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{{Short description|Practice of using technological errors in art}}
] of the sun, from ].]]
] (] in a screen test)]]
'''Glitch art''' is the aestheticization of digital or analog errors, such as ] and other "bugs", by either corrupting digital code/data or by physically manipulating electronic devices (for example by ]).
'''Glitch art''' is an art movement centering around the practice of using digital or analog errors, more so ]es, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in ], with it retroactively being described as developing over the course of the 20th century onward.<ref name="manifesto">{{Citation | last = Menkman | first = Rosa | author-link = Rosa Menkman | contribution = Glitch Studies Manifesto | editor1-last = Lovink | editor1-first = Geert | editor2-last = Somers-Miles | editor2-first = Rachel | title = Video Vortex Reader II: Moving Images Beyond YouTube | pages = 336–347 | publisher = Institute of Network Cultures | place = Amsterdam | year = 2011 | isbn = 978-90-78146-12-4 | contribution-url = http://www.networkcultures.org/_uploads/%236reader_VideoVortex2PDF.pdf| archive-url = https://web.archive.org/web/20110827222833/http://www.networkcultures.org/_uploads/%236reader_VideoVortex2PDF.pdf | archive-date = 2011-08-27 }}</ref>


== History of the term == == History of the term ==
]]]
In a technical sense a glitch is the unexpected result of a malfunction. It was first recorded in English in 1962 during the American space program by ] when describing problems they were having, Glenn explained, "Literally, a glitch is a spike or change in voltage in an electrical current."<ref name=moradi>Moradi, Iman. (2004) Glitch Aesthetic http://www.oculasm.org/glitch/download/Glitch_dissertation_print_with_pics.pdf</ref>


As a technical word, a ] is the unexpected result of a malfunction, especially occurring in software, video games, images, videos, audio, and other digital artefacts. The term came to be associated with music in the mid 90s to describe a genre of experimental electronic music, ]. Shortly after, as ] and other visual artists began to embrace glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts.<ref>Betancourt, Michael. (2003) "Welcome to Cyberia" {{Webarchive|url=https://web.archive.org/web/20211018161038/https://www.michaelbetancourt.com/pdf/MAEX_Welcome_to_Cyberia_2003.pdf|date=2021-10-18}}, ''Miami Art Exchange,'' September 19, 2003.</ref> One such early movement was later dubbed ], including early work by the art collective JODI, which was started by artists Joan Heemskerk and Dirk Paesmans. JODI's experiments on glitch art included purposely causing layout errors in their website in order to display underlying code and error messages.<ref name="pieschel"/> The explorations of JODI and other net.art members would later influence visual distortion practices like databending and datamoshing (see below).<ref name="pieschel">{{Cite web|url=http://www.arcadereview.net/blog/2014/11/7/glitches-a-kind-of-history|title=Glitches: A Kind of History|last=Pieschel|first=Alex|date=8 December 2014|website=Arcade Review|url-status=dead|archive-url=https://web.archive.org/web/20141222034918/http://www.arcadereview.net/blog/2014/11/7/glitches-a-kind-of-history|archive-date=22 December 2014|access-date=28 March 2020}}</ref> The history of glitch art has been regarded as ranging from crafted artworks such as the film '']'' (1935) by ] and the ] ''TV Magnet'' (1965) by ], as well as ''Digital TV Dinner'' (1978) created by ] and Raul Zaritsky, with audio by Dick Ainsworth—made by manipulating the ] and recording the results on videotape<ref name=betancourt>Betancourt, Michael. (2015) {{Webarchive|url=https://web.archive.org/web/20190323191343/http://www.michaelbetancourt.com/pdf/Betancourt_TheInventionofGlitchVideo.pdf |date=2019-03-23 }}</ref>—to more process-based contemporary work such as ''Panasonic TH-42PWD8UK Plasma Screen Burn'' (2007) by ].<ref name="manifesto" />
Early examples of glitches used in media art include ''Digital TV Dinner'' (1979) created by Raul Zaritsky, Jamie Fenton, and Dick Ainsworth by manipulating the Bally's video game console and recording the results on videotape.


== Glitch art events ==
Glitch is used to describe these kinds of bugs as they occur in software, video games, images, videos, audio, and other forms of data. The term glitch came to be associated with music in the mid 90s to describe a genre of experimental/noise/electronica (see ]). Shortly after, as VJs and other visual artist began to embrace the glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts.{{citation needed|date=April 2013}}


=== 2002 ===
In January 2002, Motherboard, a tech-art collective held a glitch symposium in ], Norway, to "bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other."<ref>Motherboard. (2002) http://www.liveart.org/motherboard/</ref>
Motherboard, a tech-art collective, held the first glitch art symposium in ], Norway during January, to "bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other."<ref>Motherboard. (2002) http://www.liveart.org/motherboard/ {{Webarchive|url=https://web.archive.org/web/20090719090524/http://www.liveart.org/motherboard/ |date=2009-07-19 }}</ref><ref name="pieschel"/>


=== 2010 ===
].]]
On September 29 thru October 3, 2010, ] played host to the first GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, Rosa Menkman and Jon Satrom that included workshops, lectures, performances, installations and screenings.<ref>Rhizome. (2010) http://rhizome.org/editorial/2010/oct/13/code-eroded-at-glitch/#c63266</ref> In November 2011, the second GLI.TC/H event traveled from ] to ] and lastly to ], UK. <ref> the Creators Project. (2011) http://thecreatorsproject.com/blog/chicagos-glitch-fest-disrupts-the-traditional-gallery-space </ref> It included workshops, screenings, lectures, performance, panel discussions and a gallery show over the course of seven days at the three cities. <ref>Cool Hunting (2011) http://www.coolhunting.com/culture/glitch.php</ref> On September 29 thru October 3, ] played host to the first GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, ] and Jon Satrom that included workshops, lectures, performances, installations and screenings.<ref>{{Cite news| last = McCormack| first = Tom| title = Code Eroded: At GLI.TC/H| work = Rhizome| access-date = 2016-08-25| date = 2010-10-13| url = http://rhizome.org/editorial/2010/oct/13/code-eroded-at-glitch/| archive-date = 2016-08-18| archive-url = https://web.archive.org/web/20160818173514/http://rhizome.org/editorial/2010/oct/13/code-eroded-at-glitch/| url-status = live}}</ref> In November 2011, the second GLI.TC/H event traveled from ] to ] and lastly to ], UK.<ref> {{webarchive |url=https://web.archive.org/web/20120229055113/http://thecreatorsproject.com/blog/chicagos-glitch-fest-disrupts-the-traditional-gallery-space |date=February 29, 2012 }}. (2011)</ref> It included workshops, screenings, lectures, performance, panel discussions and a gallery show over the course of seven days at the three cities.<ref>{{Cite news| last = Rubin| first = Josh| title = GLI.TC/H: A Chicago convention explores artistic failures of the digital world| work = Cool Hunting| access-date = 2016-08-26| date = 2011-11-04| url = http://www.coolhunting.com/culture/glitch| archive-date = 2016-08-28| archive-url = https://web.archive.org/web/20160828173656/http://coolhunting.com/culture/glitch| url-status = live}}</ref>


