Misplaced Pages

Tekken 2: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 05:25, 17 January 2008 edit70.109.155.169 (talk) New characters← Previous edit Latest revision as of 17:34, 5 January 2025 edit undoTheKerberos01 (talk | contribs)Extended confirmed users1,428 edits New characters 
(737 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|1995 video game}}
{{Infobox VG
{{Use mdy dates|date=September 2023}}
{{Infobox video game
| title = Tekken 2 | title = Tekken 2
|image = ] | image = Tekken 2 flyer.jpg
| developer = ] | developer = ]
| publisher = Namco<br>'''PlayStation'''{{vgrelease|NA|Namco Hometek|EU|]}}
| publisher = ]
| director = {{Unbulleted list|]|Masamichi Abe (PS)|Masahiro Kimoto (PS)}}
| designer =
| producer = Hajime Nakatani
| release = '''Arcade'''<ul><li>] ] (TES2/VER.A)</li><li>] ] (TES2/VER.B and TES3/VER.B)</li></ul>
| composer = {{Unbulleted list|Yoshie Takayanagi (Arcade)|Yoshie Arakawa (Arcade, PS)|Akira Nishizaki (PS)}}

| designer = Seiichi Ishii
'''PlayStation '''<br />{{flagicon|Japan}} ], ]<br />{{flagicon|USA}} ], ]<br />{{flagicon|Europe}} ] ]
| programmer = Masanori Yamada

| series = '']''
| released = {{Unbulleted list|'''Arcade'''{{Video game release|JP|August 1995<ref>{{cite web | url=http://kakuge.info/k/history/ac.htm | title=格闘ゲーム歴史年表 アーケード版 (仮)}}</ref>{{Efn|name="Release"|] source list the release day as June 21, 1995<ref>{{cite web |title=WebVoyage Record View 1: PA0000866888 (Tekken 2) |url=https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=1&ti=1,1&Search%5FArg=PA0000866888&Search%5FCode=REGS&CNT=25&PID=sTMeFSyDjrSezV4Qymu6lh7WfgQ&SEQ=20240914231902&SID=3 |website=] |access-date=September 15, 2024}}</ref>}}|NA|August 1995<ref>{{cite magazine |title=We're Back! Tekken 2 to kick your butt... And we're stronger than ever! |magazine=RePlay |date=August 1995 |volume=20 |issue=11 |page=43 |url=https://archive.org/details/re-play-volume-20-issue-no.-11-august-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%2011%20-%20August%201995/page/43}}</ref>|WW|October 1995<ref>{{cite magazine |title=Tekken 2: Version B |magazine=] |date=10 December 1995 |issue=170 (January 1996) |page=18 |publisher=] |location=United Kingdom |url=https://archive.org/details/Computer_and_Video_Games_Issue_170_1996-01_EMAP_Images_GB/page/n17}}</ref>}}|'''PlayStation'''{{Video game release|JP|March 29, 1996<ref>{{cite magazine|url=https://archive.org/details/Famitsu403Sep61996/page/n13/mode/2up|title=Tekken 2|language=ja|magazine=]|issue=403 |page=13}}</ref>|NA|August 27, 1996<ref>{{cite web|title=The Wait Is Over! Namco's Highly Anticipated Release of Tekken 2 Sets a New PlayStation Sales Benchmark|url=http://www.thefreelibrary.com/The+Wait+Is+Over!+Namco%27s+Highly+Anticipated+Release+of+Tekken+2+Sets...-a018618006|publisher=]|date=27 August 1996|access-date=16 May 2011|archive-date=25 July 2015|archive-url=https://web.archive.org/web/20150725011222/http://www.thefreelibrary.com/The+Wait+Is+Over!+Namco%27s+Highly+Anticipated+Release+of+Tekken+2+Sets...-a018618006|url-status=dead}}</ref>|EU|October 2, 1996<ref name="CTW607">{{cite magazine|title=CTW Games Guide|magazine=Computer Trade Weekly|location=United Kingdom|date=30 September 1996|issue=607|page=24}}</ref>}}}}
| genre = ] | genre = ]
| modes = Up to two players | modes = ], ]
| platforms = ], ], ] (as part of '']''<nowiki/>'s Arcade History mode), ] | platforms = {{Unbulleted list|]|]}}
| arcade system = ]<ref>{{cite magazine|url=https://archive.org/details/maximum-the-video-game-magazine-issue-1-october-1995-uk/page/20/mode/2up|title=Tekken 2|language=en|magazine=MAXIMUM: The Video Game Magazine|issue=1 |page=21 }}</ref>
| cabinet = Upright
| arcade system = ]
| cpu =
| sound =
| resolution =
| monitor = ], horizontal orientation
| input = 8-way ], 6 buttons; ]
}} }}


{{nihongo|'''''Tekken 2'''''|鉄拳2}} is a 1995 ] developed and published by ]. The second entry in the '']'' series, it was released for ] in August 1995, and was ] to the ] in 1996. The home console version introduced new, now-staple game modes to the series,<ref name=":2" /> as well as ] endings for every character.<ref name=":3">{{cite magazine |author= |date=1996 |title=Full motion |url=https://archive.org/details/GameOnUSA/Game_On_USA_03/page/n73 |magazine=Game On! USA |publisher=] |page=72 |pages= |issue=3 |issn=}}</ref> It was re-released as a playable game within '']'' on ] (PS2) in 2005, digitally on ] for ] and ] in 2007, and on ] for ] and ] in 2023.<ref name=":4">{{Cite web |author1=Aleksha McLoughlin |date=2023-08-16 |title=Tekken 2 and other PlayStation classics can now finally be bought on PS5 |url=https://www.techradar.com/gaming/ps5/tekken-2-and-other-playstation-classics-can-now-finally-be-bought-on-ps5 |access-date=2024-10-10 |website=TechRadar |language=en}}</ref>
'''''Tekken 2''''' is the second installment in the popular '']'' ] series. It was first released in ]s in ], and later released for the ] in ]. It was again released in ] as part of the Arcade History mode of '']'' for the ], and later in ] for the ] and ] via the ].

There are 25 playable fighters in the game, which includes 17 returning veterans from the original ] and eight newcomers, including Jun Kazama and Lei Wulong.<ref name=":2">{{Cite magazine |date=June 1996 |title=Tekken 2 |magazine=] |pages=48–49 |volume=9 |issue=6}}</ref> The former ], ], is now playable from the start as he seeks revenge in the plot, with ] becoming the new antagonist. ''Tekken 2'' was a critical as well as commercial success, with about 40,000 arcade units and {{nowrap|5.7 million}} PlayStation copies sold worldwide, and becoming one of the ]. Critics praised its graphical visuals and light sourcing, as well as its deep system of moves and combos,<ref name=":2" /><ref name="EGM86" /><ref name=":3" /> and the ].<ref name="gamefan52" /> It has been cited as one of the greatest video games of all time. ''Tekken 2'' was followed by a sequel, '']'' (1997).


==Gameplay== ==Gameplay==
]
The ] in ''Tekken 2'' is much like its predecessor, with a few additions. It continues to use ] backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, and a sidestep unique to one character (]). Tackles also were modified to inflict damage when running from a greater distance.
The gameplay in ''Tekken 2'' is much like its predecessor '']'' with a few additions. It continues to use ] backgrounds in its stages, an infinite playing field and a fighting system that utilizes four buttons: left punch, right punch, left kick and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws and a sidestep unique to two characters, ] and ]. However, ] has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.


The home console version of ''Tekken 2'' introduced various modes that would become staples to the series. These include ], Team Battle mode, ] and Practice mode. Survival mode takes the player through an endless number of matches to see how many opponents they can defeat without being defeated themselves. In addition, any health lost during a match will carry over to the next match, but the player would regain a little bit more health. Team Battle mode allows the player to select up to eight characters to participate in single-round matches. Like Survival mode, any health lost during a match will carry over to the next match, but the player will regain a small amount. The player will also keep their character for the next match until they are eliminated, in which the next character will take their place. The mode ends when all characters on either team are eliminated. Time Attack mode is similar to Arcade mode, except it is played to see how fast the player can go through it and beat records. Finally, Practice mode allows a player to train their skills in using a selected character's moves and techniques against a training dummy.
==Story==
A worldwide martial arts tournament was nearing its finale. A large purse of prize money which was to be awarded to the fighter who could defeat ] in the final round provided incentive for warriors from all over the globe.


