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{{short description|2008 video game}}
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{{Infobox VG
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| title = Grand Theft Auto IV
{{Use dmy dates|date=August 2024}}
| image = ]
{{Use British English|date=May 2022}}
| caption = ''Grand Theft Auto IV'' box art
{{Infobox video game
| resolution = 640p (PS3)<ref>{{cite web| url=http://www.pcworld.com/article/id,145346-c,games/article.html| title=GTA IV on Sony PS3: Resolution, Online Issues Hamper Experience |publisher=] date=2008-04-30|accessdate=2008-05-07}}</ref><br />] (Xbox 360)
| developer = ] | title = Grand Theft Auto IV
| image = Grand Theft Auto IV cover.jpg
| publisher = ] <br /> {{vgrelease|JP=]<ref name="japan">{{cite web| last = Tanaka| first = John| title = GTAIV Heads to Japan| work = ]| publisher = | date = 2008-04-22| url = http://xbox360.ign.com/articles/868/868751p1.html| accessdate = 2008-04-25}}</ref>}}
| developer = ]{{efn|Ported to Windows by ]}}
| distributor = ]
| designer = ] | publisher = ]
| producer = ]
| series = '']''
| programmer = {{Unbulleted list|Adam Fowler|Alexander Roger|Obbe Vermeij}}
| engine = ] <br> ] (Motion engine)<ref name="RAGE Euphoria">{{cite web| last = Boyer| first = Brandon| title = Product: Grand Theft Auto IV Using NaturalMotion's Euphoria |work = ]| publisher = CMP Game Group | date = 2007-06-29| url = http://www.gamasutra.com/php-bin/news_index.php?story=14526| accessdate = 2008-04-03}}</ref>
| artist = Aaron Garbut
|version = 1.01 (PS3), 1.00 (Xbox 360)
| released = {{release date|2008|4|29}} | writer = {{Unbulleted list|]|Rupert Humphries}}
| composer = ]
| genre = ], ], ]
| modes = ], ] | series = '']''
| engine = ]
| ratings = {{vgratings|BBFC=18<ref>{{cite web| title = GRAND THEFT AUTO IV| work = BBFC| publisher = | date = 2008-04-01| url = http://www.bbfc.co.uk/website/Classified.nsf/0/95CD81B1994B33258025741E004C8438?OpenDocument| accessdate =2008-04-04 }}</ref><ref name="EGBBFC">{{cite web| title = BBFC removes GTA IV info from site | publisher = ]| date = 2008-03-31| url = http://www.eurogamer.net/article.php?article_id=129691| accessdate = 2008-04-01 }}</ref> |ESRB=M |OFLCA=MA15+<ref name="OFLC_rating">{{cite web | title =GRAND THEFT AUTO IV Game (Multi Platform)| date =2007-12-13| url =http://www.classification.gov.au/special.html?n=46&p=156&sTitle=grand+theft+auto&sMediaFilm=1&sMediaPublications=1&sMediaGames1&sDateFromM=1&sDateFromY=2006&sDateToM=12&sDateToY=2007&record=224873|accessdate =2007-12-13 }}</ref> |OFLCZ=R18<ref name="NZ rating">{{cite web|title=Decisions Database Summary - Grand Theft Auto IV|work = OFLC (NZ)|date = 2008-02-27|url=http://www.censorship.govt.nz/oflcdd/DocProps.asp?PubNum=800191|accessdate=2008-04-15}}</ref> |PEGI=18+ <ref name = "PEGI_rating">http://www.xbox.com/en-GB/games/g/grandtheftautoiv/</ref> |USK=18<ref name="USK_rating">{{cite web | title =USK - Prüdatenbank| url = http://www.usk.de/64_Pruefdatenbank.htm?s=search&title=Grand+Theft+Auto+IV|accessdate =2008-03-02 }}</ref> |CERO=Z}}
| platforms = ], ] | platforms = {{Unbulleted list|]|]|]}}
| released = '''PlayStation 3''', '''Xbox 360'''{{Video game release|WW|29 April 2008}}'''Windows'''{{Video game release|NA|2 December 2008|PAL|3 December 2008}}
| media = ], ]
| genre = ]
| requirements =
| input = ], ], ] | modes = ], ]
}} }}
<!-- NOTE TO EDITORS: Before editing, please note that the article is written in British English, not American English. The first version of this article was written in the former and has been adapted in current and future versions. If you have any questions, please go to the talk page.-->
'''''Grand Theft Auto IV''''' (abbreviated to '''''GTA IV''''' and '''''GTA 4''''') is a ] ] ] developed by ].<ref>"''Grand Theft Auto IV'': ''GamePro'' is the first to play the biggest game of 2008," ''GamePro'' 235 (April 2008): 50-51. </ref> It is the ninth title in the ] and the first in its fourth generation. ''Grand Theft Auto IV'' was released worldwide (except in ])<ref name="japan" /> on ] ] for both ] and ].<ref name="ReleaseDate">{{cite web| title = Rockstar Games Announces Release Date for Grand Theft Auto IV| date = 2008-01-24| url = http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=289342| accessdate =2008-01-24 }}</ref> Two episodic packs will be released exclusively for the Xbox 360, the first of which is due in August 2008 via ].<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=182934|title=Good news for GTA fans with an Xbox 360, bad news if you've got a PS3|work=CVG (computerandvideogames.com)|accessdate=2008-05-06}}</ref>


'''''Grand Theft Auto IV'''''<!-- Please don't add the abbreviation "GTA IV" here as it isn't used throughout the article and therefore isn't needed. --> is a 2008 ] developed by ] and published by ]. It is the sixth main entry in the ], following 2004's '']'', and the eleventh entry overall. Set in the fictional Liberty City, based on ], the ] story follows ]an war veteran ] and his attempts to escape his past while under pressure from high-profile criminals. The ] design lets players ] Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on ].
The game is set in a redesigned rendition of ], a fictional city based heavily on modern day ]. It follows ], a veteran of the ] and of ] ethnicity<ref name="egmmarch">{{cite journal
| quotes =
| author = Crispin Boyer
| date =
| year = 2008
| month = March
| title = Sweet Land of Liberty
| journal = Electronic Gaming Monthly
| pages = 44-56
| accessdate = 2008-05-21
| laysummary =
| laysource =
| laydate =
| quote = He's from that gray part of broken-down Eastern Europe, a war-torn area -Sam Houser
}}</ref>, who comes to the ] in search of the ],<ref name="Origin">{{cite web| title = 'Grand Theft Auto IV' will blow you away| date = 2008-04-28| url = http://www.msnbc.msn.com/id/24356918/| accessdate =2008-04-30 }}</ref> only to find his cousin has lied about the wealth that was promised to be awaiting him. Like other games in the series, ''GTA IV'' features "open-world" gameplay that gives the player more control over their playing experience. ''GTA IV'' is the first console game in the series to feature an online ] mode, which contains ].


The game is played from a ] and its world is navigated on foot and by vehicle. Throughout the single-player mode, players control Niko Bellic. An ] mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.{{efn|name="MultiPC"|The ] mode for the Windows version of the game allowed up to 32 players until its discontinuation in 2020, while the console versions allow up to 16 players.<ref name="GameSpot PC Review"/>}} Two ]s were later released for the game, '']'' and '']'', which both feature new plots that are interconnected with the main ''Grand Theft Auto IV'' storyline, and follow new protagonists.
A major commercial and critical success, ''Grand Theft Auto IV'' broke sales records by selling about 3.6 million units on its first day of release and grossing more than $500 million in its first week.<ref>{{cite web |url = http://ap.google.com/article/ALeqM5hVLnDu3OLPfL9gVGgA4ybW_EuIsQD90H0BGO2 |title = Take-Two's 'Grand Theft Auto IV' tops $500M in week 1 sales |accessdate = 2008-05-08 |author = Ortutay, Barbara |date = 2008-05-08 |publisher = ] }}</ref><ref>{{cite web|url=http://www.mtv.com/news/articles/1586971/20080507/id_0.jhtml |title='Grand Theft Auto IV' Posts Record First-Week Sales |accessdate=2008-05-08 |author=Stephen Totilo |date=] |publisher=]}}</ref> The game received overwhelmingly positive reviews, becoming the highest rated video game of all-time on review aggregator site ].<ref>{{cite web|url=http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y|accessdate=2008-05-18|title=Game Rankings - Rankings}}</ref>


Development of ''Grand Theft Auto IV'' began soon after the release of ''San Andreas'' and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, ''Grand Theft Auto IV'' lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over {{USD|100 million}}, making it one of the ].
==Gameplay==
''Grand Theft Auto IV'' is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilising weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.


''Grand Theft Auto IV'' was released for the ] and ] consoles in April 2008, and for ] in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design. ''Grand Theft Auto IV'' broke industry sales records and became the fastest-selling entertainment product in history at the time, earning {{USD|310 million}} in its first day and {{USD|500 million}} in its first week. Considered one of the most significant titles of the ] of video games, and by many critics as one of the ], it won year-end accolades, including ] awards from several ]. It is among the ] with over 25 million copies sold by 2013. The game generated controversy, with criticism directed at the game's depiction of violence and players' ability to ]. Its successor, '']'', was released in September 2013.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police patrols handle minor infractions such as attacking people, using a firearm in public, grand theft auto, homicide, etc. whereas ] teams; the <!-- F*I*B is NOT a typo! It's actually called FIB in the game! -->]<!-- NOT A TYPO! --> (Federal Investigation Bureau); and an elite ] team, ] (National Office Of Security Enforcement) replacing the military seen in previous renditions of the series, respond to higher wanted levels.


== Gameplay ==
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.<ref></ref> The player can also partake in a variety of optional side missions.<ref name="gtaiv" /> For the first time in the series, ''Grand Theft Auto IV'' features "] choices" at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by decisions made by the player throughout and at the end of the game. Each choice affects the final missions the player can partake, and the fate of some characters.
''Grand Theft Auto IV'' is an ] played from a ].<ref name="Digital Spy Retrospective"/> Players complete ]—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some require players to wait for further instructions or events. Outside of missions, players can ] the game's ] and complete optional side missions.<ref name="GameSpot Fantastic"/> Composed of the fictional city of Liberty City, the world is larger in area than most earlier ''Grand Theft Auto'' series entries.<ref name="Polygon Maps"/> At the beginning of the game, players can only explore the first island—composed of Dukes and Broker—with all other islands unlocking as the story progresses.<ref name="The Cousins Bellic"/>


Players use ] attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a ] option when using vehicles. In combat, ] and a ] can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated by consuming food or drinks, using medical kits, or calling for paramedics.<ref name="UK Hands-On"/> If players commit crimes, the game's law enforcement agencies may respond as indicated by a "]" meter in the ] (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.<ref name="GamesRadar Reshape"/>
===Combat and police response===
]
The gunfight system has been reworked to a better ] scheme.<ref> Marbles, Mr. "Wanted" in Gamepro Magazine p. 52 (October 2007)</ref> The player can slide to cover, ], and free aim. When locked on, the target's health is indicated by eight coloured segments on the target circle. Players can now target individual body parts using a revamped targeting system.<ref name="IGNprev">{{cite web|url=http://xbox360.ign.com/articles/855/855555p2.html|title=IGN: Grand Theft Auto IV hands-on preview|author=]; Goldstein, Hilary|date=2008-03-01|publisher=]}}</ref> Niko's health is represented by a green semi-circle on the left side of the minimap, and a blue semi-circle on the right represents armour. If Niko gets injured, he can recover health by using an escort service, eating, sleeping, using medical kits, or by calling for paramedics using his phone. Health is generally reduced by physical injuries such as falling from heights and going through the windscreen of a vehicle when crashing. Body armour is gradually damaged by gunshots and stab wounds.<ref>{{cite web | last = Robinson | first = Martin | title = Grand Theft Auto IV UK Hands-On | publisher = IGN | date = | url = http://uk.xbox360.ign.com/articles/855/855605p3.html | accessdate =2008-03-04 }}</ref> When Niko's health level reaches zero, he respawns at the nearest hospital, but loses 10% of his total wealth (up to a maximum of $10,000). Unlike previous GTA games, Niko is able to retain his weapons after re-spawning at a hospital; they are still confiscated if he is arrested and taken to a police station


].<ref name="UK Hands-On"/>|alt=The player character positioned in cover behind a vehicle, preparing to shoot at police officers on the other side of the vehicle.]]
Police and wanted levels operate differently from previous GTA games. When the police are in search of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level and re-centres itself on Niko's location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by either driving into a "Pay 'N' Spray" as in previous games (however, unlike the previous games, it doesn't work if the police are watching Niko enter the garage) or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is ], at the cost of increasing his wanted level.<ref name="IGNprev" /> Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.<ref name="GamesTM">GamesTM, July 2007, p34</ref><ref name="cundy">{{cite web|url=http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=2007072616463250092&articleId=2007072616463250092&sectionId=1006|title=Six things in the demo that will change GTA forever|accessdate=2007-07-26|author=Cundy, Matt|last=Cundy|first=Matt|date=]|publisher=GamesRadar}}</ref>


The game's cover system allows players to move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.<ref name="IGN Preview"/> Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. ] can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players ] at the nearest hospital.<ref name="UK Hands-On"/>
===Vehicles===
Stealing a parked car will now show Niko breaking the glass (if it is locked) and ] it to drive it; as opposed to previous games where the player would merely get in the driver's seat. The new chase camera angle follows the player but focuses the camera direction on a target vehicle. Every car in the game utilizes the in-game ] as a ], with voice directions to the destination; by default, the voice directions are only enabled on the most expensive cars, but it can be turned on in the Options menu for any vehicle. The player can hail a cab in order to travel quickly to various notable locations throughout the city, and the journey can be skipped straight to the destination at extra cost. The player is able to pilot ], but not ].<ref>{{cite|title=GTA 4 US Exclusive|author=Game Informer|publisher=GameStop|date=May 2007}}</ref>


The ] mode lets players control an ] war veteran, ]. During the story, Niko meets and befriends various new characters. They can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his ]s to take Niko to any destination around the city. Cabs are always available during gameplay for quick travel to a destination. Throughout the course of the game, players are also faced with ] choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as ] or ]. Other available activities include a ] mini-game, and in-game television programming.<ref name="IGN Updates"/><ref name="VideoGamer Review"/><ref name="Wired Media"/> Niko has a ] for contacting friends and starting activities.<ref name="Eurogamer Review"/> The cell phone is also used to access the game's online multiplayer mode, and to enter ].<ref name="Eurogamer Cheat"/> To access the in-game Internet, which allows Niko to send and receive emails and set up prospective ] with potential girlfriends, Niko can use ]s located around the city.<ref name="Boston Herald Preview"/> The game also features a ], allowing players to quickly traverse through the game's world.<ref name="New York Times Review"/>
Car damage physics are more detailed in ''GTA IV'' than in its predecessors. When major collisions on motorbikes occur, the player's helmet is likely to fall off. The physics engine will turn the player into a ] after a crash, instead of using a predefined animation, resulting in more realistic collisions. Niko can lose ] (or die) if he crashes or smashes through the ] of cars when colliding with objects at high speed. Vehicles will not explode if they are flipped over, or shot in any place other than the ] or ], however they may catch fire and explode if they are repeatedly damaged via collisions. Explosions can sometimes render nearby vehicles unusable. Car engines can also die, rendering them unable to start.


{{anchor|Multiplayer}}
When driving or riding in a car, the player is able to smash the window, free-aim, and fire out of the vehicle with several different one-handed weapons as well dropping grenades or molotov cocktails.<ref>PSM3 Magazine - Issue #98 (February 2008)</ref> In certain areas of ], Niko can stop along side a ], honk his car horn and let her in. This then enables him to receive different sexual activities with the prostitute at different costs.<ref>{{cite web|url=http://www.pocket-lint.co.uk/news/news.phtml/13777/14801/BBFC-warning-over-GTA-IV.phtml|title=Prostitutes and masturbation in GTA IV|work=Pocket-lint|accessdate=2008-05-06}}</ref>
The ] mode for ''Grand Theft Auto IV'' allows up to 32 players{{efn|name="MultiPC"}} to freely roam across the map. Players decide which game mode they wish to play, including ]es and street races. Both ] and competitive game modes are available, split into ranked and unranked matches.<ref name="GamesRadar Multiplayer"/> For players to level up through ranks, in-game money has to be earned. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons.<ref name="GameTap Multiplayer"/> The multiplayer mode was discontinued on Windows in 2020.<ref name="Polygon Multiplayer"/>


===Communication=== == Synopsis ==
=== Setting ===
The use of the ] has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen. The phone allows the player to view ] and appointments, as well as arrange to meet friends for a variety of activities. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial ] to call the ] for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the ] and the ].<ref></ref>
''Grand Theft Auto IV'' takes place in 2008, within a redesigned version of Liberty City. The design of the city focuses on a recreation of four of the boroughs of ]: Broker (based on ]), Dukes (]), Bohan (]), and Algonquin (]). The setting also includes the neighbouring state of Alderney (based on ]).<ref name="Telegraph Liberty"/> Initially, bridges are locked down due to a terrorist threat, and police constantly pursue players if the bridges are crossed. The blockades are lifted as the story progresses, allowing the player to traverse between islands safely.


''Grand Theft Auto IV'' is set in the fictional "HD ]", which mirrors and parodies the real world. The previous games formed fictional universes of their own,{{efn|The original '']'' (1997), its expansion packs, and '']'' (1999) are set in the "2D Universe", while '']'' (2001), '']'' (2002), '']'' (2004), '']'' (2004), '']'' (2005), and '']'' (2006) form the "3D Universe".<ref name="Rockstar Universe"/>}} which despite having many similarities with the HD Universe, are considered to be different continuities. Hence, the Liberty City depicted in ''Grand Theft Auto IV'' is different from its previous renditions, and the game itself serves as a ] for the series. The new timeline established by ''Grand Theft Auto IV'' would continue with two expansion packs, '']'' and '']'', and a sequel, '']'', as well as its online component, '']''.<ref name="Guardian Universe" /><ref name="CVG Universe" /><ref name="Game Rant Universe"/> The handheld game '']'' is also considered part of the HD Universe, because it features the same map as ''Grand Theft Auto IV'', except for Alderney.<ref name="Eurogamer Chinatown Wars" />
The game also features several different in-game databases that Niko can make use of. An in-game version of the ] can be used by accessing the cyber café chain, "]", located throughout the city. There are over 100 accessible, fictitious websites within the game, and Niko can also send and receive email (complete with random spam mail) and set up prospective dates. Although the "TW@" cyber café was seen in ''Grand Theft Auto III'', it did not give the player the option to browse the internet.<ref>{{cite web|date=2008-01-30|url= http://www.bostonherald.com/business/general/view.bg?articleid=1070140|title='Grand Theft Auto IV' Preview: Rockstar Games' latest adds drunk driving, strip clubs| accessdate=2008-01-30}}</ref> In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.<ref>{{cite web| last = Roper| first = Chris| title = Grand Theft Auto IV Update| publisher = IGN| date = 2008-01-23| url = http://uk.ps3.ign.com/articles/847/847029p1.html| accessdate =2008-02-23 }}</ref> The game also features in-game television programming, with several viewable channels featuring programs and advertisements. The television shows cover a wide variety of genres, including news, comedy, talk shows, and sports. There is also a mock of ]' '']'' running continuously on one of the game's television stations, detailing the history of Liberty City in the same grandiose style as Burns' 8-part documentary.


===Multiplayer=== === Plot ===
Niko Bellic, an Eastern European ex-soldier,<ref>{{cite magazine |last=Boyer |first=Crispin |date=March 2008 |title=Sweet Land of Liberty |magazine=] |publisher=EGM Media, LLC |pages=44–56 }} ''']''': "He's from that gray part of broken-down Eastern Europe, a war-torn area."</ref> arrives in Liberty City aboard a cargo ship, the ''Platypus'', to escape his criminal past, pursue the ], and search for the man who betrayed his unit to an ambush during a war ten years prior. Reuniting with his cousin Roman, he discovers that his tales of riches were lies concealing his small, dirty apartment, unprofitable taxi company, gambling debts, and disputes with ]s. Niko begins assisting Roman with his problems, which leads him to make his first criminal contacts in the city. He befriends ]s second-in-command Little Jacob and is forced to work for Vlad Glebov, Roman's Russian loan shark, whom Niko eventually kills upon learning he had slept with Roman's girlfriend, Mallorie.
''Grand Theft Auto IV'' is the first console game in the series to include online multiplayer, with 15 modes of play available.<ref></ref> The multiplayer supports up to 16 players and allows players to explore the entire city.<ref>{{Citation|title= Coverage of the PlayStation Holiday Preview Event|year=2007|date=] |url=http://www.gamingexcellence.com/ps3/news/1636.shtml}}</ref> Players use a customisable character in a majority of the modes, with cash earned during play able to be used to purchase clothing for their character. Hosts of the games can control many variables, such as time of day, police presence, pedestrian presence, traffic, location of game, and weapons. The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks.<ref>{{cite web |title=Grand Theft Auto IV Multiplayer Hands-On (PS3, Xbox 360) |publisher=] |date=2008-04-08 |accessdate=2008-05-15 |url=http://www.gametap.com/articles/gamepreviews/grand_theft_auto_iv_multiplayer_handson_ps3_xbox_360-04082008}}</ref> The game does not feature any ] or ] multiplayer modes.<ref></ref>


In retaliation, Niko and Roman are kidnapped by ] on orders of their boss Mikhail Faustin and his lieutenant, Dimitri Rascalov. Indifferent to Vlad's murder, Faustin releases them and employs Niko as a ], ordering him to kill the son of Russian crime lord Kenny Petrović. When Petrović threatens retaliation, Dimitri convinces Niko to assassinate Faustin and satisfy Petrović. However, Dimitri betrays him after the killing and brings Niko to his former employer, Ray Bulgarin, who accuses Niko of stealing from him during a failed ] job years earlier. Niko denies the allegation and a firefight ensues, allowing Dimitri and Bulgarin to escape.
There are several different game modes available. Team based gameplay modes include<ref name="gtaiv" /> Team Deathmatch, where 2-8 teams compete to accumulate the most kills in a traditional ]; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation - requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point - and the "One for All" variation - requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.


Dimitri's men burn down Niko and Roman's apartment and taxi company, forcing them to flee to Bohan. While Niko finds work with several local ]s, Dimitri briefly kidnaps Roman in a failed attempt to lure Niko into a trap. Later, Niko discovers that his romantic interest, a woman named Michelle, is an undercover government agent, who then ]s him into working for her superior. In exchange for the murders of several known or suspected ], the superior clears Niko's criminal record and aids him with seeking the traitor. Roman's fortunes improve when he receives a large amount of insurance money from the arson, which he uses to rebuild the business and buy an apartment in Algonquin. Roman also proposes to Mallorie, who accepts.
The game also includes a variety of racing and co-operative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.


While working for the ], Niko befriends gangster Patrick "Packie" McReary, helping him and his brothers carry out various jobs, including a major bank robbery. Niko is later hired by Ray Boccino, a '']'' in the Pegorino ], to oversee a diamond deal, which goes awry. Boccino repays Niko by helping him find his ex-comrade Florian Cravic, now known as Bernie Crane, who claims he was not the one to betray their unit. Niko realises that the traitor was the only other survivor: Darko Brevic. Niko continues working for the ] and earns the trust of ] Jimmy Pegorino, who orders him to kill Boccino after suspecting him of being a police informant. Niko also helps Packie kidnap Don Giovanni Ancelotti's daughter to ransom her for the diamonds, but Bulgarin intercepts the exchange. In the ensuing firefight, the diamonds are lost.
===Community features===
The ] is a web site that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.<ref>{{cite web| last = Androvich| first = Mark| title = Rockstar to launch Social Club with GTA IV | work = ]| publisher = | date = 2008-03-27| url = http://www.gamesindustry.biz/articles/rockstar-to-launch-social-club-with-gta-iv| accessdate =2008-03-28 }}</ref> was announced on ] ] and launched on ] ]. The main features of Social Club launched on the same date of the game itself ] ]. Social Club will also provide online features for Rockstar's latest ''Midnight Club'' game, '']''. Social Club consists of multiple parts. It initially included the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit.


Eventually, government agents find Darko in ] and bring him to Liberty City for Niko to decide his fate. Afterwards, Niko is summoned by Pegorino for a final favour: to help with a highly lucrative ] deal in collusion with Dimitri. He must decide to either work with Dimitri or exact revenge.<ref name="One Last Thing" /> If Niko goes through with the deal, Dimitri betrays him again,<ref name="If the Price is Right" /> kills Pegorino,<ref name="The Revenger's Tragedy"/> and sends an assassin to kill Niko at Roman's wedding, but the assassin accidentally kills Roman instead;<ref name="Mr and Mrs Bellic" /> Niko retaliates by tracking and murdering Dimitri.<ref name="The Revenger's Tragedy" /> If Niko chooses revenge, he kills Dimitri aboard the ''Platypus'',<ref name="A Dish Served Cold" /> prompting Pegorino to target Niko at Roman's wedding but accidentally kill Packie's sister Kate, whom Niko had been dating;<ref name="Mr and Mrs Bellic" /> Niko retaliates by tracking and murdering Pegorino.<ref name="Out of Commission" /> Later, Niko learns that Mallorie is pregnant.
In an interview with '']'' Magazine, Rockstar mentioned that they will "heavily support" ]'s ], a community-based service for the ]. Rockstar also mentioned that visitors to their PlayStation Home apartment would receive 'goodies' such as clothing for their ] and items and decorations for their own PlayStation Home apartment. In addition to this, users can earn PlayStation Home trophies for their home space (Similar to the ] for the ] version).<ref name="psw">{{cite journal |author = Dean, Ian |title = |work = '']'' |publisher = ] |page = 67 |issue = May 2008 |accessdate = 2008-05-16 }}</ref>


==Synopsis== == Development ==
]'s former studio in ], Scotland, where ''Grand Theft Auto IV''{{'}}s development was overseen|alt=]]
===Plot===


Preliminary work on ''Grand Theft Auto IV'' began in November 2004,<ref name="OPM UK"/> a month after the release of '']''.<ref name="IGN Limits"/> Rockstar president ] felt that following up ''San Andreas'' was "a nightmare".<ref name="Edge"/> ], the core 220-person team behind the game, co-opted studios owned by parent company Rockstar Games to facilitate development between a full team of over 1,000,<ref name="Times Benzies"/> including 50 employees at ], 40 at ], 10 at ], and around 600–700 working part-time internally and externally.<ref name="IGN Benzies"/> Some key members of the development team worked 12-hour days during production, often without holidays.<ref name="Times Benzies"/> The team decided to continue the numbering scheme absent from the previous two main games to represent the same leap in production as '']'' (1999) to '']'' (2001).<ref name="IGN Limits"/> Development of ''Grand Theft Auto IV'' ceased by 21 April 2008 when the game was ].<ref name="GameSpot Gold"/> Producer ] estimated that the budget of the development efforts exceeded {{USD|100 million}}, making ''Grand Theft Auto IV'' one of the ] ever made.<ref name="Times Benzies"/>
]
] is an Eastern European immigrant<ref name="egmmarch"/> and a veteran of the ] who, after persuasion from his cousin ], comes to Liberty City to pursue the ]. After his arrival, Niko quickly learns that Roman's tales of riches and luxury were lies, concealing Roman's struggles with debt and gangsters. Niko aids Roman in his troubles while hoping to carve out a new life for himself in the city.


=== Research and open world design ===
It is later revealed that Niko came to Liberty City primarily to search for the person he blames for the betrayal of his old army unit: ]. Niko soon creates ties with the Liberty City ] through ] and later makes acquaintance with a major figure of the Bratva, ] and his associate, ]. Niko completes jobs for Faustin before joining Dimitri's plot to betray Faustin and take over the organization. Niko assassinates Faustin on Dimitri's orders and later meets with him to collect his reward for the killing. Dimitri, however, betrays Niko and reveals that he is in ] with ], a former employer of Niko who orders his men to kill him. Little Jacob arrives on the scene and rescues Niko, however Dimitri escapes and Jacob suggests dealing with him later.
The game's setting, Liberty City, is based on New York City. The team did not look at the previous renditions of Liberty City as inspiration, wanting it to retain the "general feel" but nothing else.<ref name="IGN Sleeps"/> The map is roughly three times the size of ''Grand Theft Auto III''{{'}}s.<ref name="IGN Sleeps"/> The developers originally considered using the entire state of ], before restricting it to Manhattan, and then expanding it out again. They considered including more suburbs with woods, and would regularly vote on which areas to include.<ref name="Vulture Houser"/> Art director Aaron Garbut said that the team chose the setting because of the detail and variety it provided, describing New York as "an amazing, diverse, vibrant, cinematic city".<ref name="IGN World"/> Writer ] added that the team "wanted to be somewhere where we had a foothold" due to the amount of research required for the world; Rockstar Games's main headquarters are located in New York.<ref name="Variety Houser"/> The team consciously avoided a precise recreation of New York City to allow for more enjoyable game design,<ref name="OPM UK"/> selecting the areas that they felt "characterised it the best".<ref name="IGN World"/> Garbut wanted to capture a caricature of the city as he felt that most people were familiar with "the highlights" from film or literature but did not need to know the areas precisely.<ref name="IGN World"/> The city was not built with specific missions in mind; the area was created first, and missions implemented later.<ref name="Eurogamer Garbut 2 p1"/>


To achieve a realistic environment, 60–70 employees from Rockstar North travelled to New York for research: first at the beginning of the project in March or April 2005 for a week and a half,<ref name="Vulture Houser"/> and a smaller trip in 2007.<ref name="IGN Sleeps"/> Police officers who previously worked the ] drove the team around ].<ref name="Vulture Houser"/> A full-time research team based in New York handled further requests for information, such as the ethnic minority of a neighbourhood or videos of traffic patterns. Videos shot in New York were played on televisions at the Rockstar North offices "so while they worked they could look up and there was New York".<ref name="Vulture Houser"/> Benzies claimed that the team took over 100,000 photographs on location in New York,<ref name="Times Benzies"/> though Garbut estimates that they took around 250,000.<ref name="IGN Sleeps"/> They also studied architectural plans for apartments, used satellite images to determine city block layout, researched sales figures for models of cars, and read books that detailed the city's infrastructure, including its ], sewers, and garbage disposal.<ref name="Vulture Garbut"/> Hove Beach is based on ], which Sam Houser found "pretty incredible" and unusual; the name is based on the English city ], made up of the former neighbouring towns ] and ].<ref name="1UP Houser"/> Houser appreciated that Brighton Beach was home to several Eastern Europeans due to the nature of the game's characters.<ref name="1UP Houser"/>
Niko receives a phone call from Roman, who is hiding in a remote location after having received several ]s. The two meet up and they drive back to find both Roman's apartment and taxi depot in flames. The two escape to Bohan, after receiving death threats from Dimitri, and Roman reveals his plans to propose to his girlfriend Mallorie. Niko progressively obtains new allies in the city, gaining the money to provide for his and Roman's life while furthering his connections towards locating the person he is searching for. Niko discovers that Florian has changed his name to Bernie Crane and ultimately, Niko determines that Bernie is not the person responsible for his unit's betrayal leading Niko towards the only remaining suspect, ].


