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{{Short description|Home video game console by Nintendo}}
{{redirect|WIIU|the organization|Workers' International Industrial Union}}
{{Good article}}
{{Use mdy dates|date=October 2012}}
{{Pp-vandalism|small=yes}}
{{Use mdy dates|date=January 2019}}
{{Distinguish|WIIU}}
{{Infobox information appliance {{Infobox information appliance
| name = Wii U
|logo=]
| logo = WiiU.svg
|image=]
| logo_upright = 0.6
|caption=The ] with console <!-- <br/>Available in Black (Deluxe Set only)<br/>and White (Basic Set only) -->
| image = Wii U Console and Gamepad.png
|developer=]
| caption = A Wii U (right) and ]
|manufacturer=],<ref>{{cite news|url=http://www.ign.com/articles/2012/10/17/iphone-wii-u-manufacturer-admits-to-employing-children|title=iPhone, Wii U Manufacturer Admits to Employing Children|publisher=IGN|date=October 17, 2012|accessdate=October 17, 2012}}</ref> ], ]
| developer = ], ]
|type=]
| manufacturer = ], ], ]<ref>{{cite news|url=http://www.ign.com/articles/2012/10/17/iphone-wii-u-manufacturer-admits-to-employing-children|title=iPhone, Wii U Manufacturer Admits to Employing Children|publisher=]|date=October 17, 2012|access-date=October 17, 2012|archive-date=February 12, 2022|archive-url=https://web.archive.org/web/20220212030628/https://www.ign.com/articles/2012/10/18/iphone-wii-u-manufacturer-admits-to-employing-children|url-status=live}}</ref>
|release date={{vgrelease|NA=November 18, 2012|]/]|November 30, 2012}}{{vgrelease|JP=December 8, 2012}}
| type = ]
|price=$299/¥26,250 (Basic Edition)<br>$349/¥31,500 (Deluxe Edition)
|generation=] | generation = ]
| releasedate = {{Video game release|NA|November 18, 2012|PAL|November 30, 2012|JP|December 8, 2012}}
|CPU= Multi-Core ] ] "]"
| price = ]299/]26,250 (Basic Set) (Deluxe/Premium Set (later bundles))<br />US$349/¥31,500 (Deluxe/Premium Set)
|GPU= 550 MHz ] ] GPU "]"<ref name="hardware">{{cite web|url=http://e3.nintendo.com/wiiu/|title=Nintendo All-access @ E3 2012 – Wii U|date={{Date|2012-06-05|mdy}}|accessdate={{Date|2012-06-18|mdy}}|publisher=Nintendo.com}}</ref>
| discontinued = {{Video game release|WW|January 31, 2017}}<!-- Do not add in Brazil as this is only for the worldwide discontinuation date -->
|display=
| unitssold = '''Worldwide:''' 13.56&nbsp;million<br />({{as of|2019|12|31|lc=y|df=US}})<ref name="Hardware Software Sales">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html|title=IR Information : Sales Data – Hardware and Software Sales Units|publisher=Nintendo Co., Ltd.|access-date=October 31, 2019|archive-date=March 26, 2014|archive-url=https://web.archive.org/web/20140326234159/http://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html|url-status=live}}</ref><br/>(])
{{Collapsible list
| unitsshipped =
| title=Video output formats<ref name="hardware"/>
| media = {{collapsible list|titlestyle=font-weight:normal;background:transparent;text-align:left|title=Physical and digital|
|
*] (25&nbsp;GB)
*]<br/><small>]</small>
*] (4.7&nbsp;GB/8.54&nbsp;GB)
*]<br/><small>480i</small>
*] (])}}
*]&nbsp;]<br/><small>480i, ]</small>
| os = ]
*] (] and ])<br/><small>480i, ], ], ], ]</small>
| power = 75&nbsp;]
*]<br/><small>480p, 720p, 1080i, 1080p</small>
| soc =
*]<br/><small>]</small>
| cpu = 1.24&nbsp;GHz Tri-Core ] ] "]"
| memory = 2&nbsp;] ]
| storage = Internal ]:<br />8&nbsp;GB (Basic Set) / 32&nbsp;GB (Deluxe Set)<br />
| memory card = ]/] card (up to 32&nbsp;GB)<br />] storage device (up to 2 ])
| display = {{Collapsible list|title= Video output formats
| ]
*] (480i)
*] ] (480i, ])
]
*]
*]
:(480i, ], ], ], ])
] (480p, 720p, 1080i, 1080p)
}} }}
Wii U GamePad (])
|media=12&nbsp;cm 25&nbsp;GB ]<ref name="hardware"/><br/>12&nbsp;cm ]<ref name="hardware"/><br/>]
| graphics = 550&nbsp;MHz ] ]-based "]", 352 ]
| Sound=
| sound = ] ], ]
{{Collapsible list
| input =
| title=Audio output formats<ref name="hardware"/>
| controllers = Wii U GamePad, ], ] (select games and applications only){{collapsible list|title=] (])|titlestyle=font-weight:normal;background:transparent;text-align:left|
| |
*] attachment
'''A/V-Multi'''
*] attachment
*Analog stereo
]}}
'''HDMI'''
| camera = 1.3 ] (Wii U GamePad)
*] ]
| touchpad = ] (Wii U GamePad)
| connectivity = ] ] ]/]/]<br />]<ref name=bluetooth/><br />4 × ]
| platform =
| currentfw = 5.5.6, as of {{Start date and age|df=yes|2022|8|29}}
| service = {{collapsible list|title=]|titlestyle=font-weight:normal;background:transparent;text-align:left|
*] (discontinued)
*] (discontinued)
*] (discontinued)
*] (discontinued)
}} }}
| dimensions = '''Width:''' {{convert|17.2|cm|in|abbr=on}}<br />'''Height:''' {{convert|4.6|cm|in|abbr=on}}<br />'''Length:''' {{convert|26.9|cm|in|abbr=on}}
|storage=32&nbsp;] Internal ], Deluxe Set; 8&nbsp;] Internal ], Basic Set<ref>{{cite web|url=http://www.nintendo.com/wiiu/features/tech-specs/ |title=Wii U Official Site - Technical Specs |publisher=Nintendo.com |date=2012-11-18 |accessdate=2012-11-26}}</ref><br/>
| weight = {{cvt|1.5|kg}}
], ]<br>] storage device
| topgame = '']'', 8.46 million<ref name="Wii U best-selling games"/>
|controllers=], ], ]/], ], ], ], ]
| compatibility = ]<!-- Do not list Virtual Console service here, as it is software emulation -->
|connectivity=] ] ]/]/]<ref name="hardware"/> <!-- <br>]<ref>{{cite web|url=http://www.ign.com/articles/2011/06/07/e3-2011-hands-on-with-the-nintendo-wii-u-hardware|title=E3 2011: Hands-on with the Nintendo Wii U Hardware|last=Lowe|first=Scott|publisher=IGN|date=June 7, 2011|accessdate=March 18, 2012}}</ref> --> <br>4 × ]<ref name="2011Specs" />
| predecessor = Wii<!-- Stop linking this. It is already linked above. See ] for more info. -->
|online service=]<br>]<br>]<br>]
| successor = ]
|top game= '']'' <small>(])</small> 2.60 million <small>(as of December 31, 2012)</small><ref name=wiiugames>{{cite web |url=http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html|title=Top Selling Software Sales Units |date=2013-04-24 |publisher=Nintendo|accessdate=2013-05-04}}</ref><br /> '']'' 2.15 million <small>(as of December 31, 2012)</small><ref name=wiiugames/>
| codename = Project Café<ref>{{cite web|last=Purchese|first=Robert|url=http://www.eurogamer.net/articles/2011-06-07-nintendo-unveils-project-cafe-at-e3|title=Project Cafe becomes Wii U|publisher=Eurogamer|date=June 7, 2011|access-date=January 31, 2015|archive-date=June 10, 2011|archive-url=https://web.archive.org/web/20110610123827/http://www.eurogamer.net/articles/2011-06-07-nintendo-unveils-project-cafe-at-e3|url-status=live}}</ref>
|compatibility=] <!--CONSENSUS has been reached - HARDWARE compatibility only. Do not list downloadable games as "compatible". Actual compatibility is with physical media, not emulated software. -->
|predecessor=Wii <!--It is already linked above. See ] for more info.--->
|successor=
|unitssold=3.45&nbsp;million <small>(as of March 31, 2013)</small><ref name=nintendosales>{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1303.pdf|title=Consolidated Sales Transition by Region |accessdate=2013-04-27 |date=2013-04-23 |publisher=Nintendo |format=PDF}}</ref>
|unitsshipped=
|website={{URL|http://www.nintendo.com/wiiu}}
}} }}
The '''Wii U''' ({{IPAc-en|ˌ|w|iː|_|ˈ|j|uː}} {{respell|WEE|_|YOO}}) is<!--Do NOT change to "was". This violates ], which specifies that all articles on video game consoles are written in present tense, even if discontinued.--> a ] developed by ] as the successor to the ].<ref name="codename">{{cite web |date=April 15, 2011 |title='Wii 2' Codenamed 'Project Café' |url=http://wii.ign.com/articles/116/1162045p1.html |url-status=dead |archive-url=https://web.archive.org/web/20120520064012/http://wii.ign.com/articles/116/1162045p1.html |archive-date=May 20, 2012 |access-date=April 16, 2011 |website=]}}</ref> Released in late 2012,<ref>{{cite news |date=January 26, 2012 |title=Wii U confirmed for Europe this year |newspaper=Metro |url=http://www.metro.co.uk/tech/games/888470-wii-u-confirmed-for-europe-this-year |url-status=live |access-date=January 26, 2012 |archive-url=https://web.archive.org/web/20120128215530/http://www.metro.co.uk/tech/games/888470-wii-u-confirmed-for-europe-this-year |archive-date=January 28, 2012}}</ref> it is the first ]<ref>{{cite news |title=Nintendo's Project Cafe: Will Gamers Feel The Buzz? |newspaper=Business Insider |url=http://www.businessinsider.com/nintendos-project-cafe-will-gamers-feel-the-buzz-2011-5 |url-status=live |access-date=June 11, 2011 |archive-url=https://web.archive.org/web/20110530012636/http://www.businessinsider.com/nintendos-project-cafe-will-gamers-feel-the-buzz-2011-5 |archive-date=May 30, 2011}}</ref><ref>{{cite web |date=May 27, 2011 |title=Weekend Hot Topic, Part 2: Xbox 720 and PlayStation 4 |url=http://www.metro.co.uk/tech/games/864607-weekend-hot-topic-part-2-xbox-720-and-playstation-4 |url-status=live |archive-url=https://web.archive.org/web/20121008112831/http://www.metro.co.uk/tech/games/864607-weekend-hot-topic-part-2-xbox-720-and-playstation-4 |archive-date=October 8, 2012 |access-date=June 11, 2011 |publisher=Metro.co.uk}}</ref> and competed with ]'s ] and ]'s ].


The Wii U is the first ] to support ] ]. The system's primary ] is the ], which features an embedded ], a ], analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in ] to ]. The ] can be used in its place as a more traditional alternative. The Wii U is ] with Wii software and accessories. Games can support any combination of the GamePad, ], ], ], or Nintendo's ] or Wii U Pro Controller. Online functionality centered around the ] platform and ], an integrated ] which allowed users to share content in game-specific communities.
The '''Wii U''' {{IPAc-en|ˌ|w|iː|_|ˈ|juː}} is a ] from ] and the successor to the ].<ref name="codename">{{cite web|url=http://wii.ign.com/articles/116/1162045p1.html|title='Wii 2' Codenamed 'Project Café'|date=2011-04-15|publisher=IGN|accessdate=2011-04-16}}</ref> The system was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and on December 8, 2012 in Japan.<ref>{{cite news|url=http://www.metro.co.uk/tech/games/888470-wii-u-confirmed-for-europe-this-year|title=Wii U confirmed for Europe this year|newspaper=Metro}}</ref><ref name=pricerelease>{{cite web|url=http://wiiu.dcemu.co.uk/wiiu-price-and-release-date-announced-491879.html| title=WiiU Price and Release Date Announced| publisher=WiiU News | date=2012-09-13 | accessdate=2012-09-13}}</ref> It is the first entry in the ],<ref>{{cite news|title=Nintendo's New Wii U Wows at E3, and Changes Gaming Forever…|url=http://singularityhub.com/2011/06/07/nintendos-new-wii-u-wows-at-e3-and-changes-gaming-forever-again/|accessdate=June 11, 2011|newspaper=Singularity Hub}}</ref><ref>{{cite news|title=Nintendo's Project Cafe: Will Gamers Feel The Buzz?|url=http://www.businessinsider.com/nintendos-project-cafe-will-gamers-feel-the-buzz-2011-5|accessdate=June 11, 2011|newspaper=Business Insider}}</ref><ref>{{cite web|title=Weekend Hot Topic, Part 2: Xbox 720 and PlayStation 4|url=http://www.metro.co.uk/tech/games/864607-weekend-hot-topic-part-2-xbox-720-and-playstation-4|publisher=Metro.co.uk|accessdate=June 11, 2011}}</ref> and will compete with Sony's ] and Microsoft's ].


Critical response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backward compatibility with Wii software and peripherals, and price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life.<ref>{{cite news |last=Gilbert |first=Ben |date=October 9, 2017 |title=Nintendo learned from 2 huge mistakes with the Wii U to make the Switch a runaway success |newspaper=Business Insider |url=http://www.businessinsider.com/nintendo-switch-wii-u-failure-success-2017-10 |url-status=live |access-date=January 2, 2018 |archive-url=https://web.archive.org/web/20200825071556/https://www.businessinsider.com/nintendo-switch-wii-u-failure-success-2017-10 |archive-date=August 25, 2020}}</ref><ref>{{cite news |last=Weinberger |first=Matt |date=December 31, 2017 |title=Nintendo started 2017 as a punching bag — and ended up with the hottest gadget of the year |newspaper=Business Insider |url=http://www.businessinsider.com/nintendo-switch-saved-nintendo-from-irrelevancy-2017-12 |url-status=live |access-date=January 2, 2018 |archive-url=https://web.archive.org/web/20210314120255/https://www.businessinsider.com/nintendo-switch-saved-nintendo-from-irrelevancy-2017-12 |archive-date=March 14, 2021}}</ref> It ], primarily credited to a weak lineup of ], limited third-party support,<ref>{{cite web |last=Gittins |first=Liam |date=July 3, 2015 |title=Why the Wii U Really Failed |url=https://videogamesuncovered.com/features/why-the-wii-u-really-failed/ |url-status=live |archive-url=https://web.archive.org/web/20150706033239/https://videogamesuncovered.com/features/why-the-wii-u-really-failed/ |archive-date=July 6, 2015 |access-date=November 2, 2016 |publisher=VGU}}</ref> and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a ] for the Wii.<ref>{{cite web |last=Kuchera |first=Ben |date=August 5, 2014 |title=The Wii U name is still hurting Nintendo |url=http://www.polygon.com/2014/8/5/5970787/wii-u-nintendo-bad-name |url-status=live |archive-url=https://web.archive.org/web/20140806135904/http://www.polygon.com/2014/8/5/5970787/wii-u-nintendo-bad-name |archive-date=August 6, 2014 |access-date=October 13, 2015 |publisher=Polygon}}</ref> Production of the Wii U ended on January 31, 2017.<ref name="kotaku eol2">{{Cite news |last=Ashcraft |first=Brian |date=January 31, 2017 |title=Wii U Production Has Officially Ended For Japan |publisher=Kotaku |url=http://kotaku.com/wii-u-production-has-officially-ended-for-japan-1791813878 |url-status=live |access-date=January 31, 2017 |archive-url=https://web.archive.org/web/20170131102343/http://kotaku.com/wii-u-production-has-officially-ended-for-japan-1791813878 |archive-date=January 31, 2017}}</ref> On March 3, 2017, Nintendo released its successor, the ], which retained and refined concepts introduced with the Wii U.<ref>{{cite web |last=Clark |first=Peter Allen |date=January 31, 2018 |title=Thank Nintendo's failed Wii U for the Switch's wild success |url=https://mashable.com/2018/01/31/nintendo-switch-wii-u-failure-success/#KvMr7kP1Ziq3 |url-status=live |archive-url=https://web.archive.org/web/20180131215207/https://mashable.com/2018/01/31/nintendo-switch-wii-u-failure-success/#KvMr7kP1Ziq3 |archive-date=January 31, 2018 |access-date=February 1, 2018 |publisher=Mashable}}</ref> Most of the Wii U's exclusive games were later ] to the Switch.<ref name="The Last Wii U Exclusives The Switch Needs">{{cite web |last1=Pereira |first1=Bryant |title=The Last Wii U Exclusives The Switch Needs |url=https://screenrant.com/nintendo-wii-exclusives-switch-port-mario-zelda-xenoblade/ |website=ScreenRant |access-date=June 17, 2024 |language=en |date=August 12, 2020}}</ref>
The Wii U is the first Nintendo console to support ] ], capable of producing video output up to ], and has 2&nbsp;] of ] with half dedicated to the console's ].<ref>{{youtube|eBE-IxjCm0Y|Nintendo Direct Japan 9/13/12 | 任天堂ダイレクト日本9/13/12}}</ref> The console was released in two versions:<ref>{{cite web |url=http://www.nintendo.com/wiiu/features/whats-in-the-box/ |title=Wii U Official Site - What's in the box |accessdate=December 3, 2012 |publisher=]}}</ref> a "Basic" white-colored version with 8&nbsp;GB of internal ] storage; and a "Deluxe"/"Premium" black-colored version with 32&nbsp;GB of Flash storage. The Deluxe package additionally includes stands for the console and for the GamePad, a charging dock for the GamePad, and a ]. An ] cable is included with both versions.<ref name=pricerelease /> The Wii U's primary ] is the ], which features an embedded ]. The touchscreen is used to supplement the main gameplay shown on the ] or, with games supporting ], can allow the player to continue playing games by displaying the main gameplay even when the television is off. In addition to the Wii U GamePad, a more traditional controller, called the ], may be used.<ref>{{cite web|url=http://www.gamenguide.com/articles/1943/20120605/nintendo-wii-u-pro-controller-e3.htm|title=Nintendo Unveils Wii U Pro Controller before E3, Wireless but No Touch Screen|date=June 5, 2012|publisher=GameNGuide}}</ref>


{{TOC level|3}}
The system is ] with Wii, and Wii U games may support compatibility with Wii peripherals, such as the ] and the ]. While it is not backward compatible with ] discs or peripherals,<ref name=NoGameCubeRetrocomp>{{cite web|url=http://www.gamekult.com/actu/e3-2011-pas-de-jeux-gamecube-sur-wii-u-A0000093568.html|title=E3 2011: Pas de jeux GameCube sur Wii U|date=2011-06-09|publisher=Gamekult |language=French |accessdate=2011-06-10}}</ref> Nintendo of America's director of entertainment and trend marketing indicated that select GameCube titles would become available for download,<ref name="gamecube"/><ref>{{cite video|url=http://www.gamespot.com/xbox360/rpg/fallout-new-vegas---old-world-blues/video/6324668|title=Start/Select|work=GameSpot.com|time=1:15|accessdate=2011-07-28}}</ref> although Nintendo has since stated it has nothing to announce regarding this.<ref>{{cite web|url=http://kotaku.com/5944545/10-gamecube-games-that-should-be-downloadable-on-wii-u|title=10 GameCube Games That Should Be Downloadable On Wii U|author=Jason Schreier|work=kotaku.com|date=2012-09-20|accessdate=2012-12-08}}</ref>


==History== ==History==
===Development===
The console was first conceived in 2008,<ref name=IwataAsksWiiU1>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=1|accessdate=2011-06-09|quote='''Iwata''': I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.}}</ref> after Nintendo recognized several limitations and challenges with the ], such as the general public perception that the system catered primarily for a "]" audience.<ref name=IwataAsksWiiU2>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=7|accessdate=2011-06-09|quote='''Iwata''': The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. It was a categorization between games that were aimed towards core, and casual.}}</ref> With Wii U, Nintendo explicitly wishes to bring "]" gamers back.<ref name=IwataAsksWiiU3>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=7|accessdate=2011-06-09|quote='''Iwata''': On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea}}</ref> Game designer ] admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to its competitors' systems, the ] and ].<ref name=IwataAsksWiiU4>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=7|accessdate=2011-06-09|quote='''Miyamoto''': But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.}}</ref> It was decided that a new console would have to be made to accommodate significant structural changes.
The system was first conceived in 2008<ref name="IwataAsksWiiU1">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=http://e3.nintendo.com/iwataasks/ |url-status=dead |archive-url=https://web.archive.org/web/20110929205152/http://e3.nintendo.com/iwataasks/ |archive-date=September 29, 2011 |access-date=June 9, 2011 |page=1 |quote='''Iwata''': I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.}}</ref> after Nintendo recognized several limitations and challenges with the ], such as the general public's perception that the system catered primarily to a ] audience.<ref name="IwataAsksWiiU2">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=http://e3.nintendo.com/iwataasks/ |url-status=dead |archive-url=https://web.archive.org/web/20110929205152/http://e3.nintendo.com/iwataasks/ |archive-date=September 29, 2011 |access-date=June 9, 2011 |page=7 |quote='''Iwata''': The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. It was a categorization between games that were aimed towards core, and casual.}}</ref> With the Wii U, Nintendo wished to bring back ].<ref name="IwataAsksWiiU3">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=http://e3.nintendo.com/iwataasks/ |url-status=dead |archive-url=https://web.archive.org/web/20110929205152/http://e3.nintendo.com/iwataasks/ |archive-date=September 29, 2011 |access-date=June 9, 2011 |page=7 |quote='''Iwata''': On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea}}</ref> Game designer ] admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the ] and ], the Wii's competitors.<ref name="IwataAsksWiiU4">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=http://e3.nintendo.com/iwataasks/ |url-status=dead |archive-url=https://web.archive.org/web/20110929205152/http://e3.nintendo.com/iwataasks/ |archive-date=September 29, 2011 |access-date=June 9, 2011 |page=7 |quote='''Miyamoto''': But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that, there are things like issues with the controller and the challenges that it brings, network functionalities, and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.}}</ref> It was clear that a new console would have to be developed to accommodate significant structural changes, but ideas on which direction to take for the new console led to much debate within the company, and the project started over from scratch on several occasions.<ref name="IwataAsksWiiU5">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-E3-2011-Special-Edition-Wii-U/E3-2011-Special-Edition-Wii-U/1-Looking-Beyond-Wii/1-Looking-Beyond-Wii-205181.html |url-status=live |archive-url=https://archive.today/20130421032134/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-E3-2011-Special-Edition-Wii-U/E3-2011-Special-Edition-Wii-U/1-Looking-Beyond-Wii/1-Looking-Beyond-Wii-205181.html |archive-date=April 21, 2013 |access-date=December 11, 2013 |page=1 |quote='''Iwata''': We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. '''Miyamoto''': Right, we did. We started from scratch many times.}}</ref> The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages.<ref name="IwataAsksWiiU6">{{cite web |title=Iwata Asks: E3 2011 Special Edition |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-E3-2011-Special-Edition-Wii-U/E3-2011-Special-Edition-Wii-U/2-The-Other-Screen/2-The-Other-Screen-205212.html |url-status=live |archive-url=https://archive.today/20131211215314/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-E3-2011-Special-Edition-Wii-U/E3-2011-Special-Edition-Wii-U/2-The-Other-Screen/2-The-Other-Screen-205212.html |archive-date=December 11, 2013 |access-date=December 11, 2013 |page=2 |quote='''Miyamoto''': The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... '''Iwata''': It was only able to say whether there was new information or not, so it had limits on what it could do. '''Miyamoto''': Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."}}</ref> Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to the ] for ]'s ]). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.<ref name="IwataAsksWiiU6" />


Public rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a ] drive.<ref>{{cite web |title=Wii HD in 2011? |url=http://wii.ign.com/articles/915/915106p1.html |url-status=dead |archive-url=https://web.archive.org/web/20081002195639/http://wii.ign.com/articles/915/915106p1.html |archive-date=October 2, 2008 |access-date=April 25, 2011 |publisher=IGN}}</ref><ref>{{cite web |last=Davidson |first=John |date=September 30, 2008 |title=New Wii due by 2011 |url=http://www.whattheyplay.com/blog/2008/09/30/new-wii-due-by-2011/ |archive-url=https://web.archive.org/web/20100412075212/http://www.whattheyplay.com/blog/2008/09/30/new-wii-due-by-2011/ |archive-date=April 12, 2010 |access-date=August 7, 2010 |publisher=]}}</ref> However, Nintendo president ] later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.<ref>{{cite web |last=Ivan |first=Tom |date=June 5, 2009 |title=Nintendo: No "Significant Reason" To Make Wii HD |url=http://www.next-gen.biz/news/nintendo-no-%C3%ACsignificant-reason%C3%AE-make-wii-hd |url-status=dead |archive-url=https://web.archive.org/web/20120125112416/http://www.next-gen.biz/news/nintendo-no-%C3%ACsignificant-reason%C3%AE-make-wii-hd |archive-date=January 25, 2012 |access-date=April 17, 2011 |publisher=]}}</ref> Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay.<ref>{{cite web |last=Brightman |first=James |date=October 15, 2009 |title=Nintendo:Miyamoto on HD Graphics: Nintendo Games Will Move Along with Progression of Technology |url=http://www.industrygamers.com/news/miyamoto-on-hd-graphics-nintendos-games-will-move-along-with-progression-of-technology |url-status=dead |archive-url=https://web.archive.org/web/20110713030027/http://www.industrygamers.com/news/miyamoto-on-hd-graphics-nintendos-games-will-move-along-with-progression-of-technology/ |archive-date=July 13, 2011 |access-date=April 17, 2011 |publisher=IndustryGamers}}</ref> In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper.<ref>{{cite web |date=December 18, 2009 |title=Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto |url=http://www.popularmechanics.com/technology/gadgets/video-games/4334387 |url-status=live |archive-url=https://web.archive.org/web/20100413084805/http://www.popularmechanics.com/technology/gadgets/video-games/4334387 |archive-date=April 13, 2010 |access-date=April 15, 2011 |publisher=]}}</ref> Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the ] of ] should increase to at least 30% first.<ref>{{cite web |date=June 17, 2010 |title=E32010: Wii Successor "Probably" 3D – Iwata |url=http://www.next-gen.biz/news/e32010-wii-successor-%C3%ACprobably%C3%AE-3d-iwata |url-status=dead |archive-url=https://web.archive.org/web/20120125112930/http://www.next-gen.biz/news/e32010-wii-successor-%C3%ACprobably%C3%AE-3d-iwata |archive-date=January 25, 2012 |access-date=April 15, 2011 |publisher=]}}</ref> In 2010, Nintendo of America president ] commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.<ref>{{cite web |last=Edwards |first=Cliff |date=January 13, 2010 |title=Nintendo: No Wii Successor Anytime Soon |url=http://www.businessweek.com/the_thread/techbeat/archives/2010/01/nintendo_no_wii_successor_anytime_soon.html |url-status=dead |archive-url=https://web.archive.org/web/20100608195508/http://www.businessweek.com/the_thread/techbeat/archives/2010/01/nintendo_no_wii_successor_anytime_soon.html |archive-date=June 8, 2010 |access-date=August 7, 2010 |publisher=]}}</ref>
Within the company, there was much debate over the idea for the new console, and the project was scrapped and restarted several times.<ref name=IwataAsksWiiU5>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=1|accessdate=2011-06-09|quote='''Iwata''': We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. '''Miyamoto''': Right, we did. We started from scratch many times.}}</ref> The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii that illuminates to indicate new messages.<ref name=IwataAsksWiiU6>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=2|accessdate=2011-06-09|quote='''Miyamoto''': The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... '''Iwata''': It was only able to say whether there was new information or not, so it had limits on what it could do. '''Miyamoto''': Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console." }}</ref> Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (in similar vein to the ] for ]'s ]). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept which was suggested but not financially viable earlier in the project.<ref name=autogenerated1>{{cite web|url=http://e3.nintendo.com/iwataasks/|archiveurl=http://www.webcitation.org/61zzUJ638|archivedate=2011-09-27|title=Iwata Asks: E3 2011 Special Edition|page=2|accessdate=2011-06-09|quote='''Miyamoto''': Right, although a larger screen is more attractive, we debated about things like how a bigger screen wouldn't work within the budget constraints… it went in many directions. And as we were working on it, the situations surrounding us worked to our advantage. It felt like we were able to get closer to what we were originally envisioning. }}</ref>


