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{{Short description|2007 video game}} | |||
{{pp-semi-protected|small=yes}} | |||
{{About|the video game|the Nine Inch Nails song that uses this pseudonym|Head Like a Hole}} | |||
{{Infobox VG | |||
{{Featured article}} | |||
|title = Halo 3 | |||
{{Use mdy dates|date=November 2014}} | |||
|image = ] | |||
{{Infobox video game | |||
|caption = | |||
| title = Halo 3 | |||
|developer = ] | |||
| image = Halo 3 final boxshot.JPG | |||
|publisher = ] | |||
| developer = ] | |||
|picture format = ], ]/] (scaled from 1152x640)<ref name=640p/> | |||
| publisher = ] | |||
|designer = | |||
| composer = {{Unbulleted list|]|]}} | |||
|series = '']'' | |||
| series = '']'' | |||
|engine = Proprietary "Halo Engine"<ref name="igntrailer" /> with ]<ref name=engine>{{cite web |url = http://www.havok.com/content/view/555/53/ |title = Havok comes to you with Halo |accessdate = 2007-10-10 |date = ] |workr = Havok.com |quote = To create the immersive game environments, Bungie once again chose Havok Physics.}}</ref> | |||
| platforms = ] | |||
|version = 1.0 (commercial release version) | |||
| released = {{Video game release|AU/NA|September 25, 2007|EU|September 26, 2007}} | |||
|released = {{vgrelease|North America|NA|] ]}}<ref name=releasedate>{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12467 |title = Finish the Fight on September 25, 2007 |accessdate = 2007-05-16 |author = Smith, Luke |date = ] |work=] |quote = On September 25, 2007, players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will be released in Europe on ], ].}}</ref><br />{{vgrelease|Europe|EU|] ]}}<ref name=releasedate /><br />{{vgrelease|Japan|JP|] ]}}<ref name="japrelease">{{cite web |url = http://www.xbox.com/ja-JP/games/h/halo3/ |title = Halo 3 Page Xbox Japan |accessdate = 2007-06-15 |author = Microsoft Game Studios ||year = 2007 |work = Xbox.com/ja-JP/ |language = Japanese |quote = 発売日: 2007/09/27 }}</ref> | |||
|genre |
| genre = ] | ||
|modes |
| modes = ], ] | ||
|ratings = ]: M<br />]: 16+<br/> ]: 15<ref>{{cite web|url=http://www.bbfc.co.uk/website/Classified.nsf/0/1FB3194D3E47659580257341004F4642?OpenDocument|title=''Halo 3'' BBFC Rating Page|work=bbfc.co.uk|year=2007|accessdate=2007-08-24}}</ref><br /> | |||
]: D<br>]: M<ref>{{web cite|url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=Halo+3&sTitleExact=1&sMediaGames=1&sDateFromM=1&sDateFromY=2003&sDateToM=10&sDateToY=2007&record=221739|title=''Halo 3'' Game (Multi Platform)|publisher=The Classification Board and Classification Review Board|work=classification.gov.au||year=2007|accessdate=2007-07-18}}</ref><br> ]: R16+ | |||
|platforms = ] | |||
|media = | |||
|requirements = | |||
|input = ], ], ] | |||
|footnotes = | |||
}} | }} | ||
'''''Halo 3''''' is a 2007 ] ] developed by ] for the ] console. The third installment in the ] following '']'' (2001) and '']'' (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the ], and the alien parasite known as the ]. The player assumes the role of the ], a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the ] map editor—a utility which allows the player to perform modifications to multiplayer levels. | |||
'''''Halo 3''''' is a ] ] developed by ] exclusively for the ]. The game is the third title in the ] and concludes the ] that began in '']'' and continued in '']''.<ref name="announcement">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3Announcement |title = Halo 3 Announced |accessdate = 2007-08-06 |author = Achronos |authorlink = Bungie Studios|date = ]|work = ]}}</ref> The game was released on ], ] in Australia, Brazil, India, New Zealand, North America, and Singapore;<ref name=releasedate /> ], ] in Europe; and ], ] in Japan. On the day before its official release, 4.2 million units of ''Halo 3'' were in retail outlets.<ref>{{cite web|url=http://www.gamespot.com/news/6179772.html| title=Analyst: 4.2M Halo 3s already at retail | accessdate=2007-09-24 | author= Sinclair, Brendan | work = ]}}</ref> ''Halo 3'' holds the record for the highest grossing opening day in entertainment history, bringing in ]170 million in its first 24 hours,<ref>{{cite web | url=http://www.gamepro.com/news.cfm?article_id=136548| title=Analyst: Halo 3 shatters retail record; sells $170M in 24 hrs | accessdate=2007-09-26 | author= Snow, Blake | work= ]}}</ref> going on to gross US$300 million in its first week.<ref name="sales"/> More than one million people played ''Halo 3'' on ] in the first twenty hours.<ref name="1milxbox"/> As of ] ], ''Halo 3'' has sold 8.1 million copies,<ref name="2008-01-03 sales"/> and is the ] of 2007 in the U.S.<ref name="2007npd"/> | |||
''Halo 2'' had originally been intended to wrap up the story begun with ''Combat Evolved'', but development difficulties led to a cliffhanger ending. Bungie began developing ''Halo 3'' shortly after ''Halo 2'' shipped. The game was officially announced at ] 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game '']''. Microsoft spent $40{{nbsp}}million on ], in an effort to sell more game consoles and broaden the appeal of the game beyond the established ''Halo'' fanbase. Marketing included cross-promotions and an ]. | |||
''Halo 3''{{'}}s story centers on the interstellar war between ] humanity, led by the ], and a collection of alien races known as the ]. The player assumes the role of the ], a cybernetically enhanced supersoldier, as he wages war in defense of humanity, assisted by human ]s as well as allied alien ]s led by the ]. The game features vehicles, weapons, and gameplay not present in previous titles of the series,<ref>{{cite book | year=2007 | editor=] | title=''Halo 3'' Instruction Manual | pages=6 | publisher=]|language=English}}</ref> as well as the addition of saved gameplay films, the Forge map editor (which allows the player to perform unlimited modifications to levels), and file sharing. Overall, the game was well-received by critics, with the Forge and multiplayer offerings singled out as strong features; on ], ''Halo 3'' ranks as the sixth highest rated Xbox 360 game to date.<ref name=gr/> | |||
''Halo 3'' was released on September 25 and grossed US$170{{nbsp}}million on its first day of release, rising to $300{{nbsp}}million in its first week. The game sold in excess of 14.5 million copies and was the ] More than one million people played ''Halo 3'' on ] in the first twenty hours. Overall, the game was well received by critics, with the Forge and ] offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and campaign layout. ''Halo 3'' is frequently listed ]. A sequel, '']'', released in November 2012, was developed by ]. ''Halo 3'' was re-released as part of '']'' for the ] in November 2014 and for ] on July 14, 2020.<ref>{{Cite web |last=Warren |first=Tom |date=2020-07-07 |title=Halo 3 is coming to PC on July 14th |url=https://www.theverge.com/2020/7/7/21315853/halo-3-pc-release-steam-date |access-date=2024-03-02 |website=The Verge |language=en}}</ref> | |||
==Gameplay== | |||
] aims his assault rifle at a group of ]. An activated Bubble Shield can be seen.]] | |||
The gameplay of ''Halo 3'' builds upon the previous iterations of the franchise; it is a ] which takes place on foot, but also includes segments focused on ] combat. The balance of weapons and objects in the game was adjusted to better adhere to what ] Multiplayer Designer Lars Bakken describes as the "Golden Triangle of ''Halo''".<ref name="golden">Bakken, Lars. "]" ], 2007.<font color=#555>(in English)</font></ref> These are "weapons, grenades, and melee",<ref name="golden"/> which are available to a player in most situations. ''Halo 3'' contains the ability to dual-wield, where a player forgoes both grenades and melee attacks in favor of the combined firepower of two weapons simultaneously. Most weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, all weapons a player is carrying are visible; weapons not in use are ]ed or slung across the player's back.<ref name="1up prev">{{cite web|author=Smith, Luke|date=]|url=http://www.1up.com/do/previewPage?pager.offset=2&cId=3155028|title=''Halo 3'' Xbox 360 Preview|work=]|accessdate=2007-10-25}}</ref> ''Halo 3'' introduces "support weapons", which are exceptionally large, powerful, and cumbersome two-handed weapons which drastically limit the player's normal combat options and slow them significantly, offering greatly increased firepower in return.<ref name="ignburning">{{cite web |url = http://uk.xbox360.ign.com/articles/812/812177p1.html |title = Burn, Baby! Burn! |accessdate = 2007-08-10 |author = Goldstein, Hilary |date = ] |work = ] |pages =1-2 }}</ref> In addition to new weapons, the game contains a new class of usable items called Equipment;<ref name="ign review"/> these items are found like weapons and have various effects and functions, ranging from defensive screens to shield regeneration and enemy confusion. Only one piece of equipment can be carried at a time.<ref name="edge179" /> Like the previous games, ''Halo 3'' features a strong vehicular component,<ref name="Gamespot"/> with new vehicles added to the series. Most of the vehicles can be controlled by the player, but some are ]-controlled. Certain vehicles usable in campaign are not available by default in multiplayer due to balance concerns;<ref name="Bungie-podcast082707">{{cite web |url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3 |title = Bungie Podcast: 8/28/07 |accessdate = 2007-09-02 |author = Smith, Luke|date = ] }}</ref> conversely, some vehicles are only found in multiplayer.<ref>{{cite web|url=http://www.gamerhelp.com/article_viewer.cfm?article_id=129400|title=Halo 3 Strategy Guide - Page 6: Vehicles|publisher=gamerhelp.com|date=2007-09-28|accessdate=2008-01-06|quote=The Elephant is not useable during the Halo 3 campaign, but you can use it on the Sand Trap multiplayer map.}}</ref> | |||
== Gameplay == | |||
Besides refinements, ''Halo 3'' also brings entirely new features to the series. One such feature, known as 'Forge', is a map-editing tool that enables players to insert game objects, such as weapons and crates, into existing multiplayer maps.<ref name="Bungie-podcast082707">{{cite web |url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3|title = Bungie Podcast |accessdate = 2007-09-02 |author = Bungie Studios |date = ]}}</ref> Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge.<ref name="BWU-07-08-03">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12685 |title = Bungie Weekly Update: 08/03/07 |accessdate = 2007-08-05 |author = O'Connor, Frank |date = ] |work = ] |archiveurl = http://nikon.bungie.org/bwu/index.html?item=139 |archivedate = 2007-08-04 |quote = placed a RIDICULOUS number of exploding fusion cores respawn times set to as close to "instant" as Forge allows }}</ref> Forge allows multiple players to work on maps at the same time, players can turn into a ] and edit and manipulate objects in-game.<ref name="H3Manual">''Halo 3'' Manual (Silverlight), .</ref> Another new feature is 'Saved films', which allows players to save up to 100 films of gameplay to their Xbox 360's hard drive,<ref name="100 gamesaves">{{cite web |url = http://nikon.bungie.org/bwu/index.html?item=135 |title = Bungie Weekly Update |accessdate = 2007-09-02 |author = Smith, Luke |date = ] |work = ]|quote = Players will be able to save up to 100 total films (this is also referenced to in a podcast that it is all items, so 100 films, or 20 "forges" and 80 films, et cetera}}</ref><ref name="h3betaSavedFilms">{{cite web |url = http://www.bungie.net/content.aspx?link=h3betaSavedFilms |title = Saved Films and File Share |accessdate = 2007-05-16 |author = O'Conner, Frank |date = ] |work = ] }}</ref> viewing the action from any angle and at different speeds. The Saved Films are only game data (not an actual video) and this allows the file sizes to be smaller than a true recording. Saved films are played back at whatever resolution the Xbox 360 is currently set to, regardless of which resolution was used when the film was recorded. All games are recreated in real-time on the Xbox 360 using the ''Halo 3'' engine.<ref name="handson">{{cite web |url = http://www.xbox.com/en-US/games/h/halo3/20070511-mulitplayerbeta.htm |title = Hands-On: Halo 3 Multiplayer Beta |accessdate = 2007-05-12 |author = Atkin, Denny |date = ] |work = Xbox.com }}</ref> ''Halo 3'' offers a form of file sharing, where items such as saved films, screenshots, custom game modes, and Forge settings can all be uploaded to the 'File Share'. Anyone can browse user created content that has been uploaded to Bungie's website on a personal computer and tag it to automatically download to their console next time they sign into Xbox Live.<ref name="edge179">{{cite journal |journal = ] |title = Finish the Fight |date = September 2007 |issue = 179 |pages = 66–77 |issn = 1350-1593 |accessdate = 2007-08-07 |url = http://www.edge-online.co.uk/archives/2007/08/edge_179.php }}</ref><ref name="BWU-07-08-17">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12718 |title = Bungie Weekly Update: 08/17/07 |accessdate = 2007-08-19 |author = Smith, Luke |date = ] |work = ] }}</ref> | |||
] aims his assault rifle at a group of Covenant Grunts. A piece of activated equipment, called the bubble shield, is shown.]] | |||
''Halo 3'' is a ] where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on ] combat. Gameplay focuses on the "Golden Triangle of ''Halo''": players utilize weapons, grenades, and melee attacks, which are available to a player in most situations. Players may ] some weapons for additional firepower, forgoing the use of grenades and melee attacks. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.<ref>{{cite magazine |date=December 2006 |title=Cover Story: Halo 3 |magazine=] |volume=1 |issue=210 |pages=86–103}}</ref> ''Halo 3'' introduces support weapons, cumbersome two-handed weapons that slow the player when carried, but offer greatly increased firepower in return.<ref name="ignburning">{{cite web |url = https://uk.ign.com/articles/2007/08/10/halo-3-burn-baby-burn |title = Burn, Baby! Burn! |access-date = August 24, 2011 |author = Goldstein, Hilary |date = August 10, 2007 |website = IGN |pages = 1–2 |archive-date = November 27, 2014 |archive-url = https://web.archive.org/web/20141127104500/http://uk.ign.com/articles/2007/08/10/halo-3-burn-baby-burn |url-status = live }}</ref> | |||
In addition to weapons, ''Halo 3'' contains a new class of gear called equipment;<ref name="ign review"/> these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time.<ref name="edge179" /> The game's vehicular component has been expanded with new drivable and ]-only vehicles.<ref name="gamespot-review"/><ref name="Bungie-podcast082707">{{cite web |url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3 |archive-url = https://web.archive.org/web/20111106122952/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3 |archive-date = 2011-11-06 |title = Bungie Podcast |access-date = August 24, 2011 |publisher = Bungie |format=] |date = August 28, 2007}}</ref> | |||
===Campaign=== | |||
''Halo 3''{{'}}s campaign contains nine levels, which complete the storyline of the ''Halo'' trilogy. The campaign can be played through alone, or played ] via ] or ].<ref name="soundofsack" /> Instead of having each player be an identical ] as in previous ''Halo'' games, the first player plays as ], the second player plays as the ] and the other two players control two other ]s; ] and ], each with their own backstories. No matter which character is played, each player has identical abilities.<ref name="soundofsack">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=thesoundofsack |title = The Tru7h About Co-Op in Halo 3 |accessdate = 2007-08-02 |author = Smith, Luke |date = ] |work = ] }}</ref> A.I. behavior was improved over ''Halo 3''{{'}}s predecessors, occasionally drastically changing gameplay; for example, the behavior of enemy ] the player faces has been modified, giving them a "]" that causes the aliens to perform similar actions at the same time.<ref name="ign review"/><ref name="et tu brute">{{cite web|author=O'Connor, Frank|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=9340|title=Et Tu Brute?!|date=]|work=]|accessdate=2007-10-23}}</ref> There are various ] computer terminals hidden throughout the campaign which can be accessed and provide background storyline information.<ref>{{cite web|url=http://www.gruntsrus.com/viewpage.php?page_id=259|title=Halo 3 - Terminals|publisher=Grunts R Us|accessdate=2008-01-06}}</ref> | |||
''Halo 3'' contains non-gameplay additions, such as Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons, crates, and vehicles into existing multiplayer maps.<ref name="Bungie-podcast082707" /> Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge.<ref name="BWU-07-08-03">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&cid=12685 |title = Bungie Weekly Update: 08/03/07 |access-date = August 24, 2011 |author = O'Connor, Frank |date = August 3, 2007 |publisher = Bungie |archive-date = December 24, 2013 |archive-url = https://web.archive.org/web/20131224213233/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12685 |url-status = dead }}</ref> Players can enter Forge games and edit and manipulate objects in real time. A budget limits the number of objects that can be placed.<ref name="manual"/> Players may also save up to 100 films of gameplay to their Xbox 360's hard drive,<ref name="100 gamesaves">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&cid=12661 |title = Bungie Weekly Update: 7/13/07 |access-date = August 24, 2011 |author = Smith, Luke |date = July 13, 2007 |publisher = Bungie |archive-date = December 25, 2013 |archive-url = https://web.archive.org/web/20131225120759/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12661 |url-status = dead }}</ref><ref name="h3betaSavedFilms">{{cite web |url = http://www.bungie.net/content.aspx?link=h3betaSavedFilms |archive-url = https://web.archive.org/web/20110916081900/http://www.bungie.net/content.aspx?link=h3betaSavedFilms |archive-date = 2011-09-16 |title = Saved Films and File Share |access-date = August 24, 2011 |author = O'Connor, Frank |date = May 15, 2007 |publisher = Bungie}}</ref> viewing the action from any angle and at different speeds.<ref name="handson">{{cite web |url = http://www.xbox.com/en-US/games/h/halo3/20070511-mulitplayerbeta.htm |title = Hands-On: Halo 3 Multiplayer Beta |access-date = August 24, 2011 |author = Atkin, Denny |date = May 11, 2007 |work = Xbox.com |publisher= ] |archive-url = https://web.archive.org/web/20070514061557/http://www.xbox.com/en-US/games/h/halo3/20070511-mulitplayerbeta.htm |archive-date = May 14, 2007}}</ref> ''Halo 3'' offers a form of file sharing, where items such as saved films, screenshots, and custom variants can all be uploaded to Bungie's official website. Anyone can browse user created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live on ''Halo 3''.<ref name="edge179">{{cite magazine |magazine = ] |title = Finish the Fight |date=September 2007 |volume=1 |issue = 179 |pages = 66–77 |issn = 1350-1593}}</ref><ref name="BWU-07-08-17">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&cid=12718 |title = Bungie Weekly Update: 8/17/07 |access-date = August 24, 2011 |author = Smith, Luke |date = August 17, 2007 |publisher = Bungie |archive-date = December 25, 2013 |archive-url = https://web.archive.org/web/20131225094141/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12718 |url-status = dead }}</ref> | |||