==Characters==
Financed and sponsored by the giant financial group, the ], the first Tekken tournament began with eight fighters, all of whom had emerged victorious from various matches held all over the world, all brought together by different motives, all possessing the skill and power to crumble mountains.
{{See also|Characters of the Tekken series}}


The game features a total of 25 playable fighters, consisting of 17 returning veterans and eight newcomers. Characters who were clones in the original game have been made into distinct playable characters, although they still share many moves with their counterparts. ], originally a bonus palette swap of Kazuya in the console version of the first game, is now a fully separate playable character with unique moves, serving as the final boss.
Many battles were fought. But only one lone warrior emerged with the right to challenge Heihachi Mishima for the ] title.
This warrior was Kazuya Mishima, Heihachi's cold-blooded son. Bearing the scar given to him by Heihachi, he enters into vicious combat with his father on the same field where Heihachi last struck down his own son and dropped him into a trench at age five.


Ten of the twenty-five playable fighters are available by default; the other fifteen were made available via the arcade version's "time release" system and individual secret codes, whilst the home console version requires the player to clear Arcade Mode with specific characters. As with the first game, the character select screen only displays the ten default fighters, with the unlockable fighters available to select by scrolling past the screen. The screen defaults the character option to ], but the arcade version contains a code that can toggle it to ] and vice versa.
After a grueling battle which raged on for hours, Kazuya emerged victorious by utilizing the power granted to him by the ] entity known as ].


===New characters===
As Heihachi's broken body lay on the ground, Kazuya dropped to his knee and lifted his father into his arms. Kazuya walked slowly to the edge of the same cliff from where his father had thrown him from, as a child. He stared out over the landscape, and let go of his father's body. As Heihachi's body plummeted, Kazuya's smile gleamed in the sunlight...
* ] {{ref|a|a}} {{ref|b|b}}: A ] boxing ].
* ] {{ref|a|a}} {{ref|b|b}}: A mysterious entity connected to Kazuya.
* ] {{ref|a|a}}: A ] practitioner whom Marshall Law challenges in the tournament to avenge his dojo.
* ] {{ref|a|a}}: A ] kickboxer who suffers from amnesia and is now serving as one of Kazuya's personal bodyguards.
* ]: An updated JACK model who replaces the previous JACK and is sent to battle Prototype Jack.
* ]: A mixed martial artist and animal rights activist sent to arrest Kazuya.
* ]: A ] cop practicing ], also sent to arrest Kazuya.
* ] {{ref|a|a}}: A genetically-altered boxing kangaroo.


===Returning characters===
Two years have passed. The Mishima Zaibatsu under Kazuya's leadership has become even more powerful with its tendrils reaching to all corners of the world. Soon after his father's apparent death, Kazuya disappears into the shadows. However, rumors of his immense power, and a dark side, slowly begin to spread throughout the world.
{{columns-list|colwidth=30em|
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ]
* ] {{ref|a|a}}
* ]
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ]
* ]
* ]
* ]
* ] {{ref|a|a}}
* ] {{ref|a|a}}
* ]
}}


<small>{{note|a|a}} Unlockable character</small><br>
Two years after the end of the first Tekken, a message is relayed from the Mishima Zaibatsu fortress to news agencies all over the world announcing a second tournament with a prize a thousand times that of the first.
<small>{{note|b|b}} Skin/palette swap</small>


==Plot==
Like his son before him, Heihachi survived his fall into the ravine thanks to his supernatural endurance. He retreated to the hills to meditate in order to rekindle and enhance his fighting ability. He enters the King of Iron Fist Tournament 2 to reclaim his conglomerate and dispose of Kazuya once and for all. The roles of primary protagonist and antagonist from the first game (Kazuya and Heihachi respectively) were reversed for ''Tekken 2'', with Kazuya being the selected character's ultimate opponent (with the exception of Kazuya himself). Like the first Tekken game, there is a canonical ending, which is Heihachi's ending. Heihachi flies in a helicopter with an unconscious Kazuya, towards a volcano. Heihachi tosses Kazuya in the volcano and flees as it erupts.
2 years after the ], the Mishima Zaibatsu, under the leadership of ], has become more powerful than ever before and is involved in many illegal operations. While his father ] was rather ruthless in his endeavors, Kazuya acts completely without a conscience. He hires assassins to eliminate any of his critics and rivals, extorts money from several businesses and organizations, and smuggles endangered species to conduct genetic experiments on them. The reason for his evil deeds is that he has allowed the Devil within him to consume his soul and mind as a result of his hatred towards Heihachi.


Meanwhile, Kazuya is sentenced to being arrested by animal rights activist and operative ] for his experiments. Heihachi on the other hand, whom Kazuya had defeated and thrown off a cliff 2 years ago, has climbed back up and is training himself, plotting to overthrow Kazuya and take back the Mishima Zaibatsu. In an attempt to rid himself of Heihachi and his enemies once and for all, Kazuya announces the King of Iron Fist Tournament 2, with a large cash prize of 1,000,000,000,000 dollars, knowing that Heihachi will appear in an attempt to get his revenge.
==Character roster==
<!-- Commented out because image was deleted: ] -->
<!-- Image with unknown copyright status removed: ] -->
<!-- Please do not add "Super Devil", there is no such character -->
===Returning characters===
*]
*]
*]
*]
*]
*]
*]
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)


When Jun enters the tournament and eventually comes face to face with Kazuya, she tries to arrest him, but instead, the two can not help being drawn to one another, propelled by a mystic force beyond Jun's control. Besides her duty to arrest Kazuya, who smuggles protected animals, she wants to free Kazuya of his evil power and drops out of the tournament as a result.


Meanwhile, during the tournament, Heihachi defeats the opposing fighters, including his adopted son ], who had sided with Kazuya and worked for him as a secretary at the Mishima Zaibatsu. Despite his victory, however, Heihachi was defeated by Kazuya's old rival, ], in the semi-finals of the tournament. Thus, Paul had earned the right to have a rematch with Kazuya.
===New characters===
*]
*]
*]
*]
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)
*] (unlockable)


Later on, the tournament officials reinstated Heihachi, allowing him to replace Paul in the finals when the latter was forced to forfeit after getting stuck in traffic due to a multi-car collision on the expressway and, therefore, unable to make the match on time. At some point during this time, Jun was able to cause an internal conflict within Kazuya, weakening Devil's hold over him.
==Ports==
]
''Tekken 2''<nowiki/>'s port to the PlayStation is considered to be vastly superior in content to its arcade counterpart. Aside from unique ] endings for every character, it featured numerous modes such as Survival, Time Attack, Team Battle, and a Practice Mode.


Despite her efforts, Jun fails to prevent Kazuya from going on to meet his father, Heihachi, in the tournament finals, to which Heihachi confronts Kazuya, and they battle once again. Kazuya is too weak to overpower Heihachi because of the internal conflict between his evil side - Devil - and his good side - an unknown entity called Angel, which was brought forth after his past meeting with Jun.
The ] version of '']'' features the arcade version of ''Tekken 2'' (''Ver. B'') as a playable bonus.


After defeating Kazuya in the finals, Heihachi throws Kazuya's unconscious body into a volcano before escaping on a helicopter just as the volcano erupts behind him, taking revenge and regaining the Mishima Zaibatsu. In the meantime, Jun, who became pregnant after her past meeting with Kazuya during the tournament, gives birth to Kazuya's illegitimate son ], resulting in her leaving everything behind to raise their child.
''Tekken 2'' is available for ] users to download onto the ]<ref></ref> However, multiplayer options have been removed. As of system upgrade 1.70, ''Tekken 2'' can now also be downloaded onto and played on the PlayStation 3. <ref></ref>

{{-}}
==Development and release==
''Tekken 2'' development took about seven months before its release in August 1995. The updated ''Ver. B'' followed in October the same year.<ref>{{cite magazine |author= |date=1996 |title=To Namco and Back! |url=https://archive.org/details/GameOnUSA/Game_On_USA_03/page/n76 |magazine=Game On! USA |publisher=] |page= |pages=76–77 |issue=3 |issn=}}</ref> Each of the characters in ''Tekken 2'' is composed of roughly 800 polygons and took between three days and a week to model.<ref name= "Max7">{{cite magazine|url=https://archive.org/details/maximum-the-video-game-magazine-issue-7-june-1996-uk/page/96/mode/2up|title=Tekken 2|language=en|magazine=MAXIMUM: The Video Game Magazine|issue=7 |page=97 }}</ref> Roger the Kangaroo originated as a pet project of one of the development team members, who designed and modeled the character in his free time. When he showed Roger to some of his colleagues in the development team, they pushed to include the character in the game.<ref name="Max7"/> Adding the kangaroo character, as well as Alex the raptor and the devil, was also a way to break with the realism that was offered by rival series ''Virtua Fighter''.<ref name=":0">{{cite magazine |author= |date=1996 |title=Virtual Combat |url=https://archive.org/details/GameOnMagazine/Game%20On!%2002%20(1996)%20Virtual%20Combat/page/n5/ |magazine=Game On! USA |publisher=] |pages=5 |issue=2 |issn=}}</ref> Much of the time developing the ] conversion was devoted to rewriting the code to fit the console's memory, which is roughly half the size of the game data used in the arcade version.<ref name="Max7"/>

''Tekken 2''{{'}}s port to the PlayStation includes unique ] endings for every character and numerous modes such as Survival, Time Attack, Team Battle and Practice mode. It contains ] music, like the port of the first game.