== Further reading == === 2013 ===
Run Computer, Run at ''GLITCH 2013'' ''arts festival'' at RuaRed, South Dublin Arts Centre - Dublin, curated by ].<ref>{{Cite web|title=GLITCH 2013 Festival: Run Computer, Run! • Digicult {{!}} Digital Art, Design and Culture|url=http://digicult.it/news/glitch-2013-festival-run-computer-run/|access-date=2021-10-02|website=Digicult {{!}} Digital Art, Design and Culture|date=11 June 2013|language=en|archive-date=2021-10-02|archive-url=https://web.archive.org/web/20211002203436/http://digicult.it/news/glitch-2013-festival-run-computer-run/|url-status=live}}</ref>
* Almond, Richard. "Fading Mnemonics and Digital Decay," 2009
* Baker-Smith, Ben. "Flickr Glitch Artists," 2010
* Bosma, Josephine. "Interview with Jodi," 1997
* Briz, Nick. ''Thoughts on Glitch(Art)v1.0, 2009
* Briz, Nick. ''Glitch & Art,''' 2009
* Donaldson, Jeff. "gLossing over Thoughts on Glitch: A Poetry of Error." ''Artpulse Magazine'' Vol. 2, No. 3 (Spring 2011)
* Downey, Jonas. "Glitch Art." ''Ninthletter'' (2002). Retrieved February 23, 2013.
* Gaulon, Benjamin. ''DeFunct / ReFunct Publication,'' exhibition catalogue, 2011
* Geere, Duncan. "Glitch art created by 'databending'." ''Wired.co.uk'' (August 10, 2010). Retrieved July 15, 2011.
* Germen, Murat. "Inadvertent - Ars accidentalis." International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2008), Lisbon, Portugal.
* Goriunova, Olga and Alexei Shulgin. "Glitch," in ''Software Studies: A Lexicon,'' ed. Matthew Fuller (Cambridge, MA: MIT Press, 2008
* Grenzfurthner, Johannes. ''Interview with Phil Stearns.'' Pixel Form, 2010
* Krapp, Peter. ''Noise Channels: Glitch and Error in Digital Culture,'' Minneapolis: University of Minnesota Press 2011.
* Manon, Hugh S and Daniel Temkin, "Notes on Glitch," 2011
* Menkman, Rosa. ''The Glitch Moment(um)'', Network Notebooks 04, Institute of Network Cultures, Amsterdam. , 2011. ISBN 9789081602167
* Moradi, Iman. "Seeking Perfect Imperfection: A Personal Retrospective on Glitch Art. ''Vector (e-zine)'' 6 (July 2008). Retrieved July 15, 2011.
* Poremba, Cindy. "Point and Shoot: Remediating Photography in Gamespace." '']'' Volume 2, Number 1 (January 2007): 49-58.


== See also == === 2015 ===
/'fu:bar/ 2015<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>
{{Commonscat}}

*]
Glitch Art is Dead at Teatr Barakah in Krakow, Poland. Curated by Ras Alhague and Aleksandra Pienkosz.<ref>{{Cite web|url = https://rozdzielchleb.pl/glitch-art-is-dead/#issuu|title = Glitch art is dead|date = 17 December 2016|access-date = 2 October 2021|archive-date = 23 December 2021|archive-url = https://web.archive.org/web/20211223114722/https://rozdzielchleb.pl/glitch-art-is-dead/#issuu|url-status = live}}</ref>
*]

*]
reFrag: glitch at La Gaïté Lyrique in Paris, France. Organized by the School Art Institute of Chicago and Parsons Paris.
*]

*]
=== 2016 ===
*]
/'fu:bar/ 2016<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>
*]

=== 2017 ===
/'fu:bar/ 2017<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>

Glitch Art is Dead 2 at Gamut Gallery, in Minneapolis, Minnesota, US. Curated by Miles Taylor, Ras Alhague and Aleksandra Pienkosz.<ref>{{Cite web|url=https://www.mplsart.com/events/glitch-art-is-dead|title=Glitch Art is Dead|access-date=2021-10-02|archive-date=2021-10-02|archive-url=https://web.archive.org/web/20211002212551/https://www.mplsart.com/events/glitch-art-is-dead|url-status=live}}</ref>

=== 2018 ===
/'fu:bar/ 2018<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>

Blue\x80 & Nuit Blanche at Villette Makerz in Paris, France. Curated by Ras Alhague and Kaspar Ravel.<ref>{{Cite web|url=https://villettemakerz.com/2019/06/27/nuit-blanche-avec-le-glitch-artists-collective|title=NUIT BLANCHE AVEC LE GLITCH ARTISTS COLLECTIVE – 5 OCTOBRE 2019 – Villette Makerz|date=27 June 2019|access-date=2 October 2021|archive-date=2 October 2021|archive-url=https://web.archive.org/web/20211002210416/https://villettemakerz.com/2019/06/27/nuit-blanche-avec-le-glitch-artists-collective/|url-status=live}}</ref>

