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{{short description|Abstract strategy board game}} | |||
{{ref improve|date=September 2012}} | |||
{{Primary sources|date=December 2024}} | |||
{{italic title}} | {{italic title}} | ||
] | ] | ||
'''''Parcheesi''''' is a brand-name ] adaptation of the ]n ] board game ], published by ]<ref name="hasbro"/> and Winning Moves Games USA. | |||
==Equipment== | |||
'''''Parcheesi''''' is a brand name ] adaptation of the Indian ] ]. Created in ] perhaps as early as 500 ], the ] is subtitled ''Royal Game of India'' because royalty played by using servants of the royal household adorned in colored-costumes as pieces on large outdoor boards.<ref>{{Citation | |||
⚫ | ''Parcheesi'' is typically played with two ], four pieces per player and a {{boardgloss|gameboard}} with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or {{boardgloss|staging area|starting area}}. | ||
| last=Falkener | |||
| first=Edward | |||
| authorlink=Edward Falkener | |||
| title=Games Ancient and Oriental and How to Play Them | |||
| edition=rpt. New York: Dover Publications, 1961 | |||
| year=1892 | |||
| publisher=Longmans, Green and Company | |||
| location=London | |||
| url=http://www.archive.org/details/gamesancientorie00falkuoft | |||
| pages=257–58 | |||
}} ] M.L. Rousselet: ''India and its Native Princes'', 1876.</ref> Such a court is preserved at ]. The game and its variants are known worldwide; for example, a similar game called ] is especially popular in ], and ] is a ]n variant. A version is available in the ] under the name of ]. | |||
== |
==Setup== | ||
* Each player positions their four single colored pieces in their respective starting nest.<ref name="hasbro"/> | |||
⚫ | ''Parcheesi'' is played with |
||
* Each player rolls a single die to determine player order. The player with the lowest roll goes first.<ref name="Mohr_p69">{{cite book |last=Mohr |first=Merilyn Simonds |title=The New Games Treasury |url=https://archive.org/details/newgamestreasury0000mohr |url-access=registration |publisher=Houghton Mifflin Company |year=1997 |page= |quote=To decide who goes first, players take turns throwing one die. The person with the lowest number begins, then play continues clockwise around the board. |isbn=1-57630-058-7}}</ref> | |||
* The order of players' turns moves to the next player on the current player's left.<ref name="hasbro">{{cite web |url=http://www.hasbro.com/common/instruct/parcheesi.pdf |title=Directions for Playing Parcheesi |publisher=Parker Brothers Games Ltd |access-date=5 November 2014}}</ref><ref name=Mohr_p69 /> | |||
* Pieces move from the nest to the colored starting space to the left of the nest, per rules in the following section.<ref name="hasbro"/> | |||
==Rules== | |||
Each player selects four pieces of the same color and places them in their "nest," or starting area. The ] should be positioned so that each player's nest is to his right. Pieces enter play onto the darkened space to the left of the nest and continue counter-clockwise around the board to the home path directly in front of the player. | |||
⚫ | ===Gameplay=== | ||
Each player rolls a die; the highest roller goes first, and subsequent play continues to the left. On each turn, players throw one or both dice and use the values shown to move their pieces around the board. If an amount on one or both of the dice cannot be moved, that amount is forfeited. | |||
A player rolls the dice and must use the topmost facing die pip values shown to move their pieces around the board in one of the following ways: | |||
* Only pieces not in the nest may move forward on the board.<ref name="hasbro"/> | |||
* Pieces may only leave the nest with a roll of a five on a single die or the sum of the dice. A double five can be used to move two pieces from the nest simultaneously.<ref name="hasbro"/> | |||
* In the case of a non-doubles roll, a player may move one or two pieces, either one piece by each of the numbers on the two dice or one piece by the total. If no move is possible, the turn is forfeited.<ref name="hasbro"/> | |||
* When moving a single piece the total of two dice the turn is taken in increments, allowing pieces to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the opponent's piece to be captured.<ref name="hasbro"/> | |||
* All die rolls must be taken and may not be voluntarily forfeited by a player.<ref name="milton_bradley">{{cite web |url=http://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |title=Parcheesi instructions, 2001 |publisher=Milton-Bradley/Hasbro|access-date=31 December 2016}}</ref> | |||
