Misplaced Pages

Neverwinter: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 14:09, 9 January 2008 editSmackBot (talk | contribs)3,734,324 editsm Date/fix the maintenance tags or gen fixes using AWB← Previous edit Latest revision as of 04:22, 14 December 2024 edit undoBOZ (talk | contribs)Autopatrolled, Extended confirmed users127,360 edits Advanced Dungeons & Dragons 2nd Edition: specify 
(209 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{short description|Fictional city in Dungeons & Dragons}}
{{Notability|Proposed|]|date=January 2008}}
{{about|the fictional city|the video game|Neverwinter (video game)}}
{{In-universe
{{Infobox fictional location
| subject = a ]
| name = Neverwinter
| described_object = a fictional location
| image = <!--Webres nwn.jpg-->
| category = ]
| caption = The City Core, as seen in '']''
]
| source = ]
| ruler = Lord Dagult Neverember
| population = 23,200
}} }}
{{Unreferenced|date=January 2008}}
{{context}}
{{Wikify|date=March 2007}}
{{Infobox Forgotten Realms Cities|
image=]<br />The Docks District of Neverwinter, as seen in '']''|
city = Neverwinter |
country = ''none'' |
ruler = Lord Nasher Alagondar|
population = 23,200|
}}
'''Neverwinter''' is a fictional ] in the ] setting ] founded by Lord Halueth Never. It sits on the northwestern ] of the ] of ].


'''Neverwinter''' is a fictional ] in the '']'' ] for the '']'' ] ]. Neverwinter was founded by Lord Halueth Never. It sits on the northwestern ] of the ] of ].
The city has been the home locale for the first graphical ] ever created, the original '']'' on ] (]-]), which was developed by ]. ] later acquired the rights to the title and developed a series of best-selling ]s under the name '']''. The city was also featured in '']'', the sequel to BioWare's game, developed by ].


The city has been the home locale for the first graphical ] ever created, the original '']'' on ] (1991–1997), which was developed by ]. ] later acquired the rights to the title and developed a series of best-selling ]s under the name '']''.<ref>{{cite web |url= http://www.gamespot.com/news/2873403.html |title=Neverwinter Nights tops the charts |accessdate=2008-05-22 |author=GameSpot |author-link=GameSpot}}</ref>
==Description==


In the '']'' ] version of the Forgotten Realms lore, Neverwinter was destroyed in the Spellplague and much of its population scattered. This was accompanied by a new trilogy of ] novels taking place in the city as it is being rebuilt, written by ]. Other products included the MMORPG '']''.
Neverwinter has a population of about 23,200 at last count and is also known as the City of Skilled Hands. It also serves as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing, a reference to the precision of its timepieces. The erudite travel writer ], among others, credits Neverwinter as the most cosmopolitan and the most civilized city in all of Faerûn, quite a reputation, considering the breadth and variety of the continent.


== Creative origins ==
The city is so named because, even though the town is situated in the cold north of Faerûn, the Neverwinter river that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over. An alternate explanation for the name is given in ''Neverwinter Nights 2'': When the city's founder (Halueth Never) was hunted to the coast by orcs, he chose the city's site to make his last stand. Expecting to die in the imminent battle, he named the site "Never's Winter". When the orcs were defeated with help from some human allies, Never founded the city, keeping the name. Over the years the name was shortened to "Neverwinter".
Neverwinter was created by ] as part of his fledgling ] ].<ref name=":0">{{Cite web|url=https://www.dmsguild.com/product/16782/Forgotten-Realms-Campaign-Set-1e|title=Forgotten Realms Campaign Set (1e) {{!}} Product History|last=Appelcline|first=Shannon|website=DMs Guild|language=en|access-date=2019-08-02}}</ref>


], the author of '']'' series, notes that while ] was interested in publishing a new setting in 1986 "the story of the Realms actually began some two decades earlier. A young Ed Greenwood was a voracious reader, influenced by ] (1926-2001), ] (1875-1950), ] (1802-1870), ] (1910-1992), ] (1884-1943), ] (1564-1616), and others. Some time between 1966 and 1969 (sources vary), Greenwood tried his hand at writing too, penning the first story of the Realms. It was the first of many stories of Mirt the Moneylender. In the years that followed, Mirt traveled up and down the Sword Coast in Greenwood's stories, and so the author discovered ], ], Neverwinter, Port Llast, ], and ]. Within a year he drawn a map showing these places, truly turning the stories into a world. And thus the Realms was born".<ref name=":0" />
The city is ruled by Lord ], an aging, veteran ] and devout worshipper of ]. Neverwinter is prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry. However, its Tyrran faith promotes justice and fairness, and greed is frowned upon.


== Publication history ==
In addition to its unnaturally warm climate, Neverwinter is a picturesque city and boasts such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "the City of Skilled Hands" refers to Neverwinter's accomplished gardeners) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of ]. In addition, the reputations of such unique taverns as ] and The Fallen Tower reach far beyond the Neverwinter's walls and further add to the city's distinction.
=== Advanced Dungeons & Dragons 1st Edition ===
<blockquote>Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms. Neverwinter gained its name from the skill of its gardeners, who contrived to keep flowers blooming throughout the months of snow - a practice they continue with pride. — ]'s Notes<ref name=":1">{{Cite book|title=Forgotten Realms Campaign Set|date=1987|publisher=TSR|isbn=0-88038-472-7|location=|pages=66–67|oclc=16953958}}</ref></blockquote>Neverwinter received an initial description in the '']'' (1987).<ref name=":0" /><ref name=":1" /> ] expanded on Neverwinter in ''] (1988)''.<ref>{{Cite web|url=https://www.dmsguild.com/product/17554/FR5-The-Savage-Frontier-1e|title=FR5 The Savage Frontier (1e) {{!}} Product History|last=Appelcline|first=Shannon|website=www.dmsguild.com|language=en|access-date=2019-08-02}}</ref>


=== Advanced Dungeons & Dragons 2nd Edition ===
The city is a member in good standing of the Lord's Alliance and Lord Nasher has ensured that the city is well defended, both physically and ], against attacks or infiltration from ], Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies. Some merchants in the city do however sell such maps, oftenwise over a black market.
Neverwinter appeared outside of tabletop ''Dungeons & Dragons'' in '']'' which was the first ] online ] to display graphics, and ran from 1991 to 1997 on ].<ref name=":21">{{Cite book|last=Tresca|first=Michael J.|url=https://www.worldcat.org/oclc/697175248|title=The Evolution of Fantasy Role-Playing Games|publisher=McFarland & Co|year=2011|isbn=978-0-7864-6009-0|location=Jefferson, N.C.|oclc=697175248}}</ref>{{rp|19}} ''Neverwinter Nights'' was a low-risk licensing deal for TSR and the company "viewed these arrangements as transmedia opportunities and relied on these efforts to complement its own core rulebooks, novels, and modules. Ironically, it was the low-risk/high-reward licensed products that increasingly granted D&D its greatest exposure during this period; licensed computer games would soon determine how the game was publicly viewed and visualized".<ref>{{Cite book|last=Witwer|first=Michael|url=https://www.worldcat.org/oclc/1033548473|title=Dungeons & Dragons Art & Arcana: A Visual History|publisher=Ten Speed|others=Newman, Kyle, Peterson, Jonathan, Witwer, Sam, Manganiello, Joe|year=2018|isbn=978-0-399-58094-9|location=California|oclc=1033548473}}</ref>{{rp|231}}