Refrag #4 Cradle-to-Grave at Espace en cours in Paris, France. Curated by Benjamin Gaulon.<ref>{{Cite web|url=http://recyclism.com/refrag18.html|title=REFRAG Festival 2018: Cradle to Grave|access-date=2021-10-02|archive-date=2021-10-02|archive-url=https://web.archive.org/web/20211002205331/http://recyclism.com/refrag18.html|url-status=live}}</ref>

=== 2019 ===
/'fu:bar/ 2019<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>

''Communication Noise'' exhibition, ], ], Croatia.<ref>{{Cite web|last=Metamedij|date=2019-08-20|title=''Communication Noise'' exhibition|url=https://metamedia.hr/en/communication-noise-exhibition/|access-date=2021-10-02|website=Metamedij|language=en-GB|archive-date=2021-10-02|archive-url=https://web.archive.org/web/20211002204359/https://metamedia.hr/en/communication-noise-exhibition/|url-status=live}}</ref>

=== 2020 ===
/'fu:bar/ 2020<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>

''An Exercise of Meaning in a Glitch Season'' an exhibition in National Gallery Singapore. Curated By: Syaheedah Iskandar.<ref>{{Cite web|title=Glitch Season|url=https://www.nationalgallery.sg/glitchseason|access-date=2021-10-02|archive-date=2021-04-06|archive-url=https://web.archive.org/web/20210406032739/https://www.nationalgallery.sg/glitchseason|url-status=live}}</ref>

''Posthumanism, Epidigital, and Glitch Feminism'' an exhibition at Machida City Museum of Graphic Arts in Japan. Curated By: ].<ref>{{Cite web|title=The Conversation between Ryota Matsumoto and Rosi Braidotti|url=https://everevo.com/event/55593|access-date=2023-08-09|archive-date=2023-08-10|archive-url=https://web.archive.org/web/20230810230217/https://everevo.com/event/55593|url-status=live}}</ref>

=== 2021 ===
/'fu:bar/ 2021<ref>{{Cite web |title=Fubar |url=https://fubar.space/archive/ |access-date=2022-11-25 |archive-date=2022-11-25 |archive-url=https://web.archive.org/web/20221125163117/https://fubar.space/archive/ |url-status=live }}</ref>

Glitch Art: Pixel Language, the first glitch art exhibition in Iran.<ref>{{Cite web |last=Digicult |first=Redazione |date=2021-01-27 |title=Glitch Art, the first glitch video art group exhibition in Iran • Digicult {{!}} Digital Art, Design and Culture |url=http://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/ |access-date=2022-10-01 |website=Digicult {{!}} Digital Art, Design and Culture |language=en |archive-date=2022-10-01 |archive-url=https://web.archive.org/web/20221001153254/http://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/ |url-status=live }}</ref>

Glitch Art in Iran. La prima mostra artistica collettiva.<ref>{{Cite web|url=https://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/|title=Glitch Art, in Iran la prima mostra artistica collettiva • Digicult &#124; Digital Art, Design and Culture|date=27 January 2021|access-date=2 October 2021|archive-date=2 October 2021|archive-url=https://web.archive.org/web/20211002210519/https://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/|url-status=live}}</ref>

=== 2022 ===
Glitch Art in Iran. La prima mostra artistica collettiva.<ref>{{Cite web|url=https://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/|title=Glitch Art, in Iran la prima mostra artistica collettiva • Digicult &#124; Digital Art, Design and Culture|date=27 January 2021|access-date=2 October 2021|archive-date=2 October 2021|archive-url=https://web.archive.org/web/20211002210519/https://digicult.it/it/articles/art/glitch-art-the-first-glitch-video-art-group-exhibition-in-iran/|url-status=live}}</ref>

Glitch: Aesthetic of the Pixels, the second glitch video art group exhibit in Iran.<ref>{{Cite web |last1=300Magazine |last2=300Magazine |date=2021-11-02 |title=Platform 101 to Hold a New Glitch Video Art Exhibit on November 5 |url=https://300magazine.com/platform-101-to-hold-a-new-glitch-video-art-exhibit-on-november-5/ |access-date=2022-10-01 |website=300Magazine |language=en-US |archive-date=2022-10-01 |archive-url=https://web.archive.org/web/20221001153253/https://300magazine.com/platform-101-to-hold-a-new-glitch-video-art-exhibit-on-november-5/ |url-status=live }}</ref>

Glitch Art is Dead: The 3rd Expo, September 2-4 in Granite Falls, MN <ref>{{Cite web |last1=SW Minnesota Arts Council |last2=300Magazine |date=2022-09-02 |title=Granite Falls: Glitch Art is Dead 2022 |url=https://swmnarts.org/events/granite-falls-glitch-art-is-dead-2022/ |access-date=2022-10-11 |website=SW Minnesota Arts Council |language=en-US |archive-date=2022-10-11 |archive-url=https://web.archive.org/web/20221011163008/https://swmnarts.org/events/granite-falls-glitch-art-is-dead-2022/ |url-status=live }}</ref>

=== 2023 ===
GLITCH The Art of Interference, ], Munich, Germany <ref>{{cite web |title=GLITCH The Art of Interference, Pinakothek Der Moderne |url=https://www.pinakothek-der-moderne.de/en/exhibitions/glitch/ |website=www.pinakothek-der-moderne.de |access-date=2024-02-12 |archive-date=2024-02-08 |archive-url=https://web.archive.org/web/20240208210553/https://www.pinakothek-der-moderne.de/en/exhibitions/glitch/ |url-status=live }}</ref>