* If a player cannot use both dice, the player must use one of the dice, if possible. If either can be used, the player must use the larger die.<ref name="milton_bradley2020">{{cite web |url=http://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |title=Parcheesi instructions, 2001 |publisher=Milton-Bradley/Hasbro|access-date=27 August 2020}}</ref> | |||
* All die moves must be taken before the application of any extra rewards for sending an opponent to their nest or moving a piece to its home position.<ref name="hasbro"/> | |||
* With a roll of doubles, the player makes four moves, one for each of the numbers on top of the two dice and one for each of the numbers on the bottoms. The player may distribute these four moves among one, two, three, or four pieces.<ref name="milton_bradley"/> Note that the sum of numbers on the opposite sides of a die is always seven, so with doubles, there are a total of fourteen spaces to move. This can only be done if all four pieces are out of the nest. | |||
* When the player rolls doubles, the player rolls again after moving, provided all of the doubles roll was used. If the player is unable to use all of the roll, the player doesn't get another roll.<ref name="hasbro"/> | |||
* When a piece ends its move on the same space as an opponent's piece, the opponent's piece is sent back to its nest.<ref name="hasbro"/> | |||
* A piece may not be placed on a safe space (generally colored light blue) if it is occupied by an opponent's piece.<ref name="hasbro"/> The exception is the safe space used when a piece leaves its nest — a single piece occupying such a safe space is sent back to its nest when an opponent's piece leaves the nest and occupies the space.<ref name="milton_bradley"/> | |||
* A blockade is formed when two pieces of a single player occupy the same space. No piece of any player may move through a blockade, including pieces of the blockade owner. Blockade pieces may not be moved forward together with the roll of a double.<ref>{{Cite web |date=2001 |title=Parcheesi Instructions |url=https://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf |website=hasbro.com}}</ref> Another player may break the blockade with the roll of a double one. Another player's piece cannot land in a space occupied by a blockade, even to leave its nest.<ref name="hasbro"/> Local rules may limit the number of turns that a blockade can stay in place. | |||
* A piece is not required to enter the home row and can pass the row and start another circuit of the board voluntarily or as the result of requirement of the use of the total die roll.{{citation needed|date=April 2015}} | |||
* A turn ends when the next player rolls the dice with the consent of the current player. Any rewards not taken are lost.{{citation needed|date=April 2015}} | |||
===Rewards of extra moves=== | |||
Any time a player rolls, he must use as much of the dice showing as possible. (E.g., if a player rolls 4 and 5 and could move either 4 or 5, but not both, then he must move 5.) | |||
* The reward for sending an opponent's piece to the nest is a free move of twenty spaces that may not be split between pieces.<ref name="milton_bradley"/> | |||
* The reward for landing a piece in the home space is a free move of ten spaces that may not be split between pieces.<ref name="milton_bradley"/> | |||
=== |
===Winning the game=== | ||
* Moving all four pieces to the home position wins the game.<ref name="hasbro"/> | |||
* Pieces may only be moved to the home position with an exact application of the total roll, the value on a single die, or the complete application of a reward.<ref name="hasbro"/> | |||
==Reception== | |||
'']'' magazine included ''Parcheesi'' in their "Top 100 Games of 1980", praising it as a "classic chase game from India that has withstood the test of millennia".<ref>{{cite magazine | date=November–December 1980 |title=Top 100 Games of 1980 | magazine=] | issue=20 | pages=53 }}</ref> | |||
''Games'' magazine included ''Parcheesi'' in their "Top 100 Games of 1981", describing it as "one of the easiest board games to learn and is perfectly suited for family play".<ref>{{cite magazine | date=November–December 1981 |title=Top 100 Games of 1981 | magazine=] | issue=26 | pages=52 }}</ref> | |||
Five has a special value in entering pieces out of the nest from where they begin the game. A player may enter a piece only by throwing a five or a total sum of five on the dice. Each time a five is tossed, the player must start another piece, if viable. | |||
== |
== See also == | ||
{{commons cat}} | |||