'']'' on the ] features the ] arcade version of ''Tekken 2'' (''Ver. B'') as a playable bonus in the Arcade History mode. ''Tekken 2'' standalone is also available for the ], ]<ref>{{cite web |url=http://www.gamespot.com/ps/action/tekken2/news.html?sid=6160549 |title=PSP port details |publisher=GameSpot.com |date=1969-12-31 |access-date=2013-08-11 |archive-date=September 29, 2007 |archive-url=https://web.archive.org/web/20070929224331/http://www.gamespot.com/ps/action/tekken2/news.html?sid=6160549 |url-status=live }}</ref> (both based on the PlayStation version), on ] via ZeeboNet, and ] and ] via PS Plus Premium (also based on the PlayStation version).<ref name=":4" />

== Soundtrack ==
The ] in ''Tekken 2'' was composed mainly by Yoshie Takayanagi and Yoshie Arakawa. The arrangements in the console version were handled by a large team ("Namco Sound Team") consisting of Yoshie Arakawa, Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara, Hiroto Sasaki and Keiichi Okabe.<ref name=":1" /> The ending music, "Landscape Under The Ghost - KAMIMANO" was composed by Akira Nishizaki and Takashi Furukawa, with Ryoko Shiraishi being the ].<ref>{{Cite web |title=RyokoShiraishi |url=https://www.tunecore.co.jp/artists/RyokoShiraishi?lang=en |access-date=2024-08-26 |website=TuneCore Japan |language=en}}</ref> Additional compositions in the game are credited to Hideaki Mitsui.<ref name=":1">{{Cite video game|title=Tekken 2|platform=Sony PlayStation|date=1996|developer=Namco|scene=Credits}}</ref>

Official soundtrack ], ''Tekken 2 Strike Fighting Vol.1'', ''Tekken 2 Strike Fighting Vol.2'', and ''Tekken 2 Strike Arranges'', were released by ] in Japan in June, July and August of 1996 respectively.<ref>{{Cite web |title=NACL-1225 {{!}} TEKKEN2 STRIKE FIGHTING Vol.1 - VGMdb |url=https://vgmdb.net/album/1059 |access-date=2024-08-26 |website=vgmdb.net |language=en}}</ref> In 2020, ''TEKKEN 2'' (''Original Soundtrack'') was released by Lace Records as an ].<ref>{{Cite web |title=Tekken 2 vinyl soundtrack includes arcade and PlayStation score |url=https://www.godisageek.com/2020/03/tekken-series-soundtracks-coming-to-vinyl-in-2020/ |website=The Ongaku|date=March 26, 2020 }}</ref>

{| class="wikitable collapsible collapsed" style="clear:none; font-size:90%; padding:0 auto; margin:auto;"
|-
! colspan="2" | ''Tekken 2'' original soundtrack track list
|-
| valign="top" | '''Tekken 2 Strike Fighting Vol.1''' (48:44)<ref>{{cite web | url=https://vgmdb.net/album/1059 | title=NACL-1225 &#124; TEKKEN2 STRIKE FIGHTING Vol.1 - VGMDB }}</ref>
# "A Man Of Artificiality " (Jack-2 stage theme) – 2:09
# "...Why?" (Jack-2 ending theme) – 0:24
# "Black Winter Night Sky" (opening movie theme) – 1:26
# "As Bald As" (Heihachi stage theme) – 2:50
# "Peerless National Defender" (Heihachi ending theme) – 0:52
# "Made of Stone" (Prototype Jack stage theme) – 1:39
# "Rhythm of China" (Wang stage theme) – 2:26
# "Late Night Show" (Anna ending theme) – 0:45
# "Eastern Dance" (Baek stage theme) – 2:24
# "Dream A Way" (Baek ending theme) – 0:33
# "Iron Man" (Armor King ending theme) – 0:37
# "More Vigorously!" (Roger stage theme) - 2:16
# "T-Rex Boy" (Alex ending theme) - 0:49
# "Hop Hop Hip!" (Roger ending theme) - 1:17
# "Your Fascinating Wave" (name entry theme) - 1:31
# "Surprising Truth" - 2:12
# "March To The Columns" (Kuma/Alex stage theme) - 2:17
# "Heat The Heart" (Bruce ending theme) - 0:59
# "P.J. Walk" (Prototype Jack ending theme) - 0:31
# "Two Different Sides" (Law stage theme) - 3:18
# "Dragon Boom" (Law ending theme) - 0:53
# "Almost Frozen" (Anna stage theme) - 2:49
# "Believe" (Wang ending theme) - 1:09
# "Ancient Temple" (Kunimitsu stage theme) - 4:17
# "Nobody Catch Me" (Michelle stage theme) - 3:31
# "Water Drop" (Michelle ending theme) - 1:08
# "Morning Field" (Jun stage theme) - 3:11
# "Forest" (Jun ending theme) - 1:01
| valign="top" | '''Tekken 2 Strike Fighting Vol.2''' (54:03)<ref>{{cite web | url=https://vgmdb.net/album/1060 | title=NACL-1229 &#124; TEKKEN2 STRIKE FIGHTING Vol.2 - VGMDB }}</ref>
# "Are You Ready?" (character select theme) - 1:39
# "Silent Assassin" (Nina stage theme) - 3:20
# "Perspective" (Nina ending theme) - 1:22
# "The Head Shaker" (Yoshimitsu stage theme) - 3:54
# "Exit!" (Yoshimitsu ending theme) - 1:01
# "It Makes Me Higher" (Lee stage theme) - 2:46
# "Black Dream" (Lee ending theme) - 0:25
# "Cut In The Memories" (Kunimitsu ending theme) - 1:31
# "A Calm Before A Storm" (arcade opening theme) - 0:44
# "Paul's Miracle Deathfist" (Paul stage theme) - 3:30
# "T's Music" (Paul ending theme) - 0:23
# "All things are in flux and nothing is permanent" - 2:58
# "Quiet Interim Report" (sub-boss theme) - 3:32
# "The Place 1997" (Lei stage theme) - 2:51
# "Kwoolong's Eye" (Lei ending theme) - 0:57
# "Trial" (Kuma ending theme) - 0:56
# "Winner's" (Ganryu ending theme) - 1:20
# "Emotionless Passion" (Kazuya stage theme) - 3:24
# "Guilty or Not Guilty" (Kazuya ending theme) - 0:51
# "Hit Out" (Bruce stage theme) - 1:50
# "Here Is No Point of Return" - 3:01
# "Ring A Bell" (King stage theme) - 2:09
# "Sweet Home" (King ending theme) - 1:13
# "Be In The Mirror" (Devil stage theme) - 3:04
# "Devil!" (Devil ending theme) - 1:03
# "Angel Rising" (Angel ending theme) - 1:06
# "Go! Go! Go!" (results theme) - 1:21
# "Landscape Under The Ghost" (ending/staff roll theme) - 2:20
|}


