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{{Short description|2001 video game}}
{{featured article}} {{featured article}}
{{Use mdy dates|date=January 2020}}
{{Infobox video game {{Infobox video game
| title = Final Fantasy X
|image=]
| image = Ffxboxart.jpg
|caption=North American box art
| caption = North American cover art featuring the protagonist ]
|developer=]
| developer = ]
|publisher={{vgrelease|JP=Square|NA=]|PAL=]}}
| publisher = {{vgrelease|JP|]|NA|]|PAL|]}}
|director=]<br>]<br>]
|producer=] | director = ]
| producer = Yoshinori Kitase
|artist=]<br>]<br>Shintaro Takai
| designer = {{Plainlist|
|writer=]
* ]
|composer=]<br>]<br>]
* Takayoshi Nakazato
|series='']''
* ]
|platforms=]
}}
|released={{vgrelease|JP=July 19, 2001|NA=December 20, 2001|INT=January 31, 2002}}{{vgrelease|AUS=May 17, 2002}}{{vgrelease|EU=May 24, 2002}}
| programmer = {{Plainlist|
|genre=]
* Koji Sugimoto
|modes=]
* Takashi Katano
|ratings={{vgratings|ACB=M|CERO=<sup>]</sup> 12+, <sup>]</sup> B|ELSPA=11+|ESRB=T|PEGI=12+}}
}}
| artist = {{Plainlist|
* ]
* Shintaro Takai
* ]
}}
| writer = {{Plainlist|
* ]
* ]
* ]
* ]
}}
| composer = {{Plainlist|
* ]
* ]
* ]
}}
| series = '']''
| platforms = ]
| released = {{Video game release|JP|July 19, 2001|NA|December 18, 2001<ref>{{Cite web |author=I. G. N. Staff |date=2001-12-11 |title=Final Fantasy X Release Moved Up...Again |url=https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |access-date=2023-11-25 |website=IGN |language=en |archive-date=November 25, 2023 |archive-url=https://web.archive.org/web/20231125073458/https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |url-status=live }}</ref>|AU|May 17, 2002|EU|May 24, 2002}}'''''International'''''{{vgrelease|JP|January 31, 2002}}
| genre = ]
| modes = ]
}} }}
{{nihongo|'''''Final Fantasy X'''''|ファイナルファンタジーX|Fainaru Fantajī Ten}} is a ] developed and published by ] (now ]) as the tenth title in the '']'' series. It was released in 2001 for ] ]. The game marks the ''Final Fantasy'' series' transition from entirely ] backdrops to fully ] areas, and is also the first in the series to feature ]. ''Final Fantasy X'' replaces the ] (ATB) system with a new Conditional Turn-Based Battle (CTB) system, and uses a new leveling system called the "Sphere Grid".


{{nihongo foot|'''''Final Fantasy X'''''|ファイナルファンタジーX|Fainaru Fantajī Ten|lead=yes|group=lower-alpha}} is a 2001 ] developed and published by ] for ]. The tenth main installment in the '']'' series, it is the first game in the series to feature fully ] areas (though some areas were still pre-rendered), and ]. ''Final Fantasy X'' replaces the ] (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of ], the game's story centers around a group of adventurers and their quest to defeat a rampaging monster known as "Sin". The ] is ], a ] star who finds himself in Spira after his home city of Zanarkand is destroyed by Sin. During the game, Tidus, along with several others, aids the ] ] on her pilgrimage to destroy Sin.


Set in the fantasy world of ], a setting influenced by the ], ] and ],<ref name="producer" /> the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The ] is ], a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand. Shortly after arriving to Spira, Tidus becomes a guardian to ] ] to destroy Sin upon learning its true identity is that of his missing father, ].
Development of ''Final Fantasy X'' began in 1999, with a budget of more than ]32.3&nbsp;million and a team of more than 100 people. The game was the first in the main series not entirely scored by ]; ] and ] were signed as Uematsu's fellow composers. ''Final Fantasy X'' was both a critical and commercial success. The game has sold 6.32&nbsp;million units worldwide. In 2003, it was followed by '']'', making it the first ''Final Fantasy'' game to have a direct game sequel.


Development of ''Final Fantasy X'' began in 1999, with a budget of more than {{US$|32.3 million|long=no}} ({{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by ]; ] and ] were signed as Uematsu's fellow composers. ''Final Fantasy X'' was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It is considered to be one of ]. It was followed by '']'' in March 2003, making it the first ''Final Fantasy'' game to have a direct game sequel. As of September 2021, the ''Final Fantasy X'' series had sold over 20.8 million units worldwide,<ref name="『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!">{{cite web |url=https://www.famitsu.com/news/202207/19268941.html |title=『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結! |publisher=] |date=July 19, 2022 |access-date=July 19, 2022 |archive-date=July 19, 2022 |archive-url=https://web.archive.org/web/20220719113119/https://www.famitsu.com/news/202207/19268941.html |url-status=live }}</ref> and at the end of March 2022 had surpassed 21.1 million.<ref name=" ff10-kabuki ">{{cite web |url=https://ff10-kabuki.com/ |title=ff10-kabuki |date=November 18, 2022 |access-date=November 18, 2022 |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }}</ref> A remaster, '']'' was released for the ] and ] in 2013, for ] in 2015, ] in 2016, and for ] and ] in 2019.
== Gameplay ==
Like previous games in the series, ''Final Fantasy X'' is presented in a third-person perspective, with players directly navigating the main character, ], around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. When an enemy is encountered, the environment switches to a ] battle area where characters and enemies await their turn to attack.


==Gameplay==
The gameplay of ''Final Fantasy X'' differs from that of previous ''Final Fantasy'' games in its lack of a ] ]. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In ''Final Fantasy X'', almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an ] becomes available late in the game, giving the player the ability to navigate the world of Spira faster. Like previous games in the series, ''Final Fantasy X'' features numerous ]s, most notably the fictional underwater sport "]".<ref>{{cite web|url=http://ps2.ign.com/articles/134/134008p1.html|title=Final Fantasy X Preview|publisher=]|first=Dave|last=Zdyrko|date=November 26, 2001|accessdate=December 14, 2008}}</ref>
Like previous games in the series, ''Final Fantasy X'' is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a ] battle area where characters and enemies await their turn to attack.<ref name="EuroG"/>


The gameplay of ''Final Fantasy X'' differs from that of previous ''Final Fantasy'' games in its lack of a ] ]. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an ] becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, ''Final Fantasy X'' features numerous ]s, including the underwater sport blitzball.<ref name=":0">{{cite web|url=http://ps2.ign.com/articles/134/134008p1.html |title=Final Fantasy X Preview |work=IGN |publisher=News Corporation |first=Dave |last=Zdyrko |date=November 26, 2001 |access-date=December 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080509063418/http://ps2.ign.com/articles/134/134008p1.html |archive-date=May 9, 2008}}</ref>
=== Combat ===
] using a ] to illustrate the battle information]]


===Combat===
''Final Fantasy X'' introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system, first used in '']''. The new system was developed by battle director ], who had ''Final Fantasy IV'' in mind when developing the CTB system. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "]s", highly damaging special attacks, reappear in ''Final Fantasy X'' under the name "Overdrives". In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness.<ref name="Guide">{{cite web|url=http://guides.ign.com/guides/14008/page_3.html|title=Guides: Final Fantasy X - Game Systems|publisher=]|author=Tsai, Andy; Bomke, Christine|accessdate= November 25, 2008}}</ref>
] battle screen showing a ] to illustrate battle information]]


''Final Fantasy X'' introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in '']''. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure.<ref name="GSpy" /> A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies.<ref name=":1">{{Cite web|url=https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|title=Final Fantasy X|last=Vestal|first=Andrew|date=April 28, 2003|website=GameSpot|language=en-US|access-date=July 24, 2017|archive-url=https://web.archive.org/web/20190620130705/https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|archive-date=June 20, 2019|url-status=live}}</ref> The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "]s", highly damaging special attacks, reappear in ''Final Fantasy X'' as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.<ref>{{cite web |url=http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |title=Final Fantasy X – Review |publisher=RPGamer |author=Tidwell, Mickel |access-date=April 6, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20130621054222/http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |archive-date=June 21, 2013}}</ref>
''Final Fantasy X'' introduces an overhaul of the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform a single action, and then depart, the "aeons" of ''Final Fantasy X'' arrive and entirely replace the battle party, fighting in their place until either the enemy has been slain, the aeon itself has been defeated, or the aeon is dismissed by the player. Aeons have their own ], commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game, but three additional aeons can be obtained by completing various ].<ref name="Guide"/>


''Final Fantasy X'' overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" in ''X'' arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own ], commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing various ].<ref name=":0" />
=== Sphere Grid ===
As with previous titles in the series, players have the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional ] system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after ], each character gains a "sphere level" after collecting enough ability points (AP). Sphere levels allow players to move around the Sphere Grid, a predetermined grid of interconnected nodes consisting of various statistic and ability bonuses. Items called "spheres" are applied to these nodes, unlocking its function for the selected character.<ref>{{cite web|url=http://guides.ign.com/guides/14008/page_15.html|title=Guides: Final Fantasy X - Sphere Grid|publisher=]|author=Tsai, Andy; Bomke, Christine|accessdate=November 25, 2008}}</ref>


===Sphere Grid===
The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the ] Yuna into a physical powerhouse and the swordsman Auron into a healer. The ''International'' and ] versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.<ref name="International">{{cite web|url=http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html|title=Final Fantasy X International|publisher=RPGFan|first=James Quentin|last=Clark|date=October 6, 2008|accessdate= November 23, 2008}}</ref>
As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditional ] system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after ], each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.<ref name="GSpy" />


The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning the ]-roled Yuna into a physical powerhouse and the ] Auron into a healer. The ''International'' and ] versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.<ref name="International">{{cite web|url=http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |title=Final Fantasy X International |publisher=RPGFan |first=James Quentin |last=Clark |date=October 6, 2008 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081211012751/http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |archive-date=December 11, 2008}}</ref>
== Plot ==
<!--This section is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level, to comply with the featured article criteria. Please discuss any additions on the talk page first.-->


=== Setting === === Blitzball ===
{{Redirect|Blitzball|the baseball variant|Variations of baseball#Blitzball}}
{{main|Spira (Final Fantasy)}}
Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers.<ref name=":1" /> The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.<ref name=":2">{{Cite web|url=https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|title=Final Fantasy X Review|last=Kasavin|first=Greg|date=December 14, 2001|website=GameSpot|language=en-US|access-date=July 25, 2017|archive-date=October 4, 2017|archive-url=https://web.archive.org/web/20171004211353/https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|url-status=live}}</ref>
''Final Fantasy X'' is set in the fictional world of "Spira", and it consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands to the temperate Mi'ihen region to the frigid Macalania and Mt. Gagazet. Although it is predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Wakka:''' But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!}}</ref> The Guado are less human in appearance, with elongated fingers and other differences. Still less human in appearance are the large, lion-like Ronso, and the frog-like Hypello. A subset of the sentient races of Spira are the "unsent"—the strong-willed spirits of the dead who remain in corporeal form. It is explained that the dead who are not "sent" to the Farplane by a summoner come to envy the living and transform into "]", the monsters that are encountered throughout the game.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Lulu:''' You truly are clueless. Are you sure it's your memory that's the problem? The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.}}</ref> However, those with strong attachments may remain in human form as unsent. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious "shoopuf", and the ]-like ], which appears in most ''Final Fantasy'' games. Spira is very different from the mainly European-style worlds found in previous ''Final Fantasy'' games, being much more closely modeled on ], most notably with respect to vegetation, topography, architecture, and names.


Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown.<ref name=":1" /> Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.<ref name=":2" />
=== Characters ===
{{main|Characters of Final Fantasy X and X-2}}
There are seven main playable characters in ''Final Fantasy X''. ] is a cheerful young teenager and the star blitzball player for the Zanarkand Abes. He has long resented his father, a renowned blitzball player who disappeared during Tidus's youth. ] is the daughter of the High Summoner Braska, who defeated Sin to bring about the ''Calm'', a time of peace. Yuna embarks on a pilgrimage to obtain the final aeon and defeat Sin. ] is a young warrior of the Ronso tribe who watched over Yuna during her childhood. ] is a blitzball player and devout follower of the Yevon order. ] is a stoic and self-possessed, but well-meaning ]. ] is a taciturn former warrior monk, and finally ] is a perky Al Bhed girl with extensive knowledge of machinery. The primary antagonists of the game are Maester ] and the other maesters of the Yevon religion, while the enormous whale-like monster Sin serves as the primary source of conflict.


=== Story === ==Plot==
<!-- This section is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level, to comply with the featured article criteria. Please discuss any additions on the talk page first. -->
''Final Fantasy X'' begins ], with the main character, Tidus, waiting with his allies outside the ruined city of Zanarkand. Tidus narrates the series of events leading up to his present situation, which spans most of the game's storyline.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Tidus:''' Listen to my story. This may be our last chance.}}</ref> It begins in Tidus' home city, the unruined and high-tech Zanarkand, where he is a renowned star of the underwater sport blitzball.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Commentator:''' Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!}}</ref> During a blitzball tournament, the city is attacked by an immense creature shrouded in water known as Sin. The city is destroyed, and Tidus and Auron are taken by Sin to the world of Spira.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Tidus' narration:''' So I told her everything there was to tell about Zanarkand... About life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light. I just said things as they came to mind. But then I started to wonder.}}</ref>


===Setting and characters===
After arriving in Spira, Tidus is rescued by Al Bhed divers in the area, and upon asking where he is from, one of them, Rikku, tells him that Zanarkand had been destroyed 1000 years earlier.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Rikku:''' Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So...no one plays blitzball there. / '''Tidus:''' Huh? What you do mean a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!}}</ref> After another attack by Sin, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, the captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner planning a pilgrimage to defeat Sin, who is described as mankind's punishment for their sins. Accompanying Yuna are her guardians, Lulu, Wakka, and Kimahri, while Tidus joins to help Wakka in the upcoming blitzball tournament and find a way to return home.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Tidus:''' We're taking the same boat as Yuna, right? Why do we gotta wait here? / '''Wakka:''' Yuna came to this village ten years ago, when the last Calm started. / '''Tidus:''' The Calm? /'''Wakka:''' Since then, she's been like a little sister to me and Lulu. But she had the talent... She became an apprentice. Now, today, she leaves as a summoner. / '''Lulu:''' This is our journey... We should leave together.}}</ref><ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Tidus' retrospective:''' I was just fooling myself. Maybe it was that day...on the sea, under the burning sun. I started to give up hope. I was in a foreign world. I wasn't going home. This was my new reality, and I was stuck in it for good. }}</ref><ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Wakka:''' Let me introduce you to the team. This guy wants into the tournament so bad, I let him on the team. His memory's a little fuzzy, so don't mind him if he says anything odd! Come on, say hi.}}</ref> The party travels to gather aeons, defending against attacks by Sin. They are joined by Auron, who convinces Tidus to become Yuna's guardian.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Auron:''' And...he comes too. / '''Tidus:''' Hi...guys. Eh...howdy! / '''Auron:''' This one I promised Jecht.}}</ref> He reveals to Tidus that Yuna's father, ]; Tidus's father, Jecht; and himself made the same pilgrimage and defeated Sin ten years ago.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Hey man, there's no way. That's just impossible. / '''Auron:''' Nothing impossible about it. Jecht, Braska, and I... Together we defeated Sin, ten years ago.}}</ref> Tidus thought his father had died at sea ten years earlier.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Sounds like him, but it can't be him. / '''Yuna:''' Why not? / '''Tidus:''' My old man, he died. Ten years ago, off the coast of Zanarkand. / '''Yuna:''' I'm sorry. / '''Tidus:''' He went out to sea for training one day... and never came back. And no one's seen him since then. / '''Yuna:''' Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago!}}</ref> Following more encounters with Sin, they are joined by Rikku, who is revealed to be Yuna's cousin.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Rikku:''' Hey, do I look like Yunie, you think? / '''Tidus:''' (Huh?) / '''Rikku:''' Well, my dad's sister is Yunie's mother, you get it?}}</ref> Throughout the pilgrimage, Tidus and Yuna draw close through their shared experiences and mutual interest.
{{main|Spira (Final Fantasy)|Characters of Final Fantasy X and X-2}}
''Final Fantasy X'' is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previous ''Final Fantasy'' games, being much more closely modeled on ], most notably with respect to vegetation, topography, architecture, and names.<ref name=producer />


Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language.<ref name="aftersalvage" /><ref name="blame" /> The Guado, which are less human in appearance, with elongated fingers and other ] features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "]", the monsters that are encountered throughout the game;<ref name="sending" /> however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like ], which appears in most ''Final Fantasy'' games.
When the party arrives in the Guado city Guadosalam, Seymour proposes to Yuna, who accepts as she intends to give Spira hope.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Yuna:''' He...he asked me to marry him! / '''Tidus:''' You serious? / '''Auron:''' You know what Yuna must do. / '''Seymour:''' Of course. Lady Yuna-no, all summoners-are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / '''Auron:''' Spira is no playhouse. A moment's diversion may amuse an audience, but
it changes nothing.}}</ref> In the Macalania's temple, the group sees a message from Seymour's late father. He declares he was killed by his son, and that Seymour's evil nature will destroy Spira.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Jyscal:''' Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a master of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son.}}</ref> The group reunites with Yuna to engage Seymour in battle and they kill him; soon afterward, Sin attacks the group and they lose track of Yuna.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Kimahri:''' Yuna...gone. / '''Tidus:''' It's not your fault, Kimahri!}}</ref> While searching for her, Tidus learns that a summoner must give their life to perform the "Final Summoning", leading to his desire to find a way to defeat Sin that would not result in Yuna's death.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Rikku:''' The pilgrimages have to stop! If they don't, and they get to Zanarkand... They might defeat Sin. Yunie could...but then she... Yunie will die, you know? You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / '''Tidus:''' Was I the only one who didn't know? Tell me why! Why were you hiding it? Why didn't I know?}}</ref><ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' No! I'm not gonna let Yuna die! / '''Cid:''' Hah! Words! Show me action! / '''Tidus:''' I'm telling you, she won't die!}}</ref> The group finds Yuna in Bevelle, where she is forced to marry the now unsent Seymour.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Seymour:''' You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.}}</ref> They interrupt the wedding and escape with Yuna.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Lemme go! I'm gonna kill that Seymour! / '''Kimahri:''' Yuna said leave! We leave! / '''Lulu:''' We'll join up with her later!}}</ref> The group is captured, and ordered to stand trial.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Kinoc:''' There's the last of them. You are to stand trial. / '''Auron:''' I expected it will be a fair trial.}}</ref> After being forced to escape, the group heads towards Zanarkand.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus' narration:''' We escaped with our skins intact, but Yuna lost something. I could already tell, her faith was shaken. Yevon had betrayed her. I felt like I should do or say something-anything... But nothing came. I was just as lost as she was. And then...}}</ref>


There are seven main ] in ''Final Fantasy X'', starting with ] (]/]), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira.<ref name=aftersalvage /> To do so, he joins ] (]/]), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin".<ref name="day of departure"/> Journeying with them are: ] (]/]), a young warrior of the Ronso tribe who watched over Yuna during her childhood;<ref name="kimarhi ronso"/> ] (also DiMaggio/]), a blitzball player whose younger brother was killed by Sin;<ref name=wakka /><ref name=chappu /> and ] (]/]), a ] ] close to Yuna and Wakka.<ref name="day of departure"/> During the journey, they are joined by ] (]/]), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior;<ref name="auron at luca"/> and ] (]/]), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.<ref name=aftersalvage />
In the journey, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Wait... this is a dream. / '''Fayth:''' Precisely. / '''Tidus:''' A dream? Are you crazy? I don't have time to be dreaming now! / '''Fayth:''' You're wrong. It's not that you're dreaming. You are a dream.}}</ref> Long ago, the original Zanarkand battled Bevelle, in a war in which the former was defeated. Zanarkand's survivors became "]" so that they could use their memories of Zanarkand to create a new city in their image, removed from the warfare on the Spira mainland.<ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=84 | language=Japanese | publisher=] | isbn=4-88787-021-3}}</ref> One thousand years after its creation, the fayth have become tired of the summoning of their Zanarkand, but are unable to stop as two of its people, Tidus and Jecht, came into contact with Sin, and until its defeat, the summoning will not stop.<ref name="rest">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Fayth:''' Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... / '''Tidus:''' No! So what if I'm a dream! I... I like being here. / '''Fayth:''' We've been dreaming so long... we're tired. Would you and your father... Would you let us rest? }}</ref>


===Story===
Once the player completes Yuna's pilgrimage, Lady Yunalesca—the first summoner to have defeated Sin and has been unsent ever since then<ref name="Ultimania">{{cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | page=82 | language=Japanese | publisher=] | isbn=4-88787-021-3}}</ref>—tells the group that the Final Aeon is created from the spirit of one close to a summoner. After defeating Sin, the Final Aeon transforms it into a new Sin, which has caused its cycle of rebirth to continue.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Yunalesca:''' Sin is eternal. Every aeon that defeats it becomes Sin it its place... And thus is Sin reborn. / '''Tidus:''' So that's why Jecht became Sin. / '''Yunalesca:''' Sin is an inevitable part of Spira's destiny. It is neverending.}}</ref> The group decides against using the Final Aeon due to the sacrificies it would carry and the fact that Sin would still be reborn.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Tidus:''' I give up. So what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way... I think it's true. / '''Rikku:''' "You'll think of something"? '''Tidus:''' I'll go ask Yunalesca. She's got to know something. / '''Rikku:''' You really think she'll help you? / '''Tidus:''' I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here. / '''Yuna:''' Wait. You say it's your story, but it's my story, too, you know? It would be so easy...to let my fate just carry me away...following this same path my whole life through. But I know...I can't. What I do, I do...with no regrets.}}</ref> Disappointed by their resolution, Yunalesca tries to kill Tidus' group, but she is defeated and vanishes.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |quote='''Yunalesca:''' If I die, so does the Final Aeon. And with it, Spira's only hope. / '''Tidus:''' Then we'll find Spira a new hope! / '''Yunalesca:''' Fool. There is no other way. Even if there was... Even if you did destroy Sin... Yu Yevon the immortal would only create Sin anew. / '''Tidus:''' Yu Yevon!? / '''Yunalesca:''' Ah... Zaon... Forgive me... Spira has been robbed of the light of hope... All that remains is sorrow.}}</ref> They then seek a new way to permanently destroy Sin that will not require any sacrifices. The group learns what makes Sin possess the Final Aeon is Yu Yevon, a summoner who lost his humanity and is only able to summon Sin.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Fayth:''' So, have you found a way to truly defeat Sin? / '''Tidus:''' Well... I think so. / '''Fayth:''' Well? / '''Tidus:''' We fight Yu Yevon. / '''Fayth:''' Yes... If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / '''Tidus:''' He's what makes Sin come back! / '''Yuna:''' Sin is his armor. It protects him. / '''Fayth:''' Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams. But...maybe not forever. / '''Tidus:''' Yeah, that's right. Because we're ending it. / '''Fayth:''' Yes. Even if you defeat Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. / '''Yuna:''' Yu Yevon merges with the aeon... / '''Fayth:''' Then, protected by this new Sin he has created, Yu Yevon continues the summoning.}}</ref> This leads the group to enter Sin's body and battle the now absorbed Seymour and Jecht's imprisoned spirit.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Sin just absorbed you. / '''Seymour:''' I will learn to control it, from within. I have all the time in the world. Since you were gracious enough to dispose of Yunalesca...the only means of destroying Sin is forever gone. Now nothing can stop us!}}</ref><ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Jecht:''' Well, I am Sin, you know. / ... / '''Tidus:''' "That's enough. Let's finish this, okay?" / '''Jecht:''' You're right. Well, then... Let's go! / '''Tidus:''' I promise this'll be quick! Hit me with all you got, Dad! }}</ref> With Sin's hosts defeated, Tidus' group battles and defeats Yu Yevon.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' What I'm trying to say is...after we beat Yu Yevon, I'll disappear!}}</ref> Sin's cycle of rebirth ends, and the spirits of Spira's fayth are freed from their imprisonment. The Unsent Auron goes to the Farplane, having died years ago following an encounter with Lady Yunalesca. Just then, Dream Zanarkand and Tidus disappear because the now free fayth stop the summoning.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus:''' Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye! / '''Wakka:''' Hey! / '''Rikku:''' We're gonna see you again...? / ... / '''Yuna:''' I love you.}}</ref> Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild the world now that it is free of Sin.<ref>{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Yuna:''' Now, Spira is ours again. Working together... Now we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we
Tidus waits with his allies outside the ruins of an ancient city.<!-- No one knows what city the ruins are from until later in the game. --> He narrates the events that led to the present, spanning most of the game's storyline.<ref name="introduction"/> It begins in his home city, the high-tech metropolis of ], where he is a renowned blitzball player and son of the famous blitzball star ], an abusive father who disappeared 10 years prior.<ref name="commentary"/> During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin".<ref name="sin"/> Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira.<ref name="aftersalvage"/> Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago.<ref name="1000years"/> After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team.<ref name="wakka"/> Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin<ref name="day of departure"/><ref name="final aeon"/> with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn.<ref name="sinspawn"/> Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity.<ref name="I promised"/> Ten years ago, Auron and Jecht bodyguarded Yuna's late father ] to defeat Sin but Jecht became a new Sin.<ref name="auron at luca"/> As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.<ref name="cousins"/>
have lots of time. Together, we will rebuild Spira. The road is ahead of us, so let's start out today.}}</ref> After the credits, there is a brief scene with Tidus underwater. He opens his eyes and begins swimming upward, and the screen fades to white. This scene segues into the sequel, '']'', in which Yuna investigates Tidus' possible survival in order to continue their relationship.<ref>{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=Square Enix |date=March 13, 2003|platform=PlayStation 2 |quote='''Yuna's restropective:''' It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well... This! We fly all over Spira. I'm really enjoying myself.}}</ref>


When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy member ], proposes to Yuna, saying that it will ease Spira's sorrow.<ref name="proposal"/> At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira.<ref name="truth about seymour"/> The group reunites with Yuna and kills Seymour in battle;<ref name="traitors"/> soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island.<ref name="bikanel island"/> While searching for Yuna at the island's Al Bhed settlement,<ref name="bikanel island"/> Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive.<ref name="death by aeon"/><ref name="airship"/> The group finds Yuna in Bevelle, the center of the clergy’s power, where she is being forced to marry the unsent Seymour.<ref name="seymour?"/><ref name="caught"/> They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help.<ref name="seymour?"/> The party defeats him a second time and escapes with Yuna.<ref name="leaving"/> The group heads toward the ruins of Zanarkand, seen in the introduction of the game.<ref name="introduction"/><ref name="final aeon"/><ref name="broken faith"/>
== Development ==
Development for ''Final Fantasy X'' began in 1999, costing approximately ]4&nbsp;billion (approximately ]32.3&nbsp;million)<ref>{{cite web | last=Long|first=Andrew |title=Financial Fantasy X | url=http://rpgamer.com/news/Q3-2001/071201c.html | publisher=] | accessdate=November 21, 2008}}</ref> with a crew of more than 100 people, most of whom worked on previous games in the series. Executive producer ] has stated that although he had concerns about the transition from 2D to 3D backgrounds, the ], and the transition to real-time story-telling, the success of the ''Final Fantasy'' series can be attributed to constantly challenging the development team to try new things.<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref> The development of the script was much longer than the ones from previous games due to the addition of the voice actors.<ref name="cvg"/> Scenario writer ] was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.<ref name="event">{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Event}}</ref> Nojima collaborated with three other staff members on writing the scenario for ''Final Fantasy X'', the process of which took about three to four months.<ref name="cvg" /> The game was initially going to feature online elements, offered through Square's ] service. The features, however, were dropped during production, and online gaming would not become part of the ''Final Fantasy'' series until '']''.<ref>{{cite journal| journal = ]| publisher = ]| title = Monitor: Final Fantasy X Goes Offline| author = PSM Staff| issue = 42| date = February 2001| page = 18}}</ref><ref>{{cite web | last=Avistetto|first=Jimmy | title=Final Fantasy X Not Online-Capable | url=http://rpgamer.com/news/Q4-2000/112000b.html | publisher=] | accessdate=November 23, 2008}}</ref>


Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people.<ref name="rest"/> Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated.<ref name="machina war"/> Zanarkand's survivors became "]" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.<ref name="machina war"/><ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=84 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref> Once they reach Zanarkand, ]—the first summoner to defeat Sin and unsent ever since<ref name="Ultimania">{{cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | page=82 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref>—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue.<ref name="futility"/> The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn.<ref name="resolution"/> Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.<ref name="death of first"/>
Map director ] wanted to implement a world map concept with a more realistic approach than that of the traditional ''Final Fantasy'' game, in-line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.<ref>{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Field}}</ref> As a player of the games in the ''Final Fantasy'' series, battle director ] wanted to recreate elements he found interesting or he felt was entertaining, which eventually led to the removal of the Active Time Battle (ATB) system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle (CTB) system.<ref name="battle"/> Originally, ''Final Fantasy X'' was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.<ref name="battleandvoice">{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | page=268 | publisher = ] | isbn=0-7440-0140-4}}</ref> Battle art director Shintaro Takai has explained that it was his intention that battles in ''Final Fantasy X'' come across as a natural part of the story and not an independent element.<ref name="battle">{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Battle}}</ref> However, due to hardware and system limitations, these ideas were not used until ''Final Fantasy XI'' and '']''. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect.<ref name="event"/> The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.<ref name="battle"/> ] has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.<ref>{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | page=266 | publisher=] | isbn=0-7440-0140-4}}</ref>


After the fight, the group learns that ] — the deity of the ] who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth.<ref name="knowledge" /> This leads the group to infiltrate Sin's body in order to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who had been absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane.<ref name="before omnis" /> Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit.<ref name="jecht" /> Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until finally they vanquish Yu Yevon himself.<ref name="fate" />
Character designer ] has identified the ], ], and ] as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern islands; Besaid and Kilika. He has also said that Spira deviates from the worlds of past ''Final Fantasy'' games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.<ref name="character">{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Character}}</ref> Producer ] felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.<ref name="producer"/> Sub-character chief designer ]'s focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.<ref name="producer"/>


Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane.<ref name="dead for ten years" /><ref name="auron sent" /> Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning.<ref name="tidus vanishes" /> Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin.<ref name="eternal calm" /> In a post-credits scene, Tidus awakens under water and swims towards the ocean surface.
''Final Fantasy X'' features innovations in the rendering of characters' facial expressions, achieved through ] and ] technology.<ref name="event"/><ref name="character"/> This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors. Nojima has revealed that the inclusion of ] enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.<ref>{{cite web | author=GameSpot Staff | date=November 30, 2001 | title=Final Fantasy X | url= http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= | publisher=] | accessdate=November 23, 2008}}</ref> The inclusion of voice, however, led to difficulties. With the game's cut scenes already programmed around the Japanese voice work, the English ] team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist ] described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies worth of dialogue entirely in ] form of course the actors had to act, and act well, within those restraints."<ref name="battleandvoice"/>


== Music == ==Development==
''Final Fantasy X''{{'}}s development began in 1999, costing approximately ]4 billion (approximately {{US$|32.3 million|long=no|link=yes}}, or {{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars)<ref>{{cite web |last=Long |first=Andrew |title=Financial Fantasy X |url=http://rpgamer.com/news/Q3-2001/071201c.html |publisher=RPGamer |access-date=November 21, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206041703/http://www.rpgamer.com/news/Q3-2001/071201c.html |archive-date=February 6, 2009}}</ref> with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer ] has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the ''Final Fantasy'' series can be attributed to constantly challenging the development team to try new things.<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref> Producer ] was also the chief director of ''Final Fantasy X'', while the direction of events, maps and battles was split up between ], Takayoshi Nakazato and ], respectively.<ref name="dengekips">{{cite web | archive-url=https://web.archive.org/web/20010413205127/http://www.coremagazine.com/news/3808.php3 | title=Interview: Final Fantasy X | publisher=Core Magazine | archive-date=April 13, 2001 | date=March 6, 2001 | url=http://www.coremagazine.com/news/3808.php3}}</ref><ref name="enterbrain">{{cite web|url=http://www.mmcafe.com/news/news01-9-01.htm |title=Interview with Final Fantasy X Developers |publisher=The Madman's Cafe |access-date=April 14, 2013 |date=January 19, 2001 |url-status=live |archive-url=https://web.archive.org/web/20130927000049/http://www.mmcafe.com/news/news01-9-01.htm |archive-date=September 27, 2013}}</ref><ref name="ultimaniaomega" /><ref>{{cite video game | title=Final Fantasy X | platform=PlayStation 2 | developer=Square | publisher=Square | date=December 17, 2001 | scene=staff credits}}</ref> The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards.<ref name="cvg"/> ] and ] collaborated with ], Toriyama and Kitase on writing the scenario for ''Final Fantasy X''.<ref name="ultimaniaomega">{{cite book | title=Final Fantasy X Ultimania Omega | publisher=Square Enix | pages=191–193, 476 | author=Studio BentStuff | language=ja}}</ref><ref name="cvg" /> Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.<ref name="event">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Event}}</ref>

According to the ] ''Final Fantasy Ultimania Archive Volume III'', ''17 SEVEN TEEN'' was a temporary title early in ''Final Fantasy X''{{'}}s production.<ref>{{cite book |author=<!--Staff writer(s); no by-line.--> |title=FINAL FANTASY ULTIMANIA ARCHIVE VOLUME III |publisher=Dark Horse Comics |page=97 |date=June 2019 |isbn=9781506708010}}</ref> ''17 SEVEN TEEN''{{'}}s story differed from the final version: the protagonist, who looked similar to Tidus,<ref>{{cite web|url=https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |title=These 23 Final Fantasy X Concept Art Images Will Change the Way You Think About the Game |publisher=HeyPoorPlayer |date=February 8, 2021 |access-date=February 9, 2021 |url-status=live |archive-url=https://archive.today/20210210063951/https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |archive-date=February 10, 2021}}</ref> traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.

===Influences===
]

Character designer ] has identified the ], ] and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past ''Final Fantasy'' games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.<ref name="character">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Character}}</ref> Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.<ref name="producer"/>

Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.<ref name="producer" /> Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from prior ''Final Fantasy'' protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.<ref name="ign plumber">{{cite web | url = https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | title = Final Fantasy X's Tidus Started Out as a Plumber | first = Adam | last = Bankhurst | date = August 2, 2021 | access-date = August 2, 2021 | work = ] | archive-date = August 2, 2021 | archive-url = https://web.archive.org/web/20210802144548/https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | url-status = live }}</ref>

Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat.<ref>{{cite web|url=http://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |title=Final Fantasy 10: Kitase reveals the secrets of its success |publisher=Gamestm |date=February 27, 2014 |access-date=March 3, 2014 |url-status=live |archive-url=https://web.archive.org/web/20170131034322/https://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |archive-date=January 31, 2017}}</ref> Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna.<ref name="ign plumber"/> Although ''Final Fantasy X'' was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.<ref>{{cite web|url=https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|title=Yoshinori Kitase Cried While Playing Final Fantasy X for the First Time|website=Siliconera|date=August 2, 2021|access-date=October 12, 2021|archive-date=August 2, 2021|archive-url=https://web.archive.org/web/20210802123410/https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|url-status=live}}</ref>

===Design===
]
''Final Fantasy X'' features innovations in the rendering of characters' facial expressions, achieved through ] and ] technology.<ref name="event"/><ref name="character"/> This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

The cutscene of Tidus and Yuna kissing was developed by ], a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".<ref>{{cite web|date=March 16, 2015|title=Behind The Scenes Of Final Fantasy X's Kiss Scene|url=http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|url-status=live|archive-url=https://web.archive.org/web/20160815221930/http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|archive-date=August 15, 2016|access-date=August 10, 2016|publisher=Siliconera}}</ref>

Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.<ref>{{cite web|author=GameSpot Staff |date=November 30, 2001 |title=Final Fantasy X |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090213132447/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |archive-date=February 13, 2009}}</ref> The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English ] team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist ] noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash.<ref name="localization hell">{{cite web|url=http://www.usgamer.net/articles/true-tales-from-localization-hell |title=True Tales from Localization Hell |first=Bob |last=Mackey |date=August 1, 2016 |access-date=August 1, 2016 |work=] |url-status=live |archive-url=https://web.archive.org/web/20160801162821/http://www.usgamer.net/articles/true-tales-from-localization-hell |archive-date=August 1, 2016}}</ref> He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely in ] form of course the actors had to act, and act well, within those restraints".<ref name="battleandvoice">{{cite book|author=Birlew, Dan|title=Final Fantasy X Official Strategy Guide|publisher=]|year=2001|isbn=0-7440-0140-4|page=268}}</ref>

The game was initially going to feature online elements, offered through Square's ] service. The features were dropped during production, and online gaming would not become part of the series until '']''.<ref>{{cite magazine| magazine = PlayStation: The Official Magazine| publisher = Future Publishing| title = Monitor: Final Fantasy X Goes Offline| author = PSM Staff| issue = 42| date = February 2001| page = 18}}</ref><ref>{{cite web |last=Avistetto |first=Jimmy |title=Final Fantasy X Not Online-Capable |url=http://rpgamer.com/news/Q4-2000/112000b.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206042126/http://www.rpgamer.com/news/Q4-2000/112000b.html |archive-date=February 6, 2009}}</ref> Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional ''Final Fantasy'' game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.<ref>{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Field}}</ref> Battle art director Shintaro Takai has explained that it was his intention that battles in ''Final Fantasy X'' come across as a natural part of the story and not an independent element.<ref name="battle">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Battle}}</ref> Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.<ref name="battleandvoice" /> However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an ].<ref name="event" /> The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.<ref name="battle" />

As a player of the games in the ''Final Fantasy'' series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the ''Active Time Battle'' system, and instead, incorporated the strategy-focused ''Conditional Turn-Based Battle'' system.<ref name="battle" /> Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.<ref>{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | page=266 | publisher=BradyGames | isbn=0-7440-0140-4}}</ref> At the time of the game's development, Nojiima had been reading about ], and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.<ref name="ign plumber"/>

===Music===
{{main|Music of Final Fantasy X}} {{main|Music of Final Fantasy X}}
''Final Fantasy X'' marks the first time regular series composer ] has had any assistance in composing the score for a game in the main series. His fellow composers for ''Final Fantasy X'' were ] and ].<ref name="IGN"/> They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.<ref>{{cite web | title=Interview by RocketBaby.net | last=Huang|first=Michael | publisher=nobuouematsu.com | url=http://www.nobuouematsu.com/rbaby.html | accessdate=November 23, 2008}}</ref> PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, ] personally asked Uematsu who jokingly answered "It's going to be ]."<ref>{{cite web | title=FFX Theme Song Complete| author=Yukiyoshi Ike Sato|date=November 29, 2000 | publisher=] | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2659176&mode=news| accessdate=July 1, 2010}}</ref> ''Final Fantasy X'' marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for ''X'' were Masashi Hamauzu and Junya Nakano.<ref name="IGN"/> They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.<ref>{{cite web|title=Interview by RocketBaby.net |last=Huang |first=Michael |publisher=nobuouematsu.com |url=http://www.nobuouematsu.com/rbaby.html |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20131020034002/http://www.nobuouematsu.com/rbaby.html |archive-date=October 20, 2013}}</ref> PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, ] personally asked Uematsu, who jokingly answered that it was going to be ].<ref>{{cite web| title=FFX Theme Song Complete| author=Yukiyoshi Ike Sato| date=November 29, 2000| work=GameSpot| publisher=CBS Interactive| url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2659176&mode=news| access-date=July 1, 2010| archive-url=https://web.archive.org/web/20121107045643/http://www.gamespot.com/news/ffx-theme-song-complete-2659176| archive-date=November 7, 2012| url-status=live}}</ref>


The game features three songs with vocalized elements, including the ] ballad "]", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the instrumentals were composed by Uematsu. The song is performed by Japanese folk singer ], whom the music team contacted while searching for a singer whose music reflected an ] atmosphere.<ref name="music">{{cite video game|title=Final Fantasy X International |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Music}}</ref> "Suteki da ne" is also sung in Japanese in the English version of ''Final Fantasy X''. Like "]" from '']'' and "]" from '']'', an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir, and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.<ref name="RPGFOST"/> The game features three songs with vocalized elements, including the ] ballad "]", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer ], whom the music team contacted while searching for a singer whose music reflected an ] atmosphere.<ref name="music">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Music}}</ref> "Suteki da ne" is also sung in Japanese in the English version of ''Final Fantasy X''. Like "]" from '']'' and "]" from '']'', an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "]", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.<ref name="RPGFOST"/>


The original soundtrack spanned four discs and 91 tracks. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.<ref name="RPGFOST">{{cite web | author=Gaan, Patrick; Schweitzer, Ben | title=Final Fantasy X OST | url=http://www.rpgfan.com/soundtracks/ff10ost/index.html | publisher=RPGFan | accessdate=March 4, 2008}}</ref> In 2002, Tokyopop released a version of ''Final Fantasy X Original Soundtrack'' in North America entitled ''Final Fantasy X Official Soundtrack'', which contained 17 tracks from the original album on a single disk.<ref name="RPGFOFS">{{cite web | author=Rzeminski, Lucy | title=Final Fantasy X Official Soundtrack | url=http://www.rpgfan.com/soundtracks/ff10-usa/index.html | publisher=RPGFan | accessdate=March 4, 2008}}</ref> Other related CDs include ''feel/Go dream: Yuna & Tidus'' which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.<ref name="RPGFFGD">{{cite web | title=feel/Go dream ~ Yuna & Tidus | url=http://www.rpgfan.com/soundtracks/ff10tribute/index.html | publisher=RPGFan | accessdate=March 4, 2008}}</ref> ''Piano Collections Final Fantasy X'', another collection of music from the game,<ref name="RPGFPC">{{cite web | author=Maas, Liz; Thomas, Damian | title=Piano Collections Final Fantasy X | url=http://www.rpgfan.com/soundtracks/ff10pc/index.html | publisher=RPGFan | accessdate=March 4, 2008}}</ref> and ''Final Fantasy X Vocal Collection'', a compilations of exclusive character dialogues and songs were both in Japan in 2002.<ref name="RPGFVOC">{{cite web | author=Rzeminski, Lucy | title=Final Fantasy X Vocal Collection | url=http://www.rpgfan.com/soundtracks/ff10vc/index.html | publisher=RPGFan | accessdate=March 4, 2008}}</ref> The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.<ref name="RPGFOST">{{cite web|author1=Gaan, Patrick |author2=Schweitzer, Ben |title=Final Fantasy X OST |url=http://www.rpgfan.com/soundtracks/ff10ost/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094058/http://rpgfan.com/soundtracks/ff10ost/index.html |archive-date=April 11, 2008}}</ref> In 2002, Tokyopop released a version of ''Final Fantasy X Original Soundtrack'' in North America entitled ''Final Fantasy X Official Soundtrack'', which contained 17 tracks from the original album on a single disc.<ref name="RPGFOFS">{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Official Soundtrack |url=http://www.rpgfan.com/soundtracks/ff10-usa/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094053/http://rpgfan.com/soundtracks/ff10-usa/index.html |archive-date=April 11, 2008}}</ref> Other related CDs include ''feel/Go dream: Yuna & Tidus'' which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.<ref name="RPGFFGD">{{cite web|title=feel/Go dream ~ Yuna & Tidus |url=http://www.rpgfan.com/soundtracks/ff10tribute/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080409233605/http://www.rpgfan.com/soundtracks/ff10tribute/index.html |archive-date=April 9, 2008}}</ref> ''Piano Collections Final Fantasy X'', another collection of music from the game,<ref name="RPGFPC">{{cite web|author1=Maas, Liz |author2=Thomas, Damian |title=Piano Collections Final Fantasy X |url=http://www.rpgfan.com/soundtracks/ff10pc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416045329/http://www.rpgfan.com/soundtracks/ff10pc/index.html |archive-date=April 16, 2008}}</ref> and ''Final Fantasy X Vocal Collection'', a compilations of exclusive character dialogues and songs were both released in Japan in 2002.<ref name="RPGFVOC">{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Vocal Collection |url=http://www.rpgfan.com/soundtracks/ff10vc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416052227/http://www.rpgfan.com/soundtracks/ff10vc/index.html |archive-date=April 16, 2008}}</ref>


], a band led by Nobuo Uematsu that arranges music from ''Final Fantasy'' video games into a ] style, have arranged three pieces from ''Final Fantasy X''. These are "Fight With Seymour" from their ], published in 2003,<ref name="u-7">(February 19, 2003). ''The Black Mages''. DigiCube. SSCX-10080</ref> and "Otherworld" and "The Skies Above", both of which can be found on the album '']'', published in 2004.<ref name="u-8">(December 22, 2004). ''The Black Mages II: The Skies Above''. Universal Music. UPCH-1377</ref> Uematsu continues to perform certain pieces in his ''Dear Friends: Music from Final Fantasy'' concert series.<ref name="u-9">{{cite web | author=Schnieder, Peer | title=Dear Friends: Music from Final Fantasy | publisher=IGN | date=May 11, 2005| url=http://music.ign.com/articles/513/513292p1.html | accessdate=March 1, 2006}}</ref> The music of ''Final Fantasy X'' has also appeared in various official concerts and live albums, such as '']'', a live recording of an orchestra performing music from the series including several pieces from the game.<ref name="u-10">{{cite web| url=http://www.rpgfan.com/soundtracks/20020220/index.html|title=20020220 - Music from FINAL FANTASY| publisher=RPGFan| accessdate=April 1, 2007}}</ref> Additionally, "Swing de Chocobo" was performed by the ] for the ''Distant Worlds – Music from Final Fantasy'' concert tour,<ref name="u-11">{{cite web|url= http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml|title=Distant Worlds - Music from Final Fantasy - Album Information |publisher=Square Enix Music Online|accessdate=February 22, 2008}}</ref> while "Zanarkand" was performed by the ] in the '']'' concert series.<ref name="u-12">{{cite web|url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml|title=Album Information - Tour de Japon: Music from Final Fantasy DVD|publisher=Square Enix Music Online|accessdate=February 22, 2008}}</ref> Independent but officially licensed releases of ''Final Fantasy X'' music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.<ref name="u-13">{{cite web | author=Rzeminski, Lucy | title=Project Majestic Mix: A Tribute to Nobuo Uematsu - Gold Edition | publisher=RPGFan | date=July 2, 2002 | url=http://www.rpgfan.com/soundtracks/pmm-gold/index.html | accessdate=August 13, 2008}}</ref> Selections also appear on Japanese remix albums, called '']'', and on English remixing websites.<ref name="u-14">{{cite web | title=Game: Final Fantasy X (PlayStation 2) | url=http://www.ocremix.org/game/final-fantasy-x-ps2/ | publisher=] | accessdate=March 4, 2008}}</ref> ], a band led by Nobuo Uematsu that arranges music from ''Final Fantasy'' video games into a ] style, have arranged three pieces from ''Final Fantasy X''. These are "Fight With Seymour" from their ], published in 2003,<ref name="u-7">(February 19, 2003). ''The Black Mages''. DigiCube. SSCX-10080</ref> and "Otherworld" and "The Skies Above", both of which can be found on the album '']'', published in 2004.<ref name="u-8">(December 22, 2004). ''The Black Mages II: The Skies Above''. Universal Music. UPCH-1377</ref> Uematsu continues to perform certain pieces in his ''Dear Friends: Music from Final Fantasy'' concert series.<ref name="u-9">{{cite web|author=Schnieder, Peer |title=Dear Friends: Music from Final Fantasy |website=IGN |date=May 11, 2005 |url=http://music.ign.com/articles/513/513292p1.html |access-date=March 1, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archive-date=March 22, 2007}}</ref> The music of ''Final Fantasy X'' has also appeared in various official concerts and live albums, such as '']'', a live recording of an orchestra performing music from the series including several pieces from the game.<ref name="u-10">{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220 Music from FINAL FANTASY |publisher=RPGFan |access-date=April 1, 2007 |url-status=live |archive-url=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archive-date=January 20, 2013}}</ref> An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by the ] for the ''Distant Worlds – Music from Final Fantasy'' concert tour,<ref name="u-11">{{cite web|url=http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |title=Distant Worlds Music from Final Fantasy Album Information |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120409215604/http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |archive-date=April 9, 2012}}</ref> while "Zanarkand" was performed by the ] in the '']'' concert series.<ref name="u-12">{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information Tour de Japon: Music from Final Fantasy DVD |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archive-date=January 20, 2013}}</ref> Independent but officially licensed releases of ''Final Fantasy X'' music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.<ref name="u-13">{{cite web|author=Rzeminski, Lucy |title=Project Majestic Mix: A Tribute to Nobuo Uematsu Gold Edition |publisher=RPGFan |date=July 2, 2002 |url=http://www.rpgfan.com/soundtracks/pmm-gold/index.html |access-date=August 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120619202844/http://www.rpgfan.com/soundtracks/pmm-gold/index.html |archive-date=June 19, 2012}}</ref> Selections also appear on Japanese remix albums, called ], and on English remixing websites.<ref name="u-14">{{cite web|title=Game: Final Fantasy X (PlayStation 2) |url=http://www.ocremix.org/game/final-fantasy-x-ps2/ |publisher=OverClocked ReMix |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080302150254/http://www.ocremix.org/game/final-fantasy-x-ps2/ |archive-date=March 2, 2008}}</ref>


== Versions and merchandise == ==Versions and merchandise==
] ]
The Japanese version of ''Final Fantasy X'' included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for '']'', '']'', and '']'', as well as the first footage of '']''.<ref>{{cite web | url=http://www.rpgfan.com/news/2001/1259.html | title=Final Fantasy X Ships, Includes FFXI Trailer | date=July 19, 2001 | author=Chronologist | publisher=RPGFan| accessdate=November 23, 2008}}</ref> An ] of the game was released in Japan as ''Final Fantasy X International'' in January 2002, and in ] territories under its original title. It features content not available in the original ] releases, including battles with "dark" versions of the game's aeons and an airship fight with the superboss "Penance".<ref name="International"/> The Japanese release of ''Final Fantasy X International'' also includes "Eternal Calm", a 14 minute video clip bridging the story of ''Final Fantasy X'' with that of its sequel, '']''.<ref name="FFX-2"/> The video clip was included in a bonus DVD for '']'' under the name ''Eternal Calm, Final Fantasy X-2: Prologue''. It was first released in Europe on October 31, 2003, and featured English voice-overs.<ref>{{cite web|url=http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1|title=Final Fantasy X-2: Prologue for US and Europe|publisher=]|first=Justin|last=Calvert|date=September 10, 2003|accessdate=November 26, 2008}}</ref>


The Japanese version of ''Final Fantasy X'' included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for '']'', '']'', and '']'', as well as the first footage of '']''.<ref>{{cite web|url=http://www.rpgfan.com/news/2001/1259.html |title=Final Fantasy X Ships, Includes FFXI Trailer |date=July 19, 2001 |author=Chronologist |publisher=RPGFan |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206001731/http://www.rpgfan.com/news/2001/1259.html |archive-date=February 6, 2009}}</ref> An international version of the game was released in Japan as ''Final Fantasy X International'' in January 2002, and in PAL regions under its original title. It features content not available in the original ] releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance".<ref name="International"/> ''Final Fantasy X'' was released as Greatest Hits in North America in September 2003.<ref>{{Cite web|url=http://www.square-enix.com/na/company/press/2003/02092003/|title=Square Enix U.S.A. Announces details for FINAL FANTASY X-2 and greatest hits version of FINAL FANTASY X &#124; SQUARE ENIX|access-date=July 23, 2021|archive-date=July 23, 2021|archive-url=https://web.archive.org/web/20210723004423/http://www.square-enix.com/na/company/press/2003/02092003/|url-status=live}}</ref> The Japanese release of ''Final Fantasy X International'' also includes "Eternal Calm", a 14-minute video clip bridging the story of ''Final Fantasy X'' with that of its sequel, '']''.<ref name="FFX-2"/> The video clip was included in a bonus DVD for '']'' under the name ''Eternal Calm, Final Fantasy X-2: Prologue''. It was first released in Europe on October 31, 2003, and featured English voice-overs.<ref>{{cite web|url=http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 |title=Final Fantasy X-2: Prologue for US and Europe |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=September 10, 2003 |access-date=November 26, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090213023547/http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures%3Btitle%3B1 |archive-date=February 13, 2009}}</ref>
The international and PAL versions include a bonus DVD called ''Beyond Final Fantasy'', a disc including interviews with the game's developers, and two of the game's English voice actors, ] (Tidus) and ] (Yuna). Also included are trailers for ''Final Fantasy X'' and ''Kingdom Hearts'', a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.<ref>{{cite web | last=Witham|first=Joseph | title=Final Fantasy X International Europe Bound | url=http://rpgamer.com/news/Q1-2002/031602a.html | publisher=] | accessdate=November 23, 2008}}</ref> In 2005, a compilation featuring ''Final Fantasy X'' and ''Final Fantasy X-2'' was released in Japan as ''Final Fantasy X/X-2 Ultimate Box''.<ref>{{cite web|url=http://ps2.ign.com/articles/630/630790p1.html|title=Square Enix Announces Ultimate Hits Collection|publisher=]|last=Gantayat|first=Anoop|date=July 1, 2005|accessdate=November 23, 2008}}</ref>


The international and PAL versions include a bonus DVD called ''Beyond Final Fantasy'', a disc including interviews with the game's developers, and two of the game's English voice actors, ] (Tidus) and ] (Yuna). Also included are trailers for ''Final Fantasy X'' and ''Kingdom Hearts'', a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.<ref>{{cite web |last=Witham |first=Joseph |title=Final Fantasy X International Europe Bound |url=http://rpgamer.com/news/Q1-2002/031602a.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090104215113/http://www.rpgamer.com/news/Q1-2002/031602a.html |archive-date=January 4, 2009}}</ref> In 2005, a compilation featuring ''Final Fantasy X'' and ''X-2'' was released in Japan as ''Final Fantasy X/X-2 Ultimate Box''.<ref>{{cite web|url=http://ps2.ign.com/articles/630/630790p1.html |title=Square Enix Announces Ultimate Hits Collection |work=IGN |publisher=News Corporation |last=Gantayat |first=Anoop |date=July 1, 2005 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090113161751/http://ps2.ign.com/articles/630/630790p1.html |archive-date=January 13, 2009}}</ref>
Square also produced various types of merchandise<ref>{{cite web| url = http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7| title = Final Fantasy X| publisher = ]| accessdate = November 27, 2008| archiveurl = http://web.archive.org/web/20080822014815/http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7| archivedate = August 22, 2008}}</ref> and several books, including ''The Art of Final Fantasy X'' and three '']'' guides, a series of artbooks/]s published by ] in Japan. They feature original artwork from ''Final Fantasy X'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: ''Final Fantasy X Scenario Ultimania'', ''Final Fantasy X Battle Ultimania'', and ''Final Fantasy X Ultimania Ω''.<ref>{{cite web|url=http://ps2.ign.com/articles/097/097559p1.html|title=Final Fantasy X Ultimania Guide|publisher=]|author=IGN Staff|date=August 20, 2001|accessdate= November 26, 2008}}</ref>


Square also produced various types of merchandise<ref>{{cite web | url = http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | title = Final Fantasy X | publisher = Square Enix | access-date = November 27, 2008 | archive-url = https://web.archive.org/web/20080822014815/http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | archive-date = August 22, 2008}}</ref> and several books, including ''The Art of Final Fantasy X'' and three '']'' guides, a series of artbooks/]s published by ] in Japan. They feature original artwork from ''Final Fantasy X'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: ''Final Fantasy X Scenario Ultimania'', ''Final Fantasy X Battle Ultimania'', and ''Final Fantasy X Ultimania Ω''.<ref>{{cite web|url=http://ps2.ign.com/articles/097/097559p1.html |title=Final Fantasy X Ultimania Guide |website=IGN |author=IGN Staff |date=August 20, 2001 |access-date=November 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124249/http://ps2.ign.com/articles/097/097559p1.html |archive-date=June 4, 2011}}</ref> The game was re-released as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' release in December 2012.<ref>{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |title=Full Final Fantasy 25th Anniversary Ultimate Box Game List |publisher=Andriasang |author=Gantayat, Anoop |date=August 31, 2012 |access-date=September 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |archive-date=October 19, 2012}}</ref>
== Reception ==

{{VG reviews
===''HD Remaster''===
{{Main|Final Fantasy X/X-2 HD Remaster}}
''Final Fantasy X'' was re-released in ] for the ] and ], in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets.<ref name="FFX HD 1">{{cite web|date=September 13, 2011 |title=Final Fantasy X HD Remake Coming to Vita and PS3 |url=http://ps3.ign.com/articles/119/1194253p1.html |work=IGN |publisher=News Corporation |access-date=September 13, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110923175626/http://ps3.ign.com/articles/119/1194253p1.html |archive-date=September 23, 2011}}</ref> The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality.<ref name="FFX HD 2">{{cite web|date=January 2, 2012 |title=Report: Final Fantasy X HD In "Early Development" |url=http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |publisher=Siliconera |access-date=January 3, 2012 |first=Spencer |last=Yip |url-status=live |archive-url=https://web.archive.org/web/20120104145445/http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |archive-date=January 4, 2012}}</ref> Character models of Tidus, Yuna, Bahamut and Yojimbo were presented in HD quality.<ref name="FFX HD 3">{{cite web|url=http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |title=Check Out Final Fantasy X: HD Version for the PS Vita |date=February 18, 2013 |publisher=Kotaku.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130729034628/http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |archive-date=July 29, 2013}}</ref> The remaster also included its sequel ''X-2'', remastered in HD and they were released under the title ''Final Fantasy X/X-2 HD Remaster'' on a single ] disc game.<ref name="FFX HD 4">{{cite web|url=http://www.finalfantasyxhd.com/us/index.php|title=Final Fantasy X/X-2 HD Remaster |access-date=March 23, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130327172717/http://www.finalfantasyxhd.com/us/index.php |archive-date=March 27, 2013}}</ref> It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, with ''FFX'' being on a cartridge and ''FFX-2'' being included as a download voucher.<ref name="FFX HD 5">{{cite web|url=http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |title=Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too |author=Ishaan |publisher=Siliconera.com |date=March 20, 2013 |access-date=March 21, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130322063956/http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |archive-date=March 22, 2013}}</ref> Downloadable versions were available for both systems.<ref name="FFX HD 6">{{cite web|url=http://www.finalfantasyxhd.com/ |title=Final Fantasy X &#124; X-2 HD Remaster |publisher=Finalfantasyxhd.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130714203435/http://www.finalfantasyxhd.com/ |archive-date=July 14, 2013}}</ref> The games contain all the content found in the ''International'' version, including ''Eternal Calm'' and ''Last Mission''.<ref name="EUrelease">{{cite web|url=http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |title=Final Fantasy X/X-2 HD Remaster pushed back to March 2014 |author=Kubba, Sinan |publisher=Joystiq |date=November 18, 2013 |access-date=November 18, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131119121109/http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |archive-date=November 19, 2013}}</ref>

''Final Fantasy X/X-2 HD Remaster'' was released for the ] worldwide in May 2015.<ref name="PSannounce">{{cite web|url=http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |access-date=June 8, 2016 |date=December 11, 2014 |author=Ishaan |publisher=Siliconera |title=Final Fantasy X/X-2 HD Remaster Announced For PlayStation 4 |url-status=live |archive-url=https://web.archive.org/web/20160624131232/http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |archive-date=June 24, 2016}}</ref><ref name="PS4">{{cite web|url=http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |title=Final Fantasy X/X-2 HD Remaster comes to PS4 in May |author=Scammell, David |publisher=Video Gamer.com |date=March 3, 2015 |access-date=June 8, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160803070641/http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |archive-date=August 3, 2016}}</ref> It included enhanced graphics in full HD (]), the option to switch to the original soundtrack and the ability to transfer ] from the PS3 and PS Vita versions. One year later, it was released for ] via ] on May 16.<ref>{{cite news|last1=Schreier |first1=Jason |title=Final Fantasy X Pops Up On Steam |url=http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |access-date=May 10, 2016 |work=Kotaku |date=May 10, 2016 |language=en-US |url-status=live |archive-url=https://web.archive.org/web/20160511130801/http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |archive-date=May 11, 2016}}</ref> It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip ]/cinematics, ] support, audio settings and graphic options. A version for the ] and the ] was released on April 16, 2019.<ref>{{cite web|last=Bankhurst|first=Adam|title=Final Fantasy 10, 10-2, and 12 Arrive on Switch and Xbox One This April|url=https://www.ign.com/articles/2019/01/10/final-fantasy-10-10-2-and-12-arrive-on-switch-and-xbox-one-this-april|work=IGN|publisher=News Corporation|date=January 10, 2019|access-date=June 28, 2024}}</ref>

==Reception==
{{Video game reviews
| title = | title =
| state = plain
| Edge = 6/10<ref name="edge"/>
| EuroG = 9/10<ref name="EuroG"/> | EuroG = 9/10<ref name="EuroG"/>
| Fam = 39/40<ref name="Fami">{{cite web | title=Final Fantasy - famitsu Scores Archive | url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy | publisher=Famitsu Scores Archive | accessdate=July 16, 2008}}</ref> | Fam = 39/40<ref>プレイステーション2 – ファイナルファンタジーX. Weekly Famitsu. No.915 Pt.2. Pg.63. June 30, 2006.</ref><ref name="Fami">{{cite web|title=Final Fantasy famitsu Scores Archive |url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |publisher=Famitsu Scores Archive |access-date=July 16, 2008 |archive-url=https://web.archive.org/web/20080714074152/http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archive-date=July 14, 2008 |url-status=dead}}</ref>
| GamePro = {{Rating|5|5}}<ref name="Gpro"/>
| GamePro ={{Rating|5|5}}<ref name="Gpro">{{cite web|url=http://www.gamepro.com/article/reviews/19160/final-fantasy-x/ |title=GamePro: Final Fantasy X |first=Mike|last=Weigand |date=December 14, 2001|publisher=]| accessdate=July 13, 2010}}</ref>
| GameRev = A−<ref name="Grev"/>
| GameRev =A-<ref name="Grev">{{cite web|url=http://www.gamerevolution.com/review/ps2/final-fantasy-x|title=GameRevolution: Final Fantasy X |first=Johnny|last=Liu |date=December 1, 2001|publisher=]| accessdate=July 13, 2010}}</ref>
| GI = 9.75/10<ref name="GI"/> | GI = 9.75/10<ref name="GI"/>
| GSpot = 9.3/10<ref name="GSpot"/> | GSpot = 9.3/10<ref name="GSpot"/>
| GSpy = {{Rating|4|5}}<ref name="GSpy"/> | GSpy = {{Rating|4.5|5}}<ref name="GSpy"/>
| IGN = 9.5/10<ref name="IGN"/>
| IGN = 9.5/10<ref name="IGN">{{cite web|url=http://ps2.ign.com/articles/164/164008p1.html |title=IGN: Final Fantasy X Review |first=Daniel|last=Smith |date=December 18, 2001 |publisher=]| accessdate=January 12, 2009}}</ref>
| MC = 92/100<ref name="mc"/>
| GR = 91.84%<ref name="gr">{{cite web|url=http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x|title=Final Fantasy X Reviews|publisher=]|accessdate=November 24, 2008}}</ref>
| award1Pub = ]
| MC = 92/100<ref name="mc">{{cite web | title=Final Fantasy X (ps2: 2001): Reviews | url=http://www.metacritic.com/games/platforms/ps2/finalfantasyx?q=Final%20Fantasy%20X | publisher=] | accessdate=November 23, 2008}}</ref>
| award1 = Best Game Award<ref name="cesa"/>
}} }}
''Final Fantasy X'' received critical acclaim from video game critics. The Japanese video game magazine '']'' and ''Famitsu PS2'' awarded the game a near-perfect 39/40 score.<ref name="famitsu">{{cite web|author=IGN Staff |date=July 13, 2001 |title=Final Fantasy X Gets Rated in Japan |url=http://ps2.ign.com/articles/096/096564p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080917073006/http://ps2.ign.com/articles/096/096564p1.html |archive-date=September 17, 2008}}</ref> Another Japanese gaming magazine, ''The Play Station'', gave the game a score of 29/30. ''Famitsu'', ''Famitsu PS2'', and ''The Play Station'' expressed particularly favorable responses toward the game's storyline, graphics, and movies.<ref name="famitsu"/> The game maintains a 92 out of 100 on ].<ref name="mc">{{cite web |title=Final Fantasy X (ps2: 2001): Reviews |url=https://www.metacritic.com/game/final-fantasy-x/ |url-status=live |archive-url=https://web.archive.org/web/20240426151934/https://www.metacritic.com/game/final-fantasy-x/ |archive-date=April 26, 2024 |access-date=November 23, 2008 |work=Metacritic |publisher=CBS Interactive }}</ref><ref name="gr">{{cite web|url=http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |title=Final Fantasy X Reviews |work=Game Rankings |publisher=CBS Interactive |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090111042537/http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |archive-date=January 11, 2009}}</ref> Producer ] said that the overall reception to the game was "excellent", having received praise and awards from critics.<ref name="cvg">{{cite magazine|url=http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|magazine=Computer and Video Games|date=April 15, 2002|author=Minkley, Johnny|title=Interview: Square invades London|access-date=April 14, 2013|archive-url=https://web.archive.org/web/20130414084205/http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|archive-date=April 14, 2013|url-status=dead}}</ref>
''Final Fantasy X'' was given critical acclaim by the media, and enjoyed high sales figures. Within four days of its release in Japan, the game had sold over 1.4&nbsp;million copies in ]s, which set a record for the fastest-selling console RPG.<ref>{{cite web | author=IGN Staff | date=July 19, 2001 | title=Final Fantasy X Sells Like Crazy; World Not Shocked | url=http://ps2.ign.com/articles/096/096716p1.html | publisher=] | accessdate=November 24, 2008}}</ref><ref name="GWR08-RPG">{{cite book| last= |first= |editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= ]| date= March 11, 2008| publisher= Guinness|isbn= 978-1-904994-21-3| pages= 156–167| chapter= Record Breaking Games: Role-Playing Games}}</ref> These figures exceeded the performances of '']'' and '']'' in a comparable period,<ref>{{cite web | author=IGN Staff | date=July 24, 2001 | title=Final Fantasy X Approaches 2 Million Copies Sold | url=http://ps2.ign.com/articles/096/096825p1.html | publisher=] | accessdate=November 24, 2008}}</ref> and ''Final Fantasy X'' became the first PlayStation 2 game to reach two million and four million sold copies.<ref>{{cite web | author=IGN Staff | date=January 7, 2001 | title=FFX Tops Sales Charts | url=http://ps2.ign.com/articles/100/100730p1.html | publisher=] | accessdate=November 24, 2008}}</ref><ref>{{cite web | last=Varanini|first=Giancarlo | date=January 30, 2002 | title=Final Fantasy X sales meet expectations | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 | publisher=] | accessdate=November 24, 2008}}</ref> In October 2007, the game was listed as the eighth best-selling game for the PlayStation 2.<ref>{{cite web | last=Androvich|first=Mark | date=October 26, 2007 | title=PS2 celebrates 7th anniversary | url=http://www.gamesindustry.biz/content_page.php?aid=29985 |publisher=Gamesindustry.biz | accessdate=November 24, 2008}}</ref> The game has sold 6.6&nbsp;million copies as of January 2004.<ref>{{cite web |url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |title=Final Fantasy X-2 sells a million |publisher=] |first=Justin|last=Calvert |date= January 20, 2004|accessdate=November 24, 2008}}</ref> ''Final Fantasy X'' received the Best Game Award from the ] for 2001–2002.<ref>{{cite web | title=最優秀賞は「FF10」!! 「第6回 CESA GAME AWARDS」授賞式 | url=http://www.gpara.com/news/02/10/news200210280717.htm | publisher=GPARA.COM | accessdate=May 28, 2009}}</ref> In ]'s "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year".<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/bestof_2001/p6_02.html|title=The Best and Worst of 2001 |publisher=]| accessdate=July 6, 2010}}</ref> ''Final Fantasy X'' came in fifth on ]'s "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time".<ref>{{cite web | author=IGN PlayStation Team | date=March 16, 2007 | url=http://ps2.ign.com/articles/772/772296p3.html | title=The Top 25 PS2 Games of All Time | publisher=] | accessdate=November 24, 2008}}</ref><ref>{{cite web | date=March 16, 2007 | url=http://ps2.ign.com/articles/606/606189p2.html| title=The Top 10 Best Looking PS2 Games of All Time| publisher=] | accessdate=June 29, 2010|date=May 7, 2010}}</ref> In a similar list by ], the game took the 21st place.<ref>{{cite web | date=March 16, 2007 | url=http://ps2.gamespy.com/articles/693/693430p6.html|page=6| title=Top 25 PS2 Games| publisher=] | accessdate=July 5, 2010}}</ref> ] listed its revelation during the ending as the third biggest video game spoiler, while IGN ranked the ending as the fifth best pre-rendered cutscene.<ref>{{cite web|url=http://www.1up.com/do/feature?cId=3168011|title=Top 5 Videogame Spoilers|author=Sharkey, Scott; Betenhausen, Shane; Nelson, Michael|publisher=]|accessdate=June 2, 2010}}</ref><ref>{{cite web | date=June 20, 2006 | url=http://ps2.ign.com/articles/713/713671p1.html| title=The Top 10 Tuesday: Best Pre-Rendered Cutscenes | publisher=] | accessdate=June 29, 2010}}</ref> In a Reader's Choice made in 2006 by IGN, it ranked as the 60th best video game.<ref>{{cite web | date=June 20, 2006 | url=http://top100.ign.com/2006/051-060.html| title=Readers' Picks Top 100 Games| publisher=] | accessdate=June 29, 2010}}</ref> It was also named one of the 20 essential Japanese role-playing games by ].<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=15|page=15 |title=A Japanese RPG Primer – Final Fantasy X |author=Kalata, Kurt |date=March 19, 2008 |publisher=] |accessdate=November 25, 2009}}</ref> It also placed 43rd in '']''{{'}}s list of "The Top 200 Games of All Time".<ref name="GItop200">{{cite journal|author=''Game Informer'' staff|date=December 2009|title=The Top 200 Games of All Time|work=]|issue=200|pages=44–79}}</ref> In 2004, ''Final Fantasy X'' was listed as one of the best games by ],<ref>{{cite web | title=Spring 2004: Best. Game. Ever. | url=http://www.gamefaqs.com/features/contest/c04spr | publisher=] | accessdate=July 16, 2008}}</ref> while in November 2005 it was voted as the 12th "Best Game Ever".<ref>{{cite web | title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever | url=http://www.gamefaqs.com/features/contest/top10 | publisher=] | accessdate=July 16, 2008}}</ref> In a general overview of the series, both ] and IGN listed ''Final Fantasy X'' as the fourth best game.<ref>{{cite web |url=http://www.gamesradar.com/f/the-top-7-best-final-fantasy-games/a-201002261573698036/p-2|page=2 |title=The Top 7... Best Final Fantasy games |date=March 19, 2008 |publisher=] |accessdate=July 5, 2010}}</ref><ref>{{cite web |url=http://ps3.ign.com/articles/105/1057079p1.html|page=1 |title=Ranking the Final Fantasy Series|date=December 9, 2009 |publisher=] |accessdate=July 5, 2010}}</ref> At the sixth annual ] in 2003, it was nominated for "Outstanding Achievement in Animation" and "Console Role-Playing Game of the Year".<ref>{{cite web | title=AIAS ANNUAL AWARDS > 6TH ANNUAL AWARDS | url=http://www.interactive.org/awards/2003_6th_awards.asp | publisher=]| accessdate=November 19, 2008}}</ref> At the end of 2007, it was named the ninth best-selling RPGs by the ].<ref name="GWR08-RPG"/>


'']''{{'}}s David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series arguably the best-playing as well".<ref name="IGN">{{cite web|date=December 18, 2001 |title=Final Fantasy X Review |url=http://ps2.ign.com/articles/164/164008p1.html |work=IGN |publisher=News Corporation |first=David |last=Smith |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20020215065605/http://ps2.ign.com/articles/164/164008p1.html |archive-date=February 15, 2002}}</ref> ] of '']'' praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".<ref name="GSpot">{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=Final Fantasy X Review |first=Greg |last=Kasavin |date=December 14, 2001 |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090212230738/http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs%3Breviews |archive-date=February 12, 2009}}</ref> Similarly, '']'' described its character building system and battle system as "two of the best innovations in the series".<ref name="Gpro">{{cite magazine|url=http://www.gamepro.com/article/reviews/19160/final-fantasy-x/ |title=GamePro: Final Fantasy X |first=Mike|last=Weigand |date=December 14, 2001|magazine=GamePro| access-date=July 13, 2010|archive-url=https://web.archive.org/web/20100927063641/http://www.gamepro.com/article/reviews/19160/final-fantasy-x/|archive-date=September 27, 2010}}</ref> The visuals of the game were commended by ]'s Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations.<ref name="GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |title=Final Fantasy X Review |publisher=GameSpy |first=Raymond |last=Padilla |date=December 15, 2001 |access-date=November 20, 2008 |url-status=live |archive-url=https://archive.today/20120715100636/http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |archive-date=July 15, 2012}}</ref> The voice casting was praised by ] who noted most of them were "above average" and called the music "rich".<ref name="Grev">{{cite web|url=http://www.gamerevolution.com/review/ps2/final-fantasy-x |title=GameRevolution: Final Fantasy X |first=Johnny |last=Liu |date=December 1, 2001 |work=Game Revolution |publisher=Atomic Online |access-date=July 13, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20091102070510/http://www.gamerevolution.com/review/ps2/final-fantasy-x |archive-date=November 2, 2009}}</ref>
Japanese and Western critics have generally given ''Final Fantasy X'' high review scores. The Japanese video game magazine '']'' and ''Famitsu PS2'' awarded the game a near-perfect 39/40 score,<ref name="famitsu">{{cite web | author=IGN Staff | date=July 13, 2001 | title=Final Fantasy X Gets Rated in Japan | url=http://ps2.ign.com/articles/096/096564p1.html | publisher=] | accessdate=November 24, 2008}}</ref> and readers of the former magazine voted it the best game of all time in early 2006.<ref name="famitsureaders">{{cite web | author=Edge Staff| date=March 3, 2006 | title=Japan Votes on All Time Top 100 | url=http://www.edge-online.com/features/japan-votes-all-time-top-100 | work=] | accessdate=November 24, 2008}}</ref> Another Japanese gaming magazine, ''The Play Station'', gave the game a score of 29/30. ''Famitsu'', ''Famitsu PS2'', and ''The Play Station'' expressed particularly favorable responses toward the game's storyline, graphics, and movies.<ref name="famitsu"/> The game maintains a 91% approval rating on ] and 92 favourable reviews out of 100 on ].<ref name="gr"/><ref name="mc"/> Producer ] stated that the overall reception to the game was "excellent", having received praise and awards from the media.<ref name="cvg">{{cite web|url=http://www.computerandvideogames.com/article.php?id=27968|publisher=]|date=April 15, 2002|author=Minkley, Johnny|title=Interview: Square invades London|accessdate=August 28, 2009}}</ref>


'']'' rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus.<ref name="edge">{{cite book | year=2002 | title=Edge February 2002; issue 107 | pages=76–77 | publisher=Future plc}}</ref> Andrew Reiner of ''Game Informer'' criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.<ref name="GI">{{cite magazine | url=http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm
IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon magic system, the option to change party members during battle, and the character development and inventory management systems. They also felt that the game's graphics had improved on its predecessors in every area possible, and that the game as a whole was "the best-looking game of the series arguably the best-playing as well".<ref name="IGN">{{cite web |date=December 18, 2001 | title=Final Fantasy X Review | url= http://ps2.ign.com/articles/164/164008p1.html | publisher=] | first=David|last=Smith|accessdate=November 23, 2008}}</ref> ] of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".<ref name="GSpot">{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=Final Fantasy X Review |first=Greg|last=Kasavin |date=December 14, 2001 |publisher=]| accessdate=November 23, 2008}}</ref> Similarly, ], described its character building system and battle system as "two of the best innovations in the series".<ref name="Gpro"/> The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cut scenes, and animations.<ref name="GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |title=Final Fantasy X Review |publisher=]|first=Raymond|last=Padilla |date=December 15, 2001 |accessdate= November 20, 2008}}</ref> The voice casting was praised by ] who noted most of them were "above average" and called the music "rich".<ref name="Grev"/>
| title=Final Fantasy X | archive-url=https://web.archive.org/web/20050224045521/http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm | archive-date=February 24, 2005 | first=Justin | last=Leeper | magazine=Game Informer | access-date=November 23, 2008}}</ref> '']''{{'}}s Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.<ref name="EuroG">{{cite web|url=http://www.eurogamer.net/article.php?article_id=3204 |title=Final Fantasy X Review |first=Tom |last=Bramwell |date=June 16, 2002 |website=Eurogamer |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207144050/http://www.eurogamer.net/article.php?article_id=3204 |archive-date=December 7, 2008}}</ref> The linearity of the game was positively commented on by ''GamePro'' who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing.<ref name="Gpro"/> Game Revolution complained that cutscenes could not be skipped, some even being too long.<ref name="Grev"/>


===Sales===
The UK-based publication '']'' rated the game considerably lower, criticizing it for not providing a next generation gaming experience. The magazine cited the game's battle system as "fractionally more complex" than in previous titles of the series, and the dialogue as "nauseating".<ref name="edge">{{cite book | year=2002 | editor=Editors of Edge magazine | title=Edge February 2002; issue 107 | pages=76–77 | publisher=]}}</ref> Andrew Reiner of ''Game Informer'' criticized the game's linearity and that players were no longer able to travel the world by ] or control the airship.<ref name="GI">{{cite web|url=http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm
Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles.<ref>{{cite web | title=The History of Final Fantasy | url=http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | website=GameSpot | access-date=June 11, 2012 | archive-url=https://web.archive.org/web/20040606004506/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | archive-date=June 6, 2004}}</ref> However, within its first day of its release in Japan, more than {{nowrap|2.14 million}} units were shipped, including 1.4 to 1.5 million ].<ref>{{cite web|author=IGN Staff |date=July 19, 2001 |title=Final Fantasy X Sells Like Crazy; World Not Shocked |url=http://ps2.ign.com/articles/096/096716p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124308/http://ps2.ign.com/articles/096/096716p1.html |archive-date=June 4, 2011}}</ref><ref name="Nicholson">{{cite magazine |last=Nicholson |first=Zy |title=Final Reality |magazine=] |publisher=Future Publishing |issue=11 |date=September 2001 |pages=49–50 |url=https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031084226/https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |url-status=live }}</ref> A million units were sold within hours, and first-day shipments were expected to generate {{JPY|17.6 billion}} or {{US$|{{To USD|17600|JPN|year=2001|round=yes}},000,000|long=no|2001|round=-6}} in sales revenue.<ref name="Nicholson"/> These figures exceeded the performances of '']'' and ''IX'' in a comparable period,<ref>{{cite web |author=IGN Staff |date=July 24, 2001 |title=Final Fantasy X Approaches 2 Million Copies Sold |url=http://ps2.ign.com/articles/096/096825p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081208123604/http://ps2.ign.com/articles/096/096825p1.html |archive-date=December 8, 2008}}</ref> and ''Final Fantasy X'' became the first PlayStation 2 game to reach two and four million sold copies.<ref>{{cite web|author=IGN Staff |date=January 7, 2001 |title=FFX Tops Sales Charts |url=http://ps2.ign.com/articles/100/100730p1.html |website=IGN |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206195811/http://ps2.ign.com/articles/100/100730p1.html |archive-date=February 6, 2009}}</ref><ref>{{cite web|last=Varanini |first=Giancarlo |date=January 30, 2002 |title=Final Fantasy X sales meet expectations |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |work=GameSpot |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090205212903/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |archive-date=February 5, 2009}}</ref> In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2.<ref>{{cite web | archive-url=https://web.archive.org/web/20090205214255/http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | archive-date=February 5, 2009 | last=Androvich | first=Mark | date=October 26, 2007 | title=PS2 celebrates 7th anniversary | url=http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | publisher=Gamesindustry.biz | access-date=November 24, 2008}}</ref> ''Final Fantasy X'' sold over {{nowrap|2.43 million}} copies in Japan alone in 2001.<ref name="magicbox">{{cite web|title=2001 Top 100 Japanese Console Game Chart|url=http://www.the-magicbox.com/Chart-BestSell2001.shtml|access-date=26 October 2021|website=The Magic Box|archive-date=January 24, 2004|archive-url=https://web.archive.org/web/20040124041629/http://www.the-magicbox.com/Chart-BestSell2001.shtml|url-status=live}}</ref>
| title=Final Fantasy X |archiveurl=http://web.archive.org/web/20050224045521/http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm|archivedate=February 22, 2005|first=Justin|last=Leeper|work=]|accessdate=November 23, 2008}}</ref> ]'s Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.<ref name="EuroG">{{cite web|url=http://www.eurogamer.net/article.php?article_id=3204 |title=Final Fantasy X Review |first=Tom|last=Bramwell |date=June 16, 2002 |publisher=]|accessdate=November 23, 2008}}</ref> The linearity of the game was positively commented on by ''GamePro'' who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing.<ref name="Gpro"/> Game Revolution complained that the cutscenes were sometimes too long and could not be skipped.<ref name="Grev"/>


By June 2002, it had sold {{nowrap|5.07 million}} units worldwide, including {{nowrap|2.76 million}} in the ] region, {{nowrap|1.47 million}} in North America, and 840,000 in Europe.<ref>{{cite news |title=PlayStation 2 |url=http://www.the-magicbox.com/gaming.htm |access-date=5 November 2021 |work=The Magic Box |date=June 4, 2002 |url-status=dead |archive-url=https://web.archive.org/web/20020604054924/http://www.the-magicbox.com/gaming.htm |archive-date=June 4, 2002}}</ref> By March 2003, the game had sold {{nowrap|5.89 million}} units worldwide, including {{nowrap|2.87 million}} in Japan and {{nowrap|3.02 million}} abroad.<ref>{{cite web|url=http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies |date=2004-02-09 |access-date=2008-03-01 |publisher=Square Enix |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20131109063558/http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=2013-11-09}}</ref> It sold 6.6 million copies worldwide by January 2004.<ref>{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |title=Final Fantasy X-2 sells a million |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=January 20, 2004 |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207092449/http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |archive-date=December 7, 2008}}</ref> By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ({{US$|{{Inflation|US|95|2006|r=0}} million|long=no}} in {{Inflation-year|US}}). '']'' ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.<ref name=nextgensales2>{{cite web|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century|author1=Campbell, Colin |author2=Keiser, Joe |date=July 29, 2006 |work=Next Generation |archive-date=October 28, 2007 |url-status=dead}}</ref> As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2.<ref name="X&X2"/> As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.<ref name="8M"> {{Webarchive|url=https://web.archive.org/web/20180123222053/http://jp.ign.com/square-enix/17748/opinion/ffdqrpg|date=January 23, 2018}} (PS2: 8M+) IGN Japan</ref>
=== Legacy ===
Due to its commercial and critical success, Square Enix released a direct sequel to ''Final Fantasy X'' in 2003, titled '']''.<ref name="FFX-2">{{cite web | last=Dunham|first=Jeremy | date=November 24, 2003 | title=Final Fantasy X-2 Developer Interview | url=http://ps2.ign.com/articles/442/442025p1.html | publisher=] | accessdate=November 24, 2008}}</ref> The sequel is set two years after the conclusion of ''Final Fantasy X'', establishing new conflicts and dilemmas and resolving loose ends left by the original game. As a result of the title's popularity, ] and ] decided to establish a plot-related connection between ''Final Fantasy X'' and '']'', another well-received'' Final Fantasy'' game.<ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=Japanese | publisher=] | isbn=4-88787-021-3}}</ref>


The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006.<ref name="EBsales2">{{Cite book|title=Famitsū Gēmu Hakusho 2007 |publisher=] |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archive-url=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archive-date=June 26, 2015}}</ref> As of October 2013, ''Final Fantasy X'' and its sequel ''X-2'' had together sold over 14 million copies worldwide on PlayStation 2.<ref name=Dec2013Sales>{{cite web|url=http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |title=Final Fantasy X sales in October 2013 |publisher=] |date=October 10, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160217023818/http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |archive-date=February 17, 2016}}</ref>
The advancements in portraying realistic emotions achieved with ''Final Fantasy X'' through voice-overs and detailed facial expressions have since become a staple of the series, with ''Final Fantasy X-2'' and other subsequent titles (such as '']'' and '']'') also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series, as demonstrated in '']'', '']'' and '']''.<ref name="GT-FFRetrospectiveVII">{{cite web| url = http://www.gametrailers.com/video/part-vii-final-fantasy/24248| title = Final Fantasy Retrospective Part VII| publisher = ]| date = August 28, 2007| accessdate = April 6, 2009}}</ref>


== See also == ===Awards===
''Final Fantasy X'' received the Best Game Award from the ] for 2001–02.<ref name="cesa">{{cite web | title=最優秀賞は「FF10」!!「第6回 CESA GAME AWARDS」授賞式 | url=http://www.gpara.com/news/02/10/news200210280717.htm | publisher=GPARA.COM | access-date=May 28, 2009 | archive-url=https://web.archive.org/web/20110826011503/http://www.gpara.com/news/02/10/news200210280717.htm | archive-date=August 26, 2011}}</ref> In ''GameSpot''<nowiki/>'s "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year",<ref>{{cite web|url=http://gamespot.com/gamespot/features/video/bestof_2001/p6_02.html|archive-url=https://web.archive.org/web/20020203130429/http://gamespot.com/gamespot/features/video/bestof_2001/p6_02.html|archive-date=February 3, 2002|title=The Best and Worst of 2001 |work=GameSpot| publisher=CBS Interactive|access-date=July 6, 2010}}</ref> and won the "Best Story" and "Best Role-Playing Game" awards.<ref name=bestworst2001>{{cite web | archive-url=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=] | archive-date=August 3, 2002 | url-status=dead}}</ref> The game also received a PlayStation 2 Game of the Year award nomination at the ], but lost to '']''.<ref>{{cite web |author=Thomas |date=17 September 2002 |url=http://worthplaying.com/article/2002/9/17/news/5775/ |title=Golden Joystick Awards Is Announced |publisher=Worthplaying |access-date=17 September 2002 |archive-date=August 3, 2020 |archive-url=https://web.archive.org/web/20200803060842/https://worthplaying.com/article/2002/9/17/news/5775/ |url-status=live }}</ref> Readers of ''Famitsu'' magazine voted it the best game of all time in early 2006.<ref name="famitsureaders">{{cite web|author=Edge Staff |date=March 3, 2006 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-url=https://web.archive.org/web/20110806220418/http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-date=August 6, 2011 |work=Edge |access-date=November 24, 2008 |url-status=dead}}</ref> ''Final Fantasy X'' came in fifth on ''IGN''<nowiki/>'s "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time".<ref>{{cite web|author=IGN PlayStation Team |date=March 16, 2007 |url=http://ps2.ign.com/articles/772/772296p3.html |title=The Top 25 PS2 Games of All Time |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090228201618/http://ps2.ign.com/articles/772/772296p3.html |archive-date=February 28, 2009}}</ref><ref>{{cite web|date=May 7, 2010 |url=http://ps2.ign.com/articles/606/606189p2.html |title=The Top 10 Best Looking PS2 Games of All Time |website=IGN |access-date=June 29, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100629140052/http://ps2.ign.com/articles/606/606189p2.html |archive-date=June 29, 2010}}</ref> In a similar list by GameSpy, the game took the 21st place.<ref>{{cite web|date=March 16, 2007 |url=http://ps2.gamespy.com/articles/693/693430p6.html |page=6 |title=Top 25 PS2 Games |publisher=GameSpy |access-date=July 5, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100712053758/http://ps2.gamespy.com/articles/693/693430p6.html |archive-date=July 12, 2010}}</ref> '']'' listed its revelation during the ending as the third-biggest video game spoiler, while ''IGN'' ranked the ending as the fifth best pre-rendered cutscene.<ref>{{cite web|url=http://www.1up.com/do/feature?cId=3168011 |title=Top 5 Videogame Spoilers |author1=Sharkey, Scott |author2=Betenhausen, Shane |author3=Nelson, Michael |website=1UP.com |access-date=June 2, 2010 |url-status=dead |archive-url=https://archive.today/20120716055944/http://www.1up.com/features/top-5-spoilers |archive-date=July 16, 2012}}</ref><ref>{{cite web|date=June 20, 2006 |url=http://ps2.ign.com/articles/713/713671p1.html |title=The Top 10 Tuesday: Best Pre-Rendered Cutscenes |work=IGN |publisher=News Corporation |access-date=June 29, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110629133657/http://ps2.ign.com/articles/713/713671p1.html |archive-date=June 29, 2011}}</ref> In a Reader's Choice made in 2006 by ''IGN'', it ranked as the 60th-best video game.<ref>{{cite web |date=June 20, 2006 |url=http://top100.ign.com/2006/051-060.html |title=Readers' Picks Top 100 Games |work=IGN |publisher=News Corporation |access-date=June 29, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100814180057/http://top100.ign.com/2006/051-060.html |archive-date=August 14, 2010}}</ref> It was also named one of the 20 essential Japanese role-playing games by ].<ref>{{cite web|url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=15 |page=15 |title=A Japanese RPG Primer – Final Fantasy X |author=Kalata, Kurt |date=March 19, 2008 |website=Gamasutra |access-date=November 25, 2009 |url-status=live |archive-url=https://web.archive.org/web/20160303194234/http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=15 |archive-date=March 3, 2016}}</ref> It also placed 43rd in '']''{{'}}s list of "The Top 200 Games of All Time".<ref name="GItop200">{{cite magazine|author=''Game Informer'' staff|date=December 2009|title=The Top 200 Games of All Time|magazine=Game Informer|issue=200|pages=44–79}}</ref> In 2004, ''Final Fantasy X'' was listed as one of the best games ever made by ],<ref>{{cite web|title=Spring 2004: Best. Game. Ever |url=http://www.gamefaqs.com/features/contest/c04spr |website=GameFAQs |access-date=July 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090209040851/http://www.gamefaqs.com/features/contest/c04spr |archive-date=February 9, 2009}}</ref> while in November 2005 it was voted as the 12th "Best Game Ever".<ref>{{cite web|title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |website=GameFAQs |access-date=July 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015}}</ref> In a general overview of the series, both '']'' and ''IGN'' listed ''Final Fantasy X'' as the fourth best game.<ref>{{cite web |url=http://www.gamesradar.com/f/the-top-7-best-final-fantasy-games/a-201002261573698036/p-2|page=2 |title=The Top 7... Best Final Fantasy games |date=March 19, 2008 |publisher=GamesRadar |access-date=July 5, 2010|archive-url=https://web.archive.org/web/20110615200029/http://www.gamesradar.com/f/the-top-7-best-final-fantasy-games/a-201002261573698036/p-2|archive-date=June 15, 2011}}</ref><ref>{{cite web|url=http://ps3.ign.com/articles/105/1057079p1.html |page=1 |title=Ranking the Final Fantasy Series |date=December 9, 2009 |work=IGN |publisher=News Corporation |access-date=July 5, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100615133046/http://ps3.ign.com/articles/105/1057079p1.html |archive-date=June 15, 2010}}</ref> At the ] in 2003, it was nominated for "]" and "]".<ref>{{cite web|title=AIAS ANNUAL AWARDS > 6TH ANNUAL AWARDS |url=http://www.interactive.org/awards/2003_6th_awards.asp |publisher=Academy of Interactive Arts & Sciences |access-date=November 19, 2008 |url-status=live |archive-url=https://web.archive.org/web/20101023023559/http://www.interactive.org/awards/2003_6th_awards.asp |archive-date=October 23, 2010}}</ref> Readers from GameFaqs also voted it as ] during 2001.<ref name="gamefaqs">{{cite web|url=http://www.gamefaqs.com/poll/index.html?poll=776 |title=BEST OF 2001: Overall Game of the Year |publisher=GameFaqs |access-date=January 6, 2012 |url-status=live |archive-url=https://web.archive.org/web/20111219120012/http://www.gamefaqs.com/poll/index.html?poll=776 |archive-date=December 19, 2011}}</ref> In 2008, readers of '']'' magazine voted it the second best game ever made.<ref name="kotakudengeki">{{cite web | first=Brian | last=Ashcraft | date=March 6, 2008 | title=Dengeki Readers Say Fav 2007 Game, Fav of All Time | url=http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | publisher=Kotaku | access-date=March 29, 2008 | archive-url=https://web.archive.org/web/20090807024238/http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | archive-date=August 7, 2009}}</ref> It was voted first place in ''Famitsu''{{'}}s and ''Dengeki''{{'}}s polls of most tear-inducing games of all time.<ref name="Famitsupollsec">{{cite web|last=Romano |first=Sal |url=http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games |publisher=Gematsu |title=Famitsu's top 20 list of tear-inducing games |date=December 29, 2011 |access-date=February 24, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120306155226/http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games |archive-date=March 6, 2012}}</ref><ref>{{cite web|script-title=ja:【アンケート結果発表】感動して泣いてしまったゲームはありますか? |trans-title=(Survey results) Are There Emotional Games That Made You Cry? |url=http://news.dengeki.com/elem/000/000/113/113442/ |publisher=ASCII Media Works |date=October 15, 2008 |access-date=May 7, 2012 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20120419012624/http://news.dengeki.com/elem/000/000/113/113442/ |archive-date=April 19, 2012}}</ref> Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship.<ref>{{cite web|url=http://www.gamezone.com/editorials/top-10-final-fantasy-characters |title=Top 10 Final Fantasy Characters |author=Hooker, Heath |publisher=GameZone |access-date=June 14, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120509194555/http://www.gamezone.com/editorials/top-10-final-fantasy-characters |archive-date=May 9, 2012}}</ref><ref name="GreatLove">{{cite web | url = http://www.gamespot.com/features/6144012/p-5.html | archive-url = https://web.archive.org/web/20070518135027/http://www.gamespot.com/features/6144012/p-5.html | archive-date = May 18, 2007 | title = Great Loves – Features at GameSpot | work = GameSpot | publisher=CBS Interactive | date = February 14, 2006 | access-date = March 13, 2008}}</ref><ref>{{cite web | url = http://www.gamesradar.com/f/the-14-best-videogame-couples/a-20100212134311112031/p-3 | title = The 14 Best Videogame Couples | publisher = GamesRadar | date = February 14, 2006 | access-date = February 14, 2010 | archive-url=https://web.archive.org/web/20110615185515/http://www.gamesradar.com/f/the-14-best-videogame-couples/a-20100212134311112031/p-3 | archive-date=June 15, 2011}}</ref>
{{Misplaced Pages-Books|Final Fantasy series}}
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== References == ==Legacy==
]
{{reflist|2}}
Due to its commercial and critical success, Square Enix released a direct sequel to ''Final Fantasy X'' in 2003, titled '']''.<ref name="FFX-2">{{cite web|last=Dunham |first=Jeremy |date=November 24, 2003 |title=Final Fantasy X-2 Developer Interview |url=http://ps2.ign.com/articles/442/442025p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120810062807/http://ps2.ign.com/articles/442/442025p1.html |archive-date=August 10, 2012}}</ref> The sequel is set two years after the conclusion of ''Final Fantasy X'', establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success.<ref name="X&X2">{{cite web |url=https://asia.playstation.com/hk/en/newsdetail?id=235 |title=Final Fantasy X and Final Fantasy X-2 Remastered on Playstation 3 and PlayStation Vita Release Chinese & English version in 2013 globally! |website=PlayStation.com (Asia) - Hong Kong |access-date=November 30, 2020 |archive-url=https://web.archive.org/web/20181218145852/https://asia.playstation.com/hk/en/newsdetail?id=235 |archive-date=December 18, 2018 |url-status=live}}</ref> As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between ''Final Fantasy X'' and '']'', another well-received'' Final Fantasy'' game.<ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref> In 2013, after the release of the ''HD Remaster'', Nojima said that he would like to see a second sequel to ''X'', and if there were demand for it, it could happen.<ref name="PossibleX3">{{cite web|url=http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |title=Final Fantasy X Scenario Writer On The Possibility Of Final Fantasy X-3 |author=Sato |publisher=Siliconera |date=December 26, 2013 |access-date=December 26, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131227000246/http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |archive-date=December 27, 2013}}</ref> The minigame of blitzball has made it into other games, such as ], and was mentioned as a possibility for '']''.<ref>{{Cite news|url=http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|title=The Makers Of Final Fantasy XIV Are Still Deciding How To Add Blitzball|last=Schreier|first=Jason|work=Kotaku|access-date=July 22, 2017|language=en-US|archive-url=https://web.archive.org/web/20170720192549/http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|archive-date=July 20, 2017|url-status=live}}</ref>


The advancements in portraying realistic emotions achieved with ''Final Fantasy X'' through voice-overs and detailed facial expressions have since become a staple of the series, with ''X-2'' and other subsequent titles (such as '']'', '']'', '']'' and its sequels, and '']'') also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. ''Final Fantasy X'' can be considered a pioneer in 3-D RPG maps.<ref name="GT-FFRetrospectiveVII">{{cite web | url = http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-url = https://web.archive.org/web/20090525090957/http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-date = May 25, 2009 | title = Final Fantasy Retrospective Part VII | publisher = GameTrailers| date = August 28, 2007 | access-date = April 6, 2009}}</ref> The Sphere Grid system of ''FFX'' had an influence on the action role-playing game '']'' (2013), along with the ] system of ''Final Fantasy VII''.<ref>{{cite news |last1=Beck |first1=Adam |title=Grinding Gears About Path of Exile with Chris Wilson |url=https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |access-date=5 November 2021 |work=Hardcore Gamer |date=April 2, 2013 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105063648/https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |url-status=live }}</ref>
== External links ==

According to Square Enix producer ], cosplays of the characters have been popular.<ref name="cosplay">{{cite web|url=http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|title=Final Fantasy Brand Manager Talks Possibilities For Final Fantasy XVI And X-3|publisher=]|date=November 9, 2016|access-date=November 9, 2016|archive-url=https://web.archive.org/web/20161110114238/http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|archive-date=November 10, 2016|url-status=dead}}</ref> Takeo Kujiraoka, director of '']'', regarded ''Final Fantasy X'' as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours.<ref>{{cite web|url=https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|title=Dissidia Final Fantasy NT Out Today|publisher=Blog PlayStation|date=January 30, 2018|access-date=August 28, 2018|archive-url=https://web.archive.org/web/20180810180338/https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|archive-date=August 10, 2018|url-status=live}}</ref> Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's ''Will'' look as an alternative design but Nomura said it was not possible as the company would first need to develop ''Final Fantasy X-3''.<ref name="redesign">{{cite web|url=https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|title=Square Enix's Yoshinori Kitase comments on a possible Final Fantasy X-3|date=December 13, 2018|publisher=Nintendo Everything|access-date=December 13, 2018|archive-url=https://web.archive.org/web/20181215121131/https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|archive-date=December 15, 2018|url-status=live}}</ref>

In addition, a ] stage adaptation of the game's story, ''Kinoshita Group presents New Kabuki Final Fantasy X'', a collaboration between Square Enix and ], was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023 with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.<ref>{{cite web |url=https://ff10-kabuki.com/ |title=木下グループ presents『新作歌舞伎 ファイナルファンタジーX』 |access-date=23 February 2023 |language=JA |trans-title=Kinoshita Group presents 'New Final Fantasy X Kabuki' |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }}</ref><ref>{{cite web |last1=Komatsu |first1=Mikikazu |title=Final Fantasy X Kabuki Adaptation Gets New CM Narrated by Tidus VA Masakazu Morita |url=https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |website=Crunchyroll |access-date=23 February 2023 |date=13 September 2022 |language=en-us |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223163510/https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |url-status=live }}</ref>

==See also==
{{Portal|2000s|Video games}}
* ]

==Notes==
{{notelist}}

==References==
{{Reflist|refs=
<ref name="introduction">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Introduction (Zanarkand) |quote='''Tidus ''': Listen to my story. This...may be our last chance.}}</ref>
<ref name="commentary">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand (Dream) |quote='''Zanar (Commentator)''': Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes ! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!}}</ref>
<ref name="sin">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Zanarkand (Dream)|quote='''Auron''': Look! '''' We called it "Sin". / '''Tidus''': Sin...?}}</ref>
<ref name="aftersalvage">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote= '''Rikku''': We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / '''Tidus''': I don't even know what an Al Bhed ''is''. / '''Rikku''': Where are you from? / '''Tidus''': Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / '''Rikku''': Did you...hit your head or something? / '''Tidus''': Um, ''you'' guys hit me. / '''Rikku''': Oh, right... Do you remember anything before that? / '''Tidus ''': So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.}}</ref>
<ref name="1000years">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platformPlayStation 2|level=Al Bhed Salvage Ship |quote='''Rikku''': Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / '''Tidus''': ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!}}</ref>
<ref name="wakka">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Wakka''': I'm Wakka, coach ''and'' captain of the Besaid Aurochs, brudda!}}</ref>
<ref name="chappu">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Besaid|quote='''Wakka''': My little brother, Chappu. He looked like you . '''' He was with the Crusaders...when they fought Sin last year. He didn't make it. '''' I became a guardian to fight Sin, ya? / '''Tidus''': Revenge, then? / '''Wakka''': That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.}}</ref>
<ref name="day of departure">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Tidus''': We're taking the same boat as Yuna, right? Why do we gotta wait here? / '''Wakka''': Yuna came to ten years ago, when the last Calm started. '''' Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / '''Lulu''': This is our journey. We should leave together.}}</ref>
<ref name="kimarhi ronso">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Lulu''': Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. '''' '''Wakka''': He's another of Yuna's guardians. '''' '''Yuna''': Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!}}</ref>
<ref name="sending">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': What's a "sending"? Are we going somewhere? / '''Lulu''': You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.}}</ref>
<ref name="sinspawn">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': So, what're these sinspawn, anyway? / '''Lulu''': Fiends. They fall from Sin's body, and are left behind in its wake. / '''Wakka''': Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!}}</ref>
<ref name="auron at luca">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Luca|quote='''Tidus''': Who are you, anyway? You knew my old man, didn't you? / '''Auron''': Yeah. / '''Tidus''': And you also knew Yuna's father? / '''Auron''': That's correct. / '''Tidus''': Hey, man, there's no way. That's just impossible. / '''Auron''': Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.}}</ref>
<ref name="I promised">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Luca|quote='''Auron''': Yuna / '''Yuna''': Sir? / '''Auron''': I wish to become your guardian. Do you accept? / '''' '''Lulu''': But why? / '''Auron''': I promised Braska. '''' And... comes too. / '''Tidus''': Hi, guys. Eh...howdy. / '''Auron''': This one I promised Jecht.}}</ref>
<ref name="final aeon">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Mi'ihen Highroad|quote='''Yuna''': The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners complete their pilgrimage. At the world's edge – in Zanarkand. '''' / '''Auron''': She means the ruins of a city destroyed a thousand years ago.}}</ref>
<ref="the reunion">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Moonflow – North Bank|quote='''Rikku''': Thought I was done for back there...! / '''Tidus''': R-Rikku! You're Rikku! Hey! You're okay! How you been?}}</ref>
<ref name="proposal">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Guadosalam|quote='''Yuna''': ...He asked me to marry him! / '''Tidus''': You serious?! / '''Auron''': '''' You know what Yuna must do. / '''Seymour''': Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / '''Auron''': Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.}}</ref>
<ref name="blame">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania |quote='''Wakka''': But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!}}</ref>
<ref name="cousins">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania|quote='''Rikku''': Well, my dad's sister is Yunie's mother, you get it?}}</ref>
<ref name="truth about seymour">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania Temple|quote='''Jyscal''': Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. '''' / '''Auron''': Wonderful. / '''Rikku''': Will Yuna be all right? / '''Auron''': Without us, no.}}</ref>
<ref name="traitors">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania Temple|quote='''Seymour''': Yuna...you would pity me now? '''' / '''Tromell''': Lord Seymour! What happened here?! / '''Wakka''': What...What have I done...? / '''Tidus''': Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / '''Tromell''': Y-You did this?! / '''Auron''': Yuna. Send him. / '''Tromell''': No, stop! Stay away from him, traitors!}}</ref>
<ref name="bikanel island">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bikanel Island – Sanubia Desert|quote='''Rikku''': Oh! Hey, guys! Where's Yunie? / '''Tidus''': Gone. / '''Lulu''': Gone... Some guardian I am. / '''Rikku''': Um... There's something I wanna tell you, but promise you won't say anything. '''' I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / '''Wakka''': "Rescued"? You mean "kidnapped"! / '''Tidus''': What does it matter as long as she's safe?! / '''Rikku''': That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.}}</ref>
<ref name="death by aeon">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bikanel Island – Home|quote='''Rikku''': Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / '''Tidus''': Was I the only one who didn't know...? '''' I can't let her die! I'll find her!}}</ref>
<ref name="airship">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=''Fahrenheit''|quote='''Tidus''': I'm telling you, won't die! / '''Cid''': ...Boy, don't forget those words, 'cause if you do...I'm gonna make you regret it. / '''Tidus''': I won't. So you know where she is? / '''Cid''': 'Course not! That's why we're gonna look! Using this airship!}}</ref>
<ref name="seymour?">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=''Fahrenheit'' ('']'' to Bevelle)|quote='''Lulu''': The palace of St. Bevelle. Heart of Yevon. '''' '''Rikku''': What's Seymour doing alive? Didn't we...take care of him in Macalania? / '''Auron''': He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. '''' Yuna must be trying to send him.}}</ref>
<ref name="caught">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bevelle|quote='''Seymour''': You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.}}</ref>
<ref name="leaving">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level= Bevelle|quote='''Tidus''': Lemme go! I'm gonna kill that Seymour! / '''Kimahri''': Yuna said leave! We leave! / '''Lulu''': We'll join up with her later!}}</ref>
<ref name="broken faith">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus ''': We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came.}}</ref>
<ref name="machina war">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Dream Zanarkand|quote='''Fayth''': Long ago, there was a war. '''' A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory.}}</ref>
<ref name="rest">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Dream Zanarkand|quote='''Fayth''': Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... '''' '''Tidus''': No! So what if I'm a dream? I...I like being here. / '''Fayth''': We've been dreaming so long...we're tired. Would you and your father... Would you let us rest?}}</ref>
<ref name="resolution">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Tidus''': I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way...I think it's true. '''' I'll go ask Yunalesca. She's got to know something. / '''Rikku''': You really think she'll help you? / '''Tidus''': I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here.}}</ref>
<ref name="futility">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Yunalesca''': Sin is eternal. Every aeon that defeats it becomes Sin it its place...and thus is Sin reborn. / '''Tidus''': So that's why Jecht became Sin.}}</ref>
<ref name="death of first">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Yunalesca''': If I die, so does the Final Aeon. And with it...Spira's only hope. / '''Tidus''': Then we'll find Spira a new hope!}}</ref>
<ref name="dead for ten years">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Celsius|quote='''Auron''': I am also an unsent. You are not surprised? / '''Tidus''': I think...I kinda knew. It was Yunalesca, wasn't it?}}</ref>
<ref name="knowledge">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bevelle Temple|quote='''Fayth''': If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / '''Tidus''': He's what makes Sin come back! / '''Yuna''': Sin is his armor. It protects him. / '''Fayth''': Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. '''' Even if you defeat Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. / '''Yuna''': Yu Yevon merges with the aeon... / '''Fayth''': Then, protected by this new Sin he has created, Yu Yevon continues the summoning.}}</ref>
<ref name="before omnis">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Seymour''': Sin has chosen me. I am part of Sin! I am one with Sin, forever! Immortal! / '''Tidus''': Sin just absorbed you. / '''Seymour''': I will learn to control it, from within. I have all the time in the world! Since you were gracious enough to dispose of Yunalesca...the only means of destroying Sin is forever gone! Now nothing can stop us!}}</ref>
<ref name="jecht">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Jecht''': Well, I am Sin, you know. '''' / '''Tidus''': That's enough! Let's finish this, okay? / '''Jecht''': You're right. Well, then...let's go! '''' / '''Tidus''': I promise this'll be quick! Hit me with all you got, Dad!}}</ref>
<ref name="fate">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Tidus''': What I'm trying to say is...after we beat Yu Yevon, I'll disappear!}}</ref>
<ref name="auron sent">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Auron''': Don't stop. / '''Yuna''': But I... / '''Auron''': It's all right. It's been...long enough. This...is your world now.}}</ref>
<ref name="tidus vanishes">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus''': Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye. / '''Wakka''': Hey! / '''Rikku''': We're gonna see you again...? '''' / '''Yuna''': '''' I love you.}}</ref>
<ref name="eternal calm">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Yuna''': Everyone... everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody...now, Sin is finally dead. Now, Spira is ours again. Working together...now, we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira.}}</ref>
<!-- <ref name="X-2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=Square Enix |date=March 13, 2003|platform=PlayStation 2 |quote='''Yuna ''': It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well...this! We fly all over Spira. I'm really enjoying myself.}}</ref> -->
}}

== Further reading ==
* {{Cite book | title=Final Fantasy Ultimania Archive | publisher=] | year=2019 | isbn=978-15-0670-801-0 | volume=3 | location=Milwaukie}}

==External links==
{{Commons category|Final Fantasy X}}
{{wikiquote}} {{wikiquote}}
* * {{Webarchive|url=https://web.archive.org/web/20190825075813/http://www.ffx-europe.com/ |date=August 25, 2019}} (European)
* * {{IMDb title|0284110|Final Fantasy X}}


{{Portal bar|Video games|2000s}}
{{Final Fantasy X and X-2}} {{Final Fantasy X and X-2}}
{{Final Fantasy series}} {{Final Fantasy series}}
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Latest revision as of 03:00, 29 December 2024

2001 video game

2001 video game
Final Fantasy X
North American cover art featuring the protagonist Tidus
Developer(s)Square Product Development Division 1
Publisher(s)
Director(s)Yoshinori Kitase
Producer(s)Yoshinori Kitase
Designer(s)
Programmer(s)
  • Koji Sugimoto
  • Takashi Katano
Artist(s)
Writer(s)
Composer(s)
SeriesFinal Fantasy
Platform(s)PlayStation 2
Release
  • JP: July 19, 2001
  • NA: December 18, 2001
  • AU: May 17, 2002
  • EU: May 24, 2002
International
  • JP: January 31, 2002
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy X is a 2001 role-playing video game developed and published by Square for PlayStation 2. The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand. Shortly after arriving to Spira, Tidus becomes a guardian to summoner Yuna to destroy Sin upon learning its true identity is that of his missing father, Jecht.

Development of Final Fantasy X began in 1999, with a budget of more than $32.3 million ($59.1 million in 2023 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It is considered to be one of the greatest video games ever made. It was followed by Final Fantasy X-2 in March 2003, making it the first Final Fantasy game to have a direct game sequel. As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide, and at the end of March 2022 had surpassed 21.1 million. A remaster, Final Fantasy X/X-2 HD Remaster was released for the PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019.

Gameplay

Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.

The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.

Combat

A boss battle screen showing a heads-up display to illustrate battle information

Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in Final Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear in Final Fantasy X as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.

Final Fantasy X overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" in X arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing various side-quests.

Sphere Grid

As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after leveling up, each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.

The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning the White Mage-roled Yuna into a physical powerhouse and the swordsman Auron into a healer. The International and PAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

Blitzball

"Blitzball" redirects here. For the baseball variant, see Variations of baseball § Blitzball.

Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers. The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.

Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown. Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.

Plot

Setting and characters

Main articles: Spira (Final Fantasy) and Characters of Final Fantasy X and X-2

Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.

Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language. The Guado, which are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game; however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like chocobo, which appears in most Final Fantasy games.

There are seven main playable characters in Final Fantasy X, starting with Tidus (James Arnold Taylor/Masakazu Morita), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira. To do so, he joins Yuna (Hedy Burress/Mayuko Aoki), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin". Journeying with them are: Kimahri Ronso (John DiMaggio/Katsumi Chō), a young warrior of the Ronso tribe who watched over Yuna during her childhood; Wakka (also DiMaggio/Kazuya Nakai), a blitzball player whose younger brother was killed by Sin; and Lulu (Paula Tiso/Rio Natsuki), a stoic black mage close to Yuna and Wakka. During the journey, they are joined by Auron (Matt McKenzie/Hideo Ishikawa), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior; and Rikku (Tara Strong/Marika Matsumoto), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.

Story

Tidus waits with his allies outside the ruins of an ancient city. He narrates the events that led to the present, spanning most of the game's storyline. It begins in his home city, the high-tech metropolis of Zanarkand, where he is a renowned blitzball player and son of the famous blitzball star Jecht, an abusive father who disappeared 10 years prior. During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin". Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira. Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago. After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn. Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity. Ten years ago, Auron and Jecht bodyguarded Yuna's late father Braska to defeat Sin but Jecht became a new Sin. As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.

When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy member Seymour Guado, proposes to Yuna, saying that it will ease Spira's sorrow. At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira. The group reunites with Yuna and kills Seymour in battle; soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island. While searching for Yuna at the island's Al Bhed settlement, Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive. The group finds Yuna in Bevelle, the center of the clergy’s power, where she is being forced to marry the unsent Seymour. They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help. The party defeats him a second time and escapes with Yuna. The group heads toward the ruins of Zanarkand, seen in the introduction of the game.

Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated. Zanarkand's survivors became "fayth" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira. Once they reach Zanarkand, Yunalesca—the first summoner to defeat Sin and unsent ever since—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn. Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.

After the fight, the group learns that Yu Yevon — the deity of the Yevon religion who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth. This leads the group to infiltrate Sin's body in order to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who had been absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane. Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit. Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until finally they vanquish Yu Yevon himself.

Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane. Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin. In a post-credits scene, Tidus awakens under water and swims towards the ocean surface.

Development

Final Fantasy X's development began in 1999, costing approximately ¥4 billion (approximately $32.3 million, or $59.1 million in 2023 dollars) with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things. Producer Yoshinori Kitase was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between Motomu Toriyama, Takayoshi Nakazato and Toshiro Tsuchida, respectively. The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards. Tetsuya Nomura and Kazushige Nojima collaborated with Daisuke Watanabe, Toriyama and Kitase on writing the scenario for Final Fantasy X. Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.

According to the Square Enix companion book Final Fantasy Ultimania Archive Volume III, 17 SEVEN TEEN was a temporary title early in Final Fantasy X's production. 17 SEVEN TEEN's story differed from the final version: the protagonist, who looked similar to Tidus, traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.

Influences

The development team was interested in giving the game a tropical flair, basing the game's setting, Spira, on locations like Okinawa in southern Japan.

Character designer Tetsuya Nomura has identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.

Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle. Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from prior Final Fantasy protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.

Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat. Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna. Although Final Fantasy X was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.

Design

Final Fantasy X used motion capture similar to this image for character animations.

Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through motion capture and skeletal animation technology. This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

The cutscene of Tidus and Yuna kissing was developed by Visual Works, a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".

Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying. The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O. Smith noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash. He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely in haiku form of course the actors had to act, and act well, within those restraints".

The game was initially going to feature online elements, offered through Square's PlayOnline service. The features were dropped during production, and online gaming would not become part of the series until Final Fantasy XI. Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds. Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element. Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an event scene. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.

As a player of the games in the Final Fantasy series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the Active Time Battle system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle system. Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand. At the time of the game's development, Nojiima had been reading about cryptography, and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.

Music

Main article: Music of Final Fantasy X

Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for X were Masashi Hamauzu and Junya Nakano. They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together. PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, GameSpot personally asked Uematsu, who jokingly answered that it was going to be Rod Stewart.

The game features three songs with vocalized elements, including the J-pop ballad "Suteki da ne", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere. "Suteki da ne" is also sung in Japanese in the English version of Final Fantasy X. Like "Eyes on Me" from VIII and "Melodies of Life" from IX, an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.

The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix. In 2002, Tokyopop released a version of Final Fantasy X Original Soundtrack in North America entitled Final Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc. Other related CDs include feel/Go dream: Yuna & Tidus which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters. Piano Collections Final Fantasy X, another collection of music from the game, and Final Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both released in Japan in 2002.

The Black Mages, a band led by Nobuo Uematsu that arranges music from Final Fantasy video games into a rock music style, have arranged three pieces from Final Fantasy X. These are "Fight With Seymour" from their self-titled album, published in 2003, and "Otherworld" and "The Skies Above", both of which can be found on the album The Skies Above, published in 2004. Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series. The music of Final Fantasy X has also appeared in various official concerts and live albums, such as 20020220 Music from Final Fantasy, a live recording of an orchestra performing music from the series including several pieces from the game. An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour, while "Zanarkand" was performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series. Independent but officially licensed releases of Final Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music. Selections also appear on Japanese remix albums, called dojin music, and on English remixing websites.

Versions and merchandise

Action figures of the characters Tidus, Yuna, and Auron

The Japanese version of Final Fantasy X included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for Blue Wing Blitz, Kingdom Hearts, and Final Fantasy: The Spirits Within, as well as the first footage of Final Fantasy XI Online. An international version of the game was released in Japan as Final Fantasy X International in January 2002, and in PAL regions under its original title. It features content not available in the original NTSC releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance". Final Fantasy X was released as Greatest Hits in North America in September 2003. The Japanese release of Final Fantasy X International also includes "Eternal Calm", a 14-minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2. The video clip was included in a bonus DVD for Unlimited Saga Collector's Edition under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.

The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki. In 2005, a compilation featuring Final Fantasy X and X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.

Square also produced various types of merchandise and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by DigiCube in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω. The game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release in December 2012.

HD Remaster

Main article: Final Fantasy X/X-2 HD Remaster

Final Fantasy X was re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets. The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality. Character models of Tidus, Yuna, Bahamut and Yojimbo were presented in HD quality. The remaster also included its sequel X-2, remastered in HD and they were released under the title Final Fantasy X/X-2 HD Remaster on a single Blu-ray disc game. It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, with FFX being on a cartridge and FFX-2 being included as a download voucher. Downloadable versions were available for both systems. The games contain all the content found in the International version, including Eternal Calm and Last Mission.

Final Fantasy X/X-2 HD Remaster was released for the PlayStation 4 worldwide in May 2015. It included enhanced graphics in full HD (1080p), the option to switch to the original soundtrack and the ability to transfer save files from the PS3 and PS Vita versions. One year later, it was released for Windows via Steam on May 16. It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip FMVs/cinematics, 4K resolution support, audio settings and graphic options. A version for the Nintendo Switch and the Xbox One was released on April 16, 2019.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic92/100
Review scores
PublicationScore
Eurogamer9/10
Famitsu39/40
Game Informer9.75/10
GamePro
GameRevolutionA−
GameSpot9.3/10
GameSpy
IGN9.5/10
Award
PublicationAward
Japan Game AwardsBest Game Award

Final Fantasy X received critical acclaim from video game critics. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near-perfect 39/40 score. Another Japanese gaming magazine, The Play Station, gave the game a score of 29/30. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies. The game maintains a 92 out of 100 on Metacritic. Producer Shinji Hashimoto said that the overall reception to the game was "excellent", having received praise and awards from critics.

IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series arguably the best-playing as well". Greg Kasavin of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game". Similarly, GamePro described its character building system and battle system as "two of the best innovations in the series". The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations. The voice casting was praised by Game Revolution who noted most of them were "above average" and called the music "rich".

Edge rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus. Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship. Eurogamer's Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game. The linearity of the game was positively commented on by GamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing. Game Revolution complained that cutscenes could not be skipped, some even being too long.

Sales

Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles. However, within its first day of its release in Japan, more than 2.14 million units were shipped, including 1.4 to 1.5 million pre-orders. A million units were sold within hours, and first-day shipments were expected to generate ¥17.6 billion or $145,000,000 (equivalent to $250,000,000 in 2023) in sales revenue. These figures exceeded the performances of Final Fantasy VII and IX in a comparable period, and Final Fantasy X became the first PlayStation 2 game to reach two and four million sold copies. In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2. Final Fantasy X sold over 2.43 million copies in Japan alone in 2001.

By June 2002, it had sold 5.07 million units worldwide, including 2.76 million in the Asia-Pacific region, 1.47 million in North America, and 840,000 in Europe. By March 2003, the game had sold 5.89 million units worldwide, including 2.87 million in Japan and 3.02 million abroad. It sold 6.6 million copies worldwide by January 2004. By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ($144 million in 2023). Next Generation ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2. As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.

The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006. As of October 2013, Final Fantasy X and its sequel X-2 had together sold over 14 million copies worldwide on PlayStation 2.

Awards

Final Fantasy X received the Best Game Award from the Japan Game Awards for 2001–02. In GameSpot's "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year", and won the "Best Story" and "Best Role-Playing Game" awards. The game also received a PlayStation 2 Game of the Year award nomination at the 2002 Golden Joystick Awards, but lost to Grand Theft Auto III. Readers of Famitsu magazine voted it the best game of all time in early 2006. Final Fantasy X came in fifth on IGN's "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time". In a similar list by GameSpy, the game took the 21st place. 1UP.com listed its revelation during the ending as the third-biggest video game spoiler, while IGN ranked the ending as the fifth best pre-rendered cutscene. In a Reader's Choice made in 2006 by IGN, it ranked as the 60th-best video game. It was also named one of the 20 essential Japanese role-playing games by Gamasutra. It also placed 43rd in Game Informer's list of "The Top 200 Games of All Time". In 2004, Final Fantasy X was listed as one of the best games ever made by GameFAQs, while in November 2005 it was voted as the 12th "Best Game Ever". In a general overview of the series, both GamesRadar and IGN listed Final Fantasy X as the fourth best game. At the 6th Annual Interactive Achievement Awards in 2003, it was nominated for "Outstanding Achievement in Animation" and "Console Role-Playing Game of the Year". Readers from GameFaqs also voted it as Game of the Year during 2001. In 2008, readers of Dengeki magazine voted it the second best game ever made. It was voted first place in Famitsu's and Dengeki's polls of most tear-inducing games of all time. Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship.

Legacy

Final Fantasy X's success led to a cult following with many people cosplaying as the main characters.

Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled Final Fantasy X-2. The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another well-received Final Fantasy game. In 2013, after the release of the HD Remaster, Nojima said that he would like to see a second sequel to X, and if there were demand for it, it could happen. The minigame of blitzball has made it into other games, such as its sequel, and was mentioned as a possibility for Final Fantasy XIV: A Realm Reborn.

The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII, Final Fantasy XII, XIII and its sequels, and XV) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. Final Fantasy X can be considered a pioneer in 3-D RPG maps. The Sphere Grid system of FFX had an influence on the action role-playing game Path of Exile (2013), along with the Materia system of Final Fantasy VII.

According to Square Enix producer Shinji Hashimoto, cosplays of the characters have been popular. Takeo Kujiraoka, director of Dissidia Final Fantasy NT, regarded Final Fantasy X as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours. Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3.

In addition, a kabuki stage adaptation of the game's story, Kinoshita Group presents New Kabuki Final Fantasy X, a collaboration between Square Enix and Tokyo Broadcasting System, was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023 with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.

See also

Notes

  1. Japanese: ファイナルファンタジーX, Hepburn: Fainaru Fantajī Ten

References

  1. I. G. N. Staff (December 11, 2001). "Final Fantasy X Release Moved Up...Again". IGN. Archived from the original on November 25, 2023. Retrieved November 25, 2023.
  2. ^ Square (December 20, 2001). Final Fantasy X International (PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
  3. "『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!". Famitsu. July 19, 2022. Archived from the original on July 19, 2022. Retrieved July 19, 2022.
  4. "ff10-kabuki". November 18, 2022. Archived from the original on November 18, 2022. Retrieved November 18, 2022.
  5. ^ Bramwell, Tom (June 16, 2002). "Final Fantasy X Review". Eurogamer. Archived from the original on December 7, 2008. Retrieved November 23, 2008.
  6. ^ Zdyrko, Dave (November 26, 2001). "Final Fantasy X Preview". IGN. News Corporation. Archived from the original on May 9, 2008. Retrieved December 14, 2008.
  7. ^ Padilla, Raymond (December 15, 2001). "Final Fantasy X Review". GameSpy. Archived from the original on July 15, 2012. Retrieved November 20, 2008.
  8. ^ Vestal, Andrew (April 28, 2003). "Final Fantasy X". GameSpot. Archived from the original on June 20, 2019. Retrieved July 24, 2017.
  9. Tidwell, Mickel. "Final Fantasy X – Review". RPGamer. Archived from the original on June 21, 2013. Retrieved April 6, 2012.
  10. ^ Clark, James Quentin (October 6, 2008). "Final Fantasy X International". RPGFan. Archived from the original on December 11, 2008. Retrieved November 23, 2008.
  11. ^ Kasavin, Greg (December 14, 2001). "Final Fantasy X Review". GameSpot. Archived from the original on October 4, 2017. Retrieved July 25, 2017.
  12. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you...hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right... Do you remember anything before that? / Tidus : So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
  13. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania. Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
  14. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika. Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
  15. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to ten years ago, when the last Calm started. Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
  16. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. Wakka: He's another of Yuna's guardians. Yuna: Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!
  17. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Wakka: I'm Wakka, coach and captain of the Besaid Aurochs, brudda!
  18. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Wakka: My little brother, Chappu. He looked like you . He was with the Crusaders...when they fought Sin last year. He didn't make it. I became a guardian to fight Sin, ya? / Tidus: Revenge, then? / Wakka: That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.
  19. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca. Tidus: Who are you, anyway? You knew my old man, didn't you? / Auron: Yeah. / Tidus: And you also knew Yuna's father? / Auron: That's correct. / Tidus: Hey, man, there's no way. That's just impossible. / Auron: Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.
  20. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Introduction (Zanarkand). Tidus : Listen to my story. This...may be our last chance.
  21. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream). Zanar (Commentator): Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes ! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
  22. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream). Auron: Look! We called it "Sin". / Tidus: Sin...?
  23. Square Co (December 20, 2001). Final Fantasy X. Square EA. Level/area: Al Bhed Salvage Ship. Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / Tidus: ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!
  24. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Mi'ihen Highroad. Yuna: The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners complete their pilgrimage. At the world's edge – in Zanarkand. / Auron: She means the ruins of a city destroyed a thousand years ago.
  25. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika. Tidus: So, what're these sinspawn, anyway? / Lulu: Fiends. They fall from Sin's body, and are left behind in its wake. / Wakka: Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!
  26. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca. Auron: Yuna / Yuna: Sir? / Auron: I wish to become your guardian. Do you accept? / Lulu: But why? / Auron: I promised Braska. And... comes too. / Tidus: Hi, guys. Eh...howdy. / Auron: This one I promised Jecht.
  27. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania. Rikku: Well, my dad's sister is Yunie's mother, you get it?
  28. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Guadosalam. Yuna: ...He asked me to marry him! / Tidus: You serious?! / Auron: You know what Yuna must do. / Seymour: Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / Auron: Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.
  29. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple. Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. / Auron: Wonderful. / Rikku: Will Yuna be all right? / Auron: Without us, no.
  30. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple. Seymour: Yuna...you would pity me now? / Tromell: Lord Seymour! What happened here?! / Wakka: What...What have I done...? / Tidus: Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / Tromell: Y-You did this?! / Auron: Yuna. Send him. / Tromell: No, stop! Stay away from him, traitors!
  31. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Bikanel Island – Sanubia Desert. Rikku: Oh! Hey, guys! Where's Yunie? / Tidus: Gone. / Lulu: Gone... Some guardian I am. / Rikku: Um... There's something I wanna tell you, but promise you won't say anything. I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / Wakka: "Rescued"? You mean "kidnapped"! / Tidus: What does it matter as long as she's safe?! / Rikku: That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.
  32. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Bikanel Island – Home. Rikku: Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / Tidus: Was I the only one who didn't know...? I can't let her die! I'll find her!
  33. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Fahrenheit. Tidus: I'm telling you, won't die! / Cid: ...Boy, don't forget those words, 'cause if you do...I'm gonna make you regret it. / Tidus: I won't. So you know where she is? / Cid: 'Course not! That's why we're gonna look! Using this airship!
  34. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Fahrenheit (en route to Bevelle). Lulu: The palace of St. Bevelle. Heart of Yevon. Rikku: What's Seymour doing alive? Didn't we...take care of him in Macalania? / Auron: He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. Yuna must be trying to send him.
  35. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Bevelle. Seymour: You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.
  36. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Bevelle. Tidus: Lemme go! I'm gonna kill that Seymour! / Kimahri: Yuna said leave! We leave! / Lulu: We'll join up with her later!
  37. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Tidus : We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came.
  38. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Dream Zanarkand. Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... Tidus: No! So what if I'm a dream? I...I like being here. / Fayth: We've been dreaming so long...we're tired. Would you and your father... Would you let us rest?
  39. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Dream Zanarkand. Fayth: Long ago, there was a war. A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory.
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