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{{Use American English|date=July 2023}}
{{Short description|Rules of play for the game of chess}}
{{pp-semi-indef}} {{pp-semi-indef}}
{{good article}} {{Good article}}
] ] style chess pieces. {{em|Left to right:}} king, rook, queen, pawn, knight, bishop]]
], using a ] ]]


The '''rules of chess''' (also known as the '''laws of chess''') are rules governing the play of the game of ]. While the exact ] are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today ] (FIDE), also known as the World Chess Organization, sets the standard rules, with slight modifications made by some national organizations for their own purposes. There are variations of the rules for ], ], ], and ]. The '''rules of chess''' (also known as the '''laws of chess''') govern the play of the game of ]. Chess is a two-player ] ]. Each player controls sixteen ] of six types on a ]. Each type of piece moves in a distinct way. The object of the game is to ] the opponent's ]; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can ], and there are several ways a game can end in a ].


While the exact ] are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by ] (Fédération Internationale des Échecs), the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for ], ], ], and ].
Chess is a game played by two people on a ], with sixteen ] (of six different types) for each player. Each type of piece moves in a distinct way. The goal of the game is to ], i.e. to threaten the opponent's ] with inevitable capture. Games do not necessarily end with checkmate – players often ] if they believe they will lose. In addition, there are several ways that a game can end in a ].


Besides the basic movement of the pieces, rules also govern the equipment used, the ], the conduct and ethics of players, accommodations for physically challenged players, the recording of moves using ], as well as provide procedures for resolving irregularities which can occur during a game. Besides the basic moves of the pieces, rules also govern the equipment used, ], conduct and ethics of players, accommodations for physically challenged players, and recording of moves using ]. Procedures for resolving irregularities that can occur during a game are provided as well.


==Initial setup== ==Initial setup==
{{Chess diagram small|= {{Chess diagram
| tright | tright
| |
|rd|nd|bd|qd|kd|bd|nd|rd
|=
8 |rd|nd|bd|qd|kd|bd|nd|rd|= |pd|pd|pd|pd|pd|pd|pd|pd
7 |pd|pd|pd|pd|pd|pd|pd|pd|= | | | | | | | |
6 | | | | | | | | |= | | | | | | | |
5 | | | | | | | | |= | | | | | | | |
4 | | | | | | | | |= | | | | | | | |
3 | | | | | | | | |= |pl|pl|pl|pl|pl|pl|pl|pl
2 |pl|pl|pl|pl|pl|pl|pl|pl|= |rl|nl|bl|ql|kl|bl|nl|rl
| Starting position
1 |rl|nl|bl|ql|kl|bl|nl|rl|=
}}
a b c d e f g h
|alt=starting position for chess pieces <!-- I don't know if this works in chess diagram -->
|Starting position}}
Chess is played on a ], a square board divided into 64 squares (eight-by-eight) of alternating color, which is similar to that used in ] (checkers) {{harvcol|FIDE|2008}}. No matter what the actual colors of the board, the lighter-colored squares are called "light" or "white", and the darker-colored squares are called "dark" or "black". Sixteen "white" and sixteen "black" pieces are placed on the board at the beginning of the game. The board is placed so that a white square is in each player's near-right corner.


Chess is played on a ], a square board divided into a grid of 64 squares (eight-by-eight) of alternating color (similar to the board used in ]).{{sfn|FIDE|2023|loc=article 2.1}} Regardless of the actual colors of the board, the lighter-colored squares are called "light" or "white", and the darker-colored squares are called "dark" or "black". Sixteen "white" and sixteen "black" pieces are placed on the board at the beginning of the game. The board is placed so that a white square is in each player's near-right corner. Horizontal rows are called ''{{chessgloss|ranks}}'', and vertical columns are called ''{{chessgloss|files}}''.{{sfn|FIDE|2023|loc=articles 2.1, 2.2, 2.4}}
Each player controls sixteen pieces: <!-- one ], one ], two ], two ], two ], and eight ]. -->

Each player controls sixteen pieces:
{| class="wikitable" style="text-align:center; float:left;" {| class="wikitable" style="text-align:center; float:left;"
|- |-
! Piece !! ] !! ] !! ] !! ] !! ] !! ] ! Piece !! ] !! ] !! ] !! ] !! ] !! ]
|- |-
! Number ! Number of pieces
| 1 || 1 || 2 || 2 || 2 || 8 | 1 || 1 || 2 || 2 || 2 || 8
|- |-
! Symbols ! Symbols
| ]<br />] | ]<br />]
| ]<br />] | ]<br />]
| ]<br />] | ]<br />]
| ]<br />] | ]<br />]
| ]<br />] | ]<br />]
| ]<br />] | ]<br />]
|} |}
{{clearright}} {{clear left}}
At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one ], one ], two ], two ], two ], and eight ]. The pieces are placed, one per square, as follows:{{sfn|FIDE|2023|loc=article 2.3}}
{{break|1}}
* Rooks are placed on the outside corners, right and left edge.
At the beginning of the game, the pieces are arranged as shown in the diagram. The second row from the player contains the eight pawns; the row nearest the player contains the remaining pieces<!--:
*The rooks are placed on the outside corners. * Knights are placed immediately inside of the rooks.
*The knights are placed immediately inside of the rooks. * Bishops are placed immediately inside of the knights.
* The queen is placed on the central square of the same color of that of the piece: white queen on the white square and black queen on the black square.
*The bishops are placed immediately inside of the knights.
* The king takes the vacant spot next to the queen.
*The queen is placed on the central square of the same color of that of the player: white queen on the white square and black queen on the black square.
* Pawns are placed one square in front of all of the other pieces.
*The king takes the vacant spot next to the queen-->.
Popular phrases used to remember the setup, often heard in beginners' clubs, are "queen on her own color" and "white on right". The latter refers to setting up the board so that the square closest to each player's right is white {{harvcol|Schiller|2003|pp=16–17}}. Popular mnemonics used to remember the setup are "queen on her own color" and "white on right". The latter refers to setting up the board so that the square closest to each player's right is white.<ref>{{Harvcol|Schiller|2003|pp=16–17}}</ref>
{{clear}} {{Clear}}


==Gameplay==
==Play of the game==
], using a ]]]
The player controlling the white army is named "White"; the player controlling the black pieces is named "Black". White moves first, then players alternate moves. Making a move is compulsory; it is not legal to skip a move, even when having to move is ]. Play continues until a king is ]d, a player ], or a ] is declared, as explained below. In addition, if the game is being played under a ] players who exceed their ] lose the game.
The player controlling the white pieces is named "White"; the player controlling the black pieces is named "Black". White moves first, then players alternate moves. Making a move is required; it is not legal to skip a move, even when having to move is ]. Play continues until a king is ]d, a player ], or a ] is declared, as explained below.{{sfn|FIDE|2023|loc=article 1}} In addition, if the game is being played under a ], a player who exceeds the ] loses the game unless they cannot be checkmated.{{sfn|FIDE|2023|loc=article 6}}


The official chess rules do not include a procedure for determining who plays White. Instead, this decision is left open to tournament-specific rules (e.g. a ] or ]) or, in the case of non-competitive play, mutual agreement, in which case some kind of random choice is often employed. The official chess rules do not include a procedure for determining who plays White. Instead, this decision is left open to tournament-specific rules (e.g. a ] or ]) or, in the case of casual play, mutual agreement, in which case some kind of random choice such as flipping a coin can be employed. A common method is for one player to conceal a pawn of each color in either hand; the other player chooses a hand to open and receives the color of the piece that is revealed.{{sfn|Pandolfini|1992|p=33}}


===Movement=== ===Movement===


====Basic moves==== ====Basic moves====
{{col-begin|width=auto; float:right; clear:right}}
{| class="TinyText" border="0" cellspacing="0" cellpadding="0" style="float:right; background:#fff;"
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|- valign="top"
{{Chess diagram small
| style="width:50px" align="right" |
| tright
{{Chess diagram small|=
| Moves of the king
| tright
| | | | | | | |
| Basic moves of a king
| | | | | | | |
|=
8 | | | | | | | | |= | | | | |oo|oo|oo|
7 | | | | | | | | |= | | | | |oo|kl|oo|
6 | | | | |xx|xx|xx| |= | | | | |oo|oo|oo|
5 | | | | |xx|kl|xx| |= | | | | | | | |
4 | | | | |xx|xx|xx| |= | | | | | | | |
3 | | | | | | | | |= | | | | | | | |
}}
2 | | | | | | | | |=
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1 | | | | | | | | |=
{{Chess diagram small
a b c d e f g h
| }} | tright
| Moves of a rook
| style="width:50px" align="right" |
| | | |oo| | | |
{{Chess diagram small|=
| | | |oo| | | |
| tright
| | | |oo| | | |
| Moves of a rook
|oo|oo|oo|rl|oo|oo|oo|oo
|=
8 | | | |xx| | | | |= | | | |oo| | | |
7 | | | |xx| | | | |= | | | |oo| | | |
6 | | | |xx| | | | |= | | | |oo| | | |
5 |xx|xx|xx|rl|xx|xx|xx|xx|= | | | |oo| | | |
4 | | | |xx| | | | |=
3 | | | |xx| | | | |=
2 | | | |xx| | | | |=
1 | | | |xx| | | | |=
a b c d e f g h
|
}}
|- valign="top"
| style="width:50px" align="right" |
{{Chess diagram small|=
| tright
| Moves of a bishop
|=
8 |xx| | | | | |xx| |=
7 | |xx| | | |xx| | |=
6 | | |xx| |xx| | | |=
5 | | | |bl| | | | |=
4 | | |xx| |xx| | | |=
3 | |xx| | | |xx| | |=
2 |xx| | | | | |xx| |=
1 | | | | | | | |xx|=
a b c d e f g h
|
}}
| style="width:50px" align="right" |
{{Chess diagram small|=
| tright
| Moves of a queen
|=
8 | | | |xx| | | |xx|=
7 |xx| | |xx| | |xx| |=
6 | |xx| |xx| |xx| | |=
5 | | |xx|xx|xx| | | |=
4 |xx|xx|xx|ql|xx|xx|xx|xx|=
3 | | |xx|xx|xx| | | |=
2 | |xx| |xx| |xx| | |=
1 |xx| | |xx| | |xx| |=
a b c d e f g h
|
}}
|- valign="top"
| style="width:50px" align="right" |
{{Chess diagram small|=
| tright
| Moves of a knight
|=
8 | | | | | | | | |=
7 | | | | | | | | |=
6 | | |xx| |xx| | | |=
5 | |xx| | | |xx| | |=
4 | | | |nd| | | | |=
3 | |xx| | | |xx| | |=
2 | | |xx| |xx| | | |=
1 | | | | | | | | |=
a b c d e f g h
|
}}
| style="width:50px" align="right" |
{{Chess diagram small|=
| tright
| Moves of a pawn
|=
8 | | | | | | | | |=
7 | |rd|xx|rd| | | | |=
6 | | |pl| | | | | |=
5 | | | | | | | | |=
4 | | | | |xx| | | |=
3 | | | | |xx| | | |=
2 | | | | |pl| | | |=
1 | | | | | | | | |=
a b c d e f g h
| The white pawns can move to the squares marked with "X" in front of them. The pawn on the ''c6'' square can also take either black rook.}}
|-
|}
Each chess piece has its own method of movement. Moves are made to vacant squares except when ] an opponent's piece.


}}
With the exception of any movement of the knight and the occasional castling maneuver, pieces cannot jump over each other. When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (] being the only exception). The captured piece is thus removed from the game and may not be returned to play for the remainder of the game.<ref>Following the ] of a pawn, an actual physical piece previously removed from the board is often used as the "new" promoted piece. The new piece is nevertheless regarded as distinct from the original captured piece; the physical piece is simply used for convenience. Moreover, the player's choice of promotion is not restricted to pieces that have been captured previously.</ref> The king can be put in ] but cannot be captured (see below).
{{col-end}}
*The ''']''' can move exactly one square horizontally, vertically, or diagonally. Only once per player, per game, is a king allowed to make a special move known as '']'' (see below).
{{col-begin|width=auto; float:right; clear:right}}
*The ''']''' moves any number of vacant squares vertically or horizontally. It also is moved while castling.
{{col-break}}
*The ''']''' moves any number of vacant squares in any diagonal direction.
{{Chess diagram small
*The ''']''' can move any number of vacant squares diagonally, horizontally, or vertically.
| tright
*The ''']''' moves to the nearest square not on the same rank, ], or diagonal. In other words, the knight moves two squares horizontally then one square vertically, or one square horizontally then two squares vertically. Its move is not blocked by other pieces: it jumps to the new location.
| Moves of a bishop
*''']''' have the most complex rules of movement:
|oo| | | | | |oo|
:*A pawn can move forward one square, if that square is unoccupied. If it has not yet moved, each pawn has the option of moving two squares forward provided both squares in front of the pawn are unoccupied. A pawn cannot move backwards.
| |oo| | | |oo| |
:*Pawns are the only pieces that capture differently from how they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them) but cannot move to these spaces if they are vacant.
| | |oo| |oo| | |
: The pawn is also involved in the two special moves ] and ] {{harvcol|Schiller|2003|pp=17–19}}.{{clear}}
| | | |bl| | | |
| | |oo| |oo| | |
| |oo| | | |oo| |
|oo| | | | | |oo|
| | | | | | | |oo

}}
{{col-break}}
{{Chess diagram small
| tright
| Moves of the queen
| | | |oo| | | |oo
|oo| | |oo| | |oo|
| |oo| |oo| |oo| |
| | |oo|oo|oo| | |
|oo|oo|oo|ql|oo|oo|oo|oo
| | |oo|oo|oo| | |
| |oo| |oo| |oo| |
|oo| | |oo| | |oo|

}}
{{col-end}}
{{col-begin|width=auto; float:right; clear:right}}
{{col-break}}
{{Chess diagram small
| tright
| Moves of a knight
| | | | | | | |
| | | | | | | |
| | |oo| |oo| | |
| |oo| | | |oo| |
| | | |nl| | | |
| |oo| | | |oo| |
| | |oo| |oo| | |
| | | | | | | |

}}
{{col-break}}
{{Chess diagram small
| tright
| Moves of a pawn
| | | | | | | |
| |rd|oo|rd| | | |
| | |pl| | | | |
| | | | | | | |
| | | | |oo| | |
| | | | |oo| | |
| | | | |pl| | |
| | | | | | | |
| The pawns can move to the squares in front of them (white dots). The pawn on c6 can also take either black rook.}}
{{col-end}}
Each type of chess piece has its own method of movement. A piece moves to a vacant square except when {{chessgloss|capturing}} an opponent's piece.{{sfn|FIDE|2023|loc=articles 3.1 and 3.1.1}}

Except for any move of the knight and ], pieces cannot jump over other pieces. A piece is ''captured'' (or ''taken'') when an attacking enemy piece replaces it on its square. The captured piece is thereby permanently removed from the game.{{efn|When ] a pawn, a piece previously captured and removed from the board is often used as the "new" promoted piece. The new piece is nevertheless regarded as distinct from the original captured piece; the physical piece is used simply for convenience. Moreover, the player's choice for promotion is not restricted to pieces that were previously captured.{{sfn|FIDE|2023|loc=articles 3.7.3.3 and 3.7.3.4}}}} The king can be put in ] but cannot be captured (see below).
* The ] moves exactly one square horizontally, vertically, or diagonally. A special move with the king known as '']'' is allowed only once per player, per game (see below).
* A ] moves any number of vacant squares horizontally or vertically. It also is moved when castling.
* A ] moves any number of vacant squares diagonally. (Thus a bishop can move to only light or dark squares, not both.)
* The ] moves any number of vacant squares horizontally, vertically, or diagonally.
* A ] moves to one of the nearest squares not on the same {{chessgloss|rank}}, {{chessgloss|file}}, or {{chessgloss|diagonal}}. (This can be thought of as moving two squares horizontally then one square vertically, or moving one square horizontally then two squares vertically—i.e. in an "L" pattern.) The knight is not blocked by other pieces; it jumps to the new location.
* ] have the most complex rules of movement:
:* A pawn moves straight forward one square, if that square is vacant. If it has not yet moved, a pawn also has the option of moving {{em|two}} squares straight forward, provided both squares are vacant. Pawns cannot move backwards.
:* A pawn, unlike other pieces, captures differently from how it moves. A pawn can capture an enemy piece on either of the two squares diagonally in front of the pawn. It cannot move to those squares when vacant except when capturing ''en passant''.
: The pawn is also involved in the two special moves ] and ].<ref>{{Harvcol|Schiller|2003|pp=17–19}}</ref>
{{clear}}