==Reception== ==Reception==
{{Video game reviews
''Tekken 2'' was well received, with a current 93% rating at ]<ref></ref>. ], which gave the game 9.2 out of 10<ref></ref>, praised the game's graphics and fluid character movement. ], which rated the game 9 out of 10<ref></ref>, also praised the game's graphics and light sourcing.
| ARC = true
| PS = true
| GR_PS = 93%<ref name=GR/>
| MC_PS = 89/100<ref>{{cite web |url=https://www.metacritic.com/game/tekken-2/critic-reviews/?platform=playstation |title=Tekken 2 for Playstation Reviews |website=Metacritic |date=25 August 1996 |access-date=2016-08-29 |archive-date=2012-10-26 |archive-url=https://web.archive.org/web/20121026071146/http://www.metacritic.com/game/playstation/tekken-2 |url-status=live }}</ref>
| Allgame_ARC = {{Rating|4.5|5}}<ref>{{cite web|url=http://www.allgame.com/game.php?id=11321&tab=review|archive-url=https://web.archive.org/web/20141115114543/http://www.allgame.com/game.php?id=11321&tab=review|title=Tekken 2|archive-date=15 November 2014|publisher=Rovi Corporation|access-date=17 March 2016|url-status=dead}}</ref>
| Allgame_PS = {{Rating|4|5}}<ref>{{cite web |last=Deci |first=TJl |title=Tekken 2 -Overview |publisher=] |access-date=May 29, 2013 |url=http://allgame.com/game.php?id=2314 |archive-date=December 10, 2014 |archive-url=https://web.archive.org/web/20141210191803/http://www.allgame.com/game.php?id=2314 |url-status=dead }}</ref>
| CVG_PS = {{rating|4|5}}<ref>{{cite web|url=https://archive.org/stream/Computer_and_Video_Games_Issue_179_1996-10_EMAP_Images_GB#page/n79/mode/1up|title=Computer and Video Games - Issue 179 (1996-10)(EMAP Images)(GB)|date=October 1996|access-date=17 March 2016}}</ref>
| EGM_PS = 34/40<ref name="EGM86">{{cite magazine|title=Review Crew: Tekken 2|magazine=]|issue=86|publisher=]|date=September 1996|page=28|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20086%20%28September%201996%29/page/n27}}</ref><ref>''Electronic Gaming Monthly'', January 2004, page 189.</ref>
| Fam_PS = 38/40<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=858|title=鉄拳2|access-date=17 March 2016|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924051413/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=858|url-status=live}}</ref>
| GameFan_PS = 291/300<ref>''GameFan'', volume 4, issue 9 (September 1996), pages 18 & 68-75.</ref>
| GI_PS = 9.5/10<ref>{{cite magazine|url=http://www.gameinformer.com/june96/tekken2.html|archive-url=https://web.archive.org/web/19970117184347/http://www.gameinformer.com/june96/tekken2.html|title=Review - Tekken 2|magazine=] |archive-date=17 January 1997|access-date=17 March 2016|url-status=dead}}</ref>
| GameRev_PS = A−<ref>{{cite web|url=http://www.game-revolution.com/games/sony/tekken2.htm|title=Tekken 2 Review|access-date=17 March 2016|archive-date=25 July 2008|archive-url=https://web.archive.org/web/20080725010912/http://www.game-revolution.com/games/sony/tekken2.htm|url-status=dead}}</ref>
| GSpot_PS = 9.2/10<ref name="GSrev">{{cite web |last=Mac Donald |first=Ryan |title=Tekken 2 Review |website=] |date=December 1, 1996 |access-date=May 29, 2013 |url=https://www.gamespot.com/reviews/tekken-2-review/1900-2549644/ |archive-date=January 7, 2016 |archive-url=https://web.archive.org/web/20160107234956/http://www.gamespot.com/reviews/tekken-2-review/1900-2549644/ |url-status=live }}</ref>
| Hyper_PS = 95%<ref>{{cite magazine |title=Review (PlayStation) - Tekken II |magazine=] |date=July 1996 |issue=33 |pages=36–9 |url=https://archive.org/details/hyper-033/page/36/mode/2up}}</ref>
| IGN_PS = 9/10<ref name=IGNrev>{{cite web |url=http://psx.ign.com/articles/150/150475p1.html |title=IGN review |website=] |date=November 26, 1996 |access-date=2013-08-11 |archive-date=August 16, 2012 |archive-url=https://web.archive.org/web/20120816182734/http://psx.ign.com/articles/150/150475p1.html |url-status=live }}</ref>
| NGen_ARC = {{rating|4|5}}<ref name=NG9/>
| NGen_PS = {{rating|5|5}}<ref name=NGen20>{{cite magazine |title=Tekken to the Limit |magazine=] |issue=20|publisher=] |date=August 1996|page=90}}</ref>
| OPMUK_PS = 9/10<ref>{{cite magazine|url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n67/mode/2up|title=Tekken 2|language=en|magazine=]|issue=Platinum Special |page=69}}</ref>
| Play_PS = 95%<ref>''Play'', issue 7 (May 1996), pages 46-48 (published 25 April 1996).</ref>
| rev1 = '']''
| rev1_PS = 94%<ref>''Mean Machines PlayStation'', issue 0 (August 1996), pages 34-38 (published 17 August 1996).</ref>
| award1Pub = ] (1995)<ref>'']'', ''The Best Game 2: Gamest Mook Vol. 112'', pp. 6-26.</ref>
| award1 = 4th Best Graphics, 6th Best Game, <br> 6th Best Fighting Game, <br> 9th Best Direction
| award2Pub = '']'' (1995),<ref>{{cite magazine|title=Editor's Choice Awards 1995 |magazine=] |issue=89 |publisher=] |date=February 1996|page=26}}</ref> <br> ''GamePro'' (1996),<ref name="gamepro106"/> <br> '']'' (1996)<ref>''Electronic Gaming Monthly's Buyer's Guide'', 1996</ref>
| award2 = Best Arcade Game
| award3Pub = '']'' (1996),<ref name="gamepro106">{{cite web |url=https://archive.org/stream/GamePro_Issue_106_Volume_09_Number_07_1997-07_IDG_Publishing_US#page/n31/mode/2up |title=GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)|date=July 1997|access-date=17 March 2016}}</ref> <br> '']'' (1996)<ref name=EGM92/>
| award3 = Best Fighting Game
| award4Pub = ] (1996)<ref name="gamefan52">''GameFan'', volume 5, issue 2 (February 1997), pages 34-36.</ref>
| award4 = Best Use of FMV/CG of the Year, <br> Best Soundtrack of the Year (Runner-Up), <br> 5th Top Game of 1996.
| award5Pub = '']'' (1996)<ref name=EGM92>{{cite magazine |title=The Best of '96|magazine=] |issue=92|publisher=]|date=March 1997|pages=84–90}}</ref>
| award5 = Best PlayStation Game
}}

===Commercial===
In Japan, ''Game Machine'' listed ''Tekken 2'' on their September 15, 1995 issue as being the most-successful arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=Game Machine|issue=503|publisher=Amusement Press, Inc.|date=15 September 1995|page=31|lang=ja}}</ref> It went on to become a major worldwide arcade hit. In Japan, it sold about 15,000 arcade units and became the ]. It was also highly successful overseas, selling 25,000 arcade units outside of Japan, for a total of about 40,000 arcade units sold worldwide {{as of|1996|12|lc=y}}.<ref>{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 2", "Virtua Cop 2" Top Videos '96|magazine=]|issue=534|publisher=]|date=1 February 1997|page=26|url=https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|access-date=October 11, 2021|archive-date=May 23, 2020|archive-url=https://web.archive.org/web/20200523214551/https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|url-status=live}}</ref> In the United States, ''RePlay'' reported ''Tekken 2'' was the second most-popular arcade game at the time.<ref>{{cite magazine|title=Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software|magazine=RePlay|volume=21|issue=1|publisher=RePlay Publishing, Inc.|date=October 1995|page=6}}</ref> It also topped the '']'' arcade conversion kit chart in March 1996,<ref name="Leisure">{{cite news |title=Test Reports |url=https://archive.org/details/Leisure_Line_1996-03_Leisure_Allied_Industries_AU/page/n57 |access-date=27 December 2019 |work=Leisure Line |publisher=Leisure & Allied Industries |date=March 1996 |page=58}}</ref> and became one of the top five highest-grossing arcade conversion kits of 1996.<ref>{{cite magazine |title=Coin Machine: AMOA Announces JB Award Nominees |magazine=] |date=August 3, 1996 |page=26 |url=https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1996/CB-1996-08-03-OCR-Page-0026.pdf |access-date=October 12, 2021 |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028165015/https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1996/CB-1996-08-03-OCR-Page-0026.pdf |url-status=live }}</ref> In Australia, it was the fourth top-grossing arcade conversion kit in March 1996.<ref name="Leisure"/>