''Halo 3''{{'}}s campaign features a scoring method called the "]", which introduces a competitive aspect to cooperative play. Players are awarded points for defeating enemies while completing a level in the campaign. Extra points are awarded for certain actions (such as performing ]s or defeating multiple enemies in rapid succession), and are lost if the player dies or kills a cooperative team-mate. Hidden ]s (based on the ] skulls in '']'') can be found on each level; these can be activated to cause changes in gameplay, such as giving the enemies extra health, changing in-game ], or modifying the enemy behavior.<ref>{{cite web|author=Smith, Luke|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12828|title=Get the Most Out of Skulls|work=]|date=]|accessdate=2007-11-22}}</ref> These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score.<ref name="edge179" /> Players are awarded ] points for successfully reaching a certain score in each level,<ref name="Achievements">{{cite web |url = http://www.xbox360achievements.org/achievements.php?gameID=274 |title = Halo 3 Achievements |accessdate = 2007-07-30 |author = Bungie |date = ] |work =Xbox360Achievements.org }}</ref> and medals are awarded for specific accomplishments. | |||
{{clear}} | |||
===Multiplayer=== | |||
On a single console, up to two players can play campaign and up to four can participate in a versus multiplayer match through use of ]. Through use of ] or ], up to four players can play together in campaign and up to sixteen can participate in versus multiplayer matches. (Each console must retain their respective split screen limitations.) A public ] of the game's online multiplayer features, as well as saved films and file share, occurred between ], ] and ], ].<ref name=multiplayermadness>{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=MPBetaAndVidocRelease |title = Inside Bungie: Multiplayer Madness! |accessdate = 2007-04-17 |author = O'Connor, Frank |date = ] |publisher = ] |quote = The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6th at 11:59 PM PDT}}</ref> | |||
=== Modes === | |||
Like other multiplayer Xbox 360 titles, ''Halo 3'' uses a customized version of ] ranking system for 'matchmaking', or the automated grouping of players of similar skill. ''Halo 3''{{'}}s matchmaking system is based on two different measures of player ranking, skill and experience (based on the number of ']' or ], respectively). Skill is the numerical TrueSkill rank of the player in a given multiplayer mode. The TrueSkill ranking is affected by both wins and losses; wins against a much higher ranked opponent will rank a player up faster, while losses against players with lower ranks will cause a player to drop in rank faster. The experience system is linear, with a player gaining experience for winning a game and losing experience for quitting or otherwise leaving a game, with no effect for losing a game.<ref name="1up-3155479"> {{cite web |url = http://www.1up.com/do/previewPage?cId=3155479 |title = The Five Best Things About Halo 3 |accessdate = 2007-04-28 |author= Smith, Luke |date = ] |f |work = ] }}</ref> To help players have an enjoyable time online, a new feature dubbed the "] button" allows players to mute annoying players in the game quickly and easily from the in-game scoreboard view.<ref>{{cite web |url=http://www.gamespot.com/news/6165796.html |title=Halo 3 gets shutup button |accessdate=2007-04-28}}.</ref> Like '']'', ''Halo 3'' supports downloadable content and updates.<ref>{{cite web|author=Smith, Luke |date=]|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12844|title=Halo 3: Matchmaking Playlist Update 1|work=]|accessdate=2007-10-10}}</ref> | |||
''Halo 3''{{'}}s story or campaign mode can be played alone or ] with up to three other players via ] or ]. Instead of each player being an identical character in cooperative play, as in previous ''Halo'' games, the first player plays as ], the second player as the ], and the final two players controlling the Covenant Elites N'tho 'Sraom and Usze 'Taham. Each player has identical abilities, although their starting weapons vary.<ref name="soundofsack">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&link=thesoundofsack |title = The Tru7h About Co-Op in Halo 3 |access-date = August 24, 2011 |author = Smith, Luke |date = July 31, 2007 |website = Bungie.net |archive-date = October 23, 2013 |archive-url = https://web.archive.org/web/20131023130636/http://halo.bungie.net/news/content.aspx?type=topnews&link=thesoundofsack |url-status = dead }}</ref> Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying AI behavior.<ref name="skulls">{{cite web|author=Smith, Luke|url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12828|title=Get the Most Out of Skulls|publisher=Bungie|date=October 3, 2007|access-date=August 24, 2011|archive-date=October 11, 2014|archive-url=https://web.archive.org/web/20141011151846/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12828|url-status=dead}}</ref> These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score.<ref name="edge179" /> Players are awarded ] points for unlocking ] by reaching a certain score in each level.<ref name="scoring">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&link=h3campaign |title = Halo 3 How-to: Campaign Scoring 101 |author = Sketch |date = September 25, 2007 |access-date = August 24, 2011 |archive-date = January 21, 2013 |archive-url = https://web.archive.org/web/20130121175253/http://halo.bungie.net/news/content.aspx?type=topnews&link=h3campaign |url-status = dead }}</ref> | |||
] or Xbox Live supports up to sixteen players in multiplayer matches, with game modes including variations of ] and ]. Players must actively seek out other players through their Xbox Live Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed "playlists" which each contain a certain way to experience the game.<ref name="MMplaylists">{{cite web | url = http://www.bungie.net/online/playlists.aspx?mode=1 | archive-url = https://web.archive.org/web/20110701142633/http://www.bungie.net/online/playlists.aspx?mode=1 | archive-date = 2011-07-01 | title = Matchmaking Playlists | access-date = August 25, 2011 | last = Armstrong | first = Chad "Shishka" | publisher = Bungie}}</ref> | |||
==Synopsis== | |||
===Setting=== | |||
''Halo 3'', like its predecessors, is set in the fictional Halo universe, taking place during the year 2553. According to the backstory, humans developed ] travel and colonized hundreds of planets before encountering the alien ] in 2525.<ref name=timeline>{{cite web|author=Bungie|url=http://halosm.bungie.org/story/halostory.timeline.html|title=Ancillary: Halo Story Timeline|work=]|accessdate=2007-10-04}}</ref> The Covenant declared humanity an affront to their gods and began ] human colonies by turning the planet's surface into glass. Despite efforts to keep the Covenant from finding Earth, a Covenant fleet discovered humanity's homeworld during '']''.<ref>{{cite book | year=2007 | editor=] | title=''Halo 3'' Instruction Manual | publisher=]}}</ref> By the beginning of ''Halo 3'', the Covenant have arrived in full force on Earth, with most human resistance crushed. | |||
Like other multiplayer Xbox 360 titles, ''Halo 3'' uses a customized version of ] ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as ]).<ref name="1up-3155479">{{cite web |url = http://www.1up.com/previews/halo-3_16 |title = The Five Best Things About Halo 3 |access-date = April 28, 2007 |author = Smith, Luke |date = November 24, 2006 |website = ] |url-status = dead |archive-url = https://web.archive.org/web/20110523164933/http://www.1up.com/previews/halo-3_16 |archive-date = May 23, 2011 |df = mdy-all }}</ref> To help players have an enjoyable time online, several peace-of-mind features are implemented within easy reach, such as avoid/feedback options on a player's service record, as well as voice chat mute straight from the in-game scoreboard.<ref>{{cite web|url=http://uk.gamespot.com/news/halo-3-gets-shutup-button-6165796 |title=Halo 3 gets shutup button |author=Surette, Tim |date=February 12, 2007 |website=GameSpot |access-date=August 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20141010082257/http://uk.gamespot.com/news/halo-3-gets-shutup-button-6165796 |archive-date=October 10, 2014 }}</ref> Like ''Halo 2'', ''Halo 3'' supports downloadable content and updates.<ref>{{cite web |author=Smith, Luke |date=October 9, 2007 |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12844 |title=Halo 3: Matchmaking Playlist Update 1 |publisher=Bungie |access-date=August 24, 2011 |archive-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141011151721/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12844 |url-status=dead }}</ref> The online services for the original Xbox 360 version of the game went offline in January 2022.<ref>{{cite web |url=https://www.gamespot.com/articles/as-halo-3-xbox-360-servers-are-turned-off-forever-fans-share-tributes-to-bungies-classic/1100-6499618/ |title=As Halo 3's Xbox 360 Servers Are Turned Off Forever, Fans Share Tributes To Bungie's Classic |last=Makuch |first=Eddie |date=January 13, 2022 |website=]|access-date=January 14, 2022 |url-status=live |archive-url=https://web.archive.org/web/20220113172323/https://www.gamespot.com/articles/as-halo-3-xbox-360-servers-are-turned-off-forever-fans-share-tributes-to-bungies-classic/1100-6499618/ |archive-date=January 13, 2022 }}</ref> | |||
The titular 'Halo' refers to ] several hundred kilometers in diameter that are scattered across the galaxy. These rings were constructed thousands of years ago by an enigmatic race known as the ] as a weapon of last resort against the parasitic alien species known as the ]. When activated, the seven Halos would destroy all ] life in the galaxy, thereby depriving the Flood of its food.<ref>'''Cortana''': You have no idea how this ring works, do you? Why the forerunners built it? Halo doesn't kill flood, it kills their food. Humans, covenant, whatever. We're all equally edible. The only way to stop the flood is to starve them to death. And that's exactly what Halo is designed to do; wipe the galaxy clean of all sentient life. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft| date = 2001| platform =]| version = | level = Two Betrayals| language = English}}</ref> The ringworlds were activated once in the distant past, and the Forerunners are believed to have perished.<ref>'''343 Guilty Spark''': After exhausting every other strategic option, my creators activated the rings. They, and all additional sentient life in three radii of the galactic center, died ...as planned. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft| date = 2004| platform =Xbox| version = | level = The Great Journey| language = English}}</ref> In '']'', a small human ship fleeing the Covenant stumbled upon one of these ringworlds, ]. The humans manage to destroy the ring, stopping the Flood once again; the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring during '']'' in order to fulfill their religious prophecy.<ref name=wind>'''Mercy''': Halo. Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft| date = 2004| platform =]| version = | level = Sacred Icon| language = English}}</ref> One race in the Covenant, the ]s, learn the truth about the rings, and join forces with their onetime enemies, humanity, in order to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a failsafe protocol—''all'' the rings are ready to fire from one single location, referred to as the ].<ref>'''343 Guilty Spark:''' Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All installations are now ready for remote activation. / '''Commander Keyes:''' Remote activation? From here? / '''343 Guilty Spark:''' Don't be ridiculous. Why... the Ark, of course. {{cite video game|title=Halo 2 |developer=Bungie |publisher=Microsoft |platform=Xbox |language=English}}</ref> Still oblivious to the true nature of the rings, the Covenant ] and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried. | |||
== |
== Synopsis == | ||
{{main|List of Halo characters}} | |||
''Halo 3''{{'}}s protagonist is the ], a ] supersoldier who is one of the last surviving members of the ], and one of humanity's greatest warriors. The Chief fights alongside the ], a disgraced former ] commander who, along with his race, breaks from the Covenant during ''Halo 2''. Two new Elite characters, ] and ], appear as the third and fourth players in co-op play.<ref>{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=thesoundofsack |title = The Tru7h About Co-Op in Halo 3 |accessdate = 2008-01-16 |author = Luke Smith (Lukems) |date = 2007-07-31 |format = HTML |publisher = Bungie.net |language = English }}</ref> Most of supporting characters that were introduced in previous games return; this includes Sergeant Major ], a veteran human commander, as well as Commander ], who prevents the firing of ] in ''Halo 2''.<ref name=additionalvoices /> The Forerunner Monitor ], who tries and fails to stop the Master Chief from destroying his ringworld in ''Halo'', also makes an appearance.<ref name=additionalvoices /> Filling an alternating antagonistic/helpful role to the player is the large ] entity known as "]"; encountered during '']'', the leader of the Flood escapes from confinement on Halo by invading the Covenant city of '']'' and capturing ], a human-created ], in the process.<ref name=additionalvoices /> | |||
=== Setting and characters === | |||
===Plot=== | |||
{{See also|Factions of Halo|List of Halo characters}} | |||
Taking place shortly after the events of the comic mini-series, '']'',<ref name="H_uprising">{{cite web |url = http://www.halo3.com/html/Halo_Uprising.html |title = Halo: Uprising On Halo3.com |accessdate = 2007-06-22 |author = Bungie Studios |authorlink = Bungie Studios |date = ]|work = Halo3.com |quote = ...the miniseries will bridge the gap between ''Halo 2'' and the upcoming release of the highly-anticipated Halo 3 video game... }}</ref> ''Halo 3'' begins with the Master Chief entering Earth's atmosphere and smashing to the ground, where he is found by ] and the ]. The Chief, Johnson, and company fight their way to a ] outpost. Here, ] and ] plan a last-ditch effort to stop the Covenant leader, the ], from activating a ] (an extinct, highly advanced race) artifact uncovered in the ruins of ], ]. The Chief is ordered to clear a way into the city of ], and destroy all anti-air Covenant defenses so that Hood can lead the last of Earth's ships against the Prophet.<ref>'''Keyes''': Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But. If we neutralise on of the batteries. Punch a hole in Truth's defenses... / '''Lord Hood''': I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident.. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Crow's Nest| language = English}}</ref> Using the opening caused by the ground attack, Hood mounts an offensive against Truth's ship, but the Prophet activates the buried artifact and creates an enormous, stable ] portal which he and his followers enter. As the human ships recover from the shock wave, a ship controlled by the ], a parasitic race which caused the destruction of the Forerunners, arrives via slipspace and crash-lands nearby.<ref>'''Keyes''': The Flood. It's spreading all over the city. / '''Lord Hood''': How do we contain it? / '''Keyes''': Find the crashed Flood ship, overload its engine core. We either destroy this city, or risk losing the entire planet. / '''Hood''': Do it. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Floodgate| language = English}}</ref> ] forces, now allied with humanity, arrive on Earth, and ] Flood-infected areas of Earth, neutralizing the parasitic threat. Following the cryptic message from the human ] ] left aboard the Flood cruiser, the Master Chief, Arbiter, Elites, Johnson, Keyes and a handful of marines follow Truth through the portal. Joining them is the ] ], who decides to aid the Master Chief, since his ringworld was destroyed in ].<ref>'''343 Guilty Spark''': Protocol dictated my response! She had the Activation Index and you were going to destroy my installation. You did destroy my installation. Now, I only have one function: to help you, Reclaimer. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Floodgate| language = English}}</ref> | |||
''Halo 3'' is set in a science fiction setting during the years 2552 and 2553. Humanity is at war with a genocidal alliance of alien races known as the ]. After years of conflict, a Covenant fleet discovers Earth during '']''.<ref name="manual">{{cite book | year=2007 | editor=Bungie| title=Halo 3 Instruction Manual | publisher=]}}</ref> "]" are massive ringworlds, ranging from thousands to tens of thousands of kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the ] as weapons of last resort against the parasitic alien species known as the ]. When activated, the Halos would destroy all ] life in the galaxy, depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In '']'', whilst fleeing the Covenant, the UNSC ship ''Pillar of Autumn'' stumbled upon one of these ringworlds, Installation 04. Against the wishes of the ring's artificial intelligence (AI) caretaker, ], the human supersoldier ] destroyed the ring to stop the threat from Halo and the Flood. The Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, during ''Halo 2'' in order to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the installation's firing. Though they are successful, the unexpected shutdown triggers a fail-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried. | |||
''Halo 3''{{'}}s protagonist is Master Chief Petty Officer John-117, an enhanced supersoldier known as a "]". Master Chief fights alongside the Arbiter, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play.<ref name="soundofsack" /> Supporting characters from previous games return, including human soldiers ] and ].<ref name="manual" /> Also playing a role in the story is the Flood leader known as the "]". In ''Halo 2'', the Gravemind escapes from confinement, invades the Covenant mobile capital city of ''High Charity'', and captures the human AI ].<ref name="manual" /> | |||