====Castling==== ====Castling====
{{Main|Castling}}
{| style="float:right;" cellpadding="3"
{{col-begin|width=auto; float:right; clear:right}}
|- valign="top"
{{col-break}}
|{{Chess diagram small|=
{{Chess diagram small
|tright |tright
| |
|rd| | | |kd| | |
|=
|rd| | | |kd| | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | |kl| | |rl
| | | | |kl| | |rl|=
|Position of pieces before castling |Position of pieces before castling
}} }}
{{col-break}}
|{{Chess diagram small|=
{{Chess diagram small
| tright
| tright
|
|= |
8 | | |kd|rd| | | | |= | | |kd|rd| | | |
7 | | | | | | | | |= | | | | | | | |
6 | | | | | | | | |= | | | | | | | |
5 | | | | | | | | |= | | | | | | | |
4 | | | | | | | | |= | | | | | | | |
3 | | | | | | | | |= | | | | | | | |
2 | | | | | | | | |= | | | | | | | |
1 | | | | | |rl|kl| |= | | | | | |rl|kl|
| Positions of the king and rook after kingside (White) and queenside (Black) castling }}
a b c d e f g h
{{col-end}}
| Positions of the king and rook after ] (White) and ] (Black) castling }}
Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold:{{sfn|FIDE|2023|loc=article 3.8.2}}
|}
{{Main|Castling}}
Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it.<ref>It is not allowed to move both king and rook in the same time, because ''"each move must be made with one hand only"'' (article 4.1 of ''FIDE Laws of chess'').</ref> Castling is only permissible if all of the following conditions hold:
* The king and rook involved in castling must not have previously moved; * The king and rook involved in castling must not have previously moved;
* There must be no pieces between the king and the rook; * There must be no pieces between the king and the rook;
* The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square); * The king may not currently be under attack, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square);
* The castling rook must be on the same rank as the king
* The king and the rook must be on the same ] {{harvcol|Schiller|2003|p=19}}.<ref>Without this additional restriction, it would be possible to ] a pawn on the ''e'' ] to a rook and then castle vertically across the board (as long as the other conditions are met). This way of castling was "discovered" by Max Pam and used by ] in a ] before the FIDE rules were amended in 1972 to disallow it. See ''Chess Curiosities'' by Krabbé, see also ] for the diagrams online.</ref>{{clear}}
{{clear}}

An unmoved king and an unmoved rook of the same color on the same rank are said to have ''castling rights''.{{sfn|FIDE|2023|loc=article 3.8.2.1}}


====''En passant''==== ====''En passant''====
{{Main|En passant}} {{Main|En passant}}
] ]
If player A's pawn moves forward two squares and player B has a pawn on its fifth ] on an adjacent ], B's pawn can capture A's pawn as if A's pawn had only moved one square. This capture can only be made on the immediately subsequent move. In this example, if the white pawn moves from ''a2'' to ''a4'', the black pawn on ''b4'' can capture it ''en passant'', ending up on ''a3''. When a pawn advances two squares on its initial move and ends the turn adjacent to an enemy pawn on the same {{chessgloss|rank}}, it may be captured ''en passant'' by the enemy pawn as if it had moved only one square. This capture is legal only on the move immediately following the pawn's advance. The diagrams demonstrate an instance of this: if the white pawn moves from a2 to a4, the black pawn on b4 can capture it ''en passant'', moving from b4 to a3, and the white pawn on a4 is removed from the board.{{sfn|FIDE|2023|loc=articles 3.7.3.1 and 3.7.3.2}}
{{clear}} {{Clear}}


====Pawn promotion==== ====Promotion====
{{Main|Promotion (chess)}} {{Main|Promotion (chess)}}


If a pawn advances to its eighth rank, it is then promoted (converted) to a queen, rook, bishop, or knight of the same color, the choice being at the discretion of its player (a queen is usually chosen). The choice is not limited to previously ] pieces. Hence it is theoretically possible for a player to have up to nine queens or up to ten rooks, bishops, or knights if all of their pawns are promoted. If the desired piece is not available, the player should call the ] to provide the piece {{harvcol|Schiller|2003|pp=17–19}}.<ref>According to ] ], if the proper piece is not available, an inverted rook may be used to represent a queen, or the pawn on its side can be used and the player should indicate which piece it represents. In a formal chess match with an arbiter present, the arbiter should replace the pawn or inverted rook with the proper piece {{harvcol|Schiller|2003|pp=18–19}}</ref> If a player advances a pawn to its eighth rank, the pawn is then ''promoted'' (converted) to a queen, rook, bishop, or knight of the same color at the choice of the player (a queen is usually chosen). The choice is not limited to previously {{chessgloss|captured}} pieces. Hence it is theoretically possible for a player to have up to nine queens or up to ten rooks, bishops, or knights if all of the player's pawns are promoted.{{sfn|FIDE|2023|loc=articles 3.7.3.3, 3.7.3.4, and 3.7.3.5}}


===Check=== ===Check===
{{Chess diagram|=
|tright
|
|=
| | | | | | | | |=
| | | | | | | | |=
| | | |kd| |bd| | |=
| | | | | | | |nd|=
| | | | | | | | |=
| | | | | |kl|bl| |=
| | | | | | | | |=
| | | | | | | | |=
|Black's king is in check. He can get out of check by moving his king to an unattacked square, by moving the bishop to ''e5'' or the knight to ''f4'' to block the check, or by capturing the white bishop with the knight. <br /><small>{{harvcol|Harkness|1967}}
</small>
}}
{{Main|Check (chess)}} {{Main|Check (chess)}}
{{Chess diagram
A king is ''in check'' when it is under attack by one or more enemy pieces. A piece unable to move because it would place its own king in check (it is ] against its own king) may still deliver check to the opposing player.
|tright
|
| | | | | | | |
| | | | | | | |
| | | |kd| |bd| |
| | | | | | | |nd
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| | | | | |kl|bl|
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| | | | | | | |
|Black's king is in check. It can get out of check by moving to an unattacked square. Black can also parry the check by moving the bishop to e5 or the knight to f4 to block the check, or by capturing the white bishop with the knight.<ref>{{Harvcol|Harkness|1967}}</ref>
}}
A king is ''in check'' when it is under attack by at least one enemy piece. A piece unable to move because it would place its own king in check (it is ] against its own king) may still deliver check to the opposing player.{{sfn|FIDE|2023|loc=article 3.9}}


A player may not make any move which places or leaves his king in check. The possible ways to get out of check are: It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are:
* '''Move''' the king to a square where it is not threatened. * {{em|Move}} the king to a square where it is not in check.
* '''Capture''' the threatening piece (possibly with the king). * {{em|Capture}} the checking piece.
* '''Block''' the check by placing a piece between the king and the opponent's threatening piece {{harvcol|Just|Burg|2003|p=27}}, {{harvcol|Polgar|Truong|2005|pp=32,103}}, {{harvcol|Burgess|2009|p=550}}. * {{em|Interpose}} a piece between the king and the opponent's threatening piece ({{em|block}} the check).{{sfn|Just|2019|loc=chapter 1, section 12A}}<ref>{{Harvcol|Polgar|Truong|2005|pp=32,103}}</ref><ref>{{Harvcol|Burgess|2009|p=550}}</ref>


In informal games, it is customary to announce "check" when making a move that puts the opponent's king in check. In formal competitions, however, check is rarely announced.{{sfn|Just|2019|loc=chapter 1, section 12F}}
If it is not possible to get out of check, the king is ]d and the game is over (see the next section).


===End of the game===
In informal games, it is customary to announce "check" when making a move that puts the opponent's king in check. However, in formal competitions check is rarely announced {{Harvcol|Just|Burg|2003|p=28}}.


==End of the game== ==== Checkmate ====
=== Checkmate ===
{{Main|Checkmate}} {{Main|Checkmate}}
{{Chess diagram small|= {{Chess diagram small
|tleft |tleft
| |
| | | | |kd| | |
|=
| | | | |kd| | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |rd
| | | | | | | |rd|= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | |pl|pl|
| | | | | |pl|pl| |= | | | | | |rl|kl|qd
|White is checkmated; Black wins.<ref>{{Harvcol|Harkness|1967}}</ref>
| | | | | |rl|kl|qd|=
|White is in checkmate; Black wins. <br /><small>{{harvcol|Harkness|1967}}</small>
}} }}
If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be ], the game ends, and that player loses {{harvcol|Schiller|2003|pp=20–21}}. Unlike other pieces, the king is never actually captured or removed from the board because checkmate ends the game {{harvcol|Burgess|2009|p=502}}.


If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be '']d'', the game ends, and that player loses.<ref>{{Harvcol|Schiller|2003|pp=20–21}}</ref> Unlike the other pieces, the king is never captured.{{sfn|FIDE|2023|loc=article 1.4.1}}
The diagram shows a typical checkmate position. The white king is threatened by the black queen; every square to which the king could move is also threatened; it cannot capture the queen, because it would then be threatened by the rook.
{{clear}}


The diagram shows an example checkmate position. The white king is threatened by the black queen; the empty square to which the king could move is also threatened; and the king cannot capture the queen, because it would then be in check by the rook.
===Resigning===
{{Clear}}
Either player may '']'' at any time and their opponent wins the game. This normally happens when the player believes he or she is very likely to lose the game. A player may resign by saying it verbally or by indicating it on their ] in any of three ways: (1) by writing "resigns", (2) by circling the result of the game, or (3) by writing "1–0" if Black resigns or "0–1" if White resigns {{harvcol|Schiller|2003|p=21}}. Tipping over the king also indicates resignation, but it is not frequently used (and should be distinguished from accidentally knocking the king over). Stopping both clocks is not an indication of resigning, since clocks can be stopped to call the arbiter. An offer of a handshake is not necessarily a resignation either, since one player could think they are agreeing to a draw {{harvcol|Just|Burg|2003|p=29}}.
{{clear}}


=== Draws === ====Resigning====
Either player may ''resign'' at any time, conceding the game to the opponent.{{sfn|FIDE|2023|loc=article 5.1.2}} To indicate resignation, the player may say "I resign". Tipping over the king also indicates resignation, but it should be distinguished from accidentally knocking the king over. Stopping both clocks is not an indication of resigning, since clocks can be stopped to call the arbiter. An offer of a handshake is sometimes used, but it could be mistaken for a draw offer.{{sfn|Just|2019|loc=chapter 1, section 13B}}

Under FIDE Laws, a resignation by one player results in a draw if their opponent has no way to checkmate them via any series of legal moves, or a loss by that player otherwise.{{sfn|FIDE|2023|loc=article 5.1.2}}
{{Clear}}

==== Draws ====
{{Main|Draw (chess)}} {{Main|Draw (chess)}}
{{Chess diagram|= {{Chess diagram
|tright |tright
| |
| | |kd| | | | |
|=
| | |kd| | | | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
| | | | | | | | |= | | | |ql|bl| | |
| | | |ql|bl| | | |= | | | | | | | |
| | | | | | | | |= | | | | |kl| | |
| | | | |kl| | | |= | | | | | | | |
| | | | | | | | |= | | | | | | | |
|Black to move is in stalemate, since Black's king has no legal move, and is not in check. The game is drawn.<ref>{{Harvcol|Harkness|1967}}</ref>
| | | | | | | | |=
|Black to move is in stalemate, since the king has no legal move. The game is drawn. <br /><small>{{harvcol|Harkness|1967}}</small>
}} }}

The game ends in a ] if any of these conditions occur:
The game ends in a ] if any of these conditions occur:{{sfn|FIDE|2023|loc=articles 5.2.1, 5.2.2, and 5.2.3}}
* The game is automatically a draw if the player to move is not in check but has no legal move. This situation is called a ]. An example of such a position is shown in the diagram to the right.
* The player to move is not in check and has no legal move. This situation is called a ]. An example of such a position is shown in the adjacent diagram.
* The game is immediately drawn when there is no possibility of checkmate for either side with any series of legal moves. This draw is often due to ''insufficient material'', including the endgames
* The game reaches a ].
** king against king;
** king against king and bishop;
** king against king and knight;
** king and bishop against king and bishop, with both bishops on diagonals of the same color.
* Both players ] after one of the players makes such an offer. * Both players ] after one of the players makes such an offer.


In addition, in the FIDE rules, if a player has run out of time (see below), or has resigned, but the position is such that there is no way for the opponent to give checkmate by any series of legal moves, the game is a draw.{{sfn|FIDE|2023|loc=articles 6.9 and 5.1.2}}
The player having the move may claim a draw by declaring that one of the following conditions exists, or by declaring an intention to make a move which will bring about one of these conditions:
* ]: There has been no ] or pawn move in the last fifty moves by each player.
* ]: The same board position has occurred three times with the same player to move and all pieces having the same rights to move, including the right to ] or capture '']''.


] allow a player to claim a draw in either of two situations:
If the claim is proven true, the game is drawn {{harvcol|Schiller|2003|pp=21,26–28}}.
* Fifty moves have been made by each player without a capture or pawn movement (this is the ]);{{sfn|FIDE|2023|loc=article 9.3}}
* The same position has appeared three times (or has appeared twice and the player claiming the draw can force the third appearance); this is the ] rule.{{sfn|FIDE|2023|loc=article 9.2}}
These rules help prevent games from being extended indefinitely in tournaments.


At one time, if a player was able to check the opposing king continually (]) and the player indicated their intention to do so, the game was drawn. This rule is no longer in effect; however, players will usually agree to a draw in such a situation, since either the rule on threefold repetition or the fifty-move rule will eventually be applicable {{harvcol|Staunton|1847|pp=21–22}}, {{Harvcol|Reinfeld|1954|p=175}}. There is no longer a rule specifically defining ] as a draw. In such a situation, either the threefold repetition rule or the fifty-move rule will eventually come into effect. More often, the players will simply agree to a draw.<ref>{{Harvcol|Staunton|1847|pp=21–22}}</ref><ref>{{Harvcol|Reinfeld|1954|p=175}}</ref>
{{clear}}


===Time control=== ===== Dead position =====
{{Chess diagram
{{Main|Time control}}
| tright
A game played under ] will end as a loss for a player who uses up all of their allotted time (see the ] section below). There are different types of time control. Players may have a fixed amount of time for the entire game or they may have to make a certain number of moves within a specified time. Also, a small increment of time may be added for each move made.
| Example of a dead position{{sfn|FIDE Arbiters' Commission|2022|loc=page 8 (article 1.5)}}
| | | | | | | |
| | |bd| |kd| | |
| | | | | | | |pd
|pd| |pd| |pd| |pd|pl
|pl|pd|pl| |pl| |pl|
| |pl| |bl|kl| | |
| | | | | | | |
| | | | | | | |
| White has just played h5; neither side can open up the position.
}}
A ''dead position'' is defined as a position where neither player can checkmate their opponent's king by any sequence of legal moves.{{sfn|FIDE|2023|loc=article 5.2.2}} According to the rules of chess the game is immediately terminated the moment a dead position appears on the board.


