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{{Infobox CVG |Title = Super Hydlide
{{Short description|1987 video game}}
|image =
{{Infobox video game
|developer = ]
|title = Super Hydlide
|publisher = ]
|image = Super Hydlide.jpg
|designer =
|caption = European Mega Drive cover art
|engine =
|released = US ] ] |developer = ]
|publisher = {{vgrelease|JP|]|NA|Seismic Software}}
|genre = ]
|series =
|modes = ]
|released = '''MSX''' {{vgrelease|JP|1987}} '''MSX2''' {{vgrelease|JP|1987}} '''PC-8801''' {{vgrelease|JP|November 22, 1987<ref>{{cite magazine|url=https://www.famitsu.com/games/t/28170/ |title=ハイドライドIII|language=Japanese|access-date=9 September 2022|archive-date=9 September 2022|magazine=]|archive-url=https://web.archive.org/web/20220909184043/https://www.famitsu.com/games/t/28170/|url-status=live}}</ref>}} '''X1''' {{vgrelease|JP|1988}} '''Famicom''' {{vgrelease|JP|February 17, 1989}} '''Mega Drive / Genesis''' {{vgrelease|JP|October 6, 1989|NA|April 1990|EU|1991<ref name="CVG">{{Cite web|url=https://archive.org/stream/Complete_Guide_to_Sega_The_1990_EMAP_Images_GB#page/n48/mode/1up|title = Complete Guide to Sega, the (1990)(EMAP Images)(GB)|year = 1990}}</ref>}} '''PC-9801''' {{vgrelease|JP|1989}} '''X68000''' {{vgrelease|JP|1990}} '''Microsoft Windows''' {{vgrelease|JP|November 26, 1999}} '''Nintendo Switch'''{{vgrelease|WW|February 22, 2024}}
|ratings =
|genre = ]
|platforms = ] / ]
|modes = ]
|media =
|platforms = ], ], ], ], ], ], ], ], ], ]
|requirements =
|input = ]
}} }}
'''''Super Hydlide''''' is an ] for the ]. It was originally released in 1987 in Japan only under the title {{nihongo|'''''Hydlide 3: The Space Memories'''''|ハイドライド3 異次元の思い出|Haidoraido 3: I Jigen No Omoide}} for the ], ], and ]. It's the third game in the '']'' series. Ports were also released for the ], ], ], ], and ].<ref>{{cite web|url=https://nlab.itmedia.co.jp/games/news/9910/06/news02.html|title=「ハイドライド3 Gold Pack」11月26日発売。Tシャツも5名に|language=Japanese|date=6 October 1999|access-date=9 September 2022|archive-date=9 September 2022|archive-url=https://web.archive.org/web/20220909184349/https://nlab.itmedia.co.jp/games/news/9910/06/news02.html|url-status=live}}</ref> The game was developed by ''Hydlide'' series veterans ] and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This ] evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical.<ref name=Kalata/> Before its release, it was called ''Hollo Fighter'' in some ] advertising material and was one of the first third party published titles to be released in the U.S, the other being '']''.{{citation needed|date=June 2015}}


==Story==
'''''Super Hydlide''''' is the sequel to the ] game '']''. The game was made by ], makers of the original Hydlide. This sequel on the ] was said by many to be superior to its predecessor in virtually every aspect.
Many years after the events of ''Hydlide II'', an explosion of flames appeared near The City of the Woods. After that, monsters spread throughout the world. A young man is chosen to find the source of the evil.


==Gameplay==
After the events of ''Hydlide'', Fairyland was all and well until an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. It's up to the protagonist (Jim) to save the day again.
The game incorporates a 'good/evil character' morality/] system. Like its predecessor '']'' (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of ]s, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a ] called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. Unlike ''Hydlide II'', the morality meter no longer affects the way in which the townsfolk react to the player.<ref name=Kalata>{{cite web|url=http://www.hardcoregaming101.net/super-hydlide/|title=Super Hydlide|last=Greene|first=Robert|date=28 February 2012|website=Hardcore Gaming 101|access-date=9 September 2022|archive-date=24 June 2022|archive-url=https://web.archive.org/web/20220624171135/http://www.hardcoregaming101.net/super-hydlide/|url-status=live}}</ref>


The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their ] and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses ]s for its opening and ending sequences, a combat system similar to '']'', a choice between four distinct character classes, and a wide variety of equipment and spells.
This game incorporates a 'good/evil character' system. The game had both good and evil monsters - the evil ones would attack you on sight, but the good ones would only attack you if you got in their way or attacked them first. If you killed a good monster - which gives more XP and gold - you would lose points in a stat called 'MF'. If your MF stat was zero, you would frequently come across traps in the world, but if it was over 100, you would be rewarded by finding random items.


==Reception==
Another aspect in the game is the weight system - every item in the game (including money) had a weight to it, and the more items you carried, the slower your character moved. Your character also had to eat and sleep regularly, and if they didn't they'd lose health and strength over time, the strength aspect meaning you'd be unable to cause any damage to enemies or hold any items - if you were holding more than you can carry and your character became sleepy and tired, you'd be unable to move without first dropping items. This made the player think more about what items to take with them.
'']'' gave a positive review, citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four ].<ref>{{cite magazine|title=Genesis ProView: Super Hydlide|magazine=]|issue=21|publisher=]|date=June 1990|pages=66–67}}</ref>


'']'' scored it 81%, stating that, like '']'', "this is a huge ]", and that it is "a very tough game" in which requires a strategy. They criticized the graphics and sound, but were positive to the gameplay. They recommended it to those who like games with steady pace and puzzles despite lacking the action.
A sample of the original soundtrack for Super Hydlide can be downloaded at the following link:<br/>
-


== Legacy ==
]
In 2007, Alex Lucard of Diehard GameFan listed ''Super Hydlide'' at number 27 in his list of ]. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24-hour clock, and the need to eat and sleep, and described the game as "'']'' before there was ''Morrowind''".<ref>{{cite web|last=Lucard |first=Alex|title=The Top 30 RPG Countdown|url=http://diehardgamefan.com/2007/07/12/68802/|website=Diehard GameFan|access-date=28 June 2015|date=July 12, 2007}}</ref>

During production of '']'', ] director ] said he was inspired by ''Hydlide 3'' on the ] as well as '']''.<ref>{{Cite web|url=http://www.polygon.com/a/life-in-japan/Hideki-Kamiya-Scalebound|title=Hideki Kamiya: Making Scalebound with a Western publisher &#124; Life in Japan — an 18-part look inside Japan's game industry|website=]}}</ref><ref>{{Cite web|url=http://www.eurogamer.net/articles/2015-08-07-scalebound-is-a-different-kind-of-platinum-game|title = Scalebound is a different kind of Platinum Game|website = ]|date = 7 August 2015}}</ref> He said ''Hydlide 3'' was one of the first games he played on a PC and was inspirational because it had a hardcore game design that no one was doing on consoles at the time.<ref>{{Cite web|url=http://ign.com/articles/2015/08/27/ask-platinumgames-anything-about-scalebound|title=Ask PlatinumGames Anything About Scalebound - IGN|date=27 August 2015}}</ref>

==References==
* {{cite journal|last1=Englhart|first1=Stephen|title=Böse überraschung|journal=Video Games|date=August 1992|issue=8|page=91|url=http://www.kultboy.com/index.php?site=t&id=10979|access-date=27 June 2015|trans-title=Bad Surprise|language=de}}
* {{cite journal|last1=Hoogh|first1=Eva|title=Nicht von dieser welt|journal=]|date=November 1990|volume=5|issue=11|page=138|url=http://www.kultboy.com/index.php?site=t&id=6879|access-date=27 June 2015|trans-title=Not of this world|publisher=Tronic Verlag|language=de}}
* {{cite journal|last1=Hengst|first1=Michael|title=Ich Wollt' Ich Wär' Ein Held|journal=]|date=November 1990|page=141|url=http://www.kultpower.de/archiv/heft_powerplay_1990-11_seite140|trans-title=I wish I were a hero|language=de}}
* {{cite journal|last1=Delpierre|first1=Christophe|title=Il est tout de même étonnant de voir à quel point le monde des jeux vidéos est soumis aux desseins funestes des forces du Mal...|journal=]|date=April 1992|issue=19|page=88|url=http://download.abandonware.org/magazines/Player%20One/playerone_numero019/Player%20One%20019%20-%20Page%20088%20(1992-04).jpg|access-date=27 June 2015|trans-title=It remains surprising to see how much the world of video games is subject to the disastrous designs of Evil...|publisher=]|language=fr|issn=1153-4451}}
* {{cite web|last1=Horowitz|first1=Ken|title=Super Hydlide|url=http://www.sega-16.com/2005/12/super-hydlide|website=Sega-16.com|access-date=27 June 2015|date=8 December 2005}}
{{reflist}}

==External links==
* {{moby game|id=/super-hydlide|name=''Super Hydlide''}}
{{Hydlide}}
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Latest revision as of 17:42, 22 February 2024

This article may need to be rewritten to comply with Misplaced Pages's quality standards. You can help. The talk page may contain suggestions. (September 2022)
1987 video game 1987 video game
Super Hydlide
European Mega Drive cover art
Developer(s)T&E Soft
Publisher(s)
Platform(s)MSX, MSX2, PC-8801mkII SR, X1, Famicom, Genesis/Mega Drive, PC-9801, X68000, Microsoft Windows, Nintendo Switch
ReleaseMSX MSX2 PC-8801
  • JP: November 22, 1987
X1 Famicom
  • JP: February 17, 1989
Mega Drive / Genesis
  • JP: October 6, 1989
  • NA: April 1990
  • EU: 1991
PC-9801 X68000 Microsoft Windows
  • JP: November 26, 1999
Nintendo Switch
  • WW: February 22, 2024
Genre(s)Action role-playing
Mode(s)Single player

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title Hydlide 3: The Space Memories (ハイドライド3 異次元の思い出, Haidoraido 3: I Jigen No Omoide) for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the Hydlide series. Ports were also released for the X1, Famicom, X68000, Microsoft Windows, and Nintendo Switch. The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical. Before its release, it was called Hollo Fighter in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being Air Diver.

Story

Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, monsters spread throughout the world. A young man is chosen to find the source of the evil.

Gameplay

The game incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. Unlike Hydlide II, the morality meter no longer affects the way in which the townsfolk react to the player.

The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells.

Reception

GamePro gave a positive review, citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four save slots.

Computer and Video Games scored it 81%, stating that, like Phantasy Star II, "this is a huge role-playing game", and that it is "a very tough game" in which requires a strategy. They criticized the graphics and sound, but were positive to the gameplay. They recommended it to those who like games with steady pace and puzzles despite lacking the action.

Legacy

In 2007, Alex Lucard of Diehard GameFan listed Super Hydlide at number 27 in his list of top 30 RPGs. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24-hour clock, and the need to eat and sleep, and described the game as "Morrowind before there was Morrowind".

During production of Scalebound, PlatinumGames director Hideki Kamiya said he was inspired by Hydlide 3 on the PC-8801 MA as well as Sorcerian. He said Hydlide 3 was one of the first games he played on a PC and was inspirational because it had a hardcore game design that no one was doing on consoles at the time.

References

  1. "ハイドライドIII". Famitsu (in Japanese). Archived from the original on 9 September 2022. Retrieved 9 September 2022.
  2. "Complete Guide to Sega, the (1990)(EMAP Images)(GB)". 1990.
  3. "「ハイドライド3 Gold Pack」11月26日発売。Tシャツも5名に" (in Japanese). 6 October 1999. Archived from the original on 9 September 2022. Retrieved 9 September 2022.
  4. ^ Greene, Robert (28 February 2012). "Super Hydlide". Hardcore Gaming 101. Archived from the original on 24 June 2022. Retrieved 9 September 2022.
  5. "Genesis ProView: Super Hydlide". GamePro. No. 21. IDG. June 1990. pp. 66–67.
  6. Lucard, Alex (July 12, 2007). "The Top 30 RPG Countdown". Diehard GameFan. Retrieved 28 June 2015.
  7. "Hideki Kamiya: Making Scalebound with a Western publisher | Life in Japan — an 18-part look inside Japan's game industry". Polygon.
  8. "Scalebound is a different kind of Platinum Game". Eurogamer. 7 August 2015.
  9. "Ask PlatinumGames Anything About Scalebound - IGN". 27 August 2015.

External links

Hydlide
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