== Methods ==

What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors." Artists have posted a variety of tutorials online explaining how to make glitch art.<ref>{{Cite web |url=http://danieltemkin.com/Tutorials |title=Daniel Temkin, "Glitch Tutorials," DanielTemkin.com |access-date=2017-06-25 |archive-date=2019-09-03 |archive-url=https://web.archive.org/web/20190903004539/http://danieltemkin.com/Tutorials |url-status=live }}</ref><ref>{{Cite web |url=https://phillipstearns.wordpress.com/glitch-art-resources/ |title=Phillip Stearns, "Glitch Art Resources," phillipstearns.wordpress.com |date=10 September 2012 |access-date=2017-06-25 |archive-date=2019-09-05 |archive-url=https://web.archive.org/web/20190905134357/https://phillipstearns.wordpress.com/glitch-art-resources/ |url-status=live }}</ref> There are many approaches to making these glitches happen on demand, ranging from physical changes to the hardware to direct alterations of the digital files themselves. Artist ] identified five areas of manipulation that are used to create "glitchart."<ref>], "Glitch Art in Theory and Practice," Cinegraphic.net May 20, 2016 {{Webarchive|url=https://web.archive.org/web/20190905134402/http://www.cinegraphic.net/article.php?story=20160520143014412|date=2019-09-05}}</ref> Betancourt notes that "glitch art" is defined by a broad range of technical approaches that can be identified with changes made to the digital file, its generative display, or the technologies used to show it (such as a video screen). He includes within this range changes made to analog technologies such as television (in video art) or the physical film strip in motion pictures.

===Data manipulation===
]

Data manipulation (aka '']'') changes the information inside the digital file to create glitches. Databending involves editing and changing the file data. There are a variety of tutorials explaining how to make these changes using programs such as HexFiend.<ref>], "An Easy 7-Step Protocol for Databending," ''Signal Culture Cookbook,'' 2014 {{Webarchive|url=https://web.archive.org/web/20190905134402/http://www.michaelbetancourt.com/pdf/Cookbook_Databending.pdf|date=2019-09-05}}</ref> Adam Woodall explains in his tutorial:<ref>{{Cite web |url=http://www.fizzpop.org.uk/an-introduction-to-databending/ |title=Adam Woodall, "An introduction to databending," FizzPop, May 15, 2009 |date=15 May 2009 |access-date=June 25, 2017 |archive-date=September 5, 2019 |archive-url=https://web.archive.org/web/20190905134357/http://www.fizzpop.org.uk/an-introduction-to-databending/ |url-status=live }}</ref>
<blockquote>''Like all files, image files (.jpg .bmp .gif etc) are all made up of text. Unlike some other files, like .svg (vectors) or .html (web pages), when an image is opened in a text editor all that comes up is gobbldygook''!
</blockquote>

Related processes such as '''datamoshing''' changes the data in a video or picture file.<ref>{{cite journal|title=Datamoshing Technique for Video Art Production|journal=芸術科学会論文誌 - The Journal of The Society for Art and Science|volume=13|url=http://www.art-science.org/journal/v13n3/v13n3pp154/artsci-v13n3pp154.pdf|access-date=19 July 2016|archive-date=17 April 2018|archive-url=https://web.archive.org/web/20180417172512/http://www.art-science.org/journal/v13n3/v13n3pp154/artsci-v13n3pp154.pdf|url-status=live}}</ref><ref name="flossmanuals"/> Datamoshing with software such as ] is a common method for creating glitch art by manipulating different frame types in compressed digital video:<ref>Zinman, Gregory (2015). ‘Getting Messy: Chance and Glitch in Contemporary Video Art,’ in Abstract Video: The Moving Image in Contemporary Art, edited by Gabrielle Jennings. Oakland: University of California Press.</ref>
<blockquote>Datamoshing involves the removal of an encoded video’s I-frames (intra-coded picture, also known as key frames—a frame that does not require any information regarding another frame to be decoded), leaving only the P- (predicted picture) or B- (bi-predictive picture) frames. P-frames contain information predicting the changes in the image between the current frame and the previous one, and B-frames contain information predicting the image differences between the previous, current and subsequent frames. Because P- and B-frames use data from previous and forward frames, they are more compressed than I-Frames.
</blockquote>
This process of direct manipulation of the digital data is not restricted to files that only appear on digital screens. "3D model glitching" refers to the purposeful corruption of the code in ]s resulting in distorted and abstract images of 3D ]s, ] and even ].<ref>{{cite web|last1=Turk|first1=Victoria|title=3D-Printed Mistakes Are Inspiring a New Kind of Glitch Art|url=https://motherboard.vice.com/read/3d-printed-mistakes-are-inspiring-a-new-kind-of-glitch-art|publisher=Vice Motherboard|archive-url=https://web.archive.org/web/20160410033557/https://motherboard.vice.com/read/3d-printed-mistakes-are-inspiring-a-new-kind-of-glitch-art|archive-date=10 April 2016|access-date=19 July 2016|date=2014-10-23|url-status=dead}}</ref>

===Misalignment===
Misalignment glitches are produced by opening a digital file of one type with a program designed for a different type of file,<ref name="flossmanuals">{{cite web|title=Encoding Explained|url=https://flossmanuals.net/a-look-at-open-video/encoding-explained/|access-date=19 July 2016}}{{Dead link|date=March 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> such as opening a video file as a sound file, or using the wrong codec to decompress a file. Tools commonly used to create glitches of this type include ] and ].<ref>{{cite web|title=databending and glitch art primer, part 1: the wordpad effect|url=http://blog.animalswithinanimals.com/2008/08/databending-and-glitch-art-primer-part.html|access-date=19 July 2016|archive-date=7 July 2016|archive-url=https://web.archive.org/web/20160707174421/http://blog.animalswithinanimals.com/2008/08/databending-and-glitch-art-primer-part.html|url-status=live}}</ref> These glitches can depend on how Audacity handles files, even when they are not audio-encoded.<ref>Jamie Boulton, "Databending using Audacity Effects," Question Something, July 26, 2012 {{Webarchive|url=https://web.archive.org/web/20190905134356/https://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/|date=2019-09-05}}</ref>

===Hardware failure===
Hardware failure happens by altering the physical wiring or other internal connections of the machine itself, such as a short circuit, in a process called "]" causes the machine to create glitches that produce new sounds and visuals.<ref name=wired1>{{cite magazine|title=Glitch art created by 'databending'|url=https://www.wired.co.uk/article/glitch-art-databending|magazine=Wired|first=Duncan|last=Geere|access-date=19 July 2016|date=17 August 2010|archive-date=18 July 2016|archive-url=https://web.archive.org/web/20160718164657/http://www.wired.co.uk/article/glitch-art-databending|url-status=live}}</ref> For example, by damaging internal pieces of something like a ] player, one can achieve different colorful visual images. Video artist ] explained the role of hardware failure in a voice-over for Jamie Fenton's early glitch video ''Digital TV Dinner'' that used the ] system:<ref name="betancourt" />