After its ] presentation, Iwata revealed to the ] that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology".<ref>{{cite web |last=Bramwell |first=Tom |date=June 23, 2010 |title=Wii successor "when we run out of ideas" Wii News – Page 1 |url=http://www.eurogamer.net/articles/wii-successor-when-we-run-out-of-ideas |url-status=live |archive-url=https://web.archive.org/web/20100727140324/http://www.eurogamer.net/articles/wii-successor-when-we-run-out-of-ideas |archive-date=July 27, 2010 |access-date=August 7, 2010 |publisher=]}}</ref> Later, at an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for business to positively surprise people."<ref>{{cite web |date=August 4, 2010 |title=Iwata: Wii successor will surprise people |url=http://www.qj.net/qjnet/wii/iwata-wii-successor-will-surprise-people.html |url-status=dead |archive-url=https://web.archive.org/web/20100821090708/http://www.qj.net/qjnet/wii/iwata-wii-successor-will-surprise-people.html |archive-date=August 21, 2010 |access-date=August 7, 2010 |publisher=QuickJump |quote=We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it. I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is '''''really important for our business to positively surprise people.''''' Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo's continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.}}</ref> Fils-Aimé also stated that Nintendo's next home console would likely not feature ], based on the 3D technology Nintendo had experimented with.<ref>{{cite news |date=March 25, 2011 |title=After false starts, Nintendo sees a world ready for 3-D |publisher=] |url=http://www.cnn.com/2011/TECH/gaming.gadgets/03/25/nintendo.3ds/index.html |url-status=live |access-date=April 17, 2011 |archive-url=https://web.archive.org/web/20121110151156/http://www.cnn.com/2011/TECH/gaming.gadgets/03/25/nintendo.3ds/index.html |archive-date=November 10, 2012}}</ref>
===Pre-announcement===
Initial beliefs about the Wii's successor were that the new console would be an "enhanced version" named the "Wii HD". Many journalists claimed that it would have a high-definition video output along with a ] drive built in with a release sometime in 2011.<ref>{{cite web|title=Wii HD in 2011?|url=http://wii.ign.com/articles/915/915106p1.html|publisher=IGN|accessdate=April 25, 2011}}</ref><ref>{{cite web|url=http://www.whattheyplay.com/blog/2008/09/30/new-wii-due-by-2011/|archiveurl=http://web.archive.org/web/20100412075212/http://www.whattheyplay.com/blog/2008/09/30/new-wii-due-by-2011/|archivedate=2010-04-12|title=New Wii due by 2011|publisher=]|first=John|last=Davidson|date=September 30, 2008|accessdate=August 7, 2010}}</ref> However, Nintendo President ] later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.<ref>{{cite web|url=http://wayback.archive.org/web/20120125112416/http://www.next-gen.biz/news/nintendo-no-%C3%ACsignificant-reason%C3%AE-make-wii-hd|title=Nintendo: No "Significant Reason" To Make Wii HD|publisher=]|first=Tom|last=Ivan|date=June 5, 2009|accessdate=2011-04-17}}</ref> Shigeru Miyamoto also expressed Nintendo's interest in working with HD graphics but clarified that the company is primarily focused on the gameplay experience.<ref>{{cite web|url=http://www.industrygamers.com/news/miyamoto-on-hd-graphics-nintendos-games-will-move-along-with-progression-of-technology|title=Nintendo:Miyamoto on HD Graphics: Nintendo Games Will Move Along with Progression of Technology|publisher=IndustryGamers|first=James|last=Brightman|date=October 15, 2009|accessdate=2011-04-17}}</ref> In October 2009, Miyamoto said that they had no concrete plans about a successor yet, but knew that the successor would possibly still feature motion controls and they expected its interface to be "more compact" and cheaper.<ref>{{cite web|url=http://www.popularmechanics.com/technology/gadgets/video-games/4334387|title=Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto – Popular Mechanics|date={{Date|2009-12-18|mdy}}|accessdate={{Date|2011-04-15|mdy}}|publisher=]}}</ref> Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the ]s of ]s should increase to at least 30% first.<ref>{{cite web|url=http://wayback.archive.org/web/20120125112930/http://www.next-gen.biz/news/e32010-wii-successor-%C3%ACprobably%C3%AE-3d-iwata|title=E32010: Wii Successor "Probably" 3D – Iwata|date={{Date|2010-06-17|mdy}}|accessdate={{Date|2011-04-15|mdy}}|publisher=]}}{{dead link|date=November 2012}}</ref>


In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its ] presentation.<ref name="codename" /> Café was claimed to be a high definition console, and to also have backward compatibility with Wii software.<ref name="Nintendo comment">{{cite web |date=April 14, 2011 |title=Multiple Sources Confirm New Nintendo HD Console |url=http://www.gameinformer.com/b/news/archive/2011/04/14/new-nintendo-console-at-e3.aspx |url-status=dead |archive-url=https://web.archive.org/web/20110417065023/http://www.gameinformer.com/b/news/archive/2011/04/14/new-nintendo-console-at-e3.aspx |archive-date=April 17, 2011 |access-date=April 17, 2011 |publisher=]}}</ref><ref name="High-resolution">{{cite web |date=April 15, 2011 |title=Wii 2 is 'Project Café', says report – tech specs, controller details claimed |url=http://www.computerandvideogames.com/298348/news/wii-2-is-project-caf-says-report-tech-specs-controller-details-claimed/ |url-status=live |archive-url=https://web.archive.org/web/20110418183623/http://www.computerandvideogames.com/298348/news/wii-2-is-project-caf-says-report-tech-specs-controller-details-claimed/ |archive-date=April 18, 2011 |access-date=April 18, 2011 |publisher=]}}</ref><ref name="Reveal">{{cite web |date=April 14, 2011 |title=Nintendo Set to Reveal New Console |url=http://wii.ign.com/articles/116/1161875p1.html |url-status=dead |archive-url=https://web.archive.org/web/20110416065942/http://wii.ign.com/articles/116/1161875p1.html |archive-date=April 16, 2011 |access-date=April 16, 2011 |publisher=IGN}}</ref><ref name="Kotaku">{{cite web |date=April 14, 2011 |title=New Nintendo Console Debuting At E3 This June, Launching In 2012, More Powerful Than Xbox 360 and PS3 |url=http://kotaku.com/#!5792165/new-nintendo-console-debuting-at-e3-launching-in-2012-more-powerful-than-xbox-360-and-ps3 |url-status=live |archive-url=https://web.archive.org/web/20101106085901/http://kotaku.com/#!5792165/new-nintendo-console-debuting-at-e3-launching-in-2012-more-powerful-than-xbox-360-and-ps3 |archive-date=November 6, 2010 |access-date=April 18, 2011 |publisher=Kotaku}}</ref> Conflicting reports also surrounded the console's new controller, with reports suggesting a ]-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the ] and feature dual analog sticks, shoulder buttons, and triggers.<ref>{{cite web |last=Jackson |first=Mike |title=Wii 2 controller details: 8 buttons, twin analogues |url=http://www.computerandvideogames.com/299070/news/wii-2-controller-details-8-buttons-twin-analogues |url-status=live |archive-url=https://web.archive.org/web/20110426025042/http://www.computerandvideogames.com/299070/news/wii-2-controller-details-8-buttons-twin-analogues/ |archive-date=April 26, 2011 |access-date=May 13, 2011 |publisher=ComputerAndVideoGames}}</ref><ref name="EDGE">{{cite web |date=April 15, 2011 |title=Sources Confirm More Details On Wii Successor |url=http://www.next-gen.biz/news/sources-confirm-more-details-wii-successor |url-status=dead |archive-url=https://archive.today/20130115033453/http://www.next-gen.biz/news/sources-confirm-more-details-wii-successor |archive-date=January 15, 2013 |access-date=April 17, 2011 |publisher=]}}</ref><ref name="01net Translated">{{cite web |date=April 15, 2011 |title=Wii 2: Fresh rumours emerge on 'Project Café' |url=http://www.develop-online.net/news/37510/Wii-2-Fresh-rumours-emerge-on-Project-Cafe |url-status=dead |archive-url=https://web.archive.org/web/20120102033533/http://www.develop-online.net/news/37510/Wii-2-Fresh-rumours-emerge-on-Project-Cafe |archive-date=January 2, 2012 |access-date=April 17, 2011 |publisher=]}}</ref><ref name="IGN">{{cite web |date=April 21, 2011 |title=Project Cafe: The Tech Behind Nintendo's Next Console |url=http://wii.ign.com/articles/116/1163362p1.html |url-status=dead |archive-url=https://web.archive.org/web/20110429214727/http://wii.ign.com/articles/116/1163362p1.html |archive-date=April 29, 2011 |access-date=April 29, 2011 |publisher=IGN}}</ref>
In 2010, Nintendo of America President ] commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.<ref>{{cite web|url=http://www.businessweek.com/the_thread/techbeat/archives/2010/01/nintendo_no_wii_successor_anytime_soon.html|title=Nintendo: No Wii Successor Anytime Soon|publisher=]|first=Cliff|last=Edwards|date=January 13, 2010|accessdate=August 7, 2010}}</ref> At the ] presentation, Iwata revealed to the ] that they would begin announcing a new console once Nintendo ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology ".<ref>{{cite web|url=http://www.eurogamer.net/articles/wii-successor-when-we-run-out-of-ideas|title=Wii successor "when we run out of ideas" Wii News – Page 1|publisher=]|first=Tom|last=Bramwell|date=June 23, 2010|accessdate=August 7, 2010}}</ref> Later, at an investor's meeting, he disclosed that they were "of course studying and developing the next console to Wii", but they were simultaneously keeping its concepts secret because it was "really important for business to positively surprise people."<ref>{{cite web|url=http://www.qj.net/qjnet/wii/iwata-wii-successor-will-surprise-people.html|title=Iwata: Wii successor will surprise people|publisher=QuickJump|date=August 4, 2010|accessdate=August 7, 2010}}</ref> Reggie Fils-Aime commented in a ] article and claimed that Nintendo's next home console would not likely feature ], based on the 3D technology Nintendo had experimented with.<ref>{{cite news|url=http://www.cnn.com/2011/TECH/gaming.gadgets/03/25/nintendo.3ds/index.html|title=After false starts, Nintendo sees a world ready for 3-D|date=2011-03-25|publisher=]|accessdate=2011-04-17}}</ref>


===Announcement===
In April 2011, an uncredited source indicated that Nintendo was planning on unveiling the successor to the Wii during ] 2011, codenamed ''Project Café'',<ref name="codename"/> that would be capable of gameplay in HD resolutions<ref name="Nintendo comment">{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/04/14/new-nintendo-console-at-e3.aspx|title=Multiple Sources Confirm New Nintendo HD Console|date=2011-04-14|publisher=]|accessdate=2011-04-17}}</ref><ref>{{cite web|url=http://www.lazytechguys.com/featured/new-nintendo-console-will-debut-at-e3/|title=Sources from IGN and GameInformer leak info on Nintendo's new console|date=2011-04-15|publisher=LazyTechGuys|accessdate=2011-04-18}}</ref> and will be backward compatible with Wii software.<ref name="Reveal"/> It was also rumored that the console would feature an all new controller with a built in high-resolution screen.<ref name="High-resolution">{{cite web|url=http://www.computerandvideogames.com/298348/news/wii-2-is-project-caf-says-report-tech-specs-controller-details-claimed/|title=Wii 2 is 'Project Café', says report – tech specs, controller details claimed|date=2011-04-15|publisher=]|accessdate=2011-04-18}}</ref> The origin of the rumor for the codename (and many other details) was French technology publication 01net.<ref>{{cite web|url=http://www.01net.com/editorial/531660/project-cafe-la-wii-2-de-nintendo-aura-une-tablette-pour-manette/|title=Project Café : la Wii 2 de Nintendo aura une tablette pour manette|date=2011-04-15|language=French|publisher=01net|accessdate=2011-04-17}}</ref> 01net had previously revealed the technical specifications of ]'s ] before it was announced.<ref>{{cite web|url=http://www.destructoid.com/more-nintendo-console-rumors-about-hardware-touchscreen-198922.phtml|title=More Nintendo console rumors about hardware, touch screen|date=2011-04-15|publisher=]|accessdate=2011-04-18}}</ref> The new machine was believed twice as powerful as the ] and ].<ref name="Reveal">{{cite web|url=http://wii.ign.com/articles/116/1161875p1.html|title=Nintendo Set to Reveal New Console|date=2011-04-14|publisher=IGN|accessdate=2011-04-16}}</ref><ref name="Kotaku">{{cite web|url=http://kotaku.com/#!5792165/new-nintendo-console-debuting-at-e3-launching-in-2012-more-powerful-than-xbox-360-and-ps3|title=New Nintendo Console Debuting At E3 This June, Launching In 2012, More Powerful Than Xbox 360 and PS3|date=2011-04-14|publisher=Kotaku|accessdate=2011-04-18}}</ref>
] prototype originally shown at ], referred to as the "New Controller" at the time]]
On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.<ref>{{cite news |last=Ashcraft |first=Brian |date=April 24, 2011 |title=Nintendo Confirms Wii Successor |work=Kotaku.com |url=http://kotaku.com/5795241/nintendo-confirms-wii-successor |url-status=live |access-date=April 25, 2011 |archive-url=https://web.archive.org/web/20110630231553/http://kotaku.com/5795241/nintendo-confirms-wii-successor |archive-date=June 30, 2011}}</ref> Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."<ref>{{cite web |last=Jackson |first=Mike |title=Wii 2 promises 'something new for home consoles' |url=http://www.computerandvideogames.com/299234/news/wii-2-promises-something-new-for-home-consoles |url-status=live |archive-url=https://web.archive.org/web/20110502065054/http://www.computerandvideogames.com/299234/news/wii-2-promises-something-new-for-home-consoles/ |archive-date=May 2, 2011 |access-date=May 13, 2011 |publisher=ComputerAndVideoGames}}</ref> He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012.<ref>{{cite web |author=Mike Jackson |title=Iwata: No Wii successor until after FY2012 |url=http://www.computerandvideogames.com/299079/news/wii-2-350-400-ships-in-october-possibly-called-stream |url-status=live |archive-url=https://web.archive.org/web/20110523045302/http://www.computerandvideogames.com/299079/news/wii-2-350-400-ships-in-october-possibly-called-stream/ |archive-date=May 23, 2011 |access-date=May 13, 2011 |publisher=Computer and Video Games}}</ref> In early June, ] issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera.<ref>{{cite web |date=June 3, 2011 |title=Nikkei Confirms Wii 2 Controller Details |url=http://www.andriasang.com/e/blog/2011/06/04/nikkei_wii_controller_details/ |url-status=dead |archive-url=https://web.archive.org/web/20110606122726/http://www.andriasang.com/e/blog/2011/06/04/nikkei_wii_controller_details/ |archive-date=June 6, 2011 |access-date=June 3, 2011 |publisher=Andriasang.com}}</ref><!-- E3 2011 --> Project Café was officially unveiled as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president ]; he explained that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you".<ref name="polygon-stillhurting">{{cite web |date=August 5, 2014 |title=The Wii U name is still hurting Nintendo |url=http://www.polygon.com/2014/8/5/5970787/wii-u-nintendo-bad-name |url-status=live |archive-url=https://web.archive.org/web/20140806135904/http://www.polygon.com/2014/8/5/5970787/wii-u-nintendo-bad-name |archive-date=August 6, 2014 |access-date=October 13, 2015 |website=Polygon}}</ref> The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a new '']'' game was teased, and ]' then-CEO ] appeared on-stage to discuss the company's prospective plans for products on the Wii U. Prototype hardware and a series of ] were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a '']''-themed graphics demo, and '']''.<ref name="gamespot-wiiuunveile3">{{cite web |title=E3 2011: Wii U unveiled at Nintendo press conference, Skyward Sword due in Q4 |url=http://www.gamespot.com/articles/e3-2011-wii-u-unveiled-at-nintendo-press-conference-skyward-sword-due-in-q4/1100-6317471/ |url-status=live |archive-url=https://web.archive.org/web/20150908053350/http://www.gamespot.com/articles/e3-2011-wii-u-unveiled-at-nintendo-press-conference-skyward-sword-due-in-q4/1100-6317471/ |archive-date=September 8, 2015 |access-date=October 13, 2015 |website=GameSpot |publisher=CBS Interactive}}</ref><ref>{{cite web |author=Keza Macdonald |date=June 7, 2011 |title=WiiU – Hands-on impressions and hardware photos |url=http://www.vg247.com/2011/06/07/wiiu-first-ever-close-up-hardware-images-and-impressions/ |url-status=live |archive-url=https://web.archive.org/web/20120930235236/http://www.vg247.com/2011/06/07/wiiu-first-ever-close-up-hardware-images-and-impressions/ |archive-date=September 30, 2012 |access-date=June 7, 2011 |publisher=]}}</ref><ref>{{cite web |date=June 8, 2011 |title=E3 2011: The Miis Meet Classic Nintendo Franchises on Wii U |url=http://uk.ign.com/articles/2011/06/09/e3-2011-the-miis-meet-classic-nintendo-franchises-on-wii-u |url-status=live |archive-url=https://web.archive.org/web/20191207170628/https://uk.ign.com/articles/2011/06/09/e3-2011-the-miis-meet-classic-nintendo-franchises-on-wii-u |archive-date=December 7, 2019 |access-date=January 31, 2015 |publisher=IGN}}</ref><!-- Post-E3 2011 -->


In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.<ref name="gibiz-5yearlow">{{cite news |date=June 8, 2011 |title=Nintendo shares fall to 5 year low after Wii U reveal |work=GamesIndustry.biz |url=http://www.gamesindustry.biz/articles/2011-06-08-nintendo-shares-fall-after-wii-u-revealfall |url-status=live |access-date=October 13, 2015 |archive-url=https://web.archive.org/web/20151031212649/http://www.gamesindustry.biz/articles/2011-06-08-nintendo-shares-fall-after-wii-u-revealfall |archive-date=October 31, 2015}}</ref> When asked about whether or not the Wii U was going to support stereographic 3D via ], Iwata stated that it was "not the area we are focusing on."<ref name="WiiU3D">{{cite web |last=Wolverton |first=Troy |date=July 5, 2011 |title=Mercury News interview: Satoru Iwata, Nintendo president |url=http://www.mercurynews.com/business/ci_18393379 |url-status=live |archive-url=https://web.archive.org/web/20120118224333/http://www.mercurynews.com/business/ci_18393379 |archive-date=January 18, 2012 |access-date=July 26, 2011 |publisher=Mercury News}}</ref><!-- Investors meeting --> On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 2012 shopping season in all major regions and that its final specifications would be revealed at ].<ref name="nintendo.co.jp">{{cite web |date=January 27, 2012 |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012 |url=https://www.nintendo.co.jp/ir/en/library/events/120127/04.html |url-status=live |archive-url=https://web.archive.org/web/20120217213152/http://www.nintendo.co.jp/ir/en/library/events/120127/04.html |archive-date=February 17, 2012 |access-date=June 12, 2012 |publisher=Nintendo.co.jp}}</ref> He also stated that the console would feature a unified online system known as ], which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games.<ref>{{cite web |date=January 27, 2012 |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012 |url=https://www.nintendo.co.jp/ir/en/library/events/120127/05.html |url-status=live |archive-url=https://web.archive.org/web/20120626205534/http://www.nintendo.co.jp/ir/en/library/events/120127/05.html |archive-date=June 26, 2012 |access-date=June 12, 2012 |publisher=Nintendo.co.jp}}</ref> Iwata mentioned that the Wii U GamePad would support ], which would allow the system to wirelessly interact with figurines and cards. It would also allow for ] to take place wirelessly using credit cards with NFC support.<ref name="nintendo.co.jp" /><!-- E3 2012 --> <!-- Launch details -->
Many claims focused on the new controller, which would feature dual analog sticks, a standard D-pad, two bumpers, two triggers and "possibly more".<ref name="High-resolution"/><ref>{{cite web|url=http://www.computerandvideogames.com/299070/news/wii-2-controller-details-8-buttons-twin-analogues|title=Wii 2 controller details: 8 buttons, twin analogues|first=Mike|last=Jackson|publisher=ComputerAndVideoGames}}</ref> IGN compared the functionality of the new controller to a ].<ref name="codename"/> 01net claimed the controller would be "a touch ] controller, with moderate graphic output," comparing the controller to an ] with buttons. They also added that there would be a front-facing camera on the controller.<ref name="01net Translated"/> Supposedly, the controller would also feature six-axis motion controls that outperform a ] motion controller (in terms of fidelity),<ref name="EDGE"/> as well as a built-in sensor bar.<ref name="01net Translated">{{cite web|url=http://www.develop-online.net/news/37510/Wii-2-Fresh-rumours-emerge-on-Project-Cafe|title=Wii 2: Fresh rumours emerge on 'Project Café'|date=2011-04-15|publisher=]|accessdate=2011-04-17}}</ref> The new controller features a 6.2-inch ].<ref name="LTGSource">{{cite web|url=http://www.lazytechguys.com/featured/rumor-wii-2s-controller-touchscreens-and-processing-power/|title=It would be soft of a "Super VMU" on steroids at 6 inches with a digital cross|date=2011-04-21|publisher=:LazyTechGuys}}</ref> 01net took the rumor a step further and claimed that the touchscreen would be single-touch.<ref name="01net Translated"/> Sources from ] claimed that the controller featured a high-resolution screen.<ref name="High-resolution"/> ] claimed that the controller would allow players to stream entire games to the controller from the console,<ref name="codename"/> and that the console itself "is likely to resemble a modernized version of the ]."<ref name="IGN">{{cite web|url=http://wii.ign.com/articles/116/1163362p1.html|title=Project Cafe: The Tech Behind Nintendo's Next Console|date=2011-04-21|publisher=IGN|accessdate=2011-04-29}}</ref>


On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012.<ref>{{cite web |last=Ashcraft |first=Brian |date=September 13, 2012 |title=Wii U Goes On Sale In Japan On December 8 |url=http://kotaku.com/5942871/wii-u-goes-on-sale-in-japan-on-december-8 |url-status=live |archive-url=https://web.archive.org/web/20120916085429/http://kotaku.com/5942871/wii-u-goes-on-sale-in-japan-on-december-8 |archive-date=September 16, 2012 |access-date=September 15, 2012 |publisher=Kotaku}}</ref> Later that day, Nintendo announced that the North American launch date would be November 18, 2012.<ref>{{cite news |last=Pham |first=Alex |date=September 13, 2012 |title=Nintendo's Wii U to go on sale Nov. 18 for $299.99 and $349.99 |work=Los Angeles Times |url=http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-nintendo-announces-wii-u-pricing-and-release-date-20120913,0,6891969.story |url-status=live |access-date=September 15, 2012 |archive-url=https://web.archive.org/web/20120915032513/http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-nintendo-announces-wii-u-pricing-and-release-date-20120913,0,6891969.story |archive-date=September 15, 2012}}</ref> Nintendo of Europe and ] also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with '']'' the next day, Nintendo of America's Senior Product Marketing Manager ] admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.<ref name="gamespot-messaging">{{cite web |title=Nintendo believes Wii U messaging issues corrected |url=http://www.gamespot.com/articles/nintendo-believes-wii-u-messaging-issues-corrected/1100-6396523/ |first1=Eddie |last1=Makuch |date=September 19, 2012 |url-status=live |archive-url=https://web.archive.org/web/20140519104652/http://www.gamespot.com/articles/nintendo-believes-wii-u-messaging-issues-corrected/1100-6396523/ |archive-date=May 19, 2014 |access-date=December 23, 2014 |website=GameSpot}}</ref>
According to '']'', ] president Brian Farrell allegedly told investors: "We don't expect new hardware any time soon from either ] or ]. It's different on Nintendo – we'll let them announce their new hardware".<ref name="EDGE">{{cite web|url=http://www.next-gen.biz/news/sources-confirm-more-details-wii-successor|title=Sources Confirm More Details On Wii Successor|date=2011-04-15|publisher=]|accessdate=2011-04-17}}</ref>


===Post-announcement=== ===Release===
The Wii U was originally released in two bundles: the Basic bundle and the Deluxe <small>(U.S.)</small> / Premium <small>(WW)</small> bundle. The Basic bundle contains a white Wii U with 8&nbsp;GB of storage, a white ], stylus and an HDMI cable, while the Deluxe <small>(U.S.)</small> / Premium <small>(WW)</small> contains a black Wii U with 32&nbsp;GB of storage, a black GamePad and stylus, an HDMI cable, and adds a ] subscription, the '']'' game (except Japan), as well as stands for the console and controller and the ] (except Japan).<ref>{{cite web |last=White |first=Mike |date=September 12, 2012 |title=Wii U Price And Release Date Just Announced |url=http://nintendowiiu.com/wii-u-price-and-release-date-just-announced/ |url-status=dead |archive-url=https://web.archive.org/web/20130926032226/http://nintendowiiu.com/wii-u-price-and-release-date-just-announced/ |archive-date=September 26, 2013 |access-date=September 15, 2012 |publisher=Nintendo Wii U }}</ref><ref name="wired">{{cite news |last=Kohler |first=Chris |date=September 13, 2012 |title=Wii U Will Ship in North America Nov. 18 In $300, $350 Bundles |publisher=Wired |url=https://www.wired.com/gamelife/2012/09/wii-u-liveblog-us/ |url-access=limited |url-status=live |access-date=September 15, 2012 |archive-url=https://web.archive.org/web/20120915045638/http://www.wired.com/gamelife/2012/09/wii-u-liveblog-us/ |archive-date=September 15, 2012}}</ref> The Wii U launched in North America priced at ]299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers.<ref name="south africa launch">{{cite web |title=Wii U to launch in South Africa with 17 games available on launch day |url=http://www.nintendo.co.za/News/2012/Wii-U-to-launch-in-South-Africa-with-17-games-available-on-launch-day-675154.html |date=November 26, 2012 |url-status=live |archive-url=https://web.archive.org/web/20131204022948/http://www.nintendo.co.za/News/2012/Wii-U-to-launch-in-South-Africa-with-17-games-available-on-launch-day-675154.html |archive-date=December 4, 2013 |access-date=November 30, 2013 |publisher=Nintendo of Europe}}</ref><ref>{{cite web |date=September 13, 2012 |title=Wii U out in Australia on November 30th, $349 and $429 |url=http://www.vooks.net/wii-u-out-in-australia-on-november-30th-349-and-429/ |first1=Daniel |last1=Vuckovic |url-status=live |archive-url=https://web.archive.org/web/20120915094317/http://www.vooks.net/wii-u-out-in-australia-on-november-30th-349-and-429/ |archive-date=September 15, 2012 |access-date=September 15, 2012 |publisher=Vooks}}</ref> The system launched in Japan priced at ]26,250 for the Basic Set and ]31,500 for the Premium Set.
], demonstrating the various options of the controller]]


===Post-release===
On April 25, 2011, Nintendo released a statement officially announcing a system to succeed the Wii. They simultaneously announced that it would be released during 2012, and that playable console units would be present at ] 2011 (June 7–9).<ref>{{cite news | first=Brian | last=Ashcraft | title=Nintendo Confirms Wii Successor | date=2011-04-24 | url=http://kotaku.com/5795241/nintendo-confirms-wii-successor | work=Kotaku.com | accessdate=2011-04-25}}</ref> Speaking at an investor's conference, Nintendo CEO Satoru Iwata stated the Wii successor would "offer something new for home game systems."<ref>{{cite web|url=http://www.computerandvideogames.com/299234/news/wii-2-promises-something-new-for-home-consoles|title=Wii 2 promises 'something new for home consoles'|first=Mike|last=Jackson|publisher=ComputerAndVideoGames}}</ref> Iwata also confirmed that the successor to Wii would not launch in the fiscal year of 2012, meaning that it would release after April 2012.<ref>{{cite web|url=http://www.computerandvideogames.com/299079/news/wii-2-350-400-ships-in-october-possibly-called-stream|title=Iwata: No Wii successor until after FY2012|author=Mike Jackson|publisher=ComputerAndVideoGames}}</ref>
<!-- White 32 GB model -->
On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged.<ref>{{Cite web |last=Karmali |first=Luke |date=2013-05-30 |title=Improved Wii U GamePad Battery and More Headed to Japan |url=http://uk.ign.com/articles/2013/05/30/improved-wii-u-gamepad-battery-and-more-headed-to-japan |access-date=August 23, 2013 |website=IGN |language=en |url-status=live |archive-url=https://web.archive.org/web/20160413023700/http://uk.ign.com/articles/2013/05/30/improved-wii-u-gamepad-battery-and-more-headed-to-japan |archive-date= Apr 13, 2016 }}</ref><!-- Price drop and bundles--> On August 28, 2013, Nintendo announced that the Deluxe <small>(U.S.)</small> / Premium <small>(WW)</small> 32&nbsp;GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.<ref>{{cite web |date=August 28, 2013 |title=Wii U getting price cut September 20 |url=http://www.gamespot.com/news/wii-u-getting-price-cut-september-20-6413745 |url-status=live |archive-url=https://web.archive.org/web/20130921062019/http://www.gamespot.com/news/wii-u-getting-price-cut-september-20-6413745 |archive-date=September 21, 2013 |access-date=September 21, 2013 |publisher=GameSpot |first1=Eddie |last1=Makuch }}</ref> In Europe, Nintendo did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers.<ref name="EU price cut">{{cite web |last1=Whitehead |first1=Thomas |date=August 29, 2013 |title=Nintendo Confirms Wii U "Price Reduction Initiative" in Europe from 4th October |url=http://www.nintendolife.com/news/2013/08/nintendo_confirms_wii_u_price_reduction_initiative_in_europe_from_4th_october |url-status=live |archive-url=https://web.archive.org/web/20140726150357/http://www.nintendolife.com/news/2013/08/nintendo_confirms_wii_u_price_reduction_initiative_in_europe_from_4th_october |archive-date=July 26, 2014 |access-date=July 23, 2014 |website=Nintendo Life }}</ref> Coinciding with the system's price cut, Nintendo released a limited edition '']'' Wii U Deluxe Set bundle. The bundle included a black Wii U console with 32&nbsp;GB of storage, a black Wii U GamePad decorated with a golden ] and other thematic symbols, a download code for the game and, in North America, a digital copy of '']'', a collector's book about '']'' series.<ref name="EU price cut" /><ref>{{cite web |last1=Corriea |first1=Alexa |date=August 28, 2013 |title=The Wind Waker HD Wii U bundle coming Sept. 20 |url=http://www.polygon.com/2013/8/28/4667836/the-wind-waker-hd-wii-u-bundle-coming-sept-20 |url-status=live |archive-url=https://web.archive.org/web/20140726135211/http://www.polygon.com/2013/8/28/4667836/the-wind-waker-hd-wii-u-bundle-coming-sept-20 |archive-date=July 26, 2014 |access-date=July 23, 2014 |website=Polygon }}</ref> In Europe, Nintendo also released a limited edition '']'' Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the '']'' service.<ref name="EU price cut" /> Nintendo did not cut the price of the Wii U in Australia or New Zealand nor did it release any of the previous bundles in the regions.<ref>{{cite web |last1=Vuckovic |first1=Daniel |date=August 29, 2013 |title=No Wii U price drop for Australia or New Zealand |url=http://www.vooks.net/no-wii-u-price-drop-for-australia-or-new-zealand/ |url-status=live |archive-url=https://web.archive.org/web/20140730043119/http://www.vooks.net/no-wii-u-price-drop-for-australia-or-new-zealand/ |archive-date=July 30, 2014 |access-date=July 23, 2014 |website=Vooks }}</ref><ref>{{cite web |last1=Vuckovic |first1=Daniel |date=August 29, 2013 |title=No Wind Waker HD Wii U bundle or Limited Edition for Australia |url=http://www.vooks.net/no-wind-waker-hd-wii-u-bundle-or-limited-edition-for-australia/ |url-status=live |archive-url=https://web.archive.org/web/20140730034836/http://www.vooks.net/no-wind-waker-hd-wii-u-bundle-or-limited-edition-for-australia/ |archive-date=July 30, 2014 |access-date=July 23, 2014 |website=Vooks }}</ref><!-- Family Set bundles -->


