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{{Short description|Unbiased rendering application}} | |||
{{multiple issues|notability=April 2011|refimprove=April 2011|wikify=April 2011}} | |||
{{Infobox Software | {{Infobox Software | ||
| name |
| name = Octane Render | ||
| logo |
| logo = Octane Render logo.png | ||
| logo_size = 264px | |||
| screenshot = | |||
| screenshot = Octane render interface.png | |||
| caption = | |||
| caption = | |||
| developer = ] | |||
| developer = ] Inc. | |||
| demo_release = 2.2 | |||
| latest_release_version = OctaneRender 2022.1 (CUDA) / Octane X (Metal) | |||
| demo_release_date = {{release date and age|2010|3|27}} | |||
| latest_release_date = {{release date|2023|06|8}} | |||
| latest_release_version = 2.44 | |||
| operating_system = {{ubl|] and later<ref name="defer 1" />|] or later<ref name="defer 1" />|]<ref name="defer 1" />}} | |||
| latest_release_date = {{release date and age|2011|3|3}} | |||
| platform = {{plainlist| | |||
| latest_preview_version = 2.45 | |||
*] or ] | |||
| latest_preview_date = {{release_date|2011|4|07}} | |||
*]-enabled ] or ]-enabled ], ] or ] ]<ref name="defer 1">{{cite web|title=octanerender™ standalone edition|url=https://home.otoy.com/render/octane-render/|work=render.otoy.com|publisher=Otoy|accessdate=21 August 2013}}</ref> | |||
| operating_system = ] | |||
}} | |||
| genre = ] | |||
| programming language = ]{{Citation needed|date=August 2013}} | |||
| license = ] ] | |||
| genre = ] | |||
| website = {{URL|www.refractivesoftware.com}} | |||
| license = ] ] | |||
| website = {{URL|https://home.otoy.com/render/octane-render/}} | |||
}} | }} | ||
'''Octane Render''' is an ] application with real-time capability developed by graphics software company ] Inc. | |||
'''Octane Render''' is a ] 3D ] ] that utilizes the ] technologies to produce photorealistic images. It is the first unbiased renderer to be fully dependent on the GPU. It is currently being developed by ]. | |||
Octane render was the first commercially available unbiased path-tracer that fully utilized the GPU,<ref>, 2011-05-09</ref><ref>, 2011-05-09</ref><ref>, 2011-05-09</ref> allowing users to modify scenes close to real time without the speed malus of CPU rendering.<ref>, 2011-05-09</ref><ref>, 2011-05-09</ref> | |||
==History== | |||
Octane Render runs on ]'s ] technology using Nvidia GPU ]; for ],<ref>{{Cite web|url=https://home.otoy.com/octane-x-pr1/|title = Octane X | was released for iPadOS and macOS Catalina!|date = 20 July 2020}}</ref> and runs on ] on ], ] and ] graphics cards. | |||
Octane render was originally created by Terrence Vergauwen, who also contributed to the development of ] and ]. | |||
==Overview== | |||
Octane render is the worlds first GPU based, unbiased renderer. It uses the full power and potential of the GPU to calculate all measures of light, reflection and refraction. | |||
==Features== | |||
* Real-time User Interface | |||
* Full Spectral/Unbiased Quality | |||
* True GPU Based, Not Accelerated, Not Hybrid | |||
* Real-time, Accurate Materials | |||
* Built-in Animation | |||
* Customizable Integration | |||
:Choose your default obj import settings. | |||
:You can choose your 3D package integration controls . | |||
::It holds the following: | |||
::Maya | |||
::3DS Max | |||
::Soft Image | |||
::Cinema 4D | |||
::Blender 2.4/2.5 | |||
::Formz | |||
::Moi3D | |||
::Sketch up | |||
::Rhino 3D | |||
::Houdini | |||
::Lightwave 3D | |||
* Flexible Node Graph | |||
* Depth of field | |||
* Live Material Database | |||
:Users can make and upload materials to the Live DB. So other users can use them in there projects. | |||
* Lights | |||
:HDRI | |||
:Mesh Emitters | |||
:Sun/Sky system | |||
:IES control | |||
* Real-time Tone Mapping | |||
:exposure | |||
:ISO | |||
:Gamma | |||
:Camera Response: | |||
::Over 50 Camera responses EG: Cinematic color presets | |||
:Vignetting | |||
:F-stop | |||
==Integration with other software== | |||
Octane Render is integrated with the following software: | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
== See also == | |||
* ] - An open source unbiased render. | |||
* ] – An commercial unbiased render. | |||
* ] – An commercial unbiased render. | |||
* ] - A commercial unbiased renderer. | |||
* ] – An commercial unbiased renderer. | |||
* ] - An commercial unbiased renderer. | |||
* ] - A historical raytracer. | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
1. http://features.cgsociety.org/story_custom.php?story_id=6031- featured # 18 in CG Society 2010 Retrospective | |||
2. http://www.evermotion.org/tutorials/show/7961/octane-render-review | |||
==External links== | ==External links== | ||
* | * | ||
* | |||
] | |||
{{Uncategorized|date=April 2011}} | |||
] | |||
] |
Latest revision as of 19:55, 5 September 2024
Unbiased rendering applicationDeveloper(s) | OTOY Inc. |
---|---|
Stable release | OctaneRender 2022.1 (CUDA) / Octane X (Metal) / June 8, 2023 (2023-06-08) |
Written in | C++ |
Operating system |
|
Platform |
|
Type | Rendering system |
License | Proprietary commercial software |
Website | home |
Octane Render is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc.
Octane render was the first commercially available unbiased path-tracer that fully utilized the GPU, allowing users to modify scenes close to real time without the speed malus of CPU rendering.
Octane Render runs on Nvidia's CUDA technology using Nvidia GPU video cards; Octane X for macOS Big Sur, and runs on Metal on AMD, Intel Skylake and Apple Silicon graphics cards.
References
- ^ "octanerender™ standalone edition". render.otoy.com. Otoy. Retrieved 21 August 2013.
- "blender3darchitect.com- review", 2011-05-09
- "createdigitalmotion.com- Octane Render demo", 2011-05-09
- "vizworld.com- Octane Render", 2011-05-09
- "cgchannel.com- GPU based rendering", 2011-05-09
- "CGsociety.org- 2010 Retrospective List", 2011-05-09
- "Octane X | was released for iPadOS and macOS Catalina!". 20 July 2020.