<blockquote>
This piece represents the absolute cheapest one can go in home computer art. This involves taking a $300 video game system, pounding it with your fist so the cartridge pops out while its trying to write the menu. The music here is done by Dick Ainsworth using the same system, but pounding it with your fingers instead of your fist.
</blockquote>

Physically beating the case of the game system would cause the game cartridge to pop out, interrupting the computer's operation. The glitches that resulted from this failure were a result of how the machine was set up:<ref name="betancourt" />

<blockquote>
There was ] in the cartridge and ROM memory built into the console. Popping out the cartridge while executing code in the console ROM created garbage references in the stack frames and invalid pointers, which caused the strange patterns to be drawn. ... The Bally Astrocade was unique among cartridge games in that it was designed to allow users to change game cartridges with power-on. When pressing the reset button, it was possible to remove the cartridge from the system and induce various memory dump pattern sequences. Digital TV Dinner is a collection of these curious states of silicon epilepsy set to music composed and generated upon this same platform.
</blockquote>

===Misregistration===
Misregistration is produced by the physical noise of historically analog media such as motion picture film. It includes dirt, scratches, smudges and markings that can distort physical media also impact the playback of digital recordings on media such as CDs and DVDs, as electronic music composer ] explained in 2002:<ref name="Cascone1">{{cite journal|title=THE AESTHETICS OF FAILURE 'Post-Digital' Tendencies in Contemporary Computer Music|journal=Computer Music Journal |volume=24|issue=4|pages=12–18|first=Kim |last=Cascone | author-link = Kim Cascone |doi=10.1162/014892600559489|year=2000|s2cid=14783454}}</ref>
<blockquote>
"There are many types of digital audio ‘failure.' Sometimes, it results in horrible noise, while other times it can produce wondrous tapestries of sound. (To more adventurous ears, these are quite often the same.) When the German sound experimenters known as Oval started creating music in the early 1990s by painting small images on the underside of CDs to make them skip, they were using an aspect of ‘failure' in their work that revealed a subtextual layer embedded in the compact disc.

Oval's investigation of ‘failure' is not new. Much work had previously been done in this area such as the optical soundtrack work of Laszlo Moholy-Nagy and Oskar Fischinger, as well as the vinyl record manipulations of John Cage and Christian Marclay, to name a few. What is new is that ideas now travel at the speed of light and can spawn entire musical genres in a relatively short period of time."
</blockquote>

===Distortion===
{{See also|Compression artifact}}
Distortion was one of the earliest types of glitch art to be produced, such as in the work of video artist ], who created video distortions by placing powerful magnets in close proximity to the television screen, resulting in the appearance of abstract patterns.<ref name=Keys1>{{cite web|title=Error Message|url=http://www.richardbkeys.net/error-message/|first=Richard B.|last=Keys|access-date=15 June 2017}}{{Dead link|date=December 2019 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Paik's addition of physical interference to a TV set created new kinds of imagery that changed how the broadcast image was displayed:<ref>"Nam June Paik: TV Magnet," Whitney Museum of American Art, web description for accession number 86.60a-b {{Webarchive|url=https://web.archive.org/web/20190113150921/http://collection.whitney.org/object/6139|date=2019-01-13}}</ref>

<blockquote>
The magnetic field interferes with the television’s electronic signals, distorting the broadcast image into an abstract form that changes when the magnet is moved.
</blockquote>

By recording the resulting analog distortions with a camera, they can then be shown without the need for the magnet.

] is a noticeable distortion of media (including ]s, ], and ]) caused by the application of ]. They can be intentionally used as a visual style in glitch art. ]'s work makes use of compression artifacts,<ref name="Menkman">{{cite book |last1=Menkman |first1=Rosa |title=The Glitch Moment(um) |url=https://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf |publisher=Institute of Network Cultures |isbn=978-90-816021-6-7 |date=October 2011 |access-date=19 October 2019 |archive-date=2019-12-11 |archive-url=https://web.archive.org/web/20191211094255/https://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf |url-status=live }}</ref> particularly the ] blocks (DCT blocks) found in most ] ] formats such as ] ] and ] ].<ref name="Alikhani">{{cite web |last1=Alikhani |first1=Darya |title=Beyond resolution: Rosa Menkman's glitch art |url=http://postmatter.merimedia.com/articles/archive-2012-2016/2015/51-rosa-menkman/ |website=POSTmatter |date=April 1, 2015 |access-date=19 October 2019 |archive-date=19 October 2019 |archive-url=https://web.archive.org/web/20191019082218/http://postmatter.merimedia.com/articles/archive-2012-2016/2015/51-rosa-menkman/ |url-status=dead }}</ref> Another example is ''Jpegs'' by German photographer ], which uses intentional JPEG artifacts as the basis of the picture's style.<ref>''jpegs'', ], ''Aperture'', May 31, 2009, 132 pp., {{ISBN|978-1-59711-093-8}}</ref><ref> {{Webarchive|url=https://web.archive.org/web/20210226184233/http://jmcolberg.com/weblog/2009/04/review_jpegs_by_thomas_ruff/ |date=2021-02-26 }}, by ], April 17, 2009</ref>

== See also ==<!-- Please respect alphabetical order -->

* {{Annotated link |Databending}}
* {{Annotated link |Distortion (optics)}}
* {{Annotated link |Electronic art}}
* {{Annotated link |Glitch (music)}}
* {{Annotated link |Glitching}}
* {{Annotated link |Internet art}}
* {{Annotated link |List of glitch artists}}
* {{Annotated link |Net.art}}
* {{Annotated link |New media art}}
* {{Annotated link |Postdigital}}
* {{Annotated link |VJing}}
* {{Annotated link |Wabi-sabi}}
* {{Annotated link |Zalgo text}}


