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* ], '''Not moved''', 15 July 2008
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* ], '''No consensus''', 1 September 2011
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== Rename to Mega Drive ==


== Seriously, the altered name vs its original? ==
I removed these comments, based on the sentence at the top of the discussion page, Q13 of the FAQ, and that the IP making the comments is ] the same one as the disruptive IP editor before. ] (]) 13:47, 27 January 2014 (UTC)
:Amazing how the ] is still so prevalent in all of this. It's pretty ridiculous and a shame some people just won't understand that the legitimate points of each have all been considered several times, including ] and national bias, and the community has decided there's no consensus to say the article title should be changed. ] ]] 21:13, 27 January 2014 (UTC)
::I put the {{tl|round in circles}} template on this talk page for that very reason, and I would support the reverting of any new threads started by IPs or unconfirmed editors on the FAQ topics as disruptive. By the way, congratulations to all those involved in getting it to FA status. ] ] ] 09:42, 31 January 2014 (UTC)
:::Thanks, it was a pretty hard fight. ] ]] 03:13, 4 February 2014 (UTC)
:::: Hay, some of us IP's are quite helpful - I don't register because I fully believe in the "Anyone can edit" Mantra. How about changing "any new threads started by IPs or unconfirmed editors" to "any disruptive threads started by IPs or unconfirmed editors" I had nothing to add to the FAQ, but I'd like the ability to without people prejudicing against my registration choice. ] (]) 11:25, 6 March 2014 (UTC)
:::::Fair point - the comment is only that of an editor. The actual FAQ states ''"In June of 2013 a near-unanimous consensus of participating editors agreed that, after a ] review of this FAQ, discussing the title issue without raising something new would be considered ]."'' There is no mention of the editors status - it applies to ''all'' editors, whether IP, newly confirmed, or veteran. ] (]) 12:04, 6 March 2014 (UTC)
:You want to keep the name of this article as "Sega Genesis" because Misplaced Pages is USA-centric (not a surprise, since the main servers of the English Misplaced Pages resides in the USA and not in Great Britain) but I want also to point that the phrase "the Sega Genesis, known as Mega Drive in most regions outside North America" is wrong. It should be changed to "the Sega Genesis, known as Mega Drive in all the regions outside North America". Because in Asia, Europe, South America, and even in Africa everyone calls that console "Mega Drive". --] (]) 15:57, 7 May 2014 (UTC)
::Wrong. It wasn't known as "Mega Drive" worldwide outside of North America - Korea knew it as the "Super Gam*Boy" and later "Super Aladdin Boy". If you're going to keep projecting nationalistic UK-based bias, at least read the article and put together two and two instead of insisting on a change just to try and prove yourself right on something. I'm pretty sure the FAQ above explains ''exactly'' why this article is at "Sega Genesis", and "because Misplaced Pages is USA-centric" is not on that list. ] ] 16:10, 7 May 2014 (UTC)
:::I was born in Britain and lived here all my life. My partner is from the US. Between us, I hope I can avoid a UK bias more than most. However, I mock and pour scorn on ignorant tourists who think ] is pronounced "chizz wick" or ] is pronounced "toe chest hurr" (they aren't). So I happily hold my hand up and say "not US biased" too. Now, back to topic .... I recall the "Mega Drive" as a console that kids used circa 1990, and recall "Genesis" emulators for the PC appearing around 1998. I learned at that point of its US name, and thought "oh, fair enough". The bottom line is, at least in the context of the '''real''' world, and not just that on Misplaced Pages, is ]. Sorry, but there's ], I cannot get excited about the name differences of a 25 year old obsolete gaming console. ] ] ] 16:17, 7 May 2014 (UTC)


You'd think wiki wouldn't lean towards mob mentality, but this has to be the Nth time this article has reverted to "Genesis" rather than "Mega Drive", despite the fact that ONLY North America uses the name versus : Japan, Indonesia, Australia, New Zealand, Scotland, Ireland, England...(and more)!
== Semi-protected edit request on 22 March 2014 ==


Just because there are more people to vote down something doesn't make it the right way to do it.
{{edit semi-protected|answered=y}}
Reference #54 is broken as videogames.yahoo no longer exists. EDIT: I made this edit request a week ago, then found out I had to add the edit request tag, and only THEN was I informed what needs to be put in edit request, so here I am editing this yet again. I know of no other suitable reference for this information so I officially propose that we replace reference 54, "Yahoo Playback. "Yahoo Playback #94". Yahoo, Inc. Retrieved 2009-12-13." and the newline character that follows it with the blank string "". The in the text of the article should then also be replaced with an empty string. Time and dedication permitting, the following references should have their reference numbers decremented by one to maintain the contiguous nature of the array of references. Is this description sufficient now?
* ] '''Done'''<!-- Template:ESp --> For now, I've tagged it with {{Tl|Dead link}}, as the site itself says "The site that used to be located at "videogames.yahoo.com" has been turned off for the time being." which suggests that it will be turned back on or relocated at some point. — <span class="nowrap">&#123;&#123;U&#124;]&#125;&#125;</span> <sup>(] • ] • ])</sup> 18:15, 29 March 2014 (UTC)
::Thank you. I apologize that in my earlier frustration I forgot to re-sign my post. Sincerely, OP ] (]) 19:56, 29 March 2014 (UTC)
:::I've gone ahead and pulled it entirely for now. That's not normally the solution to a dead link, but what was being cited was a video that is no longer available and less likely to be so in the future, and in this case the material being cited is already cited by at least three or four other sources, so we ought to be good in this case. Given that this is a FA, I would very much like to keep it that way and prevent any tagable issues from coming up. ] ] 23:07, 29 March 2014 (UTC)


(BTW, adding the fact about how many countries have the original name is new information, so not "disruptive".
== Note ==
)


- ] (]) 00:28, 13 July 2024 (UTC)
It might be wise to mention successful later Genesis titles, such as , instead of focusing entirely on SNES games in discussion of the 1995 market. To put in perspective the lack of supply which Kent claims was caused by Nakayama's focus on the Saturn, more than 2 million Genesis units were sold in 1995, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe."] (]) 18:17, 8 May 2014 (UTC)
:I agree. I had posted a Vectorman newspaper source in one of these talk pages at some point. There are newspaper sources about Vectorman. What other 1995 titles did you feel were standout releases? There was probably a couple for 96/97 as well.--]] 22:04, 8 May 2014 (UTC)
::Only those discussed in the article I linked to, which mentions several holiday best-sellers. Of course, it might be unwise to rely on a single source. I could try to do some research, but that's part of the reason I left a comment here rather than editing the article directly: I'm not as well-versed on the Genesis as I am on the Saturn. The section of ] originally borrowed heavily from this page, but I to eliminate extraneous detail and attribute POV. I did not, however, copy my text into this article because some of that added detail may be more germane here. I think it's clear that a great many industry figures underestimated the continued resilience of the 16-bit market, and I believe the raw figures should be included along with Kent's interpretation of them.] (]) 00:36, 9 May 2014 (UTC)
::Of course, games like ''Ranger X'' and ''Ristar'' do come to mind when I think of good later Genesis games, but that's all irrelevant until I can produce sources.] (]) 00:39, 9 May 2014 (UTC)
:::We used to have raw year to year figures. It is what it is. I do think it's pretty awesome how the Sega CD outsold the Saturn in the US.--]] 01:17, 9 May 2014 (UTC)


:Please check the FAQ. ] ] 00:43, 13 July 2024 (UTC)
== EA's reverse engineering... ==


== 68K and Z80? ==
...is an important topic this article should cover. I'd suggest something like the following:
<blockquote>
Shortly before the North American launch of the Genesis, American video game publisher ] (EA) approached Sega about releasing its games for the platform.<ref name="Reverse Engineering Success"/> EA had previously focused on PC development on the assumption that consumers would lose interest in inferior console technology, but the overwhelming popularity of the ] convinced the company to change direction in 1988.<ref name="Reverse Engineering Success">{{cite journal|last=Bertz|first=Matt|title=Reverse Engineering Success|journal=Game Informer|issue=219|volume=21|date=July 2011|pages=96-99}}</ref><ref name="Electronic Arts Does">{{cite book|last=Kent|first=Steven L.|authorlink=Steven L. Kent|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|year=2001|publisher=Prima Publishing|location=Roseville, California|isbn=0-7615-3643-4|pages=408-410}}</ref> According to former EA chief creative officer ], "We said, 'You're coming out with this system and you're nowhere, but we have games'&nbsp;... you have to give us a different license than Nintendo because you're nowhere.'"<ref name="Reverse Engineering Success"/> At that time, Nintendo required third-party developers to sign agreements not to develop for any systems other than those made by Nintendo, and retained the sole authority to determine which third-party games were manufactured and in what quantities.<ref name="Reverse Engineering Success"/> Sega executives were reluctant to negotiate terms with EA, insisting that "We're going to be as important as Nintendo and we're not going to back down."<ref name="Reverse Engineering Success"/> As recounted by EA founder ], "Sega was trying to clone almost everything about Nintendo."<ref name="Electronic Arts Does"/> After almost a year of discussion between the two companies, a Sega executive told Gordon "If you want a different deal you're going to have to reverse engineer the system, aren't you?"<ref name="Reverse Engineering Success"/>


There's no way they ever made any money on the console itself. ] (]) 06:53, 9 October 2024 (UTC)
EA technicians reverse engineered both the NES and the Genesis in 1989.<ref name="Electronic Arts Does"/> The ] reverse engineering of the Genesis was led by Steve Hayes and Jim Nitchals, lasting several months before EA secretly began development of Genesis games.<ref name="Reverse Engineering Success"/> Hawkins finally confronted Sega Enterprises CEO Hayao Nakayama one day prior to the 1990 ] (CES), noting that EA had the ability to run its own licensing program if Sega refused to meet its demands. Sega relented, and the next day EA's upcoming Genesis games were showcased at CES.<ref name="Reverse Engineering Success"/> EA signed what Hawkins described as "a very unusual and much more enlightened license agreement" with Sega in June 1990: "Among other things, we had the right to make as many titles as we wanted. We could approve our own titles&nbsp;... the royalty rates were a lot more reasonable. We also had more direct control over manufacturing."<ref name="Electronic Arts Does"/> After the deal was in place, Gordon learned that "we hadn't figured out all the workarounds" and "Sega still had the ability to lock us out," noting "It just would have been a public relations fiasco."<ref name="Reverse Engineering Success"/> EA released its first two Genesis games, '']'' and '']'', within the month.<ref name="Electronic Arts Does"/> The first Genesis version of EA's '']'' arrived in the fall of 1990,<ref name="Electronic Arts Does"/> and became what Gordon called a "killer app" for the system.<ref name="Reverse Engineering Success"/> Taking advantage of the licensing agreement, Gordon and EA's vice president of marketing services Nancy Fong created a a visual identifier for EA's Genesis cartridges: A yellow stripe on their left side added during manufacturing.<ref name="Reverse Engineering Success"/>
</blockquote>
*1.{{cite journal|last=Bertz|first=Matt|title=Reverse Engineering Success|journal=Game Informer|issue=219|volume=21|date=July 2011|pages=96-99}}
*2.{{cite book|last=Kent|first=Steven L.|authorlink=Steven L. Kent|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|year=2001|publisher=Prima Publishing|location=Roseville, California|isbn=0-7615-3643-4|pages=408-410}}


:...what...? ] ] 12:32, 9 October 2024 (UTC)
Before I add this, any comments? Did I make any mistakes? Is there more EA information we should cover? (We could also add something about the saga of , which EA "scaled back" due to fear it surpassed ''Madden''.) Any thoughts about where I should put this?] (]) 07:01, 16 May 2014 (UTC)
::I’m guessing the IP user is implying the cost of a Motorola 68000 and Zilog Z80, the two processors in the console, would have made it cost-prohibitive and unprofitable for Sega to start, not just when Kalinske suggested cutting the price of the Genesis to sell it on the razor-and-blades model. The IP user has some merit in suggesting this given the same processors were the base of the active System 16 to make converting arcade games as close as it gets by using the same hardware… but sources, please! The System 16 was an advanced board, but it was never Sega’s most technologically superior board of the time; the Y Board and System 32 (both members of the “Super Scaler” family of boards) were technically superior. Y Board had releases in 1988, the same year Mega Drive debuted in Japan, so System 16 wasn’t the top-notch technology of the time. Check out '']'' and tell me if it looks anything remotely like '']''.
:Only a tiny one. ] use Q4 or "the end of 1990" etc - ] (]) 07:55, 16 May 2014 (UTC)
::Long story short: sources, or it didn’t happen. ] ] 15:45, 9 October 2024 (UTC)
::The article's mighty long already and while this is important to mention, the mention can be much, much smaller, like two or three sentences in "North American sales and marketing" smaller. That'd be my suggestion. The whole story with quotes and all would be better off in a longer Genesis history article broken out ] or in the companies' respective articles. <span style='font:1.1em"Avenir";padding:1px 3px;border:1px solid #909;color:#909'>czar&nbsp;]</span> 12:03, 16 May 2014 (UTC)
:::Nice research, TTAAC. It does seem a bit quote-heavy and anecdotal, but very nice and informative. In a quick response to czar, I would ''strongly'' oppose a spinout article as being excessive; I'm even looking to get rid of ] when I work on ] in the next few months. My return suggestion would be to add it as a full paragraph in the North American sales and marketing (because it should precede the Sega v. Accolade bits) and to reduce it to one paragraph by trimming up the quotes and anecdotal bits. I'm not terribly concerned with longer articles as long as they're not excessive, and very rarely do I see spinouts as being needed (in this case, ] and ] are definitely needed ones). However, with some expansion about Nintendo and EA reverse-engineering it as well, might this worth a section in ]? ] ] 14:03, 16 May 2014 (UTC)


== Sega Master System Successor ==
== Development ==


I think it's interesting that there is no mention that the Mega Drive is actually the successor to the Master System directly. When the Mega Drive was created, the SMS was used as the starting point and the additional Mega Drive hardware was added to give it the backward compatability. This was stated in an old interview with one of the engineers that worked on the Mega Drive. Sorry I cannot find the video. Maybe someone else has it. ] (]) 03:34, 23 December 2024 (UTC)
Having done work on the "Development" sections of ] and ], I am surprised there is not much discussion of the Genesis' development in this article. Are there simply not enough sources? Even one of the has some interesting tidbits that might merit inclusion, for example: "The designs for the graphics parts had already begun, and we had an issue regarding the cost, as it was quite a late stage when we had decided on the main CPU...The reason we used two CPUs was because we believed that the load would be too heavy, had we used one to handle both sound and visuals. Due to that reason, we used the Z-80 as a sub-CPU to handle the sound." Just a thought.] (]) 04:01, 17 May 2014 (UTC)
:Nevermind, I added a sentence.] (]) 04:12, 17 May 2014 (UTC)


:The ] literally says '''Predecessor - Master System'''. It doesn't get much more direct than that... ] ] 03:40, 23 December 2024 (UTC)
== Massive Lede section ==
::It's also a little more present in the article and in published sources that we have that the System 16 arcade system board was really the starting point, and that is sourced in the article. For Sega, being a company that was so arcade-focused at the time, the idea of bringing one of their lower arcade boards to a home console was really what they wanted, and so much of Sega'a marketing at the time emphasized bringing the arcade experience home. It was also a jump-off for Sega where the SG-1000, SG-1000 II, and Master System all used the same Z80 for a processor with only minor tweaks to the hardware and a custom graphics chip for the Master System/Mark III. Of course, whether or not the System 16 was in turn based on SMS as a starting point is a good question; it too shared a Zilog Z80, although like with the Genesis, the Motorola 68000 is the real deal behind the system's processing power. ] ] 04:40, 23 December 2024 (UTC)


== New Images ==
It's been a while since I dared look at this article, but I have to say that the lede section alone is becoming larger than some stub, or even start class articles, weighing in at 540 words. It really needs trimming down by some margin. Before I work on it with secateurs, I thought I'd mention it here first for other opinions? ] (]) 11:22, 17 May 2014 (UTC)
:Agreed—it continues to balloon. I had recommended a much more concise three ¶ lede back in ] that may be helpful as a baseline. <span style='font:1.1em"Avenir";padding:1px 3px;border:1px solid #909;color:#909'>czar&nbsp;]</span> 14:28, 17 May 2014 (UTC)
::I believe we're still using the lede that was written during the FACR, and since that was subjected to their scrutiny I'd rather stick to it over redoing it.--]] 17:20, 17 May 2014 (UTC)


Should we add images of Japanese Mega Drive model 2 and North American Sega Genesis model 1? ] (]) 03:44, 10 January 2025 (UTC)
== Sega-16.com ==


:Part of why the pictures we have were selected and some were excluded was to avoid overcrowding. I still believe that we have enough images and don’t need a pic of every possible variant of the console, simply to keep the article more organized and the flow better. ] ] 13:27, 10 January 2025 (UTC)
I should preface this by saying that I added Sega-16 interviews to ], and suggested one for use in ], which was subsequently added by ]. However, I always had a sneaking suspicion that Sega-16 might not have editorial oversight up to Misplaced Pages's standards (although I wasn't too keen on checking), and ] lists the site as unreliable. Perhaps Horowitz is sufficiently reliable that his interviews with primary sources can be cited, but it would be quite hard to individually justify all eight references to Sega-16 in this FA. Note that numerous Sega-related articles, even Good Articles like ], continue to use Sega-16 as a reference.] (]) 00:58, 18 May 2014 (UTC)
::Seconded. ] ] 13:35, 10 January 2025 (UTC)
:{{u|TheTimesAreAChanging}}, I would contest quite the opposite. As much as ] doesn't say that it is, I wasn't there to debate it with them at the time. I did my homework on Sega-16 before I ever used it for any information, and surely Horowitz's contributions can be considered reliable as he is an established video game journalist. It's also worthy of note that his work specifically on Sega-16 has been cited by '']''. ] ] 01:48, 18 May 2014 (UTC)
::Well, Sega-16 could certainly help flesh out ]'s "Library" section if that is so, but I think it would be nice to have a broader discussion and establish a new consensus about the site if it is reliable.] (]) 02:52, 18 May 2014 (UTC)
:::Not a bad idea, honestly. Part of the thing here is that Sega-16 has had a changing face over the years. It used to host a lot of comment from Sam Pettus (Eidolon's Inn, which is a thoroughly unreliable site) and did have a lot of issue. In the five years I've been gone, though, it appears that Horowitz' involvement in the site has heavily increased. He removed the unreliable content; it's literally nowhere to be found there. Their game lists are gone, all of that is gone, and their features are rock solid with most being written by Horowitz himself (a few others are written by members of his listed site staff). ] ] 03:08, 18 May 2014 (UTC)

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Seriously, the altered name vs its original?

You'd think wiki wouldn't lean towards mob mentality, but this has to be the Nth time this article has reverted to "Genesis" rather than "Mega Drive", despite the fact that ONLY North America uses the name versus : Japan, Indonesia, Australia, New Zealand, Scotland, Ireland, England...(and more)!

Just because there are more people to vote down something doesn't make it the right way to do it.

(BTW, adding the fact about how many countries have the original name is new information, so not "disruptive". )

- Tallaussiebloke (talk) 00:28, 13 July 2024 (UTC)

Please check the FAQ. Sergecross73 msg me 00:43, 13 July 2024 (UTC)

68K and Z80?

There's no way they ever made any money on the console itself. 57.135.233.22 (talk) 06:53, 9 October 2024 (UTC)

...what...? Sergecross73 msg me 12:32, 9 October 2024 (UTC)
I’m guessing the IP user is implying the cost of a Motorola 68000 and Zilog Z80, the two processors in the console, would have made it cost-prohibitive and unprofitable for Sega to start, not just when Kalinske suggested cutting the price of the Genesis to sell it on the razor-and-blades model. The IP user has some merit in suggesting this given the same processors were the base of the active System 16 to make converting arcade games as close as it gets by using the same hardware… but sources, please! The System 16 was an advanced board, but it was never Sega’s most technologically superior board of the time; the Y Board and System 32 (both members of the “Super Scaler” family of boards) were technically superior. Y Board had releases in 1988, the same year Mega Drive debuted in Japan, so System 16 wasn’t the top-notch technology of the time. Check out Power Drift and tell me if it looks anything remotely like Altered Beast.
Long story short: sources, or it didn’t happen. Red Phoenix 15:45, 9 October 2024 (UTC)

Sega Master System Successor

I think it's interesting that there is no mention that the Mega Drive is actually the successor to the Master System directly. When the Mega Drive was created, the SMS was used as the starting point and the additional Mega Drive hardware was added to give it the backward compatability. This was stated in an old interview with one of the engineers that worked on the Mega Drive. Sorry I cannot find the video. Maybe someone else has it. 2405:6E00:2229:7BB:B1A6:7ADF:E5BB:902F (talk) 03:34, 23 December 2024 (UTC)

The WP:INFOBOX literally says Predecessor - Master System. It doesn't get much more direct than that... Sergecross73 msg me 03:40, 23 December 2024 (UTC)
It's also a little more present in the article and in published sources that we have that the System 16 arcade system board was really the starting point, and that is sourced in the article. For Sega, being a company that was so arcade-focused at the time, the idea of bringing one of their lower arcade boards to a home console was really what they wanted, and so much of Sega'a marketing at the time emphasized bringing the arcade experience home. It was also a jump-off for Sega where the SG-1000, SG-1000 II, and Master System all used the same Z80 for a processor with only minor tweaks to the hardware and a custom graphics chip for the Master System/Mark III. Of course, whether or not the System 16 was in turn based on SMS as a starting point is a good question; it too shared a Zilog Z80, although like with the Genesis, the Motorola 68000 is the real deal behind the system's processing power. Red Phoenix 04:40, 23 December 2024 (UTC)

New Images

Should we add images of Japanese Mega Drive model 2 and North American Sega Genesis model 1? 44naytions (talk) 03:44, 10 January 2025 (UTC)

Part of why the pictures we have were selected and some were excluded was to avoid overcrowding. I still believe that we have enough images and don’t need a pic of every possible variant of the console, simply to keep the article more organized and the flow better. Red Phoenix 13:27, 10 January 2025 (UTC)
Seconded. Sergecross73 msg me 13:35, 10 January 2025 (UTC)
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