Any piece that is not on a safe space or a part of a blockade can be captured by an opposing pawn. A player is awarded 20 bonus spaces for capturing an opposing piece. The 20 spaces may not be divided between pieces and must be moved, if possible. At no time can you go by the corners and not count the spaces. The captured pawn is returned to the opposing player's nest. | |||
* ] | |||
* ] | |||
⚫ | ==References== | ||
Team Rules: If opposing team has two pawns on player's entering area, the player can not enter. | |||
{{Reflist}} | |||
===Blockades=== | |||
When two pieces occupy the same space, they prevent any pieces behind the two from advancing past the blockade. This includes blocking pieces from leaving their nest. Two pieces that form a blockade may not be moved forward together to form a new blockade on the same roll. | |||
===Safe spaces=== | |||
The dark spaces in which there are a small circle are safe spaces. A piece may not be captured as long as it sits on one of these spaces. The only exception is if a piece sits on the safe space where another player enters the board from his nest. Those spaces are safe from all other players, but the piece can be taken if the player whose nest it is has a piece in his nest and rolls a 5 (as long as it isn't a blockade). | |||
Two pieces that form a blockade are also safe. | |||
⚫ | === |
||
(Two dice version) | |||
When a double (doubles) is tossed before all four pawns have been entered, the player takes his turn as usual and gains another roll of the dice. In addition they can split the roll between two pawns. | |||
When a double is tossed after all four pawns are entered, values on the reverse side of the dice are also used. For example, a player who rolls 6-6 can also move 1-1 in any combination. Therefore, when a double is tossed, the player has a total of fourteen spaces to move one or more pawns. If the player cannot move the entire number of spaces he cannot move any spaces, but still gets to roll again. | |||
The third consecutive doublet rolled in one turn is a penalty, and no pawns are moved forward. A player with a three doublet penalty also removes his or her pawn closest to home back to their nest, and his or her turn ends. Pawns can be moved off of the home path in this case, but not off of the home square. | |||
The player cannot split doubles in order to enter home. This means that a player can only enter home by rolling doubles if the person is exactly 14 spaces from home. | |||
===Home=== | |||
The center home space can only be entered by exact throw of the die or dice. When a pawn enters the center space by exact count, that player is awarded ten movement points that may be moved with any one pawn still in play at the end of their turn. If the entire bonus movement amount cannot be used by one pawn, it is forfeit. | |||
Each player has their own home path and may not enter another's. So, when a piece is on its home path, it can no longer be captured by an opponent. A player's pieces in the home path can still be moved to reach the home path, in case the roll is not exact to enter Home. Pieces can still be removed from the home path as a result of the penalty for rolling three consecutive doublets. | |||
===Winning the game=== | |||
The first player to get all four pieces home wins. | |||
⚫ | == |
||
{{reflist}} | |||
== External links == | |||
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{{Hasbro}} | {{Hasbro}} | ||
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Latest revision as of 20:01, 25 December 2024
Abstract strategy board gameThis article relies excessively on references to primary sources. Please improve this article by adding secondary or tertiary sources. Find sources: "Parcheesi" – news · newspapers · books · scholar · JSTOR (December 2024) (Learn how and when to remove this message) |
Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by E. G. Selchow & Co and Winning Moves Games USA.
Equipment
Parcheesi is typically played with two dice, four pieces per player and a gameboard with a track around the outside, four corner spaces and four home paths leading to a central end space. The most popular Parcheesi boards in America have 68 spaces around the edge of the board, 12 of which are darkened safe spaces. Each corner of the board contains one player's nest, or starting area.
Setup
- Each player positions their four single colored pieces in their respective starting nest.
- Each player rolls a single die to determine player order. The player with the lowest roll goes first.
- The order of players' turns moves to the next player on the current player's left.
- Pieces move from the nest to the colored starting space to the left of the nest, per rules in the following section.
Rules
Gameplay
A player rolls the dice and must use the topmost facing die pip values shown to move their pieces around the board in one of the following ways:
- Only pieces not in the nest may move forward on the board.
- Pieces may only leave the nest with a roll of a five on a single die or the sum of the dice. A double five can be used to move two pieces from the nest simultaneously.
- In the case of a non-doubles roll, a player may move one or two pieces, either one piece by each of the numbers on the two dice or one piece by the total. If no move is possible, the turn is forfeited.
- When moving a single piece the total of two dice the turn is taken in increments, allowing pieces to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the opponent's piece to be captured.
- All die rolls must be taken and may not be voluntarily forfeited by a player.
- If a player cannot use both dice, the player must use one of the dice, if possible. If either can be used, the player must use the larger die.
- All die moves must be taken before the application of any extra rewards for sending an opponent to their nest or moving a piece to its home position.
- With a roll of doubles, the player makes four moves, one for each of the numbers on top of the two dice and one for each of the numbers on the bottoms. The player may distribute these four moves among one, two, three, or four pieces. Note that the sum of numbers on the opposite sides of a die is always seven, so with doubles, there are a total of fourteen spaces to move. This can only be done if all four pieces are out of the nest.
- When the player rolls doubles, the player rolls again after moving, provided all of the doubles roll was used. If the player is unable to use all of the roll, the player doesn't get another roll.
- When a piece ends its move on the same space as an opponent's piece, the opponent's piece is sent back to its nest.
- A piece may not be placed on a safe space (generally colored light blue) if it is occupied by an opponent's piece. The exception is the safe space used when a piece leaves its nest — a single piece occupying such a safe space is sent back to its nest when an opponent's piece leaves the nest and occupies the space.
- A blockade is formed when two pieces of a single player occupy the same space. No piece of any player may move through a blockade, including pieces of the blockade owner. Blockade pieces may not be moved forward together with the roll of a double. Another player may break the blockade with the roll of a double one. Another player's piece cannot land in a space occupied by a blockade, even to leave its nest. Local rules may limit the number of turns that a blockade can stay in place.
- A piece is not required to enter the home row and can pass the row and start another circuit of the board voluntarily or as the result of requirement of the use of the total die roll.
- A turn ends when the next player rolls the dice with the consent of the current player. Any rewards not taken are lost.
Rewards of extra moves
- The reward for sending an opponent's piece to the nest is a free move of twenty spaces that may not be split between pieces.
- The reward for landing a piece in the home space is a free move of ten spaces that may not be split between pieces.
Winning the game
- Moving all four pieces to the home position wins the game.
- Pieces may only be moved to the home position with an exact application of the total roll, the value on a single die, or the complete application of a reward.
Reception
Games magazine included Parcheesi in their "Top 100 Games of 1980", praising it as a "classic chase game from India that has withstood the test of millennia".
Games magazine included Parcheesi in their "Top 100 Games of 1981", describing it as "one of the easiest board games to learn and is perfectly suited for family play".
See also
References
- ^ "Directions for Playing Parcheesi" (PDF). Parker Brothers Games Ltd. Retrieved 5 November 2014.
- ^ Mohr, Merilyn Simonds (1997). The New Games Treasury. Houghton Mifflin Company. p. 69. ISBN 1-57630-058-7.
To decide who goes first, players take turns throwing one die. The person with the lowest number begins, then play continues clockwise around the board.
- ^ "Parcheesi instructions, 2001" (PDF). Milton-Bradley/Hasbro. Retrieved 31 December 2016.
- "Parcheesi instructions, 2001" (PDF). Milton-Bradley/Hasbro. Retrieved 27 August 2020.
- "Parcheesi Instructions" (PDF). hasbro.com. 2001.
- "Top 100 Games of 1980". Games. No. 20. November–December 1980. p. 53.
- "Top 100 Games of 1981". Games. No. 26. November–December 1981. p. 52.