== References == == References ==
{{reflist}} {{Reflist|30em}}

== Further reading ==
* Almond, Richard. " {{Webarchive|url=https://web.archive.org/web/20190923035215/http://www.rafolio.co.uk/maadm/thesis/projectreport.pdf |date=2019-09-23 }}", 2009
* Baker-Smith, Ben. "", 2010
* Betancourt, Michael. {{Webarchive|url=https://web.archive.org/web/20211018161038/https://www.michaelbetancourt.com/pdf/MAEX_Welcome_to_Cyberia_2003.pdf |date=2021-10-18 }}, ''Miami Art Exchange,'' September 19, 2003.
* Betancourt, Michael. " {{Webarchive|url=https://web.archive.org/web/20140814180155/http://www.hz-journal.org/n19/betancourt.html |date=2014-08-14 }}", 2014
* {{cite book|last1=Betancourt|first1=Michael|title=Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics|date=2016|publisher=Routledge Focus|location=New York|isbn=978-1138219540|edition=1st}}
* Bosma, Josephine. " {{Webarchive|url=https://web.archive.org/web/20211223114721/http://www.josephinebosma.com/web/node/39 |date=2021-12-23 }}", 1997
* Briz, Nick.'' {{Webarchive|url=https://web.archive.org/web/20210117040748/http://nickbriz.com/thoughtsonglitchart/ |date=2021-01-17 }}'', 2015
* Briz, Nick. '''', 2009
* Donaldson, Jeff. " {{Webarchive|url=https://web.archive.org/web/20161224093349/http://artpulsemagazine.com/glossing-over-thoughts-on-glitch-a-poetry-of-error |date=2016-12-24 }}". ''Artpulse Magazine'' Vol. 2, No. 3 (Spring 2011)
* Downey, Jonas. " {{Webarchive|url=https://web.archive.org/web/20130413060954/http://jonas.do/assets/essays/glitch-art-jonasdowney.pdf |date=2013-04-13 }}". ''Ninth Letter'' (2012). Retrieved February 23, 2013.
* Gaulon, Benjamin. '''', exhibition catalogue, 2011
* {{cite magazine |last=Geere |first=Duncan |title=Glitch art created by 'databending' |magazine=Wired UK |publisher=Wired.co.uk |date=August 10, 2010 |url=https://www.wired.co.uk/news/archive/2010-08/17/glitch-art-databending
|archive-url=https://web.archive.org/web/20100818025410/http://www.wired.co.uk/news/archive/2010-08/17/glitch-art-databending |archive-date=2010-08-18 }}
* Germen, Murat. "Inadvertent&nbsp;– Ars accidentalis." International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2008), Lisbon, Portugal.
* Goriunova, Olga and Alexei Shulgin. "Glitch," in ''Software Studies: A Lexicon,'' ed. Matthew Fuller (Cambridge, MA: MIT Press, 2008)
* Grenzfurthner, Johannes. '' {{Webarchive|url=https://web.archive.org/web/20120715174253/http://fm4.orf.at/stories/1669673/ |date=2012-07-15 }}''. Pixel Form, 2010
* Khaikin, Lital. Redefine Magazine Article: {{Webarchive|url=https://web.archive.org/web/20230707162102/https://redefinemag.net/2014/glitch-art-expression-through-an-aesthetic-rooted-in-error/2/ |date=2023-07-07 }} Feb, 2014.
* Krapp, Peter. ''Noise Channels: Glitch and Error in Digital Culture,'' Minneapolis: ] 2011.
* Manon, Hugh S and Daniel Temkin, " {{Webarchive|url=https://web.archive.org/web/20220308003916/http://www.worldpicturejournal.com/WP_6/Manon.html |date=2022-03-08 }}", 2011
* Menkman, Rosa. '' {{Webarchive|url=https://web.archive.org/web/20191211094255/https://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf |date=2019-12-11 }}'', Network Notebooks 04, Institute of Network Cultures, Amsterdam., 2011. {{ISBN|9789081602167}}
* Moradi, Iman. " {{Webarchive|url=https://web.archive.org/web/20120327173557/http://virose.pt/vector/x_06/moradi.html |date=2012-03-27 }}. ''Vector (e-zine)'' 6 (July 2008). Retrieved July 15, 2011
* {{cite book|last1=Moradi|first1=Iman|title=Glitch : designing imperfection|date=2009|publisher=Mark Batty Publisher|location=New York|isbn=978-0979966668|edition=1st}}
* Poremba, Cindy. "Point and Shoot: Remediating Photography in Gamespace." '']'' Volume 2, Number 1 (January 2007): 49–58.
* ]. "Glitch Feminism: A Manifesto." ] 2020.


== External links == == External links ==
{{Commons category-inline}}
* {{Webarchive|url=https://web.archive.org/web/20151021031813/http://video.pbs.org/video/2265493171 |date=2015-10-21 }} Documentary produced by the web series '']''
*


{{Digital art}}
* Documentary produced by ]
{{Authority control}}
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Latest revision as of 20:48, 7 October 2024

Practice of using technological errors in art
Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test)

Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward.

History of the term

Example of glitch art, by Rosa Menkman

As a technical word, a glitch is the unexpected result of a malfunction, especially occurring in software, video games, images, videos, audio, and other digital artefacts. The term came to be associated with music in the mid 90s to describe a genre of experimental electronic music, glitch music. Shortly after, as VJs and other visual artists began to embrace glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts. One such early movement was later dubbed net.art, including early work by the art collective JODI, which was started by artists Joan Heemskerk and Dirk Paesmans. JODI's experiments on glitch art included purposely causing layout errors in their website in order to display underlying code and error messages. The explorations of JODI and other net.art members would later influence visual distortion practices like databending and datamoshing (see below). The history of glitch art has been regarded as ranging from crafted artworks such as the film A Colour Box (1935) by Len Lye and the video sculpture TV Magnet (1965) by Nam June Paik, as well as Digital TV Dinner (1978) created by Jamie Fenton and Raul Zaritsky, with audio by Dick Ainsworth—made by manipulating the Bally video game console and recording the results on videotape—to more process-based contemporary work such as Panasonic TH-42PWD8UK Plasma Screen Burn (2007) by Cory Arcangel.