For AD&D 2nd Edition, the city was revisited in the boxed set the '']'' (1993) and the ''Forgotten Realms Campaign Setting Revised'' (1996).<ref>{{Cite book|title=Forgotten Realms Campaign Setting|last1=Grubb|first1=Jeff|last2=Greenwood|first2=Ed|last3=Martin|first3=Julia|publisher=TSR|year=1993|isbn=1-56076-617-4|location=Lake Geneva, WI|oclc=29642450}}</ref> The '']'' (1993) also visited Neverwinter. This supplement was written in the form of a journal detailing the travels of an eclectic adventuring party.<ref>{{Cite web|url=https://www.dmsguild.com/product/16799/PG2-Players-Guide-to-the-Forgotten-Realms-Campaign-2e|title=PG2 Player's Guide to the Forgotten Realms Campaign (2e) {{!}} Product History|last=Appelcline|first=Shannon|website=www.dmsguild.com|language=en|access-date=2019-08-02}}</ref><ref>{{Cite journal|last=Swan|first=Rick|author-link=Rick Swan|date=October 1994|title=Role-playing Reviews|journal=]|location=]|publisher=]|issue=210|pages=92–93}}</ref> <blockquote>All in all, Neverwinter is perhaps the most cosmopolitan city in Faerûn, escaping Waterdeep's slums and grasping competitiveness, and Silverymoon's harsher climate and heavier need for defense against orcs and other evils. Cities in Amn and Calimshan commonly claim to be more civilized, but merchants who trade there all say that Neverwinter truly is civilized, unlike some showier rivals who, as the sage Mellomir once put it, "have achieved decadence without the need for passing through civilization first". — Volo<ref>{{Cite book|title=Volo's Guide to the North|last=Greenwood|first=Ed|publisher=]|year=1993|isbn=1-56076-678-6|location=]|pages=131|oclc=31534549}}</ref></blockquote>''Volo's Guide to the North'' (1993) contained extensive details about the city including landmarks, taverns and inns. It also went into detail about the surrounding area including the Neverwinter River, the Neverwinter Wood and the villages of Conyberry and Phandalin.<ref>{{Cite book|title=Volo's Guide to the North|last=Greenwood|first=Ed|publisher=]|year=1993|isbn=1-56076-678-6|location=]|pages=40–43, 130–144, 196|oclc=31534549}}</ref> ''Volo's Guide to the North'' was one in a series of guidebooks written by Ed Greenwood through the character ]'s perspective with another character's (]) commentary throughout.<ref>{{Cite web|url=https://rpggeek.com/rpgseries/2028/volos-guides|title=Volo's Guides {{!}} Series {{!}} RPGGeek|website=rpggeek.com|access-date=2019-08-02}}</ref>
== Districts ==


In the boxed set '']'' (1996), characters and items from Neverwinter were included along with details about the area surrounding the city, such as the Neverwinter Wood.<ref>{{Cite book|title=The North: Guide to the Savage Frontier.|last=Henson|first=Dale|publisher=Wizards Of The Coast|others=Jim Butler, Ed Greenwood, Jeff Grubb, Julia Martin, Steven Schend, Jennell Jaquays, Steve Perrin|year=1996|isbn=0-7869-0391-0|pages=2–6, 10, 13, 14–17, 19, 20, 22, 27, 38–39, 48, 57, 69–70, 73–76, 78–79, 81|oclc=948216952}}</ref>
The city of ''Neverwinter'' can be roughly divided into five different ]. The districts clearly differ in social class and status, wealth, prosperity, population, criminality as well as other aspects.


=== 3rd Edition & 3.5 ===
'''The City Core''' is the district where most of Neverwinter is governed and controlled. In the City Core is the Castle of Neverwinter where Lord Nasher Alagondar lives and governs the different districts of the city. The Halls of Justice, a temple to Tyr. In addition is the ] directed by Ophala Cheldarstone, also said to have a ] in its back rooms which can be accessed for a price. Another notable building is the Cloaktower, a meeting place for mages and sorcerers. Moreover, the City Core is a busy district, populated mostly by middle-class inhabitants and also a few merchants. The City Core is prosperous, wealthy and well defended from external attackers.


Neverwinter made a brief appearance in the '']'' (2001).<ref>{{Cite book|title=Forgotten Realms Campaign Setting|last=Greenwood|first=Ed|others=Reynolds, Sean K., Williams, Skip., Heinsoo, Rob.|year=2001|isbn=0-7869-1836-5|location=Renton, WA|oclc=47134817}}</ref> Appelcline commented that "the Sword Coast has long been one of the most detailed parts of the Forgotten Realms. Neverwinter lies in its north, just past the Mere of Dead Men. From the earliest days of the Realms, it was often mentioned as one of the most civilized cities in Faerûn. Though it made notable appearances in ''Volo's Guide to the North'' (1993) and ''The North: Guide to the Savage Frontier'' (1996), prior to the publication of the ''Neverwinter Campaign Setting'' (2011), the best detail on the city had always been found in computer games".<ref name=":2" />
'''The Beggar's Nest''' is a district of destitution where most of the less rich inhabitants live and work. To the north is a great graveyard, and there has been several records of ] attacks in this district. Under this graveyards there are still unexplored tombs and crypts from deceased men. Packed with narrow streets and slum houses, this district is the most exploited of the five.


In 2002, Neverwinter became the main setting for '']'', a video game developed by ].<ref name=":21" />{{rp|145}} Between 2002 and 2006, ] were released for the game. The game's success led to a sequel, '']'' developed by ], which was released on October 31, 2006.
'''The Blacklake District''' is the district of the nobles and upper-class inhabitants. Many of these inhabitants are considered to be paranoid and snobbish, and there are several records of the Blacklakes cutting themselves off from conflicts in the core or other places (by creating a buffer of a gated, small district, sometimes called "No-mans land"). Almost all homes here are noble and wealthy, and the entire district is overall very rich. Streams and small rivers of decorative water flows through the district. The Neverwinter Zoo is placed in Blacklake, considered by many non-Blacklakes to be inequitable against the animals inside. Meldanen, a deceased ] ], was rumoured to live in a big fortress-mansion in Blacklake, defended by several guards.


=== 4th Edition ===
'''The Docks''' is the district filled with most criminality and smuggling of the five. The district is ruled mostly by organized criminality leaders and thugs, and black auctions and markets are not unusual in the district. With the main dock to the left, many illegal wares are easily smuggled into the district and guards are not very numerous in the Docks{{Fact|date=January 2008}}.
Appelcline commented that with the sixth season of Encounters, ''Lost Crown of Neverwinter'' (2011, 14 weeks), "Wizards used Season 6 to highlight their newest (and last) campaign book for 4E: the '']'' (2011). They made a big deal of it, kicking it off with the ''Gates of Neverdeath'' adventure at ''D&D'' Games Day (August 2011), and then continuing into the 14-week series of Forgotten Realms Encounters".<ref>{{Cite book|title=Designers & Dragons. '90-'99 : A History of the Roleplaying Game Industry|last=Appelcline|first=Shannon|year=2014|isbn=978-1-61317-084-7|edition= Second|location=Silver Springs, MD|pages=194|oclc=907257058}}</ref> Alex Lucard, for '']'', wrote that the ''Neverwinter Campaign Setting'' has "more detail about the area of Neverwinter than previous 4th Edition campaign settings have given to entire WORLDS". Lucard also highlighted that half of the book is a ] with information on the present world state of Neverwinter: "For those of you looking to bridge between third and fourth edition's Neverwinter, there won't be much here for you. For everyone else, CONTENT CONTENT CONTENT. You want legends about why Neverwinter stays warm even in a region where it should be freezing? You get TWO (not just the fire elementals heating the water one). Do you want to learn about all sorts of important locations and buildings within the city of Neverwinter? It's here? Interested in the stats around the Lost Crown of Neverwinter, which the D&D Encounters are currently revolving around? They're in here! Want your characters to learn secret special moves from ] himself? You can!"<ref name=":22">{{Cite web|last=Lucard|first=Alex|date=August 15, 2011|title=Tabletop Review: Dungeons & Dragons: Neverwinter Campaign Setting|url=http://diehardgamefan.com/2011/08/15/tabletop-review-dungeons-dragons-neverwinter-campaign-setting/|access-date=2019-08-02|website=Diehard GameFAN|language=en-US}}</ref>


Appelcline also wrote that the "''Neverwinter Campaign Setting'' was launched as 4e's first major multimedia release — a marketing approach that Wizards would regularly use in later years. It was closely tied to a series of four novels, a comic book, two different computer games, and even a board game, ''The Legend of Drizzt'' (2011). Two more Neverwinter computer games were appearing thanks to Wizards' 'transmedia' campaign. A new MMORPG simply called "]" was to be the center of the Neverwinter rollout. Unfortunately it was delayed for two years due to the resolution of a computer gaming lawsuit and the subsequent sale of the developer, ]. Fortunately, players had ''Heroes of Neverwinter'' (2011-2012), a Facebook game, to keep them occupied in the meantime. ''Neverwinter'' (2013) finally appear only after the rest of the launch Neverwinter also got a lot of fictional attention in the early '10s. The heart of this was a quartet of novels by ] called the ]".<ref name=":2">{{Cite web|url=https://www.dmsguild.com/product/163174/Neverwinter-Campaign-Setting-4e|title=Neverwinter Campaign Setting (4e) {{!}} Product History|last=Appelcline|first=Shannon|website=www.dmsguild.com|language=en|access-date=2019-08-02}}</ref> Michael Harrison, for '']'', described ''Heroes of Neverwinter'' (2011-2012) as "a surprisingly deep and, dare I say, ''playable''{{sic}} Facebook game".<ref>{{Cite magazine|title=Heroes of Neverwinter Brings D&D to Facebook|language=en-us|magazine=Wired|url=https://www.wired.com/2011/10/heroes-of-neverwinter-brings-dungeons-dragons-to-facebook/|access-date=2020-11-02|issn=1059-1028}}</ref>
'''The Peninsula''' is a low-populated area almost completely surrounded by water. This strategic position resulted in the building of a prison, which is relatively safe but has had history of some outbreaks and prisoner revolutions. The prison is divided into three levels; the "normal" prison at upper level, a buffer between the worst prisoners location and the normal level, and 'the Pit', a secure dungeon housing the worst prisoners.