Traveling through the portal, the humans and Elites discover an immense artificial structure—the ]—which is well outside the ]. Here, the Prophet can activate all the ]s and purge the galaxy of all sentient life. The Halos were created by the Forerunners as a last ditch effort to combat the Flood, by destroying all sentient life in the galaxy. The Chief and company quickly activate the installation's ] to find Truth; in the process, Guilty Spark discovers that the Ark is creating a new ringworld to replace his destroyed installation. Guided by Guilty Spark, the Chief and the Arbiter make their way towards the control room of the Ark. During their journey, the Flood arrive on the former Covenant Holy City ] via slipspace, and they begin infesting the installation.<ref>(A Slipspace Rupture suddenly appears. High Charity emerges and approaches the Ark) '''Rtas 'Vadum''': High Charity... By the Gods, brace for impact! - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = The Covenant| language = English}}</ref> Johnson is captured by Truth to activate the Ark because only a human can utilize the Forerunner technology. The Flood controlling intelligence ] forges a truce with the Chief and Arbiter in an effort to stop Truth. Though Keyes is killed by the Prophet, the installation's firing is halted. After Truth is killed by the Arbiter, Gravemind quickly turns on the Chief and Arbiter, but Johnson flies away while the Chief and Arbiter fight their way out. Master Chief decides to activate the ''new'' ring being built at the Ark, sparing the galaxy at large while eliminating the local Flood. Before he can activate Halo, he needs an Activation Index, which Cortana had acquired in '']''.<ref>'''Cortana''': The activation index, from the first Halo ring. A little souvenir I hung onto, just in case. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Cortana| language = English}}</ref> The Chief saves Cortana from '']'', and overloads its main reactor to destroy the ship and Gravemind with it. | |||
] | |||
Arriving on the new Halo, Cortana warns that the Gravemind is trying to rebuild itself on the ring. The Chief, the Arbiter, and Johnson make their way to the control room, where they will activate Halo's weapon. Guilty Spark explains that since the ring is not yet completed, a premature activation will destroy it and the Ark.<ref>'''343 Guilty Spark''': Oh, hello! Wonderful news, the Installation is almost complete! / '''Johnson''': Terrific (sarcastically). / '''343 Guilty Spark''': Yes... Isn't it? I have begun my simulations. No promises, but initial results indicate that this facility should be ready to fire, in just a few more days. / '''Johnson''': "We don't have a few more days! / '''343 Guilty Spark''': Bu-bu-but! A premature firing will destroy the Ark! / '''Johnson''': Deal with it. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Halo| language = English}}</ref> When Johnson ignores his warning, Guilty Spark kills him in order to protect "his" ring.<ref>'''343 Guilty Spark''': Will destroy this Installation... (Guilty Spark suddenly turns red and shoots Johnson with his Beam) - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Halo| language = English}}</ref> Master Chief destroys Guilty Spark, activates the ring, and barely manages to escape with the Arbiter and Cortana to ''Forward Unto Dawn'', a UNSC ship, as Halo fires. | |||
=== Plot === | |||
Back on Earth, the front half of ''Forward Unto Dawn'' crashes into the ocean, and workers cut the Arbiter out of the wreckage. A memorial service is held for the fallen heroes of the human and Covenant war; the Master Chief appears to have perished as well. After the memorial service, the Arbiter departs for his home planet, where the Elites are finally free of the Prophets' hegemony.<ref>'''Rtas 'Vadum''': "Things look different. Without the Prophets' lies clouding my vision. I would like to see our own world. To know that it is safe. / '''Arbiter''': Fear not. For we have made it so. - {{cite video game| title = ]| developer = Bungie Studios| publisher = Microsoft|date=2007| platform =]| version = | level = Halo| language = English}}</ref> If the player waits through the ], a ] reveals that the Master Chief and Cortana have survived Halo's firing in the rear section of the ship and await rescue, drifting helplessly through space. If the game is completed on the "Legendary" difficulty level, the scene continues and depicts the severed section of the ''Dawn'' drifting towards what appears to be an unidentified planet. | |||
After the events of the comic tie-in '']'',<ref name="H_uprising">{{cite web |url= http://www.halo3.com/html/Halo_Uprising.html |archive-url= https://web.archive.org/web/20070616141911/http://halo3.com/html/Halo_Uprising.html |archive-date = June 16, 2007 |title = Halo: Uprising On Halo3.com|author = Bungie|date = June 14, 2007|publisher=Microsoft Game Studios|quote = ...{{nbsp}}the miniseries will bridge the gap between ''Halo 2'' and the upcoming release of the highly-anticipated ''Halo 3'' video game{{nbsp}}...|access-date = August 24, 2011 }}</ref> the Master Chief arrives on Earth in ], where he is found by ] and the Arbiter. The Chief and company return to a UNSC outpost where Keyes and ] plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact the Covenant have excavated. The Chief clears ] Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a ] portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify the Flood-infected areas of Earth, stopping the threat. Following a message Cortana left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is ], who aids the Chief as he has no function to fulfill after the destruction of his ringworld. | |||
Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the ]. Here, Truth can remotely activate all the Halos. The Flood arrive aboard ''High Charity'' in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a ] with the Chief and Arbiter to stop Truth and defeat the remainder of his army, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter. | |||
==Development== | |||
] | |||
Initial conception for ''Halo 3'' was done before the game's predecessor, '']'' was released in 2004.<ref>{{cite video |people=] |date2=2007-09-25 |title=Halo 2 Developer's Commentary |medium=] | time=04:00| publisher=]}}— '''O'Donnell:'''"I remember when we were doing the Cortana Letters years ago where we had the entire plan from the beginning of the Cortana Letters to the end of the trilogy."</ref> For a period after this, much of the staff were still preoccupied in making extra content for ''Halo 2'', while others continued with the groundwork for the development of ''Halo 3''. Bungie remained almost completely silent as to what their new project was for the next year and half, occasionally leaving comments in their weekly update alluding to a "new project."<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&link=updatemay05|title=Bungie Weekly Update: 05/05/06|author=O'Connor, Frank|date=]|accessdate=2007-10-27|work=]}}</ref> Due to the cliff-hanger ending of ''Halo 2'', many observers correctly speculated that Bungie's new project was indeed, ''Halo 3''. | |||
The Chief, Arbiter, and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from ''High Charity'' and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark fatally wounds him to protect "his" ring. Although the Chief destroys Guilty Spark, Johnson soon dies of his injuries. Chief activates the ring, and escapes the ring's self-destruction on the UNSC ] ''Forward Unto Dawn''. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of ''Forward Unto Dawn'', carrying the Arbiter, making it back to Earth. | |||
The game was officially announced with a ] ] ] at ].<ref name="announcement" /> Similarly to the development of ''Halo 2'', Bungie kept the public informed on game development via "Bungie Weekly Updates". During development, the game was divided into single player and multiplayer ]; this made debugging and testing the much smaller multiplayer files quicker.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=8858|title=Bungie Weekly Update: 09/01/06|author=O'Connor, Frank|date=]|accessdate=2007-10-27|work=]}}</ref> While details of ''Halo 3''{{'}}s multiplayer were widely disseminated in the sixteen months leading up to the release,<ref name="1up prev"/> the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on ], ], as a "tease" for the planned pace of marketing.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12625|title=Bungie Weekly Update: 07/06/07|author=O'Connor, Frank|date=]|accessdate=2007-10-27|work=]}}</ref> | |||
A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallen Master Chief. After the memorial service, the Arbiter and his Elite brethren depart for their home planet. Meanwhile, the rear half of the ''Forward Unto Dawn'' drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. As the Master Chief enters ], Cortana confides to him that she will miss him, but he comforts her by telling her "wake me when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of ''Forward Unto Dawn'' drifting towards an unknown planet, setting up the events of '']''. | |||
===Graphics=== | |||
''Halo 3'' utilizes a proprietary, in-house ], often referred to as the "''Halo 3'' Engine".<ref name="igntrailer">{{cite web |url = http://xbox360.ign.com/articles/706/706251p1.html |title = E3 2k6: Halo 3 Trailer Impressions |accessdate = 2007-06-25 |author = Sanders, Kathleen |date = ] |publisher=IGN E3 2006 Coverage |work=]|quote = ...rendered in real-time on the ] using the current version of the ''Halo 3'' engine.}}</ref>As detailed on the Bungie Studios website, it employs advanced graphics technologies such as ], global lighting and ] effects within cutscenes.<ref>{{cite web|author=Klepek, Patrick|date=]|url=http://www.1up.com/do/newsStory?cId=3158071|title=Bungie Says ''Halo 3'' Graphics are coming Together|work=1up.com|accessdate=2007-10-02}}</ref> ]ring was absent from the beta, but was added to the final game.<ref>{{cite web |author=Booker, Logan|date=]|url=http://www.atomicmpc.com.au/article.asp?CIID=97254 |title=Halo 3 - Review - Console Gaming |work=atomicmpc.com.au|accessdate=2008-01-08}}</ref> Most of the dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. ''Halo 3'' uses ], ], and ] to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to ten miles away, all fully three-dimensional.<ref name=scivsfi/> Real time reflections were written into the engine, however they are often unused as Bungie consider it a waste of resources.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12834|work=]|date=]|accessdate=2007-11-05|first=Frank|last=O'Connor|title=Bungie Weekly What's Update 10/05/07}} - '''BlatentB:''' "What happened to the real time reflections on Master Chiefs visor?" '''Frankie:''' "Nothing. They’re still in the game engine, but they’re not really much use, and are kind of a waste of CPU, so in many instances, MP for example, we save resources for more important stuff by using cube maps."</ref> | |||
== Development == | |||
After the game was released, speculations arose that ''Halo 3'' did not natively render at true ] resolution (at least 720 lines of vertical resolution).<ref>{{cite web|author=Dobson, Jacob|date=]|url=http://www.joystiq.com/2007/09/28/halo-3-not-hd-runs-at-640p-pixel-counters-claim/|title=''Halo 3'' not HD: Runs at 640p, Pixel Counters Claim|work=]|accessdate=2007-09-30}}</ref> In a Bungie Weekly Update, it was confirmed that the game was rendered at 1152×640 resolution instead of the usual 1280×720 (HD) resolution that most ] games use.<ref name=640p/> The choice for this design was conscious on Bungie's part, due to the fact that ''Halo 3'' uses two frame buffers instead of the usual one, and that this choice would allow Bungie to preserve as much of the dynamic range as possible for the game's lighting, as well as maintaining a smooth frame rate. The picture could be upscaled all the way up to ] by the Xbox 360.<ref name=640p>{{cite web|author=Smith, Luke|date=]|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12821|title=You owe me 60p!|work=]|accessdate=2007-10-01}}</ref> | |||
''Halo 2'' was a critical and commercial success, but its development had taken a toll on Bungie. The game's development was fraught and rushed, resulting in the final act of the game's campaign being cut.<ref name="vice-untoldhistoryhalo"/> Bungie was openly critical of the game's shortcomings,<ref name="1up-does bungie hate halo 2">{{cite web|author=Smith, Luke|author-link=Luke Smith (writer)|date=January 26, 2007|url=http://www.1up.com/news/bungie-hates-halo2|title=Does Bungie Hate Halo 2?|website=]|access-date=February 9, 2007|url-status=dead|archive-url=https://web.archive.org/web/20121019142721/http://www.1up.com/news/bungie-hates-halo2|archive-date=October 19, 2012|df=mdy-all}}</ref> and viewed a third ''Halo'' game as a chance to do right by fans for ''Halo 2''{{'}}s problems, as well as the final ''Halo'' game the studio would make before moving onto other projects. Lingering dissatisfaction with Bungie's acquisition by Microsoft in 2000 and a desire for more favorable profit-sharing on ''Halo 3'' led to an agreement where Bungie would become an independent studio after shipping a set number of new ''Halo'' games.<ref name="vice-untoldhistoryhalo">{{cite web|author=Haske, Steven|date=May 30, 2017|url=https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|title=The Complete, Untold History of Halo|work=]|publisher=Vice Media|url-status=live|access-date=March 27, 2018|archive-url=https://web.archive.org/web/20180315011247/https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|archive-date=March 15, 2018}}</ref> | |||
After ''Halo 2'' shipped, Bungie cofounder ] went on sabbatical, leaving the ''Halo 3'' team with little direction or leadership; different staff members wrestled over who would take on creative positions for the new game, and no clear creative direction was decided upon. Story writer ] took a vacation after coming into conflict with other staff members, meaning there was no clear person who was responsible for the game's story for a portion of development. The story was drafted by a committee, then presented to senior Bungie members. Composer Martin O'Donnell recalled he did not feel the draft would work, as it left out previous characters and plot threads. Having recently seen the film ], he insisted that characters should die to increase the stakes. Staten returned to do edits after the plot had been established.<ref name="vice-untoldhistoryhalo"/> | |||
===Audio=== | |||
As with all titles on the Xbox 360, ''Halo 3'' fully supports ] audio.<ref name=productinfo>{{cite web |url=http://www.xbox.com/en-US/games/h/halo3/gamedetailpage.htm |title= Halo 3 - Game Detail Page |accessdate = 2007-07-12}}</ref> In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue.<ref name="edge179" /> This is far more than in either of the preceding ''Halo'' titles; ''Halo 2'' had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges flow naturally and convincingly.<ref name=scivsfi>{{cite web|url=http://gameroom.mlgpro.com/view/zyiJ5z9YWvg.html|title=Sci vs. Fi - ''Halo 3'' Documentary|work=mlgpro.com|accessdate=2007-10-05|date=]}}</ref> Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience.<ref name=betaaudio>{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12505 |title=Bang Bang: Audio in the Halo 3 Beta |author=Smith, Luke |publisher=] |date=] |accessdate=2007-07-12}}</ref> Distant gunfire sounds, which may first seem like prerecorded ambient sound, may often be the result of an actual firefight happening elsewhere in the game.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=10898|title=Bungie Weekly Update 2/26/2007|publisher=]|date=2007-02-26|accssdate=2008-01-06}}</ref> | |||
''Halo 2'' had popularized online multiplayer matchmaking and social features like player parties and voice chat. The Xbox 360 integrated many similar features into Xbox Live, but changed the underlying system. Designer Max Hoberman recalled that instead of creating new features, he spent a year fixing broken features to get back to parity with ''Halo 2''.<ref name="vice-untoldhistoryhalo"/> | |||
] again composed the original score for the game.<ref>{{cite book | year=2007 | editor=] | title=''Halo 3'' Instruction Manual | pages=29 | publisher=]|language=English}}</ref> Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcement trailer was recorded with a 60-piece orchestra and a 24-piece ].<ref name="announcement" /> ''Halo 3'' is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices.<ref name="BungiePodcast">{{cite web |url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_092007.mp3 |title = Bungie Podcast: So Long|accessdate = 2007-09-22 |author = Smith, Luke |authorlink = |date=] |format = ] |work = Bungie.net }}</ref> The '']'' was released on ], ].<ref name=amazoncd>{{cite web |url = http://www.amazon.com/Halo-Original-Soundtrack-2-CD-Set/dp/B000W04S6U |title = Halo 3 Original Soundtrack |accessdate = 2007-10-17}}</ref> Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O'Donnell.<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3163737|title=''Halo 3'' Soundtrack, Contest Announced|author=Pigna, Kris|date=]|accessdate=2007-10-26|work=]}}</ref> | |||
Compared to the harried pace of ''Halo 2''{{'}}s development which necessitated painful cuts to ship the game on time, Bungie staffers recalled ''Halo 3''{{'}}s development as much more smooth, with more time to add features like Forge mode.<ref name="vice-untoldhistoryhalo"/> | |||
=== Cast === | |||
Voice actors returning to reprise their roles in ''Halo 3'' include ] as Cortana, ] as Sergeant Johnson and the Elites, ] as the Arbiter, ] as ], ] as Lord Hood, ] as Rtas Vadum, and ] as the voice of Master Chief. The game also features new voices, with ] and ] replacing ''Halo 2'' voice actors ] and ] as the ] and ] respectively.<ref name="voice">{{cite web|url=http://dvice.com/archives/2007/11/the_faces_of_halo.php|title=The Faces of Halo|author=Staff|date=]|work=gamesindustry.biz|accessdate=2007-11-30}}</ref> Additional voices include celebrity presenter ],<ref name="redcarpet">{{cite web |url = http://www.gamesindustry.biz/content_page.php?aid=28748 |title = Microsoft plans star-studded Halo 3 launch in UK |accessdate = 2007-09-19 |author = Martin, Matt |date=] |work = gamesindustry.biz }}</ref> ], ], ], ], and ].<ref name="voice"/> Members of the ''Halo'' ] '']'' (], ], ], ], ], and ]) had a cameo role.<ref name=additionalvoices>{{cite book | year=2007 | editor=] | title=''Halo 3'' Instruction Manual | pages=31 | publisher=]|language=English}}</ref> | |||
Bungie remained quiet as to what their new project was, leaving comments in their weekly update alluding to a "new project".<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&link=updatemay05 |title=Bungie Weekly Update: 05/05/06 |author=O'Connor, Frank |date=May 5, 2006 |access-date=August 24, 2011 |publisher=Bungie |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006165032/http://halo.bungie.net/news/content.aspx?type=topnews&link=updatemay05 |url-status=dead }}</ref> The game was officially announced with a ] ] ] at ] 2006.<ref name="announcement">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&link=Halo3Announcement |title = Halo 3 Announced |access-date = August 24, 2011 |author = Achronos, Tom |date = May 9, 2006 |publisher = Bungie |archive-date = January 20, 2013 |archive-url = https://web.archive.org/web/20130120194920/http://halo.bungie.net/news/content.aspx?type=topnews&link=Halo3Announcement |url-status = dead }}</ref> | |||
==Marketing and release== | |||
] building in ] on September 25.]] | |||
{{main|Marketing for Halo 3}} | |||
Various marketing techniques have been employed in promoting the release of ''Halo 3''. This has included various trailers of the game; real-time ]s, recorded ] sequences, pre-rendered ], and even ] film.<ref name=brandweek>{{cite web|url=http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129|title=Anatomy Of An Onslaught: How Halo 3 Attacked|publisher=brandweek.com|date=2007-09-10|first=Kenneth|last=Hein|accessdate=2008-01-15}}</ref> Throughout the course of development four "developer documentaries" were released, which explain the processes behind creating parts of the game. A large scale multiplayer Beta test was played on Xbox Live with more than 800 000 members of the public being able to take part and experience the game for themselves.<ref name=brandweek /> Beginning in June 2007, ], an ], began on the internet, designed to create hype for the game while involving players in slowly revealing background information for the game.<ref name=brandweek /> The actual release was met with numerous launch parties across the United States and Europe.<ref>{{cite web|author=Staff|url=http://www.xbox.com/en-US/games/h/halo3/launch/newyorkcity.htm|title=New York City Halo 3 Launch Event|publisher=]|work=Xbox.com|date=]|accessdate=2007-10-26}}</ref> | |||
In comparison with ''Halo 2''{{'}}s tight-lipped development, Bungie was more transparent about the process for ''Halo 3''.<ref name="vice-untoldhistoryhalo"/> Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer ]; this made debugging and testing the much smaller multiplayer files quicker.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=8858 |title=Bungie Weekly Update: 09/01/06 |author=O'Connor, Frank |date=September 1, 2006 |access-date=August 24, 2011 |publisher=Bungie |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006201104/http://halo.bungie.net/news/content.aspx?type=topnews&cid=8858 |url-status=dead }}</ref> While details of ''Halo 3''{{'}}s multiplayer were widely disseminated in the sixteen months leading up to the release,<ref name="1up prev">{{cite web|author=Smith, Luke|date=November 6, 2006|url=http://www.1up.com/do/previewPage?pager.offset=2&cId=3155028|title=''Halo 3'' Xbox 360 Preview|publisher=1UP|access-date=October 25, 2007|url-status=dead|archive-url=https://web.archive.org/web/20121014075825/http://www.1up.com/do/previewPage?pager.offset=2&cId=3155028|archive-date=October 14, 2012|df=mdy-all}}</ref> the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12625 |title=Bungie Weekly Update: 07/06/07 |author=O'Connor, Frank |date=July 6, 2007 |access-date=August 24, 2011 |publisher=Bungie |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006180213/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12625 |url-status=dead }}</ref> | |||
Numerous interviews with Bungie staff were conducted by gaming press establishments, covering a vast range of subjects dealing with the game. Magazines and journals also occasionally ran stories revealing new information. ] announced a new line of soft drink, a variant of ] named ], branded with the ''Halo 3'' logo and the ].<ref>{{cite web |author=Brudvig, Erik|date=]|url=http://au.xbox360.ign.com/articles/809/809612p1.html |title=Halo 3 Box Arrives at IGN Offices |accessdate=2007-08-22 |work=] }}</ref> Much of the advertising focused on appealing to the general public, rather than just hardcore fans of the game; for example, some ] stores advertised ''Halo 3'' and sold specialty cups and copies of the game.<ref>{{cite web|author=Staff| url=http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |title=Reserve Halo 3 at 7-11 TODAY! |accessdate=2007-08-22 |date=] |work=Xbox 360 Rally}}</ref> On ], ] the "Believe" ''Halo 3'' ad campaign, focused on the epic nature of the story and heroism told through ]s and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.<ref>{{cite web| url=http://www.joystiq.com/2007/09/12/watch-the-new-halo-3-ad-museum/|author=McElroy, Justin |title=Watch the new Halo 3 ad: "Museum" |accessdate=2007-09-12 |date=] |work=]}}</ref> | |||
A public ] of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release.<ref name=multiplayermadness>{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&link=MPBetaAndVidocRelease |title = Inside Bungie: Multiplayer Madness! |access-date = August 24, 2011 |author = O'Connor, Frank |date = April 10, 2007 |publisher = Bungie |quote = The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6th at 11:59 PM PDT. |archive-date = February 1, 2013 |archive-url = https://web.archive.org/web/20130201032607/http://halo.bungie.net/news/content.aspx?type=topnews&link=MPBetaAndVidocRelease |url-status = dead }}</ref> Players required a '']'' disc to play the beta.<ref>{{cite web | url = http://www.1up.com/news/crackdown-disc-required-halo-3 | title = Crackdown disc required to play Halo 3 Beta | publisher = 1UP | first = Patrick | last = Klepek | date = February 9, 2007 | access-date = August 24, 2011 | url-status = dead | archive-url = https://web.archive.org/web/20110805015909/http://www.1up.com/news/crackdown-disc-required-halo-3 | archive-date = August 5, 2011 | df = mdy-all }}</ref> | |||
=== Leaks === | |||
Months before the release of ''Halo 3'', the game's final testing copy before its ] (codenamed Epsilon and confirmed by Bungie to be 99.9% complete),<ref name="epsilon">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12718 |title = Homestretch |accessdate = 2007-09-24 |author = Bungie |date = ] |work = ] }}</ref> was ]. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the Epsilon copy banned until the year 9999.<ref name="epsilonleak">{{cite web |url = http://uk.gamespot.com/news/show_blog_entry.php?topic_id=25905855 |title = Halo 3 Epsilon cheaters banned until 9999 AD |accessdate = 2007-09-24 |author = "thorsen-ink" |date = ] |publisher = gamespot.com }}</ref> Two weeks before ''Halo 3'' was due to be released, full retail copies of the game complete with photographs of the open game box started to appear on the internet auction site ].<ref name="ebayprerelease">{{cite web |url = http://www.dailytech.com/article.aspx?newsid=8824 |title = Early Copys of Halo 3 Sell on eBay |accessdate = 2007-09-24 |author = Yam, Marcus |date = ] |work = dailytech.com }}</ref> A week before ''Halo 3'' was due for release, major UK catalog retailer ] accidentally released some of their final retail copies of ''Halo 3''. Microsoft's Entertainment and Devices division were quoted as being "disappointed that it happened" but that "it was just an honest mistake" and that Microsoft had no intention of punishing Argos for the error.<ref name="argosrelease">{{cite web |url = http://www.gamesindustry.biz/content_page.php?aid=28860 |title = Microsoft won't punish Argos |accessdate = 2007-09-22 |author = Elliott, Phil |date = ] |work = gamesindustry.biz }}</ref> | |||
AI behavior was enhanced and improved; the behavior of enemy Brutes the player faces was modified, giving them a "]" that causes the aliens to perform similar actions at the same time and altering gameplay.<ref name="ign review"/><ref name="et tu brute">{{cite web |author=O'Connor, Frank |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=9340 |title=Et Tu Brute?! |date=December 6, 2006 |publisher=Bungie |access-date=August 24, 2011 |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006195527/http://halo.bungie.net/news/content.aspx?type=topnews&cid=9340 |url-status=dead }}</ref> | |||
''Halo 3''<nowiki>'</nowiki>s final retail copy was leaked online over a week before its official release. The 6.14 ] file of the game was hacked and downloaded by "thousands" of people within 24 hours of the leak.<ref name="h3leak">{{cite web |url = http://www.gamesindustry.biz/content_page.php?aid=28887 |title = Halo 3 leaked online |accessdate = 2007-09-22 |author = Matt Martin |date = ] |work= gamesindustry.biz }}</ref> Videos of the ending of ''Halo 3'', obtained from the leaked copy, were captured and posted on popular file sharing sites, such as ].<ref name="h3leak" /> | |||
=== |
=== Graphics === | ||
''Halo 3'' utilizes a proprietary, in-house ].<ref name="igntrailer">{{cite web |author = Sanders, Kathleen |date = May 9, 2006 |url = https://uk.ign.com/articles/2006/05/09/e3-2006-halo-3-trailer-impressions |title = E3 2006: Halo 3 Trailer Impressions |access-date = August 24, 2011 |website = IGN |quote = ...{{nbsp}}rendered in real-time on the ] using the current version of the ''Halo 3'' engine. |archive-date = February 17, 2022 |archive-url = https://web.archive.org/web/20220217231721/https://www.ign.com/articles/2006/05/09/e3-2006-halo-3-trailer-impressions |url-status = live }}</ref> It employs graphics technologies such as ], global lighting, and ] effects within cutscenes.<ref>{{cite web |author=Klepek, Patrick |date=March 19, 2007 |url=http://www.1up.com/news/bungie-halo-3-graphics-coming |title=Bungie Says Halo 3 Graphics are Coming Together |publisher=1UP |access-date=August 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110805005518/http://www.1up.com/news/bungie-halo-3-graphics-coming |archive-date=August 5, 2011 |df=mdy-all }}</ref> ]ring was absent from the beta, but was added to the final game.<ref>{{cite web|author=Booker, Logan |date=November 1, 2007 |url=http://www.atomicmpc.com.au/Review/97254,halo-3.aspx |archive-url=https://web.archive.org/web/20090122054245/http://www.atomicmpc.com.au/Review/97254%2Chalo-3.aspx |archive-date=January 22, 2009 |title=Halo 3 – Console Games – Game – Reviews |publisher=] |access-date=August 25, 2011 |url-status=dead }}</ref> Most dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. ''Halo 3'' uses ], ], and ] to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to {{convert|10|mi|km|spell=in}} away, all fully three-dimensional.<ref name=scivsfi/> The engine is capable of real-time reflections, but are often unused as Bungie considered it a waste of resources.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 |publisher=Bungie |date=October 5, 2007 |access-date=August 24, 2011 |author=O'Connor, Frank |title=Bungie Weekly What's Update 10/05/07 |archive-date=October 20, 2013 |archive-url=https://web.archive.org/web/20131020010744/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 |url-status=dead }}</ref> ''Halo 3'' uses two frame buffers instead of the usual single buffer, allowing Bungie to preserve as much of dynamic range as possible for the game's lighting without adversely affecting the frame rate. As a consequence, the game natively renders at 1152×640 resolution instead of ]. The image can be upscaled to ] by the Xbox 360.<ref name=640p>{{cite web |author=Smith, Luke |date=September 28, 2007 |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12821 |title=You owe me 80p! |publisher=Bungie |access-date=August 24, 2011 |archive-date=November 4, 2013 |archive-url=https://web.archive.org/web/20131104125445/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12821 |url-status=dead }}</ref><ref>{{cite web |author=Dobson, Jacob |date=September 28, 2007 |url=http://www.joystiq.com/2007/09/28/halo-3-not-hd-runs-at-640p-pixel-counters-claim/ |title=''Halo 3'' not HD: Runs at 640p, Pixel Counters Claim |publisher=Joystiq |access-date=August 24, 2011 |archive-url=https://web.archive.org/web/20141010060756/http://www.joystiq.com/2007/09/28/halo-3-not-hd-runs-at-640p-pixel-counters-claim/ |archive-date=October 10, 2014 |url-status=dead }}</ref> ''Halo 3'' has also been enhanced for ], rendering at 1920p upscaled to ] in ] at a solid 30fps.<ref>{{Cite web |url=https://www.forbes.com/sites/kevinmurnane/2017/11/28/10-year-old-halo-3-is-enhanced-for-the-xbox-one-x-is-it-any-good/ |title=10-Year-Old 'Halo 3' Is Enhanced For The Xbox One X. Is It Any Good? |last=Murnane |first=Kevin |date=2020-03-31 |website=] |access-date=2020-03-31 |archive-date=May 22, 2020 |archive-url=https://web.archive.org/web/20200522113402/https://www.forbes.com/sites/kevinmurnane/2017/11/28/10-year-old-halo-3-is-enhanced-for-the-xbox-one-x-is-it-any-good/ |url-status=live }}</ref> | |||
{{Halo 3 Versions}} | |||
''Halo 3'' was released in three separate versions. The Standard Edition contains the game disc and a manual. The Limited Edition, contained in a metal case, contains the game disc, manual, interactive Xbox 360 bonus disc with several featurettes, and a hard cover bound "Beastiarum", which is a collection of information and art covering the species, cultures, and civilizations of ''Halo 3''. The final version was marketed as the "Legendary Edition", which contains the game disc, manual, interactive bonus disc, Beastiarum (on one of the DVD discs), Legendary DVD containing special content exclusive to the Legendary Edition, and a scale replica of the Master Chief's helmet as a case for the three discs.<ref name="versions">{{cite web |author=O'Connor, Frank|url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12531 |title = Three Versions of Halo 3 |accessdate = 2007-06-08 |author = Frank O'Connor (Frankie) |date = ] |work = ] |archiveurl = http://nikon.bungie.org/bwu/index.html?item=130 |archivedate = 2007-06-09}}</ref> ] stores in the UK also offered a limited edition Master Chief figurine only available to the first 1000 pre-orders.<ref>{{cite web|url=http://www.mcfarlanes-figures.com/halo-3.html|title=Halo 3 Becomes The World's Biggest Selling Game|publisher=McFarlanes Figures|date=2007-09-25|accessdate=2008-01-16}}</ref> | |||
=== Audio === | |||
Upon release, some of the Limited Edition versions of ''Halo 3'' were found to have a defect in the hub that kept the discs in place, which could lead to scratched discs. Microsoft confirmed the problem and offered to replace scratched ''Halo 3'' game discs free of charge until the end of 2007.<ref>{{cite web| url=http://www.xbox.com/en-US/support/systemuse/xbox360/gameplay/discreplacement-program.htm|title=XBox Disk Replacement Program |accessdate=2007-09-25 |date]|publisher= ]|work=Xbox.com}}</ref> This was not a problem in either the Legendary Edition or the Standard Edition.<ref>{{cite web| author=Yam, Marcus|url=http://www.dailytech.com/Early+Halo+3+Limited+Edition+Owners+Plagued+by+Scratched+Discs/article9010c.htm |title=Early Halo 3 Limited Edition Owners Plagued by Scratched Discs |accessdate=2007-09-22 |date=]|work= ]}}</ref> | |||
As with all titles on the Xbox 360, ''Halo 3'' fully supports ] audio.<ref name=productinfo>{{cite web |url=http://www.xbox.com/en-US/games/h/halo3/gamedetailpage.htm |title= Halo 3 – Game Detail Page |access-date = August 25, 2011 |work=Xbox.com |publisher=] |archive-url = https://web.archive.org/web/20070918110826/http://www.xbox.com/en-US/games/h/halo3/gamedetailpage.htm |archive-date = September 18, 2007}}</ref> In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue.<ref name="edge179" /> This is far more than in either of the preceding ''Halo'' titles; ''Halo 2'' had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges flow naturally and convincingly.<ref name=scivsfi>{{cite episode | title = Halo 3: Sci vs. Fi | url = http://tv.majorleaguegaming.com/video/community-video/825991325001-sci-vs-fi-halo-3-documentary | archive-url = https://web.archive.org/web/20110723083608/http://tv.majorleaguegaming.com/videos/1725-sci-vs-fi-halo-3-documentary | archive-date = 2011-07-23 | access-date = June 18, 2011 | series = Sci vs. Fi | network = ] | air-date = September 25, 2007}}</ref> Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta,<ref name=betaaudio>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12505 |title=Bang Bang: Audio in the Halo 3 Beta |author=Smith, Luke |publisher=Bungie |date=May 28, 2007 |access-date=August 24, 2011 |archive-date=December 25, 2013 |archive-url=https://web.archive.org/web/20131225093928/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12505 |url-status=dead }}</ref> and the finished game uses ] plugins to modify dialog and other audio in-game depending on conditions.<ref name=finalaudio>{{cite web |url=http://halo.bungie.net/news/content.aspx?cid=12878 |title=Waves Audio Plug-ins in Halo 3 |author=Smith, Luke |publisher=Bungie |date=October 19, 2007 |access-date=August 24, 2011 |archive-date=December 24, 2013 |archive-url=https://web.archive.org/web/20131224170956/http://halo.bungie.net/news/content.aspx?cid=12878 |url-status=dead }}</ref> Distant gunfire sounds, which may first seem like pre-recorded ambient sound, may often be the result of an actual firefight happening elsewhere in the game.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=10898 |title=Bungie Weekly Update 2/26/2007 |author=Achronos, Tom |publisher=Bungie |date=February 26, 2007 |access-date=August 24, 2011 |archive-date=December 24, 2013 |archive-url=https://web.archive.org/web/20131224210609/http://halo.bungie.net/news/content.aspx?type=topnews&cid=10898 |url-status=dead }}</ref> | |||
{{-}} | |||
===Sales=== | |||
] sold copies of the game at the launch in Bellevue, WA.]] | |||
According to Microsoft, first-day sales of ''Halo 3'' reached $170 million in the U.S., setting the record for highest gross of an entertainment product within 24 hours of its release. The performance beat the previous record setter, predecessor '']'', which earned $125 million within 24 hours after its launch.<ref>{{cite web|url=http://au.gamespot.com/xbox360/action/halo3/news.html?sid=6179914|publisher=]|title=Halo 3's first-day US haul = $170M|date=2007-09-26|accessdate=2008-01-16|first=Tor|last=Thorsen}}</ref> ''Halo 3'' has beaten other records as well; at least four million copies of ''Halo 3'' were pre-ordered globally, making it the fastest pre-selling game to date.<ref>{{cite web|url=http://www.xbox360fanboy.com/2007/05/10/halo-3-pre-orders-top-4-million/|title=Halo 3 pre-orders top 4 million|work=xbox360fanboy.com|accessdate=2007-11-24|author=Mitchell, Richard|date=]}}</ref> Worldwide more than US$300 million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the ''Halo 3'' launch.<ref name="sales"/> In the U.S., ''Halo 3'' sold 3.3 million copies in its first 12 days on sale,<ref>{{cite web |url=http://www.gamespot.com/xbox360/action/halo3/news.html?sid=6181307 |title=NPD: Halo effect helps Sept. sales hit $1.3B |accessdate=2007-10-19 |author=Sinclair, Brendan |date=] |work=]}}</ref> increasing to 3.7 million copies by ] ].<ref>{{cite web |url=http://www.gamespot.com/news/6183006.html |title=NPD: October retail gaming tally tops $1.1 billion | accessdate=2007-11-15 | author= Sinclair, Brendan | date=] |work=]}}</ref> On ], ], ] UK estimated that ''Halo 3'' may have sold up to 5.2 million copies worldwide in the first two weeks after launch.<ref name="sales">{{cite web |url=http://uk.reuters.com/article/technologyNews/idUKN0438777720071005 |accessdate=2007-10-08 |date=] |work=] |author=Hillis, Scott |title=Microsoft says "Halo" 1st-week sales were $300 mln}}</ref> By ] ], ''Halo 3'' had sold 5 million copies worldwide, and as of that point, was the ] of 2007 in the U.S., even though the game is only available on one console.<ref>{{cite web |url=http://www.variety.com/article/VR1117976843.html?categoryid=2525&cs=1 |title=Videogame sequels hit geek peak |author=Ben Fritz |date=2007-11-30 |publisher=] |accessdate=2007-12-03}}</ref> On ] ], Microsoft announced that ''Halo 3'' has sold 8.1 million copies.<ref name="2008-01-03 sales">{{cite web | url=http://www.gamespot.com/news/6184291.html | author=Brendan Sinclair | title=MS: 17.7 million 360s sold | date=2008-01-03 | publisher=] | accessdate=2008-01-04}}</ref> ''Halo 3'' is the ] in the U.S., with 4.82 million units sold.<ref name="2007npd">{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=17006 | title=NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion | author=Brandon Boyer | publisher=] | accessdate=2008-01-18 | date=2008-01-18}}</ref> The game drew over a million ] members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history.<ref name="1milxbox">{{cite web|url=http://www.informationweek.com/news/showArticle.jhtml?articleID=202102318|title=Halo 3 Sales Smash Game Industry Records|publisher=Information Week|accessdate=2007-10-03|date=]|first=Paul|last=McDougall}}</ref> | |||
] again composed the original score for the game. Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcement trailer was recorded with a 60-piece orchestra and a 24-piece ].<ref name="announcement" /> ''Halo 3'' is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices.<ref name="BungiePodcast">{{cite web |url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_092007.mp3 |archive-url = https://web.archive.org/web/20111117140236/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_092007.mp3 |archive-date = 2011-11-17 |title = Bungie Podcast: So Long|access-date =August 24, 2011 |author = Smith, Luke|date=September 20, 2007 |format =MP3|publisher =Bungie}}</ref> The '']'' was released on November 20, 2007.<ref name="sumthing">{{cite web |url=http://www.sumthing.com/itemDetails.aspx?id=3469 |archive-url=https://web.archive.org/web/20110923070557/http://www.sumthing.com/itemDetails.aspx?id=3469 |archive-date=2011-09-23 |title=Halo 3 Original Soundtrack (2-CD Set) |publisher=] |date=November 20, 2007 |access-date=August 25, 2011}}</ref> Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O'Donnell.<ref>{{cite web |url=http://www.1up.com/news/halo-3-soundtrack-contest-announced |title=''Halo 3'' Soundtrack, Contest Announced |author=Pigna, Kris |date=October 17, 2007 |access-date=August 25, 2011 |publisher=1UP |url-status=dead |archive-url=https://web.archive.org/web/20110522221919/http://www.1up.com/news/halo-3-soundtrack-contest-announced |archive-date=May 22, 2011 |df=mdy-all }}</ref> | |||
On ], ], ''Advertising Age'' reported that movie studio executives were convinced the release of ''Halo 3'' harmed box office receipts; the week's take was 27% less than the previous year's yield.<ref>{{cite web|author=Watts, Steve|date=]|url=http://www.1up.com/do/newsStory?cId=3163668|title=Film Execs Blam ''Halo 3'' For Poor Box Office|work=1UP.com|accessdate=2007-10-20}}</ref> While some executives decided the disparity in estimated and actual gross for films like '']'' was due more to the film's poor reception, other analysts believed that "the audience on is the 18-to-34 demographic, similar to what you'd see in cinemas" and that this led to a decrease in receipts.<ref>{{cite web|author=Akner, Claude|date=]|url=http://adage.com/latestnews/article.php?article_id=121130|title=Bad Box Office? Blame 'Halo'|work=Advertising Age|accessdate=2007-10-20}}</ref> Later research suggested that the ''Halo 3'' players still watched the same amount of television and movies, regardless of the time they spent playing the game.<ref>{{cite web|url=http://www.marketwire.com/mw/release.do?id=808291|title="Halo 3" Fans Play Videogame Around Their Television and Movie Schedules|work=MarketWire.com|accessdate=2008-01-08|date=]|author=Integrated Media Measurement Inc}}</ref> | |||
Voice actors returning to reprise their roles in ''Halo 3'' include ] as Cortana, David Scully as Sergeant Johnson and the Elites, ] as the Arbiter, ] as 343 Guilty Spark, ] as Lord Hood, ] as Rtas 'Vadum, and ] as the voice of Master Chief. The game also features new voices, with ] and Justis Bolding replacing ''Halo 2'' voice actors ] and ] as the ] and ] respectively.<ref name="voice">{{cite web |url=http://www.dvice.com/archives/2007/11/the-faces-of-halo.php |archive-url=https://web.archive.org/web/20090825230859/http://dvice.com/archives/2007/11/the-faces-of-halo.php |archive-date=2009-08-25 |title=The Faces of Halo |author=Schleicher, Stephen |date=November 22, 2007 |work=Dvice.com |publisher=] |access-date=August 25, 2011|url-status=dead}}</ref> Additional voices include celebrity presenter ],<ref name="redcarpet">{{cite web |url = http://www.gamesindustry.biz/articles/microsoft-plans-star-studded-halo-3-launch |title = Microsoft plans star-studded Halo 3 launch in UK |access-date = August 25, 2011 |author = Martin, Matt |date = September 18, 2007 |work = GamesIndustry.biz |publisher = ] |archive-date = May 9, 2012 |archive-url = https://web.archive.org/web/20120509191735/http://www.gamesindustry.biz/articles/microsoft-plans-star-studded-halo-3-launch |url-status = live }}</ref> ], ], ], ], and ].<ref name="voice"/> Members of the ''Halo'' ] '']'' (], ], ], ], ], and ]) have ] roles.<ref name="manual"/> | |||
==Content for download== | |||
The week before release, Bungie announced that additional content for download would be inevitable.<ref>{{cite web|url=http://www.1pstart.com/halo-3-downloadable-content-inevitable/|title=Halo 3 Downloadable Content “inevitable”|publisher=1p Start|date=2007-09-21|accessdate=2008-01-16}}</ref> A new multiplayer map pack was released via ] on ], ]. The "Heroic Map Pack" costs 800 ] (]10) and consists of three maps, entitled ''Standoff'', ''Rat's Nest'', and ''Foundry''.<ref name=bungieheroic /> The maps have additional features in Forge, including placeable man cannons (large gravity lifts) and shield doors,<ref name=bungieheroic>{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12983 |title=Heroic Map Pack Announced for Halo 3 |author=Smith, Luke|work=] |accessdate=2007-11-19 |date=]}}</ref> objects which were static parts of the environment in the game's original maps. The map pack will eventually be available for free.<ref name=freemaps>{{cite web |url= http://www.bungie.net/News/content.aspx?type=topnews&cid=13019 |title= Bungie Weekly Update: 11/30/07 |accessdate= 2007-12-09 |last= O'Connor |first= Frank | |date= ] |format= HTML |work= ] |language= English |archiveurl= http://nikon.bungie.org/bwu/index.html?item=155 |archivedate= 2007-12-01 |quote= but in the long term, like those Halo 2 maps they’ll eventually be free of charge}}</ref> | |||
== Release == | |||
On ], ] it was confirmed by Bungie that a new set of multiplayer maps would be released on an undetermined date.<ref>{{cite web |url= http://www.bungie.net/News/content.aspx?type=topnews&cid=13135 |title= Bungie Weekly Update: 1/4/08 |date=2008-01-04|accessdate= 2008-01-05|work=]|author=Smith, Luke}}</ref> The ]s for the maps are currently ''O.K. Corral'', ''Purple Reign'', and ''Cottonball''.<ref>{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13160|title= Bungie Weekly Update: 1/18/08 |date=2008-01-18|accessdate= 2008-01-18|work=]|author=O'Connor, Frank}}</ref> A fourth map has been mentioned to be in development, code named ''Moonbase Alpha'',<ref>{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13160|title= Bungie Weekly Update: 1/11/08 |date=2008-01-04|accessdate= 2008-01-11|work=]|author=O'Connor, Frank}}</ref> but does not appear to be included in this map pack. | |||
] building in ] on September 25, 2007.]] | |||
{{Main|Marketing of Halo 3}} | |||
Microsoft spent more than $40{{nbsp}}million ]. The goal of the campaign was to sell more Xbox 360 consoles and widen the appeal of the game beyond the "''Halo'' faithful" to casual as well as hardcore gamers. Marketing took the form of stages, including trailers of the game, real-time cinematics, recorded gameplay sequences, pre-rendered ], and ] film.<ref name=brandweek>{{cite magazine |url=http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129|archive-url=https://web.archive.org/web/20080210123556/http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129 |archive-date=February 10, 2008 |title=Anatomy Of An Onslaught: How Halo 3 Attacked |magazine=] |date=September 10, 2007 |author=Hein, Kenneth |access-date=August 25, 2011}}</ref> On September 12, 2007, the "Believe" ''Halo 3'' ad campaign, focused on the epic nature of the story and heroism told through ]s and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.<ref>{{cite web |url=http://www.joystiq.com/2007/09/12/watch-the-new-halo-3-ad-museum/ |author=McElroy, Justin |title=Watch the new Halo 3 ad: "Museum" |access-date=August 25, 2011 |date=September 12, 2007 |publisher=Joystiq |archive-url=https://web.archive.org/web/20070912223207/http://www.joystiq.com/2007/09/12/watch-the-new-halo-3-ad-museum/ |archive-date=September 12, 2007 |url-status=dead }}</ref> | |||
Throughout the course of development Bungie released four "developer documentaries" that explained the processes behind creating parts of the game. A large-scale multiplayer beta test was played on Xbox Live with more than 800,000 members of the public being able to take part and experience the game for themselves.<ref name=brandweek /> Beginning in June 2007, an ] called ] involved players in slowly revealing background information for the game.<ref name=brandweek /> The actual release was met with worldwide launch parties.<ref>{{cite web |url=http://www.xbox.com/en-US/games/h/halo3/launch/newyorkcity.htm|archive-url=https://web.archive.org/web/20071026073756/http://www.xbox.com/en-US/games/h/halo3/launch/newyorkcity.htm|archive-date=October 26, 2007 |title=New York City Halo 3 Launch Event |publisher=] |work=Xbox.com |date=September 25, 2007 |access-date=August 25, 2011}}</ref> | |||
==Critical reception and impact== | |||
{{VG Reviews | |||
''Halo 3'' also had marketing tie-ins and promotions. ] announced a new line of soft drink, a variant of ] named Game Fuel, branded with the ''Halo 3'' logo and the Master Chief.<ref>{{cite web |author=Brudvig, Erik |date=July 31, 2007 |url=https://uk.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |title=Halo 3 Box Arrives at IGN Offices |access-date=August 25, 2011 |website=IGN |archive-date=June 18, 2017 |archive-url=https://web.archive.org/web/20170618072607/http://uk.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |url-status=live }}</ref> Much of the advertising focused on appealing to the general public, rather than just hardcore fans of the game; for example, some ] stores advertised ''Halo 3'' and sold specialty cups and copies of the game.<ref name="kotaku">{{cite web|url=https://news.microsoft.com/2007/08/09/halo-3-becomes-fastest-selling-pre-ordered-video-game-in-history-soaring-past-1-million-milestone/|title="Halo 3" Becomes Fastest-Selling Pre-Ordered Video Game in History, Soaring Past 1 Million Milestone|publisher=Microsoft|date=August 9, 2007|access-date=September 18, 2011|archive-date=December 15, 2017|archive-url=https://web.archive.org/web/20171215053644/https://news.microsoft.com/2007/08/09/halo-3-becomes-fastest-selling-pre-ordered-video-game-in-history-soaring-past-1-million-milestone/|url-status=live}}</ref> ] stores in the UK offered a limited edition Master Chief figurine to the first 1000 preorders.<ref>{{cite web |url=http://www.mcfarlanes-figures.com/halo-3.html |title=Halo 3 Becomes The World's Biggest Selling Game |publisher=McFarlane Toys |date=September 25, 2007 |access-date=January 16, 2008|archive-url=https://web.archive.org/web/20090131015203/http://www.mcfarlanes-figures.com/halo-3.html |archive-date=2009-01-31}}</ref> | |||
|1UP =10/10 | |||
|Edge =10/10 | |||
The game's final testing copy before its gold release—codenamed "Epsilon" and confirmed by Bungie to be almost complete<ref name="BWU-07-08-17" />—was ] months before the game's release date. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the leaked copy banned until the year 9999.<ref name="epsilonleak">{{cite web|url=http://uk.gamespot.com/news/halo-3-epsilon-cheaters-banned-until-9999-ad-6235634? |title=Halo 3 Epsilon cheaters banned until 9,999 AD |access-date=August 25, 2011 |author=Thorsen, Tor |date=September 7, 2007 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20120509190152/http://uk.gamespot.com/news/halo-3-epsilon-cheaters-banned-until-9999-ad-6235634 |archive-date=May 9, 2012 }}</ref> Retail copies of the game, complete with photographs of the open game box, started to appear on the internet auction site ] weeks before release,<ref name="ebayprerelease">{{cite news|url = http://www.dailytech.com/article.aspx?newsid=8824|archive-url = https://web.archive.org/web/20070914195646/http://www.dailytech.com/article.aspx?newsid=8824|url-status = dead|archive-date = September 14, 2007|title = Early Copy of Halo 3 Sells on eBay|access-date = August 25, 2011|author = Yam, Marcus|date = September 11, 2007|work = ]}}</ref> followed by UK catalog retailer ] accidentally releasing some of their copies a week early. Microsoft's Entertainment and Devices division were quoted as being "disappointed" that the Argos leak happened, but stated they had no intention for punishing them for an "honest mistake".<ref name="argosrelease">{{cite web |url = http://www.gamesindustry.biz/articles/microsoft-wont-punish-argos |title = Microsoft won't punish Argos |access-date = August 25, 2011 |author = Elliott, Phil |date = September 20, 2007 |work = GamesIndustry.biz |publisher = ] |archive-date = February 14, 2011 |archive-url = https://web.archive.org/web/20110214205012/http://www.gamesindustry.biz/articles/microsoft-wont-punish-argos |url-status = live }}</ref> The retail copy was also leaked online over a week before release, with the 6.14 ] file of the game ] from a disc and downloaded by thousands of people within 24 hours. Videos of the ending of ''Halo 3'', obtained from the leaked copy, were captured and posted on ].<ref name="h3leak">{{cite web |author=Martin |first=Matt |date=September 21, 2007 |title=Halo 3 leaked online |url=http://www.gamesindustry.biz/articles/halo-3-leaked-online |url-status=live |archive-url=https://web.archive.org/web/20110830142331/http://www.gamesindustry.biz/articles/halo-3-leaked-online |archive-date=August 30, 2011 |access-date=August 25, 2011 |work=GamesIndustry.biz |publisher=]}}</ref> | |||
|EuroG =10/10 | |||
|Fam =37/40 | |||
''Halo 3'' was released on September 25, 2007, in three separate retail versions: "Standard", "Limited", and "Legendary". The Standard Edition contains the game disc, manual, and a small poster with the game's control-map and artwork. The Limited Edition, contained in a metal case, contains the game disc, manual, poster, Xbox 360 bonus disc with featurettes, and a hardcover-bound "Bestiarum", a collection of information and art covering the species, cultures, and civilizations of ''Halo 3''. The Legendary Edition contains the game disc, manual, poster, interactive bonus disc, the Bestiarum on a DVD, Legendary DVD containing exclusive content, and a scale replica of the Master Chief's helmet as a case for the three discs. The slip-cover packaging unfolds into a large heavy-stock poster of Master Chief.<ref name="versions">{{cite web |url = http://halo.bungie.net/news/content.aspx?type=topnews&cid=12531 |title = Three Versions of Halo 3 |access-date = August 25, 2011 |author = O'Connor, Frank |date = June 8, 2007 |publisher = Bungie |archive-date = September 27, 2013 |archive-url = https://web.archive.org/web/20130927154940/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12531 |url-status = dead }}</ref> Some of the Limited Edition versions of ''Halo 3'' were found to have a defect in the hub that kept the discs in place, which could lead to scratched discs. Microsoft introduced a disc replacement program in response.<ref>{{cite web | url=http://www.xbox.com/en-US/support/systemuse/xbox360/gameplay/discreplacement-program.htm |title=XBox Disk Replacement Program |access-date = August 25, 2011 |date=January 23, 2008 |publisher= ] |work=Xbox.com |archive-url = https://web.archive.org/web/20070820210755/http://www.xbox.com/en-US/support/systemuse/xbox360/gameplay/discreplacement-program.htm |archive-date = August 20, 2007}}</ref><ref>{{cite news |author=Yam, Marcus |url=http://www.dailytech.com/Early+Halo+3+Limited+Edition+Owners+Plagued+by+Scratched+Discs/article9010c.htm |archive-url=https://web.archive.org/web/20090102204520/http://www.dailytech.com/Early+Halo+3+Limited+Edition+Owners+Plagued+by+Scratched+Discs/article9010c.htm |url-status=dead |archive-date=January 2, 2009 |title=Early Halo 3 Limited Edition Owners Plagued by Scratched Discs |access-date=August 25, 2011 |date=September 22, 2007 |work=] }}</ref> | |||
|GI =9.75/10 | |||
|GSpot =9.5/10 | |||
On the day before its official release, 4.2 million units of ''Halo 3'' were in retail outlets.<ref name="gamespot-4.2mil retail">{{cite web|url=http://uk.gamespot.com/news/analyst-42m-halo-3s-already-at-retail-6179772 |title=Analyst: 4.2M Halo 3s already at retail |access-date=August 24, 2011 |date=September 24, 2007 |last1=Sinclair |first1=Brendan |website=] |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20130913030712/http://uk.gamespot.com/news/analyst-42m-halo-3s-already-at-retail-6179772 |archive-date=September 13, 2013 }}</ref> | |||
|IGN =9.5/10 | |||
|OXM =10/10 | |||
''Halo 3'' was made a free download for Xbox Live Gold subscribers through the "Games with Gold" program in October 2013.<ref>{{cite magazine|url=http://www.oxm.co.uk/64172/halo-3-now-free-with-xbox-live-games-with-gold-till-november/|title=Halo 3 now free with Xbox Live Games with Gold till November|publisher=]|magazine=]|first=Aiofe|last=Wilson|date=October 16, 2013|access-date=October 16, 2013|archive-date=October 19, 2013|archive-url=https://web.archive.org/web/20131019030048/http://www.oxm.co.uk/64172/halo-3-now-free-with-xbox-live-games-with-gold-till-november/|url-status=live}}</ref> It became playable on the ] via ] in 2017.<ref>{{cite web|url=https://www.gamespot.com/articles/four-halo-games-now-xbox-one-backwards-compatible-/1100-6453502/|title=Four Halo Games Now Xbox One Backwards Compatible With Free DLC|first=Chris|last=Pereira|date=September 22, 2017|website=gamespot.com|access-date=September 25, 2017|archive-date=September 25, 2017|archive-url=https://web.archive.org/web/20170925230140/https://www.gamespot.com/articles/four-halo-games-now-xbox-one-backwards-compatible-/1100-6453502/|url-status=live}}</ref> An Xbox One-native version of the game, presenting the graphics at ] and 60 frames per second, was included as part of '']'' for the Xbox One in 2014. ''Halo 3'' was re-released again as part of the Windows version of ''The Master Chief Collection'' in 2020.<ref>{{cite web |last1=Radulovic |first1=Petrana |title=Halo 3 coming to PC on July 14 |url=https://www.polygon.com/2020/7/7/21315912/halo-3-pc-release-steam-microsoft-store |website=Polygon |access-date=10 July 2020 |date=7 July 2020 |archive-date=July 8, 2020 |archive-url=https://web.archive.org/web/20200708064933/https://www.polygon.com/2020/7/7/21315912/halo-3-pc-release-steam-microsoft-store |url-status=live }}</ref> | |||
| | |||
|compilation = yes | |||
==Downloadable content== | |||
| | |||
''Halo 3'' supports multiplayer map downloadable content as well as game updates via Xbox Live.<ref>{{cite magazine|author=Graft, Kris|url=http://www.edge-online.com/features/tgs-making-a-home-halo-japan|title=TGS: Making a Home for Halo in Japan|magazine=]|date=September 21, 2007|access-date=June 18, 2011|archive-url=https://web.archive.org/web/20071116031625/http://www.next-gen.biz/index.php?option=com_content&task=view&id=7242&Itemid=2|archive-date=November 16, 2007}}</ref> The first three post-release multiplayer maps, "Standoff", "Rat's Nest", and "Foundry", were released as a pack on December 11, 2007, collectively known as the "Heroic Map Pack".<ref name="bungieheroic">{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=12983 |title=Heroic Map Pack Announced for Halo 3 |author=Smith, Luke |publisher=Bungie |date=November 19, 2007 |access-date=August 25, 2011 |archive-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141011151831/http://halo.bungie.net/news/content.aspx?type=topnews&cid=12983 |url-status=dead }}</ref> A second group of three maps including a remake of ''Halo 2'' map "Lockout", titled "Blackout", a new map "Ghost Town" and a remake of ''Halo: Combat Evolved'' map "Sidewinder", titled "Avalanche" were bundled as the "Legendary Map Pack", on April 15, 2008.<ref name = legendarypack>{{cite web |url=http://halo.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack |title=Legendary Map Pack |publisher=Bungie |author=Smith, Luke |access-date=August 25, 2011 |archive-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141011151826/http://halo.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack |url-status=dead }}</ref> These maps introduced visual filters to the Forge pallet, which change the way the maps look.<ref>{{cite web|author=Smith, Luke|date=April 4, 2008|url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=13475|title=Bungie Weekly Update: 4/04/08 – Legendary Forge|publisher=Bungie|access-date=August 25, 2011|archive-date=October 11, 2014|archive-url=https://web.archive.org/web/20141011151833/http://halo.bungie.net/news/content.aspx?type=topnews&cid=13475|url-status=dead}}</ref> A remake of the ''Halo: Combat Evolved'' map "Chill Out", titled "Cold Storage", was released as a free download on "Bungie Day", July 7, 2008.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=14568 |title=Bungie Weekly Update: 7/03/08 |author=Smith, Luke |publisher=Bungie |access-date=July 3, 2008 |archive-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141011151828/http://halo.bungie.net/news/content.aspx?type=topnews&cid=14568 |url-status=dead }}</ref> The third multiplayer map pack, titled the "Mythic Map Pack" and consisting of the maps "Orbital", "Assembly", and "Sandbox", was included with the Limited Collectors Edition of '']''.<ref>{{cite web|author=Pereira, Chris|date=November 6, 2008|url=http://www.1up.com/news/halo-wars-hits-xbox-360|title=Halo Wars Hits Xbox 360 in February|publisher=1UP|access-date=November 7, 2008|url-status=dead|archive-url=https://web.archive.org/web/20110622064324/http://www.1up.com/news/halo-wars-hits-xbox-360|archive-date=June 22, 2011|df=mdy-all}}</ref> The map pack was released over the Xbox Live Marketplace on April 9, 2009.<ref>{{cite web|author=Bailey, Kat|date=March 23, 2009|url=http://www.1up.com/news/halo-3-mythic-map-pack_2|title=Halo 3 Mythic Map Pack Coming April 9|publisher=1UP|access-date=September 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20121020055431/http://www.1up.com/news/halo-3-mythic-map-pack_2|archive-date=October 20, 2012|df=mdy-all}}</ref> The fourth and final multiplayer map pack, "Mythic II Map Pack", was released on February 2, 2010. The map pack includes the three new maps from '']'': "Citadel", "Longshore", and a remake of ''Halo 2'' map "Midship", titled "Heretic".<ref>{{cite web |url=http://marketplace.xbox.com/en-US/Product/Halo-3-Mythic-II-Map-Pack/00000000-0000-400c-80cf-00084d5307e6 |title=Halo 3 Mythic II Map Pack |work=Xbox.com |date=February 2, 2010 |access-date=June 18, 2011 |publisher=] |archive-date=June 17, 2011 |archive-url=https://web.archive.org/web/20110617073453/http://marketplace.xbox.com/en-US/Product/Halo-3-Mythic-II-Map-Pack/00000000-0000-400c-80cf-00084d5307e6 |url-status=live }}</ref> | |||
|MC = 94% | |||
|GR = 93% | |||
The first version update for ''Halo 3'' was released on February 19, 2008, and addressed various bugs such as melee contest resolution and saved-film theater errors.<ref>{{cite web|date=February 19, 2008|url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=13280|title=Halo 3 AutoUpdate is Up|author=O'Connor, Frank|publisher=Bungie|access-date=August 25, 2011|archive-date=December 25, 2013|archive-url=https://web.archive.org/web/20131225015210/http://halo.bungie.net/news/content.aspx?type=topnews&cid=13280|url-status=dead}}</ref> The next update (called a Title Update) was released September 23, 2008, and includes new Achievements, a new XP ranking system, and various new ways to detect and stop cheating in the game.<ref>{{cite web|author=Smith, Luke|date=September 5, 2008|url=http://halo.bungie.net/news/content.aspx?type=topnews&cid=15422|title=Bungie Weekly Update: 9/05/08|publisher=Bungie|access-date=September 13, 2011|archive-date=December 13, 2013|archive-url=https://web.archive.org/web/20131213033843/http://halo.bungie.net/news/content.aspx?type=topnews&cid=15422|url-status=dead}}</ref> No further ''Halo 3'' updates were planned.<ref>{{cite web |author=Smith, Luke|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=16449 |title=Weekly What's Update: 12/12/08|publisher=Bungie |date=December 12, 2008|access-date=August 25, 2011|archive-url=https://web.archive.org/web/20090604010104/http://www.bungie.net/news/content.aspx?type=topnews&cid=16449|archive-date=June 4, 2009}}</ref> | |||
| | |||
|award1 = ''] Awards'': {{nowrap|Best Multiplayer Game}}, {{nowrap|Most Addictive Video Game Fueled by Dew}} | |||
== Reception == | |||
|award2 = '']'': Game of the Year | |||
=== Sales === | |||
] selling the first official copy of ''Halo 3'' at Best Buy in ]]] | |||
First-day sales of ''Halo 3'' reached $170{{nbsp}}million in the U.S., setting a record for highest gross of a video game within 24 hours of its release.<ref name=170M/> The performance beat the previous record setter—''Halo 2''—which earned $125{{nbsp}}million within 24 hours of its launch.<ref name=170M>{{cite web|url=http://au.gamespot.com/news/halo-3s-first-day-us-haul-170-million-6179914 |website=GameSpot |title=Halo 3's first-day US haul = $170M |date=September 26, 2007 |access-date=January 16, 2008 |author=Thorsen, Tor |url-status=dead |archive-url=https://web.archive.org/web/20120926044401/http://au.gamespot.com/news/halo-3s-first-day-us-haul-170-million-6179914 |archive-date=September 26, 2012 }}</ref> The game was preordered by more than one million people in North America.<ref>{{cite web|author1=Thorsen, Tor |author2=Boyes, Emma |url=http://uk.gamespot.com/news/na-halo-3-preorders-top-1m-6176418 |title=NA Halo 3 preorders top 1M |access-date=May 29, 2011 |date=August 9, 2007 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20141010080700/http://uk.gamespot.com/news/na-halo-3-preorders-top-1m-6176418 |archive-date=October 10, 2014 }}</ref> Worldwide more than US$300{{nbsp}}million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the ''Halo 3'' launch.<ref name="sales"/> By 2010, Microsoft reported total grosses at $600 million.<ref name="bloomberg_2010-08-26">{{cite web|last=Bass|first=Dina|date=August 26, 2010|url=https://www.bloomberg.com/news/articles/2010-08-26/the-halo-effect-of-microsofts-halo|title=The Halo Effect of Microsoft's Halo|website=]|url-status=live|access-date=November 18, 2021|archive-date=November 18, 2021|archive-url=https://web.archive.org/web/20211118044640/https://www.bloomberg.com/news/articles/2010-08-26/the-halo-effect-of-microsofts-halo}}</ref> | |||
In the U.S., ''Halo 3'' sold 3.3 million copies in its first 12 days on sale,<ref>{{cite web|url=http://uk.gamespot.com/news/npd-halo-effect-helps-sept-sales-hit-13b-6181307 |title=NPD: Halo effect helps Sept. sales hit $1.3B |access-date=August 25, 2011 |author=Sinclair, Brendan |date=October 18, 2007 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20140819090031/http://uk.gamespot.com/news/npd-halo-effect-helps-sept-sales-hit-13b-6181307 |archive-date=August 19, 2014 }}</ref> increasing to 3.7 million copies by November 15, 2007.<ref>{{cite web|url=http://uk.gamespot.com/news/npd-october-retail-gaming-tally-tops-11-billion-6183006 |title=NPD: October retail gaming tally tops $1.1 billion |access-date=November 15, 2007 |author=Sinclair, Brendan |date=November 15, 2007 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20141010081112/http://uk.gamespot.com/news/npd-october-retail-gaming-tally-tops-11-billion-6183006 |archive-date=October 10, 2014 }}</ref> ] UK estimated that ''Halo 3'' may have sold up to 5.2 million copies worldwide in the first two weeks after launch.<ref name="sales">{{cite news |url=http://uk.reuters.com/article/2007/10/05/tech-microsoft-halo3-dc-idUKN0438777720071005 |access-date=August 25, 2011 |date=October 4, 2007 |work=Reuters |author=Hillis, Scott |title=Microsoft says "Halo" 1st-week sales were $300 mln |url-status=dead |archive-url=https://web.archive.org/web/20110520165800/http://uk.reuters.com/article/2007/10/05/tech-microsoft-halo3-dc-idUKN0438777720071005 |archive-date=May 20, 2011 }}</ref> By November 30, 2007, ''Halo 3'' had sold 5{{nbsp}}million copies worldwide, and as of that point, was the ], even though the game is only available on one console.<ref>{{cite magazine |url=https://variety.com/2007/digital/news/videogame-sequels-hit-geek-peak-1117976843/ |title=Videogame sequels hit geek peak |author=Fritz, Ben |date=November 30, 2007 |magazine=] |access-date=December 3, 2007 |archive-date=February 17, 2022 |archive-url=https://web.archive.org/web/20220217231721/https://variety.com/2007/digital/news/videogame-sequels-hit-geek-peak-1117976843/ |url-status=live }}</ref> On January 3, 2008, Microsoft announced that ''Halo 3'' had sold {{nowrap|8.1 million}} copies.<ref name="2008-01-03 sales">{{cite web|url=http://uk.gamespot.com/news/ms-177-million-360s-sold-6184291 |author=Sinclair, Brendan |title=MS: 17.7 million 360s sold |date=January 3, 2008 |website=GameSpot |access-date=January 4, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120515214254/http://uk.gamespot.com/news/ms-177-million-360s-sold-6184291 |archive-date=May 15, 2012 }}</ref> The game drew over a million Xbox Live members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history.<ref name="1milxbox">{{cite magazine |url=https://www.informationweek.com/halo-3-sales-smash-game-industry-records/d/d-id/1059689 |title=Halo 3 Sales Smash Game Industry Records |magazine=] |access-date=August 25, 2011 |date=September 27, 2007 |first=Paul |last=McDougall |archive-date=January 10, 2014 |archive-url=https://web.archive.org/web/20140110093315/http://www.informationweek.com/halo-3-sales-smash-game-industry-records/d/d-id/1059689 |url-status=live }}</ref><ref name="gi-1bil">{{cite web |author=Martin, Matt |date=March 3, 2009 |url=http://www.gamesindustry.biz/articles/one-billion-halo-3-matches-played-over-live |title=One billion Halo 3 matches played over Live |work=GamesIndustry.biz |publisher=] |access-date=August 25, 2011 |archive-date=June 20, 2012 |archive-url=https://web.archive.org/web/20120620231457/http://www.gamesindustry.biz/articles/one-billion-halo-3-matches-played-over-live |url-status=live }}</ref> The game returned to the top 20 sales charts more than a year after its release in February 2009; Gamasutra reported that the boost might have been due to the release of ''Halo Wars''.<ref>{{cite web|author=Alexander, Leigh|date=March 20, 2009|url=http://www.gamasutra.com/php-bin/news_index.php?story=22845|title=NPD: February Top 20 Shows F.E.A.R. 2 Lurking, Halo 3 Return|website=]|access-date=August 25, 2011|archive-date=June 5, 2011|archive-url=https://web.archive.org/web/20110605112804/http://www.gamasutra.com/php-bin/news_index.php?story=22845|url-status=live}}</ref> According to Microsoft, ''Halo 3'' had sold 14.5 million copies {{As of|2012|lc=y}}.<ref name=haloway>{{cite web|date=July 11, 2012|url=https://www.halowaypoint.com/en-us/games/halo3|title=Xbox 360 Best Selling Games Statistics|work=Halo Waypoint|access-date=July 24, 2012|publisher=]|archive-date=October 14, 2014|archive-url=https://web.archive.org/web/20141014015330/https://www.halowaypoint.com/en-us/games/halo3|url-status=dead}}</ref> In the U.S., the game was ]<ref name="gamasutra-bestselling2007">{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=17006 | title=NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion | last1=Boyer | first1=Brandon | website=] | publisher=] | access-date=August 24, 2011 | date=January 18, 2008 | archive-date=January 18, 2008 | archive-url=https://web.archive.org/web/20080118235201/http://www.gamasutra.com/php-bin/news_index.php?story=17006 | url-status=live }}</ref> and the fourteenth best-selling game of the ] decade.<ref>{{cite web|author=Grubb, Jeff|date=January 16, 2020|url=https://venturebeat.com/business/the-top-20-best-selling-games-of-the-decade-in-the-u-s/|title=NPD: The top 20 best-selling games of the decade in the U.S.|website=]|access-date=November 29, 2024}}</ref> | |||
''Advertising Age'' reported that movie studio executives were convinced the release of ''Halo 3'' harmed box office receipts; the week's take was 27% less than the previous year's yield.<ref>{{cite web|author=Watts, Steve|date=October 15, 2007|url=http://www.1up.com/news/film-execs-blame-halo-3|title=Film Execs Blame ''Halo 3'' For Poor Box Office|publisher=1UP|access-date=August 25, 2011|url-status=dead|archive-url=https://web.archive.org/web/20121014075902/http://www.1up.com/news/film-execs-blame-halo-3|archive-date=October 14, 2012|df=mdy-all}}</ref> While some executives decided the disparity in estimated and actual gross for films like '']'' was due more to the film's poor reception, other analysts believed that "the audience on is the 18-to-34 demographic, similar to what you'd see in cinemas" and that this led to a decrease in receipts.<ref>{{cite web|author=Akner, Claude|date=October 15, 2007|url=http://adage.com/article/news/bad-box-office-blame-halo/121130/|title=Bad Box Office? Blame 'Halo'|publisher=]|access-date=October 20, 2007|archive-date=February 29, 2012|archive-url=https://web.archive.org/web/20120229193613/http://adage.com/article/news/bad-box-office-blame-halo/121130/|url-status=live}}</ref> Later research suggested that the ''Halo 3'' players still watched the same amount of television and movies, regardless of the time they spent playing the game.<ref>{{cite web|url=http://www.marketwire.com/press-release/halo-3-fans-play-videogame-around-their-television-and-movie-schedules-808291.htm|title="Halo 3" Fans Play Videogame Around Their Television and Movie Schedules|publisher=]|author=Honig, Steve|access-date=January 8, 2008|date=January 8, 2008|archive-date=June 16, 2011|archive-url=https://web.archive.org/web/20110616034609/http://www.marketwire.com/press-release/halo-3-fans-play-videogame-around-their-television-and-movie-schedules-808291.htm|url-status=live}}</ref> | |||
=== Critical reception === | |||
{{Video game reviews | |||
| MC = 94/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/halo-3/critic-reviews/?platform=xbox-360 |title=Halo 3 (Xbox360: 2007): Reviews |access-date=May 7, 2011 |website=] |archive-date=October 29, 2011 |archive-url=https://web.archive.org/web/20111029204703/http://www.metacritic.com/game/xbox-360/halo-3 |url-status=live }}</ref> | |||
| 1UP = A+<ref name="1up-review">{{cite web|author=Hsu, Dan |date=September 21, 2007 |url=http://www.1up.com/reviews/halo-3 |title=Halo 3 (Xbox 360) |publisher=1UP |access-date=May 19, 2011 |archive-url=https://web.archive.org/web/20110604001724/http://www.1up.com/reviews/halo-3 |archive-date=June 4, 2011 |url-status=dead |df=mdy }}</ref> | |||
| Edge = 10/10<ref name="edgereview">{{cite magazine|url=http://www.edge-online.com/review/halo-3-review/|title=Halo 3 Review|magazine=]|date=September 27, 2007|access-date=June 12, 2012|archive-date=April 3, 2013|archive-url=https://web.archive.org/web/20130403133506/http://www.edge-online.com/review/halo-3-review/|url-status=dead}}</ref> | |||
| EuroG = 10/10<ref name="euroG-review">{{cite web| author=Fahey, Rob| url=http://www.eurogamer.net/articles/halo-3-review| title=''Halo 3'' – Review| access-date=September 23, 2007| date=September 23, 2007| website=]| archive-date=February 3, 2009| archive-url=https://web.archive.org/web/20090203074659/http://www.eurogamer.net/articles/halo-3-review| url-status=live}}</ref> | |||
| Fam = 37/40<ref name="famitsu">{{cite web|url=http://www.joystiq.com/2007/09/19/famitsu-gives-halo-3-a-37-40/|title=Famitsu gives Halo 3 a 37/40|work=]|publisher=]|first=Alexander|last=Sliwinski|date=September 19, 2007|access-date=February 23, 2013|archive-url=https://web.archive.org/web/20150128190844/http://www.joystiq.com/2007/09/19/famitsu-gives-halo-3-a-37-40/|archive-date=January 28, 2015|url-status=dead}}</ref> | |||
| GI = 9.75/10<ref name="game informer review">{{cite magazine|url=http://www.gameinformer.com/Games/Review/200710/R07.0923.1932.21255.htm|archive-url=https://web.archive.org/web/20071011004324/http://www.gameinformer.com/Games/Review/200710/R07.0923.1932.21255.htm|archive-date=October 11, 2007|title=Game Informer: Halo 3|author=Vore, Bryan|date=October 1, 2007|access-date=October 3, 2007|magazine=]}}</ref> | |||
| GSpot = 9.5/10<ref name="gamespot-review"/> | |||
| GT = 9.8/10<ref name="gametrailers review">{{cite web|url=http://www.gametrailers.com/reviews/mo6ast/halo-3-review |title=Halo 3 Video Game, Review |date=September 23, 2007 |publisher=] |access-date=June 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120705154715/http://www.gametrailers.com/reviews/mo6ast/halo-3-review |archive-date=July 5, 2012 }}</ref> | |||
| IGN = 9.5/10<ref name="ign review"/> | |||
| OXM = 10/10<ref name="oxm-review">{{cite magazine|author=Reyes, Francesca|date=November 6, 2007|url=http://www.oxmonline.com/halo-3|title=Halo 3|magazine=]|access-date=June 19, 2011|archive-date=October 10, 2012|archive-url=https://web.archive.org/web/20121010194244/http://www.oxmonline.com/halo-3-review|url-status=dead}}</ref> | |||
| XPlay = {{rating|5|5}}<ref name="X-Play R">{{cite web|url=http://www.g4tv.com/xplay/reviews/1609/Halo_3.html |title=X-Play: Halo 3 Review |publisher=] |author=Hunt, Jonathan |access-date=November 6, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511170624/http://www.g4tv.com/xplay/reviews/1609/Halo_3.html |archive-date=May 11, 2008 }}</ref> | |||
}} | }} | ||
''Halo 3'' received critical acclaim upon its release. It holds an average of 94/100 on aggregate website ].<ref name="metacritic"/> ''Pro-G''{{'}}s Wesley Yin-Poole assured readers that ''Halo 3'' lived up to the enormous hype surrounding it, writing that the game was "everything we hoped it would be, and much, much, more".<ref name=progrev>{{cite web| author=Yin-Poole, Wesley|url=http://www.pro-g.co.uk/xbox360/halo_3/review.html |title= Pro-G ''Halo 3'' Review | access-date=May 20, 2011 | date=September 23, 2007| publisher=Pro-G|archive-url=https://web.archive.org/web/20080905004650/http://www.videogamer.com/xbox360/halo_3/review.html|archive-date=September 5, 2008}}</ref> Reviewers including '']''{{'}}s Rob Fahey, '']''{{'}}s Charlie Barrett, and '']''{{'}}s ] felt that the underlying formula of previous ''Halo'' games was unchanged, but that this was not a detriment.<ref name="euroG-review"/> "Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief's third adventure," Barrett asserted,<ref name="gamespot-review"/><ref name="gamesradar-review">{{cite web| author=Barrett, Charlie| url=https://www.gamesradar.com/halo-3-review/| title=GamesRadar ''Halo 3'' Review| access-date=September 23, 2007| date=September 23, 2007| publisher=]| archive-date=August 29, 2012| archive-url=https://web.archive.org/web/20120829081929/http://www.gamesradar.com/halo-3-review/| url-status=live}}</ref> while IGN's Hilary Goldstein referred to ''Halo 3'' as "the most complete game available on any console", specifically stating "the Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation."<ref name="ign review">{{cite web|url=https://uk.ign.com/articles/2007/09/25/halo-3-collectors-edition-review|title=''Halo 3'' Review|author=Goldstein, Hilary|date=September 23, 2007|access-date=October 2, 2007|website=IGN|pages=1–5|archive-date=December 6, 2019|archive-url=https://web.archive.org/web/20191206001428/https://uk.ign.com/articles/2007/09/25/halo-3-collectors-edition-review|url-status=live}}</ref> The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the campaign.<ref name="ign review"/><ref name="gamespot-review"/> | |||
Critical reception of the game has generally been positive. On the review aggregator ], the game has an average score of 93%, based on 82 reviews, making it the sixth best reviewed Xbox 360 game to date.<ref name=gr>{{cite web|url=http://www.gamerankings.com/htmlpages2/926632.asp |title=Halo 3 Reviews |accessdate=2007-10-07 |publisher=]}}</ref> On ], the game has an average score of 94 out of 100, based on 74 reviews.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/halo3 |title=Halo 3 (xbox360: 2007): Reviews |accessdate=2007-10-07 |publisher=]}}</ref> | |||
Reception of the single-player aspect varied. Yin-Poole wrote that while the ] ending of ''Halo 2'' was disappointing, the campaign of ''Halo 3'' was much more satisfying.<ref name=progrev/> Gerstmann, ]'s Gabe Graziani, and Goldstein maintained that the campaign was too short, especially on easier difficulty levels or with three additional players in co-op.<ref name="gamespot-review"/><ref name="gamespy review">{{cite web| url=http://uk.xbox360.gamespy.com/xbox-360/halo-3/821976p1.html| title=GameSpy ''Halo 3'' Review| author=Graziani, Gabe| access-date=September 23, 2007| date=September 23, 2007| publisher=]| archive-date=April 6, 2013| archive-url=https://web.archive.org/web/20130406141809/http://uk.xbox360.gamespy.com/xbox-360/halo-3/821976p1.html| url-status=live}}</ref> Goldstein was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." '']''{{'}} Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.<ref name=nytreview>{{cite news|url=https://www.nytimes.com/2007/09/27/technology/27games.html|author=Herold, Charles|date=September 27, 2007|access-date=October 3, 2007|title=Halo 3 Mimics Halo 2, With Some Improved Graphics|work=]|archive-date=December 10, 2019|archive-url=https://web.archive.org/web/20191210235614/https://www.nytimes.com/2007/09/27/technology/27games.html|url-status=live}}</ref><ref name="tvg review">{{cite web|author=Wilcox, Jon |date=September 27, 2007 |title=TVG Review: ''Halo 3'' |url=http://www.totalvideogames.com/Halo-3/review-11659.html |publisher=Total Video Games |access-date=October 3, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20081216141738/http://www.totalvideogames.com/Halo-3/review-11659.html |archive-date=December 16, 2008 }}</ref> Goldstein and Steve West of Cinema Blend thought a part of the game's story was lost by not having the Arbiter featuring as prominently as the character was in ''Halo 2''.<ref name="ign review"/><ref>{{cite web|author=West, Steve|date=September 27, 2007|url=https://www.cinemablend.com/games/Xbox-360-Halo-3-Campaign-Review-6543.html|title=''Halo 3'' Campaign Review|publisher=Cinema Blend|access-date=October 10, 2007|archive-date=October 19, 2007|archive-url=https://web.archive.org/web/20071019051337/http://www.cinemablend.com/games/Xbox-360-Halo-3-Campaign-Review-6543.html|url-status=live}}</ref> | |||
'']'' assured readers in its review that ''Halo 3'' lived up to the hype, saying that the game "is everything we hoped it would be, and much, much, more".<ref name=progrev>{{cite web| author=Yin-Poole, Wesley|url=http://www.pro-g.co.uk/xbox360/halo_3/review.html |title= Pro-G ''Halo 3'' Review | accessdate=2007-09-23 | date=]| work=]}}</ref> Many publications, including '']'' and '']'' stated that the "winning formula" of ''Halo'' and ''Halo 2'' was unchanged, but the addition of new features and weapons prevented any stagnation.<ref>{{cite web| author =Fahey, Rob |url=http://www.eurogamer.net/article.php?article_id=83948 |title= Eurogamer ''Halo 3'' Review | accessdate=2007-09-23 | date=]| work=].com}}</ref><ref>{{cite web| author=Barrett, Charlie|url=http://gamesradar.com/us/xbox360/game/reviews/article.jsp?articleId=2007092118243123051§ionId=1000&releaseId=2005000000000000000350 |title= Games Radar ''Halo 3'' Review | accessdate=2007-09-23 | date=]| work=]}}</ref> Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series,<ref name=ignrev>{{cite web| author=Goldstein, Hilary|url=http://xbox360.ign.com/articles/821/821911p5.html |title= IGN (USA) ''Halo 3'' Review | accessdate=2007-09-23| date=]| work=]}}</ref> and Gamespy added that the multiplayer offering will make "''Halo'' weep big sloppy sobs of joy".<ref name="gamespy review"/> The Forge level editor and saved films features were singled out as particularly strong features,<ref>{{cite web| url=http://reviews.teamxbox.com/xbox-360/1387/Halo-3/p1/ |title= Team Xbox ''Halo 3'' Review | accessdate=2007-09-23 | date=]| work=]}}</ref><ref name="Gamespot"/> in addition to superb voice acting and Martin O'Donnell's rich score.<ref name="gamespy review"/><ref name="game informer review"/> | |||
Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series,<ref name="ign review" /> and GameSpy added that "each map is extremely well-tuned".<ref name="gamespy review"/> The Forge level editor and saved films features were singled out as particularly strong features,<ref name="gamespot-review"/> in addition to superb voice acting and Martin O'Donnell's rich score.<ref name="game informer review"/><ref name="gamespy review"/> | |||
Reception of the single-player aspect varied greatly. ''Pro-G'' said that while the ] ending of ''Halo 2'' was disappointing, the campaign of ''Halo 3'' "is anything but";<ref name=progrev/> ''Gamespot'' and '']'', meanwhile, said that the campaign was too short, especially on easier difficulty levels.<ref name="Gamespot"/><ref name="gamespy review">{{cite web| url=http://xbox360.gamespy.com/xbox-360/halo-3/821976p1.html |title= GameSpy ''Halo 3'' Review | author=Graziani, Gabe|accessdate=2007-09-23| date=]| work=]}}</ref> IGN was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." '']'' said the game had a "throwaway" plot and ''Total Video Games'' judged the single-player aspect ultimately disappointing.<ref name=nytreview>{{cite web|url=http://www.nytimes.com/2007/09/27/technology/circuits/27games.html?ex=1191470400&en=ea5522e86bc1015d&ei=5070&emc=eta1|author=Herold, Charles|date=]|accessdate=2007-10-03|title=Halo 3 Mimics Halo 2, With Some Improved Graphic|publisher='']''}}</ref><ref name="tvg review">{{cite web|author=Wilcox, Jon|date=]|title=TVG Review: ''Halo 3''|url=http://www.totalvideogames.com/articles/Halo_3_12180.htm|wortotalvideogames.com|accessdate=2007-10-03}}</ref> | |||
Other complaints focused on the |
Other complaints focused on the artificial intelligence; critics praised the enemy AI but complained that the intelligence of the player's allies was far poorer.<ref name="ign review" /><ref name="gamespot-review">{{cite web|url=http://uk.gamespot.com/halo-3/reviews/halo-3-review-6179646/ |title=Halo 3 for Xbox 360 Review – Xbox 360 Halo 3 Review |access-date=September 25, 2007 |author=Gerstmann, Jeff |date=September 23, 2007 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20120321034601/http://uk.gamespot.com/halo-3/reviews/halo-3-review-6179646/ |archive-date=March 21, 2012 }}</ref><ref>{{cite web|url=http://electronics.howstuffworks.com/halo-34.htm|publisher=]|access-date=January 4, 2008|title=Halo 3 Criticisms|first=Rick|last=Mayda|date=October 10, 2007|archive-date=January 13, 2008|archive-url=https://web.archive.org/web/20080113180223/http://electronics.howstuffworks.com/halo-34.htm|url-status=live}}</ref> Bryan Vore of '']'' said that human faces and some textures were just "embarrassing".<ref name="game informer review"/> | ||
''Halo 3'' was nominated for seven awards from the ],<ref>{{cite web |url=https://www.gamespot.com/articles/halo-3-bioshock-top-spike-tv-noms/1100-6182621/ |title=Halo 3, BioShock top Spike TV noms |author=Magrino, Tom |date=November 11, 2007 |access-date=November 11, 2007 |website=GameSpot |archive-date=December 20, 2013 |archive-url=https://web.archive.org/web/20131220021308/http://www.gamespot.com/articles/halo-3-bioshock-top-spike-tv-noms/1100-6182621/ |url-status=live }}</ref> of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew".<ref>{{cite news |url=https://money.cnn.com/news/newsfeeds/articles/prnewswire/NYSA00208122007-1.htm |title=Spike TV Announces 2007 'Video Game Awards' Winners |access-date=December 9, 2007 | publisher=CNN |archive-url=https://web.archive.org/web/20071210005055/http://money.cnn.com/news/newsfeeds/articles/prnewswire/NYSA00208122007-1.htm |archive-date = December 10, 2007|url-status=dead}}</ref> It won '']''{{'}}s "Game of the Year", and ] chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.<ref>{{cite news|url=http://www.time.com/time/specials/2007/article/0,28804,1686204_1686305_1692236,00.html|archive-url=https://web.archive.org/web/20100225073746/http://www.time.com/time/specials/2007/article/0,28804,1686204_1686305_1692236,00.html|url-status=dead|archive-date=February 25, 2010|title=50 Top 10 Lists of 2007 - Top 10 Video Games|author=Grossman, Lev|publisher=]|access-date=March 10, 2008 | date=December 9, 2007}}</ref><ref>{{cite web |url=http://uk.bestof.ign.com/2007/xbox360/17.html|title=Best of 2007: Best Online Multiplayer Game (Xbox 360) |website=IGN |access-date=January 14, 2008|url-status=dead|archive-url=https://web.archive.org/web/20140409142127/http://uk.bestof.ign.com/2007/xbox360/20.html|archive-date=2014-04-09}}</ref><ref>{{cite web |url=http://uk.bestof.ign.com/2007/xbox360/20.html |title=Best of 2007: Most Innovative Design (Xbox 360) |website=IGN |access-date=January 14, 2008|url-status=dead |archive-url=https://web.archive.org/web/20071227100728/http://uk.bestof.ign.com/2007/xbox360/17.html|archive-date=2007-12-27}}</ref> The ] awarded Bungie the "Best Real Time Visuals in a Video Game" for ''Halo 3''.<ref>{{cite web |url=http://halo.bungie.net/news/content.aspx?type=news&cid=13240 |author=Smith, Luke |title=Visual Effects Society Honors Bungie |publisher=Bungie |date=February 11, 2008 |access-date=February 20, 2011 |archive-date=December 25, 2013 |archive-url=https://web.archive.org/web/20131225120039/http://halo.bungie.net/news/content.aspx?type=news&cid=13240 |url-status=dead }}</ref> ''Halo 3'' took the ''Calvin Award'' for "Best Videogame" as selected by Box Office Prophets.<ref>{{cite web|url=http://www.boxofficeprophets.com/column/index.cfm?columnID=10506 |publisher=Box Office Prophets |date=February 18, 2008 |access-date=February 20, 2008 |title=2008 Calvin Awards: Best Videogame |url-status=dead |archive-url=https://web.archive.org/web/20090214001948/http://boxofficeprophets.com/column/index.cfm?columnID=10506 |archive-date=February 14, 2009 |df=mdy }}</ref> ''Halo 3'' also took the award for Xbox 360 Game of the Year 2007 from ], and was voted by fans as Game of the Year on ]. ''Halo 3'' won the '']'' Award For Interactive Innovation in August 2008.<ref>{{cite web |url=http://www.edge-online.com/news/halo-3-scoops-edge-award-interactive-innovation/ |title=Halo 3 Scoops Edge Award for Interactive Innovation |publisher=] |date=August 11, 2008 |access-date=August 11, 2008 |archive-date=August 12, 2008 |archive-url=https://web.archive.org/web/20080812114557/http://www.edge-online.com/news/halo-3-scoops-edge-award-interactive-innovation |url-status=live }}</ref> During the ], the ] nominated ''Halo 3'' for "]" and "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=936 |title=D.I.C.E. Awards By Video Game Details Halo 3 |publisher=] |website=interactive.org |access-date=8 November 2023}}</ref> In 2010, the game was included as one of the titles in the book '']''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |year=2010 |publisher=Quintessence Editions Ltd.|location=London |isbn=978-1-74173-076-0 |page=725}}</ref> | |||
===Awards=== | |||
{{clear}} | |||
''Halo 3'' was nominated for seven awards from the ],<ref>{{cite web|url=http://www.gamespot.com/news/6182621.html?sid=6182621&part=rss&subj=6182621 | |||
|title=Halo 3, BioShock top Spike TV noms|author=Magrino, Tom|date=]|accessdate=2007-11-11|work=]}}</ref> of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew".<ref>{{cite web |url=http://money.cnn.com/news/newsfeeds/articles/prnewswire/NYSA00208122007-1.htm |title=Spike TV Announces 2007 'Video Game Awards' Winners |accessdate=2007-12-09}}</ref> The game was also nominated eleven times for the 2008 ].<ref>{{cite web|url=http://www.gamestooge.com/2007/11/10/2007-gamestooge-award-nominations/ | |||
|title=2007 GameStooge Award Nominations|author=Falcon, Jonah|date=]|accessdate=2007-11-11|work=]}}</ref> It won ] "Game of the Year" and ] chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.<!-- COMMENT: can't the joystiq article be replaced by the actual TIME magazine one? http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692236,00.html --><ref>{{cite web |url=http://www.joystiq.com/2007/12/11/time-magazine-names-halo-3-game-of-the-year/ |title=Time magazine names Halo 3 game of the year |accessdate=2007-12-11}}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/17.html|title=Best of 2007: Best Online Multiplayer Game (Xbox 360)|publisher=]|accessdate=2008-01-14}}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/20.html|title=Best of 2007: Most Innovative Design (Xbox 360)|publisher=]|accessdate=2008-01-14}}</ref> | |||
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==References== | == References == | ||
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==External links== | == External links == | ||
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{{Commons category|Halo 3}} | ||
* {{Official website|http://halo.bungie.net/projects/halo3/default.aspx|''Halo 3'' at Bungie}} | |||
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* {{Official website|https://www.halowaypoint.com/en-us/games/halo-3/xbox-360|''Halo 3'' at Halo Waypoint}} | ||
* {{Halopedia|Halo_3|''Halo 3''}} | |||
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* - Fan knowledge base | |||
{{Halo series}} | {{Halo series}} | ||
{{Bungie |
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Latest revision as of 21:52, 2 January 2025
2007 video game This article is about the video game. For the Nine Inch Nails song that uses this pseudonym, see Head Like a Hole.2007 video game
Halo 3 | |
---|---|
Developer(s) | Bungie |
Publisher(s) | Microsoft Game Studios |
Composer(s) | |
Series | Halo |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Halo 2 had originally been intended to wrap up the story begun with Combat Evolved, but development difficulties led to a cliffhanger ending. Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game.
Halo 3 was released on September 25 and grossed US$170 million on its first day of release, rising to $300 million in its first week. The game sold in excess of 14.5 million copies and was the best-selling video game of 2007 in the United States. More than one million people played Halo 3 on Xbox Live in the first twenty hours. Overall, the game was well received by critics, with the Forge and multiplayer offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and campaign layout. Halo 3 is frequently listed as one of the greatest video games of all time. A sequel, Halo 4, released in November 2012, was developed by 343 Industries. Halo 3 was re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014 and for Windows on July 14, 2020.
Gameplay
Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. Gameplay focuses on the "Golden Triangle of Halo": players utilize weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons for additional firepower, forgoing the use of grenades and melee attacks. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back. Halo 3 introduces support weapons, cumbersome two-handed weapons that slow the player when carried, but offer greatly increased firepower in return.
In addition to weapons, Halo 3 contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.
Halo 3 contains non-gameplay additions, such as Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons, crates, and vehicles into existing multiplayer maps. Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge. Players can enter Forge games and edit and manipulate objects in real time. A budget limits the number of objects that can be placed. Players may also save up to 100 films of gameplay to their Xbox 360's hard drive, viewing the action from any angle and at different speeds. Halo 3 offers a form of file sharing, where items such as saved films, screenshots, and custom variants can all be uploaded to Bungie's official website. Anyone can browse user created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live on Halo 3.
Modes
Halo 3's story or campaign mode can be played alone or cooperatively with up to three other players via Xbox Live or System Link. Instead of each player being an identical character in cooperative play, as in previous Halo games, the first player plays as Master Chief, the second player as the Arbiter, and the final two players controlling the Covenant Elites N'tho 'Sraom and Usze 'Taham. Each player has identical abilities, although their starting weapons vary. Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying AI behavior. These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score. Players are awarded gamerscore points for unlocking Achievements by reaching a certain score in each level.
Local area network or Xbox Live supports up to sixteen players in multiplayer matches, with game modes including variations of deathmatch and Capture the Flag. Players must actively seek out other players through their Xbox Live Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed "playlists" which each contain a certain way to experience the game.
Like other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP). To help players have an enjoyable time online, several peace-of-mind features are implemented within easy reach, such as avoid/feedback options on a player's service record, as well as voice chat mute straight from the in-game scoreboard. Like Halo 2, Halo 3 supports downloadable content and updates. The online services for the original Xbox 360 version of the game went offline in January 2022.
Synopsis
Setting and characters
See also: Factions of Halo and List of Halo charactersHalo 3 is set in a science fiction setting during the years 2552 and 2553. Humanity is at war with a genocidal alliance of alien races known as the Covenant. After years of conflict, a Covenant fleet discovers Earth during Halo 2. "Halos" are massive ringworlds, ranging from thousands to tens of thousands of kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the Forerunners as weapons of last resort against the parasitic alien species known as the Flood. When activated, the Halos would destroy all sentient life in the galaxy, depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved, whilst fleeing the Covenant, the UNSC ship Pillar of Autumn stumbled upon one of these ringworlds, Installation 04. Against the wishes of the ring's artificial intelligence (AI) caretaker, 343 Guilty Spark, the human supersoldier Master Chief destroyed the ring to stop the threat from Halo and the Flood. The Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, during Halo 2 in order to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the installation's firing. Though they are successful, the unexpected shutdown triggers a fail-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried.
Halo 3's protagonist is Master Chief Petty Officer John-117, an enhanced supersoldier known as a "Spartan". Master Chief fights alongside the Arbiter, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play. Supporting characters from previous games return, including human soldiers Avery Johnson and Miranda Keyes. Also playing a role in the story is the Flood leader known as the "Gravemind". In Halo 2, the Gravemind escapes from confinement, invades the Covenant mobile capital city of High Charity, and captures the human AI Cortana.
Plot
After the events of the comic tie-in Halo: Uprising, the Master Chief arrives on Earth in east Africa, where he is found by Johnson and the Arbiter. The Chief and company return to a UNSC outpost where Keyes and Lord Hood plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact the Covenant have excavated. The Chief clears anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify the Flood-infected areas of Earth, stopping the threat. Following a message Cortana left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld.
Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive aboard High Charity in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth and defeat the remainder of his army, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter.
The Chief, Arbiter, and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark fatally wounds him to protect "his" ring. Although the Chief destroys Guilty Spark, Johnson soon dies of his injuries. Chief activates the ring, and escapes the ring's self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth.
A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallen Master Chief. After the memorial service, the Arbiter and his Elite brethren depart for their home planet. Meanwhile, the rear half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. As the Master Chief enters cryonic sleep, Cortana confides to him that she will miss him, but he comforts her by telling her "wake me when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, setting up the events of Halo 4.
Development
Halo 2 was a critical and commercial success, but its development had taken a toll on Bungie. The game's development was fraught and rushed, resulting in the final act of the game's campaign being cut. Bungie was openly critical of the game's shortcomings, and viewed a third Halo game as a chance to do right by fans for Halo 2's problems, as well as the final Halo game the studio would make before moving onto other projects. Lingering dissatisfaction with Bungie's acquisition by Microsoft in 2000 and a desire for more favorable profit-sharing on Halo 3 led to an agreement where Bungie would become an independent studio after shipping a set number of new Halo games.
After Halo 2 shipped, Bungie cofounder Jason Jones went on sabbatical, leaving the Halo 3 team with little direction or leadership; different staff members wrestled over who would take on creative positions for the new game, and no clear creative direction was decided upon. Story writer Joseph Staten took a vacation after coming into conflict with other staff members, meaning there was no clear person who was responsible for the game's story for a portion of development. The story was drafted by a committee, then presented to senior Bungie members. Composer Martin O'Donnell recalled he did not feel the draft would work, as it left out previous characters and plot threads. Having recently seen the film Serenity, he insisted that characters should die to increase the stakes. Staten returned to do edits after the plot had been established.
Halo 2 had popularized online multiplayer matchmaking and social features like player parties and voice chat. The Xbox 360 integrated many similar features into Xbox Live, but changed the underlying system. Designer Max Hoberman recalled that instead of creating new features, he spent a year fixing broken features to get back to parity with Halo 2.
Compared to the harried pace of Halo 2's development which necessitated painful cuts to ship the game on time, Bungie staffers recalled Halo 3's development as much more smooth, with more time to add features like Forge mode.
Bungie remained quiet as to what their new project was, leaving comments in their weekly update alluding to a "new project". The game was officially announced with a real-time cinematic trailer at E3 2006.
In comparison with Halo 2's tight-lipped development, Bungie was more transparent about the process for Halo 3. Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer builds; this made debugging and testing the much smaller multiplayer files quicker. While details of Halo 3's multiplayer were widely disseminated in the sixteen months leading up to the release, the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.
A public beta test of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release. Players required a Crackdown disc to play the beta.
AI behavior was enhanced and improved; the behavior of enemy Brutes the player faces was modified, giving them a "pack mentality" that causes the aliens to perform similar actions at the same time and altering gameplay.
Graphics
Halo 3 utilizes a proprietary, in-house graphics engine. It employs graphics technologies such as high dynamic range, global lighting, and depth of field effects within cutscenes. Motion blurring was absent from the beta, but was added to the final game. Most dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. Halo 3 uses normal, bump, and parallax mapping to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to ten miles (16 km) away, all fully three-dimensional. The engine is capable of real-time reflections, but are often unused as Bungie considered it a waste of resources. Halo 3 uses two frame buffers instead of the usual single buffer, allowing Bungie to preserve as much of dynamic range as possible for the game's lighting without adversely affecting the frame rate. As a consequence, the game natively renders at 1152×640 resolution instead of 720p. The image can be upscaled to 1080p by the Xbox 360. Halo 3 has also been enhanced for Xbox One X, rendering at 1920p upscaled to 2160p in HDR at a solid 30fps.
Audio
As with all titles on the Xbox 360, Halo 3 fully supports 5.1 surround sound audio. In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue. This is far more than in either of the preceding Halo titles; Halo 2 had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges flow naturally and convincingly. Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta, and the finished game uses Waves Audio plugins to modify dialog and other audio in-game depending on conditions. Distant gunfire sounds, which may first seem like pre-recorded ambient sound, may often be the result of an actual firefight happening elsewhere in the game.
Marty O'Donnell again composed the original score for the game. Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcement trailer was recorded with a 60-piece orchestra and a 24-piece choir. Halo 3 is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices. The Halo 3 Original Soundtrack was released on November 20, 2007. Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O'Donnell.
Voice actors returning to reprise their roles in Halo 3 include Jen Taylor as Cortana, David Scully as Sergeant Johnson and the Elites, Keith David as the Arbiter, Tim Dadabo as 343 Guilty Spark, Ron Perlman as Lord Hood, Robert Davi as Rtas 'Vadum, and Steve Downes as the voice of Master Chief. The game also features new voices, with Terence Stamp and Justis Bolding replacing Halo 2 voice actors Michael Wincott and Julie Benz as the Prophet of Truth and Miranda Keyes respectively. Additional voices include celebrity presenter Jonathan Ross, Nathan Fillion, Adam Baldwin, Alan Tudyk, Katee Sackhoff, and John DiMaggio. Members of the Halo machinima Red vs. Blue (Burnie Burns, Gus Sorola, Matt Hullum, Jason Saldaña, Geoff Ramsey, and Joel Heyman) have cameo roles.
Release
Main article: Marketing of Halo 3Microsoft spent more than $40 million marketing Halo 3. The goal of the campaign was to sell more Xbox 360 consoles and widen the appeal of the game beyond the "Halo faithful" to casual as well as hardcore gamers. Marketing took the form of stages, including trailers of the game, real-time cinematics, recorded gameplay sequences, pre-rendered CGI, and live action film. On September 12, 2007, the "Believe" Halo 3 ad campaign, focused on the epic nature of the story and heroism told through dioramas and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.
Throughout the course of development Bungie released four "developer documentaries" that explained the processes behind creating parts of the game. A large-scale multiplayer beta test was played on Xbox Live with more than 800,000 members of the public being able to take part and experience the game for themselves. Beginning in June 2007, an alternate reality game called Iris involved players in slowly revealing background information for the game. The actual release was met with worldwide launch parties.
Halo 3 also had marketing tie-ins and promotions. PepsiCo announced a new line of soft drink, a variant of Mountain Dew named Game Fuel, branded with the Halo 3 logo and the Master Chief. Much of the advertising focused on appealing to the general public, rather than just hardcore fans of the game; for example, some 7-Eleven stores advertised Halo 3 and sold specialty cups and copies of the game. Gamestation stores in the UK offered a limited edition Master Chief figurine to the first 1000 preorders.
The game's final testing copy before its gold release—codenamed "Epsilon" and confirmed by Bungie to be almost complete—was leaked to the Internet months before the game's release date. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the leaked copy banned until the year 9999. Retail copies of the game, complete with photographs of the open game box, started to appear on the internet auction site eBay weeks before release, followed by UK catalog retailer Argos accidentally releasing some of their copies a week early. Microsoft's Entertainment and Devices division were quoted as being "disappointed" that the Argos leak happened, but stated they had no intention for punishing them for an "honest mistake". The retail copy was also leaked online over a week before release, with the 6.14 gigabyte file of the game ripped from a disc and downloaded by thousands of people within 24 hours. Videos of the ending of Halo 3, obtained from the leaked copy, were captured and posted on video sharing sites.
Halo 3 was released on September 25, 2007, in three separate retail versions: "Standard", "Limited", and "Legendary". The Standard Edition contains the game disc, manual, and a small poster with the game's control-map and artwork. The Limited Edition, contained in a metal case, contains the game disc, manual, poster, Xbox 360 bonus disc with featurettes, and a hardcover-bound "Bestiarum", a collection of information and art covering the species, cultures, and civilizations of Halo 3. The Legendary Edition contains the game disc, manual, poster, interactive bonus disc, the Bestiarum on a DVD, Legendary DVD containing exclusive content, and a scale replica of the Master Chief's helmet as a case for the three discs. The slip-cover packaging unfolds into a large heavy-stock poster of Master Chief. Some of the Limited Edition versions of Halo 3 were found to have a defect in the hub that kept the discs in place, which could lead to scratched discs. Microsoft introduced a disc replacement program in response.
On the day before its official release, 4.2 million units of Halo 3 were in retail outlets.
Halo 3 was made a free download for Xbox Live Gold subscribers through the "Games with Gold" program in October 2013. It became playable on the Xbox One via backwards compatibility in 2017. An Xbox One-native version of the game, presenting the graphics at 1080p and 60 frames per second, was included as part of Halo: The Master Chief Collection for the Xbox One in 2014. Halo 3 was re-released again as part of the Windows version of The Master Chief Collection in 2020.
Downloadable content
Halo 3 supports multiplayer map downloadable content as well as game updates via Xbox Live. The first three post-release multiplayer maps, "Standoff", "Rat's Nest", and "Foundry", were released as a pack on December 11, 2007, collectively known as the "Heroic Map Pack". A second group of three maps including a remake of Halo 2 map "Lockout", titled "Blackout", a new map "Ghost Town" and a remake of Halo: Combat Evolved map "Sidewinder", titled "Avalanche" were bundled as the "Legendary Map Pack", on April 15, 2008. These maps introduced visual filters to the Forge pallet, which change the way the maps look. A remake of the Halo: Combat Evolved map "Chill Out", titled "Cold Storage", was released as a free download on "Bungie Day", July 7, 2008. The third multiplayer map pack, titled the "Mythic Map Pack" and consisting of the maps "Orbital", "Assembly", and "Sandbox", was included with the Limited Collectors Edition of Halo Wars. The map pack was released over the Xbox Live Marketplace on April 9, 2009. The fourth and final multiplayer map pack, "Mythic II Map Pack", was released on February 2, 2010. The map pack includes the three new maps from Halo 3: ODST: "Citadel", "Longshore", and a remake of Halo 2 map "Midship", titled "Heretic".
The first version update for Halo 3 was released on February 19, 2008, and addressed various bugs such as melee contest resolution and saved-film theater errors. The next update (called a Title Update) was released September 23, 2008, and includes new Achievements, a new XP ranking system, and various new ways to detect and stop cheating in the game. No further Halo 3 updates were planned.
Reception
Sales
First-day sales of Halo 3 reached $170 million in the U.S., setting a record for highest gross of a video game within 24 hours of its release. The performance beat the previous record setter—Halo 2—which earned $125 million within 24 hours of its launch. The game was preordered by more than one million people in North America. Worldwide more than US$300 million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the Halo 3 launch. By 2010, Microsoft reported total grosses at $600 million.
In the U.S., Halo 3 sold 3.3 million copies in its first 12 days on sale, increasing to 3.7 million copies by November 15, 2007. Reuters UK estimated that Halo 3 may have sold up to 5.2 million copies worldwide in the first two weeks after launch. By November 30, 2007, Halo 3 had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console. On January 3, 2008, Microsoft announced that Halo 3 had sold 8.1 million copies. The game drew over a million Xbox Live members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history. The game returned to the top 20 sales charts more than a year after its release in February 2009; Gamasutra reported that the boost might have been due to the release of Halo Wars. According to Microsoft, Halo 3 had sold 14.5 million copies as of 2012. In the U.S., the game was the best-selling video game of 2007 and the fourteenth best-selling game of the 2000s decade.
Advertising Age reported that movie studio executives were convinced the release of Halo 3 harmed box office receipts; the week's take was 27% less than the previous year's yield. While some executives decided the disparity in estimated and actual gross for films like The Heartbreak Kid was due more to the film's poor reception, other analysts believed that "the audience on is the 18-to-34 demographic, similar to what you'd see in cinemas" and that this led to a decrease in receipts. Later research suggested that the Halo 3 players still watched the same amount of television and movies, regardless of the time they spent playing the game.
Critical reception
ReceptionAggregator | Score |
---|---|
Metacritic | 94/100 |
Publication | Score |
---|---|
1Up.com | A+ |
Edge | 10/10 |
Eurogamer | 10/10 |
Famitsu | 37/40 |
Game Informer | 9.75/10 |
GameSpot | 9.5/10 |
GameTrailers | 9.8/10 |
IGN | 9.5/10 |
Official Xbox Magazine (US) | 10/10 |
X-Play |
Halo 3 received critical acclaim upon its release. It holds an average of 94/100 on aggregate website Metacritic. Pro-G's Wesley Yin-Poole assured readers that Halo 3 lived up to the enormous hype surrounding it, writing that the game was "everything we hoped it would be, and much, much, more". Reviewers including Eurogamer's Rob Fahey, GamesRadar's Charlie Barrett, and GameSpot's Jeff Gerstmann felt that the underlying formula of previous Halo games was unchanged, but that this was not a detriment. "Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief's third adventure," Barrett asserted, while IGN's Hilary Goldstein referred to Halo 3 as "the most complete game available on any console", specifically stating "the Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation." The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the campaign.
Reception of the single-player aspect varied. Yin-Poole wrote that while the cliffhanger ending of Halo 2 was disappointing, the campaign of Halo 3 was much more satisfying. Gerstmann, GameSpy's Gabe Graziani, and Goldstein maintained that the campaign was too short, especially on easier difficulty levels or with three additional players in co-op. Goldstein was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." The New York Times' Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. Goldstein and Steve West of Cinema Blend thought a part of the game's story was lost by not having the Arbiter featuring as prominently as the character was in Halo 2.
Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series, and GameSpy added that "each map is extremely well-tuned". The Forge level editor and saved films features were singled out as particularly strong features, in addition to superb voice acting and Martin O'Donnell's rich score.
Other complaints focused on the artificial intelligence; critics praised the enemy AI but complained that the intelligence of the player's allies was far poorer. Bryan Vore of Game Informer said that human faces and some textures were just "embarrassing".
Halo 3 was nominated for seven awards from the Spike TV Awards, of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew". It won Time's "Game of the Year", and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. The Visual Effects Society awarded Bungie the "Best Real Time Visuals in a Video Game" for Halo 3. Halo 3 took the Calvin Award for "Best Videogame" as selected by Box Office Prophets. Halo 3 also took the award for Xbox 360 Game of the Year 2007 from GameTrailers, and was voted by fans as Game of the Year on G-Phoria. Halo 3 won the Edge Award For Interactive Innovation in August 2008. During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Halo 3 for "Action Game of the Year" and "Outstanding Achievement in Online Gameplay". In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.
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