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{{Short description|2010 video game}} | |||
{{Use Canadian English|date = July 2019}} | |||
{{Use mdy dates|date=January 2019}} | |||
{{featured article}} | |||
{{Infobox video game | {{Infobox video game | ||
|title = Mass Effect 2 | | title = Mass Effect 2 | ||
|image = |
| image = MassEffect2 cover.PNG | ||
| alt = A human male soldier carries an assault rifle. On the right, a woman and a reptile-like extraterrestrial accompany the soldier. The game's logo floats above them, while the background consists of ruins on a planet with orange sky. | |||
|developer = ] | |||
| |
| developer = ] | ||
| publisher = {{Unbulleted list|]|]{{efn|Microsoft published the Xbox 360 version and the Windows physical version.}}}} | |||
|composer = ] {{collapsible list|title=More...|Sam Hulick<br />David Kates<br />Jimmy Hinson<br />'''''Kasumi's Stolen Memory, Arrival:<ref>http://xboxlive.ign.com/articles/115/1158181p1.html</ref>'''''<br />]<br />]<br />'''''Overlord, Lair of the Shadow Broker:'''''<br />]}} | |||
|director = ] | | director = ] | ||
| producer = {{Unbulleted list|Jesse Houston|Nathan Plewes}} | |||
|designer = Preston Watamaniuk | |||
| designer = Preston Watamaniuk | |||
|writer = Mac Walters<br />] | |||
| programmer = David Falkner | |||
|series = '']'' | |||
| artist = Derek Watts | |||
|engine = ] | |||
| writer = {{Unbulleted list|]|]}} | |||
|platforms = ]<br />]<br />] | |||
| composer = {{Unbulleted list|]|]|Sam Hulick|David Kates}} | |||
|version = 1.02 (PC)<ref>{{cite web|url=http://social.bioware.com/page/me2-patches |title=Mass Effect |publisher=Masseffect.bioware.com |date= |accessdate=2010-06-16}}</ref> | |||
| series = '']'' | |||
|released = '''Microsoft Windows & Xbox 360'''<br />{{vgrelease new|NA|2010-01-26|AU|2010-01-28|EU|2010-01-29|JP|2011-01-13}}'''PlayStation 3'''<br />{{vgrelease new|NA|2011-01-18|EU|2011-01-21|AU|2011-01-27|JP|2011-06-23}}<ref>{{cite web|url=http://www.4gamer.net/games/118/G011815/20110411020/ |title=Mass Effect 2 - PlayStation 3|publisher=4Gamer.net |date=April 11, 2011 |accessdate=April 11, 2011}}</ref> | |||
| engine = ] | |||
|genre = ] | |||
| platforms = {{Unbulleted list|]|]|]}} | |||
|modes = ] | |||
| released = {{Collapsible list|title={{nobold|January 26, 2010}}|'''Windows''', '''Xbox 360'''{{Video game release|NA|January 26, 2010|AU|January 28, 2010|EU|January 29, 2010}}'''PlayStation 3'''{{Video game release|NA|January 18, 2011|EU|January 21, 2011|AU|January 27, 2011}}}} | |||
|ratings = {{vgratings|BBFC=15<ref>{{cite web|url=http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/b3b3c8d9e2828fd48025768500592d66?OpenDocument|title=Mass Effect 2 rated 15 by the BBFC|date=7 December 2009|publisher=]|accessdate=7 December 2009}}</ref>|ESRB=M<ref name="Ratings">{{cite web|url=http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/masseffect2_trl_samaravideo_113009.html |title=Mass Effect 2 Xbox 360 Trailer |publisher=IGN |accessdate=2009-12-03}}</ref> |OFLCA=MA 15+<ref>{{cite web|url=http://www.oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/d36f38d7e10db210ca2576780057fd90!OpenDocument |title=Australian Ratings Classification Database: Mass Effect 2 |accessdate=2009-12-06 |publisher=OFLCA}}</ref> |PEGI=18<ref name="Ratings" /> }} | |||
| genre = ], ] | |||
|media = ], ] | |||
| modes = ] | |||
|requirements = See ] section | |||
}} | }} | ||
'''''Mass Effect 2''''' is an ] developed by ] and published by ] for ] |
'''''Mass Effect 2''''' is an ] video game developed by ] and published by ] and ] for ] and ] in 2010 and published by Electronic Arts for ] in 2011. It is the second installment in the '']'' series and a sequel to the original '']''. The game takes place within the ] galaxy during the 22nd century, where humanity is threatened by an ] alien race known as the Collectors. The player assumes the role of ], an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a ]. Using a completed ] of its predecessor, the player can impact the game's story in numerous ways. | ||
For the game, BioWare changed several gameplay elements and further emphasized ] aspects, including limited ammunition and regenerable ]. In contrast to the exclusive focus on the main story of the original ''Mass Effect'', the developers opted to create a plot where optional missions had as much intensity as the main mission. ''Mass Effect'' composer ] returned to compose ''Mass Effect 2''{{'}}s music, aiming for a darker and more mature sound to match the game's mood. ''Mass Effect 2'' also supports a variety of ] packs, ranging from single in-game character outfits to entirely new plot-related missions. Notable packs include '']'', '']'', '']'', and '']''. | |||
Gameplay in ''Mass Effect 2'' is influenced by decisions from the original '']''. Many aspects of the game have been changed and refined, including the removal of long elevator rides, the Mako and a complex inventory system. Conversations with the ] have been given a more cinematic touch and players are now able to use a context-sensitive interrupt system. In combat, players now have ammunition and regenerable health. | |||
Released to critical acclaim, ''Mass Effect 2'' was praised for its presentation and cinematography, diverse and complex characters, and improved combat over its predecessor. Some critics, however, expressed concerns about the game's simplified role-playing mechanics. The game received numerous year-end awards, including ] at the ], and ] at the ]. ''Mass Effect 2'' is considered a significant improvement over its predecessor and one of the ]. A sequel, '']'', was released in 2012. In 2021, ''Mass Effect 2'' was ]ed as part of the '']''. | |||
After the events of ''Mass Effect'', the Normandy is attacked by an unknown starship and ] is killed. Shepard's body is recovered and he/she is brought back to life by Cerberus, a human supremacist organization led by the Illusive Man. Shepard eventually learns that the Reapers were responsible and working by proxy through an insect-like species called the Collectors, and that they are responsible for entire human colonies disappearing throughout the galaxy. Shepard must recruit and gain the loyalty of a diverse team in order to defeat the Collectors in a ]. | |||
==Gameplay== | |||
A critical and commercial success, ''Mass Effect 2'' shipped over two million copies worldwide in its first week of release,<ref name=2million>{{cite web|author= Quillen, Dustin|url= http://www.1up.com/do/newsStory?cId=3177757 |title= Mass Effect 2 Sales|publisher= 1UP|date=2010-01-29|accessdate=2010-04-13}}</ref> and has received universal critical acclaim.<ref>http://www.metacritic.com/game/xbox-360/mass-effect-2</ref> It is currently the third best reviewed game for Xbox 360 and the 14th best reviewed game of all time, according to ].<ref>{{cite web|url=http://www.gamerankings.com/xbox360/944907-mass-effect-2/index.html|title= Mass Effect 2 GameRankings|publisher=Game Rankings|accessdate=2010-04-14}}</ref> The game holds over 70 perfect scores and has an average score of 96 for the Xbox 360 and 94 for the PC and PS3 on ].<ref name="MC 360">{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/masseffect2|title=Mass Effect 2 (XBOX360)|publisher=Metacritic.com|accessdate=2010-04-13}}</ref><ref name="MC PC">{{cite web|url=http://www.metacritic.com/games/platforms/pc/masseffect2|title=Mass Effect 2 (PC)|publisher=Metacritic.com|accessdate=2010-04-13}}</ref><ref name="MC PS3">{{cite web|url=http://www.metacritic.com/game/playstation-3/mass-effect-2|title=Mass Effect 2 (PS3)|publisher=Metacritic.com|accessdate=2010-04-13}}</ref> In July, 2011, IGN named ''Mass Effect 2'' the best game of the modern console generation (2005 - present).<ref name=ME2-IGN>{{cite web|url=http://www.ign.com/top/modern-games/1 |title=Top 100 Modern Games|publisher=IGN|accessdate=2011-07-02}}</ref> In 2010, the game was included as one of the titles in the book '']''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |authorlink= |year=2010 |publisher=]|location=London |isbn=9781741730760 |page=942}}</ref> | |||
''Mass Effect 2'' is a ] ] in which the player takes the role of ] from a ]. Before the game begins, the player determines Shepard's gender, appearance, military background, combat training, and first name.<ref name="Prima guide training"/> The player may choose to import a character from a completed ] of the original '']'' or start the game with a new character.<ref name="IGN Review"/> Importing an old character allows several decisions the player made in the original game to impact the story of ''Mass Effect 2'' and grants the player a set of starting bonuses.<ref name="IGN Review"/><ref name="Manual starting"/> The game features six different ]es for the player to choose from.<ref name="GSpot guide"/> Each class is proficient in a different set of powers and weapon types.<ref name="Prima guide training"/> For example, the Vanguard class specializes in close-range combat and ]s, while the Infiltrator class relies on stealth combat and ]s.<ref name="Prima guide training"/> | |||
The game's ] is a ] map the player can explore to find and complete ].<ref name="Prima guide training"/> Most quests consist of combat missions, but some involve the player interacting with ]s during visits to settlements.<ref name="GSpot Review"/> Different locations and new squad members become available as the player progresses throughout the game.<ref name="Prima guide training"/> ]s are gained by completing quests.<ref name="GameRev Review"/> Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded Squad Points that can be used to develop powers for Shepard and squad members.<ref name="Manual command"/> Powers provide enhanced combat capabilities, with each power having four ranks that can be unlocked.<ref name="Prima guide training"/> Each rank costs the same number of Squad Points as its rank. For example, unlocking the first rank of a power requires one point, but unlocking all four ranks of a single power requires a total of ten points. Upon raising a power to its fourth rank, the player must evolve the power into one of two given forms.<ref name="Manual command"/> | |||
== Gameplay == | |||
Certain decisions made by players in the original ''Mass Effect'' impact ''Mass Effect 2'' in some form or another.<ref name="globeandmail">{{Cite news| last = Kyllo | first = Blaine | title = Mass Effect's massive story | publisher = The Globe and Mail | date = 2008-03-28 | url = http://www.theglobeandmail.com/servlet/story/RTGAM.20080325.wgtmasseffect0325/BNStory/PersonalTech/home | accessdate = 2009-03-08}}</ref> When starting a new game, players are given an option whether to import saved files. If they choose to import a file, a summary of each one is given to help them decide which one to use.<ref name="Roundtable Interview">{{cite web| url = http://www.digitalchumps.com/gamingnews/1-latest-news/4192-roundtable-interview-mass-effect-2-executive-producer-casey-hudson-part-2.html | title = Roundtable Interview: Mass Effect 2 Executive Producer Casey Hudson - Part 2 | date = 2009-11-25 | accessdate = 2009-12-03}}</ref> Imported Commander Shepards can be started from scratch if desired. | |||
The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, customize the player's armour, travel to numerous ], and scan planets for mineral resources.<ref name="Manual normandy"/> These resources allow the player to research numerous in-game upgrades found in the missions, providing benefits such as increasing weapon damage, fortifying the player's health, or extending the ship's fuel capacity, among others.<ref name="Prima guide upgrades"/> Scanning requires the player to move a ] over a planet and launch a ] when an ] warns of near resources.<ref name="GSpot Review"/> Additional upgrades, equipment, and non-essential items such as magazines and decorations for the ship can be purchased from merchants in settlements.<ref name="Prima guide training"/> | |||
Players can dictate whether Shepard will die at the end of ''Mass Effect 2'' based on their choices throughout the game. While exploring, recruiting squad members and hunting the Collectors, players can gather enemy intelligence and resources to purchase various upgrades for the Normandy that will have an effect on the final mission.<ref name="ME2 Feed Preview">{{cite web| last = Klepek | first = Patrick | title = Mass Effect 2 Preview | publisher = G4TV | date = 2009-06-02 | url = http://e3.g4tv.com/thefeed/blog/post/696131/Mass-Effect-2-Preview.html/ | accessdate = 2009-06-09 }}</ref> If a player's Shepard dies at the end of the game, he/she cannot be imported into ''Mass Effect 3''.<ref name="Mass Effect 2 save">{{cite web| url=http://xbox360.ign.com/articles/106/1067323p1.html| title= Your Mass Effect 2 save may not work with Mass Effect 3 | work= ]| date= 2010-01-06}}</ref> Team members are affected by the player's decisions as well. Players will have missions to gain the loyalty of their squadmates. What the player does during the mission will determine whether they gain the loyalty of the squadmate. Gaining the loyalty of the squadmate will unlock a special power and also help in the final fight on the collector ship. Endings range from the entire team surviving to the entire team being killed, and everything in between.<ref name="Post-E3 blog">{{cite web|url=http://blogs.ign.com/BW_MassEffect/2009/06/17/123208/ |title=Just the Facts, Man... |last=Hudson |first=Casey |date=2009-06-18 |accessdate=2009-06-18 |publisher=IGN}}</ref> | |||
===Combat=== | |||
The galaxy in ''Mass Effect 2'' is more in-depth than in the original ''Mass Effect''. {{Citation needed|date=August 2011}} Uncharted worlds, which the player could only explore for "cheap thrills" in the first game, are now smaller but much more detailed.<ref name="E3 Live Demo">{{cite web|title=IGN E3 2009 Live Demo|publisher=IGN|date=16 June 2009|url=http://pc.ign.com/dor/objects/14235019/mass-effect-2/videos/e3live_masseffect2_p1.html|accessdate=18 June 2009}}</ref> The Mako - used for planetary exploration in the first ''Mass Effect'' - was not included in ''Mass Effect 2''.<ref name="Game On Preview">{{cite web| last = Peckham | first = Matt | title = Hero to Zero, Vortex Throws, and So Long Mako in Mass Effect 2 | publisher = ] | date = 2009-07-29 | url = http://www.pcworld.com/article/169249/hero_to_zero_vortex_throws_and_goodbye_mako_in_mass_effect_2.html | accessdate = 2009-08-24}}</ref> A drop shuttle is used instead, directly transporting the player to areas of immediate interest.<ref name="Official Xbox Magazine">{{Cite journal| title = Mass Effect 2: The Exclusive Review | publisher = ] | date = 2002-10-20}}</ref> Long elevator rides, used to disguise loading times in the original ''Mass Effect'', were removed entirely, replaced by loading screens.<ref name="Mass Effect 2 Ditching Elevators for Load Screns">{{cite web| last = Gilbert | first = Ben | title = Mass Effect 2 Ditching Elevators for Load Screens | publisher = joystiq.com | date = 2009-12-06 | url = http://www.joystiq.com/2009/12/06/mass-effect-2-ditching-elevators-for-load-screens/ | accessdate = 2010-03-12}}</ref> | |||
] | |||
Combat in ''Mass Effect 2'' is squad-based, and a maximum of two squad members may accompany the player on the battlefield. The player controls Shepard, while the game's ] controls the squad members.<ref name="Prima guide training"/> Battles take place in ], but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use.<ref name="Manual command"/> The game uses an ] akin to a ] and emphasizes using ] to avoid taking damage while fighting enemy forces.<ref name="GSpot Review"/> The player may also issue commands to the squad members, such as sending them to take cover behind a manually picked object or focus their fire on a designated target.<ref name="Prima guide training"/> | |||
During conversations with the A.I., camera positioning has been improved. Previously static, the camera now moves around to provide a cinematic touch.<ref name="ME2 Feed Preview"/> Another new feature during conversations is a context-sensitive interrupt system; in addition to neutral, Renegade and Paragon dialogue options, Shepard is now able to interrupt the conversation when prompted with on-screen controls.<ref name="scientistmordin">{{cite web|url=http://www.gametrailers.com/video/exclusive-scientist-mass-effect/58986?r=1|title=Scientist Mordin trailer|work=BioWare|publisher=GameTrailers|accessdate=15 November 2009}}</ref> | |||
Unlike the original ''Mass Effect'', where weapons overheat if fired continuously for prolonged periods, the weapons of ''Mass Effect 2'' have a finite ] and must be reloaded after a certain number of shots.<ref name="GI Review"/> A damage-absorbing shield protects Shepard and the squad members. When the shield is fully depleted, further damage reduces the ] of a secondary health meter. The shield bar and health meter regenerate when not taking fire for a brief period.<ref name="GSpot Review"/> The player can revive fallen squad members with the use of the Unity power.<ref name="GameRev Review"/> However, if Shepard dies, the player must start the game again from the last saved point.<ref name="Prima guide training"/> | |||
] | |||
All enemies are protected by health, shields, armour, barriers, or a combination thereof.<ref name="Prima guide training"/> Each type of protection has its vulnerabilities. For example, armour is usually vulnerable to powers such as Incinerate, which burns enemies over time, and weapons with a low ], such as sniper rifles and heavy pistols. In contrast, shields are vulnerable to powers such as Overload and rapid-firing weapons like ]s and ]s.<ref name="Prima guide training"/> Barriers are typically used by ]-type enemies and are vulnerable to certain weapons and powers.<ref name="Prima guide training"/> When an enemy's shields, armour, or barriers have all been depleted, the player can use status-effect powers such as Pull, which temporarily levitates targets into the air, incapacitating them.<ref name="Prima guide training"/> Other powers may temporarily benefit the player; for instance, Adrenaline Rush puts the player in ]. Powers do not require any ]; they only have a global ].<ref name="Prima guide training"/> | |||
=== Combat === | |||
Combat in ''Mass Effect 2'' was radically changed from the original ''Mass Effect''. Players can no longer heal themselves with medi-gel; instead, they have regenerating health and can only use medi-gel to revive downed squad mates.<ref name="Mass Effect 2 hands-on preview">{{cite web|title=Resolution Magazine hands-on preview|publisher=Resolution Magazine|date=27 October 2009|url=http://resolution-magazine.co.uk/content/hands-on-mass-effect-2|accessdate=29 October 2009}}</ref> The ability to fire a weapon no longer relies on an overheating system; instead, ammunition is used.<ref name="garrustrailer">{{cite web|url=http://www.gametrailers.com/video/garrus-gameplay-mass-effect/58767?r=1|title=Garrus Gameplay trailer|work=BioWare|publisher=GameTrailers|accessdate=7 November 2009}}</ref> Ammunition is universal across most standard weapons, unlike in most other third person shooters where different weapons require specific ammunition.<ref name="Mass Effect 2 Hands-On Impressions - New Character Reveal">{{cite web|title=Mass Effect 2 Hands-On Impressions - New Character Reveal|url=http://www.gamespot.com/xbox360/rpg/masseffect2workingtitle/news.html?sid=6241567|accessdate=1 December 2009|date=30 November 2009}}</ref> | |||
===Dialogue and morality=== | |||
There are 19 different weapons divided into 6 types in ''Mass Effect 2'', which is considerably less than in the first ''Mass Effect''.<ref name="Official ME2 page">{{cite web| url = http://masseffect.bioware.com/info/ | title= Mass Effect Game Information | publisher = Bioware | accessdate = 2009-11-30}}</ref> Grenades from the first game have been replaced by heavy weapons,<ref name="Hands On: Mass Effect 2">{{cite web| url = http://pc.gamespy.com/pc/mass-effect-2/1043193p1.html | title=Hands-On: Mass Effect 2 | publisher=GameSpy | accessdate = 2009-11-09 | date = 2009-11-06}}</ref> and sub-machine guns have been added as a weapon class. Characters are no longer required to invest in weapon skills; instead, they are given class-specific weapons from the get-go and can easily upgrade them fully. Research can be accomplished for upgrades to weapon damage, ammo capacity, and accuracy. Armor restrictions have been removed<ref name="Mass Effect 2: The Adept">{{cite web| url = http://xbox360.ign.com/articles/104/1049370p1.html | title = Mass Effect 2: The Adept | publisher = | date = 2009-11-25 | accessdate = 2009-11-30}}</ref> and players are able to upgrade their armor through research, and through the purchase interchangeable components. | |||
During conversations with characters, ''Mass Effect 2'' employs a ] called Dialogue Wheel, where the player's ] depend on wheel direction.<ref name="GSpot guide"/> The left side of the wheel is typically reserved for options that will continue the conversation in-depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile.<ref name="Manual command"/> The game also introduces a ] interrupt system, allowing players to interrupt the conversation with direct actions at certain times.<ref name="GSpot guide"/> Dialogue choices impact how others react to Shepard, the rewards for completing missions, possible discounts from merchants, romances, and the Commander's morality.<ref name="Prima guide training"/> | |||
Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points affect the availability of new special Paragon and Renegade dialogue options with a significant impact on the game.<ref name="Prima guide training"/> For example, the game features some missions to gain the squad's loyalty. What the player does during one of these missions will determine whether they gain the loyalty of a squad member, which in turn will unlock a unique power and help in the final battle. Endings range from the entire team surviving to the entire team being killed, Shepard included, and everything in between.<ref name="GSpot guide"/> Upon completing the game, a ] option is unlocked, allowing players to replay the game using the same character with which they finished it.<ref name="New Game+"/> | |||
== Synopsis == | |||
{{Mass Effect chronology}} | |||
== |
==Synopsis== | ||
===Setting and characters=== | |||
<!-- | |||
{{see also|Universe of Mass Effect|List of Mass Effect characters}} | |||
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''Mass Effect 2'' is set within the ] galaxy during the 22nd century, where ] is possible through mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans.<ref name="CODEX Mass Relays"/> A conglomerate body of governments known as the ] controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community.<ref name="CODEX Citadel Council"/> Races that belong to the Citadel Council include humans, ], salarians, and ]. Other alien races in the game include the reptilian ] and drell, the environmental-suited ]s, and a hostile race of networked ] called geth.<ref name="CODEX Geth"/> During the events of the original '']'', a geth army attempted to open a portal for the ], a highly advanced machine race of synthetic-organic starships that are believed to eradicate all organic civilization every 50,000 years.<ref name="ME2 Prologue"/> The galactic community has since lived in fear of another possible invasion. Meanwhile, a human supremacist organization called Cerberus believes that humans deserve a greater role in the galactic community and supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal experimentation and ] activities.<ref name="CODEX Cerberus"/> | |||