The PlayStation port also became a major worldwide hit. In Japan, it sold more than one million units by October 1996,<ref>{{cite magazine |title=Will the Real Boss of Sony Please Step Forward? |magazine=] |issue=23 (November 1996) |publisher=] |date=22 October 1996 |page=9}}</ref> and over {{nowrap|1.2 million}} by the end of the year,<ref name="Hurwitch">{{cite book |last1=Hurwitch |first1=Nick |title=The Art of Tekken: A Complete Visual History |date=10 July 2019 |publisher=] |isbn=978-1-5241-1308-7 |page=33 |url=https://books.google.com/books?id=cG2hDwAAQBAJ&pg=PA33}}</ref> becoming the best-selling video game of 1996 in Japan.<ref name="Dengeki">{{cite magazine |title=1996年のコンシューマーゲームソフトの売上 |trans-title=1996 Consumer Game Software Sales |magazine=] |publisher=] |lang=ja |url=http://www.rnac.ne.jp/~zangel/1996.htm |url-status=dead |archive-url=https://web.archive.org/web/20010921045056/http://www.rnac.ne.jp/~zangel/1996.htm |archive-date=21 September 2001 |access-date=16 September 2021}}</ref> In North America, it sold nearly {{nowrap|1 million}} copies within four months.<ref name="Hurwitch"/> In Europe, it sold 420,000 copies by December 1996,<ref name="SD132">{{cite book |title=Screen Digest |date=1997 |page=132 |url=https://books.google.com/books?id=51nvAAAAMAAJ |publisher=] |quote=Despite the earlier launch in the US, sales of next generation console games can already be fairly evenly balanced between the US and Europe, with PlayStation titles ''Tekken II'' and ''Crash Bandicoot'', for example, selling 470,000 and 340,000 in the US and 420,000 and 300,000 in Europe respectively. |access-date=October 16, 2021 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209212411/https://books.google.com/books?id=51nvAAAAMAAJ |url-status=live }}</ref> becoming the year's second best-selling PlayStation game in Europe.<ref>{{cite journal |title=Top-Selling PlayStation Titles (1996) - Europe |journal=] |date=1997 |page=130 |url=https://books.google.com/books?id=51nvAAAAMAAJ |publisher=Screen Digest Limited |access-date=October 16, 2021 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209212411/https://books.google.com/books?id=51nvAAAAMAAJ |url-status=live }}</ref> In the United Kingdom, it was a best-seller<ref>Gallup UK Playstation sales chart, November 1996, published in ] issue 12.</ref> earning more than {{£|15 million|long=no}} or {{US$|{{To USD|15|GBR|year=1996|round=yes}},000,000|1996|long=no|round=-6}} by December 1996, and contributed to the PlayStation's UK ] increasing to 750,000 units at the time.<ref name="CVG184">{{cite magazine |title=Scorching Christmas Sales For PlayStation! |magazine=] |date=12 February 1997 |issue=184 (March 1997) |page=12 |url=https://archive.org/details/Computer_and_Video_Games_Issue_184_1997-03_EMAP_Images_GB/page/n11}}</ref> In Germany, it received a Gold award from the ] for sales above 100,000 copies.<ref name=vud1998>{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=] | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=January 1, 2020 }}</ref> Worldwide sales of the PlayStation version exceeded {{nowrap|3 million}} units by early 1998,<ref>{{cite magazine |title=PlayStation Previews: Tekken 3 |magazine=] |publisher=Ziff Davis |issue=103 (February 1998) |date=February 1998 |page=67 |url=https://archive.org/details/ElectronicGamingMonthly103/page/n70}}</ref> and {{nowrap|5.7 million}} units {{as of|2013|lc=y}}.<ref>{{cite web|last1=Tamburro|first1=Paul|title=TOP 5 MOST POPULAR FIGHTING GAMES EVER|url=http://www.craveonline.com/entertainment/536095-top-5-most-popular-bestselling-fighting-games-ever|website=]|access-date=5 June 2017|archive-url=https://web.archive.org/web/20170306135055/http://www.craveonline.com/entertainment/536095-top-5-most-popular-bestselling-fighting-games-ever|archive-date=6 March 2017|url-status=dead}}</ref>

===Critical===
The game was acclaimed by game critics, with the PlayStation version holding a 93% rating at ].<ref name=GR>{{cite web|url=http://www.gamerankings.com/htmlpages2/198899.asp |title=Gamerankings |publisher=Gamerankings |date=1996-08-25 |access-date=2013-08-11 |url-status=dead |archive-url=https://web.archive.org/web/20191209013518/http://www.gamerankings.com/ps/198899-tekken-2/index.html |archive-date=2019-12-09}}</ref> Critics praised the game's light sourcing,<ref name=GSrev/><ref name=IGNrev/> fluid character movement,<ref name=GSrev/><ref name=IGNrev/><ref name=NGen20/><ref name=GPro94>{{cite magazine |author=Scary Larry |title=ProReview: Tekken 2 |magazine=] |issue=94 |publisher=]|date=July 1996|pages=58–59}}</ref> detailed backgrounds,<ref name=IGNrev/><ref name=NGen20/><ref name=GPro94/> complex system of moves and combos,<ref name=EGM86/><ref name=GSrev/><ref name=GPro94/> accessibility to inexperienced gamers,<ref name=EGM86/><ref name=GSrev/><ref name=GPro94/> large set of playable characters,<ref name=EGM86/><ref name=GSrev/><ref name=IGNrev/><ref name=NGen20/> and the practice mode, which several critics predicted would become a standard feature in fighting games.<ref name=EGM86/><ref name=IGNrev/><ref name=NGen20/><ref name=GPro94/> Crispen Boyer of '']'' called it "the best 3-D fighting game you can find for any system"<ref name=EGM86/> and '']'', further comparing it to fighting games still in development, assured gamers that it would be at least a year before ''Tekken 2'' would be topped.<ref name=GPro94/> It received a number of ] awards from various publications.

'']'' reviewed the arcade version of the game, and stated: "It's the style of body slamming and wrestling moves that sets this game apart from its closest cousin, ''Virtua Fighter 2'', which makes it of interest. And the variation of moves and combinations surely place this game near the top of the heap, though the game is still not truly 3D in viewing perspective."<ref name=NG9>{{cite magazine |title=Finals|magazine=]|issue=9|publisher=]|date=September 1995|page=108}}</ref>

In 1996, ] ranked the game 12th on their "Top 100 Games of All Time".<ref>{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=77 |access-date=July 13, 2022 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705151248/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }}</ref> In 1997, '']'' named the PlayStation port of ''Tekken 2'' one of the "Top 25 PlayStation Games of All Time" at number three, describing it as better than the arcade version in many regards due to added features and "one of the best fighting games ever."<ref>{{cite magazine |magazine=] |date=September 1997 |volume=1 |issue=1 |title=Top 25 PlayStation Games of All Time |author=Staff |page=34}}</ref> In a 1999 retrospective review, '']'' wrote: "The very best in its day, ''Tekken 2'' is still virtually perfect".<ref>{{cite magazine |author= |date=1999 |title=Play Test: Tekken 2 |url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n67 |magazine=Official UK PlayStation Magazine |publisher=Future Publishing |page=68 |pages= |issue=Platinum Special |issn=}}</ref> It was also listed among the ] by ''Next Generation'' in 1996,<ref>''Next Generation'' 21 (September 1996), p.63.</ref> ''Electronic Gaming Monthly'' (both staff and readers) in 1997,<ref name=EGM1997>{{cite magazine |url=http://kisrael.com/vgames/powerlist/egm100.html |title=EGM Top 100 Best Games of All Time |magazine=] |issue=100 |date=November 1997 |page=128 |access-date=2011-06-01 |archive-date=June 10, 2011 |archive-url=https://web.archive.org/web/20110610191247/http://kisrael.com/vgames/powerlist/egm100.html |url-status=live }}</ref><ref name=EGM1997Dev>"Best Games of All Time" (developers' picks), ''Electronic Gaming Monthly'', issue 100 (November 1997), pages 101-155.</ref><ref name=EGM1997Readers>"Readers' Top 10 Picks of All Time", ''Electronic Gaming Monthly'', issue 100 (November 1997), page 146.</ref> '']'' in 2001,<ref>{{cite magazine|author=''Game Informer'' staff|title=The Top 100 Games of All Time|magazine=]|publisher=Game Informer Magazine|date=August 2001|url=http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|access-date=2010-03-13|archive-date=December 4, 2012|archive-url=https://web.archive.org/web/20121204051532/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|url-status=dead}}</ref> '']'' in 2006,<ref name=GameSpot2006>, GameSpot, 2006.</ref> '']'' in 2009<ref name=Empire2009>, ''Empire'', 2009.</ref> and '']'' in 2009.<ref name=GuinnessConsole>, '']'', 2009.</ref>

Footballer ] was a notable fan of the game, crediting his passion for the game as the reason why his performance declined.<ref>{{Cite web|url=http://en.espn.co.uk/espn/sport/story/73074.html|title=Top ten sporting excuses|access-date=July 14, 2021|archive-date=July 14, 2021|archive-url=https://web.archive.org/web/20210714182041/http://en.espn.co.uk/espn/sport/story/73074.html|url-status=live}}</ref>

==Notes==
{{Notelist}}


==References== ==References==
{{reflist|2}} {{Reflist|30em}}


==External links== ==External links==
*{{official|https://web.archive.org/web/20150219032455/http://www.bandainamcogames.co.jp/cs/list/tekken2/}} {{in lang|ja}} (archived)
===Reviews===
*{{MobyGames | /4779/tekken-2/ }}
*
*

===Other===
*


{{Tekken series}} {{Tekken series}}
{{Authority control}}

]
] ]
] ]
] ]
] ]
]
]
]
]
]
]
]
]
] ]
]
]
] ]
]

]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]

Latest revision as of 17:34, 5 January 2025

1995 video game

1995 video game
Tekken 2
Developer(s)Namco
Publisher(s)Namco
PlayStation
Director(s)
Producer(s)Hajime Nakatani
Designer(s)Seiichi Ishii
Programmer(s)Masanori Yamada
Composer(s)
  • Yoshie Takayanagi (Arcade)
  • Yoshie Arakawa (Arcade, PS)
  • Akira Nishizaki (PS)
SeriesTekken
Platform(s)
Release
  • Arcade
    • JP: August 1995
    • NA: August 1995
    • WW: October 1995
  • PlayStation
    • JP: March 29, 1996
    • NA: August 27, 1996
    • EU: October 2, 1996
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 11

Tekken 2 (鉄拳2) is a 1995 fighting game developed and published by Namco. The second entry in the Tekken series, it was released for arcades in August 1995, and was ported to the PlayStation in 1996. The home console version introduced new, now-staple game modes to the series, as well as full-motion video endings for every character. It was re-released as a playable game within Tekken 5 on PlayStation 2 (PS2) in 2005, digitally on PlayStation Network for PS3 and PSP in 2007, and on PlayStation Plus for PS4 and PS5 in 2023.