Some basic endings are always dead positions; for example:
==Competition rules==
* king against king;
These rules apply to games played ]. There are special rules for correspondence chess, blitz chess, computer chess, and for handicapped players.
* king against king and bishop;
* king against king and knight.


Blocked positions can arise in which progress is impossible for either side, such as the diagrammed position;{{sfn|FIDE Arbiters' Commission|2022|loc=page 8 (article 1.5)}} these too are dead positions.
===Act of moving the pieces===
The movement of pieces is to be done with one hand. Once the hand is taken off a piece after moving it, the move cannot be retracted unless the ]. When castling, the player should first move the king with one hand and then move the rook with the same hand {{harvcol|Schiller|2003|pp=19–20}}.


] rules, for games played under a time control that does not include delay or increment, allow draw claims for "insufficient losing chances".{{sfn|Just|2019|loc=chapter 1, section 14H}} For example, if each player has only a king and a knight, checkmate is only achievable with the co-operation of both players, even if it is not a dead position.
In the case of a pawn promotion, if the player releases the pawn on the eighth rank, the player must promote the pawn. After the pawn has moved, the player may touch any piece not on the board and the promotion is not finalized until the new piece is released on the promotion square {{harvcol|Just|Burg|2003|pp=18,22}}.


=== Touch-move rule === === Touch-move rule ===
{{Main|Touch-move rule}} {{Main|Touch-move rule}}
The ] is a fundamental principle in chess, ensuring that players commit to moves deliberated mentally, without physically experimenting on the board. According to this rule, a player who touches a piece with the intention of moving it must then move it if legally possible. This rule also applies to capturing: a player who touches an opponent's piece must capture it if a legal capture is available. Special considerations apply for castling and pawn promotion, reflecting their unique nature in the game.{{sfn|FIDE|2023|loc=article 4.3}}
In serious play, if a player having the move touches one of their pieces as if having the intention of moving it, then the player must move it if it can be legally moved. So long as the hand has not left the piece on a new square, the latter can be placed on any accessible square. If a player touches one of the opponent's pieces then he or she must ] that piece if it can be captured. If none of the touched pieces can be moved or captured there is no penalty, but the rule still applies to the player's own pieces {{harvcol|Schiller|2003|pp=19–20}}.

A player who touches a piece to adjust its physical position within a square must first alert the opponent by saying ''J'adoube'' or "I adjust".{{sfn|FIDE|2023|loc=section 4.2}}{{efn|''J'adoube'' /{{IPA|ʒadub}}/, from the verb ''adouber'' which is obsolete French except in chess (meaning "to touch") and in chivalry stories (meaning "to knight", c.f. "]"), is always understood. The national-language equivalent may be used if the opponent is known to understand it but should be avoided in international tournaments and against a foreign opponent.}} Once the game has started, only the player with the move may touch the pieces on the board.<ref>{{Harvcol|Schiller|2003|pp=19–20}}</ref>

==Competitive rules of play==
The following rules are applicable to games in organized tournaments and matches, sanctioned by FIDE. They mention timing (chess clocks), arbiters (or, in USCF play, directors), keeping score, and adjournment. The FIDE Laws of Chess define the rules for standard chess, ], ], and guidelines for ]. For standard chess, the players must record the moves, which is optional in rapid chess and blitz Chess.{{sfn|FIDE|2023|loc=article 8 and appendices A and B}} Some rules are specifically adapted for blind and visually impaired players.{{sfn|FIDE|2023|loc=appendix D}}

These rules are used for {{chessgloss|over-the-board}} (OTB) games. The rules for ] are defined by the ].<ref>{{cite web | title=The ICCF Laws of Correspondence Chess | url=https://webfiles.iccf.com/rules/2021/THE%20ICCF%20LAWS%20OF%20CORRESPONDENCE%20CHESS%20-%20updated%201-28-21.pdf | access-date=29 February 2024}}</ref> Rules for computer chess and for online chess played on a computer device are published by other organizers and governing bodies.<ref>{{cite web | title=How to Play Chess: 7 Rules To Get You Started | url=https://www.chess.com/learn-how-to-play-chess | website=chess.com | date=October 30, 2023 | access-date=March 1, 2024}}</ref>


===Moving the pieces===
When ], the king must be the first piece touched.<ref>The ] (USCF) rule is different. If a player ''intending'' to castle touches the rook first, there is no penalty. However, if the castling is illegal, the touch-move rule applies to the rook {{harvcol|Just|Burg|2003|p=23}}.</ref> If the player touches their rook at the same time as touching the king, the player must castle with that rook if it is legal to do so. If the player completes a two-square king move without touching a rook, the player must move the correct rook accordingly if castling in that direction is legal. If a player starts to castle illegally, another legal king move must be made if possible, including castling with the other rook {{harvcol|Schiller|2003|p=20}}.
Although the touch-move rule is generally observed even in non-organized, non-sanctioned play, the interpretation of that rule to special situations such as capturing, castling, and promotion is not obvious; thus it is elaborated further in FIDE rules.


The movement of pieces is to be done with one hand. Once the hand is taken off a piece after moving it, the move cannot be retracted unless the {{chessgloss|illegal move|move is illegal}}.{{sfn|FIDE|2023|loc=article 4.7}} As for the ], an arbiter who observes a violation of this rule must intervene immediately.{{sfn|FIDE Arbiters' Commission|2022|loc=page 18, end of article 4}}
When a pawn is moved to its eighth rank, once the player takes their hand off the pawn, it can no longer be substituted for a different move of the pawn. However, the move is not complete until the ] piece is released on that square.


When castling, a player should first move the king with one hand and then move the rook with the same hand.<ref>{{Harvcol|Schiller|2003|pp=19–20}}</ref> In the case of a ], if a player releases the pawn on the eighth rank, the player must promote the pawn. After the pawn has moved, the player may touch any piece not on the board and the promotion is not finalized until the new piece is released on the promotion square.{{sfn|Just|2019|loc=chapter 1, section 9D}} Although it is a common practice in informal play, under FIDE rules an upturned rook may not be used to represent a promoted queen; such a move would be treated as a legal rook promotion. If the correct piece is not immediately available, the player may stop the clocks and call the arbiter.{{sfn|FIDE|2023|loc=article 6.11.2}}{{sfn|FIDE Arbiters' Commission|2022|loc=page 17 (Article 4.4.4)}}
If a player wishes to touch a piece with the intention of adjusting its position on a square, the player must first alert their opponent of their intention by saying "''J'adoube''" or "I adjust". Once the game has started, only the player with the move may touch the pieces on the board {{harvcol|Schiller|2003|pp=19–20}}.


=== Timing === === Timing ===
] ]
Tournament games are played under time constraints, called ]s, using a ]. Each player must make his moves within the time control or forfeit the game. There are different types of time controls. In some cases each player will have a certain amount of time to make a certain number of moves. In other cases each player will have a limited amount of time to make all of his moves. Also, the player may gain a small amount of additional time for each move made, either by a small increment added for each move made, or by the clock delaying a small amount of time each time it is started after the opponent's move {{harvcol|Schiller|2003|pp=21–24}}. Tournament games are played under time constraints, called ]s, using a ]. Each player is timed separately and must make moves within the time control or forfeit the game.{{sfn|FIDE|2023|loc=article 6}} There are different types of time controls applied. For standard chess, different periods can be defined with different fixed times (e.g. first 40 moves in 100 minutes, next 20 moves in 50 minutes, remaining moves in 15 minutes). For rapid and blitz chess, only one period can be defined where all moves must be performed. Additionally, an ] per move may be defined.{{sfn|FIDE Arbiters' Commission|2022|loc=page 22 (article 6.3.2)}}
* When a player runs out of time, this event is called {{chessgloss|flag-fall}}. A flag-fall has no consequences unless stated as observed by the arbiter, in which case the arbiter must intervene,{{sfn|FIDE|2023|loc=articles 6.8 and A.5.5}} or claimed by a player.{{sfn|FIDE|2023|loc=article 6.8}}
*If a player delivers a checkmate, the game is over and that player wins, no matter what is subsequently noticed about the time on the clock.
* When no flag-fall is stated, and one of the following events occur, the result of the game still holds. It is of no relevance if the player runs out of time afterwards, or has already run out of time, but this was not stated:
*If player A calls attention to player B being out of time while player A is not out of time and some sequence of legal moves leads to B being checkmated then player A wins automatically.
** If a player delivers a checkmate, the game is over and that player wins.{{sfn|FIDE|2023|loc=article 6.2.1.1}}
*If player A does not have the ''possibility'' of checkmating B then the game is a draw {{harvcol|Schiller|2003|p=28}}. (The ] (USCF) rule is different. USCF Rule 14E defines "insufficient material to win on time", that is lone king, king plus knight, king plus bishop, and king plus two knights opposed by no pawns, and there is no forced win in the final position. Hence to win on time with this material, the USCF rule requires that a win can be forced from that position, while the FIDE rule merely requires a win to be possible.) (See ] and ] for a famous instance of this rule.)
** If a move results in a ], ], ] or the ] rule applies, the game is over and the game is drawn.{{sfn|FIDE|2023|loc=article 6.2.1.1}}
*If a player is out of time and also calls attention to his opponent running out of time, then:
* If a player correctly claims flag-fall, that player wins. But if the claiming player is out of time, or could not still theoretically checkmate the opponent, the game is a draw.{{sfn|FIDE|2023|loc=article 6.9}}
**If a ] time control is not being used, the game continues in the next time control period {{harvcol|Schiller|2003|p=23}}.
**if the game is played under a sudden death time control, then if it can be established which player ran out of time first, the game is lost by that player; otherwise the game is drawn {{harvcol|Schiller|2003|p=29}}.


The ] (USCF) rule is different. USCF Rule 14E defines "insufficient material to win on time", that is lone king, king plus knight, king plus bishop, and king plus two knights opposed by no pawns, and there is no forced win in the final position. Hence to win on time with this material, the USCF rule requires that a win can be forced from that position, while the FIDE rule merely requires a win to be possible.{{sfn|Just|2019|loc=chapter 1, section 14E}} (See ] and ] for a famous instance of this rule.)
If a player believes that his opponent is attempting to win the game on time and not by normal means (i.e. checkmate), if it is a sudden death time control and the player has less than two minutes remaining, the player may stop the clocks and claim a draw with the arbiter. The arbiter may declare the game a draw or postpone the decision and allot the opponent two extra minutes {{harvcol|Schiller|2003|pp=21–24,29}}.<ref>


With mechanical clocks only, flag-fall for both players can occur. With digital clocks, the clock indicates which flag fell first, and this information is valid.{{sfn|FIDE Arbiters' Commission|2022|loc=page 22 (section 6.4) |ps=" Where electronic clocks are used and both clocks show 0.00, the Arbiter can usually establish which flag fell first, with the help of the '-' or any other flag indication."}}
The USCF does not have this exact rule. However, under USCF rules, if a player has less than two minutes left in a sudden-death time control, he may claim a draw because of "insufficient losing chances". If the director upholds his claim, the game is drawn. That is defined as a position in which a class C (1400-1599 ]) player would have a less than 10% chance of losing the position to a master (2200 and up rating), if both have sufficient time {{harvcol|Just|Burg|2003|pp=49–52}}.</ref>

In the last period of a standard chess game or rapid games, if played without increment, a special set of rules applies regarding the clock, referenced as "Quickplay Finishes".{{sfn|FIDE|2023|loc=guideline III}} These rules allow a player with under two minutes time to request an increment introduced, or request a draw based on claiming no progress or no effort, to be ruled by the arbiter. These rules have been relevant when playing with mechanical clocks, which do not allow setting an increment and are today with digital clocks of second importance only, as playing with increment is recommended.{{sfn|FIDE Arbiters' Commission|2022|loc=page 54 (Guideline III.5.2) |ps= "A time control with an increment is a much better way of concluding a game."}}


===Recording moves=== ===Recording moves===
{{Main|Chess notation|Algebraic chess notation}} {{Main|Chess notation|Algebraic chess notation}}
] ]] ] ]]
]]] ], in ]]]


Each square of the ] is identified with a unique pair of a letter and a number. The vertical ] are labeled '''a''' through '''h''', from White's left (i.e. the ]) to White's right. Similarly, the horizontal ] are numbered from '''1''' to '''8''', starting from the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square '''e1'''. The black knight on '''b8''' can move to '''a6''' or '''c6'''. Each square of the ] is identified with a unique pair of a letter and a number. The vertical {{chessgloss|files}} are labeled {{em|a}} through {{em|h}}, from White's left (i.e. the ]) to White's right. Similarly, the horizontal {{chessgloss|ranks}} are numbered from {{em|1}} to {{em|8}}, starting from the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square '''e1'''. The black knight on '''b8''' can move to '''a6''' or '''c6'''.{{sfn|FIDE|2023|loc=appendix C}}


In formal competition, each player is obliged to record each move as it is played in a ] in order to settle disputes about illegal positions, overstepping time control, and making claims of draws by the fifty-move rule or repetition of position. ] is the accepted standard for recording games today. There are other systems such as ] for international ] and the obsolete ]. The current rule is that a move must be made on the board before it is written on paper or recorded with an electronic device.<ref>In a variation of the rules, a USCF director may allow players to write their move on a paper scoresheet (but not enter it electronically) before making the move. Ref: (requires registration) or retrieved Dec 4, 2009. "Rule 15A. (Variation I) Paper scoresheet variation. The player using a paper scoresheet may first make the move, and then write it on the scoresheet, or vice versa. This variation does not need to be advertised in advance."</ref><ref>Before this was the rule, ] and others were in the habit of writing the move before making it on the board. Unlike other players, Tal did not hide the move after he had written it – he liked to watch for the reaction of his opponent before he made the move. Sometimes he crossed out a move he had written and wrote a different move instead {{harvcol|Timman|2005|p=83}}.</ref> In formal competition, each player is obliged to record each move as it is played in ] in order to settle disputes about illegal positions, overstepping time control, and making claims of draws by the fifty-move rule or repetition of position. Moves recorded in any other systems of notation cannot be used in evidence in such a dispute. Other chess notation systems include ] for international ] and ], formerly standard in English speaking countries. The current rule is that a move must be made on the board before it is written on paper or recorded with an electronic device.{{efn|In a variation of the rules, a USCF director may allow players to write their move on a paper {{chessgloss|score sheet}} (but not enter it electronically) before making the move.{{sfn|Just|2019|loc=chapter 1, section 15A (variation 1)}}}}{{efn|Before this was the rule, ] and others were in the habit of writing the move before making it on the board. Unlike other players, Tal did not hide the move after he had written it – he liked to watch for the reaction of his opponent before he made the move. Sometimes he crossed out a move he had written and wrote a different move instead.}}<ref>{{Harvcol|Timman|2005|p=83}}</ref>


Both players should indicate offers of a draw by writing "=" at that move on their scoresheet {{harvcol|Schiller|2003|p=27}}. Notations about the time on the clocks can be made. If a player has less than five minutes left to complete all of their moves, they are not required to record the moves (unless a delay of at least thirty seconds per move is being used). The scoresheet must be made available to the ] at all times. A player may respond to an opponent's move before writing it down {{harvcol|Schiller|2003|pp=25–26}}. Both players should indicate offers of a draw by writing "=" at that move on their score sheets.<ref>{{Harvcol|Schiller|2003|p=27}}</ref> Notations about the time on the clocks can be made. A player with less than five minutes left to complete all the remaining moves is not required to record the moves (unless a delay of at least thirty seconds per move is being used). The score sheet must be made available to the {{chessgloss|arbiter}} at all times. A player may respond to an opponent's move before writing it down.<ref>{{Harvcol|Schiller|2003|pp=25–26}}</ref>
{{clear}} {{Clear}}


===Adjournment=== ===Adjournment===
:''See ].'' :{{em|See {{seclink|Adjournment (games)|Chess}}}}.