** Due to choices made by the player during the ** | |||
** original Mass Effect, the plot of Mass Effect 2 ** | |||
** may vary dramatically and plot lines may diverge. ** | |||
** Please exercise caution with respect to the Plot ** | |||
** section. Consider discussing changes on the talk ** | |||
** page to determine if the text is inaccurate or ** | |||
** merely an alternate plot line. ** | |||
*************************************************************** | |||
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''Mass Effect 2'' begins weeks after the ending of the first game. While patrolling for geth, the Normandy is attacked by an unknown starship, and many crew members die, including Navigator Pressly. The remainder of the crew is then forced to evacuate. During the evacuation, Shepard tosses Joker into the Normandy's final escape pod before being blasted into space. After a suit breach, Shepard asphyxiates and falls to the planet below. With the ] of former squadmate Liara T'Soni, Shepard's body is retrieved by a human supremacist organization called Cerberus and they spend two years resurrecting him/her. Once revived, Shepard awakes aboard a besieged station, where he/she helps Cerberus agents Jacob Taylor and Miranda Lawson escape. Immediately after, Shepard is given an audience with the Illusive Man, head of Cerberus. | |||
The game's protagonist is Commander Shepard (voiced by ] or ]), an elite human soldier who is the Commanding Officer of the SSV ''Normandy'' and ''Normandy SR-2'' starships. Shepard's squad members include Cerberus operatives ] (Adam Lazarre-White) and ] (]), recurring associates ] (]) and ] (Liz Sroka), salarian scientist ] (Michael Beattie), human criminal ] (]), genetically engineered krogan super soldier ] (]), drell assassin ] (]), asari Justicar ] (]) or Samara's serial killer daughter ] (]), and geth mobile platform ] (]). Other characters include the '']''{{'}}s pilot ] (]), Cerberus leader the ] (]), and the ''Normandy SR-2''{{'}}s enhanced defence intelligence, also known as ] (]).<ref name="Manual credits"/> | |||
] | |||
===Plot=== | |||
The Illusive Man informs Shepard that entire populations of human colonies are disappearing all over the galaxy; he believes the Reapers are responsible, and are working by proxy through an insect-like species called the Collectors. Shepard is convinced of the Illusive Man's theory after visiting a recently-attacked colony called Freedom's Progress, and agrees to help him stop the Collectors by eventually traveling through the Omega-4 Relay, from which no ship has ever returned. Shepard is given command of a new Normandy, piloted by Joker and equipped with an onboard ] named EDI. | |||
In 2183, shortly after the events of ''Mass Effect'', the SSV ''Normandy'', while patrolling for geth resistance, is attacked by an unknown vessel, forcing the crew to abandon ship. Shepard pushes Joker into the final ] before being blasted into space and dying via ]tion after a suit breach.<ref name="Prima guide intro"/> The body is pulled into the orbit of a nearby planet and recovered by Cerberus, who begins the "Lazarus Project" with the sole purpose of bringing Shepard back to life. Two years later, Shepard is revived on an operating table and escapes a research station under attack by its security ]. Escaping alongside Jacob Taylor and Miranda Lawson, Shepard is brought to meet the Illusive Man, who reveals that entire populations of human colonies have disappeared all over the galaxy. Now working with Cerberus, Shepard is sent to investigate a recently attacked colony, encountering Tali and a contingent of quarians searching for their missing colleague. Shepard's team uncover clues that the Reapers are working by proxy through an ] alien race called the Collectors, who have abducted the colonists.<ref name="Prima guide walkthrough"/> | |||
The Illusive Man explains that the Collectors reside beyond the Omega-4 Relay, a place from which no ship has ever returned, and tasks Shepard with assembling a team to stop them. Shepard is also given command of a new starship, the ''Normandy SR-2'', piloted again by Joker and equipped with an onboard AI named EDI. Shepard recruits Mordin Solus, Garrus Vakarian, Jack, and (optionally) Grunt, before the Illusive Man informs them that another human colony is under attack. Shepard defends the colony with the help of Mordin's studies on Collector biology, but cannot stop a large portion of the population from being captured. Shepard can then recruit Tali, Thane Krios, and Samara (who may be optionally replaced by Morinth) before being sent to explore a supposedly disabled Collector ship. There, Shepard learns that the Collectors were originally Protheans that were turned into slaves of the Reapers. With EDI's help, Shepard also finds out how to bypass the Omega-4 Relay before being ambushed by the Collectors. Although Shepard's squad escapes, their relationship with the Illusive Man is strained due to his prior knowledge of the trap.<ref name="Prima guide walkthrough"/> | |||
Shepard recruits four new squadmates – salarian scientist Mordin Solus, former squadmate Garrus Vakarian, convict Jack and genetically engineered krogan Grunt – before receiving intel from the Illusive Man that another human colony called Horizon is under attack. Despite the influence of Harbinger, a powerful Reaper with the ability to assume direct control of random Collectors at will, Shepard successfully stops the attack, though a large portion of the colony's population is captured. Following the mission, Shepard's reunion with former squadmate Ashley Williams or Kaidan Alenko turns sour due to Shepard's alliance with Cerberus. | |||
Shepard visits a derelict Reaper and acquires an ] necessary to travel through the Omega-4 Relay safely. Shepard also acquires a disabled geth that, if activated, joins the squad as Legion. While the IFF is integrated into the ''Normandy SR-2'' systems, Shepard and the squad leave in a shuttle. During their absence, the Collectors board the ''Normandy SR-2''. Only Joker avoids capture and, with EDI's help, extracts the ''Normandy SR-2'' to safety. When Shepard's squad returns, the team uses the Omega-4 Relay to reach the Collector base located in the ]. After a ship-to-ship engagement with automated Collector defense drones a damaged ''Normandy SR-2'' encounters and destroys the starship the collectors use to harvest the human colonists, however the battle disables the ''Normandy SR-2'' and results in the ship making an emergency landing on the exterior of the collector base. While Joker and EDI work to repair the ship, Shepard’s team members infiltrate the collector base, rescue any surviving crew members, and fight their way to the central chamber. Squad members will either survive or perish depending on the upgrades made to the ''Normandy SR-2'', their loyalty to Shepard, and the tasks they are assigned in battle.<ref name="Prima guide walkthrough"/> | |||
Shepard continues to recruit squadmates, adding three more – former squadmate Tali, Asari justicar Samara, or her daughter Morinth, depending on the players choices, and drell ] Thane Krios – until the Illusive Man contacts Shepard about a Collector ship supposedly disabled by turians. As Shepard and his/her squad board the ship, they surprisingly encounter no Collector resistance, and Shepard learns that the Collectors were originally Protheans that were turned into slaves of the Reapers. With EDI's help, Shepard finds out how to bypass the Omega-4 relay before being ambushed by the Collectors. Although Shepard and the Normandy manage to escape the Collector ship, relations between Shepard and the Illusive Man are strained, due to the latter's knowledge of the Collector trap. | |||
In the central chamber, Shepard discovers that the Collectors have been constructing a new Human-Reaper made from the genetic material of the abducted colonists. Destroying the machine powering the Reaper, Shepard prepares to destroy the Collector base by attaching explosives to the base’s reactor. However, the Illusive Man proposes ] the base with a timed ] pulse to preserve the Collectors' technology and use it against the Reapers. After deciding the base's fate, Shepard destroys the awakened Human-Reaper and escapes with the surviving squad members. If no squad members survive, Shepard fails to escape and dies. Back on the ''Normandy SR-2'', after speaking with the Illusive Man one last time, Shepard meets the survivors in the cargo bay. There, Joker gives them schematics of a Reaper. The final scene shows the Reapers awakening in ] and descending upon the galaxy.<ref name="Prima guide walkthrough"/> | |||
After optionally earning the loyalty of his/her squadmates, Shepard visits a derelict Reaper and acquires an ] transponder necessary for safe travel through the Omega-4 relay, and later acquires an unconscious geth. If activated, the geth adopts the name ] and voluntarily joins the squad. Soon after, the Normandy integrates the IFF into her systems while Shepard and the squad leave the ship in a shuttle. During their absence, the Normandy is attacked and boarded by the Collectors; only Joker (who briefly becomes a playable character during the invasion) avoids capture. | |||
==Development== | |||
After Shepard's squad returns to the Normandy, they use the Omega-4 Relay to get to the Collector base. They manage to board the base, rescue any surviving members of the Normandy, and fight their way to the central chamber. Here, Shepard discovers that the Collectors have been constructing a new Reaper made from the abducted humans, although EDI is unsure of its true purpose. Shepard destroys the machine powering the human Reaper and prepares to destroy the Collector base. However, before doing so, the Illusive Man contacts Shepard and gives the order to ] the base with a ] pulse so its information can be used against the Reapers. After choosing to destroy or sterilize the base, Shepard destroys the awakened human-reaper larva and - if enough squadmates survived - escapes the base before the bomb detonates. On the Normandy, Shepard speaks with the Illusive Man, who either congratulates or condemns his/her actions. | |||
===Game design=== | |||
]]] | |||
''Mass Effect 2'' was developed by ] and directed by ], who previously led the production of the first ''Mass Effect'' game.<ref name="GamesRadar interview 1"/> Before actual production began, BioWare created a list of goals to work towards based on feedback from fans, reviewers, and internal staff members.<ref name="IGN interview"/> The company's main goal was to "create an experience that was less about being a game and more about being an experience."<ref name="Joystiq interview"/> In contrast to the exclusive focus on the main story of the original ''Mass Effect'', Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities.<ref name="Joystiq interview"/> He noted, "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."<ref name="Joystiq interview"/> | |||
During the first stages of development, the designers prioritized streamlining and polishing the ] aspects; ] elements were not added until this process was complete.<ref name="GamesRadar interview 1"/> According to lead designer Christina Norman, "we wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one—basically saying 'let's take the RPG out of the shooter.'"<ref name="GamesRadar interview 1"/> Since BioWare had no experience with shooter games, the team spent roughly three months tuning how combat would work using the original ''Mass Effect'' as a basis.<ref name="GamesRadar interview 1"/> The camera was improved to offer a more precise aiming that included body-specific targeting like headshots.<ref name="UE3 Hudson"/> Norman explained that they wanted the weapons to have their own identity, noting that the game's final build has 19 weapons with 108 tuning variables.<ref name="GSpot Norman"/> The inclusion of limited ammunition was initially not part of the game design and was implemented for some early playtesting.<ref name="GamesRadar interview 1"/> However, the developers ultimately felt it improved the tension and pacing of combat.<ref name="GamesRadar interview 1"/> | |||
Humanity now has the full attention of the Reapers. As Shepard meets in the Normandy's cargo bay with the survivors of the mission, the Reaper fleet awakens in ], and descends upon the galaxy, beginning the events of ''Mass Effect 3''. | |||
Real-time gameplay with an emphasis on weapons and cover was a preference because the team felt that the constant pausing to select powers interrupts the intensity of the combat.<ref name="GSpot Norman"/> As a result, more options were added to assign different abilities to the ] for real-time use.<ref name="GSpot Norman"/> Developers also decided to introduce regenerating health because it prevented players from playing erratically and relying on health kits.<ref name="GSpot Norman"/> Norman remarked that it was important not to oversimplify the RPG elements but to make them easier to use.<ref name="GSpot Norman"/> She explained that the original ''Mass Effect'' offered "too many choices that weren't particularly representative of how they would impact the game. In ''Mass Effect 2'', the levelling options were pared down and made more descriptive."<ref name="GSpot Norman"/> The developers wanted to create very different play styles for the character classes, "even if it meant cutting some of the possible choices."<ref name="GSpot Norman"/> The powers were balanced with a unified refresh cooldown since the earlier system, where powers could be used sequentially, was considered "ridiculous and endgame easy."<ref name="GamesRadar interview 1"/> | |||
If Shepard did not survive the suicide mission, then Joker instead talks to the Illusive Man who tells him that Shepard's legend will not be forgotten. Afterwards, Joker is seen mourning over Shepard's coffin, but then he returns to the helm. The Reaper fleet is seen awakening in dark space as well. | |||
Keeping track of the enemies' strengths and weaknesses was made more consistent with different types of health bars so that players did not have to estimate the challenges they faced when fighting new enemies.<ref name="GSpot Norman"/> The game's ] was revised eight times during development.<ref name="GameInformer Trivia"/> As the inventory management of the original ''Mass Effect'' received criticism, designing a new inventory system for ''Mass Effect 2'' was one of the main concerns during development.<ref name="GamesRadar interview 2"/> Ideally, the inventory needed to handle many characters with simplicity.<ref name="GamesRadar interview 2"/> Norman spent time examining various inventory systems from other RPG games, but none could be applied to support the game's large number of characters.<ref name="GamesRadar interview 2"/> Ultimately, the team opted to replace it with different systems that provide the same functionality without any management.<ref name="PC World interview 4"/> This concept allowed a character to use a weapon without taking it away from someone else.<ref name="GamesRadar interview 2"/> | |||
=== Characters === | |||
{{Main|Characters of the Mass Effect universe}} | |||
In addition to the characters listed above, ''Mass Effect 2'' also features two DLC characters who can be used as party members. The first, Zaeed Massani, is a bounty hunter recruited on Omega, and the second, Kasumi Goto, is a thief recruited on the Citadel. | |||
The planetary exploration of the original ''Mass Effect'' was revamped entirely. Instead of having vast barren landscapes, the designers opted to build distinct and interesting places. The goal was to encourage players to keep exploring the galaxy by changing their expectations about what they could find.<ref name="PC World interview 3"/> Initially, the developers experimented with the idea of having a vehicle that could be used to navigate the planetary terrain more flexibly than in the original title. However, the vehicle was ultimately removed from the game's final build.<ref name="PC World interview 4"/> The context-sensitive interrupt system, which was initially meant to be a feature in the original ''Mass Effect'', was introduced in ''Mass Effect 2'' to help blend the dialogue better with the rest of the action.<ref name="PC World interview 2"/> The story's pacing was also improved because developers wanted to get players into the action faster.<ref name="PC World interview 1"/> | |||
=== Downloadable Content === | |||
''Mass Effect 2'' features a variety of ] (DLC), including some that is vital to the series' plot. In ''Lair of the Shadow Broker'', the Shadow Broker side quest from ''Mass Effect'' is resolved. In ''Arrival'', Commander Shepard investigates evidence of a Reaper invasion, leading to events that bridge to ''Mass Effect 3''. | |||
===Production=== | |||
Other plot-related DLC includes the loyalty missions "Zaeed - The Price of Revenge" and "Kasumi - Stolen Memory", ''Normandy Crash Site'', ''Firewalker Pack'' and ''Overlord''. "Overlord", "Lair of the Shadowbroker" and "Kasumi: Stolen Memories" are already burnt onto the disc of the PS3 version of Mass Effect 2. | |||
Since the '']'' series was envisioned as a trilogy from its inception, work on ''Mass Effect 2'' started shortly before the original ''Mass Effect'' was released.<ref name="PC World interview 1"/> The game was initially developed exclusively for the ] and ] platforms with support provided by ], focusing to have the same level of dedication.<ref name="IGN interview"/> As a result, each version features different user interfaces and controls.<ref name="IGN interview"/> Like its predecessor, ''Mass Effect 2'' was built using ]' ] in conjunction with a ] that BioWare specifically developed for the ''Mass Effect'' games.<ref name="UE3 Hudson"/> As most of these ''Mass Effect'' technologies were already developed in the first game, the development team focused on adding new content and perfecting new features rather than creating them from scratch.<ref name="PC World interview 1"/> Technical improvements included better ], larger textures, a higher ], and better ] scenarios.<ref name="UE3 Hudson"/> According to Hudson, "I actually can't think of an aspect of the game that we haven't overhauled and made 100% better."<ref name="PC World interview 1"/> | |||
''Mass Effect 2'' contains voices from 90 voice actors who play 546 characters and speak over 25,000 lines of dialogue.<ref name="GameInformer Trivia"/> Voice recording for the game took twice as long as the original ''Mass Effect''.<ref name="GZ voice recording"/> The Unreal Engine 3's Matinee tool, allowing developers to animate characters during cinematics, was integrated into BioWare's digital acting and conversation technology.<ref name="UE3 Hudson"/> As Hudson explained, "Our writers write into a dialogue editor and that becomes fused with the way that you end up seeing many different pieces of Matinee play out in combination when you have a conversation with characters."<ref name="UE3 Hudson"/> Another Unreal Engine 3 technology, Kismet, was used for scripting how levels or enemies would respond to a particular action.<ref name="UE3 Hudson"/> After using it on the first ''Mass Effect'' game, the game's programmers were already familiar with Unreal Engine 3, so they did not need to communicate with Epic Games for support constantly.<ref name="UE3 Hudson"/> | |||
{| class="wikitable sortable" | |||
Although ''Mass Effect 2'' was primarily developed at BioWare's ] studio, a new team of 30 people was set to work at ] in March 2009 to supplement the teams already working on the game.<ref name="IGN new studio"/> The new team was composed of many people who worked on the original game, but most were new hires.<ref name="IGN new studio"/> ''Mass Effect 2'' was developed over roughly two years and more than 150 people worked on the game.<ref name="UE3 Hudson"/> Hudson mentioned two significant challenges that interfered with the development: financial problems due to the ] limited the game's budget, and the team had to get through it without impacting their ambitious goals.<ref name="GamesRadar interview 3"/> Additionally, due to the ], a significant part of the team was ill during the last months of development, resulting in losing a man-year of time.<ref name="GamesRadar interview 3"/> Despite these factors, Hudson described the development of ''Mass Effect 2'' as successful "on time, on budget, and exceeding quality goals."<ref name="GamesRadar interview 3"/> Lead writer ] considered ''Mass Effect 2'' a very quick project, stating that the team did not have much time to second guess themselves.<ref name="GSpot Cut Characters"/> | |||
Initially, BioWare denied that a ] version was in the works.<ref name="IGN no PS3"/> Despite this, it was reported that the Microsoft Windows version of the game featured lines of ] referencing the PlayStation 3.<ref name="EuroG PS3 code"/> BioWare responded that the Unreal Engine 3 is ], which is why it includes PlayStation 3 code.<ref name="EuroG PS3 code"/> Eventually, a PlayStation 3 version of ''Mass Effect 2'' was released a year later than the Microsoft Windows and Xbox 360 versions. The PlayStation 3 version uses a modified version of the Unreal Engine 3 called the ''Mass Effect 3'' engine, the same engine BioWare used for the then-upcoming '']''.<ref name="Joystiq ME2 PS3"/> In this newer version, character models were slightly improved, and controls were updated to support the ]. An option which allowed to switch back to the Xbox 360 controls layout was also added.<ref name="Joystiq ME2 PS3"/> | |||
===Music=== | |||
] returned to compose ''Mass Effect 2''{{'}}s music, aiming for a darker and more mature sound to match the mood of the game.]] | |||
The music of ''Mass Effect 2'' was primarily composed by ].<ref name="Jack Wall returns"/> His previous work with BioWare was as the main composer for '']'' and the original ''Mass Effect''.<ref name="Jack Wall returns"/><ref name="Jack Wall Jade Empire"/> The score also features some pieces by Sam Hulick, David Kates, and Jimmy Hinson (better known as ]), with additional editing and in-game implementation by Brian DiDomenico.<ref name="Jack Wall interview"/> Unlike the original ''Mass Effect'', the composers aimed for a darker and more mature sound to match the game's mood.<ref name="Jack Wall interview"/> The music incorporates ]l and classic ] arrangements, inspired by the soundtrack of the 1982 film '']'' and music by German ] group ].<ref name="Jack Wall interview"/> The ] structure of ]'s '']'' soundtrack also represented significant influences.<ref name="Jack Wall interview"/> To complement each character, the composers gave them themes to convey their personalities and backgrounds.<ref name="Jack Wall interview"/> According to Kates, "it was one of our mandates to create a dynamic score that expressed a wide range of emotions."<ref name="Jack Wall interview"/> | |||
Around 180 minutes of music were composed for ''Mass Effect 2'', which totalled more than 700 assets.<ref name="Kates interview"/> The song "Callista" by video game music composer ], who wrote the music for five '']'' games,<ref name="Kaskas"/> was used as the game's Afterlife Club theme.<ref name="Callista"/> Music from the game has been released in several albums.<ref name="ME2 main soundtrack"/><ref name="ME2 Atmospheric"/><ref name="ME2 Combat"/> BioWare released the main ], ''Mass Effect 2: Original Videogame Score'', on January 19, 2010. The soundtrack spans two discs and 27 tracks, covering a duration of 1:55:43.<ref name="ME2 main soundtrack"/> ''Mass Effect 2''{{'}}s score was nominated for Best Original Music at the ]<ref name="BAFTA nominees and winners"/> and Best Soundtrack Album at the 9th Annual Game Audio Network Guild Awards.<ref name="GANG nominees"/><ref name="GANG winners"/> In 2012, ''Legacy'', an album composed mostly of tracks written for ''Mass Effect 2'' but not used in the game, was released by Big Giant Circles.<ref name="Legacy album"/> | |||
==Marketing and release== | |||
''Mass Effect 2'' was formally unveiled at the ] on March 17, 2009, and a teaser trailer declared Shepard "killed in action".<ref name="IGN first trailer"/> The announcement confirmed that the game would be released for Windows and Xbox 360.<ref name="IGN ME2 announced"/> In June 2009, the game was presented at the ],<ref name="IGN E3 preview"/> where it was confirmed that Shepard would be alive and playable in ''Mass Effect 2'', but the character could die at the end of the game.<ref name="IGN E3 preview"/> Players could receive new in-game armours and weapons if the game were pre-ordered at certain retailers.<ref name="Release date"/> Players could also redeem codes on specially marked ] products for one of three pieces of headgear<ref name="Dr. Pepper"/> and registered copies of '']'' for a new armour set.<ref name="Blood Dragon Armor"/> In the months leading up to the game's release, BioWare released a final cinematic trailer and launched six class trailers narrated by Norman.<ref name="Cinematic trailer"/><ref name="Class trailers"/> Electronic Arts sold-in more than two million copies of the game to worldwide retailers for its first week of release.<ref name="1st week sales to retailers"/> | |||
''Mass Effect 2'' was initially released for Windows and Xbox 360 by ] in partnership with ] on January 26, 2010, in North America and on January 29, 2010, in Europe.<ref name="Release date"/> Microsoft published the Xbox 360 version, as well the Windows physical version.<ref>{{cite journal|title=Mass Effect 2: A Case Study in the Design of Game Narrative|url=https://journals.sagepub.com/doi/abs/10.1177/0270467612463796|first=Jim|last=Bizzocchi|date=October 31, 2012|access-date=December 17, 2023|journal=Bulletin of Science, Technology & Society|volume=32 |issue=5 |pages=393–404 |doi=10.1177/0270467612463796 }}</ref> Alongside the standard edition, digital deluxe and ]s were available.<ref name="Collector's edition"/> The collector's edition featured a different packaging, an artbook, bonus in-game content, a behind-the-scenes DVD, and one issue from the '']'' comic series.<ref name="Collector's edition"/> Although ''Mass Effect 2'' was released at the end of the month, it became the second best-selling game of January 2010 with 572,100 units sold, behind ]'s '']''.<ref name="Sales January 2010"/> Shortly after ''Mass Effect 2'' was released, the game's font size and colouring were criticized for being too difficult to read on some ]s.<ref name="AbleGamers"/> Because BioWare considered it a design choice,<ref name="PC World text"/> the company could not resolve it but stated that they would consider it for future games.<ref name="Escapist"/> In February 2010, BioWare released a ] that addressed minor issues such as ] and long load times on single-core computers.<ref name="PC patch 1"/> A second patch, which reduced the mining time required to acquire upgrades and fixed other minor issues, was released in June 2010.<ref name="PC patch 2"/> | |||
At ] 2010, BioWare announced that a PlayStation 3 version of the game was in development.<ref name="IGN ME2 PS3 announcement"/> Microsoft responded to the announcement that, despite losing the game's exclusivity, the Xbox 360 was still the most appropriate console to play the game due to the game's compatibility with the original ''Mass Effect'', which was only available for Microsoft Windows and Xbox 360 at the time.<ref name="CNET Microsoft"/> The PlayStation 3 version was released on January 18, 2011, in North America and on January 21, 2011, in Europe.<ref name="PS3 version release"/> After some PlayStation 3 players reported that their save files can become corrupted if the game crashes unexpectedly,<ref name="CVG corrupting"/> BioWare released a patch designed to combat save bugs and crashes experienced.<ref name="PS3 patch"/> The ] version accounted for more than 10% of the game's overall sales on PlayStation 3.<ref name="PS3 revenue"/> As of April 2011, it was reported that the original ''Mass Effect'' and ''Mass Effect 2'' combined had sold more than seven million units worldwide, 77% coming from Xbox 360.<ref name="7 million units"/> | |||
New game purchases are provided with a one-time use card granting an access code that unlocks the game's ], an online ] and news service that enables bonus content for the game.<ref name="Cerberus Network"/> However, users who bought a used copy would have to pay for the Cerberus Network separately if they wanted access to the new content.<ref name="Cerberus Network"/> This policy allows publishers to combat the used-game market; companies like ] have allowed customers to sell used games back to the retailer so that the company can resell them at a slight discount to other customers, but the publisher does not make a profit.<ref name="Cerberus Network"/> BioWare online development director Fernando Melo revealed that 11% of all ''Mass Effect 2''{{'}}s downloadable content revenue came from the Cerberus Network.<ref name="DLC business"/> The policy attracted criticism from some of the fan community, who have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release.<ref name="DLC overpriced"/> | |||
In 2012, a compilation featuring the three main games of the series, '']'', was released for Microsoft Windows, Xbox 360, and PlayStation 3.<ref name="ME Trilogy"/> In 2016, ''Mass Effect 2'' was added to the ] on ].<ref name="BC XONE"/> In 2021, ''Mass Effect 2'' was ]ed as part of the '']''.<ref name="Trilogy Remaster"/> | |||
===Downloadable content=== | |||
{{Main|List of Mass Effect 2 downloadable content}} | |||
''Mass Effect 2'' supports additional in-game content in the form of downloadable content packs released from January 2010 to May 2011. These packs range from character outfits to entirely new plot-related missions. Major releases include '']'' and '']'', which are vital to the series' plot. In ''Lair of the Shadow Broker'', Shepard helps former squad member ] to find an information dealer known as the Shadow Broker.<ref name="LOTSB Preview"/> In ''Arrival'', Shepard investigates evidence of a Reaper invasion, leading to events that bridge to ''Mass Effect 3''.<ref name="Arrival Review"/> Other plot-related downloadable content packs include the loyalty missions ''Zaeed – The Price of Revenge'' and '']'', and '']'', which adds five new missions to the game.<ref name="Zaeed Hands-on"/><ref name="Kasumi Review"/><ref name="Overlord Review"/> | |||
Unlike the Xbox 360 and Microsoft Windows versions, the PlayStation 3 version includes the ''Kasumi – Stolen Memory'', ''Overlord'', and ''Lair of the Shadow Broker'' packs.<ref name="ME2 PS3 DLC included"/> Because the first ''Mass Effect'' game was originally not released on PlayStation 3, BioWare released ''Genesis'', a downloadable content pack that allows the player to impact the story of the game with major plot decisions of the first game. These decisions are made through a digital interactive ] appearing at the game's beginning.<ref name="IGN version differences"/> ''Genesis'' was released on May 17, 2011, for Microsoft Windows and Xbox 360 users.<ref name="ME Genesis"/> Some of the game's downloadable content packs were well-received by critics and nominated for Best DLC (downloadable content) at the ].<ref name="2010 Spike Video Game Awards Nominees"/><ref name="2011 Spike VG Awards"/> | |||
==Reception== | |||
===Critical response=== | |||
{{Video game reviews | |||
| MC = 94/100 <small>(PC)</small><ref name="Metacritic PC"/><br />96/100 <small>(X360)</small><ref name="Metacritic X360"/><br />94/100 <small>(PS3)</small><ref name="Metacritic PS3"/> | |||
| 1UP = A−<ref name="1UP Review"/> | |||
| Edge = 9/10<ref name="Edge Review"/> | |||
| EuroG = 10/10<ref name="EuroG Review"/> | |||
| Fam = 35/40 <small>(PS3)</small><ref name="Famitsu PS3"/><br />36/40 <small>(X360)</small><ref name="Famitsu X360"/> | |||
| GI = 9.5/10 <small>(PS3)</small><ref name="GI PS3 Review"/><br />9.75/10 <small>(X360)</small><ref name="GI Review"/> | |||
| GamePro = {{Rating|4.5|5}}<ref name="GamePro Review"/> | |||
| GameRev = A−<ref name="GameRev Review"/> | |||
| GSpot = 8.5/10 <small>(PS3)</small><ref name="GSpot PS3 Review"/><br />9/10 <small>(X360)</small><ref name="GSpot Review"/> | |||
| GSpy = {{Rating|5|5}}<ref name="GSpy Review"/> | |||
| GT = 9.7/10<ref name="GT Review"/> | |||
| IGN = 9.5/10 <small>(PS3)</small><ref name="IGN PS3 Review"/><br />9.6/10 <small>(X360)</small><ref name="IGN Review"/> | |||
| rev1 = ''GameCritics.com'' | |||
| rev1Score = 7.5/10<ref name="GameCritics Review"/> | |||
| rev2 = RPGamer | |||
| rev2Score = 4.5/5<ref name="RPGamer Review"/> | |||
}} | |||
Upon release, ''Mass Effect 2'' received critical acclaim from video game publications.<ref name="Metacritic X360"/> Substantial praise was given to the game's diverse characters, ], voice acting and art design.<ref name="IGN Review"/> '']'' reviewer Erik Brudvig called ''Mass Effect 2'' a personal game with much emotion.<ref name="IGN Review"/> He praised the option of importing a character, stating that the overall experience changes as different saved games from the previous game are used.<ref name="IGN Review"/> Tom Bramwell of '']'' positively highlighted the weight of social interaction on the outcome of events and that players feel actual pressure for their decisions.<ref name="EuroG Review"/> Further praise was given to the game's characters. '']'' credited them for their complex personalities and great ],<ref name="Edge Review"/> while '']'' pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them".<ref name="GameRev Review"/> | |||
The game's visuals and atmosphere received similar praise. '']'' reviewer Kevin VanOrd remarked that ''Mass Effect 2'' is more detailed and darker than its predecessor.<ref name="GSpot Review"/> He wrote that "deep reds and glowing ]s saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact."<ref name="GSpot Review"/> Reviewer Adriaan den Ouden of ''RPGamer'' credited the conversations and ]s for featuring better cinematography than the first game, stating that "it's hard to imagine them becoming much better in ''Mass Effect 3''".<ref name="RPGamer Review"/> Critics also gave high marks to the game's extensive ]; in particular, Martin Sheen's performance of the Illusive Man, which was singled out for "steal the show".<ref name="IGN Review"/> Andrew Reiner, writing for '']'', opined that the music "flows beautifully" in both the story and action sequences.<ref name="GI Review"/> The game's presentation and direction were considered "miles ahead of the competition".<ref name="IGN Review"/> | |||
Numerous publications declared that the gameplay was an improvement over the original.<ref name="IGN Review"/><ref name="GSpot Review"/><ref name="EuroG Review"/><ref name="GSpy Review"/> John Davison of '']'' wrote, "BioWare has done a spectacular job moving the role playing genre forward, and blending disparate gameplay styles into genuinely exciting sci-fi epic."<ref name="GamePro Review"/> VanOrd praised ''Mass Effect 2'' for possessing an identity, which was something that its predecessor lacked.<ref name="GSpot Review"/> He noted that the shooting is "more immediate and satisfying, which keeps the pace moving and intensifies the violence of each encounter".<ref name="GSpot Review"/> Similarly, ]{{'}}s Gerald Villoria observed that the original ''Mass Effect'' "walked the line between RPG and shooter ''Mass Effect 2'' has become a much more focused shooter experience".<ref name="GSpy Review"/> Jeremy Parish of '']'' credited the combat for being more balanced, stating that the game encourages players to use different weapon classes and squad abilities when the situation requires it.<ref name="1UP Review"/> Some publications, however, expressed concerns about the game's simplified RPG elements, calling it "stripped-down" and with a "dumbed-down feeling".<ref name="GameCritics Review"/><ref name="RPGamer Review"/> The game's slow planet scanning was also criticized.<ref name="GSpot Review"/><ref name="GameRev Review"/><ref name="GameCritics Review"/> ''GameRevolution'' felt it was a "chore, mandatory if you want upgrades and boring because there is no tension or challenge", but ultimately concluded that the game as a whole "does more than enough to live up to its predecessor".<ref name="GameRev Review"/> | |||
The reception for the PlayStation 3 version was similar. Colin Moriarty of ''IGN'' described it as "the best, most complete version of the game available" due to the upgraded game engine and the extra downloadable content packs.<ref name="IGN PS3 Review"/> In contrast, VanOrd criticized the inclusion of the character Kasumi Goto from the ''Kasumi – Stolen Memory'' pack, stating that "she never fits in with her more fully developed cohorts."<ref name="GSpot PS3 Review"/> He also remarked that the PlayStation 3 version suffers from technical issues such as frame rate inconsistencies, graphical glitches, and other minor bugs, mostly present in the downloadable content sections of the game.<ref name="GSpot PS3 Review"/> ''Game Informer'' reviewer Joe Juba reacted negatively to the lack of save importation from the original ''Mass Effect'', which was initially not released on PlayStation 3, and pointed out that the decisions made in the ''Genesis'' comic "have practically no context".<ref name="GI PS3 Review"/> Despite the criticism, he stated that the game is equally as good on PlayStation 3 as on Xbox 360.<ref name="GI PS3 Review"/> | |||
===Accolades=== | |||
''Mass Effect 2'' received numerous ] awards for its writing, characters, and soundtrack. At the 2010 ], the game won the Best Xbox 360 Game and Best RPG awards. BioWare was also recognized for its work on the game and was awarded Studio of the Year.<ref name="2010 Spike Video Game Awards Winners"/> At the ], the ] awarded ''Mass Effect 2'' with ], ], and ].<ref name="AIAS nominees and winners"/> Other notable awards that the game received include ] at the ],<ref name="BAFTA nominees and winners"/> Best Writing at the 2011 ],<ref name="Game Developers Choice Awards"/> and two ]: Best RPG of the Year and Ultimate Game of the Year.<ref name="GJA 2"/><ref name="GJA 3"/> At the 2011 Canadian Videogame Awards, ''Mass Effect 2'' was awarded Game of the Year, Best Console Game, Best Game Design, and Best Writing.<ref name="Canadian Videogame Awards"/> | |||
{| class="wikitable collapsible collapsed" style="width:100%;" | |||
|- | |- | ||
! List of awards and nominations | |||
! Downloadable Content | |||
|- | |- | ||
|style="padding:0; border:none;"| | |||
| ''Lair of the Shadow Broker'' | |||
{| class="wikitable plainrowheaders" style="border:none; margin:0; width:100%;" | |||
|- | |- | ||
! scope="col" | Award | |||
| ''Arrival'' | |||
! scope="col" | Date of ceremony | |||
! scope="col" | Category | |||
! scope="col" | Recipient | |||
! scope="col" | Result | |||
! scope="col" | {{Abbr|Ref(s)|Reference(s)}} | |||
|- | |- | ||
! scope="row" rowspan="3" style="text-align:center;" | ] | |||
| ''Zaeed'' - ''The Price of Revenge'' | |||
| rowspan="3" style="text-align:center;" | June 23, 2009 | |||
| Best of Show | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| rowspan="3" style="text-align:center;" | <ref name="Game Critics Awards Nominees"/><ref name="Game Critics Awards Winners"/> | |||
|- | |- | ||
| Best Console Game | |||
| ''Kasumi'' - ''Stolen Memory'' | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |- | ||
| Best Role Playing Game | |||
| ''Normandy Crash Site'' | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |- | ||
! scope="row" style="text-align:center;" | ] | |||
| ''Firewalker Pack'' | |||
| style="text-align:center;" | December 12, 2009 | |||
| Most Anticipated Game | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| style="text-align:center;" | <ref name="2009 Spike Video Game Awards Nominees"/><ref name="2009 Spike Video Game Awards Winners"/> | |||
|- | |- | ||
! scope="row" style="text-align:center;" | ] | |||
| ''Overlord'' | |||
| style="text-align:center;" | ] | |||
| Outstanding Visual Effects in a Video Game Trailer | |||
| Tim Miller, Brandon Riza, Dave Wilson | |||
| {{nom}} | |||
| style="text-align:center;" | <ref name="VES Awards"/> | |||
|- | |||
! scope="row" rowspan="2" style="text-align:center;" | ] | |||
| rowspan="2" style="text-align:center;" | October 29, 2010 | |||
| RPG of the Year | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
| style="text-align:center;" | <ref name="GJA 2"/> | |||
|- | |||
| Ultimate Game of the Year | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
| style="text-align:center;" | <ref name="GJA 3"/> | |||
|- | |||
! scope="row" rowspan="10" style="text-align:center;" | ] | |||
| rowspan="10" style="text-align:center;" | December 11, 2010 | |||
| Game of the Year | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| rowspan="10" style="text-align:center;" | <ref name="2010 Spike Video Game Awards Nominees"/><ref name="2010 Spike Video Game Awards Winners"/> | |||
|- | |||
| Studio of the Year | |||
| ] for ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best Xbox 360 Game | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best PC Game | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best RPG | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best Original Score | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Performance By A Human Male | |||
| ] as ] | |||
| {{nom}} | |||
|- | |||
| rowspan="2" | Best Performance By A Human Female | |||
| ] as ] | |||
| {{nom}} | |||
|- | |||
| ] as ] | |||
| {{nom}} | |||
|- | |||
| Best DLC | |||
| '']'' | |||
| {{nom}} | |||
|- | |||
! scope="row" rowspan="5" style="text-align:center;" | ] | |||
| rowspan="5" style="text-align:center;" | ] | |||
| ] | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
| rowspan="5" style="text-align:center;" | <ref name="AIAS nominees and winners"/> | |||
|- | |||
| ] | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| ] | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| ] | |||
| ] as ] | |||
| {{nom}} | |||
|- | |||
| ] | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
! scope="row" rowspan="5" style="text-align:center;" | ] | |||
| rowspan="5" style="text-align:center;" | March 2, 2011 | |||
| Game of the Year | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| rowspan="5" style="text-align:center;" | <ref name="Game Developers Choice Awards"/> | |||
|- | |||
| Best Writing | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best Game Design | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Technology | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Audio | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
! scope="row" style="text-align:center;" | Game Audio Network Guild Awards | |||
| style="text-align:center;" | March 3, 2011 | |||
| Best Soundtrack Album | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| style="text-align:center;" | <ref name="GANG nominees"/><ref name="GANG winners"/> | |||
|- | |||
! scope="row" rowspan="6" style="text-align:center;" | ] | |||
| rowspan="6" style="text-align:center;" | ] | |||
| Artistic Achievement | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| rowspan="6" style="text-align:center;" | <ref name="BAFTA nominees and winners"/> | |||
|- | |||
| Best Game | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Gameplay | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Original Music | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Story | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| GAME Award of 2010 | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
! scope="row" rowspan="7" style="text-align:center;" | Canadian Videogame Awards | |||
| rowspan="7" style="text-align:center;" | May 18, 2011 | |||
| Game of the Year | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
| rowspan="7" style="text-align:center;" | <ref name="Canadian Videogame Awards"/> | |||
|- | |||
| Best Console Game | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best Audio | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Game Design | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
| Best Technology | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Visual Arts | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
|- | |||
| Best Writing | |||
| ''Mass Effect 2'' | |||
| {{won}} | |||
|- | |||
! scope="row" style="text-align:center;" | ] | |||
| style="text-align:center;" | December 10, 2011 | |||
| Best DLC | |||
| '']'' | |||
| {{nom}} | |||
| style="text-align:center;" | <ref name="2011 Spike VG Awards"/> | |||
|- | |||
! scope="row" style="text-align:center;" | ] | |||
| style="text-align:center;" | December 7, 2012 | |||
| Best Game of the Decade | |||
| ''Mass Effect 2'' | |||
| {{nom}} | |||
| style="text-align:center;" | <ref name="Spike Game of the Decade nominees"/><ref name="Spike Game of the Decade winner"/> | |||
|} | |||
|} | |} | ||
== |
==Legacy== | ||
''Mass Effect 2'' continued to receive attention years after its release. '']'' editor Hollander Cooper explained that the game improved the technical issues of its predecessor significantly while at the same time "expanding the already-impressive ] without sacrificing what made the series special."<ref name="GRadar retro"/> He went so far as to call the game '']'' of video games, stating that "few sequels have trumped the original as handily as ''Mass Effect 2''."<ref name="GRadar retro"/> The game's focus on characters and their deeper stresses and internal conflicts was highly praised.<ref name="GRadar retro"/><ref name="EuroG retro"/> The way the game lets non-player characters carry the weight of the narrative progression has also attracted scholarly interest.<ref name="Eludamos"/> ''Eurogamer'' editor Rick Lane described ''Mass Effect 2'' as a darker, warmer, and overall more human game than its predecessor, noting that it is the player's responsibility to make sure these characters are prepared for the final mission, or they will die.<ref name="EuroG retro"/> He explained that ''Mass Effect 2'' is a long quest that "works towards an epic climax", and when it arrives there, "it doesn't disappoint."<ref name="EuroG retro"/> A decade after the game was released, ''Eurogamer'' considered the game's finale "some of BioWare's best ever work" due to its choice complexity.<ref name="EuroG finale"/> | |||
{{VG Requirements | |||
| useminandrec=yes | |||
| platform1=]<ref>{{cite web|url=http://meforums.bioware.com/viewtopic.html?topic=710074&forum=144 |title=Mass Effect Community - Mass Effect 2 DRM and PC requirements Announced |publisher=Meforums.bioware.com |date= |accessdate=2009-11-26}}</ref> | |||
| os1=] with Service Pack 3, ] with Service Pack 1, or ] | |||
| cpu1= Intel Core 2 Duo E4300 or equivalent AMD CPU | |||
| cpu1rec=Intel Core 2 Duo E4700 or equivalent AMD CPU | |||
| memory1=1 GB RAM (2 GB for Vista and 7) | |||
| memory1rec=2 GB RAM | |||
| gpu1=NVIDIA GeForce 6800 256 MB or ATi Radeon X1600 Pro 256 MB | |||
| gpu1rec=NVIDIA GeForce 8800 GT 512 MB or ATi Radeon HD 2900 XT 512 MB | |||
| hdspace1=15 GB | |||
| network1=Internet connection not required for activation. Required for one-time Cerberus Network activation and extra content download(s).}} | |||
''Mass Effect 2'''s development was confirmed on February 13, 2008.<ref name=Con>IGN. http://xbox360.ign.com/articles/851/851871p1.html. Published 02/13/08. Retrieved 07/30/11.</ref> The game was not presented at the 2008 ].<ref name=E32008>IGN. http://xbox360.ign.com/articles/892/892940p1.html. Published 07/22/08. Retrieved 07/30/11.</ref> On February 3, 2009, Electronic Arts CEO ] confirmed during a conference call with investors that ''Mass Effect 2'' would be released on January 26, 2010 on multiple platforms.<ref name="Platforms">{{cite web| last = Berardini | first = Caesar | title = Mass Effect 2 Announced, Goes Multiplatform * UPDATE * | publisher = Team Xbox | date = 2009-03-02 | url = http://news.teamxbox.com/xbox/18759/Mass-Effect-2-Announced-Goes-Multiplatform-UPDATE-/ | accessdate = 2009-03-08 }}</ref><ref name="Multiplatform">{{cite web| last = Hinkle | first = David | title = EA confirms multiplatform Mass Effect 2 and Battlefield: Bad Company sequel | publisher = Joystiq | date = 2009-02-03 | url = http://www.joystiq.com/2009/02/03/ea-confirms-mass-effect-2-and-battlefield-bad-company-sequel/ | accessdate = 2009-03-08 }}</ref><ref>{{cite web|url=http://www.joystiq.com/2009/03/17/mass-effect-2-coming-to-xbox-360-pc-in-early-2010/|title=Mass Effect 2 coming to Xbox 360, PC in 'early 2010'|date=2009-03-17|accessdate=2009-03-17|publisher=Joystiq}}</ref> | |||
''Mass Effect 2'' has been cited as one of the ] by multiple publications, including '']'' in 2014,<ref name="Slant Top 100"/> ''IGN'' in 2015,<ref name="IGN Top 100"/> '']'' in 2017,<ref name="Polygon Top 500"/> ''Game Informer'' in 2018,<ref name="GI Top 300" /> and '']'' in 2023.<ref name="GQ Top 100"/> In 2011, the game was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the ].<ref name="Smithsonian"/> According to the museum, the exhibit explored "the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies."<ref name="GSpot exhibit"/> | |||
On March 2, 2009, BioWare and Electronic Arts announced a new development team for ''Mass Effect 2'' was set to work at the EA Montreal studio.<ref name="Mont2">{{cite web| last = Thorsen | first = Tor | title = BioWare Mass-ing Montreal devs | publisher = GameSpot UK | date = 2009-03-02 | url = http://uk.gamespot.com/news/6205477.html?tag=latestheadlines;title;4 | accessdate = 2009-03-04 }}</ref> The new team's main task was to supplement the teams already working on the game, with around half of the team having worked on the original ''Mass Effect'' alongside other new hires.<ref name="Mont1">{{cite web| last = Brightman | first = James | title = BioWare Sets Up New Montreal Team to Work on Mass Effect 2 | publisher = GameDaily | date = 2009-03-02 | url = http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1 | accessdate = 2009-03-04}}</ref> BioWare co-founder and CEO Ray Muzyka said the team was "really excited about it, and we think it's going to be a huge opportunity to tap into the talent base in Montreal while supplementing our existing teams in Edmonton and Austin, which are doing some great stuff on all the other projects BioWare's working on."<ref name="Mont1"/> | |||
==Sequel== | |||
Later that month, ''Mass Effect 2'' was shown off at the ], where Muzyka and fellow CEO Greg Zeschuk revealed that BioWare were using internet, fan and internal feedback to improve the series.<ref>IGN. http://xbox360.ign.com/articles/966/966964p1.html. Published 03/26/09. Retrieved 07/30/11.</ref> The next day, BioWare talked about the game's new design process.<ref>IGN. http://xbox360.ign.com/articles/967/967506p1.html. Published 03/27/11. Retrieved 07/30/11.</ref> | |||
{{main|Mass Effect 3}} | |||
The game's sequel, ''Mass Effect 3'', was released in 2012.<ref name="ME3 release date"/> The sequel begins on ] with Commander Shepard having been detained following the events in the ''Arrival'' downloadable content pack.<ref name="ME3 after Arrival"/> The story of the game is influenced by decisions the player made in the original ''Mass Effect'' and ''Mass Effect 2''.<ref name="IGN ME3 Review"/> However, if Shepard dies at the end of ''Mass Effect 2'', the character cannot be imported into ''Mass Effect 3''.<ref name="Shepard dies"/> BioWare stated that ''Mass Effect 3'' ends Shepard's story arc and that future games in the series would feature a different context.<ref name="No more Shepard"/> Unlike its predecessors, ''Mass Effect 3'' features a ] ] mode in addition to the single-player campaign.<ref name="IGN ME3 Review"/> Although the game received critical acclaim from video game publications,<ref name="ME3 Metacritic"/> its ending was poorly received by fans and drew ].<ref name="ME3 ending"/> | |||
==Notes== | |||
In June, 2009, ''Mass Effect 2'' was finally presented at E3.<ref name=E3>IGN. http://xbox360.ign.com/articles/991/991756p1.html. Published 06/04/09. Retrieved 07/10/11.</ref> New features were shown off and for the first time, fans were shown a guided demo. | |||
{{Notelist}} | |||
==References== | |||
===Console differences=== | |||
{{Reflist|refs= | |||
''Mass Effect 2'' spans two discs. Although it had previously been announced that only one disc change would be required on Xbox 360, BioWare later revealed that a second disc change is required during the final levels of the game.<ref name = "2discs">{{cite web|url=http://xbox360.ign.com/articles/105/1052167p1.html |title=Mass Effect 2 Spans Two Discs, Requires Effort |last=Reilly |first=Jim|date=2009-12-04 |accessdate=2009-12-09 |publisher=IGN}}</ref><ref>{{cite web|last=Reilly |first=Jim |url=http://xbox360.ign.com/articles/106/1063107p1.html |title=Mass Effect 2's Strange Disc Swapping Explained - Xbox 360 story - at IGN |publisher=Xbox360.ign.com |date= |accessdate=2010-01-26}}</ref> For Windows users, both discs are required for game installation, but only the first disc is needed for gameplay. Following the example of '']'', the PC version of ''Mass Effect 2'' does not use ] digital rights management software, but instead opts for a standard disc check.<ref name="Forum disc check">{{cite web| url = http://meforums.bioware.com/viewtopic.html?topic=710074&forum=144 | title = Mass Effect 2 DRM and PC requirements Announced | last = Priestly | first = Chris | date = 2009-11-24}}</ref> The PlayStation 3 version uses the same engine the developers are using for ''Mass Effect 3'', rather than the Windows and Xbox 360 version.<ref name="PS3engine">{{cite web|last=Sterling|first=Jim|title=Mass Effect 2 PS3 is the 'true' version, uses ME3 engine|url=http://www.destructoid.com/mass-effect-2-ps3-is-the-true-version-uses-me3-engine-189750.phtml|publisher=Destructoid|accessdate=2 January 2011}}</ref> Unlike the Xbox 360 version of the game, the PS3 version is able to fit on one blu-ray disc and thus does not require any disc changes. | |||
<ref name="ME2 Prologue">{{Cite video game |title=Mass Effect 2 |developer=] |publisher=] |date=January 2010 |scene=Opening |quote=In 2183, the heart of the galaxy suffered a devastating attack. The Citadel space station was invaded by a systhetic geth army attempting to open a portal for the Reapers: enormous machines that eradicates all organic civilization every 50,000 years.}}</ref> | |||
Because the original ''Mass Effect'' will not be released for PS3, Bioware, in collaboration with ], created the interactive comic ''Mass Effect: Genesis''. The comic allows players to understand the plot and make six key decisions from the original game that will affect the player's ''Mass Effect 2'' experience.<ref name="Genesis1">{{cite web|last=Good|first=Owen|title=Interactive Comic Will Set Up Mass Effect 2 For PS3|url=http://kotaku.com/5683767/interactive-comic-will-set-up-mass-effect-2-for-ps3|publisher=Kotaku|accessdate=2 January 2011}}</ref><ref name="Genesis2">{{cite web|last=Totilo|first=Stephen|title=The Fastest Way To Make Six Mass Effect Decisions, On The PlayStation 3|url=http://www.kotaku.com.au/2010/12/the-fastest-way-to-make-six-mass-effect-decisions-on-the-playstation-3/|publisher=Kotaku|accessdate=4 January 2011|date=2010-12-17}}</ref> It is now available as a DLC for all three platforms.<ref name="Genesis3">{{cite web|title=Mass Effect Interactive Comic Book Announced|url=http://www.electronictheatre.co.uk/index.php/industry-news/6781-mass-effect-interactive-comic-book-announced|publisher=electronictheatre.co.uk|accessdate=5 January 2011}}</ref> | |||
<ref name="CODEX Mass Relays">{{Cite video game |title=Mass Effect 2 |developer=] |publisher=] |date=January 2010 |quote='''Codex - Mass Relays''': Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.}}</ref> | |||
=== Audio === | |||
{{See also|Music of the Mass Effect video game trilogy}} | |||
<ref name="CODEX Citadel Council">{{Cite video game |title=Mass Effect 2 |developer=] |publisher=] |date=January 2010 |quote='''Codex - Citadel Council''': The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.}}</ref> | |||
''Mass Effect 2'' contains 90 ] who play 546 characters and speak over 25,000 lines of dialogue.<ref>{{cite web|url=http://gameinformer.com/b/news/archive/2010/02/01/News-Mass-Effect-2-Tidbits.aspx |title=What You Didn't Know About Mass Effect 2 |last=Reiner |first=Andrew |date=2010-02-01 |accessdate=2010-10-17 |publisher=Gameinformer}}</ref> ], the voice actor for the male Commander Shepard, said that voice recording for the game took twice as long as the original ''Mass Effect''.<ref>{{cite web|url=http://www.rpgsite.net/articles/152/189/mark-meer-interview.html |title=Mark Meer Interview |last=Ward |first=Dave |date=2010-01-20 |accessdate=2010-01-20 |publisher=RPG Site}}</ref> | |||
<ref name="CODEX Geth">{{Cite video game |title=Mass Effect 2 |developer=] |publisher=] |date=January 2010 |quote='''Codex - Geth''': The geth are a humanoid race of networked A.I.s. They were created by the quarians 300 years ago as tools of labor and war. When the geth showed signs of self-evolution, the quarians attempted to exterminate them. The geth won the resulting war. This example has led to legal, systematic repression of artificial intelligences in galactic society.}}</ref> | |||
Music for Mass Effect 2 was composed by ], as well as Sam Hulick, David Kates, and Jimmy Hinson with additional editing and in-game implementation by Brian DiDomenico.<ref>{{cite web|url=http://wallofsoundinc.com |title=Wall of Sound inc webpage |publisher=Wall of Sound inc |date= |accessdate=2010-02-02}}</ref><ref>{{cite web|url=http://www.ea.com/news/jack-wall-reunites-for-mass-effect-2-original-score |title= | |||
BioWare Reunites with Legendary Composer Jack Wall for Mass Effect 2 Original Score |publisher=EA |date= |accessdate=2010-01-11}}</ref> The game's soundtrack was released on January 19, 2010.<ref name="Soundtrack">{{cite web|url=http://www.amazon.com/dp/B0031CSCS6 |title=Mass Effect 2 [Explicit]: EA Games Soundtrack: MP3 Downloads |publisher=Amazon.com |date= |accessdate=2009-12-23}}</ref> | |||
<ref name="CODEX Cerberus">{{Cite video game |title=Mass Effect 2 |developer=] |publisher=] |date=January 2010 |quote='''Codex - Cerberus''': Throughout the 2160s and 2170s, alleged Cerberus agents assassinated politicians, sabotaged starships bearing eezo, and conducted nightmarish experiments on aliens and humans. Denounced as human-supremacist, Cerberus calls itself human-survivalist.}}</ref> | |||
== Release == | |||
''Mass Effect 2'' was released in North America and Europe on January 26, 2010 and in Australia on January 28, 2010 for both Xbox 360 and the PC. Originally, the game was planned to be an Xbox 360 exclusive,<ref>{{cite web |accessdate=2011-01-03 |url=http://www.joystiq.com/2008/03/14/bioware-mass-effect-2-likely-a-timed-xbox-360-exclusive/ |title=BioWare: Mass Effect 2 likely a timed Xbox 360 exclusive, PC version confirmed |publisher=Joystiq |date=2008-03-14 |author=McElroy, Justin }}</ref> but at the ] in Europe on August 17, 2010, BioWare confirmed plans to release the game on the PlayStation 3. Regarding whether the original ''Mass Effect'' would be released on the PlayStation 3 as well, Microsoft responded, "the Xbox 360 the only place to get the full ''Mass Effect'' experience."<ref>{{cite web |accessdate=2010-12-24 |url=http://www.pcworld.com/article/203451/mass_effect_2_leaps_to_playstation_3.html?tk=hp_new |title=Mass Effect 2 Leaps to PlayStation 3 |publisher=PC World |date=2010-08-17 |author=Peckham, Matt }}</ref> | |||
<ref name="Manual starting">{{Cite AV media notes |title=Mass Effect 2 |type=Instruction booklet |chapter=Starting the Game |date=January 2010 |pages=2–3 |publisher=]}}</ref> | |||
=== Marketing === | |||
The first teaser trailer for ''Mass Effect 2'' was released on February 20, 2009.<ref name="Tease1">{{cite web| last = Geddes | first = Ryan | title = Mass Effect 2 Revealed | publisher = IGN | date = 2009-02-20 | url = http://xbox360.ign.com/articles/955/955984p1.html | accessdate = 2009-03-08 }}</ref> In the trailer, Commander Shepard is declared "killed in action". On May 29, 2009, the first full trailer for the game was released.<ref name="Trailer 2">{{cite web| last = Robinson | first = Andy | title = Mass Effect 2: First trailer | publisher = ] | date = 2009-05-29 | url = http://www.computerandvideogames.com/article.php?id=215975 | accessdate = 2009-05-29 }}</ref> It confirmed that, despite rumors to the contrary, Shepard would be alive and playable in ''Mass Effect 2'' and only at the end of the game could he die permanently.<ref name="Post-E3 blog" /> In the months leading to the game's release, BioWare launched six class walkthroughs narrated by Christina Norman<ref>{{cite web|author=Ferry |url=http://www.videogamesblogger.com/2010/01/18/mass-effect-2-walkthrough-video-guide-for-all-classes-xbox-360-pc.htm |title=Mass Effect 2 Walkthrough For All Classes |publisher=VideoGamesBlogger |date=2010-01-18 |accessdate=2010-01-18}}</ref> and released a final cinematic trailer.<ref>{{cite web| url=http://xbox360.cheathost.com/news/mass-effect-2/114|title=Mass Effects 2 Cinematic Trailer Released|work=Cheathost.com|date=2 January 2010|accessdate=2 January 2010}}</ref> | |||
<ref name="Manual command">{{Cite AV media notes |title=Mass Effect 2 |type=Instruction booklet |chapter=Command and Control |date=January 2010 |pages=4–15 |publisher=]}}</ref> | |||
] | |||
''Mass Effect 2'' was released in multiple editions. Alongside the regular edition, BioWare also released in a ] and a ] deluxe edition, each of which included bonus content and unlockable items. The digital deluxe edition was exclusively available through EA's online store, Impulse and ].<ref name="Digital Deluxe Edition">{{cite web|url=http://eastore.ea.com/store/eaemea/en_GB/ContentTheme/pbPage.masseffect2_en |title= EA Store Mass Effect 2 Digital Deluxe Edition |accessdate=2010-01-14}}</ref><ref>{{cite web|url=http://www.impulsedriven.com/masseffect2ce |title=Impulse Driven: Mass Effect 2 Digital Deluxe Edition |publisher=www.impulsedriven.com |date= |accessdate=2010-01-30}}</ref><ref>{{cite web|url=http://store.steampowered.com/app/901242/ |title=Mass Effect 2 Digital Deluxe Edition on Steam |publisher=Store.steampowered.com |date= |accessdate=2010-01-26}}</ref> | |||
<ref name="Manual normandy">{{Cite AV media notes |title=Mass Effect 2 |type=Instruction booklet |chapter=The Normandy |date=January 2010 |pages=16–19 |publisher=]}}</ref> | |||
To promote ''Mass Effect 2'', BioWare offered in-game bonuses with the purchase of special products to players who linked their gamertags to the EA website.<ref name="Mass Effect : Game Information : Collectors">{{cite web| url = http://masseffect.bioware.com/info/collectors/ | title=Mass Effect 2: Collector's Edition | accessdate = 2009-12-01 | publisher = Bioware}}</ref> Players could redeem codes on specially marked ] products for one of three pieces of headgear and on registered copies of '']'' for Blood Dragon Armor.<ref name="Dr-Pepper Promotion">{{cite web| url = http://www.drpepper.com/promotions/ea/prizes/me2/ | title = Dr-Pepper Promotion Details | date = 2010-03-14 | accessdate = 2010-03-14}}</ref><ref name="Dragon Age: Origins Collectors Edition details">{{cite web| url = http://wowriot.gameriot.com/blogs/Eriaa-Brings-the-Buns/Dragon-Age-Origins-Collectors-Edition-details-plus-first-two-DLC | title = Dragon Age: Origins Collectors Edition details, plus first two DLC | date = 2009-08-14 | accessdate = 2009-12-01}}</ref> If the game was pre-ordered at ] or ], players received Terminus Armor and and the M-490 Blackstorm Heavy Weapon. If the game was pre-ordered at other retailers, players received Inferno Armor and the Collector Assault Rifle.<ref name="Release">{{cite web|last=Reilly |first=Jim |url=http://xbox360.ign.com/articles/103/1035830p1.html |title=IGN: Mass Effect 2 Release Date Announced |publisher=Xbox360.ign.com |date=2009-10-16 |accessdate=2009-11-08}}</ref> Buyers of the collector's edition received Collector Armor and the Collector Assault Rifle. | |||
<ref name="Manual credits">{{Cite AV media notes |title=Mass Effect 2 |type=Instruction booklet |chapter=Game Credits |date=January 2010 |pages=23–27 |publisher=]}}</ref> | |||
A Cerberus Network Card with a unique access code is included with all new copies of ''Mass Effect 2''. The card enables players to download certain DLC packs free of cost and provides access to the Cerberus Daily News, which updates players with current events in the ''Mass Effect'' universe.<ref>{{cite web|url=http://www.cerberusdailynews.com/|title=Cerberus Daily News|date=|accessdate=2011-03-25}}</ref> As this code works only once, buyers of used copies have to purchase access to the Cerberus Network for {{US$|15}} or 1200 MS/BioWare points.<ref>{{cite web|url=http://www.gamasutra.com/view/news/26919/Mass_Effect_2_Combats_Used_Sales_Piracy_With_Cerberus_DLC_Network.php|title= Mass Effect 2 Combats Used Sales, Piracy With Cerberus DLC Network|author=Chris Remo|date=22 January 2010|publisher=]|accessdate=27 January 2010}}</ref> On January 24, 2011, BioWare announced that the Cerberus Daily News would discontinue updates. It included the stipulation that new posts would resume several weeks prior to the release of ''Mass Effect 3'', and for one week before the release of the forthcoming ''Arrival'' DLC.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/106564-BioWare-Shuts-Down-Cerberus-Network-Confirms-New-Mass-Effect-DLC |title=Bioware Shuts Down Cerberus Network, Confirms New Mass Effect DLC |date=2010-01-03 |publisher=Escapist Magazine}}</ref><ref>{{cite web|url=http://social.bioware.com/forum/1/topic/105/index/6701231/1|title=Cerberus Daily News Updates for Arrival|publisher=social.bioware.com|date=2011-03-21|accessdate=2011-03-25}}</ref> | |||
<ref name="Prima guide intro">{{Cite book |title=Mass Effect 2: Prima Official Game Guide |date=January 2010 |chapter=Introduction |author=Browne Catherine |pages=6–7 |publisher=] |location=Roseville, California |isbn=978-03074-6706-5}}</ref> | |||
=== Reception === | |||
{{VG Reviews | |||
| Allgame = (X360) {{Rating|4.5|5}}<ref>{{cite web| url=http://www.allgame.com/game.php?id=68931 | title=Mass Effect 2 Review}}</ref> | |||
| EuroG = 10/10<ref name="EuroG_review"/> | |||
| Fam = 35/40<ref>{{cite web|last=Gifford|first=Kevin|title=Japan Review Check: Gloria Union, Mass Effect 2|url=http://www.1up.com/news/japan-review-check-gloria-union|publisher=]|accessdate=10 September 2011|date=2011-06-15}}</ref> | |||
| GSpot = 9/10<ref name="Gamespot Review"/> | |||
| IGN = (US) 9.6/10<br />(UK) 9.2/10<br />(AUS) 9.3/10<ref name="IGN Review"/> | |||
| GT = 9.7/10<ref name="Gametrailers Review">{{cite web|url=http://www.gametrailers.com/video/review-mass-effect/61244 |title=Mass Effect 2 Review From Gametrailers |publisher=GameTrailers |date=2010-01-26 |accessdate=2010-06-01}}</ref> | |||
| OXM = (US) 9.5/10<br />(UK) 10/10 | |||
| MC = (X360) 96<ref name="MC 360"/><br />(PC) 94<ref name="MC PC"/><br />(PS3) 94<ref name="MC PS3"/> | |||
| GR = (X360) 95.66%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/944907-mass-effect-2/index.html|title=Mass Effect 2 (Xbox 360)|publisher=]|accessdate=June 10, 2011}}</ref><br />(PC) 94.48%<ref>{{cite web|url=http://www.gamerankings.com/pc/944906-mass-effect-2/index.html|title=Mass Effect 2 (PC)|publisher=]|accessdate=June 10, 2011}}</ref><br />(PS3) 93.17%<ref>{{cite web|url=http://www.gamerankings.com/ps3/605239-mass-effect-2/index.html|title=Mass Effect 2 (PlayStation 3)|publisher=]|accessdate=June 10, 2011}}</ref> | |||
}} | |||
<ref name="Prima guide training">{{Cite book |title=Mass Effect 2: Prima Official Game Guide |date=January 2010 |chapter=Training |author=Browne Catherine |pages=8–33 |publisher=] |location=Roseville, California |isbn=978-03074-6706-5}}</ref> | |||
''Mass Effect 2'' was released to universal critical acclaim. On its initial release, the game received perfect review scores from gaming publications such as ],<ref name="EuroG_review">{{cite web|author=Tom Bramwell |url=http://www.eurogamer.net/articles/mass-effect-2-review |title=Mass Effect 2 Review | Xbox 360 |publisher=Eurogamer |date=2009-11-27 |accessdate=2010-01-26}}</ref> Official Xbox Magazine UK,<ref>http://www.oxm.co.uk/article.php?id=16809</ref> TeamXbox,<ref>http://reviews.teamxbox.com/xbox-360/1842/Mass-Effect-2/p1/</ref> and Hardcore Gamer Magazine.<ref>http://www.hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=487</ref> As of April 14, 2011, the review aggregator website ] ranks the Xbox 360 version as the 4th highest reviewed game of all time, with an average score of 96/100.<ref name="MC 360"/> The PC and PS3 versions hold average scores of 94/100.<ref name="MC PC"/><ref name="MC PS3"/> Reviews have praised multiple aspects of the game, particularly its improvement over the first ''Mass Effect''. GamingExcellence reviewer Daniel Acaba wrote that ''Mass Effect 2'' “improved from its predecessor in almost every aspect”<ref>http://www.gamingexcellence.com/xbox360/games/2287/review.shtml</ref> and Worth Playing called it “an improvement over the original in every way”.<ref>http://worthplaying.com/article/2010/1/28/reviews/71885/</ref> | |||
<ref name="Prima guide upgrades">{{Cite book |title=Mass Effect 2: Prima Official Game Guide |date=January 2010 |chapter=Upgrades and Research Projects |author=Browne Catherine |pages=34–39 |publisher=] |location=Roseville, California |isbn=978-03074-6706-5}}</ref> | |||
Gameplay in ''Mass Effect 2'' was praised for its accessibility despite being a complex RPG. Eurogamer, in a perfect review, proclaimed that BioWare had succeeded in “making it effortless to understand, play and enjoy on a constant basis, because it has done this in a manner that should prove utterly essential to veterans and newcomers alike”.<ref name=Euro>http://www.eurogamer.net/articles/mass-effect-2-review Published 01/26/10. Retrieved 04/13/11.</ref> Other website echoed these sentiments; for example, Games Radar (in-house) said ''Mass Effect 2'' “strikes a perfect balance between intense shooter action and gut-wrenching drama”<ref name=GR>http://xbox.boomtown.net/en_uk/articles/art.view.php?id=19156 Retrieved 04/13/11.</ref> and MEGamers called the combat “brilliant”.<ref name=GR>http://tbreak.com/megamers/7001/reviews/mass-effect-2-review-not-done/ Retrieved 04/13/11.</ref> However, some reviewers expressed disappointment with the gameplay, calling it “stripped-down” with a “dumbed-down feeling”.<ref name=GC>http://www.gamecritics.com/brad-gallaway/mass-effect-2-review Retrieved 04/13/11.</ref> | |||
<ref name="Prima guide walkthrough">{{Cite book |title=Mass Effect 2: Prima Official Game Guide |date=January 2010 |chapter=Walkthrough |author=Browne Catherine |pages=40–224 |publisher=] |location=Roseville, California |isbn=978-03074-6706-5}}</ref> | |||
Graphics in ''Mass Effect 2'' were lauded for their improvement over the first game. Level7.nu, in a perfect review, called ''Mass Effect 2'' a milestone in game design.<ref name=Level7>http://level7.nu/spel/spel.php?id=4823&show=text&aid=194389 Published 01/26/10. Retrieved 04/13/11.</ref> They paid special attention to the lack of technical issues, and an improved graphics engine. GamePro was also floored by the game's graphics, calling them "stunning" and praising their detail.<ref name=GPro>http://www.gamepro.com/article/reviews/213697/mass-effect-2/ Retrieved 04/13/11.</ref> | |||
<ref name="Famitsu X360">{{Cite magazine |title=New Game Cross Review - Mass Effect 2 (マスエフェクト2) |magazine=] |publisher=] |page=39 |date=January 20, 2011 |issue=1153}}</ref> | |||
] gave ''Mass Effect 2'' a perfect score for sound, calling both its voice acting and music outstanding. ]'s performance was singled out for “steal the show”.<ref name="IGN Review">{{cite web|author=Brudvig, Erik|url=http://xbox360.ign.com/articles/106/1062898p1.html |title= Mass Effect 2 Review |publisher= IGN |date=2010-01-22 |accessdate=2010-04-13}}</ref> ] was also complimentary of the dialogue and voice acting, calling the voice cast “tremendous”.<ref name="Gamespot Review">{{cite web|url=http://www.gamespot.com/xbox360/rpg/masseffect2workingtitle/review.html |title=Mass Effect 2 Review From Gamespot |publisher=GameSpot |date=2009-06-02 |accessdate=2010-01-26}}</ref> | |||
<ref name="GI Top 300">{{Cite magazine |title=The Top 300 Games of All Time |magazine=] |publisher=] |date=April 2018 |issue=300}}</ref> | |||
===Awards=== | |||
In 2010, ''Mass Effect 2'' won numerous year-end awards, including Best Xbox 360 Game at the 2010 ].<ref name=vga>{{cite web |accessdate=2010-12-24 |url=http://www.spike.com/event/vga |title=VGAs |publisher=Spike }}</ref> ],<ref>{{cite web |accessdate=2011-02-11 |url=http://www.eurogamer.net/articles/2011-02-11-mass-effect-2-is-aias-game-of-the-year |title=Mass Effect 2 is AIAS game of the year | |||
|publisher=Eurogamer }}</ref> ],<ref>{{cite web |title=BAFTA: Best Game|url=http://www.bafta.org/awards/video-games/}}</ref> ],<ref>{{cite web |accessdate=2010-12-24 |url=http://www.gametrailers.com/video/best-rpg-game-of-the/708629 |title=Best RPG |publisher=GameTrailers }}</ref> and IGN<ref>{{cite web |title=IGN: Best of 2010 Overall|url=http://bestof.ign.com/2010/overall/}}</ref> each called it 2010's best game overall. The game won two Golden Joystick awards - one for best RPG and one for best game overall - which were voted on by the public.<ref>http://www.gamesradar.com/f/golden-joystick-awards-2010-the-full-list-of-winners/a-2010102912313530078/p-3</ref> The game's characters, soundtrack, story, voice acting, visuals and writing have also won awards. | |||
<ref name="Eludamos">{{Cite journal |title=Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 |journal=Eludamos. Journal for Computer Game Culture |author=Kristine Jørgensen |date=2010 |volume=4 |issue=2 |pages=315–331 |doi=10.7557/23.6051 |s2cid=73719376 |url=https://www.eludamos.org/index.php/eludamos/article/view/vol4no2-13/192 |archive-url=https://web.archive.org/web/20131217130628/https://www.eludamos.org/index.php/eludamos/article/view/vol4no2-13/192 |archive-date=December 17, 2013 |url-status=live|doi-access=free }}</ref> | |||
Since its release, ''Mass Effect 2'' has garnered a small legacy. In 2011, IGN ranked the game number one in their "Top 100 Modern Video Games" article.<ref>http://uk.ign.com/top/modern-games/1</ref> It has been announced that the game will be placed in the Art of Video Games exhibit in the ].<ref>http://www.gamespot.com/xbox360/rpg/mass-effect-2/news/6312359/smithsonian-selects-top-80-games-from-past-40-years?tag=newsfeatures%3Btitle%3B1</ref> As of July 10, 2011, the game has accumulated over 70 perfect review scores, making it the highest rated game in the 28-year history of EA Games.<ref>http://www.caseyhudson.com/</ref> | |||
<ref name="GSpot guide">{{Cite web |access-date=June 29, 2012 |url=https://www.gamespot.com/articles/mass-effect-2-walkthrough/1100-6252537/ |title=Mass Effect 2 Walkthrough |website=] |date=February 3, 2010 |archive-url=https://web.archive.org/web/20180704153707/https://www.gamespot.com/articles/mass-effect-2-walkthrough/1100-6252537/ |archive-date=July 4, 2018 |url-status=live}}</ref> | |||
== Technical issues == | |||
There have been complaints that the game's font-size has been formatted in such a way as to make in game text indecipherable on standard definition televisions.<ref name="pcworld1">{{cite web|title=Mass Effect 2 SDTV Text Size a 'Design Choice' |publisher=PC World |author=Peckham, Matt |date=2010-02-04 |url=http://www.pcworld.com/article/188510/mass_effect_2_sdtv_text_size_a_design_choice.html |accessdate=2010-02-16}}</ref> Representatives from BioWare stated that the issue was "a design choice, not a bug" and not to "expect any decisions or a fix in the near future."<ref name="pcworld1"/> After investigating the complaints further BioWare released a statement acknowledging that "on some standard definition TVs the smallest text in ''Mass Effect 2'' can be difficult to read."<ref name="escapistmagazine1">{{cite web|title=BioWare Can't Patch Unreadable Text for Non-HD TVs in Mass Effect 2 |publisher=The Escapist |author=Tito, Greg |date=2010-02-05 |url=http://www.escapistmagazine.com/news/view/98089-BioWare-Cant-Patch-Unreadable-Text-for-Non-HD-TVs-in-Mass-Effect-2 |accessdate=2010-02-16}}</ref> BioWare's final statement about the issue is that: | |||
<ref name="New Game+">{{Cite web |access-date=November 24, 2013 |url=http://www.eurogamer.net/articles/mass-effect-2-does-have-new-game |title=Mass Effect 2 does have New Game+ |author=Tom Bramwell |date=January 4, 2010 |website=] |archive-url=https://web.archive.org/web/20121024012728/http://www.eurogamer.net/articles/mass-effect-2-does-have-new-game |archive-date=October 24, 2012 |url-status=live}}</ref> | |||
<blockquote> | |||
After investigating potential solutions, we have determined that while this issue does affect a small portion of SDTV owners, we are unable to resolve it for ''Mass Effect 2'' through a title update. | |||
<ref name="ME Trilogy">{{Cite web |access-date=December 4, 2012 |url=http://www.gamespot.com/news/mass-effect-trilogy-comes-to-ps3-dec-4-6399374 |title=Mass Effect Trilogy comes to PS3 Dec. 4 |website=] |date=November 2, 2012 |author=Eddie Makuch |archive-url=https://web.archive.org/web/20130116212206/http://www.gamespot.com/news/mass-effect-trilogy-comes-to-ps3-dec-4-6399374 |archive-date=January 16, 2013 |url-status=live}}</ref> | |||
However, we have taken note of this issue and will take it into consideration as we plan future games in the ''Mass Effect'' franchise.<ref name="escapistmagazine1"/></blockquote> | |||
<ref name="Smithsonian">{{Cite web |access-date=July 4, 2012 |url=http://www.gamespot.com/news/smithsonian-selects-top-80-games-from-past-40-years-6312359 |title=Smithsonian selects top 80 games from past 40 years |author=Tom Magrino |date=May 5, 2011 |website=] |archive-url=https://web.archive.org/web/20111116021007/http://www.gamespot.com/news/smithsonian-selects-top-80-games-from-past-40-years-6312359 |archive-date=November 16, 2011 |url-status=live}}</ref> | |||
Mark Barlet, president of the website AbleGamers (which advocates for making games more accessible to the disabled), said that "It's not just the size of the text of ''Mass Effect 2'' that is the problem, it's the coloring of the text" that is the problem.<ref>{{cite web|title=No fix for Mass Effect 2 text; issue could have been avoided|publisher=Ars Technica|last=Kuchera|first=Ben |date=9 February 2010|url=http://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text-issue-could-have-been-avoided.ars|accessdate=16 February 2010}}</ref> | |||
<ref name="GSpot Review">{{Cite web |access-date=January 10, 2019 |url=https://www.gamespot.com/reviews/mass-effect-2-review/1900-6246923/ |title=Mass Effect 2 Review |author=Kevin VanOrd |date=January 26, 2010 |website=] |archive-url=https://web.archive.org/web/20170903014311/https://www.gamespot.com/reviews/mass-effect-2-review/1900-6246923/ |archive-date=September 3, 2017 |url-status=live}}</ref> | |||
There were also issues with regards to crashes, video hitching and long loadtimes on single core machines but these were later addressed in a patch.<ref>{{cite web|url=http://www.destructoid.com/some-mass-effect-2-pc-bugs-zapped-with-first-patch-164596.phtml|title=Some Mass Effect 2 PC bugs zapped with first patch|author=Brad Nicholson|publisher=Destructoid|date=22 February 2010}}</ref> | |||
<ref name="GSpot PS3 Review">{{Cite web |access-date=January 10, 2019 |url=https://www.gamespot.com/reviews/mass-effect-2-review/1900-6286399/ |title=Mass Effect 2 Review |author=Kevin VanOrd |date=January 18, 2011 |website=] |archive-url=https://web.archive.org/web/20170826231419/https://www.gamespot.com/reviews/mass-effect-2-review/1900-6286399/ |archive-date=August 26, 2017 |url-status=live}}</ref> | |||
A concerning number of Mass Effect 2 PS3 players reported that their save files can become corrupted if the game crashes unexpectedly.<ref>{{cite web|url=http://www.computerandvideogames.com/285431/news/mass-effect-2-ps3-corrupting-save-files|title=Mass Effect 2 PS3 corrupting save files|author=Mike Jackson|publisher=Computer And Video Games}}</ref> Community chief Chris Priestly of BioWare responded with: | |||
<blockquote> | |||
Just to make it clear, we are aware of this issue and are working to understand what is and how we can fix it. If you are encountering this issue, please provide details about your PS3 and your playthrough.<ref>{{cite web|url=http://www.computerandvideogames.com/285490/news/mass-effect-2-ps3-save-bug-under-review-bioware|title=Mass Effect 2 PS3 save bug under review – BioWare|publisher=ComputerAndVideoGames}}</ref> | |||
</blockquote> | |||
<ref name="No more Shepard">{{Cite web |access-date=February 21, 2013 |url=http://www.gamespot.com/news/mass-effect-4-leaves-shepard-behind-6398559 |title=Mass Effect 4 leaves Shepard behind |author=Eddie Makuch |date=October 19, 2012 |website=] |archive-url=https://web.archive.org/web/20130421043110/http://www.gamespot.com/news/mass-effect-4-leaves-shepard-behind-6398559 |archive-date=April 21, 2013 |url-status=live}}</ref> | |||
On January 27, 2011, BioWare released the first details of the upcoming patch designed to combat save bugs, game freezes and crashes experienced.<ref>{{cite web|url=http://www.computerandvideogames.com/285820/news/bioware-details-mass-effect-2-patch-for-ps3-save-bug|title=BioWare details Mass Effect 2 patch for PS3 save bug|author=Tom Ivan|publisher=ComputerAndVideoGames}}</ref> | |||
<ref name="Zaeed Hands-on">{{Cite web |access-date=June 27, 2012 |url=http://uk.xboxlive.ign.com/articles/106/1064925p1.html |title=Mass Effect 2 'The Price of Revenge' Hands-on |author=Greg Miller |date=January 29, 2010 |website=] |archive-url=https://web.archive.org/web/20100202174407/http://uk.xboxlive.ign.com/articles/106/1064925p1.html |archive-date=February 2, 2010 |url-status=dead}}</ref> | |||
== References == | |||
{{reflist|colwidth=30em}} | |||
<ref name="Kasumi Review">{{Cite web |access-date=June 27, 2012 |url=http://uk.xboxlive.ign.com/articles/108/1082349p1.html |title=Mass Effect 2: Kasumi's Stolen Memory Review |author=Erik Brudvig |date=April 8, 2010 |website=] |archive-url=https://web.archive.org/web/20100412023652/http://uk.xboxlive.ign.com/articles/108/1082349p1.html |archive-date=April 12, 2010 |url-status=dead}}</ref> | |||
== External links == | |||
* | |||
* {{wikia|masseffect|The Mass Effect Wiki}} | |||
<ref name="IGN interview">{{Cite web |access-date=July 1, 2012 |url=http://uk.pc.ign.com/articles/966/966963p1.html |title=GDC 09: BioWare Talks Mass Effect 2 |website=] |date=March 27, 2009 |author=Charles Onyett |archive-url=https://web.archive.org/web/20090330073041/http://uk.pc.ign.com/articles/966/966963p1.html |archive-date=March 30, 2009 |url-status=live}}</ref> | |||
<ref name="IGN ME2 announced">{{Cite web |access-date=July 1, 2012 |url=http://uk.xbox360.ign.com/articles/963/963385p1.html |title=Mass Effect 2 Officially Announced |website=] |date=March 17, 2009 |author=Erik Brudvig |archive-url=https://web.archive.org/web/20090320071707/http://uk.xbox360.ign.com/articles/963/963385p1.html |archive-date=March 20, 2009 |url-status=live}}</ref> | |||
<ref name="IGN new studio">{{Cite web |access-date=July 1, 2012 |url=http://uk.xbox360.ign.com/articles/958/958418p1.html |title=Mass Effect 2 in the Works at New Montreal Studio |website=] |date=March 2, 2009 |author=Erik Brudvig |archive-url=https://web.archive.org/web/20090306135617/http://uk.xbox360.ign.com/articles/958/958418p1.html |archive-date=March 6, 2009 |url-status=live}}</ref> | |||
<ref name="IGN first trailer">{{Cite web |access-date=July 1, 2012 |url=http://uk.xbox360.ign.com/articles/955/955984p1.html |title=Mass Effect 2 Revealed |website=] |date=February 20, 2009 |author=Ryan Geddes |archive-url=https://web.archive.org/web/20090224071316/http://uk.xbox360.ign.com/articles/955/955984p1.html |archive-date=February 24, 2009 |url-status=live}}</ref> | |||
<ref name="IGN E3 preview">{{Cite web |access-date=July 1, 2012 |url=http://uk.xbox360.ign.com/articles/990/990002p1.html |title=E3 2009: Mass Effect 2 Preview |website=] |date=June 3, 2009 |author=Erik Brudvig |archive-url=https://web.archive.org/web/20101211195951/http://uk.xbox360.ign.com/articles/990/990002p1.html |archive-date=December 11, 2010 |url-status=live}}</ref> | |||
<ref name="IGN ME2 PS3 announcement">{{Cite web |access-date=July 2, 2012 |url=http://uk.ps3.ign.com/articles/111/1113393p1.html |title=Gamescom: Mass Effect 2 Coming To PS3 |website=] |date=August 17, 2010 |author=Jim Reilly |archive-url=https://web.archive.org/web/20100820132735/http://uk.ps3.ign.com/articles/111/1113393p1.html |archive-date=August 20, 2010 |url-status=live}}</ref> | |||
<ref name="CNET Microsoft">{{Cite web |access-date=February 2, 2015 |url=http://www.cnet.com/news/microsoft-responds-to-mass-effect-2-coming-to-ps3/ |title=Microsoft responds to Mass Effect 2 coming to PS3 |website=] |date=August 18, 2010 |author=Don Reisinger |archive-url=https://web.archive.org/web/20150202012413/http://www.cnet.com/news/microsoft-responds-to-mass-effect-2-coming-to-ps3/ |archive-date=February 2, 2015 |url-status=live}}</ref> | |||
<ref name="IGN version differences">{{Cite web |access-date=July 2, 2012 |url=http://uk.ps3.ign.com/articles/114/1146672p1.html |title=Simply the Best: Mass Effect 2 on PS3 |website=] |date=January 1, 2010 |author=Colin Moriarty |archive-url=https://web.archive.org/web/20110201204734/http://uk.ps3.ign.com/articles/114/1146672p1.html |archive-date=February 1, 2011 |url-status=live}}</ref> | |||
<ref name="Callista">{{Cite web |access-date=December 30, 2017 |url=http://www.gamesradar.com/game-music-of-the-day-mass-effect-2/ |title=Game music of the day: Mass Effect 2 |author=Brett Elston |date=December 10, 2010 |website=] |archive-url=https://web.archive.org/web/20171230102941/http://www.gamesradar.com/game-music-of-the-day-mass-effect-2/ |archive-date=December 30, 2017 |url-status=live}}</ref> | |||
<ref name="Kaskas">{{Cite web |access-date=December 30, 2017 |url=https://www.gamasutra.com/view/news/285871/Obituary_Need_for_Speed_composer_Saki_Kaskas.php |title=Obituary: Need for Speed composer, Saki Kaskas |author=Chris Kerr |date=November 18, 2016 |website=] |archive-url=https://web.archive.org/web/20170210094856/https://www.gamasutra.com/view/news/285871/Obituary_Need_for_Speed_composer_Saki_Kaskas.php |archive-date=February 10, 2017 |url-status=live}}</ref> | |||
<ref name="Release date">{{Cite web |access-date=July 3, 2012 |url=http://uk.xbox360.ign.com/articles/103/1035830p1.html |title=Mass Effect 2 Release Date Announced |website=] |date=October 16, 2009 |author=Jim Reilly |archive-url=https://web.archive.org/web/20091019151735/http://uk.xbox360.ign.com/articles/103/1035830p1.html |archive-date=October 19, 2009 |url-status=live}}</ref> | |||
<ref name="Collector's edition">{{Cite web |access-date=July 3, 2012 |url=http://uk.xbox360.ign.com/articles/104/1042466p1.html |title=Mass Effect 2 Collectors' Edition Revealed |website=] |date=November 5, 2009 |author=Jim Reilly |archive-url=https://web.archive.org/web/20091108152211/http://uk.xbox360.ign.com/articles/104/1042466p1.html |archive-date=November 8, 2009 |url-status=live}}</ref> | |||
<ref name="LOTSB Preview">{{Cite web |access-date=June 27, 2012 |url=http://uk.xboxlive.ign.com/articles/111/1117621p1.html |title=Mass Effect 2: Lair of the Shadow Broker Preview |author=Kristine Steimer |date=September 2, 2010 |website=] |archive-url=https://web.archive.org/web/20100910115315/http://uk.xboxlive.ign.com/articles/111/1117621p1.html |archive-date=September 10, 2010 |url-status=dead}}</ref> | |||
<ref name="Arrival Review">{{Cite web |access-date=June 27, 2012 |url=http://uk.xboxlive.ign.com/articles/115/1158304p1.html |title=Mass Effect 2: Arrival Review |author=Kristine Steimer |date=March 29, 2011 |website=] |archive-url=https://web.archive.org/web/20120222062448/http://uk.xboxlive.ign.com/articles/115/1158304p1.html |archive-date=February 22, 2012 |url-status=dead}}</ref> | |||
<ref name="Overlord Review">{{Cite web |access-date=July 3, 2012 |url=http://uk.xboxlive.ign.com/articles/110/1101277p1.html |title=Mass Effect 2: Overlord Review |author=Erik Brudvig |date=June 23, 2010 |website=] |archive-url=https://web.archive.org/web/20120222062438/http://uk.xboxlive.ign.com/articles/110/1101277p1.html |archive-date=February 22, 2012 |url-status=dead}}</ref> | |||
<ref name="1st week sales to retailers">{{Cite web |access-date=March 15, 2013 |url=http://www.ign.com/articles/2010/01/29/mass-effect-2-first-week-sales-top-2-million |title=Mass Effect 2 First Week Sales Top 2 Million |author=Jim Reilly |date=January 29, 2010 |website=] |archive-url=https://web.archive.org/web/20121105115912/http://www.ign.com/articles/2010/01/29/mass-effect-2-first-week-sales-top-2-million |archive-date=November 5, 2012 |url-status=live}}</ref> | |||
<ref name="Sales January 2010">{{Cite web |access-date=August 9, 2013 |url=http://www.gamespot.com/news/mass-effect-2-takes-silver-as-jan-sales-slip-13-npd-6250305 |title=Mass Effect 2 takes silver as Jan. sales slip 13% - NPD |author=Brendan Sinclair |date=February 11, 2010 |website=] |archive-url=https://web.archive.org/web/20120304060820/http://www.gamespot.com/news/mass-effect-2-takes-silver-as-jan-sales-slip-13-npd-6250305 |archive-date=March 4, 2012 |url-status=live}}</ref> | |||
<ref name="PS3 revenue">{{Cite web |access-date=August 9, 2013 |url=http://www.gamesradar.com/ea-says-mass-effect-2-sales-on-ps3-have-been-meaningful/ |title=EA says Mass Effect 2 sales on PS3 have been "meaningful" |author=Mark Raby |date=June 23, 2012 |website=] |archive-url=https://web.archive.org/web/20140308152359/http://www.gamesradar.com/ea-says-mass-effect-2-sales-on-ps3-have-been-meaningful/ |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="7 million units">{{Cite web |access-date=August 9, 2013 |url=http://www.psu.com/a011418/Mass-Effect-series-has-sold-seven-million-units |title=Mass Effect series has sold seven million units |author=Mike Harradence |date=April 22, 2011 |website=PSU.com |archive-url=https://web.archive.org/web/20130809130517/http://www.psu.com/a011418/Mass-Effect-series-has-sold-seven-million-units |archive-date=August 9, 2013 |url-status=live}}</ref> | |||
<ref name="IGN Review">{{Cite web |access-date=July 4, 2012 |url=http://uk.xbox360.ign.com/articles/106/1062898p1.html |title=Mass Effect 2 Review |website=] |date=January 23, 2010 |author=Erik Brudvig |archive-url=https://web.archive.org/web/20100126080011/http://uk.xbox360.ign.com/articles/106/1062898p1.html |archive-date=January 26, 2010 |url-status=live}}</ref> | |||
<ref name="IGN PS3 Review">{{Cite web |access-date=December 27, 2012 |url=http://www.ign.com/articles/2011/01/17/mass-effect-2-review |title=Mass Effect 2 Review |website=] |date=January 17, 2011 |author=Colin Moriarty |archive-url=https://web.archive.org/web/20130311172133/http://www.ign.com/articles/2011/01/17/mass-effect-2-review |archive-date=March 11, 2013 |url-status=live}}</ref> | |||
<ref name="ME3 release date">{{Cite web |access-date=February 21, 2013 |url=http://www.ign.com/articles/2011/06/06/e3-2011-mass-effect-3-release-date |title=E3 2011: Mass Effect 3 Release Date |author=Jim Reilly |date=June 6, 2011 |website=] |archive-url=https://web.archive.org/web/20130330122103/http://www.ign.com/articles/2011/06/06/e3-2011-mass-effect-3-release-date |archive-date=March 30, 2013 |url-status=live}}</ref> | |||
<ref name="ME3 after Arrival">{{Cite web |access-date=February 21, 2013 |url=http://www.ign.com/articles/2011/04/12/mass-effect-3-the-basics |title=Mass Effect 3: The Basics |author=Kristine Steimer |date=April 11, 2011 |website=] |archive-url=https://web.archive.org/web/20140219184905/http://www.ign.com/articles/2011/04/12/mass-effect-3-the-basics |archive-date=February 19, 2014 |url-status=live}}</ref> | |||
<ref name="IGN ME3 Review">{{Cite web |access-date=February 21, 2013 |url=http://www.ign.com/articles/2012/03/06/mass-effect-3-review |title=Mass Effect 3 Review |author=Colin Moriarty |date=March 6, 2012 |website=] |archive-url=https://web.archive.org/web/20130124170606/http://www.ign.com/articles/2012/03/06/mass-effect-3-review |archive-date=January 24, 2013 |url-status=live}}</ref> | |||
<ref name="Shepard dies">{{Cite web |access-date=June 28, 2012 |url=http://uk.xbox360.ign.com/articles/106/1067323p1.html |title=Your Mass Effect 2 Save May Not Work With Part 3 |website=] |date=February 8, 2010 |author=Jim Reilly |archive-url=https://web.archive.org/web/20100211140956/http://uk.xbox360.ign.com/articles/106/1067323p1.html |archive-date=February 11, 2010 |url-status=live}}</ref> | |||
<ref name="GamesRadar interview 1">{{Cite web |access-date=July 1, 2012 |url=http://www.gamesradar.com/the-making-of-mass-effect-2/ |title=The Making of Mass Effect 2 (Page 1) |website=] |date=May 11, 2010 |author=Michael Gapper |archive-url=https://web.archive.org/web/20120805093710/http://www.gamesradar.com/the-making-of-mass-effect-2/ |archive-date= August 5, 2012 |url-status=live}}</ref> | |||
<ref name="GamesRadar interview 2">{{Cite web |access-date=July 1, 2012 |url=http://www.gamesradar.com/the-making-of-mass-effect-2/?page=2 |title=The Making of Mass Effect 2 (Page 2) |website=] |date=May 11, 2010 |author=Michael Gapper |archive-url=https://web.archive.org/web/20130307000018/http://www.gamesradar.com/the-making-of-mass-effect-2/?page=2 |archive-date=March 7, 2013 |url-status=live}}</ref> | |||
<ref name="GamesRadar interview 3">{{Cite web |access-date=July 1, 2012 |url=http://www.gamesradar.com/the-making-of-mass-effect-2/?page=3 |title=The Making of Mass Effect 2 (Page 3) |website=] |date=May 11, 2010 |author=Michael Gapper |archive-url=https://web.archive.org/web/20130330122141/http://www.gamesradar.com/the-making-of-mass-effect-2/?page=3 |archive-date=March 30, 2013 |url-status=live}}</ref> | |||
<ref name="GSpot Cut Characters">{{Cite web |access-date=February 5, 2021 |url=https://www.gamespot.com/videos/mass-effect-2s-cut-characters-revealed/2300-6454592/ |title=Mass Effect 2's Cut Characters Revealed |date=February 2, 2021 |author1=Lucy James |author2=Tamoor Hussain |website=] |archive-url=https://web.archive.org/web/20210204055254/https://www.gamespot.com/videos/mass-effect-2s-cut-characters-revealed/2300-6454592/ |archive-date=February 4, 2021 |url-status=live}}</ref> | |||
<ref name="GJA 2">{{Cite web |access-date=July 3, 2012 |url=http://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/?page=2 |title=Golden Joystick Awards 2010: the full list of winners (page 2) |date=October 29, 2010 |website=] |archive-url=https://web.archive.org/web/20130330122210/http://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/?page=2 |archive-date=March 30, 2013 |url-status=live}}</ref> | |||
<ref name="GJA 3">{{Cite web |access-date=July 3, 2012 |url=http://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/?page=3 |title=Golden Joystick Awards 2010: the full list of winners (page 3) |date=October 29, 2010 |website=] |archive-url=https://web.archive.org/web/20140308153001/http://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/?page=3 |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="Joystiq interview">{{Cite web |access-date=July 1, 2012 |url=http://www.joystiq.com/2010/06/15/interview-bioware-casey-hudson-on-the-making-of-mass-effect-2/ |title=Interview: BioWare's Casey Hudson on the making of Mass Effect 2 |website=] |date=June 15, 2010 |author=Justin McElroy |archive-url=https://web.archive.org/web/20100617011130/http://www.joystiq.com/2010/06/15/interview-bioware-casey-hudson-on-the-making-of-mass-effect-2/ |archive-date=June 17, 2010 |url-status=dead}}</ref> | |||
<ref name="Joystiq ME2 PS3">{{Cite web |access-date=July 1, 2012 |url=http://www.joystiq.com/2010/12/16/mass-effect-2-on-ps3-outfitted-with-mass-effect-3-engine/ |title=Mass Effect 2 on PS3 outfitted with Mass Effect 3 engine |date=December 16, 2010 |author=Ben Gilbert |website=] |archive-url=https://web.archive.org/web/20120119032309/http://www.joystiq.com/2010/12/16/mass-effect-2-on-ps3-outfitted-with-mass-effect-3-engine/ |archive-date=January 19, 2012 |url-status=dead}}</ref> | |||
<ref name="IGN no PS3">{{Cite web |access-date=January 31, 2015 |url=http://uk.ign.com/articles/2009/10/16/bioware-mass-effect-2-only-on-xbox-360-and-pc |title=BioWare: Mass Effect 2 Only On Xbox 360 and PC |date=October 16, 2009 |author=Jim Reilly |website=] |archive-url=https://web.archive.org/web/20150131123552/http://www.ign.com/articles/2009/10/16/bioware-mass-effect-2-only-on-xbox-360-and-pc |archive-date=January 31, 2015 |url-status=live}}</ref> | |||
<ref name="EuroG PS3 code">{{Cite web |access-date=January 31, 2015 |url=http://www.eurogamer.net/articles/bioware-ps3-refs-in-me2-code-erroneous |title=BioWare: PS3 refs in ME2 code erroneous |date=February 3, 2010 |author=Tom Bramwell |website=] |archive-url=https://web.archive.org/web/20121024015928/http://www.eurogamer.net/articles/bioware-ps3-refs-in-me2-code-erroneous |archive-date=October 24, 2012 |url-status=live}}</ref> | |||
<ref name="PS3 version release">{{Cite web |access-date=March 12, 2018 |url=http://www.eurogamer.net/articles/2010-12-10-playstation-3-mass-effect-2-release-date |title=PlayStation 3 Mass Effect 2 release date |date=December 10, 2010 |author=Wesley Yin-Poole |website=] |archive-url=https://web.archive.org/web/20120209230147/http://www.eurogamer.net/articles/2010-12-10-playstation-3-mass-effect-2-release-date |archive-date=February 9, 2012 |url-status=live}}</ref> | |||
<ref name="ME2 PS3 DLC included">{{Cite web |access-date=February 17, 2013 |url=http://www.joystiq.com/2010/11/09/mass-effect-2-dlc-on-ps3-explained-interactive-comic-confirmed/ |title=Mass Effect 2 DLC on PS3 explained, interactive comic confirmed |date=November 9, 2010 |website=] |author=Ben Gilbert |archive-url=https://web.archive.org/web/20120331224821/http://www.joystiq.com/2010/11/09/mass-effect-2-dlc-on-ps3-explained-interactive-comic-confirmed/ |archive-date=March 31, 2012 |url-status=dead}}</ref> | |||
<ref name="GameInformer Trivia">{{Cite magazine |access-date=July 1, 2012 |url=http://www.gameinformer.com/b/news/archive/2010/02/01/news-mass-effect-2-tidbits.aspx |title=What You Didn't Know About Mass Effect 2 |magazine=] |date=February 1, 2010 |author=Andrew Reiner |archive-url=https://web.archive.org/web/20101113073812/http://gameinformer.com/b/news/archive/2010/02/01/news-mass-effect-2-tidbits.aspx |archive-date=November 13, 2010 |url-status=dead}}</ref> | |||
<ref name="GANG nominees">{{Cite magazine |access-date=March 28, 2013 |url=http://www.gameinformer.com/b/news/archive/2011/02/08/9th-annual-g.a.n.g.-nominees-announced.aspx |title=9Th Annual G.A.N.G. Nominees Announced |magazine=] |date=February 8, 2011 |author=Meagan Marie |archive-url=https://web.archive.org/web/20110212143759/http://www.gameinformer.com/b/news/archive/2011/02/08/9th-annual-g.a.n.g.-nominees-announced.aspx |archive-date=February 12, 2011 |url-status=dead}}</ref> | |||
<ref name="GANG winners">{{Cite magazine |access-date=March 30, 2013 |url=http://www.gameinformer.com/b/news/archive/2011/03/06/winners-2011-game-audio-network-guild-awards.aspx |title=Winners: 2011 Game Audio Network Guild Awards |magazine=] |author=Meagan Marie |date=March 6, 2011 |archive-url=https://web.archive.org/web/20121019160520/http://www.gameinformer.com/b/news/archive/2011/03/06/winners-2011-game-audio-network-guild-awards.aspx |archive-date=October 19, 2012 |url-status=dead}}</ref> | |||
<ref name="GI Review">{{Cite magazine |access-date=July 4, 2012 |url=http://www.gameinformer.com/games/mass_effect_2/b/xbox360/archive/2010/01/26/review.aspx |title=Mass Effect 2 |magazine=] |date=January 26, 2010 |author=Andrew Reiner |archive-url=https://web.archive.org/web/20100129222203/http://gameinformer.com/games/mass_effect_2/b/xbox360/archive/2010/01/26/review.aspx |archive-date=January 29, 2010 |url-status=dead}}</ref> | |||
<ref name="Game Developers Choice Awards">{{Cite magazine |access-date=March 7, 2013 |url=http://www.gameinformer.com/b/news/archive/2011/03/02/winners-2011-game-developers-choice-awards.aspx |title=Winners: 2011 Game Developers Choice Awards |magazine=] |date=March 2, 2011 |author=Meagan Marie |archive-url=https://web.archive.org/web/20121108181640/http://www.gameinformer.com/b/news/archive/2011/03/02/winners-2011-game-developers-choice-awards.aspx |archive-date=November 8, 2012 |url-status=dead}}</ref> | |||
<ref name="GI PS3 Review">{{Cite magazine |access-date=December 27, 2012 |url=http://www.gameinformer.com/games/mass_effect_2/b/ps3/archive/2011/01/18/commander-shepard-successfully-lands-on-ps3.aspx |title=Mass Effect 2 |magazine=] |date=January 18, 2011 |author=Joe Juba |archive-url=https://web.archive.org/web/20110121023649/http://www.gameinformer.com/games/mass_effect_2/b/ps3/archive/2011/01/18/commander-shepard-successfully-lands-on-ps3.aspx |archive-date=January 21, 2011 |url-status=dead}}</ref> | |||
<ref name="CVG corrupting">{{Cite web |access-date=February 14, 2013 |url=http://www.computerandvideogames.com/285431/mass-effect-2-ps3-corrupting-save-files/ |title=Mass Effect 2 PS3 corrupting save files |date=January 26, 2011 |author=Mike Jackson |website=] |archive-url=https://web.archive.org/web/20121103181023/http://www.computerandvideogames.com/285431/mass-effect-2-ps3-corrupting-save-files/ |archive-date=November 3, 2012 |url-status=live}}</ref> | |||
<ref name="PS3 patch">{{Cite web |access-date=August 4, 2017 |url=http://www.eurogamer.net/articles/2011-01-27-mass-effect-2-ps3-save-bug-patched |title=Mass Effect 2 PS3 save bug patched |author=Robert Purchese |date=January 27, 2011 |website=] |archive-url=https://web.archive.org/web/20120124030645/http://www.eurogamer.net/articles/2011-01-27-mass-effect-2-ps3-save-bug-patched |archive-date=January 24, 2012 |url-status=live}}</ref> | |||
<ref name="Kates interview">{{Cite web |access-date=April 5, 2016 |url=http://wpadmin.gametrailers.com/side-mission/2012/04/12/backtrack-composing-mass-effect-david-kates-interview/ |title=BackTrack: Composing Mass Effect – David Kates Interview |website=] |date=April 12, 2012 |author=Daniel Bloodworth |archive-url=https://web.archive.org/web/20160419154916/http://wpadmin.gametrailers.com/side-mission/2012/04/12/backtrack-composing-mass-effect-david-kates-interview/ |archive-date=April 19, 2016 |url-status=dead}}</ref> | |||
<ref name="ME2 main soundtrack">{{Cite web |access-date=July 2, 2012 |url=http://www.allmusic.com/album/mass-effect-2-mw0002339897 |title=Mass Effect 2 |website=] |archive-url=https://web.archive.org/web/20140308153223/http://www.allmusic.com/album/mass-effect-2-mw0002339897 |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="ME2 Atmospheric">{{Cite web |access-date=May 18, 2013 |url=http://www.allmusic.com/album/mass-effect-2-atmospheric-mw0002339899 |title=Mass Effect 2: Atmospheric |website=] |archive-url=https://web.archive.org/web/20160913102839/http://www.allmusic.com/album/mass-effect-2-atmospheric-mw0002339899 |archive-date=September 13, 2016 |url-status=live}}</ref> | |||
<ref name="ME2 Combat">{{Cite web |access-date=May 18, 2013 |url=http://www.allmusic.com/album/mass-effect-2-combat-mw0002339898 |title=Mass Effect 2: Combat |website=] |archive-url=https://web.archive.org/web/20160911222215/http://www.allmusic.com/album/mass-effect-2-combat-mw0002339898 |archive-date=September 11, 2016 |url-status=live}}</ref> | |||
<ref name="Legacy album">{{Cite web |access-date=May 19, 2013 |url=https://venturebeat.com/2012/03/17/revisit-mass-effect-2-with-big-giant-circles-soundtrack-album-legacy/ |title=Revisit Mass Effect 2 with Big Giant Circles' soundtrack album, Legacy |date=March 17, 2012 |author=Layton Shumway |website=] |archive-url=https://web.archive.org/web/20160306201749/http://venturebeat.com/community/2012/03/17/revisit-mass-effect-2-with-big-giant-circles-soundtrack-album-legacy/ |archive-date=March 6, 2016 |url-status=live}}</ref> | |||
<ref name="Metacritic PC">{{Cite web |access-date=July 4, 2012 |url=https://www.metacritic.com/game/mass-effect-2/critic-reviews/?platform=pc |title=Mass Effect 2 |website=] |archive-url=https://web.archive.org/web/20121104064808/http://www.metacritic.com/game/pc/mass-effect-2 |archive-date=November 4, 2012 |url-status=live}}</ref> | |||
<ref name="Metacritic PS3">{{Cite web |access-date=July 4, 2012 |url=https://www.metacritic.com/game/mass-effect-2/critic-reviews/?platform=playstation-3 |title=Mass Effect 2 |website=] |archive-url=https://web.archive.org/web/20121025143213/http://www.metacritic.com/game/playstation-3/mass-effect-2 |archive-date=October 25, 2012 |url-status=live}}</ref> | |||
<ref name="Metacritic X360">{{Cite web |access-date=July 4, 2012 |url=https://www.metacritic.com/game/mass-effect-2/critic-reviews/?platform=xbox-360 |title=Mass Effect 2 |website=] |archive-url=https://web.archive.org/web/20121025214833/http://www.metacritic.com/game/xbox-360/mass-effect-2 |archive-date=October 25, 2012 |url-status=live}}</ref> | |||
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<ref name="GT Review">{{Cite web |access-date=July 4, 2012 |url=http://www.gametrailers.com/reviews/i39uma/mass-effect-2-review |title=Mass Effect 2 |website=] |date=January 26, 2010 |archive-url=https://web.archive.org/web/20131029224426/http://www.gametrailers.com/reviews/i39uma/mass-effect-2-review |archive-date=October 29, 2013 |url-status=dead}}</ref> | |||
<ref name="EuroG Review">{{Cite web |access-date=July 3, 2012 |url=http://www.eurogamer.net/articles/mass-effect-2-review |title=Mass Effect 2 Review |author=Tom Bramwell |date=January 26, 2010 |website=] |archive-url=https://web.archive.org/web/20100129222243/http://www.eurogamer.net/articles/mass-effect-2-review |archive-date=January 29, 2010 |url-status=live}}</ref> | |||
<ref name="1UP Review">{{Cite web |access-date=July 4, 2012 |url=http://www.1up.com/reviews/mass-effect-2-review |title=Mass Effect 2 Review |website=] |date=January 26, 2010 |author=Jeremy Parish |archive-url=https://web.archive.org/web/20160305001735/http://www.1up.com/reviews/mass-effect-2-review |archive-date=March 5, 2016 |url-status=dead}}</ref> | |||
<ref name="Edge Review">{{Cite magazine |access-date=March 30, 2013 |url=http://www.edge-online.com/review/review-mass-effect-2/ |title=Mass Effect 2 |magazine=] |date=January 26, 2010 |archive-url=https://web.archive.org/web/20130531101209/http://www.edge-online.com/review/review-mass-effect-2/ |archive-date=May 31, 2013 |url-status=dead}}</ref> | |||
<ref name="GameRev Review">{{Cite web |access-date=July 4, 2012 |url=http://www.gamerevolution.com/review/mass-effect-2 |title=Mass Effect 2 Review |author=Nicholas Tan |date=January 26, 2010 |website=] |archive-url=https://web.archive.org/web/20120907200040/http://www.gamerevolution.com/review/mass-effect-2 |archive-date=September 7, 2012 |url-status=live}}</ref> | |||
<ref name="GZ voice recording">{{Cite web |access-date=March 8, 2014 |url=http://www.gamezone.com/originals/2010/01/20/mass-effect-2-voice-recording-took-quot-twice-as-long-quot-as-me1-trilogy-will-conclude-on-360 |title=Mass Effect 2 Voice Recording Took "Twice as Long" as ME1; Trilogy Will Conclude on 360 |website=GameZone |date=January 20, 2010 |archive-url=https://web.archive.org/web/20140308154248/http://www.gamezone.com/originals/2010/01/20/mass-effect-2-voice-recording-took-quot-twice-as-long-quot-as-me1-trilogy-will-conclude-on-360 |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="Class trailers">{{Cite web |access-date=May 16, 2018 |url=http://www.shacknews.com/article/61923/mass-effect-2-trailer-explores |title=Mass Effect 2 Trailer Explores Soldier Class, Fire |website=] |date=January 13, 2010 |author=Chris Faylor |archive-url=https://web.archive.org/web/20180516211755/http://www.shacknews.com/article/61923/mass-effect-2-trailer-explores |archive-date=May 16, 2018 |url-status=live}}</ref> | |||
<ref name="Cinematic trailer">{{Cite magazine |access-date=June 14, 2018 |url=https://www.wired.com/2009/12/mass-effect-2-trailer/ |title=Mass Effect 2 Trailer Channels Dirty Dozen |magazine=] |date=December 29, 2009 |author=Gus Mastrapa |archive-url=https://web.archive.org/web/20171222052421/https://www.wired.com/2009/12/mass-effect-2-trailer/ |archive-date=December 22, 2017 |url-status=live}}</ref> | |||
<ref name="PC World text">{{Cite web |access-date=February 16, 2010 |url=http://www.pcworld.com/article/188510/mass_effect_2_sdtv_text_size_a_design_choice.html |title=Mass Effect 2 SDTV Text Size a 'Design Choice' |website=] |author=Matt Peckham |date=February 4, 2010 |archive-url=https://web.archive.org/web/20101028170618/http://www.pcworld.com/article/188510/mass_effect_2_sdtv_text_size_a_design_choice.html |archive-date=October 28, 2010 |url-status=live}}</ref> | |||
<ref name="AbleGamers">{{Cite web |access-date=February 16, 2010 |url=https://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text-issue-could-have-been-avoided.ars |title=No fix for Mass Effect 2 text; issue could have been avoided |website=] |author=Ben Kuchera |date=February 9, 2010 |archive-url=https://web.archive.org/web/20100212043454/http://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text-issue-could-have-been-avoided.ars |archive-date=February 12, 2010 |url-status=live}}</ref> | |||
<ref name="Escapist">{{Cite web |access-date=February 16, 2010 |url=http://www.escapistmagazine.com/news/view/98089-BioWare-Cant-Patch-Unreadable-Text-for-Non-HD-TVs-in-Mass-Effect-2 |title=BioWare Can't Patch Unreadable Text for Non-HD TVs in Mass Effect 2 |website=] |author=Greg Tito |date=February 5, 2010 |archive-url=https://web.archive.org/web/20100412070104/http://www.escapistmagazine.com/news/view/98089-BioWare-Cant-Patch-Unreadable-Text-for-Non-HD-TVs-in-Mass-Effect-2 |archive-date=April 12, 2010 |url-status=live}}</ref> | |||
<ref name="PC patch 1">{{Cite web |access-date=July 5, 2012 |url=http://www.destructoid.com/some-mass-effect-2-pc-bugs-zapped-with-first-patch-164596.phtml |title=Some Mass Effect 2 PC bugs zapped with first patch |author=Brad Nicholson |website=] |date=February 22, 2010 |archive-url=https://web.archive.org/web/20100502114936/http://www.destructoid.com/some-mass-effect-2-pc-bugs-zapped-with-first-patch-164596.phtml |archive-date=May 2, 2010 |url-status=live}}</ref> | |||
<ref name="PC patch 2">{{Cite web |access-date=January 10, 2019 |url=https://www.shacknews.com/article/64312/mass-effect-2-pc-patched |title=Mass Effect 2 PC Patched, 'Overlord' DLC Released |website=] |date=June 15, 2010 |author=Alice O'Connor |archive-url=https://web.archive.org/web/20150611013930/https://www.shacknews.com/article/64312/mass-effect-2-pc-patched |archive-date=June 11, 2015 |url-status=live}}</ref> | |||
<ref name="Jack Wall interview">{{Cite web |access-date=July 2, 2012 |url=http://ocremix.org/info/Composer_Interview:_Wall_of_Sound |title=Composer Interview: Wall of Sound |website=] |date=May 4, 2010 |archive-url=https://web.archive.org/web/20100524094914/http://ocremix.org/info/Composer_Interview%3A_Wall_of_Sound |archive-date=May 24, 2010 |url-status=live}}</ref> | |||
<ref name="Dr. Pepper">{{Cite web |access-date=June 27, 2012 |url=http://news.teamxbox.com/xbox/21839/EA-Teams-With-Dr-Pepper-for-Promotional-Giveaway/ |title=EA Teams With Dr. Pepper for Promotional Giveaway |date=January 8, 2010 |website=] |archive-url=https://web.archive.org/web/20100111211813/http://news.teamxbox.com/xbox/21839/EA-Teams-With-Dr-Pepper-for-Promotional-Giveaway/ |archive-date=January 11, 2010 |url-status=dead}}</ref> | |||
<ref name="Blood Dragon Armor">{{Cite web |access-date=July 3, 2012 |url=http://kotaku.com/5377194/dragon-age-and-mass-effect-2-blood-dragon-armor-is-dead-sexy |title=Dragon Age And Mass Effect 2 Blood Dragon Armor Is Dead Sexy |date=October 8, 2009 |website=] |author=Mike Fahey |archive-url=https://web.archive.org/web/20100105150703/http://kotaku.com/5377194/dragon-age-and-mass-effect-2-blood-dragon-armor-is-dead-sexy |archive-date=January 5, 2010 |url-status=live}}</ref> | |||
<ref name="ME Genesis">{{Cite web |access-date=July 3, 2012 |url=http://www.vg247.com/2011/05/27/mass-effect-genesis-comic-now-on-pc/ |title=Mass Effect: Genesis comic now on PC |website=] |date=May 27, 2011 |author=Brenna Hillier |archive-url=https://web.archive.org/web/20110602005755/http://www.vg247.com/2011/05/27/mass-effect-genesis-comic-now-on-pc/ |archive-date=June 2, 2011 |url-status=live}}</ref> | |||
<ref name="RPGamer Review">{{Cite web |access-date=April 10, 2013 |url=http://www.rpgamer.com/games/masseffect/masseffect2/reviews/masseffect2strev2.html |title=Mass Effect 2 - Staff Review |website=RPGamer |author=Adriaan den Ouden |archive-url=https://web.archive.org/web/20100212030331/http://www.rpgamer.com/games/masseffect/masseffect2/reviews/masseffect2strev2.html |archive-date=February 12, 2010 |url-status=dead}}</ref> | |||
<ref name="GamePro Review">{{Cite magazine |access-date=July 4, 2012 |url=http://www.gamepro.com/article/reviews/213697/mass-effect-2/ |title=Mass Effect 2 |author=John Davison |date=January 25, 2010 |magazine=] |archive-url=https://web.archive.org/web/20101003110349/http://www.gamepro.com/article/reviews/213697/mass-effect-2/ |archive-date=October 3, 2010 |url-status=dead}}</ref> | |||
<ref name="GSpy Review">{{Cite web |access-date=July 4, 2012 |url=http://uk.xbox360.gamespy.com/xbox-360/mass-effect-2/1063562p1.html |title=Mass Effect 2 Review |website=] |date=January 26, 2010 |author=Gerald Villoria |archive-url=https://web.archive.org/web/20100129041812/http://uk.xbox360.gamespy.com/xbox-360/mass-effect-2/1063562p1.html |archive-date=January 29, 2010 |url-status=live}}</ref> | |||
<ref name="GameCritics Review">{{Cite web |access-date=July 4, 2012 |url=http://www.gamecritics.com/brad-gallaway/mass-effect-2-review |title=Mass Effect 2 Review |author=Brad Gallaway |date=February 4, 2010 |website=GameCritics |archive-url=https://web.archive.org/web/20130116043758/http://gamecritics.com/brad-gallaway/mass-effect-2-review |archive-date=January 16, 2013 |url-status=live}}</ref> | |||
<ref name="Canadian Videogame Awards">{{Cite web |access-date=May 22, 2011 |url=https://www.vg247.com/2011/05/20/mass-effect-2-named-goty-at-canadian-videogame-awards/ |title=Mass Effect 2 named GOTY at Canadian Videogame Awards |author=Stephany Nunneley |date=May 20, 2011 |website=] |archive-url=https://web.archive.org/web/20110522050048/https://www.vg247.com/2011/05/20/mass-effect-2-named-goty-at-canadian-videogame-awards/ |archive-date=May 22, 2011 |url-status=live}}</ref> | |||
<ref name="Jack Wall returns">{{Cite web |access-date=July 15, 2016 |url=http://www.ign.com/articles/2010/01/12/bioware-reunites-with-legendary-composer-jack-wall-for-mass-effect-2-original-score |title=BioWare Reunites with Legendary Composer Jack Wall for Mass Effect 2 Original Score |date=January 12, 2010 |website=] |archive-url=https://web.archive.org/web/20160715213843/http://www.ign.com/articles/2010/01/12/bioware-reunites-with-legendary-composer-jack-wall-for-mass-effect-2-original-score |archive-date=July 15, 2016 |url-status=live}}</ref> | |||
<ref name="Jack Wall Jade Empire">{{Cite web |access-date=July 15, 2016 |url=http://www.ign.com/articles/2005/04/18/jack-walls-jade-empire |title=Jack Wall's Jade Empire |date=April 18, 2005 |author=Spence D. |website=] |archive-url=https://web.archive.org/web/20160715214256/http://www.ign.com/articles/2005/04/18/jack-walls-jade-empire |archive-date=July 15, 2016 |url-status=live}}</ref> | |||
<ref name="BAFTA nominees and winners">{{Cite web |access-date=November 18, 2019 |url=http://www.bafta.org/games/awards/2011-winners-nominees |title=2011 Winners & Nominees |website=] |date=February 15, 2011 |archive-url=https://web.archive.org/web/20191118103733/http://www.bafta.org/games/awards/2011-winners-nominees |archive-date=November 18, 2019 |url-status=live}}</ref> | |||
<ref name="Cerberus Network">{{Cite web |access-date=May 12, 2013 |url=https://www.pcmag.com/article2/0,2817,2358228,00.asp |title=How Mass Effect 2's DLC Affects Gamers |website=] |date=January 20, 2010 |author=Mark Hachman |archive-url=https://web.archive.org/web/20140308154714/http://www.pcmag.com/article2/0%2C2817%2C2358228%2C00.asp |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="DLC business">{{Cite web |access-date=May 12, 2013 |url=http://www.eurogamer.net/articles/2012-08-13-bioware-on-how-to-monetise-players-day-one-dlc-online-passes-micro-transactions |title=BioWare on how to monetise players: day-one DLC, Online Passes, micro-transactions |website=] |date=August 13, 2012 |author=Tom Phillips |archive-url=https://web.archive.org/web/20130526043134/http://www.eurogamer.net/articles/2012-08-13-bioware-on-how-to-monetise-players-day-one-dlc-online-passes-micro-transactions |archive-date=May 26, 2013 |url-status=live}}</ref> | |||
<ref name="DLC overpriced">{{Cite web |access-date=May 12, 2013 |url=https://venturebeat.com/2012/04/09/the-price-of-doing-business-mass-effect-2-dlc-cost-leaves-me-feeling-manipulated-and-annoyed/ |title=The price of doing business: Mass Effect 2's hidden DLC costs |website=] |date=April 9, 2012 |author=Derek Beigh |archive-url=https://web.archive.org/web/20140308155033/http://venturebeat.com/2012/04/09/the-price-of-doing-business-mass-effect-2-dlc-cost-leaves-me-feeling-manipulated-and-annoyed/ |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="PC World interview 1">{{Cite web |access-date=May 13, 2013 |url=http://www.pcworld.com/article/168953/mass_effect_2_interview_p1.html |title=Building Bridges: Casey Hudson Talks Mass Effect 2 |website=] |date=July 23, 2009 |author=Matt Peckham |archive-url=https://web.archive.org/web/20140308155356/http://www.pcworld.com/article/168953/mass_effect_2_interview_p1.html |archive-date=March 8, 2014 |url-status=live}}</ref> | |||
<ref name="PC World interview 2">{{Cite web |access-date=July 25, 2017 |url=http://www.pcworld.com/article/169082/mass_effect_2_interview_p2.html |title=Interrupting Characters, Ethical Choices, and Story Pacing in Mass Effect 2 |website=] |date=July 27, 2009 |author=Matt Peckham |archive-url=https://web.archive.org/web/20160812174019/http://www.pcworld.com/article/169082/mass_effect_2_interview_p2.html |archive-date=August 12, 2016 |url-status=live}}</ref> | |||
<ref name="PC World interview 3">{{Cite web |access-date=July 25, 2017 |url=http://www.pcworld.com/article/169175/mass_effect_2_interview_p3.html |title=Other Worlds, Artificial Minds, and Death in BioWare's Mass Effect 2 |website=] |date=July 28, 2009 |author=Matt Peckham |archive-url=https://web.archive.org/web/20160812174409/http://www.pcworld.com/article/169175/mass_effect_2_interview_p3.html |archive-date=August 12, 2016 |url-status=live}}</ref> | |||
<ref name="PC World interview 4">{{Cite web |access-date=July 25, 2017 |url=http://www.pcworld.com/article/169249/mass_effect_2_interview_p4.html |title=Hero to Zero, Vortex Throws, and So Long Mako in Mass Effect 2 |website=] |date=July 29, 2009 |author=Matt Peckham |archive-url=https://web.archive.org/web/20160812173955/http://www.pcworld.com/article/169249/mass_effect_2_interview_p4.html |archive-date=August 12, 2016 |url-status=live}}</ref> | |||
<ref name="UE3 Hudson">{{Cite web |access-date=July 25, 2017 |url=https://www.unrealengine.com/en-US/showcase/mass-effect-2 |title=BioWare Sculpts Improved Mass Effect Sequel with Unreal Engine 3 |website=Unrealengine.com |date=January 25, 2010 |author=John Gaudiosi |archive-url=https://archive.today/20170725091758/https://www.unrealengine.com/en-US/showcase/mass-effect-2 |archive-date=July 25, 2017 |url-status=live}}</ref> | |||
<ref name="Famitsu PS3">{{Cite web |access-date=June 1, 2013 |url=http://www.1up.com/news/japan-review-check-gloria-union |title=Japan Review Check: Gloria Union, Mass Effect 2 |website=] |date=June 15, 2011 |author=Kevin Gifford |archive-url=https://web.archive.org/web/20160601183824/http://www.1up.com/news/japan-review-check-gloria-union |archive-date=June 1, 2016 |url-status=dead}}</ref> | |||
<ref name="GSpot Norman">{{Cite web |access-date=July 30, 2013 |url=http://www.gamespot.com/news/mass-effect-2s-shooter-shift-examined-6253578 |title=Mass Effect 2's shooter shift examined |website=] |date=March 13, 2010 |author=Tom Magrino |archive-url=https://web.archive.org/web/20130626153106/http://www.gamespot.com//news/mass-effect-2s-shooter-shift-examined-6253578 |archive-date=June 26, 2013 |url-status=live}}</ref> | |||
<ref name="ME3 ending">{{Cite web |access-date=January 26, 2016 |url=https://www.bbc.co.uk/news/technology-17444719 |title=Mass Effect campaign demands new ending to series |website=] |date=March 20, 2012 |archive-url=https://web.archive.org/web/20150416044518/http://www.bbc.co.uk/news/technology-17444719 |archive-date=April 16, 2015 |url-status=live}}</ref> | |||
<ref name="BC XONE">{{Cite web |access-date=November 7, 2016 |url=http://www.eurogamer.net/articles/2016-11-07-it-looks-like-mass-effect-2-and-3-are-headed-to-xbox-one-backwards-compatibility |title=Mass Effect 2 and 3 now available on Xbox One backwards compatibility |website=] |author=Tom Phillips |date=November 7, 2016 |archive-url=https://web.archive.org/web/20161107215655/http://www.eurogamer.net/articles/2016-11-07-it-looks-like-mass-effect-2-and-3-are-headed-to-xbox-one-backwards-compatibility |archive-date=November 7, 2016 |url-status=live}}</ref> | |||
<ref name="Slant Top 100">{{Cite web |access-date=March 10, 2018 |url=https://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P18 |title=The 100 Greatest Video Games of All Time |date=June 9, 2014 |website=] |archive-url=https://web.archive.org/web/20170519143529/https://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P18 |archive-date=May 19, 2017 |url-status=live}}</ref> | |||
<ref name="IGN Top 100">{{Cite web |access-date=March 10, 2018 |url=http://www.ign.com/lists/top-100-games |title=Top 100 Games of All Time |date=June 1, 2015 |website=] |archive-url=https://web.archive.org/web/20180101162249/http://www.ign.com/lists/top-100-games |archive-date=January 1, 2018 |url-status=live}}</ref> | |||
<ref name="Polygon Top 500">{{Cite web |access-date=March 10, 2018 |url=https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |title=The 500 best games of all time: 100-1 |date=December 1, 2017 |website=] |archive-url=https://web.archive.org/web/20180303210532/https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |archive-date=March 3, 2018 |url-status=live}}</ref> | |||
<ref name="GQ Top 100">{{Cite web |access-date=May 10, 2023 |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |title=The 100 greatest video games of all time, ranked by experts |date=May 10, 2023 |website=] |archive-url=https://web.archive.org/web/20230510142624/https://www.gq-magazine.co.uk/article/best-video-games-all-time |archive-date=May 10, 2023 |url-status=live}}</ref> | |||
<ref name="GSpot exhibit">{{Cite web |access-date=March 10, 2018 |url=https://www.gamespot.com/articles/smithsonian-gaming-exhibit-seeking-voters/1100-6298901/ |title=Smithsonian gaming exhibit seeking voters |date=February 14, 2011 |website=] |archive-url=https://web.archive.org/web/20170921124526/https://www.gamespot.com/articles/smithsonian-gaming-exhibit-seeking-voters/1100-6298901/ |archive-date=September 21, 2017 |url-status=live}}</ref> | |||
<ref name="GRadar retro">{{Cite web |access-date=March 9, 2018 |url=https://www.gamesradar.com/why-mass-effect-2-one-greatest-games-ever-made/ |title=Why Mass Effect 2 is one of the greatest games ever made |author=Hollander Cooper |date=August 8, 2012 |website=] |archive-url=https://web.archive.org/web/20170505103251/https://www.gamesradar.com/why-mass-effect-2-one-greatest-games-ever-made/ |archive-date=May 5, 2017 |url-status=live}}</ref> | |||
<ref name="EuroG retro">{{Cite web |access-date=March 10, 2018 |url=http://www.eurogamer.net/articles/2014-06-01-mass-effect-2-retrospective |title=Mass Effect 2 retrospective |author=Rick Lane |date=June 1, 2014 |website=] |archive-url=https://web.archive.org/web/20140604092227/http://www.eurogamer.net/articles/2014-06-01-mass-effect-2-retrospective |archive-date=June 4, 2014 |url-status=dead}}</ref> | |||
<ref name="EuroG finale">{{Cite web |access-date=January 27, 2020 |url=https://www.eurogamer.net/articles/2020-01-24-analysing-mass-effect-2s-audacious-final-mission |title=10 years later, Mass Effect 2's Suicide Mission is BioWare at the top of its game |author=Tom Phillips |date=January 27, 2020 |website=] |archive-url=https://web.archive.org/web/20200127212342/https://www.eurogamer.net/articles/2020-01-24-analysing-mass-effect-2s-audacious-final-mission |archive-date=January 27, 2020 |url-status=live}}</ref> | |||
<ref name="2009 Spike Video Game Awards Nominees">{{Cite web |access-date=March 10, 2013 |url=http://kotaku.com/5407404/spike-video-game-awards-nominees-announced |title=Spike Video Game Awards Nominees Announced |website=] |date=November 18, 2009 |author=Stephen Totilo |archive-url=https://web.archive.org/web/20120806014549/http://kotaku.com/5407404/spike-video-game-awards-nominees-announced |archive-date=August 6, 2012 |url-status=live}}</ref> | |||
<ref name="2009 Spike Video Game Awards Winners">{{Cite web |access-date=March 10, 2013 |url=http://www.prnewswire.com/news-releases/spike-tv-announces-2009-video-game-awards-winners-79149557.html |title=Spike TV Announces 2009 'Video Game Awards' Winners |website=] |date=December 13, 2009 |archive-url=https://web.archive.org/web/20121008180818/http://www.prnewswire.com/news-releases/spike-tv-announces-2009-video-game-awards-winners-79149557.html |archive-date=October 8, 2012 |url-status=dead }}</ref> | |||
<ref name="2010 Spike Video Game Awards Nominees">{{Cite web |access-date=March 10, 2013 |url=http://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml |title=Nominees for Spike Video Game Awards 2010 revealed |website=] |date=November 17, 2010 |author=Nick Chester |archive-url=https://web.archive.org/web/20121028165827/http://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml |archive-date=October 28, 2012 |url-status=live}}</ref> | |||
<ref name="2010 Spike Video Game Awards Winners">{{Cite web |access-date=March 18, 2013 |url=http://www.1up.com/news/spike-video-game-awards-2010 |title=Spike Video Game Awards 2010 Wrap-Up |author=Steve Watts |date=December 11, 2010 |website=] |archive-url=https://web.archive.org/web/20130318225745/http://www.1up.com/news/spike-video-game-awards-2010 |archive-date=March 18, 2013 |url-status=dead}}</ref> | |||
<ref name="2011 Spike VG Awards">{{Cite web |access-date=March 11, 2013 |url=http://gamerant.com/2011-spike-video-game-awards-complete-winners-list-robk-120822/ |title=2011 Spike Video Game Awards: Complete Winners List |website=Game Rant |date=December 10, 2011 |author=Rob Keyes |archive-url=https://web.archive.org/web/20130126204932/http://gamerant.com/2011-spike-video-game-awards-complete-winners-list-robk-120822/ |archive-date=January 26, 2013 |url-status=live}}</ref> | |||
<ref name="Spike Game of the Decade nominees">{{Cite web |access-date=April 10, 2013 |url=http://www.kotaku.com.au/2012/11/entertainment-weekly-picks-the-10-best-games-of-the-decade/ |title=Entertainment Weekly Picks The 10 Best Games Of The Decade |website=] |author=Stephen Totilo |date=November 30, 2012 |archive-url=https://web.archive.org/web/20130222232337/http://www.kotaku.com.au/2012/11/entertainment-weekly-picks-the-10-best-games-of-the-decade/ |archive-date=February 22, 2013 |url-status=dead}}</ref> | |||
<ref name="Spike Game of the Decade winner">{{Cite web |access-date=April 10, 2013 |url=http://www.spike.com/press/2012/12/07/spike-tv-announces-winners-of-the-10th-annual-video-game-awards/ |title=Spike TV Announces Winners Of The 10th Annual "Video Game Awards" |website=] |date=December 7, 2012 |archive-url=https://web.archive.org/web/20130317021854/http://www.spike.com/press/2012/12/07/spike-tv-announces-winners-of-the-10th-annual-video-game-awards/ |archive-date=March 17, 2013 |url-status=live}}</ref> | |||
<ref name="AIAS nominees and winners">{{Cite web |access-date=March 11, 2013 |url=https://www.interactive.org/games/video_game_details.asp?idAward=2011&idGame=1142 |title=Mass Effect 2 |website=] |archive-url=https://web.archive.org/web/20180322000141/https://www.interactive.org/games/video_game_details.asp?idAward=2011&idGame=1142 |archive-date=March 22, 2018 |url-status=live}}</ref> | |||
<ref name="Game Critics Awards Nominees">{{Cite web |access-date=July 29, 2019 |url=https://kotaku.com/and-the-game-critics-best-of-e3-2009-award-nominees-are-5292743 |title=And The Game Critics Best Of E3 2009 Award Nominees Are... |website=] |author=Mike Fahey |date=June 16, 2009 |archive-url=https://web.archive.org/web/20190607185858/https://kotaku.com/and-the-game-critics-best-of-e3-2009-award-nominees-are-5292743 |archive-date=June 7, 2019 |url-status=live}}</ref> | |||
<ref name="Game Critics Awards Winners">{{Cite web |access-date=July 29, 2019 |url=https://kotaku.com/game-critics-announce-the-official-best-of-e3-5300689 |title=Game Critics Announce The 'Official' Best Of E3 |website=] |author=Luke Plunkett |date=June 23, 2009 |archive-url=https://web.archive.org/web/20190714052727/https://kotaku.com/game-critics-announce-the-official-best-of-e3-5300689 |archive-date=July 14, 2019 |url-status=live}}</ref> | |||
<ref name="VES Awards">{{Cite web |access-date=March 10, 2013 |url=http://www.visualeffectssociety.com/ves-awards/previous/8th-annual |title=8th Annual VES Awards Nominees & Recipients |website=] |archive-url=https://web.archive.org/web/20130118060657/http://www.visualeffectssociety.com/ves-awards/previous/8th-annual |archive-date=January 18, 2013 |url-status=dead}}</ref> | |||
<ref name="Trilogy Remaster">{{cite web |access-date=November 8, 2020 |url=https://www.polygon.com/2020/11/7/21441324/mass-effect-remastered-trilogy-legendary-edition-release-date-bioware |title=Mass Effect remastered trilogy coming in 2021 |website=] |author=Michael McWhertor |date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107210927/https://www.polygon.com/2020/11/7/21441324/mass-effect-remastered-trilogy-legendary-edition-release-date-bioware |archive-date=November 7, 2020 |url-status=live}}</ref> | |||
}} | |||
==External links== | |||
{{Commons category}} | |||
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* {{Cite web |url=http://masseffect.bioware.com/me2/ |title=''Mass Effect 2'' at Bioware.com |archive-url=https://web.archive.org/web/20111012120958/http://masseffect.bioware.com/me2/ |archive-date=October 12, 2011 |url-status=dead}} | |||
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Latest revision as of 13:47, 30 December 2024
2010 video game2010 video game
Mass Effect 2 | |
---|---|
Developer(s) | BioWare |
Publisher(s) | |
Director(s) | Casey Hudson |
Producer(s) |
|
Designer(s) | Preston Watamaniuk |
Programmer(s) | David Falkner |
Artist(s) | Derek Watts |
Writer(s) | |
Composer(s) |
|
Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) | |
Release | January 26, 2010 |
Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player |
Mass Effect 2 is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts for Windows and Xbox 360 in 2010 and published by Electronic Arts for PlayStation 3 in 2011. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways.
For the game, BioWare changed several gameplay elements and further emphasized third-person shooter aspects, including limited ammunition and regenerable health. In contrast to the exclusive focus on the main story of the original Mass Effect, the developers opted to create a plot where optional missions had as much intensity as the main mission. Mass Effect composer Jack Wall returned to compose Mass Effect 2's music, aiming for a darker and more mature sound to match the game's mood. Mass Effect 2 also supports a variety of downloadable content packs, ranging from single in-game character outfits to entirely new plot-related missions. Notable packs include Kasumi – Stolen Memory, Overlord, Lair of the Shadow Broker, and Arrival.
Released to critical acclaim, Mass Effect 2 was praised for its presentation and cinematography, diverse and complex characters, and improved combat over its predecessor. Some critics, however, expressed concerns about the game's simplified role-playing mechanics. The game received numerous year-end awards, including Game of the Year at the 14th Annual Interactive Achievement Awards, and Best Game at the 7th British Academy Games Awards. Mass Effect 2 is considered a significant improvement over its predecessor and one of the greatest video games of all time. A sequel, Mass Effect 3, was released in 2012. In 2021, Mass Effect 2 was remastered as part of the Mass Effect Legendary Edition.
Gameplay
Mass Effect 2 is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Before the game begins, the player determines Shepard's gender, appearance, military background, combat training, and first name. The player may choose to import a character from a completed saved game of the original Mass Effect or start the game with a new character. Importing an old character allows several decisions the player made in the original game to impact the story of Mass Effect 2 and grants the player a set of starting bonuses. The game features six different character classes for the player to choose from. Each class is proficient in a different set of powers and weapon types. For example, the Vanguard class specializes in close-range combat and shotguns, while the Infiltrator class relies on stealth combat and sniper rifles.
The game's overworld is a galaxy map the player can explore to find and complete quests. Most quests consist of combat missions, but some involve the player interacting with non-player characters during visits to settlements. Different locations and new squad members become available as the player progresses throughout the game. Experience points are gained by completing quests. Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded Squad Points that can be used to develop powers for Shepard and squad members. Powers provide enhanced combat capabilities, with each power having four ranks that can be unlocked. Each rank costs the same number of Squad Points as its rank. For example, unlocking the first rank of a power requires one point, but unlocking all four ranks of a single power requires a total of ten points. Upon raising a power to its fourth rank, the player must evolve the power into one of two given forms.
The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, customize the player's armour, travel to numerous planetary systems, and scan planets for mineral resources. These resources allow the player to research numerous in-game upgrades found in the missions, providing benefits such as increasing weapon damage, fortifying the player's health, or extending the ship's fuel capacity, among others. Scanning requires the player to move a reticle over a planet and launch a probe when an oscilloscope warns of near resources. Additional upgrades, equipment, and non-essential items such as magazines and decorations for the ship can be purchased from merchants in settlements.
Combat
Combat in Mass Effect 2 is squad-based, and a maximum of two squad members may accompany the player on the battlefield. The player controls Shepard, while the game's artificial intelligence controls the squad members. Battles take place in real-time, but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use. The game uses an over-the-shoulder perspective akin to a third-person shooter and emphasizes using cover to avoid taking damage while fighting enemy forces. The player may also issue commands to the squad members, such as sending them to take cover behind a manually picked object or focus their fire on a designated target.
Unlike the original Mass Effect, where weapons overheat if fired continuously for prolonged periods, the weapons of Mass Effect 2 have a finite magazine and must be reloaded after a certain number of shots. A damage-absorbing shield protects Shepard and the squad members. When the shield is fully depleted, further damage reduces the hit points of a secondary health meter. The shield bar and health meter regenerate when not taking fire for a brief period. The player can revive fallen squad members with the use of the Unity power. However, if Shepard dies, the player must start the game again from the last saved point.
All enemies are protected by health, shields, armour, barriers, or a combination thereof. Each type of protection has its vulnerabilities. For example, armour is usually vulnerable to powers such as Incinerate, which burns enemies over time, and weapons with a low rate of fire, such as sniper rifles and heavy pistols. In contrast, shields are vulnerable to powers such as Overload and rapid-firing weapons like submachine guns and assault rifles. Barriers are typically used by boss-type enemies and are vulnerable to certain weapons and powers. When an enemy's shields, armour, or barriers have all been depleted, the player can use status-effect powers such as Pull, which temporarily levitates targets into the air, incapacitating them. Other powers may temporarily benefit the player; for instance, Adrenaline Rush puts the player in bullet time. Powers do not require any expendable resource; they only have a global cooldown.
Dialogue and morality
During conversations with characters, Mass Effect 2 employs a radial command menu called Dialogue Wheel, where the player's dialogue options depend on wheel direction. The left side of the wheel is typically reserved for options that will continue the conversation in-depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile. The game also introduces a context-sensitive interrupt system, allowing players to interrupt the conversation with direct actions at certain times. Dialogue choices impact how others react to Shepard, the rewards for completing missions, possible discounts from merchants, romances, and the Commander's morality.
Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points affect the availability of new special Paragon and Renegade dialogue options with a significant impact on the game. For example, the game features some missions to gain the squad's loyalty. What the player does during one of these missions will determine whether they gain the loyalty of a squad member, which in turn will unlock a unique power and help in the final battle. Endings range from the entire team surviving to the entire team being killed, Shepard included, and everything in between. Upon completing the game, a New Game Plus option is unlocked, allowing players to replay the game using the same character with which they finished it.
Synopsis
Setting and characters
See also: Universe of Mass Effect and List of Mass Effect charactersMass Effect 2 is set within the Milky Way galaxy during the 22nd century, where interstellar travel is possible through mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans. A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians, and turians. Other alien races in the game include the reptilian krogan and drell, the environmental-suited quarians, and a hostile race of networked artificial intelligence called geth. During the events of the original Mass Effect, a geth army attempted to open a portal for the Reapers, a highly advanced machine race of synthetic-organic starships that are believed to eradicate all organic civilization every 50,000 years. The galactic community has since lived in fear of another possible invasion. Meanwhile, a human supremacist organization called Cerberus believes that humans deserve a greater role in the galactic community and supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal experimentation and terrorist activities.
The game's protagonist is Commander Shepard (voiced by Mark Meer or Jennifer Hale), an elite human soldier who is the Commanding Officer of the SSV Normandy and Normandy SR-2 starships. Shepard's squad members include Cerberus operatives Jacob Taylor (Adam Lazarre-White) and Miranda Lawson (Yvonne Strahovski), recurring associates Garrus Vakarian (Brandon Keener) and Tali'Zorah (Liz Sroka), salarian scientist Mordin Solus (Michael Beattie), human criminal Jack (Courtenay Taylor), genetically engineered krogan super soldier Grunt (Steve Blum), drell assassin Thane Krios (Keythe Farley), asari Justicar Samara (Maggie Baird) or Samara's serial killer daughter Morinth (Natalia Cigliuti), and geth mobile platform Legion (D. C. Douglas). Other characters include the Normandy's pilot Jeff "Joker" Moreau (Seth Green), Cerberus leader the Illusive Man (Martin Sheen), and the Normandy SR-2's enhanced defence intelligence, also known as EDI (Tricia Helfer).
Plot
In 2183, shortly after the events of Mass Effect, the SSV Normandy, while patrolling for geth resistance, is attacked by an unknown vessel, forcing the crew to abandon ship. Shepard pushes Joker into the final escape pod before being blasted into space and dying via asphyxiation after a suit breach. The body is pulled into the orbit of a nearby planet and recovered by Cerberus, who begins the "Lazarus Project" with the sole purpose of bringing Shepard back to life. Two years later, Shepard is revived on an operating table and escapes a research station under attack by its security mechs. Escaping alongside Jacob Taylor and Miranda Lawson, Shepard is brought to meet the Illusive Man, who reveals that entire populations of human colonies have disappeared all over the galaxy. Now working with Cerberus, Shepard is sent to investigate a recently attacked colony, encountering Tali and a contingent of quarians searching for their missing colleague. Shepard's team uncover clues that the Reapers are working by proxy through an insectoid alien race called the Collectors, who have abducted the colonists.
The Illusive Man explains that the Collectors reside beyond the Omega-4 Relay, a place from which no ship has ever returned, and tasks Shepard with assembling a team to stop them. Shepard is also given command of a new starship, the Normandy SR-2, piloted again by Joker and equipped with an onboard AI named EDI. Shepard recruits Mordin Solus, Garrus Vakarian, Jack, and (optionally) Grunt, before the Illusive Man informs them that another human colony is under attack. Shepard defends the colony with the help of Mordin's studies on Collector biology, but cannot stop a large portion of the population from being captured. Shepard can then recruit Tali, Thane Krios, and Samara (who may be optionally replaced by Morinth) before being sent to explore a supposedly disabled Collector ship. There, Shepard learns that the Collectors were originally Protheans that were turned into slaves of the Reapers. With EDI's help, Shepard also finds out how to bypass the Omega-4 Relay before being ambushed by the Collectors. Although Shepard's squad escapes, their relationship with the Illusive Man is strained due to his prior knowledge of the trap.
Shepard visits a derelict Reaper and acquires an IFF necessary to travel through the Omega-4 Relay safely. Shepard also acquires a disabled geth that, if activated, joins the squad as Legion. While the IFF is integrated into the Normandy SR-2 systems, Shepard and the squad leave in a shuttle. During their absence, the Collectors board the Normandy SR-2. Only Joker avoids capture and, with EDI's help, extracts the Normandy SR-2 to safety. When Shepard's squad returns, the team uses the Omega-4 Relay to reach the Collector base located in the Galactic Center. After a ship-to-ship engagement with automated Collector defense drones a damaged Normandy SR-2 encounters and destroys the starship the collectors use to harvest the human colonists, however the battle disables the Normandy SR-2 and results in the ship making an emergency landing on the exterior of the collector base. While Joker and EDI work to repair the ship, Shepard’s team members infiltrate the collector base, rescue any surviving crew members, and fight their way to the central chamber. Squad members will either survive or perish depending on the upgrades made to the Normandy SR-2, their loyalty to Shepard, and the tasks they are assigned in battle.
In the central chamber, Shepard discovers that the Collectors have been constructing a new Human-Reaper made from the genetic material of the abducted colonists. Destroying the machine powering the Reaper, Shepard prepares to destroy the Collector base by attaching explosives to the base’s reactor. However, the Illusive Man proposes sterilizing the base with a timed radiation pulse to preserve the Collectors' technology and use it against the Reapers. After deciding the base's fate, Shepard destroys the awakened Human-Reaper and escapes with the surviving squad members. If no squad members survive, Shepard fails to escape and dies. Back on the Normandy SR-2, after speaking with the Illusive Man one last time, Shepard meets the survivors in the cargo bay. There, Joker gives them schematics of a Reaper. The final scene shows the Reapers awakening in dark space and descending upon the galaxy.
Development
Game design
Mass Effect 2 was developed by BioWare and directed by Casey Hudson, who previously led the production of the first Mass Effect game. Before actual production began, BioWare created a list of goals to work towards based on feedback from fans, reviewers, and internal staff members. The company's main goal was to "create an experience that was less about being a game and more about being an experience." In contrast to the exclusive focus on the main story of the original Mass Effect, Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities. He noted, "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."
During the first stages of development, the designers prioritized streamlining and polishing the shooting aspects; RPG elements were not added until this process was complete. According to lead designer Christina Norman, "we wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one—basically saying 'let's take the RPG out of the shooter.'" Since BioWare had no experience with shooter games, the team spent roughly three months tuning how combat would work using the original Mass Effect as a basis. The camera was improved to offer a more precise aiming that included body-specific targeting like headshots. Norman explained that they wanted the weapons to have their own identity, noting that the game's final build has 19 weapons with 108 tuning variables. The inclusion of limited ammunition was initially not part of the game design and was implemented for some early playtesting. However, the developers ultimately felt it improved the tension and pacing of combat.
Real-time gameplay with an emphasis on weapons and cover was a preference because the team felt that the constant pausing to select powers interrupts the intensity of the combat. As a result, more options were added to assign different abilities to the user interface for real-time use. Developers also decided to introduce regenerating health because it prevented players from playing erratically and relying on health kits. Norman remarked that it was important not to oversimplify the RPG elements but to make them easier to use. She explained that the original Mass Effect offered "too many choices that weren't particularly representative of how they would impact the game. In Mass Effect 2, the levelling options were pared down and made more descriptive." The developers wanted to create very different play styles for the character classes, "even if it meant cutting some of the possible choices." The powers were balanced with a unified refresh cooldown since the earlier system, where powers could be used sequentially, was considered "ridiculous and endgame easy."
Keeping track of the enemies' strengths and weaknesses was made more consistent with different types of health bars so that players did not have to estimate the challenges they faced when fighting new enemies. The game's HUD was revised eight times during development. As the inventory management of the original Mass Effect received criticism, designing a new inventory system for Mass Effect 2 was one of the main concerns during development. Ideally, the inventory needed to handle many characters with simplicity. Norman spent time examining various inventory systems from other RPG games, but none could be applied to support the game's large number of characters. Ultimately, the team opted to replace it with different systems that provide the same functionality without any management. This concept allowed a character to use a weapon without taking it away from someone else.
The planetary exploration of the original Mass Effect was revamped entirely. Instead of having vast barren landscapes, the designers opted to build distinct and interesting places. The goal was to encourage players to keep exploring the galaxy by changing their expectations about what they could find. Initially, the developers experimented with the idea of having a vehicle that could be used to navigate the planetary terrain more flexibly than in the original title. However, the vehicle was ultimately removed from the game's final build. The context-sensitive interrupt system, which was initially meant to be a feature in the original Mass Effect, was introduced in Mass Effect 2 to help blend the dialogue better with the rest of the action. The story's pacing was also improved because developers wanted to get players into the action faster.
Production
Since the Mass Effect series was envisioned as a trilogy from its inception, work on Mass Effect 2 started shortly before the original Mass Effect was released. The game was initially developed exclusively for the Windows and Xbox 360 platforms with support provided by Microsoft Game Studios, focusing to have the same level of dedication. As a result, each version features different user interfaces and controls. Like its predecessor, Mass Effect 2 was built using Epic Games' Unreal Engine 3 in conjunction with a framework that BioWare specifically developed for the Mass Effect games. As most of these Mass Effect technologies were already developed in the first game, the development team focused on adding new content and perfecting new features rather than creating them from scratch. Technical improvements included better memory management, larger textures, a higher frame rate, and better lighting scenarios. According to Hudson, "I actually can't think of an aspect of the game that we haven't overhauled and made 100% better."
Mass Effect 2 contains voices from 90 voice actors who play 546 characters and speak over 25,000 lines of dialogue. Voice recording for the game took twice as long as the original Mass Effect. The Unreal Engine 3's Matinee tool, allowing developers to animate characters during cinematics, was integrated into BioWare's digital acting and conversation technology. As Hudson explained, "Our writers write into a dialogue editor and that becomes fused with the way that you end up seeing many different pieces of Matinee play out in combination when you have a conversation with characters." Another Unreal Engine 3 technology, Kismet, was used for scripting how levels or enemies would respond to a particular action. After using it on the first Mass Effect game, the game's programmers were already familiar with Unreal Engine 3, so they did not need to communicate with Epic Games for support constantly.
Although Mass Effect 2 was primarily developed at BioWare's Edmonton studio, a new team of 30 people was set to work at EA Montreal in March 2009 to supplement the teams already working on the game. The new team was composed of many people who worked on the original game, but most were new hires. Mass Effect 2 was developed over roughly two years and more than 150 people worked on the game. Hudson mentioned two significant challenges that interfered with the development: financial problems due to the Great Recession limited the game's budget, and the team had to get through it without impacting their ambitious goals. Additionally, due to the 2009 flu pandemic, a significant part of the team was ill during the last months of development, resulting in losing a man-year of time. Despite these factors, Hudson described the development of Mass Effect 2 as successful "on time, on budget, and exceeding quality goals." Lead writer Mac Walters considered Mass Effect 2 a very quick project, stating that the team did not have much time to second guess themselves.
Initially, BioWare denied that a PlayStation 3 version was in the works. Despite this, it was reported that the Microsoft Windows version of the game featured lines of code referencing the PlayStation 3. BioWare responded that the Unreal Engine 3 is cross-platform, which is why it includes PlayStation 3 code. Eventually, a PlayStation 3 version of Mass Effect 2 was released a year later than the Microsoft Windows and Xbox 360 versions. The PlayStation 3 version uses a modified version of the Unreal Engine 3 called the Mass Effect 3 engine, the same engine BioWare used for the then-upcoming Mass Effect 3. In this newer version, character models were slightly improved, and controls were updated to support the PlayStation 3 controller. An option which allowed to switch back to the Xbox 360 controls layout was also added.
Music
The music of Mass Effect 2 was primarily composed by Jack Wall. His previous work with BioWare was as the main composer for Jade Empire and the original Mass Effect. The score also features some pieces by Sam Hulick, David Kates, and Jimmy Hinson (better known as Big Giant Circles), with additional editing and in-game implementation by Brian DiDomenico. Unlike the original Mass Effect, the composers aimed for a darker and more mature sound to match the game's mood. The music incorporates orchestral and classic sci-fi arrangements, inspired by the soundtrack of the 1982 film Blade Runner and music by German electronic group Tangerine Dream. The harmonic structure of Wendy Carlos's Tron soundtrack also represented significant influences. To complement each character, the composers gave them themes to convey their personalities and backgrounds. According to Kates, "it was one of our mandates to create a dynamic score that expressed a wide range of emotions."
Around 180 minutes of music were composed for Mass Effect 2, which totalled more than 700 assets. The song "Callista" by video game music composer Saki Kaskas, who wrote the music for five Need for Speed games, was used as the game's Afterlife Club theme. Music from the game has been released in several albums. BioWare released the main soundtrack album, Mass Effect 2: Original Videogame Score, on January 19, 2010. The soundtrack spans two discs and 27 tracks, covering a duration of 1:55:43. Mass Effect 2's score was nominated for Best Original Music at the 7th British Academy Games Awards and Best Soundtrack Album at the 9th Annual Game Audio Network Guild Awards. In 2012, Legacy, an album composed mostly of tracks written for Mass Effect 2 but not used in the game, was released by Big Giant Circles.
Marketing and release
Mass Effect 2 was formally unveiled at the Game Developers Conference on March 17, 2009, and a teaser trailer declared Shepard "killed in action". The announcement confirmed that the game would be released for Windows and Xbox 360. In June 2009, the game was presented at the Electronic Entertainment Expo, where it was confirmed that Shepard would be alive and playable in Mass Effect 2, but the character could die at the end of the game. Players could receive new in-game armours and weapons if the game were pre-ordered at certain retailers. Players could also redeem codes on specially marked Dr Pepper products for one of three pieces of headgear and registered copies of Dragon Age: Origins for a new armour set. In the months leading up to the game's release, BioWare released a final cinematic trailer and launched six class trailers narrated by Norman. Electronic Arts sold-in more than two million copies of the game to worldwide retailers for its first week of release.
Mass Effect 2 was initially released for Windows and Xbox 360 by Microsoft Game Studios in partnership with Electronic Arts on January 26, 2010, in North America and on January 29, 2010, in Europe. Microsoft published the Xbox 360 version, as well the Windows physical version. Alongside the standard edition, digital deluxe and collector's editions were available. The collector's edition featured a different packaging, an artbook, bonus in-game content, a behind-the-scenes DVD, and one issue from the Mass Effect: Redemption comic series. Although Mass Effect 2 was released at the end of the month, it became the second best-selling game of January 2010 with 572,100 units sold, behind Nintendo's New Super Mario Bros. Wii. Shortly after Mass Effect 2 was released, the game's font size and colouring were criticized for being too difficult to read on some standard-definition televisions. Because BioWare considered it a design choice, the company could not resolve it but stated that they would consider it for future games. In February 2010, BioWare released a patch that addressed minor issues such as crashes and long load times on single-core computers. A second patch, which reduced the mining time required to acquire upgrades and fixed other minor issues, was released in June 2010.
At Gamescom 2010, BioWare announced that a PlayStation 3 version of the game was in development. Microsoft responded to the announcement that, despite losing the game's exclusivity, the Xbox 360 was still the most appropriate console to play the game due to the game's compatibility with the original Mass Effect, which was only available for Microsoft Windows and Xbox 360 at the time. The PlayStation 3 version was released on January 18, 2011, in North America and on January 21, 2011, in Europe. After some PlayStation 3 players reported that their save files can become corrupted if the game crashes unexpectedly, BioWare released a patch designed to combat save bugs and crashes experienced. The PlayStation Network version accounted for more than 10% of the game's overall sales on PlayStation 3. As of April 2011, it was reported that the original Mass Effect and Mass Effect 2 combined had sold more than seven million units worldwide, 77% coming from Xbox 360.
New game purchases are provided with a one-time use card granting an access code that unlocks the game's Cerberus Network, an online downloadable content and news service that enables bonus content for the game. However, users who bought a used copy would have to pay for the Cerberus Network separately if they wanted access to the new content. This policy allows publishers to combat the used-game market; companies like GameStop have allowed customers to sell used games back to the retailer so that the company can resell them at a slight discount to other customers, but the publisher does not make a profit. BioWare online development director Fernando Melo revealed that 11% of all Mass Effect 2's downloadable content revenue came from the Cerberus Network. The policy attracted criticism from some of the fan community, who have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release.
In 2012, a compilation featuring the three main games of the series, Mass Effect Trilogy, was released for Microsoft Windows, Xbox 360, and PlayStation 3. In 2016, Mass Effect 2 was added to the list of backward-compatible Xbox 360 games on Xbox One. In 2021, Mass Effect 2 was remastered as part of the Mass Effect Legendary Edition.
Downloadable content
Main article: List of Mass Effect 2 downloadable contentMass Effect 2 supports additional in-game content in the form of downloadable content packs released from January 2010 to May 2011. These packs range from character outfits to entirely new plot-related missions. Major releases include Lair of the Shadow Broker and Arrival, which are vital to the series' plot. In Lair of the Shadow Broker, Shepard helps former squad member Liara T'Soni to find an information dealer known as the Shadow Broker. In Arrival, Shepard investigates evidence of a Reaper invasion, leading to events that bridge to Mass Effect 3. Other plot-related downloadable content packs include the loyalty missions Zaeed – The Price of Revenge and Kasumi – Stolen Memory, and Overlord, which adds five new missions to the game.
Unlike the Xbox 360 and Microsoft Windows versions, the PlayStation 3 version includes the Kasumi – Stolen Memory, Overlord, and Lair of the Shadow Broker packs. Because the first Mass Effect game was originally not released on PlayStation 3, BioWare released Genesis, a downloadable content pack that allows the player to impact the story of the game with major plot decisions of the first game. These decisions are made through a digital interactive comic appearing at the game's beginning. Genesis was released on May 17, 2011, for Microsoft Windows and Xbox 360 users. Some of the game's downloadable content packs were well-received by critics and nominated for Best DLC (downloadable content) at the Spike Video Game Awards.
Reception
Critical response
ReceptionAggregator | Score |
---|---|
Metacritic | 94/100 (PC) 96/100 (X360) 94/100 (PS3) |
Publication | Score |
---|---|
1Up.com | A− |
Edge | 9/10 |
Eurogamer | 10/10 |
Famitsu | 35/40 (PS3) 36/40 (X360) |
Game Informer | 9.5/10 (PS3) 9.75/10 (X360) |
GamePro | |
GameRevolution | A− |
GameSpot | 8.5/10 (PS3) 9/10 (X360) |
GameSpy | |
GameTrailers | 9.7/10 |
IGN | 9.5/10 (PS3) 9.6/10 (X360) |
GameCritics.com | 7.5/10 |
RPGamer | 4.5/5 |
Upon release, Mass Effect 2 received critical acclaim from video game publications. Substantial praise was given to the game's diverse characters, interactive storytelling, voice acting and art design. IGN reviewer Erik Brudvig called Mass Effect 2 a personal game with much emotion. He praised the option of importing a character, stating that the overall experience changes as different saved games from the previous game are used. Tom Bramwell of Eurogamer positively highlighted the weight of social interaction on the outcome of events and that players feel actual pressure for their decisions. Further praise was given to the game's characters. Edge credited them for their complex personalities and great characterization, while GameRevolution pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them".
The game's visuals and atmosphere received similar praise. GameSpot reviewer Kevin VanOrd remarked that Mass Effect 2 is more detailed and darker than its predecessor. He wrote that "deep reds and glowing indigos saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact." Reviewer Adriaan den Ouden of RPGamer credited the conversations and cutscenes for featuring better cinematography than the first game, stating that "it's hard to imagine them becoming much better in Mass Effect 3". Critics also gave high marks to the game's extensive cast of voices; in particular, Martin Sheen's performance of the Illusive Man, which was singled out for "steal the show". Andrew Reiner, writing for Game Informer, opined that the music "flows beautifully" in both the story and action sequences. The game's presentation and direction were considered "miles ahead of the competition".
Numerous publications declared that the gameplay was an improvement over the original. John Davison of GamePro wrote, "BioWare has done a spectacular job moving the role playing genre forward, and blending disparate gameplay styles into genuinely exciting sci-fi epic." VanOrd praised Mass Effect 2 for possessing an identity, which was something that its predecessor lacked. He noted that the shooting is "more immediate and satisfying, which keeps the pace moving and intensifies the violence of each encounter". Similarly, GameSpy's Gerald Villoria observed that the original Mass Effect "walked the line between RPG and shooter Mass Effect 2 has become a much more focused shooter experience". Jeremy Parish of 1UP.com credited the combat for being more balanced, stating that the game encourages players to use different weapon classes and squad abilities when the situation requires it. Some publications, however, expressed concerns about the game's simplified RPG elements, calling it "stripped-down" and with a "dumbed-down feeling". The game's slow planet scanning was also criticized. GameRevolution felt it was a "chore, mandatory if you want upgrades and boring because there is no tension or challenge", but ultimately concluded that the game as a whole "does more than enough to live up to its predecessor".
The reception for the PlayStation 3 version was similar. Colin Moriarty of IGN described it as "the best, most complete version of the game available" due to the upgraded game engine and the extra downloadable content packs. In contrast, VanOrd criticized the inclusion of the character Kasumi Goto from the Kasumi – Stolen Memory pack, stating that "she never fits in with her more fully developed cohorts." He also remarked that the PlayStation 3 version suffers from technical issues such as frame rate inconsistencies, graphical glitches, and other minor bugs, mostly present in the downloadable content sections of the game. Game Informer reviewer Joe Juba reacted negatively to the lack of save importation from the original Mass Effect, which was initially not released on PlayStation 3, and pointed out that the decisions made in the Genesis comic "have practically no context". Despite the criticism, he stated that the game is equally as good on PlayStation 3 as on Xbox 360.
Accolades
Mass Effect 2 received numerous Game of the Year awards for its writing, characters, and soundtrack. At the 2010 Spike Video Game Awards, the game won the Best Xbox 360 Game and Best RPG awards. BioWare was also recognized for its work on the game and was awarded Studio of the Year. At the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Mass Effect 2 with Game of the Year, Role-Playing/Massively Multiplayer Game of the Year, and Outstanding Achievement in Story. Other notable awards that the game received include Best Game at the 7th British Academy Games Awards, Best Writing at the 2011 Game Developers Choice Awards, and two Golden Joystick Awards: Best RPG of the Year and Ultimate Game of the Year. At the 2011 Canadian Videogame Awards, Mass Effect 2 was awarded Game of the Year, Best Console Game, Best Game Design, and Best Writing.
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Legacy
Mass Effect 2 continued to receive attention years after its release. GamesRadar editor Hollander Cooper explained that the game improved the technical issues of its predecessor significantly while at the same time "expanding the already-impressive universe without sacrificing what made the series special." He went so far as to call the game The Empire Strikes Back of video games, stating that "few sequels have trumped the original as handily as Mass Effect 2." The game's focus on characters and their deeper stresses and internal conflicts was highly praised. The way the game lets non-player characters carry the weight of the narrative progression has also attracted scholarly interest. Eurogamer editor Rick Lane described Mass Effect 2 as a darker, warmer, and overall more human game than its predecessor, noting that it is the player's responsibility to make sure these characters are prepared for the final mission, or they will die. He explained that Mass Effect 2 is a long quest that "works towards an epic climax", and when it arrives there, "it doesn't disappoint." A decade after the game was released, Eurogamer considered the game's finale "some of BioWare's best ever work" due to its choice complexity.
Mass Effect 2 has been cited as one of the greatest video games of all time by multiple publications, including Slant Magazine in 2014, IGN in 2015, Polygon in 2017, Game Informer in 2018, and GQ in 2023. In 2011, the game was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum. According to the museum, the exhibit explored "the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies."
Sequel
Main article: Mass Effect 3The game's sequel, Mass Effect 3, was released in 2012. The sequel begins on Earth with Commander Shepard having been detained following the events in the Arrival downloadable content pack. The story of the game is influenced by decisions the player made in the original Mass Effect and Mass Effect 2. However, if Shepard dies at the end of Mass Effect 2, the character cannot be imported into Mass Effect 3. BioWare stated that Mass Effect 3 ends Shepard's story arc and that future games in the series would feature a different context. Unlike its predecessors, Mass Effect 3 features a multiplayer cooperative mode in addition to the single-player campaign. Although the game received critical acclaim from video game publications, its ending was poorly received by fans and drew significant controversy.
Notes
- Microsoft published the Xbox 360 version and the Windows physical version.
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Codex - Mass Relays: Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.
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Codex - Geth: The geth are a humanoid race of networked A.I.s. They were created by the quarians 300 years ago as tools of labor and war. When the geth showed signs of self-evolution, the quarians attempted to exterminate them. The geth won the resulting war. This example has led to legal, systematic repression of artificial intelligences in galactic society.
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External links
- "Mass Effect 2 at Bioware.com". Archived from the original on October 12, 2011.
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