On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32&nbsp;GB of storage, a black or white Wii U GamePad, '']'' and '']'' preloaded, a black or white ], a ], and a 30-day trial of the '']'' service. The second bundle included all of the previous one's contents, additionally preloaded with '']'' and including Nintendo's official Fit Meter ] (with the ] available separately).<ref>{{cite web |title=Wii U すぐに遊べる ファミリープレミアムセット |url=https://www.nintendo.co.jp/wiiu/hardware/familyset/ |url-status=live |archive-url=https://web.archive.org/web/20140716194457/http://www.nintendo.co.jp/wiiu/hardware/familyset/ |archive-date=July 16, 2014 |access-date=July 19, 2014 |website=Nintendo Japan |publisher=Nintendo |language=ja}}</ref><!-- Holiday bundles --> On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of '']''. The Mario & Luigi bundle contains both ''New Super Mario Bros. U'' and '']'' packaged as a "2 in 1" disc alongside a black Wii U console with 32&nbsp;GB of storage and black Wii U GamePad controller.<ref>{{cite web |last1=Goldfarb |first1=Andrew |date=October 23, 2013 |title=New Wii U Deluxe Bundle Includes New Super Mario U, Luigi U |url=http://uk.ign.com/articles/2013/10/23/new-wii-u-deluxe-bundle-includes-new-super-mario-u-luigi-u |url-status=live |archive-url=https://web.archive.org/web/20191207165135/https://uk.ign.com/articles/2013/10/23/new-wii-u-deluxe-bundle-includes-new-super-mario-u-luigi-u |archive-date=December 7, 2019 |access-date=July 23, 2014 |website=IGN UK |publisher=IGN}}</ref> The bundle was later released in Europe on November 8.<ref name="EU bundles 2013">{{cite web |last1=East |first1=Thomas |title=Nintendo announce three new Wii U bundles for Christmas |url=http://www.officialnintendomagazine.co.uk/55214/nintendo-announce-three-new-wii-u-bundles-for-christmas/ |url-status=live |archive-url=https://web.archive.org/web/20141110043612/http://www.officialnintendomagazine.co.uk/55214/nintendo-announce-three-new-wii-u-bundles-for-christmas/ |archive-date=November 10, 2014 |access-date=July 23, 2014 |website=Official Nintendo Magazine }}</ref> On November 14, Nintendo released a '']'' Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8&nbsp;GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both ]'s ''Just Dance 2014'' and ''Nintendo Land''.<ref name="AUS bundles 2013">{{cite web |last1=Southcott |first1=Chris |date=October 31, 2013 |title=New Wii U bundles coming to Australia, but still no price drop |url=http://techgeek.com.au/2013/10/31/new-wii-u-bundles-coming-australia-still-price-drop/ |url-status=live |archive-url=https://web.archive.org/web/20140728235154/http://techgeek.com.au/2013/10/31/new-wii-u-bundles-coming-australia-still-price-drop/ |archive-date=July 28, 2014 |access-date=July 23, 2014 |website=TechGeek }}</ref> The bundle was later released in Europe on November 22.<ref name="EU bundles 2013" /> On November 15, Nintendo released a ''Wii Party U'' Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8&nbsp;GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both ''Wii Party U'' and ''Nintendo Land''.<ref name="EU bundles 2013" /> On November 15, Nintendo also released a '']'' Wii U Basic Set bundle in North America. It contains white Wii U with 8&nbsp;GB of storage, ]'s ''Skylanders Swap Force'' game, a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a ''Nintendo Land'' game disc.<ref>{{cite web |last1=Whitehead |first1=Thomas |date=October 25, 2013 |title=Nintendo Announces Skylanders SWAP Force Wii U Hardware Bundle |url=http://www.nintendolife.com/news/2013/10/nintendo_announces_skylanders_swap_force_wii_u_hardware_bundle |url-status=live |archive-url=https://web.archive.org/web/20140726141155/http://www.nintendolife.com/news/2013/10/nintendo_announces_skylanders_swap_force_wii_u_hardware_bundle |archive-date=July 26, 2014 |access-date=July 23, 2014 |website=Nintendo Life }}</ref> The bundle was released in Australia and New Zealand on November 21.<ref name="AUS bundles 2013" /><!-- Brazil -->
On May 4, 2011, ] reported that Project Café would have 8&nbsp;GB of flash-based memory on board, with the assumed purpose of storing game saves. The game discs used by the console were said to be of a ], and to hold up to 25&nbsp;GB of data, which is similar to the capacity of a single-layer ].<ref>{{cite web|url=http://kotaku.com/#!5797890/nintendos-next-console-will-enter-the-hd-era-but-not-the-hard+drive-era|title=Nintendo's Next Console Will Enter the HD Era, but Not the Hard Drive Era|date=2011-05-04|publisher=Kotaku.com|accessdate=2011-05-04}}</ref>
In early June, ] issued a report confirming earlier rumors that the new console would feature a controller with a 6&nbsp;inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and a camera. Nikkei said the system would be released in mid-2012.<ref>{{cite web|url=http://wayback.archive.org/web/20110606122726/http://www.andriasang.com/e/blog/2011/06/04/nikkei_wii_controller_details/|title=Nikkei Confirms Wii 2 Controller Details|date=2011-06-03|publisher=Andriasang.com|accessdate=2011-06-03}}</ref>


On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region.<ref name="brazil launch">{{cite web |last=Azevedo |first=Théo |title=Mais caro do mundo, Wii U sai no Brasil por R$ 1.899 em 26/11 |url=http://jogos.uol.com.br/ultimas-noticias/2013/11/07/mais-caro-do-mundo-wii-u-sai-no-brasil-por-r-1899-em-2611.htm |url-status=live |archive-url=https://web.archive.org/web/20131107205608/http://jogos.uol.com.br/ultimas-noticias/2013/11/07/mais-caro-do-mundo-wii-u-sai-no-brasil-por-r-1899-em-2611.htm |archive-date=November 7, 2013 |access-date=November 7, 2013 |publisher=UOL Jogos |language=pt}}</ref> On January 10, 2015, Nintendo announced that it would cease selling consoles and games in Brazil due to the ].<ref name="polygon-nintendobrazil">{{cite web |date=January 10, 2015 |title=Nintendo ends console and game distribution in Brazil, citing high taxes |url=http://www.polygon.com/2015/1/10/7524759/nintendo-brazil-wii-u-3ds-tariffs-taxes |url-status=live |archive-url=https://web.archive.org/web/20150111004951/http://www.polygon.com/2015/1/10/7524759/nintendo-brazil-wii-u-3ds-tariffs-taxes |archive-date=January 11, 2015 |access-date=January 10, 2015 |website=Polygon}}</ref><!-- Mario Kart 8 bundle --> On May 30, 2014, Nintendo released a '']'' Deluxe <small>(U.S.)</small> / Premium <small>(WW)</small> Set bundle in Europe and North America. It features a black Wii U console with 32&nbsp;GB of storage, a black Wii U GamePad, a copy of ''Mario Kart 8'', a Sensor Bar, and special edition red ] (North America only). Additionally, registering the game on ] before July 31, 2014, presents the buyer a free Wii U game from a selection of four in North America and ten in Europe.<ref>{{cite web |last1=Dyer |first1=Mitch |date=April 30, 2014 |title=Mario Kart 8 Bundle Announced for North America |url=http://uk.ign.com/articles/2014/04/30/mario-kart-8-bundle-announced-for-north-america |url-status=live |archive-url=https://web.archive.org/web/20220212030620/https://www.ign.com/articles/2014/04/30/mario-kart-8-bundle-announced-for-north-america |archive-date=February 12, 2022 |access-date=July 23, 2014 |website=IGN UK |publisher=IGN}}</ref><ref name="EU Mario Kart 8 bundle">{{cite web |last1=Corriea |first1=Alexa |date=April 24, 2014 |title=Mario Kart 8 Wii U bundle, Peach and Yoshi Wii Remotes hitting Europe May 30 |url=http://www.polygon.com/2014/4/24/5646850/mario-kart-8-wii-u-bundles-peach-yoshi-remotes-europe |url-status=live |archive-url=https://web.archive.org/web/20140727004954/http://www.polygon.com/2014/4/24/5646850/mario-kart-8-wii-u-bundles-peach-yoshi-remotes-europe |archive-date=July 27, 2014 |access-date=July 23, 2014 |work=Polygon}}</ref> The bundle was released in Australia and New Zealand on May 31.<ref name="AUS Mario Kart 8 bundle">{{cite web |last1=Sobrello |first1=Andrew |date=April 25, 2014 |title=Mario Kart 8 Premium Wii U Bundle, new Wii Remote Plus designs confirmed for Australia |url=http://techgeek.com.au/2014/04/25/mario-kart-8-premium-wii-u-bundle-new-wii-remote-plus-designs-confirmed-australia/ |url-status=live |archive-url=https://web.archive.org/web/20140717062840/http://techgeek.com.au/2014/04/25/mario-kart-8-premium-wii-u-bundle-new-wii-remote-plus-designs-confirmed-australia/ |archive-date=July 17, 2014 |access-date=July 23, 2014 |work=TechGeek}}</ref>
A prototype version of Wii U was showcased at E3 2011. The design of the console and controller were not definitive versions.<ref>{{cite web|url=http://www.vg247.com/2011/06/07/wiiu-first-ever-close-up-hardware-images-and-impressions/|title=WiiU - Hands-on impressions and hardware photos|publisher=]|author=Keza Macdonald}}</ref> The controller demonstrated a touch screen over 6&nbsp;inches wide and contained a built-in microphone, speakers, gyroscope, accelerometer, rumble and camera.<ref name="Fox2011-06-11">{{cite news|last=Snow|first=Blake|title=7 Things You Didn't Know About the Nintendo Wii U|url=http://www.foxnews.com/scitech/2011/06/11/7-things-didnt-know-about-nintendo-wii-u/#ixzz1P4I66pdp|publisher=Fox|date=2011-06-11}}</ref> All processing is done on the console itself, the output of which can be displayed either on a TV, the controller, or both simultaneously; however, the screen only supports single touch, not multitouch, going against a popular trend across the technology industry,<ref name="Fox2011-06-11" /> and, at the time of unveiling, the system only supported output to one tablet controller at a time, though Nintendo was reportedly looking into allowing for such functionality in the final version of the hardware.<ref>{{cite web|url=http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tablets|title=Nintendo 'working on Wii U support for two tablets'|publisher=]|first=Rob|last=Crossley}}</ref> Games that were confirmed were ] and the change of console from the Wii to Wii U of the long-in-development '']''.<ref name="pikmin3">{{cite web |url=http://www.nintendoworldreport.com/news/26645 |title=Pikmin Coming to Wii U |publisher=Nintendo World Report|date=June 7, 2011}}</ref> A list of third party titles was also announced to be available at release, and were on show with trailers from ] and ] versions.<ref>{{cite web|url=http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/|title=Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage|author=Vlad Savov|publisher=]}}</ref>{{citation needed|date=August 2012}}


===Discontinuation===
Shares of Nintendo fell almost 10 percent in the two days following the unveiling of Wii U to levels not seen since 2006.<ref>{{cite news|url=http://www.reuters.com/article/2011/06/10/us-nintendo-iwata-idUSTRE7590A220110610 |title=Nintendo president puzzled by investor reaction to Wii U |publisher=Reuters |date= 2011-06-10|accessdate=2011-06-11}}</ref> Some analysts expressed skepticism in regards to the addition of a touch screen to the controller, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.<ref>{{cite web|url=http://ph.news.yahoo.com/nintendo-shares-continue-fall-wii-u-160319660.html|title=Nintendo shares continue to fall on Wii U|author=Kevork Djansezian}}</ref>{{-}}
In June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32&nbsp;GB "Premium" set that includes white hardware and a Wii Remote Plus.<ref>{{cite web |last=Copeland |first=Wesley |date=May 21, 2015 |title=Basic Wii U to be discontinued in Japan |url=http://www.ign.com/articles/2015/05/21/basic-wii-u-model-to-be-discontinued-in-japan |url-status=live |archive-url=https://web.archive.org/web/20150522074648/http://www.ign.com/articles/2015/05/21/basic-wii-u-model-to-be-discontinued-in-japan |archive-date=May 22, 2015 |access-date=May 22, 2015 |work=IGN}}</ref><ref>{{cite web |last=Dent |first=Steve |title=Nintendo kills off the basic Wii U in Japan |url=https://www.engadget.com/2015/05/21/nintendo-kills-off-the-basic-wii-u-in-japan/ |url-status=live |archive-url=https://web.archive.org/web/20150522085335/http://www.engadget.com/2015/05/21/nintendo-kills-off-the-basic-wii-u-in-japan/ |archive-date=May 22, 2015 |access-date=May 22, 2015 |work=Engadget|date=May 21, 2015 }}</ref>


Nintendo had planned to diminish production of the Wii U ahead of the release of the ]. Nintendo formally announced the end of its production on January 31, 2017.<ref>{{Cite web |last=Carter |first=Chris |date=January 31, 2017 |title=Wii U production is dead in Japan, long live the Wii U |url=https://www.destructoid.com/wii-u-production-is-dead-in-japan-long-live-the-wii-u-415771.phtml |url-status=live |archive-url=https://web.archive.org/web/20170202112620/https://www.destructoid.com/wii-u-production-is-dead-in-japan-long-live-the-wii-u-415771.phtml |archive-date=February 2, 2017 |access-date=January 31, 2017 |website=] |df=mdy-all}}</ref><ref name="kotaku eol2"/>
On July 5, 2011, when asked about whether or not the Wii U was going to support 3D, Iwata told ], "If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on."<ref name="WiiU3D">{{cite web|url=http://www.mercurynews.com/business/ci_18393379|title=Mercury News interview: Satoru Iwata, Nintendo president|publisher=Mercury News|first=Troy |last=Wolverton|date=July 5, 2011|accessdate=2011-07-26}}</ref>


The ability to purchase content through the Nintendo eShop was discontinued on March 27, 2023.<ref>{{cite web|last=Bailey|first=Kat|website=IGN|title=Nintendo 3DS and Wii U eShops Will Be Discontinued In 2023|date=February 16, 2022 |url=https://www.ign.com/articles/nintendo-3ds-wii-eshop-discontinued-date|access-date=October 22, 2022|archive-date=October 22, 2022|archive-url=https://web.archive.org/web/20221022145241/https://www.ign.com/articles/nintendo-3ds-wii-eshop-discontinued-date|url-status=live}}</ref> Online functionality was discontinued at 00:00 UTC on April 9, 2024,<ref>{{Cite web |title=ニンテンドー3DSソフトおよびWii Uソフトのオンラインプレイサービスに関する終了時期のお知らせ|サポート情報|Nintendo |url=https://www.nintendo.co.jp/support/information/2023/1004.html |access-date=2024-04-09 |website=任天堂ホームページ |archive-date=2024-04-09 |archive-url=https://web.archive.org/web/20240409001126/https://www.nintendo.co.jp/support/information/2023/1004.html |url-status=live }}</ref> with the servers shutting down at 02:00 UTC that same day.<ref>{{cite web |date=April 9, 2024 |title=Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software |url=https://en-americas-support.nintendo.com/app/answers/detail/p/605/c/871/a_id/63227|access-date=April 9, 2024}}</ref>
On October 27, 2011, Iwata stated during an investors meeting that the Wii U would be released after March 2012, and its final specification and form were revealed at E3 2012.<ref>{{cite journal|last=Winehouse|first=Alex|title=Wii U To Be Released After March 2012, Nintendo Confirm|journal=Gigwise|date=October 28, 2011|url=http://www.gigwise.com/news/68239/Wii-U-To-Be-Released-After-March-2012-Nintendo-Confirm}}</ref>


==Hardware==
Nintendo presented the Wii U at the 2012 ] which took place from January 10 to 13.<ref name="CES">{{cite web|url=http://ces.cnet.com/8301-33374_1-57344520/what-will-ces-2012-have-in-store-for-gaming/#ixzz1gyo0fVPP|title=What will CES 2012 have in store for gaming?|publisher=]|author=Jeff Bakalar|date=December 16, 2011|accessdate=2011-12-16}}</ref>
{{see_also|Espresso (microprocessor)}}


===Console===
On January 26, 2012, Iwata told investors that the Wii U would be launched by the 2012 year end shopping season in all major regions.<ref name="nintendo.co.jp">{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/120127/04.html |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012 |publisher=Nintendo.co.jp |date=2012-01-27 |accessdate=2012-06-12}}</ref> Furthermore, Iwata stated that the console would feature a unified online system known as ], which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content sales, as well as digital distribution of applications and video games.<ref>{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/120127/05.html |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012 |publisher=Nintendo.co.jp |date=2012-01-27 |accessdate=2012-06-12}}</ref> Moreover, Iwata mentioned that the Wii U controller would support ], which would allow the system to wirelessly interact with figurines and cards created by developers. It would also allow for ]s to take place wirelessly using credit cards that have NFC support.<ref name="nintendo.co.jp"/>
]
The Wii U uses a custom ] (MCM) developed by ], ] and ] in co-operation with ] and ]. The MCM combines an "]" ] (CPU) and a "Latte" ] (GPU), as well as a ] memory chip.<ref name="Iwata Asks: Wii U 1" /><ref name="fail0verflow" /> The Espresso CPU, designed by IBM, consists of a ]-based tri-core processor with 3&nbsp;MB of shared ] memory and clocked at approximately 1.24&nbsp;GHz.<ref name="Official specs" /><ref name="clock speeds" />{{efn|Neither Nintendo, IBM nor AMD has revealed detailed specifications, such as the number of cores, ], or cache sizes.|name="Unconfirmed hardware"}} Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with the ] architecture, such as the use of ] cache and being manufactured at a 45&nbsp;nm node.<ref name="IBM CPU specs" /><ref name="Watson" />{{efn|Official reports made by IBM only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found in ]".<ref name=Watson/>|name="Unconfirmed cache"}} The Latte graphics chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility with ] games. The GX2, designed by AMD, is based on the ]/] architecture and is clocked at approximately 550&nbsp;MHz.<ref name="fail0verflow" /><ref name="clock speeds" />{{efn|name="Unconfirmed hardware"}} Its theoretical peak performance is 352 ].<ref>{{Cite web |title=Console GPU Power Compared: Ranking Systems By FLOPS |url=https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/ |access-date=2024-08-15 |website=GameSpot |language=en-US}}</ref> It contains 32&nbsp;MB of eDRAM cache memory, which can also act as ] for the CPU.{{efn|name="Unconfirmed hardware"}} The GX, originally designed by ], contains a 1&nbsp;MB and a 2&nbsp;MB bank of ] cache memory.<ref name="fail0verflow" /> The Latte chip also includes a secondary custom ] processor with 96&nbsp;KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in ], and dedicated hardware audio ] module.<ref name="fail0verflow" /><!-- Memory (RAM) and storage -->The console contains 2&nbsp;] of ] system memory consisting of four 512&nbsp;MB ] chips with a maximum bandwidth of 12.8&nbsp;GB/s. This is 20 times the amount found in the ].<ref>{{cite web |last1=Hernandez |first1=Pedro |title=Wii U to Have 2GB Internal Memory, GPGPU Support |url=http://www.nintendoworldreport.com/news/31665/wii-u-to-have-2gb-internal-memory-gpgpu-support |url-status=live |archive-url=https://web.archive.org/web/20140726232357/http://www.nintendoworldreport.com/news/31665/wii-u-to-have-2gb-internal-memory-gpgpu-support |archive-date=July 26, 2014 |access-date=July 19, 2014 |website=Nintendo World Report }}</ref> Of this, 1&nbsp;GB is reserved for the operating system and is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools.<ref>{{cite web |title=Nintendo Wii U Teardown |url=http://www.anandtech.com/show/6465/nintendo-wii-u-teardown |url-status=live |archive-url=https://web.archive.org/web/20151205062729/http://www.anandtech.com/show/6465/nintendo-wii-u-teardown |archive-date=December 5, 2015 |access-date=November 26, 2012 |publisher=AnandTech}}</ref> The console includes either an 8&nbsp;GB (Basic) or 32&nbsp;GB (Deluxe <small>(NA)</small> / Premium <small>(WW)</small>) internal ] ], expandable via ] memory cards up to 32&nbsp;GB and ] external ] up to 2&nbsp;TB.<ref>{{cite web |title=&#124; Wii U Internal Storage Space Information |url=https://www.nintendo.com/consumer/systems/wiiu/en_na/external_usb_storage.jsp |url-status=dead |archive-url=https://web.archive.org/web/20121118201234/http://www.nintendo.com/consumer/systems/wiiu/en_na/external_usb_storage.jsp |archive-date=November 18, 2012 |access-date=November 26, 2012 |publisher=Nintendo.com}}</ref><ref name="wired_japan">{{cite news |last=Kohler |first=Chris |date=September 12, 2012 |title=Wii U Coming to Japan December 8 In Two Configurations |publisher=Wired |url=https://www.wired.com/gamelife/2012/09/liveblog-wii-u-japan/ |url-access=limited |url-status=live |access-date=September 15, 2012 |archive-url=https://web.archive.org/web/20120915052849/http://www.wired.com/gamelife/2012/09/liveblog-wii-u-japan/ |archive-date=September 15, 2012}}</ref><!-- Connectivity / Input+Output --> The Nintendo Wii U can also use DVD-RAM for extended storage over USB.<ref>{{cite web|url=https://www.nintendolife.com/news/2021/05/random_did_you_know_the_wii_u_can_burn_eshop_games_to_discs|title=Random: Did You Know The Wii U Can Burn eShop Games To Discs? |last=Craddock|first=Ryan|date=17 May 2021|work=]|publisher=Hookshot Media|access-date=26 July 2022|archive-date=November 26, 2022|archive-url=https://web.archive.org/web/20221126172321/https://www.nintendolife.com/news/2021/05/random_did_you_know_the_wii_u_can_burn_eshop_games_to_discs|url-status=live}}</ref><ref>{{cite web|url=https://www.nintendo.destructoid.com/wii-u-can-format-dvds-and-burn-eshop-games-to-them-it-turns-out/|title=Wii U can format DVDs and burn eShop games to them, it turns out|last=Friscia|first=John|date=17 May 2021|work=]|access-date=26 July 2022|archive-date=November 26, 2022|archive-url=https://web.archive.org/web/20221126172331/https://www.nintendo.destructoid.com/wii-u-can-format-dvds-and-burn-eshop-games-to-them-it-turns-out/|url-status=dead }}</ref>


The Wii U features ] ] ] connectivity and support for ] with an accessory, ], a total of four ] ports, and an SD/] memory card slot.<ref name="bluetooth">{{cite web |url-status=dead |url=http://www.broadcom.com/press/release.php?id=s722281 |title=Delivers Advanced Wireless Connectivity to Nintendo's Wii U Gaming Experience |archive-url=https://web.archive.org/web/20161102011654/http://www.broadcom.com/press/release.php?id=s722281|archive-date=November 2, 2016 |website= Broadcom |access-date=August 23, 2013 |date=Nov 19, 2012 }}</ref><ref>{{cite web |title=Wii U Technical Specs |url=https://www.nintendo.com/wiiu/features/tech-specs/ |url-status=dead |archive-url=https://web.archive.org/web/20160227131607/http://www.nintendo.com/wiiu/features/tech-specs |archive-date=February 27, 2016 |access-date=November 18, 2012 |publisher=Nintendo.com}}</ref> An additional power port is also included to power the ], an auxiliary infrared emitter used by ] peripherals for motion tracking. Video output options include ], ], ], ], ] and ], through ] and ] <small>(], ] and ] ])</small> or 576i, 480i ] through ] <small>(], SCART and D-Terminal)</small>. Audio output options include six-channel ] ] surround sound and ]. The console also supports ] (3D) images and video.<ref name="WiiU3D" /><ref name="Official specs" />
On September 12, 2012, Nintendo announced that launch date was set to December 8, 2012 in Japan.<ref>{{cite web|url=http://kotaku.com/5942871/wii-u-goes-on-sale-in-japan-on-december-8|title=Wii U Goes On Sale In Japan On December 8|last=Ashcraft|first=Brian|date=September 13, 2012|publisher=Kotaku|accessdate=September 15, 2012}}</ref> On September 13, 2012, Nintendo announced that North America launch date would be November 18, 2012.<ref>{{cite web|url=http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-nintendo-announces-wii-u-pricing-and-release-date-20120913,0,6891969.story|title=Nintendo's Wii U to go on sale Nov. 18 for $299.99 and $349.99|last=Pham|first=Alex|date=September 13, 2012|publisher=Los Angeles Times|accessdate=September 15, 2012}}</ref> The Wii U will be available in two bundles: Basic ($299.99 in US) and Deluxe ($349.99 in US). ] and Nintendo of Europe announced that the Wii U would be released in Australia and Europe simultaneously on November 30, 2012. Both regions will receive the Basic ($349.95 AUD) and Deluxe ($429.95 AUD) bundles.<ref>{{cite web|url=http://www.vooks.net/wii-u-out-in-australia-on-november-30th-349-and-429/|title=Wii U out in Australia on November 30th, $349 and $429|publisher=Vooks|accessdate=September 15, 2012}}</ref> The Basic bundle contains essentials including 8&nbsp;GB of storage, the ] and stylus and an HDMI cable, while the Deluxe bundle adds on a Nintendo Network Premium Subscription, 32&nbsp;GB of onboard storage, a sensor bar, the '']'' game (all regions except Japan), as well as stands for the console and controller.<ref>{{cite web|url=http://nintendowiiu.com/wii-u-price-and-release-date-just-announced/|title=Wii U Price And Release Date Just Announced|last=White|first=Mike|date=September 12, 2012|publisher=NintendoWiiU.com|accessdate=September 15, 2012}}{{dead link|date=March 2013}}</ref><ref name="wired">{{cite web|url=http://www.wired.com/gamelife/2012/09/wii-u-liveblog-us/|title=Wii U Will Ship in North America Nov. 18 In $300, $350 Bundles|last=Kohler|first=Chris|date=September 13, 2012|publisher=Wired.com|accessdate=September 15, 2012}}</ref>

==Hardware==
At launch, Nintendo revealed that the Wii U would be available in two colors, black and white. The white version is called Basic Set in North America and Basic Pack in Europe and Australia, and the black version is called Deluxe Set in North America and Premium Pack in Europe and Australia . The Nintendo official E3 webpage shows both colors<ref name="hardware" /> with the white one in the Basic set and the black one in the Deluxe set.


===Controllers=== ===Controllers===
]
The ] is the console's primary ]: its main feature is a built-in 6.2&nbsp;inch (15.7&nbsp;cm) ], which can be used as a ] to games being played on a television, or as a means of playing games ] without a television. The GamePad is designed to enable a concept referred to by Nintendo as "] gaming": in ] games, a player using the GamePad may have a different gameplay objective and experience than other players.<ref name="gamasutra-gamepad">{{cite web |date=June 3, 2012 |title=Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen |url=http://www.gamasutra.com/view/news/171695/Nintendo_reveals_Wii_Us_Miiverse_new_hardware_specifics.php |url-status=live |archive-url=https://web.archive.org/web/20120605020453/http://www.gamasutra.com/view/news/171695/Nintendo_reveals_Wii_Us_Miiverse_new_hardware_specifics.php |archive-date=June 5, 2012 |access-date=June 4, 2012 |publisher=Gamasutra}}</ref><ref name="metro-nl">{{cite web |date=June 6, 2012 |title=Nintendo Land preview: Zelda: Battle Quest and Luigi's Ghost Mansion |url=http://www.metro.co.uk/tech/games/901203-nintendo-land-preview-zelda-battle-quest-and-luigis-ghost-mansion |url-status=live |archive-url=https://web.archive.org/web/20120608223943/http://www.metro.co.uk/tech/games/901203-nintendo-land-preview-zelda-battle-quest-and-luigis-ghost-mansion |archive-date=June 8, 2012 |access-date=June 6, 2012 |publisher=Metro}}</ref>


The GamePad's display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.<ref name="crecente1">{{cite web |last=Crecente |first=Brian |date=November 16, 2012 |title=Wireless Tech Behind WiiU Gamepad |url=http://www.polygon.com/2012/11/16/3653294/wii-u-range-test-gamepad |url-status=live |archive-url=https://web.archive.org/web/20121121141019/http://www.polygon.com/2012/11/16/3653294/wii-u-range-test-gamepad |archive-date=November 21, 2012 |access-date=November 27, 2012 |work=Polygon}}</ref> The GamePad also supports ];<ref>{{cite web |last=Kee |first=Edwin |title=Wii U details released, gets redesigned controller and NFC capability |url=http://www.ubergizmo.com/2012/06/wii-u-details-released-gets-redesigned-controller-and-nfc-capability/ |url-status=live |archive-url=https://web.archive.org/web/20120608053450/http://www.ubergizmo.com/2012/06/wii-u-details-released-gets-redesigned-controller-and-nfc-capability/ |archive-date=June 8, 2012 |access-date=June 12, 2012 |publisher=Ubergizmo}}</ref> cards and specially-designed figurines, such as Nintendo's ] line, can be used with the GamePad to interact with games. In Japan, it can also be used for ] from eShop with ] cards.<ref name="polygon-suica">{{cite web |date=May 8, 2014 |title=Wii U will let you purchase items using compatible transport money cards |url=http://www.polygon.com/2014/5/8/5694142/wii-u-nintendo-suica-transport-card |url-status=live |archive-url=https://web.archive.org/web/20141224034822/http://www.polygon.com/2014/5/8/5694142/wii-u-nintendo-suica-transport-card |archive-date=December 24, 2014 |access-date=December 3, 2014 |website=Polygon}}</ref><ref>{{cite web |last1=LeJacq |first1=Yannick |title=How Nintendo's Amiibo Toys Will Work In Smash Bros. And Beyond |url=http://kotaku.com/how-nintendos-amiibo-toys-will-work-in-smash-bros-and-1588803303 |url-status=live |archive-url=https://web.archive.org/web/20140729011754/http://kotaku.com/how-nintendos-amiibo-toys-will-work-in-smash-bros-and-1588803303 |archive-date=July 29, 2014 |access-date=July 19, 2014 |website=Kotaku |date=June 10, 2014 }}</ref><ref name="Briefing">{{cite web |date=January 27, 2012 |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing |url=https://www.nintendo.co.jp/ir/en/library/events/120127/04.html |url-status=live |archive-url=https://web.archive.org/web/20120217213152/http://www.nintendo.co.jp/ir/en/library/events/120127/04.html |archive-date=February 17, 2012 |access-date=February 11, 2012 |publisher=]}}</ref><ref>{{cite web |author=JC Fletcher |date=January 31, 2012 |title=Iwata interested in NFC payments, tolerant of microtransactions |url=http://www.joystiq.com/2012/01/31/iwata-interested-in-nfc-payments-tolerant-of-microtransactions/ |url-status=live |archive-url=https://web.archive.org/web/20130616013059/http://www.joystiq.com/2012/01/31/iwata-interested-in-nfc-payments-tolerant-of-microtransactions/ |archive-date=June 16, 2013 |access-date=June 12, 2012 |work=Joystiq}}</ref>
====Wii U GamePad====
]
]
A new ] was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii's ] that is designed to appeal to "]" players, with a more traditional ] design that resembles those used by the ] and ] lines (and in particular, the ]'s ]), and a claimed 80-hour battery life.<ref>{{cite web |date=October 16, 2012 |title=Wii U Pro Controller Boasts 80-Hour Battery Life |url=http://uk.ign.com/articles/2012/10/16/wii-u-pro-controller-boasts-80-hour-battery-life |url-status=live |archive-url=https://web.archive.org/web/20191207165127/https://uk.ign.com/articles/2012/10/16/wii-u-pro-controller-boasts-80-hour-battery-life |archive-date=December 7, 2019 |access-date=September 21, 2013 |work=IGN.com}}</ref><ref>{{cite web |last=Franich |first=Darren |date=June 3, 2012 |title=The Wii U Pro Controller looks very familiar... |url=http://popwatch.ew.com/2012/06/03/wii-u-pro-controller-xbox/ |url-status=live |archive-url=https://web.archive.org/web/20210224013911/https://ew.com/article/2012/06/03/wii-u-pro-controller-xbox/ |archive-date=February 24, 2021 |access-date=July 28, 2012 |publisher=EW.com}}</ref><ref>{{cite news |last=Kain |first=Erik |date=June 5, 2012 |title=Nintendo's Smart Decision With Its Wii U Pro Controller |work=Forbes |url=https://www.forbes.com/sites/erikkain/2012/06/05/nintendos-smart-decision-with-its-wii-u-pro-controller/ |url-status=live |access-date=July 28, 2012 |archive-url=https://web.archive.org/web/20210609114329/https://www.forbes.com/sites/erikkain/2012/06/05/nintendos-smart-decision-with-its-wii-u-pro-controller/ |archive-date=June 9, 2021}}</ref><ref>{{cite web |last=Grubb |first=Jeffrey |date=June 3, 2012 |title=Nintendo's Wii U Pro Controller may make Microsoft blush |url=https://venturebeat.com/2012/06/03/nintendos-wii-u-pro-controller-may-make-microsoft-blush/ |url-status=live |archive-url=https://web.archive.org/web/20210308100926/https://venturebeat.com/2012/06/03/nintendos-wii-u-pro-controller-may-make-microsoft-blush/ |archive-date=March 8, 2021 |access-date=July 28, 2012 |publisher=VentureBeat}}</ref><ref>{{cite web |last=Liebl |first=Matt |date=June 12, 2012 |title=Nintendo defends Wii U Pro Controller design |url=http://www.gamezone.com/products/wii-u/news/nintendo-defends-wii-u-pro-controller-design |url-status=live |archive-url=https://web.archive.org/web/20120620030003/http://www.gamezone.com/products/wii-u/news/nintendo-defends-wii-u-pro-controller-design |archive-date=June 20, 2012 |access-date=July 28, 2012 |publisher=GameZone}}</ref> The Wii U Pro Controller is compatible with supported Wii U games, but is not supported by Wii games.<ref>{{cite web |date=October 18, 2012 |title=Wii U Pro Controller Not Compatible With Wii Games |url=http://www.tomshardware.com/news/Wii-U-Pro-controller-compatibility,18475.html |url-status=live |archive-url=https://archive.today/20130616051142/http://www.tomshardware.com/news/Wii-U-Pro-controller-compatibility,18475.html |archive-date=June 16, 2013 |access-date=November 26, 2012 |work=Tom's Hardware Guide}}</ref>
{{Main|Wii U GamePad}}


The Wii U is compatible with existing ] and ] controllers, along with their ] and ] attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes.<ref>{{cite web |author=Jon Fingas |date=June 5, 2012 |title=Nintendo: two Wii U Gamepads will work on one system |url=https://www.engadget.com/2012/06/05/nintendo-two-wii-u-gamepads-will-work-on-one-system/ |url-status=live |archive-url=https://web.archive.org/web/20120607163120/http://www.engadget.com/2012/06/05/nintendo-two-wii-u-gamepads-will-work-on-one-system/ |archive-date=June 7, 2012 |access-date=June 5, 2012 |website=Engadget}}</ref><ref>{{cite web |title=Nintendo Unveils Hardcore Wii U Controller |url=http://kotaku.com/5915318/nintendo-unveils-hardcore-wii-u-controller |url-status=live |archive-url=https://web.archive.org/web/20120606004534/http://kotaku.com/5915318/nintendo-unveils-hardcore-wii-u-controller |archive-date=June 6, 2012 |access-date=June 12, 2012 |work=Kotaku|date=June 3, 2012 }}</ref> The Wii U does not support ] – while a USB adapter accessory allows GameCube controllers to be used on the console in '']'', it is not compatible with any other software.<ref name="eurogamer-gcwiiu">{{cite web |date=October 8, 2014 |title=Wii U GameCube controller adapter compatible with more than just Smash Bros. |url=http://www.eurogamer.net/articles/2014-10-08-wii-u-gamecube-controller-adaptor-compatible-with-more-than-just-smash-bros |url-status=live |archive-url=https://web.archive.org/web/20141010005854/http://www.eurogamer.net/articles/2014-10-08-wii-u-gamecube-controller-adaptor-compatible-with-more-than-just-smash-bros |archive-date=October 10, 2014 |access-date=December 24, 2014 |website=Eurogamer}}</ref><ref name="GameCube Controller and SSB at E3">{{cite web |last=Newhouse |first=Alex |date=June 10, 2014 |title=E3 2014: Wii U's GameCube Controller Adapter Launches Alongside Super Smash Bros., Costs $20 |url=http://www.gamespot.com/articles/e3-2014-wii-u-s-gamecube-controller-adapter-launches-alongside-super-smash-bros-costs-20/1100-6420330/ |url-status=live |archive-url=https://web.archive.org/web/20140613105529/http://www.gamespot.com/articles/e3-2014-wii-u-s-gamecube-controller-adapter-launches-alongside-super-smash-bros-costs-20/1100-6420330/ |archive-date=June 13, 2014 |access-date=June 11, 2014 |work=GameSpot}}</ref>
The '''Wii U GamePad''' is the main controller for the Wii U. It features a built-in ], which can either supplement or replicate the gameplay shown on the main display. When using the "]" function, the controller can function as a standalone screen without the use of a television screen. The controller features an ], ], ], dual ]s, a built-in sensor strip, a built-in ], and supports ] (which can be used for, among other uses, figurines that can interact with the console and wireless credit card payments with compatible cards).<ref name="Briefing">{{cite web |url=http://www.nintendo.co.jp/ir/en/library/events/120127/04.html |title=Corporate Management Policy Briefing/Third Quarter Financial Results Briefing|date=January 27, 2012|publisher=]|accessdate=February 11, 2012}}</ref> The console will also be compatible with the ], ] and ], as well as a ] for more traditional controls.<ref>{{cite web|url=http://kotaku.com/5915318/nintendo-unveils-hardcore-wii-u-controller |title=Nintendo Unveils Hardcore Wii U Controller |publisher=Kotaku.com |date= |accessdate=2012-06-12}}</ref> Two GamePads are supported per console.<ref>{{cite web|url=http://www.engadget.com/2012/06/05/nintendo-two-wii-u-gamepads-will-work-on-one-system/|title=Nintendo: two Wii U Gamepads will work on one system|author=Jon Fingas|date=2012-06-05|publisher=Engadget|accessdate=2012-06-05}}</ref> Gamepad wireless transmission is using 5150-5250&nbsp;MHz indoor frequency band and based on ]]<ref name="crecente1">{{cite web|url=http://www.polygon.com/2012/11/16/3653294/wii-u-range-test-gamepad|title=Wireless Tech Behind WiiU Gamepad|publisher=Polygon.com|first=Brian|last=Crecente|date=16 November 2012|accessdate=27 November 2012}}</ref> standard, while using custom proprietary transfer protocol and software co-developed by ] and ]<ref>{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0|title=Iwata Asks: WiiU Gamepad|publisher=Nintendo|first=Iwata|last=Satoru|date=September 2012|accessdate=27 November 2012}}</ref>


==Software==
] promoted the idea of the GamePad, stating that he supports being able to use a secondary screen while someone else is watching the television. Wii U offers asymmetric competition, where the player using the GamePad has one experience and wins in a certain way, while competing players have different ways to play and win.
{{Main|Wii U system software}}
The Wii U's main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users' ]. The two displays can be switched between the television screen and GamePad.<ref name="verge-onlinewarawara">{{cite web |date=June 3, 2012 |title=Wii U's online gaming and 'Miiverse' outlined, including video chat and web client |url=https://www.theverge.com/2012/6/3/3061382/nintendo-wii-u-online-gaming-ios-app-community-messaging |url-status=live |archive-url=https://web.archive.org/web/20191207165129/https://www.theverge.com/2012/6/3/3061382/nintendo-wii-u-online-gaming-ios-app-community-messaging |archive-date=December 7, 2019 |access-date=December 24, 2014 |website=The Verge}}</ref><ref name="polygon-warawara">{{cite web |date=November 7, 2012 |title=Nintendo reveals English version of 'Mii WaraWara': the WaraWara Plaza |url=http://www.polygon.com/2012/11/7/3612588/nintendo-reveals-english-version-of-mii-warawara-the-warawara-plaza |url-status=live |archive-url=https://web.archive.org/web/20141224035205/http://www.polygon.com/2012/11/7/3612588/nintendo-reveals-english-version-of-mii-warawara-the-warawara-plaza |archive-date=December 24, 2014 |access-date=December 24, 2014 |website=Polygon}}</ref><ref>{{cite web |date=June 5, 2012 |title=Social networking comes to Wii U, Miiverse will interface with PCs and phones |url=https://venturebeat.com/2012/06/05/social-networking-comes-to-wii-u-miiverse-will-interface-with-pcs-and-phones/ |url-status=live |archive-url=https://web.archive.org/web/20120609001651/http://venturebeat.com/2012/06/05/social-networking-comes-to-wii-u-miiverse-will-interface-with-pcs-and-phones/ |archive-date=June 9, 2012 |access-date=June 12, 2012 |publisher=VentureBeat}}</ref>


Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the ], Miiverse, download manager, a web browser,<ref>{{cite web |title=Wii U Internet Browser Functionality Detailed – News |url=http://www.nintendoworldreport.com/news/30407 |url-status=live |archive-url=https://web.archive.org/web/20120616020456/http://www.nintendoworldreport.com/news/30407 |archive-date=June 16, 2012 |access-date=June 12, 2012 |publisher=Nintendo World Report}}{{cite web |date=December 9, 2012 |title=The Wii U web browser's HTML5 gaming capabilities |url=http://www.gamasutra.com/blogs/MattHackett/20121209/183160/The_Wii_U_web_browsers_HTML5_gaming_capabilities.php |url-status=live |archive-url=https://web.archive.org/web/20121214013845/http://www.gamasutra.com/blogs/MattHackett/20121209/183160/The_Wii_U_web_browsers_HTML5_gaming_capabilities.php |archive-date=December 14, 2012 |access-date=December 29, 2012 |publisher=Gamasutra}}</ref> and the user's friends list. To play ] games, the user must enter "Wii Mode", a ] that emulates the Wii's system software and ] interface. Initially, Wii Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used.<ref name="time-wiiofftv">{{cite magazine |date=October 1, 2013 |title=Nintendo's Massive New Wii U Update Is *THIS* Shy of Greatness |url=https://techland.time.com/2013/10/01/nintendos-massive-new-wii-u-update-is-this-shy-of-greatness/ |url-status=live |magazine=Time |archive-url=https://web.archive.org/web/20141224115155/http://techland.time.com/2013/10/01/nintendos-massive-new-wii-u-update-is-this-shy-of-greatness/ |archive-date=December 24, 2014 |access-date=December 26, 2014}}</ref>
====Wii U Pro Controller====
The '''Wii U Pro Controller''' is the second controller released for the console, available separately. Like more traditional controllers, it features standard control sticks, buttons, and triggers. Nintendo unveiled the Pro Controller at ] with the aim of attracting more "]" gamers to make the Wii U more competitive with ]'s and ]'s offering.<ref>{{cite web|url=http://popwatch.ew.com/2012/06/03/wii-u-pro-controller-xbox/|title=The Wii U Pro Controller looks very familiar...|last=Franich|first=Darren|date=June 3, 2012|publisher=EW.com|accessdate=July 28, 2012}}</ref> Many video game journalists have noted the similarity between the controller and ]'s ].<ref>{{cite web|url=http://www.forbes.com/sites/erikkain/2012/06/05/nintendos-smart-decision-with-its-wii-u-pro-controller/|title=Nintendo's Smart Decision With Its Wii U Pro Controller|last=Kain|first=Erik|date=June 5, 2012|publisher=Forbes|accessdate=July 28, 2012}}</ref><ref>{{cite web|url=http://venturebeat.com/2012/06/03/nintendos-wii-u-pro-controller-may-make-microsoft-blush/|title=Nintendo’s Wii U Pro Controller may make Microsoft blush|last=Grubb|first=Jeffrey|date=June 3, 2012|publisher=VentureBeat|accessdate=July 28, 2012}}</ref> Nintendo claims that the design of the Pro Controller is an “enhanced version” of the ] and "offers a richer experience."<ref>{{cite web|url=http://www.gamezone.com/products/wii-u/news/nintendo-defends-wii-u-pro-controller-design|title=Nintendo defends Wii U Pro Controller design|last=Liebl|first=Matt|date=June 12, 2012|publisher=GameZone|accessdate=July 28, 2012}}</ref> Regardless of this, certain games with flexible control schemes, such as '']'' and '']'', are also compatible with the Classic Controllers.


===Online services===
The Wii U Pro Controller is not compatible with previous-generation Wii games.<ref>{{cite web|url=http://www.tomshardware.com/news/Wii-U-Pro-controller-compatibility,18475.html|title=Wii U Pro Controller Not Compatible With Wii Games|publisher=Tomshardware.com|accessdate=2012-11-26}}</ref>
The Wii U used the ] platform for online services (replacing the ] system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, ] using the GamePad's camera and the ] service, and other services.<ref name="iw-videochat">{{cite web |date=November 19, 2012 |title=Nintendo Wii U Adds Video Chat |url=http://www.informationweek.com/nintendo-wii-u-adds-video-chat/d/d-id/1107458? |url-status=live |archive-url=https://web.archive.org/web/20141225234051/http://www.informationweek.com/nintendo-wii-u-adds-video-chat/d/d-id/1107458 |archive-date=December 25, 2014 |access-date=December 25, 2014 |website=InformationWeek}}</ref> Up to twelve accounts can be created per console.<ref name="eg-nnetwork12">{{cite web |date=November 12, 2012 |title=Wii U allows 12 user accounts per system, eShop downloads playable by all |url=http://www.eurogamer.net/articles/2012-11-07-wii-u-allows-10-user-accounts-per-system-eshop-downloads-played-by-all |url-status=live |archive-url=https://web.archive.org/web/20141225232400/http://www.eurogamer.net/articles/2012-11-07-wii-u-allows-10-user-accounts-per-system-eshop-downloads-played-by-all |archive-date=December 25, 2014 |access-date=December 25, 2014 |website=Eurogamer}}</ref>


A ] known as ] was integrated into the Wii U's system software; it allowed players to interact and share content in game-specific communities using their ] as an avatar. Miiverse allowed users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in '']'', where drawn posts can appear as ] on walls in its settings).<ref name="verge-onlinewarawara" /><ref name="polygon-warawara" /><ref name="avclub-splatoonmiiverse">{{cite web |title=Checking in on Splatoon's lively community and sleazy amiibo support |url=http://www.avclub.com/article/checking-splatoons-lively-community-and-sleazy-ami-220375 |url-status=live |archive-url=https://web.archive.org/web/20150729133205/http://www.avclub.com/article/checking-splatoons-lively-community-and-sleazy-ami-220375 |archive-date=July 29, 2015 |access-date=July 26, 2015 |website=The AV Club|date=June 5, 2015 }}</ref> Miiverse was moderated through software filtering as well as a ] team in order to ensure that the content shared by users is appropriate and that no ] are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.<ref>{{cite web |author=JC Fletcher on |date=June 7, 2012 |title=Miiverse messages will be subject to moderation before posting |url=http://www.joystiq.com/2012/06/07/miiverse-messages-will-be-subject-to-moderation-before-posting/ |url-status=live |archive-url=https://web.archive.org/web/20130616040116/http://www.joystiq.com/2012/06/07/miiverse-messages-will-be-subject-to-moderation-before-posting/ |archive-date=June 16, 2013 |access-date=October 25, 2012 |work=Joystiq}}</ref>
====Wii Remote Plus====
{{main|Wii Remote}}
{{expand_section|date=May 2013}}


===Technical specifications=== ===Multimedia integration===
The Wii U supported online video services through apps, such as ], ], ], ], and ].<ref name="polygon-tviidiscontinued">{{cite web |date=July 24, 2015 |title=Nintendo shutting down Wii U TVii service in August |url=http://www.polygon.com/2015/7/24/9037965/nintendo-wii-u-tvii-closure |url-status=live |archive-url=https://web.archive.org/web/20150725110453/http://www.polygon.com/2015/7/24/9037965/nintendo-wii-u-tvii-closure |archive-date=July 25, 2015 |access-date=July 25, 2015 |website=Polygon |publisher=Vox Media}}</ref><ref>{{cite web |date=November 17, 2012 |title=PSA: Nintendo Wii U day-one patch now live, includes entire online infrastructure |url=https://www.engadget.com/2012/11/17/psa-day-one-patch-wii-u/ |url-status=live |archive-url=https://web.archive.org/web/20121119231813/http://www.engadget.com/2012/11/17/psa-day-one-patch-wii-u/ |archive-date=November 19, 2012 |access-date=November 18, 2012 |work=Engadget}}</ref> The Wii U does not support playback of ] or ]; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own.<ref name="engadget-nodvd">{{cite web |title=Wii U will not play DVDs or Blu-ray, Iwata says |url=https://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/ |url-status=live |archive-url=https://web.archive.org/web/20141226000508/http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/ |archive-date=December 26, 2014 |access-date=December 25, 2014 |website=Engadget|date=June 15, 2011 }}</ref>
Nintendo has released technical specifications of the Wii U hardware, which are listed below.<ref name="hardware" /><ref name="2011Specs">{{cite web|url=http://www.gamepur.com/news/4082-wii-u-technical-specification-revealed.html |title=Wii U technical specification revealed |publisher=Gamepur.com |date= |accessdate=2011-06-07}}</ref>
{{Col-begin}}


The ] service allowed program listings from a user's television provider to be aggregated with online video on demand services into an ] with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune a ] to a particular program. The app also provided integration with ], ], and ] to provide additional information, and social connectivity through ], ], or Miiverse.<ref name="ign-tvii">{{cite web |date=December 21, 2012 |title=Nintendo TVii for Wii U Hands-On |url=http://ca.ign.com/articles/2012/12/21/nintendo-tvii-for-wii-u-hands-on |url-status=live |archive-url=https://archive.today/20141225213046/http://ca.ign.com/articles/2012/12/21/nintendo-tvii-for-wii-u-hands-on |archive-date=December 25, 2014 |access-date=December 25, 2014 |website=IGN}}</ref><ref>{{cite news |title=Nintendo TVii Streams Video, DVR, Live TV to Wii U |work=PC Magazine |url=https://www.pcmag.com/article2/0,2817,2409681,00.asp |url-status=live |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20141007054127/http://www.pcmag.com/article2/0%2c2817%2c2409681%2c00.asp |archive-date=October 7, 2014}}</ref> TVii was made available with the Wii U's release in Japan on December 8, 2012,<ref>{{cite web |date=November 27, 2012 |title=Nintendo TVii will launch with Wii U in Japan on December 8th, IR remote costs $1 |url=https://www.engadget.com/2012/11/27/nintendo-tvii-launch-japan-december-8/ |url-status=live |archive-url=https://web.archive.org/web/20121219174427/http://www.engadget.com/2012/11/27/nintendo-tvii-launch-japan-december-8/ |archive-date=December 19, 2012 |access-date=December 19, 2012 |website=Engadget}}</ref> and in North America on December 20, 2012.<ref>{{cite web |date=December 19, 2012 |title=Nintendo officially launching TVii for Wii U in the US and Canada on December 20th |url=https://www.theverge.com/2012/12/19/3783800/nintendo-launching-tvii-for-wii-u-on-december-20th |url-status=live |archive-url=https://web.archive.org/web/20121231003400/http://www.theverge.com/2012/12/19/3783800/nintendo-launching-tvii-for-wii-u-on-december-20th |archive-date=December 31, 2012 |access-date=December 19, 2012 |work=Engadget}}</ref> Following delays, a European launch was cancelled.<ref name="gameinformer-notviieurope">{{cite magazine |title=Nintendo Officially Cancels TVii Support For Wii U In Europe |url=http://www.gameinformer.com/b/news/archive/2015/02/14/nintendo-officially-cancels-tvii-support-for-wii-u-in-europe.aspx |url-status=dead |magazine=Game Informer |archive-url=https://web.archive.org/web/20150215181658/http://www.gameinformer.com/b/news/archive/2015/02/14/nintendo-officially-cancels-tvii-support-for-wii-u-in-europe.aspx |archive-date=February 15, 2015 |access-date=February 15, 2015}}</ref><ref name="techradar-tviiuk">{{cite web |date=January 14, 2014 |title=Maybe not today, maybe not tomorrow, but soon Wii U TVii will hit Europe |url=http://www.techradar.com/news/gaming/consoles/maybe-not-today-maybe-not-tomorrow-but-soon-wii-u-tvii-will-hit-europe-1215138 |url-status=live |archive-url=https://web.archive.org/web/20141225235325/http://www.techradar.com/news/gaming/consoles/maybe-not-today-maybe-not-tomorrow-but-soon-wii-u-tvii-will-hit-europe-1215138 |archive-date=December 25, 2014 |access-date=December 25, 2014 |website=TechRadar}}</ref>
{{Col-2}}
;Processors:
{{main|Espresso (microprocessor)}}
*]: ] ]-based tri-core processor "]"<ref name="hardware"/> clocked at 1.24&nbsp;GHz.<ref name=eurogamer>{{cite web|last=Leadbetter|first=Richard|title=Wii U has 1.24GHz CPU, 550MHz graphics core - report|url=http://www.eurogamer.net/articles/digitalfoundry-wii-hacker-reveals-wii-u-cpu-secrets|publisher=Eurogamer}}</ref> <!-- NO official confirmation on "Espresso" code name! See source. -->


TVii was discontinued in North America on August 11, 2015<ref name="polygon-tviidiscontinued" /> and was discontinued in Japan on November 8, 2017.<ref>{{Cite web |title=Wii U『Nintendo TVii(ニンテンドーティービー)』サービス終了のお知らせ|サポート情報|Nintendo |url=https://www.nintendo.co.jp/support/information/2017/0829_nintendotv.html |url-status=live |archive-url=https://web.archive.org/web/20181115185413/https://www.nintendo.co.jp/support/information/2017/0829_nintendotv.html |archive-date=November 15, 2018 |access-date=December 23, 2018 |website=www.nintendo.co.jp}}</ref><ref>{{cite web |title=Nintendo TVii &#124; Wii U|Nintendo |url=https://www.nintendo.co.jp/wiiu/hardware/tvii/index.html |url-status=live |archive-url=https://web.archive.org/web/20160322044542/https://www.nintendo.co.jp/wiiu/hardware/tvii/index.html |archive-date=March 22, 2016 |access-date=June 16, 2016 |publisher=Nintendo.co.jp |language=ja}}</ref> The Netflix app was discontinued on July 1, 2021.<ref>{{cite web |title=Netflix No Longer Works On Wii U Or 3DS, So Where's The Switch Version? |url=https://www.nintendolife.com/news/2021/07/netflix_no_longer_works_on_wii_u_or_3ds_so_wheres_the_switch_version |url-status=live |archive-url=https://web.archive.org/web/20210702113110/https://www.nintendolife.com/news/2021/07/netflix_no_longer_works_on_wii_u_or_3ds_so_wheres_the_switch_version |archive-date=July 2, 2021 |publisher=Nintendo Life |accessdate=July 1, 2021}}</ref> The YouTube app was delisted from the Nintendo eShop on April 27, 2022, and discontinued on October 27, 2022.<ref>{{Cite web |title=Nintendo Support: Discontinuation of YouTube Service for Wii U |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/58618/~/discontinuation-of-youtube-service-for-wii-u |access-date=2023-01-04 |website=en-americas-support.nintendo.com |archive-date=January 4, 2023 |archive-url=https://web.archive.org/web/20230104173954/https://en-americas-support.nintendo.com/app/answers/detail/a_id/58618/~/discontinuation-of-youtube-service-for-wii-u |url-status=live }}</ref>
*]: ] High Definition<ref name="hardware"/> processor codenamed "]" with an eDRAM cache built onto the die<ref name="iwataasks.nintendo.com">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0 |title=Iwata Asks |publisher=Iwataasks.nintendo.com |date= |accessdate=2012-11-26}}</ref> clocked at 550&nbsp;MHz.<ref name="eurogamer"/>
<small>The '''Wii U ]''' is designed by ]. It is described by IBM as an "all-new, ]-based microprocessor",<ref name="IBM Wii U Press Release">{{cite web |url=http://www-03.ibm.com/press/us/en/pressrelease/34683.wss |title=IBM Microprocessors to Power the New Wii U System from Nintendo |accessdate=2011-12-20 |year=2011 |author=IBM}}</ref> the processor is a ] design manufactured at ] with an ] ]. Neither Nintendo nor IBM has revealed detailed specifications, such as the number of cores, ], or cache sizes. References have been made to the chip containing "a lot" of eDRAM and "the same processor technology found in ]".<ref>{{cite web|last=Gorman|first=Michael|title=IBM puts Watson's brains in Nintendo Wii U|url=http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/|publisher=Engadget|accessdate=2011-12-20 |year=2011 }}</ref> The Wii U CPU is produced by IBM at their 300&nbsp;mm semiconductor manufacturing facility in ], ].<ref name="IBM Wii U Press Release" /> Both the CPU and the GPU are on one ].<ref name="iwataasks.nintendo.com"/></small>


'']'' was an app that used ] and released as a digital download on the ]. The software allows players to use ] using the GamePad.<ref>{{Cite web |last=Bryant |first=Paul |date=2013-09-18 |title=Nintendo reveals new Wii Fit U, Wii Sports Club, Wii Street U details |url=https://gaming-age.com/2013/09/nintendo-reveals-new-wii-fit-u-wii-sports-club-wii-street-u-details/ |access-date=2023-03-27 |website=Gaming Age |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327233418/https://gaming-age.com/2013/09/nintendo-reveals-new-wii-fit-u-wii-sports-club-wii-street-u-details/ |url-status=live }}</ref><ref>{{Cite web |title=Google Maps and TiVo integration on Nintendo Wii U delayed beyond January |url=https://www.engadget.com/2013-01-30-google-maps-tivo-wii-u-delayed-again.html |access-date=2023-03-27 |website=Engadget |date=January 30, 2013 |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231907/https://www.engadget.com/2013-01-30-google-maps-tivo-wii-u-delayed-again.html |url-status=live }}</ref><ref>{{Cite web |last=Burns |first=Matt |date=2013-02-14 |title=Google Maps With Street View Is Now Available For The Wii U |url=https://techcrunch.com/2013/02/14/google-maps-with-street-view-is-now-available-for-the-wii-u/ |access-date=2023-03-27 |website=TechCrunch |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231915/https://techcrunch.com/2013/02/14/google-maps-with-street-view-is-now-available-for-the-wii-u/ |url-status=live }}</ref> Upon initial release, the software was available for free until October 31, 2013,<ref>{{Cite web |last=McElroy |first=Griffin |date=2013-02-14 |title=Wii Street U available now on eShop, free for a limited time |url=https://www.polygon.com/2013/2/14/3988126/wii-street-u-available-now |access-date=2023-03-27 |website=Polygon |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231907/https://www.polygon.com/2013/2/14/3988126/wii-street-u-available-now |url-status=live }}</ref> and the software was ended altogether on January 29, 2016, when it was announced that service for ''Wii Street U'' would be discontinued effectively on March 31, 2016.<ref>{{Cite web |last=McWhertor |first=Michael |date=2016-01-29 |title=Nintendo shutting down Wii Street U in March |url=https://www.polygon.com/2016/1/29/10872550/nintendo-shutting-down-wii-street-u-in-march |access-date=2023-03-27 |website=Polygon |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231915/https://www.polygon.com/2016/1/29/10872550/nintendo-shutting-down-wii-street-u-in-march |url-status=live }}</ref><ref>{{Cite web |last=Burns |first=Matt |date=2013-02-14 |title=Google Maps With Street View Is Now Available For The Wii U |url=https://techcrunch.com/2013/02/14/google-maps-with-street-view-is-now-available-for-the-wii-u/ |access-date=2023-03-27 |website=TechCrunch |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231915/https://techcrunch.com/2013/02/14/google-maps-with-street-view-is-now-available-for-the-wii-u/ |url-status=live }}</ref><ref>{{Cite web |last=Etherington |first=Darrell |date=2012-12-05 |title=Google Maps On The Wii U Lets You Wander The World's Streets With Your GamePad Beginning In January |url=https://techcrunch.com/2012/12/05/google-maps-on-the-wii-u-lets-you-wander-the-worlds-streets-with-your-gamepad-beginning-in-january/ |access-date=2023-03-27 |website=TechCrunch |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231906/https://techcrunch.com/2012/12/05/google-maps-on-the-wii-u-lets-you-wander-the-worlds-streets-with-your-gamepad-beginning-in-january/ |url-status=live }}</ref>
;RAM:
*2&nbsp;GB total, consisting of four 512&nbsp;MB (4&nbsp;Gb) DDR3-1600 ] chips at 12.8&nbsp;GB/s total bandwidth, with 1&nbsp;GB reserved for the operating system and unavailable to games<ref>{{cite web|url=http://www.anandtech.com/show/6465/nintendo-wii-u-teardown |title=Nintendo Wii U Teardown |publisher=AnandTech |date= |accessdate=2012-11-26}}</ref>
;Storage:
*8&nbsp;GB (Basic) or 32&nbsp;GB (Deluxe (NA)/Premium (EU)) Internal flash memory, expandable via ] memory cards up to 32&nbsp;GB (Wii Mode only) and ] ]s up to 2 TB (Wii U Mode only)<ref>{{cite web|url=http://www.nintendo.com/consumer/systems/wiiu/en_na/external_usb_storage.jsp |title=&#124; Wii U Internal Storage Space Information |publisher=Nintendo.com |date= |accessdate=2012-11-26}}</ref><ref name="wired_japan">{{cite web|url=http://www.wired.com/gamelife/2012/09/liveblog-wii-u-japan/|title=Wii U Coming to Japan December 8 In Two Configurations|last=Kohler|first=Chris|date=September 12, 2012|publisher=Wired.com|accessdate=September 15, 2012}}</ref>
*] ] compatible with 12&nbsp;cm "proprietary ] optical discs" (25&nbsp;GB per layer)<ref>{{cite web|last=Totilo|first=Stephen|title=Wii U Discs Will Be 25GB In Size|url=http://kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size|publisher=Kotaku}}</ref><ref>{{cite journal|last=Kohler|first=Chris|title=Hands-On: With Wii U’s Touchscreen Controller, Nintendo Could Radically Change Games|journal=Wired|date=June 7, 2011|url=http://www.wired.com/gamelife/2011/06/nintendo-controller-hands-on/}}</ref> and 12&nbsp;cm Wii optical discs


''Wii Street U'' was announced in 2013 as part of ]'s ], and is one of the first applications to use it.<ref>{{Cite web |last=Kollar |first=Philip |date=2013-03-27 |title=Nintendo hopes to win app and web devs to Wii U with JavaScript tools |url=https://www.polygon.com/2013/3/27/4155152/nintendo-app-web-devs-wii-u-javascript |access-date=2023-03-27 |website=Polygon |language=en-US |archive-date=2023-03-27 |archive-url=https://web.archive.org/web/20230327231906/https://www.polygon.com/2013/3/27/4155152/nintendo-app-web-devs-wii-u-javascript |url-status=live }}</ref>
;Ports and peripheral capabilities:
*SD memory card slot (supports SDHC cards)
*USB 2.0 ports (two at front of console, two at rear)
*Sensor Bar power port
*"AV Multi Out" port
*] out port<ref name="WiiU3D" />


==Games==
;Internet Browser:
{{main|Internet Browser (Wii U)}} {{anchor|Wii U Optical Disc}}
{{main|List of Wii U games}}
*Browser Engine: ] Browser NX v2.1
{{See also|List of best-selling Wii U video games|List of cancelled Wii U games}}<!-- Availability -->
*User agent: Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/{Version No} NintendoBrowser/{Version No}.US
Wii U games could be downloaded digitally through ], or at retail on physical media. Retail copies of Wii U games are distributed on ], a proprietary ] ] format co-developed with ]. The format is similar in design and specifications to a ], with a capacity of 25&nbsp;] per layer, but the discs themselves have a soft, rounded rim.<ref>{{cite web |last=Totilo |first=Stephen |title=Wii U Discs Will Be 25GB In Size |date=June 8, 2011 |url=http://kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size |url-status=live |archive-url=https://web.archive.org/web/20110611040345/http://kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size |archive-date=June 11, 2011 |access-date=June 8, 2011 |publisher=Kotaku}}</ref><ref>{{cite magazine |last=Kohler |first=Chris |date=June 7, 2011 |title=Hands-On: With Wii U's Touchscreen Controller, Nintendo Could Radically Change Games |url=https://www.wired.com/gamelife/2011/06/nintendo-controller-hands-on/ |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20131230100408/http://www.wired.com/gamelife/2011/06/nintendo-controller-hands-on/ |archive-date=December 30, 2013 |access-date=March 12, 2017}}</ref><ref>{{cite web |last=Gilbert |first=Ben |date=November 12, 2012 |title=Take a very, very close look at the round-edged Wii U proprietary discs |url=https://www.engadget.com/2012/11/12/nintendo-wii-u-proprietary-disc/ |url-status=live |archive-url=https://web.archive.org/web/20121113003010/https://www.engadget.com/2012/11/12/nintendo-wii-u-proprietary-disc/ |archive-date=November 13, 2012 |access-date=November 18, 2012 |publisher=Engadget}}</ref> Unlike previous Nintendo consoles, game manuals were only available digitally. The console is ]; software purchased in a region can be only played on that region's hardware.<!-- Support (1st, 3rd and indie) 3D Classics --> New games in Nintendo's flagship franchises (including '']'', '']'' and '']''), as well as several ] games (including '']'', '']'' and '']'') have been released, in addition to many original games and third-party-developed games. Nintendo has received third-party support from companies such as ], ], ], ], and ], and various independent developers such as ]. As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.<ref>{{cite web |last=Plunkett |first=Luke |date=July 27, 2016 |title="The Wii U Has No Games", A Study |url=http://kotaku.com/the-wii-u-has-no-games-a-study-1784419013 |url-status=live |archive-url=https://web.archive.org/web/20160729162515/http://kotaku.com/the-wii-u-has-no-games-a-study-1784419013 |archive-date=July 29, 2016 |access-date=July 29, 2016 |work=Kotaku}}</ref><!-- Best-selling titles (2+ million sold) -->
*Supported Protocols: HTTP1.0/HTTP1.1/SSL3.0/TLS1.0/TLS1.1/TLS1.2
*Plug-ins: Does not support plug-ins, such as ].
{{Col-2}}
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;Wii U GamePad:
{{main|Wii U GamePad}}
*Built-in 9-axis motion sensors (3-axis ], 3-axis ] and a 3-axis ])<ref>{{cite web|url=http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/|title=Wii U’s GamePad has nine-axis controls|publisher=Venturebeat.com|first=Jeffrey|last=Grubb|date=27 November 2012|accessdate=27 November 2012}}</ref>
*Stereo Speakers and Microphone
*Volume Control
*Front-facing camera
*IR Sensor strip
*Infrared Transceiver (part of "TV Control" feature)
*Headphone jack
*6.2&nbsp;inch (15.7&nbsp;cm) ] ]
*Two clickable analog sticks and one ]
*]
*Select, Start, TV Control, Home and Power buttons
*A/B/X/Y face buttons, L/R bumper buttons and Z<small>L</small>/Z<small>R</small> trigger buttons
*Rumble
*Controller sync button
*]<ref name="nintendo.co.jp"/>
*Wireless communication with console based on ]n operating at ~5.2&nbsp;GHz and technically supports ].<ref name="crecente1"/>
*Multi-Purpose External Extension Connector (power and data transmission for possible future additional accessories)
*Two metal contacts for charging cradle power connectors (at the bottom around external extension connector)


A total of 103.53 million Wii U games have been sold worldwide {{as of|2022|09|30|df=US|lc=y|since=y}},<ref name="Hardware Software Sales" /> with ten games surpassing the million-unit mark. The highest selling game is '']'' at 8.46 million units, followed by '']'' at 5.88 million units, and '']'' at 5.82 million units.<ref name="Wii U best-selling games">{{cite web |title=IR Information: Sales Data |url=https://www.nintendo.co.jp/ir/en/sales/software/wiiu.html |url-status=live |archive-url=https://web.archive.org/web/20151028233935/http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html |archive-date=October 28, 2015 |access-date=May 7, 2020 |publisher=Nintendo Co., Ltd.}}</ref> '']'' was the fastest selling Wii U game {{as of|2014|11|25|df=US|lc=y|since=}}.<ref name="cvg-smashwiiusales">{{cite web |author=Tom Ivan |date=November 25, 2014 |title=Super Smash Bros becomes fastest-selling Wii U game in the US |url=http://www.computerandvideogames.com/481700/smash-bros-becomes-fastest-selling-wii-u-game-in-the-us/ |url-status=dead |archive-url=https://archive.today/20141128015902/http://www.computerandvideogames.com/481700/smash-bros-becomes-fastest-selling-wii-u-game-in-the-us |archive-date=November 28, 2014 |access-date=November 25, 2014 |work=]}}</ref>
:<small>Note: The Wii U is also compatible with the ], ], ], and the ].<ref name=UberGizmo>{{cite web|last=Wong|first=Raymond|title=Nintendo’s Reggie says Wii U can actually support two tablet controllers|url=http://www.ubergizmo.com/2011/06/nintendos-reggie-says-wii-u-can-actually-support-two-tablet-controllers/|publisher=UberGizmo|accessdate=January 9, 2012}}</ref></small>


===Launch games===
;Video:
The Wii U was launched with 29 games in North America,<ref>{{cite web |last=Makuch |first=Eddie |date=September 26, 2012 |title=Wii U launching with 23 games |url=http://www.gamespot.com/articles/wii-u-launching-with-23-games/1100-6397199/ |url-status=live |archive-url=https://web.archive.org/web/20131122210049/http://www.gamespot.com/articles/wii-u-launching-with-23-games/1100-6397199/ |archive-date=November 22, 2013 |access-date=November 22, 2013 |publisher=GameSpot}}</ref> 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were also available on launch day for the Wii U via ]. An additional 30 games were announced for release during the system's launch window, which included the three months after the system's launch date.
*], ], ], ] (PAL Only), ], ], standard 4:3 and 16:9 ]
*Wii-standard "AV Multi Out" port supporting ], ] (] consoles only), ] ] (European consoles only), ] ], and ]
*] out port supporting ] images.<ref name="WiiU3D" />


'''Key:'''
;Audio
*"AV Multi Out" port: RCA Analog stereo
*HDMI output: six-channel (]) ]
{{Col-end}}


*<sup>NA</sup> ]
==Features==
*<sup>JP</sup> ]
*<sup>PAL</sup> ] (broadly)


{| class="wikitable"
===Near field communication===
|+List of Wii U launch games by region released
The Wii U's ] chip is located on the Wii U GamePad. The NFC chip can be used to allow users to import content from supported devices. This is achieved by placing the device on the Wii U GamePad. The NFC chip also has the ability to write information on items which can be used as a means of transferring information.<ref>{{cite web|last=Kee |first=Edwin |url=http://www.ubergizmo.com/2012/06/wii-u-details-released-gets-redesigned-controller-and-nfc-capability/ |title=Wii U details released, gets redesigned controller and NFC capability |publisher=Ubergizmo |date= |accessdate=2012-06-12}}</ref> Moreover, the NFC chip can also be used to make wireless transaction using supported credit cards by simply placing the credit card on top of the Wii U GamePad.<ref>{{cite web|author=JC Fletcher |url=http://www.joystiq.com/2012/01/31/iwata-interested-in-nfc-payments-tolerant-of-microtransactions/ |title=Iwata interested in NFC payments, tolerant of microtransactions |publisher=Joystiq |date=2012-01-31 |accessdate=2012-06-12}}</ref>
!Launch game
!Region(s) released
on launch day
|-
|'']''
|<sup>JP, NA, PAL</sup>
|-
|'']''
|<sup>JP, NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''<br>''Sports Connection''<sup>PAL</sup>
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>JP</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>JP, NA, PAL</sup>
|-
|'']''
|<sup>JP, NA</sup>
|-
|'']''
|<sup>JP, NA, PAL</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>NA, PAL</sup>
|-
|'']''
|<sup>JP, NA, PAL</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>JP, NA</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>NA</sup>
|-
|'']''
|<sup>JP, NA, PAL</sup>
|}


===Network capabilities=== ===Virtual Console===
{{main|Nintendo Network}} {{main|Virtual Console}}
In January 2013, Nintendo announced that ] and ] games would be made available for the ] service on the Wii U in April 2013 and would include the option to use ] on the GamePad.<ref>{{cite news |last=Goldfarb |first=Andrew |date=January 23, 2013 |title=Wii U Virtual Console, OS Upgrades Announced |publisher=IGN |url=http://www.ign.com/articles/2013/01/23/wii-u-virtual-console-os-upgrades-announced |url-status=live |access-date=January 23, 2013 |archive-url=https://web.archive.org/web/20150325232516/http://www.ign.com/articles/2013/01/23/wii-u-virtual-console-os-upgrades-announced |archive-date=March 25, 2015}}</ref> On March 26, 2014, ] games were confirmed and started to appear on the eShop the following month.<ref>{{cite web |date=March 26, 2014 |title=Game Boy Advance Classics on Virtual Console |url=https://www.nintendo.com/whatsnew/detail/nYsZbKYHFhIgQQZVo1qjim_YP3PB233Z |url-status=dead |archive-url=https://web.archive.org/web/20140328182704/https://www.nintendo.com/whatsnew/detail/nYsZbKYHFhIgQQZVo1qjim_YP3PB233Z |archive-date=March 28, 2014 |access-date=October 27, 2015 |publisher=Nintendo of America}}</ref> ] and ] games were added in April 2015.<ref>{{cite news |date=April 1, 2015 |title=Nintendo-64-and-DS-Games-Coming-to-Wii-U-Virtual-Console |publisher=IGN |url=http://www.ign.com/articles/2015/04/01/nintendo-64-and-ds-games-coming-to-wii-u-virtual-console |url-status=live |access-date=July 23, 2015 |archive-url=https://web.archive.org/web/20201127045028/https://www.ign.com/articles/2015/04/01/nintendo-64-and-ds-games-coming-to-wii-u-virtual-console |archive-date=November 27, 2020}}</ref><ref>{{cite news |date=April 1, 2015 |title=Nintendo DS and Nintendo 64 titles launching on Wii U Virtual Console |publisher=Polygon |url=http://www.polygon.com/2015/4/1/8328063/nintendo-ds-64-wii-u-virtual-console |url-status=live |access-date=July 23, 2015 |archive-url=https://web.archive.org/web/20150723032807/http://www.polygon.com/2015/4/1/8328063/nintendo-ds-64-wii-u-virtual-console |archive-date=July 23, 2015}}</ref>
]
{{expand_section|date=May 2013}}
''Nintendo Network'' is Nintendo's unified network infrastructure similar to the Sony's ] and Microsoft's ]. Available on the ] and the Wii U, Nintendo Network for the latter provides the means for online multiplayer, video chatting (achieved by the using the Wii U Gamepad's inbuilt camera), as well as digital downloads. Nintendo Network on the Wii U will use a user account system much like the PlayStation Network and Xbox Live. One Wii U system can contain up to 12 user accounts.<ref>{{cite web|url=http://www.cubed3.com/news/16869 |title=E3 2012 &#124; Wii U To Support 12 User Profiles at C3 News |publisher=Cubed3.com |date=2011-12-08 |accessdate=2012-06-12}}</ref> The user account system on the Wii U will replace the previous friend code model that was used on the Wii, but will not eliminate use of friend codes completely as they now serve a different purpose on the Wii U. The Wii U team also has administrators to remove inappropriate content.<ref>{{cite web|last=Newton |first=James |url=http://www.nintendolife.com/news/2012/06/reggie_friend_codes_return_on_wii_u_but_theyre_better |title=Reggie: Friend Codes Return on Wii U, But They're Better |publisher=NintendoLife |date=2012-06-11 |accessdate=2012-07-13}}</ref> Nintendo Network can also be used as a means to achieve Wii U and Nintendo 3DS connectivity.{{-}}


====SpotPass==== ===Backward compatibility===
{{see also|List of Wii games}}
Similar to ]'s more distinctly mobile ], the ''Spotpass'' feature is an online utility which is built into the Wii U system. It allows the Wii U to automatically download available content via WiFi in the background even when the Wii U is already running an application. Content that can be downloaded via Spotpass includes ], patches, and specific in-game content. Content currently being downloaded can be viewed in the Download Manager, accessed via the Wii U's ].
The Wii U is compatible with all ] games and Wii accessories such as the ] (]), ], and the ]. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.<ref name="wired_japan" /> Although Wii games can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's controller.<ref name="time-wiiofftv" /><ref>{{cite magazine |last=Peckham |first=Matt |date=September 17, 2012 |title=Nintendo: Wii U Is Core Enough and It's the Most Innovative Game System Ever Made |url=https://techland.time.com/2012/09/17/nintendo-wii-u-is-core-enough-and-its-the-most-innovative-game-system-ever-made/ |url-status=live |magazine=Time |archive-url=https://web.archive.org/web/20130123145636/http://techland.time.com/2012/09/17/nintendo-wii-u-is-core-enough-and-its-the-most-innovative-game-system-ever-made/ |archive-date=January 23, 2013 |access-date=February 6, 2013}}</ref>


The Wii U is not compatible with ] discs or accessories, although a ] application for Wii Mode exists that enables GameCube hardware and GameCube controller support.<ref>{{cite web |last1=Bogos |first1=Steven |date=March 13, 2014 |title=Wii U Mod Allows Gamecube Games to Be Played |url=http://www.escapistmagazine.com/news/view/132884-Wii-U-Mod-Allows-Gamecube-Games-to-Be-Played |url-status=live |archive-url=https://web.archive.org/web/20170312201322/http://www.escapistmagazine.com/news/view/132884-Wii-U-Mod-Allows-Gamecube-Games-to-Be-Played |archive-date=March 12, 2017 |access-date=March 12, 2017 |website=The Escapist}}</ref> A USB ] adapter with four ports was released exclusively for use with '']'' and does not support any other Wii or Wii U games.<ref name="eurogamer-gcwiiu" /><ref name="GameCube Controller and SSB at E3" />
===Nintendo eShop===
{{main|Nintendo eShop}}
]
The Wii U's eShop will be Nintendo's digital distribution store. Available at launch, the eShop will provide the means to download digital Wii U titles, retail Wii U titles, ] titles, ] titles, and applications. The Wii U's eShop will also allow users to obtain patches, add-ons, and expansions for both retail and digital games. Moreover, all content obtained from the Wii U's eShop are attached to a user account, and they cannot be moved to other Wii U systems. Therefore if the console has issues in which require a replacement, purchased funds and licenses cannot be transferred to the new console.<ref></ref>{{-}}


==Development tools==
The Nintendo eShop can be accessed anytime via the HOME menu screen, even when a game is already is running at the same time. This feature however is only available on Wii U. Background downloading is also possible via ] while watching videos, listening to music, looking at photos, using the web browser and playing games on the Wii U. Currently 8 downloads can be queued up at a time. The status of the downloads can be checked on the HOME menu under the "Download Manager". If notifications are activated a pop-up message will appear in the top right corner of the screen to notify the user that a download is finished.
The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology (], ], and ]) to simplify the process of ] games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U.<ref>{{cite web |last=Kollar |first=Philip |date=March 27, 2013 |title=Nintendo hopes to win app and web devs to Wii U with JavaScript tools |url=http://www.polygon.com/2013/3/27/4155152/nintendo-app-web-devs-wii-u-javascript |url-status=live |archive-url=https://web.archive.org/web/20130329122835/http://www.polygon.com/2013/3/27/4155152/nintendo-app-web-devs-wii-u-javascript |archive-date=March 29, 2013 |access-date=December 30, 2016 |website=]}}</ref> Nintendo also released a custom ] package to allow game developers to quickly make games on Unity for the Wii U.<ref>{{Cite web |title=Nintendo Developer Portal |url=https://developer.nintendo.com/tools |access-date=March 3, 2022 |archive-date=March 3, 2022 |archive-url=https://web.archive.org/web/20220303184621/https://developer.nintendo.com/tools |url-status=live }}</ref> These tools are no longer available on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them.


==Reception==
The Nintendo eShop supports user reviews of games, applications and other media. Users can submit a software review of with "stars" ranging from one to five, representing its quality in a crescent order. Users can also categorize games by age and gender and as suitable for hardcore or more casual gamers. These reviews can only be submitted after using the software at least one hour.
John Teti of '']''{{'}}s Gameological Society considers the Wii U a compelling video game system which lacks focus, citing ''Nintendo Land'' as "ideas act in service of the technology".<ref name="avclub">{{cite web |last=Teti |first=John |date=November 18, 2012 |title=Wii U: Every Which Way |url=http://gameological.com/2012/11/review-wii-u/ |url-status=dead |archive-url=https://web.archive.org/web/20121121191405/http://gameological.com/2012/11/review-wii-u/ |archive-date=November 21, 2012 |access-date=November 19, 2012 |publisher=]}}</ref> Ben Gilbert of ] states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch.<ref name="engadget">{{cite web |last=Gilbert |first=Ben |date=November 18, 2012 |title=Nintendo Wii U review |url=https://www.engadget.com/wii-u-review/nintendo-wii-u-review/ |url-status=dead |archive-url=https://web.archive.org/web/20121119232202/https://www.engadget.com/wii-u-review/nintendo-wii-u-review/ |archive-date=November 19, 2012 |access-date=November 19, 2012 |publisher=]}}</ref> Similarly, '']'' praised the system's GamePad functionality and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games.<ref>{{cite web |author=Andrew Hayward |title=Nintendo Wii U review &#124; Games consoles Reviews |url=http://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review |url-status=live |archive-url=https://web.archive.org/web/20120616081810/http://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review |archive-date=June 16, 2012 |access-date=April 22, 2013 |publisher=TechRadar}}</ref> Some industry figures do not consider the Wii U to be an ] console,<ref>{{cite web |last=Shearer |first=Stew |date=May 11, 2013 |title=Insomniac "Not Working" on the Wii U |url=http://www.escapistmagazine.com/news/view/123927-Insomniac-Not-Working-on-the-Wii-U |url-status=live |archive-url=https://web.archive.org/web/20131105033703/http://www.escapistmagazine.com/news/view/123927-Insomniac-Not-Working-on-the-Wii-U |archive-date=November 5, 2013 |access-date=May 12, 2013 |website=]}}</ref> with many citing the hardware's processing speed.<ref>{{cite web |last=Leadbetter |first=Richard |date=February 5, 2013 |title=Wii U graphics power finally revealed |url=http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed |url-status=live |archive-url=https://web.archive.org/web/20130208051753/http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed |archive-date=February 8, 2013 |access-date=February 28, 2013 |publisher=EuroGamer.net}}</ref><ref>{{cite web |last=Purchese |first=Robert |date=June 26, 2013 |title=Dreamfall Chapters: "We are preparing to go to consoles" |url=http://www.eurogamer.net/articles/2013-06-26-dreamfall-chapters-we-are-preparing-to-go-to-consoles |url-status=live |archive-url=https://web.archive.org/web/20130629220351/http://www.eurogamer.net/articles/2013-06-26-dreamfall-chapters-we-are-preparing-to-go-to-consoles |archive-date=June 29, 2013 |access-date=July 11, 2013 |publisher=]}}</ref> However, Fils-Aimé has noted that similar comments were made in 2006 when the ] first launched.<ref>{{cite web |last=Totilo |first=Stephen |date=June 18, 2013 |title=Nintendo: Saying Next-Gen is Only Sony vs. Microsoft Is So 2006 |url=http://kotaku.com/nintendo-saying-next-gen-is-only-sony-vs-microsoft-is-514050644 |url-status=live |archive-url=https://web.archive.org/web/20130621170452/http://kotaku.com/nintendo-saying-next-gen-is-only-sony-vs-microsoft-is-514050644 |archive-date=June 21, 2013 |access-date=June 18, 2013 |publisher=]}}</ref><!-- PS4 and Xbox One launches --> Following the launch of other eighth-generation consoles, the ] and ], in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals.<ref>{{cite news |last=Kohler |first=Chris |date=December 5, 2013 |title=What the Hell Is Wrong With Nintendo? |publisher=Wired |url=https://www.wired.com/gamelife/2013/12/wii-u-sales/ |url-status=live |access-date=December 30, 2013 |archive-url=https://web.archive.org/web/20131229211610/http://www.wired.com/gamelife/2013/12/wii-u-sales |archive-date=December 29, 2013}}</ref><ref>{{cite news |last=Nowak |first=Peter |date=December 30, 2013 |title=Year in review: The biggest tech flops of 2013 |work=CBC News |url=http://www.cbc.ca/news/technology/year-in-review-the-biggest-tech-flops-of-2013-1.2467354 |url-status=live |access-date=December 30, 2013 |archive-url=https://web.archive.org/web/20201111210538/https://www.cbc.ca/news/technology/year-in-review-the-biggest-tech-flops-of-2013-1.2467354 |archive-date=November 11, 2020 |series=Technology & Science}}</ref> In a December 2013 article, Chris Suellentrop of '']'' argued that the Wii U was the only new console with a video game worth playing—'']''—which he described as being "the best ''Mario'' game in years". Despite the praise, he noted that "one great game won't save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin".<ref>{{cite news |last=Suellentrop |first=Chris |date=November 24, 2013 |title=Mario Tries to Rescue His Console |work=] |url=https://www.nytimes.com/2013/11/25/arts/video-games/super-mario-3d-world-could-make-the-wii-u-popular.html?_r=3&adxnnl=1&ref=arts&adxnnlx=1386890554-ggZNG/r8oOu1Q+l0dZMD5w |url-status=live |access-date=December 12, 2013 |archive-url=https://web.archive.org/web/20160202004821/http://www.nytimes.com/2013/11/25/arts/video-games/super-mario-3d-world-could-make-the-wii-u-popular.html?_r=3&adxnnl=1&ref=arts&adxnnlx=1386890554-ggZNG%2Fr8oOu1Q+l0dZMD5w |archive-date=February 2, 2016}}</ref> ] writer Matt Peckham said that the Wii U was the system of choice to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, ] and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup.<ref>{{cite news |last=Peckham |first=Matt |date=December 4, 2013 |title=10 Reasons I'd Pick the Wii U over the PlayStation 4 and Xbox One Today |work=Time Tech |publisher=Time |url=https://techland.time.com/2013/12/04/10-reasons-id-pick-the-wii-u-over-the-playstation-4-and-xbox-one-today/ |url-status=live |access-date=December 14, 2013 |archive-url=https://web.archive.org/web/20131214155129/http://techland.time.com/2013/12/04/10-reasons-id-pick-the-wii-u-over-the-playstation-4-and-xbox-one-today/ |archive-date=December 14, 2013}}</ref> ] also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.<ref>{{cite web |title=Xbox or PS4? Maybe that's the wrong question |url=http://news.cnet.com/1606-2_3-50159685.html |url-status=dead |archive-url=https://web.archive.org/web/20131126030943/http://news.cnet.com/1606-2_3-50159685.html |archive-date=November 26, 2013 |access-date=December 14, 2013 |publisher=CNET}}</ref>


==Sales==
==== Download Software ====
<!-- Do not change these numbers without a reference -->
{{main|Wii U Download Software}}
<!-- VGCHARTZ.COM and NEXGENWARS.COM are ''not'' reliable sources -->
''Download Software'' is an extension of the ] series of downloadable software, these titles have been specifically created to utilize the capabilities of the Wii U. These can be either applications, videos or downloadable games.
{| class="wikitable plainrowheaders" style="float:center; text-align:right; margin:10px"

|+Life-to-date number of hardware and software ], in millions
Select Wii U retail software titles are available to download via the Nintendo eShop. This feature launched on the Wii U eShop alongside its retail release in November 2012. A ] system update in March 2013 allows players to transfer save data from a card version of a game to a download version.<ref>http://www.digitalspy.co.uk/gaming/news/a470853/3ds-system-update-restores-eshop-game-notes-access-for-some-users.html</ref> It is unknown if this feature will be available on the Wii U in the future.
! rowspan="2" |Date

! colspan="2" |Japan
Add-on content is also available on the eShop including downloadable content, addition of new features, and patches. Add-on software can be added to both digital and physical games.
! colspan="2" |Americas
! colspan="2" |Other
! colspan="2" |Total
|-
! scope="row" |Hard{{shy}}ware
! scope="row" |Soft{{shy}}ware
! scope="row" |Hard{{shy}}ware
! scope="row" |Soft{{shy}}ware
! scope="row" |Hard{{shy}}ware
! scope="row" |Soft{{shy}}ware
! scope="row" |Hard{{shy}}ware
! scope="row" |Soft{{shy}}ware
|-
!2012-12-31<ref name="nintendosales Q4 2012">{{cite web |date=January 24, 2012 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1212.pdf |url-status=dead |archive-url=https://web.archive.org/web/20130228025231/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1212.pdf |archive-date=February 28, 2013 |access-date=June 16, 2013 |publisher=Nintendo}}</ref>
|0.83
|1.48
|1.32
|6.40
|0.90
|3.82
!3.06
!11.69
|-
!2013-03-31<ref name="nintendosales Q1 2013">{{cite web |date=April 24, 2012 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1303.pdf |url-status=dead |archive-url=https://web.archive.org/web/20130526130209/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1303.pdf |archive-date=May 26, 2013 |access-date=June 16, 2013 |publisher=Nintendo}}</ref>
|0.92
|1.73
|1.52
|7.28
|1.01
|4.40
!3.45
!13.42
|-
!2013-06-30<ref name="nintendosales Q2 2013">{{cite web |date=July 30, 2013 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1306.pdf |url-status=dead |archive-url=https://web.archive.org/web/20130810035526/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1306.pdf |archive-date=August 10, 2013 |access-date=July 31, 2013 |publisher=Nintendo}}</ref>
|1.01
|1.91
|1.58
|7.80
|1.02
|4.73
!3.61
!14.44
|-
!2013-09-30<ref name="nintendosales Q3 2013">{{cite web |date=October 29, 2013 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1309.pdf |url-status=dead |archive-url=https://web.archive.org/web/20131101034057/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1309.pdf |archive-date=November 1, 2013 |access-date=October 30, 2013 |publisher=Nintendo}}</ref>
|1.15
|2.57
|1.75
|10.97
|1.01
|6.17
!3.91
!19.71
|-
!2013-12-31<ref name="nintendosales Q4 2013">{{cite web |date=January 28, 2014 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1312.pdf |url-status=dead |archive-url=https://web.archive.org/web/20140201192958/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1312.pdf |archive-date=February 1, 2014 |access-date=January 29, 2014 |publisher=Nintendo}}</ref>
|1.75
|5.21
|2.61
|15.23
|1.49
|8.94
!5.86
!29.37
|-
!2014-03-31<ref name="nintendosales Q1 2014">{{cite web |date=May 7, 2014 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1403.pdf |url-status=dead |archive-url=https://web.archive.org/web/20140508062158/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1403.pdf |archive-date=May 8, 2014 |access-date=May 7, 2014 |publisher=Nintendo}}</ref>
|1.81
|5.62
|2.81
|16.98
|1.56
|9.67
!6.17
!32.28
|-
!2014-06-30<ref name="nintendosales Q2 2014">{{cite web |date=July 30, 2014 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1406.pdf |url-status=dead |archive-url=https://web.archive.org/web/20140808052538/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1406.pdf |archive-date=August 8, 2014 |access-date=July 30, 2014 |publisher=Nintendo}}</ref>
|1.87
|6.43
|3.08
|19.28
|1.73
|10.95
!6.68
!36.67
|-
!2014-09-30<ref name="nintendosales Q3 2014">{{cite web |date=October 29, 2014 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1409.pdf |url-status=dead |archive-url=https://web.archive.org/web/20141029102815/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1409.pdf |archive-date=October 29, 2014 |access-date=October 29, 2014 |publisher=Nintendo}}</ref>
|1.97
|6.96
|3.43
|22.58
|1.88
|12.13
!7.29
!41.67
|-
!2014-12-31<ref name="nintendosales Q4 2014">{{cite web |date=January 28, 2015 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf |url-status=dead |archive-url=https://web.archive.org/web/20150128175000/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf |archive-date=January 28, 2015 |access-date=January 28, 2015 |publisher=Nintendo}}</ref>
|2.30
|8.48
|4.45
|29.25
|2.46
|15.15
!9.20
!52.87
|-
!2015-03-31<ref name="nintendosales Q1 2015">{{cite web |date=May 7, 2015 |title=Consolidated Financial Statements – Consolidated Results for the Years Ended March 31, 2014 and 2015 |url=https://www.nintendo.co.jp/ir/pdf/2015/150507e.pdf |url-status=live |archive-url=https://web.archive.org/web/20150507082110/http://www.nintendo.co.jp/ir/pdf/2015/150507e.pdf |archive-date=May 7, 2015 |access-date=May 7, 2015 |publisher=Nintendo}}</ref>
|2.33
|8.95
|4.65
|31.59
|2.56
|16.13
!9.54
!56.68
|-
!2015-06-30<ref name="nintendosales Q2 2015">{{cite web |date=July 29, 2015 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1506.pdf |url-status=dead |archive-url=https://web.archive.org/web/20150807051131/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1506.pdf |archive-date=August 7, 2015 |access-date=July 29, 2015 |publisher=Nintendo}}</ref>
|2.48
|9.97
|4.85
|33.65
|2.68
|17.61
!10.01
!61.23
|-
!2015-09-30<ref name="nintendosales Q3 2015">{{cite web |date=October 28, 2015 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1509.pdf |url-status=dead |archive-url=https://web.archive.org/web/20151121041604/http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1509.pdf |archive-date=November 21, 2015 |access-date=October 28, 2015 |publisher=Nintendo}}</ref>
|2.66
|11.00
|5.21
|38.28
|2.87
|19.77
!10.73
!69.05
|-
!2015-12-31<ref name="nintendosales Q4 2015">{{cite web |date=February 2, 2016 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1512.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160207005602/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1512.pdf |archive-date=February 7, 2016 |access-date=February 6, 2016 |publisher=Nintendo}}</ref>
|3.08
|12.68
|6.10
|43.76
|3.42
|22.86
!12.60
!79.30
|-
!2016-03-31<ref name="nintendosales Q1 2016">{{cite web |date=April 27, 2016 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160427084600/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf |archive-date=April 27, 2016 |access-date=April 27, 2016 |publisher=Nintendo}}</ref>
|3.13
|13.48
|6.20
|46.38
|3.47
|24.18
!12.80
!84.04
|-
!2016-06-30<ref name="nintendosales Q2 2016">{{cite web |date=July 26, 2016 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1606.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160727092003/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1606.pdf |archive-date=July 27, 2016 |access-date=July 27, 2016 |publisher=Nintendo}}</ref>
|3.21
|14.08
|6.29
|48.84
|3.53
|25.79
!13.02
!88.72
|-
!2016-09-30<ref name="nintendosales Q3 2016">{{cite web |date=October 26, 2016 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1609.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160727092003/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1609.pdf |archive-date=July 27, 2016 |access-date=October 27, 2016 |publisher=Nintendo}}</ref>
|3.30
|14.55
|6.41
|50.62
|3.65
|27.18
!13.36
!92.35
|-
! class="nowrap" |2016-12-31<ref name="nintendosales Q4 2016">{{cite web |date=January 31, 2017 |title=Consolidated Sales Transition by Region |url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1612.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160727092003/https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1609.pdf |archive-date=July 27, 2016 |access-date=January 31, 2017 |publisher=Nintendo}}</ref>
|3.34
|15.10
|6.49
|52.84
|3.73
|28.59
!13.56
!96.52
|}<!-- Total -->
By December 2019, Nintendo reported life-time sales of 13.56&nbsp;million Wii U console units and by September 2022 103.53 million software units worldwide.<ref name="Hardware Software Sales" />


===Launch===
As of December 6, 2011, a system update upgraded the service to feature downloadable demos of retail games and eShop games.<ref name="Kotaku">{{cite web|url=http://kotaku.com/5854187/nintendo-adding-playable-demos-eshop-web-interface-and-sleep-mode-downloads-to-3ds|title=Nintendo Adding Playable Demos, eShop Web Interface and Sleep Mode Downloads to 3DS|author=Evan Narcisse|work=Kotaku.com|date=2011-10-28|accessdate=2011-11-07}}</ref> Developers have the option to limit access to demos, such as limiting the number of plays available to the user.<ref name="Kotaku"/> The first paid demo was released in Japan on August 4, 2011,<ref>http://www.nintendo.co.jp/3ds/eshop/jhmj/index.html</ref> and free demos were further released in Japan on December 27, 2011<ref>http://kotaku.com/5871343/the-five-3ds-game-demos-arent-unlimited-some-are-nice-though</ref> and in North America on January 19, 2012.
During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 units<ref name="NintenHardware_cnet">{{cite web |last=Reisigner |first=Don |title=Nintendo:1.2 million hardware units sold, 400,000 Wii U |url=http://news.cnet.com/8301-10797_3-57554183-235/nintendo-1.2-million-hardware-units-sold-400000-wii-u/ |url-status=live |archive-url=https://web.archive.org/web/20121201134203/http://news.cnet.com/8301-10797_3-57554183-235/nintendo-1.2-million-hardware-units-sold-400000-wii-u/ |archive-date=December 1, 2012 |access-date=November 26, 2012 |publisher=cnet.com}}</ref> and sold a total of 425,000 units for the month of November, according to the ].<ref name="NPD">{{cite news |last1=Snider |first1=Mike |last2=Molina |first2=Brett |date=December 6, 2012 |title='Call of Duty,' Wii U can't stop video game slide |work=] |publisher=] |url=https://www.usatoday.com/story/tech/gaming/2012/12/06/npd-video-game-sales-november/1752081/ |url-status=live |access-date=December 7, 2012 |archive-url=https://web.archive.org/web/20121207002728/http://www.usatoday.com/story/tech/gaming/2012/12/06/npd-video-game-sales-november/1752081/ |archive-date=December 7, 2012}}</ref> It also sold over 40,000 consoles in the UK in its first weekend.<ref name="UK">{{cite web |last=Cook |first=Dave |title=Wii U: 40,000 Consoles Sold Over UK Launch Weekend&nbsp;– Report |url=http://www.vg247.com/2012/12/03/wii-u-40000-consoles-sold-over-uk-launch-weekend-report/comment-page-1/ |url-status=dead |archive-url=https://web.archive.org/web/20121208013754/http://www.vg247.com/2012/12/03/wii-u-40000-consoles-sold-over-uk-launch-weekend-report/comment-page-1/ |archive-date=December 8, 2012 |access-date=December 3, 2012 |publisher=VG247}}</ref> In Japan, over 600,000 Wii U units were sold during December 2012.<ref name="Japan">{{cite news |date=January 7, 2013 |title=Year-end Wii U sales steady, says Nintendo chief |publisher=Reuters |url=https://www.reuters.com/article/us-nintendo-console-sales-idUSBRE90605420130107 |url-status=live |access-date=January 7, 2013 |archive-url=https://web.archive.org/web/20130110055538/http://www.reuters.com/article/2013/01/07/us-nintendo-console-sales-idUSBRE90605420130107 |archive-date=January 10, 2013}}</ref> Nearly 890,000 Wii U units were sold in the United States after 41 days on the market.<ref name="NintenHardware_register">{{cite web |last=Reisigner |first=Don |title=Wii U sales surpass Wii's through first six weeks |url=http://www.news10.net/entertainment/gameguys/article/224725/99/Wii-U-sales-surpass-Wiis-through-first-six-weeks/ |url-status=dead |archive-url=https://web.archive.org/web/20131004232118/http://www.news10.net/entertainment/gameguys/article/224725/99/Wii-U-sales-surpass-Wiis-through-first-six-weeks/ |archive-date=October 4, 2013 |access-date=January 10, 2013 |publisher=news10.net}}</ref> From the Wii U's launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.<ref name="nintendosales Q3 2013" /><!-- Q1/Q2 2013 -->In January 2013, Nintendo sold 57,000 Wii U units in the US.<ref>{{cite web |last=Sinclair |first=Brendan |date=February 15, 2013 |title=Wii U sells 57,000 systems in January |url=http://www.gamesindustry.biz/articles/2013-02-15-wii-u-sells-57-000-systems-in-january |url-status=live |archive-url=https://web.archive.org/web/20130217211347/http://www.gamesindustry.biz/articles/2013-02-15-wii-u-sells-57-000-systems-in-january |archive-date=February 17, 2013 |access-date=February 17, 2013}}</ref> By comparison, the original ] sold 435,000 in January 2007, also two months after launch.<ref name="January2013NPDSalesCNET">{{cite web |author=Don Reisinger |date=February 15, 2013 |title=Uh-oh: Nintendo sold 57,000 Wii U units in the U.S. in January |url=http://news.cnet.com/8301-10797_3-57569583-235/uh-oh-nintendo-sold-57000-wii-u-units-in-the-u.s-in-january/ |url-status=live |archive-url=https://web.archive.org/web/20130217000306/http://news.cnet.com/8301-10797_3-57569583-235/uh-oh-nintendo-sold-57000-wii-u-units-in-the-u.s-in-january/ |archive-date=February 17, 2013 |access-date=April 18, 2013 |publisher=CNET}}</ref> Initial sales numbers in the U.S. and other territories were lower than expected, resulting in Nintendo cutting sales projections for ] 2013 by 17%, from 5.5 million to 4 million;<ref>{{cite news |author=Jason Evangelho |date=January 30, 2013 |title=Nintendo Cuts FY 2013 Sales Projections By 17% Based On Sluggish Wii U Sales |work=Forbes |url=https://www.forbes.com/sites/jasonevangelho/2013/01/30/nintendo-cuts-sales-projections-by-17-based-on-sluggish-wii-u-sales/ |url-status=live |access-date=February 6, 2013 |archive-url=https://web.archive.org/web/20130204003052/http://www.forbes.com/sites/jasonevangelho/2013/01/30/nintendo-cuts-sales-projections-by-17-based-on-sluggish-wii-u-sales/ |archive-date=February 4, 2013}}</ref> the system actually ended up selling 3.5 million units.<ref name="2012sales">{{cite web |last=Shaer |first=Matthew |date=January 30, 2013 |title=Nintendo Admits the Wii U Is Struggling to Gain Traction |url=http://www.csmonitor.com/Innovation/2013/0130/Nintendo-admits-the-Wii-U-is-struggling-to-gain-traction |url-status=live |archive-url=https://web.archive.org/web/20130131095101/http://www.csmonitor.com/Innovation/2013/0130/Nintendo-admits-the-Wii-U-is-struggling-to-gain-traction |archive-date=January 31, 2013 |access-date=May 19, 2013 |work=] |publisher=]}}</ref> During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million software units were shipped worldwide.<ref name="nintendosales Q1 2013" /> From March to June 2013, the system sold approximately 160,000 units, which was down 51% from the three months prior.<ref name="bbcsales">{{cite news |date=July 31, 2013 |title=Nintendo's Wii U sales disappoint |publisher=BBC |url=https://www.bbc.co.uk/news/business-23515086 |url-status=live |access-date=June 21, 2018 |archive-url=https://web.archive.org/web/20210308090344/https://www.bbc.co.uk/news/business-23515086 |archive-date=March 8, 2021}}</ref> During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software units were shipped worldwide.<ref name="nintendosales Q2 2013" />


===Loss of support===
Software updates, more commonly known as ], have been available on Wii U since its launch in November 18, 2012,<ref>http://www.nintendo.com/consumer/systems/wiiu/en_na/system_system_update.jsp</ref> via a system update. These system updates gave the ability to patch downloadable titles, as well as retail games, through both the Nintendo eShop and HOME Menu. These patches have the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches can also be downloaded while using other applications via the systems' Download Manager.
In May 2013, ] announced that it was reducing support for the Wii U and had no games in development for it,<ref name="ea">{{cite web |last=Shaer |first=Matthew |date=May 17, 2013 |title=EA Turns Its Back on the Nintendo Wii U: Report |url=http://www.csmonitor.com/Innovation/2013/0517/EA-turns-its-back-on-the-Nintendo-Wii-U-report |url-status=live |archive-url=https://web.archive.org/web/20130521005228/http://www.csmonitor.com/Innovation/2013/0517/EA-turns-its-back-on-the-Nintendo-Wii-U-report |archive-date=May 21, 2013 |access-date=May 19, 2013 |work=] |publisher=]}}</ref> but then partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are for PlayStation or Xbox".<ref>{{cite web |last=Tach |first=Dave |date=May 21, 2013 |title=EA is developing Wii U games, has bigger plans for PS4 and Xbox One, CFO says |url=http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games |url-status=live |archive-url=https://web.archive.org/web/20130607201600/http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games |archive-date=June 7, 2013 |access-date=June 30, 2013 |publisher=]}}</ref> At ], Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved,<ref>{{cite news |last=Totilo |first=Stephen |date=June 6, 2013 |title=Ubisoft to Nintendo: Sell More Systems and We'll Make More Exclusives |newspaper=Kotaku |url=http://kotaku.com/ubisoft-to-nintendo-sell-more-systems-and-well-make-m-512860061 |url-status=live |archive-url=https://web.archive.org/web/20130615230354/http://kotaku.com/ubisoft-to-nintendo-sell-more-systems-and-well-make-m-512860061 |archive-date=June 15, 2013 |access-date=July 11, 2013}}</ref> though it stated shortly thereafter that it was still a "big supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in 2012.<ref>{{cite web |last=Goldfarb |first=Andrew |date=June 24, 2013 |title=Ubisoft 'Big Supporters' of Wii U, Mobile Companion Apps |url=http://uk.ign.com/articles/2013/06/24/ubisoft-big-supporters-of-wii-u-mobile-companion-apps |url-status=live |archive-url=https://web.archive.org/web/20130625011408/http://uk.ign.com/articles/2013/06/24/ubisoft-big-supporters-of-wii-u-mobile-companion-apps |archive-date=June 25, 2013 |access-date=July 11, 2013 |publisher=]}}</ref> In July 2013, ] announced that it had no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".<ref>{{cite web |last=Crossley |first=Rob |date=July 17, 2013 |title=Bethesda has 'no games in development for Wii U' |url=http://www.computerandvideogames.com/419305/bethesda-has-no-games-in-development-for-wii-u/ |url-status=live |archive-url=https://web.archive.org/web/20130718235916/http://www.computerandvideogames.com/419305/bethesda-has-no-games-in-development-for-wii-u/ |archive-date=July 18, 2013 |access-date=July 17, 2013}}</ref> This explanation was later refined to being largely due to the hardware.<ref>{{cite web |last=Mallory |first=Jordan |date=August 6, 2013 |title=Wii U not on Bethesda's short-term radar |url=http://www.joystiq.com/2013/08/06/wii-u-not-on-bethesdas-short-term-radar/ |url-status=live |archive-url=https://web.archive.org/web/20130807180245/http://www.joystiq.com/2013/08/06/wii-u-not-on-bethesdas-short-term-radar/ |archive-date=August 7, 2013 |access-date=August 8, 2013 |publisher=]}}</ref> Contrarily, ] has stated that it will "do everything they can" to support the system.<ref>{{cite news |last=Phillips |first=Tom |date=July 26, 2013 |title=Activision: we're doing "everything we can" to support Wii U |newspaper=Eurogamer |url=http://www.eurogamer.net/articles/2013-07-26-activision-were-doing-everything-we-can-to-support-wii-u |url-status=live |access-date=August 3, 2013 |archive-url=https://web.archive.org/web/20130730223301/http://www.eurogamer.net/articles/2013-07-26-activision-were-doing-everything-we-can-to-support-wii-u |archive-date=July 30, 2013}}</ref><!-- Q3 2013 - Retailers --> At the end of July 2013, ], the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis".<ref>{{cite web |last=Crossley |first=Rob |date=July 29, 2013 |title=Asda suspends Wii U stock |url=http://www.computerandvideogames.com/421340/asda-suspends-wii-u-stock/ |url-status=live |archive-url=https://web.archive.org/web/20130801065656/http://www.computerandvideogames.com/421340/asda-suspends-wii-u-stock/ |archive-date=August 1, 2013 |access-date=July 30, 2013 |publisher=]}}</ref> Despite this, many specialist retailers continued to emphasize their support, with ] CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."<ref>{{cite news |last=Whitehead |first=Thomas |date=August 2, 2013 |title=Specialist Retailers Emphasize Their Support for the Wii U |newspaper=Nintendo Life |url=http://www.nintendolife.com/news/2013/08/specialist_retailers_emphasize_their_support_for_the_wii_u |url-status=live |access-date=August 3, 2013 |archive-url=https://web.archive.org/web/20130803191506/http://www.nintendolife.com/news/2013/08/specialist_retailers_emphasize_their_support_for_the_wii_u |archive-date=August 3, 2013}}</ref>


===Price cut and first-party games===
==== Deluxe Digital Promotion/Nintendo Network Premium ====
Following the system's $50 price cut and the release of '']'' on September 20, 2013, Wii U sales in North America saw a 200% rise over August.<ref>{{cite web |last=Buckley |first=Sean |date=November 18, 2012 |title=Wii U sales jump in wake of price cut, increased by 200% in September |url=https://www.engadget.com/2013/10/17/wii-u-sales-jump/ |url-status=live |archive-url=https://web.archive.org/web/20131018030718/https://www.engadget.com/2013/10/17/wii-u-sales-jump/ |archive-date=October 18, 2013 |access-date=November 22, 2013 |publisher=Engadget}}</ref> From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast for the fiscal year through March 2014. Wii U software showed improvement in the Q2 period, reaching 5.27 million units, a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases like '']'' and ''The Legend of Zelda: The Wind Waker HD''.<ref>{{cite web |author=Andy Robinson |date=October 30, 2013 |title=News: Nintendo reports 300k Wii U console sales in Q2 |url=http://www.computerandvideogames.com/435868/nintendo-reports-300k-wii-u-console-sales-in-q2/ |url-status=live |archive-url=https://web.archive.org/web/20131101222459/http://www.computerandvideogames.com/435868/nintendo-reports-300k-wii-u-console-sales-in-q2/ |archive-date=November 1, 2013 |access-date=November 22, 2013 |work=ComputerAndVideoGames}}</ref> During the third quarter of 2013, Nintendo reported that 300,000 consoles and 5.27 million software units were shipped worldwide.<ref name="nintendosales Q3 2013" /><!-- Q4 2013 --> In October 2013, online retailer ''Play.com'' announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the ] and ], among children during the holiday season.<ref>{{cite web |last=Parfitt |first=Ben |title=Play.com predicts Wii U dominance this Christmas |url=http://www.mcvuk.com/news/read/play-com-predicts-wii-u-dominance-this-christmas/0125450 |url-status=live |archive-url=https://web.archive.org/web/20131209071236/http://www.mcvuk.com/news/read/play-com-predicts-wii-u-dominance-this-christmas/0125450 |archive-date=December 9, 2013 |access-date=December 12, 2013 |publisher=MCV UK}}</ref> Following the release of '']'' on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold.<ref>{{cite web |last=Haywald |first=Justin |title=Wii U sales in Japan surpass PS3, Vita, and Xbox 360 this week |url=http://www.gamespot.com/articles/wii-u-sales-in-japan-surpass-ps3-vita-and-xbox-360-this-week/1100-6416036/ |url-status=live |archive-url=https://web.archive.org/web/20131110042302/http://www.gamespot.com/articles/wii-u-sales-in-japan-surpass-ps3-vita-and-xbox-360-this-week/1100-6416036/ |archive-date=November 10, 2013 |access-date=December 19, 2013 |publisher=GameSpot}}</ref> On November 29, 2013, Nintendo of France deputy general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch.<ref>{{cite web |last=Hellio |first=Patrick |title=Super Mario 3D World Killer-App De La Wii U ? |url=http://www.jdli.com/super-mario-3d-world-killer-app-de-la-wii-u-art-508-1.html |url-status=dead |archive-url=https://web.archive.org/web/20150207073601/http://www.jdli.com/super-mario-3d-world-killer-app-de-la-wii-u-art-508-1.html |archive-date=February 7, 2015 |access-date=December 4, 2013 |publisher=JDLI.com |language=fr}}</ref> During the first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold.<ref>{{cite web |last=Cook |first=Dave |date=December 18, 2013 |title=Japanese game charts: Puzzles & Dragons Z tops software, Wii U sales up |url=http://www.vg247.com/2013/12/18/japanese-game-charts-puzzles-dragons-z-tops-software-wii-u-sales-up/ |url-status=live |archive-url=https://web.archive.org/web/20131220070046/http://www.vg247.com/2013/12/18/japanese-game-charts-puzzles-dragons-z-tops-software-wii-u-sales-up/ |archive-date=December 20, 2013 |access-date=December 19, 2013 |publisher=VG247}}</ref> After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom.<ref>{{cite web |last=Phillips |first=Tom |date=December 2, 2013 |title=PlayStation 4 UK launch sales hit 250k |url=http://www.eurogamer.net/articles/2013-12-02-playstation-4-uk-launch-sales-are-over-250k |url-status=live |archive-url=https://web.archive.org/web/20131203073946/http://www.eurogamer.net/articles/2013-12-02-playstation-4-uk-launch-sales-are-over-250k |archive-date=December 3, 2013 |access-date=December 14, 2013 |publisher=Eurogamer.net}}</ref> According to the ], Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month.<ref>{{cite web |last=Jackson |first=Mike |title=NPD: PS4 tops Xbox One in North American November sales |url=http://www.computerandvideogames.com/442452/npd-ps4-tops-xbox-one-in-north-american-november-sales/ |url-status=live |archive-url=https://web.archive.org/web/20131214234309/http://www.computerandvideogames.com/442452/npd-ps4-tops-xbox-one-in-north-american-november-sales/ |archive-date=December 14, 2013 |access-date=December 14, 2013 |publisher=CVG}}</ref> According to several publications, including NPD Group, December 2013 was the best-selling Wii U month in the US since its launch, selling around 481,000 units.<ref>{{cite web |date=January 17, 2014 |title=3DS Tops US Hardware Sales as Wii U Achieves "Its Highest Month" in December |url=http://www.nintendolife.com/news/2014/01/3ds_tops_us_hardware_sales_as_wii_u_achieves_its_highest_month_in_december |url-status=live |archive-url=https://web.archive.org/web/20140119030358/http://www.nintendolife.com/news/2014/01/3ds_tops_us_hardware_sales_as_wii_u_achieves_its_highest_month_in_december |archive-date=January 19, 2014 |access-date=January 18, 2014 |publisher=Nintendo Life}}</ref> Independent estimates put the number of Wii U consoles sold by the end of 2013 between 4.5 and 5.2 million.<ref>{{cite web |last=Davis |first=Justin |date=January 7, 2014 |title=What Sony's '4.2 Million PS4s Sold' Figure Actually Means |url=http://www.ign.com/articles/2014/01/07/what-sonys-42-million-ps4s-sold-figure-actually-means |url-status=live |archive-url=https://web.archive.org/web/20140108095902/http://www.ign.com/articles/2014/01/07/what-sonys-42-million-ps4s-sold-figure-actually-means |archive-date=January 8, 2014 |access-date=January 29, 2014 |publisher=IGN}}</ref> During the fourth quarter of 2013, Nintendo reported that 1.95 million consoles and 9.96 million software units were shipped worldwide.<ref name="nintendosales Q4 2013" /><!-- Q1 2014 -->
{{main|Nintendo Network}}
On 13 September 2012, during a Japanese ] presentation, Satoru Iwata introduced a new dimension to Nintendo's online offering, called Deluxe Digital Promotion (North America)/Nintendo Network Premium (Europe, Australia and Japan). It's a loyalty program similar to ] offered on ].


In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million.<ref>{{cite news |author=Chang-Ran Kim |date=January 17, 2014 |title=UPDATE 2-Nintendo heads for third consecutive annual loss as Wii U flops |publisher=Reuters |url=https://www.reuters.com/article/nintendo-earnings-idUSL3N0KR26H20140117 |url-status=live |access-date=January 29, 2014 |archive-url=https://web.archive.org/web/20140201105025/http://www.reuters.com/article/2014/01/17/nintendo-earnings-idUSL3N0KR26H20140117 |archive-date=February 1, 2014}}</ref> In light of this announcement, the Wii U's long-term viability had been called into question.<ref>{{cite web |last=MacDonald |first=Keza |date=January 17, 2014 |title=Does it Really Matter if the Wii U Fails? |url=http://www.ign.com/articles/2014/01/17/does-it-really-matter-if-the-wii-u-fails |url-status=live |archive-url=https://web.archive.org/web/20140118120507/http://www.ign.com/articles/2014/01/17/does-it-really-matter-if-the-wii-u-fails |archive-date=January 18, 2014 |access-date=January 29, 2014 |publisher=IGN}}</ref> In February 2014, Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the launch of '']'', which sold 130,000 copies.<ref>{{cite web |last=Haywald |first=Justin |title=Nintendo's Wii U and 3DS see strong February sales over last year |url=http://www.gamespot.com/articles/nintendo-s-wii-u-and-3ds-see-strong-february-sales-over-last-year/1100-6418305/ |url-status=live |archive-url=https://web.archive.org/web/20140314023313/http://www.gamespot.com/articles/nintendo-s-wii-u-and-3ds-see-strong-february-sales-over-last-year/1100-6418305/ |archive-date=March 14, 2014 |access-date=May 17, 2014 |publisher=GameSpot}}</ref> By February 26, Wii U sales had surpassed those of the ] in Japan.<ref>{{cite web |last=Whitehead |first=Thomas |date=February 26, 2014 |title=Wii U Lifetime Sales in Japan Overtake the Xbox 360 |url=http://www.nintendolife.com/news/2014/02/wii_u_lifetime_sales_in_japan_overtake_the_xbox_360 |url-status=live |archive-url=https://web.archive.org/web/20140302131217/http://www.nintendolife.com/news/2014/02/wii_u_lifetime_sales_in_japan_overtake_the_xbox_360 |archive-date=March 2, 2014 |access-date=May 17, 2014 |publisher=Nintendo Life}}</ref> In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down 50% less than the ] and 90% less than the ] during equivalent time periods.<ref>{{cite web |date=April 23, 2014 |title=Wii U sales tracking 50% less than GameCube, one-tenth of Wii |url=http://metro.co.uk/2014/04/23/wii-u-sales-tracking-50-less-than-gamecube-one-tenth-of-wii-4706243/ |url-status=live |archive-url=https://web.archive.org/web/20140425204626/http://metro.co.uk/2014/04/23/wii-u-sales-tracking-50-less-than-gamecube-one-tenth-of-wii-4706243/ |archive-date=April 25, 2014 |access-date=May 17, 2014 |publisher=Metro}}</ref> During the month, total worldwide sales of the ] surpassed those of the Wii U.<ref>{{cite web |last=Whitehead |first=Thomas |date=March 4, 2014 |title=Latest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 Total |url=http://www.nintendolife.com/news/2014/03/latest_ps4_sales_figures_take_it_past_wii_u_life_to_date_q3_total |url-status=live |archive-url=https://web.archive.org/web/20140304230342/http://www.nintendolife.com/news/2014/03/latest_ps4_sales_figures_take_it_past_wii_u_life_to_date_q3_total |archive-date=March 4, 2014 |access-date=May 17, 2014 |publisher=Nintendo Life}}</ref> During the first quarter of 2014, Nintendo reported that 310,000 consoles and 2.91 million software units were shipped worldwide.<ref name="nintendosales Q1 2014" /><!-- Q2 2014 --> During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection of 3.6 million Wii U unit sales during the fiscal year ending {{end date|March 2015}}.<ref>{{cite web |last=Whitehead |first=Thomas |date=May 13, 2014 |title=Satoru Iwata Explains "Conservative" Wii U Sales Projection of Just 3.6 Million Units |url=http://www.nintendolife.com/news/2014/05/satoru_iwata_explains_conservative_wii_u_sales_projection_of_just_36_million_units |url-status=live |archive-url=https://web.archive.org/web/20140516033755/http://www.nintendolife.com/news/2014/05/satoru_iwata_explains_conservative_wii_u_sales_projection_of_just_36_million_units |archive-date=May 16, 2014 |access-date=May 17, 2014 |publisher=Nintendo Life}}</ref> On May 22, 2014, Nintendo France announced that sales were 50% higher compared to the last year.<ref>{{cite web |last1=Woitier |first1=Chloe |date=May 22, 2014 |title=Mario Kart 8 va relancer les ventes de la Wii U |url=http://www.lefigaro.fr/secteur/high-tech/2014/05/22/01007-20140522ARTFIG00230-mario-kart-8-va-relancer-les-ventes-de-la-wii-u.php |url-status=live |archive-url=https://web.archive.org/web/20140522160242/http://www.lefigaro.fr/secteur/high-tech/2014/05/22/01007-20140522ARTFIG00230-mario-kart-8-va-relancer-les-ventes-de-la-wii-u.php |archive-date=May 22, 2014 |access-date=June 2, 2014 |website=Le Figaro |language=fr}}</ref> With ''Mario Kart 8'' being Nintendo's biggest game launch,<ref>{{cite web |last1=Castle |first1=Matthew |title=Mario Kart 8 and Wii U celebrate chart success! |url=http://www.officialnintendomagazine.co.uk/57958/mario-kart-8-and-wii-u-celebrate-chart-success/ |url-status=live |archive-url=https://web.archive.org/web/20141110043503/http://www.officialnintendomagazine.co.uk/57958/mario-kart-8-and-wii-u-celebrate-chart-success/ |archive-date=November 10, 2014 |access-date=June 2, 2014 |website=Official Nintendo Magazine UK |publisher=Official Nintendo Magazine}}</ref> Wii U console sales reportedly increased by 666% in the United Kingdom, with the ''Mario Kart 8'' console bundle representing 82% of the region's Wii U console sales for the week.<ref name="MK8 UK hardware">{{cite web |last=Ivan |first=Tom |date=June 2, 2014 |title=Mario Kart 8 boosts UK Wii U hardware sales 666% |url=http://www.computerandvideogames.com/465552/mario-kart-8-boosts-uk-wii-u-hardware-sales-666/ |url-status=live |archive-url=https://web.archive.org/web/20140604001538/http://www.computerandvideogames.com/465552/mario-kart-8-boosts-uk-wii-u-hardware-sales-666/ |archive-date=June 4, 2014 |access-date=June 2, 2014 |publisher=Computer and Video Games}}</ref> NPD Group reported that in the United States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up 373% and console sales were up 233%.<ref>{{cite news |last1=Peckham |first1=Matt |date=July 18, 2014 |title=PlayStation 4 Sweeps June Game Sales, While Mario Kart 8 Resuscitates the Wii U |magazine=Time |publisher=Time |url=https://time.com/3004621/playstation-xbox-mario-kart-wii/ |url-status=live |access-date=July 19, 2014 |archive-url=https://web.archive.org/web/20140718224531/http://time.com/3004621/playstation-xbox-mario-kart-wii/ |archive-date=July 18, 2014}}</ref><!-- Q4 2014 -->
Consumers who purchase the Wii U Deluxe Pack <small>(North America)</small > / Premium Pack <small>(Europe and Japan)</small > will receive a free two-year subscription to this service which lets Wii U owners receive points for each digital purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten per cent of the price back in the form of ], which can subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop. The promotion is currently planned through December 2014, with any future plans to be revealed at a later date.


The record would be surpassed in November 2014 by '']'', which sold 490,000 copies in the United States during its first three days of availability.<ref name="cvg-smashwiiusales" /> According to Nintendo of America, December 2014 was Wii U's biggest month in terms of sales in the United States. Hardware sales increased 29%, and software sales increased 75% in comparison to December 2013.<ref>{{cite web |date=January 15, 2015 |title=Nintendo says Wii U just had its biggest month of sales |url=http://www.polygon.com/2015/1/15/7554785/nintendo-says-wii-u-just-had-it-biggest-month-of-sales |url-status=live |archive-url=https://web.archive.org/web/20150116135739/http://www.polygon.com/2015/1/15/7554785/nintendo-says-wii-u-just-had-it-biggest-month-of-sales |archive-date=January 16, 2015 |access-date=February 22, 2015 |work=Polygon}}</ref>
==== Club Nintendo integration ====
Club Nintendo has a variety of unique rewards at many price points. Once linked to ], every product downloaded through the eShop is automatically registered in the Club Nintendo account. The user can also then take a survey for each product registered to earn additional coins/stars, which then prizes can be redeemed.<ref>https://club.nintendo.com/link-shop-account.do</ref>


In July 2015, Nintendo announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded sales of ten million units after approximately one year from their respective launches.<ref name="cnet-10mwiiu">{{cite web |title=Wii U sales finally hit 10 million units as Nintendo nabs tiny profit |url=http://www.cnet.com/news/wii-u-sales-finally-hit-10m-units-as-nintendo-turns-out-tiny-profit/ |url-status=live |archive-url=https://web.archive.org/web/20150730144352/http://www.cnet.com/news/wii-u-sales-finally-hit-10m-units-as-nintendo-turns-out-tiny-profit/ |archive-date=July 30, 2015 |access-date=October 13, 2015 |website=CNET}}</ref>
===Miiverse===
{{main|Miiverse}}
]
The Wii U also contains an integrated social network system called ]. Miiverse is directly integrated into the Wii U's system menu and can also be integrated into games and it can be accessed at any time. It allows users to chat with one another through text. Miiverse allows users to share their achievements in supported games. Nintendo has stated that Miiverse uses standard internet technologies, and so it can easily be accessed through personal computer, mobile devices, tablets, and the Nintendo 3DS; however, accessibility to the Miiverse by devices other than the Wii U will be supported after the launch of the Wii U. Nintendo has stated that Miiverse will be moderated through software filtering as well as through human resources team hired by Nintendo, as such comments posted can take up to 30 minutes to be posted.<ref>{{cite web|first=JC|last=Fletcher |url=http://www.joystiq.com/2012/06/07/miiverse-messages-will-be-subject-to-moderation-before-posting/ |title=Miiverse messages will be subject to moderation before posting |publisher=Joystiq |date=2012-06-07 |accessdate=2012-06-12}}</ref>{{-}}


==Legacy==
===Internet Browser===
The future of the Wii U was left unclear with Nintendo's announcement of a new console platform codenamed ], which was scheduled to be launched worldwide in March 2017. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U or ] product lines; in an interview with the '']'', company president ] reiterated this position and stated that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii U".<ref name="vg247-nxsuccessor">{{cite web |date=May 16, 2016 |title=Nintendo NX "is neither the successor to the Wii U nor to the 3DS" |url=https://www.vg247.com/2016/05/16/nintendo-nx-is-neither-the-successor-to-the-wii-u-nor-to-the-3ds/ |url-status=live |archive-url=https://web.archive.org/web/20160517101355/http://www.vg247.com/2016/05/16/nintendo-nx-is-neither-the-successor-to-the-wii-u-nor-to-the-3ds/ |archive-date=May 17, 2016 |access-date=May 17, 2016 |website=VG24/7}}</ref> The announcement that '']'' was in development for both Wii U and NX further supported Nintendo's view of the console as being a new product line, rather than a replacement for its existing hardware.<ref name="geekcom-wontreplace">{{cite web |title=Nintendo NX launches March 2017, won't simply replace Wii U and 3DS |url=http://www.geek.com/games/nintendo-nx-launches-march-2017-wont-simply-replace-wii-u-and-3ds-1653398/ |url-status=dead |archive-url=https://web.archive.org/web/20160501211459/http://www.geek.com/games/nintendo-nx-launches-march-2017-wont-simply-replace-wii-u-and-3ds-1653398/ |archive-date=May 1, 2016 |access-date=May 3, 2016 |website=Geek.com}}</ref><ref name="CnetNX">{{cite web |last1=Westaway |first1=Luke |title=Nintendo will make games for phones, new 'NX' system |url=http://www.cnet.com/news/mario-set-for-smartphones-as-nintendo-forges-new-mobile-deal/ |url-status=live |archive-url=https://web.archive.org/web/20150318071603/http://www.cnet.com/news/mario-set-for-smartphones-as-nintendo-forges-new-mobile-deal/ |archive-date=March 18, 2015 |access-date=March 17, 2015 |website=CNET}}</ref><ref>{{cite web |last1=Reilly |first1=Luke |date=April 27, 2016 |title=Nintendo NX Will Launch In March 2017 |url=http://ign.com/articles/2016/04/27/nintendo-nx-will-launch-in-march-2017/ |url-status=live |archive-url=https://web.archive.org/web/20160428095149/http://www.ign.com/articles/2016/04/27/nintendo-nx-will-launch-in-march-2017 |archive-date=April 28, 2016 |access-date=April 27, 2016 |website=] |publisher=]}}</ref><ref name="ign-zelda17">{{cite web |date=April 27, 2016 |title=Zelda Wii U Delayed to 2017, Also Coming to NX |url=http://ca.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx |url-status=live |archive-url=https://web.archive.org/web/20210709171629/https://www.ign.com/articles/2016/04/27/zelda-wii-u-delayed-to-2017-also-coming-to-nx |archive-date=July 9, 2021 |access-date=May 3, 2016 |website=IGN |publisher=Ziff Davis Media}}</ref> In a shareholders report in July 2016, Kimishima and Miyamoto stated that they had expected the Wii U to sell one hundred million units, comparable to the success of the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make up for losses on Wii U sales.<ref>{{cite web |last=Brightman |first=James |date=July 7, 2016 |title=Wii U was expected to sell 100 million units |url=http://www.gamesindustry.biz/articles/2016-07-07-wii-u-was-expected-to-sell-100-million-units |url-status=live |archive-url=https://web.archive.org/web/20160708124529/http://www.gamesindustry.biz/articles/2016-07-07-wii-u-was-expected-to-sell-100-million-units |archive-date=July 8, 2016 |access-date=July 7, 2016 |work=]}}</ref>
{{main|Internet Browser (Wii U)}}
]
The Wii U also contains a web browser which allows users to browse the web on the Wii U GamePad or a television screen. The web browser contains presentation effects such as the opening of stage curtains which can be used when the user wishes to share a web page from the Wii U Gamepad onto the television screen. The web browser also supports HTML5, YouTube, and various other social media.<ref>{{cite web|url=http://www.nintendoworldreport.com/news/30407 |title=Wii U Internet Browser Functionality Detailed - News |publisher=]|date= |accessdate=2012-06-12}}{{cite web|url=http://www.gamasutra.com/blogs/MattHackett/20121209/183160/The_Wii_U_web_browsers_HTML5_gaming_capabilities.php |title=The Wii U web browser's HTML5 gaming capabilities |publisher=Gamasutra |date=2012-12-09 |accessdate=2012-12-29}}</ref>{{-}}


The new platform, now known as the ], was officially announced on October 20, 2016; it is a ]-like ] with detachable controllers, and the ability to be placed in a ] with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2017, Nintendo will ship 800,000 Wii U hardware units to the global market for this fiscal year."<ref name="polygon-homefirst2">{{cite web |last=Crecente |first=Brian |date=October 20, 2016 |title=Nintendo: Switch is a home gaming system 'first and foremost' |url=http://www.polygon.com/2016/10/20/13347910/nintendo-switch-home-gaming-system |url-status=live |archive-url=https://web.archive.org/web/20161021004824/http://www.polygon.com/2016/10/20/13347910/nintendo-switch-home-gaming-system |archive-date=October 21, 2016 |access-date=October 20, 2016 |website=]}}</ref><ref>{{Cite news |last=Orland |first=Kyle |date=October 21, 2016 |title=One day later, additional Nintendo Switch details dribble out |work=] |url=https://arstechnica.com/gaming/2016/10/what-we-now-know-about-the-nintendo-switch/ |url-status=live |access-date=October 21, 2016 |archive-url=https://web.archive.org/web/20161021155231/http://arstechnica.com/gaming/2016/10/what-we-now-know-about-the-nintendo-switch/ |archive-date=October 21, 2016 |via=]}}</ref> In mid-November 2016, Nintendo announced that Japanese production of the Wii U would be ending "in the near future", and that shipments to the North American market for the year had already been sent out.<ref>{{Cite web |last=Osborn |first=Alex |date=November 10, 2016 |title=Nintendo Officially Announces Wii U Production is Ending |url=http://www.ign.com/articles/2016/11/10/nintendo-officially-announces-wii-u-production-is-ending-in-japan |url-status=live |archive-url=https://web.archive.org/web/20161111001354/http://www.ign.com/articles/2016/11/10/nintendo-officially-announces-wii-u-production-is-ending-in-japan |archive-date=November 11, 2016 |access-date=November 11, 2016 |work=]}}</ref>
===Media capabilities===
{{main|Nintendo TVii}}
]
Nintendo is working with ], ], ], and ] to bring streaming digital movie and television content to the Wii U. Nintendo has demonstrated that simple gestures can be used on the Wii U GamePad to transfer video content from the GamePad to the television screen. Users will also have the ability to switch from the television screen to the Wii U GamePad when watching videos.<ref>{{cite web|last=Reisinger |first=Don |url=http://reviews.cnet.com/8301-21539_7-57447517-10391702/nintendo-confirms-netflix-hulu-plus-others-for-wii-u/ |title=Nintendo confirms Netflix, Hulu Plus, others for Wii U &#124; E3 2012 - CNET Reviews |publisher=Reviews.cnet.com |date=2012-06-05 |accessdate=2012-06-12}}</ref>


In an interview with '']'' in January 2017, ] commented that the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the ], claiming that the Wii U will be remembered fondly despite its relatively poor sales.<ref>{{cite magazine |last1=Peckham |first1=Matt |date=January 15, 2017 |title=Nintendo America Boss: Switch Will Have 'Nintendo Flair' |magazine=] |url=https://time.com/4635415/nintendo-switch-online-reggie-fils-amie/ |url-status=live |access-date=January 15, 2017 |archive-url=https://web.archive.org/web/20170115162536/http://time.com/4635415/nintendo-switch-online-reggie-fils-amie/ |archive-date=January 15, 2017}}</ref> Fils-Aimé stated that the commercial failure of the Wii U, specifically the lack of clarity of the Wii U GamePad's function, and the lack of support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the systems, and that they had "strong support" from large and small software developers and publishers to support the new console.<ref>{{cite web |last=Yuriff |first=Kaya |date=November 9, 2017 |title=Nintendo exec: Failed Wii U is responsible for Switch's success |url=https://money.cnn.com/2017/11/09/technology/nintendo-switch-wii-u/index.html |url-status=live |archive-url=https://web.archive.org/web/20171109233526/http://money.cnn.com/2017/11/09/technology/nintendo-switch-wii-u/index.html |archive-date=November 9, 2017 |access-date=November 10, 2017 |work=]}}</ref>
The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is off.<ref>{{cite web|url=http://www.engadget.com/2012/06/03/nintendo-shows-final-wii-u-gamepad-tv-remote-app/ |title=Nintendo shows final Wii U Gamepad, TV remote app (update: video) |publisher=Engadget |date=2012-06-03 |accessdate=2012-06-12}}</ref> Nintendo also preannounced a free television based service called ''']'''. Nintendo TVii allows users to find programs on Hulu Plus, Netflix, Amazon Instant Video, and on their cable network. Users are then able to select the source of the program they wish to watch and watch that program on their television or on the Wii U GamePad. Users can also use the GamePad screen to get information on the show they are watching, this information is received from ], ], and other source services. The information provided on the GamePad for each show can range from reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show. Users can then interact with the information as well as share and comment on the information on social networks such as ], ], and ] through the GamePad while they watch their show on the TV screen. Users will also be able to control their DVR through the Wii U and the GamePad.<ref>{{cite web|last=Greenwald |first=Will |url=http://www.pcmag.com/article2/0,2817,2409681,00.asp |title=Nintendo TVii Streams Video, DVR, Live TV to Wii U &#124; News & Opinion |publisher=PCMag.com |date=2012-09-13 |accessdate=2012-11-26}}</ref> Nintendo TVii was made by Nintendo in partnership with ].<ref>{{cite web|url=http://i.tv/blog/nintendo-and-i-tv-team-up-to-bring-tv-to-wii-u/ |title=Nintendo and i.TV join forces to bring Nintendo TVii to Wii U |publisher=i.TV |date=2012-09-13 |accessdate=2012-10-07}}</ref> Nintendo TVii was made available with the Wii U's release in Japan on December 8, 2012.<ref>{{cite web|url=http://www.engadget.com/2012/11/27/nintendo-tvii-launch-japan-december-8/ |title=Nintendo TVii will launch with the Wii U in Japan on December 8th, IR remote costs $1|publisher=Engadget |date=2012-11-27 |accessdate=2012-12-19}}</ref> It was released in North America on December 20, 2012<ref>{{cite web|url=http://www.theverge.com/2012/12/19/3783800/nintendo-launching-tvii-for-wii-u-on-december-20th |title=Nintendo officially launching TVii for Wii U in the US and Canada on December 20th|publisher=Engadget |date=2012-12-19 |accessdate=2012-12-19}}</ref> and is scheduled to be released in Europe sometime in 2013.<ref>{{cite web|url=http://www.nintendo.co.uk/Wii-U/System-Software/Nintendo-TVii/Nintendo-TVii-666625.html |title=Nintendo TVii|publisher=Nintendo UK |date=2012-12-19 |accessdate=2012-12-19}}</ref>


In mid-January 2017, Fils-Aimé told ''Polygon'' that ''Breath of the Wild'', which would ship at launch with the Switch in March 2017, would be Nintendo's final first-party game for the Wii U.<ref name="polygon-lastgame">{{cite web |date=January 19, 2017 |title=Legend of Zelda: Breath of the Wild will be the last Nintendo game for Wii U |url=https://www.polygon.com/2017/1/19/14313914/legend-of-zelda-breath-of-the-wild-last-nintendo-game-for-wii-u |url-status=live |archive-url=https://web.archive.org/web/20170119161852/http://www.polygon.com/2017/1/19/14313914/legend-of-zelda-breath-of-the-wild-last-nintendo-game-for-wii-u |archive-date=January 19, 2017 |access-date=January 19, 2017 |website=Polygon |publisher=Vox Media}}</ref> Nintendo formally announced that production of the Wii U had ended worldwide on January 31, 2017.<ref name="kotaku eol2"/> Despite this, the console had third party releases until 2020.<ref>{{Cite web |date=2020-08-16 |title=Shakedown: Hawaii For Wii U Arrives Next Week |url=https://www.nintendolife.com/news/2020/08/shakedown_hawaii_for_wii_u_arrives_next_week |url-status=live |archive-url=https://web.archive.org/web/20200924213552/https://www.nintendolife.com/news/2020/08/shakedown_hawaii_for_wii_u_arrives_next_week |archive-date=September 24, 2020 |access-date=2020-09-12 |website=Nintendo Life |language=en-GB}}</ref> Most of the Wii U's popular exclusive games have been re-released on the Nintendo Switch.<ref>{{Cite web |last=Webster |first=Andrew |date=2018-05-01 |title=Nintendo is slowly erasing the Wii U from existence |url=https://www.theverge.com/2018/5/1/17301860/nintendo-switch-ports-wii-u-obsolete |access-date=2023-11-03 |website=] |language=en}}</ref><ref>{{Cite web |last=Yaden |first=Joseph |date=2022-11-10 |title=10 years ago, Nintendo released a major flop — and paved the way for an even bigger success |url=https://www.inverse.com/gaming/nintendo-wii-u-10th-anniversary |access-date=2023-11-03 |website=] |language=en}}</ref>
Nintendo had initially delayed the deployment of some media capabilities for the Wii U as it delayed its online infrastructure. Late in the launch day, a firmware update deployed the Netflix app.<ref>{{cite web|url=http://www.engadget.com/2012/11/17/psa-day-one-patch-wii-u/ |title=PSA: Nintendo Wii U day-one patch now live, includes entire online infrastructure |publisher=Engadget |date=2012-11-17 |accessdate=2012-11-18}}</ref> Then, access to the Hulu Plus, Amazon Instant Video, and YouTube apps gradually became active later in the launch week.


===Wii U Chat=== ==Notes==
{{main|Wii U Chat}} {{notelist}}
The Wii U Chat service allows users to communicate and perform ]s to others. The GamePad has a front camera, essentially used for video calling.

===Off-TV Play===
{{main|Off-TV Play}}
This feature lets the user use and play games only on the embedded GamePad touchscreen, without the need for the TV to be powered on.

===System software===
{{main|Wii U system software}}
The Wii U system software is integrated with ] and Nintendo Network. When the Wii U powers on, the television screen will show the WaraWara Plaza<ref>{{cite web|url=http://www.nintendo.com/wiiu/built-in-software/ |title=Wii U Official Site - Built-in Software|publisher=Nintendo|date=2012-11-01|accessdate=2012-12-04}}</ref> in which user status and comments on Miiverse are shown, whereas the GamePad will show the software launcher menu where games and applications can be launched from. The WaraWara Plaza and the software launcher view can be swapped between the television screen and the Wii U GamePad screen. The Wii U system software allows users to access Miiverse, surf the Internet using the ], watch movies and TV shows on ], download apps through the ], and check for notifications without the player needing to close their game.<ref>{{cite web|url=http://venturebeat.com/2012/06/05/social-networking-comes-to-wii-u-miiverse-will-interface-with-pcs-and-phones/ |title=Social networking comes to Wii U, Miiverse will interface with PCs and phones |publisher=VentureBeat |date=2012-06-05 |accessdate=2012-06-12}}</ref>

==Games==
]'' was a North American and European launch title on the eShop. This scene from the ''Dwarven Caverns'' chapter is exclusive to the Wii U version.]]
{{main|List of Wii U games}}

The Wii U was launched with 29 games in North America on November 18, 26 games in Europe and 25 games in Australia on November 30, and 11 games in Japan on December 8, 2012. Digital-only games via ] were also available on launch day for the Wii U in North America, Europe, and Australia.

Titles developed or published by Nintendo include '']'', '']'', '']'',<ref name="financialpost1">{{cite web|url=http://business.financialpost.com/2012/06/05/nintendo-unveils-wii-u-with-23-games-social-media-features/ |title=Nintendo Wii U introduced at E3 2012 with 23 games, social media features |work=Financial Post |date= |accessdate=2012-06-12}}</ref> and currently plan to include '']'', '']'', '']'', '']''<ref name="financialpost1"/> and a new entry in the ] series.<ref>{{cite web|last=Phillips|first=Joshua|title=News: Smash Bros. Wii U/3DS Development Begins|url=http://wayback.archive.org/web/20120523223044/http://n-europe.com/news.php?nid=16801|publisher=n-europe|date=2012-02-21|accessdate=2012-02-23}}</ref>

Third-party titles that were released alongside the Wii U's launch or early in its lifespan include '']'', '']'', '']'', '']'', '']'', '']'', '']'', and '']'', as well as exclusives such as '']'' and '']''.

===Virtual Console===
{{main|Virtual Console}}
In January 2013, Nintendo announced that ] and ] titles will be made available for the ] service on the Wii U in April 2013 and will include the option to use Off TV Play on the Wii U Gamepad and the ability to post on Miiverse.<ref>{{cite news|last=Goldfarb|first=Andrew|date=2013-01-23|url=http://www.ign.com/articles/2013/01/23/wii-u-virtual-console-os-upgrades-announced|title=Wii U Virtual Console, OS Upgrades Announced|publisher=IGN|accessdate=2013-01-23}}</ref> The ] and ] titles will also be made available at a later date.
<ref>http://www.shacknews.com/article/77514/wii-u-virtual-console-announced-adds-gba-games</ref><ref>http://www.gamnesia.com/news/nintendo-64-and-gba-games-are-coming-to-wii-u-virtual-console</ref>

===Backward compatibility===
{{see also|List of Wii games}}
The Wii U is compatible with most ] games, both on disc and digital. Wii accessories such as the Wii Remote, Wii Remote Plus, Nunchuk, and Balance Board also remain compatible.<ref>{{cite web|url=http://www.gamingexaminer.com/wii-u-fully-backwards-compatible-games-and-controllers/15882/ |title=Wii U: Fully backwards compatible, games and controllers |publisher=Gaming Examiner |date=2012-06-04 |accessdate=2012-06-12}}</ref> It is also possible to move downloaded software and save files from the Wii to the Wii U.<ref name="wired_japan" /> However, despite the Wii's general compatibility with ] games, the Wii U is not compatible with GameCube discs or accessories, although Nintendo has stated that some GameCube games will be available as ] titles through the Wii U's eShop.<ref name="gamecube">{{cite web|author=Jeffrey Van Camp |url=http://www.digitaltrends.com/gaming/wii-u-virtual-console-will-have-gamecube-games-says-nintendo/ |title=Wii U virtual console will have GameCube games, says Nintendo |publisher=Digital Trends |date=2011-07-21 |accessdate=2012-06-12}}</ref> While original Wii games are playable on the Wii U system, they cannot be played on the GamePad screen.<ref>{{cite web|last=Peckham |first=Matt |url=http://techland.time.com/2012/09/17/nintendo-wii-u-is-core-enough-and-its-the-most-innovative-game-system-ever-made |title=Nintendo: Wii U Is Core Enough and It’s the Most Innovative Game System Ever Made |publisher=Techland.time.com |date=2012-09-17 |accessdate=2013-02-06}}</ref>

==Reception==
{{expand section|date=November 2012}}
John Teti of ]'s Gameological Society considers the Wii U a compelling video game system which lacks focus, citing ''Nintendo Land'' as "ideas act in service of the technology" simply to show off features of the console.<ref name="avclub">{{cite web |url=http://gameological.com/2012/11/review-wii-u/ |last=Teti |first=John |publisher=] |date=2012-11-18 |accessdate=2012-11-19 |title=Wii U: Every Which Way}}</ref> Ben Gilbert of ] states that Nintendo delivers on its promise of releasing "a modern HD gaming console," but notes that, "there are also some major missteps and half-baked ideas: a befuddling Friends List / Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours," and states that he cannot give a complete assessment of the console with online components such as Nintendo TVii missing at launch time.<ref name="engadget">{{cite web |url=http://www.engadget.com/wii-u-review/nintendo-wii-u-review/ |last=Gilbert |first=Ben |publisher=] |date=2012-11-18 |accessdate=2012-11-19 |title=Nintendo Wii U review}}</ref> Similarly, ] praised the system's Gamepad functionality and HD graphics, but criticized the limited battery power for the Gamepad, and that there wasn't much of a system seller around its launch period.<ref>{{cite web|author=Andrew Hayward |url=http://www.techradar.com/reviews/gaming/games-consoles/nintendo-wii-u-1084120/review |title=Nintendo Wii U review &#124; Games consoles Reviews |publisher=TechRadar |date= |accessdate=2013-04-22}}</ref> Some industry figures have been displeased with the hardware power of the Wii U and thus question whether it should be considered part of the eight generation of video game consoles <ref>{{cite web|url=http://www.forbes.com/sites/insertcoin/2013/02/04/ea-ceo-doesnt-think-wii-u-is-a-next-gen-console/|title=EA CEO Doesn't Think Wii U is a 'Next Gen' Console|last=Tassi|first=Paul|publisher=]|date=February 4, 2013|accessdate=February 28, 2013}}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed|title=Wii U graphics power finally revealed|last=Leadbetter|first=Richard|publisher=EuroGamer.net|date=February 5, 2013|accessdate=February 28, 2013}}</ref><ref>{{cite web|url=http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-462919060 |title=The Wii U Won't Be Getting Unreal Engine 4| last=Hamilton|first=Kirk|publisher=]|date=March 29, 2013|accessdate=March 31, 2013}}</ref><ref>{{cite web|url=http://www.escapistmagazine.com/news/view/123927-Insomniac-Not-Working-on-the-Wii-U |title=Insomniac "Not Working" on the Wii U| last=Shearer|first=Stew|publisher=]|date=May 11, 2013|accessdate=May 12, 2013}}</ref>

==Sales==
{{As of|2013|03|31}}, Nintendo reports 3.45&nbsp;million units have been sold worldwide.<ref name="nintendosales"/>

During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 Wii U units<ref name=NintenHardware>{{cite web|last=Reisigner|first=Don|title=Nintendo:1.2 million hardware units sold, 400,000 Wii U|url=http://news.cnet.com/8301-10797_3-57554183-235/nintendo-1.2-million-hardware-units-sold-400000-wii-u/|publisher=cnet.com|accessdate=2012-11-26}}</ref> and sold a total of 425,000 units for the month of November, according to the ].<ref name=NPD>{{cite web|title='Call of Duty,' Wii U can't stop video game slide|url=http://www.usatoday.com/story/tech/gaming/2012/12/06/npd-video-game-sales-november/1752081/|publisher=USA Today|accessdate=2012-12-07}}</ref> It also sold over 40,000 consoles in the UK in its first weekend.<ref name=UK>{{cite web|last=Cook|first=Dane|url=http://www.vg247.com/2012/12/03/wii-u-40000-consoles-sold-over-uk-launch-weekend-report/comment-page-1/|publisher=VG247|accessdate=2012-12-03|title=Wii U: 40,000 Consoles Sold Over UK Launch Weekend&nbsp;– Report}}</ref> In Japan, over 600,000 Wii U units were sold during December 2012.<ref name=Japan>{{cite web|url=http://www.reuters.com/article/2013/01/07/us-nintendo-console-sales-idUSBRE90605420130107|publisher=Reuters|accessdate=2013-01-07|title=Year-end Wii U sales steady, says Nintendo chief}}</ref> According to the NPD Group, nearly 890,000 Nintendo Wii U units have been sold in the United States after 41 days on the market.
<ref name=NintenHardware>{{cite web|last=Reisigner|first=Don|title=Wii U sales surpass Wii's through first six weeks|url=http://www.news10.net/entertainment/gameguys/article/224725/99/Wii-U-sales-surpass-Wiis-through-first-six-weeks/|publisher=news10.net|accessdate=2013-01-10}}</ref>

In January 2013, the Wii U sold 57,000 units in the US.<ref>{{cite web|last=Sinclair|first=Brendan|url=http://www.gamesindustry.biz/articles/2013-02-15-wii-u-sells-57-000-systems-in-january|title=Wii U sells 57,000 systems in January|date=2013-02-15|accessdate=2013-02-17}}</ref> By comparison, the original ] sold 435,000 in January 2007, also two months after launch.<ref name=January2013NPDSalesCNET>{{cite web|title=Uh-oh: Nintendo sold 57,000 Wii U units in the U.S. in January |author=Don Reisinger |url=http://news.cnet.com/8301-10797_3-57569583-235/uh-oh-nintendo-sold-57000-wii-u-units-in-the-u.s-in-january/ |publisher=CNET |date=2013-02-15 |accessdate=2013-04-18}}</ref> Initial sales numbers in the US and other territories were lower than expected, resulting in Nintendo cutting sales projections for ] 2013 by 17 percent, from 5.5 million to 4 million;<ref>{{cite web|author=Jason Evangelho |url=http://www.forbes.com/sites/jasonevangelho/2013/01/30/nintendo-cuts-sales-projections-by-17-based-on-sluggish-wii-u-sales/ |title=Nintendo Cuts FY 2013 Sales Projections By 17% Based On Sluggish Wii U Sales |publisher=Forbes |date=2013-01-30 |accessdate=2013-02-06}}</ref> the system actually ended up selling 3.5 million units.<ref name="2012sales">{{Cite web |url=http://www.csmonitor.com/Innovation/2013/0130/Nintendo-admits-the-Wii-U-is-struggling-to-gain-traction |title=Nintendo Admits the Wii U Is Struggling to Gain Traction |last=Shaer |first=Matthew |publisher=] |work=] |date=2013-01-30}}</ref> This has left some critics questioning the future of Nintendo, describing the Wii U as putting Nintendo in "trouble" and suggesting that Nintendo possibly should move out of the hardware sector.<ref>{{cite web|author=JP Mangalindan |url=http://tech.fortune.cnn.com/2013/02/01/3-things-nintendo-must-do/ |title=3 things Nintendo must do to survive |publisher=Fortune|date=2013-02-01 |accessdate=2013-05-03}}</ref><ref>{{cite web|author=Tristan Louis |url=http://www.forbes.com/sites/tristanlouis/2013/03/02/nintendo-the-new-sega/ |title=Nintendo The New Sega |publisher=Forbes |date=2013-03-02 |accessdate=2013-05-03}}</ref><ref>{{cite web|author=Grant Brunner | url=http://www.itproportal.com/2013/03/20/wii-u-sales-are-suffering-could-this-be-nintendos-last-home-console/ |title=Wii U sales are suffering: Could this be Nintendo’s last home console? |publisher=FITProPortal |date=2013-03-20 |accessdate=2013-03-27}}</ref> By May 2013, ] announced that they were dialing back support for the console and had no games in development for it at the time.<ref name="ea">{{Cite web |url=http://www.csmonitor.com/Innovation/2013/0517/EA-turns-its-back-on-the-Nintendo-Wii-U-report |title=EA Turns Its Back on the Nintendo Wii U: Report |last=Shaer |first=Matthew |publisher=] |work=] |date=2013-05-17}}</ref>

Following the reveal of the Xbox One, Amazon UK had announced that the Wii U sales rank had went up by 875%.
<ref>http://wiiudaily.com/2013/05/wii-u-sales-increase-in-uk/</ref>

{| class="wikitable" style="text-align:right;"
|+ Life-to-date number of Wii U units shipped (in millions)
|-
! Date
! Japan
! America
! Other
! Total
|-
! 2012-12-31<ref name="nintendosales Q1 2011">{{cite web |title=Consolidated Sales Transition by Region |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1212.pdf |publisher=Nintendo |format=PDF |date=2012-01-24 |quote= |accessdate=2013-06-16}}</ref>
| 0.83 || 1.32 || 0.90
! 3.06
|-
! 2013-03-31<ref name="nintendosales Q2 2011">{{cite web |title=Consolidated Sales Transition by Region |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1303.pdf |publisher=Nintendo |format=PDF |date=2012-04-24 |quote= |accessdate=2013-06-16}}</ref>
| 0.92 || 1.52 || 1.01
! 3.45
|}

==See also==
{{Portal|Nintendo|Video games}}
*]
{{-}}


==References== ==References==
{{Reflist|group="cn"|1}} {{Reflist|30em|refs=
<!-- Hardware -->
{{Reflist|30em}}
<ref name="Iwata Asks: Wii U 1">{{cite web|title=Iwata Asks : Wii U: The Console : Changes in Television|url=http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0|website=Iwata Asks – Nintendo|publisher=Nintendo|access-date=August 1, 2014|archive-date=May 13, 2018|archive-url=https://web.archive.org/web/20180513072726/http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0|url-status=dead}}</ref>
<ref name=fail0verflow>{{cite web|last1=Martin|first1=Hector|title=Console Hacking 2013: Omake|url=https://fail0verflow.com/blog/2014/console-hacking-2013-omake.html|website=Fail0verflow|access-date=August 1, 2014|archive-date=July 28, 2014|archive-url=https://web.archive.org/web/20140728234904/https://fail0verflow.com/blog/2014/console-hacking-2013-omake.html|url-status=live}}</ref>
<ref name="Official specs">{{cite web|title=Wii U Technical Specs|url=https://www.nintendo.com/wiiu/features/tech-specs/|website=Nintendo|access-date=August 1, 2014|archive-date=February 27, 2016|archive-url=https://web.archive.org/web/20160227131607/http://www.nintendo.com/wiiu/features/tech-specs|url-status=dead}}</ref>
<ref name="clock speeds">{{cite web|last1=Leadbetter|first1=Richard|title=Wii U has 1.24GHz CPU, 550MHz graphics core – report|url=http://www.eurogamer.net/articles/digitalfoundry-wii-hacker-reveals-wii-u-cpu-secrets|website=Eurogamer|access-date=August 1, 2014|date=November 29, 2012|archive-date=August 11, 2014|archive-url=https://web.archive.org/web/20140811202331/http://www.eurogamer.net/articles/digitalfoundry-wii-hacker-reveals-wii-u-cpu-secrets|url-status=live}}</ref>
<ref name="IBM CPU specs">{{cite web|title=IBM Microprocessors to Power the New Wii U System from Nintendo|url=http://www-03.ibm.com/press/us/en/pressrelease/34683.wss|website=IBM|access-date=August 1, 2014|date=June 7, 2011|archive-date=July 2, 2014|archive-url=https://web.archive.org/web/20140702140332/http://www-03.ibm.com/press/us/en/pressrelease/34683.wss|url-status=dead}}</ref>
<ref name=Watson>{{cite web|last1=Michael|first1=Gorman|title=IBM puts Watson's brains in Nintendo Wii U|url=https://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/|website=Engadget|date=June 7, 2011 |access-date=August 1, 2014|archive-date=June 25, 2014|archive-url=https://web.archive.org/web/20140625210447/http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/|url-status=live}}</ref>
}}


==External links== ==External links==
{{sisterlinks|auto=1|d=Q56942}}
{{Commons category-inline|Wii U}}
*http://www.nintendo.com/wiiu - Official site *{{Official website|https://www.nintendo.co.uk/Wii-U/Wii-U-344102.html|Official European website}}
*{{Official website|https://www.nintendo.co.jp/hardware/wiiu/|Official Japanese website}}

{{Wii U}} {{Wii U|state=expanded}}
{{Nintendo Network}}
{{Nintendo hardware}} {{Nintendo hardware}}
{{Eighth generation game consoles}} {{Eighth generation game consoles}}
{{Home video game consoles}}

{{Portal bar|2010s|Video games}}
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Latest revision as of 02:53, 23 December 2024

Home video game console by Nintendo

Not to be confused with WIIU.
Wii U
A Wii U (right) and Wii U GamePad
CodenameProject Café
DeveloperNintendo IRD, NTD
ManufacturerNintendo, Foxconn, Mitsumi
TypeHome video game console
GenerationEighth
Release date
  • NA: November 18, 2012
  • PAL: November 30, 2012
  • JP: December 8, 2012
Introductory priceUS$299/¥26,250 (Basic Set) (Deluxe/Premium Set (later bundles))
US$349/¥31,500 (Deluxe/Premium Set)
Discontinued
  • WW: January 31, 2017
Units soldWorldwide: 13.56 million
(as of December 31, 2019)
(details)
Media Physical and digital
Operating systemWii U system software
CPU1.24 GHz Tri-Core IBM PowerPC "Espresso"
MemoryGB DDR3
StorageInternal flash memory:
8 GB (Basic Set) / 32 GB (Deluxe Set)
Removable storageSD/SDHC card (up to 32 GB)
USB storage device (up to 2 TB)
Display Video output formats Wii U GamePad (FWVGA)
Graphics550 MHz AMD Radeon-based "Latte", 352 GFLOPS
Sound5.1 linear PCM, analog stereo
Controller inputWii U GamePad, Wii U Pro Controller, Nintendo 3DS (select games and applications only) Wii Remote (Plus)
Camera1.3 megapixels (Wii U GamePad)
TouchpadResistive touchscreen (Wii U GamePad)
ConnectivityWi-Fi IEEE 802.11 b/g/n
Bluetooth 4.0
4 × USB 2.0
Power75 W
Current firmware5.5.6, as of 29 August 2022; 2 years ago (2022-08-29)
Online services Nintendo Network
DimensionsWidth: 17.2 cm (6.8 in)
Height: 4.6 cm (1.8 in)
Length: 26.9 cm (10.6 in)
Weight1.5 kg (3.3 lb)
Best-selling gameMario Kart 8, 8.46 million
Backward
compatibility
Wii
PredecessorWii
SuccessorNintendo Switch

The Wii U (/ˌwiː ˈjuː/ WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centered around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.

Critical response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backward compatibility with Wii software and peripherals, and price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life. It had low sales, primarily credited to a weak lineup of launch games, limited third-party support, and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii. Production of the Wii U ended on January 31, 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which retained and refined concepts introduced with the Wii U. Most of the Wii U's exclusive games were later ported to the Switch.

History

Development

The system was first conceived in 2008 after Nintendo recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered primarily to a casual audience. With the Wii U, Nintendo wished to bring back core gamers. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3 and Xbox 360, the Wii's competitors. It was clear that a new console would have to be developed to accommodate significant structural changes, but ideas on which direction to take for the new console led to much debate within the company, and the project started over from scratch on several occasions. The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to the VMU for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.

Public rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive. However, Nintendo president Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor. Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and also expected its interface to be "more compact" and cheaper. Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first. In 2010, Nintendo of America president Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.

After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". Later, at an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for business to positively surprise people." Fils-Aimé also stated that Nintendo's next home console would likely not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with.

In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation. Café was claimed to be a high definition console, and to also have backward compatibility with Wii software. Conflicting reports also surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, and triggers.

Announcement

The Wii U GamePad prototype originally shown at E3 2011, referred to as the "New Controller" at the time

On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems." He also confirmed that the device would not launch in fiscal year 2012, meaning that it would release after April 2012. In early June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera. Project Café was officially unveiled as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president Reggie Fils-Aimé; he explained that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you". The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a new Super Smash Bros. game was teased, and Electronic Arts' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a The Legend of Zelda-themed graphics demo, and New Super Mario Bros. Mii.

In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote. When asked about whether or not the Wii U was going to support stereographic 3D via 3D televisions, Iwata stated that it was "not the area we are focusing on." On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 2012 shopping season in all major regions and that its final specifications would be revealed at E3 2012. He also stated that the console would feature a unified online system known as Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games. Iwata mentioned that the Wii U GamePad would support NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to take place wirelessly using credit cards with NFC support.

On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012. Later that day, Nintendo announced that the North American launch date would be November 18, 2012. Nintendo of Europe and Nintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with GameSpot the next day, Nintendo of America's Senior Product Marketing Manager Bill Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.

Release

The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the Nintendo Land game (except Japan), as well as stands for the console and controller and the Sensor Bar (except Japan). The Wii U launched in North America priced at US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers. The system launched in Japan priced at ¥26,250 for the Basic Set and ¥31,500 for the Premium Set.

Post-release

On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged. On August 28, 2013, Nintendo announced that the Deluxe (U.S.) / Premium (WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013. In Europe, Nintendo did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the company reduced the wholesale price of the system to retailers. Coinciding with the system's price cut, Nintendo released a limited edition The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii U console with 32 GB of storage, a black Wii U GamePad decorated with a golden Triforce and other thematic symbols, a download code for the game and, in North America, a digital copy of The Legend of Zelda: Hyrule Historia, a collector's book about The Legend of Zelda series. In Europe, Nintendo also released a limited edition Lego City Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the Wii Karaoke U service. Nintendo did not cut the price of the Wii U in Australia or New Zealand nor did it release any of the previous bundles in the regions.

On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad, New Super Mario Bros. U and Wii Party U preloaded, a black or white Wii Remote, a Wii Sensor Bar, and a 30-day trial of the Wii Karaoke U service. The second bundle included all of the previous one's contents, additionally preloaded with Wii Fit U and including Nintendo's official Fit Meter pedometer (with the Wii Balance Board available separately). On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of Nintendo Land. The Mario & Luigi bundle contains both New Super Mario Bros. U and New Super Luigi U packaged as a "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad controller. The bundle was later released in Europe on November 8. On November 14, Nintendo released a Just Dance 2014 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Ubisoft's Just Dance 2014 and Nintendo Land. The bundle was later released in Europe on November 22. On November 15, Nintendo released a Wii Party U Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Wii Party U and Nintendo Land. On November 15, Nintendo also released a Skylanders: Swap Force Wii U Basic Set bundle in North America. It contains white Wii U with 8 GB of storage, Activision's Skylanders Swap Force game, a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game disc. The bundle was released in Australia and New Zealand on November 21.

On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region. On January 10, 2015, Nintendo announced that it would cease selling consoles and games in Brazil due to the high cost of doing business in the country. On May 30, 2014, Nintendo released a Mario Kart 8 Deluxe (U.S.) / Premium (WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel (North America only). Additionally, registering the game on Club Nintendo before July 31, 2014, presents the buyer a free Wii U game from a selection of four in North America and ten in Europe. The bundle was released in Australia and New Zealand on May 31.

Discontinuation

In June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus.

Nintendo had planned to diminish production of the Wii U ahead of the release of the Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2017.

The ability to purchase content through the Nintendo eShop was discontinued on March 27, 2023. Online functionality was discontinued at 00:00 UTC on April 9, 2024, with the servers shutting down at 02:00 UTC that same day.

Hardware

See also: Espresso (microprocessor)

Console

The black Wii U console, with 32 GB of internal storage

The Wii U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip. The Espresso CPU, designed by IBM, consists of a PowerPC 750-based tri-core processor with 3 MB of shared L2 cache memory and clocked at approximately 1.24 GHz. Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with the POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node. The Latte graphics chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility with Wii games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550 MHz. Its theoretical peak performance is 352 GFLOPS. It contains 32 MB of eDRAM cache memory, which can also act as L3 cache for the CPU. The GX, originally designed by ArtX, contains a 1 MB and a 2 MB bank of eSRAM cache memory. The Latte chip also includes a secondary custom ARM9 processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.The console contains 2 GB of DDR3 system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the Wii. Of this, 1 GB is reserved for the operating system and is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools. The console includes either an 8 GB (Basic) or 32 GB (Deluxe (NA) / Premium (WW)) internal eMMC flash memory, expandable via SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB. The Nintendo Wii U can also use DVD-RAM for extended storage over USB.

The Wii U features 802.11 b/g /n wireless network connectivity and support for Fast Ethernet with an accessory, Bluetooth 4.0, a total of four USB 2.0 ports, and an SD/SDHC memory card slot. An additional power port is also included to power the Wii Sensor Bar, an auxiliary infrared emitter used by Wii Remote peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI 1.4 and component video (YPBPR, D-Terminal and RGB SCART) or 576i, 480i anamorphic widescreen through composite video (S-Video, SCART and D-Terminal). Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The console also supports stereoscopic (3D) images and video.

Controllers

An illustration of the Wii U GamePad (White)

The Wii U GamePad is the console's primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as a companion to games being played on a television, or as a means of playing games on the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players.

The GamePad's display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad. The GamePad also supports near field communications; cards and specially-designed figurines, such as Nintendo's Amiibo line, can be used with the GamePad to interact with games. In Japan, it can also be used for contactless payments from eShop with Suica cards.

The Wii U Pro Controller, a more conventional controller compared to the Gamepad

A new Wii U Pro Controller was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii's Classic Controller that is designed to appeal to "hardcore" players, with a more traditional GamePad design that resembles those used by the PlayStation and Xbox lines (and in particular, the Xbox 360's controller), and a claimed 80-hour battery life. The Wii U Pro Controller is compatible with supported Wii U games, but is not supported by Wii games.

The Wii U is compatible with existing Wii Remote and Wii Remote Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes. The Wii U does not support GameCube controllers – while a USB adapter accessory allows GameCube controllers to be used on the console in Super Smash Bros. for Wii U, it is not compatible with any other software.

Software

Main article: Wii U system software

The Wii U's main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users' Miis. The two displays can be switched between the television screen and GamePad.

Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo eShop, Miiverse, download manager, a web browser, and the user's friends list. To play Wii games, the user must enter "Wii Mode", a legacy mode that emulates the Wii's system software and Wii Menu interface. Initially, Wii Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used.

Online services

The Wii U used the Nintendo Network platform for online services (replacing the friend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using the GamePad's camera and the Wii U Chat service, and other services. Up to twelve accounts can be created per console.

A social networking service known as Miiverse was integrated into the Wii U's system software; it allowed players to interact and share content in game-specific communities using their Mii as an avatar. Miiverse allowed users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in Splatoon, where drawn posts can appear as graffiti on walls in its settings). Miiverse was moderated through software filtering as well as a human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.

Multimedia integration

The Wii U supported online video services through apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube. The Wii U does not support playback of DVDs or Blu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own.

The Nintendo TVii service allowed program listings from a user's television provider to be aggregated with online video on demand services into an electronic program guide with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune a set-top box to a particular program. The app also provided integration with IMDb, Rotten Tomatoes, and Misplaced Pages to provide additional information, and social connectivity through Facebook, Twitter, or Miiverse. TVii was made available with the Wii U's release in Japan on December 8, 2012, and in North America on December 20, 2012. Following delays, a European launch was cancelled.

TVii was discontinued in North America on August 11, 2015 and was discontinued in Japan on November 8, 2017. The Netflix app was discontinued on July 1, 2021. The YouTube app was delisted from the Nintendo eShop on April 27, 2022, and discontinued on October 27, 2022.

Wii Street U was an app that used Google Maps and released as a digital download on the Nintendo eShop. The software allows players to use Google Street View using the GamePad. Upon initial release, the software was available for free until October 31, 2013, and the software was ended altogether on January 29, 2016, when it was announced that service for Wii Street U would be discontinued effectively on March 31, 2016.

Wii Street U was announced in 2013 as part of Nintendo's Nintendo Web Framework, and is one of the first applications to use it.

Games

Main article: List of Wii U games See also: List of best-selling Wii U video games and List of cancelled Wii U games

Wii U games could be downloaded digitally through Nintendo eShop, or at retail on physical media. Retail copies of Wii U games are distributed on Wii U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format is similar in design and specifications to a Blu-ray, with a capacity of 25 GB per layer, but the discs themselves have a soft, rounded rim. Unlike previous Nintendo consoles, game manuals were only available digitally. The console is region locked; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises (including Super Mario, Donkey Kong and The Legend of Zelda), as well as several Wii series games (including Wii Sports Club, Wii Fit U and Wii Party U) have been released, in addition to many original games and third-party-developed games. Nintendo has received third-party support from companies such as Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision Blizzard, and Capcom, and various independent developers such as Two Tribes. As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.

A total of 103.53 million Wii U games have been sold worldwide since September 30, 2022, with ten games surpassing the million-unit mark. The highest selling game is Mario Kart 8 at 8.46 million units, followed by Super Mario 3D World at 5.88 million units, and New Super Mario Bros. U at 5.82 million units. Super Smash Bros. for Wii U was the fastest selling Wii U game as of November 25, 2014.

Launch games

The Wii U was launched with 29 games in North America, 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were also available on launch day for the Wii U via Nintendo eShop. An additional 30 games were announced for release during the system's launch window, which included the three months after the system's launch date.

Key:

List of Wii U launch games by region released
Launch game Region(s) released

on launch day

Assassin's Creed III
Batman: Arkham City – Armored Edition
Ben 10: Omniverse
Call of Duty: Black Ops II
Darksiders II
Epic Mickey 2: The Power of Two
ESPN Sports Connection
Sports Connection
FIFA 13
Funky Barn
Game Party Champions
Just Dance 4
Madden NFL 13
Mass Effect 3: Special Edition
Monster Hunter 3 Ultimate
NBA 2K13
New Super Mario Bros. U
Ninja Gaiden 3: Razor's Edge
Nintendo Land
Rabbids Land
Scribblenauts Unlimited
Sing Party
Skylanders: Giants
Sonic & All-Stars Racing Transformed
Tank! Tank! Tank!
Tekken Tag Tournament 2: Wii U Edition
Transformers: Prime – The Game
Warriors Orochi 3 Hyper
Wipeout 3
Your Shape: Fitness Evolved 2013
ZombiU

Virtual Console

Main article: Virtual Console

In January 2013, Nintendo announced that NES and Super NES games would be made available for the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play on the GamePad. On March 26, 2014, Game Boy Advance games were confirmed and started to appear on the eShop the following month. Nintendo 64 and Nintendo DS games were added in April 2015.

Backward compatibility

See also: List of Wii games

The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U. Although Wii games can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's controller.

The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.

Development tools

The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process of porting games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U. Nintendo also released a custom Unity package to allow game developers to quickly make games on Unity for the Wii U. These tools are no longer available on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them.

Reception

John Teti of The A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act in service of the technology". Ben Gilbert of Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch. Similarly, TechRadar praised the system's GamePad functionality and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games. Some industry figures do not consider the Wii U to be an eighth-generation console, with many citing the hardware's processing speed. However, Fils-Aimé has noted that similar comments were made in 2006 when the Wii first launched. Following the launch of other eighth-generation consoles, the PlayStation 4 and Xbox One, in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals. In a December 2013 article, Chris Suellentrop of The New York Times argued that the Wii U was the only new console with a video game worth playing—Super Mario 3D World—which he described as being "the best Mario game in years". Despite the praise, he noted that "one great game won't save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin". Time writer Matt Peckham said that the Wii U was the system of choice to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup. CNET also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.

Sales

Life-to-date number of hardware and software units shipped, in millions
Date Japan Americas Other Total
Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware Hard­ware Soft­ware
2012-12-31 0.83 1.48 1.32 6.40 0.90 3.82 3.06 11.69
2013-03-31 0.92 1.73 1.52 7.28 1.01 4.40 3.45 13.42
2013-06-30 1.01 1.91 1.58 7.80 1.02 4.73 3.61 14.44
2013-09-30 1.15 2.57 1.75 10.97 1.01 6.17 3.91 19.71
2013-12-31 1.75 5.21 2.61 15.23 1.49 8.94 5.86 29.37
2014-03-31 1.81 5.62 2.81 16.98 1.56 9.67 6.17 32.28
2014-06-30 1.87 6.43 3.08 19.28 1.73 10.95 6.68 36.67
2014-09-30 1.97 6.96 3.43 22.58 1.88 12.13 7.29 41.67
2014-12-31 2.30 8.48 4.45 29.25 2.46 15.15 9.20 52.87
2015-03-31 2.33 8.95 4.65 31.59 2.56 16.13 9.54 56.68
2015-06-30 2.48 9.97 4.85 33.65 2.68 17.61 10.01 61.23
2015-09-30 2.66 11.00 5.21 38.28 2.87 19.77 10.73 69.05
2015-12-31 3.08 12.68 6.10 43.76 3.42 22.86 12.60 79.30
2016-03-31 3.13 13.48 6.20 46.38 3.47 24.18 12.80 84.04
2016-06-30 3.21 14.08 6.29 48.84 3.53 25.79 13.02 88.72
2016-09-30 3.30 14.55 6.41 50.62 3.65 27.18 13.36 92.35
2016-12-31 3.34 15.10 6.49 52.84 3.73 28.59 13.56 96.52

By December 2019, Nintendo reported life-time sales of 13.56 million Wii U console units and by September 2022 103.53 million software units worldwide.

Launch

During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 units and sold a total of 425,000 units for the month of November, according to the NPD Group. It also sold over 40,000 consoles in the UK in its first weekend. In Japan, over 600,000 Wii U units were sold during December 2012. Nearly 890,000 Wii U units were sold in the United States after 41 days on the market. From the Wii U's launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.In January 2013, Nintendo sold 57,000 Wii U units in the US. By comparison, the original Wii sold 435,000 in January 2007, also two months after launch. Initial sales numbers in the U.S. and other territories were lower than expected, resulting in Nintendo cutting sales projections for fiscal year 2013 by 17%, from 5.5 million to 4 million; the system actually ended up selling 3.5 million units. During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million software units were shipped worldwide. From March to June 2013, the system sold approximately 160,000 units, which was down 51% from the three months prior. During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software units were shipped worldwide.

Loss of support

In May 2013, Electronic Arts announced that it was reducing support for the Wii U and had no games in development for it, but then partially reconsidered this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are for PlayStation or Xbox". At E3 2013, Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved, though it stated shortly thereafter that it was still a "big supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in 2012. In July 2013, Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making". This explanation was later refined to being largely due to the hardware. Contrarily, Activision has stated that it will "do everything they can" to support the system. At the end of July 2013, Asda, the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis". Despite this, many specialist retailers continued to emphasize their support, with Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."

Price cut and first-party games

Following the system's $50 price cut and the release of The Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii U sales in North America saw a 200% rise over August. From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast for the fiscal year through March 2014. Wii U software showed improvement in the Q2 period, reaching 5.27 million units, a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases like Pikmin 3 and The Legend of Zelda: The Wind Waker HD. During the third quarter of 2013, Nintendo reported that 300,000 consoles and 5.27 million software units were shipped worldwide. In October 2013, online retailer Play.com announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One, among children during the holiday season. Following the release of Wii Party U on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold. On November 29, 2013, Nintendo of France deputy general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch. During the first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold. After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom. According to the NPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month. According to several publications, including NPD Group, December 2013 was the best-selling Wii U month in the US since its launch, selling around 481,000 units. Independent estimates put the number of Wii U consoles sold by the end of 2013 between 4.5 and 5.2 million. During the fourth quarter of 2013, Nintendo reported that 1.95 million consoles and 9.96 million software units were shipped worldwide.

In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million. In light of this announcement, the Wii U's long-term viability had been called into question. In February 2014, Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the launch of Donkey Kong Country: Tropical Freeze, which sold 130,000 copies. By February 26, Wii U sales had surpassed those of the Xbox 360 in Japan. In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down 50% less than the GameCube and 90% less than the Wii during equivalent time periods. During the month, total worldwide sales of the PlayStation 4 surpassed those of the Wii U. During the first quarter of 2014, Nintendo reported that 310,000 consoles and 2.91 million software units were shipped worldwide. During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection of 3.6 million Wii U unit sales during the fiscal year ending March 2015 (March 2015). On May 22, 2014, Nintendo France announced that sales were 50% higher compared to the last year. With Mario Kart 8 being Nintendo's biggest game launch, Wii U console sales reportedly increased by 666% in the United Kingdom, with the Mario Kart 8 console bundle representing 82% of the region's Wii U console sales for the week. NPD Group reported that in the United States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up 373% and console sales were up 233%.

The record would be surpassed in November 2014 by Super Smash Bros. for Wii U, which sold 490,000 copies in the United States during its first three days of availability. According to Nintendo of America, December 2014 was Wii U's biggest month in terms of sales in the United States. Hardware sales increased 29%, and software sales increased 75% in comparison to December 2013.

In July 2015, Nintendo announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded sales of ten million units after approximately one year from their respective launches.

Legacy

The future of the Wii U was left unclear with Nintendo's announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 2017. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U or 3DS product lines; in an interview with the Asahi Shimbun, company president Tatsumi Kimishima reiterated this position and stated that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii U". The announcement that The Legend of Zelda: Breath of the Wild was in development for both Wii U and NX further supported Nintendo's view of the console as being a new product line, rather than a replacement for its existing hardware. In a shareholders report in July 2016, Kimishima and Miyamoto stated that they had expected the Wii U to sell one hundred million units, comparable to the success of the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make up for losses on Wii U sales.

The new platform, now known as the Nintendo Switch, was officially announced on October 20, 2016; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in a docking station with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2017, Nintendo will ship 800,000 Wii U hardware units to the global market for this fiscal year." In mid-November 2016, Nintendo announced that Japanese production of the Wii U would be ending "in the near future", and that shipments to the North American market for the year had already been sent out.

In an interview with Time Magazine in January 2017, Reggie Fils-Aimé commented that the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the GameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales. Fils-Aimé stated that the commercial failure of the Wii U, specifically the lack of clarity of the Wii U GamePad's function, and the lack of support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the systems, and that they had "strong support" from large and small software developers and publishers to support the new console.

In mid-January 2017, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March 2017, would be Nintendo's final first-party game for the Wii U. Nintendo formally announced that production of the Wii U had ended worldwide on January 31, 2017. Despite this, the console had third party releases until 2020. Most of the Wii U's popular exclusive games have been re-released on the Nintendo Switch.

Notes

  1. ^ Neither Nintendo, IBM nor AMD has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes.
  2. Official reports made by IBM only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found in Watson".

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