Mike Fahey, for '']'', wrote that Drizzt Do'Urden is "so popular with role-playing fans that Wizards of the Coast tapped his creator, R.A. Salvatore, to help lead players to Cryptic Studios' upcoming online PC game ''Neverwinter'' in a series of new novels. According to the writer, Wizards of the Coast called him up and asked him if he would be in the area when he wrote his next Drizzt book, and as luck would have it, he would be. After a summit to determine how to logically tie the story together with the marketing push, ''The Neverwinter Saga'' was born. His involvement in the ''Neverwinter'' game is someone less intense, but nonetheless important. Since his trilogy is essentially shaping a portion of that online world, Salvatore, Wizards of the Coast, and Cryptic Studios are collaborating to help keep characters and events straight".<ref>{{Cite web|last=Fahey|first=Mike|date=October 4, 2011|title=The World's Most Famous Dark Elf Carves a Path to Neverwinter|url=https://kotaku.com/the-worlds-most-famous-dark-elf-carves-a-path-to-neverw-5846622|access-date=2020-11-26|website=Kotaku|language=en-us}}</ref>


On the transmedia project, Matt Faul, for ''Diehard GameFAN'', wrote that "Neverwinter was of the most cosmopolitan cities in Faerûn, but was left mostly in ruins after the spell plague. If you're a fan of the ''Forgotten Realms'', particularly the City of Neverwinter, this is an exciting time for you. No matter, if you're a video game player, tabletop game players, or just an avid reader Wizards of the Coast has something waiting for you in the legendary City of Neverwinter".<ref>{{Cite web|last=Faul|first=Matt|date=August 12, 2011|title=Tabletop Preview: Dungeons & Dragons: Upcoming Neverwinter Releases|url=http://diehardgamefan.com/2011/08/12/tabletop-preview-dungeons-dragons-upcoming-neverwinter-releases/|access-date=2020-11-26|website=Diehard GameFAN|language=en-US}}</ref> Jason Wilson, for '']'', highlighted that "this transmedia project — not only is Neverwinter part of the Forgotten Realms campaign setting, it's also a book series from author R.A. Salvatore — is also coming out during an interesting time in ''D&D'' history. ''Neverwinter'' (originally scheduled to debut in 2012) is coming out while the 4th Edition of the tabletop game is winding down and the upcoming edition, dubbed 'D&D Next' for now, is in playtesting".<ref>{{Cite web|last=Wilson|first=Jason|date=2013-05-01|title=Cryptic, Wizards of the Coast aren't worried about 'D&D Next' hurting Neverwinter MMO|url=https://venturebeat.com/2013/05/01/cryptic-wizards-of-the-coast-arent-worried-about-dd-next-hurting-neverwinter-mmo/|access-date=2020-11-26|website=VentureBeat|language=en-US}}</ref>
It is notable{{Who|date=January 2008}} that in the continuity of Neverwinter Nights 2, much of the city was destroyed by war and plague and has been rebuilt. In the game, only three districts are available to the player: Blacklake, which has been rebuilt in the area near Castle Never, the Docks, which remain largely unchanged, and the Merchant Quarter, which may be the remnant of the City Core. If the Peninsula and the Beggar's Nest still exist as before, the player does not have access to them.


=== 5th Edition ===
]
<blockquote>What was the blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for their city. It is the Lord Protector's hope that, with commerce and income both on the rise, and talented craftfolk returning to ply their trades, that Neverwinter will someday again be worthy of its former epithet: the City of Skilled Hands. — ''Sword Coast Adventurer's Guide''<ref name=":3" /></blockquote>
The ''Neverwinter'' (2013) MMORPG made the jump to 5th Edition and in 2014, it received a ''Tyranny of Dragons'' storyline update.<ref name=":2" /><ref>{{Cite web|last=Tach|first=Dave|date=2014-05-19|title=Neverwinter's Tyranny of Dragons expansion arrives Aug. 14|url=https://www.polygon.com/2014/5/19/5732268/neverwinter-tyranny-of-dragons-release-date|access-date=2020-11-26|website=Polygon|language=en}}</ref><ref name=":5" /> This coincided with the publication of the ''Tyranny of Dragons'' ], '']'' (2014) and '']'' (2014), with the goal of creating a "shared story experience over different media . The player's actions in the online campaign will be overlaid on those in the game's more traditional tabletop campaign".<ref name=":5">{{Cite web|last=Frum|first=Larry|date=August 19, 2014|title=Digital-age 'Dungeons & Dragons' more than rolling dice|url=https://www.cnn.com/2014/08/19/tech/gaming-gadgets/dungeons-dragons-digital/index.html|access-date=2020-11-26|website=CNN}}</ref> The ''Neverwinter'' MMORPG has continued to receive expansions that tie-into tabletop adventure storylines such as: '']'' (2016),<ref>{{Cite web|date=2016-08-16|title=Storm King's Thunder stomps into D&D's Neverwinter online game on PC|url=https://venturebeat.com/2016/08/16/storm-kings-thunder-stomps-into-dds-neverwinter-online-game-on-pc/|access-date=2020-11-26|website=VentureBeat|language=en-US}}</ref> '']'' (2017),<ref>{{Cite web|date=2017-06-02|title=Neverwinter's Tomb of Annihilation is D&D, dinos, and the archlich Acererak|url=https://venturebeat.com/2017/06/02/neverwinters-tomb-of-annihilation-mixes-dd-dinosaurs-and-undead-on-july-25-for-pcs/|access-date=2020-11-26|website=VentureBeat|language=en-US}}</ref> and '']'' (2018).<ref>{{Cite web|date=2018-06-01|title=Waterdeep: Dragon Heist is Dungeons & Dragons next storyline (updated)|url=https://venturebeat.com/2018/06/01/waterdeep-dragon-heist-is-dungeons-dragons-next-storyline/|access-date=2020-11-26|website=VentureBeat|language=en-US}}</ref>


In 2015, Neverwinter was featured in the '']'' (2015). It included a few details on the founding of the city, information on Neverwinter being rebuilt post the Spellplague and The Ruining, and an updated city map.<ref name=":3" /> ''Storm King's Thunder'' (2016) also included a short description of the city and the Neverwinter Woods.<ref>{{Cite book|title=Storm King's Thunder|last=Wizards RPG team|publisher=]|year=2016|isbn=978-0-7869-6600-4|location=Renton, WA|pages=101|oclc=951759698}}</ref>
]

]
==Fictional description==
]
Neverwinter was founded in 87 DR and was originally named Eigersstor.<ref name=":3">{{Cite book|title=Sword Coast Adventurer's Guide.|publisher=]|year=2015|isbn=978-0-7869-6580-9|location=Renton, WA|pages=16–17, 51–53|oclc=915488960}}</ref> Neverwinter had a population of about 23,200 at last count and was also known as the ''City of Skilled Hands'' and ''Jewel of the North''.<ref name=NWVault>{{cite web |url=http://nwvault.ign.com/?dir=thegame/area&content=neverwinter |title=Neverwinter "The Game" |accessdate=2008-05-22 |author=NWVault |author-link=NWVault}}</ref> It also served as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing,<ref name=Cities>{{cite web |url=http://www.wizards.com/forgottenrealms/pdfs/North_102-132_cities_part_1.pdf |pages=14 |title=Neverwinter |accessdate=2008-05-22 |author=Greenwood, Ed a.o. |work=Forgotten Realms Cities}}</ref><ref name="VGN">{{cite web |url=http://www.clanlwg.com/clanlwg/silverymoon/resources/volo%27s%20guide%20to%20the%20north.pdf |title=Volo's Guide to the North |accessdate=2008-05-22 |author=Greenwood, Ed}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes}}</ref>{{rp|130}} a reference to the precision of its timepieces. The erudite travel writer ] (among others) credits Neverwinter as the most cosmopolitan and the most civilized city in all of Faerûn. He regards this as quite a reputation,<ref name="VGN"/>{{rp|131}} considering the breadth and variety of the continent.