There are 25 playable fighters in the game, which includes 17 returning veterans from the original Tekken and eight newcomers, including Jun Kazama and Lei Wulong. The former boss, Heihachi Mishima, is now playable from the start as he seeks revenge in the plot, with Kazuya becoming the new antagonist. Tekken 2 was a critical as well as commercial success, with about 40,000 arcade units and 5.7 million PlayStation copies sold worldwide, and becoming one of the best-selling PlayStation games. Critics praised its graphical visuals and light sourcing, as well as its deep system of moves and combos, and the soundtrack. It has been cited as one of the greatest video games of all time. Tekken 2 was followed by a sequel, Tekken 3 (1997).

Gameplay

Gameplay screenshot showing Jun hitting Lei with a back-flip

The gameplay in Tekken 2 is much like its predecessor Tekken with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field and a fighting system that utilizes four buttons: left punch, right punch, left kick and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws and a sidestep unique to two characters, Kazuya Mishima and Heihachi Mishima. However, Yoshimitsu has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.

The home console version of Tekken 2 introduced various modes that would become staples to the series. These include Survival mode, Team Battle mode, Time Attack mode and Practice mode. Survival mode takes the player through an endless number of matches to see how many opponents they can defeat without being defeated themselves. In addition, any health lost during a match will carry over to the next match, but the player would regain a little bit more health. Team Battle mode allows the player to select up to eight characters to participate in single-round matches. Like Survival mode, any health lost during a match will carry over to the next match, but the player will regain a small amount. The player will also keep their character for the next match until they are eliminated, in which the next character will take their place. The mode ends when all characters on either team are eliminated. Time Attack mode is similar to Arcade mode, except it is played to see how fast the player can go through it and beat records. Finally, Practice mode allows a player to train their skills in using a selected character's moves and techniques against a training dummy.

Characters

See also: Characters of the Tekken series

The game features a total of 25 playable fighters, consisting of 17 returning veterans and eight newcomers. Characters who were clones in the original game have been made into distinct playable characters, although they still share many moves with their counterparts. Devil Kazuya, originally a bonus palette swap of Kazuya in the console version of the first game, is now a fully separate playable character with unique moves, serving as the final boss.

Ten of the twenty-five playable fighters are available by default; the other fifteen were made available via the arcade version's "time release" system and individual secret codes, whilst the home console version requires the player to clear Arcade Mode with specific characters. As with the first game, the character select screen only displays the ten default fighters, with the unlockable fighters available to select by scrolling past the screen. The screen defaults the character option to Jun Kazama, but the arcade version contains a code that can toggle it to Baek Doo San and vice versa.

New characters

Returning characters

^a Unlockable character
^b Skin/palette swap

Plot

2 years after the King of the Iron Fist Tournament, the Mishima Zaibatsu, under the leadership of Kazuya Mishima, has become more powerful than ever before and is involved in many illegal operations. While his father Heihachi Mishima was rather ruthless in his endeavors, Kazuya acts completely without a conscience. He hires assassins to eliminate any of his critics and rivals, extorts money from several businesses and organizations, and smuggles endangered species to conduct genetic experiments on them. The reason for his evil deeds is that he has allowed the Devil within him to consume his soul and mind as a result of his hatred towards Heihachi.

Meanwhile, Kazuya is sentenced to being arrested by animal rights activist and operative Jun Kazama for his experiments. Heihachi on the other hand, whom Kazuya had defeated and thrown off a cliff 2 years ago, has climbed back up and is training himself, plotting to overthrow Kazuya and take back the Mishima Zaibatsu. In an attempt to rid himself of Heihachi and his enemies once and for all, Kazuya announces the King of Iron Fist Tournament 2, with a large cash prize of 1,000,000,000,000 dollars, knowing that Heihachi will appear in an attempt to get his revenge.

When Jun enters the tournament and eventually comes face to face with Kazuya, she tries to arrest him, but instead, the two can not help being drawn to one another, propelled by a mystic force beyond Jun's control. Besides her duty to arrest Kazuya, who smuggles protected animals, she wants to free Kazuya of his evil power and drops out of the tournament as a result.

Meanwhile, during the tournament, Heihachi defeats the opposing fighters, including his adopted son Lee Chaolan, who had sided with Kazuya and worked for him as a secretary at the Mishima Zaibatsu. Despite his victory, however, Heihachi was defeated by Kazuya's old rival, Paul Phoenix, in the semi-finals of the tournament. Thus, Paul had earned the right to have a rematch with Kazuya.

Later on, the tournament officials reinstated Heihachi, allowing him to replace Paul in the finals when the latter was forced to forfeit after getting stuck in traffic due to a multi-car collision on the expressway and, therefore, unable to make the match on time. At some point during this time, Jun was able to cause an internal conflict within Kazuya, weakening Devil's hold over him.

Despite her efforts, Jun fails to prevent Kazuya from going on to meet his father, Heihachi, in the tournament finals, to which Heihachi confronts Kazuya, and they battle once again. Kazuya is too weak to overpower Heihachi because of the internal conflict between his evil side - Devil - and his good side - an unknown entity called Angel, which was brought forth after his past meeting with Jun.

After defeating Kazuya in the finals, Heihachi throws Kazuya's unconscious body into a volcano before escaping on a helicopter just as the volcano erupts behind him, taking revenge and regaining the Mishima Zaibatsu. In the meantime, Jun, who became pregnant after her past meeting with Kazuya during the tournament, gives birth to Kazuya's illegitimate son Jin Kazama, resulting in her leaving everything behind to raise their child.

Development and release

Tekken 2 development took about seven months before its release in August 1995. The updated Ver. B followed in October the same year. Each of the characters in Tekken 2 is composed of roughly 800 polygons and took between three days and a week to model. Roger the Kangaroo originated as a pet project of one of the development team members, who designed and modeled the character in his free time. When he showed Roger to some of his colleagues in the development team, they pushed to include the character in the game. Adding the kangaroo character, as well as Alex the raptor and the devil, was also a way to break with the realism that was offered by rival series Virtua Fighter. Much of the time developing the PlayStation conversion was devoted to rewriting the code to fit the console's memory, which is roughly half the size of the game data used in the arcade version.

Tekken 2's port to the PlayStation includes unique CGI endings for every character and numerous modes such as Survival, Time Attack, Team Battle and Practice mode. It contains arranged music, like the port of the first game.

Tekken 5 on the PlayStation 2 features the emulated arcade version of Tekken 2 (Ver. B) as a playable bonus in the Arcade History mode. Tekken 2 standalone is also available for the PlayStation 3, PlayStation Portable (both based on the PlayStation version), on Zeebo via ZeeboNet, and PlayStation 4 and PlayStation 5 via PS Plus Premium (also based on the PlayStation version).

Soundtrack

The music in Tekken 2 was composed mainly by Yoshie Takayanagi and Yoshie Arakawa. The arrangements in the console version were handled by a large team ("Namco Sound Team") consisting of Yoshie Arakawa, Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara, Hiroto Sasaki and Keiichi Okabe. The ending music, "Landscape Under The Ghost - KAMIMANO" was composed by Akira Nishizaki and Takashi Furukawa, with Ryoko Shiraishi being the vocalist. Additional compositions in the game are credited to Hideaki Mitsui.

Official soundtrack CDs, Tekken 2 Strike Fighting Vol.1, Tekken 2 Strike Fighting Vol.2, and Tekken 2 Strike Arranges, were released by NEC Avenue in Japan in June, July and August of 1996 respectively. In 2020, TEKKEN 2 (Original Soundtrack) was released by Lace Records as an LP record.

