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{{short description|Fictional character}}
{{Soul Character|
{{Good article}}
|title= Necrid|
{{Infobox character
|picture= ]|
|name=Necrid
|age= Unknown|
|image=Necrid01.png
|birthplace= Unknown|
|image_upright = 1.25
|height= 6' 5" (196 cm)|
|caption=Necrid from '']''
|weight= 238 lbs (108 Kg)|
|series=]
|birthdate= Unknown|
|firstgame = '']'' (2002)
|bloodtype= Changed by the void|
|designer=]
|weapon= ]
|voice=
|weaponname= Maleficus (SC2)|
|weapon=Maleficus (])
|discipline= Original Style|
|family= Unknown, parents long deceased.|
|english= N/a|
|japanese= N/a|
|alignment= Neutral (though actions may be closer to evil)|
}} }}
{{nihongo|'''Necrid'''|ネクリッド|Nekuriddo|lead=yes}} is a character in the '']'' series of weapon-based fighting games. Designed by comic book artist and toy designer ] through a collaboration with ], the character appeared in console ] of '']'' and later as part of an ] set created by McFarlane Productions. Necrid's concept and physical build were outlined by Namco, who aimed to target North American audiences with the character, while McFarlane provided the character's design and name.


Once a human warrior who sought the cursed sword Soul Edge, he was instead pulled into the dimension that the sword's spirit inhabits. Though he escapes, his mind and body were drastically mutated, while he lost his memories and sanity. He now wields various forms of energy as weapons while searching for fragments of the shattered Soul Edge to ease his pain. Necrid's spoken lines in the game are unintelligible, and no ] has been credited.
'''Necrid''' (ネクリッド ''Nekuriddo'') is a fictional character designed by ] for the '''''Soul'' Series''' of ]. Necrid made his first and only appearance on the console ports of ].


The character has received a divisive response. While some sources criticized the character's design for clashing with the game's aesthetic, some others praised the visual appeal of the character when in motion. Some have called Necrid one of the best characters introduced to the series, while others considered him one of the worst. McFarlane's involvement with the character's creation was also a particular point of criticism, with some feeling it had fallen short of its potential. Necrid has also been the subject of scholarly study, which examined the nature of monstrous designs in video gaming and how players react to such.
==Biography==
He was once a ] who managed to reach the ]. However, the weapon's evil energy contaminated his body and mind, turning him into a horrible ]. Now he is a bloodthirsty ] in constant pain that only the fragments of Soul Edge can calm. As a result, he is in a constant search for these fragments.


==Conception and development==
''The one above is his resumed in-game profile. There's a more detailed profile of him on the old site:''
Series producer Hiroaki Yotoriyama learned that comics creator ] was a fan of the ''Soulcalibur'' series and that McFarlane had praised their characters' designs.<ref name="famitsu" /> Text in each version of the game's ] also drew attention to Necrid.<ref>{{cite web | title=SoulCalibur II - GameCube Cover Art | url=http://www.mobygames.com/game/gamecube/soulcalibur-ii/cover-art/gameCoverId,24199/ | publisher=] | access-date=2009-05-17 | archive-date=2011-06-05 | archive-url=https://web.archive.org/web/20110605234659/http://www.mobygames.com/game/gamecube/soulcalibur-ii/cover-art/gameCoverId,24199/ | url-status=live }}</ref><ref>{{cite web | title=SoulCalibur II - PlayStation 2 Cover Art | url=http://www.mobygames.com/game/ps2/soulcalibur-ii/cover-art/gameCoverId,24204/ | publisher=] | access-date=2009-05-17 | archive-date=2010-07-14 | archive-url=https://web.archive.org/web/20100714182613/http://www.mobygames.com/game/ps2/soulcalibur-ii/cover-art/gameCoverId,24204/ | url-status=live }}</ref><ref>{{cite web | title=SoulCalibur II - Xbox Cover Art | url=http://www.mobygames.com/game/xbox/soulcalibur-ii/cover-art/gameCoverId,25023/ | publisher=] | access-date=2009-05-17 | archive-date=2009-04-20 | archive-url=https://web.archive.org/web/20090420103614/http://www.mobygames.com/game/xbox/soulcalibur-ii/cover-art/gameCoverId,25023/ | url-status=live }}</ref> In 2003, McFarlane was interested in creating a new video game based on the '']'' comic book franchise; his search for a developer resulted in a deal with ''Soulcalibur'' publisher ]. When the topic of toys arose in discussions,<ref name="D.">{{cite web | author=D., Spence | title=E3 2003: Todd McFarlane Speaks | url=http://www.ign.com/articles/2003/05/15/e3-2003-todd-mcfarlane-speaks | website=] | date=2003-05-14 | access-date=2009-05-17 | archive-date=2014-02-23 | archive-url=https://web.archive.org/web/20140223221206/http://www.ign.com/articles/2003/05/15/e3-2003-todd-mcfarlane-speaks | url-status=live }}</ref> McFarlane and Namco reached an agreement to release a line of action figures based on ''Soulcalibur II'' characters. Afterward, Namco proposed that their company design a new character for ] ] of the game, an idea that McFarlane accepted because he considered it an opportunity to create a toy based on Necrid's finished design.<ref name="D." /><ref name="pm" />


Necrid's design targeted North American audiences, specifically fans of ]s.<ref name="famitsu">{{cite journal |journal=] | author=Staff | title=Hiroaki Yotoriyama Interview | url=http://www.gamepro.com/article/news/28160/hiroaki-yotoriyama-interview/ | publisher=] |date=April 2003 |issue=14 |language=ja | access-date=2009-05-17|archive-url=https://web.archive.org/web/20090214213648/http://www.gamepro.com/article/news/28160/hiroaki-yotoriyama-interview/|archive-date=2009-02-14}}</ref> Although McFarlane received most of the credit for the character,<ref name="mf1" /><ref name="mf2" /> Necrid was the result of a collaboration;<ref>{{cite web | author=Yap, Eric | title=Namco unveils Soul Calibur II at press event | url=http://www.gamespot.com/articles/namco-unveils-soul-calibur-ii-at-press-event/1100-2908830/ | website=] | date=2003-01-15 | access-date=2009-05-17 | archive-date=2014-04-08 | archive-url=https://web.archive.org/web/20140408161922/http://www.gamespot.com/articles/namco-unveils-soul-calibur-ii-at-press-event/1100-2908830/ | url-status=live }}</ref> Namco outlined the then-unnamed character's traits, such as his in-game role and physical build,<ref name="xbn">{{cite journal |year=2003 |title=Spawn of McFarlane |journal=]|issue=9|publisher=]}}</ref> and McFarlane's company completed the design.<ref>{{cite web | author=Staff | title=Todd McFarlane Q&A | url=http://www.gamespot.com/articles/todd-mcfarlane-qanda/1100-2909455/ | website=] | date=2003-01-22 | access-date=2009-05-17 | archive-date=2014-04-08 | archive-url=https://web.archive.org/web/20140408161908/http://www.gamespot.com/articles/todd-mcfarlane-qanda/1100-2909455/ | url-status=live }}</ref> As a result, both companies hold a partial copyright for Necrid, with Namco's rights to the character as a ] of McFarlane's illustrations.<ref>{{cite web | author=Staff | title=『ソウルキャリバーII』アーケード版のタイムリリースキャラが登場!! | url=http://www.famitsu.com/game/coming/1139104_1407.html | language=ja | publisher=Famitsu | date=2003-03-08 | access-date=2009-05-17 | archive-date=2011-05-20 | archive-url=https://web.archive.org/web/20110520082711/http://www.famitsu.com/game/coming/1139104_1407.html | url-status=live }}</ref>
Necrid was once one of many warriors who managed to reach Soul Edge after beating his former owner. But as he approached the sword, the evil spirit of the sword, Inferno, raised from inside it and beckoned him. Upon seeing the apparition, the fear he felt was so great that he, despite thinking it was a dishonor for a warrior, escaped. He managed to avoid the confrontation, but ended trapped in the vortex of Chaos that Inferno brought. Trapped there, his mind and body were contamined by the strong evil aura of that realm, eventually turning him into an abomination.


===Design===
During Kilik and Xianghua's battle against Inferno, Necrid sensed that the spirit sword's existence harmed him, so he jumped throught the open void and escaped Chaos just as it was collapsing. Now on the world once again, he soon discovered that he needed the evil influence of the void to keep himself alive. Out of instict, he attacked many travellers thinking they were "enemies", until one happened to carry a fragment of Soul Edge. The familiar aura softened his pain, and a "purpose" born in Necrid's mind: find the rest of the fragments so he can stop the pain. Necrid soon left on a journey to find other fragments.
Standing 196&nbsp;cm (6&nbsp;ft 5 in) tall,<ref name="necprofile" /> Necrid is a bald, green, and muscular humanoid. His eyes glow bright red, and short bones protrude from his left arm, back, jaw and a ]-like ridge on his head. The fingers on his right hand have claw points, but his left hand is much larger and has three fingers with large, talon-like bone claws. Two large, ram-like horns extend from opposite sides of his left wrist, toward and slightly beyond his elbow. His clothing consists of dark blue pants, large metal sandals held together by bandages, and armor plating covering his abdomen, the sides of his legs, and the back of his lower right arm.<ref name="necartbook">{{cite book |title=The Art of SoulCalibur II |last1=Davis |first1=H. Leigh |first2=Christian |last2=Sumner|year=2003 |publisher=BradyGames |isbn=0-7440-0295-8 |pages=48–49}}</ref> A pulsating red jewel described by McFarlane as a "power plant" is set in a circular piece of metal strapped to his chest.<ref name="pm">{{cite magazine |last=Staff |date=April 2003 |title=Todd McFarlane Talks Soul Calibur II |magazine=] |issue=67}}</ref>


Necrid's alternate appearance differs heavily, and features scaly, reddish–orange skin. Additional differences include teal eyes, black pants, and a blue jewel. The protruding bones are isolated and bigger on his left shoulder and arm, and appear crystalline. A ] covering his right shoulder is fastened to the jewel's support harness, and the armor on his legs incorporate a pair of greaves. He wears a ] on his abdomen, and bandages wrap around his stomach. A mask covers his face and is held in place by two straps around his head.<ref name="necartbook" /> Necrid's speech is unintelligible, and the vocal samples in the game's ] feature are named after emotions, such as "Determination" and "Indignation". He is the only speaking ''Soulcalibur II'' character whose voice does not change when the player selects a different language setting.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid profile}}</ref>
==Weapons==
-- '''Maleficus'''


==Appearances==
A fragment of another world that Necrid broke off and brought with him when he returned to this world. Its something never seen before in this world - a physical manifestation of the same energy contained within Soul Edge. The energy is both familiar and comforting to Necrid.
As introduced in ''Soulcalibur II'', Necrid is a warrior who fought and defeated a former wielder of the cursed sword Soul Edge in 400 B.C., and was pulled into the ] where the sword's spirit, ], inhabited.<ref name=newlegends/> Instead of battling Inferno, he fled, and became trapped in the dimension for centuries. Warped physically and mentally by the dimension as a result, he escaped during the closing events of '']''. However he quickly found that without the dimension's energies he experienced intense pain and would eventually die. Attacking travelers he perceived as enemies, he happened upon a fragment of Soul Edge and felt his pain dampened.<ref name="necprofile">{{cite web |author=Staff |script-title=ja:ネクリッド |url=http://www.soularchive.jp/tmr/calibur2/gc/17necrid/c17.htm |language=ja |publisher=Namco Bandai |access-date=2009-05-17 |archive-date=2009-05-09 |archive-url=https://web.archive.org/web/20090509214823/http://www.soularchive.jp/tmr/calibur2/gc/17necrid/c17.htm |url-status=live }}</ref> Pursuing other fragments of the sword, he encountered ], who was also seeking them, and helped defeat the resurrected Inferno.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid Destined Battle| quote = '''Necrid''': (Suspicion 1) / '''Talim''': What are you? / '''Necrid''': (Suspicion 2) / '''Talim''': You're human, aren't you? / '''Talim''': What's going on?}}</ref> His memories and sanity restored by the battle, Necrid closed the entrance to the void, trapping himself within.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid ending| quote = His soul yearning for repose, Necrid sought the pieces of Soul Edge. At long last, Inferno appeared before him. A warrior's blood and his honor... long forgotten memories and reason reawakened within him. Victorious against the heinous Inferno, Necrid solemnly closed the opening to the void. And thus he disappeared into that darkness...}}</ref>


To date, Necrid has appeared in only one game of the series, ''Soulcalibur II''. He did not appear in the original arcade version, but was added later when the game was ] to the ], ], and ] video game consoles. When asked whether the character would return in '']'', Yotoriyama replied, "Necrid has gone on vacation."<ref>{{cite magazine|author=Staff |date=September 2005 |url=http://www.accessmylibrary.com/article-1G1-134249033/soul-searching-productservice-evaluation.html |title=Soul Searching |access-date=2011-04-10 |magazine=] |url-status=dead |archive-url=https://web.archive.org/web/20121023084222/http://www.accessmylibrary.com/article-1G1-134249033/soul-searching-productservice-evaluation.html |archive-date=October 23, 2012 }}</ref> When the subject came up again during the production of '']'', game director Daishi Odashima responded via his ] account, “To be honest, that will be too hard to do due to copyright issues.”<ref>{{cite web |url=http://www.siliconera.com/2011/05/02/soulcalibur-director-discusses-necrid-issues-and-the-importance-of-cospla/ |title=Soulcalibur Director Discusses Necrid Issues & The Importance of Cosplay |publisher=] |work=Siliconera |date=2 May 2011 |access-date=2012-02-05 |archive-date=2011-08-10 |archive-url=https://web.archive.org/web/20110810014957/http://www.siliconera.com/2011/05/02/soulcalibur-director-discusses-necrid-issues-and-the-importance-of-cospla/ |url-status=live }}</ref> Despite this, his backstory was later elaborated on in the book ''SoulCalibur: New Legends of Project Soul''.<ref name=newlegends>{{cite book |title=SoulCalibur: New Legends of Project Soul |date=2014-05-16 |publisher=] |isbn=978-1926778952 |page=11}}</ref>
==Stages==
-- '''Lakeside Coliseum''' (SC2)


===Gameplay===
This place is a revival of the splendor that is ancient Rome. The
Using fighting skills Yotoriyama described as "horrific splendor",<ref name="splendor">{{cite magazine | author=Minkley, Johnny | title=Interview: Namco talks Soul Calibur II | url=http://www.computerandvideogames.com/90392/interviews/interview-namco-talks-soul-calibur-ii/ | magazine=] | date=2003-05-01 | access-date=2009-05-17 | archive-url=https://web.archive.org/web/20121102194719/http://www.computerandvideogames.com/90392/interviews/interview-namco-talks-soul-calibur-ii/ | archive-date=2012-11-02}}</ref> Necrid attacks using Maleficus, a transforming, physical manifestation of the energy in Soul Edge.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid weapon descriptions, Maleficus| quote=This weapon is a fragment from another realm, which Necrid broke off and brought with him when he returned to this world. It is something never before seen in this world—a physical manifestation of the same energy contained within the Soul Edge. This substance is both comforting and familiar to Necrid, which is why Maleficus is such a well-suited weapon for him.}}</ref> He controls Maleficus by channeling it through his hands to form various bladed weapons, able to set them aside or reabsorb them as needed.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid Weapon exhibition}}</ref> Necrid can also attack using other forms of energy, such as '']'', ], and chaos, represented in game as equipable alternate weapons with varying effects and attributes.<ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid weapon description for Ignus Fattus}}</ref><ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid weapon description for Ehternal Edge}}</ref><ref>{{cite video game| title = Soulcalibur II| developer = Namco| publisher = Namco| date = 2003-03-27| version = Console| level = Necrid weapon description for Chaos}}</ref> Necrid also incorporates ] into his fighting style through a variety of flips and kicks.<ref name="pm" />
dreams of those in power are always connected to that place, regardless of
the ages.
This place exists in a lakeside cavern somewhere in Europe. This is a
place where duels to the death are fought. The special privilege of
witnessing the battles are only offered to a small number of the upper class.
It is a place both elegant and gruesome, it is a place ruled by glory,
praise, curiosity, blood, and money.
This place of duels and battles looks just like the ancient coliseums.
Warriors fight here for different reasons: Some fight for glory or money,
while others hope for freedom. And the affluent watch the battles from their
special seats or the boats floating on the lake, enjoying the spectacle that
they see as the ultimate entertainment.


Several of Necrid's attacks duplicate physical motions and properties of attacks used by other characters in the series.<ref name="moves" /> However, each attack causes his weapon to extend from then retract into his hands, resulting in different visual cues than the move they derive from.<ref>{{cite web | title=Soul Calibur II Game Guide - Necrid |archive-url=https://web.archive.org/web/20071203082646/http://www.us.playstation.com/PS2/Games/Soul_Calibur_II/PUGG/p-14.html |archive-date=2007-12-03 | url=http://www.us.playstation.com/PS2/Games/Soul_Calibur_II/PUGG/p-14.html | publisher=PlayStation.com | access-date=2009-05-17}}</ref> Some attacks combine elements of two other existing character moves; for example, Dragon Blaze begins with one attack used by ] and ends with another from ].<ref name="moves">{{cite web | title= Soul Calibur 2 Guide - Necrid| url=http://guides.ign.com/guides/16958/page_27.html | website=] | access-date=2009-05-17 | archive-url=https://web.archive.org/web/20040605053240/http://guides.ign.com/guides/16958/page_27.html | archive-date=2004-06-05}}</ref> Despite this fact some moves are unique to Necrid's repertoire, such as "Elder Topaz", an attack stance that allows the use of an altered set of attacks for a short time, and "Void Cannon", which creates a small explosion on the ground at varying distances from Necrid.<ref>{{cite journal |last=Staff |date=September 2003 |title=Necrid |journal=] |url=http://www.mywire.com/a/GameNOW/Necrid/425117?&pbl=273 |issue=23 |access-date=2009-06-01 |archive-date=2014-02-19 |archive-url=https://web.archive.org/web/20140219043009/http://www.mywire.com/a/GameNOW/Necrid/425117?&pbl=273 |url-status=live }}</ref>
==Character Analysis==


==Promotion reception==
Necrid has been deemed a broken character in various situations. Among
Yotoriyama announced Necrid early in ''Soulcalibur II''{{'}}s production for the Xbox, in an interview with the Japanese magazine '']''.<ref name="famitsu" /> McFarlane Productions distributed one thousand copies of a limited-edition ] to promote the character at ]. Drawn by ], the lithograph featured a comic-book rendition of Necrid, fighting Spawn in one of the game's arenas.<ref>{{cite web|author=McFarlane Productions |title=Don't Miss Todd and Namco on May 14 |url=http://www.spawn.com/news/news2.aspx?id=12156 |publisher=Spawn.com |date=2003-05-13 |access-date=2009-05-17 |url-status=dead |archive-url=https://web.archive.org/web/20110526221451/http://www.spawn.com/news/news2.aspx?id=12156 |archive-date=2011-05-26 }}</ref> In August 2003, Namco included a sculpture of Necrid in a set of five based on different ''Soulcalibur II'' characters. The figure was based on Necrid's secondary outfit, stood {{convert|6|in|cm}} tall (with a base), and allowed for adjustment of its head and arms.<ref>{{cite web|title=Necrid Soul Calibur II |author=McFarlane Productions |url=http://www.spawn.com/toys/product.aspx?product=1869 |publisher=Spawn.com |access-date=2009-05-17 |url-status=dead |archive-url=https://web.archive.org/web/20090525032945/http://spawn.com/toys/product.aspx?product=1869 |archive-date=2009-05-25 }}</ref> McFarlane Productions later gave the sculptures and copies of the game as prizes in a contest named after the character.<ref>{{cite web|author=McFarlane Productions |date=2003-08-22 |title=Soulcalibur II Coming to Stores |url=http://www.spawn.com/news/news2.aspx?id=12206 |publisher=Spawn.com |access-date=2009-05-17 |url-status=dead |archive-url=https://web.archive.org/web/20110526221524/http://www.spawn.com/news/news2.aspx?id=12206 |archive-date=2011-05-26 }}</ref>
other things he has good speed, strong single attack, very damaging
counter-hits, a strong anti-step, many safe moves, good range and combos.
He also possess various moves in his movelist taken from other
character (like Voldo, Talim, Nightmare and Astaroth), and they're most often
quicker and/or stronger than their original counterparts. Still, he has a really
bad step game and his moves are, most of the time, generally very predictable.


]'s involvement in his creation]]
Necrid's basically a mid-range defensive fighter. Since he possess
Critical response to Necrid varied. A staff writer for '']'' magazine called the visual design "silly" and compared the character to an "old-school '']'' character", but added that Necrid's gameplay was decent.<ref>{{cite journal |last=Staff |date=July 2003 |title=New to SC2 |journal=] |issue=21 |url=http://www.mywire.com/a/GameNOW/New-To-SC2/425783?&pbl=15%20New%20to%20SC2 |access-date=2009-06-02 |archive-date=2014-02-19 |archive-url=https://web.archive.org/web/20140219042720/http://www.mywire.com/a/GameNOW/New-To-SC2/425783?&pbl=15%20New%20to%20SC2 |url-status=live }}</ref> Another magazine, ''GMR'', described him "the game's crudfest character" and "a prime example of why Japanese developers should steer far away from Western 'designers' his design is taken straight from the pages of Bad American Comic Book Design 101".<ref>{{cite journal |last=Staff |date=September 2003 |title=Soul Calibur II Review |journal=] |issue=8 |pages=63–64}} Retrieved on 2009-06-02</ref> ''IGN''{{'}}s Kaiser Hwang called Necrid a "disappointment" and questioned the character's design in comparison to others in the series; he also felt Necrid was "filler" rather than a complete character.<ref name="mf2">{{cite web | author=Hwang, Kaiser | title=Soul Calibur II Press Event | url=http://www.ign.com/articles/2003/03/28/soul-calibur-ii-press-event | website=] | date=2003-03-28 | access-date=2009-05-17 | archive-date=2014-02-23 | archive-url=https://web.archive.org/web/20140223221203/http://www.ign.com/articles/2003/03/28/soul-calibur-ii-press-event | url-status=live }}</ref> '']'' made similar comments in their review of the game,<ref name="mf1">{{cite web | author=Staff | title=Soul Calibur II Updated Impressions | url=http://www.gamespot.com/articles/soul-calibur-ii-updated-impressions/1100-6024195/ | website=] | date=2003-03-28 | access-date=2009-05-17 | archive-date=2014-04-08 | archive-url=https://web.archive.org/web/20140408161918/http://www.gamespot.com/articles/soul-calibur-ii-updated-impressions/1100-6024195/ | url-status=live }}</ref> as did '']''.<ref>{{cite web | author=Nutt, Christian | title=Soulcalibur II Review | url=http://ps2.gamespy.com/playstation-2/soulcalibur-ii/6113p1.html | publisher=] | date=2003-08-26 | access-date=2009-05-17 | archive-date=2012-02-14 | archive-url=https://web.archive.org/web/20120214162943/http://ps2.gamespy.com/playstation-2/soulcalibur-ii/6113p1.html | url-status=live }}</ref> ''IGN''{{'}}s Xbox article editor described the character's inclusion as an unnecessary marketing ploy and would have preferred new characters made without McFarlane's involvement; the editor also wrote that Necrid did not "vibe" with the rest of the game.<ref>{{cite web | author=Staff | title=Xbox Mailbag | url=http://xbox.ign.com/mail/2003-04-02.html | website=] | date=2003-04-02 | access-date=2009-05-17 | url-status=dead | archive-url=https://web.archive.org/web/20050210081812/http://xbox.ign.com/mail/2003-04-02.html | archive-date=2005-02-10}}</ref> '']''{{'}}s ] '']'' criticized the design and stated that the character's name was used as a ] for "shitty". They further added that McFarlane had "tainted" the game with Necrid's inclusion, with host Jeremy Parish stating "I could close my eyes and draw a better character".<ref>{{cite podcast| url =http://www.1up.com/do/minisite?cId=3156908| title =Retronauts Episode 46| website =]| last1=Parish |first1=Jeremy |first2=James |last2=Mielke |first3=Ryan |last3=O'Donnell |first4=Richard |last4=Li |first5=Shane |last5=Bettenhausen| date =2008-07-17| access-date =August 9, 2008| url-status =dead| archive-url =https://web.archive.org/web/20110919024351/http://www.1up.com/do/minisite?cId=3156908| archive-date =September 19, 2011}}</ref> In a retrospective of the series, '']'' used him as an example of the series succumbing to "commercial gimmicks", citing his design as reviled and that Necrid was either too strong or too weak a character to play as, depending on who one asked.<ref>{{cite web |url=http://www.joystiq.com/2012/01/23/why-soul-calibur-still-quietly-burns-after-more-than-a-decade/ |title=Why Soul Calibur Still (Quietly) Burns After More than a Decade |publisher=] |author=Bailey, Kat |access-date=2012-01-26 |date=2012-01-23 |archive-date=2014-02-19 |archive-url=https://web.archive.org/web/20140219202928/http://www.joystiq.com/2012/01/23/why-soul-calibur-still-quietly-burns-after-more-than-a-decade/ |url-status=live }}</ref> '']'', when reviewing the 2013 HD remaster of ''Soulcalibur II'', stated that in terms of in-game balance Necrid was the only character "in need of a tune-up", further adding "unless you really want to play as this emaciated ] with a chest-plate, it's easy just to forget that he's there".<ref>{{cite web |url=https://www.eurogamer.net/soulcalibur-2-hd-online-review |title=SoulCalibur 2 HD Online review |last=Edwards |first=Matt |website=] |access-date=2023-04-13 |date=2013-11-22 |archive-date=2023-04-14 |archive-url=https://web.archive.org/web/20230414042457/https://www.eurogamer.net/soulcalibur-2-hd-online-review |url-status=live }}</ref> In 2020, Paul Disalvo of ''Game Rant'' described Necrid as one of the worst character designs in fighting games, stating that while McFarlane's involvement had potential, the results were "far from stellar" and "To say that Necrid is out of place in Soul Calibur's roster of samurai and knights would be an enormous understatement."<ref>{{cite web |website=Game Rant |last=Disalvo |first=Paul |accessdate=2023-04-14 |date=2020-10-11 |title=The Ten Worst Character Designs In Fighting Game History |url=https://gamerant.com/ten-worst-character-designs-fighting-game-history/#necrid-soul-calibur-ii |archive-date=2023-04-14 |archive-url=https://web.archive.org/web/20230414071147/https://gamerant.com/ten-worst-character-designs-fighting-game-history/#necrid-soul-calibur-ii |url-status=live }}</ref>
quick and strong attack and force on his counterhit, he can take advantage
of any mistake done at mid-range and take off a great amount of life
with simple moves. If he loses space, he relies in quick poking moves and
guard impacts to regain the spacing between him and his opponent.