The name of the city has its origin in that even though the town is situated in the cold north of Faerûn, the Neverwinter river that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over. An alternate loric explanation for the name is given in '']'': When the city's founder (]) was hunted to the coast by orcs, he chose the city's site to make his last stand. Expecting to die in the imminent battle, he named the site "Never's Winter". When the orcs were defeated with help from some human allies, Never founded the city, keeping the name. Over the years the name was shortened to "Neverwinter".

Around 1329 DR, the city was ruled by Lord ], an aging, veteran ] and devout worshipper of ].<ref name=":4">{{Cite book|title=Neverwinter Campaign Setting|last=Sernett|first=Matthew|publisher=Wizards of the Coast|others=De Bie, Erik Scott., Marmell, Ari., Salvatore, R. A., 1959-|year=2011|isbn=978-0-7869-5814-6|location=Renton, Wash.|pages=88, 138|oclc=687653213}}</ref> Neverwinter was prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry. Its Tyrran faith promotes justice and fairness, and greed is frowned upon.

In addition to its unnaturally warm climate, Neverwinter was a rather picturesque city. It founds such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "the City of Skilled Hands" refers to Neverwinter's accomplished gardeners<ref name=NWVault/>) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of ].<ref name="VGN"/>{{rp|133–134}} In addition, the reputations of such unique taverns as '']'' and The Fallen Tower reach far beyond the Neverwinter's walls. These elements generally make Neverwinter a distinctive city.<ref name="VGN"/>{{rp|130–144}} It is also famous for its important slave market.

The city is a member in good standing of the Lord's Alliance and Lord Nasher ensured that the city is well defended, both physically and ], against attacks or infiltration from ], Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies. Some merchants in the city do however sell such maps, often over a black market. After Lord Nasher's death, he was succeeded by his son Bann Alagondar.<ref name=":4" />

In 1467 DR, Lord Dagult Neverember, Open Lord of ], saw Neverwinter as a golden opportunity to expand his power base so he created a mercantile empire under his command and the title of "Lord Protector of Neverwinter", held by himself.<ref name=":4" /> In 1489 DR, ] became the Open Lord of Waterdeep and Lord Neverember was exiled from the city.<ref>{{Cite book|title=The Rise of Tiamat|last=Wizards RPG Team|publisher=]|year=2014|isbn=978-0-7869-6565-6|pages=14–15}}</ref> Lord Neverember then refocused on Neverwinter and was eventuality accepted as the city's rightful leader.<ref name=":3" />

=== Districts ===
The city of ''Neverwinter'' can be roughly divided into five different ]s.<ref name="Mike">{{cite web |url=http://mikesrpgcenter.com/nwn/maps.html |title=Neverwinter Maps |accessdate=2008-05-22 |author=Mike |work=Mike's RPG Center}}</ref><ref name="HJB">{{cite journal |last=Brown |first=Harry J. |date=2008 |title=A Plague in Montiel |journal=Aether |volume=2 |pages=6–22 |s2cid=14388681 }}</ref> The inhabitants of these districts clearly differ in social class and status, wealth, prosperity, population and criminality, resulting in class tension throughout the city.<ref name="HJB"/>

In ''Neverwinter Nights 2'', the continuity regarding the different districts was changed as much of the city was destroyed by plague and the eruption of Mount Houtenow and has been rebuilt. In the sequel, only three districts are available to the player: Blacklake, which has been rebuilt in the area near Castle Never, the Docks, which remain largely unchanged, and the Merchant Quarter, which may be the remnant of the City Core. If this is not the case, the player simply does not have access to the missing districts.

====City Core====
The City Core is the district where most of Neverwinter is governed and controlled. In the City Core is the Castle of Neverwinter where Lord Nasher Alagondar lives and governs the different districts of the city. The Halls of Justice, a temple to Tyr, is also located in this district.<ref name="Mike"/><ref name="MC">{{cite journal |last=Commeyras |first=Michelle |date=2009 |title=Drax's reading in Neverwinter Nights: With a tutor as henchman |journal=E-Learning and Digital Media |volume=6 |issue=1 |pages=43–53 |doi=10.2304/elea.2009.6.1.43 |s2cid=145630229 |doi-access=free}}</ref> In addition is ''The Moonstone Mask'', directed by Ophala Cheldarstone, also said to have a ] in its back rooms which can be accessed for a price.<ref name="VGN"/>{{rp|138–139}} In the middle of the district stands the Cloaktower, a meeting place for mages and sorcerers. Summarized, the City Core is a busy district, populated mostly by middle-class inhabitants and also a few merchants. The City Core is prosperous, wealthy and well defended from external attackers.

====Beggar's Nest====
The Beggar's Nest is a district<ref name="CPL">{{cite journal |author-last=Lim |author-first=Cher Ping |date=2008 |title=Spirit of the game: Empowering students as designers in schools? |url=https://bera-journals.onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8535.2008.00823_1.x |journal=British Journal of Educational Technology |volume=39 |issue=6 |pages=996–1003 |doi=10.1111/j.1467-8535.2008.00823_1.x |access-date=2020-12-04 |archive-date=2021-06-30 |archive-url=https://web.archive.org/web/20210630033244/https://bera-journals.onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8535.2008.00823_1.x |url-status=dead}}</ref> of destitution where most of the poor inhabitants live and work.<ref name="HJB"/> To the north is a great graveyard,<ref name="Mike"/> and there has been several records of ] attacks in this district.<ref name="CPL"/><ref name="HJB"/> Under this graveyard there are unexplored tombs and crypts from deceased men. Packed with narrow streets and slum houses, this district is the most exploited of the five.

====Blacklake District====
The Blacklake District is the district<ref name="CPL"/> of the nobles and upper-class inhabitants.<ref name="HJB"/> Some of the nobles are obliviously paranoid or snobbish, and there are several records of the Blacklakes cutting themselves off from conflicts in the core or other places (by creating a buffer of a gated, small district, sometimes called "No-mans land"). Almost all homes here are prosperous and wealthy, and the entire district is overall quite rich.<ref name="HJB"/> Streams and small rivers of decorative water flows through the district. The Neverwinter Zoo is placed in Blacklake, being quite inequitable against the animals inside, raising levels of conflict.<ref name="MC"/> Meldanen, an ] ],{{cn|date=December 2020}} was rumoured to live in a big fortress-mansion in Blacklake, defended by several guards.<ref name="HJB"/>

Blacklake is a representation of order in the city, maintained through disciplinary power of many guards. It stands on one side of the conflict between different social classes in Neverwinter.<ref name="HJB"/>

====Docks====
The Docks is the district<ref name="CPL"/> most prone to criminality. It is ruled mostly by organized criminal leaders and thugs, often leading to black auctions and markets. With the main harbour to the west, many illegal wares are easily smuggled into the district, much because authorities do not have a very strong grip on the contemporal events. The district founds ''The Golden Apple'', an inn, and ''Twenty in a Quiver'', a local warbrand shop.

====Peninsula====
The Peninsula<ref name="CPL"/> is a low-populated area almost completely surrounded by water. This strategic position resulted in the building of a prison,<ref name="HJB"/> which is relatively safe but has had history of some outbreaks and prisoner revolutions.<ref>{{cite web |url=http://mikesrpgcenter.com/nwn/walkthrough.html |title=The Peninsula |accessdate=2008-05-22 |author=Mike |work=Mike's RPG Center}}</ref> The prison is divided into three levels; the "normal" prison at upper level, a buffer between the worst prisoners location and the normal level, and 'the Pit', a secure dungeon housing the worst prisoners.

