem to prefer the 'sizzle' sounds that MP3s bring to music.<ref name="Dougherty"/>
==Volume normalization==
As ]s and other various sources are recorded and mastered at different volumes, it may be useful to store volume information about a file in the tag so that at playback time, the volume can be dynamically adjusted.


An in-depth study of MP3 audio quality, sound artist and composer ]'s project "The Ghost in the MP3" isolates the sounds lost during MP3 compression. In 2015, he released the track "moDernisT" (an anagram of "Tom's Diner"), composed exclusively from the sounds deleted during MP3 compression of the song "Tom's Diner",<ref name="noisey" /><ref name="schroeder2015" /><ref name="hull2015" /> the track originally used in the formulation of the MP3 standard. A detailed account of the techniques used to isolate the sounds deleted during MP3 compression, along with the conceptual motivation for the project, was published in the 2014 Proceedings of the International Computer Music Conference.<ref name="Maguire2014" />
A few standards for encoding the gain of an MP3 file have been proposed.
The idea is to normalize the average volume (not the volume ''peaks'') of audio files, so that the volume does not change between consecutive tracks. This should not be confused with ] (DRC), which is a form of normalization used in audio mastering.


=== Bit rate ===
Listeners who prefer to experience music as it was intended to be heard on the original compact disc may prefer to not use volume normalization, because the average volume of each track was set intentionally by a professional mastering engineer.
{| class="wikitable infobox"
|+MPEG Audio Layer III<br />available bit rates (kbit/s)<ref name="neuron2-cd-1991" /><ref name="MPEG-2.5" /><ref name="MPEG-2.5-2" /><ref name="mp3tech-iso13818-3" /><ref>{{cite web |url=http://lame.cvs.sourceforge.net/viewvc/lame/lame/USAGE |title=Guide to command line options (in CVS) |access-date=4 August 2010 |archive-date=8 April 2013 |archive-url=https://web.archive.org/web/20130408110355/http://lame.cvs.sourceforge.net/viewvc/lame/lame/USAGE |url-status=dead }}</ref>
|-
! MPEG-1<br />Audio Layer III
! MPEG-2<br />Audio Layer III
! MPEG-2.5<br />Audio Layer III
|-
| –
| 8
| 8
|-
| –
| 16
| 16
|-
| –
| 24
| 24
|-
| 32
| 32
| 32
|-
| 40
| 40
| 40
|-
| 48
| 48
| 48
|-
| 56
| 56
| 56
|-
| 64
| 64
| 64
|-
| 80
| 80
| –
|-
| 96
| 96
| –
|-
| 112
| 112
| –
|-
| 128
| 128
| –
|-
| –


| 144
The most popular and widely used solution for storing replay gain is known simply as "]".
| –
Typically, the average volume and clipping information about audio track is stored in the metadata tag.
|-
| 160
| 160
| –
|-
| 192
| –
| –
|-
| 224
| –
| –
|-
| 256
| –
| –
|-
| 320
| –
| –
|}


{| class="wikitable infobox"
One can download audio converting software to change the formats.
|+Supported sampling rates<br />by MPEG Audio Format<ref name="neuron2-cd-1991" /><ref name="MPEG-2.5" /><ref name="MPEG-2.5-2" /><ref name="mp3tech-iso13818-3" />
|-
! MPEG-1<br />Audio Layer III
! MPEG-2<br />Audio Layer III
! MPEG-2.5<br />Audio Layer III
|-
| –
| –
| 8&nbsp;kHz
|-
| –
| –
| 11.025&nbsp;kHz
|-
| –
| –
| 12&nbsp;kHz
|-
| –
| 16&nbsp;kHz
| –
|-
| –
| 22.05&nbsp;kHz
| –
|-
| –
| 24&nbsp;kHz
| –
|-
| 32&nbsp;kHz
| –
| –
|-
| 44.1&nbsp;kHz
| –
| –
|-
| 48&nbsp;kHz
| –
| –
|}
{{refimprove section|date=July 2020}}
Bit rate is the product of the sample rate and number of bits per sample used to encode the music. CD audio is 44100 samples per second. The number of bits per sample also depends on the number of audio channels. The CD is stereo and 16 bits per channel. So, multiplying 44100 by 32 gives 1411200—the bit rate of uncompressed CD digital audio. MP3 was designed to encode this {{nowrap|1411 kbit/s}} data at {{nowrap|320 kbit/s}} or less. If less complex passages are detected by the MP3 algorithms then lower bit rates may be employed. When using MPEG-2 instead of MPEG-1, MP3 supports only lower sampling rates (16,000, 22,050, or 24,000 samples per second) and offers choices of bit rate as low as {{nowrap|8 kbit/s}} but no higher than {{nowrap|160 kbit/s}}. By lowering the sampling rate, MPEG-2 layer III removes all frequencies above half the new sampling rate that may have been present in the source audio.


As shown in these two tables, 14 selected bit rates are allowed in MPEG-1 Audio Layer III standard: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and {{nowrap|320 kbit/s}}, along with the 3 highest available sampling rates of 32, 44.1 and 48&nbsp;].<ref name="MPEG-2.5-2" /> MPEG-2 Audio Layer III also allows 14 somewhat different (and mostly lower) bit rates of 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, {{nowrap|160 kbit/s}} with sampling rates of 16, 22.05 and 24&nbsp;] which are exactly half that of MPEG-1.<ref name="MPEG-2.5-2" /> MPEG-2.5 Audio Layer III frames are limited to only 8 bit rates of 8, 16, 24, 32, 40, 48, 56 and {{nowrap|64 kbit/s}} with 3 even lower sampling rates of 8, 11.025, and 12&nbsp;kHz.{{Citation needed|reason=Based on results from the LAME encoder, these do seem to be the actual bit rates supported by MPEG-2.5, but official documents claim MPEG-2.5 has the same possible bit rates as MPEG-2. Answer: Bitrate switching implies VBR so, it is not CBR anymore. When MPEG-2 frames are needed instead of the smaller 2.5 frames, the former are generated. Can we find a source that mentions this limitation?|date=December 2013}} On earlier systems that only support the MPEG-1 Audio Layer III standard, MP3 files with a bit rate below {{nowrap|32 kbit/s}} might be played back sped-up and pitched-up.
==Licensing and patent issues==


Earlier systems also lack ]ing and rewinding playback controls on MP3.<ref>{{cite web|quote=Search – locating a desired position on thedisc (audio CD only) |url=http://resources.jvc.com/Resources/00/00/95/lvt1213-001b.pdf |archive-url=https://web.archive.org/web/20200820112149if_/http://resources.jvc.com/Resources/00/00/95/lvt1213-001b.pdf |archive-date=2020-08-20 |language=mul |page=14 |title=JVC RC-EX30 operation manual |date=2004 }} (2004 ])</ref><ref>{{cite web |url=https://www.sharp.co.uk/cps/rde/xbcr/documents/documents/om/13_dvd/DVRW250H_OM_GB.pdf |quote=• Fast forward and review playback does not work with a MP3/WMA/JPEG-CD. |page=33 |language=en-gb |title=DV-RW250H Operation-Manual GB |date=2004 |access-date=20 August 2020 |archive-date=20 August 2020 |archive-url=https://web.archive.org/web/20200820113949/https://www.sharp.co.uk/cps/rde/xbcr/documents/documents/om/13_dvd/DVRW250H_OM_GB.pdf |url-status=live }}</ref>
A large number of different organizations have claimed ownership of patents necessary to implement MP3 (decoding and/or encoding). These different claims have led to a number of legal actions, and legal threats, from a variety of sources, resulting in uncertainty about what is necessary to legally create MP3-supporting products with MP3 support in countries that permit software patents.


MPEG-1 frames contain the most detail in {{nowrap|320 kbit/s}} mode, the highest allowable bit rate setting,<ref>{{cite web |title=Sound Quality Comparison of Hi-Res Audio vs. CD vs. MP3 |url=https://www.sony.com/electronics/hi-res-audio-mp3-cd-sound-quality-comparison |website=www.sony.com |publisher=] |access-date=11 August 2020 |language=en |archive-date=14 September 2020 |archive-url=https://web.archive.org/web/20200914005253/https://www.sony.com/electronics/hi-res-audio-mp3-cd-sound-quality-comparison |url-status=live }}</ref> with silence and simple tones still requiring {{nowrap|32 kbit/s}}. MPEG-2 frames can capture up to 12&nbsp;kHz sound reproductions needed up to {{nowrap|160 kbit/s}}. MP3 files made with MPEG-2 do not have 20&nbsp;kHz bandwidth because of the ]. Frequency reproduction is always strictly less than half of the sampling rate, and imperfect filters require a larger margin for error (noise level versus sharpness of filter), so an 8&nbsp;kHz sampling rate limits the maximum frequency to 4&nbsp;kHz, while a 48&nbsp;kHz sampling rate limits an MP3 to a maximum 24&nbsp;kHz sound reproduction. MPEG-2 uses half and MPEG-2.5 only a quarter of MPEG-1 sample rates.
The various patents claimed to cover MP3 by different patent-holders have many different expiration dates, ranging from 2007 to 2017 in the U.S.
<ref>{{cite web|title= Big List of MP3 Patents (and supposed expiration dates)|url=http://www.tunequest.org/a-big-list-of-mp3-patents/20070226/|author=tunequest|date=2007-02-26}}</ref>. However, U.S. patents can only last up to 20 years, and MP3 was released as a specification in 1991, so if U.S. courts applied U.S. law, no patent could apply beyond 2011 to MP3 itself.<ref>{{cite web|title=MP3 patent expiration?|url=http://lwn.net/Articles/166250/|author=Duncan|date=2006-01-04}}</ref>
In the U.S., any patent claiming to cover the fundamentals of MP3 after 2012 should (by law) be struck down as an invalid patent, due to the existence of published prior art (the MP3 specification) more than a year before the patent's filing. If it had been published earlier (such as in public drafts), the latest date would be even earlier. However, it is unclear if U.S. courts would enforce this. The situation in other countries that permit software patents is similar.


For the general field of human speech reproduction, a bandwidth of 5,512&nbsp;Hz is sufficient to produce excellent results (for voice) using the sampling rate of 11,025 and VBR encoding from 44,100 (standard) WAV file. English speakers average 41–42&nbsp;kbit/s with -V 9.6 setting but this may vary with the amount of silence recorded or the rate of delivery (wpm). Resampling to 12,000 (6K bandwidth) is selected by the LAME parameter -V 9.4. Likewise -V 9.2 selects a 16,000 sample rate and a resultant 8K lowpass filtering. Older versions of LAME and FFmpeg only support integer arguments for the variable bit rate quality selection parameter. The n.nnn quality parameter (-V) is documented at lame.sourceforge.net but is only supported in LAME with the new style VBR variable bit rate quality selector—not average bit rate (ABR).
] claims to control MP3 licensing of the in many countries, including the ], ], ] and EU countries. Thomson has been actively enforcing these patents. Due to different practices in different European countries when granting patents for ], it is unclear whether national European courts would uphold the patents.


A sample rate of 44.1&nbsp;kHz is commonly used for music reproduction because this is also used for ], the main source used for creating MP3 files. A great variety of bit rates are used on the Internet. A bit rate of {{nowrap|128 kbit/s}} is commonly used,<ref name="Woon-Seng" /> at a compression ratio of 11:1, offering adequate audio quality in a relatively small space. As Internet ] availability and hard drive sizes have increased, higher bit rates up to {{nowrap|320 kbit/s}} are widespread. Uncompressed audio as stored on an audio-CD has a bit rate of 1,411.2&nbsp;kbit/s, (16 bit/sample × 44,100 samples/second × 2 channels / 1,000 bits/kilobit), so the bit rates 128, 160, and {{nowrap|192 kbit/s}} represent ] of approximately 11:1, 9:1 and 7:1 respectively.
For current information about ] and Thomson's ] and licensing terms and fees see their website . MP3 license revenues generated ca. 100 million Euro revenue to the Fraunhofer Society in 2005.


Non-standard bit rates up to {{nowrap|640 kbit/s}} can be achieved with the ] encoder and the free format option, although few MP3 players can play those files. According to the ISO standard, decoders are only required to be able to decode streams up to {{nowrap|320 kbit/s}}.<ref name="Bouvigne" /><ref>{{Cite web|title=lame(1): create mp3 audio files - Linux man page|url=https://linux.die.net/man/1/lame|access-date=2020-08-22|website=linux.die.net|archive-date=22 August 2020|archive-url=https://web.archive.org/web/20200822103430/https://linux.die.net/man/1/lame|url-status=live}}</ref><ref>{{Cite web|title=Linux Manpages Online - man.cx manual pages|url=https://man.cx/lame|access-date=2020-08-22|website=man.cx|archive-date=22 August 2020|archive-url=https://web.archive.org/web/20200822103425/https://man.cx/lame|url-status=live}}</ref> Early MPEG Layer III encoders used what is now called ] (CBR). The software was only able to use a uniform bit rate on all frames in an MP3 file. Later more sophisticated MP3 encoders were able to use the bit reservoir to target an ] selecting the encoding rate for each frame based on the complexity of the sound in that portion of the recording.
In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and THOMSON. To make, sell and/or distribute products using the standard and thus our patents, you need to obtain a license under these patents from us."


