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{{Short description|British video game developer}}
{{Infobox_Company
{{Use dmy dates|date=June 2019}}
|company_name = Realtime Worlds
{{Update|inaccurate=yes|date=December 2011}}
|company_logo = ]
{{Infobox company
|company_type = ]
| name = Realtime Worlds Ltd.
|company_slogan =
| logo = Realtime Worlds.png
|foundation = ]
| type = ]
|location = ]
| industry = ]
|key_people = ] (CEO/Director)<br>Tony Harman (President)<br>] (Chairman)
| fate = ]
|industry = ]
| founded = {{Start date and age|df=yes|2000|02|07}}
|num_employees = 225+
|products = ] (2007)<br>] (TBA 2009) | founder = ]
| defunct = {{End date|df=yes|2010|08|17}}<ref name="bbc">{{Cite news|url=https://www.bbc.com/news/uk-scotland-tayside-central-11003456|title=Realtime games company collapses|work=BBC News |date=17 August 2010}}</ref>
|homepage = http://realtimeworlds.com/
| hq_location_city = ]
| hq_location_country = Scotland
| key_people =
| products = {{Unbulleted list|'']''|'']''}}
| num_employees = 200<ref name="bbc" />
| num_employees_year = 2010
}} }}


'''Realtime Worlds Ltd.''' (formerly '''Rage Games (Scotland) Limited''' and '''Real Time Worlds Ltd.''') was a British ] based in ]. The studio was formed in February 2000 when ] hired ] to lead its Scottish operations. In March 2002, a financially stricken Rage Software sold the studio to Jones, who renamed it Real Time Worlds. After developing '']'' (2007) and '']'' (2009), Realtime Worlds filed for ] in August 2010.<ref>{{Cite web |last=Bradshaw |first=Tim |date=2010-08-17 |title=Game over as Realtime Worlds in administration |url=https://www.ft.com/content/599c0018-aa2f-11df-9367-00144feabdc0 |url-access=subscription |website=Financial Times}}</ref>
'''Realtime Worlds Ltd''' is a ] based in ], ]. It was founded in early ] by ] (formerly of ]) who developed the popular franchises '']'' and '']''.<ref name=washpost>{{cite web | url=http://www.washingtonpost.com/wp-dyn/content/article/2008/04/14/AR2008041400834.html | title=WPP Amongst $50 Million Investors In Game Maker Realtime Worlds | date=2008-04-14|accessdate=2008-04-15|publisher=]}}</ref> Much of the initial workforce was previously employed at ], which had ceased operations.{{fact}} Realtime Worlds is currently the largest independent game developer in ] with 185 employees as well as 40 in its ] and ], ] offices.{{fact}}


==Foundation==
Their first release was the {{vgy|2007}} critically acclaimed action-driving game, ], an ] exclusive title.<ref name=washpost/> They are presently developing a massively multiplayer online game for the Xbox 360 and ], titled '']'', which is expected to release in {{vgy|2009}} and could generate revenues upwards of "hundreds of millions of pounds".<ref>{{cite web | url = http://www.developmag.com/news/29636/Dave-Jones-says-APB-could-generate-revenues-in-the-hundred-millions | title =Dave Jones says APB could generate revenues in the hundred millions | date = ] | accessdate = 2008-04-16 | first = Michael | last = French | publisher = Develop UK }}</ref>
On 7 February 2000, ] announced that it had hired ], the founder of ], to lead new operations in Scotland for the company.<ref>{{cite web |url=https://www.nintendoworldreport.com/news/4580/ragin-online-gba |title=Ragin' online GBA |first=Billy |last=Berghammer |date=7 February 2000 |website=Nintendo World Report |access-date=26 March 2024}}</ref><ref name=washpost>{{cite news | url=https://www.washingtonpost.com/wp-dyn/content/article/2008/04/14/AR2008041400834.html | title=WPP Amongst $50 Million Investors In Game Maker Realtime Worlds | date=14 April 2008|accessdate=15 April 2008|newspaper=] | first=Robert | last=Andrews}}</ref> His studio developed the shooter game '']''.<ref name="catch up" /> Due to financial issues that arose at Rage Software, the company announced in March 2002 that it would sell the studio to Jones.<ref>{{cite press release |url=https://www.thefreelibrary.com/RAGE+TO+HAND+BACK+SCOTTISH+OPERATION.-a083578812 |title=Rage to Hand Back Scottish Operation. |publisher=] |date=8 March 2002 |via=]}}</ref> Jones subsequently renamed the company Real Time Worlds.<ref name="catch up">{{cite web |url=https://www.gamedeveloper.com/game-platforms/playing-catch-up-i-gta-lemmings-i-dave-jones |title=Playing Catch Up: ''GTA/Lemmings''{{'}} Dave Jones |first=Alistair |last=Wallis |date=21 December 2006 |website=]}}</ref><ref>{{cite web | url= http://www.scottish-enterprise.com/sedotcom_home/about-us/se-whatwedo/news-se-about-us/news-se-about-us-details.htm?articleid=23551 | title= Scottish Enterprise | url-status= dead | archiveurl= https://web.archive.org/web/20090911054823/http://www.scottish-enterprise.com/sedotcom_home/about-us/se-whatwedo/news-se-about-us/news-se-about-us-details.htm?articleid=23551 | archivedate= 11 September 2009 | df= dmy-all }}</ref>


==Development==
In 2007, at Develop Magazine's Industry Excellence Awards the company was nominated in a record-breaking seven categories, and took home the awards for ''Innovation'' and ''New UK/European Studio''. Company chairman Ian Hetherington was also crowned ''Development Legend''.<ref>{{cite web | url=http://www.gamesindustry.biz/articles/games-industry-creatives-honoured-at-5th-annual-develop-industry-excellence-awards | title= GAMES INDUSTRY CREATIVES HONOURED AT 5TH ANNUAL DEVELOP INDUSTRY EXCELLENCE AWARDS | date=2007-07-27 |accessdate=2008-04-15|publisher=]}}</ref> At the 2007 ] Video Game Awards ceremony, ''Crackdown'' was nominated in five categories and won two, for ''Action and Adventure'' and ''Use of Audio''.<ref>{{cite web|url=http://www.bafta.org/awards/video-games/video-game-awards-nominations,99,BA.html|title=Video Games Award Winners 2007|date=2007-10-01|accessdate=2008-04-15|publisher=]}}</ref>. In 2008, Crackdown was honoured as ''Best Debut'' by the ] Game Developers Choice awards.<ref>{{cite web | url= http://www.gamespot.com/news/6186460.html | title=Portal BioShocks GDC Awards | date=2008-02-20 | accessdate=2008-04-15 |publisher=]}}</ref>
On 11 December 2006, ] announced an investment of US$30 million into Realtime Worlds.<ref>{{cite web | url= http://www.dealipedia.com/deal_view_investment.php?r=832 | title= Realtime Worlds Receives Investment From NEA | access-date= 5 May 2010 | archive-date= 11 February 2018 | archive-url= https://web.archive.org/web/20180211071906/http://www.dealipedia.com/deal_view_investment.php?r=832 | url-status= dead }}</ref>


Their first release under the name Realtime Worlds was the critically acclaimed 2007 action-adventure third-person sandbox game '']'', an ] exclusive title.<ref name="washpost"/> In 2010, they released a ] for Microsoft Windows, titled '']'', which had been in development for five years, and was hoped to generate upwards of "hundreds of millions of pounds".<ref>{{cite web | url = http://www.developmag.com/news/29636/Dave-Jones-says-APB-could-generate-revenues-in-the-hundred-millions | title = Dave Jones says APB could generate revenues in the hundred millions | date = 15 April 2008 | accessdate = 16 April 2008 | first = Michael | last = French | publisher = Develop UK | archive-url = https://web.archive.org/web/20081211055649/http://www.developmag.com/news/29636/Dave-Jones-says-APB-could-generate-revenues-in-the-hundred-millions | archive-date = 11 December 2008 | url-status = dead }}</ref>
On ] ], it was announced that Realtime Worlds had secured USD$50 million in funding from a consortium led by ] Maverick Capital and ] and joined by the ], a ]-based ] firm. The funds are expected to be used towards "continued expansion".<ref name=washpost/>


In 2007, at ] magazine's Industry Excellence Awards, the company was nominated in a record-breaking seven categories, and took home the awards for ''Innovation'' and ''New UK/European Studio''. Company chairman Ian Hetherington was also crowned ''Development Legend''.<ref>{{cite web | url=http://www.gamesindustry.biz/articles/games-industry-creatives-honoured-at-5th-annual-develop-industry-excellence-awards | title= Games industry creatives honoured at 5th annual Develop Industry Excellence Awards | date=27 July 2007 |accessdate=15 April 2008|publisher=]}}</ref> At the 2007 ] Video Game Awards ceremony, ''Crackdown'' was nominated in five categories and won two, for ''Action and Adventure'' and ''Use of Audio''.<ref>{{cite web|url=http://www.bafta.org/awards/video-games/video-game-awards-nominations,99,BA.html|title=Video Games Award Winners 2007|date=1 October 2007|accessdate=15 April 2008|publisher=]|url-status=dead|archiveurl=https://web.archive.org/web/20080416034103/http://www.bafta.org/awards/video-games/video-game-awards-nominations,99,BA.html|archivedate=16 April 2008}}</ref> In 2008, ''Crackdown'' was honored as ''Best Debut'' by the ] Game Developers Choice awards.<ref>{{cite web | url= http://www.gamespot.com/news/6186460.html | title=Portal BioShocks GDC Awards | date=20 February 2008 | accessdate=15 April 2008 |publisher=]}}</ref>
==References==
{{reflist}}


On 14 February 2008, it was announced that Realtime Worlds had secured $50M in funding from a consortium led by ] Maverick Capital and ] and joined by the ], a ]-based ] firm. The funds are expected to be used for "continued expansion".<ref name="washpost"/>
==External links==
*
*
*


On 27 April 2009, Gary Dale left his COO position at ] to become CEO of the company. Dave Jones stepped down as CEO of the company and took on the title of creative director.<ref>{{cite web | url=http://www.realtimeworlds.com/2009/04/27/realtime-worlds-names-leading-video-game-industry-executive-gary-dale-as-new-ceo/ | title=Realtime Worlds Names Leading Video Game Industry Executive Gary Dale as new CEO | date=20 February 2008 | accessdate=27 April 2009 | publisher=Realtime Worlds | url-status=dead | archiveurl=https://web.archive.org/web/20090430124345/http://www.realtimeworlds.com/2009/04/27/realtime-worlds-names-leading-video-game-industry-executive-gary-dale-as-new-ceo/ | archivedate=30 April 2009 | df=dmy-all }}</ref>
{{Navbox

| name = Realtime Worlds games
On 1 May 2010, Realtime Worlds annual accounts revealed a further $21M investment was made in the company in January 2010.<ref>Companies House - Company No. SC225628</ref> This brings the total investment in Realtime Worlds since 2006 to $101M.
| title = ]s developed by ]

| list1 = '']''{{·}} '']
On 29 June 2010, after five years of development, with lengthy delays, '']'' was released to the general public. As of 15 July 2010, ''APB'' had a metacritic score of 58 out of 100. On 7 July 2010, Realtime Worlds announced that it was to restructure its work force to focus more on providing "total support" for ''APB''.<ref>{{cite web | url= http://www.massively.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/ | title=Realtime Worlds restructuring to provide "total support" for APB | date=7 July 2010 | accessdate=9 August 2010 |publisher=AOL}}</ref>
| state = plain

}}
On 16 September 2010, Realtime Worlds announced that it would be shutting down ''APB'''s servers for good.<ref>{{cite web|url=http://eu.apb.com/en/news/announcements/2010/09/16/end-of-an-era |title=Realtime Worlds shutting down APB |date=16 September 2010 |accessdate=16 September 2010 |publisher=Realtime Worlds }}{{dead link|date=January 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>

==Administration and closure==

On 17 August 2010, six weeks after the release of '']'', Realtime Worlds entered ] with ], announcing major layoffs to their Dundee division, and mostly closing their Colorado office.<ref>{{cite news | url= http://www.next-gen.biz/news/realtime-worlds-has-entered-administration | title= Realtime Worlds Has Entered Administration | author= Alex Wiltshire | date= 18 August 2010 | work= Edge Magazine | url-status= dead | archiveurl= https://web.archive.org/web/20100919022916/http://www.next-gen.biz/news/realtime-worlds-has-entered-administration | archivedate= 19 September 2010 | df= dmy-all }}</ref> References state that 50 employees would be held to maintain the game ''APB All Points Bulletin'', though it was unclear to what extent.<ref>{{cite news|url=http://www.gamesindustry.biz/articles/2010-08-17-realtime-worlds-enters-administration-article |title=Realtime Worlds enters administration |author=Phil Elliott |work=GamesIndustry.biz |date=17 August 2010}}</ref><ref>{{cite news |url=http://play.tm/news/31491/realtime-worlds-goes-into-administration/ |title=Realtime Worlds goes into administration |author=Ewan Aiton |date=17 August 2010 |work=Play.tm |url-status=dead |archiveurl=https://web.archive.org/web/20100820122701/http://play.tm/news/31491/realtime-worlds-goes-into-administration |archivedate=20 August 2010 }}</ref><ref>{{cite news|url=http://kotaku.com/5614216/how-apb-torpedoed-developer-realtime-worlds |title=How APB 'Torpedoed' Developer Realtime Worlds |work=Kotaku |author=Michael McWhertor |date=16 August 2010}}</ref><ref name="bbc.co.uk">{{cite news| url=https://www.bbc.co.uk/news/uk-scotland-tayside-central-11003456 | work=BBC News | title=Realtime Worlds games company goes into administration | date=17 August 2010}}</ref> Joint administration was conducted by Paul Dounis and Ken Pattullo of the Begbies Traynor Group.<ref name="bbc.co.uk"/>

Dounis stated: "Our intention is to continue trading the company while we attempt to find a ] buyer which will safeguard the future of the business."<ref name="bbc.co.uk"/> The following day (18 August), Begbies Traynor announced that Realtime Worlds had attracted interest from potential buyers "from both sides of the Atlantic."<ref>{{cite news|url=http://www.gamesindustry.biz/articles/2010-08-18-rtw-buyer-interest-from-both-sides-of-the-atlantic |title=RTW buyer interest "from both sides of the Atlantic" |author=Phil Elliott |date=18 August 2010 |work=GamesIndustry.biz}}</ref> On 19 August, Begbies Traynor confirmed that a buyer needed to be found for the company as a going concern by the end of September.<ref>{{cite news |url=http://www.thecourier.co.uk/News/Dundee/article/4035/six-weeks-to-rescue-realtime-worlds.html |title=Six weeks to rescue Realtime Worlds |author=Kieran Andrews |date=19 August 2010 |work=The Courier |url-status=dead |archiveurl=https://web.archive.org/web/20100822230029/http://www.thecourier.co.uk/News/Dundee/article/4035/six-weeks-to-rescue-realtime-worlds.html |archivedate=22 August 2010 }}</ref> If that deadline was not achieved, ] was the most likely option for Realtime Worlds.

On 16 September 2010, the remainder of the Realtime Worlds staff was laid off with a temporary ] left in place to close the offices in Dundee and Colorado.<ref name="Closure">{{cite news |url=http://www.gamasutra.com/view/news/30492/Realtime_Worlds_Lays_Off_Final_Staff_In_Dundee_and_US_Offices.php |title=Realtime Worlds Lays Off Final Staff In Dundee and U.S. Offices |author=Tom Curtis |date=17 September 2010 |work=Gamasutra}}</ref>

On 12 November 2010, bidding on thousands of Realtime Worlds lots ended, with industrial auctioneer Sweeney Kincaid managing the sales and collections. The lots included monitors, computers and games consoles.<ref name="Auction">{{cite news |url=http://zconnect.org.uk/article/860 |title=The Legacy of Realtime Worlds |author=Connor Beaton |date=12 December 2010 |work=zConnection |url-status=dead |archiveurl=https://web.archive.org/web/20101215152316/http://zconnect.org.uk/article/860 |archivedate=15 December 2010 }}</ref>

==Games==
{| class="wikitable sortable"
|-
! rowspan="2" |Year
! rowspan="2" |Game
! class="unsortable" rowspan="2" |Publisher
! class="unsortable" rowspan="2" |Genre
! colspan="2" |Platform(s)
|-
! style="width:3em; font-size:90%" class="unsortable" | ]
! style="width:3em; font-size:90%" class="unsortable" | ]
|-
|2007
|'']''
| ]
|]
|{{Yes}}
|{{No}}
|-
|2010
|'']''
| ]
|]
|{{No}}
|{{Yes}}
|}

== References ==
{{Reflist}}

==External links==
* via ]


] ]
] ]
] ]
] ]
] ]
]
]
]
]
]

Latest revision as of 12:21, 29 July 2024

British video game developer

This article's factual accuracy may be compromised due to out-of-date information. Please help update this article to reflect recent events or newly available information. (December 2011)
Realtime Worlds Ltd.
Company typePrivate
IndustryVideo games
Founded7 February 2000; 24 years ago (2000-02-07)
FounderDavid Jones
Defunct17 August 2010 (2010-08-17)
FateAdministration
HeadquartersDundee, Scotland
Products
Number of employees200 (2010)

Realtime Worlds Ltd. (formerly Rage Games (Scotland) Limited and Real Time Worlds Ltd.) was a British video game developer based in Dundee. The studio was formed in February 2000 when Rage Software hired David Jones to lead its Scottish operations. In March 2002, a financially stricken Rage Software sold the studio to Jones, who renamed it Real Time Worlds. After developing Crackdown (2007) and APB: All Points Bulletin (2009), Realtime Worlds filed for administration in August 2010.

Foundation

On 7 February 2000, Rage Software announced that it had hired David Jones, the founder of DMA Design, to lead new operations in Scotland for the company. His studio developed the shooter game Mobile Forces. Due to financial issues that arose at Rage Software, the company announced in March 2002 that it would sell the studio to Jones. Jones subsequently renamed the company Real Time Worlds.

Development

On 11 December 2006, New Enterprise Associates announced an investment of US$30 million into Realtime Worlds.

Their first release under the name Realtime Worlds was the critically acclaimed 2007 action-adventure third-person sandbox game Crackdown, an Xbox 360 exclusive title. In 2010, they released a massively multiplayer online game for Microsoft Windows, titled APB (All Points Bulletin), which had been in development for five years, and was hoped to generate upwards of "hundreds of millions of pounds".

In 2007, at Develop magazine's Industry Excellence Awards, the company was nominated in a record-breaking seven categories, and took home the awards for Innovation and New UK/European Studio. Company chairman Ian Hetherington was also crowned Development Legend. At the 2007 British Academy of Film and Television Arts Video Game Awards ceremony, Crackdown was nominated in five categories and won two, for Action and Adventure and Use of Audio. In 2008, Crackdown was honored as Best Debut by the GDC's Game Developers Choice awards.

On 14 February 2008, it was announced that Realtime Worlds had secured $50M in funding from a consortium led by venture capitalists Maverick Capital and New Enterprise Associates and joined by the WPP Group, a London-based advertising firm. The funds are expected to be used for "continued expansion".

On 27 April 2009, Gary Dale left his COO position at Take-Two Interactive to become CEO of the company. Dave Jones stepped down as CEO of the company and took on the title of creative director.

On 1 May 2010, Realtime Worlds annual accounts revealed a further $21M investment was made in the company in January 2010. This brings the total investment in Realtime Worlds since 2006 to $101M.

On 29 June 2010, after five years of development, with lengthy delays, APB was released to the general public. As of 15 July 2010, APB had a metacritic score of 58 out of 100. On 7 July 2010, Realtime Worlds announced that it was to restructure its work force to focus more on providing "total support" for APB.

On 16 September 2010, Realtime Worlds announced that it would be shutting down APB's servers for good.

Administration and closure

On 17 August 2010, six weeks after the release of APB, Realtime Worlds entered administration with Begbies Traynor, announcing major layoffs to their Dundee division, and mostly closing their Colorado office. References state that 50 employees would be held to maintain the game APB All Points Bulletin, though it was unclear to what extent. Joint administration was conducted by Paul Dounis and Ken Pattullo of the Begbies Traynor Group.

Dounis stated: "Our intention is to continue trading the company while we attempt to find a going concern buyer which will safeguard the future of the business." The following day (18 August), Begbies Traynor announced that Realtime Worlds had attracted interest from potential buyers "from both sides of the Atlantic." On 19 August, Begbies Traynor confirmed that a buyer needed to be found for the company as a going concern by the end of September. If that deadline was not achieved, liquidation was the most likely option for Realtime Worlds.

On 16 September 2010, the remainder of the Realtime Worlds staff was laid off with a temporary skeleton crew left in place to close the offices in Dundee and Colorado.

On 12 November 2010, bidding on thousands of Realtime Worlds lots ended, with industrial auctioneer Sweeney Kincaid managing the sales and collections. The lots included monitors, computers and games consoles.

Games

Year Game Publisher Genre Platform(s)
X360 Win
2007 Crackdown Microsoft Game Studios Third-person shooter Yes No
2010 APB: All Points Bulletin Electronic Arts Third-person shooter No Yes

References

  1. ^ "Realtime games company collapses". BBC News. 17 August 2010.
  2. Bradshaw, Tim (17 August 2010). "Game over as Realtime Worlds in administration". Financial Times.
  3. Berghammer, Billy (7 February 2000). "Ragin' online GBA". Nintendo World Report. Retrieved 26 March 2024.
  4. ^ Andrews, Robert (14 April 2008). "WPP Amongst $50 Million Investors In Game Maker Realtime Worlds". Washington Post. Retrieved 15 April 2008.
  5. ^ Wallis, Alistair (21 December 2006). "Playing Catch Up: GTA/Lemmings' Dave Jones". Game Developer.
  6. "Rage to Hand Back Scottish Operation" (Press release). Rage Software. 8 March 2002 – via The Free Library.
  7. "Scottish Enterprise". Archived from the original on 11 September 2009.
  8. "Realtime Worlds Receives Investment From NEA". Archived from the original on 11 February 2018. Retrieved 5 May 2010.
  9. French, Michael (15 April 2008). "Dave Jones says APB could generate revenues in the hundred millions". Develop UK. Archived from the original on 11 December 2008. Retrieved 16 April 2008.
  10. "Games industry creatives honoured at 5th annual Develop Industry Excellence Awards". GamesIndustry.biz. 27 July 2007. Retrieved 15 April 2008.
  11. "Video Games Award Winners 2007". BAFTA. 1 October 2007. Archived from the original on 16 April 2008. Retrieved 15 April 2008.
  12. "Portal BioShocks GDC Awards". GameSpot. 20 February 2008. Retrieved 15 April 2008.
  13. "Realtime Worlds Names Leading Video Game Industry Executive Gary Dale as new CEO". Realtime Worlds. 20 February 2008. Archived from the original on 30 April 2009. Retrieved 27 April 2009.
  14. Companies House - Company No. SC225628
  15. "Realtime Worlds restructuring to provide "total support" for APB". AOL. 7 July 2010. Retrieved 9 August 2010.
  16. "Realtime Worlds shutting down APB". Realtime Worlds. 16 September 2010. Retrieved 16 September 2010.
  17. Alex Wiltshire (18 August 2010). "Realtime Worlds Has Entered Administration". Edge Magazine. Archived from the original on 19 September 2010.
  18. Phil Elliott (17 August 2010). "Realtime Worlds enters administration". GamesIndustry.biz.
  19. Ewan Aiton (17 August 2010). "Realtime Worlds goes into administration". Play.tm. Archived from the original on 20 August 2010.
  20. Michael McWhertor (16 August 2010). "How APB 'Torpedoed' Developer Realtime Worlds". Kotaku.
  21. ^ "Realtime Worlds games company goes into administration". BBC News. 17 August 2010.
  22. Phil Elliott (18 August 2010). "RTW buyer interest "from both sides of the Atlantic"". GamesIndustry.biz.
  23. Kieran Andrews (19 August 2010). "Six weeks to rescue Realtime Worlds". The Courier. Archived from the original on 22 August 2010.
  24. Tom Curtis (17 September 2010). "Realtime Worlds Lays Off Final Staff In Dundee and U.S. Offices". Gamasutra.
  25. Connor Beaton (12 December 2010). "The Legacy of Realtime Worlds". zConnection. Archived from the original on 15 December 2010.

External links

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