==In other media==
Neverwinter appears in the 2023 film '']''.<ref name="Comic">{{cite web | url=https://comicbook.com/gaming/news/dungeons-and-dragons-honor-among-thieves-first-image-neverwinter/ | title=Dungeons & Dragons: Honor Among Thieves Seemingly Reveals First Image from Movie, Showing Iconic Location}}</ref><ref name="DB">{{cite web | url=https://www.dicebreaker.com/series/dungeons-and-dragons/opinion/dnd-honor-among-thieves-classic-adventure-neverwinter | title=Honor Among Thieves owes a lot to this classic D&D adventure | date=30 March 2023}}</ref><ref name="CBR">{{cite web | url=https://www.cbr.com/dnd-movie-honor-among-thieves-includes-neverwinter-faerun-city/ | title=Dungeons & Dragons: Honor Among Thieves Involves a Famous, Fan-Favorite Faerûn City | date=24 January 2023}}</ref><ref name="poly">{{cite web | url=https://www.polygon.com/23453852/hugh-grant-dungeons-and-dragons-honor-among-thieves-dagult-neverember | title=Is Hugh Grant secretly playing Dagult Neverember in the D&D movie? | website=] | date=14 November 2022}}</ref><ref name="DoG">{{cite web | url=https://www.denofgeek.com/movies/how-dungeons-and-dragons-honor-among-thieves-brought-its-world-to-life/ | title=How Dungeons & Dragons: Honor Among Thieves Brought Its World to Life | date=April 2023}}</ref><ref name="GD">{{cite web | url=https://geekdad.com/2023/02/two-new-prequel-novels-have-me-genuinely-excited-for-dungeons-dragons-honor-among-thieves/ | title=Two New Prequel Novels Have Me Genuinely Excited for 'Dungeons & Dragons: Honor Among Thieves' | date=21 February 2023}}</ref><ref name="CB">{{cite web | url=https://www.cinemablend.com/movies/lets-talk-about-those-dungeons-and-dragons-honor-among-thieves-easter-eggs-for-the-fans | title=Let's Talk About Those Dungeons and Dragons: Honor Among Thieves Easter Eggs for the Fans | date=3 April 2023}}</ref>

==Reception==
Looking at its presentation as a plague-stricken city in ''Neverwinter Nights'' (2002), game studies scholar Harry J. Brown found that Neverwinter feels "real because their infected precincts are configured and governed much like the world we occupy everyday".<ref name="HJB"/>

== List of related products ==
{| class="wikitable sortable" style="margins:auto; width=95%; font-size: 95%;"
|-
! width="30%" | Title
! width="20%" | Creator(s)
! width="20%" | Type
! width="15%" | Date
! width="15%" | ISBN
|-
|'']''
|Karen S. Boomgarden, ], ]
|Sourcebook
|1987
|{{ISBNT|0-88038-472-7}}
|-
|'']''
|]
|Sourcebook
|1988
|{{ISBNT|0-88038-593-6}}
|-
|'']''
|]
|Video game
|1991
|n/a
|-
|'']''
|], ], ]
|Boxed set
|1993, 1996 (revised edition)
|{{ISBNT|978-1-56076-617-9}}
|-
|'']''
|Anthony Herring
|Supplement
|1993
|{{ISBNT|1-56076-695-6}}
|-
|''Volo's Guide to the North''
|Ed Greenwood
|Sourcebook
|1993
|{{ISBNT|1-56076-678-6}}
|-
|'']''
|], ], Ed Greenwood, Jeff Grubb, Julia Martin, ], Jennell Jaquays, ]
|Boxed Set
|1996
|{{ISBNT|0-7869-0391-0}}
|-
|'']''
|Ed Greenwood, ], ] and ]
|Sourcebook
|2001
|{{ISBNT|0-7869-1836-5}}
|-
|'']''
|]
|Video game
|2002
|n/a
|-
|'']''
|]
|Video game
|2006
|n/a
|-
|'']''
|]
|Novel
|October 5, 2010
|{{ISBNT|978-0-7869-5500-8}}
|-
|''Gates of Neverdeath''
|]
|Adventure module
|August 6, 2011
|
|-
|'']''
|], Erik Scott de Bie, ]
|Sourcebook
|August 16, 2011
|{{ISBNT|978-0-7869-5814-6}}
|-
|''Lost Crown of Neverwinter''
|Erik Scott de Bie
|Adventure module
|Summer 2011
|
|-
|'']''
|R.A. Salvatore
|Novel
|October 4, 2011
|{{ISBNT|978-0-7869-5842-9}}
|-
|''Brimstone Angels''
|]
|Novel
|November 11, 2011
|{{ISBNT|978-0-7869-5846-7}}
|-
|''Heroes of Neverwinter''<ref>{{Cite web|last=Cohen|first=David|date=October 10, 2011|title=Atari Brings Dungeons And Dragons To Facebook|url=https://www.adweek.com/digital/facebook-atari/|access-date=2020-11-02|website=]|language=en-US}}</ref>
|], ]
|Facebook game
|2011
|n/a
|-
|''The Legend of Drizzt''
|Peter Lee, ], ]
|Board game
|2011
|n/a
|-
|''] (Dungeons & Dragons: Drizzt #1-5)''
|R.A. Salvatore, Gene Salvatore, Agustin Padilla
|Trade paperback
|March 2012
|{{ISBNT|978-1-61377-156-3}}
|-
|'']''
|R.A. Salvatore
|Novel
|August 7, 2012
|{{ISBNT|978-0-7869-6223-5}}
|-
|'']''
|R.A. Salvatore
|Novel
|March 5, 2013
|{{ISBNT|978-0-7869-6364-5}}
|-
|'']''
|]
|Video game
|June 20, 2013
|n/a
|-
|''Sword Coast Adventurer's Guide''
|], Joseph Carriker, Brian Cortijo, ], Peter Lee, Jon Leitheusser, ], Jack Norris, ], Matthew Sernett, ]
|Sourcebook
|November 3, 2015
|{{ISBNT|978-0-7869-6580-9}}
|-
|''Storm King's Thunder''
|Wizards RPG Team
|Adventure module
|September 6, 2016
|{{ISBNT|978-0-7869-6600-4}}
|-
|}

==References==
{{Reflist}}

{{D&D topics}}

]
]
]
]

Latest revision as of 04:22, 14 December 2024

Fictional city in Dungeons & Dragons This article is about the fictional city. For the video game, see Neverwinter (video game).
Neverwinter
Forgotten Realms location
In-universe information
RulerLord Dagult Neverember
Population23,200

Neverwinter is a fictional city-state in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Neverwinter was founded by Lord Halueth Never. It sits on the northwestern coast of the subcontinent of Faerûn.

The city has been the home locale for the first graphical MMORPG ever created, the original Neverwinter Nights on AOL (1991–1997), which was developed by Stormfront Studios. BioWare later acquired the rights to the title and developed a series of best-selling role-playing video games under the name Neverwinter Nights.

In the Dungeons & Dragons 4th Edition version of the Forgotten Realms lore, Neverwinter was destroyed in the Spellplague and much of its population scattered. This was accompanied by a new trilogy of Drizzt novels taking place in the city as it is being rebuilt, written by R. A. Salvatore. Other products included the MMORPG Neverwinter.

Creative origins

Neverwinter was created by Ed Greenwood as part of his fledgling Forgotten Realms campaign setting.

Shannon Appelcline, the author of Designers & Dragons series, notes that while TSR was interested in publishing a new setting in 1986 "the story of the Realms actually began some two decades earlier. A young Ed Greenwood was a voracious reader, influenced by Poul Anderson (1926-2001), Edgar Rice Burroughs (1875-1950), Alexandre Dumas (1802-1870), Fritz Leiber (1910-1992), A. Merritt (1884-1943), William Shakespeare (1564-1616), and others. Some time between 1966 and 1969 (sources vary), Greenwood tried his hand at writing too, penning the first story of the Realms. It was the first of many stories of Mirt the Moneylender. In the years that followed, Mirt traveled up and down the Sword Coast in Greenwood's stories, and so the author discovered Mirabar, Luskan, Neverwinter, Port Llast, Waterdeep, and Baldur's Gate. Within a year he drawn a map showing these places, truly turning the stories into a world. And thus the Realms was born".

