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{{Short description|1993 video game console}} | |||
{{refimprove|date=November 2010}} | |||
{{Use mdy dates|date=September 2015}} | |||
{{Infobox CVG system | |||
{{More citations needed|date=December 2023}} | |||
|title = Commodore Amiga CD32 | |||
{{Infobox information appliance | |||
|logo = <!-- Image with inadequate rationale removed: ] --> | |||
| title = Amiga CD32 | |||
|image = ] | |||
| logo = Amigacd32-logo.svg | |||
|manufacturer = ] | |||
| image = Amiga-CD32-wController-L-TRSP.png | |||
|type = ] | |||
| caption = Amiga CD32 console with controller | |||
|generation = ] | |||
| aka = Spellbound (]) | |||
|lifespan = {{vgrelease|United Kingdom|UK|September ]}} | |||
| manufacturer = ] | |||
|discontinued = April ] | |||
| family = ] | |||
|CPU = ] clocked at 14.3MHz | |||
| type = ]<br />] | |||
|media = ] | |||
| generation = ] | |||
|onlineservice = | |||
| releasedate = {{Start date|1993|09|17}} | |||
|topgame = | |||
| lifespan = 1993–1994 | |||
|unitssold = Approx 100,000<ref name="Heartbone">http://www.heartbone.com/comphist/AmigaHistory.htm</ref> | |||
| discontinued = {{End date|1994|04|29}} | |||
|os = ] 3.1 | |||
| unitssold = Approximately {{nowrap|25,000}} in Germany and {{nowrap|100,000}} in Europe. | |||
|input = ] | |||
| |
| media = ] | ||
| os = ] | |||
| cpu = ] | |||
| CPUspeed = 14.18 MHz (]), 14.32 MHz (]) | |||
| memory = 2 ] ] | |||
| storage = 1 ] ] | |||
| display = {{unbulleted list|] (])|] (RCA)|]}} | |||
320×200 to 1280×400 (NTSC), 320×256 to 1280×512 (PAL);<br>256 colors in indexed mode, 262,144 colors in HAM-8 mode | |||
| sound = {{unbulleted list|4 × 8-bit ] channels|] (RCA)|28 kHz sampling rate}} | |||
| controllers = ], ] | |||
| compatibility = ] | |||
| predecessor = Commodore CDTV | |||
| graphics = ], ] | |||
}} | }} | ||
The '''Amiga CD32''' (stylized as '''Amiga CD<sup>32</sup>''') is a ] developed by ] as part of the ] line, as well as the final hardware to be developed by the company. Released in September 1993 in ], ], ], and ], it was marketed as the "first" 32-bit games console and is essentially a ]-less ] ] without the ], but with the addition of a ] drive in place of ] and a modified ] chipset for improved graphical performance.<ref>{{cite magazine |date=October 1993 |title=Commodore launches CD32 |url=https://archive.org/details/amiga-world-1993-10/page/n9 |magazine=Amiga World Magazine}}</ref> | |||
The '''Amiga CD32''', styled "CD<sup>32</sup>" (code-named 'Spellbound'), was the first ] ] based ] released in western ], ] and ]. It was first announced at the ] in ], ] on 16 July 1993, and was released in September of the same year. The CD32 is based on ]'s ] chipset, and is of similar specification to the ] computer. Using 3rd-party devices, it is possible to upgrade the CD32 with ], ], ] and ], turning it into a ]. A hardware ] decompression module for playing ] was also available. The CD32 managed to secure over 50% of the CD-ROM market in the UK in 1993 and 1994, outselling the ], the ], and even PC CD-ROM sales.{{Citation needed|date=March 2008}} | |||
Unlike Commodore's ] released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 or ] titles, and many did not take advantage of CD capabilities like ] or ].<ref name=":0">{{Cite web |title=The Amiga or the multimedia revolution |url=https://pcmuseum.tripod.com/multirev.html |access-date=2024-09-22 |website=pcmuseum.tripod.com}}</ref> While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994.<ref>{{cite magazine |date= |title=Commodore announces liquidation |url=https://archive.org/details/commodore-world-02/page/n9 |magazine=Commodore World |page=8 |volume=1 |issue=2}}</ref> | |||
==Release== | |||
==History== | |||
The CD32 was released in ] and was planned for release in the ]. However, a deadline was reached for Commodore to pay a patent royalty to ] for their use of their XOR patent.<ref name="Perelman">Perelman, M: "Steal This Idea", page 60. Palgrave Macmillan, 2004</ref> A federal judge ordered an injunction against Commodore preventing them from importing anything into the United States. Commodore had built up CD32 inventory in their ] manufacturing facility for the United States launch, but, being unable to sell the consoles, they remained in the Philippines until the debts owed to the owners of the facility were settled. Commodore declared ] shortly afterwards, and the CD32 was never officially sold in the United States.<ref name ="Perelman" /> However, imported models did come over the border from Canada, and many stores in the United States (primarily mail-order stores) imported units for domestic sale. During the long bankruptcy proceedings, Commodore UK also provided some hardware components and software for the American market, including production of the ] Video Module that was not officially released by Commodore International. | |||
]d "Spellbound",<ref>{{cite web |title=CD 32 Board image |url=https://bigbookofamigahardware.com/bboah/media/download_photos/cd32motherboardr3.jpg |access-date=17 April 2023 |website=bigbookofamigahardware.com}}</ref> Commodore first announced the Amiga CD32 at the ] in ] on July 16, 1993 amid great fanfare from the British media.<ref name="auto">{{cite magazine |date=September 1993 |title=New machine means make or break for Commodore |url=https://archive.org/details/Amiga_Shopper_Issue_29_1993-09_Future_Publishing_GB/page/n3 |magazine=Amiga Shopper |page=5 |issue=29}}</ref> Despite the healthy popularity of ] in Europe as of 1992,<ref name=":0" /> Commodore's financial situation was dire, and the Amiga CD32 was the important product to turn around its fortunes.<ref name="auto"/> In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in Britain, exceeding sales of the ].<ref name="marketShareGallup">{{cite web |date=March 11, 1994 |title="Amiga Report International Online Magazine", Issue No. 2.09 – "Amiga News"-section |url=http://www.amigareport.com/ar209/p1-2.html |url-status=dead |archive-url=https://web.archive.org/web/20160303224312/http://www.amigareport.com/ar209/p1-2.html |archive-date=March 3, 2016 |access-date=August 28, 2011}}</ref> Ultimately during the brief Amiga CD32 presence in the market, approximately 25,000 units were sold in Germany,<ref>{{Cite web |last=Bergseth |first=M. |date=November 25, 2014 |title=AMIGA SOLD IN UNITS BY COMMODORE IN GERMANY REVEALED |url=https://distrita.com/amiga-sold-in-units-by-commodore-in-germany-revealed/ |url-status=bot: unknown |archive-url=https://web.archive.org/web/20170713160208/https://distrita.com/amiga-sold-in-units-by-commodore-in-germany-revealed/ |archive-date=July 13, 2017 |access-date=May 15, 2023 |website=Distrita - Where to Go}}</ref> and around {{nowrap|100,000 units}} were sold in Europe.<ref name="marketShare2">{{cite web |date=January 18, 2008 |title='Hands on review' by Marriott_Guy |url=http://www.videogameconsolelibrary.com/pg90-cd32.htm |access-date=August 28, 2011}}</ref> | |||
