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{{Short description|1985 video game}}
]'''One Man and His Droid''' was a game published by ] in ] for use on the ], ] and ] home computer systems. The name of the game was taken from the ] television show '']''. The object of the game is to use a droid to collect Ramboids, the male form of alien sheep. You must move these Ramboids into ] to win the game.
{{more footnotes needed|date=June 2011}}
{{Infobox video game
| title =
| image = One Man and His Droid Cover.jpg
| developer = Clive Brooker<ref name=lemon>{{lemon64 game|name=One Man and His Droid|id=1837}}</ref>
| publisher = ]<ref name=lemon/>
| designer =
| composer = ]<ref name=lemon/>
| engine =
| released = 1985
| genre = ], ]
| modes = ]
| platforms = ], ], ] / ], ]
}}


'''''One Man and His Droid''''' is a game published by ] in 1985 for use on the ], ], ], ], and ]. The name of the game is a play on the title of the ] television show '']''. The object of the game is to use a doglike droid to collect Ramboids, the male form of alien sheep. The player must move these Ramboids into ]s to win the game.
== Objective ==


== Gameplay ==
You've been sent off to the planet ''Anromadus'' to round up members of a species of alien animal named ramboids and teleport them to market. Despite the name, ramboids are not ] look-alikes, but are the ''Anromadian'' equivalent of male sheep -- hence the name ramboids. Technologically things have moved on quite a bit since the days when a ]'s only friend was his dog. The modern shepherd has traded in Shep and got himself a droid, a multi-functioning device specially designed for the job. Capable of four different modes of operation, the droid is used to guide the ramboids into the teleport chamber.
]
Before the game begins, the player is given the option of inputting a ] in order to resume a game they were playing earlier, otherwise starting at the beginning. There are passwords for each of the twenty different ramboid-filled caverns, and as the player progresses through each cavern, the computer releases the corresponding password.


At the start of a game, the screen is split up into several different windows. Largest and centrally placed is the main window that looks into a ]rn, displaying a view of the droid placed centrally amongst the scenery. The first task is to guide the droid to the start position.
== Game Play ==


Ramboids are dim. They move very predictably, and always reverse their direction of movement if their way is blocked. They are also delicate creatures that only live for about twenty minutes. The player is working against the clock all the time. Should the player fail to get at least four Ramboids in the teleport in the right order within the time, play is returned to the first screen.<ref name=zzap/>
When you start the game you are given the option of inputting a ] in order to resume a game you were playing earlier, otherwise you start at the beginning. There are passwords for each of the twenty different ramboid-filled caverns, and as you progress through each cavern, the computer releases the corresponding password to you.


== Music ==
At the start of a game the screen is split up into several different windows. Largest and centrally placed is the main window which looks into a ], displaying a view of your ] placed centrally amongst the scenery. Your first task is to guide the droid to the start position.
The music for the Commodore 64 version was composed by ]. Commodore 64 enthusiasts and former owners frequently list Hubbard's composition as being one of the finest to feature in any game released for that machine.{{Citation needed|date=June 2013}} Hubbard himself states that he took inspiration from ]s' album ] for this song.{{Citation needed|date=March 2020}}


The Atari 8-bit and Amstrad versions had a different theme, which was shorter.
Ramboids are dim. They move very predictably, and always reverse their direction of movement if their way is blocked. Once you know this and watch the set patterns of movement, herding them is relatively simple -- but they are delicate creatures which only live for about twenty ]. You are working against the clock all the time. Should you fail to get at least four ramboids in the teleport in the right order within the time, it's back to the first screen.


== Sequels == ==Reception==
''Zzap!64'''s reviewers thought that, although the game had basic graphics, it was enjoyable to play, with the bonus of a good soundtrack. It was given an overall rating of 81%.<ref name=zzap/>


== Legacy==
A follow-up, called '']'', was written for the ZX Spectrum in ] but wasn't commercially published. It was eventually released on the internet in ] by it's programmer, ]. A follow-up, ''One Man and his Droid II'', was written for the ZX Spectrum in 1991 but wasn't commercially published. It was eventually released on the internet in 2001 by its programmer, Clive Brooker.


== Links == ==References==
{{Reflist|refs=
<ref name=zzap>{{Cite web|url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=11&page=38|title=Redirecting}}</ref>
}}


==External links==
*
*
*{{WoS game|id=0003523}}
* at Plus/4 World.


]
from ''Crash'' magazine.
]

]
- includes download and information about the game.
]

]
at CPC Zone.
]

]

] ]
] ]
] ]
]
]
]

Latest revision as of 15:47, 27 December 2024

1985 video game
This article includes a list of general references, but it lacks sufficient corresponding inline citations. Please help to improve this article by introducing more precise citations. (June 2011) (Learn how and when to remove this message)
1985 video game
Developer(s)Clive Brooker
Publisher(s)Mastertronic
Composer(s)Rob Hubbard
Platform(s)Amstrad CPC, Atari 8-bit, Commodore 64 / C16, ZX Spectrum
Release1985
Genre(s)Action, puzzle
Mode(s)Single-player

One Man and His Droid is a game published by Mastertronic in 1985 for use on the Amstrad CPC, Atari 8-bit computers, Commodore 16, Commodore 64, and ZX Spectrum. The name of the game is a play on the title of the BBC television show One Man and His Dog. The object of the game is to use a doglike droid to collect Ramboids, the male form of alien sheep. The player must move these Ramboids into teleporters to win the game.

Gameplay

Gameplay screenshot (Atari 8-bit)

Before the game begins, the player is given the option of inputting a password in order to resume a game they were playing earlier, otherwise starting at the beginning. There are passwords for each of the twenty different ramboid-filled caverns, and as the player progresses through each cavern, the computer releases the corresponding password.

At the start of a game, the screen is split up into several different windows. Largest and centrally placed is the main window that looks into a cavern, displaying a view of the droid placed centrally amongst the scenery. The first task is to guide the droid to the start position.

Ramboids are dim. They move very predictably, and always reverse their direction of movement if their way is blocked. They are also delicate creatures that only live for about twenty minutes. The player is working against the clock all the time. Should the player fail to get at least four Ramboids in the teleport in the right order within the time, play is returned to the first screen.

Music

The music for the Commodore 64 version was composed by Rob Hubbard. Commodore 64 enthusiasts and former owners frequently list Hubbard's composition as being one of the finest to feature in any game released for that machine. Hubbard himself states that he took inspiration from Jean-Michel Jarres' album Magnetic Fields for this song.

The Atari 8-bit and Amstrad versions had a different theme, which was shorter.

Reception

Zzap!64's reviewers thought that, although the game had basic graphics, it was enjoyable to play, with the bonus of a good soundtrack. It was given an overall rating of 81%.

Legacy

A follow-up, One Man and his Droid II, was written for the ZX Spectrum in 1991 but wasn't commercially published. It was eventually released on the internet in 2001 by its programmer, Clive Brooker.

References

  1. ^ One Man and His Droid at Lemon 64
  2. ^ "Redirecting".

External links

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