Formerly common, adjournments are no longer standard practice in chess competition.<ref>{{cite web | last=Just | first=Tim | date=July 1, 2021 | title=Just the Rules: Remember When | url=https://new.uschess.org/news/just-rules-remember-when | website=uschess.org | access-date=March 1, 2024}}</ref>
==Irregularities==
=== Illegal move ===
A player who makes an ] must retract that move and make a legal move. That move must be made with the same piece if possible, because the touch-move rule applies. If the illegal move was an attempt to castle, the touch-move rule applies to the king but not to the rook. The arbiter should adjust the time on the clock according to the best evidence. If the mistake is only noticed later on, the game should be restarted from the position in which the error occurred {{harvcol|Schiller|2003|pp=24–25}}. Some regional organizations have different rules.<ref>The USCF requires that only an illegal move within the last ten moves be corrected. If the illegal move was more than ten moves ago, the game continues {{harvcol|Just|Burg|2003|pp=23–24}}.</ref>


When an adjournment is made, the player whose move it is writes their next move on their scoresheet but does not make the move on the chessboard. This is referred to as a {{chessgloss|sealed move}}. Both opponents' scoresheets are then placed in the sealed-move envelope and the envelope is sealed. The names of the players, the colors, the position, the time on the clocks and other game data are recorded on the envelope; the envelope may also be signed by both players. The arbiter then keeps possession of the envelope until it is time to restart the game, at which time the arbiter opens the envelope, makes the sealed move on the board, and starts the opponent's clock.{{sfn|FIDE|2023|loc=Guideline I}}
If ] is being played (in which both players have a small, limited time, e.g. five minutes) the rule varies. A player may correct an illegal move if the player has not pressed their clock. If a player has pressed their clock, the opponent may claim a win if he or she hasn't moved. If the opponent moves, the illegal move is accepted and without penalty {{harvcol|Schiller|2003|p=77}}.<ref>If the player has pressed their clock, the standard USCF rule is that two minutes are added to the offender's opponent's clock. An alternative USCF rule is that the opponent can claim a win by forfeit if the player has not touched a piece. If the player has left their king in check, the opponent may touch the piece that is giving check, remove the opponent's king, and claim a win {{Harvcol|Just|Burg|2003|pp=291–92}}.</ref>


===Illegal position=== ===Irregularities===
If it is discovered during the game that the starting position was incorrect, the game is restarted. If it is discovered during the game that the board is oriented incorrectly, the game is continued with the pieces transferred to a correctly oriented board. If the game starts with the colors of the pieces reversed, the game continues (unless the arbiter rules otherwise) {{harvcol|Schiller|2003|pp=24}}. Some regional organizations have different rules.<ref>The USCF rules are different. If before Black's tenth move is completed it is discovered that the initial position was wrong or that the colors were reversed, the game is restarted with the correct initial position and colors. If the discovery is made after the tenth move, the game continues {{harvcol|Just|Burg|2003|p=26}}.</ref>


====Illegal move====
If a player knocks over pieces, it is their responsibility to restore them to their correct position on their time. If it is discovered that an illegal move has been made, or that pieces have been displaced, the game is restored to the position before the irregularity. If that position cannot be determined, the game is restored to the last known correct position {{harvcol|Schiller|2003|pp=24–25}}.
An illegal move{{sfn|FIDE|2023|loc=article 3.10.2}} is a move not made according to a piece's possible defined movements {{sfn|FIDE|2023|loc=articles 3.2 to 3.8}} or made according to its possible movements but such that its own king is left or placed in check.{{sfn|FIDE|2023|loc=article 3.9}} Furthermore, pressing the clock without making a move or making a move with two hands is considered and penalized as an illegal move.{{sfn|FIDE|2023|loc=articles 7.5.3 and 7.5.4}}


A player who makes an {{chessgloss|illegal move}} must retract that move and make a legal move. That move must be made with the same piece if possible, because the touch-move rule applies. If the illegal move was an attempt to castle, the touch-move rule applies to the king but not to the rook. If the mistake is noticed, the game should be restarted from the position in which the error occurred.{{sfn|FIDE|2023|loc=article 7.5.1}} The arbiter should adjust the time on the clock according to the best evidence.{{sfn|FIDE|2023|loc=article 7.1}} Some regional organizations have different rules.{{efn|The USCF requires that only an illegal move within the last ten moves be corrected. If the illegal move was more than ten moves ago, the game continues.{{sfn|Just|2019|loc=chapter 1, section 11B}}}}
==Conduct==
Players may not use any notes, outside sources of information (including computers), or advice from other people. Analysis on another board is not permitted. Scoresheets are to record objective facts about the game only, such as time on the clock or draw offers. Players may not leave the competition area without permission of the arbiter {{harvcol|Schiller|2003|pp=30–31}}.


A player may correct an illegal move if the player has not pressed the clock. In standard chess, if a move is found during the game, the position immediately before the irregularity is reinstated.{{sfn|FIDE|2023|loc=article 7.5.1}} In the most used form of rapid chess and blitz chess if the move is found before the opponent moves, the position immediately before the irregularity is also reinstated.{{sfn|FIDE|2023|loc=appendices A.5.2 and B.3}}{{efn|If the player has pressed the clock, the standard USCF rule is that two minutes are added to the opponent's clock.}}
High standards of etiquette and ethics are expected. Players should shake hands before and after the game. Generally a player should not speak during the game, except to offer a draw, resign, or to call attention to an irregularity. An announcement of "check" is made in amateur games but should not be used in officially sanctioned games. A player may not distract or annoy another player by any means, including repeatedly offering a draw {{harvcol|Schiller|2003|pp=30–31,49–52}}.

According to the FIDE Laws of Chess, the first stated completed illegal move results in a time penalty. The time penalty consists of giving the opponent two minutes extra time in standard chess,{{sfn|FIDE|2023|loc=article 7.5.5}} or one minute extra time in rapid or blitz.<ref>{{Cite web |date=2023-04-05 |title=Updated FIDE Laws of Chess – Suffolk Chess |url=https://suffolkchess.org/2023/04/updated-fide-laws-of-chess.html |access-date=2024-02-10 |language=en-US |quote=Previously for an illegal move in Rapidplay the opponent would receive 2 extra minutes. This has now changed to 1 minute, the same as in Blitz. |archive-date=2023-09-22 |archive-url=https://web.archive.org/web/20230922015453/https://suffolkchess.org/2023/04/updated-fide-laws-of-chess.html |url-status=live }}</ref> The second stated completed illegal move by the same player results in the loss of the game,{{sfn|FIDE|2023|loc=article 7.5.5}} unless the position is such that it is impossible for the opponent to win by any series of legal moves (e.g. if the opponent has a ]) in which case the game is drawn.{{sfn|FIDE|2023|loc=article 6.9}} A move is completed when it has been made and the player has pressed the clock.{{sfn|FIDE|2023|loc=article 6.2.1}}

Under USCF rules, if a player completes an illegal move in blitz chess, the player's opponent may claim a win before making a move (if the opponent has enough material to win). One way to claim this win is to take a King left in check by the opponent. Once the illegal move has been answered, the move stands.{{sfn|Just|2019|loc=chapter 11, section 7d}}

====Incorrect setup====
For standard chess and the most used form of rapid and blitz chess there are the following rules. If it is discovered during the game that the starting position was incorrect, the game is restarted.{{sfn|FIDE|2023|loc=article 7.2.1}} If it is discovered during the game that the board is oriented incorrectly, the game is continued with the pieces transferred to a correctly oriented board.{{sfn|FIDE|2023|loc=article 7.2.2}} If the game starts with colors reversed, the game is restarted if less than 10 moves have been made by both players, otherwise the game is continued.{{sfn|FIDE|2023|loc=article 7.3}} If the clock setting is found to be incorrect during the game, it is corrected according to best judgement.{{sfn|FIDE|2023|loc=article 6.10.2}} Some regional organizations have different rules.{{efn|The USCF rules are different. If before Black's tenth move is completed it is discovered that the initial position was wrong or that the colors were reversed, the game is restarted with the correct initial position and colors. If the discovery is made after the tenth move, the game continues.{{sfn|Just|2019|loc=chapter 1, section 11F}}}}

====Piece displacement====
If a player knocks over pieces, it is the same player's responsibility to restore them to their correct positions, on that player's time. If it is discovered that an illegal move has been made, or that pieces have been displaced, the game is restored to the position before the irregularity. If that position cannot be determined, the game is restored to the last known correct position.{{sfn|FIDE|2023|loc=article 7.6}}

====Illegal position====
An illegal position is a position which cannot be reached by any series of legal moves.{{sfn|FIDE|2023|loc=article 3.10.3}}

===Conduct===
Players may not use any notes, outside sources of information (including computers), or advice from other people. Analysis on another board is not permitted. Scoresheets are to record objective facts about the game only, such as time on the clock or draw offers. Players may not leave the competition area without permission of the arbiter.<ref>{{Harvcol|Schiller|2003|pp=30–31}}</ref>

High standards of etiquette and ethics are expected. Players should shake hands before and after the game. Generally a player should not speak during the game, except to offer a draw, resign, or to call attention to an irregularity. An announcement of "check" is commonly made in informal games but is not recommended in officially sanctioned games. A player may not distract or annoy another player by any means, including repeatedly offering a draw.<ref>{{Harvcol|Schiller|2003|pp=30–31,49–52}}</ref>

Due to increasing concerns about the use of ]s and outside communication, ] usage is banned. The first forfeit by a high-profile player, for phone ringing during play, occurred in 2003.<ref> {{Webarchive|url=https://web.archive.org/web/20180125135130/https://www.scotsman.com/lifestyle/chess-1-1295070 |date=2018-01-25 }}, '']'', 19 October 2003</ref> In 2014 FIDE extended this to ban all mobile phones from the playing area during chess competitions, under penalty of forfeiture of the game or even expulsion from the tournament. The rules allow for less rigid enforcement in minor events.<ref name="chessbase-anti-cheating"> {{Webarchive|url=https://web.archive.org/web/20160506161412/http://en.chessbase.com/post/new-fide-anti-cheating-rules |date=2016-05-06 }}, ChessBase, 17 September 2014</ref>


==Equipment== ==Equipment==
{{Main|Chess piece|Chessboard|Staunton chess set|Game clock}} {{Main|Chess piece|Chessboard|Staunton chess set|Chess clock}}
]]] ], ], ], ], ], and ].]]
Pieces of the ] design are the standard and are usually made of wood or plastic.{{sfn|FIDE|2022|loc=article 2.1}} They are often black and white; other colors may be used (like a dark wood or even red for the dark pieces) but they would still be called the "white" and "black" pieces (see ]).{{sfn|FIDE|2022|loc=article 2.6}} The height of the king should be about 95&nbsp;mm, within 10 percent.{{sfn|FIDE|2022|loc=article 2.3}}{{efn|The US Chess Federation allows the height of the king to be 86–114&nbsp;mm ({{frac|3|3|8}}–{{frac|4|1|2}}&nbsp;inches).{{sfn|Just|2019|}}}} The diameter of the king should be 40 to 50% of its height.{{sfn|FIDE|2022|loc=article 2.4}} The size of the other pieces should be in proportion to the king. The pieces should be well balanced.
], ], ], ], ], and ]]]


]]]
The size of the squares of the ] should be approximately 1.25 to 1.3 times the diameter of the base of the king, or 50 to 65&nbsp;mm. Squares of approximately 57&nbsp;mm ({{frac|2|1|4}}&nbsp;inches) normally are well-suited for pieces with the kings in the preferred size range. The darker squares are usually brown or green and the lighter squares are off-white or ].


The size of the squares of the ] should be approximately 1.25 to 1.3 times the diameter of the base of the king, or 50 to 65&nbsp;mm. Squares of approximately 57&nbsp;mm ({{frac|2|1|4}}&nbsp;inches) normally are well-suited for pieces with the kings in the preferred size range; four pawns should fit on a square.{{sfn|FIDE|2022|loc=article 3.3}} Squares may be the natural color of the wood, or other combinations of dark and light colors.{{sfn|FIDE|2022|loc=article 3.1}}
Pieces of the ] design are the standard and are usually made of wood or plastic. They are often black and white; other colors may be used (like a dark wood or even red for the dark pieces) but they would still be called the "white" and "black" pieces (see ]). The height of the king should be 85 to 105&nbsp;millimetres (3.35–4.13&nbsp;inches).<ref>The 1988 and 2006 FIDE rules specify 85–105&nbsp;mm;{{harvcol|FIDE|1989|p=121}} the 2008 rules simply say "about 95&nbsp;mm".</ref> A height of approximately 95 to 102&nbsp;mm ({{frac|3|3|4}}–4&nbsp;inches) is preferred by most players. The diameter of the king should be 40 to 50% of its height. The size of the other pieces should be in proportion to the king. The pieces should be well balanced {{Harvcol|Just|Burg|2003|pp=225–27}}.<ref>The US Chess Federation allows the height of the king to be 86–114&nbsp;mm ({{frac|3|3|8}}–{{frac|4|1|2}}&nbsp;inches) {{Harvcol|Just|Burg|2003|pp=225–27}}.</ref>


In games subject to ], a ] is used, consisting of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. The clock can be ] or ].{{clear}} In games subject to ], a ] is used, consisting of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously.{{sfn|FIDE|2023|loc=article 6.1}} The clock can be ] or ] though a digital clock is preferred under both USCF and FIDE rulesets. This is because most tournaments now include either an ] (extra time being added prior or after the move) or ] (a countdown to when a clock starts again) to their time controls.{{sfn|FIDE|2022|loc=article 5.1}} Before the start of the game, in FIDE competitions the arbiter decides where the chess clock is placed;{{sfn|FIDE|2023|loc=article 6.5}} in USCF competitions the director may decide, or the director may leave it to the players, in which case the player with the black pieces will decide.{{sfn|Just|2019|loc=chapter 1, section 16L}}


==History== ==History==
The rules of chess have evolved quite a bit over the centuries. The modern rules first took form in ] during the 13th century, giving more mobility to pieces that previously had more restricted movement (such as the queen and bishop). Such modified rules entered into an accepted form during the late 15th century {{harvcol|Hooper|Whyld|1992|pp=41,328}} or early 16th century {{harvcol|Ruch|2004}}. The basic moves of the king, rook, and knight are unchanged. Pawns originally did not have the option of moving two squares on their first move and did not promote to another piece if they reached their eighth rank. The queen was originally the ''fers'' or ''farzin'', which could move one square diagonally in any direction or leap two squares diagonally, forwards, or to the left or right on its first move. In the Persian game the bishop was a ''fil'' or ''alfil'', which could move one or two squares diagonally. In the Arab version, the bishop could leap two squares along any diagonal {{harvcol|Davidson|1981|p=13}}. In the Middle Ages the pawn acquired the right to be ] to a queen (which at that time was the weakest piece) if it reached its eighth rank {{harvcol|Davidson|1981|pp=59–61}}. During the 12th century the squares on the board sometimes alternated colors and this became the standard in the 13th century {{harvcol|Davidson|1981|p=146}}. The rules of chess have evolved much over the centuries from the early chess-like games played in India in the 6th century. For much of that time the rules have varied from area to area. The modern rules first took form in southern Europe during the 13th century, giving more mobility to pieces that previously had more restricted movement (such as the queen and bishop). Such modified rules entered into an accepted form during the late 15th century<ref>{{Harvcol|Hooper|Whyld|1996|pp=41,328}}</ref> or early 16th century.<ref>{{Harvcol|Ruch|2004}}</ref> The basic moves of the king, rook, and knight are unchanged. A pawn originally did not have the option of moving two squares on its first move, and promoted only to a queen upon reaching the eighth rank. The queen was originally the '']'' or ''farzin'', which could move one square diagonally in any direction. In European chess it became able to leap two squares diagonally, forwards, backwards, or to left or right on its first move; some areas also gave this right to a newly promoted pawn. In the Persian and Arabic game the bishop was a ''pīl'' (Persian) or '']'' (Arabic) (meaning "elephant") which moved two squares diagonally with jump.<ref>{{Harvcol|Davidson|1949|p=13}}</ref> In the Middle Ages the pawn could only be ] to the equivalent of a queen (which at that time was a weak piece) if it reached its eighth rank.<ref>{{Harvcol|Davidson|1949|pp=59–61}}</ref> During the 12th century, the squares on the board sometimes alternated colors, and this became the standard in the 13th century;<ref>{{Harvcol|Davidson|1949|p=146}}</ref> whence the word "chequered"/"checkered".

] ]
Between 1200 and 1600 several laws emerged that drastically altered the game. Checkmate became a requirement to win; a player could not win by capturing all of the opponent's pieces. ] was added, although the outcome has changed several times (see ]). Pawns gained the option of moving two squares on their first move, and the ] rule was a natural consequence of that new option. The king and rook acquired the right to ] (see ] for different versions of the rule). Between 1200 and 1600 several laws emerged that drastically altered the game. Checkmate became a requirement to win; a player could not win by capturing all of the opponent's pieces. ] was added, although the outcome has changed several times (see ]). Pawns gained the option of moving two squares on their first move, and the '']'' rule was a natural consequence of that new option. The king and rook acquired the right to ] (see {{seclink|Castling|History}} for different versions of the rule).


Between 1475 and 1500 the queen and the bishop also acquired their current moves, which made them much stronger pieces<ref>'']''</ref> {{harvcol|Davidson|1981|pp=14–17}}. When all of these changes were accepted the game was in essentially its modern form {{harvcol|Davidson|1981|pp=14–17}}. Between 1475 and 1500, the queen and the bishop also acquired their current moves, which made them much stronger pieces.<ref>'']''</ref><ref>{{Harvcol|Davidson|1949|pp=14–17}}</ref> When all of these changes were accepted, the game was in essentially its modern form.<ref>{{Harvcol|Davidson|1949|pp=14–17}}</ref>


The rules for pawn promotion have changed several times. As stated above, originally the pawn could only be promoted to the queen, which at that time was a weak piece. When the queen acquired its current move and became the most powerful piece, the pawn could then be promoted to a queen or a rook, bishop, or knight. In the 18th century rules allowed only the promotion to a piece already captured, e.g. the rules published in 1749 by ]. In the 19th century this restriction was lifted, which allowed for a player to have more than one queen, e.g. the 1828 rules by ] {{harvcol|Davidson|1981|pp=59–61}}. The rules for promotion have changed several times. As stated above, originally the pawn could only be promoted to the queen, which at that time was a weak piece. When the queen acquired its current move and became the most powerful piece, the pawn could then be promoted to a queen or a rook, bishop, or knight. In the 18th century rules allowed only the promotion to a piece already captured, e.g. the rules published in 1749 by ]. In the 19th century, this restriction was lifted, which allowed for a player to have more than one queen, e.g. the 1828 rules by ].<ref>{{Harvcol|Davidson|1949|pp=59–61}}</ref>


Two new rules concerning draws were introduced, each of which have changed through the years: Two new rules concerning draws were introduced, each of which has changed through the years:
* The ] rule was added, although at some times up to six repetitions have been required, and the exact conditions have been specified more clearly (see ]). * The ] rule was added, although at some times up to six repetitions have been required, and the exact conditions have been specified more clearly (see {{seclink|Threefold repetition|History of the rule}}).
* The ] was also added. At various times, the number of moves required was different, such as 24, 60, 70, or 75. For several years in the 20th century, the standard fifty moves was extended to one hundred moves for a few specific ] (see ]). * The ] was also added. At various times, the number of moves required was different, such as 24, 60, 70, or 75. For several years in the 20th century, the standard fifty moves was extended to one hundred moves for a few specific ] (see ]).


Another group of new laws included (1) the ] and the accompanying "j'adoube/adjust" rule; (2) that White moves first (in 1889<ref></ref>); (3) the orientation of the board; (4) the procedure if an illegal move was made; (5) the procedure if the king had been left in check for some moves; and (6) issues regarding the behavior of players and spectators. The ] was introduced in 1849 and it became the standard style of pieces. The size of pieces and squares of the board was standardized {{harvcol|Hooper|Whyld|1992|pp=220–21,''laws, history of''}}. Another group of new laws included (1) the ] and the accompanying "j'adoube/adjust" rule; (2) that White moves first (in 1889<ref>{{cite web| url = https://chess-math.org/sites/default/files/scholarsmate/scholars_mate_102_-_april_2010.pdf| title = ''Scholar's Mate'' issue 102| page = 15| access-date = 2023-03-11| archive-date = 2023-03-11| archive-url = https://web.archive.org/web/20230311185706/https://chess-math.org/sites/default/files/scholarsmate/scholars_mate_102_-_april_2010.pdf| url-status = live}}</ref>); (3) the orientation of the board; (4) the procedure if an illegal move was made; (5) the procedure if the king had been left in check for some moves; and (6) issues regarding the behavior of players and spectators. The ] was introduced in 1849 and it became the standard style of pieces. The size of pieces and squares of the board was standardized.<ref>{{Harvcol|Hooper|Whyld|1996|pp=220–21, ''laws, history of''}}</ref>


Until the middle of the 19th century, chess games were played without any time limit. In an 1834 match between ] and ], McDonnell took an inordinate amount of time to move, sometimes up to 1½ hours. In 1836 ] suggested a time limit, but no action was taken. In the ], Staunton resigned a game to ] because Williams was taking so long to move. The next year a match between ] and ] used a limit of 20 minutes per move. The first use of a modern-style time limit was in a 1861 match between ] and ] {{harvcol|Sunnucks|1970|p=459}}. Until the middle of the 19th century, chess games were played without any time limit. In an 1834 match between ] and ], McDonnell took an inordinate amount of time to move, sometimes up to 1½ hours. In 1836 ] suggested a time limit, but no action was taken. At the ], Staunton blamed his loss in his match against ] on Williams' slow play; one game was adjourned for the day after only 29 moves.<ref>Howard Staunton, ''The Chess Tournament – A Collection of Games Played at this Celebrated Assemblage'', London 1852, p. 161</ref> The next year a match between ] and ] used a limit of 20 minutes per move. The first use of a modern-style time limit was in an 1861 match between ] and ].<ref>{{Harvcol|Sunnucks|1970|p=459}}</ref>


===Codification=== ===Codification===
{{multiple image {{multiple image |total_width = 340
|image1=FIDE rulebook.jpg|width=170|caption1=FIDE rulebook, 1989 |image1 = FIDE rulebook.jpg
|width1 = 312 |height1 = 510
|caption1 = FIDE rulebook, 1989
|image2=OfficialChessRulebook.jpg|width=170|caption2=''Official Chess Rulebook'', by Harkness (1970 edition) |image2 = OfficialChessRulebook.jpg
|width2 = 320 |height2 = 499
|caption2 = ''Official Chess Rulebook'', by Harkness (1970 edition)
}} }}
The first known publication of chess rules was in a book by ] about 1497, shortly after the movement of the queen, bishop, and pawn were changed to their modern form.{{sfn|Just|2019|loc=Introduction}} ] gave rules of chess in his 1561 book ].<ref>{{Harvcol|Sunnucks|1970|p=294}}</ref> In the 16th and 17th centuries, there were local differences concerning rules such as castling, promotion, stalemate, and ''en passant''. Some of these differences persisted until the 19th century;<ref>{{Harvcol|Harkness|1967|p=3}}</ref> for example, differences in castling rules persisted in Italy until the late 19th century.


As chess clubs arose and tournaments became common, there was a need to formalize the rules. In 1749 ] (1726–1795) wrote a set of rules that were widely used, as well as rules by later writers such as the 1828 rules by ] (1772–1819) and rules by ] (1803–1879). In the 19th century, many major clubs published their own rules, including The Hague in 1803, London in 1807, Paris in 1836, and St. Petersburg in 1854. In 1851 ] (1810–1874) called for a "Constituent Assembly for Remodeling the Laws of Chess" and proposals by ] (1818–1889) were published in 1854. Staunton had published rules in ''Chess Player's Handbook'' in 1847, and his new proposals were published in 1860 in ''Chess Praxis''; they were generally accepted in English-speaking countries. German-speaking countries usually used the writings of chess authority ] (1845–1933) or '']'' by ] (1815–1840), first published in 1843.<ref>{{cite book | last=Murray | first=H.J.R. | title=A History of Chess | url=https://archive.org/details/AHistoryOfChessHJRMurray/page/n923/mode/2up | year=1913 | publisher=Oxford, Clarendon Press | pages=878–890}}</ref>
The first known publication of chess rules was in a book by ] about 1497, shortly after the movement of the queen, bishop, and pawn were changed to their modern form {{Harvcol|Just|Burg|2003|p=xxi}}. In the 16th and 17th centuries, there were differences of opinion concerning rules such as castling, pawn promotion, stalemate, and ''en passant''. Some of these differences existed until the 19th century {{Harvcol|Harkness|1967|p=3}}. ] gave rules of chess in his 1561 book ] {{harvcol|Sunnucks|1970|p=294}}.


In 1924, Fédération Internationale des Échecs (]) was formed and in 1928 it took up the task of standardizing the rules. At first FIDE tried to establish a universal set of rules, but translations to various languages differed slightly. Although FIDE rules were used for international competition under their control, some countries continued to use their own rules internally.<ref>{{Harvcol|Hooper|Whyld|1996|pp=220–21}}</ref> In 1952, FIDE created the Permanent Commission for the Rules of Chess (also known as the Rules Commission) and published a new edition of the rules. The third official edition of the laws was published in 1966. The first three editions of the rules were published in French, with that as the official version. In 1974 FIDE published the English version of the rules (which was based on an authorized 1955 translation). With that edition, English became the official language of the rules. Another edition was published in 1979. Throughout this time, ambiguities in the laws were handled by frequent interpretations that the Rules Commission published as supplements and amendments. In 1982, the Rules Commission rewrote the laws to incorporate the interpretations and amendments.<ref>{{Harvcol|FIDE|1989|pp=7–8}}</ref> In 1984, FIDE abandoned the idea of a universal set of laws, although FIDE rules are the standard for high-level play.<ref>{{Harvcol|Hooper|Whyld|1996|pp=220–21}}</ref> With the 1984 edition, FIDE implemented a four-year moratorium between changes to the rules. Other editions were issued in 1988 and 1992.<ref>{{Harvcol|FIDE|1989|p=5}}</ref><ref>{{Harvcol|Just|2014|}}</ref>
As chess clubs arose and tournaments became common, there was a need to formalize the rules. In 1749 ] (1726–1795) wrote a set of rules that were widely used, as well as rules by later writers such as the 1828 rules by ] (1772–1819) and rules by George Walker (1803–1879)<!-- not any of the George Walkers with articles-->. In the 19th century, many major clubs published their own rules, including The Hague in 1803, London in 1807, Paris in 1836, and St. Petersburg in 1854. In 1851 ] (1810–1874) called for a "Constituent Assembly for Remodeling the Laws of Chess" and proposals by ] (1818–1889) were published in 1854. Staunton had published rules in ''Chess Player's Handbook'' in 1847, and his new proposals were published in 1860 in ''Chess Praxis''; they were generally accepted in English-speaking countries. German-speaking countries usually used the writings of chess authority ] (1845–1933) or ] by ] (1815–1840), first published in 1843.


The rules of national FIDE affiliates (such as the ], or USCF) are based on the FIDE rules, with slight variations.<ref>{{Harvcol|Just|2014|}}</ref>{{efn|Schiller states that the United States is the only country that does not follow the FIDE rules. Some of the differences in the ] rules are (1) a player must have a reasonably complete {{chessgloss|score sheet}} to claim a time forfeit and (2) the player can choose whether or not to use a clock with a delay period for each move.}}<ref>{{Harvcol|Schiller|2003|pp=123–24}}</ref> Some other differences are noted above. ] published popular rulebooks in the United States starting in 1956, and the USCF continues to publish rulebooks for use in tournaments it sanctions.
In 1924, Fédération Internationale des Échecs (]) was formed and in 1929 it took up the task of standardizing the rules. At first FIDE tried to establish a universal set of rules, but translations to various languages differed slightly. Although FIDE rules were used for international competition under their control, some countries continued to use their own rules internally {{harvcol|Hooper|Whyld|1992|pp=220–21}}. In 1952 FIDE created the Permanent Commission for the Rules of Chess (also known as the Rules Commission) and published a new edition of the rules. The third official edition of the laws was published in 1966. The first three editions of the rules were published in French, with that as the official version. In 1974 FIDE published the English version of the rules (which was based on an authorized 1955 translation). With that edition, English became the official language of the rules. Another edition was published in 1979. Throughout this time, ambiguities in the laws were handed by frequent interpretations that the Rules Commission published as supplements and amendments. In 1982 the Rules Commission rewrote the laws to incorporate the interpretations and amendments {{harvcol|FIDE|1989|pp=7–8}}. In 1984 FIDE abandoned the idea of a universal set of laws, although FIDE rules are the standard for high-level play {{harvcol|Hooper|Whyld|1992|pp=220–21}}. With the 1984 edition, FIDE implemented a four-year moratorium between changes to the rules. Other editions were issued in 1988 and 1992 {{harvcol|FIDE|1989|p=5}}, {{Harvcol|Just|Burg|2003|p=xxix}}.


In 2008, FIDE added the variant ] to the appendix of the "Laws of Chess". Chess960 uses a random initial set-up of main pieces, with the conditions that the king is placed somewhere between the two rooks, and bishops on opposite-color squares. The castling rules are extended to cover all these positions.{{sfn|FIDE|2023|loc=guideline II.3}}
The rules of national FIDE affiliates (such as the ], or USCF) are based on the FIDE rules, with slight variations {{Harvcol|Just|Burg|2003}}.<ref>Schiller states that the United States is the only country that does not follow the FIDE rules. Some of the differences in the ] rules are (1) a player must have a reasonably complete ] to claim a time forfeit and (2) the player can choose whether or not to use a clock with a delay period for each move {{harvcol|Schiller|2003|pp=123–24}}. Some other differences are noted above.</ref> ] published popular rulebooks in the United States starting in 1956, and the USCF continues to publish rulebooks for use in tournaments it sanctions.


In the 21st century, rules about such things as ]s and unauthorized use of ] were introduced.<ref name="chessbase-anti-cheating" />
In 2008 FIDE added the variant ] to the appendix of the laws of chess. Chess 960 uses a random initial set-up of main pieces, with the conditions that the king is placed somewhere between the two rooks, and bishops on opposite-color squares. The castling rules are extended to cover all these positions.<ref></ref>


==Customizations in tournament play==
==Variations==
One case of a minor extra rule being added for a particular match is "no drawing or resigning during the first 30 moves" in the London Chess Classic on 8–15 December 2009 at ].<ref>pages W1 and W2 of "Weekend" supplement of the '']'' newspaper for 21 November 2009</ref> Under FIDE's Laws of Chess, tournament organizers have the option to parameterize some rules to fit their events. This flexibility covers time controls for standard, rapid, and blitz chess,{{sfn|FIDE|2023|loc=articles A.1 and B.1}} and setting the 'default time' - the period before a player forfeits for being late, which is zero unless otherwise specified.{{sfn|FIDE|2023|loc=article 6.7}} Additionally, measures can be introduced to discourage players from ]. One such case was the "no drawing or resigning during the first 30 moves" rule used at the ].<ref>pages W1 and W2 of "Weekend" supplement of the '']'' newspaper for 21 November 2009</ref>{{sfn|FIDE|2023|loc=article 9.1.1}}


==See also== ==See also==
{{multicol}} {{Portal|Chess}}
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*]
*] * ]
*] * ]
*] * ]
* ]
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*] * ]
*] * ]
*] * ]
*] * ]
{{multicol-end}} {{Div col end}}


; Specific rules '''Specific rules'''
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* ] (rare now) * ] (rare now)
* ] * ]
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* ] * ]
* ] * ]
* ] * '']''
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* ] * ]
* ] (former rule) * ] (former rule)
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* ] * ]
* ] * ]
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==Notes== ==Notes==
{{reflist}} {{notelist}}


==References== ==References==
{{Reflist|30em}}
*{{citation

| last=Burgess |first=Graham |authorlink = Graham Burgess
===Bibliography===
| title=The Mammoth Book of Chess
* {{citation
| last=Burgess |first=Graham |author-link = Graham Burgess
| title=The Mammoth Book of Chess
| publisher=Running Press | publisher=Running Press
| year=2009 | year=2009
| edition = 3rd | edition = 3rd
| isbn= 978-0-7624-3726-9}} | isbn= 978-0-7624-3726-9}}
*{{citation * {{citation
| author=Davidson, Henry | last=Davidson
| first=Henry
| year=1949 | year=1949
| title=A Short History of Chess | title=A Short History of Chess
| publisher=McKay (1981 ed.) | publisher=McKay
| edition=1981
| isbn=0-679-14550-8}}
| isbn=0-679-14550-8 }}
*{{citation
* {{citation
|last=FIDE |last=FIDE
|authorlink=FIDE |author-link=FIDE
|year=1989 |year=1989
|title=The Official Laws of Chess |title=The Official Laws of Chess
|publisher=Macmillian |publisher=Macmillan
|isbn= 0-02-028540-X}} |isbn= 0-02-028540-X}}
*{{citation * {{cite web
| url=http://www.fide.com/info/handbook?id=32&view=category | url=https://handbook.fide.com/chapter/E012023
| title=FIDE Laws of Chess | title=FIDE Laws of Chess taking effect from 1 January 2023
| year=2008 | year=2023
| accessdate=2008-09-10 | access-date=2024-02-07
| last=FIDE | last=FIDE
| authorlink=FIDE | author-link=FIDE
| publisher=FIDE | website=FIDE
}}
| isbn=0959435522
* {{Cite web
| author=Fédération International des Échecs.}}
| title=Arbiters' Manual 2022
*{{citation
| url=https://arbiters.fide.com/wp-content/uploads/Publications/Manual/ARBManual2022.pdf
| year=2022
| access-date=2024-02-07
| last=FIDE Arbiters' Commission
| website=FIDE Arbiters' Commission
}}
* {{cite web
| url=https://handbook.fide.com/chapter/StandardsOfChessEquipment2022
| title=Standards of Chess Equipment
| year=2022
| access-date=2024-02-20
| last=FIDE
| author-link=FIDE
| website=FIDE
}}
* {{citation
| last=Harkness | last=Harkness
| first=Kenneth | first=Kenneth
| authorlink=Kenneth Harkness | author-link=Kenneth Harkness
| title=Official Chess Handbook | title=Official Chess Handbook
| year=1967 | year=1967
| publisher=McKay}} | publisher=McKay}}
* {{citation * {{citation
| last=Hooper |last1=Hooper
| first=David |first1=David
| authorlink=David Vincent Hooper |author-link1=David Vincent Hooper
| last2=Whyld |last2=Whyld
| first2=Kenneth |first2=Kenneth
| authorlink2=Kenneth Whyld |author-link2=Kenneth Whyld
| title=] |title=The Oxford Companion to Chess
|publisher=]
| year=1992
| edition=2nd |edition=2nd
|year=1996
| publisher=Oxford University Press
|orig-year=First pub. 1992
| isbn=0-19-280049-3
|isbn=0-19-280049-3 |title-link=The Oxford Companion to Chess
| author=David Hooper and Kenneth Whyld.}}
}}
*{{citation
* {{citation
| last=Just | last=Just
| first=Tim | first=Tim
| last2=Burg | year=2014
| first2=Daniel B.
| year=2003
| title=U.S. Chess Federation's Official Rules of Chess | title=U.S. Chess Federation's Official Rules of Chess
| edition=5th | edition=6th
| publisher=McKay | publisher=McKay
| isbn=0-8129-3559-4 | isbn=978-0-8129-3559-2
}}
| author=compiled and sanctioned by the U.S. Chess Federation ; Tim Just, chief editor ; Daniel B. Burg, editor.}}
*{{citation * {{citation
| last=Just
| last=Polgar|first=Susan|authorlink=Susan Polgar
| first=Tim
| last2=Truong|first2=Paul|authorlink2=Paul Truong
| year=2005 | year=2019
| title=A World Champion's Guide to Chess | title=U.S. Chess Federation's Official Rules of Chess
| edition= | edition=7th
| publisher=] | publisher=(independently published)
| isbn=978-0-8129-3653-7}} | isbn=978-1-7977-1690-9
| url=https://new.uschess.org/sites/default/files/media/documents/us-chess-rule-book-online-only-edition-chapters-1-2-9-10-11.pdf
}}
* {{citation
| last=Pandolfini
| first=Bruce
| year=1992
| title=Pandolfini's Chess Complete
| publisher=Fireside
| isbn=0-671-70186-X
}}
* {{citation| last1=Polgar| first1=Susan| author-link=Susan Polgar| last2=Truong| first2=Paul| author-link2=Paul Truong| year=2005| title=A World Champion's Guide to Chess| publisher=]| isbn=978-0-8129-3653-7| url-access=registration| url=https://archive.org/details/worldchampionsgu00susa_0}}
* {{Citation * {{Citation
|last=Reinfeld|first=Fred|authorlink=Fred Reinfeld |last=Reinfeld|first=Fred|author-link=Fred Reinfeld
|title=How To Be A Winner At Chess |title=How To Be A Winner At Chess
|year=1954 |year=1954
|publisher=Fawcett |publisher=Fawcett
|isbn=0-449-91206-X}} |isbn=0-449-91206-X}}
*{{citation * {{citation
| url=http://amici.iccf.com/issues/issue_01/issue_01_the_italian_rules.html | url=http://amici.iccf.com/issues/issue_01/issue_01_the_italian_rules.html
| title=The Italian Rules | title=The Italian Rules
| year=2004 | year=2004
| accessdate=2008-09-10 | access-date=2008-09-10
| last=Ruch | last=Ruch
| first=Eric | first=Eric
| publisher=ICCF}} | publisher=ICCF}}
*{{citation * {{citation
| last=Schiller| first=Eric | authorlink=Eric Schiller | last=Schiller| first=Eric | author-link=Eric Schiller
| year=2003 | year=2003
| title=Official Rules of Chess | title=Official Rules of Chess
Line 556: Line 615:
| isbn=978-1-58042-092-1}} | isbn=978-1-58042-092-1}}
* {{citation * {{citation
| last=Staunton | first=Howard | authorlink=Howard Staunton | last=Staunton | first=Howard | author-link=Howard Staunton
| year=1847 | year=1847
| title=The Chess-Player's Handbook | title=The Chess-Player's Handbook
| location=London | publisher=H. G. Bohn | location=London | publisher=H. G. Bohn
| pages=21–22 | pages=21–22
| isbn=0713450568}} (1985 Batsford reprint, ISBN 1-85958-005-X) | isbn=0-7134-5056-8}} (1985 Batsford reprint, {{ISBN|1-85958-005-X}})
*{{citation * {{citation
| last= Sunnucks|first=Anne|authorlink=Anne Sunnucks | last= Sunnucks|first=Anne|author-link=Anne Sunnucks
| year=1970 | year=1970
| title=The Encyclopaedia of Chess | title=The Encyclopaedia of Chess
| publisher=St. Martins Press (2nd ed.) | publisher=St. Martin's Press (2nd ed.)
| isbn= 978-0709146971}} | isbn= 978-0-7091-4697-1}}
*{{citation * {{citation
| last=Timman|first=Jan|authorlink=Jan Timman | last=Timman|first=Jan|author-link=Jan Timman
| year=2005 | year=2005
| title=Curaçao 1962: The Battle of Minds that Shook the Chess World | title=Curaçao 1962: The Battle of Minds that Shook the Chess World
| publisher=] | publisher=]
| isbn= 978-90-5691-139-2}} | isbn= 978-90-5691-139-3
}}


==Further reading== ==Further reading==
*{{citation * {{citation
| editor-last=Golombek | editor-last=Golombek
| editor-first=Harry | editor-first=Harry
| editor-link=Harry Golombek | editor-link=Harry Golombek
| year=1976 | year=1976
| title=The Laws of Chess and their Interpretations | title=The Laws of Chess and their Interpretations
| publisher=Pitman | publisher=Pitman
| isbn=0-273-00119-1}} | isbn=0-273-00119-1}}
*{{Citation * {{Citation
| author=] | author=Golombek, Harry
| title=Golombek's Encyclopedia of Chess | title=Golombek's Encyclopedia of Chess
| year=1977 | year=1977
| publisher=Crown Publishing | publisher=Crown Publishing
| isbn=0-517-53146-1}} | isbn=0-517-53146-1| author-link=Harry Golombek
}}
*{{Citation
* {{Citation
| author=Harkness, Kenneth | author=Harkness, Kenneth
| title=Official Chess Rulebook | title=Official Chess Rulebook
Line 598: Line 659:


==External links== ==External links==
*
*{{citation
*
| url=http://www.fide.com/fide/handbook?id=124&view=article
*
| title=FIDE Laws of Chess
| publisher=FIDE}}
*{{citation
| url=http://www.fide.com/info/handbook?id=16&view=category
| title=FIDE equipment standards
| publisher=FIDE}}
*{{citation
| url=http://main.uschess.org/content/view/7324/28/
| title=Learn to play chess
| publisher=USCF}}
*{{citation
| url=http://www.hawaiichess.org/files/LetsPlayChess.pdf
| title=Let's Play Chess
| publisher=USCF
| format=PDF}}
*{{citation
| url=http://vcchess.net/learn/ClockRules.pdf
| title=USCF clock rules
| publisher=USCF
| format=PDF}}


{{chess}} {{chess}}
{{Authority control}}


{{DEFAULTSORT:Rules Of Chess}} {{DEFAULTSORT:Rules Of Chess}}
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Latest revision as of 09:25, 25 December 2024

Rules of play for the game of chess

Photo shows the six types of chess pieces in the Staunton style.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop

The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.

While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and Chess960.

Besides the basic moves of the pieces, rules also govern the equipment used, time control, conduct and ethics of players, accommodations for physically challenged players, and recording of moves using chess notation. Procedures for resolving irregularities that can occur during a game are provided as well.

Initial setup

abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rooka7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawna2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawna1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook8
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abcdefgh
Starting position

Chess is played on a chessboard, a square board divided into a grid of 64 squares (eight-by-eight) of alternating color (similar to the board used in draughts). Regardless of the actual colors of the board, the lighter-colored squares are called "light" or "white", and the darker-colored squares are called "dark" or "black". Sixteen "white" and sixteen "black" pieces are placed on the board at the beginning of the game. The board is placed so that a white square is in each player's near-right corner. Horizontal rows are called ranks, and vertical columns are called files.

Each player controls sixteen pieces:

Piece King Queen Rook Bishop Knight Pawn
Number of pieces 1 1 2 2 2 8
Symbols





At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are placed, one per square, as follows:

  • Rooks are placed on the outside corners, right and left edge.
  • Knights are placed immediately inside of the rooks.
  • Bishops are placed immediately inside of the knights.
  • The queen is placed on the central square of the same color of that of the piece: white queen on the white square and black queen on the black square.
  • The king takes the vacant spot next to the queen.
  • Pawns are placed one square in front of all of the other pieces.

Popular mnemonics used to remember the setup are "queen on her own color" and "white on right". The latter refers to setting up the board so that the square closest to each player's right is white.

Gameplay

Photo shows two men playing chess while two more look on.
A game in a public park in Kyiv, using a chess clock

The player controlling the white pieces is named "White"; the player controlling the black pieces is named "Black". White moves first, then players alternate moves. Making a move is required; it is not legal to skip a move, even when having to move is detrimental. Play continues until a king is checkmated, a player resigns, or a draw is declared, as explained below. In addition, if the game is being played under a time control, a player who exceeds the time limit loses the game unless they cannot be checkmated.

The official chess rules do not include a procedure for determining who plays White. Instead, this decision is left open to tournament-specific rules (e.g. a Swiss system tournament or round-robin tournament) or, in the case of casual play, mutual agreement, in which case some kind of random choice such as flipping a coin can be employed. A common method is for one player to conceal a pawn of each color in either hand; the other player chooses a hand to open and receives the color of the piece that is revealed.

Movement

Basic moves

Moves of the king
abcdefgh
8e6 white circlef6 white circleg6 white circlee5 white circlef5 white kingg5 white circlee4 white circlef4 white circleg4 white circle8
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abcdefgh
Moves of a rook
abcdefgh
8d8 white circled7 white circled6 white circlea5 white circleb5 white circlec5 white circled5 white rooke5 white circlef5 white circleg5 white circleh5 white circled4 white circled3 white circled2 white circled1 white circle8
77
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abcdefgh

Moves of a bishop
abcdefgh
8a8 white circleg8 white circleb7 white circlef7 white circlec6 white circlee6 white circled5 white bishopc4 white circlee4 white circleb3 white circlef3 white circlea2 white circleg2 white circleh1 white circle8
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abcdefgh
Moves of the queen
abcdefgh
8d8 white circleh8 white circlea7 white circled7 white circleg7 white circleb6 white circled6 white circlef6 white circlec5 white circled5 white circlee5 white circlea4 white circleb4 white circlec4 white circled4 white queene4 white circlef4 white circleg4 white circleh4 white circlec3 white circled3 white circlee3 white circleb2 white circled2 white circlef2 white circlea1 white circled1 white circleg1 white circle8
77
66
55
44
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abcdefgh

Moves of a knight
abcdefgh
8c6 white circlee6 white circleb5 white circlef5 white circled4 white knightb3 white circlef3 white circlec2 white circlee2 white circle8
77
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abcdefgh
Moves of a pawn
abcdefgh
8b7 black rookc7 white circled7 black rookc6 white pawne4 white circlee3 white circlee2 white pawn8
77
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abcdefgh
The pawns can move to the squares in front of them (white dots). The pawn on c6 can also take either black rook.

Each type of chess piece has its own method of movement. A piece moves to a vacant square except when capturing an opponent's piece.

Except for any move of the knight and castling, pieces cannot jump over other pieces. A piece is captured (or taken) when an attacking enemy piece replaces it on its square. The captured piece is thereby permanently removed from the game. The king can be put in check but cannot be captured (see below).

  • The king moves exactly one square horizontally, vertically, or diagonally. A special move with the king known as castling is allowed only once per player, per game (see below).
  • A rook moves any number of vacant squares horizontally or vertically. It also is moved when castling.
  • A bishop moves any number of vacant squares diagonally. (Thus a bishop can move to only light or dark squares, not both.)
  • The queen moves any number of vacant squares horizontally, vertically, or diagonally.
  • A knight moves to one of the nearest squares not on the same rank, file, or diagonal. (This can be thought of as moving two squares horizontally then one square vertically, or moving one square horizontally then two squares vertically—i.e. in an "L" pattern.) The knight is not blocked by other pieces; it jumps to the new location.
  • Pawns have the most complex rules of movement:
  • A pawn moves straight forward one square, if that square is vacant. If it has not yet moved, a pawn also has the option of moving two squares straight forward, provided both squares are vacant. Pawns cannot move backwards.
  • A pawn, unlike other pieces, captures differently from how it moves. A pawn can capture an enemy piece on either of the two squares diagonally in front of the pawn. It cannot move to those squares when vacant except when capturing en passant.
The pawn is also involved in the two special moves en passant and promotion.

Castling

Main article: Castling
abcdefgh
8a8 black rooke8 black kinge1 white kingh1 white rook8
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Position of pieces before castling
abcdefgh
8c8 black kingd8 black rookf1 white rookg1 white king8
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abcdefgh
Positions of the king and rook after kingside (White) and queenside (Black) castling

Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold:

  • The king and rook involved in castling must not have previously moved;
  • There must be no pieces between the king and the rook;
  • The king may not currently be under attack, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square);
  • The castling rook must be on the same rank as the king

An unmoved king and an unmoved rook of the same color on the same rank are said to have castling rights.

En passant

Main article: En passant
Three images showing en passant. First, a white pawn moves from the a2-square to a4; then, the black pawn moves from b4 to a3; finally, the white pawn on a4 is removed
en passant

When a pawn advances two squares on its initial move and ends the turn adjacent to an enemy pawn on the same rank, it may be captured en passant by the enemy pawn as if it had moved only one square. This capture is legal only on the move immediately following the pawn's advance. The diagrams demonstrate an instance of this: if the white pawn moves from a2 to a4, the black pawn on b4 can capture it en passant, moving from b4 to a3, and the white pawn on a4 is removed from the board.

Promotion

Main article: Promotion (chess)

If a player advances a pawn to its eighth rank, the pawn is then promoted (converted) to a queen, rook, bishop, or knight of the same color at the choice of the player (a queen is usually chosen). The choice is not limited to previously captured pieces. Hence it is theoretically possible for a player to have up to nine queens or up to ten rooks, bishops, or knights if all of the player's pawns are promoted.

Check

Main article: Check (chess)
abcdefgh
8d6 black kingf6 black bishoph5 black knightf3 white kingg3 white bishop8
77
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abcdefgh
Black's king is in check. It can get out of check by moving to an unattacked square. Black can also parry the check by moving the bishop to e5 or the knight to f4 to block the check, or by capturing the white bishop with the knight.

A king is in check when it is under attack by at least one enemy piece. A piece unable to move because it would place its own king in check (it is pinned against its own king) may still deliver check to the opposing player.

It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are:

  • Move the king to a square where it is not in check.
  • Capture the checking piece.
  • Interpose a piece between the king and the opponent's threatening piece (block the check).

In informal games, it is customary to announce "check" when making a move that puts the opponent's king in check. In formal competitions, however, check is rarely announced.

End of the game

Checkmate

Main article: Checkmate
abcdefgh
8e8 black kingh5 black rookf2 white pawng2 white pawnf1 white rookg1 white kingh1 black queen8
77
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abcdefgh
White is checkmated; Black wins.

If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be checkmated, the game ends, and that player loses. Unlike the other pieces, the king is never captured.

The diagram shows an example checkmate position. The white king is threatened by the black queen; the empty square to which the king could move is also threatened; and the king cannot capture the queen, because it would then be in check by the rook.

Resigning

Either player may resign at any time, conceding the game to the opponent. To indicate resignation, the player may say "I resign". Tipping over the king also indicates resignation, but it should be distinguished from accidentally knocking the king over. Stopping both clocks is not an indication of resigning, since clocks can be stopped to call the arbiter. An offer of a handshake is sometimes used, but it could be mistaken for a draw offer.

Under FIDE Laws, a resignation by one player results in a draw if their opponent has no way to checkmate them via any series of legal moves, or a loss by that player otherwise.

Draws

Main article: Draw (chess)
abcdefgh
8c8 black kingd5 white queene5 white bishope3 white king8
77
66
55
44
33
22
11
abcdefgh
Black to move is in stalemate, since Black's king has no legal move, and is not in check. The game is drawn.

The game ends in a draw if any of these conditions occur:

  • The player to move is not in check and has no legal move. This situation is called a stalemate. An example of such a position is shown in the adjacent diagram.
  • The game reaches a dead position.
  • Both players agree to a draw after one of the players makes such an offer.

In addition, in the FIDE rules, if a player has run out of time (see below), or has resigned, but the position is such that there is no way for the opponent to give checkmate by any series of legal moves, the game is a draw.

FIDE's competitive rules of play allow a player to claim a draw in either of two situations:

  • Fifty moves have been made by each player without a capture or pawn movement (this is the fifty-move rule);
  • The same position has appeared three times (or has appeared twice and the player claiming the draw can force the third appearance); this is the threefold repetition rule.

These rules help prevent games from being extended indefinitely in tournaments.

There is no longer a rule specifically defining perpetual check as a draw. In such a situation, either the threefold repetition rule or the fifty-move rule will eventually come into effect. More often, the players will simply agree to a draw.

Dead position
Example of a dead position
abcdefgh
8c7 black bishope7 black kingh6 black pawna5 black pawnc5 black pawne5 black pawng5 black pawnh5 white pawna4 white pawnb4 black pawnc4 white pawne4 white pawng4 white pawnb3 white pawnd3 white bishope3 white king8
77
66
55
44
33
22
11
abcdefgh
White has just played h5; neither side can open up the position.

A dead position is defined as a position where neither player can checkmate their opponent's king by any sequence of legal moves. According to the rules of chess the game is immediately terminated the moment a dead position appears on the board.

Some basic endings are always dead positions; for example:

  • king against king;
  • king against king and bishop;
  • king against king and knight.

Blocked positions can arise in which progress is impossible for either side, such as the diagrammed position; these too are dead positions.

USCF rules, for games played under a time control that does not include delay or increment, allow draw claims for "insufficient losing chances". For example, if each player has only a king and a knight, checkmate is only achievable with the co-operation of both players, even if it is not a dead position.

Touch-move rule

Main article: Touch-move rule

The touch-move rule is a fundamental principle in chess, ensuring that players commit to moves deliberated mentally, without physically experimenting on the board. According to this rule, a player who touches a piece with the intention of moving it must then move it if legally possible. This rule also applies to capturing: a player who touches an opponent's piece must capture it if a legal capture is available. Special considerations apply for castling and pawn promotion, reflecting their unique nature in the game.

A player who touches a piece to adjust its physical position within a square must first alert the opponent by saying J'adoube or "I adjust". Once the game has started, only the player with the move may touch the pieces on the board.

Competitive rules of play

The following rules are applicable to games in organized tournaments and matches, sanctioned by FIDE. They mention timing (chess clocks), arbiters (or, in USCF play, directors), keeping score, and adjournment. The FIDE Laws of Chess define the rules for standard chess, rapid chess, blitz chess, and guidelines for Chess960. For standard chess, the players must record the moves, which is optional in rapid chess and blitz Chess. Some rules are specifically adapted for blind and visually impaired players.

These rules are used for over-the-board (OTB) games. The rules for correspondence chess are defined by the ICCF. Rules for computer chess and for online chess played on a computer device are published by other organizers and governing bodies.

Moving the pieces

Although the touch-move rule is generally observed even in non-organized, non-sanctioned play, the interpretation of that rule to special situations such as capturing, castling, and promotion is not obvious; thus it is elaborated further in FIDE rules.

The movement of pieces is to be done with one hand. Once the hand is taken off a piece after moving it, the move cannot be retracted unless the move is illegal. As for the touch-move rule, an arbiter who observes a violation of this rule must intervene immediately.

When castling, a player should first move the king with one hand and then move the rook with the same hand. In the case of a promotion, if a player releases the pawn on the eighth rank, the player must promote the pawn. After the pawn has moved, the player may touch any piece not on the board and the promotion is not finalized until the new piece is released on the promotion square. Although it is a common practice in informal play, under FIDE rules an upturned rook may not be used to represent a promoted queen; such a move would be treated as a legal rook promotion. If the correct piece is not immediately available, the player may stop the clocks and call the arbiter.

Timing

Photo shows a digital chess clock. There are two clocks, one on each side and a button on top of each stops that clock and starts the other
Digital chess clock

Tournament games are played under time constraints, called time controls, using a chess clock. Each player is timed separately and must make moves within the time control or forfeit the game. There are different types of time controls applied. For standard chess, different periods can be defined with different fixed times (e.g. first 40 moves in 100 minutes, next 20 moves in 50 minutes, remaining moves in 15 minutes). For rapid and blitz chess, only one period can be defined where all moves must be performed. Additionally, an increment or delay per move may be defined.

  • When a player runs out of time, this event is called flag-fall. A flag-fall has no consequences unless stated as observed by the arbiter, in which case the arbiter must intervene, or claimed by a player.
  • When no flag-fall is stated, and one of the following events occur, the result of the game still holds. It is of no relevance if the player runs out of time afterwards, or has already run out of time, but this was not stated:
  • If a player correctly claims flag-fall, that player wins. But if the claiming player is out of time, or could not still theoretically checkmate the opponent, the game is a draw.

The United States Chess Federation (USCF) rule is different. USCF Rule 14E defines "insufficient material to win on time", that is lone king, king plus knight, king plus bishop, and king plus two knights opposed by no pawns, and there is no forced win in the final position. Hence to win on time with this material, the USCF rule requires that a win can be forced from that position, while the FIDE rule merely requires a win to be possible. (See Monika Soćko rules appeal in 2008 and Women's World Chess Championship 2008 for a famous instance of this rule.)

With mechanical clocks only, flag-fall for both players can occur. With digital clocks, the clock indicates which flag fell first, and this information is valid.

In the last period of a standard chess game or rapid games, if played without increment, a special set of rules applies regarding the clock, referenced as "Quickplay Finishes". These rules allow a player with under two minutes time to request an increment introduced, or request a draw based on claiming no progress or no effort, to be ruled by the arbiter. These rules have been relevant when playing with mechanical clocks, which do not allow setting an increment and are today with digital clocks of second importance only, as playing with increment is recommended.

Recording moves

Main articles: Chess notation and Algebraic chess notation
Diagram showing how squares are named – columns are a through h, rows are 1 through 8
Naming the squares in algebraic notation
A score sheet from a game by José Raúl Capablanca, in descriptive notation

Each square of the chessboard is identified with a unique pair of a letter and a number. The vertical files are labeled a through h, from White's left (i.e. the queenside) to White's right. Similarly, the horizontal ranks are numbered from 1 to 8, starting from the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square e1. The black knight on b8 can move to a6 or c6.

In formal competition, each player is obliged to record each move as it is played in algebraic chess notation in order to settle disputes about illegal positions, overstepping time control, and making claims of draws by the fifty-move rule or repetition of position. Moves recorded in any other systems of notation cannot be used in evidence in such a dispute. Other chess notation systems include ICCF numeric notation for international correspondence chess and descriptive chess notation, formerly standard in English speaking countries. The current rule is that a move must be made on the board before it is written on paper or recorded with an electronic device.

Both players should indicate offers of a draw by writing "=" at that move on their score sheets. Notations about the time on the clocks can be made. A player with less than five minutes left to complete all the remaining moves is not required to record the moves (unless a delay of at least thirty seconds per move is being used). The score sheet must be made available to the arbiter at all times. A player may respond to an opponent's move before writing it down.

Adjournment

See Adjournment (games) § Chess.

Formerly common, adjournments are no longer standard practice in chess competition.

When an adjournment is made, the player whose move it is writes their next move on their scoresheet but does not make the move on the chessboard. This is referred to as a sealed move. Both opponents' scoresheets are then placed in the sealed-move envelope and the envelope is sealed. The names of the players, the colors, the position, the time on the clocks and other game data are recorded on the envelope; the envelope may also be signed by both players. The arbiter then keeps possession of the envelope until it is time to restart the game, at which time the arbiter opens the envelope, makes the sealed move on the board, and starts the opponent's clock.

Irregularities

Illegal move

An illegal move is a move not made according to a piece's possible defined movements or made according to its possible movements but such that its own king is left or placed in check. Furthermore, pressing the clock without making a move or making a move with two hands is considered and penalized as an illegal move.

A player who makes an illegal move must retract that move and make a legal move. That move must be made with the same piece if possible, because the touch-move rule applies. If the illegal move was an attempt to castle, the touch-move rule applies to the king but not to the rook. If the mistake is noticed, the game should be restarted from the position in which the error occurred. The arbiter should adjust the time on the clock according to the best evidence. Some regional organizations have different rules.

A player may correct an illegal move if the player has not pressed the clock. In standard chess, if a move is found during the game, the position immediately before the irregularity is reinstated. In the most used form of rapid chess and blitz chess if the move is found before the opponent moves, the position immediately before the irregularity is also reinstated.

According to the FIDE Laws of Chess, the first stated completed illegal move results in a time penalty. The time penalty consists of giving the opponent two minutes extra time in standard chess, or one minute extra time in rapid or blitz. The second stated completed illegal move by the same player results in the loss of the game, unless the position is such that it is impossible for the opponent to win by any series of legal moves (e.g. if the opponent has a bare king) in which case the game is drawn. A move is completed when it has been made and the player has pressed the clock.

Under USCF rules, if a player completes an illegal move in blitz chess, the player's opponent may claim a win before making a move (if the opponent has enough material to win). One way to claim this win is to take a King left in check by the opponent. Once the illegal move has been answered, the move stands.

Incorrect setup

For standard chess and the most used form of rapid and blitz chess there are the following rules. If it is discovered during the game that the starting position was incorrect, the game is restarted. If it is discovered during the game that the board is oriented incorrectly, the game is continued with the pieces transferred to a correctly oriented board. If the game starts with colors reversed, the game is restarted if less than 10 moves have been made by both players, otherwise the game is continued. If the clock setting is found to be incorrect during the game, it is corrected according to best judgement. Some regional organizations have different rules.

Piece displacement

If a player knocks over pieces, it is the same player's responsibility to restore them to their correct positions, on that player's time. If it is discovered that an illegal move has been made, or that pieces have been displaced, the game is restored to the position before the irregularity. If that position cannot be determined, the game is restored to the last known correct position.

Illegal position

An illegal position is a position which cannot be reached by any series of legal moves.

Conduct

Players may not use any notes, outside sources of information (including computers), or advice from other people. Analysis on another board is not permitted. Scoresheets are to record objective facts about the game only, such as time on the clock or draw offers. Players may not leave the competition area without permission of the arbiter.

High standards of etiquette and ethics are expected. Players should shake hands before and after the game. Generally a player should not speak during the game, except to offer a draw, resign, or to call attention to an irregularity. An announcement of "check" is commonly made in informal games but is not recommended in officially sanctioned games. A player may not distract or annoy another player by any means, including repeatedly offering a draw.

Due to increasing concerns about the use of chess engines and outside communication, mobile phone usage is banned. The first forfeit by a high-profile player, for phone ringing during play, occurred in 2003. In 2014 FIDE extended this to ban all mobile phones from the playing area during chess competitions, under penalty of forfeiture of the game or even expulsion from the tournament. The rules allow for less rigid enforcement in minor events.

Equipment

Main articles: Chess piece, Chessboard, Staunton chess set, and Chess clock
A photo of the original Staunton chess pieces from about 1849.
Original Staunton chess pieces, introduced in 1849. Left to right: pawn, rook, knight, bishop, queen, and king.

Pieces of the Staunton chess set design are the standard and are usually made of wood or plastic. They are often black and white; other colors may be used (like a dark wood or even red for the dark pieces) but they would still be called the "white" and "black" pieces (see White and Black in chess). The height of the king should be about 95 mm, within 10 percent. The diameter of the king should be 40 to 50% of its height. The size of the other pieces should be in proportion to the king. The pieces should be well balanced.

This photo shows a chessboard with pieces set up on both sides, ready to play. A chess clock is at the side.
Pieces at the start of a game and an analog chess clock

The size of the squares of the chessboard should be approximately 1.25 to 1.3 times the diameter of the base of the king, or 50 to 65 mm. Squares of approximately 57 mm (2+1⁄4 inches) normally are well-suited for pieces with the kings in the preferred size range; four pawns should fit on a square. Squares may be the natural color of the wood, or other combinations of dark and light colors.

In games subject to time control, a chess clock is used, consisting of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. The clock can be analog or digital though a digital clock is preferred under both USCF and FIDE rulesets. This is because most tournaments now include either an increment (extra time being added prior or after the move) or delay (a countdown to when a clock starts again) to their time controls. Before the start of the game, in FIDE competitions the arbiter decides where the chess clock is placed; in USCF competitions the director may decide, or the director may leave it to the players, in which case the player with the black pieces will decide.

History

The rules of chess have evolved much over the centuries from the early chess-like games played in India in the 6th century. For much of that time the rules have varied from area to area. The modern rules first took form in southern Europe during the 13th century, giving more mobility to pieces that previously had more restricted movement (such as the queen and bishop). Such modified rules entered into an accepted form during the late 15th century or early 16th century. The basic moves of the king, rook, and knight are unchanged. A pawn originally did not have the option of moving two squares on its first move, and promoted only to a queen upon reaching the eighth rank. The queen was originally the fers or farzin, which could move one square diagonally in any direction. In European chess it became able to leap two squares diagonally, forwards, backwards, or to left or right on its first move; some areas also gave this right to a newly promoted pawn. In the Persian and Arabic game the bishop was a pīl (Persian) or fīl (Arabic) (meaning "elephant") which moved two squares diagonally with jump. In the Middle Ages the pawn could only be promoted to the equivalent of a queen (which at that time was a weak piece) if it reached its eighth rank. During the 12th century, the squares on the board sometimes alternated colors, and this became the standard in the 13th century; whence the word "chequered"/"checkered".

An image of Philidor, who published rules in 1749
Philidor

Between 1200 and 1600 several laws emerged that drastically altered the game. Checkmate became a requirement to win; a player could not win by capturing all of the opponent's pieces. Stalemate was added, although the outcome has changed several times (see History of the stalemate rule). Pawns gained the option of moving two squares on their first move, and the en passant rule was a natural consequence of that new option. The king and rook acquired the right to castle (see Castling § History for different versions of the rule).

Between 1475 and 1500, the queen and the bishop also acquired their current moves, which made them much stronger pieces. When all of these changes were accepted, the game was in essentially its modern form.

The rules for promotion have changed several times. As stated above, originally the pawn could only be promoted to the queen, which at that time was a weak piece. When the queen acquired its current move and became the most powerful piece, the pawn could then be promoted to a queen or a rook, bishop, or knight. In the 18th century rules allowed only the promotion to a piece already captured, e.g. the rules published in 1749 by François-André Danican Philidor. In the 19th century, this restriction was lifted, which allowed for a player to have more than one queen, e.g. the 1828 rules by Jacob Sarratt.

Two new rules concerning draws were introduced, each of which has changed through the years:

Another group of new laws included (1) the touch-move rule and the accompanying "j'adoube/adjust" rule; (2) that White moves first (in 1889); (3) the orientation of the board; (4) the procedure if an illegal move was made; (5) the procedure if the king had been left in check for some moves; and (6) issues regarding the behavior of players and spectators. The Staunton chess set was introduced in 1849 and it became the standard style of pieces. The size of pieces and squares of the board was standardized.

Until the middle of the 19th century, chess games were played without any time limit. In an 1834 match between Alexander McDonnell and Louis-Charles Mahé de La Bourdonnais, McDonnell took an inordinate amount of time to move, sometimes up to 1½ hours. In 1836 Pierre Charles Fournier de Saint-Amant suggested a time limit, but no action was taken. At the 1851 London tournament, Staunton blamed his loss in his match against Elijah Williams on Williams' slow play; one game was adjourned for the day after only 29 moves. The next year a match between Daniel Harrwitz and Johann Löwenthal used a limit of 20 minutes per move. The first use of a modern-style time limit was in an 1861 match between Adolph Anderssen and Ignác Kolisch.

Codification

FIDE rulebook, 1989Official Chess Rulebook, by Harkness (1970 edition)

The first known publication of chess rules was in a book by Luis Ramírez de Lucena about 1497, shortly after the movement of the queen, bishop, and pawn were changed to their modern form. Ruy López de Segura gave rules of chess in his 1561 book Libro de la invencion liberal y arte del juego del axedrez. In the 16th and 17th centuries, there were local differences concerning rules such as castling, promotion, stalemate, and en passant. Some of these differences persisted until the 19th century; for example, differences in castling rules persisted in Italy until the late 19th century.

As chess clubs arose and tournaments became common, there was a need to formalize the rules. In 1749 Philidor (1726–1795) wrote a set of rules that were widely used, as well as rules by later writers such as the 1828 rules by Jacob Sarratt (1772–1819) and rules by George Walker (1803–1879). In the 19th century, many major clubs published their own rules, including The Hague in 1803, London in 1807, Paris in 1836, and St. Petersburg in 1854. In 1851 Howard Staunton (1810–1874) called for a "Constituent Assembly for Remodeling the Laws of Chess" and proposals by Tassilo von Heydebrand und der Lasa (1818–1889) were published in 1854. Staunton had published rules in Chess Player's Handbook in 1847, and his new proposals were published in 1860 in Chess Praxis; they were generally accepted in English-speaking countries. German-speaking countries usually used the writings of chess authority Johann Berger (1845–1933) or Handbuch des Schachspiels by Paul Rudolf von Bilguer (1815–1840), first published in 1843.

In 1924, Fédération Internationale des Échecs (FIDE) was formed and in 1928 it took up the task of standardizing the rules. At first FIDE tried to establish a universal set of rules, but translations to various languages differed slightly. Although FIDE rules were used for international competition under their control, some countries continued to use their own rules internally. In 1952, FIDE created the Permanent Commission for the Rules of Chess (also known as the Rules Commission) and published a new edition of the rules. The third official edition of the laws was published in 1966. The first three editions of the rules were published in French, with that as the official version. In 1974 FIDE published the English version of the rules (which was based on an authorized 1955 translation). With that edition, English became the official language of the rules. Another edition was published in 1979. Throughout this time, ambiguities in the laws were handled by frequent interpretations that the Rules Commission published as supplements and amendments. In 1982, the Rules Commission rewrote the laws to incorporate the interpretations and amendments. In 1984, FIDE abandoned the idea of a universal set of laws, although FIDE rules are the standard for high-level play. With the 1984 edition, FIDE implemented a four-year moratorium between changes to the rules. Other editions were issued in 1988 and 1992.

The rules of national FIDE affiliates (such as the United States Chess Federation, or USCF) are based on the FIDE rules, with slight variations. Some other differences are noted above. Kenneth Harkness published popular rulebooks in the United States starting in 1956, and the USCF continues to publish rulebooks for use in tournaments it sanctions.

In 2008, FIDE added the variant Chess960 to the appendix of the "Laws of Chess". Chess960 uses a random initial set-up of main pieces, with the conditions that the king is placed somewhere between the two rooks, and bishops on opposite-color squares. The castling rules are extended to cover all these positions.

In the 21st century, rules about such things as mobile phones and unauthorized use of chess engines were introduced.

Customizations in tournament play

Under FIDE's Laws of Chess, tournament organizers have the option to parameterize some rules to fit their events. This flexibility covers time controls for standard, rapid, and blitz chess, and setting the 'default time' - the period before a player forfeits for being late, which is zero unless otherwise specified. Additionally, measures can be introduced to discourage players from agreeing to short draws. One such case was the "no drawing or resigning during the first 30 moves" rule used at the 2009 London Chess Classic.

See also

Specific rules

Notes

  1. When promoting a pawn, a piece previously captured and removed from the board is often used as the "new" promoted piece. The new piece is nevertheless regarded as distinct from the original captured piece; the physical piece is used simply for convenience. Moreover, the player's choice for promotion is not restricted to pieces that were previously captured.
  2. J'adoube /ʒadub/, from the verb adouber which is obsolete French except in chess (meaning "to touch") and in chivalry stories (meaning "to knight", c.f. "dub"), is always understood. The national-language equivalent may be used if the opponent is known to understand it but should be avoided in international tournaments and against a foreign opponent.
  3. In a variation of the rules, a USCF director may allow players to write their move on a paper score sheet (but not enter it electronically) before making the move.
  4. Before this was the rule, Mikhail Tal and others were in the habit of writing the move before making it on the board. Unlike other players, Tal did not hide the move after he had written it – he liked to watch for the reaction of his opponent before he made the move. Sometimes he crossed out a move he had written and wrote a different move instead.
  5. The USCF requires that only an illegal move within the last ten moves be corrected. If the illegal move was more than ten moves ago, the game continues.
  6. If the player has pressed the clock, the standard USCF rule is that two minutes are added to the opponent's clock.
  7. The USCF rules are different. If before Black's tenth move is completed it is discovered that the initial position was wrong or that the colors were reversed, the game is restarted with the correct initial position and colors. If the discovery is made after the tenth move, the game continues.
  8. The US Chess Federation allows the height of the king to be 86–114 mm (3+3⁄8–4+1⁄2 inches).
  9. Schiller states that the United States is the only country that does not follow the FIDE rules. Some of the differences in the US Chess Federation rules are (1) a player must have a reasonably complete score sheet to claim a time forfeit and (2) the player can choose whether or not to use a clock with a delay period for each move.

References

  1. FIDE 2023, article 2.1.
  2. FIDE 2023, articles 2.1, 2.2, 2.4.
  3. FIDE 2023, article 2.3.
  4. (Schiller 2003:16–17)
  5. FIDE 2023, article 1.
  6. ^ FIDE 2023, article 6.
  7. Pandolfini 1992, p. 33.
  8. FIDE 2023, articles 3.1 and 3.1.1.
  9. FIDE 2023, articles 3.7.3.3 and 3.7.3.4.
  10. (Schiller 2003:17–19)
  11. FIDE 2023, article 3.8.2.
  12. FIDE 2023, article 3.8.2.1.
  13. FIDE 2023, articles 3.7.3.1 and 3.7.3.2.
  14. FIDE 2023, articles 3.7.3.3, 3.7.3.4, and 3.7.3.5.
  15. (Harkness 1967)
  16. ^ FIDE 2023, article 3.9.
  17. Just 2019, chapter 1, section 12A.
  18. (Polgar & Truong 2005:32, 103)
  19. (Burgess 2009:550)
  20. Just 2019, chapter 1, section 12F.
  21. (Harkness 1967)
  22. (Schiller 2003:20–21)
  23. FIDE 2023, article 1.4.1.
  24. ^ FIDE 2023, article 5.1.2.
  25. Just 2019, chapter 1, section 13B.
  26. (Harkness 1967)
  27. FIDE 2023, articles 5.2.1, 5.2.2, and 5.2.3.
  28. FIDE 2023, articles 6.9 and 5.1.2.
  29. FIDE 2023, article 9.3.
  30. FIDE 2023, article 9.2.
  31. (Staunton 1847:21–22)
  32. (Reinfeld 1954:175)
  33. ^ FIDE Arbiters' Commission 2022, page 8 (article 1.5).
  34. FIDE 2023, article 5.2.2.
  35. Just 2019, chapter 1, section 14H.
  36. FIDE 2023, article 4.3.
  37. FIDE 2023, section 4.2.
  38. (Schiller 2003:19–20)
  39. FIDE 2023, article 8 and appendices A and B.
  40. FIDE 2023, appendix D.
  41. "The ICCF Laws of Correspondence Chess" (PDF). Retrieved 29 February 2024.
  42. "How to Play Chess: 7 Rules To Get You Started". chess.com. October 30, 2023. Retrieved March 1, 2024.
  43. FIDE 2023, article 4.7.
  44. FIDE Arbiters' Commission 2022, page 18, end of article 4.
  45. (Schiller 2003:19–20)
  46. Just 2019, chapter 1, section 9D.
  47. FIDE 2023, article 6.11.2.
  48. FIDE Arbiters' Commission 2022, page 17 (Article 4.4.4).
  49. FIDE Arbiters' Commission 2022, page 22 (article 6.3.2).
  50. FIDE 2023, articles 6.8 and A.5.5.
  51. FIDE 2023, article 6.8.
  52. ^ FIDE 2023, article 6.2.1.1.
  53. ^ FIDE 2023, article 6.9.
  54. Just 2019, chapter 1, section 14E.
  55. FIDE Arbiters' Commission 2022, page 22 (section 6.4)" Where electronic clocks are used and both clocks show 0.00, the Arbiter can usually establish which flag fell first, with the help of the '-' or any other flag indication."
  56. FIDE 2023, guideline III.
  57. FIDE Arbiters' Commission 2022, page 54 (Guideline III.5.2)"A time control with an increment is a much better way of concluding a game."
  58. FIDE 2023, appendix C.
  59. Just 2019, chapter 1, section 15A (variation 1).
  60. (Timman 2005:83)
  61. (Schiller 2003:27)
  62. (Schiller 2003:25–26)
  63. Just, Tim (July 1, 2021). "Just the Rules: Remember When". uschess.org. Retrieved March 1, 2024.
  64. FIDE 2023, Guideline I.
  65. FIDE 2023, article 3.10.2.
  66. FIDE 2023, articles 3.2 to 3.8.
  67. FIDE 2023, articles 7.5.3 and 7.5.4.
  68. ^ FIDE 2023, article 7.5.1.
  69. FIDE 2023, article 7.1.
  70. Just 2019, chapter 1, section 11B.
  71. FIDE 2023, appendices A.5.2 and B.3.
  72. ^ FIDE 2023, article 7.5.5.
  73. "Updated FIDE Laws of Chess – Suffolk Chess". 2023-04-05. Archived from the original on 2023-09-22. Retrieved 2024-02-10. Previously for an illegal move in Rapidplay the opponent would receive 2 extra minutes. This has now changed to 1 minute, the same as in Blitz.
  74. FIDE 2023, article 6.2.1.
  75. Just 2019, chapter 11, section 7d.
  76. FIDE 2023, article 7.2.1.
  77. FIDE 2023, article 7.2.2.
  78. FIDE 2023, article 7.3.
  79. FIDE 2023, article 6.10.2.
  80. Just 2019, chapter 1, section 11F.
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  82. FIDE 2023, article 3.10.3.
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  84. (Schiller 2003:30–31, 49–52)
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  90. Just 2019.
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  92. FIDE 2022, article 3.3.
  93. FIDE 2022, article 3.1.
  94. FIDE 2023, article 6.1.
  95. FIDE 2022, article 5.1.
  96. FIDE 2023, article 6.5.
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  99. (Ruch 2004)
  100. (Davidson 1949:13)
  101. (Davidson 1949:59–61)
  102. (Davidson 1949:146)
  103. A History of Chess
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  112. (Sunnucks 1970:294)
  113. (Harkness 1967:3)
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  118. (FIDE 1989:5)
  119. (Just 2014)
  120. (Just 2014)
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