Commodore demonstrated the system at the ] show in ] in September 1993, promising to sell the console in some American cities by Christmas with wider distribution in January 1994 for {{USD|399|1993}}. '']'' reported in November 1993 that "a significant amount of software will be available immediately" for the console, based on the ].<ref name="cgw199311">{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Commodore Puts In Its 32-Bits Worth | magazine=Computer Gaming World | date=November 1993 | access-date=28 March 2016 | pages=12 }}</ref> The CD32 was released in Canada and Australia, and Commodore stated that the console would launch in the United States in either late February or early March 1994, at the price of $399 with two ]s, '']'' and '']'', and six separately sold launch games.<ref>{{cite magazine|date=April 1994|title=Amiga CD is the Choice|page=24|magazine=]|publisher=EGM Media, LLC|issue=57|url=https://archive.org/details/Electronic_Gaming_Monthly_57/page/n23/mode/2up}}</ref> However, a deadline was reached for Commodore to pay {{nowrap|10 million USD}}<ref name="ac_eric">{{cite web|title=Commodore: What If|url=http://www.amigamccc.org/journal/1201eric.htm|date=January 4, 2013|access-date=July 10, 2013|publisher=amigamccc.org|archive-date=February 3, 2020|archive-url=https://web.archive.org/web/20200203164307/http://www.amigamccc.org/journal/1201eric.htm|url-status=dead}}</ref> in patent royalty to {{nowrap|Cad Track}} ({{US patent|4197590}})<ref name="mit_heckel">{{cite web|title=Debunking the Software Patent Myths |url=http://groups.csail.mit.edu/mac/classes/6.805/articles/int-prop/heckel-debunking.html#NinePats |date=October 5, 1997|access-date=July 10, 2013|publisher=groups.csail.mit.edu}}</ref> for its use of its XOR patent.<ref name="Perelman">Perelman, M: "Steal This Idea", page 60. Palgrave Macmillan, 2004</ref> A federal judge ordered an injunction against Commodore preventing it from importing anything into the United States. Commodore had built up CD32 inventory in its ] manufacturing facility for the United States launch, but, being unable to sell the consoles, they remained in the Philippines until the debts owed to the owners of the facility were settled. Commodore declared ] shortly afterward, and the CD32 was never officially sold in the United States.<ref name ="Perelman" /> However, imported models came over the border from Canada, and many stores in the United States (primarily mail-order stores) imported units for domestic sale. During the long bankruptcy proceedings, {{nowrap|Commodore UK}} also provided some hardware components and software for the American market, including production of the ] Video Module, which was not officially released by Commodore International. | |||
On its release, the CD32 was marketed by Commodore as 'the world's first 32-bit CD games console'. Although it was indeed the first such machine released in Europe and North America, the ], a console released exclusively in ], beat it to market by seven months. Some people {{weasel-inline|date=October 2010}} still argue that the CD32 was the first true 32-bit CD game console, since its ] processor has a 32-bit data bus both internally and externally, while the ] in the FM Towns Marty has a 16-bit data bus externally. | |||
Ultimately, Commodore was not able to meet demand for new units because of component supply problems. Sales of the CD32 in ] were not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only months after its debut |
Ultimately, Commodore was not able to meet demand for new units because of component supply problems. Sales of the CD32 in ] were not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only eight months after its debut.<ref name="discontinuation"> | ||
{{cite web|date=January 11, 2001|title="Amiga history guide", the Amiga CD32 section|url=http://www.amigahistory.co.uk/cd32.html|url-status=dead|archive-url=https://web.archive.org/web/20120616135008/http://www.amigahistory.co.uk/cd32.html|archive-date=June 16, 2012|access-date=August 28, 2011}} | |||
</ref> | |||
==Hardware== | |||
== Technical specifications == | |||
]The CD32 was marketed on its box as "The World's First 32-bit CD Games Console". Although it is the first such machine released in Europe and North America, it was beaten to market by seven months by the ], a console released exclusively in ]. However, the CD32's ] processor has a 32-bit data bus both internally and externally, but the ] in the FM Towns Marty has a 16-bit data bus externally. However, because the CD32 shipped with 2MB of RAM shared between the chipset and the CPU, this means the CPU is bottlenecked when accessing memory, similar to an Amiga 1200 operating without 32-bit "fast" (CPU dedicated) RAM.<ref>{{Cite web |title=Should the A1200 have used a 28Mhz 68000 processor instead? - Page 3 - English Amiga Board |url=http://eab.abime.net/showthread.php?t=81690&page=3 |accessdate=April 17, 2023 |website=eab.abime.net}}</ref> | |||
] | |||
] | |||
* CPU: ] at 14.3 ] | |||
*Memory: | |||
** 2 ] ] | |||
** 1 ] ] ] with CD32 firmware | |||
**1 ] of ] for game saves | |||
* Chipset: ] (Advanced Graphics Architecture) | |||
** Video: | |||
*** 24-Bit color palette (16.7 Million colors) | |||
*** Up to 256 on-screen colors in indexed mode | |||
*** 262,144 on-screen colors in ] mode | |||
*** Resolutions of up to 1280×512] (more with overscan) | |||
** Audio (]): | |||
*** 4 voices / 2 channels (Stereo) | |||
*** 8-bit resolution / 6-bit volume | |||
**With additional ] chip (] controller and performs ] to ] conversion) | |||
* Double-speed (300 kB/s) ] drive (proprietary ] controller) | |||