Dan Houser described Liberty City as "the biggest character" of the game.<ref name="IGN World"/> The ''Grand Theft Auto IV'' rendition of Liberty City is more detailed and larger in size than most earlier entries in the series; although smaller than San Andreas, the setting of the previous main game, the developers considered it comparable in scope due to city's verticality, number of buildings, and level of detail.<ref name="Kikizo Welcome"/> The team wanted less dead spots and irrelevant spaces, such as the wide open deserts in ''San Andreas''.<ref name="OPM UK"/> They wanted the game to be "a more focused experience" than ''San Andreas'', and Dan Houser felt that the limited activities of New York allowed this.<ref name="IGN Limits"/> The team felt that the addition of Niko's ] added to the immersion of the world and represented society's shifted focus on phones.<ref name="IGN Limits"/> The in-game brands and products are designed over several years; the billboards were implemented in the game around six months prior to release.<ref name="IGN Sleeps"/>
Towards the conclusion of the storyline, a shadowy government agency (under the name of "]") that had forced Niko to help them in collusion with an aging mobster, ], locates Darko in ] and arrange to have him brought to Liberty City as a final reward. Niko confronts Darko, who has become a drug-addicted, guilt-ridden wreck. The player is then left with the option of either executing Darko or sparing his life. Afterwards, having dealt with his past, Niko relaxes at a bar when ] shows up and asks him one final favour; to obtain a shipment of heroin for him that he can sell to a buyer: Dimitri Rascalov. <ref name="gtaiv" />


=== Story and character development ===
====Finale====
{{See also|Niko Bellic}}
The story features two possible endings depending on the choice made by the player at this point in the game. The player can choose to have Niko exact revenge on Dimitri or make a deal with him.
{{Multiple image |align=right |direction=horizontal |total_width=400
|image1=Leslie Benzies @ Everywhere Game.jpg |caption1=] |alt1=A middle-aged man looking towards the camera.
|image2=Dan Houser at Rockstar Games.png |caption2=] |alt2=A bald middle-aged man smiling at the camera.
|image3=Sam Houser at Rockstar Games.png |caption3=] |alt3=A middle-aged man with brown hair and a bushy brown beard smiling at the camera.
|footer=Benzies produced the game. Dan Houser co-wrote the story,<ref name="Times Benzies"/> while his brother Sam executive-produced the game.<ref name="Edge"/>}}


The game's script, written by Dan Houser and Rupert Humphries, is about 1,000 pages.<ref name="Times Benzies"/> Approximately 660 actors provided voices for the game over 80,000 lines of dialogue.<ref name="Vulture Houser"/> After conceiving the character and setting, Dan Houser spoke with his brother Sam Houser and Leslie Benzies to bounce story ideas before writing a rough synopsis, a six-paged, detailed document. Once the synopsis was reworked, the designers broke it into missions, represented by a large flow document demonstrating each section. The writers then work on the introductions to the missions; the gameplay dialogue comes much later.<ref name="Variety Houser"/> Unlike previous ''Grand Theft Auto'' games, ''Grand Theft Auto IV'' does not have cinematic influences. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff," said Dan Houser.<ref name="Variety Houser"/> He said that the writers wanted something "fresh and new and not something that was obviously derived from movie".<ref name="Variety Houser"/> Dan Houser felt that the quality of the writing had to improve alongside the advancements in graphics and technology. He noted that the improvements in facial animation allowed for slower-paced cutscenes.<ref name="IGN World"/> The unique dialogue that plays when a mission is retried was to ensure that the gameplay felt "less canned and less like '']''".<ref name="IGN World"/>
If the player chooses to exact '''revenge''', Niko ambushes Dimitri on his tanker while he is supervising a shipment. A gunfight ensues within the hull of the tanker and Niko kills Dimitri in cold blood. In the aftermath, Roman and Mallorie's wedding takes place and Jimmy Pegorino, furious after the betrayal, commits a drive-by outside the church killing ]. Niko, Roman and Little Jacob chase some of Pegorino's men, who take them to an abandoned ] in Alderney. Niko attempts to kill Pegorino, but he escapes to Happiness Island via boat, whilst Niko chases him with a helicopter. Niko kills Pegorino, after a long conversation. After he kills him , Niko laments on the supposed "American Dream" to Roman and Jacob.


Dan Houser described Niko Bellic as "a more rounded character" than those in previous games.<ref name="IGN World"/> He felt that his dual personality—often saving innocent people, while also being a "cold-hearted killer"—made him more relatable.<ref name="IGN World"/> He also felt that Niko's unfamiliarity with Liberty City allowed for the player to relate to him more, only driven by his vague past and relationship with Roman. When deciding on Niko's background, the writers felt that being an immigrant could lead to more dangerous situations, and therefore more enjoyable missions; after discussions with criminal experts, Dan Houser found that "the real scary characters are not born in America anymore".<ref name="IGN World"/> He felt that Niko's outsider view of ] was "fun".<ref name="IGN World"/> The team wanted Niko to be "more of an ] than a hero, capable of making positive actions within his criminal world".{{sfn|Garbut|2008|p=26}} They wanted his demeanour to reflect the weight of his past and choices.{{sfn|Garbut|2008|p=26}}
If the player chooses to strike a '''deal''', Niko meets ] at the docks to make the exchange. Dimitri sabotages his side of the deal but Niko and Phil eventually retrieve the drug money regardless. Kate, who was against making the deal, is furious with Niko and refuses to attend Roman and Mallorie's wedding. The wedding takes place and an assassin sent by Dimitri to kill Niko shoots Roman during a struggle. A devastated and vengeful Niko teams up with Little Jacob. They go to an abandoned casino in Alderney to kill Dimitri, who is now in partnership with Pegorino. Niko tells Little Jacob that he "needs to do this for Roman." Jacob then leaves to formulate an escape plan for Niko after he kills Dimitri. In the casino, Dimitri executes Pegorino and attempts to escape. Niko and Little Jacob follow him to Happiness Island, where Niko implicitly kills Dimitri. The story ends with a parting shot of the Statue of Happiness, with Niko concerned for the well-being of his soul. <ref name="gtaiv">{{cite video|title=Grand Theft Auto IV|medium=]|publisher=]|location=]|date2=2008-04-29}}</ref>


Niko's design underwent a few changes, but was finalised early in development.<ref name="Eurogamer Garbut 1"/> His outfit underwent several changes based on Eastern Europeans, particularly photographs of men fighting in winter wars in ] and ]. The primary motivation for the design was a face to convey the appropriate emotions and a body that could move nicely with the new animations.<ref name="IGN World"/> The in-game purchasable outfits were also designed to fit with the character.<ref name="IGN Limits"/> The team ensured that the ] presented to the player were not too extensive, as they still had to make sense to the character, who is driven by the people around him. Dan Houser felt that the missions in ''San Andreas'' had become too linear, and wanted to present choices to the player in ''Grand Theft Auto IV''.<ref name="IGN World"/>
===Setting===
{{main|Liberty City (Grand Theft Auto)#Grand Theft Auto IV rendition}}
[[Image:Liberty City GTAIV.jpg|thumb|right|''GTA IV'''s rendition of Liberty City is more heavily based on New York City than in previous ''GTA'' games.<ref name="flick set">{{Cite web
| title = Sightseeing in Liberty City - a set on Flickr
| accessdate = 2008-05-14
| author = Johnston, Matthew
| url = http://www.flickr.com/photos/matthewj/sets/72157604988911230/
}}</ref>]]
''Grand Theft Auto IV'' takes place in a redesigned version of ] consisting of four boroughs, based on four of the boroughs of ]. ''Broker'' is the equivalent of ], ] is ''Dukes'', ] is ''Bohan'' and ] is ''Algonquin''. Adjacent to the city is the independent state of ''Alderney'' based on ] and named after the ]. A ]-esque area is not featured in the game as the developers believed that gameplay in such an area would not be fun.<ref name="OPM UK June 2007" /> Initially the city's bridges are locked down due to a terrorist threat, but eventually the armed police blockades are lifted and the player is able to lead Niko across the ], ], and ] bridges and explore the rest of the city.


The writers found that Niko needed a motivation to come to America, so they created his cousin, Roman. Dan Houser felt that the two could not be brothers as there would be a deeper level of familiarity than necessary. He described the two as a ], with Roman's fantasist charm playing off Niko's tough cynicism. The team gave other ] (NPCs) more definable behaviours and dialogue to make them feel more alive. The writers initially considered having a smaller group of characters, but found that the story became boring and that players were less likely to explore the world. The stranger characters found in the game world were based on the "crazy people" that populate New York, according to Dan Houser, which in previous games were only able to be captured through radio stations or mild pedestrian behaviours.<ref name="IGN Sleeps"/> The team based the ethnicities, clothing, and behaviours of the NPCs on the photographs and videos that they captured around New York, divided into different areas;<ref name="IGN World"/> they created ]s for each location.<ref name="IGN Sleeps"/> The NPCs also converse in different languages.<ref name="Vulture Houser"/>
Several real-life districts and landmarks exist within Liberty City, including "Hove Beach", based on ] and named from ]; "Firefly Island", based on ], featuring the "Screamer" roller coaster modelled on the ]; "Middle Park", a replica of ]; "Statue of Happiness" modeled on ], featuring a Styrofoam coffee cup in place of a torch; "Star Junction", a replica of ]; "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass) a parody of ]; the "Thornton Building", a replica of the ]; the "GetaLife Building", a replica of ]; the "Booth Tunnel", modelled on the ] and named after ]'s assassin, ]; "BAWSAQ", a parody of ]; the "Rotterdam Tower", the in-game equivalent of the ] and the "Zirconium Building", Liberty City's equivalent of the ].


===Characters=== === Art design ===
''Grand Theft Auto IV'' sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered ] graphics and the new and improved capabilities of such consoles. The development team worked to represent the upgrade in quality across all design aspects while maintaining the coherence of the previous games.<ref name="OPM UK" /> The team took the game's development as an opportunity to "strip things back and start again", refining the art style without losing the style of the series;<ref name="IGN World"/> they distanced the game from the "cartoon-like style" of its predecessors while creating a new style that was consistent across all aspects of the game.{{sfn|Garbut|2008|pp=2–3}} Garbut found the increased demand of detail brought on by the advanced technology daunting.{{sfn|Garbut|2008|p=3}} A technique used to make the visuals look real was to avoid harsh edges, instead blending surfaces together to make the world look dirty and lived-in.{{sfn|Garbut|2008|p=5}} The ] department created multiple variations of different objects to make the world more interesting and unique.<ref name="IGN World"/> ''Grand Theft Auto IV'' was the first contemporary game in the series since 2001's ''Grand Theft Auto III''; the team felt that enough time had passed to avoid feeling repetitive.<ref name="IGN Limits"/> The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs. The vehicles are not based on specific real-life counterparts, but take elements from several, with some original ideas by the developers.<ref name="Eurogamer Garbut 2 p2"/>
{{Main|List of characters in Grand Theft Auto IV|List of gangs in Grand Theft Auto series}}


=== Technical and gameplay design ===
The characters that appear in ''Grand Theft Auto IV'' are diverse and relative to the respective boroughs of Liberty City they are based in, belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of the ] of unspecified ] ethnicity.<ref name="egmmarch"/> A number of other recurring characters appear in ''Grand Theft Auto IV'', though, according to Dan Houser, virtually none of the ] from the previous games are returning, as "most of the characters we liked were dead,"<ref name="OPM UK June 2007" /> further evidenced by in-game graffiti bidding farewell to these characters.<ref name="gtaiv" />
] data, (bottom) in-game characters, and the final scene in the game{{sfn|Garbut|2008|p=50}}]]


The proprietary ] was used for ''Grand Theft Auto IV''.<ref name="Gamasutra Euphoria"/> Garbut found the game's technical design similar to ''Grand Theft Auto III''{{'}}s, with both being the first in the series released on their respective platforms. He claimed an operable ] was not finalised until late in development, at which point "there's still plenty of guesswork" until optimisation near release.<ref name="Eurogamer Garbut 2 p1"/> The characters' physical performances were recorded using ]. Up to eight actors, dressed in full suits, could perform on the motion capture stage at one time.{{sfn|Garbut|2008|p=50}} The camera included a ] for actors to read their scripts.<ref name="Gamasutra Animation"/> Over a hundred moves would be captured each day of production.{{sfn|Garbut|2008|p=50}} The ] performances were often recorded months later alongside facial reference capture,<ref name="Eurogamer Hollick"/> and an actor's voice could be composited over a different actor's physical performance.{{sfn|Garbut|2008|pp=50–52}} The in-game animations were crafted similarly, using a combination of different motion capture performances.{{sfn|Garbut|2008|p=52}}
Unlike previous games in the series, the voice actors of ''Grand Theft Auto IV'' do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Moti Margolin, ], ] and ]. However, several high-profile DJs host the various radio stations within the game such as ], ], and ]. ] and ] also have their likenesses and comedy depicted in an in-game comedy club.<ref name="gtaiv" />


For the gameplay and animations, the team redid a lot of the work from previous games, wanting ''Grand Theft Auto IV'' to "feel next-generation".<ref name="IGN World"/> The ] elements from ''San Andreas'' were removed fairly early in development, partly due to the animation work it would have required, and because consistently needing to visit the gym felt antithetical to Niko's motivations.<ref name="IGN Limits"/> The game's targeting system was one of the first focuses of development due to the advanced technology; the team wanted it to feel realistic without being too technical. The cover system was a "natural addition" to the targeting.<ref name="IGN Limits"/> Benzies described the multiplayer as the hardest part of the game's development.<ref name="IGN Benzies"/> The team wanted the multiplayer to feel like an extension of the cinematic single-player experience. Dan Houser described it as "a section of a film rather than the whole narrative".<ref name="IGN Limits"/> The developers considered adding co-operative multiplayer to the main story campaign, but decided it worked better as a single-player experience.<ref name="IGN Limits"/>
==Soundtrack==
{{Main|Grand Theft Auto IV soundtrack|The Music of Grand Theft Auto IV}}


When Sam Houser first showed interest in using the ] software in the game, he was told that it would be impossible or only limited to cutscenes, but some members of the team were able to make it work. Engineers from ] worked on-site at Rockstar North for several months at a time to incorporate Euphoria software into the game.<ref name="Edge"/> Rockstar also worked with ] for the game's facial animations. The facial rigs had around 100 joints, with a total of 300 minutes of facial animation. The scale of the project caused some issues for the animators, forcing them to have ] completed before animation began. They also faced difficulty in the direction of the actor's head—either straight on when looking at the teleprompter, or down when looking at a script. Image Metrics head of production David Barton noted that "having realistic eyes is 90 percent of the battle", as it allows the player to believe the character.<ref name="Gamasutra Animation"/> ] was used for in-game environment rendering.<ref name="MCV SpeedTree"/>
Like previous games in the ''Grand Theft Auto'' series, ''Grand Theft Auto IV'' features a soundtrack which can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by eighteen radio stations, three of which are ] stations. The other stations feature music from a range of genres, spanning different decades and also taken from modern day music. Notable inclusions to the game's soundtrack include ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ], ] and ].


=== Music production ===
The game uses a similar music system to that of '']''. In earlier games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in ''Grand Theft Auto IV'', each sound file is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.<ref name="gtaiv" /> However, certain stations limit certain songs to specific DJs.{{Fact|date=May 2008}} Certain songs are also edited to incorporate references to the fictional Liberty City.<ref name="musicman">{{cite web |url = http://www.mtv.com/news/articles/1586708/20080501/id_0.jhtml |title = 'Grand Theft Auto IV' Music Man Explains How Those 214 Songs Made The Soundtrack |accessdate = 2008-05-18 |author = Totilo, Stephen |date = 2008-05-02 |publisher = MTV News }}</ref>
When selecting music for the in-game radio stations, music supervisor Ivan Pavlovich said " to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."<ref name="Variety Music"/> The developers contacted over 2,000 people to obtain recording and publishing rights;<ref name="MTV Music"/> they hired a private investigator to locate the relatives of late ] member ] to license the band's song, "Walk the Night".<ref name="Reuters Purchasing"/> '']'' reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.<ref name="Reuters Crime"/> Developers originally considered letting players purchase music in an in-game ] and for Niko to have an ], but both ideas were cut.<ref name="MTV Music"/> ] produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.<ref name="Reuters Crime" /> Record producer Bobby Konders, who owns the record label Massive B and hosts the in-game radio station Massive B Soundsystem 96.9, flew to ] to get ] artists to re-record tracks to make references to the boroughs of Liberty City.<ref name="Reuters Crime" /> The Housers's father, jazz musician Walter Houser, provided several classical music tracks for the game.<ref name="Edge"/>


== Release ==
Following a partnership between Rockstar Games and ], players will be able to purchase real world ]s through ''GTA IV's'' in-game mobile phone.<ref>{{cite web|date=2008-04-10|url=http://videogames.yahoo.com/events/grand-theft-auto-iv/gta-iv-unveils-new-music-download-model/1199430|title=GTA IV Unveils New Music Download Model|publisher=]|accessdate=2008-04-10}}</ref> Players are able to 'mark' radio songs that they like by dialing ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If a player is registered on Rockstar's 'Social Club' website he or she will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.{{Fact|date=May 2008}} Initially, this service is only available in the U.S., but will follow shortly to other international territories.<ref></ref>
] in ]]]


]'s ] announced ''Grand Theft Auto IV'' at ] by rolling up his sleeve to reveal a temporary tattoo of its logo.<ref name="IGN Announced"/> The game became widely anticipated.<ref name="Anticipated"/> ] analyst Michael Pachter suggested Take-Two may delay the game from its 16 October 2007 release date to boost 2008 financial results and avoid competing with games like '']''{{px2}};<ref name="Gamesindustry Delay"/> Rockstar responded it was still on track for "late October".<ref name="VideoGamesDaily Delay"/> In August 2007, Take-Two announced the game would miss its date, delayed to their second fiscal quarter (February–April) of 2008,<ref name="Kotaku Delay"/> citing technical difficulties with the PlayStation 3 version.<ref name="MTV Delay"/> '']'' predicted the delay would benefit other publishers, particularly ] with '']''.<ref name="IGN Delay"/> On 24 January 2008, Rockstar announced the 29 April release date.<ref name="IGN Release Date"/> Some gameplay features were censored for the Australian and New Zealand versions but the restrictions were subsequently removed.<ref name="Digital Spy Australia"/><ref name="3News New Zealand"/> ] published the game in Japan on 30 October 2008.<ref name="Gamasutra Japan"/>
==Development==
{{seealso|Marketing for Grand Theft Auto IV}}


In August 2008, Rockstar announced that the game would be coming to ] on 18 November 2008 in North America and 21 November in Europe,<ref name="Eurogamer PC"/> with additional development work by ].<ref name="IGN PC"/> Microsoft partnered with Rockstar in a {{USD|50 million}} deal to bring two episodic ] packs to the Xbox 360:<ref name="Gamesindustry DLC"/> '']'' on 17 February 2009,<ref name="Eurogamer TLaD"/> and '']'' on 29 October 2009.<ref name="Eurogamer TBoGT"/> Dan Houser wanted the episodes to show "a different side of Liberty City".<ref name="USA Today DLC"/> In January 2010, Rockstar announced that the DLC would be bundled as ''Episodes from Liberty City'', released for PlayStation 3 and Windows on 13 April 2010 in North America and 16 April in Europe.<ref name="Rockstar EFLC"/> ''Episodes from Liberty City'' was also bundled with the main game in ''The Complete Edition'', released on 26 October 2010 in North America and 29 October in Europe.<ref name="Rockstar Complete"/> The Xbox 360 version of the game and its DLC were made ] with the ] on 9 February 2017.<ref name="Eurogamer Xbox One"/>
] ad for the game on a wall in ], July 2007.]]
Work on ''Grand Theft Auto IV'' began in November 2004, almost immediately after the release of '']''.<ref name="OPM UK June 2007">{{cite journal | title = GTA Gets Real | journal = ] | issue = 6 | pages = 54-67 | publisher = ] | location = ] |date=June 2007}}</ref> According to a financial consultant for ], around 150 game developers worked on ''Grand Theft Auto IV''.<ref>{{cite web|last=Rosmarin|first=Rachel| title=Take Two Takes A Hit|publisher=]|date=2006-11-12|url= http://www.forbes.com/technology/2006/12/11/games-gta-options-tech-enter-cx_rr_1211taketwo.html|accessdate =2007-09-24}}</ref> The team consists of core members of the '']'' team, albeit larger.<ref name="fritz">{{cite web |url = http://weblogs.variety.com/the_cut_scene/2008/04/dan-housers-ver.html |title = Dan Houser's very extended interview about everything "Grand Theft Auto IV" and Rockstar |accessdate = 2008-04-28 |author = Fritz, Ben |date = 2008-04-19 |publisher = '']'' }}</ref> The game uses Rockstar's own ] game engine, which was previously used in '']'', in combination with the ] game animation engine.<ref name="RAGE Euphoria" /> Instead of pre-written animations, Euphoria uses ] to control the way the player moves, enabling character movements to be more realistic.<ref name="euphoria">{{cite web|url=http://www.gta4.net/news/3897/grand-theft-auto-iv-trailer-2-launched/|title=Grand Theft Auto Trailer 2 Launched!|work=GTA4.net|date=] ]}}</ref> The Euphoria engine also enables ] to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.<ref name="teamxbox">{{cite web|url=http://previews.teamxbox.com/xbox-360/1887/Grand-Theft-Auto-IV/p3/|title=Grand Theft Auto IV Hands-On Preview (Xbox 360) |author=Eddy, Andy |date=2008-02-28}}</ref> The game also uses middleware from ] to facilitate intricate facial expressions and ease the process of incorporating lip-synching.<ref name="makingof">{{cite web |url = http://www.next-gen.biz/index.php?option=com_content&task=view&id=9570&Itemid=51&pop=1 |title = The Making of Grand Theft Auto IV |accessdate = 2008-04-13 |date = 2008-03-17 |publisher = '']'' }}</ref> Foliage in the game in produced through ].<ref>{{cite web |url = http://www.thestate.com/214/story/389272.html |title = Lexington-based firm planting trees for video games |accessdate = 2008-05-16 |author = Phillips, Noelle |date = 2008-04-29 |publisher = '']'' }}</ref>


=== Promotion ===
''Grand Theft Auto IV'' sees a shift in the series to a more realistic and detailed style and tone,<ref name="OPM UK June 2007" /> partly a result of the transition to consoles which offered ] graphics and the new and improved capabilities of such consoles.<ref name="fritz" /> Rockstar co-founder ] said "what we're taking as our watchword on is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."<ref name="OPM UK June 2007" /> Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is. And since we were hoping to push the detail, variety and life, for lack of a better word, to such a degree it seemed that basing the game in a city so synonymous with these things was a great fit."<ref name="ign">{{cite web |url = http://xbox360.ign.com/articles/863/863028p1.html |title = GTA IV: Building a Brave New World |accessdate = 2008-04-28 |author = Goldstein, Hilary |date = 2008-03-28 |publisher = ] }}</ref> Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."<ref name="fritz" /> The developers consciously avoided creating a block for block recreating of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."<ref name="OPM UK June 2007" /> The ''Grand Theft Auto IV'' rendition of Liberty City is far more detailed and is the largest individual city in the ''Grand Theft Auto'' series.<ref name="slab">{{cite web|url=http://games.kikizo.com/news/200705/101_p1.asp|title=Welcome to Grand Theft Auto IV| author=Doree, Adam|work=]|date=2007-05-25}}</ref> Although smaller than San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.<ref name="slab" /> The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.<ref name="OPM UK June 2007" /> To achieve a realistic environment, the Rockstar North team, based in ], ], made two trips to New York for research, one at the start of the project (which is done with every ''GTA'' game) and another smaller one further into development.<ref name="ign" /> A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.<ref name="fritz" />
]


Industry analysts found ''Grand Theft Auto IV''{{'}}s marketing much more subtle than Microsoft's ] (2007), identifying Rockstar's interest in controlling the output at all times.<ref name="SMH Marketing"/> The game was marketed through video trailers and press demonstrations. On 29 March 2007, the debut trailer was released. It was narrated by protagonist Niko, and depicts the open world accompanied by the song "Pruit-Igoe" by ], originally composed for ]'s 1982 documentary film '']''.<ref name="IGN Trailer 1"/><ref name="PC Gamer Trailer 1"/> The trailer is credited for starting the ] meme; after the higher viewership crashed Rockstar's website, several users re-posted the trailer, but some misleadingly played the music video for ]'s "]".<ref name="Fox Rickroll"/><ref name="Vice Rickroll"/> The second trailer was released on 28 June 2007, showcasing the game's physics engine and featuring the song "Arm in Arm (Shy Child Remix)" by ].<ref name="GameSpot Trailer 2"/> Dan Houser noted that the game was "still rough" when the first trailer was released, but that cutscenes were "coming on board" by the second trailer's release.<ref name="IGN World"/>
The story of ''Grand Theft Auto IV'' was written by ] and Rupert Humphries.<ref name="gtaiv" /> Unlike previous ''Grand Theft Auto'' games which have a strong cultural or cinematic influence, " really have any cinematic influences",<ref name="OPM UK June 2007" /> said Dan Houser, "we were consciously trying to go, well, if videogames are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself."<ref name="fritz" /> Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from this movie. Maybe could do something ourselves that would live alongside that stuff."<ref name="fritz" />


To unveil the game's cover art, Rockstar contracted artists to paint a mural on a wall at a secluded warehouse location, showcasing the art in a video on 28 November 2007.<ref name="Engadget Cover"/> A third trailer was released on 6 December 2007, introducing some of the game's characters, such as Roman and Michelle. The trailer features the song "King Ring" by Russian rap artist ], which Rockstar felt captured the "melting pot mentality" of Liberty City.<ref name="IGN Trailer 3"/> Dan Houser wanted the third trailer to capture the "visceral qualities" of the game, but focus less on the story, as the first two trailers had done.<ref name="IGN World"/> On 8 February 2008, five teaser trailers for the game were released, each showcasing a particular character or service within the game.<ref name="Kotaku Trailer Feb1"/> Similar teaser trailers were later released in pairs on 21 February,<ref name="Kotaku Trailer Feb2"/> 7 March,<ref name="Kotaku Trailer March"/> and 11 April.<ref name="Kotaku Trailer April"/> Another trailer, released on 27 March 2008, showcases some scenes from the game, such as a bank robbery and police chase.<ref name="CVG Trailer"/> A television commercial from ] debuted on 1 April, focusing on the activities in Liberty City.<ref name="Kotaku Trailer TV"/>
]
To date, ''Grand Theft Auto IV'' has the largest soundtrack for a video game with 214 songs.<ref name="crimepays">{{cite web |url = http://news.yahoo.com/s/nm/20080426/music_nm/grandtheft_dc;_ylt=AqJ4NlfeMoH0o5LbPcxOoZ2VEhkF |title = Crime pays for music biz with new Grand Theft Auto |accessdate = 2008-05-18 |author = Bruno, Antony |date = 2008-04-26 |publisher = '']'' }}</ref> Music supervisor Ivan Pavlovich said " to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."<ref>{{cite web |url = http://www.variety.com/article/VR1117984286.html?categoryid=1079&cs=1 |title = 'Grand Theft' music a phone call away |accessdate = 2008-05-18 |author = Fritz, Ben |date = 2008-04-18 |publisher = '']'' }}</ref> The developers contacted over 2,000 people in order to obtain recording and publishing rights.<ref name="musicman" /> They even hired a private investigator to locate the relatives of late Skatt Bros. member ] to license the band's song, "Walk the Night".<ref>{{cite web |url = http://www.reuters.com/article/technologyNews/idUSN0430077120080505 |title = "Grand Theft Auto" simplifies song purchasing |accessdate = 2008-05-18 |author = Bruno, Antony |date = 2008-05-05 |publisher = '']'' }}</ref> Citing sources close to the deals, '']'' reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.<ref name="crimepays" /> Developers originally considered letting players purchase music by going to an in-game ] and for Niko to have an ], but both ideas were cut.<ref name="musicman" /> ''Grand Theft Auto IV'''s theme song is "Soviet Connection" by Michael Hunter, who also composed the theme for ''Grand Theft Auto: San Andreas''.<ref name="musicman" /> People who provide voices for the radio DJs include fashion designer ], musicians ],<ref name="schiesel">{{cite news | url=http://www.nytimes.com/2008/04/28/arts/28auto.html?ref=arts | title=Grand Theft Auto Takes On New York | author=Schiesel, Seth| date=2008-04-28 | publisher='']'' }}</ref> ],<ref name="IF99">{{cite web | url = http://www.rockstargames.com/IV/#?page=if99&content=interactive0 | title = IF99 official website |publisher = ] | accessdate = 2008-04-28}}</ref> ]<ref name="LCHC">{{cite web | url = http://www.rockstargames.com/IV/#?page=lchc&content=interactive0 | title = L.C.H.C. official website |publisher = ]| accessdate = 2008-04-28}}</ref> and ],<ref name="Vladivostok">{{cite web | url = http://www.rockstargames.com/IV/#?page=vladivostok&content=interactive0 | title = Vladivostok FM official website |publisher = ]| accessdate = 2008-04-28}}</ref> and real-life radio talk show host ].<ref name="OPM Review">{{cite journal | last = Clark | first = Tim | title = Grand Theft Auto IV Review | journal = ] | issue = 17 | pages = 88-96 | publisher = ] | location = ] |date=April 2008}}</ref> ] produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.<ref name="crimepays" /> Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to ] to get ] artists to re-record tracks to make references to the boroughs of Liberty City.<ref name="crimepays" />


] strategies were used to promote the game. ]s were placed around New York City promoting the game's characters and website;<ref name="Kotaku Wanted 1"/><ref name="Kotaku Wanted 2"/> billboard versions were also posted throughout the city.<ref name="Kotaku Mural"/> Murals and posters advertising the game were placed on buildings and public transport.<ref name="Kotaku Figueroa"/><ref name="Kotaku CTA"/> The ] (CTA) removed advertisements promoting the game from their property in April 2008;<ref name="Kotaku CTA"/> Take-Two filed a lawsuit in response, claiming that the CTA had violated a contract.<ref name="Wired CTA"/> Visitors to the website of WKTT Talk Radio—a fictional radio station within the game—were offered a chance to leave a voice mail message stating their problems. Prior to leaving the message, callers were asked to read the terms and conditions, which revealed that some of the voice mail message would be selected for use in the game.<ref name="Destructoid WKTT"/>
Microsoft vice president ] announced at ] 2006 that the game would appear on ], by rolling up his sleeve to reveal a ''GTA IV'' ].<ref></ref> Rockstar Games initially appeared to be committed to the original ] ] release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as '']''.<ref>{{cite web|last= Gibson|first=Ellie|date=2007-06-04|url=http://www.gamesindustry.biz/content_page.php?aid=25493|title=Pachter predicts delay for GTA IV|publisher=]|accessdate=2007-04-05}}</ref> Rockstar responded by saying that ''Grand Theft Auto IV'' was still on track for release in "late October".<ref>{{cite web|title=Rockstar Dismisses Talk of GTA IV Delay|url= http://games.kikizo.com/news/200706/004.asp|work=Kikizo|author=Wollenschlaeger, Alex|date=2007-06-04|accessdate=2007-06-07 |format=html}}</ref> On ] ], Take-Two announced that ''Grand Theft Auto IV'' would miss its original release date of ] ] contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008. Their stated reason for the date change was "due to additional development time required to complete the title."<ref name="ttpress">{{cite press release|title=Launch of Grand Theft Auto IV Now Planned for Fiscal 2008|publisher=]|date=2007-08-02|url=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=258238|accessdate=2007-08-02}}</ref> In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges."<ref>{{cite web|last=McWhertor|first=Michael|title=Take-Two Execs Explain GTA IV Delay|publisher=]|date=2007-08-02|url=http://kotaku.com/gaming/take_two-interactive/take+two-execs-explain-gta-iv-delay-285526.php|accessdate =2007-08-02}}</ref> It was revealed that technical difficulties with the ] version of the game contributed to the delay.<ref name="MTV">{{cite press release|title=Grand Theft Auto IV Developer Announces Release Date, Says Whether There Will Be Another Hot Coffee|publisher=Stephen Totilo|date=2008-01-24|url=http://www.mtv.com/news/articles/1580161/20080123/index.jhtml}}</ref> On ] ], Take-Two announced that ''Grand Theft Auto IV'' would be released on ] ].<ref name="ReleaseDate" /> As the release date approached, Rockstar Games and Take Two ] heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.<ref>{{cite web|date=2007-05-21|url=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=244729|title=Take Two Games - Investor Relations General Information|accessdate=2007-05-21}}</ref> At a Take-Two shareholder meeting on ] ], Take-Two CEO Ben Feder announced that ''GTA IV'' had already "]" and was "in production and in trucks en route to retailers"<ref name="gold"> {{cite web|url=http://www.gamespot.com/news/6189477.html?part=rss&tag=gs_all_games&subj=6189477|title=Grand Theft Auto IV golden, already in transit |author=Tom Magrino |date=2008-04-18}}</ref> Overall, ''Grand Theft Auto IV'' took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it the most expensive game ever developed.<ref name="cost">{{cite web|url=http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed|title=GTA IV: Most Expensive Game Ever Developed?|author=Mark Androvich|accessdate=2008-05-01|publisher=]}}</ref>


In the month prior to launch, Rockstar and GameStop held a competition offering up to {{US$|10,000}} and a trip to New York City for the game's launch event.<ref name="IGN Contest"/> Microsoft held a similar ]s competition, offering consoles, games, ], a ], and an invitation to the launch event as rewards.<ref name="Kotaku Contest"/> The official ''Grand Theft Auto IV'' website was redesigned on 8 February 2008 to show a preview of activities and locales within the game's world.<ref name="CVG Website"/> To encourage pre-order sales, Rockstar collaborated with several retail outlets to provide a ] version of the game. It includes a metal ], an art book, and the soundtrack CD.<ref name="IGN Special Edition"/> The publisher also collaborated with ] to release a 40 GB PlayStation 3 console with a copy of the game.<ref name="IGN Bundle"/> GameStop hosted midnight launch events at over 3,500 of its American stores, with contests and giveaways.<ref name="IGN Launch"/>
===Downloadable content===
During ]'s 2006 ] press conference on ] ], it was announced that Rockstar Games will offer exclusive ] for the Xbox 360 version of the game, which will be released after the full game via ].<ref>{{cite web|last=Gibson|first=Ellie |date= 2007-07-11|url=http://www.gamesindustry.biz/articles/e3-microsofts-conference|title =E3: Microsoft'sConference|publisher=]|accessdate = 2008-04-08}}</ref> ], the then head of Microsoft's Interactive Entertainment Business division described downloadable content as "epic episode packs", and not just an extra car or character. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the game.<ref>{{cite web|last=Surette|first=Tim|date=2006-09-27|url=http://uk.gamespot.com/news/6158823.html?sid=6158823|title=X06: Duo of XBL GTA4 packs confirmed for 360|publisher=]|accessdate=2007-04-01}}</ref> Details on the pricing of these downloads have not yet been revealed, though it would almost certainly not be released for free, as ]'s former ], ], has said numerous times that these downloads would provide "additional revenue streams" to the company,{{Fact|date=April 2008}} but Microsoft has said that it will be up to Rockstar on whether or not they will charge for it.<ref name="F07B">{{cite web |url = http://www.thebitbag.com/2008/02/21/microsoft-blogger-breakfast-bullets/ |title = Microsoft Blogger Breakfast Bullets |accessdate = 2008-04-16 |author = Davis, Torrence |date = 2008-02-21 |publisher = The Bitbag }}</ref> Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are an experiment because they are not sure that there are enough users with access to online content on the Xbox 360.<ref>{{cite web|date=2008-02-11|url=http://kotaku.com/354716/rockstar-experimenting-with-episodic-content|title=Grand Theft Auto IV: Rockstar Experimenting with Episodic Content|publisher=]|accessdate=2008-02-12}}</ref> Take-Two Interactive's ], Lainie Goldstein revealed that Microsoft was paying a total of US $50 million for the two episodes.<ref>{{cite web|date=2007-06-11|url= http://seekingalpha.com/article/38017|title=Take-Two F2Q07 (Qtr End 4/30/07) Earnings Call Transcript|publisher=SeekingAlpha|accessdate=2007-06-17}}</ref> On ] ], it was announced that the extra content will be introduced starting August 2008.<ref>{{cite web| title=GDC: GTA IV Episode 1 - August, 360 exclusive|publisher=]|date= 2008-02-20|url=http://www.computerandvideogames.com/article.php?id=182934|accessdate=2008-02-20}}</ref>


== Reception ==
Downloadable content for the PlayStation 3 was said to be "likely" by vice president of development Jeronimo Barrera, in the May 2008 edition of '']''.<ref name="psw" /> The form that the content will take was not stated.
=== Critical response ===
{{Video game reviews
| title = Console versions reception
| MC = 98/100<ref name="MC"/>
| 1UP = A+<ref name="1UP Review"/>
| CVG = 9.5/10<ref name="CVG Review"/>
| Edge = 10/10<ref name="Edge Review"/>
| EuroG = 10/10<ref name="Eurogamer Review"/>
| GI = 10/10<ref name="Game Informer Review"/>
| GRadar = 5/5<ref name="GamesRadar Review"/>
| GSpot = 10/10<ref name="GameSpot Review"/>
| IGN = 10/10<ref name="IGN Review"/>
}}

''Grand Theft Auto IV'' received "universal acclaim" from critics, according to review aggregator ].<ref name="MC"/> It is the second-highest-rated game on the site,<ref name="MC All Time"/> and the highest-rated PlayStation 3 and Xbox 360 game.<ref name="MC PS3 All Time"/><ref name="MC 360 All Time"/> Reviewers praised the narrative,<ref name="1UP Review"/><ref name="Game Informer Review"/><ref name="IGN Review"/><ref name="OXM Review"/> open world design<ref name="1UP Review"/><ref name="CVG Review"/><ref name="IGN Review"/> and combat system.<ref name="CVG Review"/><ref name="Eurogamer Review"/><ref name="GamesRadar Review"/><ref name="GameSpot Review"/> Hilary Goldstein of ''IGN'' felt that the game "sets a new benchmark for open-world games",<ref name="IGN Review"/> and Andrew Reiner of '']'' wrote that the game "completely changes the landscape of gaming".<ref name="Game Informer Review"/>

Reviewers lauded the open world design, some further complimenting the freedom that it allows the player. Seth Schiesel of '']'' named the city the "real star" of the game.<ref name="New York Times Review"/> ''Official Xbox Magazine''{{'}}s Hicks was impressed by the city, attributing this to the game's ].<ref name="OXM Review"/> Robinson of ''Computer and Video Games'' considered the environment believable, and felt that the world was "utterly unmatched".<ref name="CVG Review"/> Goldstein of ''IGN'' felt that, although Liberty City is inspired by New York, it is not beholden to it. He wrote that the city "exists in its own universe and rightfully so".<ref name="IGN Review"/> Crispin Boyer of '']'' directed praise at the city's "breathtaking vistas, incredibly varied scenery, and lived-in look."<ref name="1UP Review"/> Conversely, Jesse Costantino of '']'' felt that the game lacked important features common in other open world games.<ref name="Game Revolution Review"/>

Reviewers praised the narrative. ''IGN''{{'}}s Goldstein accepted that the darker tones to the story were a break from series tradition.<ref name="IGN Review"/> ] of '']'' felt surprised by the amount of depth to the story.<ref name="OXM Review"/> Reiner of ''Game Informer'' wrote that the level of freedom in the game contributed to his enjoyment of the story.<ref name="Game Informer Review"/> The morality choices faced by players throughout the narrative were also welcomed. ''1UP.com''{{'}}s Boyer felt that they gave the game an element of "replayability".<ref name="1UP Review"/> '']''{{'}}s Tom Bramwell considered the morality choices a fair substitute over "bosses with large health bars".<ref name="Eurogamer Review"/>

], with the main antagonist, Dimitri Rascalov. Reviewers praised the story and characters, commending the ] choices faced by players.<ref name="Eurogamer Review"/><ref name="1UP Review"/>|alt=The player character sitting next to the main antagonist, at a bench on the side of the road.]]

The game's characters—particularly Niko—received positive reactions from critics.<ref name="Eurogamer Review"/> Hicks of ''Official Xbox Magazine'' and Andy Robinson of '']'' both called Niko "charismatic" and "likeable", stating that they prefer him over previous protagonists of the series.<ref name="CVG Review"/><ref name="OXM Review"/> George Walter of '']'' praised the depth of the character, and ''IGN''{{'}}s Goldstein felt that the character of Niko feels relatable when faced with difficult decisions.<ref name="GamesRadar Review"/> ] of '']'' felt that Niko was "the only thing that mattered to " as he progressed through the story, with the character becoming one of his favourite features of the game.<ref name="Giant Bomb Review"/> Schiesel of ''The New York Times'' named Niko one of the most realised video game characters attributing this to the game's script,<ref name="New York Times Review"/> while ''1UP.com''{{'}}s Boyer commended the use of character bonding during missions.<ref name="1UP Review"/>

Many reviewers found the combat system was more responsive than in previous games, particularly praising the addition of the cover system.<ref name="1UP Review"/><ref name="CVG Review"/><ref name="Eurogamer Review"/> Justin Calvert of '']'' wrote that the cover system makes the game's combat a "huge improvement" over previous games.<ref name="GameSpot Review"/> Reiner of ''Game Informer'' agreed, writing that the targeting system makes players feel responsible for all deaths.<ref name="Game Informer Review"/> ''IGN''{{'}}s Goldstein praised the fluidity of the cover system, and felt that the auto aim mechanic is a "great help in larger battles".<ref name="IGN Review"/> ''GamesRadar''{{'}}s Walter wrote that the cover system has "paved the way to a new style of mission".<ref name="GamesRadar Review"/> David McComb of '']'' called the combat "sharp and instinctive",<ref name="Empire Review"/> and Hicks of ''Official Xbox Magazine'' felt that the cover system allows players to execute an attack plan.<ref name="OXM Review"/> In addition to the combat system, most reviewers noted the vehicle handling was more realistic than in previous games.<ref name="Game Informer Review"/><ref name="GamesRadar Review"/><ref name="OXM Review"/> Robinson of ''Computer and Video Games'' felt that the vehicle handling echoed realism, while Hicks of ''Official Xbox Magazine'' called the vehicle selection "excellent".<ref name="CVG Review"/> Costantino of ''GameRevolution'' praised the improvement of the game's mechanics, particularly the physics engine's advanced vehicle and character animations.<ref name="Game Revolution Review"/>

Reviewers praised the sound design. Goldstein of ''IGN'' praised the actors' performances and the use of licensed music. ''GameSpot''{{'}}s Calvert and ''GamesRadar''{{'}}s Walter also commended the licensed music, the latter admiring the humour of the radio's talk stations.<ref name="GamesRadar Review"/><ref name="GameSpot Review"/> Michael Pinson of ''The Pro Audio Files'' praised the separate features of the sound design—including the city's ambiance, licensed music, character dialogue, and vehicle and weapon sound effects—applauding the developer's use of uniting the features together.<ref name="Pro Audio Files Review"/> Carolyn Gudmundson of ''GamesRadar'' also retroactively praised the soundtrack, commending its suitability to the setting.<ref name="GamesRadar Music"/>

The online multiplayer mode received positive reactions from critics.<ref name="Eurogamer Review"/><ref name="GameSpot Review"/> Reiner of ''Game Informer'' praised the character customisation available in the multiplayer mode, and noted that it runs "just as smoothly" as the single-player game.<ref name="Game Informer Review"/> ''1UP.com''{{'}}s Boyer called the multiplayer modes "excellent",<ref name="1UP Review"/> and ''IGN''{{'}}s Goldstein named it one of the best.<ref name="IGN Review"/> ''Official Xbox Magazine''{{'}}s Hicks dubbed the multiplayer as "hugely entertaining",<ref name="OXM Review"/> while Walter of ''GamesRadar'' praised the "seamless" process of entering a multiplayer match.<ref name="GamesRadar Review"/> ''Giant Bomb''{{'}}s Gerstmann and ''GameRevolution''{{'}}s Costantino felt divided about the multiplayer, the latter naming it a "fantastic idea", but feeling as though connectivity problems resulted in a "broken" experience.<ref name="Game Revolution Review"/><ref name="Giant Bomb Review"/>


==== Windows version ====
==Reception==
{{Video game reviews
{{VG Reviews
| title = Windows version reception
|width = 25em
| MC = 90/100<ref name="MC"/>
|OXMUK = 10/10
| 1UP = B<ref name="1UP PC Review"/>
|OXM = 9.5/10 <!-- This score is for the official US Xbox Magazine. Unless you have a source that says it gave GTA a 10, don't change it -->
| CVG = 9.4/10<ref name="CVG PC Review"/>
|OPMUK = 10/10
| EuroG = 9/10<ref name="Eurogamer PC Review"/>
|OPMAU = 10/10
| GSpot = 9/10<ref name="GameSpot PC Review"/>
|EGM = A+/A+/A
| GSpy = 5/5<ref name="GameSpy PC Review"/>
|IGN = 10.0/10<ref name="ign review">{{cite web |url = http://xbox360.ign.com/articles/869/869381p1.html |title = Grand Theft Auto IV Review |accessdate = 2008-04-26 |author = Goldstein, Hilary |date = 2008-04-25 |publisher = ] }}</ref>
| IGN = 9.2/10<ref name="IGN PC Review"/>
|1UP = A+<ref name="1up">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3167589|title=Grand Theft Auto IV review|accessdate=2008-04-27|author=Crispin Boyer|date=2008-04-27|publisher=]}}</ref>
| VG = 10/10<ref name="VideoGamer.com PC Review"/>
|Edge = 10/10<ref name="EdgeReview">{{cite journal|author=Edge staff|journal=]|month=June|year=2008|title=Grand Theft Auto IV review|issue=189}}</ref>
|EuroG = 10/10<ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/article.php?article_id=134493 |title=Grand Theft Auto IV Review // Xbox 360 /// Eurogamer |accessdate=2008-04-29 |author=Tom Bramwell |date=] |publisher=] |pages=3}}</ref>
|GSpot = 10.0/10<ref name="calvert">{{cite web|url=http://www.gamespot.com/xbox360/action/grandtheftauto4/review.html |title=Grand Theft Auto IV for Xbox 360 Review |accessdate=2008-04-29 |author=Justin Calvert |date=2008-04-29 |publisher=] |pages=2}}</ref>
|GI = 10/10<ref name="gameinformer">{{cite web|url=http://www.gameinformer.com/Games/Review/200806/R08.0425.1548.19614.htm
|title=PERFECTION |accessdate=2008-04-29 |author=Andrew Reiner |year=2008 |month=April |publisher=]}}</ref>
|MC = PS3: 98% (48 revs)<ref name="mc-ps3" /><br />
360: 98% (62 revs)<ref name="mc-xb3" />
|GR = {{nowrap|PS3: 97.4% (49 revs)<ref name="gr-ps3" />}}<br />
{{nowrap|360: 97.6% (63 revs)<ref name="gr-xb3" />}}
}} }}
''Grand Theft Auto IV'' has received near-universal acclaim from video game critics.<ref name="mc-xb3" /><ref name="mc-ps3" /> Ahead of its worldwide release, most publications were not sent copies of the game. Instead, reviewers had to play the game at Rockstar premises or in booked hotel rooms.<ref>{{cite news | url=http://news.bbc.co.uk/1/hi/technology/7370590.stm | title= Grand Theft Auto receives acclaim| publisher=] | date=] | accessdate=2008-04-28 }}</ref> The May 2008 issue of '']'' (UK) published the first ''Grand Theft Auto IV'' review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."<ref name="oxmuk">{{cite web|url=http://www.joystiq.com/2008/04/14/first-grand-theft-auto-iv-review-perfect-10/| title=First Grand Theft Auto IV review, perfect 10| work=]|accessdate=2008-04-14|date=2008-04-14}}</ref>


The Windows version received "universal acclaim", according to Metacritic.<ref name="MC"/> Reviewers liked the enhanced visuals<ref name="CVG PC Review"/><ref name="VideoGamer.com PC Review"/><ref name="GameZone PC Review"/> and the additional features,<ref name="GameSpot PC Review"/><ref name="1UP PC Review"/><ref name="IGN PC Review"/><ref name="GameZone PC Review"/> but criticised the port for its inferiority over the console versions.<ref name="1UP PC Review"/><ref name="Eurogamer PC Review"/><ref name="IGN PC Review"/>
Hilary Goldstein of '']'' gave the game a 10/10 score, with the game earning 10<!-- SEE TALK PAGE 'ign review'-->/10 in each individual category: presentation, sound, graphics, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward" as ''Grand Theft Auto III'', albeit "in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect." Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score."<ref name="ign review" />


The in-game features added in the port were well received.<ref name="IGN PC Review"/><ref name="GameZone PC Review"/> The addition of the Video Editor was met with positive reactions; ''GameSpot''{{'}}s Calvert called it "a great way to get creative",<ref name="GameSpot PC Review"/> while Kieron Gillen of ''Eurogamer'' criticised the unpredictability in its timing.<ref name="Eurogamer PC Review"/> Critics also praised the addition of the customisable radio station, which allows players to listen to their own choice of music; ] of ''1UP.com'' named it the best feature of the port,<ref name="1UP PC Review"/> and Steven Hopper of ''GameZone'' called it a "great touch".<ref name="GameZone PC Review"/> The port's upgrade to 32 concurrent players in the online multiplayer mode, as opposed to the console version's 16 players, was also met with positive feedback; ''Eurogamer''{{'}}s Gillen said that the "possibility for mayhem... increases",<ref name="Eurogamer PC Review"/> while Will Tuttle of '']'' felt that the player increase "changes the action significantly".<ref name="GameSpy PC Review"/>
]'s Justin Calvert gave both versions of the game a perfect 10/10,<ref name="calvert">{{cite web|url=http://www.gamespot.com/xbox360/action/grandtheftauto4/review.html |title=Grand Theft Auto IV for Xbox 360 Review |accessdate=2008-04-29 |author=Justin Calvert |date=2008-04-29 |publisher= |pages=2}}</ref> making it the first game since 2001 that GameSpot has rated perfect. The review called the game "compelling," with a "plethora of online multiplayer features" and stated that ''GTA IV'' is "undoubtedly the best ''Grand Theft Auto'' yet."<ref name="calvert" /> Calvert did mention there are occasional problems with friendly AI and avoiding the police is "a little too easy."


The port's enhanced visuals were commended by many reviewers. ''GameZone''{{'s}} Hopper considered the visuals an improvement over the original versions.<ref name="GameZone PC Review"/> Andy Robinson of ''Computer and Video Games'' called the visuals "impressive",<ref name="CVG PC Review"/> while Tom Orry of ''VideoGamer.com'' called them "superb".<ref name="VideoGamer.com PC Review"/> Conversely, the port's system requirements, considered difficult to run with advanced settings,<ref name="GameSpot PC Review"/> received criticism.<ref name="IGN PC Review"/><ref name="VideoGamer.com PC Review"/> ''Eurogamer''{{'}}s Gillen said that, though the Windows version is "the most attractive version", it's "annoyingly fiddly to get there".<ref name="Eurogamer PC Review"/> ''GameSpy''{{'}}s Tuttle was able to overlook the demanding system requirements in exchange for the game's other features.<ref name="GameSpy PC Review"/>
'']'' also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits."<ref name="OPM Review" />


=== Awards ===
The British newspaper '']'' gave it a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era."<ref>{{cite web|url=http://www.dailystar.co.uk/gameon/view/35544/Joy-Ride-Grand-Theft-Auto-IV/| title = Daily Star Review|accessdate=2008-04-20}}</ref> The '']'' wrote a favourable review as well, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun."<ref name="schiesel" /> The film magazine '']'' gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".<ref name="empire">{{cite web|url=http://www.empireonline.com/reviews/reviewcomplete.asp?GID=522|title = Empire Reviews Central - Review of Grand Theft Auto IV|accessdate=2008-04-21}}</ref>
] won at the ] for his role as ].<ref name="Spike"/>]]


''Grand Theft Auto IV'' earned awards from several critics and publications. It received ] awards from '']'',<ref name="Digital Spy GOTY"/> the ],<ref name="EMA GOTY"/> '']'',<ref name="GameTrailers GOTY"/> ''Giant Bomb'',<ref name="Giant Bomb GOTY"/> '']'',<ref name="IGN AU GOTY"/> '']'',<ref name="Kotaku GOTY"/> '']'',<ref name="LA Times GOTY"/> ''The New York Times'',<ref name="NYT GOTY"/> and '']''.<ref name="Time GOTY"/> The game led the nominees at the 2008 ] with eight nominations;<ref name="Spike Nom"/> it led the winners (tying with '']'') with three awards: Game of the Year, Best Action Adventure Game, and Best Performance by a Human Male for ]'s role as Niko.<ref name="Spike"/> The following year, ''The Ballad of Gay Tony'' won Best DLC.<ref name="Spike 2009"/>
'']'' gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more."<ref>{{cite|title=GTA IV review|author=Xbox World 360|publisher=Future Publishing|date=April 2008}}</ref>


''Grand Theft Auto IV'' was nominated for three awards at the 9th ] including ],<ref name="GDCA"/> four at the ] including ],<ref name="AIAS"/> and seven at the ], tying with ''Modern Warfare'' for the most nominations at the latter.<ref name="BAFTA"/> At ''IGN''{{'}}s Best of 2008, it won eleven awards, including Best Voice Acting across all three platforms and overall,<ref name="IGN Voice Acting PC"/><ref name="IGN Voice Acting PS3"/><ref name="IGN Voice Acting X360"/><ref name="IGN Voice Acting Overall"/> and Best Story for PlayStation 3 and Xbox 360.<ref name="IGN Story PS3"/><ref name="IGN Story X360"/> It was nominated for Choice Video Game at the ].<ref name="Teen Choice Awards"/>
The Xbox 360<ref name="gr-xb3">{{cite web|url=http://www.gamerankings.com/htmlpages2/933037.asp |title=Grand Theft Auto IV Reviews (Xbox 360) |accessdate=2008-04-28 |publisher=]}}</ref><ref name="mc-xb3">{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4 |title=Grand Theft Auto IV (xbox360: 2008): Reviews |accessdate=2008-04-28 |publisher=]}}</ref> and PS3<ref name="gr-ps3">{{cite web|url=http://www.gamerankings.com/htmlpages2/933036.asp |title=Grand Theft Auto IV Reviews (PS3) |accessdate=2008-04-28 |publisher=]}}</ref><ref name="mc-ps3">{{cite web|url=http://www.metacritic.com/games/platforms/ps3/grandtheftauto4 |title=Grand Theft Auto IV (ps3: 2008): Reviews |accessdate=2008-04-28 |publisher=]}}</ref> version of ''GTA IV'' have received average critic review scores of 98% from review aggregators ] and ].


{| class="wikitable plainrowheaders sortable" style="font-size: 95%; width: 100%;"
Despite the almost unanimous praise given to ''GTA IV'', the game has received some criticism.<ref name="criticism">{{cite web|url=http://www.joystiq.com/2008/04/29/nega-review-grand-theft-auto-iv/|title=Nega-review: Grand Theft Auto IV|accessdate=2008-04-29}}</ref> A review in ] states that the game "... not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from '']'' is surprising: there are fewer vehicles, weapons, and story missions, less character customization, and even the size of the city itself is smaller."<ref name="arstechnica">{{cite web|url=http://arstechnica.com/reviews/games/gta-4-review.ars|title=The streets hit back: a review of Grand Theft Auto IV|accessdate=2008-05-01}}</ref>
|-
! scope="col" | Award
! scope="col" | Date
! scope="col" | Category
! scope="col" | Recipient(s) and nominee(s)
! scope="col" | Result
! scope="col" class="unsortable" | {{Abbr|Ref(s).|Reference(s)}}
|-
! scope="row" rowspan="7" | ]
| rowspan="7" | ]
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
| style="text-align:center;" rowspan="7" |<ref name="BAFTA"/>
|-
| Action and Adventure
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| ]
| {{sort|Houser|], Rupert Humphries}}
| {{Nominated}}
|-
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| Gameplay
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| ] Award of 2008
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
! scope="row" rowspan="3" | ]
| rowspan="3" | 26 March 2009
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
| style="text-align:center;" rowspan="3" |<ref name="GDCA"/>
|-
| Best Technology
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| Best Writing
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
! scope="row" rowspan="4" | ]
| rowspan="4" | ]
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
| style="text-align:center;" rowspan="4" |<ref name="AIAS"/>
|-
| Console Game of the Year
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| ]
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
! scope="row" rowspan="11" | ]
| rowspan="9" | 14 December 2008
| Game of the Year
| ''Grand Theft Auto IV''
| {{Won}}
| style="text-align:center;" rowspan="3" |<ref name="Spike"/>
|-
| Best Action Adventure Game
| ''Grand Theft Auto IV''
| {{Won}}
|-
| rowspan="2" | Best Male Voice
| ] as ]
| {{Won}}
|-
| ] as ]
| {{Nominated}}
| style="text-align:center;" rowspan="6" |<ref name="Spike Nom"/>
|-
| Studio of the Year
| ]
| {{Nominated}}
|-
| Best Soundtrack
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| Best Xbox 360 Game
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| Best PS3 Game
| ''Grand Theft Auto IV''
| {{Nominated}}
|-
| Big Name in the Game Male
| {{sort|Gervais|] as himself}}
| {{Nominated}}
|-
| rowspan="2" | 12 December 2009
| rowspan="2" | Best DLC
| {{sort|Ballad of Gay Tony|'']''}}
| {{Won}}
| style="text-align:center;" rowspan="2" |<ref name="Spike 2009"/>
|-
| {{sort|Lost and Damned|'']''}}
| {{Nominated}}
|-
! scope="row" | ]
| ]
| Choice Video Game
| ''Grand Theft Auto IV''
| {{Nominated}}
| style="text-align:center;" |<ref name="Teen Choice Awards"/>
|}


== Sales ==
IGN and Gamespot noted issues with friendly AI and use of cover, and criticized the ease with which Niko can lose his wanted level.{{fact}} However, they still each gave the game a perfect overall score, noting that these were minor complaints.
Within twenty-four hours of its release, ''Grand Theft Auto IV'' sold over 3.6&nbsp;million copies, equating to approximately $310&nbsp;million in revenue.<ref name="V3 Sales"/> Within a week, it generated more than $500&nbsp;million in worldwide revenue, equating to approximately 6 million copies sold for Take Two.<ref name="NYT 500M"/>{{efn|The game's first-week sales record beat the previous record of $320&nbsp;million set by '']''.<ref name="Telegraph Records"/>}} The numbers surpassed analysts' expectations for the title.<ref name="Reuters Shares"/><ref name="NYT Craving"/><ref name="GameSpot Big"/> After one month of availability, the game had sold over 8.5&nbsp;million copies.<ref name="Take-Two Month"/> It broke three ] on 13 May 2008: highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours, and fastest-selling video game in 24 hours.<ref name="GWR"/>{{efn|The three ] that ''Grand Theft Auto IV'' broke were later broken by its successor '']''.<ref name="Polygon GWR"/>}} On 11 March 2011, Take-Two announced that the game had sold over 20&nbsp;million copies, with the ''Grand Theft Auto'' series surpassing a collective total of 100&nbsp;million copies.<ref name="VG247 2011"/> As of July 2013, the game has sold over 25&nbsp;million copies, making it one of the ], and one of the best-selling games on both ] and ].<ref name="Game Informer 2013"/> All sales records broken by ''Grand Theft Auto IV'' were beaten by its successor, ''Grand Theft Auto V''.<ref name="IGN GTA V"/>


In the United Kingdom, the game became the fastest-selling game of all time, selling over 631,000 copies in twenty-four hours.<ref name="MCV 24 Hours"/> This broke the record set by ''Grand Theft Auto: San Andreas'' at 501,000 copies over the same period.<ref name="Telegraph UK Fast"/> During the first five days of availability, the game sold over 927,000 copies in the United Kingdom.<ref name="Gamesindustry UK Week"/><ref name="MCV UK Week"/> In the United States, ''Grand Theft Auto IV'' sold 2.85 million units in its first five days.<ref name="GameSpot US 5 Days"/> By the end of 2008, the game had sold over 5.18 million copies in the US.<ref name="GameDaily 2008"/> In its first four days of availability in Japan, it sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to ].<ref name="Kotaku Japan"/>
===Sales and impact===
Shares of ] gained as much as 3.4% amid positive reviews before the game's launch.<ref name="shares rise">{{cite web |url=http://www.canada.com/topics/technology/games/story.html?id=0ab04dc7-1a48-4ac2-980b-9f4647f5abbb&k=57897 |title=Take-Two shares rise amid rave reviews for GTA4 |accessdate=2008-04-28 |author=Scott Hillis |date=2008-04-28 |publisher=] via Canada.com}}</ref> Scott Hillis of ] said first week sales of the game were expected to reach $400 million.<ref name="shares rise" /> Some observers suggested that ''GTA IV'''s success could dampen the box office for the ] ] release of '']'', setting a precedent where movie studios will begin browsing video-game release dates to check for conflicts.<ref>{{cite web |url=http://www.canada.com/topics/technology/games/story.html?id=00fb5015-0575-4889-817c-c79f4f4cf176&k=64752 |title=Grand Theft Auto could be Hollywood's biggest summer competition |accessdate=2008-04-28 |author=Nick Lewis |date=2008-04-28 |publisher=Canada.com}}</ref> Matt Richtel of '']'' said the game's release was "expected to be one of the biggest video game debuts ever" and said 5 million copies of the game were expected to be sold in the first two weeks.<ref name="richtel">{{cite web |url=http://www.nytimes.com/2008/04/29/technology/29game.html |title=For Gamers, the Craving Won't Quit |accessdate=2008-04-29 |author=Matt Richtel |date=2008-04-29 |work=]}}</ref> Analyst Michael Pachter predicted the game will sell 11 to 13 million units by the end of 2008. Pachter also expects ''Grand Theft Auto IV'' to represent 3.2% of all US and European software sales for 2008 and for lifetime sales of the game to reach 16 to 19 million.<ref name="big or huge" /> Analyst Evan Wilson predicted that ''Grand Theft Auto IV'' would have opening week sales of $550 million.<ref name="big or huge">{{cite web |url=http://www.gamespot.com/news/6190011.html |title=GTAIV: Big or huge? |accessdate=2008-04-28 |author=Tom Magrino |date=2008-04-28 |publisher=]}}</ref>


In the first week of availability, the Windows version of ''Grand Theft Auto IV'' debuted at seventh place on the weekly charts;<ref name="Shacknews PC Chart 1"/> by the second week, it had left the top-ten.<ref name="Shacknews PC Chart 2"/> Based on ] counts, the game was the most played ] game in 2009 and 2012,<ref name="GFW 2009"/><ref name="GFW 2012"/> and the second-most played in 2011.<ref name="GFW 2011"/>
Not only has it surpassed the expectations stated above, ''Grand Theft Auto IV'' has claimed two entertainment industry sales records, posting the best single-day and seven-day sales totals for a video/computer game.<ref></ref> The game sold more than 3.6 million copies on its first day of availability (garnering $310 million in sales), while also selling 6 million copies in the first week of availability (garnering $500 million in sales).<ref>{{cite web |url = http://www.nytimes.com/2008/05/07/technology/07game.html | title = A $500 Million Week for Grand Theft Auto | publisher = ] | first = Mike | last = Richtel | date = ] | accessdate = 2008-05-07}}</ref><ref>{{cite web|url=http://www.reuters.com/article/hotStocksNews/idUSWNAS233520080507 |title=Take-Two's Grand Theft Auto 4 sales top $500 million |accessdate=2008-05-08 |author=Franklin Paul |date=] |publisher=]}}</ref> In the United Kingdom, the game sold 631,000 copies on its first day of release,<ref>{{cite web |url=http://www.mcvuk.com/news/30473/UK-CHARTS-All-conquering-GTA-IV-hits-No1 |author=Tim Ingham |title=UK CHARTS: All-conquering GTA IV hits No.1 |date=2008-05-06 |publisher=] |accessdate=2008-05-16}}</ref><ref name="UKfirstweeksales"/> making it the fastest-selling game in a 24 hour period within that region, according to ].<ref name="UKfirstdaysales">{{cite web |title=GTA IV smashes day one sales record |author=Tim Ingham |publisher=] |url=http://www.mcvuk.com/news/30423/GTA-IV-smashes-one-day-sales-record |date=2008-04-30 |accessdate=2008-05-16}}</ref> The previous record holder in the UK, '']'', sold 501,000 copies within 24 hours.<ref>{{cite web |url=http://www.telegraph.co.uk/news/1915219/Grand-Theft-Auto-IV-becomes-UKandrsquos-fastest-selling-game.html |title=Grand Theft Auto IV is fastest-selling game |accessdate=2008-05-01 |author=Claudine Beaumont |date=] |work=]}}</ref><ref name="UKfirstdaysales"/><ref name="UKfirstweeksales"/>


== Controversies ==
There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing ''Grand Theft Auto IV'', as well as employees of stores selling the game.<ref>{{cite news |url=http://www.reghardware.co.uk/2008/04/30/gta_gamer_stabbed/ |title=Grand Theft Auto 4 queue man stabbed in head |first=James |last=Sherwood |publisher=] |date=]}}</ref><ref name="UK violence">{{cite news |url=http://technology.timesonline.co.uk/tol/news/tech_and_web/article3839991.ece |title=Man stabbed while waiting to buy Grand Theft Auto IV |date=] |first=Holden |last=Frith |publisher=]}}</ref><ref>{{cite news |url=http://www.mercurynews.com/news/ci_9098579 |title=Man arrested in store attack, theft of "Grand Theft Auto IV" |publisher=] |date=]}}</ref><ref>{{cite news |url=http://www.chesterchronicle.co.uk/chester-news/chester-breaking-news/2008/05/01/chester-boys-attacked-by-grand-theft-auto-snatchers-59067-20847718/|title=Chester boys attacked by Grand Theft Auto snatchers |publisher=Chester Chronicle |date=]}}</ref> One of these incidents, an attack near a ] store in ], was later reported to be an unrelated argument between two groups of people leaving a pub<ref>{{cite news |url=http://www.mcvuk.com/news/30421/Croydon-stabbing-had-nothing-to-do-with-GTA |title=Croydon stabbing 'had nothing to do with GTA' |publisher=] |date=]}}</ref> and the story has been referred to as a "]."<ref>{{Cite web |url=http://uk.news.yahoo.com/vdunet/20080430/ttc-grand-theft-auto-stabbing-disputed-6315470.html |title=Grand Theft Auto stabbing disputed |author=Iain Thomson |publisher=Yahoo! News |date=2008-04-30 |accessdate=2008-05-02}}</ref>
=== Pre-release ===
], known for campaigning against titles from Rockstar Games, heavily criticised ''Grand Theft Auto IV'' prior to its release.<ref name="Edge Thompson"/><ref name="IGN Bury"/><ref name="Shacknews Thompson"/>]]


In 2007, then-Florida lawyer ], known for his campaigns against the series, stated he would take measures to prevent the sale of ''Grand Theft Auto IV'' to minors.<ref name="Edge Thompson"/> On 14 March, Take-Two filed a lawsuit against Thompson to preemptively restrict his attempts to ban the game from sale.<ref name="GamePolitics Thompson"/> Thompson responded by filing a ] accusing Take-Two of violating federal ] statutes, committing ] and ], and ] to deprive him of his civil rights.<ref name="GameSpot Thompson"/> On 20 April, both parties reached a settlement agreeing to drop their lawsuits:<ref name="GamePolitics Settle"/> Thompson was barred from suing to ban the sale or distribution of Take-Two's games but able to act as counsel in lawsuits by other parties, while Take-Two agreed to drop the ] lawsuit against Thompson regarding alleged improper conduct during the court hearings for Rockstar's game '']'' (2006).<ref name="IGN Bury"/>
On ] ], it was reported via ]'s website that ''Grand Theft Auto IV'' was the most-played title on Xbox Live for the week beginning ] ], taking the number one spot from '']'' which had held it for the preceding 12 weeks.<ref>{{cite web |url = http://majornelson.com/archive/2008/05/06/live-activity-for-week-of-4-28-gta-is-1.aspx |title = LIVE Activity for week of 4/28 (GTA is #1) |accessdate = 2008-05-18 |author = Hryb, Larry |authorlink = Larry Hryb |date = 2008-05-06 |publisher = ] }}</ref>


On 18 September 2007, Thompson filed a document with a federal court in Florida, claiming the assassination target of a mission in ''Grand Theft Auto IV'' is a lawyer character based upon himself. He threatened to "take necessary and proper means to stop release of the game" if the similarities were not removed.<ref name="GamePolitics Target"/> In April 2008, Thompson wrote a letter directed to the mother of Take-Two chairman ], in which he labelled ''Grand Theft Auto'' a "murder simulator" and criticised Zelnick's upbringing, comparing his ] experience to ].<ref name="Shacknews Thompson"/><ref name="CVG Thompson"/> Thompson subsequently claimed he sent the letter to Zelnick's lawyer, formulating it as a parody to induce "shame" in Zelnick.<ref name="Shacknews Thompson"/>
] and ] reported that the game led in sales the first week after its release, noting that its stores in ] led all districts in pre-release reservations and sales 48 hours after its release.<ref>{{cite web| url=http://www.primerahora.com/noticia/otras_panorama/noticias/boricuas_atraidos_a_violento_videojuego/188798| title=Boricuas atraídos a violento videojuego| author=Francisco Rodríguez-Burns| publisher=''Primera Hora''| language=Spanish| date=]| accessdate=2008-05-13}}</ref> According to ], the ] version of the game outsold the ] version by about 2 to 1 in the first week.<ref>{{cite web |url=http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx |title=Scoop: GameStop Reveals That When It Comes to Grand Theft Auto IV, Xbox 360 Has a 2-1 Advantage Over Playstation 3 In First Week Sales |author=N'Gai Croal |accessdate=2008-05-14 |date=2008-05-12 |publisher=]}}</ref>


Following the release of the first trailer in March 2007, New York City officials criticised the choice of their city as inspiration for Liberty City; ], chairman of ]'s public safety committee, compared it to "setting '']'' in ]", and ] ] called it "despicable to glamorize violence in games like these".<ref name="CVG NY"/> A spokesman for ] ] said "the mayor does not support any video game where you earn points for injuring or killing police officers".<ref name="CVG NY"/> ], executive director of the ], accused city officials of ]s for criticising video games but avoiding the argument for books, films, and television series set in the city.<ref name="NewsFactor NY"/>
On ] ], ''Grand Theft Auto IV'' broke the ] for "Highest grossing video game in 24 hours" and "Highest Revenue Generated by an Entertainment Product in 24 Hours". It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue. For first day sales it also broke the record of "Fastest-selling video game in 24 hours", previously held by '']'' at $170 million.<ref>{{cite web |url=http://gamers.guinnessworldrecords.com/news/130508_GTA_IV_break_record.aspx |title=Confirmed: Grand Theft Auto IV Breaks Guinness World Records With Biggest Entertainment Release Of All-Time |accessdate=2008-05-13 |date=2008-05-13 |publisher=]}}</ref>


=== Post-release ===
During the first five days of availability, the title sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation 3 in the United States, according to the ];<ref>{{cite web |url=http://www.gamespot.com/news/6191066.html |author=Brendan Sinclair |title=NPD: US game revs spike on 2.85M GTAIVs |date=2008-05-15 |publisher=] |accessdate=2008-05-16}}</ref> in the United Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 version sold 413,000, according to Chart-Track.<ref name="UKfirstweeksales">{{cite web |url=http://www.gamesindustry.biz/articles/gta-iv-926-000-copies-sold-in-five-days |author=Mark Androvich |title=GTA IV: 926,000 copies sold in five days |date=2008-05-06 |publisher=] |accessdate=2008-05-16}}</ref><ref>{{cite web |url=http://www.mcvuk.com/news/30468/360-outselling-PS3-in-GTA-software-battle |author=Tim Ingham |title=360 outselling PS3 in GTA software 'battle' |date=2008-05-06 |publisher=] |accessdate=2008-05-16}}</ref>
] in ''Grand Theft Auto IV'' was criticised by ], who requested the ] be changed.<ref name="GameSpot MADD"/>|alt=Player character drives a car while intoxicated. The gameplay vision is shaky and blurred.]]


In April 2008, ] ] (MADD) criticised the ability to ] in the game. MADD requested the ] change the ] of the game to "Adults Only", effectively removing it from sale.<ref name="GameSpot MADD"/> They asked Take-Two and Rockstar to consider halting distribution out of a sense of social responsibility and respect for victims of driving under the influence.<ref name="GameSpot MADD"/> Rockstar said it respected MADD's work but felt the game's audience "is more than sophisticated enough to understand the game's content", adding "you can't judge ''Grand Theft Auto IV'' by a small aspect of the game".<ref name="NBC MADD"/>
===Technical issues===
A blog entry on ] reported that several PlayStation 3 and Xbox 360 owners had complained of the game ] during the initial cut-scene, rendering it unplayable.<ref>{{cite web |url=http://kotaku.com/385073/wait-gta-iv-is-locking-up |title=Wait, GTA IV Is Locking Up? |accessdate=2008-04-29 |last= |first= |coauthors= |date=2008-04-29 |work= |publisher=]}}</ref> It was also reported on Kotaku that the online multiplayer was down on release day for some PlayStation 3 users.<ref>{{cite web |url=http://kotaku.com/385452/gta-iv-multiplayer-down-for-some-ps3-players |title= GTA IV Multiplayer Down For Some PS3 Players |accessdate=2008-04-30 |date=2008-04-29 |publisher=]}}</ref>


On ] in May 2008, ] American radio host ] used the game as an example of ] "training our kids to be killers", erroneously stating the player can attack police officers with a ];<ref name="Destructoid Beck"/><ref name="Kombo Beck"/> ''Kombo''{{'}}s David Oxford rebutted that the game is not targeted at children.<ref name="Kombo Beck"/> Beck said games like ''Grand Theft Auto IV'' were being used to make militaries more violent; '']''{{'}}s ] countered that violent wars occurred prior to the creation of video games.<ref name="Destructoid Beck"/> ''Computer and Video Games''{{'}}s Robinson compared Beck's "rant" to the game's satirical radio shows.<ref name="CVG Beck"/>
On ], ] and ] released a patch for the PlayStation 3 version of the game to improve the multiplayer experience. According to developer Rockstar, the update prevents GameSpy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up.<ref>{{cite web |url=http://www.eurogamer.net/article.php?article_id=137406 |title=GTA IV PS3 patch due today |accessdate=2008-05-07 |date=2008-05-07 |publisher=]}}</ref><ref>{{cite web |url=http://www.shacknews.com/onearticle.x/52556 |title=GTA IV PS3 Patch Released |accessdate=2008-05-07 |date=2008-05-07 |publisher=]}}</ref>


{{Rquote|right|There is nothing in the game you would not see in a TV show, or a movie a hundred times over ... We set out to make games that felt like they could culturally exist alongside the movies we were watching and the books we were reading|], writer|May 2008<ref name="Vulture Houser"/> }}
===Controversies===
{{main|Grand Theft Auto IV controversies}}


In June 2008, six teenagers who were arrested for robbery in ], claimed they were inspired by ''Grand Theft Auto IV'', according to the ].<ref name="ABC Nassau"/> In August, an 18-year-old student was arrested in ] for the murder of a taxi driver after attempting to hijack the vehicle; according to the police captain, the student "wanted to find out if it was as easy in real life to rob a taxi as it was in the game".<ref name="BBC Thailand"/> The game was subsequently banned in Thailand.<ref name="BBC Thailand"/> In August 2013, 87-year-old Marie Smothers was killed in ], when her eight-year-old grandson shot her in the head with a handgun after playing ''Grand Theft Auto IV''; under state law, the boy could not be charged for her death due to his age.<ref name="HuffPost Smothers"/>
Prior to and since the release of ''Grand Theft Auto IV'', the game has been subject to a great deal of controversy. Figures including ], ] and ] have criticised the game, as have organisations including ] officials and ].


== Notes ==
The version of ''GTA IV'' released in ] and ] was edited to remove content to allow the game to meet the requirements of the Australian classification system.<ref name="smh-censor">{{cite web |url=http://blogs.smh.com.au/screenplay/archives/017808.html |title=GTA IV edited for Australia |accessdate=2008-04-05 |last=Hill |first=Jason |date=2008-04-04 |work=The Sydney Morning Herald}}</ref>
{{Notelist}}


==References== == References ==
{{reflist|3}} {{reflist|refs=


<!-- Gameplay -->
==External links==
{{wikiquote|Grand Theft Auto IV}}
*
* <!-- I added this link because I am not sure If these assets can be added to the article, feel free to delete if you choose to.-->


<ref name="Boston Herald Preview">{{cite web |url=http://www.bostonherald.com/business/general/view.bg?articleid=1070140 |title='Grand Theft Auto IV' Preview: Rockstar Games' latest adds drunk driving, strip clubs |page=1 |agency=] |work=] |publisher=] |date=30 January 2008 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20080201235237/http://www.bostonherald.com/business/general/view.bg?articleid=1070140 |archive-date=1 February 2008 |url-status=live}}</ref>

<ref name="Digital Spy Retrospective">{{cite web |url=https://www.digitalspy.com/videogames/retro-gaming/a513443/games-of-the-generation-grand-theft-auto-4/ |title=Games of the Generation: 'Grand Theft Auto 4' |last=Langshaw |first=Mark |work=] |publisher=] |date=7 September 2013 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20200928002652/https://www.digitalspy.com/videogames/retro-gaming/a513443/games-of-the-generation-grand-theft-auto-4/ |archive-date=28 September 2020 |url-status=live}}</ref>

<ref name="Eurogamer Cheat">{{cite web |url=https://www.eurogamer.net/articles/2017-02-13-gta-4-cheat-codes |title=GTA 4 cheats – cars, wanted level, helicopter, guns, Lost and Damned and Gay Tony codes |last=Tapsell |first=Chris |work=] |publisher=] |date=13 February 2017 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20170213142815/https://www.eurogamer.net/articles/2017-02-13-gta-4-cheat-codes |archive-date=13 February 2017 |url-status=live}}</ref>

<ref name="GameSpot Fantastic">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-4s-open-world-is-still-fantastic-/1100-6458753/ |title=Grand Theft Auto 4's Open World Is Still Fantastic 10 Years Later |last=Fillari |first=Alessandro |work=] |publisher=] |date=19 May 2018 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20191127191947/https://www.gamespot.com/articles/grand-theft-auto-4s-open-world-is-still-fantastic-/1100-6458753/ |archive-date=27 November 2019 |url-status=live}}</ref>

<ref name="GamesRadar Multiplayer">{{cite web |url=https://www.gamesradar.com/gta-iv-16-player-multiplayer-revealed/ |title=GTA IV: 16-player multiplayer revealed! |last=Robinson |first=Andy |work=] |publisher=] |date=14 March 2008 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20200928010108/https://www.gamesradar.com/gta-iv-16-player-multiplayer-revealed/ |archive-date=28 September 2020 |url-status=live}}</ref>

<ref name="GamesRadar Reshape">{{cite web |url=https://gamesradar.com/how-gta-iv-will-reshape-the-series/ |title=How GTA IV will reshape the series |last=Cundy |first=Matt |work=] |publisher=] |date=26 July 2007 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20131024195954/http://www.gamesradar.com/how-gta-iv-will-reshape-the-series/ |archive-date=24 October 2013 |url-status=live}}</ref>

<ref name="GameTap Multiplayer">{{cite web |url=http://www.gametap.com/articles/gamepreviews/grand_theft_auto_iv_multiplayer_handson_ps3_xbox_360-04082008 |title=Grand Theft Auto IV Multiplayer |last=Perry |first=Douglass C. |work=] |publisher=] |date=8 April 2008 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20080410135236/http://www.gametap.com/articles/gamepreviews/grand_theft_auto_iv_multiplayer_handson_ps3_xbox_360-04082008 |archive-date=10 April 2008 |url-status=dead}}</ref>

<ref name="IGN Preview">{{cite web |url=http://au.ign.com/articles/2008/02/28/grand-theft-auto-iv-hands-on-2?page=2 |title=Grand Theft Auto IV hands-on preview |last1=Greg |first1=Miller |last2=Goldstein |first2=Hilary |date=1 March 2008 |website=IGN |access-date=29 May 2014 |archive-date=18 December 2013 |archive-url=https://archive.today/20131218012507/http://au.ign.com/articles/2008/02/28/grand-theft-auto-iv-hands-on-2?page=2 |url-status=live}}</ref>

<ref name="IGN Updates">{{cite web |url=https://ign.com/articles/2008/01/23/grand-theft-auto-iv-update |title=Grand Theft Auto IV Update |last=Roper |first=Chris |work=] |publisher=] |date=23 January 2008 |access-date=23 February 2008 |archive-date=8 May 2013 |archive-url=https://web.archive.org/web/20130508004359/http://www.ign.com/articles/2008/01/23/grand-theft-auto-iv-update |url-status=live}}</ref>

<ref name="Polygon Maps">{{cite web |url=https://www.polygon.com/2015/10/25/9610866/grand-theft-auto-map-size-los-santos-san-andreas-liberty-city-video |title=Walk across all of Grand Theft Auto's maps in less than 14 minutes |last=Good |first=Owen S. |work=] |publisher=] |date=25 October 2015 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20151026181630/https://www.polygon.com/2015/10/25/9610866/grand-theft-auto-map-size-los-santos-san-andreas-liberty-city-video |archive-date=26 October 2015 |url-status=live}}</ref>

<ref name="Polygon Multiplayer">{{cite web |url=https://www.polygon.com/2020/2/19/21143674/gta-4-return-to-steam-march-2020-multiplayer-support |title=Grand Theft Auto 4 will return to steam in March without multiplayer support |last=Carpenter |first=Nicole |work=] |publisher=] |date=19 February 2020 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20200928004954/https://www.polygon.com/2020/2/19/21143674/gta-4-return-to-steam-march-2020-multiplayer-support |archive-date=28 September 2020 |url-status=live}}</ref>

<ref name="UK Hands-On">{{cite web |url=https://ign.com/articles/2008/02/28/grand-theft-auto-iv-uk-hands-on-2 |title=Grand Theft Auto IV UK Hands-On |last=Robinson |first=Martin |work=] |publisher=] |date=28 February 2008 |access-date=4 March 2008 |archive-date=29 September 2013 |archive-url=https://web.archive.org/web/20130929125917/http://www.ign.com/articles/2008/02/28/grand-theft-auto-iv-uk-hands-on-2 |url-status=live}}</ref>

<ref name="VideoGamer Review">{{cite web |url=http://www.videogamer.com/xbox360/grand_theft_auto_4/review-3.html |title=Grand Theft Auto IV Review for Xbox 360 |page=3 |last=Orry |first=Tom |work=VideoGamer.com |date=28 April 2008 |access-date=17 November 2013 |archive-url=https://web.archive.org/web/20131203000546/http://www.videogamer.com/xbox360/grand_theft_auto_4/review-3.html |archive-date=3 December 2013 |url-status=dead}}</ref>

<ref name="Wired Media">{{cite web |url=https://www.wired.com/gamelife/2008/04/watching-tv-and/ |title=Grand Theft Auto IV Shifts Into Media Overdrive |last=Baker |first=Chris |work=] |publisher=] |date=28 April 2008 |access-date=17 November 2013 |archive-date=17 October 2013 |archive-url=https://web.archive.org/web/20131017072023/http://www.wired.com/gamelife/2008/04/watching-tv-and |url-status=live}}</ref>

<!-- Setting -->

<ref name="CVG Universe">{{cite web |url=http://www.computerandvideogames.com/377653/gta-v-full-details-bank-heists-dynamic-missions-and-underwater-gameplay/ |title=News: GTA V full details: Bank heists, dynamic missions and underwater gameplay |last=Hussain |first=Tamoor |work=] |publisher=] |date=9 November 2012 |access-date=1 November 2013 |archive-url=https://web.archive.org/web/20121111044330/http://www.computerandvideogames.com/377653/gta-v-full-details-bank-heists-dynamic-missions-and-underwater-gameplay/ |archive-date=11 November 2012 |url-status=dead}}</ref>

<ref name="Eurogamer Chinatown Wars">{{cite web |url=https://www.eurogamer.net/articles/gta-ds-to-feature-most-of-ivs-map |title=GTA DS to feature most of IV's map |last=Welsh |first=Oli |work=] |publisher=] |date=17 November 2008 |access-date=7 May 2020 |archive-url=https://web.archive.org/web/20191130050635/https://www.eurogamer.net/articles/gta-ds-to-feature-most-of-ivs-map |archive-date=30 November 2019 |url-status=live}}</ref>

<ref name="Game Rant Universe">{{cite web |url=https://gamerant.com/grand-theft-auto-6-universe-gta-5/ |title=Grand Theft Auto 6 Could Be Set in A Completely Separate Universe from GTA 5 |last=Stewart |first=Charlie |work=Game Rant |publisher=Valnet |date=6 January 2021 |accessdate=13 June 2022 |archiveurl=https://web.archive.org/web/20210107035338/https://gamerant.com/grand-theft-auto-6-universe-gta-5/ |archivedate=7 January 2021 |url-status=live}}</ref>

<ref name="Guardian Universe">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2012/nov/09/grand-theft-auto-5-details |title=Grand Theft Auto 5: three lead characters, one huge map |last=Stuart |first=Keith |work=] |date=9 November 2012 |access-date=1 November 2013 |archive-url=https://web.archive.org/web/20131022115327/http://www.theguardian.com/technology/gamesblog/2012/nov/09/grand-theft-auto-5-details |archive-date=22 October 2013 |url-status=live}}</ref>

<ref name="Rockstar Universe">{{cite web |url=http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html |title=Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Other Characters) |author=R*Q |work=Rockstar Newswire |publisher=] |access-date=23 November 2013 |archive-date=10 April 2016 |archive-url=https://web.archive.org/web/20160410102933/http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html |url-status=live}} '''Rockstar:''' "The "universes" are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not."</ref>

<ref name="Telegraph Liberty">{{cite web |url=https://www.telegraph.co.uk/news/1955256/Grand-Theft-Auto-IV-Photos-reveal-similarities-between-Liberty-City-and-New-York-City.html |title=Grand Theft Auto IV: Photos reveal similarities between Liberty City and New York City |last=Moore |first=Matthew |work=] |date=14 May 2008 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20081219192936/http://www.telegraph.co.uk/news/1955256/Grand-Theft-Auto-IV-Photos-reveal-similarities-between-Liberty-City-and-New-York-City.html |archive-date=19 December 2008 |url-status=live}}</ref>

<ref name="The Cousins Bellic">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="The Cousins Bellic" |quote=''']''': Why don't you show me around the city? ... '''Roman''': Terrorists. There's been a big scare and you can't go across the bridges so good.}}</ref>

<!-- Plot -->

<ref name="One Last Thing">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="One Last Thing"}}</ref>
<ref name="If the Price is Right">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="If the Price is Right"}}</ref>
<ref name="Mr and Mrs Bellic">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="Mr and Mrs Bellic"}}</ref>
<ref name="The Revenger's Tragedy">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="A Revenger's Tragedy"}}</ref>
<ref name="A Dish Served Cold">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="A Dish Served Cold"}}</ref>
<ref name="Out of Commission">{{cite video game |title=Grand Theft Auto IV |developer=] |publisher=] |date=29 April 2008 |platform=] and ] |version=1.0 |level="Out of Commission"}}</ref>

<!-- Development -->

<ref name="Edge">{{cite magazine |url=http://www.edge-online.com/features/making-grand-theft-auto-iv/ |title=The Making Of: Grand Theft Auto IV |magazine=] |publisher=] |date=18 March 2008 |access-date=3 June 2020 |archive-url=https://web.archive.org/web/20140704185925/http://www.edge-online.com/features/making-grand-theft-auto-iv/ |archive-date=4 July 2014 |url-status=dead}}</ref>

<ref name="GameSpot Gold">{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-iv-golden-already-in-transit/1100-6189477/ |title=Grand Theft Auto IV golden, already in transit |work=] |publisher=] |date=21 April 2008 |access-date=3 June 2020 |archive-url=https://web.archive.org/web/20140302132836/http://www.gamespot.com/articles/grand-theft-auto-iv-golden-already-in-transit/1100-6189477/ |archive-date=2 March 2014 |url-status=live}}</ref>

<ref name="IGN Benzies">{{cite web |url=https://www.ign.com/articles/2008/04/23/gta-iv-the-power-broker |title=GTA IV: The Power Broker |work=] |publisher=] |date=24 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20130104215841/https://www.ign.com/articles/2008/04/23/gta-iv-the-power-broker |archive-date=4 January 2013 |url-status=live}}</ref>

<ref name="IGN Limits">{{cite web |url=https://www.ign.com/articles/2008/03/31/gta-iv-pushing-the-limits |title=GTA IV: Pushing the Limits |last=Goldstein |first=Hilary |work=] |publisher=] |date=1 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20141011143232/https://www.ign.com/articles/2008/03/31/gta-iv-pushing-the-limits |archive-date=11 October 2014 |url-status=live}}</ref>

<ref name="OPM UK">{{cite journal |title=GTA Gets Real |journal=] |issue=6 |pages=54–67 |publisher=] |location=United Kingdom |date=June 2007}}</ref>

<ref name="Times Benzies">{{cite web |url=https://www.thetimes.co.uk/article/grand-theft-auto-producer-is-godfather-of-gaming-qhgtk0d3d8h |title=Grand Theft Auto producer is Godfather of gaming |last=Bowditch |first=Gillian |work=] |date=27 April 2008 |access-date=3 June 2020 |archive-url=https://web.archive.org/web/20170910125209/https://www.thetimes.co.uk/article/grand-theft-auto-producer-is-godfather-of-gaming-qhgtk0d3d8h |archive-date=10 September 2017 |url-status=live |url-access=subscription}}</ref>

<!-- Research and open world design -->

<ref name="1UP Houser">{{cite web |url=http://www.1up.com/do/feature?cId=3167500 |title=Motormoth: A GTA Q&A |last=Boyer |first=Crispin |work=] |publisher=] |date=23 April 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20080423175543/http://www.1up.com/do/feature?cId=3167500 |archive-date=23 April 2008 |url-status=dead}}</ref>

<ref name="Eurogamer Garbut 2 p1">{{cite web |url=https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-2-interview |title=Grand Theft Auto IV's Aaron Garbut: Part 2 |page=1 |last=Bramwell |first=Tom |work=] |publisher=] |date=22 April 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20081218225304/https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-2-interview |archive-date=18 December 2008 |url-status=live}}</ref>

<ref name="Eurogamer Garbut 2 p2">{{cite web |url=https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-2-interview?page=2 |title=Grand Theft Auto IV's Aaron Garbut: Part 2 |page=2 |last=Bramwell |first=Tom |work=] |publisher=] |date=22 April 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20200930061253/https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-2-interview?page=2 |archive-date=30 September 2020 |url-status=live}}</ref>

<ref name="IGN Sleeps">{{cite web |url=https://www.ign.com/articles/2008/04/21/gta-iv-the-city-that-never-sleeps |title=GTA IV: The City that Never Sleeps |work=] |publisher=] |date=22 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20141014033853/https://www.ign.com/articles/2008/04/21/gta-iv-the-city-that-never-sleeps |archive-date=14 October 2014 |url-status=live}}</ref>

<ref name="IGN World">{{cite web |url=https://www.ign.com/articles/2008/03/29/gta-iv-building-a-brave-new-world |title=GTA IV: Building a Brave New World |last=Goldstein |first=Hilary |work=] |publisher=] |date=29 March 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20131020074241/https://www.ign.com/articles/2008/03/29/gta-iv-building-a-brave-new-world |archive-date=20 October 2013 |url-status=live}}</ref>

<ref name="Kikizo Welcome">{{cite web |url=http://archive.videogamesdaily.com/news/200705/101_p1.asp |title=Welcome to Grand Theft Auto IV |last=Doree |first=Adam |work=Kikizo |publisher=Superglobal |date=25 May 2007 |access-date=27 September 2013 |archive-url=https://web.archive.org/web/20131009043528/http://archive.videogamesdaily.com/news/200705/101_p1.asp |archive-date=9 October 2013 |url-status=dead}}</ref>

<ref name="Vulture Garbut">{{cite web |url=https://www.vulture.com/2008/05/grand_theft_auto_ivs_art_direc.html |title=Grand Theft Auto IV's Art Director Aaron Garbut on Copycat Games and the Public Bathrooms of Liberty City |last=Hill |first=Logan |work=] |publisher=] |date=2 May 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20150920114648/http://www.vulture.com/2008/05/grand_theft_auto_ivs_art_direc.html |archive-date=20 September 2015 |url-status=live}}</ref>

<!-- Story and character development -->

<ref name="Eurogamer Garbut 1">{{cite web |url=https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-1-interview |title=Grand Theft Auto IV's Aaron Garbut: Part 1 |page=1 |last=Bramwell |first=Tom |work=] |publisher=] |date=21 April 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20090124174547/https://www.eurogamer.net/articles/grand-theft-auto-ivs-aaron-garbut-part-1-interview |archive-date=24 January 2009 |url-status=live}}</ref>

<ref name="Variety Houser">{{cite web |url=http://weblogs.variety.com/the_cut_scene/2008/04/dan-housers-ver.html |title=Dan Houser's vary extended interview about everything "Grand Theft Auto IV" and Rockstar |last=Fritz |first=Ben |work=] |publisher=] |date=19 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20100206095732/http://weblogs.variety.com/the_cut_scene/2008/04/dan-housers-ver.html |archive-date=6 February 2010 |url-status=dead}}</ref>

<ref name="Vulture Houser">{{cite web |url=https://www.vulture.com/2008/05/rockstar_games_dan_houser.html |title=Rockstar Games' Dan Houser on Grand Theft Auto IV and Digitally Degentrifying New York |last=Hill |first=Logan |work=] |publisher=] |date=2 May 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20150203143438/http://www.vulture.com/2008/05/rockstar_games_dan_houser.html |archive-date=3 February 2015 |url-status=live}}</ref>

<!-- Technical and gameplay design -->

<ref name="Eurogamer Hollick">{{cite web |url=https://www.eurogamer.net/niko-actor-prepared-for-gta-backlash |title=Niko actor prepared for GTA 'backlash' |last=Purchese |first=Robert |work=] |publisher=] |date=27 May 2008 |accessdate=11 April 2024 |archiveurl=https://web.archive.org/web/20220518104544/https://www.eurogamer.net/niko-actor-prepared-for-gta-backlash |archivedate=18 May 2022 |url-status=live }}</ref>

<ref name="Gamasutra Animation">{{cite web |url=https://www.gamedeveloper.com/game-platforms/gamefest-how-i-gta-iv-i-s-niko-bellic-got-animated |title=Gamefest: How GTA IV's Niko Bellic Got Animated |last1=Nutt |first1=Christian |last2=Zenke |first2=Michael |work=] |publisher=] |date=25 July 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20120513161858/https://www.gamasutra.com/view/news/110498/Gamefest_How_GTA_IVs_Niko_Bellic_Got_Animated.php |archive-date=13 May 2012 |url-status=live}}</ref>

<ref name="Gamasutra Euphoria">{{cite web |url=https://www.gamedeveloper.com/game-platforms/product-i-grand-theft-auto-iv-i-using-naturalmotion-s-euphoria |title=Product: Grand Theft Auto IV Using NaturalMotion's Euphoria |last=Boyer |first=Brandon |work=] |publisher=] |date=29 June 2007 |access-date=3 June 2020 |archive-url=https://web.archive.org/web/20070710211104/https://www.gamasutra.com/php-bin/news_index.php?story=14526 |archive-date=10 July 2007 |url-status=live}}</ref>

<ref name="MCV SpeedTree">{{cite magazine |url=https://www.mcvuk.com/development-news/tools-spotlight-speedtree/ |title=Tools Spotlight: SpeedTree |magazine=] |publisher=Biz Media |date=27 September 2013 |access-date=3 June 2020 |archive-url=https://web.archive.org/web/20200603083002/https://www.mcvuk.com/development-news/tools-spotlight-speedtree/ |archive-date=3 June 2020 |url-status=live}}</ref>

<!-- Music production -->

<ref name="MTV Music">{{cite web |url=http://www.mtv.com/news/1586708/grand-theft-auto-iv-music-man-explains-how-those-214-songs-made-the-soundtrack/ |title='Grand Theft Auto IV' Music Man Explains How Those 214 Songs Made The Soundtrack |last=Totilo |first=Stephen |work=] |publisher=] |date=18 May 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20141008221031/http://www.mtv.com/news/1586708/grand-theft-auto-iv-music-man-explains-how-those-214-songs-made-the-soundtrack/ |archive-date=8 October 2014 |url-status=dead}}</ref>

<ref name="Reuters Crime">{{cite web |url=http://www.reuters.com/article/us-grandtheft-idUSN2540948020080426 |title=Crime pays for music biz with new Grand Theft Auto |last=Bruno |first=Antony |work=] |publisher=] |date=26 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20110913184845/http://www.reuters.com/article/2008/04/26/us-grandtheft-idUSN2540948020080426 |archive-date=13 September 2011 |url-status=live}}</ref>

<ref name="Reuters Purchasing">{{cite web |url=http://www.reuters.com/article/us-grandtheft-idUSN0430077120080505 |title="Grand Theft Auto" simplifies song purchasing |last=Bruno |first=Antony |work=] |publisher=] |date=18 May 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20130930064610/http://www.reuters.com/article/2008/05/05/us-grandtheft-idUSN0430077120080505 |archive-date=30 September 2013 |url-status=live}}</ref>

<ref name="Variety Music">{{cite web |url=http://variety.com/2008/digital/news/grand-theft-music-a-phone-call-away-1117984286/ |title='Grand Theft' music a phone call away |last=Fritz |first=Ben |work=] |publisher=] |date=18 April 2008 |access-date=18 May 2008 |archive-url=https://web.archive.org/web/20130929113115/http://variety.com/2008/digital/news/grand-theft-music-a-phone-call-away-1117984286/ |archive-date=29 September 2013 |url-status=live}}</ref>

<!-- Release -->

<ref name="3News New Zealand">{{cite web |url=http://www.3news.co.nz/entertainment/uncut-version-of-grand-theft-auto-iv-now-available-in-nz-2008052218 |title=Uncut version of Grand Theft Auto IV now available in NZ |work=] |publisher=] |date=22 May 2008 |access-date=7 December 2014 |archive-url=https://web.archive.org/web/20141209002758/http://www.3news.co.nz/entertainment/uncut-version-of-grand-theft-auto-iv-now-available-in-nz-2008052218 |archive-date=9 December 2014 |url-status=dead}}</ref>

<ref name="Digital Spy Australia">{{cite web |url=http://www.digitalspy.com.au/gaming/news/a147428/gta-iv-updated-with-uncensored-patch.html |title='GTA IV' updated with uncensored patch |last=Reynolds |first=Matthew |work=] |publisher=] |date=21 February 2009 |access-date=12 December 2014 |archive-url=https://web.archive.org/web/20150603060203/http://www.digitalspy.com.au/gaming/news/a147428/gta-iv-updated-with-uncensored-patch.html |archive-date=3 June 2015 |url-status=dead}}</ref>

<ref name="Eurogamer PC">{{cite web |url=https://www.eurogamer.net/articles/gta-iv-confirmed-and-dated-for-pc |title=GTA IV confirmed and dated for PC |last=Bramwell |first=Tom |work=] |publisher=] |date=6 August 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20090304162706/https://www.eurogamer.net/articles/gta-iv-confirmed-and-dated-for-pc |archive-date=4 March 2009 |url-status=live}}</ref>

<ref name="Eurogamer TBoGT">{{cite web |url=https://www.eurogamer.net/articles/new-gtaiv-dlc-gets-release-date |title=New GTAIV DLC gets release date |last=Gibson |first=Ellie |work=] |publisher=] |date=23 July 2009 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20090726092147/https://www.eurogamer.net/articles/new-gtaiv-dlc-gets-release-date |archive-date=26 July 2009 |url-status=live}}</ref>

<ref name="Eurogamer TLaD">{{cite web |url=https://www.eurogamer.net/articles/rockstar-prices-gtaiv-the-lost-and-damned |title=Rockstar prices GTAIV: Lost and Damned |last=Bramwell |first=Tom |work=] |publisher=] |date=16 February 2009 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20090123220458/https://www.eurogamer.net/articles/rockstar-prices-gtaiv-the-lost-and-damned |archive-date=23 January 2009 |url-status=live}}</ref>

<ref name="Eurogamer Xbox One">{{cite web |url=http://www.eurogamer.net/articles/2017-02-09-gta4-and-episodes-from-liberty-city-get-xbox-one-backwards-compatibility |title=Grand Theft Auto 4 and Episodes from Liberty City get Xbox One backwards compatibility |last=Matulef |first=Jeffrey |work=] |publisher=] |date=9 February 2017 |access-date=10 February 2017 |archive-url=https://web.archive.org/web/20170209194127/http://www.eurogamer.net/articles/2017-02-09-gta4-and-episodes-from-liberty-city-get-xbox-one-backwards-compatibility |archive-date=9 February 2017 |url-status=live}}</ref>

<ref name="Gamasutra Japan">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=19882 |title=Capcom To Publish Grand Theft Auto IV In Japan |last=Jenkins |first=David |work=] |publisher=] |date=8 August 2008 |accessdate=20 September 2024 |archiveurl=https://web.archive.org/web/20080921232646/http://www.gamasutra.com/php-bin/news_index.php?story=19882 |archivedate=21 September 2008 }}</ref>

<ref name="Gamesindustry Delay">{{cite web |url=http://www.gamesindustry.biz/articles/pachter-predicts-delay-for-gta-iv |title=Pachter predicts delay for GTA IV |last=Gibson |first=Ellie |work=] |publisher=] |date=4 June 2007 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20080411013411/http://www.gamesindustry.biz/articles/pachter-predicts-delay-for-gta-iv |archive-date=11 April 2008 |url-status=live}}</ref>

<ref name="Gamesindustry DLC">{{cite web |url=https://www.eurogamer.net/articles/take-two-refuses-to-clarify-usd-50-million-gta-iv-deal |title=Take-Two refuses to clarify USD 50 million GTA IV deal |last=Martin |first=Matt |work=] |publisher=] |date=19 June 2007 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20080501192611/https://www.gamesindustry.biz/articles/take-2-refuses-to-clarify-50-million-gta-iv-deal |archive-date=1 May 2008 |url-status=live}}</ref>

<ref name="IGN Announced">{{cite web |url=https://www.ign.com/articles/2006/05/09/e3-2006-grand-theft-auto-iv-announced |title=E3 2006: Grand Theft Auto IV Announced |last=Sanders |first=Kathleen |work=] |publisher=] |date=10 May 2006 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20130917003857/https://www.ign.com/articles/2006/05/09/e3-2006-grand-theft-auto-iv-announced |archive-date=17 September 2013 |url-status=live}}</ref>

<ref name="IGN Delay">{{cite web |url=https://www.ign.com/articles/2007/08/03/publishers-could-gain-from-gta-iv-delay |title=Publishers Could Gain From GTA IV Delay |last=Geddes |first=Ryan |work=] |publisher=] |date=4 August 2007 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20180512181215/https://www.ign.com/articles/2007/08/03/publishers-could-gain-from-gta-iv-delay |archive-date=12 May 2018 |url-status=live}}</ref>

<ref name="IGN PC">{{cite web |url=https://www.ign.com/articles/2008/10/30/grand-theft-auto-iv-uk-hands-on |title=Grand Theft Auto IV UK Hands-on |last=Robinson |first=Martin |work=] |publisher=] |date=31 October 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20130929212629/https://www.ign.com/articles/2008/10/30/grand-theft-auto-iv-uk-hands-on |archive-date=29 September 2013 |url-status=live}}</ref>

<ref name="IGN Release Date">{{cite web |url=https://www.ign.com/articles/2008/01/24/gta-iv-worldwide-on-april-29 |title=GTA IV Worldwide on April 29 |last=Dunham |first=Jeremy |work=] |publisher=] |date=25 January 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20180514162402/https://www.ign.com/articles/2008/01/24/gta-iv-worldwide-on-april-29 |archive-date=14 May 2018 |url-status=live}}</ref>

<ref name="Kotaku Delay">{{cite web |url=http://www.kotaku.com.au/2007/08/taketwo_interactive_taketwo_ex/ |title=Take-Two Execs Explain GTA IV Delay |last=McWhertor |first=Michael |work=] |publisher=] |date=2 August 2007 |access-date=2 July 2015 |archive-url=https://web.archive.org/web/20131217224636/https://www.kotaku.com.au/2007/08/taketwo_interactive_taketwo_ex/ |archive-date=17 December 2013 |url-status=dead}}</ref>

<ref name="MTV Delay">{{cite web |url=http://www.mtv.com/news/1580161/grand-theft-auto-iv-developer-announces-release-date-says-whether-there-will-be-another-hot-coffee/ |title=Grand Theft Auto IV Developer Announces Release Date, Says Whether There Will Be Another Hot Coffee |last=Totilo |first=Stephen |work=] |publisher=] |date=24 January 2008 |access-date=27 September 2013 |archive-url=https://web.archive.org/web/20140911081517/http://www.mtv.com/news/1580161/grand-theft-auto-iv-developer-announces-release-date-says-whether-there-will-be-another-hot-coffee/ |archive-date=11 September 2014 |url-status=dead}}</ref>

<ref name="Rockstar Complete">{{cite web |url=http://www.rockstargames.com/newswire/article/11371/grand-theft-auto-iv-complete-edition-in-stores-now-for-playstati.html |title=Grand Theft Auto IV: Complete Edition In Stores Now for PlayStation 3 and Xbox 360 |author=R* Q |work=Rockstar Newswire |publisher=] |date=26 October 2010 |access-date=27 June 2015 |archive-url=https://web.archive.org/web/20150627135826/http://www.rockstargames.com/newswire/article/11371/grand-theft-auto-iv-complete-edition-in-stores-now-for-playstati.html |archive-date=27 June 2015 |url-status=live}}</ref>

<ref name="Rockstar EFLC">{{cite web |url=http://www.rockstargames.com/newswire/article/4431/first-pc-screens-of-grand-theft-auto-episodes-from-liberty-city.html |title=First PC Screens of Grand Theft Auto: Episodes from Liberty City |author=R* Q |work=Rockstar Newswire |publisher=] |date=2 April 2010 |access-date=8 April 2010 |archive-url=https://web.archive.org/web/20110615190738/http://www.rockstargames.com/newswire/article/4431/first-pc-screens-of-grand-theft-auto-episodes-from-liberty-city.html |archive-date=15 June 2011 |url-status=live}}</ref>

<ref name="USA Today DLC">{{cite web |url=http://usatoday30.usatoday.com/tech/gaming/2008-11-19-gta-damned_N.htm |title='Grand Theft Auto' yields road to the 'Lost and Damned' |last=Snider |first=Mike |work=] |publisher=] |date=20 November 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20121103212838/http://usatoday30.usatoday.com/tech/gaming/2008-11-19-gta-damned_N.htm |archive-date=3 November 2012 |url-status=live}}</ref>

<ref name="VideoGamesDaily Delay">{{cite web |url=http://archive.videogamesdaily.com/news/200706/004.asp |title=Rockstar Dismisses Talk of GTA IV Delay |last=Wollenschlaeger |first=Alex |work=Kikizo |publisher=Superglobal |date=4 June 2007 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20110510053239/http://archive.videogamesdaily.com/news/200706/004.asp |archive-date=10 May 2011 |url-status=live}}</ref>

<!-- Promotion -->

<ref name="CVG Trailer">{{cite web |url=http://www.computerandvideogames.com/article.php?id=185587 |title=Last GTA IV trailer released |last=Robinson |first=Andy |work=] |publisher=] |date=27 March 2008 |access-date=7 June 2020 |archive-url=https://web.archive.org/web/20080328232843/http://www.computerandvideogames.com/article.php?id=185587 |archive-date=28 March 2008 |url-status=dead}}</ref>

<ref name="CVG Website">{{cite web |url=http://www.computerandvideogames.com/article.php?id=181953 |title=Massive GTA IV update |last=Ogden |first=Gavin |work=] |publisher=] |date=8 February 2008 |access-date=2 July 2015 |archive-url=https://web.archive.org/web/20080209201858/http://www.computerandvideogames.com/article.php?id=181953 |archive-date=9 February 2008}}</ref>

<ref name="Destructoid WKTT">{{cite web |url=https://www.destructoid.com/wanna-hear-your-voice-in-gta4--35220.phtml |title=Wanna hear your voice in GTA4? |last=North |first=Dale |work=] |publisher=ModernMethod |date=13 July 2007 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20070716214734/https://www.destructoid.com/wanna-hear-your-voice-in-gta4--35220.phtml |archive-date=16 July 2007 |url-status=live}}</ref>

<ref name="Engadget Cover">{{cite web |url=http://www.engadget.com/2007/11/28/rockstar-drops-gta-iv-box-art-video-dates-new-trailer/ |title=Rockstar drops GTA IV box art video, dates new trailer |last=Grant |first=Christopher |work=] |publisher=] |date=28 November 2007 |access-date=2 July 2015 |archive-url=https://web.archive.org/web/20150330060131/http://www.engadget.com/2007/11/28/rockstar-drops-gta-iv-box-art-video-dates-new-trailer/ |archive-date=30 March 2015 |url-status=live}}</ref>

<ref name="Fox Rickroll">{{cite web |url=https://www.foxnews.com/story/the-biggest-little-internet-hoax-on-wheels-hits-mainstream |title=The Biggest Little Internet Hoax on Wheels Hits Mainstream |publisher=] |date=22 April 2008 |accessdate=1 December 2021 |archiveurl=https://web.archive.org/web/20080501165153/http://www.foxnews.com/story/0,2933,352010,00.html |archivedate=1 May 2008 |url-status=live}}</ref>

<ref name="GameSpot Trailer 2">{{cite web |url=http://www.gamespot.com/articles/second-gta-iv-trailer-unspools/1100-6173297/ |title=Second GTA IV trailer unspools |last=Thorsen |first=Tor |work=] |publisher=] |date=3 July 2007 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20150106085804/http://www.gamespot.com/articles/second-gta-iv-trailer-unspools/1100-6173297/ |archive-date=6 January 2015 |url-status=live}}</ref>

<ref name="IGN Bundle">{{cite web |url=https://www.ign.com/articles/2008/04/23/gta-iv-playstation-3-bundle-finally-official |title=GTA IV PlayStation 3 Bundle Finally Official |last=Robinson |first=Martin |work=] |publisher=] |date=23 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20130702143228/https://www.ign.com/articles/2008/04/23/gta-iv-playstation-3-bundle-finally-official |archive-date=2 July 2013 |url-status=live}}</ref>

<ref name="IGN Contest">{{cite web |url=https://www.ign.com/articles/2008/03/26/gamestop-launches-mobile-text-to-win-contest-for-grand-theft-auto-iv |title=GameStop Launches Mobile Text-to-Win Contest for Grand Theft Auto IV |work=] |publisher=] |date=27 March 2008 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20200603154353/https://www.ign.com/articles/2008/03/26/gamestop-launches-mobile-text-to-win-contest-for-grand-theft-auto-iv |archive-date=3 June 2020 |url-status=live}}</ref>

<ref name="IGN Launch">{{cite web |url=https://www.ign.com/articles/2008/04/25/gamestop-to-host-grand-theft-auto-iv-launch-events-nationwide |title=GameStop to Host Grand Theft Auto IV Launch Events Nationwide |work=] |publisher=] |date=26 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20200929034628/https://www.ign.com/articles/2008/04/25/gamestop-to-host-grand-theft-auto-iv-launch-events-nationwide |archive-date=29 September 2020 |url-status=live}}</ref>

<ref name="IGN Special Edition">{{cite web |url=http://ign.com/articles/2007/06/27/grand-theft-auto-iv-special-edition-contents-revealed |title=Grand Theft Auto IV Special Edition Contents Revealed |last=Ring |first=Bennett |work=] |publisher=] |date=26 June 2007 |access-date=2 July 2015 |archive-url=https://web.archive.org/web/20150707150605/http://www.ign.com/articles/2007/06/27/grand-theft-auto-iv-special-edition-contents-revealed |archive-date=7 July 2015 |url-status=live}}</ref>

<ref name="IGN Trailer 1">{{cite web |url=https://www.ign.com/articles/2007/03/29/first-impressions-grand-theft-auto-iv-teaser |title=First Impressions: Grand Theft Auto IV Teaser |last1=Dunham |first1=Jeremy |last2=Goldstein |first2=Hilary |last3=Roper |first3=Chris |last4=Haynes |first4=Jeff |last5=Miller |first5=Jon |last6=Simmons |first6=Alex |last7=Burman |first7=Rob |last8=Keeling |first8=Justin |work=] |publisher=] |date=30 March 2007 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20150427131700/https://www.ign.com/articles/2007/03/29/first-impressions-grand-theft-auto-iv-teaser |archive-date=27 April 2015 |url-status=live}}</ref>

<ref name="IGN Trailer 3">{{cite web |url=http://ign.com/articles/2007/12/06/grand-theft-auto-iv-trailer-and-qa |title=Grand Theft Auto IV Trailer and Q&A |last=Roper |first=Chris |work=] |publisher=] |date=6 December 2007 |access-date=2 July 2015 |archive-url=https://web.archive.org/web/20151009070732/http://www.ign.com/articles/2007/12/06/grand-theft-auto-iv-trailer-and-qa |archive-date=9 October 2015 |url-status=live}}</ref>

<ref name="Kotaku Contest">{{cite web |url=http://kotaku.com/362943/xbox-lives-gta-sweepstakes |title=Xbox Live's GTA Sweepstakes |last=Crecente |first=Brian |work=] |publisher=] |date=3 March 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080308201351/http://kotaku.com/362943/xbox-lives-gta-sweepstakes |archive-date=8 March 2008 |url-status=dead}}</ref>

<ref name="Kotaku CTA">{{cite web |url=http://kotaku.com/382184/chicago-transit-authority-pulls-gta-iv-ads-following-fox-affiliate-reporting |title=Chicago Transit Authority Pulls GTA IV Ads Following Fox Affiliate Reporting |last=Wilson |first=Mark |work=] |publisher=] |date=21 April 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080425131727/http://kotaku.com/382184/chicago-transit-authority-pulls-gta-iv-ads-following-fox-affiliate-reporting |archive-date=25 April 2008 |url-status=dead}}</ref>

<ref name="Kotaku Figueroa">{{cite web |url=http://kotaku.com/382467/gta-iv-takes-over-los-angeles-hotel |title=GTA IV Takes Over Los Angeles Hotel |last=Ashcraft |first=Brian |work=] |publisher=] |date=22 April 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080425180330/http://kotaku.com/382467/gta-iv-takes-over-los-angeles-hotel |archive-date=25 April 2008 |url-status=dead}}</ref>

<ref name="Kotaku Mural">{{cite web |url=http://kotaku.com/362988/gtas-manhattan-mural |title=GTA's Manhattan Mural |last=Crecente |first=Brian |work=] |publisher=] |date=3 March 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080308203003/http://kotaku.com/362988/gtas-manhattan-mural |archive-date=8 March 2008 |url-status=dead}}</ref>

<ref name="Kotaku Trailer Feb1">{{cite web |url=http://kotaku.com/354598/grand-theft-auto-iv-media-blitz |title=Grand Theft Auto IV Media Blitz |last=De Marco |first=Flynn |work=] |publisher=] |date=9 February 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080312101931/http://kotaku.com/354598/grand-theft-auto-iv-media-blitz |archive-date=12 March 2008 |url-status=dead}}</ref>

<ref name="Kotaku Trailer Feb2">{{cite web |url=http://kotaku.com/359480/two-new-gtaiv-trailers |title=Two new GTAIV Trailers |last=Plunkett |first=Luke |work=] |publisher=] |date=21 February 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080304090501/http://kotaku.com/359480/two-new-gtaiv-trailers |archive-date=4 March 2008 |url-status=dead}}</ref>

<ref name="Kotaku Trailer March">{{cite web |url=http://kotaku.com/365300/gtaiv-update-new-videos-screens-and-widgets |title=GTAIV Update: New Videos, Screens and Widgets |last=Wilson |first=Mark |work=] |publisher=] |date=7 March 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080516165406/http://kotaku.com/365300/gtaiv-update-new-videos-screens-and-widgets |archive-date=16 May 2008 |url-status=dead}}</ref>

<ref name="Kotaku Trailer April">{{cite web |url=http://kotaku.com/378921/gta-iv-playboy-x-liberty-city-gun-club-videos |title=GTA IV Playboy X, Liberty City Gun Club Videos |last=Crecente |first=Brian |work=] |publisher=] |date=11 April 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20090419065920/http://kotaku.com/378921/gta-iv-playboy-x-liberty-city-gun-club-videos |archive-date=19 April 2009 |url-status=dead}}</ref>

<ref name="Kotaku Trailer TV">{{cite web |url=http://kotaku.com/374936/new-gtaiv-tv-spot-increases-excitement-levels |title=New GTAIV TV Spot Increases Excitement Levels |last=Plunkett |first=Luke |work=] |publisher=] |date=1 April 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080405194044/http://kotaku.com/374936/new-gtaiv-tv-spot-increases-excitement-levels |archive-date=5 April 2008 |url-status=dead}}</ref>

<ref name="Kotaku Wanted 1">{{cite web |url=http://kotaku.com/350749/grand-theft-auto-iv-wanted-posters-popping-up-in-brooklyn |title=Grand Theft Auto IV Wanted Posters Popping Up In Brooklyn |last=McWhertor |first=Michael |work=] |publisher=] |date=30 January 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080208224706/http://kotaku.com/350749/grand-theft-auto-iv-wanted-posters-popping-up-in-brooklyn |archive-date=8 February 2008 |url-status=dead}}</ref>

<ref name="Kotaku Wanted 2">{{cite web |url=https://kotaku.com/352607/yep-another-grand-theft-auto-iv-wanted-poster |title=Yep, Another Grand Theft Auto IV Wanted Poster |last=Ashcraft |first=Brian |work=] |publisher=] |date=5 February 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20080207175251/https://kotaku.com/352607/yep-another-grand-theft-auto-iv-wanted-poster |archive-date=7 February 2008 |url-status=dead}}</ref>

<ref name="PC Gamer Trailer 1">{{cite web |url=https://www.pcgamer.com/au/ten-years-on-gta-4s-liberty-city-is-still-an-incredible-virtual-city/ |title=Ten years on, GTA 4's Liberty City is still an incredible virtual city |last=Kelly |first=Andy |work=] |publisher=] |date=25 April 2018 |access-date=4 June 2020 |archive-url=https://web.archive.org/web/20200603151725/https://www.pcgamer.com/au/ten-years-on-gta-4s-liberty-city-is-still-an-incredible-virtual-city/ |archive-date=3 June 2020 |url-status=live}}</ref>

<ref name="SMH Marketing">{{cite web |url=https://www.smh.com.au/technology/quiet-but-deadly-inside-rockstar-games-hushhush-push-of-grand-theft-auto-iv-20080428-2957.html |title=Quiet but deadly: Inside Rockstar Games' hush-hush push of 'Grand Theft Auto IV' |last=Lang |first=Derrik J. |work=] |publisher=] |date=28 April 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20200930042306/https://www.smh.com.au/technology/quiet-but-deadly-inside-rockstar-games-hushhush-push-of-grand-theft-auto-iv-20080428-2957.html |archive-date=30 September 2020 |url-status=live}}</ref>

<ref name="Vice Rickroll">{{cite web |url=https://www.vice.com/nl/article/xwww3d/never-gonna-give-you-up-de-gast-die-de-rickroll-bedacht |title=Never Gonna Give You Up: de gast die de Rickroll bedacht |language=nl |trans-title=Never Gonna Give You Up: The Guy Who Created The Rickroll |last=Kogel |first=Dennis |work=] |publisher=] |date=24 August 2017 |accessdate=1 December 2021 |archiveurl=https://web.archive.org/web/20191217200456/https://www.vice.com/nl/article/xwww3d/never-gonna-give-you-up-de-gast-die-de-rickroll-bedacht |archivedate=17 December 2019 |url-status=live}}</ref>

<ref name="Wired CTA">{{cite magazine |url=https://www.wired.com/2008/05/grand-theft-aut/ |title=Grand Theft Auto Sues Cash-Strapped Chicago Transit Authority |last=Lew |first=Alexandra |magazine=] |publisher=] |date=7 May 2008 |access-date=5 June 2020 |archive-url=https://web.archive.org/web/20161220212025/https://www.wired.com/2008/05/grand-theft-aut/ |archive-date=20 December 2016 |url-status=live}}</ref>

<!-- Critical response -->

<ref name="Anticipated">Sources that refer to ''Grand Theft Auto IV'' being a highly anticipated game include:
* {{cite web |url=http://news.softpedia.com/news/Jack-Thompson-Strikes-Again-GTA-IV-and-Manhunt-2-49143.shtml |title=Jack Thompson Strikes Again – GTA IV and Manhunt 2 |last=Truta |first=Filip |work=] |publisher=SoftNEWS NET SRL |date=12 March 2007 |access-date=25 September 2013 |archive-url=https://web.archive.org/web/20131003082450/http://news.softpedia.com/news/Jack-Thompson-Strikes-Again-GTA-IV-and-Manhunt-2-49143.shtml |archive-date=3 October 2013 |url-status=live}}
* {{cite web |url=http://www.joystiq.com/2007/08/02/grand-theft-auto-iv-delayed-from-oct-to-fiscal-q2-08/ |title=Grand Theft Auto IV delayed from Oct. to fiscal Q2 '08 |last=Grant |first=Christopher |work=] |publisher=] |date=2 August 2007 |access-date=25 September 2013 |archive-url=https://web.archive.org/web/20130928040408/http://www.joystiq.com/2007/08/02/grand-theft-auto-iv-delayed-from-oct-to-fiscal-q2-08/ |archive-date=28 September 2013 |url-status=live}}
* {{cite news |url=https://www.nytimes.com/2007/08/03/technology/03game.html?_r=0 |title=Tough Delay for Big Game by Take-Two |last=Richtel |first=Matt |work=] |date=3 August 2007 |access-date=25 September 2013 |archive-url=https://web.archive.org/web/20141107195602/http://www.nytimes.com/2007/08/03/technology/03game.html?_r=0 |archive-date=7 November 2014 |url-status=live}}
* {{cite web |url=http://www.dailytech.com/GTA+IV+PlayStation+3+Bundle+Announced+for+Europe+Australia/article11578.htm |title=GTA IV PlayStation 3 Bundle Announced for Europe, Australia |last=Yam |first=Marcus |work=] |publisher=DailyTech, LLC |date=23 April 2008 |access-date=25 September 2013 |archive-url=https://web.archive.org/web/20130929150346/http://www.dailytech.com/GTA+IV+PlayStation+3+Bundle+Announced+for+Europe+Australia/article11578.htm |archive-date=29 September 2013 |url-status=dead}}
* {{cite web |url=http://www.g4tv.com/videos/21137/top-4-open-world-games-of-2008/ |title=Top 4 Open World Games of 2008 Videos |work=] |publisher=] |date=8 April 2008 |access-date=25 September 2013 |archive-url=https://web.archive.org/web/20130927232048/http://www.g4tv.com/videos/21137/top-4-open-world-games-of-2008/ |archive-date=27 September 2013 |url-status=dead}}
* {{cite web |url=http://au.ign.com/articles/2008/02/28/grand-theft-auto-iv-hands-on-2 |title=Grand Theft Auto IV Hands-On |last1=Miller |first1=Greg |last2=Goldstein |first2=Hilary |work=] |publisher=] |date=28 February 2008 |access-date=25 September 2013 |archive-url=https://archive.today/20130925075746/http://au.ign.com/articles/2008/02/28/grand-theft-auto-iv-hands-on-2 |archive-date=25 September 2013 |url-status=live}}</ref>

<ref name="MC">{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-iv/ |title=Grand Theft Auto IV |work=] |publisher=] |access-date=14 September 2023 |archive-url=https://web.archive.org/web/20230914013508/https://www.metacritic.com/game/grand-theft-auto-iv/ |archive-date=14 September 2023 |url-status=live}}</ref>

<ref name="MC All Time">{{cite web |url=https://www.metacritic.com/browse/game/ |title=What Games to Play Right Now |work=] |publisher=] |access-date=14 September 2023 |archive-url=https://web.archive.org/web/20230914011017/https://www.metacritic.com/browse/game/ |archive-date=14 September 2023 |url-status=live}}</ref>

<ref name="MC PS3 All Time">{{cite web |url=https://www.metacritic.com/browse/game/ps3/all/all-time/metascore/ |title=What Games to Play on PS3 |work=] |publisher=] |access-date=14 September 2023 |archive-url=https://web.archive.org/web/20230914011019/https://www.metacritic.com/browse/game/ps3/all/all-time/metascore/ |archive-date=14 September 2023 |url-status=live}}</ref>

<ref name="MC 360 All Time">{{cite web |url=https://www.metacritic.com/browse/game/xbox-360/all/all-time/metascore/ |title=What Games to Play on Xbox 360 |work=] |publisher=] |access-date=14 September 2023 |archive-url=https://web.archive.org/web/20230914011014/https://www.metacritic.com/browse/game/xbox-360/all/all-time/metascore/ |archive-date=14 September 2023 |url-status=live}}</ref>

<ref name="1UP Review">{{cite web |url=http://www.1up.com/reviews/grand-theft-auto-iv |title=GTA IV Review for 360, PS3 |last=Boyer |first=Crispin |website=] |publisher=] |date=27 April 2008 |access-date=11 December 2016 |archive-url=https://archive.today/20160413233932/http://www.1up.com/reviews/grand-theft-auto-iv |archive-date=13 April 2016 |url-status=dead}}</ref>

<ref name="CVG Review">{{cite web |url=http://www.computerandvideogames.com/187732/reviews/grand-theft-auto-iv-review/ |title=Grand Theft Auto IV review |last=Robinson |first=Andy |work=] |publisher=] |date=27 April 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140910223424/http://www.computerandvideogames.com/187732/reviews/grand-theft-auto-iv-review/ |archive-date=10 September 2014 |url-status=live}}</ref>

<ref name="Edge Review">{{cite magazine |title=Grand Theft Auto IV Review |publisher=] |magazine=] |issue=189 |date=June 2008 |url=http://www.edge-online.com/review/grand-theft-auto-iv-review/ |archive-url=https://web.archive.org/web/20140904221852/http://www.edge-online.com/review/grand-theft-auto-iv-review/ |archive-date=4 September 2014 |url-status=live}}</ref>

<ref name="Empire Review">{{cite web |url=https://empireonline.com/reviews/reviewcomplete.asp?GID=522 |title=Empire's Grand Theft Auto IV Game Review |last=McComb |first=David |work=] |publisher=] |date=28 April 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140801165859/http://www.empireonline.com/reviews/reviewcomplete.asp?GID=522 |archive-date=1 August 2014 |url-status=live}}</ref>

<ref name="Eurogamer Review">{{cite web |url=http://www.eurogamer.net/articles/grand-theft-auto-iv-review |title=Grand Theft Auto IV Review |last=Bramwell |first=Tom |work=] |publisher=] |date=27 April 2008 |access-date=29 April 2008 |archive-url=https://web.archive.org/web/20140915091059/http://www.eurogamer.net/articles/grand-theft-auto-iv-review |archive-date=15 September 2014 |url-status=live}}</ref>

<ref name="Game Informer Review">{{cite magazine |url=http://www.gameinformer.com/Games/Review/200806/R08.0425.1548.19614.htm |title=PERFECTION |last=Reiner |first=Andrew |magazine=] |publisher=] |date=29 April 2008 |access-date=29 April 2008 |archive-url=https://web.archive.org/web/20080429143518/http://www.gameinformer.com/Games/Review/200806/R08.0425.1548.19614.htm |archive-date=29 April 2008}}</ref>

<ref name="Game Revolution Review">{{cite web |url=http://www.gamerevolution.com/review/grand-theft-auto-iv |title=Grand Theft Auto IV Review |last=Costantino |first=Jesse |work=] |publisher=Net Revolution Inc. |date=6 May 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20141107150657/http://www.gamerevolution.com/review/grand-theft-auto-iv |archive-date=7 November 2014 |url-status=live}}</ref>

<ref name="GameSpot Review">Justin Calvert of '']'' published two identical reviews, one for each console:
* {{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6190027/ |title=Grand Theft Auto IV Review for Xbox 360 |last=Calvert |first=Justin |work=] |publisher=] |date=28 April 2008 |access-date=19 January 2014 |archive-url=https://www.webcitation.org/6SZTNL4rW?url=http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6190027/ |archive-date=13 September 2014 |url-status=live}}
* {{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6190025/ |title=Grand Theft Auto IV Review for PS3 |last=Calvert |first=Justin |work=] |publisher=] |date=28 April 2008 |access-date=19 January 2014 |archive-url=https://www.webcitation.org/6SZTRmn5Z?url=http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6190025/ |archive-date=13 September 2014 |url-status=live}}</ref>

<ref name="GamesRadar Music">{{cite web |url=https://gamesradar.com/game-music-of-the-day-grand-theft-auto-iv/ |title=Game music of the day: Grand Theft Auto IV |last=Gudmundson |first=Carolyn |work=] |publisher=] |date=3 September 2010 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20141223022327/http://www.gamesradar.com/game-music-of-the-day-grand-theft-auto-iv/ |archive-date=23 December 2014 |url-status=live}}</ref>

<ref name="GamesRadar Review">{{cite web |url=https://gamesradar.com/grand-theft-auto-iv-review/ |title=Grand Theft Auto IV – The Fluff-free review |last=Walter |first=George |work=] |publisher=] |date=25 June 2012 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20141101062823/http://www.gamesradar.com/grand-theft-auto-iv-review/ |archive-date=1 November 2014 |url-status=live}}</ref>

<ref name="Giant Bomb Review">{{cite web |url=http://www.giantbomb.com/reviews/grand-theft-auto-iv-review/1900-25/ |title=Grand Theft Auto IV Review |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |work=] |publisher=] |date=5 May 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140528090318/http://www.giantbomb.com/reviews/grand-theft-auto-iv-review/1900-25/ |archive-date=28 May 2014 |url-status=live}}</ref>

<ref name="IGN Review">{{cite web |url=https://ign.com/articles/2008/04/29/grand-theft-auto-iv-special-edition-review/ |title=Grand Theft Auto IV: Special Edition Review |last=Goldstein |first=Hilary |work=] |publisher=] |date=29 April 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140905185536/http://www.ign.com/articles/2008/04/29/grand-theft-auto-iv-special-edition-review |archive-date=5 September 2014 |url-status=dead}}</ref>

<ref name="New York Times Review">{{cite web |url=https://www.nytimes.com/2008/04/28/arts/28auto.html |title=Grand Theft Auto Takes On New York |last=Schiesel |first=Seth |work=] |date=28 April 2008 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20080428203110/https://www.nytimes.com/2008/04/28/arts/28auto.html |archive-date=28 April 2008 |url-status=live}}</ref>

<ref name="OXM Review">{{cite magazine |url=http://www.totalxbox.com/3993/reviews/grand-theft-auto-iv-review/ |title=Review: Grand Theft Auto IV |last=Hicks |first=Jon |author-link=Jon Hicks (journalist) |magazine=] |publisher=] |date=28 April 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20141107145752/http://www.totalxbox.com/3993/reviews/grand-theft-auto-iv-review/ |archive-date=7 November 2014 |url-status=live}}</ref>

<ref name="Pro Audio Files Review">{{cite web |url=http://theproaudiofiles.com/game-audio-review-–-grand-theft-auto-iv/ |title=Game Audio Review – Grand Theft Auto IV |last=Pinson |first=Michael |publisher=The Pro Audio Files |date=3 October 2010 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140827111901/http://theproaudiofiles.com/game-audio-review-%e2%80%93-grand-theft-auto-iv/ |archive-date=27 August 2014 |url-status=dead}}</ref>

<!-- Windows release -->

<ref name="1UP PC Review">{{cite web |url=http://www.1up.com/reviews/grand-theft-auto-4 |title=GTA IV Review for PC |last=Chick |first=Tom |author-link=Tom Chick |website=] |publisher=] |date=9 December 2008 |access-date=23 December 2010 |archive-url=https://archive.today/20120724105745/http://www.1up.com/reviews/grand-theft-auto-4 |archive-date=24 July 2012 |url-status=dead}}</ref>

<ref name="CVG PC Review">{{cite web |url=http://www.computerandvideogames.com/203262/reviews/grand-theft-auto-iv-review/ |title=PC Review: Grand Theft Auto IV Review |work=] |publisher=] |date=4 December 2008 |access-date=23 December 2010 |archive-url=https://web.archive.org/web/20141107153409/http://www.computerandvideogames.com/203262/reviews/grand-theft-auto-iv-review/ |archive-date=7 November 2014 |url-status=dead}}</ref>

<ref name="Eurogamer PC Review">{{cite web |url=http://www.eurogamer.net/articles/grand-theft-auto-iv_1_8 |title=Grand Theft Auto IV Review |last=Gillen |first=Keiron |work=] |publisher=] |date=1 December 2008 |access-date=23 December 2010 |archive-url=https://web.archive.org/web/20140915091104/http://www.eurogamer.net/articles/grand-theft-auto-iv_1_8 |archive-date=15 September 2014 |url-status=live}}</ref>

<ref name="GameSpot PC Review">{{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6202100/ |title=Grand Theft Auto IV Review |last=Calvert |first=Justin |work=] |publisher=] |date=8 December 2008 |access-date=19 January 2014 |archive-url=https://web.archive.org/web/20140915080213/http://www.gamespot.com/reviews/grand-theft-auto-iv-review/1900-6202100/ |archive-date=15 September 2014 |url-status=live}}</ref>

<ref name="GameSpy PC Review">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-iv/935454p1.html |title=Grand Theft Auto IV |last=Tuttle |first=Will |work=] |publisher=] |date=3 December 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20141107153721/http://pc.gamespy.com/pc/grand-theft-auto-iv/935454p1.html |archive-date=7 November 2014 |url-status=dead}}</ref>

<ref name="GameZone PC Review">{{cite web |url=http://pc.gamezone.com/gzreviews/r29676.htm |title=Grand Theft Auto IV Review – PC |last=Hopper |first=Steven |work=GameZone |date=8 December 2008 |access-date=23 December 2010 |archive-url=https://web.archive.org/web/20090308013926/http://pc.gamezone.com/gzreviews/r29676.htm |archive-date=8 March 2009}}</ref>

<ref name="IGN PC Review">{{cite web |url=https://ign.com/articles/2008/12/02/grand-theft-auto-iv-review |title=Grand Theft Auto IV Review — PC Review |last=Onyett |first=Charles |work=] |publisher=] |date=2 December 2008 |access-date=23 December 2010 |archive-url=https://web.archive.org/web/20140928142904/http://www.ign.com/articles/2008/12/02/grand-theft-auto-iv-review |archive-date=28 September 2014 |url-status=live}}</ref>

<ref name="VideoGamer.com PC Review">{{cite web |url=http://www.videogamer.com/pc/gta_4/review.html |title=Grand Theft Auto IV Review for PC |last=Orry |first=Tom |work=VideoGamer.com |publisher=Pro-G Media Ltd. |date=5 December 2008 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140802035105/http://www.videogamer.com/pc/gta_4/review.html |archive-date=2 August 2014 |url-status=dead}}</ref>

<!-- Awards -->

<ref name="AIAS">{{cite web |url=https://www.gamespot.com/articles/little-big-planet-tops-aias-noms/1100-6203615/ |title=Little Big Planet tops AIAS noms |work=] |publisher=] |date=23 January 2009 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20131018185709/https://www.gamespot.com/articles/little-big-planet-tops-aias-noms/1100-6203615/ |archivedate=18 October 2013 |url-status=live}}</ref>

<ref name="BAFTA">{{cite web |url=https://www.gamespot.com/articles/call-of-duty-4-tops-bafta-nominees/1100-6204501/ |title=Call of Duty 4 tops BAFTA nominees |last=Sinclair |first=Brendan |work=] |publisher=] |date=11 February 2009 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20131122113326/https://www.gamespot.com/articles/call-of-duty-4-tops-bafta-nominees/1100-6204501/ |archivedate=22 November 2013 |url-status=live}}</ref>

<ref name="Digital Spy GOTY">{{cite web |url=https://www.digitalspy.com/videogames/a138960/feature-top-ten-games-of-2008/ |title=Feature: Top Ten Games Of 2008 |last=Reynolds |first=Matthew |work=] |publisher=] |date=21 December 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20190529002839/https://www.digitalspy.com/videogames/a138960/feature-top-ten-games-of-2008/ |archive-date=29 May 2019 |url-status=live}}</ref>

<ref name="EMA GOTY">{{cite web |url=http://www.entmerch.org/industry/awards/emavsda-home-entertainment-/home-entertainment-awards-v-2.html |title=Home Entertainment Awards — Video Games |publisher=] |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20131101201913/http://www.entmerch.org/industry/awards/emavsda-home-entertainment-/home-entertainment-awards-v-2.html |archive-date=1 November 2013 |url-status=dead}}</ref>

<ref name="GameTrailers GOTY">{{cite web |url=http://www.gametrailers.com/videos/pwj1qe/game-of-the-year |title=GameTrailers Game of the Year Awards 2008, Game of the Year |work=] |publisher=Defy Media |date=31 December 2008 |access-date=23 September 2011 |archive-url=https://web.archive.org/web/20121014121349/http://www.gametrailers.com/videos/pwj1qe/game-of-the-year |archive-date=14 October 2012 |url-status=dead}}</ref>

<ref name="GDCA">{{cite web |url=https://www.gamespot.com/articles/little-big-planet-braid-lead-gdc-award-noms/1100-6204369/ |title=Little Big Planet, Braid lead GDC Award noms |work=] |publisher=] |date=18 March 2009 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20131104055044/https://www.gamespot.com/articles/little-big-planet-braid-lead-gdc-award-noms/1100-6204369/ |archivedate=4 November 2013 |url-status=live}}</ref>

<ref name="Giant Bomb GOTY">{{cite web |url=http://www.giantbomb.com/features/best-of-2008/1/?category=1 |title=Giant Bomb Golden Anniversary Year-End Awards Extravaganza Spectacular 2008: Game of the Year |work=] |publisher=] |date=30 December 2008 |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20110116042603/http://www.giantbomb.com/features/best-of-2008/1/?category=1 |archive-date=16 January 2011 |url-status=dead}}</ref>

<ref name="IGN AU GOTY">{{cite web |url=https://ign.com/articles/2008/12/08/ign-aus-10-best-games-of-2008?page=3 |title=IGN AU's 10 Best Games of 2008 |work=] |date=8 December 2008 |publisher=] |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20130929215643/http://www.ign.com/articles/2008/12/08/ign-aus-10-best-games-of-2008?page=3 |archive-date=29 September 2013 |url-status=live}}</ref>

<ref name="IGN Story PS3">{{cite web |url=http://bestof.ign.com/2008/ps3/16.html |title=IGN PS3: Best Story 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20081221093621/http://bestof.ign.com/2008/ps3/16.html |archive-date=21 December 2008}}</ref>

<ref name="IGN Story X360">{{cite web |url=http://bestof.ign.com/2008/xbox360/15.html |title=IGN Xbox 360: Best Story 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20081222095510/http://bestof.ign.com/2008/xbox360/15.html |archive-date=22 December 2008}}</ref>

<ref name="IGN Voice Acting Overall">{{cite web |url=http://bestof.ign.com/2008/overall/15.html |title=IGN Overall: Best Voice Acting 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20090120052839/http://bestof.ign.com/2008/overall/15.html |archive-date=20 January 2009}}</ref>

<ref name="IGN Voice Acting PC">{{cite web |url=http://bestof.ign.com/2008/pc/15.html |title=IGN PC: Best Voice Acting 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20081220074023/http://bestof.ign.com/2008/pc/15.html |archive-date=20 December 2008}}</ref>

<ref name="IGN Voice Acting PS3">{{cite web |url=http://bestof.ign.com/2008/ps3/15.html |title=IGN PS3: Best Voice Acting 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20081221093617/http://bestof.ign.com/2008/ps3/15.html |archive-date=21 December 2008}}</ref>

<ref name="IGN Voice Acting X360">{{cite web |url=http://bestof.ign.com/2008/xbox360/14.html |title=IGN Xbox 360: Best Voice Acting 2008 |work=] |publisher=] |access-date=23 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20081222095500/http://bestof.ign.com/2008/xbox360/14.html |archive-date=22 December 2008}}</ref>

<ref name="Kotaku GOTY">{{cite web |url=http://kotaku.com/5122222/kotakus-2008-games-of-the-year-awards |title=Kotaku's 2008 Games of the Year Awards |date=5 January 2009 |work=] |publisher=] |access-date=24 September 2011 |archive-date=19 July 2013 |archive-url=https://web.archive.org/web/20130719075111/http://kotaku.com/5122222/kotakus-2008-games-of-the-year-awards |url-status=live}}</ref>

<ref name="LA Times GOTY">{{cite web |url=https://www.latimes.com/archives/la-xpm-2008-dec-31-et-gameday31-story.html |title=Making the perfect game |last=Metzger |first=Pete |work=] |date=31 December 2008 |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20121016064721/http://articles.latimes.com/2008/dec/31/entertainment/et-gameday31 |archive-date=16 October 2012 |url-status=live}}</ref>

<ref name="NYT GOTY">{{cite web |url=https://www.nytimes.com/2008/12/21/arts/television/21schie.html?_r=5&ref=arts |title=The Zombies Look Better Every Year |last=Schiesel |first=Seth |work=] |date=19 December 2008 |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20141107203001/http://www.nytimes.com/2008/12/21/arts/television/21schie.html?_r=5&ref=arts |archive-date=7 November 2014 |url-status=live}}</ref>

<ref name="Spike">{{cite web |url=https://www.vg247.com/2008/12/15/vga-2008-the-winners/ |title=VGA 2008 – The winners |last=Garratt |first=Patrick |work=] |publisher=videogaming247 Ltd. |date=15 December 2008 |access-date=30 September 2020 |archive-url=https://web.archive.org/web/20090223055027/https://www.vg247.com/2008/12/15/vga-2008-the-winners/ |archive-date=23 February 2009 |url-status=live}}</ref>

<ref name="Spike Nom">{{cite web |url=https://www.joystiq.com/2008/11/13/presenting-the-2008-spike-video-game-award-nominees |title=Presenting the 2008 Spike Video Game Award nominees |last=Kietzmann |first=Ludwig |work=] |publisher=] |date=13 November 2008 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20081215003422/https://www.joystiq.com/2008/11/13/presenting-the-2008-spike-video-game-award-nominees |archivedate=15 December 2008 |url-status=dead}}</ref>

<ref name="Spike 2009">{{cite web |url=https://gamerant.com/2009-spike-vga-winners/ |title=The 2009 Spike VGA Winners |last=Kendrick |first=Ben |work=] |publisher=Valnet |date=14 December 2009 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20190630113704/https://gamerant.com/2009-spike-vga-winners/ |archivedate=30 June 2019 |url-status=live}}</ref>

<ref name="Teen Choice Awards">{{cite web |url=http://latimesblogs.latimes.com/awards/2009/06/teen-choice-awards-2009-nominees.html |title=Teen Choice Awards 2009 nominees |work=] |date=15 June 2009 |accessdate=20 July 2023 |archiveurl=https://web.archive.org/web/20120721013004/http://latimesblogs.latimes.com/awards/2009/06/teen-choice-awards-2009-nominees.html |archivedate=21 July 2012 |url-status=dead}}</ref>

<ref name="Time GOTY">{{cite magazine |url=https://content.time.com/time/specials/packages/article/0,28804,1855948_1863763_1863769,00.html |title=The Top 10 Everything of 2008: Top 10 Video Games: 1. Grand Theft Auto IV |last=Grossman |first=Lev |magazine=] |date=3 November 2008 |access-date=24 September 2011 |archive-url=https://web.archive.org/web/20131106020909/http://content.time.com/time/specials/packages/article/0,28804,1855948_1863763_1863769,00.html |archive-date=6 November 2013 |url-status=live}}</ref>

<!-- Sales -->

<ref name="GameDaily 2008">{{cite web |url=http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |title=NPD: Nintendo Drives '08 Industry Sales Past $21 Billion |last=Brightman |first=James |work=] |publisher=] |date=15 January 2009 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20090331111632/http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |archive-date=31 March 2009 |url-status=live}}</ref>

<ref name="Game Informer 2013">{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2013/07/30/grand-theft-auto-iv-has-sold-25-million-units-to_2d00_date.aspx |title=Grand Theft Auto IV Has Sold 25 Million Units To-Date |last=Futter |first=Mike |magazine=] |publisher=] |date=30 July 2013 |access-date=15 June 2014 |archive-url=https://web.archive.org/web/20151208200012/http://www.gameinformer.com/b/news/archive/2013/07/30/grand-theft-auto-iv-has-sold-25-million-units-to_2d00_date.aspx |archive-date=8 December 2015 |url-status=dead}}</ref>

<ref name="Gamesindustry UK Week">{{cite web |url=http://www.gamesindustry.biz/articles/gta-iv-926-000-copies-sold-in-five-days |title=GTA IV: 926,000 copies sold in five days |last=Androvich |first=Mark |work=] |publisher=] |date=6 May 2008 |access-date=16 May 2008 |archive-url=https://web.archive.org/web/20170315184517/http://www.gamesindustry.biz/articles/gta-iv-926-000-copies-sold-in-five-days |archive-date=15 March 2017 |url-status=live}}</ref>

<ref name="GameSpot Big">{{cite web |url=http://www.gamespot.com/articles/qanda-gtaiv-big-or-huge/1100-6190011/ |title=Q&A: GTAIV – Big or huge? |last=Magrino |first=Tom |work=] |publisher=] |date=28 April 2008 |access-date=28 April 2008 |archive-url=https://web.archive.org/web/20140301140316/http://www.gamespot.com/articles/qanda-gtaiv-big-or-huge/1100-6190011/ |archive-date=1 March 2014 |url-status=live}}</ref>

<ref name="GameSpot US 5 Days">{{cite web |url=http://www.gamespot.com/articles/npd-us-april-game-revs-spike-on-gtaiv/1100-6191066/ |title=NPD: US game revs spike on 2.85M GTAIVs |last=Sinclair |first=Brendan |work=] |publisher=] |date=15 May 2008 |access-date=16 May 2008 |archive-url=https://web.archive.org/web/20140301133233/http://www.gamespot.com/articles/npd-us-april-game-revs-spike-on-gtaiv/1100-6191066/ |archive-date=1 March 2014 |url-status=live}}</ref>

<ref name="GFW 2009">{{cite web |url=http://majornelson.com/2010/01/11/the-top-20-live-games-of-2009/ |title=The Top 20 LIVE Games of 2009 |last=Hryb |first=Larry |author-link=Larry Hryb |publisher=] |date=11 January 2010 |access-date=26 September 2013 |archive-url=https://web.archive.org/web/20130927190344/http://majornelson.com/2010/01/11/the-top-20-live-games-of-2009/ |archive-date=27 September 2013 |url-status=live}}</ref>

<ref name="GFW 2011">{{cite web |url=http://majornelson.com/2012/01/06/top-games-of-2011/ |title=Top Games of 2011 |last=Hryb |first=Larry |author-link=Larry Hryb |publisher=] |date=6 January 2012 |access-date=26 September 2013 |archive-url=https://web.archive.org/web/20130927190432/http://majornelson.com/2012/01/06/top-games-of-2011/ |archive-date=27 September 2013 |url-status=live}}</ref>

<ref name="GFW 2012">{{cite web |url=http://majornelson.com/2013/01/22/top-games-of-2012/ |title=Top Games of 2012 |last=Hryb |first=Larry |author-link=Larry Hryb |publisher=] |date=22 January 2013 |access-date=26 September 2013 |archive-url=https://web.archive.org/web/20130927105736/http://majornelson.com/2013/01/22/top-games-of-2012/ |archive-date=27 September 2013 |url-status=live}}</ref>

<ref name="GWR">{{cite web |url=http://gamers.guinnessworldrecords.com/news/130508_GTA_IV_break_record.aspx |title=Confirmed: Grand Theft Auto IV Breaks Guinness World Records With Biggest Entertainment Release Of All-Time |work=] |publisher=] |date=13 May 2008 |access-date=13 May 2008 |archive-url=https://web.archive.org/web/20101223211049/http://gamers.guinnessworldrecords.com/news/130508_GTA_IV_break_record.aspx |archive-date=23 December 2010 |url-status=dead}}</ref>

<ref name="IGN GTA V">{{cite web |url=https://ign.com/articles/2013/09/20/gta-5-sales-hit-1-billion-in-three-days |title=GTA 5 Sales Hit $1 Billion in Three Days |last=Goldfarb |first=Andrew |work=] |publisher=] |date=20 September 2013 |access-date=7 December 2014 |archive-url=https://web.archive.org/web/20141208234930/http://www.ign.com/articles/2013/09/20/gta-5-sales-hit-1-billion-in-three-days |archive-date=8 December 2014 |url-status=live}}</ref>

<ref name="Kotaku Japan">{{cite web |url=http://kotaku.com/5078486/grand-theft-auto-iv-1-with-a-bullet-in-japan |title=Grand Theft Auto IV #1 With A Bullet In Japan |last=McWhertor |first=Michael |work=] |publisher=] |date=6 November 2008 |access-date=7 November 2008 |archive-url=https://web.archive.org/web/20081109061005/http://kotaku.com/5078486/grand-theft-auto-iv-1-with-a-bullet-in-japan |archive-date=9 November 2008 |url-status=live}}</ref>

<ref name="MCV 24 Hours">{{cite web |url=http://www.mcvuk.com/news/read/gta-iv-smashes-day-one-sales-record |title=GTA IV smashes day one sales record |last=Ingham |first=Tim |work=] |publisher=Biz Media |date=30 April 2008 |access-date=16 May 2008 |archive-url=https://web.archive.org/web/20110814233255/http://www.mcvuk.com/news/read/gta-iv-smashes-day-one-sales-record |archive-date=14 August 2011 |url-status=live}}</ref>

<ref name="MCV UK Week">{{cite web |url=http://www.mcvuk.com/news/read/360-outselling-ps3-in-gta-software-battle |title=360 outselling PS3 in GTA software 'battle' |last=Ingham |first=Tim |work=] |publisher=Biz Media |date=6 May 2008 |access-date=16 May 2008 |archive-url=https://web.archive.org/web/20131105000711/http://www.mcvuk.com/news/read/360-outselling-ps3-in-gta-software-battle |archive-date=5 November 2013 |url-status=live}}</ref>

<ref name="NYT 500M">{{cite news |url=https://www.nytimes.com/2008/05/07/technology/07game.html |title=A $500 Million Week for Grand Theft Auto |last=Richtel |first=Mike |work=] |date=7 May 2008 |access-date=7 May 2008 |archive-date=12 May 2011 |archive-url=https://web.archive.org/web/20110512055157/http://www.nytimes.com/2008/05/07/technology/07game.html |url-status=live}}</ref>

<ref name="NYT Craving">{{cite web |url=https://www.nytimes.com/2008/04/29/technology/29game.html |title=For Gamers, the Craving Won't Quit |last=Richtel |first=Matt |work=] |date=29 April 2008 |access-date=29 April 2008 |archive-url=https://web.archive.org/web/20081209035721/http://www.nytimes.com/2008/04/29/technology/29game.html |archive-date=9 December 2008 |url-status=live}}</ref>

<ref name="Polygon GWR">{{cite web |url=http://www.polygon.com/2013/10/9/4819272/grand-theft-auto-5-smashes-7-guinness-world-records |title=Grand Theft Auto 5 smashes 7 Guinness World Records |last=Pitcher |first=Jenna |work=] |publisher=] |date=9 October 2013 |access-date=15 June 2014 |archive-url=https://web.archive.org/web/20131009080632/http://www.polygon.com/2013/10/9/4819272/grand-theft-auto-5-smashes-7-guinness-world-records |archive-date=9 October 2013 |url-status=live}}</ref>

<ref name="Reuters Shares">{{cite web |url=https://www.reuters.com/article/2008/04/28/businesspro-grandtheftauto-dc-idUKN2116666620080428 |title=Take-Two shares rise amid rave reviews for GTA4 |last=Hillis |first=Scott |work=] |publisher=] |date=28 April 2008 |access-date=6 October 2011 |archive-url=https://web.archive.org/web/20121023121948/https://www.reuters.com/article/2008/04/28/businesspro-grandtheftauto-dc-idUKN2116666620080428 |archive-date=23 October 2012 |url-status=dead}}</ref>

<ref name="Shacknews PC Chart 1">{{cite web |url=http://www.shacknews.com/article/56384/weekly-pc-sales-a-slow |title=Weekly PC Sales: A Slow Start for GTA 4 |last=Brekcon |first=Nick |work=] |publisher=Gamerhub |date=15 December 2008 |access-date=24 December 2008 |archive-url=https://web.archive.org/web/20110614160157/http://www.shacknews.com/article/56384/weekly-pc-sales-a-slow |archive-date=14 June 2011 |url-status=live}}</ref>

<ref name="Shacknews PC Chart 2">{{cite web |url=http://www.shacknews.com/article/56495/weekly-pc-sales-grand-theft |title=Weekly PC Sales: Grand Theft Auto 4 PC Disappears; Left 4 Dead, Call of Duty Gain Ground |last=Faylor |first=Chris |work=] |publisher=Gamerhub |date=22 December 2008 |access-date=24 December 2008 |archive-url=https://web.archive.org/web/20110614160206/http://www.shacknews.com/article/56495/weekly-pc-sales-grand-theft |archive-date=14 June 2011 |url-status=live}}</ref>

<ref name="Take-Two Month">{{cite press release |url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1163124 |title=Take-Two Interactive Software, Inc. Reports Strong Second Quarter Fiscal 2008 Financial Results |publisher=] |date=5 June 2008 |access-date=6 June 2008 |archive-url=https://web.archive.org/web/20180919083105/http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1163124 |archive-date=19 September 2018 |url-status=live}}</ref>

<ref name="Telegraph Records">{{cite web |url=http://www.dailytelegraph.com.au/grand-theft-auto-iv-smashes-all-sales-records/story-e6freuy9-1111116285070 |title=Grand Theft Auto IV smashes all sales records |last=Fenech |first=Stephen |work=] |date=9 May 2008 |access-date=15 June 2014 |archive-url=https://web.archive.org/web/20200927183458/https://www.dailytelegraph.com.au/grand-theft-auto-iv-smashes-all-sales-records/news-story/8f94cd9ecd5362682e77d3558e03c75d?nk=e8590ab8bf4458d7dcd4d7e6bbcca04d-1601231698 |archive-date=27 September 2020 |url-status=live}}</ref>

<ref name="Telegraph UK Fast">{{cite web |url=https://www.telegraph.co.uk/news/1915219/Grand-Theft-Auto-IV-becomes-UKs-fastest-selling-game.html |title=Grand Theft Auto IV is fastest-selling game |last=Beaumont |first=Claudine |work=] |date=1 May 2008 |access-date=1 May 2008 |archive-url=https://web.archive.org/web/20090202050928/http://www.telegraph.co.uk/news/1915219/Grand-Theft-Auto-IV-becomes-UKs-fastest-selling-game.html |archive-date=2 February 2009 |url-status=live}}</ref>

<ref name="V3 Sales">{{cite web |url=http://www.v3.co.uk/v3-uk/news/1972265/gta-iv-smashes-sales-records |title=GTA IV smashes sales records |last=Nichols |first=Shaun |work=V3 |publisher=] |date=9 May 2008 |access-date=26 May 2008 |archive-url=https://web.archive.org/web/20141108021154/http://www.v3.co.uk/v3-uk/news/1972265/gta-iv-smashes-sales-records |archive-date=8 November 2014 |url-status=live}}</ref>

<ref name="VG247 2011">{{cite press release |url=http://www.vg247.com/2011/03/10/take-two-drops-franchise-figures-gta-iv-sells-20-million-bioshock-series-at-8-million |title=Take-Two: GTA IV hits 20m, BioShock series at 8m |last=Cullen |first=Johnny |work=] |publisher=videogaming247 Ltd. |date=10 March 2011 |access-date=28 September 2020 |archive-url=https://web.archive.org/web/20110313023405/http://www.vg247.com/2011/03/10/take-two-drops-franchise-figures-gta-iv-sells-20-million-bioshock-series-at-8-million/ |archive-date=13 March 2011 |url-status=live}}</ref>

<!-- Controversies -->

<ref name="ABC Nassau">{{cite web |url=https://abcnews.go.com/TheLaw/story?id=5262689&page=1 |title=Teens Say: Video Game Made Them Do It |last=Cochran |first=Lee |work=] |publisher=] |date=27 June 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20080701182049/https://abcnews.go.com/TheLaw/story?id=5262689&page=1 |archivedate=1 July 2008 |url-status=live}}</ref>

<ref name="BBC Thailand">{{cite web |url=http://news.bbc.co.uk/newsbeat/hi/technology/newsid_7540000/7540623.stm |title=Thailand bans Grand Theft Auto IV |last=Reed |first=Jim |work=] |publisher=] |date=4 August 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20080805002234/http://news.bbc.co.uk/newsbeat/hi/technology/newsid_7540000/7540623.stm |archivedate=5 August 2008 |url-status=live}}</ref>

<ref name="CVG Beck">{{cite web |url=http://www.computerandvideogames.com/188237/cnn-goes-mental-over-gta-iv/ |title=CNN goes MENTAL over GTA IV |last=Robinson |first=Andy |work=] |publisher=] |date=3 May 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20141214080346/http://www.computerandvideogames.com/188237/cnn-goes-mental-over-gta-iv/ |archivedate=14 December 2014 |url-status=dead}}</ref>

<ref name="CVG NY">{{cite web |url=http://www.computerandvideogames.com/161197/new-york-appalled-with-gta-iv-setting/ |title=New York appalled with GTA IV setting |last=Ogden |first=Gavin |work=] |publisher=] |date=1 April 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20121025212219/http://www.computerandvideogames.com/161197/new-york-appalled-with-gta-iv-setting/ |archive-date=25 October 2012}}</ref>

<ref name="CVG Thompson">{{cite web |url=http://www.computerandvideogames.com/187662/jack-thompson-hounds-rockstar-boss-mother/ |title=Jack Thompson hounds Rockstar boss'... MOTHER |last=Jackson |first=Mike |work=] |publisher=] |date=25 April 2008 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20120813163814/http://www.computerandvideogames.com/187662/jack-thompson-hounds-rockstar-boss-mother/ |archive-date=13 August 2012}}</ref>

<ref name="Destructoid Beck">{{cite web |url=http://www.destructoid.com/glenn-beck-rants-about-gta-iv-let-s-break-it-down-84444.phtml |title=Gleen Beck rants about GTA IV, let's break it down |last=Sterling |first=Jim |authorlink=Jim Sterling |work=] |publisher=ModernMethod |date=3 May 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20141213112921/http://www.destructoid.com/glenn-beck-rants-about-gta-iv-let-s-break-it-down-84444.phtml |archivedate=13 December 2014 |url-status=dead}}</ref>

<ref name="Edge Thompson">{{cite magazine |url=http://www.edge-online.com/news/thompson-rallies-against-gta-iv/ |title=Thompson Rallies Against GTA IV |magazine=] |publisher=] |date=3 January 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20141213065338/http://www.edge-online.com/news/thompson-rallies-against-gta-iv/ |archive-date=13 December 2014 |url-status=dead}}</ref>

<ref name="GamePolitics Settle">{{cite web |url=http://www.gamepolitics.com/2007/04/19/breaking-grand-theft-auto-publisher-settles-lawsuit-against-jack-thompson |title=GTA Publisher, Jack Thompson Settle Lawsuit |work=] |date=19 April 2007 |access-date=21 August 2010 |archive-url=https://web.archive.org/web/20070422054808/http://gamepolitics.com/2007/04/19/breaking-grand-theft-auto-publisher-settles-lawsuit-against-jack-thompson/ |archive-date=22 April 2007 |url-status=live}}</ref>

<ref name="GamePolitics Target">{{cite web |url=http://gamepolitics.com/2007/09/18/jack-thompson-says-gta-4-mission-target-is-him-threatens-to-block-release/ |title=Jack Thompson Says GTA 4 Mission Target is Him; Threatens to Block Release |work=] |date=18 September 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20070806013425/http://gamepolitics.com/2007/09/18/jack-thompson-says-gta-4-mission-target-is-him-threatens-to-block-release/ |archive-date=6 August 2007}}</ref>

<ref name="GamePolitics Thompson">{{cite web |url=http://gamepolitics.com/2007/03/16/breaking-take-two-sues-jack-thompson/ |title=BREAKING: Take-Two Sues Jack Thompson over Manhunt, GTA4 |work=] |date=16 March 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20070316233657/http://gamepolitics.com/2007/03/16/breaking-take-two-sues-jack-thompson/ |archive-date=16 March 2007}}</ref>

<ref name="GameSpot MADD">{{cite web |url=http://www.gamespot.com/articles/mothers-against-gtaivs-drunk-driving/1100-6190213/ |title=Mothers against GTAIV's drunk driving |last=Sinclair |first=Brendan |work=] |publisher=] |date=30 April 2008 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20140322015446/http://www.gamespot.com/articles/mothers-against-gtaivs-drunk-driving/1100-6190213/ |archive-date=22 March 2014 |url-status=dead}}</ref>

<ref name="GameSpot Thompson">{{cite web |url=http://www.gamespot.com/articles/thompson-countersues-take-two/1100-6167843/ |title=Thompson countersues Take-Two |last=Sinclair |first=Brendan |work=] |publisher=] |date=21 March 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20141226082714/http://www.gamespot.com/articles/thompson-countersues-take-two/1100-6167843/ |archive-date=26 December 2014 |url-status=dead}}</ref>

<ref name="HuffPost Smothers">{{cite web |url=https://www.huffpost.com/entry/marie-smothers-grand-theft-auto_n_3821879 |title=8-Year-Old Who Shot Grandmother, Marie Smothers, After Playing 'Grand Theft Auto' Won't Face Charges |last=Campbell |first=Andy |work=] |publisher=] |date=27 August 2013 |accessdate=14 May 2022 |archiveurl=https://web.archive.org/web/20201018233447/https://www.huffpost.com/entry/marie-smothers-grand-theft-auto_n_3821879 |archivedate=18 October 2020 |url-status=live}}</ref>

<ref name="IGN Bury">{{cite web |url=http://ign.com/articles/2007/04/20/jack-thompson-and-take-two-bury-the-hatchet |title=Jack Thompson and Take-Two Bury the Hatchet |last=Seff |first=Micah |work=] |publisher=] |date=20 April 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20160304081426/http://www.ign.com/articles/2007/04/20/jack-thompson-and-take-two-bury-the-hatchet |archive-date=4 March 2016 |url-status=dead}}</ref>

<ref name="Kombo Beck">{{cite web |url=http://360.kombo.com/article.php?artid=12770 |title=GTA IV Freakout: CNN's Glenn Beck Preaches "Grand Theft Morality" |last=Oxford |first=David |work=Kombo |publisher=Advanced Media Network |date=2 May 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20080519121943/http://360.kombo.com/article.php?artid=12770 |archivedate=19 May 2008 |url-status=dead}}</ref>

<ref name="NBC MADD">{{cite web |url=https://www.nbcnews.com/id/wbna24405072 |title=MADD attacks 'Grand Theft Auto IV' |last=Lang |first=Derrik J. |work=] |publisher=] |date=1 May 2008 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20150709114315/http://www.nbcnews.com/id/24405072/ns/technology_and_science-games/t/madd-attacks-grand-theft-auto-iv/ |archive-date=9 July 2015 |url-status=dead}}</ref>

<ref name="NewsFactor NY">{{cite web |url=http://www.newsfactor.com/news/New-York-Balks-at-Grand-Theft-Auto/story.xhtml?story_id=0300003HXXO0 |title=New York Balks at Next Grand Theft Auto |last=Millard |first=Elizabeth |work=NewsFactor |date=2 April 2007 |access-date=9 December 2014 |archive-url=https://web.archive.org/web/20141213084252/http://www.newsfactor.com/news/New-York-Balks-at-Grand-Theft-Auto/story.xhtml?story_id=0300003HXXO0 |archive-date=13 December 2014 |url-status=dead}}</ref>

<ref name="Shacknews Thompson">{{cite web |url=https://www.shacknews.com/article/52358/thompson-writes-chairmans-mom-re |title=Thompson Writes Chairman's Mom RE: GTA 4, Compares Zelnick to Hitler Youth |last=Faylor |first=Chris |work=] |publisher=Gamerhub |date=23 April 2008 |accessdate=21 April 2023 |archiveurl=https://web.archive.org/web/20110917170509/https://www.shacknews.com/article/52358/thompson-writes-chairmans-mom-re |archivedate=17 September 2011 |url-status=live}}</ref>
}}

== Bibliography ==
{{refbegin}}
*{{citation |title=The Art of Grand Theft Auto IV |last=Garbut |first=Aaron |publisher=] |date=April 2008 }}
{{refend}}

== External links ==
{{commons}}
{{Wikiquote|Grand Theft Auto IV}}
* {{Official website}}

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{{Grand Theft Auto}} {{Grand Theft Auto}}
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Latest revision as of 22:07, 31 December 2024

2008 video game

2008 video game
Grand Theft Auto IV
Developer(s)Rockstar North
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Alexander Roger
  • Obbe Vermeij
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Michael Hunter
SeriesGrand Theft Auto
EngineRAGE
Platform(s)
ReleasePlayStation 3, Xbox 360
  • WW: 29 April 2008
Windows
  • NA: 2 December 2008
  • PAL: 3 December 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.

The game is played from a third-person perspective and its world is navigated on foot and by vehicle. Throughout the single-player mode, players control Niko Bellic. An online multiplayer mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.

Development of Grand Theft Auto IV began soon after the release of San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over US$100 million, making it one of the most expensive video games to develop.

Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Windows in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and US$500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. It is among the best-selling video games with over 25 million copies sold by 2013. The game generated controversy, with criticism directed at the game's depiction of violence and players' ability to drink-drive. Its successor, Grand Theft Auto V, was released in September 2013.

Gameplay

Grand Theft Auto IV is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world and complete optional side missions. Composed of the fictional city of Liberty City, the world is larger in area than most earlier Grand Theft Auto series entries. At the beginning of the game, players can only explore the first island—composed of Dukes and Broker—with all other islands unlocking as the story progresses.

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated by consuming food or drinks, using medical kits, or calling for paramedics. If players commit crimes, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.

The player character positioned in cover behind a vehicle, preparing to shoot at police officers on the other side of the vehicle.
Combat in Grand Theft Auto IV was reworked to include a cover system.

The game's cover system allows players to move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital.

The single-player mode lets players control an Eastern European war veteran, Niko Bellic. During the story, Niko meets and befriends various new characters. They can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his cabs to take Niko to any destination around the city. Cabs are always available during gameplay for quick travel to a destination. Throughout the course of the game, players are also faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts. Other available activities include a vigilante mini-game, and in-game television programming. Niko has a cell phone for contacting friends and starting activities. The cell phone is also used to access the game's online multiplayer mode, and to enter cheat codes. To access the in-game Internet, which allows Niko to send and receive emails and set up prospective dates with potential girlfriends, Niko can use Internet cafés located around the city. The game also features a subway system, allowing players to quickly traverse through the game's world.

The online multiplayer mode for Grand Theft Auto IV allows up to 32 players to freely roam across the map. Players decide which game mode they wish to play, including deathmatches and street races. Both cooperative and competitive game modes are available, split into ranked and unranked matches. For players to level up through ranks, in-game money has to be earned. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons. The multiplayer mode was discontinued on Windows in 2020.

Synopsis

Setting

Grand Theft Auto IV takes place in 2008, within a redesigned version of Liberty City. The design of the city focuses on a recreation of four of the boroughs of New York City: Broker (based on Brooklyn), Dukes (Queens), Bohan (The Bronx), and Algonquin (Manhattan). The setting also includes the neighbouring state of Alderney (based on New Jersey). Initially, bridges are locked down due to a terrorist threat, and police constantly pursue players if the bridges are crossed. The blockades are lifted as the story progresses, allowing the player to traverse between islands safely.

Grand Theft Auto IV is set in the fictional "HD Universe", which mirrors and parodies the real world. The previous games formed fictional universes of their own, which despite having many similarities with the HD Universe, are considered to be different continuities. Hence, the Liberty City depicted in Grand Theft Auto IV is different from its previous renditions, and the game itself serves as a reboot for the series. The new timeline established by Grand Theft Auto IV would continue with two expansion packs, The Lost and Damned and The Ballad of Gay Tony, and a sequel, Grand Theft Auto V, as well as its online component, Grand Theft Auto Online. The handheld game Grand Theft Auto: Chinatown Wars is also considered part of the HD Universe, because it features the same map as Grand Theft Auto IV, except for Alderney.

Plot

Niko Bellic, an Eastern European ex-soldier, arrives in Liberty City aboard a cargo ship, the Platypus, to escape his criminal past, pursue the American Dream, and search for the man who betrayed his unit to an ambush during a war ten years prior. Reuniting with his cousin Roman, he discovers that his tales of riches were lies concealing his small, dirty apartment, unprofitable taxi company, gambling debts, and disputes with loan sharks. Niko begins assisting Roman with his problems, which leads him to make his first criminal contacts in the city. He befriends Yardies second-in-command Little Jacob and is forced to work for Vlad Glebov, Roman's Russian loan shark, whom Niko eventually kills upon learning he had slept with Roman's girlfriend, Mallorie.

In retaliation, Niko and Roman are kidnapped by Russian mobsters on orders of their boss Mikhail Faustin and his lieutenant, Dimitri Rascalov. Indifferent to Vlad's murder, Faustin releases them and employs Niko as a hitman, ordering him to kill the son of Russian crime lord Kenny Petrović. When Petrović threatens retaliation, Dimitri convinces Niko to assassinate Faustin and satisfy Petrović. However, Dimitri betrays him after the killing and brings Niko to his former employer, Ray Bulgarin, who accuses Niko of stealing from him during a failed human trafficking job years earlier. Niko denies the allegation and a firefight ensues, allowing Dimitri and Bulgarin to escape.

Dimitri's men burn down Niko and Roman's apartment and taxi company, forcing them to flee to Bohan. While Niko finds work with several local drug lords, Dimitri briefly kidnaps Roman in a failed attempt to lure Niko into a trap. Later, Niko discovers that his romantic interest, a woman named Michelle, is an undercover government agent, who then entraps him into working for her superior. In exchange for the murders of several known or suspected terrorists, the superior clears Niko's criminal record and aids him with seeking the traitor. Roman's fortunes improve when he receives a large amount of insurance money from the arson, which he uses to rebuild the business and buy an apartment in Algonquin. Roman also proposes to Mallorie, who accepts.

While working for the Irish Mob, Niko befriends gangster Patrick "Packie" McReary, helping him and his brothers carry out various jobs, including a major bank robbery. Niko is later hired by Ray Boccino, a caporegime in the Pegorino crime family, to oversee a diamond deal, which goes awry. Boccino repays Niko by helping him find his ex-comrade Florian Cravic, now known as Bernie Crane, who claims he was not the one to betray their unit. Niko realises that the traitor was the only other survivor: Darko Brevic. Niko continues working for the Mafia and earns the trust of Don Jimmy Pegorino, who orders him to kill Boccino after suspecting him of being a police informant. Niko also helps Packie kidnap Don Giovanni Ancelotti's daughter to ransom her for the diamonds, but Bulgarin intercepts the exchange. In the ensuing firefight, the diamonds are lost.

Eventually, government agents find Darko in Romania and bring him to Liberty City for Niko to decide his fate. Afterwards, Niko is summoned by Pegorino for a final favour: to help with a highly lucrative heroin deal in collusion with Dimitri. He must decide to either work with Dimitri or exact revenge. If Niko goes through with the deal, Dimitri betrays him again, kills Pegorino, and sends an assassin to kill Niko at Roman's wedding, but the assassin accidentally kills Roman instead; Niko retaliates by tracking and murdering Dimitri. If Niko chooses revenge, he kills Dimitri aboard the Platypus, prompting Pegorino to target Niko at Roman's wedding but accidentally kill Packie's sister Kate, whom Niko had been dating; Niko retaliates by tracking and murdering Pegorino. Later, Niko learns that Mallorie is pregnant.

Development

Rockstar North's former studio in Edinburgh, Scotland, where Grand Theft Auto IV's development was overseen

Preliminary work on Grand Theft Auto IV began in November 2004, a month after the release of Grand Theft Auto: San Andreas. Rockstar president Sam Houser felt that following up San Andreas was "a nightmare". Rockstar North, the core 220-person team behind the game, co-opted studios owned by parent company Rockstar Games to facilitate development between a full team of over 1,000, including 50 employees at Rockstar NYC, 40 at Rockstar Lincoln, 10 at Rockstar San Diego, and around 600–700 working part-time internally and externally. Some key members of the development team worked 12-hour days during production, often without holidays. The team decided to continue the numbering scheme absent from the previous two main games to represent the same leap in production as Grand Theft Auto 2 (1999) to Grand Theft Auto III (2001). Development of Grand Theft Auto IV ceased by 21 April 2008 when the game was submitted for manufacturing. Producer Leslie Benzies estimated that the budget of the development efforts exceeded US$100 million, making Grand Theft Auto IV one of the most expensive video games ever made.

Research and open world design

The game's setting, Liberty City, is based on New York City. The team did not look at the previous renditions of Liberty City as inspiration, wanting it to retain the "general feel" but nothing else. The map is roughly three times the size of Grand Theft Auto III's. The developers originally considered using the entire state of New York, before restricting it to Manhattan, and then expanding it out again. They considered including more suburbs with woods, and would regularly vote on which areas to include. Art director Aaron Garbut said that the team chose the setting because of the detail and variety it provided, describing New York as "an amazing, diverse, vibrant, cinematic city". Writer Dan Houser added that the team "wanted to be somewhere where we had a foothold" due to the amount of research required for the world; Rockstar Games's main headquarters are located in New York. The team consciously avoided a precise recreation of New York City to allow for more enjoyable game design, selecting the areas that they felt "characterised it the best". Garbut wanted to capture a caricature of the city as he felt that most people were familiar with "the highlights" from film or literature but did not need to know the areas precisely. The city was not built with specific missions in mind; the area was created first, and missions implemented later.

To achieve a realistic environment, 60–70 employees from Rockstar North travelled to New York for research: first at the beginning of the project in March or April 2005 for a week and a half, and a smaller trip in 2007. Police officers who previously worked the beat drove the team around Washington Heights. A full-time research team based in New York handled further requests for information, such as the ethnic minority of a neighbourhood or videos of traffic patterns. Videos shot in New York were played on televisions at the Rockstar North offices "so while they worked they could look up and there was New York". Benzies claimed that the team took over 100,000 photographs on location in New York, though Garbut estimates that they took around 250,000. They also studied architectural plans for apartments, used satellite images to determine city block layout, researched sales figures for models of cars, and read books that detailed the city's infrastructure, including its subways, sewers, and garbage disposal. Hove Beach is based on Brighton Beach, which Sam Houser found "pretty incredible" and unusual; the name is based on the English city Brighton and Hove, made up of the former neighbouring towns Brighton and Hove. Houser appreciated that Brighton Beach was home to several Eastern Europeans due to the nature of the game's characters.

Dan Houser described Liberty City as "the biggest character" of the game. The Grand Theft Auto IV rendition of Liberty City is more detailed and larger in size than most earlier entries in the series; although smaller than San Andreas, the setting of the previous main game, the developers considered it comparable in scope due to city's verticality, number of buildings, and level of detail. The team wanted less dead spots and irrelevant spaces, such as the wide open deserts in San Andreas. They wanted the game to be "a more focused experience" than San Andreas, and Dan Houser felt that the limited activities of New York allowed this. The team felt that the addition of Niko's mobile phone added to the immersion of the world and represented society's shifted focus on phones. The in-game brands and products are designed over several years; the billboards were implemented in the game around six months prior to release.

Story and character development

See also: Niko Bellic A middle-aged man looking towards the camera.Leslie BenziesA bald middle-aged man smiling at the camera.Dan HouserA middle-aged man with brown hair and a bushy brown beard smiling at the camera.Sam HouserBenzies produced the game. Dan Houser co-wrote the story, while his brother Sam executive-produced the game.

The game's script, written by Dan Houser and Rupert Humphries, is about 1,000 pages. Approximately 660 actors provided voices for the game over 80,000 lines of dialogue. After conceiving the character and setting, Dan Houser spoke with his brother Sam Houser and Leslie Benzies to bounce story ideas before writing a rough synopsis, a six-paged, detailed document. Once the synopsis was reworked, the designers broke it into missions, represented by a large flow document demonstrating each section. The writers then work on the introductions to the missions; the gameplay dialogue comes much later. Unlike previous Grand Theft Auto games, Grand Theft Auto IV does not have cinematic influences. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff," said Dan Houser. He said that the writers wanted something "fresh and new and not something that was obviously derived from movie". Dan Houser felt that the quality of the writing had to improve alongside the advancements in graphics and technology. He noted that the improvements in facial animation allowed for slower-paced cutscenes. The unique dialogue that plays when a mission is retried was to ensure that the gameplay felt "less canned and less like Groundhog Day".

Dan Houser described Niko Bellic as "a more rounded character" than those in previous games. He felt that his dual personality—often saving innocent people, while also being a "cold-hearted killer"—made him more relatable. He also felt that Niko's unfamiliarity with Liberty City allowed for the player to relate to him more, only driven by his vague past and relationship with Roman. When deciding on Niko's background, the writers felt that being an immigrant could lead to more dangerous situations, and therefore more enjoyable missions; after discussions with criminal experts, Dan Houser found that "the real scary characters are not born in America anymore". He felt that Niko's outsider view of American culture was "fun". The team wanted Niko to be "more of an anti hero than a hero, capable of making positive actions within his criminal world". They wanted his demeanour to reflect the weight of his past and choices.

Niko's design underwent a few changes, but was finalised early in development. His outfit underwent several changes based on Eastern Europeans, particularly photographs of men fighting in winter wars in Yugoslavia and Chechnya. The primary motivation for the design was a face to convey the appropriate emotions and a body that could move nicely with the new animations. The in-game purchasable outfits were also designed to fit with the character. The team ensured that the gameplay choices presented to the player were not too extensive, as they still had to make sense to the character, who is driven by the people around him. Dan Houser felt that the missions in San Andreas had become too linear, and wanted to present choices to the player in Grand Theft Auto IV.

The writers found that Niko needed a motivation to come to America, so they created his cousin, Roman. Dan Houser felt that the two could not be brothers as there would be a deeper level of familiarity than necessary. He described the two as a double act, with Roman's fantasist charm playing off Niko's tough cynicism. The team gave other non-playable characters (NPCs) more definable behaviours and dialogue to make them feel more alive. The writers initially considered having a smaller group of characters, but found that the story became boring and that players were less likely to explore the world. The stranger characters found in the game world were based on the "crazy people" that populate New York, according to Dan Houser, which in previous games were only able to be captured through radio stations or mild pedestrian behaviours. The team based the ethnicities, clothing, and behaviours of the NPCs on the photographs and videos that they captured around New York, divided into different areas; they created mood boards for each location. The NPCs also converse in different languages.

Art design

Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles. The development team worked to represent the upgrade in quality across all design aspects while maintaining the coherence of the previous games. The team took the game's development as an opportunity to "strip things back and start again", refining the art style without losing the style of the series; they distanced the game from the "cartoon-like style" of its predecessors while creating a new style that was consistent across all aspects of the game. Garbut found the increased demand of detail brought on by the advanced technology daunting. A technique used to make the visuals look real was to avoid harsh edges, instead blending surfaces together to make the world look dirty and lived-in. The props department created multiple variations of different objects to make the world more interesting and unique. Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs. The vehicles are not based on specific real-life counterparts, but take elements from several, with some original ideas by the developers.

Technical and gameplay design

The process that Grand Theft Auto IV's animation underwent: (top) actors performing on stage, raw motion capture data, (bottom) in-game characters, and the final scene in the game

The proprietary Rockstar Advanced Game Engine was used for Grand Theft Auto IV. Garbut found the game's technical design similar to Grand Theft Auto III's, with both being the first in the series released on their respective platforms. He claimed an operable game engine was not finalised until late in development, at which point "there's still plenty of guesswork" until optimisation near release. The characters' physical performances were recorded using motion capture. Up to eight actors, dressed in full suits, could perform on the motion capture stage at one time. The camera included a teleprompter for actors to read their scripts. Over a hundred moves would be captured each day of production. The voice acting performances were often recorded months later alongside facial reference capture, and an actor's voice could be composited over a different actor's physical performance. The in-game animations were crafted similarly, using a combination of different motion capture performances.

For the gameplay and animations, the team redid a lot of the work from previous games, wanting Grand Theft Auto IV to "feel next-generation". The role-playing elements from San Andreas were removed fairly early in development, partly due to the animation work it would have required, and because consistently needing to visit the gym felt antithetical to Niko's motivations. The game's targeting system was one of the first focuses of development due to the advanced technology; the team wanted it to feel realistic without being too technical. The cover system was a "natural addition" to the targeting. Benzies described the multiplayer as the hardest part of the game's development. The team wanted the multiplayer to feel like an extension of the cinematic single-player experience. Dan Houser described it as "a section of a film rather than the whole narrative". The developers considered adding co-operative multiplayer to the main story campaign, but decided it worked better as a single-player experience.

When Sam Houser first showed interest in using the Euphoria software in the game, he was told that it would be impossible or only limited to cutscenes, but some members of the team were able to make it work. Engineers from NaturalMotion worked on-site at Rockstar North for several months at a time to incorporate Euphoria software into the game. Rockstar also worked with Image Metrics for the game's facial animations. The facial rigs had around 100 joints, with a total of 300 minutes of facial animation. The scale of the project caused some issues for the animators, forcing them to have rigs completed before animation began. They also faced difficulty in the direction of the actor's head—either straight on when looking at the teleprompter, or down when looking at a script. Image Metrics head of production David Barton noted that "having realistic eyes is 90 percent of the battle", as it allows the player to believe the character. SpeedTree was used for in-game environment rendering.

Music production

When selecting music for the in-game radio stations, music supervisor Ivan Pavlovich said " to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out." The developers contacted over 2,000 people to obtain recording and publishing rights; they hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night". Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track. Developers originally considered letting players purchase music in an in-game record shop and for Niko to have an MP3 player, but both ideas were cut. DJ Green Lantern produced tracks exclusively for the game's hip-hop radio station The Beat 102.7. Record producer Bobby Konders, who owns the record label Massive B and hosts the in-game radio station Massive B Soundsystem 96.9, flew to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City. The Housers's father, jazz musician Walter Houser, provided several classical music tracks for the game.

Release

Midnight launch of Grand Theft Auto IV at GameStop in Las Vegas

Microsoft's Peter Moore announced Grand Theft Auto IV at E3 2006 by rolling up his sleeve to reveal a temporary tattoo of its logo. The game became widely anticipated. Wedbush Morgan analyst Michael Pachter suggested Take-Two may delay the game from its 16 October 2007 release date to boost 2008 financial results and avoid competing with games like Halo 3‍; Rockstar responded it was still on track for "late October". In August 2007, Take-Two announced the game would miss its date, delayed to their second fiscal quarter (February–April) of 2008, citing technical difficulties with the PlayStation 3 version. IGN predicted the delay would benefit other publishers, particularly Activision with Call of Duty 4: Modern Warfare. On 24 January 2008, Rockstar announced the 29 April release date. Some gameplay features were censored for the Australian and New Zealand versions but the restrictions were subsequently removed. Capcom published the game in Japan on 30 October 2008.

In August 2008, Rockstar announced that the game would be coming to Windows on 18 November 2008 in North America and 21 November in Europe, with additional development work by Rockstar Toronto. Microsoft partnered with Rockstar in a US$50 million deal to bring two episodic downloadable content packs to the Xbox 360: Grand Theft Auto IV: The Lost and Damned on 17 February 2009, and Grand Theft Auto: The Ballad of Gay Tony on 29 October 2009. Dan Houser wanted the episodes to show "a different side of Liberty City". In January 2010, Rockstar announced that the DLC would be bundled as Episodes from Liberty City, released for PlayStation 3 and Windows on 13 April 2010 in North America and 16 April in Europe. Episodes from Liberty City was also bundled with the main game in The Complete Edition, released on 26 October 2010 in North America and 29 October in Europe. The Xbox 360 version of the game and its DLC were made backwards compatible with the Xbox One on 9 February 2017.

Promotion

The game was promoted through posters and murals on billboards and buildings, including Chinatown, New York City.

Industry analysts found Grand Theft Auto IV's marketing much more subtle than Microsoft's marketing of Halo 3 (2007), identifying Rockstar's interest in controlling the output at all times. The game was marketed through video trailers and press demonstrations. On 29 March 2007, the debut trailer was released. It was narrated by protagonist Niko, and depicts the open world accompanied by the song "Pruit-Igoe" by Philip Glass, originally composed for Godfrey Reggio's 1982 documentary film Koyaanisqatsi. The trailer is credited for starting the Rickrolling meme; after the higher viewership crashed Rockstar's website, several users re-posted the trailer, but some misleadingly played the music video for Rick Astley's "Never Gonna Give You Up". The second trailer was released on 28 June 2007, showcasing the game's physics engine and featuring the song "Arm in Arm (Shy Child Remix)" by the Boggs. Dan Houser noted that the game was "still rough" when the first trailer was released, but that cutscenes were "coming on board" by the second trailer's release.

To unveil the game's cover art, Rockstar contracted artists to paint a mural on a wall at a secluded warehouse location, showcasing the art in a video on 28 November 2007. A third trailer was released on 6 December 2007, introducing some of the game's characters, such as Roman and Michelle. The trailer features the song "King Ring" by Russian rap artist Seryoga, which Rockstar felt captured the "melting pot mentality" of Liberty City. Dan Houser wanted the third trailer to capture the "visceral qualities" of the game, but focus less on the story, as the first two trailers had done. On 8 February 2008, five teaser trailers for the game were released, each showcasing a particular character or service within the game. Similar teaser trailers were later released in pairs on 21 February, 7 March, and 11 April. Another trailer, released on 27 March 2008, showcases some scenes from the game, such as a bank robbery and police chase. A television commercial from GameStop debuted on 1 April, focusing on the activities in Liberty City.

Viral marketing strategies were used to promote the game. Wanted posters were placed around New York City promoting the game's characters and website; billboard versions were also posted throughout the city. Murals and posters advertising the game were placed on buildings and public transport. The Chicago Transit Authority (CTA) removed advertisements promoting the game from their property in April 2008; Take-Two filed a lawsuit in response, claiming that the CTA had violated a contract. Visitors to the website of WKTT Talk Radio—a fictional radio station within the game—were offered a chance to leave a voice mail message stating their problems. Prior to leaving the message, callers were asked to read the terms and conditions, which revealed that some of the voice mail message would be selected for use in the game.

In the month prior to launch, Rockstar and GameStop held a competition offering up to US$10,000 and a trip to New York City for the game's launch event. Microsoft held a similar sweepstakes competition, offering consoles, games, Microsoft Points, a baseball bat, and an invitation to the launch event as rewards. The official Grand Theft Auto IV website was redesigned on 8 February 2008 to show a preview of activities and locales within the game's world. To encourage pre-order sales, Rockstar collaborated with several retail outlets to provide a special edition version of the game. It includes a metal safe deposit box, an art book, and the soundtrack CD. The publisher also collaborated with Sony to release a 40 GB PlayStation 3 console with a copy of the game. GameStop hosted midnight launch events at over 3,500 of its American stores, with contests and giveaways.

Reception

Critical response

Console versions reception
Aggregate score
AggregatorScore
Metacritic98/100
Review scores
PublicationScore
1Up.comA+
Computer and Video Games9.5/10
Edge10/10
Eurogamer10/10
Game Informer10/10
GameSpot10/10
GamesRadar+5/5
IGN10/10

Grand Theft Auto IV received "universal acclaim" from critics, according to review aggregator Metacritic. It is the second-highest-rated game on the site, and the highest-rated PlayStation 3 and Xbox 360 game. Reviewers praised the narrative, open world design and combat system. Hilary Goldstein of IGN felt that the game "sets a new benchmark for open-world games", and Andrew Reiner of Game Informer wrote that the game "completely changes the landscape of gaming".

Reviewers lauded the open world design, some further complimenting the freedom that it allows the player. Seth Schiesel of The New York Times named the city the "real star" of the game. Official Xbox Magazine's Hicks was impressed by the city, attributing this to the game's artificial intelligence. Robinson of Computer and Video Games considered the environment believable, and felt that the world was "utterly unmatched". Goldstein of IGN felt that, although Liberty City is inspired by New York, it is not beholden to it. He wrote that the city "exists in its own universe and rightfully so". Crispin Boyer of 1UP.com directed praise at the city's "breathtaking vistas, incredibly varied scenery, and lived-in look." Conversely, Jesse Costantino of GameRevolution felt that the game lacked important features common in other open world games.

Reviewers praised the narrative. IGN's Goldstein accepted that the darker tones to the story were a break from series tradition. Jon Hicks of Official Xbox Magazine felt surprised by the amount of depth to the story. Reiner of Game Informer wrote that the level of freedom in the game contributed to his enjoyment of the story. The morality choices faced by players throughout the narrative were also welcomed. 1UP.com's Boyer felt that they gave the game an element of "replayability". Eurogamer's Tom Bramwell considered the morality choices a fair substitute over "bosses with large health bars".

The player character sitting next to the main antagonist, at a bench on the side of the road.
The game's protagonist, Niko Bellic, with the main antagonist, Dimitri Rascalov. Reviewers praised the story and characters, commending the morality choices faced by players.

The game's characters—particularly Niko—received positive reactions from critics. Hicks of Official Xbox Magazine and Andy Robinson of Computer and Video Games both called Niko "charismatic" and "likeable", stating that they prefer him over previous protagonists of the series. George Walter of GamesRadar praised the depth of the character, and IGN's Goldstein felt that the character of Niko feels relatable when faced with difficult decisions. Jeff Gerstmann of Giant Bomb felt that Niko was "the only thing that mattered to " as he progressed through the story, with the character becoming one of his favourite features of the game. Schiesel of The New York Times named Niko one of the most realised video game characters attributing this to the game's script, while 1UP.com's Boyer commended the use of character bonding during missions.

Many reviewers found the combat system was more responsive than in previous games, particularly praising the addition of the cover system. Justin Calvert of GameSpot wrote that the cover system makes the game's combat a "huge improvement" over previous games. Reiner of Game Informer agreed, writing that the targeting system makes players feel responsible for all deaths. IGN's Goldstein praised the fluidity of the cover system, and felt that the auto aim mechanic is a "great help in larger battles". GamesRadar's Walter wrote that the cover system has "paved the way to a new style of mission". David McComb of Empire called the combat "sharp and instinctive", and Hicks of Official Xbox Magazine felt that the cover system allows players to execute an attack plan. In addition to the combat system, most reviewers noted the vehicle handling was more realistic than in previous games. Robinson of Computer and Video Games felt that the vehicle handling echoed realism, while Hicks of Official Xbox Magazine called the vehicle selection "excellent". Costantino of GameRevolution praised the improvement of the game's mechanics, particularly the physics engine's advanced vehicle and character animations.

Reviewers praised the sound design. Goldstein of IGN praised the actors' performances and the use of licensed music. GameSpot's Calvert and GamesRadar's Walter also commended the licensed music, the latter admiring the humour of the radio's talk stations. Michael Pinson of The Pro Audio Files praised the separate features of the sound design—including the city's ambiance, licensed music, character dialogue, and vehicle and weapon sound effects—applauding the developer's use of uniting the features together. Carolyn Gudmundson of GamesRadar also retroactively praised the soundtrack, commending its suitability to the setting.

The online multiplayer mode received positive reactions from critics. Reiner of Game Informer praised the character customisation available in the multiplayer mode, and noted that it runs "just as smoothly" as the single-player game. 1UP.com's Boyer called the multiplayer modes "excellent", and IGN's Goldstein named it one of the best. Official Xbox Magazine's Hicks dubbed the multiplayer as "hugely entertaining", while Walter of GamesRadar praised the "seamless" process of entering a multiplayer match. Giant Bomb's Gerstmann and GameRevolution's Costantino felt divided about the multiplayer, the latter naming it a "fantastic idea", but feeling as though connectivity problems resulted in a "broken" experience.

Windows version

Windows version reception
Aggregate score
AggregatorScore
Metacritic90/100
Review scores
PublicationScore
1Up.comB
Computer and Video Games9.4/10
Eurogamer9/10
GameSpot9/10
GameSpy5/5
IGN9.2/10
VideoGamer.com10/10

The Windows version received "universal acclaim", according to Metacritic. Reviewers liked the enhanced visuals and the additional features, but criticised the port for its inferiority over the console versions.

The in-game features added in the port were well received. The addition of the Video Editor was met with positive reactions; GameSpot's Calvert called it "a great way to get creative", while Kieron Gillen of Eurogamer criticised the unpredictability in its timing. Critics also praised the addition of the customisable radio station, which allows players to listen to their own choice of music; Tom Chick of 1UP.com named it the best feature of the port, and Steven Hopper of GameZone called it a "great touch". The port's upgrade to 32 concurrent players in the online multiplayer mode, as opposed to the console version's 16 players, was also met with positive feedback; Eurogamer's Gillen said that the "possibility for mayhem... increases", while Will Tuttle of GameSpy felt that the player increase "changes the action significantly".

The port's enhanced visuals were commended by many reviewers. GameZone's Hopper considered the visuals an improvement over the original versions. Andy Robinson of Computer and Video Games called the visuals "impressive", while Tom Orry of VideoGamer.com called them "superb". Conversely, the port's system requirements, considered difficult to run with advanced settings, received criticism. Eurogamer's Gillen said that, though the Windows version is "the most attractive version", it's "annoyingly fiddly to get there". GameSpy's Tuttle was able to overlook the demanding system requirements in exchange for the game's other features.

Awards

Michael Hollick won at the Spike Video Game Awards for his role as Niko Bellic.

Grand Theft Auto IV earned awards from several critics and publications. It received Game of the Year awards from Digital Spy, the Entertainment Merchants Association, GameTrailers, Giant Bomb, IGN Australia, Kotaku, Los Angeles Times, The New York Times, and Time. The game led the nominees at the 2008 Spike Video Game Awards with eight nominations; it led the winners (tying with Metal Gear Solid 4: Guns of the Patriots) with three awards: Game of the Year, Best Action Adventure Game, and Best Performance by a Human Male for Michael Hollick's role as Niko. The following year, The Ballad of Gay Tony won Best DLC.

Grand Theft Auto IV was nominated for three awards at the 9th Game Developers Choice Awards including Game of the Year, four at the 12th Annual Interactive Achievement Awards including Overall Game of the Year, and seven at the 5th British Academy Games Awards, tying with Modern Warfare for the most nominations at the latter. At IGN's Best of 2008, it won eleven awards, including Best Voice Acting across all three platforms and overall, and Best Story for PlayStation 3 and Xbox 360. It was nominated for Choice Video Game at the 2009 Teen Choice Awards.

Award Date Category Recipient(s) and nominee(s) Result Ref(s).
British Academy Games Awards 10 March 2009 Best Game Grand Theft Auto IV Nominated
Action and Adventure Grand Theft Auto IV Nominated
Story and Character Dan Houser, Rupert Humphries Nominated
Technical Achievement Grand Theft Auto IV Nominated
Gameplay Grand Theft Auto IV Nominated
Use of Audio Grand Theft Auto IV Nominated
GAME Award of 2008 Grand Theft Auto IV Nominated
Game Developers Choice Awards 26 March 2009 Game of the Year Grand Theft Auto IV Nominated
Best Technology Grand Theft Auto IV Nominated
Best Writing Grand Theft Auto IV Nominated
Interactive Achievement Awards 19 February 2009 Overall Game of the Year Grand Theft Auto IV Nominated
Console Game of the Year Grand Theft Auto IV Nominated
Action Game of the Year Grand Theft Auto IV Nominated
Outstanding Achievement in Original Story Grand Theft Auto IV Nominated
Spike Video Game Awards 14 December 2008 Game of the Year Grand Theft Auto IV Won
Best Action Adventure Game Grand Theft Auto IV Won
Best Male Voice Michael Hollick as Niko Bellic Won
Jason Zumwalt as Roman Bellic Nominated
Studio of the Year Rockstar North Nominated
Best Soundtrack Grand Theft Auto IV Nominated
Best Xbox 360 Game Grand Theft Auto IV Nominated
Best PS3 Game Grand Theft Auto IV Nominated
Big Name in the Game Male Ricky Gervais as himself Nominated
12 December 2009 Best DLC Grand Theft Auto: The Ballad of Gay Tony Won
Grand Theft Auto IV: The Lost and Damned Nominated
Teen Choice Awards 9 August 2009 Choice Video Game Grand Theft Auto IV Nominated

Sales

Within twenty-four hours of its release, Grand Theft Auto IV sold over 3.6 million copies, equating to approximately $310 million in revenue. Within a week, it generated more than $500 million in worldwide revenue, equating to approximately 6 million copies sold for Take Two. The numbers surpassed analysts' expectations for the title. After one month of availability, the game had sold over 8.5 million copies. It broke three Guinness World Records on 13 May 2008: highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours, and fastest-selling video game in 24 hours. On 11 March 2011, Take-Two announced that the game had sold over 20 million copies, with the Grand Theft Auto series surpassing a collective total of 100 million copies. As of July 2013, the game has sold over 25 million copies, making it one of the best-selling video games, and one of the best-selling games on both PlayStation 3 and Xbox 360. All sales records broken by Grand Theft Auto IV were beaten by its successor, Grand Theft Auto V.

In the United Kingdom, the game became the fastest-selling game of all time, selling over 631,000 copies in twenty-four hours. This broke the record set by Grand Theft Auto: San Andreas at 501,000 copies over the same period. During the first five days of availability, the game sold over 927,000 copies in the United Kingdom. In the United States, Grand Theft Auto IV sold 2.85 million units in its first five days. By the end of 2008, the game had sold over 5.18 million copies in the US. In its first four days of availability in Japan, it sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to Media Create.

In the first week of availability, the Windows version of Grand Theft Auto IV debuted at seventh place on the weekly charts; by the second week, it had left the top-ten. Based on unique user counts, the game was the most played Games for Windows – Live game in 2009 and 2012, and the second-most played in 2011.

Controversies

Pre-release

Former attorney Jack Thompson, known for campaigning against titles from Rockstar Games, heavily criticised Grand Theft Auto IV prior to its release.

In 2007, then-Florida lawyer Jack Thompson, known for his campaigns against the series, stated he would take measures to prevent the sale of Grand Theft Auto IV to minors. On 14 March, Take-Two filed a lawsuit against Thompson to preemptively restrict his attempts to ban the game from sale. Thompson responded by filing a countersuit accusing Take-Two of violating federal RICO statutes, committing perjury and obstruction of justice, and conspiring to deprive him of his civil rights. On 20 April, both parties reached a settlement agreeing to drop their lawsuits: Thompson was barred from suing to ban the sale or distribution of Take-Two's games but able to act as counsel in lawsuits by other parties, while Take-Two agreed to drop the contempt of court lawsuit against Thompson regarding alleged improper conduct during the court hearings for Rockstar's game Bully (2006).

On 18 September 2007, Thompson filed a document with a federal court in Florida, claiming the assassination target of a mission in Grand Theft Auto IV is a lawyer character based upon himself. He threatened to "take necessary and proper means to stop release of the game" if the similarities were not removed. In April 2008, Thompson wrote a letter directed to the mother of Take-Two chairman Strauss Zelnick, in which he labelled Grand Theft Auto a "murder simulator" and criticised Zelnick's upbringing, comparing his Boy Scouts experience to Hitler Youth. Thompson subsequently claimed he sent the letter to Zelnick's lawyer, formulating it as a parody to induce "shame" in Zelnick.

Following the release of the first trailer in March 2007, New York City officials criticised the choice of their city as inspiration for Liberty City; Peter Vallone Jr., chairman of the council's public safety committee, compared it to "setting Halo in Disneyland", and Police Commissioner Raymond Kelly called it "despicable to glamorize violence in games like these". A spokesman for mayor Michael Bloomberg said "the mayor does not support any video game where you earn points for injuring or killing police officers". Jason Della Rocca, executive director of the International Game Developers Association, accused city officials of double standards for criticising video games but avoiding the argument for books, films, and television series set in the city.

Post-release

Player character drives a car while intoxicated. The gameplay vision is shaky and blurred.
The ability to drink-drive in Grand Theft Auto IV was criticised by Mothers Against Drunk Driving, who requested the rating be changed.

In April 2008, non-profit organisation Mothers Against Drunk Driving (MADD) criticised the ability to drink-drive in the game. MADD requested the Entertainment Software Rating Board change the rating of the game to "Adults Only", effectively removing it from sale. They asked Take-Two and Rockstar to consider halting distribution out of a sense of social responsibility and respect for victims of driving under the influence. Rockstar said it respected MADD's work but felt the game's audience "is more than sophisticated enough to understand the game's content", adding "you can't judge Grand Theft Auto IV by a small aspect of the game".

On his program in May 2008, conservative American radio host Glenn Beck used the game as an example of violence in video games "training our kids to be killers", erroneously stating the player can attack police officers with a chainsaw; Kombo's David Oxford rebutted that the game is not targeted at children. Beck said games like Grand Theft Auto IV were being used to make militaries more violent; Destructoid's Jim Sterling countered that violent wars occurred prior to the creation of video games. Computer and Video Games's Robinson compared Beck's "rant" to the game's satirical radio shows.

There is nothing in the game you would not see in a TV show, or a movie a hundred times over ... We set out to make games that felt like they could culturally exist alongside the movies we were watching and the books we were reading

— Dan Houser, writer, May 2008

In June 2008, six teenagers who were arrested for robbery in New Hyde Park, New York, claimed they were inspired by Grand Theft Auto IV, according to the Nassau County Police Department. In August, an 18-year-old student was arrested in Bangkok for the murder of a taxi driver after attempting to hijack the vehicle; according to the police captain, the student "wanted to find out if it was as easy in real life to rob a taxi as it was in the game". The game was subsequently banned in Thailand. In August 2013, 87-year-old Marie Smothers was killed in Slaughter, Louisiana, when her eight-year-old grandson shot her in the head with a handgun after playing Grand Theft Auto IV; under state law, the boy could not be charged for her death due to his age.

Notes

  1. Ported to Windows by Rockstar Toronto
  2. ^ The online multiplayer mode for the Windows version of the game allowed up to 32 players until its discontinuation in 2020, while the console versions allow up to 16 players.
  3. The original Grand Theft Auto (1997), its expansion packs, and Grand Theft Auto 2 (1999) are set in the "2D Universe", while Grand Theft Auto III (2001), Vice City (2002), Advance (2004), San Andreas (2004), Liberty City Stories (2005), and Vice City Stories (2006) form the "3D Universe".
  4. The game's first-week sales record beat the previous record of $320 million set by Halo 3.
  5. The three Guinness World Records that Grand Theft Auto IV broke were later broken by its successor Grand Theft Auto V.

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Bibliography

  • Garbut, Aaron (April 2008), The Art of Grand Theft Auto IV, Rockstar Games

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