Other outlets instead praised the character's gameplay and design. An editor for the video game website ''GameZone'' wrote that his attacks compensated for his appearance and described him as "cool", while also praising both his weapon and fighting style.<ref>{{cite web | author=Bedigan, Lewis | title=Soul Calibur II Review | url=http://www.gamezone.com/reviews/2003/09/01/soul_calibur_ii_xb_review | publisher=GameZone | date=2003-08-30 | access-date=2009-05-17 | archive-date=2014-02-20 | archive-url=https://web.archive.org/web/20140220060206/http://www.gamezone.com/reviews/2003/09/01/soul_calibur_ii_xb_review | url-status=live }}</ref> ] and ] of '']'' stated that, while Necrid did not seem to fit the aesthetic, the character did have some appeal.<ref>{{cite episode |title = {{'}}Soul Calibur II,{{'}} {{'}}Beyond Good & Evil,{{'}} and More| series = X-Play| series-link = X-Play| credits = Presenters: ] and ]| network = ]| location = ], ]| airdate = 2003-09-03 | season = 2 | number = 113}}</ref> '']''{{'}}s Doug Trueman stated Necrid's weapon had to be "seen to be believed", and described him among other new characters as " something spectacular to the ''Soul Calibur'' pantheon".<ref>{{cite web | author=Trueman, Doug | title=Soul Calibur 2 review | url=http://www.ugo.com/channels/games/features/soulcalibur2/review.asp | publisher=] | access-date=2009-05-17 | archive-url=https://web.archive.org/web/20050311172641/http://www.ugo.com/channels/games/features/soulcalibur2/review.asp | archive-date=2005-03-11}}</ref> ] of website ''Insert Credit'' called Necrid "a work of digital art both in form and function" and added that "as far as console-only characters go—everybody wins with Necrid".<ref>{{cite web | author=Rogers, Tim |author-link=Tim Rogers (journalist) | title=Soul Calibur II Review |url=http://www.insertcredit.com/reviews/scii/index4.html | archive-url=https://web.archive.org/web/20110615080032/http://www.insertcredit.com/reviews/scii/index4.html |archive-date=2011-06-15 |publisher=Insert Credit | date=2003-04-07 | access-date=2009-05-17}}</ref> Despite their negative remarks, Jesse Schedeen of ''IGN'' wrote that while they felt the character's gameplay was unbalanced, it added to Necrid's appeal, stating "what do you expect from a man who shares a symbiotic relationship with the very energy that powers Soul Edge? If you needed to clean house in , Necrid was the man for the job."<ref>{{cite web | author=Schedeen, Jesse | title=Soulcalibur: Top Bonus Characters | url=http://www.ign.com/articles/2008/07/31/soulcalibur-top-bonus-characters | website=] | date=2008-07-31 | access-date=2009-05-17 | archive-date=2013-05-01 | archive-url=https://web.archive.org/web/20130501053740/http://www.ign.com/articles/2008/07/31/soulcalibur-top-bonus-characters | url-status=live }}</ref>
Overall, Necrid has many advantages on his movelist plus many effective
moves taken from other characters, hereby being generally considered
broken, or top-tier at least.


University of Delaware professor Rachel Hutchinson cited him as an example of the cultural stereotype of human versus monster, a "mutated or damned deviant from the human norm" that the game's human characters are expected to vanquish.<ref>{{cite journal |last=Hutchinson |first=Rachel |date=October 2007 |title=Performing the Self: Subverting the Binary in Combat Games |journal=] |volume=2 |issue=4 |doi=10.1177/1555412007307953 |pages=283|s2cid=10067087 }}</ref> In a later study involving students, male students stated an assumption that female players would not be interested in playing am "ugly character" like Necrid over other strong female characters in the game like ], a belief she noted her data did not support as she found an unwillingness to play as the character regardless of gender. Another student suggested they believed it due to being unable to "relate" to monster characters in such games, however Hutchinson retorted characters like ] were popular choices by comparison, and other students had reacted more favorably to other non-human characters in the ''Soulcalibur'' series.<ref>{{cite journal |last=Hutchinson |first=Rachel | title=Gender Stereotypes in Japanese fighting games: effects on identification and immersion |volume=10 |issue=1 |journal=Journal of New Medias and Cultures (NMEDIAC) |date=October 2015}}</ref>
==Physical traits==
]
Necrid is a hulking green monstrosity. He has a large circular ] on his ] filled with some sort of ] like substance. His left shoulder contains a multitude of small spikes, and the middle of that arm also has two horn-like ]. His left hand is ], in a manner somewhat similar to that of ]. Necrid wears gray pants with metal ] on either side. Alternatively, his skin is orange and his face is covered by a metal mask, slightly resembling ] with his luminous green eyes.
{{-}}


==Trivia== ==References==
{{Reflist|30em}}
*Necrid's fate is unknown, in fact, it's unknown if he even existed in the story canon.
*There are a few complaints that Necrid is simply a mish-mash of other characters moves. Players feel this gives him no real personality and makes the others feel less unique. He also is regarded to having an overall boring design and a filler story. Some also claim that he was only put in as a deal to allow ] to be used as a guest character in the game's ] version. Necrid did not appear in ], which was a great relief among fans fearing the return of the "McFarlane Mistake". However, despite this negative feedback, players often have fun using him because sometimes people like using a character of multitude that involves consisting of the most popular characters. Another advantage, is that he can make top-tier characters think. For example, he has some of Cervantes' moves, therefore, the player using him will be aware of what Cervantes is capable of. So, it makes the player controlling Cervantes think and can provide a more balance game.
*Because of Necrid's hated status among many fans, a few players have taken to calling people who choose him "Necrid-lovers," a term many consider offensive.
*Necrid cannot really speak, he just mutters ]. His voice files in his profile, other than the usual attack and damage sounds, are named after emotions, such as ''Determination'' and ''Indignation''.
*Necrid has no true weapon, instead he uses a transforming ] called Maleficus. His attacks are mostly taken from the other characters in the game, along with a few unique ] and his signature move, Void Cannon.
*Necrid's Destined Battle in ] is ]. She may have killed him, although this is very unlikely since ] is a pacifist and that there is no record in ]'s biography of killing a monster.


{{Soul characters}}
==Series' Appearances==
{{Todd McFarlane}}
*'']'' (Home versions Only)


]
]
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{{Soul series}}


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Latest revision as of 13:38, 8 December 2024

Fictional character

Fictional character
Necrid
Soulcalibur character
Necrid from Soulcalibur II
First gameSoulcalibur II (2002)
Designed byTodd McFarlane
In-universe information
WeaponMaleficus (Enigma)

Necrid (Japanese: ネクリッド, Hepburn: Nekuriddo) is a character in the Soulcalibur series of weapon-based fighting games. Designed by comic book artist and toy designer Todd McFarlane through a collaboration with Namco, the character appeared in console ports of Soulcalibur II and later as part of an action figure set created by McFarlane Productions. Necrid's concept and physical build were outlined by Namco, who aimed to target North American audiences with the character, while McFarlane provided the character's design and name.

Once a human warrior who sought the cursed sword Soul Edge, he was instead pulled into the dimension that the sword's spirit inhabits. Though he escapes, his mind and body were drastically mutated, while he lost his memories and sanity. He now wields various forms of energy as weapons while searching for fragments of the shattered Soul Edge to ease his pain. Necrid's spoken lines in the game are unintelligible, and no voice actor has been credited.

The character has received a divisive response. While some sources criticized the character's design for clashing with the game's aesthetic, some others praised the visual appeal of the character when in motion. Some have called Necrid one of the best characters introduced to the series, while others considered him one of the worst. McFarlane's involvement with the character's creation was also a particular point of criticism, with some feeling it had fallen short of its potential. Necrid has also been the subject of scholarly study, which examined the nature of monstrous designs in video gaming and how players react to such.

Conception and development

Series producer Hiroaki Yotoriyama learned that comics creator Todd McFarlane was a fan of the Soulcalibur series and that McFarlane had praised their characters' designs. Text in each version of the game's box art also drew attention to Necrid. In 2003, McFarlane was interested in creating a new video game based on the Spawn comic book franchise; his search for a developer resulted in a deal with Soulcalibur publisher Namco. When the topic of toys arose in discussions, McFarlane and Namco reached an agreement to release a line of action figures based on Soulcalibur II characters. Afterward, Namco proposed that their company design a new character for video game console ports of the game, an idea that McFarlane accepted because he considered it an opportunity to create a toy based on Necrid's finished design.

Necrid's design targeted North American audiences, specifically fans of American comic books. Although McFarlane received most of the credit for the character, Necrid was the result of a collaboration; Namco outlined the then-unnamed character's traits, such as his in-game role and physical build, and McFarlane's company completed the design. As a result, both companies hold a partial copyright for Necrid, with Namco's rights to the character as a derivative work of McFarlane's illustrations.

Design

Standing 196 cm (6 ft 5 in) tall, Necrid is a bald, green, and muscular humanoid. His eyes glow bright red, and short bones protrude from his left arm, back, jaw and a Mohawk-like ridge on his head. The fingers on his right hand have claw points, but his left hand is much larger and has three fingers with large, talon-like bone claws. Two large, ram-like horns extend from opposite sides of his left wrist, toward and slightly beyond his elbow. His clothing consists of dark blue pants, large metal sandals held together by bandages, and armor plating covering his abdomen, the sides of his legs, and the back of his lower right arm. A pulsating red jewel described by McFarlane as a "power plant" is set in a circular piece of metal strapped to his chest.

Necrid's alternate appearance differs heavily, and features scaly, reddish–orange skin. Additional differences include teal eyes, black pants, and a blue jewel. The protruding bones are isolated and bigger on his left shoulder and arm, and appear crystalline. A pauldron covering his right shoulder is fastened to the jewel's support harness, and the armor on his legs incorporate a pair of greaves. He wears a fauld on his abdomen, and bandages wrap around his stomach. A mask covers his face and is held in place by two straps around his head. Necrid's speech is unintelligible, and the vocal samples in the game's sound test feature are named after emotions, such as "Determination" and "Indignation". He is the only speaking Soulcalibur II character whose voice does not change when the player selects a different language setting.

Appearances

As introduced in Soulcalibur II, Necrid is a warrior who fought and defeated a former wielder of the cursed sword Soul Edge in 400 B.C., and was pulled into the dimension where the sword's spirit, Inferno, inhabited. Instead of battling Inferno, he fled, and became trapped in the dimension for centuries. Warped physically and mentally by the dimension as a result, he escaped during the closing events of Soulcalibur. However he quickly found that without the dimension's energies he experienced intense pain and would eventually die. Attacking travelers he perceived as enemies, he happened upon a fragment of Soul Edge and felt his pain dampened. Pursuing other fragments of the sword, he encountered Talim, who was also seeking them, and helped defeat the resurrected Inferno. His memories and sanity restored by the battle, Necrid closed the entrance to the void, trapping himself within.

To date, Necrid has appeared in only one game of the series, Soulcalibur II. He did not appear in the original arcade version, but was added later when the game was ported to the GameCube, PlayStation 2, and Xbox video game consoles. When asked whether the character would return in Soulcalibur III, Yotoriyama replied, "Necrid has gone on vacation." When the subject came up again during the production of Soulcalibur V, game director Daishi Odashima responded via his Twitter account, “To be honest, that will be too hard to do due to copyright issues.” Despite this, his backstory was later elaborated on in the book SoulCalibur: New Legends of Project Soul.

Gameplay

Using fighting skills Yotoriyama described as "horrific splendor", Necrid attacks using Maleficus, a transforming, physical manifestation of the energy in Soul Edge. He controls Maleficus by channeling it through his hands to form various bladed weapons, able to set them aside or reabsorb them as needed. Necrid can also attack using other forms of energy, such as ignis fatuus, æther, and chaos, represented in game as equipable alternate weapons with varying effects and attributes. Necrid also incorporates acrobatics into his fighting style through a variety of flips and kicks.

Several of Necrid's attacks duplicate physical motions and properties of attacks used by other characters in the series. However, each attack causes his weapon to extend from then retract into his hands, resulting in different visual cues than the move they derive from. Some attacks combine elements of two other existing character moves; for example, Dragon Blaze begins with one attack used by Maxi and ends with another from Nightmare. Despite this fact some moves are unique to Necrid's repertoire, such as "Elder Topaz", an attack stance that allows the use of an altered set of attacks for a short time, and "Void Cannon", which creates a small explosion on the ground at varying distances from Necrid.

Promotion reception

Yotoriyama announced Necrid early in Soulcalibur II's production for the Xbox, in an interview with the Japanese magazine Famitsu. McFarlane Productions distributed one thousand copies of a limited-edition lithograph to promote the character at E3 2003. Drawn by Greg Capullo, the lithograph featured a comic-book rendition of Necrid, fighting Spawn in one of the game's arenas. In August 2003, Namco included a sculpture of Necrid in a set of five based on different Soulcalibur II characters. The figure was based on Necrid's secondary outfit, stood 6 inches (15 cm) tall (with a base), and allowed for adjustment of its head and arms. McFarlane Productions later gave the sculptures and copies of the game as prizes in a contest named after the character.

Much criticism about Necrid revolved around McFarlane's involvement in his creation

Critical response to Necrid varied. A staff writer for GameNOW magazine called the visual design "silly" and compared the character to an "old-school He-Man character", but added that Necrid's gameplay was decent. Another magazine, GMR, described him "the game's crudfest character" and "a prime example of why Japanese developers should steer far away from Western 'designers' his design is taken straight from the pages of Bad American Comic Book Design 101". IGN's Kaiser Hwang called Necrid a "disappointment" and questioned the character's design in comparison to others in the series; he also felt Necrid was "filler" rather than a complete character. GameSpot made similar comments in their review of the game, as did GameSpy. IGN's Xbox article editor described the character's inclusion as an unnecessary marketing ploy and would have preferred new characters made without McFarlane's involvement; the editor also wrote that Necrid did not "vibe" with the rest of the game. 1UP.com's podcast Retronauts criticized the design and stated that the character's name was used as a synonym for "shitty". They further added that McFarlane had "tainted" the game with Necrid's inclusion, with host Jeremy Parish stating "I could close my eyes and draw a better character". In a retrospective of the series, Joystiq used him as an example of the series succumbing to "commercial gimmicks", citing his design as reviled and that Necrid was either too strong or too weak a character to play as, depending on who one asked. Eurogamer, when reviewing the 2013 HD remaster of Soulcalibur II, stated that in terms of in-game balance Necrid was the only character "in need of a tune-up", further adding "unless you really want to play as this emaciated Hulk with a chest-plate, it's easy just to forget that he's there". In 2020, Paul Disalvo of Game Rant described Necrid as one of the worst character designs in fighting games, stating that while McFarlane's involvement had potential, the results were "far from stellar" and "To say that Necrid is out of place in Soul Calibur's roster of samurai and knights would be an enormous understatement."

Other outlets instead praised the character's gameplay and design. An editor for the video game website GameZone wrote that his attacks compensated for his appearance and described him as "cool", while also praising both his weapon and fighting style. Adam Sessler and Morgan Webb of X-Play stated that, while Necrid did not seem to fit the aesthetic, the character did have some appeal. UGO's Doug Trueman stated Necrid's weapon had to be "seen to be believed", and described him among other new characters as " something spectacular to the Soul Calibur pantheon". Tim Rogers of website Insert Credit called Necrid "a work of digital art both in form and function" and added that "as far as console-only characters go—everybody wins with Necrid". Despite their negative remarks, Jesse Schedeen of IGN wrote that while they felt the character's gameplay was unbalanced, it added to Necrid's appeal, stating "what do you expect from a man who shares a symbiotic relationship with the very energy that powers Soul Edge? If you needed to clean house in , Necrid was the man for the job."

University of Delaware professor Rachel Hutchinson cited him as an example of the cultural stereotype of human versus monster, a "mutated or damned deviant from the human norm" that the game's human characters are expected to vanquish. In a later study involving students, male students stated an assumption that female players would not be interested in playing am "ugly character" like Necrid over other strong female characters in the game like Taki, a belief she noted her data did not support as she found an unwillingness to play as the character regardless of gender. Another student suggested they believed it due to being unable to "relate" to monster characters in such games, however Hutchinson retorted characters like Voldo were popular choices by comparison, and other students had reacted more favorably to other non-human characters in the Soulcalibur series.

References

  1. ^ Staff (April 2003). "Hiroaki Yotoriyama Interview". Famitsu Xbox (in Japanese) (14). Famitsu. Archived from the original on 2009-02-14. Retrieved 2009-05-17.
  2. "SoulCalibur II - GameCube Cover Art". MobyGames. Archived from the original on 2011-06-05. Retrieved 2009-05-17.
  3. "SoulCalibur II - PlayStation 2 Cover Art". MobyGames. Archived from the original on 2010-07-14. Retrieved 2009-05-17.
  4. "SoulCalibur II - Xbox Cover Art". MobyGames. Archived from the original on 2009-04-20. Retrieved 2009-05-17.
  5. ^ D., Spence (2003-05-14). "E3 2003: Todd McFarlane Speaks". IGN. Archived from the original on 2014-02-23. Retrieved 2009-05-17.
  6. ^ Staff (April 2003). "Todd McFarlane Talks Soul Calibur II". Official U.S. PlayStation Magazine. No. 67.
  7. ^ Staff (2003-03-28). "Soul Calibur II Updated Impressions". GameSpot. Archived from the original on 2014-04-08. Retrieved 2009-05-17.
  8. ^ Hwang, Kaiser (2003-03-28). "Soul Calibur II Press Event". IGN. Archived from the original on 2014-02-23. Retrieved 2009-05-17.
  9. Yap, Eric (2003-01-15). "Namco unveils Soul Calibur II at press event". GameSpot. Archived from the original on 2014-04-08. Retrieved 2009-05-17.
  10. "Spawn of McFarlane". Xbox Nation (9). Ziff Davis. 2003.
  11. Staff (2003-01-22). "Todd McFarlane Q&A". GameSpot. Archived from the original on 2014-04-08. Retrieved 2009-05-17.
  12. Staff (2003-03-08). "『ソウルキャリバーII』アーケード版のタイムリリースキャラが登場!!" (in Japanese). Famitsu. Archived from the original on 2011-05-20. Retrieved 2009-05-17.
  13. ^ Staff. ネクリッド (in Japanese). Namco Bandai. Archived from the original on 2009-05-09. Retrieved 2009-05-17.
  14. ^ Davis, H. Leigh; Sumner, Christian (2003). The Art of SoulCalibur II. BradyGames. pp. 48–49. ISBN 0-7440-0295-8.
  15. Namco (2003-03-27). Soulcalibur II (Console ed.). Namco. Level/area: Necrid profile.
  16. ^ SoulCalibur: New Legends of Project Soul. Bandai Namco Entertainment. 2014-05-16. p. 11. ISBN 978-1926778952.
  17. Namco (2003-03-27). Soulcalibur II (Console ed.). Namco. Level/area: Necrid Destined Battle. Necrid: (Suspicion 1) / Talim: What are you? / Necrid: (Suspicion 2) / Talim: You're human, aren't you? / Talim: What's going on?
  18. Namco (2003-03-27). Soulcalibur II (Console ed.). Namco. Level/area: Necrid ending. His soul yearning for repose, Necrid sought the pieces of Soul Edge. At long last, Inferno appeared before him. A warrior's blood and his honor... long forgotten memories and reason reawakened within him. Victorious against the heinous Inferno, Necrid solemnly closed the opening to the void. And thus he disappeared into that darkness...
  19. Staff (September 2005). "Soul Searching". Electronic Gaming Monthly. Archived from the original on October 23, 2012. Retrieved 2011-04-10.
  20. "Soulcalibur Director Discusses Necrid Issues & The Importance of Cosplay". Siliconera. CraveOnline. 2 May 2011. Archived from the original on 2011-08-10. Retrieved 2012-02-05.
  21. Minkley, Johnny (2003-05-01). "Interview: Namco talks Soul Calibur II". Computer and Video Games. Archived from the original on 2012-11-02. Retrieved 2009-05-17.
  22. Namco (2003-03-27). Soulcalibur II (Console ed.). Namco. Level/area: Necrid weapon descriptions, Maleficus. This weapon is a fragment from another realm, which Necrid broke off and brought with him when he returned to this world. It is something never before seen in this world—a physical manifestation of the same energy contained within the Soul Edge. This substance is both comforting and familiar to Necrid, which is why Maleficus is such a well-suited weapon for him.
  23. Namco (2003-03-27). Soulcalibur II (Console ed.). Namco. Level/area: Necrid Weapon exhibition.
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