Glitch art events

2002

Motherboard, a tech-art collective, held the first glitch art symposium in Oslo, Norway during January, to "bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other."

2010

On September 29 thru October 3, Chicago played host to the first GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, Rosa Menkman and Jon Satrom that included workshops, lectures, performances, installations and screenings. In November 2011, the second GLI.TC/H event traveled from Chicago to Amsterdam and lastly to Birmingham, UK. It included workshops, screenings, lectures, performance, panel discussions and a gallery show over the course of seven days at the three cities.

2013

Run Computer, Run at GLITCH 2013 arts festival at RuaRed, South Dublin Arts Centre - Dublin, curated by Nora O Murchú.

2015

/'fu:bar/ 2015

Glitch Art is Dead at Teatr Barakah in Krakow, Poland. Curated by Ras Alhague and Aleksandra Pienkosz.

reFrag: glitch at La Gaïté Lyrique in Paris, France. Organized by the School Art Institute of Chicago and Parsons Paris.

2016

/'fu:bar/ 2016

2017

/'fu:bar/ 2017

Glitch Art is Dead 2 at Gamut Gallery, in Minneapolis, Minnesota, US. Curated by Miles Taylor, Ras Alhague and Aleksandra Pienkosz.

2018

/'fu:bar/ 2018

Blue\x80 & Nuit Blanche at Villette Makerz in Paris, France. Curated by Ras Alhague and Kaspar Ravel.

Refrag #4 Cradle-to-Grave at Espace en cours in Paris, France. Curated by Benjamin Gaulon.

2019

/'fu:bar/ 2019

Communication Noise exhibition, Media Mediterranea 21 festival, Pula, Croatia.

2020

/'fu:bar/ 2020

An Exercise of Meaning in a Glitch Season an exhibition in National Gallery Singapore. Curated By: Syaheedah Iskandar.

Posthumanism, Epidigital, and Glitch Feminism an exhibition at Machida City Museum of Graphic Arts in Japan. Curated By: Ryota Matsumoto.

2021

/'fu:bar/ 2021

Glitch Art: Pixel Language, the first glitch art exhibition in Iran.

Glitch Art in Iran. La prima mostra artistica collettiva.

2022

Glitch Art in Iran. La prima mostra artistica collettiva.

Glitch: Aesthetic of the Pixels, the second glitch video art group exhibit in Iran.

Glitch Art is Dead: The 3rd Expo, September 2-4 in Granite Falls, MN

2023

GLITCH The Art of Interference, Pinakothek der Moderne, Munich, Germany

Methods

What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors." Artists have posted a variety of tutorials online explaining how to make glitch art. There are many approaches to making these glitches happen on demand, ranging from physical changes to the hardware to direct alterations of the digital files themselves. Artist Michael Betancourt identified five areas of manipulation that are used to create "glitchart." Betancourt notes that "glitch art" is defined by a broad range of technical approaches that can be identified with changes made to the digital file, its generative display, or the technologies used to show it (such as a video screen). He includes within this range changes made to analog technologies such as television (in video art) or the physical film strip in motion pictures.

Data manipulation

An example of datamoshing

Data manipulation (aka databending) changes the information inside the digital file to create glitches. Databending involves editing and changing the file data. There are a variety of tutorials explaining how to make these changes using programs such as HexFiend. Adam Woodall explains in his tutorial:

Like all files, image files (.jpg .bmp .gif etc) are all made up of text. Unlike some other files, like .svg (vectors) or .html (web pages), when an image is opened in a text editor all that comes up is gobbldygook!

Related processes such as datamoshing changes the data in a video or picture file. Datamoshing with software such as Avidemux is a common method for creating glitch art by manipulating different frame types in compressed digital video:

Datamoshing involves the removal of an encoded video’s I-frames (intra-coded picture, also known as key frames—a frame that does not require any information regarding another frame to be decoded), leaving only the P- (predicted picture) or B- (bi-predictive picture) frames. P-frames contain information predicting the changes in the image between the current frame and the previous one, and B-frames contain information predicting the image differences between the previous, current and subsequent frames. Because P- and B-frames use data from previous and forward frames, they are more compressed than I-Frames.

This process of direct manipulation of the digital data is not restricted to files that only appear on digital screens. "3D model glitching" refers to the purposeful corruption of the code in 3D animation programs resulting in distorted and abstract images of 3D virtual worlds, models and even 3D printed objects.

Misalignment

Misalignment glitches are produced by opening a digital file of one type with a program designed for a different type of file, such as opening a video file as a sound file, or using the wrong codec to decompress a file. Tools commonly used to create glitches of this type include Audacity and WordPad. These glitches can depend on how Audacity handles files, even when they are not audio-encoded.

Hardware failure

Hardware failure happens by altering the physical wiring or other internal connections of the machine itself, such as a short circuit, in a process called "circuit bending" causes the machine to create glitches that produce new sounds and visuals. For example, by damaging internal pieces of something like a VHS player, one can achieve different colorful visual images. Video artist Tom DeFanti explained the role of hardware failure in a voice-over for Jamie Fenton's early glitch video Digital TV Dinner that used the Bally video game console system:

This piece represents the absolute cheapest one can go in home computer art. This involves taking a $300 video game system, pounding it with your fist so the cartridge pops out while its trying to write the menu. The music here is done by Dick Ainsworth using the same system, but pounding it with your fingers instead of your fist.

Physically beating the case of the game system would cause the game cartridge to pop out, interrupting the computer's operation. The glitches that resulted from this failure were a result of how the machine was set up:

There was ROM memory in the cartridge and ROM memory built into the console. Popping out the cartridge while executing code in the console ROM created garbage references in the stack frames and invalid pointers, which caused the strange patterns to be drawn. ... The Bally Astrocade was unique among cartridge games in that it was designed to allow users to change game cartridges with power-on. When pressing the reset button, it was possible to remove the cartridge from the system and induce various memory dump pattern sequences. Digital TV Dinner is a collection of these curious states of silicon epilepsy set to music composed and generated upon this same platform.