Publication history

Advanced Dungeons & Dragons 1st Edition

Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms. Neverwinter gained its name from the skill of its gardeners, who contrived to keep flowers blooming throughout the months of snow - a practice they continue with pride. — Elminster's Notes

Neverwinter received an initial description in the Forgotten Realms Campaign Set (1987). Jennell Jaquays expanded on Neverwinter in The Savage Frontier (1988).

Advanced Dungeons & Dragons 2nd Edition

Neverwinter appeared outside of tabletop Dungeons & Dragons in Neverwinter Nights which was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL. Neverwinter Nights was a low-risk licensing deal for TSR and the company "viewed these arrangements as transmedia opportunities and relied on these efforts to complement its own core rulebooks, novels, and modules. Ironically, it was the low-risk/high-reward licensed products that increasingly granted D&D its greatest exposure during this period; licensed computer games would soon determine how the game was publicly viewed and visualized".

For AD&D 2nd Edition, the city was revisited in the boxed set the Forgotten Realms Campaign Setting (1993) and the Forgotten Realms Campaign Setting Revised (1996). The Player's Guide to the Forgotten Realms Campaign (1993) also visited Neverwinter. This supplement was written in the form of a journal detailing the travels of an eclectic adventuring party.

All in all, Neverwinter is perhaps the most cosmopolitan city in Faerûn, escaping Waterdeep's slums and grasping competitiveness, and Silverymoon's harsher climate and heavier need for defense against orcs and other evils. Cities in Amn and Calimshan commonly claim to be more civilized, but merchants who trade there all say that Neverwinter truly is civilized, unlike some showier rivals who, as the sage Mellomir once put it, "have achieved decadence without the need for passing through civilization first". — Volo

Volo's Guide to the North (1993) contained extensive details about the city including landmarks, taverns and inns. It also went into detail about the surrounding area including the Neverwinter River, the Neverwinter Wood and the villages of Conyberry and Phandalin. Volo's Guide to the North was one in a series of guidebooks written by Ed Greenwood through the character Volothamp Geddarm's perspective with another character's (Elminster of Shadowdale) commentary throughout.

In the boxed set The North: Guide to the Savage Frontier (1996), characters and items from Neverwinter were included along with details about the area surrounding the city, such as the Neverwinter Wood.

3rd Edition & 3.5

Neverwinter made a brief appearance in the Forgotten Realms Campaign Setting (2001). Appelcline commented that "the Sword Coast has long been one of the most detailed parts of the Forgotten Realms. Neverwinter lies in its north, just past the Mere of Dead Men. From the earliest days of the Realms, it was often mentioned as one of the most civilized cities in Faerûn. Though it made notable appearances in Volo's Guide to the North (1993) and The North: Guide to the Savage Frontier (1996), prior to the publication of the Neverwinter Campaign Setting (2011), the best detail on the city had always been found in computer games".

In 2002, Neverwinter became the main setting for Neverwinter Nights, a video game developed by BioWare. Between 2002 and 2006, seven expansion/premium packs were released for the game. The game's success led to a sequel, Neverwinter Nights 2 developed by Obsidian Entertainment, which was released on October 31, 2006.

4th Edition

Appelcline commented that with the sixth season of Encounters, Lost Crown of Neverwinter (2011, 14 weeks), "Wizards used Season 6 to highlight their newest (and last) campaign book for 4E: the Neverwinter Campaign Setting (2011). They made a big deal of it, kicking it off with the Gates of Neverdeath adventure at D&D Games Day (August 2011), and then continuing into the 14-week series of Forgotten Realms Encounters". Alex Lucard, for Diehard GameFAN, wrote that the Neverwinter Campaign Setting has "more detail about the area of Neverwinter than previous 4th Edition campaign settings have given to entire WORLDS". Lucard also highlighted that half of the book is a gazetteer with information on the present world state of Neverwinter: "For those of you looking to bridge between third and fourth edition's Neverwinter, there won't be much here for you. For everyone else, CONTENT CONTENT CONTENT. You want legends about why Neverwinter stays warm even in a region where it should be freezing? You get TWO (not just the fire elementals heating the water one). Do you want to learn about all sorts of important locations and buildings within the city of Neverwinter? It's here? Interested in the stats around the Lost Crown of Neverwinter, which the D&D Encounters are currently revolving around? They're in here! Want your characters to learn secret special moves from Drizzt Do'Urden himself? You can!"

Appelcline also wrote that the "Neverwinter Campaign Setting was launched as 4e's first major multimedia release — a marketing approach that Wizards would regularly use in later years. It was closely tied to a series of four novels, a comic book, two different computer games, and even a board game, The Legend of Drizzt (2011). Two more Neverwinter computer games were appearing thanks to Wizards' 'transmedia' campaign. A new MMORPG simply called "Neverwinter" was to be the center of the Neverwinter rollout. Unfortunately it was delayed for two years due to the resolution of a computer gaming lawsuit and the subsequent sale of the developer, Cryptic Studios. Fortunately, players had Heroes of Neverwinter (2011-2012), a Facebook game, to keep them occupied in the meantime. Neverwinter (2013) finally appear only after the rest of the launch Neverwinter also got a lot of fictional attention in the early '10s. The heart of this was a quartet of novels by R.A. Salvatore called the Neverwinter Saga". Michael Harrison, for Wired, described Heroes of Neverwinter (2011-2012) as "a surprisingly deep and, dare I say, playable [sic] Facebook game".

Mike Fahey, for Kotaku, wrote that Drizzt Do'Urden is "so popular with role-playing fans that Wizards of the Coast tapped his creator, R.A. Salvatore, to help lead players to Cryptic Studios' upcoming online PC game Neverwinter in a series of new novels. According to the writer, Wizards of the Coast called him up and asked him if he would be in the area when he wrote his next Drizzt book, and as luck would have it, he would be. After a summit to determine how to logically tie the story together with the marketing push, The Neverwinter Saga was born. His involvement in the Neverwinter game is someone less intense, but nonetheless important. Since his trilogy is essentially shaping a portion of that online world, Salvatore, Wizards of the Coast, and Cryptic Studios are collaborating to help keep characters and events straight".

On the transmedia project, Matt Faul, for Diehard GameFAN, wrote that "Neverwinter was of the most cosmopolitan cities in Faerûn, but was left mostly in ruins after the spell plague. If you're a fan of the Forgotten Realms, particularly the City of Neverwinter, this is an exciting time for you. No matter, if you're a video game player, tabletop game players, or just an avid reader Wizards of the Coast has something waiting for you in the legendary City of Neverwinter". Jason Wilson, for VentureBeat, highlighted that "this transmedia project — not only is Neverwinter part of the Forgotten Realms campaign setting, it's also a book series from author R.A. Salvatore — is also coming out during an interesting time in D&D history. Neverwinter (originally scheduled to debut in 2012) is coming out while the 4th Edition of the tabletop game is winding down and the upcoming edition, dubbed 'D&D Next' for now, is in playtesting".

5th Edition

What was the blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for their city. It is the Lord Protector's hope that, with commerce and income both on the rise, and talented craftfolk returning to ply their trades, that Neverwinter will someday again be worthy of its former epithet: the City of Skilled Hands. — Sword Coast Adventurer's Guide

The Neverwinter (2013) MMORPG made the jump to 5th Edition and in 2014, it received a Tyranny of Dragons storyline update. This coincided with the publication of the Tyranny of Dragons adventure modules, Hoard of the Dragon Queen (2014) and The Rise of Tiamat (2014), with the goal of creating a "shared story experience over different media . The player's actions in the online campaign will be overlaid on those in the game's more traditional tabletop campaign". The Neverwinter MMORPG has continued to receive expansions that tie-into tabletop adventure storylines such as: Storm King's Thunder (2016), Tomb of Annihilation (2017), and Waterdeep: Dragon Heist (2018).

In 2015, Neverwinter was featured in the Sword Coast Adventurer's Guide (2015). It included a few details on the founding of the city, information on Neverwinter being rebuilt post the Spellplague and The Ruining, and an updated city map. Storm King's Thunder (2016) also included a short description of the city and the Neverwinter Woods.

Fictional description

Neverwinter was founded in 87 DR and was originally named Eigersstor. Neverwinter had a population of about 23,200 at last count and was also known as the City of Skilled Hands and Jewel of the North. It also served as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing, a reference to the precision of its timepieces. The erudite travel writer Volo (among others) credits Neverwinter as the most cosmopolitan and the most civilized city in all of Faerûn. He regards this as quite a reputation, considering the breadth and variety of the continent.

The name of the city has its origin in that even though the town is situated in the cold north of Faerûn, the Neverwinter river that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over. An alternate loric explanation for the name is given in Neverwinter Nights 2: When the city's founder (Halueth Never) was hunted to the coast by orcs, he chose the city's site to make his last stand. Expecting to die in the imminent battle, he named the site "Never's Winter". When the orcs were defeated with help from some human allies, Never founded the city, keeping the name. Over the years the name was shortened to "Neverwinter".

Around 1329 DR, the city was ruled by Lord Nasher Alagondar, an aging, veteran adventurer and devout worshipper of Tyr. Neverwinter was prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry. Its Tyrran faith promotes justice and fairness, and greed is frowned upon.

In addition to its unnaturally warm climate, Neverwinter was a rather picturesque city. It founds such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "the City of Skilled Hands" refers to Neverwinter's accomplished gardeners) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of Oghma. In addition, the reputations of such unique taverns as The Moonstone Mask and The Fallen Tower reach far beyond the Neverwinter's walls. These elements generally make Neverwinter a distinctive city. It is also famous for its important slave market.

The city is a member in good standing of the Lord's Alliance and Lord Nasher ensured that the city is well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies. Some merchants in the city do however sell such maps, often over a black market. After Lord Nasher's death, he was succeeded by his son Bann Alagondar.

In 1467 DR, Lord Dagult Neverember, Open Lord of Waterdeep, saw Neverwinter as a golden opportunity to expand his power base so he created a mercantile empire under his command and the title of "Lord Protector of Neverwinter", held by himself. In 1489 DR, Laeral Silverhand became the Open Lord of Waterdeep and Lord Neverember was exiled from the city. Lord Neverember then refocused on Neverwinter and was eventuality accepted as the city's rightful leader.

Districts

The city of Neverwinter can be roughly divided into five different districts. The inhabitants of these districts clearly differ in social class and status, wealth, prosperity, population and criminality, resulting in class tension throughout the city.

In Neverwinter Nights 2, the continuity regarding the different districts was changed as much of the city was destroyed by plague and the eruption of Mount Houtenow and has been rebuilt. In the sequel, only three districts are available to the player: Blacklake, which has been rebuilt in the area near Castle Never, the Docks, which remain largely unchanged, and the Merchant Quarter, which may be the remnant of the City Core. If this is not the case, the player simply does not have access to the missing districts.

City Core

The City Core is the district where most of Neverwinter is governed and controlled. In the City Core is the Castle of Neverwinter where Lord Nasher Alagondar lives and governs the different districts of the city. The Halls of Justice, a temple to Tyr, is also located in this district. In addition is The Moonstone Mask, directed by Ophala Cheldarstone, also said to have a brothel in its back rooms which can be accessed for a price. In the middle of the district stands the Cloaktower, a meeting place for mages and sorcerers. Summarized, the City Core is a busy district, populated mostly by middle-class inhabitants and also a few merchants. The City Core is prosperous, wealthy and well defended from external attackers.

Beggar's Nest

The Beggar's Nest is a district of destitution where most of the poor inhabitants live and work. To the north is a great graveyard, and there has been several records of undead attacks in this district. Under this graveyard there are unexplored tombs and crypts from deceased men. Packed with narrow streets and slum houses, this district is the most exploited of the five.

Blacklake District

The Blacklake District is the district of the nobles and upper-class inhabitants. Some of the nobles are obliviously paranoid or snobbish, and there are several records of the Blacklakes cutting themselves off from conflicts in the core or other places (by creating a buffer of a gated, small district, sometimes called "No-mans land"). Almost all homes here are prosperous and wealthy, and the entire district is overall quite rich. Streams and small rivers of decorative water flows through the district. The Neverwinter Zoo is placed in Blacklake, being quite inequitable against the animals inside, raising levels of conflict. Meldanen, an Elf Sorcerer, was rumoured to live in a big fortress-mansion in Blacklake, defended by several guards.

Blacklake is a representation of order in the city, maintained through disciplinary power of many guards. It stands on one side of the conflict between different social classes in Neverwinter.

Docks

The Docks is the district most prone to criminality. It is ruled mostly by organized criminal leaders and thugs, often leading to black auctions and markets. With the main harbour to the west, many illegal wares are easily smuggled into the district, much because authorities do not have a very strong grip on the contemporal events. The district founds The Golden Apple, an inn, and Twenty in a Quiver, a local warbrand shop.

Peninsula

The Peninsula is a low-populated area almost completely surrounded by water. This strategic position resulted in the building of a prison, which is relatively safe but has had history of some outbreaks and prisoner revolutions. The prison is divided into three levels; the "normal" prison at upper level, a buffer between the worst prisoners location and the normal level, and 'the Pit', a secure dungeon housing the worst prisoners.

In other media

Neverwinter appears in the 2023 film Dungeons & Dragons: Honor Among Thieves.

Reception

Looking at its presentation as a plague-stricken city in Neverwinter Nights (2002), game studies scholar Harry J. Brown found that Neverwinter feels "real because their infected precincts are configured and governed much like the world we occupy everyday".

List of related products

Title Creator(s) Type Date ISBN
Forgotten Realms Campaign Set Karen S. Boomgarden, Ed Greenwood, Jeff Grubb Sourcebook 1987 0-88038-472-7
The Savage Frontier Jennell Jaquays Sourcebook 1988 0-88038-593-6
Neverwinter Nights Stormfront Studios Video game 1991 n/a
Forgotten Realms Campaign Setting Jeff Grubb, Ed Greenwood, Julia Martin Boxed set 1993, 1996 (revised edition) 978-1-56076-617-9
Player's Guide to the Forgotten Realms Campaign Anthony Herring Supplement 1993 1-56076-695-6
Volo's Guide to the North Ed Greenwood Sourcebook 1993 1-56076-678-6
The North: Guide to the Savage Frontier Dale "Slade" Henson, Jim Butler, Ed Greenwood, Jeff Grubb, Julia Martin, Steven Schend, Jennell Jaquays, Steve Perrin Boxed Set 1996 0-7869-0391-0
Forgotten Realms Campaign Setting Ed Greenwood, Sean K. Reynolds, Skip Williams and Rob Heinsoo Sourcebook 2001 0-7869-1836-5
Neverwinter Nights BioWare Video game 2002 n/a
Neverwinter Nights 2 Obsidian Entertainment Video game 2006 n/a
Gauntlgrym R.A. Salvatore Novel October 5, 2010 978-0-7869-5500-8
Gates of Neverdeath Erik Scott de Bie Adventure module August 6, 2011
Neverwinter Campaign Setting Matt Sernett, Erik Scott de Bie, Ari Marmell Sourcebook August 16, 2011 978-0-7869-5814-6
Lost Crown of Neverwinter Erik Scott de Bie Adventure module Summer 2011
Neverwinter R.A. Salvatore Novel October 4, 2011 978-0-7869-5842-9
Brimstone Angels Erin M. Evans Novel November 11, 2011 978-0-7869-5846-7
Heroes of Neverwinter Liquid Entertainment, Atari Facebook game 2011 n/a
The Legend of Drizzt Peter Lee, Jason Engle, Steve Prescott Board game 2011 n/a
The Legend of Drizzt: Neverwinter Tales (Dungeons & Dragons: Drizzt #1-5) R.A. Salvatore, Gene Salvatore, Agustin Padilla Trade paperback March 2012 978-1-61377-156-3
Charon's Claw R.A. Salvatore Novel August 7, 2012 978-0-7869-6223-5
The Last Threshold R.A. Salvatore Novel March 5, 2013 978-0-7869-6364-5
Neverwinter Cryptic Studios Video game June 20, 2013 n/a
Sword Coast Adventurer's Guide Steve Kenson, Joseph Carriker, Brian Cortijo, Jeremy Crawford, Peter Lee, Jon Leitheusser, Mike Mearls, Jack Norris, Sean K. Reynolds, Matthew Sernett, Rodney Thompson Sourcebook November 3, 2015 978-0-7869-6580-9
Storm King's Thunder Wizards RPG Team Adventure module September 6, 2016 978-0-7869-6600-4

References

  1. GameSpot. "Neverwinter Nights tops the charts". Retrieved 2008-05-22.
  2. ^ Appelcline, Shannon. "Forgotten Realms Campaign Set (1e) | Product History". DMs Guild. Retrieved 2019-08-02.
  3. ^ Forgotten Realms Campaign Set. : TSR. 1987. pp. 66–67. ISBN 0-88038-472-7. OCLC 16953958.
  4. Appelcline, Shannon. "FR5 The Savage Frontier (1e) | Product History". www.dmsguild.com. Retrieved 2019-08-02.
  5. ^ Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. Jefferson, N.C.: McFarland & Co. ISBN 978-0-7864-6009-0. OCLC 697175248.
  6. Witwer, Michael (2018). Dungeons & Dragons Art & Arcana: A Visual History. Newman, Kyle, Peterson, Jonathan, Witwer, Sam, Manganiello, Joe. California: Ten Speed. ISBN 978-0-399-58094-9. OCLC 1033548473.
  7. Grubb, Jeff; Greenwood, Ed; Martin, Julia (1993). Forgotten Realms Campaign Setting. Lake Geneva, WI: TSR. ISBN 1-56076-617-4. OCLC 29642450.
  8. Appelcline, Shannon. "PG2 Player's Guide to the Forgotten Realms Campaign (2e) | Product History". www.dmsguild.com. Retrieved 2019-08-02.
  9. Swan, Rick (October 1994). "Role-playing Reviews". Dragon (210). Lake Geneva, Wisconsin: TSR: 92–93.
  10. Greenwood, Ed (1993). Volo's Guide to the North. Lake Geneva, WI: TSR, Inc. p. 131. ISBN 1-56076-678-6. OCLC 31534549.
  11. Greenwood, Ed (1993). Volo's Guide to the North. Lake Geneva, WI: TSR, Inc. pp. 40–43, 130–144, 196. ISBN 1-56076-678-6. OCLC 31534549.
  12. "Volo's Guides | Series | RPGGeek". rpggeek.com. Retrieved 2019-08-02.
  13. Henson, Dale (1996). The North: Guide to the Savage Frontier. Jim Butler, Ed Greenwood, Jeff Grubb, Julia Martin, Steven Schend, Jennell Jaquays, Steve Perrin. Wizards Of The Coast. pp. 2–6, 10, 13, 14–17, 19, 20, 22, 27, 38–39, 48, 57, 69–70, 73–76, 78–79, 81. ISBN 0-7869-0391-0. OCLC 948216952.
  14. Greenwood, Ed (2001). Forgotten Realms Campaign Setting. Reynolds, Sean K., Williams, Skip., Heinsoo, Rob. Renton, WA. ISBN 0-7869-1836-5. OCLC 47134817.{{cite book}}: CS1 maint: location missing publisher (link)
  15. ^ Appelcline, Shannon. "Neverwinter Campaign Setting (4e) | Product History". www.dmsguild.com. Retrieved 2019-08-02.
  16. Appelcline, Shannon (2014). Designers & Dragons. '90-'99 : A History of the Roleplaying Game Industry (Second ed.). Silver Springs, MD. p. 194. ISBN 978-1-61317-084-7. OCLC 907257058.{{cite book}}: CS1 maint: location missing publisher (link)
  17. Lucard, Alex (August 15, 2011). "Tabletop Review: Dungeons & Dragons: Neverwinter Campaign Setting". Diehard GameFAN. Retrieved 2019-08-02.
  18. "Heroes of Neverwinter Brings D&D to Facebook". Wired. ISSN 1059-1028. Retrieved 2020-11-02.
  19. Fahey, Mike (October 4, 2011). "The World's Most Famous Dark Elf Carves a Path to Neverwinter". Kotaku. Retrieved 2020-11-26.
  20. Faul, Matt (August 12, 2011). "Tabletop Preview: Dungeons & Dragons: Upcoming Neverwinter Releases". Diehard GameFAN. Retrieved 2020-11-26.
  21. Wilson, Jason (2013-05-01). "Cryptic, Wizards of the Coast aren't worried about 'D&D Next' hurting Neverwinter MMO". VentureBeat. Retrieved 2020-11-26.
  22. ^ Sword Coast Adventurer's Guide. Renton, WA: Wizards of the Coast. 2015. pp. 16–17, 51–53. ISBN 978-0-7869-6580-9. OCLC 915488960.
  23. Tach, Dave (2014-05-19). "Neverwinter's Tyranny of Dragons expansion arrives Aug. 14". Polygon. Retrieved 2020-11-26.
  24. ^ Frum, Larry (August 19, 2014). "Digital-age 'Dungeons & Dragons' more than rolling dice". CNN. Retrieved 2020-11-26.
  25. "Storm King's Thunder stomps into D&D's Neverwinter online game on PC". VentureBeat. 2016-08-16. Retrieved 2020-11-26.
  26. "Neverwinter's Tomb of Annihilation is D&D, dinos, and the archlich Acererak". VentureBeat. 2017-06-02. Retrieved 2020-11-26.
  27. "Waterdeep: Dragon Heist is Dungeons & Dragons next storyline (updated)". VentureBeat. 2018-06-01. Retrieved 2020-11-26.
  28. Wizards RPG team (2016). Storm King's Thunder. Renton, WA: Wizards of the Coast. p. 101. ISBN 978-0-7869-6600-4. OCLC 951759698.
  29. ^ NWVault. "Neverwinter "The Game"". Retrieved 2008-05-22.
  30. Greenwood, Ed a.o. "Neverwinter" (PDF). Forgotten Realms Cities. p. 14. Retrieved 2008-05-22.
  31. ^ Greenwood, Ed. "Volo's Guide to the North" (PDF). Retrieved 2008-05-22.
  32. ^ Sernett, Matthew (2011). Neverwinter Campaign Setting. De Bie, Erik Scott., Marmell, Ari., Salvatore, R. A., 1959-. Renton, Wash.: Wizards of the Coast. pp. 88, 138. ISBN 978-0-7869-5814-6. OCLC 687653213.
  33. Wizards RPG Team (2014). The Rise of Tiamat. Wizards of the Coast. pp. 14–15. ISBN 978-0-7869-6565-6.
  34. ^ Mike. "Neverwinter Maps". Mike's RPG Center. Retrieved 2008-05-22.
  35. ^ Brown, Harry J. (2008). "A Plague in Montiel". Aether. 2: 6–22. S2CID 14388681.
  36. ^ Commeyras, Michelle (2009). "Drax's reading in Neverwinter Nights: With a tutor as henchman". E-Learning and Digital Media. 6 (1): 43–53. doi:10.2304/elea.2009.6.1.43. S2CID 145630229.
  37. ^ Lim, Cher Ping (2008). "Spirit of the game: Empowering students as designers in schools?". British Journal of Educational Technology. 39 (6): 996–1003. doi:10.1111/j.1467-8535.2008.00823_1.x. Archived from the original on 2021-06-30. Retrieved 2020-12-04.
  38. Mike. "The Peninsula". Mike's RPG Center. Retrieved 2008-05-22.
  39. "Dungeons & Dragons: Honor Among Thieves Seemingly Reveals First Image from Movie, Showing Iconic Location".
  40. "Honor Among Thieves owes a lot to this classic D&D adventure". 30 March 2023.
  41. "Dungeons & Dragons: Honor Among Thieves Involves a Famous, Fan-Favorite Faerûn City". 24 January 2023.
  42. "Is Hugh Grant secretly playing Dagult Neverember in the D&D movie?". Polygon. 14 November 2022.
  43. "How Dungeons & Dragons: Honor Among Thieves Brought Its World to Life". April 2023.
  44. "Two New Prequel Novels Have Me Genuinely Excited for 'Dungeons & Dragons: Honor Among Thieves'". 21 February 2023.
  45. "Let's Talk About Those Dungeons and Dragons: Honor Among Thieves Easter Eggs for the Fans". 3 April 2023.
  46. Cohen, David (October 10, 2011). "Atari Brings Dungeons And Dragons To Facebook". Adweek. Retrieved 2020-11-02.
Dungeons & Dragons
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Categories: