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{{Short description|2003 video game}} | |||
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{{Infobox video game | |||
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| title = Defense of the Ancients | |||
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| image = Dota75-loading-screen.png | |||
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| caption = ''Defense of the Ancients''{{'}} ] (2012) | |||
'''''Defense of the Ancients''''', commonly known as '''DotA''', is an ]-style ''custom map'' created for the game ] (by ]). Originally developed for ] (RoC) by Eul, the map was later unofficially ported into the Warcraft 3 expansion pack, ] (TFT). Currently, several variants of the map exist under the name of DotA. | |||
| designer = {{ubl|Eul|Steve Feak|Neichus|]}} | |||
| genre = ] | |||
| modes = ] | |||
| platforms = ], ] | |||
| released = 2003 | |||
| series = '']'' | |||
}} | |||
'''''Defense of the Ancients''''' ('''''DotA''''') is a ] (MOBA) ] for the video game '']'' (2002) and its expansion, '']'' (2003). The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map. Players use powerful units known as ], and are assisted by allied teammates and ]-controlled fighters. As in ]s, players ] their heroes and use gold to buy equipment during the game. | |||
==Gameplay== | |||
===Concept=== | |||
Due to DotA being a custom map, some of the game concepts, such as base-building, are very different from the original Warcraft III:Reign of Chaos or The Frozen Throne. The original game and the DotA custom map, however, do share some similarities, such as usage of modified Warcraft characters, adaptation of Warcraft spells such as Heal, and items such as Boots of Speed. | |||
''DotA'' has its roots in the "]" custom map for '']''. The scenario was developed with the '']'' of ''Reign of Chaos'', and was updated upon the release of its expansion, ''The Frozen Throne''. There have been many variations of the original concept, the most popular being ''DotA Allstars'', eventually simplified to ''DotA''. The mod has been maintained by several authors during development, with the ]ous designer known as ] maintaining the game since the mid-2000s. | |||
For the DotA map, two bases are set at opposite corners of the map from each other. In each base is situated a central building known as the ''Ancient'', which is also where the map derives its name. The basic aim of the game is for a team to destroy the ancient of the opposing team and to defend their own ancient. Ancients used for each team are commonly The Frozen Throne/World Tree (Classic, Allstars); and the normal Town Centers for either side (Outland). | |||
''DotA'' became a feature at several worldwide tournaments, including ]'s ] and the ]. Critical reception to ''DotA'' was positive, and it has been called one of the most popular mods of any game. ''DotA'' is largely attributed as being the most significant inspiration for the MOBA genre. American video game developer ] acquired the intellectual property rights to ''DotA'' in 2009 to develop a ], beginning with '']'' in 2013. | |||
Each team has six players with up to five human players, known as ''heroes''. All variants feature one computer controlled player per team. Standard variants do not support the artificial intelligence (]) for more computer controlled players. A variant known as DOTA Mercenaries has allowed more computer controlled players, and is commonly used for training purposes or when other human players are not available to play with. Some developers are coming up with test versions of DotA maps with variable-skill AI players, which will help in training and strategy-building. | |||
==Gameplay== | |||
The opposing bases produce troops, known as ''creeps'', at regular intervals of time. The creeps are produced in sets (also known as waves or spawns) composed of a number of ranged and melee units, and stream down the three lanes available on the map towards the base of the opposing team. As the creeps travel along these lanes they will battle any opposing creep they meet. Intersecting the center of the map, perpendicular to the three lanes between the bases, is a "river" traversable by heroes. Creep traveling past this center lane (represented as a river) will encounter two "towers" on their journey to the opposing base. Certain versions of DotA (Allstars/Mercenaries) have Runes in the river which can be picked up by any hero (friend or foe) to gain bonuses for a short time (such as Double Damage, Regeneration, Haste, and Illusion), while other versions have different uses for Runes (Challenge activation in Outland). Towers possess superb firepower and hitpoints, and will readily kill any creep or hero who wanders too close. | |||
] | |||
''Defense of the Ancients'' pits two teams of players against each other. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based in the northeast. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the Ancient, the building that must be destroyed to win the game.<ref name=dotafaq>{{cite web |url=http://www.playdota.com/learn |title=Learn Dota |website=PlayDota |access-date=October 23, 2010 |archive-url=https://web.archive.org/web/20110629000618/http://www.playdota.com/learn |archive-date=June 29, 2011 |url-status=dead }}</ref><ref name=techtreepg1>{{cite web |last=Lodaya |first=Punit |date=February 9, 2006 |url=http://www.techtree.com/techtree/jsp/article.jsp?article_id=71257&cat_id=541&page=1 |title=DotA: AllStars Part 1 |website=TechTree |access-date=August 4, 2007 |archive-url=https://web.archive.org/web/20090625103152/http://www.techtree.com/techtree/jsp/article.jsp?article_id=71257&cat_id=541&page=1 |archive-date=June 25, 2009}}</ref> | |||
Each player controls one ], a powerful unit with unique abilities. In ''DotA'', players on each side can choose one of more than a hundred heroes, each with different abilities and tactical advantages. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. ''DotA'' allows up to ten players in a five-versus-five format.<ref>{{cite web |url=http://www.gotfrag.com/dota/story/40388/?spage=1 |title=Why Defense of the Ancients? (Pg. 1) |last=Nair |first=Neha |date=October 30, 2007 |access-date=November 1, 2007 |website=] |archive-url=https://web.archive.org/web/20090624132148/http://www.gotfrag.com/dota/story/40388/?spage=1 |archive-date=June 24, 2009}}</ref><ref name="meija_2017"/> ''DotA'' offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether players can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.<ref name="gotfragpg1" /> | |||
Without the influence of heroes, the game cannot quickly be won by either team. In theory, creeps will battle each other and then sacrifice themselves in pointless attacks on the towers, which will slaughter them. However, in practice, there will usually be a slight imbalance of power over time due to the specific placement of towers, creep paths, and other variables (due to slight tweaks over a number of versions, the "advantaged" side is not set and may even switch to either side). The presence of even a single hero for any amount of time will negate this imbalance, however. | |||
Because the gameplay revolves around strengthening individual heroes, it does not require the focus on resource management and base-building found in most traditional ] games. Killing computer-controlled or neutral units earns the player ]s; the player gains a level when enough experience is accumulated. ] improves the hero's toughness and the damage they inflict, and allows players to upgrade spells or skills.<ref name=gotfragpg2>{{cite web |last=Tok |first=Kevin |date=January 25, 2006 |url=http://www.gotfrag.com/war/story/31052/?spage=3 |title=Defense of the Ancients 101, Page 2 |website=] |access-date=August 4, 2007 |archive-url=https://web.archive.org/web/20090124233459/http://www.gotfrag.com/war/story/31052/?spage=3 |archive-date=January 24, 2009}}</ref> The typical resource-gathering of ''Warcraft III'' is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing or destroying hostile units, base structures, and enemy heroes.<ref name=techtreepg2>{{cite web |last=Lodaya |first=Punit |date=February 9, 2006 |url=http://www.techtree.com/techtree/jsp/article.jsp?article_id=71257&cat_id=541&page=2 |title=DotA: AllStars Part 2: What Do I Do? |website=TechTree |access-date=August 4, 2007 |archive-url=https://web.archive.org/web/20090522021900/http://www.techtree.com/techtree/jsp/article.jsp?article_id=71257&cat_id=541&page=2 |archive-date=May 22, 2009}}</ref> This creates an emphasis on "last-hitting" to land the killing blow and receive the experience and gold for doing so.<ref>{{cite web|last=Lo |first=Jaclyn |date=April 3, 2008 |url=http://www.gotfrag.com/dota/story/42106/ |title=DotA 101: The Killing Blow |website=] |access-date=October 26, 2009 |archive-url=https://web.archive.org/web/20090630054323/http://www.gotfrag.com/dota/story/42106/ |archive-date=June 30, 2009 |url-status=dead }}</ref> Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod.<ref>{{cite web |title=PlayDotA.com Items Database |url=http://www.playdota.com/items |website=PlayDotA.com |access-date=March 1, 2007 |archive-url=https://web.archive.org/web/20100102221958/http://www.playdota.com/items |archive-date=January 2, 2010}}</ref> | |||
===Introduction to Heroes=== | |||
] | |||
==Development== | |||
Heroes are ranked by level. Upon gaining a level, heroes receive bonus ''base'' attributes and a skill point to be spent in learning a new or upgrading an existing skill. Heroes may gain levels during the game by earning experience. Experience can be earned by killing creeps which is known as ''creeping''. Neutral creeps, of varying difficulty, are also planted throughout the map and they may also be killed for experience and gold. Neutral creeps are not programmed to do anything except battle other characters who come too close; as such, they exist only to be killed for experience and gold. | |||
]'s 1998 real-time strategy game '']'' shipped with a campaign editor that allowed players to create custom levels, complete with scripted triggers.<ref name="GSpot">{{cite web|url=http://www.gamespot.com/reviews/starcraft-review/1900-2533189/ |title=''StarCraft'' for PC Review |author=Dulin, Ron |website=] |date=April 15, 1998 |access-date=January 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20131114062024/http://www.gamespot.com/reviews/starcraft-review/1900-2533189/ |archive-date=November 14, 2013 }}</ref> One such custom map was "Aeon of Strife". Instead of controlling multiple units and managing buildings, players controlled a single hero unit as they fought against waves of enemies.<ref name=gotfragpg1>{{cite web |last=Tok |first=Kevin |date=January 25, 2006 |url=http://www.gotfrag.com/war/story/31052/ |title=Defense of the Ancients 101 |website=] |access-date=August 4, 2007 |archive-url=https://web.archive.org/web/20090624132302/http://www.gotfrag.com/war/story/31052/|archive-date=June 24, 2009}}</ref><ref name="polygon-MOBA introduction">{{cite web|author=Funk, John|date=September 2, 2013|url=https://www.polygon.com/2013/9/2/4672920/moba-dota-arts-a-brief-introduction-to-gamings-biggest-most|title=MOBA, DOTA, ARTS: A brief introduction to gaming's biggest, most impenetrable genre|website=]|access-date=November 25, 2019|url-status=live|archive-date=September 5, 2013|archive-url=https://web.archive.org/web/20130905103354/https://www.polygon.com/2013/9/2/4672920/moba-dota-arts-a-brief-introduction-to-gamings-biggest-most}}</ref><ref name="eurogamer_2011-08-16">{{cite web|last=Dean|first=Paul|date=April 14, 2014|url=https://www.eurogamer.net/articles/2011-08-16-the-story-of-dota-article|title=The Story of DOTA; How a bastard mod became its own genre|website=]|access-date=July 17, 2021}}</ref> | |||
Blizzard followed ''StarCraft'' with the real-time strategy game '']'' in 2002. As with '']'' and ''StarCraft'', Blizzard included a free '']'' in the game that allows players to create custom scenarios or maps for the game, which can be played online with other players through ]. ''Warcraft III'' also featured powerful hero units that leveled up and could equip items to boost their abilities, and the ''World Editor'' enabled mapmakers to create their own.<ref name="polygon-MOBA introduction"/> Taking inspiration from ''Aeon of Strife'' and using the expanded capabilities of the ''World Editor'', modder Kyle "Eulogizing" Sommer created the first version of ''Defense of the Ancients'' in 2003.<ref name="gamasutra-postmortem"/> The heroes could now sport different abilities and level up skills and equipment.<ref name="eurogamer_2011-08-16"/> After the release of ''Warcraft III''{{'}}s expansion ''The Frozen Throne'', which added new features to the ''World Editor'', Eul did not update the scenario and made his map code open-source.<ref name="polygon-MOBA introduction"/><ref name="gamesetwatch">{{cite web|author=Waldbridge, Michael|date=May 30, 2008 |url=http://www.gamesetwatch.com/2008/05/column_the_game_anthropologist_defense_of.php|title=The Game Anthropologist: Defense of the Ancients: An Underground Revolution |website=GameSetWatch |access-date=January 20, 2009 |archive-url=https://web.archive.org/web/20090417003613/http://www.gamesetwatch.com/2008/05/column_the_game_anthropologist_defense_of.php |archive-date=April 17, 2009}}</ref> Other mapmakers produced ''Defense of the Ancients'' spinoffs that added new heroes, items, and features. Among the ''DotA'' variants created in the wake of Eul's map was ''DotA Allstars'', originally created and developed by custom map makers Meian and Ragn0r, who took the most popular heroes and compiled them into one map.<ref name="polygon-MOBA introduction"/> In March 2004, map maker Steve "Guinsoo" Feak assumed control of ''Allstars'' development.<ref>{{cite news |author=Staff |language=es |date=February 18, 2008 |url=http://archivo.eluniverso.com/2008/02/18/0001/1064/6A3DF09D9C2C4E69B5283998D4AE2B29.aspx |title=Vida: El top 5 |website=] |access-date=July 1, 2008 |archive-url=https://web.archive.org/web/20090614022541/http://archivo.eluniverso.com/2008/02/18/0001/1064/6A3DF09D9C2C4E69B5283998D4AE2B29.aspx |archive-date=June 14, 2009}}</ref> Feak said when he began developing ''DotA Allstars'', he had no idea how popular the game would eventually become.<ref name="1up-guinsoo"/> Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.<ref name="gamasutra-postmortem"/> | |||
====Hero Attributes==== | |||
Feak used a Battle.net chat channel as a place for ''DotA'' players to congregate, but ''DotA Allstars'' had no official site for discussions and hosting. Subsequently, the leaders of the ''DotA Allstars'' ], TDA, proposed that a dedicated web site be created to replace the various online alternatives that were infrequently updated or improperly maintained. TDA member Steve "Pendragon" Mescon created an official community site, dota-allstars.com.<ref name="gamasutra-postmortem">{{cite web |last1=Feak |first1=Steve |last2=Mescon |first2=Steve |date=March 19, 2009 |url=http://www.gamasutra.com/view/feature/3966/postmortem_defense_of_the_ancients.php |title=Postmortem: Defense of the Ancients |website=] |pages=1–5 |access-date=April 1, 2009 |archive-url=https://web.archive.org/web/20101207055840/http://www.gamasutra.com/view/feature/3966/postmortem_defense_of_the_ancients.php |archive-date=December 7, 2010}}</ref> | |||
Heroes possess three main statistics, known as ''attributes'' ('''Strength''', '''Intelligence''' and '''Agility''') with every hero having a '''Primary Attribute'''. The Primary Attribute can be determined based on icons shown on the status panel, as depicted here (Strength depicted by a 'fist' icon, Intelligence by 'mind', and Agility by 'foot'). Increasing the Primary Attribute of a hero will increase the hero's damage for each additional point. In addition, increasing the attributes of a hero will enhance corresponding statistics for that hero. | |||
Towards the end of Feak's association with the map in 2005, development of the map changed hands to Neichus and then IceFrog.<ref name="polygon-MOBA introduction"/><ref>{{Cite book |last1=Boluk |first1=Stephanie |title=Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames|last2=LeMieux |first2=Patrick |date=2017 |publisher=University of Minnesota Press |isbn=978-0-8166-8716-9 |series=Electronic mediations |location=Minneapolis London |page=238}}</ref> The new author, IceFrog, added new features, heroes, and fixes.<ref name="eurogamer_2011-08-16"/> IceFrog was at one time highly reclusive, refusing to give interviews; the only evidence of his authorship was the map maker's email account on the official website and the name branded on the game's loading screen.<ref name="gamasutra"/> ''Defense of the Ancients'' was maintained via official forums. Users posted ideas for new heroes or items, some of which were added to the map. IceFrog would quickly update the map in response to feedback.<ref name="gamasutra"/> Mescon maintained dota-allstars.com, which by May 2009 had over 1,500,000 registered users and received over one million unique visitors every month.<ref name="dota-pendragon interview">{{cite web |last=Nair |first=Neha |date=April 28, 2009 |url=http://forums.dota-allstars.com/index.php?showtopic=281279&st=0 |title=Interview with Pendragon, The future of DotA-Allstars.com |website=Dota-Allstars.com |access-date=May 15, 2009 |archive-url=https://web.archive.org/web/20090519095615/http://forums.dota-allstars.com/index.php?showtopic=281279&st=0 |archive-date=May 19, 2009}}</ref> Mescon's sale of the domain to ] split the ''DotA'' community,<ref name="meija_2017">{{cite book|last1=Chen|first1=Mark|last2=Xu|first2=Ang |editor=Mejia, Robert |editor2=Jaime Banks |editor3=Aubrie Adams |section=Defense of the Ancients|title=100 Greatest Video Game Franchises|date=August 17, 2017|publisher=Rowman & Littlefield|isbn=978-1-4422-7815-8|pages=34–35}}</ref> and IceFrog announced a new official site, playdota.com, while continuing game development.<ref>{{cite web |author=IceFrog |date=May 14, 2009 |url=http://www.playdota.com/forums/blogs/icefrog/73/icefrog-com-dota-website-news/ |title=IceFrog.com: DotA Website News |website=PlayDotA.com |access-date=May 15, 2009 |archive-url=https://web.archive.org/web/20090827000432/http://www.playdota.com/forums/blogs/icefrog/73/icefrog-com-dota-website-news/ |archive-date=August 27, 2009 |url-status=dead }}</ref> | |||
*'''Strength''' - enhances hitpoints and hitpoint regeneration. | |||
*'''Agility''' - enhances attack speed and armor rating. | |||
*'''Intelligence''' - enhances mana points and mana regeneration. | |||
Because ''Warcraft III'' custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs were used to maintain ''Defense of the Ancients''. External tools pinged player's locations, and games could be named to exclude geographic regions.<ref name="gamasutra"/> Clans and committees such as TDA maintained their own official list of rules and regulations, and players could be kicked from matches by being placed on "banlists".<ref name="gamasutra"/> While increasingly popular, ''DotA Allstars'' remained limited as a custom map in ''Warcraft III'', relying on manual matchmaking, updates, and containing no tutorials.<ref name="polygon-MOBA introduction"/> | |||
==Reception and legacy== | |||
====Hero Statistics==== | |||
{{See also|Multiplayer online battle arena}} | |||
Heroes also possess a variety of ''base'' statistics that may be altered by inherent skills or purchased items: | |||
] ''Defense of the Ancients'' championship]] | |||
'']'' featured ''DotA Allstars'' in a 2004 review of new maps and mods in ''Warcraft III'',<ref>{{cite magazine |author=Staff |date=September 1, 2004 |url=http://www.mywire.com/pubs/ComputerGamingWorld/2004/09/01/503898?extID=10051 |title=WarCraft Maps Go Mod |magazine=] |access-date=August 12, 2007 |archive-date=May 30, 2008 |archive-url=https://web.archive.org/web/20080530034916/http://www.mywire.com/pubs/ComputerGamingWorld/2004/09/01/503898?extID=10051 |url-status=live }}</ref> and in the following years ''DotA Allstars'' became a fixture at ] tournaments. Its refined gameplay and high skill level made the game extremely popular in a competitive setting.<ref name="meija_2017"/> It debuted at Blizzard's ] convention in 2005.<ref>{{cite web |author=Staff |year=2005 |url=http://www.blizzard.com/blizzcon05/tournaments.shtml |title=Blizzcon '05 Tournaments |website=Blizzard |access-date=August 5, 2007 |archive-url=https://web.archive.org/web/20070702160920/http://www.blizzard.com/blizzcon05/tournaments.shtml |archive-date = July 2, 2007}}</ref> ''DotA Allstars'' featured in the ] and ] ] starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season.<ref>{{cite web |date=August 5, 2006 |title=About WCG Asian Championships |url=http://asian.worldcybergames.com/index.php?option=com_content&task=view&id=1&Itemid=3 |website=World Cyber Games |access-date=February 19, 2007 |archive-url=https://web.archive.org/web/20071011130819/http://asian.worldcybergames.com/index.php?option=com_content&task=view&id=1&Itemid=3 |archive-date=October 11, 2007 |url-status=dead}}</ref> ''Defense of the Ancients'' was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues.<ref>{{cite web |title=CyberEvolution – Warcraft 3: Defense of the Ancients – Series 1 |url=http://www.cevolved.com/?page=event&id=21 |publisher=Cevolved.com |archive-url=https://web.archive.org/web/20060831174502/http://www.cevolved.com/?page=event&id=21 |archive-date=August 31, 2006 |access-date=February 19, 2007 }}</ref> When the scenario appeared at the 2008 ],<ref>{{cite web |date=January 6, 2008 |last=Banks |first=James |title=ESWC Gamelist |url=http://www.sk-gaming.com/content/15348-The_official_games_for_ESWC_2008 |publisher=] |access-date=January 2, 2008 |archive-url=https://web.archive.org/web/20080725175526/http://www.sk-gaming.com/content/15348-The_official_games_for_ESWC_2008 |archive-date=July 25, 2008}}</ref><ref>{{cite web |last=Saylor |first=Robby |date=February 14, 2008 |url=http://www.gotfrag.com/dota/story/41599/?spage=2 |title=Rwar and Slahser on Current Issues |website=] |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20090625183437/http://www.gotfrag.com/dota/story/41599/?spage=2 |archive-date=June 25, 2009}}</ref> Oliver Paradis, the competition's manager, noted the game was chosen for the high level of community support behind the scenario and its worldwide appeal.<ref name="why dota">{{cite web |last=Nair |first=Neha |date=January 18, 2008 |title=ESWC interview, why DotA? |url=http://www.gotfrag.com/dota/story/41175/ |website=] |access-date=March 7, 2008 |archive-url=https://web.archive.org/web/20090624103412/http://www.gotfrag.com/dota/story/41175/ |archive-date=June 24, 2009}}</ref> The mod's extreme simplification of the real-time strategy formula made it more accessible for players who enjoyed the spectacle of the battles characteristic of the genre, but did not want to manage the demands of trying to control every part of the experience.<ref>{{cite magazine|last=Johnson|first=Soren|date=May 2013|title=When Choice Is Bad|magazine=]|volume=20|issue=5}}</ref> | |||
The scenario was extremely popular in many parts of the world, especially in Europe and Asia.<ref name="meija_2017"/> In the Philippines and Thailand, it was played as much as the game '']''.<ref name="Why2"/><ref>{{cite web |last=Fahey |first=Mike |date=February 12, 2009 |url=http://www.kotaku.com.au/2009/02/from_warcraft_obsession_to_game_creation-2/ |title=From Warcraft Obsession to Game Creation |website=] |access-date=September 12, 2009 |archive-date=March 26, 2012 |archive-url=https://web.archive.org/web/20120326061947/http://www.kotaku.com.au/2009/02/from_warcraft_obsession_to_game_creation-2/ |url-status=dead }}</ref> It was also popular in Sweden and other Northern European countries, where the ''Defense of the Ancients''-inspired song "]" by Swedish musician ] cracked the top ten singles charts in Sweden, Norway, and Finland.<ref>{{cite web|url=http://norwegiancharts.com/showitem.asp?interpret=Basshunter&titel=Vi+sitter+i+ventrilo+och+spelar+dota&cat=s |title=Basshunter – Vi sitter i Ventrilo och spelar DotA |website=Norwegiancharts.com|publisher=Hung Medien |access-date=August 7, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090826005151/http://norwegiancharts.com/showitem.asp?interpret=Basshunter&titel=Vi%2Bsitter%2Bi%2Bventrilo%2Boch%2Bspelar%2Bdota&cat=s |archive-date=August 26, 2009 }}</ref><ref>{{cite web |url=http://finnishcharts.com/showitem.asp?key=366167&cat=s |title=Bass hunter – Vi sitter i Ventrilo och spelar DotA |website=Finnishcharts.com|publisher=Hung Medien|access-date=August 7, 2007 |archive-date=December 29, 2008 |archive-url=https://web.archive.org/web/20081229161443/http://finnishcharts.com/showitem.asp?key=366167&cat=s |url-status=live }}</ref> ] tournaments were a major part of worldwide play,<ref name="why dota"/> including tournaments in Sweden and Russia; however, due to a lack of LAN tournaments and championships in North America, several teams disbanded.<ref name="Why2">{{cite web|url=http://www.gotfrag.com/dota/story/40388/?spage=2|archive-url=https://web.archive.org/web/20071101204949/http://www.gotfrag.com/dota/story/40388/?spage=2|archive-date=November 1, 2007|title=Why Defense of the Ancients? (Pg. 2)|last=Nair |first=Neha |date=October 30, 2007 |access-date=November 1, 2007 |website=]}}</ref> | |||
*'''Attack Damage''' - ''Attack damage'' indicates how much a hero's attack subtracts from the recipient's ''hit points'' (or HP). Increasing the Primary Attribute of the hero will increase its attack damage, where every point of increase in the Primary Attribute increases the attack damage by one point. | |||
Michael Walbridge, writing for '']'' in 2008, stated that ''DotA'' "is likely the most popular and most-discussed free, non-supported game mod in the world".<ref name="gamasutra">{{cite web |last=Walbridge |first=Michael |date=June 12, 2008 |url=http://www.gamasutra.com/php-bin/news_index.php?story=18863 |title=Analysis: Defense of the Ancients – An Underground Revolution |website=] |access-date=June 23, 2008 |archive-date=October 13, 2012 |archive-url=https://web.archive.org/web/20121013125257/http://www.gamasutra.com/php-bin/news_index.php?story=18863 |url-status=live }}</ref> In pointing to the strong community built around the game, Walbridge stated that ''DotA'' showed it is much easier for a community game to be maintained by the community, and this is one of the maps' greatest strengths. Former game journalist ] called ''DotA'' "the ultimate ]".<ref>{{cite web|last1=O'Connor |first1=Frank |first2=Luke |last2=Smith |date=February 19, 2008 |title=The Official Bungie Podcast |url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_021908.mp3 |publisher=] |access-date=February 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080411182931/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_021908.mp3 |archive-date=April 11, 2008 }}</ref> Blizzard pointed to DotA as an example of what dedicated mapmakers can create using developer's tools.<ref>{{cite journal |last=Mielke |first=James |date=July 2007 |title=Will Work for Vespene Gas; Ten minutes with StarCraft II lead producer Chris Sigaty |journal=] |issue=8}}</ref> | |||
*'''Attack Speed''' - An ''attack speed'' determines how fast the hero strikes in a given time frame. A hero with double the attack speed of another hero would, therefore, strike twice as often in a given window of time. Attack speed is also determined by a base speed for each hero and influenced by agility. | |||
''Defense of the Ancients'' helped spur the development of the ] (MOBA) genre.<ref name="polygon-MOBA introduction"/><ref>{{Cite web|last=Minotti|first=Mike|date=September 1, 2014|title=The history of MOBAs: From mod to sensation|url=https://venturebeat.com/2014/09/01/the-history-of-mobas-from-mod-to-sensation/|access-date=September 9, 2020|website=]|archive-date=April 20, 2017|archive-url=https://web.archive.org/web/20170420145319/https://venturebeat.com/2014/09/01/the-history-of-mobas-from-mod-to-sensation/|url-status=live}}</ref><ref>{{Cite web|last=Atkinson|first=Ryan|date=March 26, 2018|title=How Warcraft 3's modding community paved the way for League of Legends and Dota 2|url=https://www.pcgamesn.com/warcraft-iii/warcraft-3-mods-dota-league-of-legends|access-date=September 6, 2020|website=]|archive-date=June 15, 2018|archive-url=https://web.archive.org/web/20180615065300/https://www.pcgamesn.com/warcraft-iii/warcraft-3-mods-dota-league-of-legends|url-status=live}}</ref><ref>{{cite web |last=Sharkey |first=Mike |date=August 11, 2010 |url=http://pc.gamespy.com/articles/111/1111696p1.html |archive-url=https://web.archive.org/web/20100818015249/http://pc.gamespy.com/articles/111/1111696p1.html |archive-date=August 18, 2010 |title=Evidence Mounting for a Valve Defense of the Ancients Game |access-date=November 17, 2010 |website=] }}</ref> It was one of the influences for the 2009 ] title '']'',<ref>{{cite web |last=Purchese |first=Rob |date=March 4, 2008 |url=http://www.eurogamer.net/article.php?article_id=93953 |title=GPG "fairly certain" Demigod will make 08 |website=] |access-date=March 5, 2008 |archive-date=August 10, 2011 |archive-url=https://web.archive.org/web/20110810064846/http://www.eurogamer.net/articles/gpg-fairly-certain-demigod-will-make-08 |url-status=live }}</ref> with ] summing its premise up as aspiring gods " ''DotA'' in real life".<ref>{{cite web |last=Lopez |first=Miguel |date=February 21, 2008 |url=http://pc.gamespy.com/pc/gas-powered-games-project/854109p1.html |title=Demigod (PC) Preview |website=] |access-date=October 16, 2008 |archive-date=September 7, 2012 |archive-url=https://web.archive.org/web/20120907175611/http://pc.gamespy.com/pc/gas-powered-games-project/854109p1.html |url-status=live }}</ref> Feak went on to apply many of the mechanics and lessons he learned from ''Defense of the Ancients'' to the ] title '']''.<ref name="1up-guinsoo">{{cite web |last=Perez |first=Daniel |date=January 16, 2009 |url=http://www.1up.com/do/previewPage?cId=3172308&p=1 |title=Previews; We talk with new developer Riot Games about its strategy/RPG hybrid and the lead designer's Warcraft roots. |website=] |access-date=February 7, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20111130044838/http://www.1up.com/previews/league-of-legends |archive-date=November 30, 2011 }}</ref> Other "''DotA'' clones" include ]' '']'',<ref name="escapist-heroes of newerth">{{cite web |last=Ng |first=Keane |date=July 14, 2009 |url=http://www.escapistmagazine.com/news/view/93165-League-of-Legends-Will-Be-Free-to-Play |title=League of Legends Will Be Free to Play |website=] |access-date=July 15, 2009 |archive-date=October 26, 2011 |archive-url=https://web.archive.org/web/20111026080931/http://www.escapistmagazine.com/news/view/93165-League-of-Legends-Will-Be-Free-to-Play |url-status=live }}</ref><ref name="1up-heroes of newerth">{{cite web |last=Nguyen |first=Thierry |date=September 1, 2009 |url=http://www.1up.com/do/feature?cId=3175835 |title=Clash of The DOTAs |website=] |access-date=October 21, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20111128151953/http://www.1up.com/features/clash-dotas-league-legends-heroes |archive-date=November 28, 2011 }}</ref> and ]'s '']'', which features an array of heroes from the company's franchises, including heroes from ''Warcraft III.''<ref>{{Cite web|last=Andreadis|first=Kosta|url=https://www.ausgamers.com/features/read/3564332|title=From Warcraft III to Heroes of the Storm, Talking Art and Blizzard's Long History with Samwise Didier|website=]|access-date=November 29, 2019|archive-date=August 6, 2020|archive-url=https://web.archive.org/web/20200806100904/https://www.ausgamers.com/features/read/3564332|url-status=live}}</ref> The MOBA design ''DotA'' popularized also made its way into games that deviated from the mod's top-down perspective, such as third-person shooters and ] ]s.<ref name="polygon-MOBA introduction"/> ''DotA'' also typified the MOBA genre's reputation for unfriendly, toxic behavior and difficult learning curve for new players.<ref name="meija_2017"/> | |||
*'''Hit Points''' - ''Hit points'' or ''HP'' represent how much damage a hero can absorb before he is killed. Hit points regenerate with time to a maximum number. The maximum number of hit points a hero has and the rate at which it regenerates is a function of the hero's strength attributes. Higher strength heroes have a higher maximum number of hit points and regenerate faster. Hit points are indicated by a ''current'' and ''maximum'' value. | |||
===Franchise=== | |||
*'''Mana Points''' - A hero's '']'' is the amount of energy the hero has for utilizing abilities or casting spells. Most (but not all) abilities are powered by mana. Mana is also regenerated over time. The maximum amount of mana and the rate of mana regeneration is a function of the intelligence of the hero. Mana points are indicated by a ''current'' and ''maximum'' value. | |||
<!-- This section is solely for providing an overview of the subject of this article's franchise. Any mention of spin-offs or subject-inspired material is to be included within the previous section. --> | |||
{{Main|Dota}} | |||
In October 2009, ] was hired by Valve to lead a team to develop a standalone sequel to ''Defense of the Ancients'', '']''.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60733 |title=DotA Dev Joins Valve, Hints at Future Game |first=Alice |last=O'Conner |date=October 5, 2009 |access-date=October 5, 2009 |website=] |archive-date=April 14, 2012 |archive-url=https://web.archive.org/web/20120414110316/http://www.shacknews.com/article/60733/dota-dev-joins-valve-hints |url-status=live }}</ref><ref>{{cite magazine|last=Biessener |first=Adam |title=Valve's New Game Announced, Detailed: Dota 2 |url=http://www.gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx |date=October 23, 2010 |magazine=] |access-date=December 16, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20120819120623/http://www.gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx |archive-date=August 19, 2012 }}</ref> The gameplay hews closely to ''DotA''. In addition to the pre-conceived gameplay constants, ''Dota 2'' also features ] support and profile tracking, intended to emphasize and support the game's matchmaking and community.<ref>{{cite web |last=Onyett |first=Charles |url=http://pc.ign.com/articles/114/1143122p1.html |title=Valve's Next Game |date=January 8, 2011 |access-date=January 7, 2011 |website=]|archive-date=January 10, 2011 |archive-url=https://web.archive.org/web/20110110185054/http://pc.ign.com/articles/114/1143122p1.html |url-status=dead }}</ref> The marketing and trademark of ''Dota'' as a franchise by Valve faced opposition from Riot Games and Blizzard Entertainment, who legally challenged the franchising of ''Dota'' by Valve.<ref>{{cite web |last=Plunkett |first=Luke |url=http://kotaku.com/5883938/blizzard-is-suing-valve |title=Blizzard and Valve go to War Over DOTA Name |date=February 10, 2012 |website=] |access-date=February 24, 2012 |archive-date=February 11, 2012 |archive-url=https://web.archive.org/web/20120211081846/http://kotaku.com/5883938/blizzard-is-suing-valve |url-status=live }}</ref> The legal dispute was conceded in May 2012, with Valve gaining franchising rights for commercial use to the trademark, while non-commercial use remained open to the public.<ref name="DotaIP"/> ''Dota 2'' was officially released in July 2013.<ref>{{cite web |url= http://kotaku.com/valve-finally-releases-dota-2-725489527 |title= Valve Finally "Releases" DOTA 2 |date= July 9, 2013 |access-date= July 9, 2013 |last= Hernandez |first= Patricia |work= ] |archive-date= September 17, 2013 |archive-url= https://web.archive.org/web/20130917104134/http://kotaku.com/valve-finally-releases-dota-2-725489527 |url-status= live }}</ref><ref name="DotaIP">{{cite magazine|last=Reilly |first=Jim |url=http://www.gameinformer.com/b/news/archive/2012/05/11/valve-blizzard-reach-dota-trademark-agreement.aspx |title=Valve, Blizzard Reach DOTA Trademark Agreement |date=May 11, 2012 |access-date=May 12, 2012 |magazine=] |url-status=dead |archive-url=https://web.archive.org/web/20120724090129/http://www.gameinformer.com/b/news/archive/2012/05/11/valve-blizzard-reach-dota-trademark-agreement.aspx |archive-date=July 24, 2012 }}</ref> | |||
==References== | |||
*'''Armor Rating''' - A hero's ''] rating'' is how much ''physical'' damage a hero reduces each enemy attack by, where physical damage is damage caused by combat while excluding those resulting from spells. Though armor is increased ] as a factor of agility and by items and skills, percentage reduction is increased ], as each point in armor will add less percentage in reduction. The limiting constant in armor is 100%, as the further increase of agility will never cause the armor rating to reach 100%. However, according to Blizzard formulae, each point of armor will still provide a constant 6% increase in Effective Hit Points (EHP). Armor is represented by both a linear decimal number and by a percentage in reduction. | |||
{{reflist}} | |||
==External links== | |||
*'''Movement Speed''' - A hero's movement speed determines how quickly the hero travels over a given distance. Some heroes have the ability to teleport (move to another location on the map), to 'blink' (move instantaneously over a straight line distance of limited length) or to indirectly 'blink' due to side-effects of certain spells, but this is not influenced by the movement speed. The movement speed is a base value, which is different from hero to hero, but may be modified by abilities or items. | |||
* {{webarchive|url=https://web.archive.org/*/http://www.dota-allstars.com|title=DotA-Allstars (dota-allstars.com, 2004-2009)}} | |||
* {{webarchive|url=https://web.archive.org/*/http://www.playdota.com|title=PlayDotA (playdota.com, 2009-2016)}} | |||
{{Dota}} | |||
====Summary of Attributes vs Hero Type and Statistics==== | |||
{{Warcraft universe}} | |||
A summary of the hero types based on Primary Attributes: | |||
{{featured article}} | |||
* '''Strength''' - usually powerful melee attacker. | |||
**Pros: High Hit Points, fast HP regeneration rate, high damage, usually have stun/disable | |||
**Cons: melee, low armor, low attack speed, slow move speed, weak early game | |||
**''Examples for Outland: Giant of Razorcrest, Spinewrath, Abyss Lord'' | |||
**''Examples for Classic: Commander of the Abyss, Dragon Knight, Mannoroth, Garrondel'' | |||
**''Examples for Allstars: Rogue Knight, Skeleton King, Centaur Warchief, Slithereen Guard, Tidehunter'' | |||
* '''Agility''' - archers/assassins/rapid attackers. Can be either melee or ranged. | |||
**Pros: High Damage, fast attack speed, high Armor, passives such as Critical Strike/Evasion | |||
**Cons: Low HP, lacks disable ability, weak early game | |||
**''Examples for Outland: Disintigrator, Xanathos, Lividus'' | |||
**''Examples for Classic: Mageslayer, Zuljin Andorhall, Troll Warlord'' | |||
**''Examples for Allstars: Drow Ranger, Bone Fletcher, Juggernaut, Shadow Fiend, Phantom Assassin'' | |||
* '''Intelligence''' - spellcasters/technology users. | |||
**Pros: Ranged, High total mana amount, fast mana regeneration rate, powerful spells, strong early game | |||
**Cons: Low HP, low armor, weak late game | |||
**''Examples for Outland: Elementalist, Iviyst, Voodoo Shaman'' | |||
**''Examples for Classic: Drenia Darkhaven, Wavebreaker, Soulrender, Purity's Disciple'' | |||
**''Examples for Allstars: Crystal Maiden, Necrolyte, Lich, Prophet, Slayer'' | |||
''Special exception for Outland:'' Please note that strength/weakness at any point in the game are usually irrelevant for Outland; due to its game mechanics which adjusts the difficulty level after a specific time interval. | |||
===Game mechanics=== | |||
Heroes may gain experience and gold by killing (or ''pawning'') heroes from the opposing team. While the killing of heroes is not the stated aim of the game, it is nonetheless one of the pursuits towards which any experienced player strives. Every kill/death score of heroes is displayed on the top right corner of the game screen, with a layout similar to the score sheet of ] games. | |||
Each player may select a hero at the start of the game from a catalog of heroes (with the exception of certain game modes which force a player to use specific heroes, such as ''Multimode'' for Classic; ''All Random'' mode for Allstars; and ''Set'' mode for Outland). Players generally only exert control over this hero but exceptions exists whereby certain hero abilities or purchased items may allow the hero to gain control of creeps or of summoned creatures. The selection of heroes in DotA games is extensive (and may increase with newer versions). For example, there are over 70 different heroes in DotA Allstars, or 40 in Outland. | |||
Hero attributes and abilities may be augmented or modified by purchasing items. Items can be purchased using '']'' which is obtained by slaying creeps or other heroes. Gold is also obtained by destroying towers or other structures. Hero kills made by the creeps in your team will result in the gold being placed in the team coffers and distributed to every team member. However, players may not access the general team coffer. Some items cannot be purchased outright and have to be built using other items, determined by a specific '']''. Generally the higher the cost or the complexity of an item, the greater its influence on the hero's abilities. Some items grant abilities to the hero rather than augmenting a pre-existing ability or attribute. | |||
Due to limitations in the coding model's behavior (e.g. Orb effects) and the Warcraft game engine, and to avoid over-powering a hero (on some occasions), not all items may work with each other or with every hero, known as "stacking". As such, experience in the behavior of all items is very much an advantage in the game, to avoid stacking the wrong items. | |||
Heroes who die are respawned at an area known as the ''fountain''. However, spawning occurs only after a waiting period which lengthens as the hero's level increases. Gold may be paid out to respawn prior to the end of the waiting period with the amount of gold necessary being proportional, once again, to the level of the hero. The death of a hero generally results in gold being subtracted from the amount of gold the player in question controls. | |||
Victory can depend on both the player's skill and teamwork. A single skilled player can make short work of a single opponent, or sometimes several at once; but likewise, several players, with proper cooperation, can easily return the favor. All variants of the game are designed with soft and hard counters in mind for items and heroes alike, and thus some heroes will be better equipped to defeat certain heroes than others. | |||
Some DotA fans have formed clans specifically for this game, such as: | |||
{| border="1" cellpadding="6" | |||
| '''Classic''' || Clan BvA | |||
|- | |||
| '''AllStars''' || Clan TDA/Clan DP | |||
|- | |||
| '''Outland''' || Clan EOC | |||
|} | |||
==Different Flavors of DotA== | |||
===DotA Classic=== | |||
This series is the original DotA, which began with Eul, the creator and first editor. This RoC map is considered by most DotA players to be the most balanced map series for DotA. Eul, the original editor and creator of DotA, has since declared his map to be ], and currently there is no official editor for the RoC DotA maps. | |||
However, there are still unofficial editors whose maps are hosted frequently. The most notable current editors are Fluffy_Bunny (3.7 and the 3.8x series), Ryude (3.7x series), and Danite (Rumble 3.x series, Danites Hell, and Multimode 4.0). DotA Classic for RoC has clans that continue to play against each other and also hold tournaments. | |||
The most popular version on most servers is 3.7 (created by Fluffy_Bunny), while 3.6d is still played in Asia. The 3.7x, 3.8x and Rumble series are all played in decent numbers in public games. | |||
===CHAOS=== | |||
CHAOS is a Korean-language port of DotA, and is not popular outside of Asia, though it enjoys cult-like popularity there. | |||
===Allstars=== | |||
:''Main article: ]'' | |||
] | |||
====Development==== | |||
DotA Allstars is a ] version of DotA, made, without Eul's involvement, by a player named Guinsoo. It contains many more heroes and items than does the original DotA, and is updated frequently, which may explain its continuing popularity. The controversy about Allstars is that a number of Classic players resent him for having 'stolen' their game, especially since he is alleged to have similarly 'borrowed' most of his triggers, spells, heroes and items from other people; Guinsoo, for his part, maintains that the map was created from scratch and based only spiritually on Eul's work. Regardless, Allstars remains widely played, and is rumored to be the most popular Warcraft 3 custom map of all time. | |||
The latest version is 6.12b, now edited and updated by Icefrog, with suggestions and input from other developers. | |||
Bugs in version 5 of AllStars prompted many to offer fixes to Guinsoo but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84b with Guinsoo releasing version 6. | |||
Another developer named True.Rus (from ]) developed an unofficial fork named 5.84c. Since the map was ], True.Rus had to decrypt the map. Every version of Allstars released prior to 5.84c had focused on new functionality or heroes. The version created (or rather modified) by True.Rus did not feature any new functionality. Instead: | |||
*It refactored the map tokens to allow for faster loading times (reports from frequent ] players indicate a reduction of almost 1-2 minutes) | |||
*It also fixed some game bugs which were considered by fans to be "imbalancing" to the game. | |||
====Current player trends==== | |||
The current favorite among AllStars regulars continue to be 5.84c in some places (such as ] parties and Battle.net), mainly due to the fact that it is believed to be more stable than the later versions. It has been noted that most ] countries frequently play 5.84c. 5.84b is also played, albeit less frequently. Version 6.12b, the latest official version, is also played most frequently among AllStars players. | |||
Currently, DotA Allstars is popular among players in ], ], ], ], ], the ], the ], ], ], ] and many other countries, as observed on the Battle.net servers. Players of DotA Allstars, particularly in the ] region, normally go to cybercafés for friendly matches or even cash tournaments. | |||
Clan TDA (Team DotA Allstars) of Battle.net's "Azeroth" gateway (serving the East coast of the United States) is the clan officially charged with arranging DotA Allstars matches. Recently Clan TDA has opened a branch at the West Coast gateway, Lordaeron. | |||
===Outland=== | |||
DotA Outland is another Frozen Throne variant of DotA, maintained by Softmints of Clan EOC. | |||
It is less well-known than Allstars, but updated far more frequently. It is more hero-based than item-based, a slower-paced game than Allstars, and the heroes are entirely different. | |||
====Unique characteristics of DotA Outland==== | |||
''Some information partially adapted from the DotA Outland page (as written by the Outland creator).'' | |||
* Compared to EotA: It's a more hero-based Aeon of Strife, with less emphasis on buildings and upgrades, and a faster game. | |||
* Compared to Allstars: Less emphasis on crushing the opponents with powerful items; though victory through powerful item builds is still very possible. | |||
* Compared to ]: More heroes and less emphasis on buildings. | |||
* Items are far less powerful and more character-specific. (I.E. don't use a Lothar's Annihalator with a hero like Iviyst or Lividus.) | |||
* Recipes located outside the entrance of the fountain, four books on pedestals. Level 4 items aren't imbalanced, considering generally high gold costs and only moderately strong bonuses. | |||
* The "Challenge" aspect (see below). | |||
* Usage of Waygates for teleportation. | |||
* Destroying enemy towers gives Energy which can be used to upgrade friendly towers. | |||
====Challenges==== | |||
''Challenges'', much like the ] powerups in Allstars, are an interesting aspect of Outland. A player picks up a rune, gets a positive buff (Bloodlust, Invisibility) and is then given a challenge to complete. If the player succeeds, he gains 1000 gold; failure will cause the loss of 1000 gold and a level. | |||
The ''Challenges'' are: | |||
*''Assassination'' - a hero on the enemy team is singled out, and must be killed within 3 minutes. | |||
*''Survival'' - survive for 5 minutes, with a 2000 gold bounty on your head, you are enemies to both your creeps and towers, and their creeps - no hiding in your base. Your location is pinged for all players every 7 seconds. | |||
*''Gold Rush'' - gather 2000 gold before you die, bloodlusted. | |||
*''Rampage'' - kill 50 creeps before you die. | |||
Only one challenge of each type can be active at any one time, but two challenges can be held at the same time by a single player (advisable to choose Gold Rush and another challenge). | |||
====Heroes==== | |||
The hero variants of Outland differ from other versions in many ways. Firstly, experience gain is slower at the start of a game, and items take priority. Secondly, the heros are much more functional towards their purpose, for example, the Blood Raven is an excellent "hero-killer", yet her "pushing" (See Lingo below) skills are weak, unless her entire item build (order and selection of items) is focused upon it, causing her to become only moderate at both. | |||
Hero killing is also a harder task to perform, as heros are generally more resilient, and all heroes have access to an "escape move" (ability which aids in escaping from a hero trying to kill another hero). There are many "special" hero types in Outland, which have entirely different gameplay from other heros, most notably the "Shadowdancer" whose movement style is based on "blinking" (short distance teleportation). Heroes with these abilities are designated by red text displaying the abilities when selecting the hero. | |||
== Lingo == | |||
The following are commonly used in DotA games as a mean of communicating with other players. They are also known as the "DotA language". | |||
'''Note:''' ''this is by no means an exhaustive list; also, certain terms are only applicable to particular variants of DotA''. | |||
=== Instructions === | |||
*''b'' - Short for "back", used to cue team members to retreat. | |||
*''d'' - Short for "drop", often used to urge other players to drop a lagging player. | |||
*''rax'' - Used to signal team members to destroy their opponents' Barracks (The term ''rax/racks'' originates from the short form for Barracks). | |||
*''all mid/top/bottom'' - Used to signal team members to push/rush to a certain lane. Done when players want to ambush enemy heroes, counter push or just do an attempt to take down "rax". | |||
=== Actions === | |||
*''back'' - Used to cue team members to retreat. | |||
*''boom'' - Instruction to detonate mines laid by the Goblin Techies (Allstars), to damage enemies. | |||
*''creep'' - A creep is a unit that is not controlled by a player. Killing a creep yields gold for the player that killed it. In DotA this refers to those fighting on the two sides as well as neutral ones. Also used as a verb to refer to killing creeps. | |||
*''farm'' - This refers to the strategy of exclusively killing creeps in order to purchase better weapons and gain experience faster. More specifically, in the absence of enemy heroes. | |||
*''flood'' - Teams "flood" when multiple players on the same team mass in one lane, usually with the intent of destroying an enemy tower or creep generator, but sometimes also to "gangbang" enemy heroes. | |||
*''gangbang (gb)/rape'' - the act of multiple heroes converging on one hero to kill that hero (''this term may be offensive to some''). | |||
*''gank'' - When a hero is gangbanged from several sides. A ] of "gangbang" and "flank" (''this term may be offensive to some''). | |||
*''hero hunting'' - When a hero abandons his lane in an attempt to ambush and kill enemy heroes in another lane, generally by hiding in the woods for extended periods of time. | |||
*''pawn/pwn'' - Generally means 'to kill an enemy hero'. | |||
*''push'' - Pushing is the main objective of DotA. It is accomplished by staying in a lane and advancing on enemy towers to destroy them. | |||
*''own(ed)'' - Complete and utter domination of the enemy. Generally typed after killing an enemy hero while suffering little to no damage to oneself, or at the end of a one-sided game (i.e. imbalanced due to skill differences of players) where it is directed at the losing team as a whole. Derived from the Allstars verbal notification "Ownage", after a team garners continuous kills over the enemy team without losing a team member. | |||
=== Strategies === | |||
*''bs/backstab'' - the tactic of ambushing (backstabbing) heroes; which is common among stealth heroes such as Stealth Assasin and Lifestealer (DotA) or Bounty Hunter and Bone Fletcher (Allstars). | |||
*''pump/pool''- the process of team members working together to give items or gold to a single player, especially expensive and powerful items for the purpose of strengthening a particular hero; sometimes seen as bad sportsmanship. In DotA, gold and items can both be given. In Allstars, Clan TDA condones pumping to up to 3000 gold worth of permanent items per player. | |||
*''backdooring/skipping/cheesing'' - tactic of going behind the current enemy line, with characters that have teleporting features, such as the Prophet (hero in AllStars), or skills that grant invisibility such as windwalk, and destroying enemy structures without killing creeps first. Clan TDA defines backdooring as initiating an attack on an enemy structure without the presence of supporting creeps. Many players consider this underhanded to the point of cheating and it is is hotly debated as to whether backdooring should be allowed in official games. | |||
=== Insults === | |||
*''feeder'' - Refers to a player who is repeatedly killed by opposing heroes to gain experience/gold at a faster rate. Also commonly used to describe a person who commits suicide intentionally to aid the enemy team. A feeder is generally an annoyance or a burden to the team who may ultimately lead to the downfall of their teammates. | |||
*''lamer'' - A player who exploits the imbalances or bugs in a game to gain the upper hand without merit of skill. Occasionally used as an insult to enemy players. | |||
*''leaver'' - A player who leaves a game intentionally. Commonly used as an insult to refer to a player who leaves because they dislike a game or its players or because they believe that they cannot win. Generally a leaving player makes it harder for his teammates to win and makes victory by the other team less satisfying. | |||
*''noob/noobie/newb/newbie/etc.'' - Refers to a player who is new to the game and does not know the heroes, tactics and/or items. ''Newbie'' may be a term of merely "beginner level" - a newbie is often helped and given explanation by others, and usually strives to learn more about the game. ''Noob'' is mostly used in insulting other players, especially players who are arrogant or unskilled. They can be considered as players that are unwilling to learn or be taught. | |||
*''puller'' - A player who lags too much from the other players may be disconnected due to high lag times. Prior to disconnecting, the game is frozen and a countdown timer is shown. Some players deliberately pull their connections (i.e. physically pulling out the ] cable, hence the name) to lag out. Some ''pullers'' do this to avoid getting blacklisted for leaving, others just cannot bear the shame of outright leaving the game. | |||
*"†" - more commonly used by the European DotA population, sent to the opponent to taunt him after a kill, refering to a gravestone (input via ] code ALT+0134 on the Numeric Keypad). | |||
*"AZWEN" - more commonly used by the Asian DotA population, sent to the opponent telling him tht he is an Azwen aka loser. | |||
=== Comments === | |||
*''bg'' - Short for "bad game." Usually used when a leaver/lagger/newbie destroys the entire gameplay. | |||
*''gg'' - Short for "good game." Literally, it is just an expression to show that the players appreciate the game. May also mean "a good match"; or said out of courtesy during the game's end. However, it is often used to signal the end of a game or a point where the game cannot be won by a team. | |||
*''rr/rm/rmk/rs'' - Short for "restart round"/"restart match"/"remake"/"restart." | |||
=== Hero classifications === | |||
==== Specific to Classic ==== | |||
''Note: this applies for DotA Classic only.'' | |||
* ''Defenders'' - Defenders are heroes who, in general, have area of effect spells. They use these spells to prevent creeps from destroying their team's buildings. | |||
* ''Hero Killers'' - Heroes which are best at killing other heroes. They include the Troll Warlord, Storm Spirit, Bone Fletcher and Juggernaut. | |||
* ''Siegers'' - Siegers are heroes, usually with high hit points or armor, who are built to destroy enemy buildings. As they can usually stay attacking for a long time without inteference, they are termed siegers. | |||
* ''Supporters'' - As the name suggests, Supporters are heroes who aid others. They usually have a secondary use. Examples are the healers, Purity's Disciple and Soulrender. | |||
==== Specific to Allstars ==== | |||
''Note: this applies for DotA Allstars only.'' | |||
*''assassins'' - heroes which specialize at killing other heroes quickly through physical damage. All of them have some form of invisibility. (Bone Clinkz/Bounty Hunter with WindWalk, Stealth Assassin with Permanent Invisibility) | |||
*''disablers'' - heroes which possess the ability to disable other characters with Hex, or any form of stuns (Shadow Shaman with Voodoo/Shackles, Pudge with Dismember). | |||
*''nukers'' - heroes which possess the ability to cause massive amounts of damage in a single instant, usually via use of multiple abilities (Lion with Impale+Finger of Death, Slayer with Dragon Slave+Light Strike Array+Laguna Blade). | |||
*''pushers'' - heroes which can quickly destroy enemy towers/creep generators due to their ability to summon additional units (Prophet with Treants, Silencer with Infernals, Keeper of the Light with Ignuus Fatuus/Liberated Souls) | |||
*''spammers'' - heroes which spam offensive spells repeatedly in an attempt to hero kill or disrupt the opponents play (this frequently causes enemy heroes to go back to their "fountain" to heal, thereby wasting time and Hero experience points) (Zeus with Lightning Arc-2 second cooldown). | |||
*''stunners'' - heroes which possess the ability to stun other characters, such as Impale, Storm Bolt, and Burrowstrike. | |||
*''tankers/tanks'' - heroes which can absorb huge amounts of damage (high HP/armor), typically used to destroy enemy towers (Treant Protector with Living Armor, Centaur Warchief with high Strength, Morphling with high Strength). | |||
=== Miscellaneous === | |||
*''imba'' - Imbalanced. Used to indicate a hero, item or team that is considered inherently to be too strong. | |||
*''inhouse'' - a game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games. | |||
*''ks'' - Kill Steal. Used to indicate the action of an enemy hero coming and stealing another hero's kill; for example a hero attacks an enemy until near death, and the hero who "ks" delivers the final attack to the enemy, thereby getting a kill point (for any version of DotA). May also be extended to tower kills. Usually this type of action is not encouraged. | |||
*''Morbazan'' - A NPC near the first tower on the Scourge side. Bringing the items Null Chain, Oblivion Staff and Void Stone to him will result in him creating a new item, Morbazan's Flux Staff. Each hero can only make one (Classic only). | |||
*''player 13'' - Neutral creeps. | |||
*''pub'' - a public game, opposite of "inhouse". | |||
*''Roshan'' - The strongest neutral creep in the map, near the first tower on the Scourge side. All players of a team will receive +800 gold if the killing blow is made by a player on the team (Allstars). In newer versions, Roshan has a slight chance to drop an item as well. | |||
*''Saithis'' - A NPC at the bottom right of the map. Bringing the items Hyperstone, Spider Queen Band (colloquially referred to as SQB) and Ogre Axe will result in her creating the item Saithis's Lance. (Classic 3.8 and later only). | |||
*''sg'' - a suffix often added to game titles meaning the game host is from Singapore and therefore prefering Singaporean players. This is because the geographical closeness of players within the game affects latency. Sometimes mistaken as "short game." Other suffixes are now appearing like ph, (for Philippines) because of the same issue. | |||
==External links== | |||
* | |||
* | |||
* ''for DotA AllStars | |||
*''Dota Portal was made by FatalError (from .info) since there was some discrepancy in administering .com. For DotA Allstars. | |||
* | |||
*'' Program created to control who can enter custom games by utilizing ban lists on the hosted computer. News, FAQ, forum, and download. | |||
] | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
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Latest revision as of 17:45, 12 November 2024
2003 video game2003 video game
Defense of the Ancients | |
---|---|
Defense of the Ancients' loading screen (2012) | |
Designer(s) |
|
Series | Dota |
Platform(s) | Windows, macOS |
Release | 2003 |
Genre(s) | MOBA |
Mode(s) | Multiplayer |
Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos (2002) and its expansion, The Frozen Throne (2003). The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map. Players use powerful units known as heroes, and are assisted by allied teammates and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the game.
DotA has its roots in the "Aeon of Strife" custom map for StarCraft. The scenario was developed with the World Editor of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept, the most popular being DotA Allstars, eventually simplified to DotA. The mod has been maintained by several authors during development, with the pseudonymous designer known as IceFrog maintaining the game since the mid-2000s.
DotA became a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the World Cyber Games. Critical reception to DotA was positive, and it has been called one of the most popular mods of any game. DotA is largely attributed as being the most significant inspiration for the MOBA genre. American video game developer Valve acquired the intellectual property rights to DotA in 2009 to develop a franchise, beginning with Dota 2 in 2013.
Gameplay
Defense of the Ancients pits two teams of players against each other. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based in the northeast. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the Ancient, the building that must be destroyed to win the game.
Each player controls one hero, a powerful unit with unique abilities. In DotA, players on each side can choose one of more than a hundred heroes, each with different abilities and tactical advantages. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. DotA allows up to ten players in a five-versus-five format. DotA offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether players can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.
Because the gameplay revolves around strengthening individual heroes, it does not require the focus on resource management and base-building found in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; the player gains a level when enough experience is accumulated. Leveling up improves the hero's toughness and the damage they inflict, and allows players to upgrade spells or skills. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing or destroying hostile units, base structures, and enemy heroes. This creates an emphasis on "last-hitting" to land the killing blow and receive the experience and gold for doing so. Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod.
Development
Blizzard Entertainment's 1998 real-time strategy game StarCraft shipped with a campaign editor that allowed players to create custom levels, complete with scripted triggers. One such custom map was "Aeon of Strife". Instead of controlling multiple units and managing buildings, players controlled a single hero unit as they fought against waves of enemies.
Blizzard followed StarCraft with the real-time strategy game Warcraft III in 2002. As with Warcraft II and StarCraft, Blizzard included a free World Editor in the game that allows players to create custom scenarios or maps for the game, which can be played online with other players through Battle.net. Warcraft III also featured powerful hero units that leveled up and could equip items to boost their abilities, and the World Editor enabled mapmakers to create their own. Taking inspiration from Aeon of Strife and using the expanded capabilities of the World Editor, modder Kyle "Eulogizing" Sommer created the first version of Defense of the Ancients in 2003. The heroes could now sport different abilities and level up skills and equipment. After the release of Warcraft III's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario and made his map code open-source. Other mapmakers produced Defense of the Ancients spinoffs that added new heroes, items, and features. Among the DotA variants created in the wake of Eul's map was DotA Allstars, originally created and developed by custom map makers Meian and Ragn0r, who took the most popular heroes and compiled them into one map. In March 2004, map maker Steve "Guinsoo" Feak assumed control of Allstars development. Feak said when he began developing DotA Allstars, he had no idea how popular the game would eventually become. Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.
Feak used a Battle.net chat channel as a place for DotA players to congregate, but DotA Allstars had no official site for discussions and hosting. Subsequently, the leaders of the DotA Allstars clan, TDA, proposed that a dedicated web site be created to replace the various online alternatives that were infrequently updated or improperly maintained. TDA member Steve "Pendragon" Mescon created an official community site, dota-allstars.com.
Towards the end of Feak's association with the map in 2005, development of the map changed hands to Neichus and then IceFrog. The new author, IceFrog, added new features, heroes, and fixes. IceFrog was at one time highly reclusive, refusing to give interviews; the only evidence of his authorship was the map maker's email account on the official website and the name branded on the game's loading screen. Defense of the Ancients was maintained via official forums. Users posted ideas for new heroes or items, some of which were added to the map. IceFrog would quickly update the map in response to feedback. Mescon maintained dota-allstars.com, which by May 2009 had over 1,500,000 registered users and received over one million unique visitors every month. Mescon's sale of the domain to Riot Games split the DotA community, and IceFrog announced a new official site, playdota.com, while continuing game development.
Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs were used to maintain Defense of the Ancients. External tools pinged player's locations, and games could be named to exclude geographic regions. Clans and committees such as TDA maintained their own official list of rules and regulations, and players could be kicked from matches by being placed on "banlists". While increasingly popular, DotA Allstars remained limited as a custom map in Warcraft III, relying on manual matchmaking, updates, and containing no tutorials.
Reception and legacy
See also: Multiplayer online battle arenaComputer Gaming World featured DotA Allstars in a 2004 review of new maps and mods in Warcraft III, and in the following years DotA Allstars became a fixture at esports tournaments. Its refined gameplay and high skill level made the game extremely popular in a competitive setting. It debuted at Blizzard's BlizzCon convention in 2005. DotA Allstars featured in the Malaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season. Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues. When the scenario appeared at the 2008 Electronic Sports World Cup, Oliver Paradis, the competition's manager, noted the game was chosen for the high level of community support behind the scenario and its worldwide appeal. The mod's extreme simplification of the real-time strategy formula made it more accessible for players who enjoyed the spectacle of the battles characteristic of the genre, but did not want to manage the demands of trying to control every part of the experience.
The scenario was extremely popular in many parts of the world, especially in Europe and Asia. In the Philippines and Thailand, it was played as much as the game Counter-Strike. It was also popular in Sweden and other Northern European countries, where the Defense of the Ancients-inspired song "Vi sitter i Ventrilo och spelar DotA" by Swedish musician Basshunter cracked the top ten singles charts in Sweden, Norway, and Finland. LAN tournaments were a major part of worldwide play, including tournaments in Sweden and Russia; however, due to a lack of LAN tournaments and championships in North America, several teams disbanded.
Michael Walbridge, writing for Gamasutra in 2008, stated that DotA "is likely the most popular and most-discussed free, non-supported game mod in the world". In pointing to the strong community built around the game, Walbridge stated that DotA showed it is much easier for a community game to be maintained by the community, and this is one of the maps' greatest strengths. Former game journalist Luke Smith called DotA "the ultimate RTS". Blizzard pointed to DotA as an example of what dedicated mapmakers can create using developer's tools.
Defense of the Ancients helped spur the development of the multiplayer online battle arena (MOBA) genre. It was one of the influences for the 2009 Gas Powered Games title Demigod, with GameSpy summing its premise up as aspiring gods " DotA in real life". Feak went on to apply many of the mechanics and lessons he learned from Defense of the Ancients to the Riot Games title League of Legends. Other "DotA clones" include S2 Games' Heroes of Newerth, and Blizzard Entertainment's Heroes of the Storm, which features an array of heroes from the company's franchises, including heroes from Warcraft III. The MOBA design DotA popularized also made its way into games that deviated from the mod's top-down perspective, such as third-person shooters and side-scrolling platformers. DotA also typified the MOBA genre's reputation for unfriendly, toxic behavior and difficult learning curve for new players.
Franchise
Main article: DotaIn October 2009, IceFrog was hired by Valve to lead a team to develop a standalone sequel to Defense of the Ancients, Dota 2. The gameplay hews closely to DotA. In addition to the pre-conceived gameplay constants, Dota 2 also features Steam support and profile tracking, intended to emphasize and support the game's matchmaking and community. The marketing and trademark of Dota as a franchise by Valve faced opposition from Riot Games and Blizzard Entertainment, who legally challenged the franchising of Dota by Valve. The legal dispute was conceded in May 2012, with Valve gaining franchising rights for commercial use to the trademark, while non-commercial use remained open to the public. Dota 2 was officially released in July 2013.
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External links
- DotA-Allstars (dota-allstars.com, 2004-2009) at the Wayback Machine (archive index)
- PlayDotA (playdota.com, 2009-2016) at the Wayback Machine (archive index)
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