Misregistration

Misregistration is produced by the physical noise of historically analog media such as motion picture film. It includes dirt, scratches, smudges and markings that can distort physical media also impact the playback of digital recordings on media such as CDs and DVDs, as electronic music composer Kim Cascone explained in 2002:

"There are many types of digital audio ‘failure.' Sometimes, it results in horrible noise, while other times it can produce wondrous tapestries of sound. (To more adventurous ears, these are quite often the same.) When the German sound experimenters known as Oval started creating music in the early 1990s by painting small images on the underside of CDs to make them skip, they were using an aspect of ‘failure' in their work that revealed a subtextual layer embedded in the compact disc.

Oval's investigation of ‘failure' is not new. Much work had previously been done in this area such as the optical soundtrack work of Laszlo Moholy-Nagy and Oskar Fischinger, as well as the vinyl record manipulations of John Cage and Christian Marclay, to name a few. What is new is that ideas now travel at the speed of light and can spawn entire musical genres in a relatively short period of time."

Distortion

See also: Compression artifact

Distortion was one of the earliest types of glitch art to be produced, such as in the work of video artist Nam June Paik, who created video distortions by placing powerful magnets in close proximity to the television screen, resulting in the appearance of abstract patterns. Paik's addition of physical interference to a TV set created new kinds of imagery that changed how the broadcast image was displayed:

The magnetic field interferes with the television’s electronic signals, distorting the broadcast image into an abstract form that changes when the magnet is moved.

By recording the resulting analog distortions with a camera, they can then be shown without the need for the magnet.

Compression artifacts is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. They can be intentionally used as a visual style in glitch art. Rosa Menkman's work makes use of compression artifacts, particularly the discrete cosine transform blocks (DCT blocks) found in most digital media data compression formats such as JPEG digital images and MP3 digital audio. Another example is Jpegs by German photographer Thomas Ruff, which uses intentional JPEG artifacts as the basis of the picture's style.

See also

  • Databending – Distortion of digital media
  • Distortion (optics) – Deviation from rectilinear projection (optics)
  • Electronic art – Art that uses or refers to electronic media
  • Glitch (music) – Electronic music genre
  • Glitching – Short-lived fault in a computer systemPages displaying short descriptions of redirect targets
  • Internet art – Form of art distributed on the Internet
  • List of glitch artists
  • Net.art – Art that uses the Internet as its medium
  • New media art – Artworks designed and produced by means of electronic media technologies
  • Postdigital – Artistic movement
  • VJing – Broad designation for realtime visual performance
  • Wabi-sabi – Japanese aesthetic about beauty in imperfection
  • Zalgo text – Digital text modified to appear frightening or glitchy

References

  1. ^ Menkman, Rosa (2011), "Glitch Studies Manifesto" (PDF), in Lovink, Geert; Somers-Miles, Rachel (eds.), Video Vortex Reader II: Moving Images Beyond YouTube, Amsterdam: Institute of Network Cultures, pp. 336–347, ISBN 978-90-78146-12-4, archived from the original (PDF) on 2011-08-27
  2. Betancourt, Michael. (2003) "Welcome to Cyberia" Archived 2021-10-18 at the Wayback Machine, Miami Art Exchange, September 19, 2003.
  3. ^ Pieschel, Alex (8 December 2014). "Glitches: A Kind of History". Arcade Review. Archived from the original on 22 December 2014. Retrieved 28 March 2020.
  4. ^ Betancourt, Michael. (2015) The Invention of Glitch Video: Digital TV Dinner (1978) (preview) Archived 2019-03-23 at the Wayback Machine
  5. Motherboard. (2002) http://www.liveart.org/motherboard/ Archived 2009-07-19 at the Wayback Machine
  6. McCormack, Tom (2010-10-13). "Code Eroded: At GLI.TC/H". Rhizome. Archived from the original on 2016-08-18. Retrieved 2016-08-25.
  7. The Creators Project Archived February 29, 2012, at the Wayback Machine. (2011)
  8. Rubin, Josh (2011-11-04). "GLI.TC/H: A Chicago convention explores artistic failures of the digital world". Cool Hunting. Archived from the original on 2016-08-28. Retrieved 2016-08-26.
  9. "GLITCH 2013 Festival: Run Computer, Run! • Digicult | Digital Art, Design and Culture". Digicult | Digital Art, Design and Culture. 11 June 2013. Archived from the original on 2021-10-02. Retrieved 2021-10-02.
  10. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  11. "Glitch art is dead". 17 December 2016. Archived from the original on 23 December 2021. Retrieved 2 October 2021.
  12. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  13. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  14. "Glitch Art is Dead". Archived from the original on 2021-10-02. Retrieved 2021-10-02.
  15. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  16. "NUIT BLANCHE AVEC LE GLITCH ARTISTS COLLECTIVE – 5 OCTOBRE 2019 – Villette Makerz". 27 June 2019. Archived from the original on 2 October 2021. Retrieved 2 October 2021.
  17. "REFRAG Festival 2018: Cradle to Grave". Archived from the original on 2021-10-02. Retrieved 2021-10-02.
  18. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  19. Metamedij (2019-08-20). "Communication Noise exhibition". Metamedij. Archived from the original on 2021-10-02. Retrieved 2021-10-02.
  20. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  21. "Glitch Season". Archived from the original on 2021-04-06. Retrieved 2021-10-02.
  22. "The Conversation between Ryota Matsumoto and Rosi Braidotti". Archived from the original on 2023-08-10. Retrieved 2023-08-09.
  23. "Fubar". Archived from the original on 2022-11-25. Retrieved 2022-11-25.
  24. Digicult, Redazione (2021-01-27). "Glitch Art, the first glitch video art group exhibition in Iran • Digicult | Digital Art, Design and Culture". Digicult | Digital Art, Design and Culture. Archived from the original on 2022-10-01. Retrieved 2022-10-01.
  25. "Glitch Art, in Iran la prima mostra artistica collettiva • Digicult | Digital Art, Design and Culture". 27 January 2021. Archived from the original on 2 October 2021. Retrieved 2 October 2021.
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Further reading

External links

Media related to Glitch art at Wikimedia Commons

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