Tekken 2 original soundtrack track list
Tekken 2 Strike Fighting Vol.1 (48:44)
  1. "A Man Of Artificiality " (Jack-2 stage theme) – 2:09
  2. "...Why?" (Jack-2 ending theme) – 0:24
  3. "Black Winter Night Sky" (opening movie theme) – 1:26
  4. "As Bald As" (Heihachi stage theme) – 2:50
  5. "Peerless National Defender" (Heihachi ending theme) – 0:52
  6. "Made of Stone" (Prototype Jack stage theme) – 1:39
  7. "Rhythm of China" (Wang stage theme) – 2:26
  8. "Late Night Show" (Anna ending theme) – 0:45
  9. "Eastern Dance" (Baek stage theme) – 2:24
  10. "Dream A Way" (Baek ending theme) – 0:33
  11. "Iron Man" (Armor King ending theme) – 0:37
  12. "More Vigorously!" (Roger stage theme) - 2:16
  13. "T-Rex Boy" (Alex ending theme) - 0:49
  14. "Hop Hop Hip!" (Roger ending theme) - 1:17
  15. "Your Fascinating Wave" (name entry theme) - 1:31
  16. "Surprising Truth" - 2:12
  17. "March To The Columns" (Kuma/Alex stage theme) - 2:17
  18. "Heat The Heart" (Bruce ending theme) - 0:59
  19. "P.J. Walk" (Prototype Jack ending theme) - 0:31
  20. "Two Different Sides" (Law stage theme) - 3:18
  21. "Dragon Boom" (Law ending theme) - 0:53
  22. "Almost Frozen" (Anna stage theme) - 2:49
  23. "Believe" (Wang ending theme) - 1:09
  24. "Ancient Temple" (Kunimitsu stage theme) - 4:17
  25. "Nobody Catch Me" (Michelle stage theme) - 3:31
  26. "Water Drop" (Michelle ending theme) - 1:08
  27. "Morning Field" (Jun stage theme) - 3:11
  28. "Forest" (Jun ending theme) - 1:01
Tekken 2 Strike Fighting Vol.2 (54:03)
  1. "Are You Ready?" (character select theme) - 1:39
  2. "Silent Assassin" (Nina stage theme) - 3:20
  3. "Perspective" (Nina ending theme) - 1:22
  4. "The Head Shaker" (Yoshimitsu stage theme) - 3:54
  5. "Exit!" (Yoshimitsu ending theme) - 1:01
  6. "It Makes Me Higher" (Lee stage theme) - 2:46
  7. "Black Dream" (Lee ending theme) - 0:25
  8. "Cut In The Memories" (Kunimitsu ending theme) - 1:31
  9. "A Calm Before A Storm" (arcade opening theme) - 0:44
  10. "Paul's Miracle Deathfist" (Paul stage theme) - 3:30
  11. "T's Music" (Paul ending theme) - 0:23
  12. "All things are in flux and nothing is permanent" - 2:58
  13. "Quiet Interim Report" (sub-boss theme) - 3:32
  14. "The Place 1997" (Lei stage theme) - 2:51
  15. "Kwoolong's Eye" (Lei ending theme) - 0:57
  16. "Trial" (Kuma ending theme) - 0:56
  17. "Winner's" (Ganryu ending theme) - 1:20
  18. "Emotionless Passion" (Kazuya stage theme) - 3:24
  19. "Guilty or Not Guilty" (Kazuya ending theme) - 0:51
  20. "Hit Out" (Bruce stage theme) - 1:50
  21. "Here Is No Point of Return" - 3:01
  22. "Ring A Bell" (King stage theme) - 2:09
  23. "Sweet Home" (King ending theme) - 1:13
  24. "Be In The Mirror" (Devil stage theme) - 3:04
  25. "Devil!" (Devil ending theme) - 1:03
  26. "Angel Rising" (Angel ending theme) - 1:06
  27. "Go! Go! Go!" (results theme) - 1:21
  28. "Landscape Under The Ghost" (ending/staff roll theme) - 2:20

Reception

Reception
Aggregate scores
AggregatorScore
ArcadePS
GameRankings93%
Metacritic89/100
Review scores
PublicationScore
ArcadePS
AllGame
Computer and Video Games
Electronic Gaming Monthly34/40
Famitsu38/40
Game Informer9.5/10
GameFan291/300
GameRevolutionA−
GameSpot9.2/10
Hyper95%
IGN9/10
Next Generation
PlayStation Official Magazine – UK9/10
Play95%
Mean Machines94%
Awards
PublicationAward
Gamest Awards (1995)4th Best Graphics, 6th Best Game,
6th Best Fighting Game,
9th Best Direction
GamePro (1995),
GamePro (1996),
EGM (1996)
Best Arcade Game
GamePro (1996),
Electronic Gaming Monthly (1996)
Best Fighting Game
GameFan Megawards (1996)Best Use of FMV/CG of the Year,
Best Soundtrack of the Year (Runner-Up),
5th Top Game of 1996.
Electronic Gaming Monthly (1996)Best PlayStation Game

Commercial

In Japan, Game Machine listed Tekken 2 on their September 15, 1995 issue as being the most-successful arcade game of the month. It went on to become a major worldwide arcade hit. In Japan, it sold about 15,000 arcade units and became the highest-grossing arcade video game of 1996. It was also highly successful overseas, selling 25,000 arcade units outside of Japan, for a total of about 40,000 arcade units sold worldwide as of December 1996. In the United States, RePlay reported Tekken 2 was the second most-popular arcade game at the time. It also topped the Play Meter arcade conversion kit chart in March 1996, and became one of the top five highest-grossing arcade conversion kits of 1996. In Australia, it was the fourth top-grossing arcade conversion kit in March 1996.

The PlayStation port also became a major worldwide hit. In Japan, it sold more than one million units by October 1996, and over 1.2 million by the end of the year, becoming the best-selling video game of 1996 in Japan. In North America, it sold nearly 1 million copies within four months. In Europe, it sold 420,000 copies by December 1996, becoming the year's second best-selling PlayStation game in Europe. In the United Kingdom, it was a best-seller earning more than £15 million or $23,000,000 (equivalent to $45,000,000 in 2023) by December 1996, and contributed to the PlayStation's UK installed base increasing to 750,000 units at the time. In Germany, it received a Gold award from the Verband der Unterhaltungssoftware Deutschland for sales above 100,000 copies. Worldwide sales of the PlayStation version exceeded 3 million units by early 1998, and 5.7 million units as of 2013.

Critical

The game was acclaimed by game critics, with the PlayStation version holding a 93% rating at GameRankings. Critics praised the game's light sourcing, fluid character movement, detailed backgrounds, complex system of moves and combos, accessibility to inexperienced gamers, large set of playable characters, and the practice mode, which several critics predicted would become a standard feature in fighting games. Crispen Boyer of Electronic Gaming Monthly called it "the best 3-D fighting game you can find for any system" and GamePro, further comparing it to fighting games still in development, assured gamers that it would be at least a year before Tekken 2 would be topped. It received a number of Game of the Year awards from various publications.

Next Generation reviewed the arcade version of the game, and stated: "It's the style of body slamming and wrestling moves that sets this game apart from its closest cousin, Virtua Fighter 2, which makes it of interest. And the variation of moves and combinations surely place this game near the top of the heap, though the game is still not truly 3D in viewing perspective."

In 1996, GamesMaster ranked the game 12th on their "Top 100 Games of All Time". In 1997, PSM named the PlayStation port of Tekken 2 one of the "Top 25 PlayStation Games of All Time" at number three, describing it as better than the arcade version in many regards due to added features and "one of the best fighting games ever." In a 1999 retrospective review, Official UK PlayStation Magazine wrote: "The very best in its day, Tekken 2 is still virtually perfect". It was also listed among the best games of all time by Next Generation in 1996, Electronic Gaming Monthly (both staff and readers) in 1997, Game Informer in 2001, GameSpot in 2006, Empire in 2009 and Guinness World Records in 2009.

Footballer David James was a notable fan of the game, crediting his passion for the game as the reason why his performance declined.