A more sophisticated MP3 encoder can produce variable bit rate audio. MPEG audio may use bit rate switching on a per-frame basis, but only layer III decoders must support it.<ref name="MPEG-2.5-2" /><ref name="LAME_GPSYCHO" /><ref name="TwoLAME" /><ref name="MPEG-1 and MPEG-2 BC" /> VBR is used when the goal is to achieve a fixed level of quality. The final file size of a VBR encoding is less predictable than with constant bit rate. Average bit rate is a type of VBR implemented as a compromise between the two: the bit rate is allowed to vary for more consistent quality, but is controlled to remain near an average value chosen by the user, for predictable file sizes. Although an MP3 decoder must support VBR to be standards compliant, historically some decoders have bugs with VBR decoding, particularly before VBR encoders became widespread. The most evolved LAME MP3 encoder supports the generation of VBR, ABR, and even the older CBR MP3 formats.
These patent issues significantly slowed the development of unlicensed MP3 software {{Fact|date=February 2007}} and led to increased focus on creating and popularizing alternatives such as ] and ]. ], the makers of the Windows operating system, chose to move away from MP3 to their own proprietary ] formats to avoid the licensing issues associated with the patents {{Fact|date=February 2007}}. Until the key patents expire, unlicensed encoders and players appear to be ] articles in countries that recognize those patents.


Layer III audio can also use a "bit reservoir", a partially full frame's ability to hold part of the next frame's audio data, allowing temporary changes in effective bit rate, even in a constant bit rate stream.<ref name="MPEG-2.5-2" /><ref name="LAME_GPSYCHO" /> Internal handling of the bit reservoir increases encoding delay.{{citation needed| date=December 2010}} There is no scale factor band 21 (sfb21) for frequencies above approx 16&nbsp;], forcing the encoder to choose between less accurate representation in band 21 or less efficient storage in all bands below band 21, the latter resulting in wasted bit rate in VBR encoding.<ref name="LAME Y" />
In spite of the patent restrictions, the perpetuation of the MP3 format continues; the reasons for this appear to be the ]s caused by:
* familiarity with the format,
* the large quantity of music now available in the MP3 format,
* the wide variety of existing software and hardware that takes advantage of the file format,
* the lack of ] restrictions, which makes MP3 files easy to edit, copy and distribute over networks (Samsung, Apple, Creative, etc.),
* the majority of home users not knowing or not caring about the patents controversy, who often do not consider such legal issues in choosing their music format for personal use.


=== Ancillary data ===
Additionally, patent holders declined to enforce license fees on ] and ] decoders, allowing many free MP3 decoders to develop. {{Fact|date=February 2007}} Furthermore, while attempts have been made to discourage distribution of encoder binaries, Thomson has stated that individuals using free MP3 encoders are . Thus while patent fees have been an issue for companies attempting to use MP3, they have not meaningfully impacted users, allowing the format to grow in popularity.
The ancillary data field can be used to store user-defined data. The ancillary data is optional and the number of bits available is not explicitly given. The ancillary data is located after the Huffman code bits and ranges to where the next frame's main_data_begin points to. Encoder ] used ancillary data to encode extra information which could improve audio quality when decoded with its algorithm.


=== Metadata ===
Sisvel S.p.A. and its US subsidiary Audio MPEG, Inc. previously sued Thomson for patent infringement on MP3 technology, but those disputes were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola also recently signed with Audio MPEG to license MP3-related patents.
{{main|ID3|APEv2 tag}}


A "tag" in an audio file is a section of the file that contains ] such as the title, artist, album, track number, or other information about the file's contents. The MP3 standards do not define tag formats for MP3 files, nor is there a standard ] that would support metadata and obviate the need for tags. However, several ''de facto'' standards for tag formats exist. As of 2010, the most widespread are ], and the more recently introduced ]. These tags are normally embedded at the beginning or end of MP3 files, separate from the actual MP3 frame data. MP3 decoders either extract information from the tags or just treat them as ignorable, non-MP3 junk data.
In September 2006 German officials seized MP3 players from ]'s booth at the ] in Berlin after an Italian patents firm won an injunction on behalf of Sisvel against SanDisk in a dispute over licencing rights. The injunction was later reversed by a Berlin judge ; but that reversal was in turn blocked the same day by another judge from the same court, "bringing the Patent Wild West to Germany" in the words of one commentator. .


Playing and editing software often contains tag editing functionality, but there are also ] applications dedicated to the purpose. Aside from metadata about the audio content, tags may also be used for ].<ref name="Rae" /> ] is a standard for measuring and storing the loudness of an MP3 file (]) in its metadata tag, enabling a ReplayGain-compliant player to automatically adjust the overall playback volume for each file. ] may be used to reversibly modify files based on ReplayGain measurements so that adjusted playback can be achieved on players without ReplayGain capability.
On February 16, 2007, Texas MP3 Technologies sued Apple, Samsung Electronics, and Sandisk with a patent-infringement lawsuit regarding portable MP3 players. The suit was filed in Marshall, Texas; this is a common location for patent infringement suits due to speedy trials and juries that often find in favor of the plaintiff.
Texas MP3 Technologies claimed infringement with U.S. patent 7,065,417, awarded in June 2006 to multimedia chip-maker SigmaTel, covering "an MPEG portable sound reproducing system and a method for reproducing sound data compressed using the MPEG method."
<ref>{{cite web|title=Texas MP3 Technologies claims the companies infringed its patent covering 'an MPEG portable sound reproducing system'|url=http://www.infoworld.com/article/07/02/26/HNmp3lawsuits_1.html|author=Martyn Williams|date=2007-02-26|publisher=IDG News Service}}</ref>


== {{anchor|Licensing and patent issues}}Licensing, ownership, and legislation ==
] also claims ownership of several patents relating to MP3 encoding and compression. In November 2006, (prior to the companies' merger) Alcatel filed a lawsuit against ] (see ]), alleging infringement of seven of its patents. On February 23, ] a San Diego court upheld the suit, and awarded ] a record-breaking $1.52bn in damages.<ref>{{cite web|title=BBC report of the Alcatel-Lucent lawsuit verdict|url=http://news.bbc.co.uk/1/hi/business/6388273.stm}}</ref> ] has said it will appeal the verdict, maintaining that the federal jury's decision is "unsupported by the law or facts", since ] had already paid $16m to license the technology from ], which, it claims, is "the industry-recognized rightful licensor".
<ref>{{cite web|title=Microsoft's Patent Disputes with Alcatel-Lucent, AT&T Make Waves|url=http://www.eweek.com/article2/0,1895,2098063,00.asp|author=Joe Wilcox|date=2007-02-23}}</ref>.
A week later on March 2, U.S. District Judge Rudi Brewster ruled from the bench in a related suit and dismissed all of Alcatel-Lucent's patents claims relating to speech recognition. Alcatel-Lucent plans to appeal the ruling.
<ref>{{cite web|title=Microsoft wins in second Alcatel-Lucent patent suit|url=http://news.zdnet.com/2100-3513_22-6163828.html|author=Anne Broache|date=2007-03-02|publisher=CNET News.com, published on ZDNet news}}</ref>


The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology became substantially patent-free on 16 April 2017 (see below). MP3 patents expired in the US between 2007 and 2017. In the past, many organizations have claimed ownership of ]s related to MP3 decoding or encoding. These claims led to several legal threats and actions from a variety of sources. As a result, in countries that allow ]s, uncertainty about which patents must have been licensed to create MP3 products without committing patent infringement was common in the early stages of the technology's adoption.
In short, with Thomson, Fraunhofer IIS, Sisvel (and its US subsidiary Audio MPEG), Texas MP3 Technologies, and Alcatel-Lucent all claiming legal control of relevant MP3 patents related to decoders, the legal status of MP3 remains unclear in countries that permit software patents.


The initial near-complete MPEG-1 standard (parts 1, 2, and 3) was publicly available on 6 December 1991 as ISO CD 11172.<ref name="Patel" /><ref name="mpegfa31.txt" /> In most countries, patents cannot be filed after ] has been made public, and patents expire 20 years after the initial filing date, which can be up to 12 months later for filings in other countries. As a result, patents required to implement MP3 expired in most countries by December 2012, 21 years after the publication of ISO CD 11172.
==Alternative technologies==
{{main|List of codecs}}
Many other lossy and lossless audio ]s exist. Among these, mp3PRO, AAC, and MP2 are all members of the same technological family as MP3 and depend on roughly similar ]s. The ] owns many of the basic ]s underlying these codecs as well, with others held by ], ], ], and ].


An exception is the United States, where patents in force but filed before 8 June 1995 expire after the later of 17 years from the issue date or 20 years from the priority date. A lengthy patent prosecution process may result in a patent issued much later than normally expected (see ]s). The various MP3-related patents expired on dates ranging from 2007 to 2017 in the United States.<ref name="big-list" /> Patents for anything disclosed in ISO CD 11172 filed a year or more after its publication are questionable. If only the known MP3 patents filed by December 1992 are considered, then MP3 decoding has been patent-free in the US since 22 September 2015, when {{US patent|5812672}}, which had a PCT filing in October 1992, expired.<ref name="Cogliati" /><ref name="US5812672" /><ref name="Patent expiration" /> If the longest-running patent mentioned in the aforementioned references is taken as a measure, then the MP3 technology became patent-free in the United States on 16 April 2017, when {{US patent|6009399}}, held<ref>{{Cite web|url=https://patents.google.com/patent/US6009399/en|title=Method and apparatus for encoding digital signals employing bit allocation using combinations of different threshold models to achieve desired bit rates|access-date=21 January 2023|archive-date=21 January 2023|archive-url=https://web.archive.org/web/20230121152351/https://patents.google.com/patent/US6009399/en|url-status=live}}</ref> and administered by ],<ref>{{cite web|url=http://mp3licensing.com/patents/index.html|title=mp3licensing.com – Patents|work=mp3licensing.com|access-date=10 May 2008|archive-date=9 May 2008|archive-url=https://web.archive.org/web/20080509182032/http://www.mp3licensing.com/patents/index.html|url-status=live}}</ref> expired. As a result, many ] projects, such as the ], have decided to start shipping MP3 support by default, and users will no longer have to resort to installing unofficial packages maintained by third party software repositories for MP3 playback or encoding.<ref>{{Cite web| url=https://fedoramagazine.org/full-mp3-support-coming-soon-to-fedora/| title=Full MP3 support coming soon to Fedora| date=2017-05-05| access-date=17 June 2017| archive-date=27 June 2017| archive-url=https://web.archive.org/web/20170627062915/https://fedoramagazine.org/full-MP3-support-coming-soon-to-fedora/| url-status=live}}</ref>
In a 2005 listening test<ref name="listening-test-128-2006" /> that compared the performance of the ] MP3 encoder against more modern compression formats at 128 kbit/s, it was found that there was no statistically significant difference between the results for LAME, ], several AAC encoders and WMA. However, a test at a very low bit rate of 32 kbit/s<ref name="listening-test-32-2004" />, showed that MP3 was significantly worse than the more modern codecs at that lower bit rate.

] (formerly called Thomson Consumer Electronics) claimed to control MP3 licensing of the Layer 3 patents in many countries, including the United States, Japan, Canada, and EU countries.<ref name="ffii" /> Technicolor had been actively enforcing these patents.<ref name="Technicolor" /> MP3 license revenues from Technicolor's administration generated about €100 million for the Fraunhofer Society in 2005.<ref name="Kistenfeger" /> In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and Thomson. To make, sell or distribute products using the standard and thus our patents, you need to obtain a license under these patents from us."<ref name="chillingeffects" /> This led to the situation where the ] MP3 encoder project could not offer its users official binaries that could run on their computer. The project's position was that as source code, LAME was simply a description of how an MP3 encoder ''could'' be implemented. Unofficially, compiled binaries were available from other sources.

Sisvel S.p.A., a Luxembourg-based company, administers licenses for patents applying to MPEG Audio.<ref>{{cite web | url = http://www.sisvel.com/licensing-programs/audio-and-video-coding-decoding/mpeg-audio/introduction | title = SISVEL's MPEG Audio licensing programme | access-date = 8 February 2017 | archive-date = 11 February 2017 | archive-url = https://web.archive.org/web/20170211075921/http://www.sisvel.com/licensing-programs/audio-and-video-coding-decoding/mpeg-audio/introduction | url-status = live }}</ref> They, along with its United States subsidiary Audio MPEG, Inc. previously sued Thomson for patent infringement on MP3 technology,<ref name="ZDNet India" /> but those disputes were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola followed soon after and signed with Sisvel to license MP3-related patents in December 2005.<ref name="SISVEL" /> Except for three patents, the US patents administered by Sisvel<ref>{{cite web |url = http://www.sisvel.com/MPEG_Audio/US_Patents.pdf |title = US MPEG Audio patents |publisher = Sisvel |access-date = 7 April 2017 |archive-date = 27 October 2016 |archive-url = https://web.archive.org/web/20161027094014/http://www.sisvel.com/MPEG_Audio/US_Patents.pdf |url-status = dead }}</ref> had all expired in 2015. The three exceptions are: {{US patent|5878080}}, expired February 2017; {{US patent|5850456}}, expired February 2017; and {{US patent|5960037}}, expired 9 April 2017. As of around the first quarter of 2023, Sisvel's licensing program has become a legacy.<ref>{{cite web |title=Licensing Programs - Legacy programs |url=https://www.sisvel.com/licensing-programs/legacy-programs |website=www.sisvel.com |access-date=15 September 2023 |archive-url=https://web.archive.org/web/20230219230637/https://www.sisvel.com/licensing-programs/legacy-programs |archive-date=February 19, 2023 |language=en-gb}}</ref>

In September 2006, German officials seized MP3 players from ]'s booth at the ] in Berlin after an Italian patents firm won an injunction on behalf of Sisvel against SanDisk in a dispute over licensing rights. The injunction was later reversed by a Berlin judge,<ref name="SanDisk MP3 seizure" /> but that reversal was in turn blocked the same day by another judge from the same court, "bringing the Patent Wild West to Germany" in the words of one commentator.<ref name="Patent Wild West" /> In February 2007, Texas MP3 Technologies sued Apple, Samsung Electronics and Sandisk in ], claiming infringement of a portable MP3 player patent that Texas MP3 said it had been assigned. Apple, Samsung, and Sandisk all settled the claims against them in January 2009.<ref name="law360" /><ref name="Kelly" />

] has asserted several MP3 coding and compression patents, allegedly inherited from AT&T-Bell Labs, in litigation of its own. In November 2006, before the companies' merger, ] for allegedly infringing seven patents. On 23 February 2007, a San Diego jury awarded Alcatel-Lucent US $1.52 billion in damages for infringement of two of them.<ref name="MP3 payout" /> The court subsequently revoked the award, however, finding that one patent had not been infringed and that the other was not owned by Alcatel-Lucent; it was co-owned by ] and Fraunhofer, who had licensed it to ], the judge ruled.<ref name="Microsoft wins reversal" /> That defense judgment was upheld on appeal in 2008.<ref name="Alcatel-Lucent" />

== Alternative technologies ==
{{sound|filename=Test ogg mp3 48kbps.wav|title=Comparison between MP3 and Vorbis|description=The first is uncompressed WAV file. The second is a Vorbis file encoded at {{nowrap|48 kbit/s}}, and third is an MP3 encoded at {{nowrap|48 kbit/s}} using ].}}
{{Main|List of codecs}}

Other lossy formats exist. Among these, ] (AAC) is the most widely used, and was designed to be the successor to MP3. There also exist other lossy formats such as ] and ]. They are members of the same technological family as MP3 and depend on roughly similar ] and MDCT algorithms. Whereas MP3 uses a hybrid coding approach that is part MDCT and part ], AAC is purely MDCT, significantly improving compression efficiency.<ref name="brandenburg"/> Many of the basic ]s underlying these formats are held by Fraunhofer Society, Alcatel-Lucent, ],<ref name="brandenburg" /> ], ], ], ], ], ], ],<ref>{{cite web |title=Via Licensing Announces Updated AAC Joint Patent License |url=https://www.businesswire.com/news/home/20090105005026/en/Licensing-Announces-Updated-AAC-Joint-Patent-License |website=] |access-date=18 June 2019 |date=5 January 2009 |archive-date=18 June 2019 |archive-url=https://web.archive.org/web/20190618122721/https://www.businesswire.com/news/home/20090105005026/en/Licensing-Announces-Updated-AAC-Joint-Patent-License |url-status=live }}</ref> ], ], ], ], and ].<ref>{{cite web |title=AAC Licensors |url=http://www.via-corp.com/us/en/licensing/aac/licensors.html |website=Via Corp |access-date=6 July 2019 |archive-date=28 June 2019 |archive-url=https://web.archive.org/web/20190628173314/http://www.via-corp.com/us/en/licensing/aac/licensors.html }}</ref>

When the digital audio player market was taking off, MP3 was widely adopted as the standard hence the popular name "MP3 player". Sony was an exception and used their own ] codec taken from their ] format, which Sony claimed was better.<ref>{{Cite news|url=https://www.nytimes.com/1999/09/30/technology/news-watch-new-player-from-sony-will-give-a-nod-to-mp3.html|title=NEWS WATCH; New Player from Sony Will Give a Nod to MP3|newspaper=The New York Times|date=30 September 1999|last1=Marriott|first1=Michel|access-date=24 September 2020|archive-date=3 July 2021|archive-url=https://web.archive.org/web/20210703065644/https://www.nytimes.com/1999/09/30/technology/news-watch-new-player-from-sony-will-give-a-nod-to-mp3.html|url-status=live}}</ref> Following criticism and lower than expected ] sales, in 2004 Sony for the first time introduced native MP3 support to its Walkman players.<ref>{{Cite web|url=https://www.cnet.com/reviews/sony-nw-e100-review/|title=Sony NW-E105 Network Walkman|access-date=24 September 2020|archive-date=31 October 2020|archive-url=https://web.archive.org/web/20201031221331/https://www.cnet.com/reviews/sony-nw-e100-review/|url-status=live}}</ref>

There are also open compression formats like ] and ] that are available free of charge and without any known patent restrictions. Some of the newer audio compression formats, such as AAC, WMA Pro, Vorbis, and Opus, are free of some limitations inherent to the MP3 format that cannot be overcome by any MP3 encoder.<ref name="big-list" /><ref>{{cite conference|eprint=1602.04845|author=Jean-Marc Valin |author2=Gregory Maxwell |author3=Timothy B. Terriberry |author4=Koen Vos |title=High-Quality, Low-Delay Music Coding in the Opus Codec|conference=135th AES Convention|date=October 2013|quote=Its CBR produces packets with exactly the size the encoder requested, without a bit reservoir to imposes additional buffering delays, as found in codecs such as MP3 or AAC-LD. is most noticeable in low-bitrate MP3s.}}</ref>

Besides lossy compression methods, ]s are a significant alternative to MP3 because they provide unaltered audio content, though with an increased file size compared to lossy compression. Lossless formats include ] (Free Lossless Audio Codec), ] and many others.


==See also== ==See also==
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*]
*] *]
*] *] (WMA)
*]
*]


==References== == References ==
{{reflist|refs=
<references/>
<ref name="mp3-name">{{cite web | url = http://www.businesswire.com/news/home/20050712005686/en/Fraunhofer-IIS-Happy-Birthday-MP3! | title = Happy Birthday MP3! | publisher = Fraunhofer IIS | date = 12 July 2005 | access-date = 18 July 2010 | archive-date = 11 December 2014 | archive-url = https://web.archive.org/web/20141211110033/http://www.businesswire.com/news/home/20050712005686/en/Fraunhofer-IIS-Happy-Birthday-MP3! | url-status = dead }}</ref>
{{ref RFC|3003}}
{{ref RFC|3555}}
{{ref RFC|5219}}
<ref name="11172-3">{{cite web | url = http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=22412 | title = ISO/IEC 11172-3:1993&nbsp;– Information technology&nbsp;— Coding of moving pictures and associated audio for digital storage media at up to about 1,5&nbsp;Mbit/s&nbsp;— Part 3: Audio | publisher = ISO | year = 1993 | access-date = 14 July 2010 | archive-date = 28 May 2012 | archive-url = https://web.archive.org/web/20120528230220/http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=22412 | url-status = live }}</ref>
<ref name="13818-3">{{cite web | url = http://www.iso.org/iso/iso_catalogue/catalogue_ics/catalogue_detail_ics.htm?csnumber=22991 | title = ISO/IEC 13818-3:1995&nbsp;– Information technology&nbsp;— Generic coding of moving pictures and associated audio information&nbsp;— Part 3: Audio | publisher = ISO | year = 1995 | access-date = 14 July 2010 | archive-date = 12 January 2012 | archive-url = https://web.archive.org/web/20120112191104/http://www.iso.org/iso/iso_catalogue/catalogue_ics/catalogue_detail_ics.htm?csnumber=22991 | url-status = live }}</ref>
<ref name="Jayant1993">{{ cite journal | doi = 10.1109/5.241504 | last1 = Jayant | first1 = Nikil | author1-link=Nikil Jayant |last2 = Johnston | first2 = James | last3 = Safranek | first3 = Robert | journal = Proceedings of the IEEE | volume = 81 | issue = 10 | pages = 1385–1422 | date = October 1993 | title = Signal Compression Based on Models of Human Perception }}</ref>


<!-- <ref name="Chiariglione">{{ cite web|url=http://ride.chiariglione.org/MPEG%27s_1st_steps.php |title=Riding the Media Bits&nbsp;— MPEG's first Steps |first=Leonardo |last=Chiariglione |date=6 September 2009 |access-date=4 December 2014 |archive-url=https://web.archive.org/web/20111101091827/http://ride.chiariglione.org/MPEG%27s_1st_steps.php |archive-date=1 November 2011 }}</ref> -->
==External links==
*
* — How MP3 was invented, by Fraunhofer IIS
*
*
{{MediaCompression}}


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<ref name="neuron2-cd-1991">{{ cite web | url = http://ecee.colorado.edu/~fmeyer/class/ecen4532/mpeg1-layerIII.pdf | title = CD 11172-3 – CODING OF MOVING PICTURES AND ASSOCIATED AUDIO FOR DIGITAL STORAGE MEDIA AT UP TO ABOUT 1.5&nbsp;MBIT/s Part 3 AUDIO | author = ISO | date = November 1991 | access-date = 17 July 2010 | archive-url = https://web.archive.org/web/20131230235927/http://ecee.colorado.edu/~fmeyer/class/ecen4532/mpeg1-layerIII.pdf | archive-date = 30 December 2013 }}</ref>
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| bibcode = 1959ASAJ...31.1253E }}</ref>
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| date = March 1982 | title = Algorithm for Extraction of Pitch and Pitch Salience from Complex Tonal Signals | issue = 3
| bibcode = 1982ASAJ...71..679T }}</ref>
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| date = December 1979 | title = Optimizing Digital Speech Coders by Exploiting Masking Properties of the Human Ear | issue = 6
| bibcode = 1979ASAJ...66.1647S }}</ref>
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<ref name="Eberhard">{{ cite book | url = http://asa.aip.org/books/ear.html | trans-title = The Ear as a Communication Receiver | title = Das Ohr als Nachrichtenempfänger | first1 = Eberhard | last1 = Zwicker | first2 = Richard | last2 = Feldtkeller | others = Trans. by Hannes Müsch, Søren Buus, and Mary Florentine | orig-date = 1967 | year = 1999 | access-date = 29 June 2008 | archive-url = https://web.archive.org/web/20000914080525/http://asa.aip.org/books/ear.html | archive-date = 14 September 2000 }}</ref>
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<ref name="Brandenburg">{{cite conference | last1 = Brandenburg | first1 = Karlheinz | last2 = Seitzer | first2 = Dieter | title = OCF: Coding High Quality Audio with Data Rates of {{nowrap|64 kbit/s}} | conference = 85th Convention of Audio Engineering Society | date = 3–6 November 1988 | url = http://www.aes.org/e-lib/browse.cfm?elib=4721 | access-date = 18 March 2008 | archive-date = 4 June 2008 | archive-url = https://web.archive.org/web/20080604034512/http://www.aes.org/e-lib/browse.cfm?elib=4721 | url-status = live }}</ref>
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| date = February 1988 | title = Transform Coding of Audio Signals Using Perceptual Noise Criteria
}}</ref>
<ref name="BusinessWeek_2007">{{Cite news | first = Jack | last = Ewing | title = How MP3 Was Born | work = ] | date = 5 March 2007 | url = https://www.bloomberg.com/news/articles/2007-03-05/how-mp3-was-bornbusinessweek-business-news-stock-market-and-financial-advice | access-date = 24 July 2007 | archive-date = 15 March 2016 | archive-url = https://web.archive.org/web/20160315061732/http://www.bloomberg.com/news/articles/2007-03-05/how-mp3-was-bornbusinessweek-business-news-stock-market-and-financial-advice | url-status = live }}</ref>
<ref name="Sterne2012_Vega">{{cite book|author=Jonathan Sterne|title=MP3: The Meaning of a Format|url=https://books.google.com/books?id=O9bcwTHMpN0C&pg=PA178|date=17 July 2012|publisher=Duke University Press|isbn=978-0-8223-5287-7|page=178}}</ref>
<ref name="santa-clara-1990">{{ cite press release | url = http://mpeg.chiariglione.org/meetings/santa_clara90/santa_clara_press.htm | title = Status report of ISO MPEG | publisher = ] | date = September 1990 | archive-url = https://web.archive.org/web/20100214044029/http://mpeg.chiariglione.org/meetings/santa_clara90/santa_clara_press.htm | archive-date = 14 February 2010 }}</ref>
<ref name="Aspec">{{Cite journal | url = http://www.aes.org/e-lib/browse.cfm?elib=5682 | journal = AES E-Library | title = Aspec-Adaptive Spectral Entropy Coding of High Quality Music Signals | year = 1991 | access-date = 24 August 2010 | archive-date = 11 May 2011 | archive-url = https://web.archive.org/web/20110511083910/http://www.aes.org/e-lib/browse.cfm?elib=5682 | url-status = live }}</ref>
<ref name="sydney1993">{{ cite press release | url = http://mpeg.chiariglione.org/meetings/sydney93/sydney_press.htm | title = Adopted at 22nd WG11 meeting | publisher = ] | date = 2 April 1993 | access-date = 18 July 2010 | archive-url = https://web.archive.org/web/20100806161942/http://mpeg.chiariglione.org/meetings/sydney93/sydney_press.htm | archive-date = 6 August 2010 }}</ref>
<ref name="Brandenburg1997">{{cite journal | url = http://www.aes.org/e-lib/browse.cfm?elib=7871 | title = Overview of MPEG Audio: Current and Future Standards for Low-Bit-Rate Audio Coding | last1 = Brandenburg | first1 = Karlheinz | last2 = Bosi | first2 = Marina | journal = Journal of the Audio Engineering Society | volume = 45 | issue = 1/2 | pages = 4–21 | date = February 1997 | access-date = 30 June 2008 | archive-date = 17 April 2009 | archive-url = https://web.archive.org/web/20090417030540/http://www.aes.org/e-lib/browse.cfm?elib=7871 | url-status = live }}</ref>
<ref name="MPEG-2.5">{{ cite web | url = http://www.iis.fraunhofer.de/EN/bf/amm/projects/mp3/index.jsp | archive-url = https://web.archive.org/web/20080124200925/http://www.iis.fraunhofer.de/EN/bf/amm/projects/mp3/index.jsp | archive-date = 24 January 2008 | publisher = ] | title = MP3 technical details (MPEG-2 and MPEG-2.5) | quote = "MPEG-2.5" is the name of a proprietary extension developed by Fraunhofer IIS. It enables MP3 to work satisfactorily at very low bitrates and introduces the additional sampling rates 8&nbsp;kHz, 11.025&nbsp;kHz and 12&nbsp;kHz.
| date = September 2007 }}</ref>
<ref name="MPEG-2.5-2">{{cite web | first = Predrag | last = Supurovic | title = MPEG Audio Frame Header | date = 22 December 1999 | url = https://www.datavoyage.com/mpgscript/mpeghdr.htm | access-date = 29 May 2009 | archive-date = 7 September 2008 | archive-url = https://web.archive.org/web/20080907114653/http://www.datavoyage.com/mpgscript/mpeghdr.htm | url-status = live }}</ref>
<ref name="mp3tech-iso13818-3">{{cite web | url = http://www.mp3-tech.org/programmer/docs/iso13818-3.zip | format = ZIP | title = ISO/IEC 13818-3:1994(E) – Information Technology&nbsp;— Generic Coding of Moving Pictures and Associated Audio: Audio | date = 11 November 1994 | access-date = 4 August 2010 | archive-date = 13 June 2010 | archive-url = https://web.archive.org/web/20100613060642/http://mp3-tech.org/programmer/docs/iso13818-3.zip | url-status = live }}</ref>
<ref name="motherofmp3">{{Cite web | url=https://www.suzannevega.com/bio | work=The Official Community of Suzanne Vega | title=Suzanne Vega {{!}} Bio | access-date=2022-01-17 | archive-date=18 January 2022 | archive-url=https://web.archive.org/web/20220118183253/https://www.suzannevega.com/bio | url-status=live }}</ref>
<ref name="paris_press">{{ cite web | url = http://mpeg.chiariglione.org/meetings/paris94/paris_press.htm | title = Approved at 26th meeting (Paris) | author = MPEG | date = 25 March 1994 | access-date = 5 August 2010 | archive-url = https://web.archive.org/web/20100726103705/http://mpeg.chiariglione.org/meetings/paris94/paris_press.htm | archive-date = 26 July 2010 }}</ref>
<ref name="singapore_press">{{ cite web | url = http://mpeg.chiariglione.org/meetings/singapore94/singapore_press.htm | title = Approved at 29th meeting | date = 11 November 1994 | author = MPEG | access-date = 5 August 2010 | archive-url = https://web.archive.org/web/20100808100029/http://mpeg.chiariglione.org/meetings/singapore94/singapore_press.htm | archive-date = 8 August 2010 }}</ref>
<ref name="ISO/IEC TR 11172-5:1998">{{cite web | url = http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=25029 | title = ISO/IEC TR 11172-5:1998 – Information technology – Coding of moving pictures and associated audio for digital storage media at up to about 1,5&nbsp;Mbit/s – Part 5: Software simulation | author = ISO | access-date = 5 August 2010 | archive-date = 11 May 2011 | archive-url = https://web.archive.org/web/20110511043221/http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=25029 | url-status = live }}</ref>
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<ref name="MP3_Todays_Technology">{{ cite web | title = MP3 Today's Technology | work = Lots of Informative Information about Music | year = 2005 | url = http://www.513rocks.com/MP3_Todays_Technology_158.shtml
|archive-url=https://web.archive.org/web/20080704065939/http://513rocks.com/MP3_Todays_Technology_158.shtml |archive-date=4 July 2008
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<ref name="seattlepi">{{cite web | url = http://www.seattlepi.com/archives/1999/9902100013.asp | title = Tech-savvy Getting Music For A Song; Industry Frustrated That Internet Makes Free Music Simple | first = Ruth | last = Schubert | access-date = 22 November 2008 | date = 10 February 1999 | work = ] }}{{Dead link|date=August 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
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<ref name="Amorim">{{cite web | last = Amorim | first = Roberto | title = Results of {{nowrap|128 kbit/s}} Extension Public Listening Test | date = 3 August 2003 | url = http://listening-tests.freetzi.com/html/128kbps_Extension_public_listening_test_results.htm | access-date = 17 March 2007 | archive-date = 27 December 2011 | archive-url = https://web.archive.org/web/20111227161246/http://listening-tests.freetzi.com/html/128kbps_Extension_public_listening_test_results.htm | url-status = live }}</ref>
<ref name="listening-test-128-2006">{{cite web | last = Mares | first = Sebastian | title = Results of the public multiformat listening test @ 128 kbps | date = December 2005 | url = http://listening-tests.freetzi.com/mf-128-1/results.htm | access-date = 17 March 2007 | archive-date = 21 November 2011 | archive-url = https://web.archive.org/web/20111121130652/http://listening-tests.freetzi.com/mf-128-1/results.htm | url-status = live }}</ref>
<ref name="Dougherty">{{cite web | url = http://radar.oreilly.com/2009/03/the-sizzling-sound-of-music.html | title = The Sizzling Sound of Music | work = O'Reilly Radar | first = Dale | last = Dougherty | date = 1 March 2009 | access-date = 27 March 2009 | archive-date = 20 December 2009 | archive-url = https://web.archive.org/web/20091220055620/http://radar.oreilly.com/2009/03/the-sizzling-sound-of-music.html | url-status = live }}</ref>
<ref name="noisey">{{cite web|url=http://noisey.vice.com/blog/yntht-there-are-ghosts-in-your-mp3s|title=Meet the Musical Clairvoyant Who Finds Ghosts In Your MP3s|work=NOISEY|date=2015-03-18|access-date=25 April 2015|archive-date=29 April 2015|archive-url=https://web.archive.org/web/20150429151109/http://noisey.vice.com/blog/yntht-there-are-ghosts-in-your-mp3s|url-status=live}}</ref>
<ref name="schroeder2015">{{cite web|url=http://kernelmag.dailydot.com/issue-sections/features-issue-sections/12144/ghost-in-mp3-compression-audio/|title=The ghosts in the mp3|work=The Kernel |date=2015-03-15|access-date=25 April 2015|archive-date=14 June 2017|archive-url=https://web.archive.org/web/20170614081313/http://kernelmag.dailydot.com/issue-sections/features-issue-sections/12144/ghost-in-mp3-compression-audio/}}</ref>
<ref name="hull2015">{{cite web|url=https://news.virginia.edu/content/lost-and-found-uva-grad-student-discovers-ghosts-mp3|title=Lost and Found: U.Va. Grad Student Discovers Ghosts in the MP3|work=UVA Today|date=2015-02-23|access-date=25 April 2015|archive-date=13 June 2015|archive-url=https://web.archive.org/web/20150613002703/https://news.virginia.edu/content/lost-and-found-uva-grad-student-discovers-ghosts-mp3|url-status=live}}</ref>
<ref name="Maguire2014">{{Cite web |url=http://speech.di.uoa.gr/ICMC-SMC-2014/images/VOL_1/0243.pdf |title=The Ghost in the MP3 |access-date=25 April 2015 |archive-date=12 June 2015 |archive-url=https://web.archive.org/web/20150612184005/http://speech.di.uoa.gr/ICMC-SMC-2014/images/VOL_1/0243.pdf |url-status=live }}</ref>
<ref name="Woon-Seng">{{cite book | title = Embedded signal processing with the Micro Signal Architecture | url = https://books.google.com/books?id=Lg0aN3vYw20C&q=128+kbit+mp3&pg=PA382 | author = Woon-Seng Gan | author2 = Sen-Maw Kuo | page = 382 | isbn = 978-0-471-73841-1 | year = 2007 | publisher = ] | access-date = 16 November 2020 | archive-date = 10 March 2021 | archive-url = https://web.archive.org/web/20210310182738/https://books.google.com/books?id=Lg0aN3vYw20C&q=128+kbit+mp3&pg=PA382 | url-status = live }}</ref>
<ref name="Bouvigne">{{cite web | last = Bouvigne | first = Gabriel | title = freeformat at {{nowrap|640 kbit/s}} and foobar2000, possibilities? | date = 28 November 2006 | url = https://hydrogenaud.io/index.php?PHPSESSID=aimg728m4eib19iggvujst7ju3&topic=38808.msg452751#msg452751 | access-date = 15 September 2016 | archive-date = 19 September 2016 | archive-url = https://web.archive.org/web/20160919091413/https://hydrogenaud.io/index.php?PHPSESSID=aimg728m4eib19iggvujst7ju3&topic=38808.msg452751#msg452751 | url-status = live }}</ref>
<ref name="LAME_GPSYCHO">{{cite web | url = http://lame.sourceforge.net/vbr.php | work = LAME MP3 Encoder | title = GPSYCHO&nbsp;– Variable Bit Rate | access-date = 11 July 2009 | archive-date = 22 April 2009 | archive-url = https://web.archive.org/web/20090422172037/http://lame.sourceforge.net/vbr.php | url-status = live }}</ref>
<ref name="TwoLAME">{{cite web | url = http://www.twolame.org/doc/vbr.html | title = TwoLAME: MPEG Audio Layer II VBR | access-date = 11 July 2009 | archive-date = 3 July 2010 | archive-url = https://web.archive.org/web/20100703052530/http://www.twolame.org/doc/vbr.html | url-status = live }}</ref>
<ref name="MPEG-1 and MPEG-2 BC">{{cite web | author = ISO MPEG Audio Subgroup | url = http://mpeg.chiariglione.org/faq/mp1-aud/mp1-aud.htm#15 | title = MPEG Audio FAQ Version 9: MPEG-1 and MPEG-2 BC | access-date = 11 July 2009 | archive-date = 18 February 2010 | archive-url = https://web.archive.org/web/20100218081343/http://mpeg.chiariglione.org/faq/mp1-aud/mp1-aud.htm#15 | url-status = live }}</ref>
<ref name="brandenburg">{{ cite web | url = http://www.telos-systems.com/support/tech-talk/138-guest-papers/267-mp3-and-aac-explained | title = MP3 and AAC Explained | last = Brandenburg | first = Karlheinz | year = 1999 | format = PDF | archive-url = https://web.archive.org/web/20141019025919/http://www.telos-systems.com/support/tech-talk/138-guest-papers/267-mp3-and-aac-explained | archive-date = 19 October 2014 }}</ref>
<ref name="Limitations">{{ cite web | url = http://www.mp3-tech.org/content/?Mp3%20Limitations | title = MP3 Tech&nbsp;— Limitations | last = Bouvigne | first = Gabriel | year = 2003 | archive-url = https://web.archive.org/web/20110107101602/http://www.mp3-tech.org/content/?Mp3%20Limitations | archive-date = 7 January 2011 }}</ref>
<ref name="LAME Y">{{cite web | title = LAME Y switch | url = http://wiki.hydrogenaud.io/index.php?title=LAME_Y_switch | website = Hydrogenaudio Knowledgebase | access-date = 23 March 2015 | archive-date = 2 April 2015 | archive-url = https://web.archive.org/web/20150402132607/http://wiki.hydrogenaud.io/index.php?title=LAME_Y_switch | url-status = live }}</ref>
<ref name="Rae">{{cite web | last1 = Rae | first1 = Casey | title = Metadata and You | url = https://futureofmusic.org/blog/2009/08/06/metadata-and-you | website = Future of Music Coalition | access-date = 12 December 2014 | archive-date = 29 June 2017 | archive-url = https://web.archive.org/web/20170629225326/https://futureofmusic.org/blog/2009/08/06/metadata-and-you }}</ref>
<ref name="Patel">{{cite conference|title=Performance of a Software MPEG Video Decoder|first1=Ketan|last1=Patel|first2=Brian C.|last2=Smith|first3=Lawrence A.|last3=Rowe|conference=ACM Multimedia 1993 Conference|url=http://www.cs.unc.edu/~kmp/publications/mm93/MM93-paper.pdf|access-date=1 July 2019|archive-date=2 September 2019|archive-url=https://web.archive.org/web/20190902110246/http://www.cs.unc.edu/~kmp/publications/mm93/MM93-paper.pdf|url-status=live}}</ref>
<ref name="mpegfa31.txt">{{cite web | url=http://bmrc.berkeley.edu/research/mpeg/software/Old/mpegfa31.txt | title=The MPEG-FAQ, Version 3.1 | date=14 May 1994 | archive-url=https://web.archive.org/web/20090723213246/http://bmrc.berkeley.edu/research/mpeg/software/Old/mpegfa31.txt | archive-date=23 July 2009 }}</ref>
<ref name="big-list">{{cite web | title = A Big List of MP3 Patents (and supposed expiration dates) | url = http://www.tunequest.org/a-big-list-of-mp3-patents/20070226/ | work = tunequest | date = 26 February 2007 | access-date = 19 March 2007 | archive-date = 2 March 2007 | archive-url = https://web.archive.org/web/20070302043255/http://www.tunequest.org/a-big-list-of-mp3-patents/20070226/ | url-status = live }}</ref>
<ref name="Cogliati">{{cite web | url = http://www.kuro5hin.org/story/2008/7/18/232618/312 | title = Patent Status of MPEG-1, H.261 and MPEG-2 | work = ] | first = Josh | last = Cogliati | date = 20 July 2008 | access-date = 6 October 2009 | archive-date = 16 September 2008 | archive-url = https://web.archive.org/web/20080916215441/http://www.kuro5hin.org/story/2008/7/18/232618/312 | url-status = live }} This work failed to consider patent divisions and continuations.</ref>
<ref name="US5812672">{{USPTO Patent|patnum=5812672}}</ref>
<ref name="Patent expiration">{{cite web|url=http://www.osnews.com/story/24954/US_Patent_Expiration_for_MP3_MPEG-2_H_264|title=US Patent Expiration for MP3, MPEG-2, H.264|publisher=OSNews.com|access-date=22 July 2011|archive-date=2 April 2013|archive-url=https://web.archive.org/web/20130402184109/http://www.osnews.com/story/24954/US_Patent_Expiration_for_MP3_MPEG-2_H_264|url-status=live}}</ref>
<ref name="ffii">{{ cite web | title = Acoustic Data Compression&nbsp;– MP3 Base Patent | publisher = ] | date = 15 January 2005 | archive-url = https://web.archive.org/web/20070715144709/http://eupat.ffii.org/patents/samples/ep287578/index.en.html | archive-date = 15 July 2007 | url = http://eupat.ffii.org/patents/samples/ep287578/index.en.html | access-date = 24 July 2007 }}</ref>
<ref name="Technicolor">{{cite web | url=http://www.technicolor.com/en/hi/discover/intellectualproperty | title=Intellectual Property & Licensing | publisher=] | archive-url=https://web.archive.org/web/20110504042035/http://www.technicolor.com/en/hi/discover/intellectualproperty | archive-date=4 May 2011 }}</ref>
<ref name="Kistenfeger">{{ cite web|first=Muzinée |last=Kistenfeger |title=The Fraunhofer Society (Fraunhofer-Gesellschaft, FhG) |publisher=British Consulate-General Munich |date=July 2007 |url=http://www.britischebotschaft.de/en/embassy/r&t/notes/rt-fs005_Fraunhofer.html |archive-url=https://web.archive.org/web/20020818073018/http://www.britischebotschaft.de/en/embassy/r%26t/notes/rt-fs005_Fraunhofer.html |archive-date=18 August 2002 |access-date=24 July 2007 }}</ref>
<ref name="chillingeffects">{{cite web | title = Early MP3 Patent Enforcement | publisher = ] | date = 1 September 1998 | url = http://www.chillingeffects.org/patent/notice.cgi?NoticeID=464 | access-date = 24 July 2007 | archive-date = 19 August 2014 | archive-url = https://web.archive.org/web/20140819225409/https://www.chillingeffects.org/patent/notice.cgi?NoticeID=464 | url-status = dead }}</ref>
<ref name="ZDNet India">{{ cite web | title = Audio MPEG and Sisvel: Thomson sued for patent infringement in Europe and the United States&nbsp;— MP3 players stopped by customs | work = ZDNet India | date = 6 October 2005 | url = http://www.zdnetindia.com/news/pressreleases/stories/128960.html | archive-url = https://web.archive.org/web/20071011105618/http://zdnetindia.com/news/pressreleases/stories/128960.html | archive-date = 11 October 2007 | access-date = 24 July 2007 }}</ref>
<ref name="SISVEL">{{ cite web | url = http://www.sisvel.com/index.php/sisvel-news/156-sisvel-grants-motorola-an-mp3-and-mpeg-2-audio-patent-license | title = grants Motorola an MP3 and MPEG 2 audio patent license | publisher = SISVEL | date = 21 December 2005 | access-date = 18 January 2014 | archive-url = https://web.archive.org/web/20140121041554/http://www.sisvel.com/index.php/sisvel-news/156-sisvel-grants-motorola-an-mp3-and-mpeg-2-audio-patent-license | archive-date = 21 January 2014 }}</ref>
<ref name="SanDisk MP3 seizure">{{ cite web | first = Erica | last = Ogg | title = SanDisk MP3 seizure order overturned | work = ] | date = 7 September 2006 | url = http://news.cnet.com/2100-1047_3-6113326.html | access-date = 24 July 2007 | archive-url = https://web.archive.org/web/20121104164009/http://news.cnet.com/2100-1047_3-6113326.html | archive-date = 4 November 2012 }}</ref>
<ref name="Patent Wild West">{{cite web | title = Sisvel brings Patent Wild West into Germany | work = IPEG blog | date = 7 September 2006 | url = http://ipgeek.blogspot.com/2006/09/sisvels-brings-patent-wild-west-into.html | access-date = 24 July 2007 | archive-date = 23 May 2007 | archive-url = https://web.archive.org/web/20070523032100/http://ipgeek.blogspot.com/2006/09/sisvels-brings-patent-wild-west-into.html | url-status = live }}</ref>
<ref name="law360">{{ cite web | title = Apple, SanDisk Settle Texas MP3 Patent Spat | work = IP Law360 | date = 26 January 2009 | url = http://www.law360.com/registrations/user_registration?article_id=84475 | access-date = 16 August 2010 }}</ref>
<ref name="Kelly">{{ cite web | title = Baker Botts LLP Professionals: Lisa Catherine Kelly&nbsp;— Representative Engagements | work = ] | url = http://www.bakerbotts.com/lawyers/detail.aspx?id=2aa26940-06f4-44a3-865e-12b66912eed5 | access-date = 15 September 2016 |archive-url=https://web.archive.org/web/20141210220753/http://www.bakerbotts.com/lawyers/detail.aspx?id=2aa26940-06f4-44a3-865e-12b66912eed5 |archive-date=10 December 2014}}</ref>
<ref name="MP3 payout">{{cite news | url = http://news.bbc.co.uk/2/hi/business/6388273.stm | access-date = 30 June 2008 | work = ] | date = 22 February 2007 | title = Microsoft faces $1.5bn MP3 payout | archive-date = 2 November 2008 | archive-url = https://web.archive.org/web/20081102042713/http://news.bbc.co.uk/2/hi/business/6388273.stm | url-status = live }}</ref>
<ref name="Microsoft wins reversal">{{cite web | title = Microsoft wins reversal of MP3 patent decision | url = http://news.cnet.com/8301-10784_3-9755745-7.html | access-date = 17 August 2010 | website = ] | date = 6 August 2007 | archive-date = 30 December 2013 | archive-url = https://web.archive.org/web/20131230071338/http://news.cnet.com/8301-10784_3-9755745-7.html | url-status = live }}</ref>
<ref name="Alcatel-Lucent">{{ cite web|title=Court of Appeals for the Federal Circuit Decision |url=http://www.cafc.uscourts.gov/opinions/07-1546.pdf |date=25 September 2008 |archive-url=https://web.archive.org/web/20081029083229/http://www.cafc.uscourts.gov/opinions/07-1546.pdf |archive-date=29 October 2008 }}</ref>
}}

==Further reading==
* {{cite journal |url=http://computationalculture.net/article/reflections-on-the-mp3-format |journal=Computational Culture |date=9 November 2014 |author=Geert Lovink |title=Reflections on the MP3 Format: Interview with Jonathan Sterne |number=4 |issn=2047-2390 |author-link=Geert Lovink |access-date=14 August 2015 |archive-date=22 August 2015 |archive-url=https://web.archive.org/web/20150822035041/http://computationalculture.net/article/reflections-on-the-mp3-format |url-status=live }}

== External links ==
{{commons category|MP3}}
{{Prone to spam|date=April 2013}}
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* {{Webarchive|url=https://web.archive.org/web/20200211201051/https://www.mp3-history.com/ |date=11 February 2020 }}, The Story of MP3: How MP3 was invented, by Fraunhofer IIS.<!-- https://web.archive.org/web/20070610231859/http://www.iis.fraunhofer.de/EN/bf/amm/mp3history/mp3history03.jsp -->
* . {{Webarchive|url=https://web.archive.org/web/20190303201456/https://www.mp3newswire.net/sect/archive.htm |date=3 March 2019 }} – over 1000 articles from 1999 to 2011 focused on MP3 and digital audio.
* {{Webarchive|url=https://web.archive.org/web/20240410005848/https://mpeg.chiariglione.org/ |date=10 April 2024 }} – MPEG official website

{{Compression formats}}
{{MPEG}}
{{Music technology}}
{{Authority control}}

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Latest revision as of 05:37, 2 January 2025

Digital audio format For other uses, see MP3 (disambiguation). Not to be confused with MPEG-3.

MP3
Filename extension.mp3
.bit (before 1995)
Internet media type
  • audio/mpeg
  • audio/MPA
  • audio/mpa-robust
Developed byKarlheinz Brandenburg, Ernst Eberlein, Heinz Gerhäuser, Bernhard Grill, Jürgen Herre and Harald Popp (all of Fraunhofer Society), and others
Initial release6 December 1991; 33 years ago (1991-12-06)
Latest releaseISO/IEC 13818-3:1998
April 1998; 26 years ago (1998-04)
Type of formatLossy audio
Contained byMPEG-ES
Standards
Open format?Yes
Free format?Expired patents

MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices.

Originally defined in 1991 as the third audio format of the MPEG-1 standard, it was retained and further extended—defining additional bit rates and support for more audio channels—as the third audio format of the subsequent MPEG-2 standard. MP3 as a file format commonly designates files containing an elementary stream of MPEG-1 Audio or MPEG-2 Audio encoded data, without other complexities of the MP3 standard. Concerning audio compression, which is its most apparent element to end-users, MP3 uses lossy compression to encode data using inexact approximations and the partial discarding of data, allowing for a large reduction in file sizes when compared to uncompressed audio. The combination of small size and acceptable fidelity led to a boom in the distribution of music over the Internet in the late 1990s, with MP3 serving as an enabling technology at a time when bandwidth and storage were still at a premium. The MP3 format soon became associated with controversies surrounding copyright infringement, music piracy, and the file-ripping and sharing services MP3.com and Napster, among others. With the advent of portable media players (including "MP3 players"), a product category also including smartphones, MP3 support remains near-universal and a de facto standard for digital audio.

History

The Moving Picture Experts Group (MPEG) designed MP3 as part of its MPEG-1, and later MPEG-2, standards. MPEG-1 Audio (MPEG-1 Part 3), which included MPEG-1 Audio Layer I, II, and III, was approved as a committee draft for an ISO/IEC standard in 1991, finalized in 1992, and published in 1993 as ISO/IEC 11172-3:1993. An MPEG-2 Audio (MPEG-2 Part 3) extension with lower sample and bit rates was published in 1995 as ISO/IEC 13818-3:1995. It requires only minimal modifications to existing MPEG-1 decoders (recognition of the MPEG-2 bit in the header and addition of the new lower sample and bit rates).

Background

Further information: Linear predictive coding and Modified discrete cosine transform

The MP3 lossy compression algorithm takes advantage of a perceptual limitation of human hearing called auditory masking. In 1894, the American physicist Alfred M. Mayer reported that a tone could be rendered inaudible by another tone of lower frequency. In 1959, Richard Ehmer described a complete set of auditory curves regarding this phenomenon. Between 1967 and 1974, Eberhard Zwicker did work in the areas of tuning and masking of critical frequency-bands, which in turn built on the fundamental research in the area from Harvey Fletcher and his collaborators at Bell Labs.

Perceptual coding was first used for speech coding compression with linear predictive coding (LPC), which has origins in the work of Fumitada Itakura (Nagoya University) and Shuzo Saito (Nippon Telegraph and Telephone) in 1966. In 1978, Bishnu S. Atal and Manfred R. Schroeder at Bell Labs proposed an LPC speech codec, called adaptive predictive coding, that used a psychoacoustic coding-algorithm exploiting the masking properties of the human ear. Further optimization by Schroeder and Atal with J.L. Hall was later reported in a 1979 paper. That same year, a psychoacoustic masking codec was also proposed by M. A. Krasner, who published and produced hardware for speech (not usable as music bit-compression), but the publication of his results in a relatively obscure Lincoln Laboratory Technical Report did not immediately influence the mainstream of psychoacoustic codec-development.

The discrete cosine transform (DCT), a type of transform coding for lossy compression, proposed by Nasir Ahmed in 1972, was developed by Ahmed with T. Natarajan and K. R. Rao in 1973; they published their results in 1974. This led to the development of the modified discrete cosine transform (MDCT), proposed by J. P. Princen, A. W. Johnson and A. B. Bradley in 1987, following earlier work by Princen and Bradley in 1986. The MDCT later became a core part of the MP3 algorithm.

Ernst Terhardt and other collaborators constructed an algorithm describing auditory masking with high accuracy in 1982. This work added to a variety of reports from authors dating back to Fletcher, and to the work that initially determined critical ratios and critical bandwidths.

In 1985, Atal and Schroeder presented code-excited linear prediction (CELP), an LPC-based perceptual speech-coding algorithm with auditory masking that achieved a significant data compression ratio for its time. IEEE's refereed Journal on Selected Areas in Communications reported on a wide variety of (mostly perceptual) audio compression algorithms in 1988. The "Voice Coding for Communications" edition published in February 1988 reported on a wide range of established, working audio bit compression technologies, some of them using auditory masking as part of their fundamental design, and several showing real-time hardware implementations.

Development

The genesis of the MP3 technology is fully described in a paper from Professor Hans Musmann, who chaired the ISO MPEG Audio group for several years. In December 1988, MPEG called for an audio coding standard. In June 1989, 14 audio coding algorithms were submitted. Because of certain similarities between these coding proposals, they were clustered into four development groups. The first group was ASPEC, by Fraunhofer Gesellschaft, AT&T, France Telecom, Deutsche and Thomson-Brandt. The second group was MUSICAM, by Matsushita, CCETT, ITT and Philips. The third group was ATAC (ATRAC Coding), by Fujitsu, JVC, NEC and Sony. And the fourth group was SB-ADPCM, by NTT and BTRL.

The immediate predecessors of MP3 were "Optimum Coding in the Frequency Domain" (OCF), and Perceptual Transform Coding (PXFM). These two codecs, along with block-switching contributions from Thomson-Brandt, were merged into a codec called ASPEC, which was submitted to MPEG, and which won the quality competition, but that was mistakenly rejected as too complex to implement. The first practical implementation of an audio perceptual coder (OCF) in hardware (Krasner's hardware was too cumbersome and slow for practical use), was an implementation of a psychoacoustic transform coder based on Motorola 56000 DSP chips.

Another predecessor of the MP3 format and technology is to be found in the perceptual codec MUSICAM based on an integer arithmetics 32 sub-bands filter bank, driven by a psychoacoustic model. It was primarily designed for Digital Audio Broadcasting (digital radio) and digital TV, and its basic principles were disclosed to the scientific community by CCETT (France) and IRT (Germany) in Atlanta during an IEEE-ICASSP conference in 1991, after having worked on MUSICAM with Matsushita and Philips since 1989.

This codec incorporated into a broadcasting system using COFDM modulation was demonstrated on air and in the field with Radio Canada and CRC Canada during the NAB show (Las Vegas) in 1991. The implementation of the audio part of this broadcasting system was based on a two-chip encoder (one for the subband transform, one for the psychoacoustic model designed by the team of G. Stoll (IRT Germany), later known as psychoacoustic model I) and a real-time decoder using one Motorola 56001 DSP chip running an integer arithmetics software designed by Y.F. Dehery's team (CCETT, France). The simplicity of the corresponding decoder together with the high audio quality of this codec using for the first time a 48 kHz sampling rate, a 20 bits/sample input format (the highest available sampling standard in 1991, compatible with the AES/EBU professional digital input studio standard) were the main reasons to later adopt the characteristics of MUSICAM as the basic features for an advanced digital music compression codec.

During the development of the MUSICAM encoding software, Stoll and Dehery's team made thorough use of a set of high-quality audio assessment material selected by a group of audio professionals from the European Broadcasting Union, and later used as a reference for the assessment of music compression codecs. The subband coding technique was found to be efficient, not only for the perceptual coding of high-quality sound materials but especially for the encoding of critical percussive sound materials (drums, triangle,...), due to the specific temporal masking effect of the MUSICAM sub-band filterbank (this advantage being a specific feature of short transform coding techniques).

As a doctoral student at Germany's University of Erlangen-Nuremberg, Karlheinz Brandenburg began working on digital music compression in the early 1980s, focusing on how people perceive music. He completed his doctoral work in 1989. MP3 is directly descended from OCF and PXFM, representing the outcome of the collaboration of Brandenburg — working as a postdoctoral researcher at AT&T-Bell Labs with James D. Johnston ("JJ") of AT&T-Bell Labs — with the Fraunhofer Institute for Integrated Circuits, Erlangen (where he worked with Bernhard Grill and four other researchers – "The Original Six"), with relatively minor contributions from the MP2 branch of psychoacoustic sub-band coders. In 1990, Brandenburg became an assistant professor at Erlangen-Nuremberg. While there, he continued to work on music compression with scientists at the Fraunhofer Society's Heinrich Herz Institute. In 1993, he joined the staff of Fraunhofer HHI. An acapella version of the song "Tom's Diner" by Suzanne Vega was the first song used by Brandenburg to develop the MP3 format. It was used as a benchmark to see how well MP3's compression algorithm handled the human voice. Brandenburg adopted the song for testing purposes, listening to it again and again each time he refined the compression algorithm, making sure it did not adversely affect the reproduction of Vega's voice. Accordingly, he dubbed Vega the "Mother of MP3". Instrumental music had been easier to compress, but Vega's voice sounded unnatural in early versions of the format. Brandenburg eventually met Vega and heard Tom's Diner performed live.

Standardization

In 1991, two available proposals were assessed for an MPEG audio standard: MUSICAM (Masking pattern adapted Universal Subband Integrated Coding And Multiplexing) and ASPEC (Adaptive Spectral Perceptual Entropy Coding). The MUSICAM technique, proposed by Philips (Netherlands), CCETT (France), the Institute for Broadcast Technology (Germany), and Matsushita (Japan), was chosen due to its simplicity and error robustness, as well as for its high level of computational efficiency. The MUSICAM format, based on sub-band coding, became the basis for the MPEG Audio compression format, incorporating, for example, its frame structure, header format, sample rates, etc.

While much of MUSICAM technology and ideas were incorporated into the definition of MPEG Audio Layer I and Layer II, the filter bank alone and the data structure based on 1152 samples framing (file format and byte-oriented stream) of MUSICAM remained in the Layer III (MP3) format, as part of the computationally inefficient hybrid filter bank. Under the chairmanship of Professor Musmann of the Leibniz University Hannover, the editing of the standard was delegated to Leon van de Kerkhof (Netherlands), Gerhard Stoll (Germany), and Yves-François Dehery (France), who worked on Layer I and Layer II. ASPEC was the joint proposal of AT&T Bell Laboratories, Thomson Consumer Electronics, Fraunhofer Society, and CNET. It provided the highest coding efficiency.

A working group consisting of van de Kerkhof, Stoll, Leonardo Chiariglione (CSELT VP for Media), Yves-François Dehery, Karlheinz Brandenburg (Germany) and James D. Johnston (United States) took ideas from ASPEC, integrated the filter bank from Layer II, added some of their ideas such as the joint stereo coding of MUSICAM and created the MP3 format, which was designed to achieve the same quality at 128 kbit/s as MP2 at 192 kbit/s.

The algorithms for MPEG-1 Audio Layer I, II and III were approved in 1991 and finalized in 1992 as part of MPEG-1, the first standard suite by MPEG, which resulted in the international standard ISO/IEC 11172-3 (a.k.a. MPEG-1 Audio or MPEG-1 Part 3), published in 1993. Files or data streams conforming to this standard must handle sample rates of 48k, 44100, and 32k and continue to be supported by current MP3 players and decoders. Thus the first generation of MP3 defined 14 × 3 = 42 interpretations of MP3 frame data structures and size layouts.

The compression efficiency of encoders is typically defined by the bit rate because the compression ratio depends on the bit depth and sampling rate of the input signal. Nevertheless, compression ratios are often published. They may use the compact disc (CD) parameters as references (44.1 kHz, 2 channels at 16 bits per channel or 2×16 bit), or sometimes the Digital Audio Tape (DAT) SP parameters (48 kHz, 2×16 bit). Compression ratios with this latter reference are higher, which demonstrates the problem with the use of the term compression ratio for lossy encoders.

Karlheinz Brandenburg used a CD recording of Suzanne Vega's song "Tom's Diner" to assess and refine the MP3 compression algorithm. This song was chosen because of its nearly monophonic nature and wide spectral content, making it easier to hear imperfections in the compression format during playbacks. This particular track has an interesting property in that the two channels are almost, but not completely, the same, leading to a case where Binaural Masking Level Depression causes spatial unmasking of noise artifacts unless the encoder properly recognizes the situation and applies corrections similar to those detailed in the MPEG-2 AAC psychoacoustic model. Some more critical audio excerpts (glockenspiel, triangle, accordion, etc.) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.

Going public

A reference simulation software implementation, written in the C language and later known as ISO 11172-5, was developed (in 1991–1996) by the members of the ISO MPEG Audio committee to produce bit-compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). It was approved as a committee draft of the ISO/IEC technical report in March 1994 and printed as document CD 11172-5 in April 1994. It was approved as a draft technical report (DTR/DIS) in November 1994, finalized in 1996 and published as international standard ISO/IEC TR 11172-5:1998 in 1998. The reference software in C language was later published as a freely available ISO standard. Working in non-real time on several operating systems, it was able to demonstrate the first real-time hardware decoding (DSP based) of compressed audio. Some other real-time implementations of MPEG Audio encoders and decoders were available for digital broadcasting (radio DAB, television DVB) towards consumer receivers and set-top boxes.

On 7 July 1994, the Fraunhofer Society released the first software MP3 encoder, called l3enc. The filename extension .mp3 was chosen by the Fraunhofer team on 14 July 1995 (previously, the files had been named .bit). With the first real-time software MP3 player WinPlay3 (released 9 September 1995) many people were able to encode and play back MP3 files on their PCs. Because of the relatively small hard drives of the era (≈500–1000 MB) lossy compression was essential to store multiple albums' worth of music on a home computer as full recordings (as opposed to MIDI notation, or tracker files which combined notation with short recordings of instruments playing single notes).

Fraunhofer example implementation

A hacker named SoloH discovered the source code of the "dist10" MPEG reference implementation shortly after the release on the servers of the University of Erlangen. He developed a higher-quality version and spread it on the internet. This code started the widespread CD ripping and digital music distribution as MP3 over the internet.

Further versions

Further work on MPEG audio was finalized in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as international standard ISO/IEC 13818-3 (a.k.a. MPEG-2 Part 3 or backward compatible MPEG-2 Audio or MPEG-2 Audio BC), originally published in 1995. MPEG-2 Part 3 (ISO/IEC 13818-3) defined 42 additional bit rates and sample rates for MPEG-1 Audio Layer I, II and III. The new sampling rates are exactly half that of those originally defined in MPEG-1 Audio. This reduction in sampling rates serves to cut the available frequency fidelity in half while likewise cutting the bit rate by 50%. MPEG-2 Part 3 also enhanced MPEG-1's audio by allowing the coding of audio programs with more than two channels, up to 5.1 multichannel. An MP3 coded with MPEG-2 results in half of the bandwidth reproduction of MPEG-1 appropriate for piano and singing.

A third generation of "MP3" style data streams (files) extended the MPEG-2 ideas and implementation but was named MPEG-2.5 audio since MPEG-3 already had a different meaning. This extension was developed at Fraunhofer IIS, the registered patent holder of MP3, by reducing the frame sync field in the MP3 header from 12 to 11 bits. As in the transition from MPEG-1 to MPEG-2, MPEG-2.5 adds additional sampling rates exactly half of those available using MPEG-2. It thus widens the scope of MP3 to include human speech and other applications yet requires only 25% of the bandwidth (frequency reproduction) possible using MPEG-1 sampling rates. While not an ISO-recognized standard, MPEG-2.5 is widely supported by both inexpensive Chinese and brand-name digital audio players as well as computer software-based MP3 encoders (LAME), decoders (FFmpeg) and players (MPC) adding 3 × 8 = 24 additional MP3 frame types. Each generation of MP3 thus supports 3 sampling rates exactly half that of the previous generation for a total of 9 varieties of MP3 format files. The sample rate comparison table between MPEG-1, 2, and 2.5 is given later in the article. MPEG-2.5 is supported by LAME (since 2000), Media Player Classic (MPC), iTunes, and FFmpeg.

MPEG-2.5 was not developed by MPEG (see above) and was never approved as an international standard. MPEG-2.5 is thus an unofficial or proprietary extension to the MP3 format. It is nonetheless ubiquitous and especially advantageous for low-bit-rate human speech applications.

MPEG Audio Layer III versions
Version International Standard First edition public release date Latest edition public release date
MPEG-1 Audio Layer III ISO/IEC 11172-3 Archived 28 May 2012 at the Wayback Machine (MPEG-1 Part 3) 1993
MPEG-2 Audio Layer III ISO/IEC 13818-3 Archived 11 May 2011 at the Wayback Machine (MPEG-2 Part 3) 1995 1998
MPEG-2.5 Audio Layer III nonstandard, Fraunhofer proprietary 2000 2008

The ISO standard ISO/IEC 11172-3 (a.k.a. MPEG-1 Audio) defined three formats: the MPEG-1 Audio Layer I, Layer II and Layer III. The ISO standard ISO/IEC 13818-3 (a.k.a. MPEG-2 Audio) defined an extended version of MPEG-1 Audio: MPEG-2 Audio Layer I, Layer II, and Layer III. MPEG-2 Audio (MPEG-2 Part 3) should not be confused with MPEG-2 AAC (MPEG-2 Part 7 – ISO/IEC 13818-7).

LAME is the most advanced MP3 encoder. LAME includes a variable bit rate (VBR) encoding which uses a quality parameter rather than a bit rate goal. Later versions (2008+) support an n.nnn quality goal which automatically selects MPEG-2 or MPEG-2.5 sampling rates as appropriate for human speech recordings that need only 5512 Hz bandwidth resolution.

Internet distribution

In the second half of the 1990s, MP3 files began to spread on the Internet, often via underground pirated song networks. The first known experiment in Internet distribution was organized in the early 1990s by the Internet Underground Music Archive, better known by the acronym IUMA. After some experiments using uncompressed audio files, this archive started to deliver on the native worldwide low-speed Internet some compressed MPEG Audio files using the MP2 (Layer II) format and later on used MP3 files when the standard was fully completed. The popularity of MP3s began to rise rapidly with the advent of Nullsoft's audio player Winamp, released in 1997, which still had in 2023 a community of 80 million active users. In 1998, the first portable solid-state digital audio player MPMan, developed by SaeHan Information Systems, which is headquartered in Seoul, South Korea, was released and the Rio PMP300 was sold afterward in 1998, despite legal suppression efforts by the RIAA.

In November 1997, the website mp3.com was offering thousands of MP3s created by independent artists for free. The small size of MP3 files enabled widespread peer-to-peer file sharing of music ripped from CDs, which would have previously been nearly impossible. The first large peer-to-peer filesharing network, Napster, was launched in 1999. The ease of creating and sharing MP3s resulted in widespread copyright infringement. Major record companies argued that this free sharing of music reduced sales, and called it "music piracy". They reacted by pursuing lawsuits against Napster, which was eventually shut down and later sold, and against individual users who engaged in file sharing.

Unauthorized MP3 file sharing continues on next-generation peer-to-peer networks. Some authorized services, such as Beatport, Bleep, Juno Records, eMusic, Zune Marketplace, Walmart.com, Rhapsody, the recording industry approved re-incarnation of Napster, and Amazon.com sell unrestricted music in the MP3 format.

Design

File structure

Diagram of the structure of an MP3 file Diagram of the structure of an MP3 file (MPEG version 2.5, not described here, changes the last bit of sync word to "0" as an indication, effectively moving one bit to the version field).

An MP3 file is made up of MP3 frames, which consist of a header and a data block. This sequence of frames is called an elementary stream. Due to the "bit reservoir", frames are not independent items and cannot usually be extracted on arbitrary frame boundaries. The MP3 Data blocks contain the (compressed) audio information in terms of frequencies and amplitudes. The diagram shows that the MP3 Header consists of a sync word, which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the MPEG standard and two bits that indicate that layer 3 is used; hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ, depending on the MP3 file. ISO/IEC 11172-3 defines the range of values for each section of the header along with the specification of the header. Most MP3 files today contain ID3 metadata, which precedes or follows the MP3 frames, as noted in the diagram. The data stream can contain an optional checksum.

Joint stereo is done only on a frame-to-frame basis.

Encoding and decoding

In short, MP3 compression works by reducing the accuracy of certain components of sound that are considered (by psychoacoustic analysis) to be beyond the hearing capabilities of most humans. This method is commonly referred to as perceptual coding or psychoacoustic modeling. The remaining audio information is then recorded in a space-efficient manner using MDCT and FFT algorithms.

The MP3 encoding algorithm is generally split into four parts. Part 1 divides the audio signal into smaller pieces, called frames, and an MDCT filter is then performed on the output. Part 2 passes the sample into a 1024-point fast Fourier transform (FFT), then the psychoacoustic model is applied and another MDCT filter is performed on the output. Part 3 quantifies and encodes each sample, known as noise allocation, which adjusts itself to meet the bit rate and sound masking requirements. Part 4 formats the bitstream, called an audio frame, which is made up of 4 parts, the header, error check, audio data, and ancillary data.

The MPEG-1 standard does not include a precise specification for an MP3 encoder but does provide examples of psychoacoustic models, rate loops, and the like in the non-normative part of the original standard. MPEG-2 doubles the number of sampling rates that are supported and MPEG-2.5 adds 3 more. When this was written, the suggested implementations were quite dated. Implementers of the standard were supposed to devise algorithms suitable for removing parts of the information from the audio input. As a result, many different MP3 encoders became available, each producing files of differing quality. Comparisons were widely available, so it was easy for a prospective user of an encoder to research the best choice. Some encoders that were proficient at encoding at higher bit rates (such as LAME) were not necessarily as good at lower bit rates. Over time, LAME evolved on the SourceForge website until it became the de facto CBR MP3 encoder. Later an ABR mode was added. Work progressed on true variable bit rate using a quality goal between 0 and 10. Eventually, numbers (such as -V 9.600) could generate excellent quality low bit rate voice encoding at only 41 kbit/s using the MPEG-2.5 extensions.

MP3 uses an overlapping MDCT structure. Each MPEG-1 MP3 frame is 1152 samples, divided into two granules of 576 samples. These samples, initially in the time domain, are transformed in one block to 576 frequency-domain samples by MDCT. MP3 also allows the use of shorter blocks in a granule, down to a size of 192 samples; this feature is used when a transient is detected. Doing so limits the temporal spread of quantization noise accompanying the transient (see psychoacoustics). Frequency resolution is limited by the small long block window size, which decreases coding efficiency. Time resolution can be too low for highly transient signals and may cause smearing of percussive sounds.

Due to the tree structure of the filter bank, pre-echo problems are made worse, as the combined impulse response of the two filter banks does not, and cannot, provide an optimum solution in time/frequency resolution. Additionally, the combining of the two filter banks' outputs creates aliasing problems that must be handled partially by the "aliasing compensation" stage; however, that creates excess energy to be coded in the frequency domain, thereby decreasing coding efficiency.

Decoding, on the other hand, is carefully defined in the standard. Most decoders are "bitstream compliant", which means that the decompressed output that they produce from a given MP3 file will be the same, within a specified degree of rounding tolerance, as the output specified mathematically in the ISO/IEC high standard document (ISO/IEC 11172-3). Therefore, the comparison of decoders is usually based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding process). Over time this concern has become less of an issue as CPU clock rates transitioned from MHz to GHz. Encoder/decoder overall delay is not defined, which means there is no official provision for gapless playback. However, some encoders such as LAME can attach additional metadata that will allow players that can handle it to deliver seamless playback.

Quality

When performing lossy audio encoding, such as creating an MP3 data stream, there is a trade-off between the amount of data generated and the sound quality of the results. The person generating an MP3 selects a bit rate, which specifies how many kilobits per second of audio is desired. The higher the bit rate, the larger the MP3 data stream will be, and, generally, the closer it will sound to the original recording. With too low a bit rate, compression artifacts (i.e., sounds that were not present in the original recording) may be audible in the reproduction. Some audio is hard to compress because of its randomness and sharp attacks. When this type of audio is compressed, artifacts such as ringing or pre-echo are usually heard. A sample of applause or a triangle instrument with a relatively low bit rate provides good examples of compression artifacts. Most subjective testings of perceptual codecs tend to avoid using these types of sound materials, however, the artifacts generated by percussive sounds are barely perceptible due to the specific temporal masking feature of the 32 sub-band filterbank of Layer II on which the format is based.

Besides the bit rate of an encoded piece of audio, the quality of MP3-encoded sound also depends on the quality of the encoder algorithm as well as the complexity of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms, different encoders do feature quite different quality, even with identical bit rates. As an example, in a public listening test featuring two early MP3 encoders set at about 128 kbit/s, one scored 3.66 on a 1–5 scale, while the other scored only 2.22. Quality is dependent on the choice of encoder and encoding parameters.

This observation caused a revolution in audio encoding. Early on bit rate was the prime and only consideration. At the time MP3 files were of the very simplest type: they used the same bit rate for the entire file: this process is known as constant bit rate (CBR) encoding. Using a constant bit rate makes encoding simpler and less CPU-intensive. However, it is also possible to optimize the size of the file by creating files where the bit rate changes throughout the file. These are known as variable bit rate. The bit reservoir and VBR encoding were part of the original MPEG-1 standard. The concept behind them is that, in any piece of audio, some sections are easier to compress, such as silence or music containing only a few tones, while others will be more difficult to compress. So, the overall quality of the file may be increased by using a lower bit rate for the less complex passages and a higher one for the more complex parts. With some advanced MP3 encoders, it is possible to specify a given quality, and the encoder will adjust the bit rate accordingly. Users that desire a particular "quality setting" that is transparent to their ears can use this value when encoding all of their music, and generally speaking not need to worry about performing personal listening tests on each piece of music to determine the correct bit rate.

Perceived quality can be influenced by the listening environment (ambient noise), listener attention, listener training, and in most cases by listener audio equipment (such as sound cards, speakers, and headphones). Furthermore, sufficient quality may be achieved by a lesser quality setting for lectures and human speech applications and reduces encoding time and complexity. A test given to new students by Stanford University Music Professor Jonathan Berger showed that student preference for MP3-quality music has risen each year. Berger said the students seem to prefer the 'sizzle' sounds that MP3s bring to music.

An in-depth study of MP3 audio quality, sound artist and composer Ryan Maguire's project "The Ghost in the MP3" isolates the sounds lost during MP3 compression. In 2015, he released the track "moDernisT" (an anagram of "Tom's Diner"), composed exclusively from the sounds deleted during MP3 compression of the song "Tom's Diner", the track originally used in the formulation of the MP3 standard. A detailed account of the techniques used to isolate the sounds deleted during MP3 compression, along with the conceptual motivation for the project, was published in the 2014 Proceedings of the International Computer Music Conference.

Bit rate

MPEG Audio Layer III
available bit rates (kbit/s)
MPEG-1
Audio Layer III
MPEG-2
Audio Layer III
MPEG-2.5
Audio Layer III
8 8
16 16
24 24
32 32 32
40 40 40
48 48 48
56 56 56
64 64 64
80 80
96 96
112 112
128 128
144
160 160
192
224
256
320
Supported sampling rates
by MPEG Audio Format
MPEG-1
Audio Layer III
MPEG-2
Audio Layer III
MPEG-2.5
Audio Layer III
8 kHz
11.025 kHz
12 kHz
16 kHz
22.05 kHz
24 kHz
32 kHz
44.1 kHz
48 kHz
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Bit rate is the product of the sample rate and number of bits per sample used to encode the music. CD audio is 44100 samples per second. The number of bits per sample also depends on the number of audio channels. The CD is stereo and 16 bits per channel. So, multiplying 44100 by 32 gives 1411200—the bit rate of uncompressed CD digital audio. MP3 was designed to encode this 1411 kbit/s data at 320 kbit/s or less. If less complex passages are detected by the MP3 algorithms then lower bit rates may be employed. When using MPEG-2 instead of MPEG-1, MP3 supports only lower sampling rates (16,000, 22,050, or 24,000 samples per second) and offers choices of bit rate as low as 8 kbit/s but no higher than 160 kbit/s. By lowering the sampling rate, MPEG-2 layer III removes all frequencies above half the new sampling rate that may have been present in the source audio.

As shown in these two tables, 14 selected bit rates are allowed in MPEG-1 Audio Layer III standard: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, along with the 3 highest available sampling rates of 32, 44.1 and 48 kHz. MPEG-2 Audio Layer III also allows 14 somewhat different (and mostly lower) bit rates of 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s with sampling rates of 16, 22.05 and 24 kHz which are exactly half that of MPEG-1. MPEG-2.5 Audio Layer III frames are limited to only 8 bit rates of 8, 16, 24, 32, 40, 48, 56 and 64 kbit/s with 3 even lower sampling rates of 8, 11.025, and 12 kHz. On earlier systems that only support the MPEG-1 Audio Layer III standard, MP3 files with a bit rate below 32 kbit/s might be played back sped-up and pitched-up.

Earlier systems also lack fast forwarding and rewinding playback controls on MP3.

MPEG-1 frames contain the most detail in 320 kbit/s mode, the highest allowable bit rate setting, with silence and simple tones still requiring 32 kbit/s. MPEG-2 frames can capture up to 12 kHz sound reproductions needed up to 160 kbit/s. MP3 files made with MPEG-2 do not have 20 kHz bandwidth because of the Nyquist–Shannon sampling theorem. Frequency reproduction is always strictly less than half of the sampling rate, and imperfect filters require a larger margin for error (noise level versus sharpness of filter), so an 8 kHz sampling rate limits the maximum frequency to 4 kHz, while a 48 kHz sampling rate limits an MP3 to a maximum 24 kHz sound reproduction. MPEG-2 uses half and MPEG-2.5 only a quarter of MPEG-1 sample rates.

For the general field of human speech reproduction, a bandwidth of 5,512 Hz is sufficient to produce excellent results (for voice) using the sampling rate of 11,025 and VBR encoding from 44,100 (standard) WAV file. English speakers average 41–42 kbit/s with -V 9.6 setting but this may vary with the amount of silence recorded or the rate of delivery (wpm). Resampling to 12,000 (6K bandwidth) is selected by the LAME parameter -V 9.4. Likewise -V 9.2 selects a 16,000 sample rate and a resultant 8K lowpass filtering. Older versions of LAME and FFmpeg only support integer arguments for the variable bit rate quality selection parameter. The n.nnn quality parameter (-V) is documented at lame.sourceforge.net but is only supported in LAME with the new style VBR variable bit rate quality selector—not average bit rate (ABR).

A sample rate of 44.1 kHz is commonly used for music reproduction because this is also used for CD audio, the main source used for creating MP3 files. A great variety of bit rates are used on the Internet. A bit rate of 128 kbit/s is commonly used, at a compression ratio of 11:1, offering adequate audio quality in a relatively small space. As Internet bandwidth availability and hard drive sizes have increased, higher bit rates up to 320 kbit/s are widespread. Uncompressed audio as stored on an audio-CD has a bit rate of 1,411.2 kbit/s, (16 bit/sample × 44,100 samples/second × 2 channels / 1,000 bits/kilobit), so the bit rates 128, 160, and 192 kbit/s represent compression ratios of approximately 11:1, 9:1 and 7:1 respectively.

Non-standard bit rates up to 640 kbit/s can be achieved with the LAME encoder and the free format option, although few MP3 players can play those files. According to the ISO standard, decoders are only required to be able to decode streams up to 320 kbit/s. Early MPEG Layer III encoders used what is now called constant bit rate (CBR). The software was only able to use a uniform bit rate on all frames in an MP3 file. Later more sophisticated MP3 encoders were able to use the bit reservoir to target an average bit rate selecting the encoding rate for each frame based on the complexity of the sound in that portion of the recording.

A more sophisticated MP3 encoder can produce variable bit rate audio. MPEG audio may use bit rate switching on a per-frame basis, but only layer III decoders must support it. VBR is used when the goal is to achieve a fixed level of quality. The final file size of a VBR encoding is less predictable than with constant bit rate. Average bit rate is a type of VBR implemented as a compromise between the two: the bit rate is allowed to vary for more consistent quality, but is controlled to remain near an average value chosen by the user, for predictable file sizes. Although an MP3 decoder must support VBR to be standards compliant, historically some decoders have bugs with VBR decoding, particularly before VBR encoders became widespread. The most evolved LAME MP3 encoder supports the generation of VBR, ABR, and even the older CBR MP3 formats.

Layer III audio can also use a "bit reservoir", a partially full frame's ability to hold part of the next frame's audio data, allowing temporary changes in effective bit rate, even in a constant bit rate stream. Internal handling of the bit reservoir increases encoding delay. There is no scale factor band 21 (sfb21) for frequencies above approx 16 kHz, forcing the encoder to choose between less accurate representation in band 21 or less efficient storage in all bands below band 21, the latter resulting in wasted bit rate in VBR encoding.

Ancillary data

The ancillary data field can be used to store user-defined data. The ancillary data is optional and the number of bits available is not explicitly given. The ancillary data is located after the Huffman code bits and ranges to where the next frame's main_data_begin points to. Encoder mp3PRO used ancillary data to encode extra information which could improve audio quality when decoded with its algorithm.

Metadata

Main articles: ID3 and APEv2 tag

A "tag" in an audio file is a section of the file that contains metadata such as the title, artist, album, track number, or other information about the file's contents. The MP3 standards do not define tag formats for MP3 files, nor is there a standard container format that would support metadata and obviate the need for tags. However, several de facto standards for tag formats exist. As of 2010, the most widespread are ID3v1 and ID3v2, and the more recently introduced APEv2. These tags are normally embedded at the beginning or end of MP3 files, separate from the actual MP3 frame data. MP3 decoders either extract information from the tags or just treat them as ignorable, non-MP3 junk data.

Playing and editing software often contains tag editing functionality, but there are also tag editor applications dedicated to the purpose. Aside from metadata about the audio content, tags may also be used for DRM. ReplayGain is a standard for measuring and storing the loudness of an MP3 file (audio normalization) in its metadata tag, enabling a ReplayGain-compliant player to automatically adjust the overall playback volume for each file. MP3Gain may be used to reversibly modify files based on ReplayGain measurements so that adjusted playback can be achieved on players without ReplayGain capability.

Licensing, ownership, and legislation

The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology became substantially patent-free on 16 April 2017 (see below). MP3 patents expired in the US between 2007 and 2017. In the past, many organizations have claimed ownership of patents related to MP3 decoding or encoding. These claims led to several legal threats and actions from a variety of sources. As a result, in countries that allow software patents, uncertainty about which patents must have been licensed to create MP3 products without committing patent infringement was common in the early stages of the technology's adoption.

The initial near-complete MPEG-1 standard (parts 1, 2, and 3) was publicly available on 6 December 1991 as ISO CD 11172. In most countries, patents cannot be filed after prior art has been made public, and patents expire 20 years after the initial filing date, which can be up to 12 months later for filings in other countries. As a result, patents required to implement MP3 expired in most countries by December 2012, 21 years after the publication of ISO CD 11172.

An exception is the United States, where patents in force but filed before 8 June 1995 expire after the later of 17 years from the issue date or 20 years from the priority date. A lengthy patent prosecution process may result in a patent issued much later than normally expected (see submarine patents). The various MP3-related patents expired on dates ranging from 2007 to 2017 in the United States. Patents for anything disclosed in ISO CD 11172 filed a year or more after its publication are questionable. If only the known MP3 patents filed by December 1992 are considered, then MP3 decoding has been patent-free in the US since 22 September 2015, when U.S. patent 5,812,672, which had a PCT filing in October 1992, expired. If the longest-running patent mentioned in the aforementioned references is taken as a measure, then the MP3 technology became patent-free in the United States on 16 April 2017, when U.S. patent 6,009,399, held and administered by Technicolor, expired. As a result, many free and open-source software projects, such as the Fedora operating system, have decided to start shipping MP3 support by default, and users will no longer have to resort to installing unofficial packages maintained by third party software repositories for MP3 playback or encoding.

Technicolor (formerly called Thomson Consumer Electronics) claimed to control MP3 licensing of the Layer 3 patents in many countries, including the United States, Japan, Canada, and EU countries. Technicolor had been actively enforcing these patents. MP3 license revenues from Technicolor's administration generated about €100 million for the Fraunhofer Society in 2005. In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and Thomson. To make, sell or distribute products using the standard and thus our patents, you need to obtain a license under these patents from us." This led to the situation where the LAME MP3 encoder project could not offer its users official binaries that could run on their computer. The project's position was that as source code, LAME was simply a description of how an MP3 encoder could be implemented. Unofficially, compiled binaries were available from other sources.

Sisvel S.p.A., a Luxembourg-based company, administers licenses for patents applying to MPEG Audio. They, along with its United States subsidiary Audio MPEG, Inc. previously sued Thomson for patent infringement on MP3 technology, but those disputes were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola followed soon after and signed with Sisvel to license MP3-related patents in December 2005. Except for three patents, the US patents administered by Sisvel had all expired in 2015. The three exceptions are: U.S. patent 5,878,080, expired February 2017; U.S. patent 5,850,456, expired February 2017; and U.S. patent 5,960,037, expired 9 April 2017. As of around the first quarter of 2023, Sisvel's licensing program has become a legacy.

In September 2006, German officials seized MP3 players from SanDisk's booth at the IFA show in Berlin after an Italian patents firm won an injunction on behalf of Sisvel against SanDisk in a dispute over licensing rights. The injunction was later reversed by a Berlin judge, but that reversal was in turn blocked the same day by another judge from the same court, "bringing the Patent Wild West to Germany" in the words of one commentator. In February 2007, Texas MP3 Technologies sued Apple, Samsung Electronics and Sandisk in eastern Texas federal court, claiming infringement of a portable MP3 player patent that Texas MP3 said it had been assigned. Apple, Samsung, and Sandisk all settled the claims against them in January 2009.

Alcatel-Lucent has asserted several MP3 coding and compression patents, allegedly inherited from AT&T-Bell Labs, in litigation of its own. In November 2006, before the companies' merger, Alcatel sued Microsoft for allegedly infringing seven patents. On 23 February 2007, a San Diego jury awarded Alcatel-Lucent US $1.52 billion in damages for infringement of two of them. The court subsequently revoked the award, however, finding that one patent had not been infringed and that the other was not owned by Alcatel-Lucent; it was co-owned by AT&T and Fraunhofer, who had licensed it to Microsoft, the judge ruled. That defense judgment was upheld on appeal in 2008.

Alternative technologies

Comparison between MP3 and Vorbis The first is uncompressed WAV file. The second is a Vorbis file encoded at 48 kbit/s, and third is an MP3 encoded at 48 kbit/s using LAME.
Problems playing this file? See media help. Main article: List of codecs

Other lossy formats exist. Among these, Advanced Audio Coding (AAC) is the most widely used, and was designed to be the successor to MP3. There also exist other lossy formats such as mp3PRO and MP2. They are members of the same technological family as MP3 and depend on roughly similar psychoacoustic models and MDCT algorithms. Whereas MP3 uses a hybrid coding approach that is part MDCT and part FFT, AAC is purely MDCT, significantly improving compression efficiency. Many of the basic patents underlying these formats are held by Fraunhofer Society, Alcatel-Lucent, Thomson Consumer Electronics, Bell, Dolby, LG Electronics, NEC, NTT Docomo, Panasonic, Sony Corporation, ETRI, JVC Kenwood, Philips, Microsoft, and NTT.

When the digital audio player market was taking off, MP3 was widely adopted as the standard hence the popular name "MP3 player". Sony was an exception and used their own ATRAC codec taken from their MiniDisc format, which Sony claimed was better. Following criticism and lower than expected Walkman sales, in 2004 Sony for the first time introduced native MP3 support to its Walkman players.

There are also open compression formats like Opus and Vorbis that are available free of charge and without any known patent restrictions. Some of the newer audio compression formats, such as AAC, WMA Pro, Vorbis, and Opus, are free of some limitations inherent to the MP3 format that cannot be overcome by any MP3 encoder.

Besides lossy compression methods, lossless formats are a significant alternative to MP3 because they provide unaltered audio content, though with an increased file size compared to lossy compression. Lossless formats include FLAC (Free Lossless Audio Codec), Apple Lossless and many others.

See also

References

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