* Input/Output connections: | |||
** ] out (4-pin ]) | |||
** Composite video out (]) | |||
** ] audio/video out | |||
** Audio out (2 × ] and 3.5 mm ]) | |||
** Keyboard (6-pin ]) | |||
** 2 × Mouse/Joypad ports (]) | |||
** ] ] AUX port (6-pin ]) | |||
*Expansion Slot: 182-pin expansion socket for official ] cartridge or third party devices such as the SX-1 and SX32 expansion packs | |||
*Operating System: ] 3.1 and CD32 firmware | |||
==Accessories |
=== Accessories === | ||
{{More citations needed section|date=September 2024}} | |||
Commodore's ] decompression module for the CD32 provides support for playing ] and ] releases,<ref name="marketShareGallup" /> attaching to the rear of the console and augmenting it with an MPEG decoder chipset from ] together with {{nowrap|1.5 MB}} of video RAM. The unit, demonstrated at the 1994 ] show, was priced at around £200.<ref name="amigaformat199405_cebit">{{cite magazine |date=May 1994 |title=Commodore at CeBIT '94 |url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_059_1994_05_Future_Publishing_GB/page/n21/mode/2up |access-date=10 December 2023 |magazine=Amiga Format |pages=22–23}}</ref> | |||
The CD32 can be enhanced using these devices: | The CD32 can be enhanced using these devices: | ||
], ] and ] (which optionally includes ] ]). | |||
Those devices extend the |
ProModule, Paravision SX-1, DCE SX-32 (which optionally includes ] ]) and Terrible Fire's TF328 and TF330 (which add 2.5" IDE, keyboard connector and 8Mb/64mb of Fastmem).]Those devices extend the capabilities of the Amiga CD32, allowing it to utilize hardware such as an external 3.5" floppy disk drive, ] and ] (a CD32-branded keyboard was officially released however, which used the AUX port on the left of the machine). An Amiga CD32 can be turned into a ''de facto'' Amiga 1200 via the addition of third-party packages. The SX-1 appears to have been designed around Commodore's mechanical specs and not the actual production units – it did not fit very well and requires an internal "modification" to equip it properly. Consequently, the SX-1 can be jarred loose if the console is not handled gently. The upgraded SX-32 expansion pack (which included a 68030 {{nowrap|25 MHz}} processor) solves these problems. | ||
Not wishing to repeat its earlier mistake of offering a way to turn a CD32 into an enhanced A1200 as it did with the A500-based CDTV, Commodore itself made no hardware available for that purpose. One of its last hardware designs, however, was an external ] drive for the A1200 that featured the CD32's Akiko chip, thus turning any A1200 into a CD32-compatible system. | Not wishing to repeat its earlier mistake of offering a way to turn a CD32 into an enhanced A1200 as it did with the A500-based CDTV,{{Citation needed|date=January 2017}} Commodore itself made no hardware available for that purpose. One of its last hardware designs, however, was an external ] drive for the A1200 that featured the CD32's Akiko chip, thus turning any A1200 into a CD32-compatible system. The only currently known surviving prototype of the CD1200 drive resides at the ] in Leicester.<ref>{{Cite web |date=2018-01-18 |title=AMIGA alive: Rarest of the rare: The Commodore Amiga CD1200 |url=https://amigaalive.blogspot.com/2018/01/rarest-of-rare-amiga-cd1200.html |access-date=2019-12-05 |website=AMIGA alive}}</ref> | ||
In addition to its own special controllers, the Amiga CD32 is |
In addition to its own special controllers, the Amiga CD32 is compatible with most controllers designed for the ] from the 1980s and 1990s, as well as Amiga ] and paddles. | ||
]s created for the CD32 conform to ] level2 |
]s created for the CD32 conform to ] level2 mode1, although the ] and ] extensions are not compatible. | ||
==Software== | ==Software== | ||
{{ |
{{Unreferenced section|date=September 2024}}{{See also|Amiga games|Amiga demos|List of Amiga CD32 games}} | ||
If the system is turned on without a CD, a splash screen with scrolling colors will appear and a tune will play. After this tune ends, the user can press the blue button on the game pad to enter a language selection menu. The user can also press the red button to access a menu where they can view the contents of the internal Flash ROM. Unlike most game consoles, this menu does not allow the user to delete items. Instead, the system will automatically overwrite the oldest entries when the memory runs out. The menu does, however, allow the user to "lock" files to prevent overwriting. | |||
The CD32 launch bundle includes two games: '']'', a new game from ], and '']'' from ]. A later pack includes the one-on-one fighting game '']'', a move by Commodore that was met with derision by the press. Many reviewers had given ''Dangerous Streets'' terrible scores ('']'' rating it just 3%<ref>{{cite web |date=January 1994 |title=Dangerous Streets Review |url=http://worldofstuart.excellentcontent.com/world/ap/danger.htm |access-date=October 17, 2011}}</ref>) and were surprised that with a slew of powerful rival consoles about to hit the market, Commodore would choose to show off the abilities of its machine with a poor game.{{citation needed|date=December 2013}} | |||
If the system is turned on without a CD, a splash screen with scrolling colours will appear and a tune will play. After this tune ends, the user can press the blue button on the game pad to enter a language selection menu. The user can also press the red button to access a menu where they can view the contents of the internal Flash ROM. Unlike most game consoles, this menu does not allow the user to delete items. Instead, the system will automatically overwrite the oldest entries when memory runs out. The menu allows the user to "lock" files to prevent overwriting. | |||
The CD32 is capable of running most of the releases for the Amiga ] multimedia device, but differences in CPU speed and Kickstart version prevent some of the earlier CDTV releases from running. Most of the games released for the CD32 are simply ] of games that were already available for Amiga computers.<ref>{{cite journal |date=March 1995 |title=Letters |url=https://archive.org/details/nextgen-issue-003/page/n107/mode/2up |journal=] |publisher=] |issue=3 |page=105 |quote=... although the CD32 is technically OK (but not outstanding), very little software has been anything other than ] (existing 16bit Amiga games simply given a new CD soundtrack and intro sequence).}}</ref> One benefit of this is that, when appropriate, many games retain the ability to use an Amiga mouse (in port 2) or Amiga keyboard (plugged into the AUX port). | |||
At launch, the CD32 was bundled with two games, '']'', a new game from ], and '']'' from ]. A later pack included the one-on-one fighting game '']'', a move by Commodore that was met with derision by the press. Many reviewers had given ''Dangerous Streets'' terrible scores (] rating it just 3%) and were surprised that with a slew of powerful rival consoles about to hit the market, Commodore would choose to show off the abilities of its machine with a poor game. | |||
Like all later Amiga computers, the CD32 has a hidden boot menu that can be accessed by plugging an Amiga mouse into port 2 and holding both buttons down while turning the system on. Most of the options in this menu are not useful on a CD32, but from this menu the user can choose to boot in either ] or ] mode. This is important, as there are some games that will not work if the system is in the wrong mode, and most games don't advertise what video mode they were developed for. Despite the naming, the menu really only allows a choice of {{nowrap|60 Hz}} or {{nowrap|50 Hz}} video output; a PAL system booted in NTSC mode will still output a video signal using PAL color encoding, which will usually result in a black-and-white picture when connected to an NTSC television. | |||
The CD32 was capable of running most of the titles developed for the Amiga ] multimedia device (differences in CPU speed and Kickstart version prevented some of the earlier CDTV titles from running). Many of the games released for the CD32 were simply ] of games that were already available for Amiga computers. One benefit of this is that, when appropriate, many games retain the ability to use an Amiga mouse (in port 2) or Amiga keyboard (plugged into the AUX port). | |||
==Specifications== | |||
Like all later Amiga computers, the CD32 has a hidden boot menu that can be accessed by plugging an Amiga mouse into port 2 and holding both buttons down while turning the system on. Most of the options in this menu are not useful on a CD32, but from this menu you can choose to boot in either ] or ] mode. This is important, as there are some games that will refuse to work if the system is in the wrong mode, since most games don't advertise what video mode they were developed for. It should also be pointed out that despite the naming, the menu really only allows a choice of 60 Hz or 50 Hz video output; a PAL system booted in NTSC mode will still output a video signal using PAL color encoding, which will usually result in a black and white picture when connected to an NTSC television. | |||
] | |||
{| class="wikitable" style="font-size: 85%;" | |||
! Attribute | |||
! Specification | |||
|- | |||
| ] | |||
| ] at {{nowrap|14.32 MHz}} (]) or {{nowrap|14.18 MHz}} (]) | |||
|- | |||
| ] | |||
| {{nowrap|2 ]}} ] | |||
|- | |||
| ] | |||
| {{nowrap|1 MB}} ] ROM with CD32 firmware<br /> | |||
1 ] non-volatile ]<ref name="EEPROM">{{cite web | title = CD32 Motherboard | url = http://www.ianstedman.co.uk/Amiga/Page19902/CD32_Info/CD32_MOBO/cd32_mobo.html | access-date = October 22, 2012 | archive-date = March 5, 2016 | archive-url = https://web.archive.org/web/20160305045726/http://www.ianstedman.co.uk/Amiga/Page19902/CD32_Info/CD32_MOBO/cd32_mobo.html | url-status = dead }}</ref> memory for game saves | |||
|- | |||
| Chipset | |||
| ] (AGA)<br /> | |||
Additional ] chip (] controller and performs ] to ] graphics conversion) | |||
|- | |||
| Video | |||
| 24-bit color palette (16.8 million colors)<br /> | |||
Up to 256 on-screen colours in indexed mode<br /> | |||
{{nowrap|262 144}} on-screen colors in ] mode | |||
Resolutions from: | |||
While the console was fairly successful during its lifespan and managed to be the best-selling CD format console in 1993, it was not able to sustain its growth, with Commodore filing for ] just a year after its release after not being able to secure additional CD32 shipments for the holiday season. It was speculated that the holiday season could have kept Commodore afloat for another six months. Another problem was the lack of original games, which had also plagued the ] before it. | |||
* 320×200 to 1280×400] (NTSC) | |||
The CD32 arrived at a time when new, technically demanding genres such as the ] were becoming popular. While the console was capable of handling some or all of these new types of genres, games developers saw more profit in ] — taking an older game and either adding an ] intro or even (in some cases) just directly transferring the floppy game onto CD. A few pieces of original software did appear and some were well received but by and large the CD32 found itself with a software library mainly containing titles that were up to five years old and which much of the machine's target audience already owned. Given that, along with the fact that 'hot' games like '']'' and '']'' were planned for release on the CD32's competitors, many observers blamed shovelware for the machine's relative failure. | |||
* 320×256 to 1280×512i (PAL) | |||
|- | |||
| Audio | |||
| 4 × 8-bit ] channels (2 ] channels)<br /> | |||
28 kHz maximum ] ] | |||
|- | |||
| Removable storage | |||
| Double-speed (300 KB/s) ] drive (proprietary ] controller) | |||
|- | |||
| Input/Output ports | |||
| Front: | |||
* Headphone jack {{nowrap|3.5 mm}} ] with volume control<ref name="bb_cd32man">{{cite web|title=Amiga CD32 Commodore Getting started |url=http://www.bigbookofamigahardware.com/bboah/media/manuals/cd32manual.lha |date=December 23, 2004|access-date=June 23, 2013|publisher=bigbookofamigahardware.com <!--file=CD32 Manual 07.jpg-->}}</ref> | |||
Left: | |||
* 2 × Mouse/Gamepad ports (])<ref name="bb_cd32man"/><!--file=CD32 Manual 08.jpg--> | |||
* ] ] AUX port and for keyboard etc. (6-pin ])<ref name="bb_cd32man"/><!--file=CD32 Manual 08.jpg--> | |||
Back: | |||
However, a large fan base carried over from the success of other Amiga computers, and several notable titles, such as '']'', '']'', '']'', '']'' and '']'' prevented the console from sliding into total obscurity. | |||
* Expansion slot behind a plate | |||
* Power switch<ref name="bb_cd32man"/><!--file=CD32 Manual 09.jpg--> | |||
* Power input for +5V DC 2.2A<ref name=cd32psu/> and +12V DC 500mA<ref name=cd32psu/> (])<ref name="hd_cd32pwr">{{cite web|title=Amiga CD32 Power |url=http://www.hardwarebook.info/Amiga_CD32_Power |date=January 27, 2007|access-date=June 23, 2013|publisher=hardwarebook.info}}</ref> | |||
* ] audio/video out (RCA) and channel adjust<ref name="bb_cd32man"/><!--file=CD32 Manual 04.jpg--> | |||
* ] out (4-pin ])<ref name="bb_cd32man"/><!--file=CD32 Manual 06.jpg--> However French versions had 8-pin Mini-DIN instead with RGB signals.<ref name="abime_rgb">{{cite web|title=CD32 SVideo Out mini-DIN with 8 pins|url=http://eab.abime.net/support-hardware/35369-cd32-svideo-out-mini-din-8-pins.html|date=March 9, 2008|access-date=June 23, 2013|quote=1=Red, 2=Blue, 3=Audio (L or R, don't know), 4=Green, 5=Audio (L or R), 6=Luminance, 7=CSync, 8=Chroma|archive-url=https://archive.today/20130624230138/http://eab.abime.net/support-hardware/35369-cd32-svideo-out-mini-din-8-pins.html|archive-date=June 24, 2013|url-status=dead|df=mdy-all}}</ref> | |||
* ] out (RCA)<ref name="bb_cd32man"/><!--file=CD32 Manual 06.jpg--> | |||
* Audio out Left & Right (2 × ]) | |||
|- | |||
| Expansion slots | |||
| 182-pin expansion socket for official ] decoder cartridge or third party devices such as the SX-1 and SX32 expansion packs | |||
|- | |||
| |] | |||
| ] (Kickstart 3.1 and CD32 firmware) | |||
|} | |||
==Reception== | |||
==Uses of the CD32== | |||
{{Expand section|date=September 2024}} | |||
'']'' magazine in January 1994 stated that "''in spite'' of Commodore's earlier efforts to disguise the fact—the Amiga is a great gaming platform", but wondered if the company could successfully market the console in the US; "The ] fiasco certainly isn't reassuring. Will there be enough U.S. developers to make the investment worthwhile?"<ref name="cgw199401">{{Cite magazine |last1=Miller |first1=Chuck |last2=Dille |first2=H. E. |last3=Wilson |first3=Johnny L. |date=January 1994 |title=Battle Of The New Machines |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=64–76}}</ref> | |||
Several magazines were launched that were dedicated to the CD32. In particular, ] released ''Amiga CD32 Gamer'', which lasted 21 issues until February 1996.{{Sfn|''Retro Gamer''. No. 175|p=77}} | |||
In 1993, 109 CD32s were installed to run the interactive exhibits at the ], ].<ref name="TfL"> | |||
{{cite press release | title = CD32: The Hyper-Museum Project | publisher = ] | date = 1993-07-16 | url = http://www.amigahistory.co.uk/press/indexcd32.html | accessdate = 2007-09-28}} | |||
==Deployments== | |||
</ref> They provided information, animations, pictures, sound and text available in several languages, as well as a London Underground simulator. The systems were produced by the ], ]-based company Index Information, utilising their CD32x interface units.<ref name="CD32x"> | |||
{{More citations needed section|date=September 2024}} | |||
In 1993, 109 CD32 units were installed to run the interactive exhibits at the ], ].<ref name="TfL"> | |||
{{cite press release | title = CD32: The Hyper-Museum Project | publisher = ] | date = July 16, 1993 | url = http://www.amigahistory.co.uk/press/indexcd32.html | access-date = September 28, 2007| archive-url= https://web.archive.org/web/20070927230308/http://www.amigahistory.co.uk/press/indexcd32.html| archive-date= September 27, 2007 | url-status= live}} | |||
</ref> They provided information, animations, pictures, sound, and text available in several languages, and a London Underground simulator. The systems were produced by the ], ]-based company Index Information, using their CD32x interface units.<ref name="CD32x"> | |||
{{cite web | {{cite web | ||
| title = The CD32xpansion | | title = The CD32xpansion | ||
| date = |
| date = June 21, 2002 | ||
| url = http://www.amigahistory.co.uk/cd32x.html | | url = http://www.amigahistory.co.uk/cd32x.html | ||
| access-date = September 28, 2007 | archive-url= https://web.archive.org/web/20071015200858/http://amigahistory.co.uk/cd32x.html| archive-date= October 15, 2007 | url-status= live}} | |||
| accessdate = 2007-09-28 }} | |||
</ref> | </ref> | ||
In 1995, an Italian company named CD Express used the CD32 as a basis for an arcade machine called |
In 1995, an Italian company named CD Express used the CD32 as a basis for an arcade machine called CUBO CD32.<ref>{{cite web|url=http://www.amiga-hardware.com/showhardware.cgi?HARDID%3D36 |title=CD Express: CUBO CD32 |access-date=2007-09-01 |url-status=dead |archive-url=https://web.archive.org/web/20071013122834/http://www.amiga-hardware.com/showhardware.cgi?HARDID=36 |archive-date=October 13, 2007 |df=mdy }}</ref> Inside these machines, stock CD32s were hooked up to an external circuit board which essentially acted as a converter to route all the input and output into a standard ] connector for use in an arcade cabinet. The software was provided on CD-ROM. Nine games are known to exist, all of which are original games created by CD Express. | ||
In the mid to late 1990s, some vehicle registries in Canada |
In the mid to late 1990s, some vehicle registries in Canada used CD32 systems for interactive multimedia testing for drivers license applications. | ||
In the late 1990s to early 2000s, slot machine manufacturer StarGames |
In the late 1990s to early 2000s, slot machine manufacturer StarGames used a stripped down CD32 motherboard in many of its slot machines. Machines confirmed to be operating on CD32 hardware are ''Hawaiian Delight'', ''Leprechaun Luck'', and ''Mister Magic''. | ||
From 1994 to 1997, ] used CD32 systems in its Wall Street Institute learning centers. Main features include software with voice tone recognition and interactive activities very focused on listening. Those consoles have a floppy disk drive unit attached, with a clock unit, for saving students' progress and sharing them with teachers. Data was stored in a central database and the system offered an advanced multimedia environment with statistics. It was replaced with PC systems after some years of intensive use and a very strong stock of spare consoles and pieces. | |||
== See also == | |||
*] | |||
In 1995, Taurus Ventures Inc in ] developed the VanCity Direct TV system based on the CD32 for the ] Credit Union. It features a custom modem, also designed by TVi.<ref>{{cite AV media|url=https://www.youtube.com/watch?v=5wHlLTFI9Yk |archive-url=https://ghostarchive.org/varchive/youtube/20211215/5wHlLTFI9Yk |archive-date=2021-12-15 |url-status=live|title=Vancity Direct TV Home Banking Walkthrough|date=January 14, 2015|work=YouTube|access-date=February 23, 2015}}{{cbignore}}</ref><ref>{{cite web|url=http://www.amigareport.com/ar222/p1-2.html|title=Amiga News|access-date=February 23, 2015}}</ref> | |||
== References == | |||
{{Reflist}} | |||
==See also== | |||
{{Portal|Amiga}} | |||
* ] | |||
* ] | |||
* ] | |||
==References== | |||
{{Reflist | refs= | |||
<ref name="cd32psu">{{cite web|title=UK Brick - 9119402353_f4f6aeb404_z.jpg |url=http://farm3.staticflickr.com/2847/9119402353_f4f6aeb404_z.jpg |date=June 24, 2013|access-date=June 24, 2013}}</ref> | |||
}} | |||
==Further reading== | |||
* {{cite magazine|ref={{harvid|''Amiga CD32 Gamer''. No. 1}}|url=https://archive.org/details/amiga-cd-32-gamer-issue-1/page/58|title=Feature: Cutting Edge|last=Holborn|first=Jason|magazine=]|publisher=]|date=Spring 1994|access-date=2024-06-06|issue=1|pages=58–61|issn=1353-484X}} | |||
* {{cite magazine|ref={{harvid|''Retro Gamer''. No. 175}}|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20175/page/72|title=Amiga CD32|last=Crookes|first=David|magazine=]|date=2017-11-30|access-date=2024-06-06|issue=175|pages=72–77}} | |||
==External links== | ==External links== | ||
{{Commons category|Amiga CD32}} | |||
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{{CBM computers}} | |||
{{Amiga hardware}} | {{Amiga hardware}} | ||
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{{AmigaOS}} | |||
{{Fifth generation game consoles}} | {{Fifth generation game consoles}} | ||
{{Home video game consoles}} | |||
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{{Authority control}} | |||
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Latest revision as of 16:33, 12 October 2024
1993 video game console
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Amiga CD32" – news · newspapers · books · scholar · JSTOR (December 2023) (Learn how and when to remove this message) |
Amiga CD32 console with controller | |
Also known as | Spellbound (codename) |
---|---|
Manufacturer | Commodore International |
Product family | Amiga |
Type | Home video game console Gaming computer |
Generation | Fifth generation era |
Release date | September 17, 1993 (1993-09-17) |
Lifespan | 1993–1994 |
Discontinued | April 29, 1994 (1994-04-29) |
Units sold | Approximately 25,000 in Germany and 100,000 in Europe. |
Media | CD-ROM |
Operating system | AmigaOS 3.1 |
CPU | Motorola 68EC020 @ 14.18 MHz (PAL), 14.32 MHz (NTSC) |
Memory | 2 MB Chip RAM |
Storage | 1 KB EEPROM |
Display |
320×200 to 1280×400 (NTSC), 320×256 to 1280×512 (PAL); 256 colors in indexed mode, 262,144 colors in HAM-8 mode |
Graphics | AGA, Akiko |
Sound |
|
Controller input | Gamepad, mouse |
Backward compatibility | Commodore CDTV |
Predecessor | Commodore CDTV |
The Amiga CD32 (stylized as Amiga CD) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance.
Unlike Commodore's CDTV released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 or Amiga 500 titles, and many did not take advantage of CD capabilities like CD music or full-motion video. While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994.
History
Codenamed "Spellbound", Commodore first announced the Amiga CD32 at the Science Museum in London on July 16, 1993 amid great fanfare from the British media. Despite the healthy popularity of Amiga in Europe as of 1992, Commodore's financial situation was dire, and the Amiga CD32 was the important product to turn around its fortunes. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in Britain, exceeding sales of the Mega-CD. Ultimately during the brief Amiga CD32 presence in the market, approximately 25,000 units were sold in Germany, and around 100,000 units were sold in Europe.
Commodore demonstrated the system at the World of Commodore Amiga show in Pasadena in September 1993, promising to sell the console in some American cities by Christmas with wider distribution in January 1994 for US$399 (equivalent to $841.57 in 2023). Computer Gaming World reported in November 1993 that "a significant amount of software will be available immediately" for the console, based on the Amiga 1200. The CD32 was released in Canada and Australia, and Commodore stated that the console would launch in the United States in either late February or early March 1994, at the price of $399 with two pack-in games, Pinball Fantasies and Sleepwalker, and six separately sold launch games. However, a deadline was reached for Commodore to pay 10 million USD in patent royalty to Cad Track (U.S. patent 4,197,590) for its use of its XOR patent. A federal judge ordered an injunction against Commodore preventing it from importing anything into the United States. Commodore had built up CD32 inventory in its Philippine manufacturing facility for the United States launch, but, being unable to sell the consoles, they remained in the Philippines until the debts owed to the owners of the facility were settled. Commodore declared bankruptcy shortly afterward, and the CD32 was never officially sold in the United States. However, imported models came over the border from Canada, and many stores in the United States (primarily mail-order stores) imported units for domestic sale. During the long bankruptcy proceedings, Commodore UK also provided some hardware components and software for the American market, including production of the MPEG Video Module, which was not officially released by Commodore International.
Ultimately, Commodore was not able to meet demand for new units because of component supply problems. Sales of the CD32 in Europe were not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only eight months after its debut.
Hardware
The CD32 was marketed on its box as "The World's First 32-bit CD Games Console". Although it is the first such machine released in Europe and North America, it was beaten to market by seven months by the FM Towns Marty, a console released exclusively in Japan. However, the CD32's 68EC020 processor has a 32-bit data bus both internally and externally, but the 386SX in the FM Towns Marty has a 16-bit data bus externally. However, because the CD32 shipped with 2MB of RAM shared between the chipset and the CPU, this means the CPU is bottlenecked when accessing memory, similar to an Amiga 1200 operating without 32-bit "fast" (CPU dedicated) RAM.
Accessories
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Commodore's MPEG decompression module for the CD32 provides support for playing Video CD and CD+G releases, attaching to the rear of the console and augmenting it with an MPEG decoder chipset from C-Cube together with 1.5 MB of video RAM. The unit, demonstrated at the 1994 CeBIT show, was priced at around £200.
The CD32 can be enhanced using these devices:
ProModule, Paravision SX-1, DCE SX-32 (which optionally includes 68030 CPU) and Terrible Fire's TF328 and TF330 (which add 2.5" IDE, keyboard connector and 8Mb/64mb of Fastmem).
Those devices extend the capabilities of the Amiga CD32, allowing it to utilize hardware such as an external 3.5" floppy disk drive, hard disk and IBM PC keyboard (a CD32-branded keyboard was officially released however, which used the AUX port on the left of the machine). An Amiga CD32 can be turned into a de facto Amiga 1200 via the addition of third-party packages. The SX-1 appears to have been designed around Commodore's mechanical specs and not the actual production units – it did not fit very well and requires an internal "modification" to equip it properly. Consequently, the SX-1 can be jarred loose if the console is not handled gently. The upgraded SX-32 expansion pack (which included a 68030 25 MHz processor) solves these problems.
Not wishing to repeat its earlier mistake of offering a way to turn a CD32 into an enhanced A1200 as it did with the A500-based CDTV, Commodore itself made no hardware available for that purpose. One of its last hardware designs, however, was an external CD-ROM drive for the A1200 that featured the CD32's Akiko chip, thus turning any A1200 into a CD32-compatible system. The only currently known surviving prototype of the CD1200 drive resides at the Retro Computer Museum in Leicester.
In addition to its own special controllers, the Amiga CD32 is compatible with most controllers designed for the Atari joystick port from the 1980s and 1990s, as well as Amiga mice and paddles.
CDs created for the CD32 conform to ISO 9660 level2 mode1, although the Rock Ridge and Joliet extensions are not compatible.
Software
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If the system is turned on without a CD, a splash screen with scrolling colors will appear and a tune will play. After this tune ends, the user can press the blue button on the game pad to enter a language selection menu. The user can also press the red button to access a menu where they can view the contents of the internal Flash ROM. Unlike most game consoles, this menu does not allow the user to delete items. Instead, the system will automatically overwrite the oldest entries when the memory runs out. The menu does, however, allow the user to "lock" files to prevent overwriting.
The CD32 launch bundle includes two games: Diggers, a new game from Millennium Interactive, and Oscar from Flair Software. A later pack includes the one-on-one fighting game Dangerous Streets, a move by Commodore that was met with derision by the press. Many reviewers had given Dangerous Streets terrible scores (Amiga Power rating it just 3%) and were surprised that with a slew of powerful rival consoles about to hit the market, Commodore would choose to show off the abilities of its machine with a poor game.
The CD32 is capable of running most of the releases for the Amiga CDTV multimedia device, but differences in CPU speed and Kickstart version prevent some of the earlier CDTV releases from running. Most of the games released for the CD32 are simply ports of games that were already available for Amiga computers. One benefit of this is that, when appropriate, many games retain the ability to use an Amiga mouse (in port 2) or Amiga keyboard (plugged into the AUX port).
Like all later Amiga computers, the CD32 has a hidden boot menu that can be accessed by plugging an Amiga mouse into port 2 and holding both buttons down while turning the system on. Most of the options in this menu are not useful on a CD32, but from this menu the user can choose to boot in either NTSC or PAL mode. This is important, as there are some games that will not work if the system is in the wrong mode, and most games don't advertise what video mode they were developed for. Despite the naming, the menu really only allows a choice of 60 Hz or 50 Hz video output; a PAL system booted in NTSC mode will still output a video signal using PAL color encoding, which will usually result in a black-and-white picture when connected to an NTSC television.
Specifications
Attribute | Specification |
---|---|
Processor | Motorola 68EC020 at 14.32 MHz (NTSC) or 14.18 MHz (PAL) |
RAM | 2 MB Amiga Chip RAM |
ROM | 1 MB Kickstart ROM with CD32 firmware |
Chipset | Advanced Graphics Architecture (AGA) Additional Akiko chip (CD-ROM controller and performs chunky to planar graphics conversion) |
Video | 24-bit color palette (16.8 million colors) Up to 256 on-screen colours in indexed mode Resolutions from:
|
Audio | 4 × 8-bit PCM channels (2 stereo channels) 28 kHz maximum DMA sampling rate |
Removable storage | Double-speed (300 KB/s) CD-ROM drive (proprietary MKE controller) |
Input/Output ports | Front:
Left: Back:
|
Expansion slots | 182-pin expansion socket for official MPEG decoder cartridge or third party devices such as the SX-1 and SX32 expansion packs |
Operating system | AmigaOS 3.1 (Kickstart 3.1 and CD32 firmware) |
Reception
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Computer Gaming World magazine in January 1994 stated that "in spite of Commodore's earlier efforts to disguise the fact—the Amiga is a great gaming platform", but wondered if the company could successfully market the console in the US; "The CDTV fiasco certainly isn't reassuring. Will there be enough U.S. developers to make the investment worthwhile?"
Several magazines were launched that were dedicated to the CD32. In particular, Paragon Publishing released Amiga CD32 Gamer, which lasted 21 issues until February 1996.
Deployments
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources in this section. Unsourced material may be challenged and removed. (September 2024) (Learn how and when to remove this message) |
In 1993, 109 CD32 units were installed to run the interactive exhibits at the London Transport Museum, Covent Garden. They provided information, animations, pictures, sound, and text available in several languages, and a London Underground simulator. The systems were produced by the Odiham, Hampshire-based company Index Information, using their CD32x interface units.
In 1995, an Italian company named CD Express used the CD32 as a basis for an arcade machine called CUBO CD32. Inside these machines, stock CD32s were hooked up to an external circuit board which essentially acted as a converter to route all the input and output into a standard JAMMA connector for use in an arcade cabinet. The software was provided on CD-ROM. Nine games are known to exist, all of which are original games created by CD Express.
In the mid to late 1990s, some vehicle registries in Canada used CD32 systems for interactive multimedia testing for drivers license applications.
In the late 1990s to early 2000s, slot machine manufacturer StarGames used a stripped down CD32 motherboard in many of its slot machines. Machines confirmed to be operating on CD32 hardware are Hawaiian Delight, Leprechaun Luck, and Mister Magic.
From 1994 to 1997, Sylvan Learning Systems used CD32 systems in its Wall Street Institute learning centers. Main features include software with voice tone recognition and interactive activities very focused on listening. Those consoles have a floppy disk drive unit attached, with a clock unit, for saving students' progress and sharing them with teachers. Data was stored in a central database and the system offered an advanced multimedia environment with statistics. It was replaced with PC systems after some years of intensive use and a very strong stock of spare consoles and pieces.
In 1995, Taurus Ventures Inc in Burnaby, BC developed the VanCity Direct TV system based on the CD32 for the VanCity Credit Union. It features a custom modem, also designed by TVi.
See also
References
- "Commodore launches CD32". Amiga World Magazine. October 1993.
- ^ "The Amiga or the multimedia revolution". pcmuseum.tripod.com. Retrieved September 22, 2024.
- "Commodore announces liquidation". Commodore World. Vol. 1, no. 2. p. 8.
- "CD 32 Board image". bigbookofamigahardware.com. Retrieved April 17, 2023.
- ^ "New machine means make or break for Commodore". Amiga Shopper. No. 29. September 1993. p. 5.
- ^ ""Amiga Report International Online Magazine", Issue No. 2.09 – "Amiga News"-section". March 11, 1994. Archived from the original on March 3, 2016. Retrieved August 28, 2011.
- Bergseth, M. (November 25, 2014). "AMIGA SOLD IN UNITS BY COMMODORE IN GERMANY REVEALED". Distrita - Where to Go. Archived from the original on July 13, 2017. Retrieved May 15, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "'Hands on review' by Marriott_Guy". January 18, 2008. Retrieved August 28, 2011.
- "Commodore Puts In Its 32-Bits Worth". Computer Gaming World. November 1993. p. 12. Retrieved March 28, 2016.
- "Amiga CD is the Choice". Electronic Gaming Monthly. No. 57. EGM Media, LLC. April 1994. p. 24.
- "Commodore: What If". amigamccc.org. January 4, 2013. Archived from the original on February 3, 2020. Retrieved July 10, 2013.
- "Debunking the Software Patent Myths". groups.csail.mit.edu. October 5, 1997. Retrieved July 10, 2013.
- ^ Perelman, M: "Steal This Idea", page 60. Palgrave Macmillan, 2004
- ""Amiga history guide", the Amiga CD32 section". January 11, 2001. Archived from the original on June 16, 2012. Retrieved August 28, 2011.
- "Should the A1200 have used a 28Mhz 68000 processor instead? - Page 3 - English Amiga Board". eab.abime.net. Retrieved April 17, 2023.
- "Commodore at CeBIT '94". Amiga Format. May 1994. pp. 22–23. Retrieved December 10, 2023.
- "AMIGA alive: Rarest of the rare: The Commodore Amiga CD1200". AMIGA alive. January 18, 2018. Retrieved December 5, 2019.
- "Dangerous Streets Review". January 1994. Retrieved October 17, 2011.
- "Letters". Next Generation (3). Imagine Media: 105. March 1995.
... although the CD32 is technically OK (but not outstanding), very little software has been anything other than shovelware (existing 16bit Amiga games simply given a new CD soundtrack and intro sequence).
- "CD32 Motherboard". Archived from the original on March 5, 2016. Retrieved October 22, 2012.
- ^ "Amiga CD32 Commodore Getting started". bigbookofamigahardware.com. December 23, 2004. Retrieved June 23, 2013.
- ^ "UK Brick - 9119402353_f4f6aeb404_z.jpg". June 24, 2013. Retrieved June 24, 2013.
- "Amiga CD32 Power". hardwarebook.info. January 27, 2007. Retrieved June 23, 2013.
- "CD32 SVideo Out mini-DIN with 8 pins". March 9, 2008. Archived from the original on June 24, 2013. Retrieved June 23, 2013.
1=Red, 2=Blue, 3=Audio (L or R, don't know), 4=Green, 5=Audio (L or R), 6=Luminance, 7=CSync, 8=Chroma
- Miller, Chuck; Dille, H. E.; Wilson, Johnny L. (January 1994). "Battle Of The New Machines". Computer Gaming World. pp. 64–76.
- Retro Gamer. No. 175, p. 77.
- "CD32: The Hyper-Museum Project" (Press release). Transport for London. July 16, 1993. Archived from the original on September 27, 2007. Retrieved September 28, 2007.
- "The CD32xpansion". June 21, 2002. Archived from the original on October 15, 2007. Retrieved September 28, 2007.
- "CD Express: CUBO CD32". Archived from the original on October 13, 2007. Retrieved 2007-09-01.
- Vancity Direct TV Home Banking Walkthrough. YouTube. January 14, 2015. Archived from the original on December 15, 2021. Retrieved February 23, 2015.
- "Amiga News". Retrieved February 23, 2015.
Further reading
- Holborn, Jason (Spring 1994). "Feature: Cutting Edge". Amiga CD32 Gamer. No. 1. Paragon Publishing. pp. 58–61. ISSN 1353-484X. Retrieved June 6, 2024.
- Crookes, David (November 30, 2017). "Amiga CD32". Retro Gamer. No. 175. pp. 72–77. Retrieved June 6, 2024.
External links
- amigacd32.com: Project CD32: Amiga CD32 database
- amiga.resource.cx: Amiga hardware database - Commodore CD32
- bigbookofamigahardware.com: CD32 - Commodore
- voxelarcade.com: List of some of the best CD32 games
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Unofficial PPC models | |
Amiga prototypes | |
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Video game consoles (fifth generation) | |||||
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Fifth generation |
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