Notes

  1. United States Copyright Office source list the release day as June 21, 1995

References

  1. "We're Back! Tekken 2 to kick your butt... And we're stronger than ever!". RePlay. Vol. 20, no. 11. August 1995. p. 43.
  2. "格闘ゲーム歴史年表 アーケード版 (仮)".
  3. "WebVoyage Record View 1: PA0000866888 (Tekken 2)". United States Copyright Office. Retrieved September 15, 2024.
  4. "Tekken 2: Version B". Computer and Video Games. No. 170 (January 1996). United Kingdom: EMAP. December 10, 1995. p. 18.
  5. "The Wait Is Over! Namco's Highly Anticipated Release of Tekken 2 Sets a New PlayStation Sales Benchmark". PR Newswire. August 27, 1996. Archived from the original on July 25, 2015. Retrieved May 16, 2011.
  6. "Tekken 2". Famitsu (in Japanese). No. 403. p. 13.
  7. "CTW Games Guide". Computer Trade Weekly. No. 607. United Kingdom. September 30, 1996. p. 24.
  8. "Tekken 2". MAXIMUM: The Video Game Magazine. No. 1. p. 21.
  9. ^ "Tekken 2". Game Players. Vol. 9, no. 6. June 1996. pp. 48–49.
  10. ^ "Full motion". Game On! USA. No. 3. Viz Media. 1996. p. 72.
  11. ^ Aleksha McLoughlin (August 16, 2023). "Tekken 2 and other PlayStation classics can now finally be bought on PS5". TechRadar. Retrieved October 10, 2024.
  12. ^ "Review Crew: Tekken 2". Electronic Gaming Monthly. No. 86. Ziff Davis. September 1996. p. 28.
  13. ^ GameFan, volume 5, issue 2 (February 1997), pages 34-36.
  14. "To Namco and Back!". Game On! USA. No. 3. Viz Media. 1996. pp. 76–77.
  15. ^ "Tekken 2". MAXIMUM: The Video Game Magazine. No. 7. p. 97.
  16. "Virtual Combat". Game On! USA. No. 2. Viz Media. 1996. p. 5.
  17. "PSP port details". GameSpot.com. December 31, 1969. Archived from the original on September 29, 2007. Retrieved August 11, 2013.
  18. ^ Namco (1996). Tekken 2 (Sony PlayStation). Scene: Credits.
  19. "RyokoShiraishi". TuneCore Japan. Retrieved August 26, 2024.
  20. "NACL-1225 | TEKKEN2 STRIKE FIGHTING Vol.1 - VGMdb". vgmdb.net. Retrieved August 26, 2024.
  21. "Tekken 2 vinyl soundtrack includes arcade and PlayStation score". The Ongaku. March 26, 2020.
  22. "NACL-1225 | TEKKEN2 STRIKE FIGHTING Vol.1 - VGMDB".
  23. "NACL-1229 | TEKKEN2 STRIKE FIGHTING Vol.2 - VGMDB".
  24. ^ "Gamerankings". Gamerankings. August 25, 1996. Archived from the original on December 9, 2019. Retrieved August 11, 2013.
  25. "Tekken 2 for Playstation Reviews". Metacritic. August 25, 1996. Archived from the original on October 26, 2012. Retrieved August 29, 2016.
  26. "Tekken 2". Rovi Corporation. Archived from the original on November 15, 2014. Retrieved March 17, 2016.
  27. Deci, TJl. "Tekken 2 -Overview". Allgame. Archived from the original on December 10, 2014. Retrieved May 29, 2013.
  28. "Computer and Video Games - Issue 179 (1996-10)(EMAP Images)(GB)". October 1996. Retrieved March 17, 2016.
  29. Electronic Gaming Monthly, January 2004, page 189.
  30. "鉄拳2". Archived from the original on September 24, 2015. Retrieved March 17, 2016.
  31. GameFan, volume 4, issue 9 (September 1996), pages 18 & 68-75.
  32. "Review - Tekken 2". Game Informer. Archived from the original on January 17, 1997. Retrieved March 17, 2016.
  33. "Tekken 2 Review". Archived from the original on July 25, 2008. Retrieved March 17, 2016.
  34. ^ Mac Donald, Ryan (December 1, 1996). "Tekken 2 Review". GameSpot. Archived from the original on January 7, 2016. Retrieved May 29, 2013.
  35. "Review (PlayStation) - Tekken II". Hyper. No. 33. July 1996. pp. 36–9.
  36. ^ "IGN review". IGN. November 26, 1996. Archived from the original on August 16, 2012. Retrieved August 11, 2013.
  37. ^ "Finals". Next Generation. No. 9. Imagine Media. September 1995. p. 108.
  38. ^ "Tekken to the Limit". Next Generation. No. 20. Imagine Media. August 1996. p. 90.
  39. "Tekken 2". Official UK PlayStation Magazine. No. Platinum Special. p. 69.
  40. Play, issue 7 (May 1996), pages 46-48 (published 25 April 1996).
  41. Mean Machines PlayStation, issue 0 (August 1996), pages 34-38 (published 17 August 1996).
  42. Gamest, The Best Game 2: Gamest Mook Vol. 112, pp. 6-26.
  43. "Editor's Choice Awards 1995". GamePro. No. 89. IDG. February 1996. p. 26.
  44. ^ "GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)". July 1997. Retrieved March 17, 2016.
  45. Electronic Gaming Monthly's Buyer's Guide, 1996
  46. ^ "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. pp. 84–90.
  47. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 503. Amusement Press, Inc. September 15, 1995. p. 31.
  48. Akagi, Masumi, ed. (February 1, 1997). ""Tekken 2", "Virtua Cop 2" Top Videos '96" (PDF). Game Machine. No. 534. Amusement Press, Inc. p. 26. Archived (PDF) from the original on May 23, 2020. Retrieved October 11, 2021.
  49. "Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software". RePlay. Vol. 21, no. 1. RePlay Publishing, Inc. October 1995. p. 6.
  50. ^ "Test Reports". Leisure Line. Leisure & Allied Industries. March 1996. p. 58. Retrieved December 27, 2019.
  51. "Coin Machine: AMOA Announces JB Award Nominees" (PDF). Cash Box. August 3, 1996. p. 26. Archived (PDF) from the original on October 28, 2021. Retrieved October 12, 2021.
  52. "Will the Real Boss of Sony Please Step Forward?". Next Generation. No. 23 (November 1996). Imagine Media. October 22, 1996. p. 9.
  53. ^ Hurwitch, Nick (July 10, 2019). The Art of Tekken: A Complete Visual History. Dynamite Entertainment. p. 33. ISBN 978-1-5241-1308-7.
  54. "1996年のコンシューマーゲームソフトの売上" [1996 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 21, 2001. Retrieved September 16, 2021.
  55. Screen Digest. Screen Digest. 1997. p. 132. Archived from the original on February 9, 2024. Retrieved October 16, 2021. Despite the earlier launch in the US, sales of next generation console games can already be fairly evenly balanced between the US and Europe, with PlayStation titles Tekken II and Crash Bandicoot, for example, selling 470,000 and 340,000 in the US and 420,000 and 300,000 in Europe respectively.
  56. "Top-Selling PlayStation Titles (1996) - Europe". Screen Digest. Screen Digest Limited: 130. 1997. Archived from the original on February 9, 2024. Retrieved October 16, 2021.
  57. Gallup UK Playstation sales chart, November 1996, published in Official UK PlayStation Magazine issue 12.
  58. "Scorching Christmas Sales For PlayStation!". Computer and Video Games. No. 184 (March 1997). February 12, 1997. p. 12.
  59. "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. August 26, 1998. Archived from the original on July 13, 2000. Retrieved January 1, 2020.
  60. "PlayStation Previews: Tekken 3". Electronic Gaming Monthly. No. 103 (February 1998). Ziff Davis. February 1998. p. 67.
  61. Tamburro, Paul. "TOP 5 MOST POPULAR FIGHTING GAMES EVER". CraveOnline. Archived from the original on March 6, 2017. Retrieved June 5, 2017.
  62. ^ Scary Larry (July 1996). "ProReview: Tekken 2". GamePro. No. 94. IDG. pp. 58–59.
  63. "Top 100 Games of All Time" (PDF). GamesMaster (44): 77. July 1996. Archived (PDF) from the original on July 5, 2022. Retrieved July 13, 2022.
  64. Staff (September 1997). "Top 25 PlayStation Games of All Time". PSM. Vol. 1, no. 1. p. 34.
  65. "Play Test: Tekken 2". Official UK PlayStation Magazine. No. Platinum Special. Future Publishing. 1999. p. 68.
  66. Next Generation 21 (September 1996), p.63.
  67. "EGM Top 100 Best Games of All Time". Electronic Gaming Monthly. No. 100. November 1997. p. 128. Archived from the original on June 10, 2011. Retrieved June 1, 2011.
  68. "Best Games of All Time" (developers' picks), Electronic Gaming Monthly, issue 100 (November 1997), pages 101-155.
  69. "Readers' Top 10 Picks of All Time", Electronic Gaming Monthly, issue 100 (November 1997), page 146.
  70. Game Informer staff (August 2001). "The Top 100 Games of All Time". Game Informer. Game Informer Magazine. Archived from the original on December 4, 2012. Retrieved March 13, 2010.
  71. The Greatest Games of All Time, GameSpot, 2006.
  72. The 100 Greatest Games, Empire, 2009.
  73. Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time, Guinness World Records Gamer's Edition, 2009.
  74. "Top ten sporting excuses". Archived from the original on July 14, 2021. Retrieved July 14, 2021.

External links

Tekken
Video games
Main series
Spin-offs
List of media
Films
TV series
Other
Characters
Guests
Developers
Related games
Categories: