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{{Short description|2005 video game}} | |||
{{Infobox CVG| title = Kingdom Hearts II | |||
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{{Use mdy dates|date=May 2018}} | |||
|developer = ] | |||
{{Infobox video game | |||
|publisher = ], ] | |||
| title = Kingdom Hearts II | |||
|designer = ] | |||
| image = Kingdom Hearts II (PS2).jpg | |||
|engine = | |||
| caption = Packaging artwork for ''Kingdom Hearts II'', featuring the game's protagonists{{efn|Main artwork used for box art in all regions. The box art's design, such as the border texture and background color, vary between regions.}} | |||
|released = | |||
| developer = ]<ref name="PDD1" /> | |||
] ], ]<br />] ], ] <br />] ], ] <br />] Late ] <br />] ] ] | |||
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| publisher = ] | ||
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| director = ] | ||
| producer = ]<br />] | |||
|ratings = ]: ] All Ages<br>]: ] Everyone 10+ | |||
| programmer = Hiroshi Harata<br />Kentaro Yasui | |||
|platforms = ] | |||
| artist = Takayuki Odachi<br/>Tetsuya Nomura | |||
|media = | |||
| writer = ] | |||
|requirements = | |||
| composer = ] | |||
|input = | |||
| series = '']'' | |||
| platforms = ] | |||
| released = {{Video game release|JP|December 22, 2005|NA|March 28, 2006|AUS|September 28, 2006|EU|September 29, 2006}}'''''Final Mix'''''{{Video game release|JP|March 29, 2007}} | |||
| genre = ] | |||
| modes = ] | |||
}} | }} | ||
'''''Kingdom Hearts II''''' is an ] ] ] to the 2002 Disney/Square RPG '']'', though it is actually the third installment in the ]. Directed by ], the game continues ]'s adventures in finding ] and ] with the help of a large cast of ] characters including ], ], ], ], ], ] and more. Developed by ], ''Kingdom Hearts II'' was released in Japan on ], ]. The English version was released on ], ] in North America, and is to be released in Canada on March 30, 2006 and ] ] in Europe, followed by the Australian release. The in-game music is composed by ], who composed the music for the first game, and the theme song '']'' (''Sanctuary'' for the international release) is written and performed by Japanese ] star ]. | |||
'''''Kingdom Hearts II'''''{{efn|{{nihongo||キングダムハーツII|Kingudamu Hātsu Tsū|lead=yes}}}} is a 2005 ] developed and published by ] in collaboration with ] for the ] ]. The game is a ] to '']'', and like the original game, combines characters and settings from ] films with those of Square Enix's '']'' series. An expanded re-release of the game featuring new and additional content, '''''Kingdom Hearts II Final Mix''''', was released exclusively in Japan in March 2007. The ''Final Mix'' version of the game was later remastered in high definition and released globally as part of the '']'' collection for the ], ], ], ], and ]. | |||
==Overview== | |||
''Kingdom Hearts II'' begins where '']'' left off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in ], the place where a mysterious boy, ], who can use dual Keyblades, lived before he left suddenly. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest, sealing the keyholes of each world to protect them from the Heartless, as well as facing the remaining members of the mysterious ]. As the game progresses, Sora learns how much he and Roxas have in common. | |||
''Kingdom Hearts II'' is the third game in the '']'' series, and takes place one year after the events of '']''.<ref>{{cite magazine| url = http://www.gamepro.com/article/features/35541/kingdom-hearts-ii-e3-2004/| magazine = ]| date = May 12, 2004| title = Feature: Kingdom Hearts II (E3 2004) |access-date=September 24, 2008 |archive-url=https://web.archive.org/web/20090214011952/http://www.gamepro.com/article/features/35541/kingdom-hearts-ii-e3-2004/|archive-date=February 14, 2009}}</ref> ], the protagonist of the first two games, returns to search for his lost friends while battling the sinister ], a group of antagonists previously introduced in ''Chain of Memories''.<ref name="KH2gameinformer">{{cite magazine |url=http://www.gameinformer.com/NR/exeres/6385AA1E-9EC1-4F7C-A8D6-14D0545D1C81.htm |archive-url=https://web.archive.org/web/20070311005700/http://www.gameinformer.com/NR/exeres/6385AA1E-9EC1-4F7C-A8D6-14D0545D1C81.htm |title=''Kingdom Hearts 2'' |first=Andrew |last=Reiner |magazine=] |archive-date=March 11, 2007 |access-date=December 15, 2006}}</ref> Like previous games, ''Kingdom Hearts II'' features a large cast of characters from Disney and Square Enix properties. | |||
==Worlds== | |||
], ] and ] in the ] world of ''Kingdom Hearts II''.]] | |||
As in the first ''Kingdom Hearts'' game, the player can access different worlds with themes based mostly on ] films. | |||
Concepts for ''Kingdom Hearts II'' began during the end of development of '']'', with the game entering full development in 2003 and being announced at ] 2003. Most of the first game's development team returned, including director ], with the game being developed concurrently with ''Chain of Memories''. In developing ''Kingdom Hearts II'', the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.<ref>{{cite web |url=https://www.khinsider.com/news/Kingdom-Hearts-II-Ultimania-Main-Nomura-Interview-2553 |title=Kingdom Hearts II Ultimania Main Nomura Interview |date=December 2005 |access-date=4 April 2020 |publisher=KH Insider |archive-date=September 24, 2020 |archive-url=https://web.archive.org/web/20200924112617/https://www.khinsider.com/news/Kingdom-Hearts-II-Ultimania-Main-Nomura-Interview-2553 |url-status=live }}</ref><ref>{{cite web |url=https://www.khinsider.com/news/Playstation-com-Europe-May-2005-Interview-2567 |title=Dengeki Playstation.com Europe May 2005 Interview |date=May 2005 |access-date=4 April 2020 |publisher=KH Insider |archive-date=June 27, 2016 |archive-url=https://web.archive.org/web/20160627190346/http://www.khinsider.com/news/Playstation-com-Europe-May-2005-Interview-2567 |url-status=live }}</ref><ref>{{cite web |url=https://www.khinsider.com/news/1up-E3-2005-Interview-2566 |title=1up E3 2005 Interview |date=June 2005 |access-date=4 April 2020 |publisher=KH Insider |archive-date=June 28, 2016 |archive-url=https://web.archive.org/web/20160628121802/http://www.khinsider.com/news/1up-E3-2005-Interview-2566 |url-status=live }}</ref> | |||
===Disney-based worlds=== | |||
*The Land of Dragons, from '']'' (1998) | |||
*Beast's Castle, from '']'' (1991) | |||
*Olympus Coliseum, from '']'' (1997) | |||
*Timeless River, from '']'' (1928) | |||
*], from '']'' (1977) | |||
*Atlantica, from '']'' (1989) | |||
*], from '']'' (2003) | |||
*Agrabah, from '']'' (1992) | |||
*] Town, from '']'' (1993) | |||
*Pride Lands, from '']'' (1994) | |||
*Space Paranoids, from '']'' (1982) | |||
The game was released to a very positive reaction from critics; earning several awards upon release. Reviewers praised the visuals, soundtrack, voice acting, and emotional weight, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. It has been cited as one of the ].<ref>{{cite web| url = http://bestof.ign.com/2006/ps2/38.html| archive-url = https://web.archive.org/web/20070110000202/http://bestof.ign.com/2006/ps2/38.html| archive-date = January 10, 2007| title = News—IGN Best of 06| publisher = IGN | url-status = dead|access-date=December 15, 2006}}</ref><ref name="square-enix.com">{{Cite web |url=http://www.square-enix.com/jp/common/images/sqex_07profile_e.pdf#page=6 |title=Archived copy |access-date=August 18, 2009 |archive-date=March 25, 2009 |archive-url=https://web.archive.org/web/20090325013130/http://www.square-enix.com/jp/common/images/sqex_07profile_e.pdf#page=6 |url-status=live }}</ref> | |||
===Original worlds=== | |||
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==Gameplay== | |||
Castle Oblivion is never seen beyond the FMV intro. Do not add it. | |||
{{See also|Kingdom Hearts#Gameplay|l1=Gameplay of Kingdom Hearts}} | |||
] in Radiant Garden. The player uses the game menu at the bottom left of the screen to control Sora's actions and can monitor Sora's HP and MP gauges on the bottom right.]] | |||
The gameplay of ''Kingdom Hearts II'' is similar to the ] and ] gameplay of the first ''Kingdom Hearts'' game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game.<ref name="EuroGamerReview1">{{cite web |url=http://www.eurogamer.net/article.php?article_id=63760 |archive-url=https://web.archive.org/web/20060409034526/http://www.eurogamer.net/article.php?article_id=63760 |title=Review - ''Kingdom Hearts II'' |first=Luke |last=Albiges |website=] |date=April 5, 2006 |archive-date=April 9, 2006 |access-date=July 31, 2007 |url-status=dead}}</ref><ref name="KH-NI-1UP2005">{{cite web|url=http://www.kh2.co.uk/website/interviews/1up-2 |title=1UP—E3 2005 Interview |publisher=Kingdom Hearts Ultimania |access-date=June 15, 2007 |archive-url=https://web.archive.org/web/20070610200628/http://www.kh2.co.uk/?page=NI/1UP-2 |archive-date=June 10, 2007 |url-status=dead}}</ref> The player directly controls Sora from a ] camera angle,<ref name="KHII-MobyGames">{{cite web|url=http://www.mobygames.com/game/kingdom-hearts-ii|title=Kingdom Hearts II for PlayStation 2|publisher=]|access-date=June 18, 2007|archive-date=November 10, 2012|archive-url=https://web.archive.org/web/20121110022858/http://www.mobygames.com/game/kingdom-hearts-ii|url-status=live}}</ref> though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via ]s, though there are numerous ] available that provide bonuses to characters. | |||
Like many traditional ]s, ''Kingdom Hearts II'' features an ] system which determines character development.<ref name="KHII-StrategyGuide">{{cite book|last=Hollinger|first=Elizabeth|year=2006|title=Kingdom Hearts II Official Strategy Guide|publisher=]|isbn=0-7440-0526-4}}</ref> As enemies are defeated, the player and allies gain experience to "level up", allowing them to grow stronger and gain access to new ].<ref name="Instructions">{{cite book|author=]|year=2006|title=Kingdom Hearts II Instruction Booklet|publisher=]}}</ref> | |||
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*] | |||
*] (Unplayable) | |||
*] | |||
*Disney Castle | |||
*] | |||
Combat in ''Kingdom Hearts II'' takes place in real-time and involves ] elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in ''Final Fantasy'' games, provides other combat options, such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members.<ref name="Instructions"/> A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle.<ref name="KH2x-play">{{cite web|url=http://www.g4tv.com/games/ps2/19829/Kingdom-Hearts-II/review/|title=Kingdom Hearts II|publisher=]|access-date=December 15, 2006|archive-date=March 11, 2013|archive-url=https://web.archive.org/web/20130311065222/http://www.g4tv.com/games/ps2/19829/kingdom-hearts-ii/|url-status=live}}</ref> Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a ] battle.<ref name="KHII-StrategyGuide"/> In addition to the main character, two party members are usually present who also participate in combat.<ref name="EuroGamerReview1"/> Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets. | |||
==New gameplay features== | |||
Gameplay is revamped from the last game; there are various new features offering the potential of more interesting and diverse play then the original. | |||
In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of ] and "Disney theme park ride".<ref name="KH-NI-1UP2005"/> In the world map, the player now controls the Gummi Ship from a ] to fly to the world they wish to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships.<ref name="Instructions"/> After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which is also a new feature. | |||
=== Drive Forms === | |||
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===Drive Gauge=== | |||
One of the new features is a meter known as the "Drive Gauge". which has two functions: to transform Sora into a "Drive Form" or to summon a special character. While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes;<ref name="IGN-KHII-VoiceCast">{{cite web|first= Stephen|last=Coleman|title=Kingdom Hearts II Gets All-Star Cast|url=http://games.ign.com/articles/686/686944p1.html|archive-url=https://web.archive.org/web/20060418052517/http://games.ign.com/articles/686/686944p1.html|archive-date=April 18, 2006|publisher=IGN|date=February 8, 2006 |url-status= dead|access-date=June 14, 2007}}</ref> all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called "Growth Abilities". Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in a Drive, they are temporarily removed from battle for its duration. Unlike the ] and ] gauges, the Drive Gauge is not refilled at save points.<ref name="Instructions"/> | |||
Like in the first game, Sora can summon a Disney character to aid him in battle.<ref name="KH2x-play"/> Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have a menu of their own and are capable of performing solo or cooperative actions with Sora, which are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities.<ref name="KHII-StrategyGuide"/> | |||
==Plot== | |||
<!--This section is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level, to comply with the featured article criteria. Please discuss any additions on the talk page first.--> | |||
===Setting=== | |||
{{Further|Universe of Kingdom Hearts}} | |||
{{Kingdom Hearts chronology}} | |||
''Kingdom Hearts II'' begins one year after the events of ''Kingdom Hearts'' and ''Chain of Memories''. The game's setting is a collection of various ] (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the ] in the first game, ''Kingdom Hearts II'' introduces worlds that are based on live-action franchises with one based on '']''.<ref name="liveworlds">{{cite web|date=June 8, 2005 |title=Tetsuya Nomura Dengeki Interview #3 |url=http://www.kh2.co.uk/website/interviews/dengeki-3 |publisher=Kingdom Hearts Ultimania |access-date=August 2, 2007 |archive-url=https://web.archive.org/web/20070611213907/http://www.kh2.co.uk/?page=NI/Dengeki-3 |archive-date=June 11, 2007 |url-status=dead}}</ref><ref name="KH-NI-PSE">{{cite web|url=http://www.kh2.co.uk/website/interviews/playstation |title=Playstation.com Europe—E3 Interview |publisher=Kingdom Hearts Ultimania |access-date=June 15, 2007 |archive-url=https://web.archive.org/web/20070418212412/http://www.kh2.co.uk/?page=NI/Playstation |archive-date=April 18, 2007 |url-status=dead}}</ref> Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork and style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship. | |||
Some worlds featured in the previous games reappear, but with new and expanded areas. New worlds are also introduced, with the Land of Dragons being based on '']'', Beast's Castle on '']'', Timeless River on not only '']'', but the '']'', Port Royal on '']'', Pride Lands on '']'' and Space Paranoids on '']''. Twilight Town, an original world first seen in ''Chain of Memories'', has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.<ref name="KHII-StrategyGuide"/> | |||
===Characters=== | |||
{{Further|Characters of Kingdom Hearts}} | |||
The three ]s of the game are ], a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; ], the court magician of Disney Castle; and ], the captain of the Disney Castle guards.<ref name="KHII-StrategyGuide"/> Both Donald and Goofy are under orders from their missing king, ], to accompany Sora and his Keyblade.<ref name="MickeyNote"/> Other original characters include ], who is briefly playable at the game's climax, and ], who are Sora's friends from his home world of ]; ], a boy who can also wield the Keyblade and is playable in the game's beginning sequence; ], a girl with the power to manipulate memories; and ], a man who wears red robes and has a vendetta against ], and is later revealed to be Ansem the Wise, the mentor of ]. | |||
As in the previous games, characters from both Disney and Square Enix works appear. While some make a return from ''Kingdom Hearts'', new characters from Disney fiction are also introduced, such as ] and several characters from ] films in their home worlds. ] appears as a persistent enemy who works with the resurrected ]. Nearly twenty characters from '']'' games appear, notably ] of '']'', ] from '']'', and the return of ], ], and ]. It was stated that although the first game strictly stuck to characters ] designed, this time they were going to "take some risks", implying that characters not directly designed by Nomura might appear.<ref>{{cite web| first = Bryan| last = Boulette| url = http://www.rpgamer.com/news/Q4-2005/112705b.html| publisher = RPGamer| title = Nomura Divulges Kingdom Hearts II Details| access-date = May 29, 2007| date = November 27, 2005| url-status = dead| archive-url = https://web.archive.org/web/20070930030420/http://www.rpgamer.com/news/Q4-2005/112705b.html| archive-date = September 30, 2007| df = mdy-all}}</ref> Other new characters to series are ] of '']'', ] of ''],'' and ] of '']''. | |||
The various worlds that Sora explores often have an optional party character from the film which the world is based on. These party members include ], a woman who passes as a man to take her ailing father's place in the army; ], a pirate who seeks to reclaim his ship, the ]; ], a self-exiled lion and the rightful king of the Pride Lands; and ], a security program in Hollow Bastion's computer network who seeks to end the dictatorship of the Master Control Program.<ref name="KHII-StrategyGuide"/> | |||
Organization XIII, a group of powerful Nobodies—the "empty shells" left over when a strong-hearted person becomes a Heartless—introduced in '']'', is established as the primary group of antagonists early on. Xemnas, the leader of Organization XIII, serves as the main antagonist and ] of the game. Villains unique to the worlds are prevalent, and are often presented as challenges that Sora's group must overcome. | |||
===Story=== | |||
Sora, Donald, and Goofy have been asleep for the past year to regain their lost memories. Roxas, Sora's Nobody, is trapped in a virtual simulation of Twilight Town created by DiZ to merge him with his original self and restore Sora's power.<ref name="half of one"/> DiZ's plans are threatened when Nobodies led by Axel, Roxas's former friend in Organization XIII, infiltrate the virtual town to extract Roxas. However, Roxas is able to repel the Nobodies and merge with Sora.<ref name=over /> Sora, Donald, and Goofy awaken in the real Twilight Town and meet King Mickey and ], who send them on another journey to find Riku and uncover the Organization's plans. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power.<ref name="riku?"/> | |||
Sora travels to familiar and unfamiliar worlds and resolves problems caused by Organization XIII, the Heartless, and various local villains. During a visit to Hollow Bastion, they reunite with Mickey, who explains that the Heartless "Ansem" they defeated is an imposter named Xehanort, whose Nobody, Xemnas, is the Organization's leader.<ref name=revelation1 /> The Organization also reveal that they seek the power of Kingdom Hearts, seeking to create one from the hearts Sora has released from the Heartless with his Keyblade to regain their lost hearts;<ref>{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]|level=Hollow Bastion|quote='''Saïx''': Pitiful Heartless, mindlessly collecting hearts. And yet, they know not the true power of what they hold. The rage of the Keyblade releases those hearts. They gather in darkness, masterless and free, until they weave together to make...Kingdom Hearts. And when that time comes, we can truly, finally exist.}}</ref> in addition, Sora discovers that the Organization is holding Kairi hostage to force him to comply. Sora revisits the worlds to solve lingering problems while seeking a path to Organization XIII's base of operations in the World That Never Was. Throughout his endeavors, Sora is secretly aided by a hooded figure whom he believes to be Riku.<ref name="riku?" /> | |||
Following a lead, Sora, Donald, and Goofy enter a passageway to the World That Never Was through Twilight Town, where Axel sacrifices himself to allow them to proceed. Sora finds Kairi and Riku, with the latter's appearance having been changed to that of Xehanort's Heartless after using his power to capture Roxas. Mickey encounters DiZ, who reveals himself to be the true Ansem, Xehanort's mentor.<ref name=revelation3 /> Ansem uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the device to self-destruct, engulfing Ansem and returning Riku to his original form. Atop the Castle That Never Was, Sora and company battle Xemnas, who uses what remains of Kingdom Hearts to fight them. After Sora and Riku destroy Xemnas, they become trapped in the realm of darkness. There, they discover a portal to the realm of light in a bottled letter sent by Kairi, allowing them to return to the Destiny Islands and reunite with their friends. In a ], Sora, Kairi, and Riku receive and read a letter from Mickey, the contents of which are hidden from the player.<ref name="riku?" /> | |||
==Development== | |||
Development plans for ''Kingdom Hearts II'' began around the completion of '']'', but specific details were undecided until July 2003.<ref name="GS-NI-Dengeki">{{cite web| url = http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6076646| author = GameSpot Staff| publisher = ]| date = October 10, 2003| title = Kingdom Hearts II's Tetsuya Nomura Q & A| access-date = June 15, 2007| archive-date = May 25, 2011| archive-url = https://web.archive.org/web/20110525055139/http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6076646| url-status = live}}</ref> Nomura noted several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval.<ref name="KH-NI-KHIIU">{{cite web|title=Kingdom Hearts II Ultimania—Tetsuya Nomura Interview |url=http://www.kh2.co.uk/website/interviews/kh2u |publisher=Kingdom Hearts Ultimania |access-date=August 10, 2007 |archive-url=https://web.archive.org/web/20070710094227/http://www.kh2.co.uk/?page=NI/KH2U |archive-date=July 10, 2007 |url-status=dead}}</ref> The game was developed by Square Enix's Product Development Division 1,<ref name="PDD1">{{cite web| url = http://dol.dengeki.com/data/news/2003/9/26/7eebeedd61ad754327406658d0626da4.html| title = 【TGS】スクエニ第1開発事業部新規タイトル発表会、詳細レポート!| date = September 26, 2003| publisher = ]| access-date = January 31, 2010| language = ja| archive-date = March 14, 2012| archive-url = https://web.archive.org/web/20120314081225/http://dol.dengeki.com/data/news/2003/9/26/7eebeedd61ad754327406658d0626da4.html| url-status = live}}</ref> with most of the original staff from the first game.<ref name="NI-Famitsu1">{{cite web|title=1st Famitsu Nomura Interview |url=http://www.kh2.co.uk/website/interviews/famitsu-1 |publisher=Kingdom Hearts Ultimania |access-date=September 20, 2007 |archive-url=https://web.archive.org/web/20070807043759/http://www.kh2.co.uk/?page=NI/Famitsu-1 |archive-date=August 7, 2007 |url-status=dead}}</ref> The game was originally supposed to have been released after ''Kingdom Hearts''. Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, ''Kingdom Hearts: Chain of Memories'' was developed.<ref name="KH-COMgamespy">{{cite web| url = http://gba.gamespy.com/gameboy-advance/kingdom-hearts-chain-of-memories/571890p1.html| archive-url = https://web.archive.org/web/20041211023143/http://gba.gamespy.com/gameboy-advance/kingdom-hearts-chain-of-memories/571890p1.html| archive-date = December 11, 2004| author = Raymond Padilla| date = December 8, 2004| publisher = ]| title = Kingdom Hearts: Chain of Memories Review |access-date=May 23, 2007}}</ref> To explain the loss of all the abilities from the first game at the beginning of ''Kingdom Hearts II'', Nomura had Sora's memories scrambled in ''Kingdom Hearts: Chain of Memories''.<ref name="KHCoM-NI1">{{cite web|publisher=Kingdom Hearts Ultimania |url=http://www.kh2.co.uk/website/interviews/comu |title=KH: CoM Ultimania—The Nomura Interview |access-date=June 7, 2007 |archive-url=https://web.archive.org/web/20061212122225/http://www.kh2.co.uk/?page=NI/CoMU |archive-date=December 12, 2006 |url-status=dead}}</ref> | |||
] | |||
Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints.<ref name="KH-NI-1UP2005"/> The camera was switched to the right analog stick of the ] controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that.<ref name="KH-NI-PSE"/> Other changes included more integration between exploration and battles.<ref name="KH-NI-Dengeki2">{{cite web|url=http://www.kh2.co.uk/website/interviews/dengeki-2 |publisher=Kingdom Hearts Ultimania |title=Dengeki—Kingdom Hearts 2 Progress Report |access-date=June 15, 2007 |archive-url=https://web.archive.org/web/20070608020051/http://www.kh2.co.uk/?page=NI/Dengeki-2 |archive-date=June 8, 2007 |url-status=dead}}</ref> The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles.<ref name="KH-NI-1UP2005"/> The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.<ref name="KH-NI-Dengeki2"/> | |||
===Audio=== | |||
====Musical score==== | |||
{{Further|Music of Kingdom Hearts}} | |||
Like the first game, ''Kingdom Hearts II'' features music by ] and ]. The Original Soundtrack for ''Kingdom Hearts II'' was composed by Shimomura and released on January 25, 2006.<ref name="KH-OST">] CD insert. Toshiba-EMI Limited. 2006.</ref> The opening orchestration and ending credits theme were arranged and orchestrated by ] and performed by the ].<ref name="KH-OST"/> The main vocal theme for the original Japanese release was "]", written and performed by Utada. The English version of "Passion", "Sanctuary", was used in the Western releases. Utada's involvement was announced on July 29, 2005.<ref>{{cite web| url = http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6130068| first = Hirohiko| last = Niizumi| publisher = ]| date = July 29, 2005| title = Kingdom Hearts vocalist returns for sequel| access-date = June 15, 2007| archive-date = May 23, 2009| archive-url = https://web.archive.org/web/20090523054108/http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6130068| url-status = live}}</ref> According to Nomura, the vocal theme ties in even more closely with the game's story than "]" ("Simple and Clean") did with ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories''.<ref name="finalmix">{{cite book| editor = Studio BentStuff| title = Kingdom Hearts II Ultimania| publisher = DigiCube/Square Enix| chapter-url = http://www.videogamesblogger.com/2006/08/11/kingdom-hearts-ii-tetsuya-nomura-interview.htm| language = ja| isbn = 4-7575-1621-5| chapter = Tetsuya Nomura interview| year = 2006| access-date = September 12, 2006| archive-date = September 14, 2012| archive-url = https://archive.today/20120914135835/http://www.videogamesblogger.com/2006/08/11/kingdom-hearts-ii-tetsuya-nomura-interview.htm| url-status = live}}</ref> The CD single for "Passion" was released on December 14, 2005<ref>{{cite web| publisher = CD Japan| url = http://www.cdjapan.co.jp/detailview.html?KEY=TOCT-5004| title = Hikaru Utada/Passion (CD+DVD)| access-date = June 18, 2007| archive-date = October 14, 2012| archive-url = https://web.archive.org/web/20121014041241/http://www.cdjapan.co.jp/detailview.html?KEY=TOCT-5004| url-status = live}}</ref> and "Sanctuary" was first previewed on ]'s official website in early 2006.<ref>{{cite magazine| title = Square Enix Reveals KH2 Main Theme In English, Plus Interview With Haley Joel| first= Bryan|last=Vore| date = February 24, 2006| url = http://www.gameinformer.com/News/Story/200602/N06.0224.1528.07850.htm| archive-url = https://web.archive.org/web/20070413004138/http://www.gameinformer.com/News/Story/200602/N06.0224.1528.07850.htm| archive-date = April 13, 2007| magazine= ] |access-date=June 14, 2007}}</ref> | |||
====Voice cast==== | |||
''Kingdom Hearts II'' features well-known voice actors for both the Japanese and English versions. Many of the original voice actors from the first ''Kingdom Hearts'' reprised their roles; ] and ] as Sora, ] and ] as Riku, and Risa Uchida and ] as Kairi. New voice actors included ] and ] as Roxas, Iku Nakahara and ] as Naminé, and ] and ] as DiZ.<ref name="IGN-KHII-VoiceCast"/><ref name="1upvoice">{{cite web |title=Kingdom Hearts II Voices Announced |url=http://www.1up.com/do/newsStory?cId=3147824 |publisher=] |work=] |author=Pinckard, Jane |date=February 8, 2006 |access-date=June 29, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20121016050549/http://www.1up.com/news/kingdom-hearts-voices-announced |archive-date=October 16, 2012 |df=mdy-all }}</ref> A special effort was made to preserve the official voice actors from the Disney movies used in ''Kingdom Hearts II''. Many actors reprised their Disney roles for the game, including ] as Mulan, ] as Hades, ] as Tron, ] as Jack Skellington, ] as Mrs. Potts, ] as King Triton, and ] as Chicken Little.<ref name="IGN-KHII-VoiceCast"/> Some voice actors from the related television series or ] sequels were chosen over original voice actors where applicable, such as ] as Philoctetes rather than ] or ] as Simba instead of ]. Some characters were given new voice actors in the English version; Ansem, Aerith, Leon, Sephiroth and Hercules, who were originally voiced by ], ], ], ], and ] respectively in the first game, were voiced by ], ], ], ], and ] (Hercules' original voice actor), and newcomer Tifa was voiced by ].<ref name="1upvoice"/> | |||
===Content editing=== | |||
THE ULTIMANIA CLEARLY LINES OUT HOW TO GET ANTI-FORM. STOP USING THAT STUPID VIDEO AS EVIDENCE FOR A "DAMAGE COUNTER". | |||
] view and his weapons were altered from the Japanese version (top) to the English version (bottom).]] | |||
Besides English translation and ], the international version of ''Kingdom Hearts II'' differs from the original Japanese version in the content of gameplay and several scenes. The ] boss in the '']''-themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version. There is also a scene in Disney Castle where, after chasing Donald around for missing a date, ] pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version. | |||
]'s ] was changed from a ] and black shading around the sides to three glowing circles.<ref name="KHII-MobyGames"/> An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create a sniper rifle, which is used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member ] was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power. | |||
Port Royal, based on '']'', contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film.<ref name="KHII-MobyGames"/> Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows,<ref>{{cite web| url = http://ps2.ign.com/articles/698/698488p1.html| title = Nomura Discusses Kingdom Hearts and Future Titles| publisher = IGN| first = Anoop| last = Gantayat| date = March 26, 2006| access-date = March 11, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629131654/http://ps2.ign.com/articles/698/698488p1.html| url-status = live}}</ref> though the crossbows still fire with an audible musket shot sound effect. | |||
===Promotion=== | |||
An unlockable trailer in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'' hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that "an internal (and anonymous source) at Square Japan" confirmed that development of ''Kingdom Hearts II'' had begun.<ref>{{cite web| url = http://ps2.ign.com/articles/388/388537p1.html| title = Kingdom Hearts 2 on PS2?| publisher = IGN| author = IGN Staff| date = March 7, 2003| access-date = June 14, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629131702/http://ps2.ign.com/articles/388/388537p1.html| url-status = live}}</ref> It was not until ''Kingdom Hearts II'' was announced, along with ''Chain of Memories'', at the ] in September 2003<ref name="KH-Sequels-GS">{{cite web| first = Justin| last = Calvert| publisher = ]| title = TGS 2003: Kingdom Hearts sequels announced| url = http://www.gamespot.com/gba/rpg/kingdomheartschainofmemories/news.html?sid=6075893| date = September 26, 2003| access-date = June 8, 2007| archive-date = May 18, 2009| archive-url = https://web.archive.org/web/20090518081555/http://www.gamespot.com/gba/rpg/kingdomheartschainofmemories/news.html?sid=6075893| url-status = live}}</ref> that rumors were confirmed. Initial details were that it would take place some time after ''Chain of Memories'', which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. Information about Mickey Mouse's involvement was kept to a minimum.<ref name="GS-NI-Dengeki"/><ref>{{cite web| url = http://ps2.ign.com/articles/451/451708p1.html| author = IGN Staff| publisher = IGN| date = September 26, 2003| title = TGS 2003: Kingdom Hearts II Details| access-date = June 14, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629131709/http://ps2.ign.com/articles/451/451708p1.html| url-status = live}}</ref> | |||
At the 2004 Square Enix ] Press conference, producer ] said that many mysteries of the first game would be answered.<ref>{{cite web| url = http://www.gaming-age.com/event/2004/e3/12-60| title = Square Enix E3 Press Conference and "Dear Friends" Concert| publisher = Gaming Age| date = May 12, 2004| last= Benson|first=Mike| access-date=September 25, 2007 | archive-url = https://web.archive.org/web/20071011213338/http://gaming-age.com/event/2004/e3/12-60 <!-- Bot retrieved archive -->| archive-date = October 11, 2007}}</ref> Square Enix launched the official Japanese website in May 2005,<ref>{{cite web| url = http://ps2.ign.com/articles/609/609294p1.html| publisher = IGN| first = Anoop| last = Gantayat| title = Kingdom Hearts II Website| date = May 2, 2005| access-date = June 14, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629131713/http://ps2.ign.com/articles/609/609294p1.html| url-status = live}}</ref> followed by the English website in December 2005.<ref>{{cite magazine| first= Bryan|last=Vore| date = December 1, 2005| title = Kingdom Hearts II Official U.S. Website Launched| url = http://www.gameinformer.com/News/Story/200512/N05.1201.1418.12472.htm| archive-url = https://web.archive.org/web/20070609073134/http://www.gameinformer.com/News/Story/200512/N05.1201.1418.12472.htm| archive-date = June 9, 2007| magazine= ]| access-date=June 14, 2007}}</ref> The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted the numerous Disney characters in the game.<ref>{{cite magazine| url = http://www.gameinformer.com/News/Story/200512/N05.1202.1259.10506.htm| archive-url = https://web.archive.org/web/20071219155105/http://www.gameinformer.com/News/Story/200512/N05.1202.1259.10506.htm| archive-date = December 19, 2007| title = New Kingdom Hearts 2 Japanese TV Ad| last= Vore|first=Bryan| date = December 2, 2005| magazine= ] |access-date=December 12, 2007}}</ref> Although the game was announced in September 2003, a release date for the game was not set until two years later.<ref>{{cite web| first = Anoop| last = Gantayat| url = http://ps2.ign.com/articles/654/654393p1.html| publisher = IGN| title = Kingdom Hearts II Dated in Japan| date = December 28, 2005| access-date = June 14, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629131718/http://ps2.ign.com/articles/654/654393p1.html| url-status = live}}</ref> Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight.<ref name="IGN-TNonEverything">{{cite web| title = Tetsuya Nomura on Everything| first = Anoop| last = Gantayat| url = http://ps2.ign.com/articles/610/610042p1.html| date = May 4, 2005| publisher = IGN| access-date = June 14, 2007| archive-date = June 29, 2011| archive-url = https://web.archive.org/web/20110629123411/http://ps2.ign.com/articles/610/610042p1.html| url-status = live}}</ref> | |||
==Release== | |||
Within a week of its Japanese release, ''Kingdom Hearts II'' shipped one million copies,<ref>{{cite web| first = Anoop| last = Gantayat| title = Kingdom Hearts 2 Goes Platinum| url = http://ps2.ign.com/articles/678/678247p1.html| date = December 27, 2005| publisher = IGN| access-date = June 14, 2007| archive-date = November 19, 2013| archive-url = https://web.archive.org/web/20131119185430/https://www.ign.com/articles/2005/12/27/kingdom-hearts-2-goes-platinum| url-status = live}}</ref> selling almost 730,000 copies.<ref>{{cite web| url = http://www.gamesarefun.com/news.php?newsid=5934| title = News—Japan: weekly software sales from 12/19 - 12/25| first= Richard|last=Brownell| date = December 28, 2005| publisher = GamesAreFun.com |access-date=December 15, 2006|archive-url=https://web.archive.org/web/20110611235130/http://www.gamesarefun.com/news.php?newsid=5934|archive-date=June 11, 2011 }}</ref> The ] reported that ''Kingdom Hearts II'' was the highest-selling console game in North America during March 2006 with 614,000 copies.<ref>{{cite web| first= Tor|last=Thorsen| url = http://www.gamespot.com/news/6147802.html| archive-url = https://web.archive.org/web/20070930133134/http://www.gamespot.com/news/6147802.html| archive-date = September 30, 2007| publisher = ]| title = ChartSpot: March 2006 |access-date=May 15, 2007}}</ref> In the month after its release in North America, ''Kingdom Hearts II'' sold an estimated one million copies.<ref name="KH2sales">{{cite web | url = http://www.square-enix.com/na/company/press/2006/0502/ | title = TGS06: Kingdom Hearts II Achieves Million-Unit Sales Mark in North America in Four Weeks | publisher = ] | access-date = December 15, 2006 | archive-date = April 9, 2016 | archive-url = https://web.archive.org/web/20160409144043/http://www.square-enix.com/na/company/press/2006/0502/ | url-status = live }}</ref> ] listed the game as their best-selling title for the first quarter of 2006.<ref>{{cite web| first = Jason| last = Dobson| date = May 18, 2006| title = Industry News: GameStop's Q1 Results Up On Xbox 360, KH2| publisher = ]| url = http://www.gamasutra.com/php-bin/news_index.php?story=9368| access-date = July 5, 2007| archive-date = October 19, 2012| archive-url = https://web.archive.org/web/20121019010122/http://www.gamasutra.com/php-bin/news_index.php?story=9368| url-status = live}}</ref> The game was also on ]'s "Top 10 Sellers in 2006".<ref name="KH2sales2">{{cite web| publisher = IGN| title = PS2 2006 Year in Review| url = http://ps2.ign.com/articles/749/749553p2.html| access-date = December 20, 2006| archive-date = September 26, 2008| archive-url = https://web.archive.org/web/20080926001250/http://ps2.ign.com/articles/749/749553p2.html| url-status = live}}</ref> By December 2006, over 3.5 million copies of ''Kingdom Hearts II'' had been shipped worldwide with 700,000 in ]s, 1.1 million in Japan, and 1.7 million in North America.<ref>{{cite web |date=February 5, 2007 |title=Kingdom Hearts Series Ships over 10 Million Worldwide |url=http://www.gamespot.com/ps2/adventure/kingdomhearts/news.html?sid=6165399&om_act=convert&om_clk=gsupdates&tag=updates;title;1 |url-status=dead |archive-url=https://web.archive.org/web/20121112132015/http://www.gamespot.com/news/kingdom-hearts-series-ships-over-10-million-worldwide-6165399 |archive-date=2012-11-12 |access-date=May 13, 2007 |publisher=]}}</ref><ref>{{cite web| title = スクウェア・エニックス、イベントなど追加「Kingdom Hearts II Final Mix+」「キングダム ハーツ」 シリーズ累計出荷本数1,000万本達成| url = http://game.watch.impress.co.jp/docs/20070105/khfm.htm| language = ja| publisher = Game Watch| access-date = March 11, 2007| archive-date = April 6, 2012| archive-url = https://web.archive.org/web/20120406201003/http://game.watch.impress.co.jp/docs/20070105/khfm.htm| url-status = live}}</ref> By March 31, 2007, Square Enix had shipped over 4 million units worldwide.<ref name="square-enix.com"/> | |||
==Reception== | |||
{{Video game reviews | |||
<!-- Aggregators --> | |||
| MC = 87/100<ref name=MC>{{cite web |url=https://www.metacritic.com/game/kingdom-hearts-ii/critic-reviews/?platform=playstation-2 |archive-url=https://web.archive.org/web/20100908035511/http://www.metacritic.com/game/playstation-2/kingdom-hearts-ii |title=''Kingdom Hearts II'' for PlayStation 2 Reviews |website=] |publisher=] |archive-date=September 8, 2010 |access-date=June 13, 2007 |url-status=live}}</ref> | |||
<!-- Reviewers --> | |||
| 1UP = 9/10<ref name="KH2-1up">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3149052&did=1 |archive-url=https://web.archive.org/web/20060330124630/http://www.1up.com/do/reviewPage?cId=3149052&did=1 |title=''Kingdom Hearts II'' Review for PS2 |last=Mielke |first=James |website=] |publisher=] |date=March 27, 2006 |archive-date=March 30, 2006 |access-date=December 15, 2006 |url-status=dead |df=mdy-all}}</ref> | |||
| EGM = 28.5/30<ref name="EGMRev">{{cite magazine |url=https://archive.org/details/electronic-gaming-monthly-issue-203-may-2006/page/99/mode/2up |title=Review Crew: ''Kingdom Hearts II'' |last1=Intihar |first1=Bryan |last2=Bettenhausen |first2=Shane |last3=Mielke |first3=James "Milkman" |magazine=] |publisher=] |issue=203 |date=May 2006 |pages=100–102}}</ref> | |||
| EuroG = 8/10<ref name="EuroGamerReview1"/> | |||
| Fam = 39/40<ref name="KH2famitsugrade"/> | |||
| GI = 9/10<ref name="KH2gameinformer"/> | |||
| GamePro = 4.5/5<ref name="GameProReview">{{cite magazine |url=http://www.gamepro.com/sony/ps2/games/reviews/52943.shtml |archive-url=https://web.archive.org/web/20060410152145/http://www.gamepro.com/sony/ps2/games/reviews/52943.shtml |title=''Kingdom Hearts II'' Review for PS2 |author=Bones |magazine=] |publisher=] |date=March 28, 2006 |archive-date=April 10, 2006 |access-date=September 24, 2008 |url-status=dead}}</ref> | |||
| GameRev = B+<ref name="GameRevolution">{{cite web |url=http://www.gamerevolution.com/review/ps2/kingdom_hearts_2 |archive-url=https://web.archive.org/web/20060411034920/http://www.gamerevolution.com/review/ps2/kingdom_hearts_2 |title=''Kingdom Hearts II'' review for the PS2 |last=Fischer |first=Russ |website=] |date=March 29, 2006 |archive-date=April 11, 2006 |access-date=May 29, 2023 |url-status=dead}}</ref> | |||
| GSpot = 8.7/10<ref name="KH2gamespot">{{cite web |url=https://www.gamespot.com/reviews/kingdom-hearts-ii-review/1900-6146742/ |archive-url=https://web.archive.org/web/20131109060602/https://www.gamespot.com/reviews/kingdom-hearts-ii-review/1900-6146742/ |title=''Kingdom Hearts II'' Review |first=Carrie |last=Gouskos |website=] |publisher=] |date=March 28, 2006 |archive-date=November 9, 2013 |access-date=December 15, 2006 |url-status=live}}</ref> | |||
| GSpy = {{Rating|4.5|5}}<ref name="KH2gamespy">{{cite web |url=http://ps2.gamespy.com/playstation-2/kingdom-hearts-ii/698896p1.html |archive-url=https://web.archive.org/web/20060405011437/http://ps2.gamespy.com/playstation-2/kingdom-hearts-ii/698896p1.html |title=''Kingdom Hearts II'' Review |first=Gerald |last=Villoria |website=] |publisher=IGN Entertainment |date=March 28, 2006 |archive-date=April 5, 2006 |access-date=December 15, 2006 |url-status=dead}}</ref> | |||
| GRadar = {{Rating|4.5|5}}<ref name="GRadarPlus">{{cite web |url=https://www.gamesradar.com/kingdom-hearts-ii-review/ |archive-url=https://web.archive.org/web/20161009150500/https://www.gamesradar.com/kingdom-hearts-ii-review/ |title=''Kingdom Hearts II'' review |last=Bratcher |first=Eric |website=] |date=March 30, 2006 |archive-date=October 9, 2016 |access-date=May 29, 2023 |url-status=live}}</ref> | |||
| GameZone = 9.4/10<ref name="GameZoneRev">{{cite web |url=http://ps2.gamezone.com/gzreviews/r22947.htm |archive-url=https://web.archive.org/web/20060407045901/http://ps2.gamezone.com/gzreviews/r22947.htm |title=''Kingdom Hearts II'' Review |last=Bedigian |first=Louis |website=GameZone |date=March 28, 2006 |archive-date=April 7, 2006 |access-date=May 29, 2023 |url-status=dead}}</ref> | |||
| IGN = 7.6/10<ref name="KH2ign">{{cite web |url=http://ps2.ign.com/articles/698/698697p1.html |archive-url=https://web.archive.org/web/20060405014011/http://ps2.ign.com/articles/698/698697p1.html |title=''Kingdom Hearts II'' Review |first=Jeff |last=Haynes |website=] |date=March 28, 2006 |archive-date=April 5, 2006 |access-date=December 15, 2006 |url-status=dead}}</ref> | |||
| PALGN = 8.5/10<ref name="PALGN">{{cite web |url=http://palgn.com.au/article.php?id=5375&sid=481805dc6c7f616aada97d908a77ec46 |archive-url=https://web.archive.org/web/20071227085913/http://palgn.com.au/article.php?id=5375&sid=481805dc6c7f616aada97d908a77ec46 |title=''Kingdom Hearts 2'' Review |last=Larsen |first=Phil |website=PALGN |date=September 29, 2006 |archive-date=December 27, 2007 |access-date=May 29, 2023 |url-status=dead}}</ref> | |||
| RPGFan = 93%<ref name="RPGFanRev">{{cite web |url=http://www.rpgfan.com/reviews/kingdomhearts2/index.html |archive-url=https://web.archive.org/web/20060407055652/http://www.rpgfan.com/reviews/kingdomhearts2/index.html |title=''Kingdom Hearts II'' |last=Gann |first=Patrick |website=RPGFan |date=March 28, 2006 |archive-date=April 7, 2006 |access-date=May 29, 2023 |url-status=dead}}</ref> | |||
<!-- Awards --> | |||
| award1Pub = ] | |||
| award1 = Outstanding Game Based on Existing Medium<ref name="satellite"/> | |||
| award2Pub = '']'' | |||
| award2 = Game of the Year<ref name="KH2famitsugame05"/> | |||
| award3Pub = '']'' | |||
| award3 = Best Sequel<ref name="egmbest"/> | |||
| award4Pub = ] | |||
| award4 = Best Voice Over, Best Soundtrack<ref name="gfourawards"/> | |||
}} | |||
''Kingdom Hearts II'' was met with "generally positive" reviews upon release according to the ] ].<ref name=MC/> | |||
Like its predecessors, the gameplay received mixed reviews. Carrie Gouskos of '']'' and Jeff Haynes of '']'' criticized the combat's decreased difficulty, with Haynes remarking that he completed the game without using any offensive magic, and observed that the large amount of health orbs released by enemies during battle rendered healing items redundant. However, Gouskos regarded the approach to be an improvement upon the original game, which she felt relied on "backtracking, tediousness, and confusion".<ref name="KH2gamespot"/><ref name="KH2ign"/> Louis Bedigian of ''GameZone'' also concluded that the game would not be challenging to players experienced with action RPGs from the ] and ] eras.<ref name="GameZoneRev"/> Patrick Gann of ''RPGFan'' deemed the partner ] to be superior to the first game,<ref name="RPGFanRev"/> whereas Haynes denounced it as "absolutely terrible", attributing this to the omitted ability to issue AI commands.<ref name="KH2ign"/> | |||
The quick time events were a generally welcomed addition, with Luke Albiges of '']'' regarding their quality and impact to be on par with the knife fight scene in '']''.{{efn|<ref name="KH2gameinformer"/><ref name="KH2-1up"/><ref name="EGMRev"/><ref name="EuroGamerReview1"/><ref name="KH2gamespy"/><ref name="PALGN"/>}} Bedigian declared the game to be the first instance of quick time events being successfully implemented, and admired the resulting actions as "some of the most beautiful polygon sequences seen on PlayStation 2".<ref name="GameZoneRev"/> While Russ Fischer of '']'' deemed their lenient mechanics compared to '']'' to be a saving grace, he and Gann acknowledged that the lack of skill required for their execution may be a drawback for hardcore gamers.<ref name="GameRevolution"/><ref name="RPGFanRev"/> Bryan Intihar and Shane Bettenhausen of '']'' (''EGM'') spoke positively of the boss fights, with Bettenhausen saying that the quick time events enhanced their dynamic feeling.<ref name="EGMRev"/> Eric Bratcher of '']'' was also excited by most of the boss battles, though considered a few of them "straight-up lame".<ref name="GRadarPlus"/> Gouskos described the bosses as interesting and well conceived, but observed that the strategies for defeating them hardly differed from that of regular enemies.<ref name="KH2gamespot"/> | |||
Reviewers complimented the camera's increased responsiveness, which Haynes attributed to the altered control method from the shoulder buttons to the right thumbstick.{{efn|<ref name="KH2-1up"/><ref name="EGMRev"/><ref name="EuroGamerReview1"/><ref name="GameRevolution"/><ref name="GameZoneRev"/><ref name="KH2ign"/><ref name="PALGN"/>}} Contrariwise, Gerald Villoria of '']'' and Gann did not see any improvement, with Villoria occasionally struggling with forced and awkward camera positions.<ref name="KH2gamespy"/><ref name="RPGFanRev"/> James Mielke (writing for ''EGM'') and Gann dismissed the first-person mode as unhelpful, with Mielke warning that the inability to see Sora's Keyblade was disorienting.<ref name="EGMRev"/><ref name="RPGFanRev"/> | |||
The RPG elements were described as light, with Haynes calling them a "casualty" of the increased emphasis on combat; he remarked that items were "practically useless" due to a lack of need to use them in certain places as in the first game.<ref name="KH2gameinformer"/><ref name="GameRevolution"/><ref name="KH2ign"/> Although Albiges considered the quality of the locales to be consistently high (singling out Port Royal for praise),<ref name="EuroGamerReview1"/> others lamented the decreased size and increased linearity of the worlds, with Haynes particularly describing Halloween Town and Atlantica as "shadows of their former selves".<ref name="KH2gamespot"/><ref name="KH2ign"/><ref name="RPGFanRev"/> While the assortment of minigames in the Hundred Acre Wood was said to be improved from the first game,<ref name="EGMRev"/><ref name="RPGFanRev"/> the transition of Atlantica from an action set-piece to a series of rhythm minigames was derided.<ref name="EuroGamerReview1"/><ref name="EGMRev"/><ref name="KH2ign"/> Bratcher and Gann were relieved by the absence of the scavenger hunt-type quests from the first game.<ref name="GRadarPlus"/><ref name="RPGFanRev"/> | |||
The Gummi Ship segments were widely agreed to be an improvement over those of the first game.{{efn|<ref name="EuroGamerReview1"/><ref name="KH2gameinformer"/><ref name="KH2-1up"/><ref name="GameRevolution"/><ref name="KH2gamespot"/><ref name="KH2gamespy"/><ref name="KH2ign"/><ref name="PALGN"/><ref name="RPGFanRev"/>}} Comparisons were drawn to '']'',<ref name="EuroGamerReview1"/><ref name="KH2gamespy"/> '']'',<ref name="KH2gamespy"/><ref name="KH2ign"/> '']'',<ref name="KH2-1up"/> '']'', '']'',<ref name="GameRevolution"/> and the recent works of ].<ref name="RPGFanRev"/> Although Gouskos and ''PALGN''{{'}}s Phil Larsen acknowledged the improved execution, they were still overall unimpressed, though Larsen singled out the battle against a giant pirate ship as a highlight.<ref name="KH2gamespot"/><ref name="PALGN"/> Villoria considered the ship-building interface to have been greatly improved,<ref name="KH2gamespy"/> whereas Fischer and Gann still found it obtuse and confusing.<ref name="GameRevolution"/><ref name="RPGFanRev"/> | |||
The visuals were lauded, with Mielke and Albiges considering them among the PlayStation 2's best, and Villoria putting them on par with Square's best productions.{{efn|<ref name="EuroGamerReview1"/><ref name="EGMRev"/><ref name="GameProReview"/><ref name="KH2gamespot"/><ref name="KH2gamespy"/>}} The environmental renderings were praised, with special mention going to the Space Paranoids, Timeless River and Port Royal worlds.{{efn|<ref name="EGMRev"/><ref name="GameRevolution"/><ref name="GameZoneRev"/><ref name="KH2ign"/><ref name="RPGFanRev"/>}} The character models and animations were complimented;{{efn|<ref name="KH2gameinformer"/><ref name="KH2-1up"/><ref name="EGMRev"/><ref name="PALGN"/>}} Villoria and Gann singled out the ''Pirates of the Caribbean'' characters for their realistic quality, and Gann declared the facial designs to be the best he had seen on the PlayStation 2.<ref name="KH2gamespy"/><ref name="RPGFanRev"/> Haynes admired the main characters' changing appearance depending on the world they are visiting,<ref name="KH2ign"/> and Villoria noted that the enemies were also visually adapted to their environments, which he said granted them personality.<ref name="KH2gamespy"/> The full-motion videos were admired by Albiges, Gann, and Bedigian, and compared by Gann to those of '']''.<ref name="EuroGamerReview1"/><ref name="GameZoneRev"/><ref name="RPGFanRev"/> Gann was also impressed by the special effects applied in the dream sequences during the prologue, and claimed to be impacted by the "artistic flair that combined the binary/data/static effect with the heartfelt scenes from the first title".<ref name="RPGFanRev"/> | |||
Reviewers praised the soundtrack, which Bedigian described as "An impeccable, unforgettable mixture of classic Disney tracks and new Square Enix themes".{{efn|<ref name="KH2gameinformer"/><ref name="GameProReview"/><ref name="GameZoneRev"/><ref name="PALGN"/>}} He added that despite the limited nostalgic value of the Disney tunes, they "never get tiring, slightly repetitive, or seem out of place".<ref name="GameZoneRev"/> Gouskos remarked that the presence of some songs from ''The Little Mermaid'' were the redeeming quality of the Atlantica rhythm minigames, and she considered the music's infectiousness to be "a tribute to how well the music was adapted and integrated into the gameplay".<ref name="KH2gamespot"/> Larsen only criticized some repetitiveness, but noted that the fast-paced action made this hardly noticeable.<ref name="PALGN"/> However, Villoria and Gann were less than impressed; Villoria felt that the soundtrack did not meet the high standard set by the first game, while Gann complained of the synth quality and recycled tracks from the first game. Gann considered the live orchestral and piano recordings to be the best tracks.<ref name="KH2gamespy"/><ref name="RPGFanRev"/> Mielke (writing for '']'') and Larsen spoke positively of the theme song "Sanctuary", with Mielke calling it "a sublime contribution that grows with each listen" and Larsen deeming it to "have been perfectly crafted to both set and build from the atmosphere of the game".<ref name="KH2-1up"/><ref name="PALGN"/> Gann, however, faulted what he perceived to be a rushed localization from the equivalent Japanese track "Passion". He elaborated that "Full harmonic backup parts have been cut, and Utada's stand-alone melody sounds flat in English. She stretches syllables to make up for the bouncy melody of the very syllabic Japanese version".<ref name="RPGFanRev"/> | |||
The voice acting was generally commended for its quality and the prestige of its cast.{{efn|<ref name="KH2-1up"/><ref name="GameProReview"/><ref name="KH2gamespy"/><ref name="RPGFanRev"/>}} Christopher Lee's presence in particular was singled out as commanding and show-stealing.<ref name="KH2gameinformer"/><ref name="KH2gamespot"/><ref name="RPGFanRev"/> Although Gouskos determined the overall voice acting quality to be excellent, she noted that the Square characters were not given an equal level of treatment to the Disney characters, and she identified "one or two bad apples among the bunch", describing ] as "screechy".<ref name="KH2gamespot"/> Larsen praised the voice actors' effort, but said that the cutscenes felt longer than they are due to the timing of the spoken dialogue.<ref name="PALGN"/> Haynes felt that many lines fell flat and the incorporation of film dialogue was awkward.<ref name="KH2ign"/> Mielke and Bratcher respectively deemed Mena Suvari's performance as Aerith "pretty dry" and "all wrong".<ref name="KH2-1up"/><ref name="GRadarPlus"/> The absence of the actors from ''Pirates of the Caribbean'' was a source of disappointment, with ''EGM'' describing the sound-alike actor for Captain Jack Sparrow as "iffy at best".<ref name="EGMRev"/><ref name="GameZoneRev"/><ref name="RPGFanRev"/> | |||
Responses to the narrative were varied, with some reviewers cautioning that the plot would be confusing to those who had not played the previous games.{{efn|<ref name="EuroGamerReview1"/><ref name="GameProReview"/><ref name="KH2gamespy"/><ref name="KH2ign"/><ref name="PALGN"/>}} Haynes, however, assured that the Journal feature provided sufficient context, and added that it had been improved from the first game.<ref name="KH2ign"/> Proponents of the story include Intihar, Bedigian, and Gann, with Bedigian declaring that the game "should be the benchmark of RPG storytelling".<ref name="EGMRev"/><ref name="GameZoneRev"/><ref name="RPGFanRev"/> Villoria and Gann said that the frequent cameos were well-handled, and pointed out that the inclusion of Square characters not created by Nomura was an interesting risk,<ref name="KH2gamespy"/><ref name="RPGFanRev"/> though Mielke occasionally felt that the cameos were for their own sake.<ref name="EGMRev"/> Gann considered the plot to be more cohesive than that of the first, as the Disney worlds held more relevance to the story.<ref name="RPGFanRev"/> Andrew Reiner of '']'' promised that the story would "give you shivers and make your heart leap" despite not being as powerful as the first game.<ref name="KH2gameinformer"/> Mielke complimented Nomura's "eye for epic drama" previously observed in '']'', which he said "touches you where games like, say, ''God of War'' never will".<ref name="KH2-1up"/> Gouskos said that the interactions with the frequently changing cast of characters made up for the game's lack of challenge, and that the use of lines from the original Disney films enhanced the sense of immersion. However, she deplored the "aloof" dialogue for the Square characters, singling out an instance in which '']'' antagonist Seifer declares "We totally owned you lamers!".<ref name="KH2gamespot"/> Bettenhausen faulted what he perceived to be a clumsy juxtaposition of the "overwrought" Square-style narrative and dialogue and the whimsical merrymaking of the Disney worlds.<ref name="EGMRev"/> Larsen deemed several lines and scenes unnecessary, and noted a tendency of the characters' more serious speeches to take on an obscure "'']'' sequel-esque" quality.<ref name="PALGN"/> Fischer, likening the general plot to "a long episode of '']'' with permanent guest stars Donald and Goofy", described the storyline as linear and somewhat nonsensical, but "endearing and twisty" enough to hold players' attention.<ref name="GameRevolution"/> Bettenhausen and '']''{{'}}s Bones respectively dismissed the prologue as "woefully boring" and "sluggishly slow",<ref name="EGMRev"/><ref name="GameProReview"/> though Reiner stated that "In a devilish yet remarkable plot twist, you may not want Sora back".<ref name="KH2gameinformer"/> Reiner and Fischer were disappointed by the amount of recycled Disney content from the first game; Reiner, describing most of the Disney-based conflicts as "tacked on" diversions, speculated that Disney "handcuffed Square Enix on being able to create new content".<ref name="KH2gameinformer"/><ref name="GameRevolution"/> | |||
===Awards and accolades=== | |||
The game received numerous awards, including a ] in ] for "Outstanding Game Based on Existing Medium".<ref name="satellite">{{Cite web |url=https://www.imdb.com/title/tt0390163/awards |title=Kingdom Hearts II (2005) (VG) - Awards<!-- Bot generated title --> |website=] |access-date=June 29, 2018 |archive-date=July 25, 2017 |archive-url=https://web.archive.org/web/20170725075722/http://www.imdb.com/title/tt0390163/awards |url-status=live }}</ref> It tied with '']'' as '']''{{'}}s "Game of the Year" 2005.<ref name="KH2famitsugame05">{{cite magazine| url = http://www.famitsu.com/game/news/2006/04/21/103,1145605197,52094,0,0.html| magazine = ]| title = Famitsu Awards 2005"大賞は『キングダム ハーツII』と『バイオハザード4』!!| access-date = December 15, 2006| archive-date = January 30, 2017| archive-url = https://web.archive.org/web/20170130193856/https://www.famitsu.com/game/news/2006/04/21/103%2C1145605197%2C52094%2C0%2C0.html| url-status = live}}</ref> ''Famitsu''{{'}}s readers ranked the game 29th on their "All Time Top 100" feature,<ref name="KH2japtop100">{{cite magazine| url = http://www.next-gen.biz/features/japan-votes-all-time-top-100| archive-url = https://web.archive.org/web/20090730204546/http://www.next-gen.biz/features/japan-votes-all-time-top-100| archive-date = July 30, 2009| title = Japan Votes on All Time Top 100| magazine = ] |access-date=September 24, 2008}}</ref> ten places below ''Kingdom Hearts''. It was ranked number one on IGN's 2006 "Reader's Choice" for PlayStation 2 games.<ref name="KH2sales2"/> '']'' ranked it 34th on their "Top 50 Games of 2006" list.<ref>{{cite web| title = Eurogamer's Top 50 Games of 2006: 40 - 31| url = http://www.eurogamer.net/articles/eurogamers-top-50-games-of-2006-40-31-article| author = Eurogamer staff| publisher = ]| date = December 26, 2006| access-date = August 7, 2007| archive-date = October 7, 2012| archive-url = https://web.archive.org/web/20121007171613/http://www.eurogamer.net/articles/eurogamers-top-50-games-of-2006-40-31-article| url-status = live}}</ref> Video game magazine '']'' awarded it "Best Sequel" of 2006,<ref name="egmbest">{{cite magazine|date=March 2007 |title=Best of 2006 |magazine=] |issue=213 |page=81 |publisher=]}}</ref> and '']'' listed it among the "Top 50 games of 2006".<ref name="GI#165">{{cite magazine|date=January 2007| title= Top 50 Games of 2006| magazine= ]| publisher= GameStop| issue= 165| page= 55}}</ref> ''VideoGamer.com'' featured it 10th in their article "Top 10: Role playing games".<ref>{{cite web|first1=Josh|last1=Freund|date=December 27, 2007|url=http://www.videogamer.com/features/article/27-12-2007-232.html|title=Top 10: Role playing games|author2=Yin-Poole, Wesley|work=VideoGamer.com|access-date=March 25, 2010|url-status=dead|archive-url=https://web.archive.org/web/20120806162802/http://www.videogamer.com/pc/wrath_of_the_lich_king/features/article/top_10_role_playing_games.html|archive-date=August 6, 2012|df=mdy-all}}</ref> '']'' named it the 25th best RPG title of all time.<ref>{{cite web | author=GamePro Staff | title=The 26 Best RPGs | url=http://www.gamepro.com/article/features/207777/the-26-best-rpgs/ | publisher=] |date=November 5, 2008| access-date=March 26, 2010 |archive-url=https://web.archive.org/web/20110205194225/http://www.gamepro.com/article/features/207777/the-26-best-rpgs |archive-date=February 5, 2011 }}</ref> ''Kingdom Hearts II'' also received a near-perfect score, 39/40, from the Japanese gaming magazine ''Famitsu''.<ref name="KH2famitsugrade">{{cite web| first= Josh|last=Freund| date = December 20, 2005| url = http://www.gamesarefun.com/news.php?newsid=5915| title = News — Latest Famitsu review scores — Kingdom Hearts II, Mario & Luigi 2, & more| publisher = GamesAreFun.com |access-date=October 11, 2008|archive-url=https://web.archive.org/web/20110927060901/http://www.gamesarefun.com/news.php?newsid=5915|archive-date=September 27, 2011}}</ref> ] awarded ''Kingdom Hearts II'' "Best Voice Over" and "Best Soundtrack" in their 2006 '']'' awards show.<ref name="gfourawards">{{cite web| first = Tor| last = Thorsen| publisher = ]| url = http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6155587| title = G4 announces G-phoria winners, books Jack Thompson| date = August 10, 2006| access-date = June 15, 2007| archive-date = September 29, 2007| archive-url = https://web.archive.org/web/20070929145408/http://www.gamespot.com/ps2/rpg/kingdomhearts2/news.html?sid=6155587| url-status = live}}</ref> | |||
The game was ranked the 16th greatest console video game of all time in a 2021 Japanese poll conducted by ] which surveyed over 50,000 respondents.<ref>{{cite news |title=Over 50,000 Japanese users vote for their favorite console games in TV Asahi poll - Top 100 announced |url=https://www.gematsu.com/2021/12/over-50000-japanese-users-vote-for-their-favorite-console-games-in-tv-asahi-poll-top-100-announced |access-date=27 December 2021 |work=Gematsu |date=27 December 2021}}</ref> | |||
==Versions and merchandise== | |||
-->] | |||
{{Further|List of Kingdom Hearts media}} | |||
Sora can "fuse" with party members to become more powerful and acquire different attributes as well. Three out of the five forms allow Sora to use two Keyblades instead of one, and the second keyblade may be equipped in the items menu for this purpose. There are five drive forms in all. | |||
''Kingdom Hearts II'' has been released in four different versions. The first three are the normal regional releases in Japan, North America, and ]s, which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 ] to fit the definition size of ].<ref>{{cite web| first = Tom| last = Bramwell| date = November 9, 2006| publisher = ]| url = http://www.eurogamer.net/articles/news110906kingdomhearts2| title = Kingdom Hearts 2 borderless| access-date = June 14, 2007| archive-date = January 25, 2009| archive-url = https://web.archive.org/web/20090125135721/http://www.eurogamer.net/articles/news110906kingdomhearts2| url-status = live}}</ref> The fourth version has additional content and was released under the title ''Kingdom Hearts II Final Mix''. Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both ] and novel series. Prior to the game's release, an '']'' book titled ''Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~'' came out. It provides extended information on the first two ''Kingdom Hearts'' games, as well as information on the unreleased ''Kingdom Hearts II''.<ref name="KHS-UltimaniaAlpha">{{cite book| year = 2005| title = Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~| publisher = ]| language = ja| isbn= 4-7575-1597-9| author = Sutajio bento sutaffu.}}</ref> After the release of the game, ''Kingdom Hearts II Ultimania'', which focuses on the game itself, came out. Another book, titled ''Kingdom Hearts II Final Mix+ Ultimania'', was released after the ''Final Mix'' version came out. Released along with ''Final Mix'', ''Kingdom Hearts -Another Report-'' was a hardback book which includes game information, visuals by ], and a director interview.<ref name="Famitsu-AnotherReport">{{cite magazine| magazine = ]| title = ビジュアルブック『キングダム ハーツ -Another Report-』が予約特典!| url = http://www.famitsu.com/game/news/2007/01/25/103,1169704450,66102,0,0.html| date = January 25, 2007| language = ja| access-date = July 6, 2007| archive-date = March 23, 2012| archive-url = https://web.archive.org/web/20120323110542/http://www.famitsu.com/game/news/2007/01/25/103,1169704450,66102,0,0.html| url-status = live}}</ref> In North America, ] published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.<ref>{{cite web| url = http://www.businesswire.com/news/home/20060407005665/en/Key-Unlimited-Adventures-Lies-BradyGames-Latest-Collectible| title = The Key to Unlimited Adventures Lies Within Bradygames' Latest Collectible Kingdom Hearts II Strategy Guide Products| date = April 6, 2006| publisher = ]| access-date = July 6, 2007| archive-date = December 22, 2015| archive-url = https://web.archive.org/web/20151222105148/http://www.businesswire.com/news/home/20060407005665/en/Key-Unlimited-Adventures-Lies-BradyGames-Latest-Collectible| url-status = live}}</ref> | |||
===''Final Mix''=== | |||
The first two forms have Sora merge with one of his permanent party members, Donald or Goofy. One is '''Valor Form''' (known in the Japanese version as '''Brave Form'''), where Sora merges with Goofy, and dons red and black clothes. Although he cannot use magic in this form, Sora gains a boost to his physical ability. Sora wields two Keyblades which increases his combo potential and gives him additional attacks. Sora also runs twice as fast in this form and jumps much higher than normal. The other, '''Wisdom Form''', is where Sora merges with Donald for this form, and he dons blue and black clothes. Sora gains a magic attack boost, and hovers across the floor instead of running, giving him superior movement control. Also, Sora is able to dash over the floor while in this form. Wisdom Form replaces the attack command with Shoot, which lets him shoot a blue magic bullet from the tip of the Keyblade in rapid fire if pressed continuously, making Wisdom Form specialized for long-distance attack. | |||
Because the first game was re-released, there was speculation whether ] would do the same with ''Kingdom Hearts II''.<ref name="KH-NI-Famitsu2">{{cite web|publisher=Kingdom Hearts Ultimania |url=http://www.kh2.co.uk/?page=NI/Famitsu-2 |title=Nomura Interview Famitsu 2 |access-date=June 19, 2007 |archive-url=https://web.archive.org/web/20070608071333/http://www.kh2.co.uk/?page=NI/Famitsu-2 |archive-date=June 8, 2007 |url-status=dead}}</ref> In a '']'' interview with Nomura, he expressed interest in a possible ] of ''Kingdom Hearts II'', although there were no definite plans. He said that should a "Final Mix" version arise, he had a "trump card" in mind, with such features as the Mushroom Heartless found in the first ''Kingdom Hearts'' game.<ref name="finalmix"/> In September 2006, Square Enix announced ''Kingdom Hearts II Final Mix'', featuring new scenes and gameplay elements. Like the first re-release, this version would combine English audio with Japanese text and also use the "Sanctuary" theme song instead of "Passion". New cutscenes, however, used Japanese voice acting, as they mostly featured Organization XIII members from ''Kingdom Hearts: Chain of Memories'' who did not yet have English voice actors; these scenes were later re-dubbed into English for the ''HD 2.5 Remix'' release. | |||
''Kingdom Hearts II'' was re-released in Japan on March 29, 2007<ref>{{cite web| title = 『キングダム ハーツII ファイナル ミックス+』が3月29日に発売!| url = http://dol.dengeki.com/data/news/2006/12/28/b347257ab8fed8b41cc749267ca81a6a.html| publisher = Dengeki Online| access-date = September 24, 2008| archive-date = February 29, 2012| archive-url = https://web.archive.org/web/20120229193801/http://dol.dengeki.com/data/news/2006/12/28/b347257ab8fed8b41cc749267ca81a6a.html| url-status = live}}</ref> as a 2-disc set titled ''Kingdom Hearts II Final Mix+''. The first disc contains ''Kingdom Hearts II Final Mix'' with a new secret movie and additional battles and items.<ref>{{cite magazine| language = ja| title = 『キングダム ハーツII ファイナル ミックス』に新要素が!!| url = http://www.famitsu.com/game/coming/2007/03/23/104,1174620771,68873,0,0.html| magazine = ]| date = March 24, 2007| access-date = July 6, 2007| archive-date = October 22, 2012| archive-url = https://web.archive.org/web/20121022125327/http://www.famitsu.com/game/coming/2007/03/23/104,1174620771,68873,0,0.html| url-status = live}}</ref> The second disc contains ''Kingdom Hearts Re:Chain of Memories'', a 3D PlayStation 2 remake of '']'' with extra scenes and voice acting. The battle system maintains the card gameplay, with the addition of Reaction Commands from ''Kingdom Hearts II''.<ref name="KH2diskset">{{cite magazine| url = http://www.gameinformer.com/NR/exeres/51ae7e30-ccfe-4dc2-9a46-47b0e7fd29b0.htm| archive-url = https://web.archive.org/web/20070101085842/http://www.gameinformer.com/NR/exeres/51ae7e30-ccfe-4dc2-9a46-47b0e7fd29b0.htm| archive-date = January 1, 2007| title = TGS06: Dissecting The Square Enix Trailer| magazine= ]| access-date=December 29, 2006}}</ref> Like the first game's Final Mix, the two games serve as a ] update to the series. The book ''Kingdom Hearts -Another Report-'' was included along with the game for those who reserved a copy.<ref name="Famitsu-AnotherReport"/> Based on ] figures, ''Final Mix+'' was the number one PlayStation 2 game in sales during the week of its release in Japan.<ref>{{cite web| first = David| last = Jenkins| date = March 30, 2007| title = Industry News: Puzzle Quest, C&C 3 Jump High In Amazon Charts| publisher = ]| url = http://www.gamasutra.com/php-bin/news_index.php?story=13306| access-date = July 6, 2007| archive-date = October 19, 2012| archive-url = https://web.archive.org/web/20121019010135/http://www.gamasutra.com/php-bin/news_index.php?story=13306| url-status = live}}</ref> Nomura cited the presence of ''Kingdom Hearts Re:Chain of Memories'' to explain why ''Kingdom Hearts II Final Mix+'' was so popular.<ref name="bbs">{{cite book |script-title=ja:キングダム ハーツ バース バイ スリープ アルティマニア|year=2010 |isbn=978-4-7575-2788-1 |language=ja | publisher=Square-Enix }}</ref> Nevertheless, in a ''Famitsu'' poll in July 2011, ''Kingdom Hearts II Final Mix'' was voted the most popular entry so far.<ref name="famitsupoll">{{cite web |title=Famitsu's Readers Want Kingdom Hearts on PS3 |url=http://andriasang.com/comwze/kingdom_hearts_survey// |publisher=Andriasang |author=Gantayat, Anoop |date=July 13, 2011 |access-date=July 13, 2011 |archive-date=September 30, 2012 |archive-url=https://web.archive.org/web/20120930235152/http://andriasang.com/comwze/kingdom_hearts_survey/ |url-status=live }}</ref> | |||
The other two forms have Sora combine with both other party members to attain greater power than in the other two forms. '''Master Form''' combines the powers of the Valor and Wisdom forms. However, Master Form is weaker than Valor and Wisdom in raw physical and magical power. Sora's combo potential is increased beyond that of Valor Form, and his magic power is increased as well. Two Keyblades can be wielded, one ]ally and the other is held normally. His clothes turn yellow and black, and he is able to ]. The drive meter will decrease quicker than the previous two drives. When in '''Final Form''', Sora will merge with both other party members and don silver and black clothing. Wielding two Keyblades psychokinetically as well as the ability to fly incredibly fast, Sora wields incredible power in this form, dispatching enemies with ease and dealing increased physical and magical damage, and is able to glide in the air. Final Form is triggered randomly at first, and can be chosen afterwards. | |||
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It was released for the first time outside Japan as part of '']''.<ref name="HD 2.5 Remix">{{cite web|url=http://www.ign.com/articles/2013/10/14/kingdom-hearts-hd-25-remix-coming-to-ps3-in-2014|title=Kingdom Hearts HD 2.5 Remix coming to PS3 in 2014|last=Karmali|first=Luke|publisher=IGN|date=October 14, 2013|access-date=October 14, 2013|archive-date=October 14, 2013|archive-url=https://web.archive.org/web/20131014105959/http://www.ign.com/articles/2013/10/14/kingdom-hearts-hd-25-remix-coming-to-ps3-in-2014|url-status=live}}</ref> | |||
===Printed adaptations=== | |||
A manga series based on the game started its serialization in the June 2006 issue of the magazine '']'', published by Square Enix. The artist is Shiro Amano, who also did the ''Kingdom Hearts'' and ''Chain of Memories'' manga series. The first volume was released in Japan in December 2006.<ref>{{cite book| language = ja| title = キングダムハーツ2 1 (1) (コミック)| id = {{ASIN|4757518323|country=jp}} {{ASIN|4757518323|country=jp}}}}</ref> As a result of Amano working in the '']'' manga, the series has been on hiatus and resumed publication in October 2012.<ref>{{cite web|url=http://www.animenewsnetwork.com/news/2012-08-11/kingdom-hearts-ii-manga-to-return-in-japan|title=Kingdom Hearts II Manga to Return in Japan|publisher=Anime News Network|date=August 11, 2012|access-date=August 12, 2012|archive-date=August 13, 2012|archive-url=https://web.archive.org/web/20120813174612/http://www.animenewsnetwork.com/news/2012-08-11/kingdom-hearts-ii-manga-to-return-in-japan|url-status=live}}</ref> ] licensed the manga and released volume one in North America on July 3, 2007.<ref name="KH2-1-Manga">{{cite book| title = Kingdom Hearts II Volume 1 (Kingdom Hearts (Graphic Novels)) (Paperback)| date = July 10, 2007| publisher = ]| isbn = 978-1427800589| url-access = registration| url = https://archive.org/details/isbn_9781427807816}}</ref> The second volume was released the following year. | |||
The game has also been novelized by Tomoco Kanemaki and illustrated by Shiro Amano. The first volume, titled "Roxas—Seven Days", was released on April 22, 2006<ref>{{cite book| title = Game Novels キングダム ハーツII Vol.1 Roxas-Sevendays (単行本)| year = 2006| publisher = ]| language = ja|isbn=4757516797 }}</ref> and covers Roxas' story to when Sora wakes up and leaves Twilight Town. The novel depicts extra scenes that were added in the ''Final Mix'' version, such as interaction between Organization XIII members and between Axel, Naminé and Riku. The second book, "The Destruction of Hollow Bastion", was released on July 16, 2006,<ref>{{cite book| title = Game Novels キングダム ハーツII Vol.2 The Destruction of Hollow Bastion (新書)| date = July 2006| publisher = ]| language = ja|isbn=4757517157 }}</ref> the third book, "Tears of Nobody", revolving around Roxas' past, was released on September 29, 2006,<ref>{{cite book| title = Game Novels キングダム ハーツII Vol.3 Tears of Nobody (新書)| date = September 2006| publisher = ]| language = ja|isbn=4757517920 }}</ref> and the fourth book, "Anthem—Meet Again/Axel Last Stand", came out in February 2007.<ref>{{cite book| title = Game Novels キングダム ハーツII Vol.4 Anthem-Meet Again/Axel Last Stand (単行本)| date = February 2007| publisher = ]| language = ja|isbn=978-4757519640 }}</ref> | |||
===''HD 2.5 Remix''=== | |||
{{Main|Kingdom Hearts HD 2.5 Remix}} | |||
In the credits of ''HD 1.5 Remix'', clips of ''Kingdom Hearts II Final Mix'' were shown, hinting at its inclusion in another collection.<ref name="HD 2.5 Remix" /> On October 14, 2013, Square Enix announced '']'', a second compilation exclusively for the PlayStation 3 after '']'', that includes both ''Kingdom Hearts II Final Mix'' and '']'' in HD and trophy support. Additionally, the collection includes HD cinematic scenes from '']''<ref name="HD 2.5 Remix" /> and was released in Japan on October 2, 2014,<ref>{{cite web|url=http://www.siliconera.com/2014/06/06/kingdom-hearts-2-5-hd-remix-arrives-japan-october-collectors-pack/|title=Kingdom Hearts HD 2.5 Remix Heads To Japan In October With A Collector's Pack|author=Spencer|publisher=Siliconera|date=June 6, 2014|access-date=June 6, 2014|archive-date=June 8, 2014|archive-url=https://web.archive.org/web/20140608004022/http://www.siliconera.com/2014/06/06/kingdom-hearts-2-5-hd-remix-arrives-japan-october-collectors-pack/|url-status=live}}</ref> North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.<ref>{{cite web|url=http://www.ign.com/articles/2014/06/06/ps3as-kingdom-hearts-hd-25-remix-gets-a-release-date|title=PS3'S Kingdom Hearts HD 2.5 ReMIX Gets A Release Date|last=Moriarty|first=Colin|publisher=IGN|date=June 5, 2014|access-date=June 5, 2014|archive-date=June 6, 2014|archive-url=https://web.archive.org/web/20140606220155/http://www.ign.com/articles/2014/06/06/ps3as-kingdom-hearts-hd-25-remix-gets-a-release-date|url-status=dead}}</ref><ref>{{cite web |url=https://www.hardcoregamer.com/2014/11/26/kingdom-hearts-hd-2-5-remix-gets-two-new-trailers/119351/ |title=Kingdom Hearts HD 2.5 ReMIX Gets Two New Trailers |first=James |last=Kozanitis |date=November 26, 2014 |website=Hardcore Gamer |access-date=July 15, 2019 |archive-date=July 15, 2019 |archive-url=https://web.archive.org/web/20190715143513/https://www.hardcoregamer.com/2014/11/26/kingdom-hearts-hd-2-5-remix-gets-two-new-trailers/119351/ |url-status=live }}</ref> | |||
==See also== | |||
* ] | |||
==Notes== | |||
{{Notelist}} | |||
==References== | |||
{{Reflist|refs= | |||
<ref name="MickeyNote">{{cite video game| title = ]| developer = ] | publisher = Square Electronic Arts | date= November 15, 2002 |platform= ]|quote='''King Mickey's Note''': Donald. Sorry to rush off without sayin' goodbye, but there's big trouble brewin'. Not sure why, but the stars have been blinkin' out, one by one. And that means disaster can't be far behind. I hate to leave you all but I’ve gotta go check into it. There's someone with a "key"—the key to our survival. So I need you and Goofy to find him, and stick with him. Got it? We need that key or we're doomed! So go to Traverse Town and find Leon. He'll point you in the right direction. P.S. Would ya apologize to Minnie for me? Thanks, pal.}}</ref> | |||
<ref name="half of one">{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]|level=Twilight Town (Virtual)|quote='''DiZ''': At last... The Keyblade's chosen one. / '''Roxas''': Who're you talking to? Me, or Sora? / '''DiZ''': To half of Sora, of course. You reside in darkness. What I need is someone who can move about the realm of light and destroy Organization XIII.}}</ref> | |||
<ref name=over>{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]|level=Twilight Town|quote='''Roxas''': Sora. You're lucky. Looks like my summer vacation is...over.}}</ref> | |||
<ref name="riku?">{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]}}</ref> | |||
<ref name=revelation1>{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]|level=Hollow Bastion|quote='''King Mickey''': Welp, the man in the photo is definitely the one who tried to take over Kingdom Hearts—the one you fellas defeated. But, what you actually fought was his Heartless. You see, he wasn't really Ansem; he was just goin' around tellin' everybody that he was. / '''Sora''': You mean... / '''Sora, Donald & Goofy''': ...Whaaaaaat!? / '''Sora''': You mean we went through all that trouble just to defeat an imposter!? / '''King Mickey''': Yep, a fake. But he still had to be stopped. '''' / '''Goofy''': I'm kinda confused. If ''he's'' a fake, then what happened to the ''real'' Ansem? / '''King Mickey''': Welp, that's just what I've been trying to figure out.}}</ref> | |||
<ref name=revelation3>{{cite video game|title=Kingdom Hearts II|developer=]|publisher=Square Enix, ]|date=March 28, 2006|platform=]|level=The World That Never Was|quote='''Ansem the Wise''': It's been too long, my friend. / '''King Mickey''': Ansem the Wise. Why didn't you come to me before things got so bad?}}</ref> | |||
}} | |||
THE ULTIMANIA CLEARLY LINES OUT HOW TO GET ANTI-FORM. STOP USING THAT STUPID VIDEO AS EVIDENCE FOR A "DAMAGE COUNTER". | |||
--> | |||
'''Anti Form''' is a bizarre form that is a side-effect of driving too much in battle. The chance of going into this form increases when you use Valor, Wisdom, or Master Form, and in certain battles. When activated, Sora turns completely black like a shadow, walks on all fours, and has yellow eyes, similar to a basic Heartless. While in this form, both partners disappear and Sora uses his "claws" for wide-range attacks that may be weak with individual attacks, but has a very high maximum combo count. His movement speed and jumping height are also increased, but Sora's defense is lowered, and is unable to use items, magic, or heal himself in any other way while in this form. The Pause menu is also disabled. Unlike the other forms, when this form occurs it will cancel out Drive when entering a new area as opposed to staying in effect, and it cannot be cancelled at will. Both of the computer controlled partners will disappear regardless of who Sora drives with. | |||
===Reaction command=== | |||
The reaction command, similar to the ] and ] real time reaction commands, is used during fights and can allow you to perform certain actions when timed correctly. For example, against "Dusk" nobodies, your character will slide behind the normally evasive opponents and set you up for a combo. Reaction commands can also trigger counter moves as well. For example, an enemy might shoot a red bullet at you, but with a well timed reaction command, Sora will kick the bullet back at it. Reaction commands are often pivotal in defeating bosses and certain enemies. | |||
===Combination Attack=== | |||
] | |||
A gameplay addition gives Sora a special linked attack with any of the guest characters, and the effect varies depending on the character teaming up with Sora. In the Olympus Coliseum world, for example, Sora has the option to perform a linked attack with Auron when battling enemies. Later in the game Sora will also be able to perform team attacks with Donald and Goofy individually in similar fashion and later, with both. | |||
===Magic abilities=== | |||
Sora's magic spells from ''Kingdom Hearts'' has been modified and have been made stronger. MP (Magic Points) is now measured in a bar and starts at 100, with slight increases after certain story events are completed. When MP is depleted, an automatically filling pink bar appears and when it is completely filled, MP is fully restored. Fire, Blizzard, Thunder and Cure spells from the first ''Kingdom Hearts'' remain, although their effects have been changed. Gravity, Aero and Stop have been replaced by Magnet and Reflect. All spells also undergo the three stages of spell upgrades usually seen in Final Fantasy (e.g. Fire, Fira and Firaga). Spells also have differing effects in drive forms, although it is commonly a strength increase. They can also be used in combos. | |||
===Summons=== | |||
] summon involves music.]] | |||
Like the previous game, Sora can summon a particular character to aid him in battle when attaining each of their respective items. Summoning however, uses the drive meter, so Sora can't drive and summon at the same time. The character will replace the two computer-controlled characters and fight alongside Sora for as long as the drive meter holds out. Instead of the summoned character being limited to only one action, the summoned character now has a menu of his own to perform multiple actions, some solo actions and some cooperative actions with Sora. There are four summons. | |||
*''']''' is the titular character of '']''. Chicken when summoned, chucks baseballs at enemies when on his own. His attack with Sora, "FPS", is, as suggested, a ]-like mode where Chicken can throw baseballs in rapid fire from a first person view. He also has other abilities, such as healing Sora when damage is dealt to enemies. | |||
*''']''' is the blue genie in a lamp who helps the titular character of '']''. Genie attacks with a humorous recreation of Sora's keyblade, and has a command to mimick any one of Sora's drive forms. The drive form to mimick must be unlocked first. | |||
*''']''' is the cute but destructive ] of '']''. He will climb around the menu screens as well as the screen itself (as if he were on the surface of your screen), and do various things while shooting the enemies with his plasma guns somewhat nonchalantly. His team attack with Sora is a ] jam session where different buttons can be pressed to prompt different musical attacks to cause damage. He also constantly heals Sora's MP and HP bars throughout the battle. | |||
*''']''' is the boy who never grows up and the titular character of '']''. Peter comes with ], and flies around attacking as he did in the first ''Kingdom Hearts'' when he was a temporary party member. Tinker Bell constantly heals Sora at the same time. His team attack with Sora is cinematic, as Sora will be reminded of his adventures in Neverland in the first game (with pictures floating across the screen) while Peter and Sora fly around hitting anything in their path. | |||
===Mickey's help=== | |||
In certain boss battles, if Sora is knocked out, a second option may be available, called "I won't give up!" It allows you to play as Mickey Mouse. Mickey is fast and has a high amount of manuverability, much to his size. He also can jump twice as high as Sora and has brutal attacks and combo ability. He even has the ability to shoot blasts of magic from the tip of his keyblade, both on ground and in air. These shots can pass through multiple enemies and even hit a single enemy more then once. Mickey's MP bar also recharges very quickly if ever reduced to "zero." However, you must revive Sora to finish off the boss; this is done by pressing the triangle button repeatedly near Sora to fill up his Drive bar. This can also be done by constantly attacking the opponent. After the Drive bar is full, which has a level of three, pressing the triangle button will bring Sora back to life. If Mickey has his HP bar reduced to "zero", Sora will be automatically revived. | |||
===Different command menus=== | |||
A new feature is that each world has their own command menu, which are sometimes animated. For instance, Olympus Coliseum's design shows the image of the top of the Coliseum, and Port Royal's design is to show a ship's steering wheel and the Pirates of the Caribbean logo. If the player desires, the command menu's design can be changed to the original ''Kingdom Hearts'' design in the options menu. There are two different Command Menus; a normal one, used to access magic, items, attack, and drive. Then the secondary menu, which is used to attack, summon, use items, and perform combination attacks. | |||
===Maps=== | |||
It is optional to have a map in the top-right corner of the screen. In addition, mini-maps can be found in each world. On these maps, a small Kingdom Keyblade indicates Sora's or Roxas' location. | |||
==Disney cameos== | |||
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WE ARE NOT GOING TO NOTE ABSENCES. | |||
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In addition to the Disney characters that will be returning from ''Kingdom Hearts'', there will also be additional characters from their movies including Megara, Pegasus, Pain, Panic and the Hydra from ''Hercules'', Lumiere, Cogsworth, Mrs. Potts, Chip, and Wardrobe from ''Beauty and the Beast'', Eric from ''The Little Mermaid'', and ] as depicted in ''The Nightmare Before Christmas''. ] from '']'' and the titular characters of '']'' and '']'' act as new summons. Characters from the previously unexplored worlds of ''Mulan'', ''Pirates of the Caribbean'', ''Tron'' and ''The Lion King'' also play parts in the game. | |||
<!-- | |||
This is how the game spells it. Do not "correct" it. | |||
-->]<!-- | |||
This is how the game spells it. Do not "correct" it. | |||
--> the sorcerer, Mickey's master in the movie '']'', makes an appearance, inhabiting a mysterious tower. Merlin returns and will be in Disney Castle and Hollow Bastion, revealing the existence of Timeless River to the heroes. Flora, Fauna, and Merryweather from '']'' give Sora his new outfit. ] also makes an appearance. | |||
] is also in the game as an ever-persistent enemy to Sora, Donald and Goofy, appearing in many worlds. He works with the resurrected ], who refuses to relent in her desire for power. | |||
==Final Fantasy cameos== | |||
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] and ] in the ] world of ''Kingdom Hearts II''.]] | |||
Seventeen characters from the '']'' series appear. ] of '']'' will be Sora's partner in battle in Hercules' world. ], ] and ] from '']'' appear as fairies at Hollow Bastion. Younger versions of ], ] (called "Fuu"), and ] (called "Rai") from '']'' appear in Twilight Town, as a "disciplinary committee". | |||
] (Leon) and ] of ''Final Fantasy VIII'', and ] and ] as depicted in '']'' return as cameos in Hollow Bastion. ] also appears, albeit wearing a modified version of her '']'' clothing. ] of '']'' also makes her first cameo in the series, wearing her ''Advent Children'' attire. ] also returns, but he is still wearing the same attire as in the previous game; he has a speaking role this time around as opposed to caption bubbles in ''Kingdom Hearts''. ], Cloud's ever-present enemy, comes along as well, battling Cloud. Cloud Strife has his own side story, involving conflict with Sephiroth. | |||
The ]s, featured in many different ''Final Fantasy'' titles, serve as shopkeepers in the world of ]. | |||
It had been stated by Nomura that, although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks", which implied that characters from the Final Fantasy games without involvement from Nomura could make an appearance. One of these was ] of '']'', who appears in Twilight Town as a member in Seifer's group. Another non-Nomura character included is ] of '']'', as a challenger in Twilight Town. | |||
==Voice cast== | |||
{{spoiler}} | |||
<div style="float:left; width:48%;"> | |||
===English language version=== | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
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*] ... as ], ], ] | |||
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*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Pence | |||
*] ... as <!-- | |||
This is how the game spells it. Do not "correct" it. | |||
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This is how the game spells it. Do not "correct" it. | |||
--> | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Megara | |||
*] ... as ] | |||
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*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
</div><div style="float:left; width:48%;"> | |||
===Japanese language version=== | |||
*] ... as ] | |||
*] ... as ], ], Beast, Sebastian, Genie, ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ], the Mayor | |||
*] ... as ] | |||
*] ... as ], ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ], ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Hayner | |||
*] ... as Pence | |||
*] ... as Olette | |||
*] ... as <!-- | |||
This is how the game spells it. Do not "correct" it. | |||
-->]<!-- | |||
This is how the game spells it. Do not "correct" it. | |||
--> | |||
*] ... as Tournament announcer | |||
*] ... as Merlin | |||
*] ... as Flora | |||
*] ... as Fauna | |||
*] ... as Merryweather | |||
*] ... as Mulan, Ariel | |||
*] ... as Captain Shang, Lock | |||
*] ... as the Emperor | |||
*] ... as Shan Yu | |||
*] ... as Yao | |||
*] ... as Ling | |||
*] ... as Chien-Po | |||
*] ... as Belle | |||
*] ... as Cogsworth | |||
*] ... as Lumiere | |||
*] ... as Mrs. Potts | |||
*] ... as the Wardrobe | |||
*] ... as Hercules | |||
*] ... as Philoctetes | |||
*] ... as Megara | |||
*] ... as Hades | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Prince Eric | |||
*] ... as King Triton, ] | |||
*] ... as Flounder | |||
*] ... as Ariel's Sister #1 | |||
*] ... as Ariel's Sister #2 | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ], ] | |||
*] ... as Aladdin | |||
*] ... as Jasmine | |||
*] ... as the Merchant | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Sally, Shock | |||
*] ... as Dr. Finklestein, Timon | |||
*] ... as Barrel | |||
*] ... as ], Pumbaa | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Rafiki | |||
*] ... as Shenzi, ] | |||
*] ... as Banzai | |||
*] ... as Tron | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as ] | |||
*] ... as Peter Pan | |||
*] ... as Chicken Little | |||
</div><br clear="all"> | |||
==Music== | |||
{{main|Kingdom Hearts II Original Soundtrack}} | |||
*An original soundtrack CD for Kingdom Hearts II, composed by ] was released on ], ] and its catalogue number is TOCT-25871~2. | |||
] | |||
*The theme songs to Kingdom Hearts II, ''Passion'' and '']'' (the English version of Passion) are performed by ], and according to Tetsuya Nomura it ties in even more closely with the game's story than ''Hikari'' ('']'') did with Kingdom Hearts and Kingdom Hearts: Chain of Memories. | |||
*The CD single for Passion was released on ] ], with a price of ]1,050 (roughly 8.78 ]). | |||
The tracklist for the single is as follows: | |||
# Passion ~single version~ (4:36) | |||
# Passion ~after the battle~ (5:57) | |||
* to listen to a 46 second sample of Passion. | |||
*Certain aspects of gameplay are based on music and button coordination, such as the Atlantica world and the Stitch summon. | |||
==Trivia== | |||
] battle has been altered from the Japanese version to the English version.]] | |||
* A teaser for what appears to be a fourth title in the series can be seen if the player accomplishes certain tasks. | |||
* Allusions to deceased Organization members in '']'', such as Marluxia, are made in the game. | |||
* The notoriously harsh magazine ] has given the game a score of 39/40; close to perfect. It is notable because only ] have been given perfect '40/40' scores. | |||
*During its first week of availability in Japan, ''Kingdom Hearts II'' sold 727,591 copies. | |||
*The name of the world "Space Paranoids" is a reference to one of the games that Kevin Flynn created in ''Tron''. | |||
*The plot of Agrabah is loosely based on a direct-to-video movie, '']''. | |||
*The release year of '']'' is erroneously written as 1992 in Jiminy's Journal in the Japanese version. | |||
*The battle with the ] has its green blood from the Japanese version changed into black and purple liquid in the English version. It is interesting to note that this change contradicts the mythological Hydra, which was said to have poisonous blood -- hence the green blood. | |||
*Xigbar's ] view has been edited from the Japanese version to replace its ] with three circles and remove the black shading around the sides that implied a telescopic sight. | |||
*The gunlike arms of creatures found in the ''Pirates of the Carribean'' world in the Japanese version have been altered to less resemble guns in the English version. | |||
{{endspoiler}} | |||
==External links== | ==External links== | ||
{{Wikiquote|Kingdom Hearts II}} | |||
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Latest revision as of 03:02, 1 January 2025
2005 video game2005 video game
Kingdom Hearts II | |
---|---|
Packaging artwork for Kingdom Hearts II, featuring the game's protagonists | |
Developer(s) | Square Enix Product Development Division 1 |
Publisher(s) | Square Enix |
Director(s) | Tetsuya Nomura |
Producer(s) | Shinji Hashimoto Yoshinori Kitase |
Programmer(s) | Hiroshi Harata Kentaro Yasui |
Artist(s) | Takayuki Odachi Tetsuya Nomura |
Writer(s) | Kazushige Nojima |
Composer(s) | Yoko Shimomura |
Series | Kingdom Hearts |
Platform(s) | PlayStation 2 |
Release | Final Mix
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.
Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.
The game was released to a very positive reaction from critics; earning several awards upon release. Reviewers praised the visuals, soundtrack, voice acting, and emotional weight, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. It has been cited as one of the greatest video games ever made.
Gameplay
See also: Gameplay of Kingdom HeartsThe gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.
Like many traditional role-playing video games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies gain experience to "level up", allowing them to grow stronger and gain access to new abilities.
Combat in Kingdom Hearts II takes place in real-time and involves hack and slash elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options, such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.
In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of rail shooter and "Disney theme park ride". In the world map, the player now controls the Gummi Ship from a top-down view to fly to the world they wish to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which is also a new feature.
Drive Gauge
One of the new features is a meter known as the "Drive Gauge". which has two functions: to transform Sora into a "Drive Form" or to summon a special character. While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes; all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called "Growth Abilities". Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in a Drive, they are temporarily removed from battle for its duration. Unlike the HP and MP gauges, the Drive Gauge is not refilled at save points.
Like in the first game, Sora can summon a Disney character to aid him in battle. Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have a menu of their own and are capable of performing solo or cooperative actions with Sora, which are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities.
Plot
Setting
Further information: Universe of Kingdom HeartsKingdom Hearts chronology |
---|
Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on live-action franchises with one based on Pirates of the Caribbean. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork and style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.
Some worlds featured in the previous games reappear, but with new and expanded areas. New worlds are also introduced, with the Land of Dragons being based on Mulan, Beast's Castle on Beauty and the Beast, Timeless River on not only Steamboat Willie, but the Mickey Mouse film series, Port Royal on Pirates of the Caribbean: The Curse of the Black Pearl, Pride Lands on The Lion King and Space Paranoids on Tron. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.
Characters
Further information: Characters of Kingdom HeartsThe three protagonists of the game are Sora, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; Donald Duck, the court magician of Disney Castle; and Goofy, the captain of the Disney Castle guards. Both Donald and Goofy are under orders from their missing king, Mickey Mouse, to accompany Sora and his Keyblade. Other original characters include Riku, who is briefly playable at the game's climax, and Kairi, who are Sora's friends from his home world of Destiny Islands; Roxas, a boy who can also wield the Keyblade and is playable in the game's beginning sequence; Naminé, a girl with the power to manipulate memories; and DiZ, a man who wears red robes and has a vendetta against Organization XIII, and is later revealed to be Ansem the Wise, the mentor of Xehanort.
As in the previous games, characters from both Disney and Square Enix works appear. While some make a return from Kingdom Hearts, new characters from Disney fiction are also introduced, such as Scrooge McDuck and several characters from Disney films in their home worlds. Pete appears as a persistent enemy who works with the resurrected Maleficent. Nearly twenty characters from Final Fantasy games appear, notably Auron of Final Fantasy X, Tifa from Final Fantasy VII, and the return of Squall Leonhart, Cloud, and Sephiroth. It was stated that although the first game strictly stuck to characters Tetsuya Nomura designed, this time they were going to "take some risks", implying that characters not directly designed by Nomura might appear. Other new characters to series are Vivi of Final Fantasy IX, Seifer Almasy of Final Fantasy VIII, and Setzer of Final Fantasy VI.
The various worlds that Sora explores often have an optional party character from the film which the world is based on. These party members include Fa Mulan, a woman who passes as a man to take her ailing father's place in the army; Jack Sparrow, a pirate who seeks to reclaim his ship, the Black Pearl; Simba, a self-exiled lion and the rightful king of the Pride Lands; and Tron, a security program in Hollow Bastion's computer network who seeks to end the dictatorship of the Master Control Program.
Organization XIII, a group of powerful Nobodies—the "empty shells" left over when a strong-hearted person becomes a Heartless—introduced in Chain of Memories, is established as the primary group of antagonists early on. Xemnas, the leader of Organization XIII, serves as the main antagonist and final boss of the game. Villains unique to the worlds are prevalent, and are often presented as challenges that Sora's group must overcome.
Story
Sora, Donald, and Goofy have been asleep for the past year to regain their lost memories. Roxas, Sora's Nobody, is trapped in a virtual simulation of Twilight Town created by DiZ to merge him with his original self and restore Sora's power. DiZ's plans are threatened when Nobodies led by Axel, Roxas's former friend in Organization XIII, infiltrate the virtual town to extract Roxas. However, Roxas is able to repel the Nobodies and merge with Sora. Sora, Donald, and Goofy awaken in the real Twilight Town and meet King Mickey and Yen Sid, who send them on another journey to find Riku and uncover the Organization's plans. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power.
Sora travels to familiar and unfamiliar worlds and resolves problems caused by Organization XIII, the Heartless, and various local villains. During a visit to Hollow Bastion, they reunite with Mickey, who explains that the Heartless "Ansem" they defeated is an imposter named Xehanort, whose Nobody, Xemnas, is the Organization's leader. The Organization also reveal that they seek the power of Kingdom Hearts, seeking to create one from the hearts Sora has released from the Heartless with his Keyblade to regain their lost hearts; in addition, Sora discovers that the Organization is holding Kairi hostage to force him to comply. Sora revisits the worlds to solve lingering problems while seeking a path to Organization XIII's base of operations in the World That Never Was. Throughout his endeavors, Sora is secretly aided by a hooded figure whom he believes to be Riku.
Following a lead, Sora, Donald, and Goofy enter a passageway to the World That Never Was through Twilight Town, where Axel sacrifices himself to allow them to proceed. Sora finds Kairi and Riku, with the latter's appearance having been changed to that of Xehanort's Heartless after using his power to capture Roxas. Mickey encounters DiZ, who reveals himself to be the true Ansem, Xehanort's mentor. Ansem uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the device to self-destruct, engulfing Ansem and returning Riku to his original form. Atop the Castle That Never Was, Sora and company battle Xemnas, who uses what remains of Kingdom Hearts to fight them. After Sora and Riku destroy Xemnas, they become trapped in the realm of darkness. There, they discover a portal to the realm of light in a bottled letter sent by Kairi, allowing them to return to the Destiny Islands and reunite with their friends. In a post-credits scene, Sora, Kairi, and Riku receive and read a letter from Mickey, the contents of which are hidden from the player.
Development
Development plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix, but specific details were undecided until July 2003. Nomura noted several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval. The game was developed by Square Enix's Product Development Division 1, with most of the original staff from the first game. The game was originally supposed to have been released after Kingdom Hearts. Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed. To explain the loss of all the abilities from the first game at the beginning of Kingdom Hearts II, Nomura had Sora's memories scrambled in Kingdom Hearts: Chain of Memories.
Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera was switched to the right analog stick of the DualShock controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that. Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.
Audio
Musical score
Further information: Music of Kingdom HeartsLike the first game, Kingdom Hearts II features music by Yoko Shimomura and Hikaru Utada. The Original Soundtrack for Kingdom Hearts II was composed by Shimomura and released on January 25, 2006. The opening orchestration and ending credits theme were arranged and orchestrated by Kaoru Wada and performed by the Tokyo Philharmonic Orchestra. The main vocal theme for the original Japanese release was "Passion", written and performed by Utada. The English version of "Passion", "Sanctuary", was used in the Western releases. Utada's involvement was announced on July 29, 2005. According to Nomura, the vocal theme ties in even more closely with the game's story than "Hikari" ("Simple and Clean") did with Kingdom Hearts and Kingdom Hearts: Chain of Memories. The CD single for "Passion" was released on December 14, 2005 and "Sanctuary" was first previewed on MTV's official website in early 2006.
Voice cast
Kingdom Hearts II features well-known voice actors for both the Japanese and English versions. Many of the original voice actors from the first Kingdom Hearts reprised their roles; Miyu Irino and Haley Joel Osment as Sora, Mamoru Miyano and David Gallagher as Riku, and Risa Uchida and Hayden Panettiere as Kairi. New voice actors included Kōki Uchiyama and Jesse McCartney as Roxas, Iku Nakahara and Brittany Snow as Naminé, and Genzō Wakayama and Christopher Lee as DiZ. A special effort was made to preserve the official voice actors from the Disney movies used in Kingdom Hearts II. Many actors reprised their Disney roles for the game, including Ming-Na Wen as Mulan, James Woods as Hades, Bruce Boxleitner as Tron, Chris Sarandon as Jack Skellington, Angela Lansbury as Mrs. Potts, Kenneth Mars as King Triton, and Zach Braff as Chicken Little. Some voice actors from the related television series or direct-to-video sequels were chosen over original voice actors where applicable, such as Robert Costanzo as Philoctetes rather than Danny DeVito or Cam Clarke as Simba instead of Matthew Broderick. Some characters were given new voice actors in the English version; Ansem, Aerith, Leon, Sephiroth and Hercules, who were originally voiced by Billy Zane, Mandy Moore, David Boreanaz, Lance Bass, and Sean Astin respectively in the first game, were voiced by Richard Epcar, Mena Suvari, Doug Erholtz, George Newbern, and Tate Donovan (Hercules' original voice actor), and newcomer Tifa was voiced by Rachael Leigh Cook.
Content editing
Besides English translation and localization, the international version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The Hydra boss in the Hercules-themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version. There is also a scene in Disney Castle where, after chasing Donald around for missing a date, Daisy Duck pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version.
Xigbar's telescopic sight was changed from a crosshair and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create a sniper rifle, which is used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power.
Port Royal, based on Pirates of the Caribbean: The Curse of the Black Pearl, contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film. Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect.
Promotion
An unlockable trailer in Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that "an internal (and anonymous source) at Square Japan" confirmed that development of Kingdom Hearts II had begun. It was not until Kingdom Hearts II was announced, along with Chain of Memories, at the Tokyo Game Show in September 2003 that rumors were confirmed. Initial details were that it would take place some time after Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. Information about Mickey Mouse's involvement was kept to a minimum.
At the 2004 Square Enix E3 Press conference, producer Shinji Hashimoto said that many mysteries of the first game would be answered. Square Enix launched the official Japanese website in May 2005, followed by the English website in December 2005. The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted the numerous Disney characters in the game. Although the game was announced in September 2003, a release date for the game was not set until two years later. Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight.
Release
Within a week of its Japanese release, Kingdom Hearts II shipped one million copies, selling almost 730,000 copies. The NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America during March 2006 with 614,000 copies. In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies. GameStop listed the game as their best-selling title for the first quarter of 2006. The game was also on IGN's "Top 10 Sellers in 2006". By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 700,000 in PAL regions, 1.1 million in Japan, and 1.7 million in North America. By March 31, 2007, Square Enix had shipped over 4 million units worldwide.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 87/100 |
Publication | Score |
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1Up.com | 9/10 |
Electronic Gaming Monthly | 28.5/30 |
Eurogamer | 8/10 |
Famitsu | 39/40 |
Game Informer | 9/10 |
GamePro | 4.5/5 |
GameRevolution | B+ |
GameSpot | 8.7/10 |
GameSpy | |
GamesRadar+ | |
GameZone | 9.4/10 |
IGN | 7.6/10 |
PALGN | 8.5/10 |
RPGFan | 93% |
Publication | Award |
---|---|
Satellite Award | Outstanding Game Based on Existing Medium |
Famitsu | Game of the Year |
Electronic Gaming Monthly | Best Sequel |
G4 | Best Voice Over, Best Soundtrack |
Kingdom Hearts II was met with "generally positive" reviews upon release according to the review aggregator Metacritic.
Like its predecessors, the gameplay received mixed reviews. Carrie Gouskos of GameSpot and Jeff Haynes of IGN criticized the combat's decreased difficulty, with Haynes remarking that he completed the game without using any offensive magic, and observed that the large amount of health orbs released by enemies during battle rendered healing items redundant. However, Gouskos regarded the approach to be an improvement upon the original game, which she felt relied on "backtracking, tediousness, and confusion". Louis Bedigian of GameZone also concluded that the game would not be challenging to players experienced with action RPGs from the SNES and PlayStation eras. Patrick Gann of RPGFan deemed the partner artificial intelligence to be superior to the first game, whereas Haynes denounced it as "absolutely terrible", attributing this to the omitted ability to issue AI commands.
The quick time events were a generally welcomed addition, with Luke Albiges of Eurogamer regarding their quality and impact to be on par with the knife fight scene in Resident Evil 4. Bedigian declared the game to be the first instance of quick time events being successfully implemented, and admired the resulting actions as "some of the most beautiful polygon sequences seen on PlayStation 2". While Russ Fischer of GameRevolution deemed their lenient mechanics compared to God of War to be a saving grace, he and Gann acknowledged that the lack of skill required for their execution may be a drawback for hardcore gamers. Bryan Intihar and Shane Bettenhausen of Electronic Gaming Monthly (EGM) spoke positively of the boss fights, with Bettenhausen saying that the quick time events enhanced their dynamic feeling. Eric Bratcher of GamesRadar+ was also excited by most of the boss battles, though considered a few of them "straight-up lame". Gouskos described the bosses as interesting and well conceived, but observed that the strategies for defeating them hardly differed from that of regular enemies.
Reviewers complimented the camera's increased responsiveness, which Haynes attributed to the altered control method from the shoulder buttons to the right thumbstick. Contrariwise, Gerald Villoria of GameSpy and Gann did not see any improvement, with Villoria occasionally struggling with forced and awkward camera positions. James Mielke (writing for EGM) and Gann dismissed the first-person mode as unhelpful, with Mielke warning that the inability to see Sora's Keyblade was disorienting.
The RPG elements were described as light, with Haynes calling them a "casualty" of the increased emphasis on combat; he remarked that items were "practically useless" due to a lack of need to use them in certain places as in the first game. Although Albiges considered the quality of the locales to be consistently high (singling out Port Royal for praise), others lamented the decreased size and increased linearity of the worlds, with Haynes particularly describing Halloween Town and Atlantica as "shadows of their former selves". While the assortment of minigames in the Hundred Acre Wood was said to be improved from the first game, the transition of Atlantica from an action set-piece to a series of rhythm minigames was derided. Bratcher and Gann were relieved by the absence of the scavenger hunt-type quests from the first game.
The Gummi Ship segments were widely agreed to be an improvement over those of the first game. Comparisons were drawn to Star Fox, Panzer Dragoon, Gradius, R-Type, Einhänder, and the recent works of Cave. Although Gouskos and PALGN's Phil Larsen acknowledged the improved execution, they were still overall unimpressed, though Larsen singled out the battle against a giant pirate ship as a highlight. Villoria considered the ship-building interface to have been greatly improved, whereas Fischer and Gann still found it obtuse and confusing.
The visuals were lauded, with Mielke and Albiges considering them among the PlayStation 2's best, and Villoria putting them on par with Square's best productions. The environmental renderings were praised, with special mention going to the Space Paranoids, Timeless River and Port Royal worlds. The character models and animations were complimented; Villoria and Gann singled out the Pirates of the Caribbean characters for their realistic quality, and Gann declared the facial designs to be the best he had seen on the PlayStation 2. Haynes admired the main characters' changing appearance depending on the world they are visiting, and Villoria noted that the enemies were also visually adapted to their environments, which he said granted them personality. The full-motion videos were admired by Albiges, Gann, and Bedigian, and compared by Gann to those of Final Fantasy XII. Gann was also impressed by the special effects applied in the dream sequences during the prologue, and claimed to be impacted by the "artistic flair that combined the binary/data/static effect with the heartfelt scenes from the first title".
Reviewers praised the soundtrack, which Bedigian described as "An impeccable, unforgettable mixture of classic Disney tracks and new Square Enix themes". He added that despite the limited nostalgic value of the Disney tunes, they "never get tiring, slightly repetitive, or seem out of place". Gouskos remarked that the presence of some songs from The Little Mermaid were the redeeming quality of the Atlantica rhythm minigames, and she considered the music's infectiousness to be "a tribute to how well the music was adapted and integrated into the gameplay". Larsen only criticized some repetitiveness, but noted that the fast-paced action made this hardly noticeable. However, Villoria and Gann were less than impressed; Villoria felt that the soundtrack did not meet the high standard set by the first game, while Gann complained of the synth quality and recycled tracks from the first game. Gann considered the live orchestral and piano recordings to be the best tracks. Mielke (writing for 1Up.com) and Larsen spoke positively of the theme song "Sanctuary", with Mielke calling it "a sublime contribution that grows with each listen" and Larsen deeming it to "have been perfectly crafted to both set and build from the atmosphere of the game". Gann, however, faulted what he perceived to be a rushed localization from the equivalent Japanese track "Passion". He elaborated that "Full harmonic backup parts have been cut, and Utada's stand-alone melody sounds flat in English. She stretches syllables to make up for the bouncy melody of the very syllabic Japanese version".
The voice acting was generally commended for its quality and the prestige of its cast. Christopher Lee's presence in particular was singled out as commanding and show-stealing. Although Gouskos determined the overall voice acting quality to be excellent, she noted that the Square characters were not given an equal level of treatment to the Disney characters, and she identified "one or two bad apples among the bunch", describing Jasmine as "screechy". Larsen praised the voice actors' effort, but said that the cutscenes felt longer than they are due to the timing of the spoken dialogue. Haynes felt that many lines fell flat and the incorporation of film dialogue was awkward. Mielke and Bratcher respectively deemed Mena Suvari's performance as Aerith "pretty dry" and "all wrong". The absence of the actors from Pirates of the Caribbean was a source of disappointment, with EGM describing the sound-alike actor for Captain Jack Sparrow as "iffy at best".
Responses to the narrative were varied, with some reviewers cautioning that the plot would be confusing to those who had not played the previous games. Haynes, however, assured that the Journal feature provided sufficient context, and added that it had been improved from the first game. Proponents of the story include Intihar, Bedigian, and Gann, with Bedigian declaring that the game "should be the benchmark of RPG storytelling". Villoria and Gann said that the frequent cameos were well-handled, and pointed out that the inclusion of Square characters not created by Nomura was an interesting risk, though Mielke occasionally felt that the cameos were for their own sake. Gann considered the plot to be more cohesive than that of the first, as the Disney worlds held more relevance to the story. Andrew Reiner of Game Informer promised that the story would "give you shivers and make your heart leap" despite not being as powerful as the first game. Mielke complimented Nomura's "eye for epic drama" previously observed in Final Fantasy VII: Advent Children, which he said "touches you where games like, say, God of War never will". Gouskos said that the interactions with the frequently changing cast of characters made up for the game's lack of challenge, and that the use of lines from the original Disney films enhanced the sense of immersion. However, she deplored the "aloof" dialogue for the Square characters, singling out an instance in which Final Fantasy VIII antagonist Seifer declares "We totally owned you lamers!". Bettenhausen faulted what he perceived to be a clumsy juxtaposition of the "overwrought" Square-style narrative and dialogue and the whimsical merrymaking of the Disney worlds. Larsen deemed several lines and scenes unnecessary, and noted a tendency of the characters' more serious speeches to take on an obscure "Matrix sequel-esque" quality. Fischer, likening the general plot to "a long episode of Quantum Leap with permanent guest stars Donald and Goofy", described the storyline as linear and somewhat nonsensical, but "endearing and twisty" enough to hold players' attention. Bettenhausen and GamePro's Bones respectively dismissed the prologue as "woefully boring" and "sluggishly slow", though Reiner stated that "In a devilish yet remarkable plot twist, you may not want Sora back". Reiner and Fischer were disappointed by the amount of recycled Disney content from the first game; Reiner, describing most of the Disney-based conflicts as "tacked on" diversions, speculated that Disney "handcuffed Square Enix on being able to create new content".
Awards and accolades
The game received numerous awards, including a Satellite Award in 2006 for "Outstanding Game Based on Existing Medium". It tied with Resident Evil 4 as Famitsu's "Game of the Year" 2005. Famitsu's readers ranked the game 29th on their "All Time Top 100" feature, ten places below Kingdom Hearts. It was ranked number one on IGN's 2006 "Reader's Choice" for PlayStation 2 games. Eurogamer ranked it 34th on their "Top 50 Games of 2006" list. Video game magazine Electronic Gaming Monthly awarded it "Best Sequel" of 2006, and Game Informer listed it among the "Top 50 games of 2006". VideoGamer.com featured it 10th in their article "Top 10: Role playing games". GamePro named it the 25th best RPG title of all time. Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese gaming magazine Famitsu. G4 awarded Kingdom Hearts II "Best Voice Over" and "Best Soundtrack" in their 2006 G-Phoria awards show.
The game was ranked the 16th greatest console video game of all time in a 2021 Japanese poll conducted by TV Asahi which surveyed over 50,000 respondents.
Versions and merchandise
Further information: List of Kingdom Hearts mediaKingdom Hearts II has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL regions, which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 Hz to fit the definition size of PAL encoding systems. The fourth version has additional content and was released under the title Kingdom Hearts II Final Mix. Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to the game's release, an Ultimania book titled Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~ came out. It provides extended information on the first two Kingdom Hearts games, as well as information on the unreleased Kingdom Hearts II. After the release of the game, Kingdom Hearts II Ultimania, which focuses on the game itself, came out. Another book, titled Kingdom Hearts II Final Mix+ Ultimania, was released after the Final Mix version came out. Released along with Final Mix, Kingdom Hearts -Another Report- was a hardback book which includes game information, visuals by Shiro Amano, and a director interview. In North America, BradyGames published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.
Final Mix
Because the first game was re-released, there was speculation whether Tetsuya Nomura would do the same with Kingdom Hearts II. In a Weekly Shōnen Jump interview with Nomura, he expressed interest in a possible international version of Kingdom Hearts II, although there were no definite plans. He said that should a "Final Mix" version arise, he had a "trump card" in mind, with such features as the Mushroom Heartless found in the first Kingdom Hearts game. In September 2006, Square Enix announced Kingdom Hearts II Final Mix, featuring new scenes and gameplay elements. Like the first re-release, this version would combine English audio with Japanese text and also use the "Sanctuary" theme song instead of "Passion". New cutscenes, however, used Japanese voice acting, as they mostly featured Organization XIII members from Kingdom Hearts: Chain of Memories who did not yet have English voice actors; these scenes were later re-dubbed into English for the HD 2.5 Remix release.
Kingdom Hearts II was re-released in Japan on March 29, 2007 as a 2-disc set titled Kingdom Hearts II Final Mix+. The first disc contains Kingdom Hearts II Final Mix with a new secret movie and additional battles and items. The second disc contains Kingdom Hearts Re:Chain of Memories, a 3D PlayStation 2 remake of Kingdom Hearts: Chain of Memories with extra scenes and voice acting. The battle system maintains the card gameplay, with the addition of Reaction Commands from Kingdom Hearts II. Like the first game's Final Mix, the two games serve as a canonical update to the series. The book Kingdom Hearts -Another Report- was included along with the game for those who reserved a copy. Based on Amazon.com figures, Final Mix+ was the number one PlayStation 2 game in sales during the week of its release in Japan. Nomura cited the presence of Kingdom Hearts Re:Chain of Memories to explain why Kingdom Hearts II Final Mix+ was so popular. Nevertheless, in a Famitsu poll in July 2011, Kingdom Hearts II Final Mix was voted the most popular entry so far.
It was released for the first time outside Japan as part of Kingdom Hearts HD 2.5 Remix.
Printed adaptations
A manga series based on the game started its serialization in the June 2006 issue of the magazine Monthly Shōnen Gangan, published by Square Enix. The artist is Shiro Amano, who also did the Kingdom Hearts and Chain of Memories manga series. The first volume was released in Japan in December 2006. As a result of Amano working in the Kingdom Hearts 358/2 Days manga, the series has been on hiatus and resumed publication in October 2012. Tokyopop licensed the manga and released volume one in North America on July 3, 2007. The second volume was released the following year.
The game has also been novelized by Tomoco Kanemaki and illustrated by Shiro Amano. The first volume, titled "Roxas—Seven Days", was released on April 22, 2006 and covers Roxas' story to when Sora wakes up and leaves Twilight Town. The novel depicts extra scenes that were added in the Final Mix version, such as interaction between Organization XIII members and between Axel, Naminé and Riku. The second book, "The Destruction of Hollow Bastion", was released on July 16, 2006, the third book, "Tears of Nobody", revolving around Roxas' past, was released on September 29, 2006, and the fourth book, "Anthem—Meet Again/Axel Last Stand", came out in February 2007.
HD 2.5 Remix
Main article: Kingdom Hearts HD 2.5 RemixIn the credits of HD 1.5 Remix, clips of Kingdom Hearts II Final Mix were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced Kingdom Hearts HD 2.5 Remix, a second compilation exclusively for the PlayStation 3 after HD 1.5 Remix, that includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support. Additionally, the collection includes HD cinematic scenes from Kingdom Hearts Re:coded and was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.
See also
Notes
- Main artwork used for box art in all regions. The box art's design, such as the border texture and background color, vary between regions.
- Kingudamu Hātsu Tsū (Japanese: キングダムハーツII)
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King Mickey's Note: Donald. Sorry to rush off without sayin' goodbye, but there's big trouble brewin'. Not sure why, but the stars have been blinkin' out, one by one. And that means disaster can't be far behind. I hate to leave you all but I've gotta go check into it. There's someone with a "key"—the key to our survival. So I need you and Goofy to find him, and stick with him. Got it? We need that key or we're doomed! So go to Traverse Town and find Leon. He'll point you in the right direction. P.S. Would ya apologize to Minnie for me? Thanks, pal.
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King Mickey: Welp, the man in the photo is definitely the one who tried to take over Kingdom Hearts—the one you fellas defeated. But, what you actually fought was his Heartless. You see, he wasn't really Ansem; he was just goin' around tellin' everybody that he was. / Sora: You mean... / Sora, Donald & Goofy: ...Whaaaaaat!? / Sora: You mean we went through all that trouble just to defeat an imposter!? / King Mickey: Yep, a fake. But he still had to be stopped. / Goofy: I'm kinda confused. If he's a fake, then what happened to the real Ansem? / King Mickey: Welp, that's just what I've been trying to figure out.
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- キングダム ハーツ バース バイ スリープ アルティマニア (in Japanese). Square-Enix. 2010. ISBN 978-4-7575-2788-1.
- Gantayat, Anoop (July 13, 2011). "Famitsu's Readers Want Kingdom Hearts on PS3". Andriasang. Archived from the original on September 30, 2012. Retrieved July 13, 2011.
- ^ Karmali, Luke (October 14, 2013). "Kingdom Hearts HD 2.5 Remix coming to PS3 in 2014". IGN. Archived from the original on October 14, 2013. Retrieved October 14, 2013.
- キングダムハーツ2 1 (1) (コミック) (in Japanese). ASIN 4757518323 ASIN 4757518323.
- "Kingdom Hearts II Manga to Return in Japan". Anime News Network. August 11, 2012. Archived from the original on August 13, 2012. Retrieved August 12, 2012.
- Kingdom Hearts II Volume 1 (Kingdom Hearts (Graphic Novels)) (Paperback). Amazon.com. July 10, 2007. ISBN 978-1427800589.
- Game Novels キングダム ハーツII Vol.1 Roxas-Sevendays (単行本) (in Japanese). Amazon.com. 2006. ISBN 4757516797.
- Game Novels キングダム ハーツII Vol.2 The Destruction of Hollow Bastion (新書) (in Japanese). Amazon.com. July 2006. ISBN 4757517157.
- Game Novels キングダム ハーツII Vol.3 Tears of Nobody (新書) (in Japanese). Amazon.com. September 2006. ISBN 4757517920.
- Game Novels キングダム ハーツII Vol.4 Anthem-Meet Again/Axel Last Stand (単行本) (in Japanese). Amazon.com. February 2007. ISBN 978-4757519640.
- Spencer (June 6, 2014). "Kingdom Hearts HD 2.5 Remix Heads To Japan In October With A Collector's Pack". Siliconera. Archived from the original on June 8, 2014. Retrieved June 6, 2014.
- Moriarty, Colin (June 5, 2014). "PS3'S Kingdom Hearts HD 2.5 ReMIX Gets A Release Date". IGN. Archived from the original on June 6, 2014. Retrieved June 5, 2014.
- Kozanitis, James (November 26, 2014). "Kingdom Hearts HD 2.5 ReMIX Gets Two New Trailers". Hardcore Gamer. Archived from the original on July 15, 2019. Retrieved July 15, 2019.
External links
- Kingdom Hearts II official website (in Japanese)
- Kingdom Hearts II Final Mix+ official website (in Japanese)
- Kingdom Hearts II official website (in English)
- Kingdom Hearts II at IMDb
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